Replaced \n with space.

This commit is contained in:
MobiusDevelopment 2022-11-11 00:55:58 +00:00
parent 52bf715f5a
commit e0fc549bb7
115 changed files with 1688 additions and 1688 deletions

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@ -1193,7 +1193,7 @@
<set name="bodypart" val="hairall" />
</item>
<item id="40372" name="Agathion - Three-headed Dragon" additionalName="30-day" type="Armor">
<!-- Can summon Pisces when equipped. <Active Skill>. 1. Agathion Teleport: teleports you to Heine, or town of Aden/Rune/Giran. (Cooldown is 30 min.)\n\n(Passive Skill)\n1. Balanced Power: STR/INT/CON/DEX/WIT/MEN + 1.\n2. Attribute Enchant: Attribute Attck/Resistance + 30. -->
<!-- Can summon Pisces when equipped. <Active Skill>. 1. Agathion Teleport: teleports you to Heine, or town of Aden/Rune/Giran. (Cooldown is 30 min.) (Passive Skill) 1. Balanced Power: STR/INT/CON/DEX/WIT/MEN + 1. 2. Attribute Enchant: Attribute Attck/Resistance + 30. -->
<set name="default_action" val="EQUIP" />
<set name="weight" val="150" />
<set name="time" val="43200" />

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@ -388,7 +388,7 @@
</effects>
</skill>
<skill id="17154" toLevel="1" name="Love Potion">
<!-- A strange sensation fogs your brain. Your heart is racing. Your weapon seems to be changing shape. Is that a lady orc? Her muscles are mesmerizing...\nFor 2 minutes, P. Atk. / M. Atk. / Atk. Spd. / Casting Spd. x 2. Effect disappears upon logout. -->
<!-- A strange sensation fogs your brain. Your heart is racing. Your weapon seems to be changing shape. Is that a lady orc? Her muscles are mesmerizing... For 2 minutes, P. Atk. / M. Atk. / Atk. Spd. / Casting Spd. x 2. Effect disappears upon logout. -->
<icon>icon.etc_whiteday_herb</icon>
<itemConsumeId>37704</itemConsumeId>
<itemConsumeCount>1</itemConsumeCount>
@ -459,7 +459,7 @@
</effects>
</skill>
<skill id="17156" toLevel="1" name="Decadence">
<!-- A deliciously dark flavor surrounds you.\nFor 2 hours, STR + 2, INT +2, and Attribute Resistance + 20. -->
<!-- A deliciously dark flavor surrounds you. For 2 hours, STR + 2, INT +2, and Attribute Resistance + 20. -->
<icon>icon.etc_whiteday_choco</icon>
<abnormalTime>7200</abnormalTime>
<blockedInOlympiad>true</blockedInOlympiad>
@ -516,7 +516,7 @@
</effects>
</skill>
<skill id="17157" toLevel="1" name="Sugar Rush">
<!-- An exhilarating thrill of sweet energy.\nFor 2 hours, STR + 2, INT + 2, DEX + 2, and WIT + 2. -->
<!-- An exhilarating thrill of sweet energy. For 2 hours, STR + 2, INT + 2, DEX + 2, and WIT + 2. -->
<icon>icon.etc_whiteday_candy</icon>
<abnormalTime>7200</abnormalTime>
<blockedInOlympiad>true</blockedInOlympiad>
@ -554,7 +554,7 @@
</effects>
</skill>
<skill id="17158" toLevel="1" name="Forever Alone">
<!-- Activating shield of self-built perfection.\nFor 2 hours, STR + 2, INT + 2, CON + 2, and MEN + 2. -->
<!-- Activating shield of self-built perfection. For 2 hours, STR + 2, INT + 2, CON + 2, and MEN + 2. -->
<icon>icon.etc_whiteday_cookie</icon>
<abnormalTime>7200</abnormalTime>
<blockedInOlympiad>true</blockedInOlympiad>

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@ -1193,7 +1193,7 @@
<set name="bodypart" val="hairall" />
</item>
<item id="40372" name="Agathion - Three-headed Dragon" additionalName="30-day" type="Armor">
<!-- Can summon Pisces when equipped. <Active Skill>. 1. Agathion Teleport: teleports you to Heine, or town of Aden/Rune/Giran. (Cooldown is 30 min.)\n\n(Passive Skill)\n1. Balanced Power: STR/INT/CON/DEX/WIT/MEN + 1.\n2. Attribute Enchant: Attribute Attck/Resistance + 30. -->
<!-- Can summon Pisces when equipped. <Active Skill>. 1. Agathion Teleport: teleports you to Heine, or town of Aden/Rune/Giran. (Cooldown is 30 min.) (Passive Skill) 1. Balanced Power: STR/INT/CON/DEX/WIT/MEN + 1. 2. Attribute Enchant: Attribute Attck/Resistance + 30. -->
<set name="default_action" val="EQUIP" />
<set name="weight" val="10" />
<set name="time" val="43200" />

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@ -388,7 +388,7 @@
</effects>
</skill>
<skill id="17154" toLevel="1" name="Love Potion">
<!-- A strange sensation fogs your brain. Your heart is racing. Your weapon seems to be changing shape. Is that a lady orc? Her muscles are mesmerizing...\nFor 2 minutes, P. Atk. / M. Atk. / Atk. Spd. / Casting Spd. x 2. Effect disappears upon logout. -->
<!-- A strange sensation fogs your brain. Your heart is racing. Your weapon seems to be changing shape. Is that a lady orc? Her muscles are mesmerizing... For 2 minutes, P. Atk. / M. Atk. / Atk. Spd. / Casting Spd. x 2. Effect disappears upon logout. -->
<icon>icon.etc_whiteday_herb</icon>
<itemConsumeId>37704</itemConsumeId>
<itemConsumeCount>1</itemConsumeCount>
@ -459,7 +459,7 @@
</effects>
</skill>
<skill id="17156" toLevel="1" name="Decadence">
<!-- A deliciously dark flavor surrounds you.\nFor 2 hours, STR + 2, INT +2, and Attribute Resistance + 20. -->
<!-- A deliciously dark flavor surrounds you. For 2 hours, STR + 2, INT +2, and Attribute Resistance + 20. -->
<icon>icon.etc_whiteday_choco</icon>
<abnormalTime>7200</abnormalTime>
<blockedInOlympiad>true</blockedInOlympiad>
@ -516,7 +516,7 @@
</effects>
</skill>
<skill id="17157" toLevel="1" name="Sugar Rush">
<!-- An exhilarating thrill of sweet energy.\nFor 2 hours, STR + 2, INT + 2, DEX + 2, and WIT + 2. -->
<!-- An exhilarating thrill of sweet energy. For 2 hours, STR + 2, INT + 2, DEX + 2, and WIT + 2. -->
<icon>icon.etc_whiteday_candy</icon>
<abnormalTime>7200</abnormalTime>
<blockedInOlympiad>true</blockedInOlympiad>
@ -554,7 +554,7 @@
</effects>
</skill>
<skill id="17158" toLevel="1" name="Forever Alone">
<!-- Activating shield of self-built perfection.\nFor 2 hours, STR + 2, INT + 2, CON + 2, and MEN + 2. -->
<!-- Activating shield of self-built perfection. For 2 hours, STR + 2, INT + 2, CON + 2, and MEN + 2. -->
<icon>icon.etc_whiteday_cookie</icon>
<abnormalTime>7200</abnormalTime>
<blockedInOlympiad>true</blockedInOlympiad>

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@ -1,7 +1,7 @@
<?xml version="1.0" encoding="UTF-8"?>
<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../xsd/skills.xsd">
<skill id="18700" toLevel="1" name="Freya's Art of Seduction">
<!-- Dimensional Item\nFor 30 min., Max HP/MP/CP + 30%, P. Atk. + 10%, M. Atk. + 20%, P./M. Def + 30%, Speed + 20, Skill MP Consumption - 15%.\nAdditionally, Damage Reduction + 10%, All Attributes Defense + 100.\n\nBuff remains in place after death. -->
<!-- Dimensional Item For 30 min., Max HP/MP/CP + 30%, P. Atk. + 10%, M. Atk. + 20%, P./M. Def + 30%, Speed + 20, Skill MP Consumption - 15%. Additionally, Damage Reduction + 10%, All Attributes Defense + 100. Buff remains in place after death. -->
<icon>icon.bm_freya_rose_red_i00</icon>
<operateType>A2</operateType>
<abnormalLevel>2</abnormalLevel>
@ -95,7 +95,7 @@
</effects>
</skill>
<skill id="18701" toLevel="1" name="Freya's Art of Seduction">
<!-- Dimensional Item\nFor 30 min., Max HP/MP/CP + 30%, P. Atk. + 10%, M. Atk. + 20%, P./M. Def + 30%, Speed + 20, Skill MP Consumption - 15%.\nAdditionally, XP Gain + 30%, Vitality Bonus + 12.\n\nBuff remains in place after death. -->
<!-- Dimensional Item For 30 min., Max HP/MP/CP + 30%, P. Atk. + 10%, M. Atk. + 20%, P./M. Def + 30%, Speed + 20, Skill MP Consumption - 15%. Additionally, XP Gain + 30%, Vitality Bonus + 12. Buff remains in place after death. -->
<icon>icon.bm_freya_rose_red_i00</icon>
<operateType>A2</operateType>
<abnormalLevel>2</abnormalLevel>
@ -163,7 +163,7 @@
</effects>
</skill>
<skill id="18702" toLevel="1" name="Pa'agrio's Blessing">
<!-- Dimensional Item\nFor 30 min., Max HP/MP/CP + 10%, P. Atk. + 20%, M. Atk. + 30%, P./M. Def + 10%, P. Accuracy+ 4, M. Accuracy + 4, Atk./Casting Spd. + 10%, Speed + 10, Attack Attribute + 100, Skill MP Consumption - 10%.\nAdditionally, Damage + 10%, Skill Power + 10.\nBuff remains in place after death. -->
<!-- Dimensional Item For 30 min., Max HP/MP/CP + 10%, P. Atk. + 20%, M. Atk. + 30%, P./M. Def + 10%, P. Accuracy+ 4, M. Accuracy + 4, Atk./Casting Spd. + 10%, Speed + 10, Attack Attribute + 100, Skill MP Consumption - 10%. Additionally, Damage + 10%, Skill Power + 10. Buff remains in place after death. -->
<icon>icon.nshop_bless_of_paagrio</icon>
<operateType>A2</operateType>
<abnormalLevel>2</abnormalLevel>
@ -289,7 +289,7 @@
</effects>
</skill>
<skill id="18703" toLevel="1" name="Pa'agrio's Blessing">
<!-- Dimensional Item\nFor 30 min., Max HP/MP/CP + 10%, P. Atk. + 20%, M. Atk. + 30%, P./M. Def + 10%, P. Accuracy+ 4, M. Accuracy + 4, Atk./Casting Spd. + 10%, Speed + 10, Attack Attribute + 100, Skill MP Consumption - 10%.\nAdditionally, XP Gain + 30%, Vitality Bonus + 12.\nBuff remains in place after death. -->
<!-- Dimensional Item For 30 min., Max HP/MP/CP + 10%, P. Atk. + 20%, M. Atk. + 30%, P./M. Def + 10%, P. Accuracy+ 4, M. Accuracy + 4, Atk./Casting Spd. + 10%, Speed + 10, Attack Attribute + 100, Skill MP Consumption - 10%. Additionally, XP Gain + 30%, Vitality Bonus + 12. Buff remains in place after death. -->
<icon>icon.nshop_bless_of_paagrio</icon>
<operateType>A2</operateType>
<abnormalLevel>2</abnormalLevel>

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@ -131,7 +131,7 @@
<passive_skill id="35105" level="4" />
</option>
<option id="33239" name="gc_opt">
<!-- STR + 5, Attack Attribute + 50, Vitality Status XP\n/SP + 10% -->
<!-- STR + 5, Attack Attribute + 50, Vitality Status XP /SP + 10% -->
<passive_skill id="35105" level="5" />
</option>
<option id="33240" name="gc_opt">
@ -151,7 +151,7 @@
<passive_skill id="35106" level="4" />
</option>
<option id="33244" name="gc_opt">
<!-- P. Atk. 7%, P. Critical Rate + 50, XP/SP Acquired \n+ 10% -->
<!-- P. Atk. 7%, P. Critical Rate + 50, XP/SP Acquired + 10% -->
<passive_skill id="35106" level="5" />
</option>
<option id="33245" name="gc_opt">
@ -163,15 +163,15 @@
<passive_skill id="35107" level="2" />
</option>
<option id="33247" name="gc_opt">
<!-- P./M. Skill Critical Damage 5%, P. Skill Power + 1\n% -->
<!-- P./M. Skill Critical Damage 5%, P. Skill Power + 1 % -->
<passive_skill id="35107" level="3" />
</option>
<option id="33248" name="gc_opt">
<!-- P./M. Skill Critical Damage 7%, P. Skill Power + 3\n% -->
<!-- P./M. Skill Critical Damage 7%, P. Skill Power + 3 % -->
<passive_skill id="35107" level="4" />
</option>
<option id="33249" name="gc_opt">
<!-- P./M. Skill Critical Damage 10%, P. Skill Power 5%\n, Max HP/MP/CP + 5% -->
<!-- P./M. Skill Critical Damage 10%, P. Skill Power 5% , Max HP/MP/CP + 5% -->
<passive_skill id="35107" level="5" />
</option>
<option id="33250" name="gc_opt">
@ -191,7 +191,7 @@
<passive_skill id="35109" level="4" />
</option>
<option id="33254" name="gc_opt">
<!-- INT + 5, Attack Attribute 50, Vitality Status XP/S\nP + 10% -->
<!-- INT + 5, Attack Attribute 50, Vitality Status XP/S P + 10% -->
<passive_skill id="35109" level="5" />
</option>
<option id="33255" name="gc_opt">
@ -211,7 +211,7 @@
<passive_skill id="35110" level="4" />
</option>
<option id="33259" name="gc_opt">
<!-- M. Atk. + 14%, M. Critical Rate 50, XP/SP Acquired\n + 10% -->
<!-- M. Atk. + 14%, M. Critical Rate 50, XP/SP Acquired + 10% -->
<passive_skill id="35110" level="5" />
</option>
<option id="33260" name="gc_opt">
@ -231,7 +231,7 @@
<passive_skill id="35111" level="4" />
</option>
<option id="33264" name="gc_opt">
<!-- M. Critical Damage 10%, M. Skill Power 5%, Max HP/\nMP/CP + 5% -->
<!-- M. Critical Damage 10%, M. Skill Power 5%, Max HP/ MP/CP + 5% -->
<passive_skill id="35111" level="5" />
</option>
<option id="33265" name="gc_opt">
@ -251,7 +251,7 @@
<passive_skill id="35113" level="4" />
</option>
<option id="33269" name="gc_opt">
<!-- CON/MEN + 5, All Defense Attribute + 50, Vitality \nStatus XP/SP + 10% -->
<!-- CON/MEN + 5, All Defense Attribute + 50, Vitality Status XP/SP + 10% -->
<passive_skill id="35113" level="5" />
</option>
<option id="33270" name="gc_opt">
@ -271,7 +271,7 @@
<passive_skill id="35114" level="4" />
</option>
<option id="33274" name="gc_opt">
<!-- P. Def./M. Def. + 7%, Debuff Resistance 5%, XP/SP \nAcquired + 10% -->
<!-- P. Def./M. Def. + 7%, Debuff Resistance 5%, XP/SP Acquired + 10% -->
<passive_skill id="35114" level="5" />
</option>
<option id="33275" name="gc_opt">
@ -283,15 +283,15 @@
<passive_skill id="35115" level="2" />
</option>
<option id="33277" name="gc_opt">
<!-- Received Critical Damage - 7%, Received Damage - 3\n% -->
<!-- Received Critical Damage - 7%, Received Damage - 3 % -->
<passive_skill id="35115" level="3" />
</option>
<option id="33278" name="gc_opt">
<!-- Received Critical Damage - 10%, Received Damage - \n7% -->
<!-- Received Critical Damage - 10%, Received Damage - 7% -->
<passive_skill id="35115" level="4" />
</option>
<option id="33279" name="gc_opt">
<!-- Received Critical Damage - 15%, Received Damage - \n10%, Max HP/MP/CP + 5% -->
<!-- Received Critical Damage - 15%, Received Damage - 10%, Max HP/MP/CP + 5% -->
<passive_skill id="35115" level="5" />
</option>
<option id="33280" name="gc_opt">
@ -299,11 +299,11 @@
<passive_skill id="35104" level="1" />
</option>
<option id="33281" name="gc_opt">
<!-- LUC/CHA + 1, STR + 5, Attack Attribute + 50, Vital\nity Status XP/SP + 10% -->
<!-- LUC/CHA + 1, STR + 5, Attack Attribute + 50, Vital ity Status XP/SP + 10% -->
<passive_skill id="35104" level="2" />
</option>
<option id="33282" name="gc_opt">
<!-- XP/SP + 10%, Vitality Status XP/SP + 10%, P. Atk.\n + 7%, P. Critical Rate + 50, LUC/CHA + 1, STR + 5\n, Attack Attribute + 50 -->
<!-- XP/SP + 10%, Vitality Status XP/SP + 10%, P. Atk. + 7%, P. Critical Rate + 50, LUC/CHA + 1, STR + 5 , Attack Attribute + 50 -->
<passive_skill id="35104" level="3" />
</option>
<option id="33283" name="gc_opt">
@ -311,11 +311,11 @@
<passive_skill id="35108" level="1" />
</option>
<option id="33284" name="gc_opt">
<!-- LUC/CHA + 1, INT + 5, Attack Attribute + 50, Vital\nity Status XP/SP + 10% -->
<!-- LUC/CHA + 1, INT + 5, Attack Attribute + 50, Vital ity Status XP/SP + 10% -->
<passive_skill id="35108" level="2" />
</option>
<option id="33285" name="gc_opt">
<!-- XP/SP 10%, Vitality Status XP/SP +10%, M. Atk. + 1\n4%, M. Critical Rate + 50, LUC/CHA + 1, INT + 5, A\nttack Attribute + 50 -->
<!-- XP/SP 10%, Vitality Status XP/SP +10%, M. Atk. + 1 4%, M. Critical Rate + 50, LUC/CHA + 1, INT + 5, A ttack Attribute + 50 -->
<passive_skill id="35108" level="3" />
</option>
<option id="33286" name="gc_opt">
@ -323,11 +323,11 @@
<passive_skill id="35112" level="1" />
</option>
<option id="33287" name="gc_opt">
<!-- LUC/CHA + 1, CON/MEN + 5, All Defense Attribute + \n50, Vitality Status XP/SP + 10% -->
<!-- LUC/CHA + 1, CON/MEN + 5, All Defense Attribute + 50, Vitality Status XP/SP + 10% -->
<passive_skill id="35112" level="2" />
</option>
<option id="33288" name="gc_opt">
<!-- XP/SP 10%, Vitality Status XP/SP + 10%, P. Def./M.\n Def. + 7%, All Debuff Resistance + 5%, LUC/CHA + \n1, CON/MEN + 5, All Defense Attribute + 50 -->
<!-- XP/SP 10%, Vitality Status XP/SP + 10%, P. Def./M. Def. + 7%, All Debuff Resistance + 5%, LUC/CHA + 1, CON/MEN + 5, All Defense Attribute + 50 -->
<passive_skill id="35112" level="3" />
</option>
</list>

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@ -28,90 +28,90 @@
<!-- Active Skill: P./ M. Def. + 10%, P. Atk. + 10%, M. Atk. + 20%. Can be used in the Olympiad. -->
</option>
<option id="40010" name="gc_opt">
<!-- M. Def. + 30%, Dark Resistance + 100, STR/INT + 5,\n Skill Critical Damage + 18%. -->
<!-- M. Def. + 30%, Dark Resistance + 100, STR/INT + 5, Skill Critical Damage + 18%. -->
</option>
<option id="40011" name="gc_opt">
<!-- M. Def. + 32%, Dark Resistance + 110, STR/INT + 6,\n Skill Critical Damage + 20%, Atk. Spd./Casting Sp\nd. + 12%. -->
<!-- M. Def. + 32%, Dark Resistance + 110, STR/INT + 6, Skill Critical Damage + 20%, Atk. Spd./Casting Sp d. + 12%. -->
</option>
<option id="40012" name="gc_opt">
<!-- M. Def. + 35%, Dark Resistance + 110, STR/INT + 6,\n Skill Critical Damage + 20%, Atk. Spd./Casting Sp\nd. + 12%. -->
<!-- When killing another character, there's a 70% chan\nce that the PK count will not increase. -->
<!-- M. Def. + 35%, Dark Resistance + 110, STR/INT + 6, Skill Critical Damage + 20%, Atk. Spd./Casting Sp d. + 12%. -->
<!-- When killing another character, there's a 70% chan ce that the PK count will not increase. -->
</option>
<option id="40013" name="gc_opt">
<!-- M. Def. + 40%, Dark Resistance + 120, STR/INT + 7,\n Skill Critical Damage + 25%, Atk. Spd./Casting Sp\nd. + 15%. -->
<!-- When killing another character, there's a 70% chan\nce that the PK count will not increase. -->
<!-- M. Def. + 40%, Dark Resistance + 120, STR/INT + 7, Skill Critical Damage + 25%, Atk. Spd./Casting Sp d. + 15%. -->
<!-- When killing another character, there's a 70% chan ce that the PK count will not increase. -->
</option>
<option id="40014" name="gc_opt">
<!-- M. Def. + 45%, Dark Resistance + 120, STR/INT + 7,\n Skill Critical Damage + 25%, Atk. Spd./Casting Sp\nd. + 18%. -->
<!-- When killing another character, there's a 70% chan\nce that the PK count will not increase. -->
<!-- M. Def. + 45%, Dark Resistance + 120, STR/INT + 7, Skill Critical Damage + 25%, Atk. Spd./Casting Sp d. + 18%. -->
<!-- When killing another character, there's a 70% chan ce that the PK count will not increase. -->
</option>
<option id="40015" name="gc_opt">
<!-- M. Def. + 50%, Dark Resistance + 130, STR/INT + 8,\n Skill Critical Damage + 30%, Atk. Spd./Casting Sp\nd. + 20%. -->
<!-- When killing another character, there's a 70% chan\nce that the PK count will not increase. -->
<!-- M. Def. + 50%, Dark Resistance + 130, STR/INT + 8, Skill Critical Damage + 30%, Atk. Spd./Casting Sp d. + 20%. -->
<!-- When killing another character, there's a 70% chan ce that the PK count will not increase. -->
</option>
<option id="40016" name="gc_opt">
<!-- Increases P./M. Atk. by 100% for 60 seconds. -->
</option>
<option id="40017" name="gc_opt">
<!-- M. Def. + 60%, Dark Resistance + 120, STR/INT + 7,\n Physical/Mind attack success rate + 25. -->
<!-- M. Def. + 60%, Dark Resistance + 120, STR/INT + 7, Physical/Mind attack success rate + 25. -->
</option>
<option id="40018" name="gc_opt">
<!-- M. Def. + 62%, Dark Resistance + 130, STR/INT + 8,\n Physical/Mind attack success rate + 25, Max HP + \n25%. -->
<!-- M. Def. + 62%, Dark Resistance + 130, STR/INT + 8, Physical/Mind attack success rate + 25, Max HP + 25%. -->
</option>
<option id="40019" name="gc_opt">
<!-- M. Def. + 65%, Dark Resistance + 130, STR/INT + 8,\n Physical/Mind attack success rate + 30, Max HP + \n30%. -->
<!-- When being attacked, there's a chance that the amo\nunt of PvP damage received will be reduced. -->
<!-- M. Def. + 65%, Dark Resistance + 130, STR/INT + 8, Physical/Mind attack success rate + 30, Max HP + 30%. -->
<!-- When being attacked, there's a chance that the amo unt of PvP damage received will be reduced. -->
</option>
<option id="40020" name="gc_opt">
<!-- M. Def. + 70%, Dark Resistance + 140, STR/INT + 9,\n Physical/Mind attack success rate + 35, Max HP + \n34%. -->
<!-- When being attacked, there's a chance that the amo\nunt of PvP damage received will be reduced. -->
<!-- M. Def. + 70%, Dark Resistance + 140, STR/INT + 9, Physical/Mind attack success rate + 35, Max HP + 34%. -->
<!-- When being attacked, there's a chance that the amo unt of PvP damage received will be reduced. -->
</option>
<option id="40021" name="gc_opt">
<!-- M. Def. + 75%, Dark Resistance + 140, STR/INT + 9,\n Physical/Mind attack success rate + 35, Max HP + \n37%. -->
<!-- When being attacked, there's a chance that the amo\nunt of PvP damage received will be reduced. -->
<!-- M. Def. + 75%, Dark Resistance + 140, STR/INT + 9, Physical/Mind attack success rate + 35, Max HP + 37%. -->
<!-- When being attacked, there's a chance that the amo unt of PvP damage received will be reduced. -->
</option>
<option id="40022" name="gc_opt">
<!-- M. Def. + 80%, Dark Resistance + 150, STR/INT + 10\n, Physical/Mind attack success rate + 40, Max HP +\n 40%. -->
<!-- When being attacked, there's a chance that the amo\nunt of PvP damage received will be reduced. -->
<!-- M. Def. + 80%, Dark Resistance + 150, STR/INT + 10 , Physical/Mind attack success rate + 40, Max HP + 40%. -->
<!-- When being attacked, there's a chance that the amo unt of PvP damage received will be reduced. -->
</option>
<option id="40023" name="gc_opt">
<!-- Stuns target for 60 seconds. -->
</option>
<option id="40024" name="gc_opt">
<!-- M. Def. + 50%, Dark Resistance + 110, STR/INT + 6,\n Physical/Mind Resistance + 30, Speed 10. -->
<!-- M. Def. + 50%, Dark Resistance + 110, STR/INT + 6, Physical/Mind Resistance + 30, Speed 10. -->
</option>
<option id="40025" name="gc_opt">
<!-- M. Def. + 52%, Dark Resistance + 120, STR/INT + 7,\n Physical/Mind Resistance + 30, Speed 15, Max CP +\n 50%. -->
<!-- M. Def. + 52%, Dark Resistance + 120, STR/INT + 7, Physical/Mind Resistance + 30, Speed 15, Max CP + 50%. -->
</option>
<option id="40026" name="gc_opt">
<!-- M. Def. + 55%, Dark Resistance + 120, STR/INT + 7,\n Physical/Mind Resistance + 35, Speed 15, Max CP +\n 57%. -->
<!-- M. Def. + 55%, Dark Resistance + 120, STR/INT + 7, Physical/Mind Resistance + 35, Speed 15, Max CP + 57%. -->
<!-- At night, CHA + 10. -->
</option>
<option id="40027" name="gc_opt">
<!-- M. Def. + 60%, Dark Resistance + 130, STR/INT + 8,\n Physical/Mind Resistance + 35, Speed 20, Max CP +\n 68%. -->
<!-- M. Def. + 60%, Dark Resistance + 130, STR/INT + 8, Physical/Mind Resistance + 35, Speed 20, Max CP + 68%. -->
<!-- At night, CHA + 10. -->
</option>
<option id="40028" name="gc_opt">
<!-- M. Def. + 65%, Dark Resistance + 130, STR/INT + 8,\n Physical/Mind Resistance + 40, Speed 20, Max CP +\n 80%. -->
<!-- M. Def. + 65%, Dark Resistance + 130, STR/INT + 8, Physical/Mind Resistance + 40, Speed 20, Max CP + 80%. -->
<!-- At night, CHA + 10. -->
</option>
<option id="40029" name="gc_opt">
<!-- M. Def. + 70%, Dark Resistance + 140, STR/INT + 9,\n Physical/Mind Resistance + 45, Speed 25, Max CP +\n 100%. -->
<!-- M. Def. + 70%, Dark Resistance + 140, STR/INT + 9, Physical/Mind Resistance + 45, Speed 25, Max CP + 100%. -->
<!-- At night, CHA + 10. -->
</option>
<option id="40030" name="gc_opt">
<!-- Creates a space that cancels all ranged attacks an\nd debuffs for 60 seconds. -->
<!-- Creates a space that cancels all ranged attacks an d debuffs for 60 seconds. -->
</option>
<option id="40031" name="gc_opt">
<!-- PvP Damage + 1% when equipping Topaz Lv. 4 or abov\ne -->
<!-- PvP Damage + 1% when equipping Topaz Lv. 4 or abov e -->
<passive_skill id="27804" level="1" />
</option>
<option id="40032" name="gc_opt">
<!-- PvP Damage + 2% when equipping Topaz Lv. 4 or abov\ne -->
<!-- PvP Damage + 2% when equipping Topaz Lv. 4 or abov e -->
<passive_skill id="27804" level="2" />
</option>
<option id="40033" name="gc_opt">
<!-- PvP Damage + 5% when equipping Topaz Lv. 4 or abov\ne -->
<!-- PvP Damage + 5% when equipping Topaz Lv. 4 or abov e -->
<passive_skill id="27804" level="3" />
</option>
<option id="40034" name="gc_opt">
@ -127,39 +127,39 @@
<passive_skill id="27805" level="3" />
</option>
<option id="40037" name="gc_opt">
<!-- M. Atk. + 2% when equipping Sapphire Lv. 4 or abov\ne -->
<!-- M. Atk. + 2% when equipping Sapphire Lv. 4 or abov e -->
<passive_skill id="27806" level="1" />
</option>
<option id="40038" name="gc_opt">
<!-- M. Atk. + 4% when equipping Sapphire Lv. 4 or abov\ne -->
<!-- M. Atk. + 4% when equipping Sapphire Lv. 4 or abov e -->
<passive_skill id="27806" level="2" />
</option>
<option id="40039" name="gc_opt">
<!-- M. Atk. + 7% when equipping Sapphire Lv. 4 or abov\ne -->
<!-- M. Atk. + 7% when equipping Sapphire Lv. 4 or abov e -->
<passive_skill id="27806" level="3" />
</option>
<option id="40040" name="gc_opt">
<!-- Additional PvP Received Damage - 1% when equipping\n Obsidian Lv. 4 or above -->
<!-- Additional PvP Received Damage - 1% when equipping Obsidian Lv. 4 or above -->
<passive_skill id="27807" level="1" />
</option>
<option id="40041" name="gc_opt">
<!-- Additional PvP Received Damage - 2% when equipping\n Obsidian Lv. 4 or above -->
<!-- Additional PvP Received Damage - 2% when equipping Obsidian Lv. 4 or above -->
<passive_skill id="27807" level="2" />
</option>
<option id="40042" name="gc_opt">
<!-- Additional PvP Received Damage - 5% when equipping\n Obsidian Lv. 4 or above -->
<!-- Additional PvP Received Damage - 5% when equipping Obsidian Lv. 4 or above -->
<passive_skill id="27807" level="3" />
</option>
<option id="40043" name="gc_opt">
<!-- Atk. Attribute Bonus + 10 when equipping Opal Lv. \n4 or above -->
<!-- Atk. Attribute Bonus + 10 when equipping Opal Lv. 4 or above -->
<passive_skill id="27808" level="1" />
</option>
<option id="40044" name="gc_opt">
<!-- Atk. Attribute Bonus + 20 when equipping Opal Lv. \n4 or above -->
<!-- Atk. Attribute Bonus + 20 when equipping Opal Lv. 4 or above -->
<passive_skill id="27808" level="2" />
</option>
<option id="40045" name="gc_opt">
<!-- Atk. Attribute Bonus + 50 when equipping Opal Lv. \n4 or above -->
<!-- Atk. Attribute Bonus + 50 when equipping Opal Lv. 4 or above -->
<passive_skill id="27808" level="3" />
</option>
<option id="40046" name="gc_opt">
@ -167,35 +167,35 @@
<passive_skill id="27809" level="1" />
</option>
<option id="40047" name="gc_opt">
<!-- CON + 1, MEN + 1 when equipping Emerald Lv. 4 or a\nbove -->
<!-- CON + 1, MEN + 1 when equipping Emerald Lv. 4 or a bove -->
<passive_skill id="27809" level="2" />
</option>
<option id="40048" name="gc_opt">
<!-- CON + 1, MEN + 1, LUC + 1, CHA + 1 when equipping \nEmerald Lv. 4 or above -->
<!-- CON + 1, MEN + 1, LUC + 1, CHA + 1 when equipping Emerald Lv. 4 or above -->
<passive_skill id="27809" level="3" />
</option>
<option id="40049" name="gc_opt">
<!-- Max MP + 5% when equipping Aquamarine Lv. 4 or abo\nve -->
<!-- Max MP + 5% when equipping Aquamarine Lv. 4 or abo ve -->
<passive_skill id="27810" level="1" />
</option>
<option id="40050" name="gc_opt">
<!-- Max MP + 10% when equipping Aquamarine Lv. 4 or ab\nove -->
<!-- Max MP + 10% when equipping Aquamarine Lv. 4 or ab ove -->
<passive_skill id="27810" level="2" />
</option>
<option id="40051" name="gc_opt">
<!-- Max MP + 20% when equipping Aquamarine Lv. 4 or ab\nove -->
<!-- Max MP + 20% when equipping Aquamarine Lv. 4 or ab ove -->
<passive_skill id="27810" level="3" />
</option>
<option id="40052" name="gc_opt">
<!-- P. Def. + 283 when equipping Diamond Lv. 4 or abov\ne -->
<!-- P. Def. + 283 when equipping Diamond Lv. 4 or abov e -->
<passive_skill id="27811" level="1" />
</option>
<option id="40053" name="gc_opt">
<!-- P. Def. + 567 when equipping Diamond Lv. 4 or abov\ne -->
<!-- P. Def. + 567 when equipping Diamond Lv. 4 or abov e -->
<passive_skill id="27811" level="2" />
</option>
<option id="40054" name="gc_opt">
<!-- P. Def. + 945 when equipping Diamond Lv. 4 or abov\ne -->
<!-- P. Def. + 945 when equipping Diamond Lv. 4 or abov e -->
<passive_skill id="27811" level="3" />
</option>
<option id="40055" name="gc_opt">
@ -211,15 +211,15 @@
<passive_skill id="27812" level="3" />
</option>
<option id="40058" name="gc_opt">
<!-- Additional Received Damage - 1% when equipping Tan\nzanite Lv. 4 or above -->
<!-- Additional Received Damage - 1% when equipping Tan zanite Lv. 4 or above -->
<passive_skill id="27813" level="1" />
</option>
<option id="40059" name="gc_opt">
<!-- Additional Received Damage - 2% when equipping Tan\nzanite Lv. 4 or above -->
<!-- Additional Received Damage - 2% when equipping Tan zanite Lv. 4 or above -->
<passive_skill id="27813" level="2" />
</option>
<option id="40060" name="gc_opt">
<!-- Additional Received Damage - 3% when equipping Tan\nzanite Lv. 4 or above -->
<!-- Additional Received Damage - 3% when equipping Tan zanite Lv. 4 or above -->
<passive_skill id="27813" level="3" />
</option>
<option id="40061" name="gc_opt">
@ -235,39 +235,39 @@
<passive_skill id="27814" level="3" />
</option>
<option id="40064" name="gc_opt">
<!-- Vitality Bonus XP + 1% when equipping Vital Stone \nLv. 4 or above -->
<!-- Vitality Bonus XP + 1% when equipping Vital Stone Lv. 4 or above -->
<passive_skill id="27815" level="1" />
</option>
<option id="40065" name="gc_opt">
<!-- Vitality Bonus XP + 2% when equipping Vital Stone \nLv. 4 or above -->
<!-- Vitality Bonus XP + 2% when equipping Vital Stone Lv. 4 or above -->
<passive_skill id="27815" level="2" />
</option>
<option id="40066" name="gc_opt">
<!-- Vitality Bonus XP + 5% when equipping Vital Stone \nLv. 4 or above -->
<!-- Vitality Bonus XP + 5% when equipping Vital Stone Lv. 4 or above -->
<passive_skill id="27815" level="3" />
</option>
<option id="40067" name="gc_opt">
<!-- P. Skill Power + 1% when equipping Red Cat's Eye L\nv. 4 or above -->
<!-- P. Skill Power + 1% when equipping Red Cat's Eye L v. 4 or above -->
<passive_skill id="27816" level="1" />
</option>
<option id="40068" name="gc_opt">
<!-- P. Skill Power + 2% when equipping Red Cat's Eye L\nv. 4 or above -->
<!-- P. Skill Power + 2% when equipping Red Cat's Eye L v. 4 or above -->
<passive_skill id="27816" level="2" />
</option>
<option id="40069" name="gc_opt">
<!-- P. Skill Power + 5% when equipping Red Cat's Eye L\nv. 4 or above -->
<!-- P. Skill Power + 5% when equipping Red Cat's Eye L v. 4 or above -->
<passive_skill id="27816" level="3" />
</option>
<option id="40070" name="gc_opt">
<!-- M. Skill Power + 1% when equipping Blue Cat's Eye \nLv. 4 or above -->
<!-- M. Skill Power + 1% when equipping Blue Cat's Eye Lv. 4 or above -->
<passive_skill id="27817" level="1" />
</option>
<option id="40071" name="gc_opt">
<!-- M. Skill Power + 2% when equipping Blue Cat's Eye \nLv. 4 or above -->
<!-- M. Skill Power + 2% when equipping Blue Cat's Eye Lv. 4 or above -->
<passive_skill id="27817" level="2" />
</option>
<option id="40072" name="gc_opt">
<!-- M. Skill Power + 5% when equipping Blue Cat's Eye \nLv. 4 or above -->
<!-- M. Skill Power + 5% when equipping Blue Cat's Eye Lv. 4 or above -->
<passive_skill id="27817" level="3" />
</option>
<option id="40073" name="gc_opt">

View File

@ -208,27 +208,27 @@
</effects>
</option>
<option id="40223" name="gc_opt">
<!-- PvP Damage + 1% when equipping Amethyst Lv. 4 or a\nbove -->
<!-- PvP Damage + 1% when equipping Amethyst Lv. 4 or a bove -->
<passive_skill id="27841" level="1" />
</option>
<option id="40224" name="gc_opt">
<!-- PvP Damage + 2% when equipping Amethyst Lv. 4 or a\nbove -->
<!-- PvP Damage + 2% when equipping Amethyst Lv. 4 or a bove -->
<passive_skill id="27841" level="2" />
</option>
<option id="40225" name="gc_opt">
<!-- PvP Damage + 5% when equipping Amethyst Lv. 4 or a\nbove -->
<!-- PvP Damage + 5% when equipping Amethyst Lv. 4 or a bove -->
<passive_skill id="27841" level="3" />
</option>
<option id="40226" name="gc_opt">
<!-- Reflect 1% of Received Damage when equipping Cat's\n Eye Lv. 4 or above -->
<!-- Reflect 1% of Received Damage when equipping Cat's Eye Lv. 4 or above -->
<passive_skill id="27842" level="1" />
</option>
<option id="40227" name="gc_opt">
<!-- Reflect 2% of Received Damage when equipping Cat's\n Eye Lv. 4 or above -->
<!-- Reflect 2% of Received Damage when equipping Cat's Eye Lv. 4 or above -->
<passive_skill id="27842" level="2" />
</option>
<option id="40228" name="gc_opt">
<!-- Reflect 5% of Received Damage when equipping Cat's\n Eye Lv. 4 or above -->
<!-- Reflect 5% of Received Damage when equipping Cat's Eye Lv. 4 or above -->
<passive_skill id="27842" level="3" />
</option>
<option id="40229" name="elmoreden_cloak_opt">

View File

@ -1194,7 +1194,7 @@
<set name="bodypart" val="hairall" />
</item>
<item id="40372" name="Agathion - Three-headed Dragon" additionalName="30-day" type="Armor">
<!-- Can summon Pisces when equipped. <Active Skill>. 1. Agathion Teleport: teleports you to Heine, or town of Aden/Rune/Giran. (Cooldown is 30 min.)\n\n(Passive Skill)\n1. Balanced Power: STR/INT/CON/DEX/WIT/MEN + 1.\n2. Attribute Enchant: Attribute Attck/Resistance + 30. -->
<!-- Can summon Pisces when equipped. <Active Skill>. 1. Agathion Teleport: teleports you to Heine, or town of Aden/Rune/Giran. (Cooldown is 30 min.) (Passive Skill) 1. Balanced Power: STR/INT/CON/DEX/WIT/MEN + 1. 2. Attribute Enchant: Attribute Attck/Resistance + 30. -->
<set name="default_action" val="EQUIP" />
<set name="weight" val="10" />
<set name="time" val="43200" />

View File

@ -388,7 +388,7 @@
</effects>
</skill>
<skill id="17154" toLevel="1" name="Love Potion">
<!-- A strange sensation fogs your brain. Your heart is racing. Your weapon seems to be changing shape. Is that a lady orc? Her muscles are mesmerizing...\nFor 2 minutes, P. Atk. / M. Atk. / Atk. Spd. / Casting Spd. x 2. Effect disappears upon logout. -->
<!-- A strange sensation fogs your brain. Your heart is racing. Your weapon seems to be changing shape. Is that a lady orc? Her muscles are mesmerizing... For 2 minutes, P. Atk. / M. Atk. / Atk. Spd. / Casting Spd. x 2. Effect disappears upon logout. -->
<icon>icon.etc_whiteday_herb</icon>
<itemConsumeId>37704</itemConsumeId>
<itemConsumeCount>1</itemConsumeCount>
@ -459,7 +459,7 @@
</effects>
</skill>
<skill id="17156" toLevel="1" name="Decadence">
<!-- A deliciously dark flavor surrounds you.\nFor 2 hours, STR + 2, INT +2, and Attribute Resistance + 20. -->
<!-- A deliciously dark flavor surrounds you. For 2 hours, STR + 2, INT +2, and Attribute Resistance + 20. -->
<icon>icon.etc_whiteday_choco</icon>
<abnormalTime>7200</abnormalTime>
<blockedInOlympiad>true</blockedInOlympiad>
@ -516,7 +516,7 @@
</effects>
</skill>
<skill id="17157" toLevel="1" name="Sugar Rush">
<!-- An exhilarating thrill of sweet energy.\nFor 2 hours, STR + 2, INT + 2, DEX + 2, and WIT + 2. -->
<!-- An exhilarating thrill of sweet energy. For 2 hours, STR + 2, INT + 2, DEX + 2, and WIT + 2. -->
<icon>icon.etc_whiteday_candy</icon>
<abnormalTime>7200</abnormalTime>
<blockedInOlympiad>true</blockedInOlympiad>
@ -554,7 +554,7 @@
</effects>
</skill>
<skill id="17158" toLevel="1" name="Forever Alone">
<!-- Activating shield of self-built perfection.\nFor 2 hours, STR + 2, INT + 2, CON + 2, and MEN + 2. -->
<!-- Activating shield of self-built perfection. For 2 hours, STR + 2, INT + 2, CON + 2, and MEN + 2. -->
<icon>icon.etc_whiteday_cookie</icon>
<abnormalTime>7200</abnormalTime>
<blockedInOlympiad>true</blockedInOlympiad>

View File

@ -1,7 +1,7 @@
<?xml version="1.0" encoding="UTF-8"?>
<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../xsd/skills.xsd">
<skill id="18700" toLevel="1" name="Freya's Art of Seduction">
<!-- Dimensional Item\nFor 30 min., Max HP/MP/CP + 30%, P. Atk. + 10%, M. Atk. + 20%, P./M. Def + 30%, Speed + 20, Skill MP Consumption - 15%.\nAdditionally, Damage Reduction + 10%, All Attributes Defense + 100.\n\nBuff remains in place after death. -->
<!-- Dimensional Item For 30 min., Max HP/MP/CP + 30%, P. Atk. + 10%, M. Atk. + 20%, P./M. Def + 30%, Speed + 20, Skill MP Consumption - 15%. Additionally, Damage Reduction + 10%, All Attributes Defense + 100. Buff remains in place after death. -->
<icon>icon.bm_freya_rose_red_i00</icon>
<operateType>A2</operateType>
<abnormalLevel>2</abnormalLevel>
@ -95,7 +95,7 @@
</effects>
</skill>
<skill id="18701" toLevel="1" name="Freya's Art of Seduction">
<!-- Dimensional Item\nFor 30 min., Max HP/MP/CP + 30%, P. Atk. + 10%, M. Atk. + 20%, P./M. Def + 30%, Speed + 20, Skill MP Consumption - 15%.\nAdditionally, XP Gain + 30%, Vitality Bonus + 12.\n\nBuff remains in place after death. -->
<!-- Dimensional Item For 30 min., Max HP/MP/CP + 30%, P. Atk. + 10%, M. Atk. + 20%, P./M. Def + 30%, Speed + 20, Skill MP Consumption - 15%. Additionally, XP Gain + 30%, Vitality Bonus + 12. Buff remains in place after death. -->
<icon>icon.bm_freya_rose_red_i00</icon>
<operateType>A2</operateType>
<abnormalLevel>2</abnormalLevel>
@ -163,7 +163,7 @@
</effects>
</skill>
<skill id="18702" toLevel="1" name="Pa'agrio's Blessing">
<!-- Dimensional Item\nFor 30 min., Max HP/MP/CP + 10%, P. Atk. + 20%, M. Atk. + 30%, P./M. Def + 10%, P. Accuracy+ 4, M. Accuracy + 4, Atk./Casting Spd. + 10%, Speed + 10, Attack Attribute + 100, Skill MP Consumption - 10%.\nAdditionally, Damage + 10%, Skill Power + 10.\nBuff remains in place after death. -->
<!-- Dimensional Item For 30 min., Max HP/MP/CP + 10%, P. Atk. + 20%, M. Atk. + 30%, P./M. Def + 10%, P. Accuracy+ 4, M. Accuracy + 4, Atk./Casting Spd. + 10%, Speed + 10, Attack Attribute + 100, Skill MP Consumption - 10%. Additionally, Damage + 10%, Skill Power + 10. Buff remains in place after death. -->
<icon>icon.nshop_bless_of_paagrio</icon>
<operateType>A2</operateType>
<abnormalLevel>2</abnormalLevel>
@ -289,7 +289,7 @@
</effects>
</skill>
<skill id="18703" toLevel="1" name="Pa'agrio's Blessing">
<!-- Dimensional Item\nFor 30 min., Max HP/MP/CP + 10%, P. Atk. + 20%, M. Atk. + 30%, P./M. Def + 10%, P. Accuracy+ 4, M. Accuracy + 4, Atk./Casting Spd. + 10%, Speed + 10, Attack Attribute + 100, Skill MP Consumption - 10%.\nAdditionally, XP Gain + 30%, Vitality Bonus + 12.\nBuff remains in place after death. -->
<!-- Dimensional Item For 30 min., Max HP/MP/CP + 10%, P. Atk. + 20%, M. Atk. + 30%, P./M. Def + 10%, P. Accuracy+ 4, M. Accuracy + 4, Atk./Casting Spd. + 10%, Speed + 10, Attack Attribute + 100, Skill MP Consumption - 10%. Additionally, XP Gain + 30%, Vitality Bonus + 12. Buff remains in place after death. -->
<icon>icon.nshop_bless_of_paagrio</icon>
<operateType>A2</operateType>
<abnormalLevel>2</abnormalLevel>
@ -2100,7 +2100,7 @@
<reuseDelay>300000</reuseDelay>
</skill>
<skill id="18798" toLevel="1" name="Shining Scroll of Growth">
<!-- When used, 1 billion EXP obtained, is only 20% effective after Lv 99.\nCan be used above Lv 85. -->
<!-- When used, 1 billion EXP obtained, is only 20% effective after Lv 99. Can be used above Lv 85. -->
<icon>icon.bm_nebit_exp_book</icon>
<operateType>A1</operateType>
<isMagic>4</isMagic>

View File

@ -131,7 +131,7 @@
<passive_skill id="35105" level="4" />
</option>
<option id="33239" name="gc_opt">
<!-- STR + 5, Attack Attribute + 50, Vitality Status XP\n/SP + 10% -->
<!-- STR + 5, Attack Attribute + 50, Vitality Status XP /SP + 10% -->
<passive_skill id="35105" level="5" />
</option>
<option id="33240" name="gc_opt">
@ -151,7 +151,7 @@
<passive_skill id="35106" level="4" />
</option>
<option id="33244" name="gc_opt">
<!-- P. Atk. 7%, P. Critical Rate + 50, XP/SP Acquired \n+ 10% -->
<!-- P. Atk. 7%, P. Critical Rate + 50, XP/SP Acquired + 10% -->
<passive_skill id="35106" level="5" />
</option>
<option id="33245" name="gc_opt">
@ -163,15 +163,15 @@
<passive_skill id="35107" level="2" />
</option>
<option id="33247" name="gc_opt">
<!-- P./M. Skill Critical Damage 5%, P. Skill Power + 1\n% -->
<!-- P./M. Skill Critical Damage 5%, P. Skill Power + 1 % -->
<passive_skill id="35107" level="3" />
</option>
<option id="33248" name="gc_opt">
<!-- P./M. Skill Critical Damage 7%, P. Skill Power + 3\n% -->
<!-- P./M. Skill Critical Damage 7%, P. Skill Power + 3 % -->
<passive_skill id="35107" level="4" />
</option>
<option id="33249" name="gc_opt">
<!-- P./M. Skill Critical Damage 10%, P. Skill Power 5%\n, Max HP/MP/CP + 5% -->
<!-- P./M. Skill Critical Damage 10%, P. Skill Power 5% , Max HP/MP/CP + 5% -->
<passive_skill id="35107" level="5" />
</option>
<option id="33250" name="gc_opt">
@ -191,7 +191,7 @@
<passive_skill id="35109" level="4" />
</option>
<option id="33254" name="gc_opt">
<!-- INT + 5, Attack Attribute 50, Vitality Status XP/S\nP + 10% -->
<!-- INT + 5, Attack Attribute 50, Vitality Status XP/S P + 10% -->
<passive_skill id="35109" level="5" />
</option>
<option id="33255" name="gc_opt">
@ -211,7 +211,7 @@
<passive_skill id="35110" level="4" />
</option>
<option id="33259" name="gc_opt">
<!-- M. Atk. + 14%, M. Critical Rate 50, XP/SP Acquired\n + 10% -->
<!-- M. Atk. + 14%, M. Critical Rate 50, XP/SP Acquired + 10% -->
<passive_skill id="35110" level="5" />
</option>
<option id="33260" name="gc_opt">
@ -231,7 +231,7 @@
<passive_skill id="35111" level="4" />
</option>
<option id="33264" name="gc_opt">
<!-- M. Critical Damage 10%, M. Skill Power 5%, Max HP/\nMP/CP + 5% -->
<!-- M. Critical Damage 10%, M. Skill Power 5%, Max HP/ MP/CP + 5% -->
<passive_skill id="35111" level="5" />
</option>
<option id="33265" name="gc_opt">
@ -251,7 +251,7 @@
<passive_skill id="35113" level="4" />
</option>
<option id="33269" name="gc_opt">
<!-- CON/MEN + 5, All Defense Attribute + 50, Vitality \nStatus XP/SP + 10% -->
<!-- CON/MEN + 5, All Defense Attribute + 50, Vitality Status XP/SP + 10% -->
<passive_skill id="35113" level="5" />
</option>
<option id="33270" name="gc_opt">
@ -271,7 +271,7 @@
<passive_skill id="35114" level="4" />
</option>
<option id="33274" name="gc_opt">
<!-- P. Def./M. Def. + 7%, Debuff Resistance 5%, XP/SP \nAcquired + 10% -->
<!-- P. Def./M. Def. + 7%, Debuff Resistance 5%, XP/SP Acquired + 10% -->
<passive_skill id="35114" level="5" />
</option>
<option id="33275" name="gc_opt">
@ -283,15 +283,15 @@
<passive_skill id="35115" level="2" />
</option>
<option id="33277" name="gc_opt">
<!-- Received Critical Damage - 7%, Received Damage - 3\n% -->
<!-- Received Critical Damage - 7%, Received Damage - 3 % -->
<passive_skill id="35115" level="3" />
</option>
<option id="33278" name="gc_opt">
<!-- Received Critical Damage - 10%, Received Damage - \n7% -->
<!-- Received Critical Damage - 10%, Received Damage - 7% -->
<passive_skill id="35115" level="4" />
</option>
<option id="33279" name="gc_opt">
<!-- Received Critical Damage - 15%, Received Damage - \n10%, Max HP/MP/CP + 5% -->
<!-- Received Critical Damage - 15%, Received Damage - 10%, Max HP/MP/CP + 5% -->
<passive_skill id="35115" level="5" />
</option>
<option id="33280" name="gc_opt">
@ -299,11 +299,11 @@
<passive_skill id="35104" level="1" />
</option>
<option id="33281" name="gc_opt">
<!-- LUC/CHA + 1, STR + 5, Attack Attribute + 50, Vital\nity Status XP/SP + 10% -->
<!-- LUC/CHA + 1, STR + 5, Attack Attribute + 50, Vital ity Status XP/SP + 10% -->
<passive_skill id="35104" level="2" />
</option>
<option id="33282" name="gc_opt">
<!-- XP/SP + 10%, Vitality Status XP/SP + 10%, P. Atk.\n + 7%, P. Critical Rate + 50, LUC/CHA + 1, STR + 5\n, Attack Attribute + 50 -->
<!-- XP/SP + 10%, Vitality Status XP/SP + 10%, P. Atk. + 7%, P. Critical Rate + 50, LUC/CHA + 1, STR + 5 , Attack Attribute + 50 -->
<passive_skill id="35104" level="3" />
</option>
<option id="33283" name="gc_opt">
@ -311,11 +311,11 @@
<passive_skill id="35108" level="1" />
</option>
<option id="33284" name="gc_opt">
<!-- LUC/CHA + 1, INT + 5, Attack Attribute + 50, Vital\nity Status XP/SP + 10% -->
<!-- LUC/CHA + 1, INT + 5, Attack Attribute + 50, Vital ity Status XP/SP + 10% -->
<passive_skill id="35108" level="2" />
</option>
<option id="33285" name="gc_opt">
<!-- XP/SP 10%, Vitality Status XP/SP +10%, M. Atk. + 1\n4%, M. Critical Rate + 50, LUC/CHA + 1, INT + 5, A\nttack Attribute + 50 -->
<!-- XP/SP 10%, Vitality Status XP/SP +10%, M. Atk. + 1 4%, M. Critical Rate + 50, LUC/CHA + 1, INT + 5, A ttack Attribute + 50 -->
<passive_skill id="35108" level="3" />
</option>
<option id="33286" name="gc_opt">
@ -323,11 +323,11 @@
<passive_skill id="35112" level="1" />
</option>
<option id="33287" name="gc_opt">
<!-- LUC/CHA + 1, CON/MEN + 5, All Defense Attribute + \n50, Vitality Status XP/SP + 10% -->
<!-- LUC/CHA + 1, CON/MEN + 5, All Defense Attribute + 50, Vitality Status XP/SP + 10% -->
<passive_skill id="35112" level="2" />
</option>
<option id="33288" name="gc_opt">
<!-- XP/SP 10%, Vitality Status XP/SP + 10%, P. Def./M.\n Def. + 7%, All Debuff Resistance + 5%, LUC/CHA + \n1, CON/MEN + 5, All Defense Attribute + 50 -->
<!-- XP/SP 10%, Vitality Status XP/SP + 10%, P. Def./M. Def. + 7%, All Debuff Resistance + 5%, LUC/CHA + 1, CON/MEN + 5, All Defense Attribute + 50 -->
<passive_skill id="35112" level="3" />
</option>
</list>

View File

@ -28,90 +28,90 @@
<!-- Active Skill: P./ M. Def. + 10%, P. Atk. + 10%, M. Atk. + 20%. Can be used in the Olympiad. -->
</option>
<option id="40010" name="gc_opt">
<!-- M. Def. + 30%, Dark Resistance + 100, STR/INT + 5,\n Skill Critical Damage + 18%. -->
<!-- M. Def. + 30%, Dark Resistance + 100, STR/INT + 5, Skill Critical Damage + 18%. -->
</option>
<option id="40011" name="gc_opt">
<!-- M. Def. + 32%, Dark Resistance + 110, STR/INT + 6,\n Skill Critical Damage + 20%, Atk. Spd./Casting Sp\nd. + 12%. -->
<!-- M. Def. + 32%, Dark Resistance + 110, STR/INT + 6, Skill Critical Damage + 20%, Atk. Spd./Casting Sp d. + 12%. -->
</option>
<option id="40012" name="gc_opt">
<!-- M. Def. + 35%, Dark Resistance + 110, STR/INT + 6,\n Skill Critical Damage + 20%, Atk. Spd./Casting Sp\nd. + 12%. -->
<!-- When killing another character, there's a 70% chan\nce that the PK count will not increase. -->
<!-- M. Def. + 35%, Dark Resistance + 110, STR/INT + 6, Skill Critical Damage + 20%, Atk. Spd./Casting Sp d. + 12%. -->
<!-- When killing another character, there's a 70% chan ce that the PK count will not increase. -->
</option>
<option id="40013" name="gc_opt">
<!-- M. Def. + 40%, Dark Resistance + 120, STR/INT + 7,\n Skill Critical Damage + 25%, Atk. Spd./Casting Sp\nd. + 15%. -->
<!-- When killing another character, there's a 70% chan\nce that the PK count will not increase. -->
<!-- M. Def. + 40%, Dark Resistance + 120, STR/INT + 7, Skill Critical Damage + 25%, Atk. Spd./Casting Sp d. + 15%. -->
<!-- When killing another character, there's a 70% chan ce that the PK count will not increase. -->
</option>
<option id="40014" name="gc_opt">
<!-- M. Def. + 45%, Dark Resistance + 120, STR/INT + 7,\n Skill Critical Damage + 25%, Atk. Spd./Casting Sp\nd. + 18%. -->
<!-- When killing another character, there's a 70% chan\nce that the PK count will not increase. -->
<!-- M. Def. + 45%, Dark Resistance + 120, STR/INT + 7, Skill Critical Damage + 25%, Atk. Spd./Casting Sp d. + 18%. -->
<!-- When killing another character, there's a 70% chan ce that the PK count will not increase. -->
</option>
<option id="40015" name="gc_opt">
<!-- M. Def. + 50%, Dark Resistance + 130, STR/INT + 8,\n Skill Critical Damage + 30%, Atk. Spd./Casting Sp\nd. + 20%. -->
<!-- When killing another character, there's a 70% chan\nce that the PK count will not increase. -->
<!-- M. Def. + 50%, Dark Resistance + 130, STR/INT + 8, Skill Critical Damage + 30%, Atk. Spd./Casting Sp d. + 20%. -->
<!-- When killing another character, there's a 70% chan ce that the PK count will not increase. -->
</option>
<option id="40016" name="gc_opt">
<!-- Increases P./M. Atk. by 100% for 60 seconds. -->
</option>
<option id="40017" name="gc_opt">
<!-- M. Def. + 60%, Dark Resistance + 120, STR/INT + 7,\n Physical/Mind attack success rate + 25. -->
<!-- M. Def. + 60%, Dark Resistance + 120, STR/INT + 7, Physical/Mind attack success rate + 25. -->
</option>
<option id="40018" name="gc_opt">
<!-- M. Def. + 62%, Dark Resistance + 130, STR/INT + 8,\n Physical/Mind attack success rate + 25, Max HP + \n25%. -->
<!-- M. Def. + 62%, Dark Resistance + 130, STR/INT + 8, Physical/Mind attack success rate + 25, Max HP + 25%. -->
</option>
<option id="40019" name="gc_opt">
<!-- M. Def. + 65%, Dark Resistance + 130, STR/INT + 8,\n Physical/Mind attack success rate + 30, Max HP + \n30%. -->
<!-- When being attacked, there's a chance that the amo\nunt of PvP damage received will be reduced. -->
<!-- M. Def. + 65%, Dark Resistance + 130, STR/INT + 8, Physical/Mind attack success rate + 30, Max HP + 30%. -->
<!-- When being attacked, there's a chance that the amo unt of PvP damage received will be reduced. -->
</option>
<option id="40020" name="gc_opt">
<!-- M. Def. + 70%, Dark Resistance + 140, STR/INT + 9,\n Physical/Mind attack success rate + 35, Max HP + \n34%. -->
<!-- When being attacked, there's a chance that the amo\nunt of PvP damage received will be reduced. -->
<!-- M. Def. + 70%, Dark Resistance + 140, STR/INT + 9, Physical/Mind attack success rate + 35, Max HP + 34%. -->
<!-- When being attacked, there's a chance that the amo unt of PvP damage received will be reduced. -->
</option>
<option id="40021" name="gc_opt">
<!-- M. Def. + 75%, Dark Resistance + 140, STR/INT + 9,\n Physical/Mind attack success rate + 35, Max HP + \n37%. -->
<!-- When being attacked, there's a chance that the amo\nunt of PvP damage received will be reduced. -->
<!-- M. Def. + 75%, Dark Resistance + 140, STR/INT + 9, Physical/Mind attack success rate + 35, Max HP + 37%. -->
<!-- When being attacked, there's a chance that the amo unt of PvP damage received will be reduced. -->
</option>
<option id="40022" name="gc_opt">
<!-- M. Def. + 80%, Dark Resistance + 150, STR/INT + 10\n, Physical/Mind attack success rate + 40, Max HP +\n 40%. -->
<!-- When being attacked, there's a chance that the amo\nunt of PvP damage received will be reduced. -->
<!-- M. Def. + 80%, Dark Resistance + 150, STR/INT + 10 , Physical/Mind attack success rate + 40, Max HP + 40%. -->
<!-- When being attacked, there's a chance that the amo unt of PvP damage received will be reduced. -->
</option>
<option id="40023" name="gc_opt">
<!-- Stuns target for 60 seconds. -->
</option>
<option id="40024" name="gc_opt">
<!-- M. Def. + 50%, Dark Resistance + 110, STR/INT + 6,\n Physical/Mind Resistance + 30, Speed 10. -->
<!-- M. Def. + 50%, Dark Resistance + 110, STR/INT + 6, Physical/Mind Resistance + 30, Speed 10. -->
</option>
<option id="40025" name="gc_opt">
<!-- M. Def. + 52%, Dark Resistance + 120, STR/INT + 7,\n Physical/Mind Resistance + 30, Speed 15, Max CP +\n 50%. -->
<!-- M. Def. + 52%, Dark Resistance + 120, STR/INT + 7, Physical/Mind Resistance + 30, Speed 15, Max CP + 50%. -->
</option>
<option id="40026" name="gc_opt">
<!-- M. Def. + 55%, Dark Resistance + 120, STR/INT + 7,\n Physical/Mind Resistance + 35, Speed 15, Max CP +\n 57%. -->
<!-- M. Def. + 55%, Dark Resistance + 120, STR/INT + 7, Physical/Mind Resistance + 35, Speed 15, Max CP + 57%. -->
<!-- At night, CHA + 10. -->
</option>
<option id="40027" name="gc_opt">
<!-- M. Def. + 60%, Dark Resistance + 130, STR/INT + 8,\n Physical/Mind Resistance + 35, Speed 20, Max CP +\n 68%. -->
<!-- M. Def. + 60%, Dark Resistance + 130, STR/INT + 8, Physical/Mind Resistance + 35, Speed 20, Max CP + 68%. -->
<!-- At night, CHA + 10. -->
</option>
<option id="40028" name="gc_opt">
<!-- M. Def. + 65%, Dark Resistance + 130, STR/INT + 8,\n Physical/Mind Resistance + 40, Speed 20, Max CP +\n 80%. -->
<!-- M. Def. + 65%, Dark Resistance + 130, STR/INT + 8, Physical/Mind Resistance + 40, Speed 20, Max CP + 80%. -->
<!-- At night, CHA + 10. -->
</option>
<option id="40029" name="gc_opt">
<!-- M. Def. + 70%, Dark Resistance + 140, STR/INT + 9,\n Physical/Mind Resistance + 45, Speed 25, Max CP +\n 100%. -->
<!-- M. Def. + 70%, Dark Resistance + 140, STR/INT + 9, Physical/Mind Resistance + 45, Speed 25, Max CP + 100%. -->
<!-- At night, CHA + 10. -->
</option>
<option id="40030" name="gc_opt">
<!-- Creates a space that cancels all ranged attacks an\nd debuffs for 60 seconds. -->
<!-- Creates a space that cancels all ranged attacks an d debuffs for 60 seconds. -->
</option>
<option id="40031" name="gc_opt">
<!-- PvP Damage + 1% when equipping Topaz Lv. 4 or abov\ne -->
<!-- PvP Damage + 1% when equipping Topaz Lv. 4 or abov e -->
<passive_skill id="27804" level="1" />
</option>
<option id="40032" name="gc_opt">
<!-- PvP Damage + 2% when equipping Topaz Lv. 4 or abov\ne -->
<!-- PvP Damage + 2% when equipping Topaz Lv. 4 or abov e -->
<passive_skill id="27804" level="2" />
</option>
<option id="40033" name="gc_opt">
<!-- PvP Damage + 5% when equipping Topaz Lv. 4 or abov\ne -->
<!-- PvP Damage + 5% when equipping Topaz Lv. 4 or abov e -->
<passive_skill id="27804" level="3" />
</option>
<option id="40034" name="gc_opt">
@ -127,39 +127,39 @@
<passive_skill id="27805" level="3" />
</option>
<option id="40037" name="gc_opt">
<!-- M. Atk. + 2% when equipping Sapphire Lv. 4 or abov\ne -->
<!-- M. Atk. + 2% when equipping Sapphire Lv. 4 or abov e -->
<passive_skill id="27806" level="1" />
</option>
<option id="40038" name="gc_opt">
<!-- M. Atk. + 4% when equipping Sapphire Lv. 4 or abov\ne -->
<!-- M. Atk. + 4% when equipping Sapphire Lv. 4 or abov e -->
<passive_skill id="27806" level="2" />
</option>
<option id="40039" name="gc_opt">
<!-- M. Atk. + 7% when equipping Sapphire Lv. 4 or abov\ne -->
<!-- M. Atk. + 7% when equipping Sapphire Lv. 4 or abov e -->
<passive_skill id="27806" level="3" />
</option>
<option id="40040" name="gc_opt">
<!-- Additional PvP Received Damage - 1% when equipping\n Obsidian Lv. 4 or above -->
<!-- Additional PvP Received Damage - 1% when equipping Obsidian Lv. 4 or above -->
<passive_skill id="27807" level="1" />
</option>
<option id="40041" name="gc_opt">
<!-- Additional PvP Received Damage - 2% when equipping\n Obsidian Lv. 4 or above -->
<!-- Additional PvP Received Damage - 2% when equipping Obsidian Lv. 4 or above -->
<passive_skill id="27807" level="2" />
</option>
<option id="40042" name="gc_opt">
<!-- Additional PvP Received Damage - 5% when equipping\n Obsidian Lv. 4 or above -->
<!-- Additional PvP Received Damage - 5% when equipping Obsidian Lv. 4 or above -->
<passive_skill id="27807" level="3" />
</option>
<option id="40043" name="gc_opt">
<!-- Atk. Attribute Bonus + 10 when equipping Opal Lv. \n4 or above -->
<!-- Atk. Attribute Bonus + 10 when equipping Opal Lv. 4 or above -->
<passive_skill id="27808" level="1" />
</option>
<option id="40044" name="gc_opt">
<!-- Atk. Attribute Bonus + 20 when equipping Opal Lv. \n4 or above -->
<!-- Atk. Attribute Bonus + 20 when equipping Opal Lv. 4 or above -->
<passive_skill id="27808" level="2" />
</option>
<option id="40045" name="gc_opt">
<!-- Atk. Attribute Bonus + 50 when equipping Opal Lv. \n4 or above -->
<!-- Atk. Attribute Bonus + 50 when equipping Opal Lv. 4 or above -->
<passive_skill id="27808" level="3" />
</option>
<option id="40046" name="gc_opt">
@ -167,35 +167,35 @@
<passive_skill id="27809" level="1" />
</option>
<option id="40047" name="gc_opt">
<!-- CON + 1, MEN + 1 when equipping Emerald Lv. 4 or a\nbove -->
<!-- CON + 1, MEN + 1 when equipping Emerald Lv. 4 or a bove -->
<passive_skill id="27809" level="2" />
</option>
<option id="40048" name="gc_opt">
<!-- CON + 1, MEN + 1, LUC + 1, CHA + 1 when equipping \nEmerald Lv. 4 or above -->
<!-- CON + 1, MEN + 1, LUC + 1, CHA + 1 when equipping Emerald Lv. 4 or above -->
<passive_skill id="27809" level="3" />
</option>
<option id="40049" name="gc_opt">
<!-- Max MP + 5% when equipping Aquamarine Lv. 4 or abo\nve -->
<!-- Max MP + 5% when equipping Aquamarine Lv. 4 or abo ve -->
<passive_skill id="27810" level="1" />
</option>
<option id="40050" name="gc_opt">
<!-- Max MP + 10% when equipping Aquamarine Lv. 4 or ab\nove -->
<!-- Max MP + 10% when equipping Aquamarine Lv. 4 or ab ove -->
<passive_skill id="27810" level="2" />
</option>
<option id="40051" name="gc_opt">
<!-- Max MP + 20% when equipping Aquamarine Lv. 4 or ab\nove -->
<!-- Max MP + 20% when equipping Aquamarine Lv. 4 or ab ove -->
<passive_skill id="27810" level="3" />
</option>
<option id="40052" name="gc_opt">
<!-- P. Def. + 283 when equipping Diamond Lv. 4 or abov\ne -->
<!-- P. Def. + 283 when equipping Diamond Lv. 4 or abov e -->
<passive_skill id="27811" level="1" />
</option>
<option id="40053" name="gc_opt">
<!-- P. Def. + 567 when equipping Diamond Lv. 4 or abov\ne -->
<!-- P. Def. + 567 when equipping Diamond Lv. 4 or abov e -->
<passive_skill id="27811" level="2" />
</option>
<option id="40054" name="gc_opt">
<!-- P. Def. + 945 when equipping Diamond Lv. 4 or abov\ne -->
<!-- P. Def. + 945 when equipping Diamond Lv. 4 or abov e -->
<passive_skill id="27811" level="3" />
</option>
<option id="40055" name="gc_opt">
@ -211,15 +211,15 @@
<passive_skill id="27812" level="3" />
</option>
<option id="40058" name="gc_opt">
<!-- Additional Received Damage - 1% when equipping Tan\nzanite Lv. 4 or above -->
<!-- Additional Received Damage - 1% when equipping Tan zanite Lv. 4 or above -->
<passive_skill id="27813" level="1" />
</option>
<option id="40059" name="gc_opt">
<!-- Additional Received Damage - 2% when equipping Tan\nzanite Lv. 4 or above -->
<!-- Additional Received Damage - 2% when equipping Tan zanite Lv. 4 or above -->
<passive_skill id="27813" level="2" />
</option>
<option id="40060" name="gc_opt">
<!-- Additional Received Damage - 3% when equipping Tan\nzanite Lv. 4 or above -->
<!-- Additional Received Damage - 3% when equipping Tan zanite Lv. 4 or above -->
<passive_skill id="27813" level="3" />
</option>
<option id="40061" name="gc_opt">
@ -235,39 +235,39 @@
<passive_skill id="27814" level="3" />
</option>
<option id="40064" name="gc_opt">
<!-- Vitality Bonus XP + 1% when equipping Vital Stone \nLv. 4 or above -->
<!-- Vitality Bonus XP + 1% when equipping Vital Stone Lv. 4 or above -->
<passive_skill id="27815" level="1" />
</option>
<option id="40065" name="gc_opt">
<!-- Vitality Bonus XP + 2% when equipping Vital Stone \nLv. 4 or above -->
<!-- Vitality Bonus XP + 2% when equipping Vital Stone Lv. 4 or above -->
<passive_skill id="27815" level="2" />
</option>
<option id="40066" name="gc_opt">
<!-- Vitality Bonus XP + 5% when equipping Vital Stone \nLv. 4 or above -->
<!-- Vitality Bonus XP + 5% when equipping Vital Stone Lv. 4 or above -->
<passive_skill id="27815" level="3" />
</option>
<option id="40067" name="gc_opt">
<!-- P. Skill Power + 1% when equipping Red Cat's Eye L\nv. 4 or above -->
<!-- P. Skill Power + 1% when equipping Red Cat's Eye L v. 4 or above -->
<passive_skill id="27816" level="1" />
</option>
<option id="40068" name="gc_opt">
<!-- P. Skill Power + 2% when equipping Red Cat's Eye L\nv. 4 or above -->
<!-- P. Skill Power + 2% when equipping Red Cat's Eye L v. 4 or above -->
<passive_skill id="27816" level="2" />
</option>
<option id="40069" name="gc_opt">
<!-- P. Skill Power + 5% when equipping Red Cat's Eye L\nv. 4 or above -->
<!-- P. Skill Power + 5% when equipping Red Cat's Eye L v. 4 or above -->
<passive_skill id="27816" level="3" />
</option>
<option id="40070" name="gc_opt">
<!-- M. Skill Power + 1% when equipping Blue Cat's Eye \nLv. 4 or above -->
<!-- M. Skill Power + 1% when equipping Blue Cat's Eye Lv. 4 or above -->
<passive_skill id="27817" level="1" />
</option>
<option id="40071" name="gc_opt">
<!-- M. Skill Power + 2% when equipping Blue Cat's Eye \nLv. 4 or above -->
<!-- M. Skill Power + 2% when equipping Blue Cat's Eye Lv. 4 or above -->
<passive_skill id="27817" level="2" />
</option>
<option id="40072" name="gc_opt">
<!-- M. Skill Power + 5% when equipping Blue Cat's Eye \nLv. 4 or above -->
<!-- M. Skill Power + 5% when equipping Blue Cat's Eye Lv. 4 or above -->
<passive_skill id="27817" level="3" />
</option>
<option id="40073" name="gc_opt">

View File

@ -208,27 +208,27 @@
</effects>
</option>
<option id="40223" name="gc_opt">
<!-- PvP Damage + 1% when equipping Amethyst Lv. 4 or a\nbove -->
<!-- PvP Damage + 1% when equipping Amethyst Lv. 4 or a bove -->
<passive_skill id="27841" level="1" />
</option>
<option id="40224" name="gc_opt">
<!-- PvP Damage + 2% when equipping Amethyst Lv. 4 or a\nbove -->
<!-- PvP Damage + 2% when equipping Amethyst Lv. 4 or a bove -->
<passive_skill id="27841" level="2" />
</option>
<option id="40225" name="gc_opt">
<!-- PvP Damage + 5% when equipping Amethyst Lv. 4 or a\nbove -->
<!-- PvP Damage + 5% when equipping Amethyst Lv. 4 or a bove -->
<passive_skill id="27841" level="3" />
</option>
<option id="40226" name="gc_opt">
<!-- Reflect 1% of Received Damage when equipping Cat's\n Eye Lv. 4 or above -->
<!-- Reflect 1% of Received Damage when equipping Cat's Eye Lv. 4 or above -->
<passive_skill id="27842" level="1" />
</option>
<option id="40227" name="gc_opt">
<!-- Reflect 2% of Received Damage when equipping Cat's\n Eye Lv. 4 or above -->
<!-- Reflect 2% of Received Damage when equipping Cat's Eye Lv. 4 or above -->
<passive_skill id="27842" level="2" />
</option>
<option id="40228" name="gc_opt">
<!-- Reflect 5% of Received Damage when equipping Cat's\n Eye Lv. 4 or above -->
<!-- Reflect 5% of Received Damage when equipping Cat's Eye Lv. 4 or above -->
<passive_skill id="27842" level="3" />
</option>
<option id="40229" name="elmoreden_cloak_opt">

View File

@ -1194,7 +1194,7 @@
<set name="bodypart" val="hairall" />
</item>
<item id="40372" name="Agathion - Three-headed Dragon" additionalName="30-day" type="Armor">
<!-- Can summon Pisces when equipped. <Active Skill>. 1. Agathion Teleport: teleports you to Heine, or town of Aden/Rune/Giran. (Cooldown is 30 min.)\n\n(Passive Skill)\n1. Balanced Power: STR/INT/CON/DEX/WIT/MEN + 1.\n2. Attribute Enchant: Attribute Attck/Resistance + 30. -->
<!-- Can summon Pisces when equipped. <Active Skill>. 1. Agathion Teleport: teleports you to Heine, or town of Aden/Rune/Giran. (Cooldown is 30 min.) (Passive Skill) 1. Balanced Power: STR/INT/CON/DEX/WIT/MEN + 1. 2. Attribute Enchant: Attribute Attck/Resistance + 30. -->
<set name="default_action" val="EQUIP" />
<set name="weight" val="10" />
<set name="time" val="43200" />

View File

@ -388,7 +388,7 @@
</effects>
</skill>
<skill id="17154" toLevel="1" name="Love Potion">
<!-- A strange sensation fogs your brain. Your heart is racing. Your weapon seems to be changing shape. Is that a lady orc? Her muscles are mesmerizing...\nFor 2 minutes, P. Atk./ M. Atk./ Atk. Spd./ Casting Spd. x 2. Effect disappears upon logout. -->
<!-- A strange sensation fogs your brain. Your heart is racing. Your weapon seems to be changing shape. Is that a lady orc? Her muscles are mesmerizing... For 2 minutes, P. Atk./ M. Atk./ Atk. Spd./ Casting Spd. x 2. Effect disappears upon logout. -->
<icon>icon.etc_whiteday_herb</icon>
<itemConsumeId>37704</itemConsumeId>
<itemConsumeCount>1</itemConsumeCount>
@ -459,7 +459,7 @@
</effects>
</skill>
<skill id="17156" toLevel="1" name="Decadence">
<!-- A deliciously dark flavor surrounds you.\nFor 2 hours, STR +2, INT +2, and Attribute Resistance +20. -->
<!-- A deliciously dark flavor surrounds you. For 2 hours, STR +2, INT +2, and Attribute Resistance +20. -->
<icon>icon.etc_whiteday_choco</icon>
<abnormalTime>7200</abnormalTime>
<blockedInOlympiad>true</blockedInOlympiad>
@ -516,7 +516,7 @@
</effects>
</skill>
<skill id="17157" toLevel="1" name="Sugar Rush">
<!-- An exhilarating thrill of sweet energy.\nFor 2 hours, STR +2, INT +2, DEX +2, and WIT +2. -->
<!-- An exhilarating thrill of sweet energy. For 2 hours, STR +2, INT +2, DEX +2, and WIT +2. -->
<icon>icon.etc_whiteday_candy</icon>
<abnormalTime>7200</abnormalTime>
<blockedInOlympiad>true</blockedInOlympiad>
@ -554,7 +554,7 @@
</effects>
</skill>
<skill id="17158" toLevel="1" name="Forever Alone">
<!-- Activating shield of self-built perfection.\nFor 2 hours, STR +2, INT +2, CON +2, and MEN +2. -->
<!-- Activating shield of self-built perfection. For 2 hours, STR +2, INT +2, CON +2, and MEN +2. -->
<icon>icon.etc_whiteday_cookie</icon>
<abnormalTime>7200</abnormalTime>
<blockedInOlympiad>true</blockedInOlympiad>

View File

@ -1,7 +1,7 @@
<?xml version="1.0" encoding="UTF-8"?>
<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../xsd/skills.xsd">
<skill id="18700" toLevel="1" name="Freya's Art of Seduction - Barrier">
<!-- For 30 min., Max HP/ MP/ CP +30%, P. Atk. +10%, M. Atk. +20%, P./ M. Def. +30%, Speed +20, Skill MP Consumption -15%.\nAdditionally, Damage Received -10%, All Attributes Defense +100.\n\nBuff remains in place after death. -->
<!-- For 30 min., Max HP/ MP/ CP +30%, P. Atk. +10%, M. Atk. +20%, P./ M. Def. +30%, Speed +20, Skill MP Consumption -15%. Additionally, Damage Received -10%, All Attributes Defense +100. Buff remains in place after death. -->
<icon>icon.bm_freya_rose_red_i00</icon>
<operateType>A2</operateType>
<abnormalLevel>2</abnormalLevel>
@ -95,7 +95,7 @@
</effects>
</skill>
<skill id="18701" toLevel="1" name="Freya's Art of Seduction - Exp">
<!-- For 30 min., Max HP/ MP/ CP +30%, P. Atk. +10%, M. Atk. +20%, P./ M. Def. +30%, Speed +20, Skill MP Consumption -15%.\nAdditionally, XP Gain +30%, Vitality XP Bonus +12%.\n\nBuff remains in place after death. -->
<!-- For 30 min., Max HP/ MP/ CP +30%, P. Atk. +10%, M. Atk. +20%, P./ M. Def. +30%, Speed +20, Skill MP Consumption -15%. Additionally, XP Gain +30%, Vitality XP Bonus +12%. Buff remains in place after death. -->
<icon>icon.bm_freya_rose_red_i00</icon>
<operateType>A2</operateType>
<abnormalLevel>2</abnormalLevel>
@ -163,7 +163,7 @@
</effects>
</skill>
<skill id="18702" toLevel="1" name="Pa'agrio's Blessing - Might">
<!-- For 30 min., Max HP/ MP/ CP +10%, P. Atk. +20%, M. Atk. +30%, P./ M. Def. +10%, P. Accuracy +4, M. Accuracy +4, Atk./ Casting Spd. +10%, Speed +10, Attack Attribute +100, Skill MP Consumption -10%.\nAdditionally, Damage +10%, Skill Power +10%.\nBuff remains in place after death. -->
<!-- For 30 min., Max HP/ MP/ CP +10%, P. Atk. +20%, M. Atk. +30%, P./ M. Def. +10%, P. Accuracy +4, M. Accuracy +4, Atk./ Casting Spd. +10%, Speed +10, Attack Attribute +100, Skill MP Consumption -10%. Additionally, Damage +10%, Skill Power +10%. Buff remains in place after death. -->
<icon>icon.nshop_bless_of_paagrio</icon>
<operateType>A2</operateType>
<abnormalLevel>2</abnormalLevel>
@ -289,7 +289,7 @@
</effects>
</skill>
<skill id="18703" toLevel="1" name="Pa'agrio's Blessing - Exp">
<!-- For 30 min., Max HP/ MP/ CP +10%, P. Atk. +20%, M. Atk. +30%, P./ M. Def. +10%, P. Accuracy +4, M. Accuracy +4, Atk./ Casting Spd. +10%, Speed +10, Attack Attribute +100, Skill MP Consumption -10%.\nAdditionally, XP Gain +30%, Vitality XP Bonus +12%.\nBuff remains in place after death. -->
<!-- For 30 min., Max HP/ MP/ CP +10%, P. Atk. +20%, M. Atk. +30%, P./ M. Def. +10%, P. Accuracy +4, M. Accuracy +4, Atk./ Casting Spd. +10%, Speed +10, Attack Attribute +100, Skill MP Consumption -10%. Additionally, XP Gain +30%, Vitality XP Bonus +12%. Buff remains in place after death. -->
<icon>icon.nshop_bless_of_paagrio</icon>
<operateType>A2</operateType>
<abnormalLevel>2</abnormalLevel>
@ -2109,7 +2109,7 @@
<reuseDelay>300000</reuseDelay>
</skill>
<skill id="18798" toLevel="1" name="Shining Scroll of Growth">
<!-- When used, 1 billion EXP obtained, is only 20% effective after Lv 99.\nCan be used above Lv 85. -->
<!-- When used, 1 billion EXP obtained, is only 20% effective after Lv 99. Can be used above Lv 85. -->
<icon>icon.bm_nebit_exp_book</icon>
<operateType>A1</operateType>
<isMagic>4</isMagic>

View File

@ -1340,7 +1340,7 @@
<effectPoint>-1</effectPoint>
</skill>
<skill id="28163" toLevel="1" name="Match Girls' Blessing">
<!-- Blessing from helping the Match Girls. For 2 hr., acquired XP/ SP +150% and XP/ SP from fishing +50%.\n\nCannot be stacked with XP Buff 50%, Fall of the Dragon and Dandy's Home Run Ball. Remains when moving to the Olympiad. Deleted when changing main/ dual/ sub classes. -->
<!-- Blessing from helping the Match Girls. For 2 hr., acquired XP/ SP +150% and XP/ SP from fishing +50%. Cannot be stacked with XP Buff 50%, Fall of the Dragon and Dandy's Home Run Ball. Remains when moving to the Olympiad. Deleted when changing main/ dual/ sub classes. -->
<icon>BranchSys.icon.br_xmas_miracle_i00</icon>
<operateType>A1</operateType>
<isMagic>4</isMagic>

View File

@ -131,7 +131,7 @@
<passive_skill id="35105" level="4" />
</option>
<option id="33239" name="gc_opt">
<!-- STR + 5, Attack Attribute + 50, Vitality Status XP\n/SP + 10% -->
<!-- STR + 5, Attack Attribute + 50, Vitality Status XP /SP + 10% -->
<passive_skill id="35105" level="5" />
</option>
<option id="33240" name="gc_opt">
@ -151,7 +151,7 @@
<passive_skill id="35106" level="4" />
</option>
<option id="33244" name="gc_opt">
<!-- P. Atk. 7%, P. Critical Rate + 50, XP/SP Acquired \n+ 10% -->
<!-- P. Atk. 7%, P. Critical Rate + 50, XP/SP Acquired + 10% -->
<passive_skill id="35106" level="5" />
</option>
<option id="33245" name="gc_opt">
@ -163,15 +163,15 @@
<passive_skill id="35107" level="2" />
</option>
<option id="33247" name="gc_opt">
<!-- P./M. Skill Critical Damage 5%, P. Skill Power + 1\n% -->
<!-- P./M. Skill Critical Damage 5%, P. Skill Power + 1 % -->
<passive_skill id="35107" level="3" />
</option>
<option id="33248" name="gc_opt">
<!-- P./M. Skill Critical Damage 7%, P. Skill Power + 3\n% -->
<!-- P./M. Skill Critical Damage 7%, P. Skill Power + 3 % -->
<passive_skill id="35107" level="4" />
</option>
<option id="33249" name="gc_opt">
<!-- P./M. Skill Critical Damage 10%, P. Skill Power 5%\n, Max HP/MP/CP + 5% -->
<!-- P./M. Skill Critical Damage 10%, P. Skill Power 5% , Max HP/MP/CP + 5% -->
<passive_skill id="35107" level="5" />
</option>
<option id="33250" name="gc_opt">
@ -191,7 +191,7 @@
<passive_skill id="35109" level="4" />
</option>
<option id="33254" name="gc_opt">
<!-- INT + 5, Attack Attribute 50, Vitality Status XP/S\nP + 10% -->
<!-- INT + 5, Attack Attribute 50, Vitality Status XP/S P + 10% -->
<passive_skill id="35109" level="5" />
</option>
<option id="33255" name="gc_opt">
@ -211,7 +211,7 @@
<passive_skill id="35110" level="4" />
</option>
<option id="33259" name="gc_opt">
<!-- M. Atk. + 14%, M. Critical Rate 50, XP/SP Acquired\n + 10% -->
<!-- M. Atk. + 14%, M. Critical Rate 50, XP/SP Acquired + 10% -->
<passive_skill id="35110" level="5" />
</option>
<option id="33260" name="gc_opt">
@ -231,7 +231,7 @@
<passive_skill id="35111" level="4" />
</option>
<option id="33264" name="gc_opt">
<!-- M. Critical Damage 10%, M. Skill Power 5%, Max HP/\nMP/CP + 5% -->
<!-- M. Critical Damage 10%, M. Skill Power 5%, Max HP/ MP/CP + 5% -->
<passive_skill id="35111" level="5" />
</option>
<option id="33265" name="gc_opt">
@ -251,7 +251,7 @@
<passive_skill id="35113" level="4" />
</option>
<option id="33269" name="gc_opt">
<!-- CON/MEN + 5, All Defense Attribute + 50, Vitality \nStatus XP/SP + 10% -->
<!-- CON/MEN + 5, All Defense Attribute + 50, Vitality Status XP/SP + 10% -->
<passive_skill id="35113" level="5" />
</option>
<option id="33270" name="gc_opt">
@ -271,7 +271,7 @@
<passive_skill id="35114" level="4" />
</option>
<option id="33274" name="gc_opt">
<!-- P. Def./M. Def. + 7%, Debuff Resistance 5%, XP/SP \nAcquired + 10% -->
<!-- P. Def./M. Def. + 7%, Debuff Resistance 5%, XP/SP Acquired + 10% -->
<passive_skill id="35114" level="5" />
</option>
<option id="33275" name="gc_opt">
@ -283,15 +283,15 @@
<passive_skill id="35115" level="2" />
</option>
<option id="33277" name="gc_opt">
<!-- Received Critical Damage - 7%, Received Damage - 3\n% -->
<!-- Received Critical Damage - 7%, Received Damage - 3 % -->
<passive_skill id="35115" level="3" />
</option>
<option id="33278" name="gc_opt">
<!-- Received Critical Damage - 10%, Received Damage - \n7% -->
<!-- Received Critical Damage - 10%, Received Damage - 7% -->
<passive_skill id="35115" level="4" />
</option>
<option id="33279" name="gc_opt">
<!-- Received Critical Damage - 15%, Received Damage - \n10%, Max HP/MP/CP + 5% -->
<!-- Received Critical Damage - 15%, Received Damage - 10%, Max HP/MP/CP + 5% -->
<passive_skill id="35115" level="5" />
</option>
<option id="33280" name="gc_opt">
@ -299,11 +299,11 @@
<passive_skill id="35104" level="1" />
</option>
<option id="33281" name="gc_opt">
<!-- LUC/CHA + 1, STR + 5, Attack Attribute + 50, Vital\nity Status XP/SP + 10% -->
<!-- LUC/CHA + 1, STR + 5, Attack Attribute + 50, Vital ity Status XP/SP + 10% -->
<passive_skill id="35104" level="2" />
</option>
<option id="33282" name="gc_opt">
<!-- XP/SP + 10%, Vitality Status XP/SP + 10%, P. Atk.\n + 7%, P. Critical Rate + 50, LUC/CHA + 1, STR + 5\n, Attack Attribute + 50 -->
<!-- XP/SP + 10%, Vitality Status XP/SP + 10%, P. Atk. + 7%, P. Critical Rate + 50, LUC/CHA + 1, STR + 5 , Attack Attribute + 50 -->
<passive_skill id="35104" level="3" />
</option>
<option id="33283" name="gc_opt">
@ -311,11 +311,11 @@
<passive_skill id="35108" level="1" />
</option>
<option id="33284" name="gc_opt">
<!-- LUC/CHA + 1, INT + 5, Attack Attribute + 50, Vital\nity Status XP/SP + 10% -->
<!-- LUC/CHA + 1, INT + 5, Attack Attribute + 50, Vital ity Status XP/SP + 10% -->
<passive_skill id="35108" level="2" />
</option>
<option id="33285" name="gc_opt">
<!-- XP/SP 10%, Vitality Status XP/SP +10%, M. Atk. + 1\n4%, M. Critical Rate + 50, LUC/CHA + 1, INT + 5, A\nttack Attribute + 50 -->
<!-- XP/SP 10%, Vitality Status XP/SP +10%, M. Atk. + 1 4%, M. Critical Rate + 50, LUC/CHA + 1, INT + 5, A ttack Attribute + 50 -->
<passive_skill id="35108" level="3" />
</option>
<option id="33286" name="gc_opt">
@ -323,11 +323,11 @@
<passive_skill id="35112" level="1" />
</option>
<option id="33287" name="gc_opt">
<!-- LUC/CHA + 1, CON/MEN + 5, All Defense Attribute + \n50, Vitality Status XP/SP + 10% -->
<!-- LUC/CHA + 1, CON/MEN + 5, All Defense Attribute + 50, Vitality Status XP/SP + 10% -->
<passive_skill id="35112" level="2" />
</option>
<option id="33288" name="gc_opt">
<!-- XP/SP 10%, Vitality Status XP/SP + 10%, P. Def./M.\n Def. + 7%, All Debuff Resistance + 5%, LUC/CHA + \n1, CON/MEN + 5, All Defense Attribute + 50 -->
<!-- XP/SP 10%, Vitality Status XP/SP + 10%, P. Def./M. Def. + 7%, All Debuff Resistance + 5%, LUC/CHA + 1, CON/MEN + 5, All Defense Attribute + 50 -->
<passive_skill id="35112" level="3" />
</option>
</list>

View File

@ -28,90 +28,90 @@
<!-- Active Skill: P./ M. Def. + 10%, P. Atk. + 10%, M. Atk. + 20%. Can be used in the Olympiad. -->
</option>
<option id="40010" name="gc_opt">
<!-- M. Def. + 30%, Dark Resistance + 100, STR/INT + 5,\n Skill Critical Damage + 18%. -->
<!-- M. Def. + 30%, Dark Resistance + 100, STR/INT + 5, Skill Critical Damage + 18%. -->
</option>
<option id="40011" name="gc_opt">
<!-- M. Def. + 32%, Dark Resistance + 110, STR/INT + 6,\n Skill Critical Damage + 20%, Atk. Spd./Casting Sp\nd. + 12%. -->
<!-- M. Def. + 32%, Dark Resistance + 110, STR/INT + 6, Skill Critical Damage + 20%, Atk. Spd./Casting Sp d. + 12%. -->
</option>
<option id="40012" name="gc_opt">
<!-- M. Def. + 35%, Dark Resistance + 110, STR/INT + 6,\n Skill Critical Damage + 20%, Atk. Spd./Casting Sp\nd. + 12%. -->
<!-- When killing another character, there's a 70% chan\nce that the PK count will not increase. -->
<!-- M. Def. + 35%, Dark Resistance + 110, STR/INT + 6, Skill Critical Damage + 20%, Atk. Spd./Casting Sp d. + 12%. -->
<!-- When killing another character, there's a 70% chan ce that the PK count will not increase. -->
</option>
<option id="40013" name="gc_opt">
<!-- M. Def. + 40%, Dark Resistance + 120, STR/INT + 7,\n Skill Critical Damage + 25%, Atk. Spd./Casting Sp\nd. + 15%. -->
<!-- When killing another character, there's a 70% chan\nce that the PK count will not increase. -->
<!-- M. Def. + 40%, Dark Resistance + 120, STR/INT + 7, Skill Critical Damage + 25%, Atk. Spd./Casting Sp d. + 15%. -->
<!-- When killing another character, there's a 70% chan ce that the PK count will not increase. -->
</option>
<option id="40014" name="gc_opt">
<!-- M. Def. + 45%, Dark Resistance + 120, STR/INT + 7,\n Skill Critical Damage + 25%, Atk. Spd./Casting Sp\nd. + 18%. -->
<!-- When killing another character, there's a 70% chan\nce that the PK count will not increase. -->
<!-- M. Def. + 45%, Dark Resistance + 120, STR/INT + 7, Skill Critical Damage + 25%, Atk. Spd./Casting Sp d. + 18%. -->
<!-- When killing another character, there's a 70% chan ce that the PK count will not increase. -->
</option>
<option id="40015" name="gc_opt">
<!-- M. Def. + 50%, Dark Resistance + 130, STR/INT + 8,\n Skill Critical Damage + 30%, Atk. Spd./Casting Sp\nd. + 20%. -->
<!-- When killing another character, there's a 70% chan\nce that the PK count will not increase. -->
<!-- M. Def. + 50%, Dark Resistance + 130, STR/INT + 8, Skill Critical Damage + 30%, Atk. Spd./Casting Sp d. + 20%. -->
<!-- When killing another character, there's a 70% chan ce that the PK count will not increase. -->
</option>
<option id="40016" name="gc_opt">
<!-- Increases P./M. Atk. by 100% for 60 seconds. -->
</option>
<option id="40017" name="gc_opt">
<!-- M. Def. + 60%, Dark Resistance + 120, STR/INT + 7,\n Physical/Mind attack success rate + 25. -->
<!-- M. Def. + 60%, Dark Resistance + 120, STR/INT + 7, Physical/Mind attack success rate + 25. -->
</option>
<option id="40018" name="gc_opt">
<!-- M. Def. + 62%, Dark Resistance + 130, STR/INT + 8,\n Physical/Mind attack success rate + 25, Max HP + \n25%. -->
<!-- M. Def. + 62%, Dark Resistance + 130, STR/INT + 8, Physical/Mind attack success rate + 25, Max HP + 25%. -->
</option>
<option id="40019" name="gc_opt">
<!-- M. Def. + 65%, Dark Resistance + 130, STR/INT + 8,\n Physical/Mind attack success rate + 30, Max HP + \n30%. -->
<!-- When being attacked, there's a chance that the amo\nunt of PvP damage received will be reduced. -->
<!-- M. Def. + 65%, Dark Resistance + 130, STR/INT + 8, Physical/Mind attack success rate + 30, Max HP + 30%. -->
<!-- When being attacked, there's a chance that the amo unt of PvP damage received will be reduced. -->
</option>
<option id="40020" name="gc_opt">
<!-- M. Def. + 70%, Dark Resistance + 140, STR/INT + 9,\n Physical/Mind attack success rate + 35, Max HP + \n34%. -->
<!-- When being attacked, there's a chance that the amo\nunt of PvP damage received will be reduced. -->
<!-- M. Def. + 70%, Dark Resistance + 140, STR/INT + 9, Physical/Mind attack success rate + 35, Max HP + 34%. -->
<!-- When being attacked, there's a chance that the amo unt of PvP damage received will be reduced. -->
</option>
<option id="40021" name="gc_opt">
<!-- M. Def. + 75%, Dark Resistance + 140, STR/INT + 9,\n Physical/Mind attack success rate + 35, Max HP + \n37%. -->
<!-- When being attacked, there's a chance that the amo\nunt of PvP damage received will be reduced. -->
<!-- M. Def. + 75%, Dark Resistance + 140, STR/INT + 9, Physical/Mind attack success rate + 35, Max HP + 37%. -->
<!-- When being attacked, there's a chance that the amo unt of PvP damage received will be reduced. -->
</option>
<option id="40022" name="gc_opt">
<!-- M. Def. + 80%, Dark Resistance + 150, STR/INT + 10\n, Physical/Mind attack success rate + 40, Max HP +\n 40%. -->
<!-- When being attacked, there's a chance that the amo\nunt of PvP damage received will be reduced. -->
<!-- M. Def. + 80%, Dark Resistance + 150, STR/INT + 10 , Physical/Mind attack success rate + 40, Max HP + 40%. -->
<!-- When being attacked, there's a chance that the amo unt of PvP damage received will be reduced. -->
</option>
<option id="40023" name="gc_opt">
<!-- Stuns target for 60 seconds. -->
</option>
<option id="40024" name="gc_opt">
<!-- M. Def. + 50%, Dark Resistance + 110, STR/INT + 6,\n Physical/Mind Resistance + 30, Speed 10. -->
<!-- M. Def. + 50%, Dark Resistance + 110, STR/INT + 6, Physical/Mind Resistance + 30, Speed 10. -->
</option>
<option id="40025" name="gc_opt">
<!-- M. Def. + 52%, Dark Resistance + 120, STR/INT + 7,\n Physical/Mind Resistance + 30, Speed 15, Max CP +\n 50%. -->
<!-- M. Def. + 52%, Dark Resistance + 120, STR/INT + 7, Physical/Mind Resistance + 30, Speed 15, Max CP + 50%. -->
</option>
<option id="40026" name="gc_opt">
<!-- M. Def. + 55%, Dark Resistance + 120, STR/INT + 7,\n Physical/Mind Resistance + 35, Speed 15, Max CP +\n 57%. -->
<!-- M. Def. + 55%, Dark Resistance + 120, STR/INT + 7, Physical/Mind Resistance + 35, Speed 15, Max CP + 57%. -->
<!-- At night, CHA + 10. -->
</option>
<option id="40027" name="gc_opt">
<!-- M. Def. + 60%, Dark Resistance + 130, STR/INT + 8,\n Physical/Mind Resistance + 35, Speed 20, Max CP +\n 68%. -->
<!-- M. Def. + 60%, Dark Resistance + 130, STR/INT + 8, Physical/Mind Resistance + 35, Speed 20, Max CP + 68%. -->
<!-- At night, CHA + 10. -->
</option>
<option id="40028" name="gc_opt">
<!-- M. Def. + 65%, Dark Resistance + 130, STR/INT + 8,\n Physical/Mind Resistance + 40, Speed 20, Max CP +\n 80%. -->
<!-- M. Def. + 65%, Dark Resistance + 130, STR/INT + 8, Physical/Mind Resistance + 40, Speed 20, Max CP + 80%. -->
<!-- At night, CHA + 10. -->
</option>
<option id="40029" name="gc_opt">
<!-- M. Def. + 70%, Dark Resistance + 140, STR/INT + 9,\n Physical/Mind Resistance + 45, Speed 25, Max CP +\n 100%. -->
<!-- M. Def. + 70%, Dark Resistance + 140, STR/INT + 9, Physical/Mind Resistance + 45, Speed 25, Max CP + 100%. -->
<!-- At night, CHA + 10. -->
</option>
<option id="40030" name="gc_opt">
<!-- Creates a space that cancels all ranged attacks an\nd debuffs for 60 seconds. -->
<!-- Creates a space that cancels all ranged attacks an d debuffs for 60 seconds. -->
</option>
<option id="40031" name="gc_opt">
<!-- PvP Damage + 1% when equipping Topaz Lv. 4 or abov\ne -->
<!-- PvP Damage + 1% when equipping Topaz Lv. 4 or abov e -->
<passive_skill id="27804" level="1" />
</option>
<option id="40032" name="gc_opt">
<!-- PvP Damage + 2% when equipping Topaz Lv. 4 or abov\ne -->
<!-- PvP Damage + 2% when equipping Topaz Lv. 4 or abov e -->
<passive_skill id="27804" level="2" />
</option>
<option id="40033" name="gc_opt">
<!-- PvP Damage + 5% when equipping Topaz Lv. 4 or abov\ne -->
<!-- PvP Damage + 5% when equipping Topaz Lv. 4 or abov e -->
<passive_skill id="27804" level="3" />
</option>
<option id="40034" name="gc_opt">
@ -127,39 +127,39 @@
<passive_skill id="27805" level="3" />
</option>
<option id="40037" name="gc_opt">
<!-- M. Atk. + 2% when equipping Sapphire Lv. 4 or abov\ne -->
<!-- M. Atk. + 2% when equipping Sapphire Lv. 4 or abov e -->
<passive_skill id="27806" level="1" />
</option>
<option id="40038" name="gc_opt">
<!-- M. Atk. + 4% when equipping Sapphire Lv. 4 or abov\ne -->
<!-- M. Atk. + 4% when equipping Sapphire Lv. 4 or abov e -->
<passive_skill id="27806" level="2" />
</option>
<option id="40039" name="gc_opt">
<!-- M. Atk. + 7% when equipping Sapphire Lv. 4 or abov\ne -->
<!-- M. Atk. + 7% when equipping Sapphire Lv. 4 or abov e -->
<passive_skill id="27806" level="3" />
</option>
<option id="40040" name="gc_opt">
<!-- Additional PvP Received Damage - 1% when equipping\n Obsidian Lv. 4 or above -->
<!-- Additional PvP Received Damage - 1% when equipping Obsidian Lv. 4 or above -->
<passive_skill id="27807" level="1" />
</option>
<option id="40041" name="gc_opt">
<!-- Additional PvP Received Damage - 2% when equipping\n Obsidian Lv. 4 or above -->
<!-- Additional PvP Received Damage - 2% when equipping Obsidian Lv. 4 or above -->
<passive_skill id="27807" level="2" />
</option>
<option id="40042" name="gc_opt">
<!-- Additional PvP Received Damage - 5% when equipping\n Obsidian Lv. 4 or above -->
<!-- Additional PvP Received Damage - 5% when equipping Obsidian Lv. 4 or above -->
<passive_skill id="27807" level="3" />
</option>
<option id="40043" name="gc_opt">
<!-- Atk. Attribute Bonus + 10 when equipping Opal Lv. \n4 or above -->
<!-- Atk. Attribute Bonus + 10 when equipping Opal Lv. 4 or above -->
<passive_skill id="27808" level="1" />
</option>
<option id="40044" name="gc_opt">
<!-- Atk. Attribute Bonus + 20 when equipping Opal Lv. \n4 or above -->
<!-- Atk. Attribute Bonus + 20 when equipping Opal Lv. 4 or above -->
<passive_skill id="27808" level="2" />
</option>
<option id="40045" name="gc_opt">
<!-- Atk. Attribute Bonus + 50 when equipping Opal Lv. \n4 or above -->
<!-- Atk. Attribute Bonus + 50 when equipping Opal Lv. 4 or above -->
<passive_skill id="27808" level="3" />
</option>
<option id="40046" name="gc_opt">
@ -167,35 +167,35 @@
<passive_skill id="27809" level="1" />
</option>
<option id="40047" name="gc_opt">
<!-- CON + 1, MEN + 1 when equipping Emerald Lv. 4 or a\nbove -->
<!-- CON + 1, MEN + 1 when equipping Emerald Lv. 4 or a bove -->
<passive_skill id="27809" level="2" />
</option>
<option id="40048" name="gc_opt">
<!-- CON + 1, MEN + 1, LUC + 1, CHA + 1 when equipping \nEmerald Lv. 4 or above -->
<!-- CON + 1, MEN + 1, LUC + 1, CHA + 1 when equipping Emerald Lv. 4 or above -->
<passive_skill id="27809" level="3" />
</option>
<option id="40049" name="gc_opt">
<!-- Max MP + 5% when equipping Aquamarine Lv. 4 or abo\nve -->
<!-- Max MP + 5% when equipping Aquamarine Lv. 4 or abo ve -->
<passive_skill id="27810" level="1" />
</option>
<option id="40050" name="gc_opt">
<!-- Max MP + 10% when equipping Aquamarine Lv. 4 or ab\nove -->
<!-- Max MP + 10% when equipping Aquamarine Lv. 4 or ab ove -->
<passive_skill id="27810" level="2" />
</option>
<option id="40051" name="gc_opt">
<!-- Max MP + 20% when equipping Aquamarine Lv. 4 or ab\nove -->
<!-- Max MP + 20% when equipping Aquamarine Lv. 4 or ab ove -->
<passive_skill id="27810" level="3" />
</option>
<option id="40052" name="gc_opt">
<!-- P. Def. + 283 when equipping Diamond Lv. 4 or abov\ne -->
<!-- P. Def. + 283 when equipping Diamond Lv. 4 or abov e -->
<passive_skill id="27811" level="1" />
</option>
<option id="40053" name="gc_opt">
<!-- P. Def. + 567 when equipping Diamond Lv. 4 or abov\ne -->
<!-- P. Def. + 567 when equipping Diamond Lv. 4 or abov e -->
<passive_skill id="27811" level="2" />
</option>
<option id="40054" name="gc_opt">
<!-- P. Def. + 945 when equipping Diamond Lv. 4 or abov\ne -->
<!-- P. Def. + 945 when equipping Diamond Lv. 4 or abov e -->
<passive_skill id="27811" level="3" />
</option>
<option id="40055" name="gc_opt">
@ -211,15 +211,15 @@
<passive_skill id="27812" level="3" />
</option>
<option id="40058" name="gc_opt">
<!-- Additional Received Damage - 1% when equipping Tan\nzanite Lv. 4 or above -->
<!-- Additional Received Damage - 1% when equipping Tan zanite Lv. 4 or above -->
<passive_skill id="27813" level="1" />
</option>
<option id="40059" name="gc_opt">
<!-- Additional Received Damage - 2% when equipping Tan\nzanite Lv. 4 or above -->
<!-- Additional Received Damage - 2% when equipping Tan zanite Lv. 4 or above -->
<passive_skill id="27813" level="2" />
</option>
<option id="40060" name="gc_opt">
<!-- Additional Received Damage - 3% when equipping Tan\nzanite Lv. 4 or above -->
<!-- Additional Received Damage - 3% when equipping Tan zanite Lv. 4 or above -->
<passive_skill id="27813" level="3" />
</option>
<option id="40061" name="gc_opt">
@ -235,39 +235,39 @@
<passive_skill id="27814" level="3" />
</option>
<option id="40064" name="gc_opt">
<!-- Vitality Bonus XP + 1% when equipping Vital Stone \nLv. 4 or above -->
<!-- Vitality Bonus XP + 1% when equipping Vital Stone Lv. 4 or above -->
<passive_skill id="27815" level="1" />
</option>
<option id="40065" name="gc_opt">
<!-- Vitality Bonus XP + 2% when equipping Vital Stone \nLv. 4 or above -->
<!-- Vitality Bonus XP + 2% when equipping Vital Stone Lv. 4 or above -->
<passive_skill id="27815" level="2" />
</option>
<option id="40066" name="gc_opt">
<!-- Vitality Bonus XP + 5% when equipping Vital Stone \nLv. 4 or above -->
<!-- Vitality Bonus XP + 5% when equipping Vital Stone Lv. 4 or above -->
<passive_skill id="27815" level="3" />
</option>
<option id="40067" name="gc_opt">
<!-- P. Skill Power + 1% when equipping Red Cat's Eye L\nv. 4 or above -->
<!-- P. Skill Power + 1% when equipping Red Cat's Eye L v. 4 or above -->
<passive_skill id="27816" level="1" />
</option>
<option id="40068" name="gc_opt">
<!-- P. Skill Power + 2% when equipping Red Cat's Eye L\nv. 4 or above -->
<!-- P. Skill Power + 2% when equipping Red Cat's Eye L v. 4 or above -->
<passive_skill id="27816" level="2" />
</option>
<option id="40069" name="gc_opt">
<!-- P. Skill Power + 5% when equipping Red Cat's Eye L\nv. 4 or above -->
<!-- P. Skill Power + 5% when equipping Red Cat's Eye L v. 4 or above -->
<passive_skill id="27816" level="3" />
</option>
<option id="40070" name="gc_opt">
<!-- M. Skill Power + 1% when equipping Blue Cat's Eye \nLv. 4 or above -->
<!-- M. Skill Power + 1% when equipping Blue Cat's Eye Lv. 4 or above -->
<passive_skill id="27817" level="1" />
</option>
<option id="40071" name="gc_opt">
<!-- M. Skill Power + 2% when equipping Blue Cat's Eye \nLv. 4 or above -->
<!-- M. Skill Power + 2% when equipping Blue Cat's Eye Lv. 4 or above -->
<passive_skill id="27817" level="2" />
</option>
<option id="40072" name="gc_opt">
<!-- M. Skill Power + 5% when equipping Blue Cat's Eye \nLv. 4 or above -->
<!-- M. Skill Power + 5% when equipping Blue Cat's Eye Lv. 4 or above -->
<passive_skill id="27817" level="3" />
</option>
<option id="40073" name="gc_opt">

View File

@ -208,27 +208,27 @@
</effects>
</option>
<option id="40223" name="gc_opt">
<!-- PvP Damage + 1% when equipping Amethyst Lv. 4 or a\nbove -->
<!-- PvP Damage + 1% when equipping Amethyst Lv. 4 or a bove -->
<passive_skill id="27841" level="1" />
</option>
<option id="40224" name="gc_opt">
<!-- PvP Damage + 2% when equipping Amethyst Lv. 4 or a\nbove -->
<!-- PvP Damage + 2% when equipping Amethyst Lv. 4 or a bove -->
<passive_skill id="27841" level="2" />
</option>
<option id="40225" name="gc_opt">
<!-- PvP Damage + 5% when equipping Amethyst Lv. 4 or a\nbove -->
<!-- PvP Damage + 5% when equipping Amethyst Lv. 4 or a bove -->
<passive_skill id="27841" level="3" />
</option>
<option id="40226" name="gc_opt">
<!-- Reflect 1% of Received Damage when equipping Cat's\n Eye Lv. 4 or above -->
<!-- Reflect 1% of Received Damage when equipping Cat's Eye Lv. 4 or above -->
<passive_skill id="27842" level="1" />
</option>
<option id="40227" name="gc_opt">
<!-- Reflect 2% of Received Damage when equipping Cat's\n Eye Lv. 4 or above -->
<!-- Reflect 2% of Received Damage when equipping Cat's Eye Lv. 4 or above -->
<passive_skill id="27842" level="2" />
</option>
<option id="40228" name="gc_opt">
<!-- Reflect 5% of Received Damage when equipping Cat's\n Eye Lv. 4 or above -->
<!-- Reflect 5% of Received Damage when equipping Cat's Eye Lv. 4 or above -->
<passive_skill id="27842" level="3" />
</option>
<option id="40229" name="elmoreden_cloak_opt">

View File

@ -1194,7 +1194,7 @@
<set name="bodypart" val="hairall" />
</item>
<item id="40372" name="Agathion - Three-headed Dragon" additionalName="30-day" type="Armor">
<!-- Can summon Pisces when equipped. <Active Skill>. 1. Agathion Teleport: teleports you to Heine, or town of Aden/Rune/Giran. (Cooldown is 30 min.)\n\n(Passive Skill)\n1. Balanced Power: STR/INT/CON/DEX/WIT/MEN + 1.\n2. Attribute Enchant: Attribute Attck/Resistance + 30. -->
<!-- Can summon Pisces when equipped. <Active Skill>. 1. Agathion Teleport: teleports you to Heine, or town of Aden/Rune/Giran. (Cooldown is 30 min.) (Passive Skill) 1. Balanced Power: STR/INT/CON/DEX/WIT/MEN + 1. 2. Attribute Enchant: Attribute Attck/Resistance + 30. -->
<set name="default_action" val="EQUIP" />
<set name="weight" val="10" />
<set name="time" val="43200" />

View File

@ -388,7 +388,7 @@
</effects>
</skill>
<skill id="17154" toLevel="1" name="Love Potion">
<!-- A strange sensation fogs your brain. Your heart is racing. Your weapon seems to be changing shape. Is that a lady orc? Her muscles are mesmerizing..\nFor 2 min., P. Atk./ M. Atk./ Atk. Spd./ Casting Spd. x 2. Effect disappears upon logout. -->
<!-- A strange sensation fogs your brain. Your heart is racing. Your weapon seems to be changing shape. Is that a lady orc? Her muscles are mesmerizing.. For 2 min., P. Atk./ M. Atk./ Atk. Spd./ Casting Spd. x 2. Effect disappears upon logout. -->
<icon>icon.etc_whiteday_herb</icon>
<itemConsumeId>37704</itemConsumeId>
<itemConsumeCount>1</itemConsumeCount>
@ -459,7 +459,7 @@
</effects>
</skill>
<skill id="17156" toLevel="1" name="Decadence">
<!-- A deliciously dark flavor surrounds you.\nFor 2 hr., STR +2, INT +2, and Attribute Resistance +20. -->
<!-- A deliciously dark flavor surrounds you. For 2 hr., STR +2, INT +2, and Attribute Resistance +20. -->
<icon>icon.etc_whiteday_choco</icon>
<abnormalTime>7200</abnormalTime>
<blockedInOlympiad>true</blockedInOlympiad>
@ -516,7 +516,7 @@
</effects>
</skill>
<skill id="17157" toLevel="1" name="Sugar Rush">
<!-- An exhilarating thrill of sweet energy.\nFor 2 hr., STR +2, INT +2, DEX +2, and WIT +2. -->
<!-- An exhilarating thrill of sweet energy. For 2 hr., STR +2, INT +2, DEX +2, and WIT +2. -->
<icon>icon.etc_whiteday_candy</icon>
<abnormalTime>7200</abnormalTime>
<blockedInOlympiad>true</blockedInOlympiad>
@ -554,7 +554,7 @@
</effects>
</skill>
<skill id="17158" toLevel="1" name="Forever Alone">
<!-- Activating shield of self-built perfection.\nFor 2 hr., STR +2, INT +2, CON +2, and MEN +2. -->
<!-- Activating shield of self-built perfection. For 2 hr., STR +2, INT +2, CON +2, and MEN +2. -->
<icon>icon.etc_whiteday_cookie</icon>
<abnormalTime>7200</abnormalTime>
<blockedInOlympiad>true</blockedInOlympiad>

View File

@ -1,7 +1,7 @@
<?xml version="1.0" encoding="UTF-8"?>
<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../xsd/skills.xsd">
<skill id="18700" toLevel="1" name="Freya's Art of Seduction - Barrier">
<!-- For 30 min., Max HP/ MP/ CP +30%, P. Atk. +10%, M. Atk. +20%, P./ M. Def. +30%, Speed +20, Skill MP Consumption -15%.\nAdditionally, Damage Received -10%, All Attributes Defense +100.\n\nBuff remains after death. -->
<!-- For 30 min., Max HP/ MP/ CP +30%, P. Atk. +10%, M. Atk. +20%, P./ M. Def. +30%, Speed +20, Skill MP Consumption -15%. Additionally, Damage Received -10%, All Attributes Defense +100. Buff remains after death. -->
<icon>icon.bm_freya_rose_red_i00</icon>
<operateType>A2</operateType>
<abnormalLevel>2</abnormalLevel>
@ -95,7 +95,7 @@
</effects>
</skill>
<skill id="18701" toLevel="1" name="Freya's Art of Seduction - Exp">
<!-- For 30 min., Max HP/ MP/ CP +30%, P. Atk. +10%, M. Atk. +20%, P./ M. Def. +30%, Speed +20, Skill MP Consumption -15%.\nAdditionally, Acquired XP +30%, Vitality Bonus +12%.\n\nBuff remains after death. -->
<!-- For 30 min., Max HP/ MP/ CP +30%, P. Atk. +10%, M. Atk. +20%, P./ M. Def. +30%, Speed +20, Skill MP Consumption -15%. Additionally, Acquired XP +30%, Vitality Bonus +12%. Buff remains after death. -->
<icon>icon.bm_freya_rose_red_i00</icon>
<operateType>A2</operateType>
<abnormalLevel>2</abnormalLevel>
@ -163,7 +163,7 @@
</effects>
</skill>
<skill id="18702" toLevel="1" name="Pa'agrio's Blessing - Might">
<!-- For 30 min., Max HP/ MP/ CP +10%, P. Atk. +20%, M. Atk. +30%, P./ M. Def. +10%, P. Accuracy +4, M. Accuracy +4, Atk./ Casting Spd. +10%, Speed +10, Attack Attribute +100, Skill MP Consumption -10%.\nAdditionally, Damage +10%, Skill Power +10%.\nBuff remains after death. -->
<!-- For 30 min., Max HP/ MP/ CP +10%, P. Atk. +20%, M. Atk. +30%, P./ M. Def. +10%, P. Accuracy +4, M. Accuracy +4, Atk./ Casting Spd. +10%, Speed +10, Attack Attribute +100, Skill MP Consumption -10%. Additionally, Damage +10%, Skill Power +10%. Buff remains after death. -->
<icon>icon.nshop_bless_of_paagrio</icon>
<operateType>A2</operateType>
<abnormalLevel>2</abnormalLevel>
@ -289,7 +289,7 @@
</effects>
</skill>
<skill id="18703" toLevel="1" name="Pa'agrio's Blessing - Exp">
<!-- For 30 min., Max HP/ MP/ CP +10%, P. Atk. +20%, M. Atk. +30%, P./ M. Def. +10%, P. Accuracy +4, M. Accuracy +4, Atk./ Casting Spd. +10%, Speed +10, Attack Attribute +100, Skill MP Consumption -10%.\nAdditionally, Acquired XP +30%, Vitality Bonus +12%.\nBuff remains after death. -->
<!-- For 30 min., Max HP/ MP/ CP +10%, P. Atk. +20%, M. Atk. +30%, P./ M. Def. +10%, P. Accuracy +4, M. Accuracy +4, Atk./ Casting Spd. +10%, Speed +10, Attack Attribute +100, Skill MP Consumption -10%. Additionally, Acquired XP +30%, Vitality Bonus +12%. Buff remains after death. -->
<icon>icon.nshop_bless_of_paagrio</icon>
<operateType>A2</operateType>
<abnormalLevel>2</abnormalLevel>

View File

@ -401,7 +401,7 @@
</effects>
</skill>
<skill id="32530" toLevel="10" name="Red Nosed Rudolph - Stage 1">
<!-- You can receive items after $s1. A total of $s2 stages. Increases all basic stats by $s3, and decreases Vitality Consumption by $s4.\n<Warning> If you are dead at the time the items are given, you can't receive Red Nosed Rudolph Buff or the items. You also can't receive the items if there is no room in your inventory. -->
<!-- You can receive items after $s1. A total of $s2 stages. Increases all basic stats by $s3, and decreases Vitality Consumption by $s4. <Warning> If you are dead at the time the items are given, you can't receive Red Nosed Rudolph Buff or the items. You also can't receive the items if there is no room in your inventory. -->
<icon>icon.rudolph_buff</icon>
<operateType>A1</operateType>
<isMagic>4</isMagic>
@ -423,7 +423,7 @@
<effectPoint>100</effectPoint>
</skill>
<skill id="32533" toLevel="24" name="Super Lucky Dog - Stage 1">
<!-- Golden Dog's golden energy decreases your Vitality Consumption by $s1. You can receive items after $s2. A total of $s3 stages.\n<Warning> If you are dead at the time the items are given, you can't receive Super Lucky Dog Buff or the items. You also can't receive the items if there is no room in your inventory. -->
<!-- Golden Dog's golden energy decreases your Vitality Consumption by $s1. You can receive items after $s2. A total of $s3 stages. <Warning> If you are dead at the time the items are given, you can't receive Super Lucky Dog Buff or the items. You also can't receive the items if there is no room in your inventory. -->
<icon>icon.christmas_card_box2</icon>
<operateType>A1</operateType>
<isMagic>4</isMagic>

View File

@ -131,7 +131,7 @@
<passive_skill id="35105" level="4" />
</option>
<option id="33239" name="gc_opt">
<!-- STR + 5, Attack Attribute + 50, Vitality Status XP\n/SP + 10% -->
<!-- STR + 5, Attack Attribute + 50, Vitality Status XP /SP + 10% -->
<passive_skill id="35105" level="5" />
</option>
<option id="33240" name="gc_opt">
@ -151,7 +151,7 @@
<passive_skill id="35106" level="4" />
</option>
<option id="33244" name="gc_opt">
<!-- P. Atk. 7%, P. Critical Rate + 50, XP/SP Acquired \n+ 10% -->
<!-- P. Atk. 7%, P. Critical Rate + 50, XP/SP Acquired + 10% -->
<passive_skill id="35106" level="5" />
</option>
<option id="33245" name="gc_opt">
@ -163,15 +163,15 @@
<passive_skill id="35107" level="2" />
</option>
<option id="33247" name="gc_opt">
<!-- P./M. Skill Critical Damage 5%, P. Skill Power + 1\n% -->
<!-- P./M. Skill Critical Damage 5%, P. Skill Power + 1 % -->
<passive_skill id="35107" level="3" />
</option>
<option id="33248" name="gc_opt">
<!-- P./M. Skill Critical Damage 7%, P. Skill Power + 3\n% -->
<!-- P./M. Skill Critical Damage 7%, P. Skill Power + 3 % -->
<passive_skill id="35107" level="4" />
</option>
<option id="33249" name="gc_opt">
<!-- P./M. Skill Critical Damage 10%, P. Skill Power 5%\n, Max HP/MP/CP + 5% -->
<!-- P./M. Skill Critical Damage 10%, P. Skill Power 5% , Max HP/MP/CP + 5% -->
<passive_skill id="35107" level="5" />
</option>
<option id="33250" name="gc_opt">
@ -191,7 +191,7 @@
<passive_skill id="35109" level="4" />
</option>
<option id="33254" name="gc_opt">
<!-- INT + 5, Attack Attribute 50, Vitality Status XP/S\nP + 10% -->
<!-- INT + 5, Attack Attribute 50, Vitality Status XP/S P + 10% -->
<passive_skill id="35109" level="5" />
</option>
<option id="33255" name="gc_opt">
@ -211,7 +211,7 @@
<passive_skill id="35110" level="4" />
</option>
<option id="33259" name="gc_opt">
<!-- M. Atk. + 14%, M. Critical Rate 50, XP/SP Acquired\n + 10% -->
<!-- M. Atk. + 14%, M. Critical Rate 50, XP/SP Acquired + 10% -->
<passive_skill id="35110" level="5" />
</option>
<option id="33260" name="gc_opt">
@ -231,7 +231,7 @@
<passive_skill id="35111" level="4" />
</option>
<option id="33264" name="gc_opt">
<!-- M. Critical Damage 10%, M. Skill Power 5%, Max HP/\nMP/CP + 5% -->
<!-- M. Critical Damage 10%, M. Skill Power 5%, Max HP/ MP/CP + 5% -->
<passive_skill id="35111" level="5" />
</option>
<option id="33265" name="gc_opt">
@ -251,7 +251,7 @@
<passive_skill id="35113" level="4" />
</option>
<option id="33269" name="gc_opt">
<!-- CON/MEN + 5, All Defense Attribute + 50, Vitality \nStatus XP/SP + 10% -->
<!-- CON/MEN + 5, All Defense Attribute + 50, Vitality Status XP/SP + 10% -->
<passive_skill id="35113" level="5" />
</option>
<option id="33270" name="gc_opt">
@ -271,7 +271,7 @@
<passive_skill id="35114" level="4" />
</option>
<option id="33274" name="gc_opt">
<!-- P. Def./M. Def. + 7%, Debuff Resistance 5%, XP/SP \nAcquired + 10% -->
<!-- P. Def./M. Def. + 7%, Debuff Resistance 5%, XP/SP Acquired + 10% -->
<passive_skill id="35114" level="5" />
</option>
<option id="33275" name="gc_opt">
@ -283,15 +283,15 @@
<passive_skill id="35115" level="2" />
</option>
<option id="33277" name="gc_opt">
<!-- Received Critical Damage - 7%, Received Damage - 3\n% -->
<!-- Received Critical Damage - 7%, Received Damage - 3 % -->
<passive_skill id="35115" level="3" />
</option>
<option id="33278" name="gc_opt">
<!-- Received Critical Damage - 10%, Received Damage - \n7% -->
<!-- Received Critical Damage - 10%, Received Damage - 7% -->
<passive_skill id="35115" level="4" />
</option>
<option id="33279" name="gc_opt">
<!-- Received Critical Damage - 15%, Received Damage - \n10%, Max HP/MP/CP + 5% -->
<!-- Received Critical Damage - 15%, Received Damage - 10%, Max HP/MP/CP + 5% -->
<passive_skill id="35115" level="5" />
</option>
<option id="33280" name="gc_opt">
@ -299,11 +299,11 @@
<passive_skill id="35104" level="1" />
</option>
<option id="33281" name="gc_opt">
<!-- LUC/CHA + 1, STR + 5, Attack Attribute + 50, Vital\nity Status XP/SP + 10% -->
<!-- LUC/CHA + 1, STR + 5, Attack Attribute + 50, Vital ity Status XP/SP + 10% -->
<passive_skill id="35104" level="2" />
</option>
<option id="33282" name="gc_opt">
<!-- XP/SP + 10%, Vitality Status XP/SP + 10%, P. Atk.\n + 7%, P. Critical Rate + 50, LUC/CHA + 1, STR + 5\n, Attack Attribute + 50 -->
<!-- XP/SP + 10%, Vitality Status XP/SP + 10%, P. Atk. + 7%, P. Critical Rate + 50, LUC/CHA + 1, STR + 5 , Attack Attribute + 50 -->
<passive_skill id="35104" level="3" />
</option>
<option id="33283" name="gc_opt">
@ -311,11 +311,11 @@
<passive_skill id="35108" level="1" />
</option>
<option id="33284" name="gc_opt">
<!-- LUC/CHA + 1, INT + 5, Attack Attribute + 50, Vital\nity Status XP/SP + 10% -->
<!-- LUC/CHA + 1, INT + 5, Attack Attribute + 50, Vital ity Status XP/SP + 10% -->
<passive_skill id="35108" level="2" />
</option>
<option id="33285" name="gc_opt">
<!-- XP/SP 10%, Vitality Status XP/SP +10%, M. Atk. + 1\n4%, M. Critical Rate + 50, LUC/CHA + 1, INT + 5, A\nttack Attribute + 50 -->
<!-- XP/SP 10%, Vitality Status XP/SP +10%, M. Atk. + 1 4%, M. Critical Rate + 50, LUC/CHA + 1, INT + 5, A ttack Attribute + 50 -->
<passive_skill id="35108" level="3" />
</option>
<option id="33286" name="gc_opt">
@ -323,11 +323,11 @@
<passive_skill id="35112" level="1" />
</option>
<option id="33287" name="gc_opt">
<!-- LUC/CHA + 1, CON/MEN + 5, All Defense Attribute + \n50, Vitality Status XP/SP + 10% -->
<!-- LUC/CHA + 1, CON/MEN + 5, All Defense Attribute + 50, Vitality Status XP/SP + 10% -->
<passive_skill id="35112" level="2" />
</option>
<option id="33288" name="gc_opt">
<!-- XP/SP 10%, Vitality Status XP/SP + 10%, P. Def./M.\n Def. + 7%, All Debuff Resistance + 5%, LUC/CHA + \n1, CON/MEN + 5, All Defense Attribute + 50 -->
<!-- XP/SP 10%, Vitality Status XP/SP + 10%, P. Def./M. Def. + 7%, All Debuff Resistance + 5%, LUC/CHA + 1, CON/MEN + 5, All Defense Attribute + 50 -->
<passive_skill id="35112" level="3" />
</option>
</list>

View File

@ -28,90 +28,90 @@
<!-- Active Skill: P./ M. Def. + 10%, P. Atk. + 10%, M. Atk. + 20%. Can be used in the Olympiad. -->
</option>
<option id="40010" name="gc_opt">
<!-- M. Def. + 30%, Dark Resistance + 100, STR/INT + 5,\n Skill Critical Damage + 18%. -->
<!-- M. Def. + 30%, Dark Resistance + 100, STR/INT + 5, Skill Critical Damage + 18%. -->
</option>
<option id="40011" name="gc_opt">
<!-- M. Def. + 32%, Dark Resistance + 110, STR/INT + 6,\n Skill Critical Damage + 20%, Atk. Spd./Casting Sp\nd. + 12%. -->
<!-- M. Def. + 32%, Dark Resistance + 110, STR/INT + 6, Skill Critical Damage + 20%, Atk. Spd./Casting Sp d. + 12%. -->
</option>
<option id="40012" name="gc_opt">
<!-- M. Def. + 35%, Dark Resistance + 110, STR/INT + 6,\n Skill Critical Damage + 20%, Atk. Spd./Casting Sp\nd. + 12%. -->
<!-- When killing another character, there's a 70% chan\nce that the PK count will not increase. -->
<!-- M. Def. + 35%, Dark Resistance + 110, STR/INT + 6, Skill Critical Damage + 20%, Atk. Spd./Casting Sp d. + 12%. -->
<!-- When killing another character, there's a 70% chan ce that the PK count will not increase. -->
</option>
<option id="40013" name="gc_opt">
<!-- M. Def. + 40%, Dark Resistance + 120, STR/INT + 7,\n Skill Critical Damage + 25%, Atk. Spd./Casting Sp\nd. + 15%. -->
<!-- When killing another character, there's a 70% chan\nce that the PK count will not increase. -->
<!-- M. Def. + 40%, Dark Resistance + 120, STR/INT + 7, Skill Critical Damage + 25%, Atk. Spd./Casting Sp d. + 15%. -->
<!-- When killing another character, there's a 70% chan ce that the PK count will not increase. -->
</option>
<option id="40014" name="gc_opt">
<!-- M. Def. + 45%, Dark Resistance + 120, STR/INT + 7,\n Skill Critical Damage + 25%, Atk. Spd./Casting Sp\nd. + 18%. -->
<!-- When killing another character, there's a 70% chan\nce that the PK count will not increase. -->
<!-- M. Def. + 45%, Dark Resistance + 120, STR/INT + 7, Skill Critical Damage + 25%, Atk. Spd./Casting Sp d. + 18%. -->
<!-- When killing another character, there's a 70% chan ce that the PK count will not increase. -->
</option>
<option id="40015" name="gc_opt">
<!-- M. Def. + 50%, Dark Resistance + 130, STR/INT + 8,\n Skill Critical Damage + 30%, Atk. Spd./Casting Sp\nd. + 20%. -->
<!-- When killing another character, there's a 70% chan\nce that the PK count will not increase. -->
<!-- M. Def. + 50%, Dark Resistance + 130, STR/INT + 8, Skill Critical Damage + 30%, Atk. Spd./Casting Sp d. + 20%. -->
<!-- When killing another character, there's a 70% chan ce that the PK count will not increase. -->
</option>
<option id="40016" name="gc_opt">
<!-- Increases P./M. Atk. by 100% for 60 seconds. -->
</option>
<option id="40017" name="gc_opt">
<!-- M. Def. + 60%, Dark Resistance + 120, STR/INT + 7,\n Physical/Mind attack success rate + 25. -->
<!-- M. Def. + 60%, Dark Resistance + 120, STR/INT + 7, Physical/Mind attack success rate + 25. -->
</option>
<option id="40018" name="gc_opt">
<!-- M. Def. + 62%, Dark Resistance + 130, STR/INT + 8,\n Physical/Mind attack success rate + 25, Max HP + \n25%. -->
<!-- M. Def. + 62%, Dark Resistance + 130, STR/INT + 8, Physical/Mind attack success rate + 25, Max HP + 25%. -->
</option>
<option id="40019" name="gc_opt">
<!-- M. Def. + 65%, Dark Resistance + 130, STR/INT + 8,\n Physical/Mind attack success rate + 30, Max HP + \n30%. -->
<!-- When being attacked, there's a chance that the amo\nunt of PvP damage received will be reduced. -->
<!-- M. Def. + 65%, Dark Resistance + 130, STR/INT + 8, Physical/Mind attack success rate + 30, Max HP + 30%. -->
<!-- When being attacked, there's a chance that the amo unt of PvP damage received will be reduced. -->
</option>
<option id="40020" name="gc_opt">
<!-- M. Def. + 70%, Dark Resistance + 140, STR/INT + 9,\n Physical/Mind attack success rate + 35, Max HP + \n34%. -->
<!-- When being attacked, there's a chance that the amo\nunt of PvP damage received will be reduced. -->
<!-- M. Def. + 70%, Dark Resistance + 140, STR/INT + 9, Physical/Mind attack success rate + 35, Max HP + 34%. -->
<!-- When being attacked, there's a chance that the amo unt of PvP damage received will be reduced. -->
</option>
<option id="40021" name="gc_opt">
<!-- M. Def. + 75%, Dark Resistance + 140, STR/INT + 9,\n Physical/Mind attack success rate + 35, Max HP + \n37%. -->
<!-- When being attacked, there's a chance that the amo\nunt of PvP damage received will be reduced. -->
<!-- M. Def. + 75%, Dark Resistance + 140, STR/INT + 9, Physical/Mind attack success rate + 35, Max HP + 37%. -->
<!-- When being attacked, there's a chance that the amo unt of PvP damage received will be reduced. -->
</option>
<option id="40022" name="gc_opt">
<!-- M. Def. + 80%, Dark Resistance + 150, STR/INT + 10\n, Physical/Mind attack success rate + 40, Max HP +\n 40%. -->
<!-- When being attacked, there's a chance that the amo\nunt of PvP damage received will be reduced. -->
<!-- M. Def. + 80%, Dark Resistance + 150, STR/INT + 10 , Physical/Mind attack success rate + 40, Max HP + 40%. -->
<!-- When being attacked, there's a chance that the amo unt of PvP damage received will be reduced. -->
</option>
<option id="40023" name="gc_opt">
<!-- Stuns target for 60 seconds. -->
</option>
<option id="40024" name="gc_opt">
<!-- M. Def. + 50%, Dark Resistance + 110, STR/INT + 6,\n Physical/Mind Resistance + 30, Speed 10. -->
<!-- M. Def. + 50%, Dark Resistance + 110, STR/INT + 6, Physical/Mind Resistance + 30, Speed 10. -->
</option>
<option id="40025" name="gc_opt">
<!-- M. Def. + 52%, Dark Resistance + 120, STR/INT + 7,\n Physical/Mind Resistance + 30, Speed 15, Max CP +\n 50%. -->
<!-- M. Def. + 52%, Dark Resistance + 120, STR/INT + 7, Physical/Mind Resistance + 30, Speed 15, Max CP + 50%. -->
</option>
<option id="40026" name="gc_opt">
<!-- M. Def. + 55%, Dark Resistance + 120, STR/INT + 7,\n Physical/Mind Resistance + 35, Speed 15, Max CP +\n 57%. -->
<!-- M. Def. + 55%, Dark Resistance + 120, STR/INT + 7, Physical/Mind Resistance + 35, Speed 15, Max CP + 57%. -->
<!-- At night, CHA + 10. -->
</option>
<option id="40027" name="gc_opt">
<!-- M. Def. + 60%, Dark Resistance + 130, STR/INT + 8,\n Physical/Mind Resistance + 35, Speed 20, Max CP +\n 68%. -->
<!-- M. Def. + 60%, Dark Resistance + 130, STR/INT + 8, Physical/Mind Resistance + 35, Speed 20, Max CP + 68%. -->
<!-- At night, CHA + 10. -->
</option>
<option id="40028" name="gc_opt">
<!-- M. Def. + 65%, Dark Resistance + 130, STR/INT + 8,\n Physical/Mind Resistance + 40, Speed 20, Max CP +\n 80%. -->
<!-- M. Def. + 65%, Dark Resistance + 130, STR/INT + 8, Physical/Mind Resistance + 40, Speed 20, Max CP + 80%. -->
<!-- At night, CHA + 10. -->
</option>
<option id="40029" name="gc_opt">
<!-- M. Def. + 70%, Dark Resistance + 140, STR/INT + 9,\n Physical/Mind Resistance + 45, Speed 25, Max CP +\n 100%. -->
<!-- M. Def. + 70%, Dark Resistance + 140, STR/INT + 9, Physical/Mind Resistance + 45, Speed 25, Max CP + 100%. -->
<!-- At night, CHA + 10. -->
</option>
<option id="40030" name="gc_opt">
<!-- Creates a space that cancels all ranged attacks an\nd debuffs for 60 seconds. -->
<!-- Creates a space that cancels all ranged attacks an d debuffs for 60 seconds. -->
</option>
<option id="40031" name="gc_opt">
<!-- PvP Damage + 1% when equipping Topaz Lv. 4 or abov\ne -->
<!-- PvP Damage + 1% when equipping Topaz Lv. 4 or abov e -->
<passive_skill id="27804" level="1" />
</option>
<option id="40032" name="gc_opt">
<!-- PvP Damage + 2% when equipping Topaz Lv. 4 or abov\ne -->
<!-- PvP Damage + 2% when equipping Topaz Lv. 4 or abov e -->
<passive_skill id="27804" level="2" />
</option>
<option id="40033" name="gc_opt">
<!-- PvP Damage + 5% when equipping Topaz Lv. 4 or abov\ne -->
<!-- PvP Damage + 5% when equipping Topaz Lv. 4 or abov e -->
<passive_skill id="27804" level="3" />
</option>
<option id="40034" name="gc_opt">
@ -127,39 +127,39 @@
<passive_skill id="27805" level="3" />
</option>
<option id="40037" name="gc_opt">
<!-- M. Atk. + 2% when equipping Sapphire Lv. 4 or abov\ne -->
<!-- M. Atk. + 2% when equipping Sapphire Lv. 4 or abov e -->
<passive_skill id="27806" level="1" />
</option>
<option id="40038" name="gc_opt">
<!-- M. Atk. + 4% when equipping Sapphire Lv. 4 or abov\ne -->
<!-- M. Atk. + 4% when equipping Sapphire Lv. 4 or abov e -->
<passive_skill id="27806" level="2" />
</option>
<option id="40039" name="gc_opt">
<!-- M. Atk. + 7% when equipping Sapphire Lv. 4 or abov\ne -->
<!-- M. Atk. + 7% when equipping Sapphire Lv. 4 or abov e -->
<passive_skill id="27806" level="3" />
</option>
<option id="40040" name="gc_opt">
<!-- Additional PvP Received Damage - 1% when equipping\n Obsidian Lv. 4 or above -->
<!-- Additional PvP Received Damage - 1% when equipping Obsidian Lv. 4 or above -->
<passive_skill id="27807" level="1" />
</option>
<option id="40041" name="gc_opt">
<!-- Additional PvP Received Damage - 2% when equipping\n Obsidian Lv. 4 or above -->
<!-- Additional PvP Received Damage - 2% when equipping Obsidian Lv. 4 or above -->
<passive_skill id="27807" level="2" />
</option>
<option id="40042" name="gc_opt">
<!-- Additional PvP Received Damage - 5% when equipping\n Obsidian Lv. 4 or above -->
<!-- Additional PvP Received Damage - 5% when equipping Obsidian Lv. 4 or above -->
<passive_skill id="27807" level="3" />
</option>
<option id="40043" name="gc_opt">
<!-- Atk. Attribute Bonus + 10 when equipping Opal Lv. \n4 or above -->
<!-- Atk. Attribute Bonus + 10 when equipping Opal Lv. 4 or above -->
<passive_skill id="27808" level="1" />
</option>
<option id="40044" name="gc_opt">
<!-- Atk. Attribute Bonus + 20 when equipping Opal Lv. \n4 or above -->
<!-- Atk. Attribute Bonus + 20 when equipping Opal Lv. 4 or above -->
<passive_skill id="27808" level="2" />
</option>
<option id="40045" name="gc_opt">
<!-- Atk. Attribute Bonus + 50 when equipping Opal Lv. \n4 or above -->
<!-- Atk. Attribute Bonus + 50 when equipping Opal Lv. 4 or above -->
<passive_skill id="27808" level="3" />
</option>
<option id="40046" name="gc_opt">
@ -167,35 +167,35 @@
<passive_skill id="27809" level="1" />
</option>
<option id="40047" name="gc_opt">
<!-- CON + 1, MEN + 1 when equipping Emerald Lv. 4 or a\nbove -->
<!-- CON + 1, MEN + 1 when equipping Emerald Lv. 4 or a bove -->
<passive_skill id="27809" level="2" />
</option>
<option id="40048" name="gc_opt">
<!-- CON + 1, MEN + 1, LUC + 1, CHA + 1 when equipping \nEmerald Lv. 4 or above -->
<!-- CON + 1, MEN + 1, LUC + 1, CHA + 1 when equipping Emerald Lv. 4 or above -->
<passive_skill id="27809" level="3" />
</option>
<option id="40049" name="gc_opt">
<!-- Max MP + 5% when equipping Aquamarine Lv. 4 or abo\nve -->
<!-- Max MP + 5% when equipping Aquamarine Lv. 4 or abo ve -->
<passive_skill id="27810" level="1" />
</option>
<option id="40050" name="gc_opt">
<!-- Max MP + 10% when equipping Aquamarine Lv. 4 or ab\nove -->
<!-- Max MP + 10% when equipping Aquamarine Lv. 4 or ab ove -->
<passive_skill id="27810" level="2" />
</option>
<option id="40051" name="gc_opt">
<!-- Max MP + 20% when equipping Aquamarine Lv. 4 or ab\nove -->
<!-- Max MP + 20% when equipping Aquamarine Lv. 4 or ab ove -->
<passive_skill id="27810" level="3" />
</option>
<option id="40052" name="gc_opt">
<!-- P. Def. + 283 when equipping Diamond Lv. 4 or abov\ne -->
<!-- P. Def. + 283 when equipping Diamond Lv. 4 or abov e -->
<passive_skill id="27811" level="1" />
</option>
<option id="40053" name="gc_opt">
<!-- P. Def. + 567 when equipping Diamond Lv. 4 or abov\ne -->
<!-- P. Def. + 567 when equipping Diamond Lv. 4 or abov e -->
<passive_skill id="27811" level="2" />
</option>
<option id="40054" name="gc_opt">
<!-- P. Def. + 945 when equipping Diamond Lv. 4 or abov\ne -->
<!-- P. Def. + 945 when equipping Diamond Lv. 4 or abov e -->
<passive_skill id="27811" level="3" />
</option>
<option id="40055" name="gc_opt">
@ -211,15 +211,15 @@
<passive_skill id="27812" level="3" />
</option>
<option id="40058" name="gc_opt">
<!-- Additional Received Damage - 1% when equipping Tan\nzanite Lv. 4 or above -->
<!-- Additional Received Damage - 1% when equipping Tan zanite Lv. 4 or above -->
<passive_skill id="27813" level="1" />
</option>
<option id="40059" name="gc_opt">
<!-- Additional Received Damage - 2% when equipping Tan\nzanite Lv. 4 or above -->
<!-- Additional Received Damage - 2% when equipping Tan zanite Lv. 4 or above -->
<passive_skill id="27813" level="2" />
</option>
<option id="40060" name="gc_opt">
<!-- Additional Received Damage - 3% when equipping Tan\nzanite Lv. 4 or above -->
<!-- Additional Received Damage - 3% when equipping Tan zanite Lv. 4 or above -->
<passive_skill id="27813" level="3" />
</option>
<option id="40061" name="gc_opt">
@ -235,39 +235,39 @@
<passive_skill id="27814" level="3" />
</option>
<option id="40064" name="gc_opt">
<!-- Vitality Bonus XP + 1% when equipping Vital Stone \nLv. 4 or above -->
<!-- Vitality Bonus XP + 1% when equipping Vital Stone Lv. 4 or above -->
<passive_skill id="27815" level="1" />
</option>
<option id="40065" name="gc_opt">
<!-- Vitality Bonus XP + 2% when equipping Vital Stone \nLv. 4 or above -->
<!-- Vitality Bonus XP + 2% when equipping Vital Stone Lv. 4 or above -->
<passive_skill id="27815" level="2" />
</option>
<option id="40066" name="gc_opt">
<!-- Vitality Bonus XP + 5% when equipping Vital Stone \nLv. 4 or above -->
<!-- Vitality Bonus XP + 5% when equipping Vital Stone Lv. 4 or above -->
<passive_skill id="27815" level="3" />
</option>
<option id="40067" name="gc_opt">
<!-- P. Skill Power + 1% when equipping Red Cat's Eye L\nv. 4 or above -->
<!-- P. Skill Power + 1% when equipping Red Cat's Eye L v. 4 or above -->
<passive_skill id="27816" level="1" />
</option>
<option id="40068" name="gc_opt">
<!-- P. Skill Power + 2% when equipping Red Cat's Eye L\nv. 4 or above -->
<!-- P. Skill Power + 2% when equipping Red Cat's Eye L v. 4 or above -->
<passive_skill id="27816" level="2" />
</option>
<option id="40069" name="gc_opt">
<!-- P. Skill Power + 5% when equipping Red Cat's Eye L\nv. 4 or above -->
<!-- P. Skill Power + 5% when equipping Red Cat's Eye L v. 4 or above -->
<passive_skill id="27816" level="3" />
</option>
<option id="40070" name="gc_opt">
<!-- M. Skill Power + 1% when equipping Blue Cat's Eye \nLv. 4 or above -->
<!-- M. Skill Power + 1% when equipping Blue Cat's Eye Lv. 4 or above -->
<passive_skill id="27817" level="1" />
</option>
<option id="40071" name="gc_opt">
<!-- M. Skill Power + 2% when equipping Blue Cat's Eye \nLv. 4 or above -->
<!-- M. Skill Power + 2% when equipping Blue Cat's Eye Lv. 4 or above -->
<passive_skill id="27817" level="2" />
</option>
<option id="40072" name="gc_opt">
<!-- M. Skill Power + 5% when equipping Blue Cat's Eye \nLv. 4 or above -->
<!-- M. Skill Power + 5% when equipping Blue Cat's Eye Lv. 4 or above -->
<passive_skill id="27817" level="3" />
</option>
<option id="40073" name="gc_opt">

View File

@ -208,27 +208,27 @@
</effects>
</option>
<option id="40223" name="gc_opt">
<!-- PvP Damage + 1% when equipping Amethyst Lv. 4 or a\nbove -->
<!-- PvP Damage + 1% when equipping Amethyst Lv. 4 or a bove -->
<passive_skill id="27841" level="1" />
</option>
<option id="40224" name="gc_opt">
<!-- PvP Damage + 2% when equipping Amethyst Lv. 4 or a\nbove -->
<!-- PvP Damage + 2% when equipping Amethyst Lv. 4 or a bove -->
<passive_skill id="27841" level="2" />
</option>
<option id="40225" name="gc_opt">
<!-- PvP Damage + 5% when equipping Amethyst Lv. 4 or a\nbove -->
<!-- PvP Damage + 5% when equipping Amethyst Lv. 4 or a bove -->
<passive_skill id="27841" level="3" />
</option>
<option id="40226" name="gc_opt">
<!-- Reflect 1% of Received Damage when equipping Cat's\n Eye Lv. 4 or above -->
<!-- Reflect 1% of Received Damage when equipping Cat's Eye Lv. 4 or above -->
<passive_skill id="27842" level="1" />
</option>
<option id="40227" name="gc_opt">
<!-- Reflect 2% of Received Damage when equipping Cat's\n Eye Lv. 4 or above -->
<!-- Reflect 2% of Received Damage when equipping Cat's Eye Lv. 4 or above -->
<passive_skill id="27842" level="2" />
</option>
<option id="40228" name="gc_opt">
<!-- Reflect 5% of Received Damage when equipping Cat's\n Eye Lv. 4 or above -->
<!-- Reflect 5% of Received Damage when equipping Cat's Eye Lv. 4 or above -->
<passive_skill id="27842" level="3" />
</option>
<option id="40229" name="elmoreden_cloak_opt">

View File

@ -1194,7 +1194,7 @@
<set name="bodypart" val="hairall" />
</item>
<item id="40372" name="Agathion - Three-headed Dragon" additionalName="30-day" type="Armor">
<!-- Can summon Pisces when equipped. <Active Skill>. 1. Agathion Teleport: teleports you to Heine, or town of Aden/Rune/Giran. (Cooldown is 30 min.)\n\n(Passive Skill)\n1. Balanced Power: STR/INT/CON/DEX/WIT/MEN + 1.\n2. Attribute Enchant: Attribute Attck/Resistance + 30. -->
<!-- Can summon Pisces when equipped. <Active Skill>. 1. Agathion Teleport: teleports you to Heine, or town of Aden/Rune/Giran. (Cooldown is 30 min.) (Passive Skill) 1. Balanced Power: STR/INT/CON/DEX/WIT/MEN + 1. 2. Attribute Enchant: Attribute Attck/Resistance + 30. -->
<set name="default_action" val="EQUIP" />
<set name="weight" val="10" />
<set name="time" val="43200" />

View File

@ -388,7 +388,7 @@
</effects>
</skill>
<skill id="17154" toLevel="1" name="Love Potion">
<!-- A strange sensation fogs your brain. Your heart is racing. Your weapon seems to be changing shape. Is that a lady orc? Her muscles are mesmerizing...\nFor 2 min., P. Atk./ M. Atk./ Atk. Spd./ Casting Spd. x 2. Effect disappears upon logout. -->
<!-- A strange sensation fogs your brain. Your heart is racing. Your weapon seems to be changing shape. Is that a lady orc? Her muscles are mesmerizing... For 2 min., P. Atk./ M. Atk./ Atk. Spd./ Casting Spd. x 2. Effect disappears upon logout. -->
<icon>icon.etc_whiteday_herb</icon>
<itemConsumeId>37704</itemConsumeId>
<itemConsumeCount>1</itemConsumeCount>
@ -459,7 +459,7 @@
</effects>
</skill>
<skill id="17156" toLevel="1" name="Decadence">
<!-- A deliciously dark flavor surrounds you.\nFor 2 h., STR +2, INT +2, and Attribute Resistance +20. -->
<!-- A deliciously dark flavor surrounds you. For 2 h., STR +2, INT +2, and Attribute Resistance +20. -->
<icon>icon.etc_whiteday_choco</icon>
<abnormalTime>7200</abnormalTime>
<blockedInOlympiad>true</blockedInOlympiad>
@ -516,7 +516,7 @@
</effects>
</skill>
<skill id="17157" toLevel="1" name="Sugar Rush">
<!-- An exhilarating thrill of sweet energy.\nFor 2 h., STR +2, INT +2, DEX +2, and WIT +2. -->
<!-- An exhilarating thrill of sweet energy. For 2 h., STR +2, INT +2, DEX +2, and WIT +2. -->
<icon>icon.etc_whiteday_candy</icon>
<abnormalTime>7200</abnormalTime>
<blockedInOlympiad>true</blockedInOlympiad>
@ -554,7 +554,7 @@
</effects>
</skill>
<skill id="17158" toLevel="1" name="Forever Alone">
<!-- Activating shield of self-built perfection.\nFor 2 h., STR +2, INT +2, CON +2, and MEN +2. -->
<!-- Activating shield of self-built perfection. For 2 h., STR +2, INT +2, CON +2, and MEN +2. -->
<icon>icon.etc_whiteday_cookie</icon>
<abnormalTime>7200</abnormalTime>
<blockedInOlympiad>true</blockedInOlympiad>

View File

@ -1,7 +1,7 @@
<?xml version="1.0" encoding="UTF-8"?>
<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../xsd/skills.xsd">
<skill id="18700" toLevel="1" name="Freya's Art of Seduction - Barrier">
<!-- For 30 min., Max HP/ MP/ CP +30%, P. Atk. +10%, M. Atk. +20%, P./ M. Def. +30%, Speed +20, Skill MP Consumption -15%.\nAdditionally, Damage Received -10%, All Attributes Defense +100.\n\nBuff remains in place after death. -->
<!-- For 30 min., Max HP/ MP/ CP +30%, P. Atk. +10%, M. Atk. +20%, P./ M. Def. +30%, Speed +20, Skill MP Consumption -15%. Additionally, Damage Received -10%, All Attributes Defense +100. Buff remains in place after death. -->
<icon>icon.bm_freya_rose_red_i00</icon>
<operateType>A2</operateType>
<abnormalLevel>2</abnormalLevel>
@ -95,7 +95,7 @@
</effects>
</skill>
<skill id="18701" toLevel="1" name="Freya's Art of Seduction- Exp">
<!-- For 30 min., Max HP/ MP/ CP +30%, P. Atk. +10%, M. Atk. +20%, P./ M. Def. +30%, Speed +20, Skill MP Consumption -15%.\nAdditionally, XP Gain +30%, Vitality Bonus +12%.\n\nBuff remains in place after death. -->
<!-- For 30 min., Max HP/ MP/ CP +30%, P. Atk. +10%, M. Atk. +20%, P./ M. Def. +30%, Speed +20, Skill MP Consumption -15%. Additionally, XP Gain +30%, Vitality Bonus +12%. Buff remains in place after death. -->
<icon>icon.bm_freya_rose_red_i00</icon>
<operateType>A2</operateType>
<abnormalLevel>2</abnormalLevel>
@ -163,7 +163,7 @@
</effects>
</skill>
<skill id="18702" toLevel="1" name="Pa'agrio's Blessing - Might">
<!-- For 30 min., Max HP/ MP/ CP +10%, P. Atk. +20%, M. Atk. +30%, P./ M. Def. +10%, P. Accuracy +4, M. Accuracy +4, Atk./ Casting Spd. +10%, Speed +10, Attack Attribute +100, Skill MP Consumption -10%.\nAdditionally, Damage +10%, Skill Power +10%.\nBuff remains in place after death. -->
<!-- For 30 min., Max HP/ MP/ CP +10%, P. Atk. +20%, M. Atk. +30%, P./ M. Def. +10%, P. Accuracy +4, M. Accuracy +4, Atk./ Casting Spd. +10%, Speed +10, Attack Attribute +100, Skill MP Consumption -10%. Additionally, Damage +10%, Skill Power +10%. Buff remains in place after death. -->
<icon>icon.nshop_bless_of_paagrio</icon>
<operateType>A2</operateType>
<abnormalLevel>2</abnormalLevel>
@ -289,7 +289,7 @@
</effects>
</skill>
<skill id="18703" toLevel="1" name="Pa'agrio's Blessing - Exp">
<!-- For 30 min., Max HP/ MP/ CP +10%, P. Atk. +20%, M. Atk. +30%, P./ M. Def. +10%, P. Accuracy +4, M. Accuracy +4, Atk./ Casting Spd. +10%, Speed +10, Attack Attribute +100, Skill MP Consumption -10%.\nAdditionally, XP Gain +30%, Vitality Bonus +12%.\nBuff remains in place after death. -->
<!-- For 30 min., Max HP/ MP/ CP +10%, P. Atk. +20%, M. Atk. +30%, P./ M. Def. +10%, P. Accuracy +4, M. Accuracy +4, Atk./ Casting Spd. +10%, Speed +10, Attack Attribute +100, Skill MP Consumption -10%. Additionally, XP Gain +30%, Vitality Bonus +12%. Buff remains in place after death. -->
<icon>icon.nshop_bless_of_paagrio</icon>
<operateType>A2</operateType>
<abnormalLevel>2</abnormalLevel>

View File

@ -79,7 +79,7 @@
<coolTime>500</coolTime>
</skill>
<skill id="28315" toLevel="2" name="Santa Girl's Gift">
<!-- Gift buff that Santa Girl gives. Rewards Santa Girl's Gift Pouch when the buff disappears. XP/ SP +$s1, Acquired XP/ SP during Vitality +$s2, P. Atk./ M. Atk./ P./ M. Def. +$s3. \n<Note> You cannot obtain the item if you are dead or your inventory is full when you receive it. -->
<!-- Gift buff that Santa Girl gives. Rewards Santa Girl's Gift Pouch when the buff disappears. XP/ SP +$s1, Acquired XP/ SP during Vitality +$s2, P. Atk./ M. Atk./ P./ M. Def. +$s3. <Note> You cannot obtain the item if you are dead or your inventory is full when you receive it. -->
<icon>BranchSys.Icon.Br_santa_gift_click_i00</icon>
<operateType>A1</operateType>
<isMagic>4</isMagic>

View File

@ -401,7 +401,7 @@
</effects>
</skill>
<skill id="32530" toLevel="10" name="Red Nosed Rudolph - Stage 1">
<!-- You can receive items after $s1. A total of $s2 stages. Increases all basic stats by $s3, and decreases Vitality consumption speed by $s4.\n<Warning> If you are dead at the time the items are given, you can't receive Red Nosed Rudolph Buff or the items. You also can't receive the items if there is no room in your inventory. -->
<!-- You can receive items after $s1. A total of $s2 stages. Increases all basic stats by $s3, and decreases Vitality consumption speed by $s4. <Warning> If you are dead at the time the items are given, you can't receive Red Nosed Rudolph Buff or the items. You also can't receive the items if there is no room in your inventory. -->
<icon>icon.rudolph_buff</icon>
<operateType>A1</operateType>
<isMagic>4</isMagic>
@ -423,7 +423,7 @@
<effectPoint>100</effectPoint>
</skill>
<skill id="32533" toLevel="24" name="Super Lucky Dog - Stage 1">
<!-- Golden Dog's golden energy decreases your Vitality consumption speed by $s1. You can receive items after $s2. A total of $s3 stages.\n<Warning> If you are dead at the time the items are given, you can't receive Super Lucky Dog Buff or the items. You also can't receive the items if there is no room in your inventory. -->
<!-- Golden Dog's golden energy decreases your Vitality consumption speed by $s1. You can receive items after $s2. A total of $s3 stages. <Warning> If you are dead at the time the items are given, you can't receive Super Lucky Dog Buff or the items. You also can't receive the items if there is no room in your inventory. -->
<icon>icon.christmas_card_box2</icon>
<operateType>A1</operateType>
<isMagic>4</isMagic>

View File

@ -628,7 +628,7 @@
<reuseDelay>3000</reuseDelay>
</skill>
<skill id="32657" toLevel="4" name="Orc's Passion - Stage 1">
<!-- A buff that Orc secretly granted, asking you to find him a partner despite claiming to be proud of being alone. It increases Vitality by $s1 and gives an item after $s2.\n<Note> If you are dead at the time the item is given, you cannot receive the buff and the item. You also can't receive the item if your inventory is full. -->
<!-- A buff that Orc secretly granted, asking you to find him a partner despite claiming to be proud of being alone. It increases Vitality by $s1 and gives an item after $s2. <Note> If you are dead at the time the item is given, you cannot receive the buff and the item. You also can't receive the item if your inventory is full. -->
<icon>icon.love_mark</icon>
<operateType>A1</operateType>
<isMagic>4</isMagic>
@ -655,7 +655,7 @@
<operateType>P</operateType>
</skill>
<skill id="32661" toLevel="10" name="VICTORY - Stage 1">
<!-- Lineage II cheers for Korea.\nVitality +$s1, XP and SP bonus +$s2, and an item reward after 1 h. Stages 1 to 9.\n<Note> If you are dead at the time the item is given, you can't receive the Victory buff and the item. You cannot obtain the item if your inventory is full. -->
<!-- Lineage II cheers for Korea. Vitality +$s1, XP and SP bonus +$s2, and an item reward after 1 h. Stages 1 to 9. <Note> If you are dead at the time the item is given, you can't receive the Victory buff and the item. You cannot obtain the item if your inventory is full. -->
<icon>icon.skill32661</icon>
<operateType>A1</operateType>
<isMagic>4</isMagic>
@ -669,7 +669,7 @@
<reuseDelay>5000</reuseDelay>
</skill>
<skill id="32663" toLevel="10" name="KOREA - Stage 1">
<!-- Lineage II cheers for Korea.\nVitality +$s1, XP and SP bonus +$s2, and an item reward after 1 h. Stages 1 to 9.\n<Note> If you are dead at the time the item is given, you can't receive the Korea buff and the item. You cannot obtain the item if your inventory is full. -->
<!-- Lineage II cheers for Korea. Vitality +$s1, XP and SP bonus +$s2, and an item reward after 1 h. Stages 1 to 9. <Note> If you are dead at the time the item is given, you can't receive the Korea buff and the item. You cannot obtain the item if your inventory is full. -->
<icon>icon.skill32663</icon>
<operateType>A1</operateType>
<isMagic>4</isMagic>

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@ -1167,19 +1167,19 @@
<operateType>P</operateType>
</skill>
<skill id="32748" toLevel="1" name="Sword's Melody 1">
<!-- Boom boom boom... Rhythmical beats spread throughout the battlefield. The combat song flows through your blood.\nFor 2 h., XP and SP gain +5% -->
<!-- Boom boom boom... Rhythmical beats spread throughout the battlefield. The combat song flows through your blood. For 2 h., XP and SP gain +5% -->
<icon>icon.skill_sing</icon>
<operateType>A1</operateType>
<isMagic>4</isMagic>
</skill>
<skill id="32749" toLevel="1" name="Sword's Melody 2">
<!-- Boom boom boom... Rhythmical beats spread throughout the battlefield. The combat song flows through your blood.\nFor 2 h., Acquired XP/ SP +30%, P. Atk./ M. Atk./ P. Def/ M. Def/ Max HP&MP +5% -->
<!-- Boom boom boom... Rhythmical beats spread throughout the battlefield. The combat song flows through your blood. For 2 h., Acquired XP/ SP +30%, P. Atk./ M. Atk./ P. Def/ M. Def/ Max HP&MP +5% -->
<icon>icon.skill_sing</icon>
<operateType>A1</operateType>
<isMagic>4</isMagic>
</skill>
<skill id="32750" toLevel="1" name="Sword's Melody 3">
<!-- Boom boom boom... Rhythmical beats spread throughout the battlefield. The combat song flows through your blood.\nFor 2 h., Acquired XP/ SP +30%, P. Atk./ M. Atk./ P. Def/ M. Def/ Max HP&MP +10% -->
<!-- Boom boom boom... Rhythmical beats spread throughout the battlefield. The combat song flows through your blood. For 2 h., Acquired XP/ SP +30%, P. Atk./ M. Atk./ P. Def/ M. Def/ Max HP&MP +10% -->
<icon>icon.skill_sing</icon>
<operateType>A1</operateType>
<isMagic>4</isMagic>

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@ -852,7 +852,7 @@
<operateType>P</operateType>
</skill>
<skill id="39374" toLevel="2" name="Transformation Skill">
<!-- Transforms you into a Snow Man, Scarecrow Jack, Tin Golem, Tow, Lure Tow, Heavy Tow, Warm Tow, White Dog, Pink Dog, or Golden Dog for $s1.\n<Alt +left click> to delete the buff. -->
<!-- Transforms you into a Snow Man, Scarecrow Jack, Tin Golem, Tow, Lure Tow, Heavy Tow, Warm Tow, White Dog, Pink Dog, or Golden Dog for $s1. <Alt +left click> to delete the buff. -->
<icon>icon.skill11540</icon>
<operateType>A1</operateType>
<isMagic>1</isMagic> <!-- Magic Skill -->

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@ -131,7 +131,7 @@
<passive_skill id="35105" level="4" />
</option>
<option id="33239" name="gc_opt">
<!-- STR + 5, Attack Attribute + 50, Vitality Status XP\n/SP + 10% -->
<!-- STR + 5, Attack Attribute + 50, Vitality Status XP /SP + 10% -->
<passive_skill id="35105" level="5" />
</option>
<option id="33240" name="gc_opt">
@ -151,7 +151,7 @@
<passive_skill id="35106" level="4" />
</option>
<option id="33244" name="gc_opt">
<!-- P. Atk. 7%, P. Critical Rate + 50, XP/SP Acquired \n+ 10% -->
<!-- P. Atk. 7%, P. Critical Rate + 50, XP/SP Acquired + 10% -->
<passive_skill id="35106" level="5" />
</option>
<option id="33245" name="gc_opt">
@ -163,15 +163,15 @@
<passive_skill id="35107" level="2" />
</option>
<option id="33247" name="gc_opt">
<!-- P./M. Skill Critical Damage 5%, P. Skill Power + 1\n% -->
<!-- P./M. Skill Critical Damage 5%, P. Skill Power + 1 % -->
<passive_skill id="35107" level="3" />
</option>
<option id="33248" name="gc_opt">
<!-- P./M. Skill Critical Damage 7%, P. Skill Power + 3\n% -->
<!-- P./M. Skill Critical Damage 7%, P. Skill Power + 3 % -->
<passive_skill id="35107" level="4" />
</option>
<option id="33249" name="gc_opt">
<!-- P./M. Skill Critical Damage 10%, P. Skill Power 5%\n, Max HP/MP/CP + 5% -->
<!-- P./M. Skill Critical Damage 10%, P. Skill Power 5% , Max HP/MP/CP + 5% -->
<passive_skill id="35107" level="5" />
</option>
<option id="33250" name="gc_opt">
@ -191,7 +191,7 @@
<passive_skill id="35109" level="4" />
</option>
<option id="33254" name="gc_opt">
<!-- INT + 5, Attack Attribute 50, Vitality Status XP/S\nP + 10% -->
<!-- INT + 5, Attack Attribute 50, Vitality Status XP/S P + 10% -->
<passive_skill id="35109" level="5" />
</option>
<option id="33255" name="gc_opt">
@ -211,7 +211,7 @@
<passive_skill id="35110" level="4" />
</option>
<option id="33259" name="gc_opt">
<!-- M. Atk. + 14%, M. Critical Rate 50, XP/SP Acquired\n + 10% -->
<!-- M. Atk. + 14%, M. Critical Rate 50, XP/SP Acquired + 10% -->
<passive_skill id="35110" level="5" />
</option>
<option id="33260" name="gc_opt">
@ -231,7 +231,7 @@
<passive_skill id="35111" level="4" />
</option>
<option id="33264" name="gc_opt">
<!-- M. Critical Damage 10%, M. Skill Power 5%, Max HP/\nMP/CP + 5% -->
<!-- M. Critical Damage 10%, M. Skill Power 5%, Max HP/ MP/CP + 5% -->
<passive_skill id="35111" level="5" />
</option>
<option id="33265" name="gc_opt">
@ -251,7 +251,7 @@
<passive_skill id="35113" level="4" />
</option>
<option id="33269" name="gc_opt">
<!-- CON/MEN + 5, All Defense Attribute + 50, Vitality \nStatus XP/SP + 10% -->
<!-- CON/MEN + 5, All Defense Attribute + 50, Vitality Status XP/SP + 10% -->
<passive_skill id="35113" level="5" />
</option>
<option id="33270" name="gc_opt">
@ -271,7 +271,7 @@
<passive_skill id="35114" level="4" />
</option>
<option id="33274" name="gc_opt">
<!-- P. Def./M. Def. + 7%, Debuff Resistance 5%, XP/SP \nAcquired + 10% -->
<!-- P. Def./M. Def. + 7%, Debuff Resistance 5%, XP/SP Acquired + 10% -->
<passive_skill id="35114" level="5" />
</option>
<option id="33275" name="gc_opt">
@ -283,15 +283,15 @@
<passive_skill id="35115" level="2" />
</option>
<option id="33277" name="gc_opt">
<!-- Received Critical Damage - 7%, Received Damage - 3\n% -->
<!-- Received Critical Damage - 7%, Received Damage - 3 % -->
<passive_skill id="35115" level="3" />
</option>
<option id="33278" name="gc_opt">
<!-- Received Critical Damage - 10%, Received Damage - \n7% -->
<!-- Received Critical Damage - 10%, Received Damage - 7% -->
<passive_skill id="35115" level="4" />
</option>
<option id="33279" name="gc_opt">
<!-- Received Critical Damage - 15%, Received Damage - \n10%, Max HP/MP/CP + 5% -->
<!-- Received Critical Damage - 15%, Received Damage - 10%, Max HP/MP/CP + 5% -->
<passive_skill id="35115" level="5" />
</option>
<option id="33280" name="gc_opt">
@ -299,11 +299,11 @@
<passive_skill id="35104" level="1" />
</option>
<option id="33281" name="gc_opt">
<!-- LUC/CHA + 1, STR + 5, Attack Attribute + 50, Vital\nity Status XP/SP + 10% -->
<!-- LUC/CHA + 1, STR + 5, Attack Attribute + 50, Vital ity Status XP/SP + 10% -->
<passive_skill id="35104" level="2" />
</option>
<option id="33282" name="gc_opt">
<!-- XP/SP + 10%, Vitality Status XP/SP + 10%, P. Atk.\n + 7%, P. Critical Rate + 50, LUC/CHA + 1, STR + 5\n, Attack Attribute + 50 -->
<!-- XP/SP + 10%, Vitality Status XP/SP + 10%, P. Atk. + 7%, P. Critical Rate + 50, LUC/CHA + 1, STR + 5 , Attack Attribute + 50 -->
<passive_skill id="35104" level="3" />
</option>
<option id="33283" name="gc_opt">
@ -311,11 +311,11 @@
<passive_skill id="35108" level="1" />
</option>
<option id="33284" name="gc_opt">
<!-- LUC/CHA + 1, INT + 5, Attack Attribute + 50, Vital\nity Status XP/SP + 10% -->
<!-- LUC/CHA + 1, INT + 5, Attack Attribute + 50, Vital ity Status XP/SP + 10% -->
<passive_skill id="35108" level="2" />
</option>
<option id="33285" name="gc_opt">
<!-- XP/SP 10%, Vitality Status XP/SP +10%, M. Atk. + 1\n4%, M. Critical Rate + 50, LUC/CHA + 1, INT + 5, A\nttack Attribute + 50 -->
<!-- XP/SP 10%, Vitality Status XP/SP +10%, M. Atk. + 1 4%, M. Critical Rate + 50, LUC/CHA + 1, INT + 5, A ttack Attribute + 50 -->
<passive_skill id="35108" level="3" />
</option>
<option id="33286" name="gc_opt">
@ -323,11 +323,11 @@
<passive_skill id="35112" level="1" />
</option>
<option id="33287" name="gc_opt">
<!-- LUC/CHA + 1, CON/MEN + 5, All Defense Attribute + \n50, Vitality Status XP/SP + 10% -->
<!-- LUC/CHA + 1, CON/MEN + 5, All Defense Attribute + 50, Vitality Status XP/SP + 10% -->
<passive_skill id="35112" level="2" />
</option>
<option id="33288" name="gc_opt">
<!-- XP/SP 10%, Vitality Status XP/SP + 10%, P. Def./M.\n Def. + 7%, All Debuff Resistance + 5%, LUC/CHA + \n1, CON/MEN + 5, All Defense Attribute + 50 -->
<!-- XP/SP 10%, Vitality Status XP/SP + 10%, P. Def./M. Def. + 7%, All Debuff Resistance + 5%, LUC/CHA + 1, CON/MEN + 5, All Defense Attribute + 50 -->
<passive_skill id="35112" level="3" />
</option>
</list>

View File

@ -1194,7 +1194,7 @@
<set name="bodypart" val="hairall" />
</item>
<item id="40372" name="Agathion - Three-headed Dragon" additionalName="30-day" type="Armor">
<!-- Can summon Pisces when equipped. <Active Skill>. 1. Agathion Teleport: teleports you to Heine, or town of Aden/Rune/Giran. (Cooldown is 30 min.)\n\n(Passive Skill)\n1. Balanced Power: STR/INT/CON/DEX/WIT/MEN + 1.\n2. Attribute Enchant: Attribute Attck/Resistance + 30. -->
<!-- Can summon Pisces when equipped. <Active Skill>. 1. Agathion Teleport: teleports you to Heine, or town of Aden/Rune/Giran. (Cooldown is 30 min.) (Passive Skill) 1. Balanced Power: STR/INT/CON/DEX/WIT/MEN + 1. 2. Attribute Enchant: Attribute Attck/Resistance + 30. -->
<set name="default_action" val="EQUIP" />
<set name="weight" val="10" />
<set name="time" val="43200" />

View File

@ -455,7 +455,7 @@
<set name="is_stackable" val="true" />
</item>
<item id="80835" name="Kaliel's Bracelet" type="Armor">
<!-- Kaliel's Bracelet\nActivates 5 talisman slots when equipped\n\n<Upgrade Condition>\nCan be upgraded to Kaliel's Greater Bracelet when enchanted to +5. -->
<!-- Kaliel's Bracelet Activates 5 talisman slots when equipped <Upgrade Condition> Can be upgraded to Kaliel's Greater Bracelet when enchanted to +5. -->
<set name="default_action" val="EQUIP" />
<set name="weight" val="150" />
<set name="is_sellable" val="false" />
@ -477,7 +477,7 @@
</skills>
</item>
<item id="80836" name="Kaliel's Greater Bracelet" type="Armor">
<!-- Kaliel's Greater Bracelet\nActivates 6 talisman slots when equipped.\n\n<Upgrade Condition>\nCan be upgraded to Kaliel's Top-grade Bracelet when enchanted to +5. -->
<!-- Kaliel's Greater Bracelet Activates 6 talisman slots when equipped. <Upgrade Condition> Can be upgraded to Kaliel's Top-grade Bracelet when enchanted to +5. -->
<set name="default_action" val="EQUIP" />
<set name="weight" val="150" />
<set name="is_sellable" val="false" />
@ -496,7 +496,7 @@
</skills>
</item>
<item id="80837" name="Kaliel's Top-grade Bracelet" type="Armor">
<!-- Kaliel's Top-grade Bracelet\nActivates 6 talisman slots when equipped. -->
<!-- Kaliel's Top-grade Bracelet Activates 6 talisman slots when equipped. -->
<set name="default_action" val="EQUIP" />
<set name="weight" val="150" />
<set name="is_sellable" val="false" />

View File

@ -1194,7 +1194,7 @@
<set name="bodypart" val="hairall" />
</item>
<item id="40372" name="Agathion - Three-headed Dragon" additionalName="30-day" type="Armor">
<!-- Can summon Pisces when equipped. <Active Skill>. 1. Agathion Teleport: teleports you to Heine, or town of Aden/Rune/Giran. (Cooldown is 30 min.)\n\n(Passive Skill)\n1. Balanced Power: STR/INT/CON/DEX/WIT/MEN + 1.\n2. Attribute Enchant: Attribute Attck/Resistance + 30. -->
<!-- Can summon Pisces when equipped. <Active Skill>. 1. Agathion Teleport: teleports you to Heine, or town of Aden/Rune/Giran. (Cooldown is 30 min.) (Passive Skill) 1. Balanced Power: STR/INT/CON/DEX/WIT/MEN + 1. 2. Attribute Enchant: Attribute Attck/Resistance + 30. -->
<set name="default_action" val="EQUIP" />
<set name="weight" val="10" />
<set name="time" val="43200" />

View File

@ -833,7 +833,7 @@
<set name="is_stackable" val="true" />
</item>
<item id="29876" name="Valentine's Day Gift Box" additionalName="Event" type="EtcItem">
<!-- Violet's gift for Valentine's Day. Carefully and neatly wrapped.\nDouble-click to obtain one of the following items: Bloody Weapon Enhancement Stone, Blessed Valakas' Necklace, Blessed Antharas' Earring, Lindvior's Earring, +8 Fallen Angel's Ring Pack, +8 Angel Necklace/ Earring/ Ring Pack, Alice's Costume Appearance Stone, Forgotten Spellbook Chapter 1, Jewel Energy, various supplies. -->
<!-- Violet's gift for Valentine's Day. Carefully and neatly wrapped. Double-click to obtain one of the following items: Bloody Weapon Enhancement Stone, Blessed Valakas' Necklace, Blessed Antharas' Earring, Lindvior's Earring, +8 Fallen Angel's Ring Pack, +8 Angel Necklace/ Earring/ Ring Pack, Alice's Costume Appearance Stone, Forgotten Spellbook Chapter 1, Jewel Energy, various supplies. -->
<set name="icon" val="icon.ev_2018_xmas_box" />
<set name="default_action" val="PEEL" />
<set name="immediate_effect" val="true" />

View File

@ -108,7 +108,7 @@
<set name="is_sellable" val="false" />
</item>
<item id="29908" name="Sealed Bloodthirsty Zariche Weapon Pack" type="EtcItem">
<!-- A pack in which the madness of the Demonic Sword Zariche is sealed.\nDouble-click to obtain a Bloodthirsty Zariche weapon. -->
<!-- A pack in which the madness of the Demonic Sword Zariche is sealed. Double-click to obtain a Bloodthirsty Zariche weapon. -->
<set name="icon" val="icon.zariche_box" />
<set name="default_action" val="CAPSULE" />
<set name="immediate_effect" val="true" />
@ -136,7 +136,7 @@
</capsuled_items>
</item>
<item id="29909" name="Sealed Bloodstained Zariche Weapon Pack" type="EtcItem">
<!-- A pack in which the madness of the Demonic Sword Zariche is sealed.\nDouble-click to obtain a Bloodstained Zariche weapon. -->
<!-- A pack in which the madness of the Demonic Sword Zariche is sealed. Double-click to obtain a Bloodstained Zariche weapon. -->
<set name="icon" val="icon.zariche_box" />
<set name="default_action" val="CAPSULE" />
<set name="immediate_effect" val="true" />
@ -191,7 +191,7 @@
<set name="is_stackable" val="true" />
</item>
<item id="29913" name="Sealed Bloodthirsty Akamanah Weapon Pack" type="EtcItem">
<!-- A chest in which the madness of the Blood Sword Akamanah is sealed.\nDouble-click to obtain a Bloodthirsty Akamanah weapon. -->
<!-- A chest in which the madness of the Blood Sword Akamanah is sealed. Double-click to obtain a Bloodthirsty Akamanah weapon. -->
<set name="icon" val="icon.aka_manaf_box" />
<set name="default_action" val="CAPSULE" />
<set name="immediate_effect" val="true" />
@ -219,7 +219,7 @@
</capsuled_items>
</item>
<item id="29914" name="Sealed Bloodstained Akamanah Weapon Pack" type="EtcItem">
<!-- A chest in which the madness of the Blood Sword Akamanah is sealed.\nDouble-click to obtain a Bloodstained Akamanah weapon. -->
<!-- A chest in which the madness of the Blood Sword Akamanah is sealed. Double-click to obtain a Bloodstained Akamanah weapon. -->
<set name="icon" val="icon.aka_manaf_box" />
<set name="default_action" val="CAPSULE" />
<set name="immediate_effect" val="true" />

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@ -1194,7 +1194,7 @@
<set name="bodypart" val="hairall" />
</item>
<item id="40372" name="Agathion - Three-headed Dragon" additionalName="30-day" type="Armor">
<!-- Can summon Pisces when equipped. <Active Skill>. 1. Agathion Teleport: teleports you to Heine, or town of Aden/Rune/Giran. (Cooldown is 30 min.)\n\n(Passive Skill)\n1. Balanced Power: STR/INT/CON/DEX/WIT/MEN + 1.\n2. Attribute Enchant: Attribute Attck/Resistance + 30. -->
<!-- Can summon Pisces when equipped. <Active Skill>. 1. Agathion Teleport: teleports you to Heine, or town of Aden/Rune/Giran. (Cooldown is 30 min.) (Passive Skill) 1. Balanced Power: STR/INT/CON/DEX/WIT/MEN + 1. 2. Attribute Enchant: Attribute Attck/Resistance + 30. -->
<set name="default_action" val="EQUIP" />
<set name="weight" val="10" />
<set name="time" val="43200" />

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@ -69,7 +69,7 @@
</skills>
</item>
<item id="80805" name="17th Anniversary Cake" additionalName="Event" type="EtcItem">
<!-- Special cake prepared for the 17th anniversary festivities.\nRecovers 1 of the 4 Vitality bars.\nCannot be used in the Olympiad. -->
<!-- Special cake prepared for the 17th anniversary festivities. Recovers 1 of the 4 Vitality bars. Cannot be used in the Olympiad. -->
<set name="icon" val="icon.bm_freya_potion" />
<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
<set name="material" val="LIQUID" />

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@ -681,7 +681,7 @@
</capsuled_items>
</item>
<item id="81747" name="Royal Honey Dark Beer" type="EtcItem">
<!-- For 30 min. all basic stats +3, Vitality bonus +50%, P./ M. Def. +15%.\n\nThe effect remains after death. Cooldown: 5 min.\nCannot be used in the Olympiad. -->
<!-- For 30 min. all basic stats +3, Vitality bonus +50%, P./ M. Def. +15%. The effect remains after death. Cooldown: 5 min. Cannot be used in the Olympiad. -->
<set name="icon" val="icon.bm_royal_black_beer" />
<set name="default_action" val="SKILL_REDUCE" />
<set name="immediate_effect" val="true" />
@ -722,7 +722,7 @@
<set name="handler" val="Recipes" />
</item>
<item id="81750" name="First Time Lv. 120 Gift" additionalName="Dan from the Sieghardt server" type="EtcItem">
<!-- Dan from the Sieghardt server was the first player in the history of Lineage 2 to reach Lv. 120.\nTo commemorate this event every player is awarded a special gift.\nDouble-click to receive a large amount of supplies. -->
<!-- Dan from the Sieghardt server was the first player in the history of Lineage 2 to reach Lv. 120. To commemorate this event every player is awarded a special gift. Double-click to receive a large amount of supplies. -->
<set name="icon" val="icon.etc_exchange_box_i00" />
<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
<set name="material" val="PAPER" />
@ -779,7 +779,7 @@
<set name="is_sellable" val="false" />
</item>
<item id="81754" name="Aden Unity Support Box" additionalName="Lv. 1" type="EtcItem">
<!-- A gift box prepared by Anhel to unite Aden warriors.\nDouble-click to receive a large amount of supplies. -->
<!-- A gift box prepared by Anhel to unite Aden warriors. Double-click to receive a large amount of supplies. -->
<set name="icon" val="icon.ev_2018_xmas_box" />
<set name="default_action" val="PEEL" />
<set name="immediate_effect" val="true" />
@ -789,7 +789,7 @@
<set name="is_sellable" val="false" />
</item>
<item id="81755" name="Aden Unity Support Box" additionalName="Lv. 2" type="EtcItem">
<!-- A gift box prepared by Anhel to unite Aden warriors.\nDouble-click to receive a large amount of supplies. -->
<!-- A gift box prepared by Anhel to unite Aden warriors. Double-click to receive a large amount of supplies. -->
<set name="icon" val="icon.ev_2018_xmas_box" />
<set name="default_action" val="PEEL" />
<set name="immediate_effect" val="true" />
@ -799,7 +799,7 @@
<set name="is_sellable" val="false" />
</item>
<item id="81756" name="Aden Unity Support Box" additionalName="Lv. 3" type="EtcItem">
<!-- A gift box prepared by Anhel to unite Aden warriors.\nDouble-click to receive a Krishna Weapon or Leviathan Armor with a certain chance as well as a large amount of supplies. -->
<!-- A gift box prepared by Anhel to unite Aden warriors. Double-click to receive a Krishna Weapon or Leviathan Armor with a certain chance as well as a large amount of supplies. -->
<set name="icon" val="icon.ev_2018_xmas_box" />
<set name="default_action" val="PEEL" />
<set name="immediate_effect" val="true" />
@ -852,7 +852,7 @@
</capsuled_items>
</item>
<item id="81759" name="Glowing Royal Dragon's Attribute Potion" additionalName="EXP" type="EtcItem">
<!-- When used, Attribute Attack +100, Attribute Resistance +100, acquired XP/ SP +50% for 30 min.\n\nThe effect remains after death. Cooldown: 5 min.\nCannot be used in the Olympiad. -->
<!-- When used, Attribute Attack +100, Attribute Resistance +100, acquired XP/ SP +50% for 30 min. The effect remains after death. Cooldown: 5 min. Cannot be used in the Olympiad. -->
<set name="icon" val="icon.bm_dragon_posion_special" />
<set name="default_action" val="SKILL_REDUCE" />
<set name="immediate_effect" val="true" />
@ -870,7 +870,7 @@
</skills>
</item>
<item id="81760" name="Enhanced Talisman of Protection Lv. 1" type="Armor">
<!-- Applies the following effects.\nP. Def. +5000, M. Def. +3250, Attribute Resistance +160.\n\nEffects of two identical talismans do not stack, the higher-level talisman takes precedence.\n\n<Enchanting>\nUse Shining Energy of Protection. -->
<!-- Applies the following effects. P. Def. +5000, M. Def. +3250, Attribute Resistance +160. Effects of two identical talismans do not stack, the higher-level talisman takes precedence. <Enchanting> Use Shining Energy of Protection. -->
<set name="icon" val="icon.bm_defend_talisman_upgrade" />
<set name="default_action" val="EQUIP" />
<set name="bodypart" val="deco1" />
@ -883,7 +883,7 @@
</skills>
</item>
<item id="81761" name="Enhanced Talisman of Protection Lv. 2" type="Armor">
<!-- Applies the following effects.\nP. Def. +5960, M. Def. +3874, Attribute Resistance +170.\nReceived. M. damage -5%.\n\nEffects of two identical talismans do not stack, the higher-level talisman takes precedence.\n\n<Enchanting>\nUse Shining Energy of Protection. -->
<!-- Applies the following effects. P. Def. +5960, M. Def. +3874, Attribute Resistance +170. Received. M. damage -5%. Effects of two identical talismans do not stack, the higher-level talisman takes precedence. <Enchanting> Use Shining Energy of Protection. -->
<set name="icon" val="icon.bm_defend_talisman_upgrade" />
<set name="default_action" val="EQUIP" />
<set name="bodypart" val="deco1" />
@ -896,7 +896,7 @@
</skills>
</item>
<item id="81762" name="Enhanced Talisman of Protection Lv. 3" type="Armor">
<!-- Applies the following effects.\nP. Def. +6920, M. Def. +4498, Attribute Resistance +180.\nReceived. M. damage -5%.\nDagger Resistance +5%.\n\nEffects of two identical talismans do not stack, the higher-level talisman takes precedence.\n\n<Enchanting>\nUse Shining Energy of Protection. -->
<!-- Applies the following effects. P. Def. +6920, M. Def. +4498, Attribute Resistance +180. Received. M. damage -5%. Dagger Resistance +5%. Effects of two identical talismans do not stack, the higher-level talisman takes precedence. <Enchanting> Use Shining Energy of Protection. -->
<set name="icon" val="icon.bm_defend_talisman_upgrade" />
<set name="default_action" val="EQUIP" />
<set name="bodypart" val="deco1" />
@ -909,7 +909,7 @@
</skills>
</item>
<item id="81763" name="Enhanced Talisman of Protection Lv. 4" type="Armor">
<!-- Applies the following effects.\nP. Def. +7880, M. Def. +5122, Attribute Resistance +190.\nReceived. M. damage -5%.\nDagger/ Bow/ Crossbow Resistance +5%.\n\nEffects of two identical talismans do not stack, the higher-level talisman takes precedence.\n\n<Enchanting>\nUse Shining Energy of Protection. -->
<!-- Applies the following effects. P. Def. +7880, M. Def. +5122, Attribute Resistance +190. Received. M. damage -5%. Dagger/ Bow/ Crossbow Resistance +5%. Effects of two identical talismans do not stack, the higher-level talisman takes precedence. <Enchanting> Use Shining Energy of Protection. -->
<set name="icon" val="icon.bm_defend_talisman_upgrade" />
<set name="default_action" val="EQUIP" />
<set name="bodypart" val="deco1" />
@ -922,7 +922,7 @@
</skills>
</item>
<item id="81764" name="Enhanced Talisman of Protection Lv. 5" type="Armor">
<!-- Applies the following effects.\nP. Def. +8840, M. Def. +5746, Attribute Resistance +200.\nReceived. M. damage -5%.\nDagger/ Sword/ Spear/ Fists/ Bow/ Crossbow Resistance +5%.\n\nEffects of two identical talismans do not stack, the higher-level talisman takes precedence.\n\n<Enchanting>\nUse Shining Energy of Protection. -->
<!-- Applies the following effects. P. Def. +8840, M. Def. +5746, Attribute Resistance +200. Received. M. damage -5%. Dagger/ Sword/ Spear/ Fists/ Bow/ Crossbow Resistance +5%. Effects of two identical talismans do not stack, the higher-level talisman takes precedence. <Enchanting> Use Shining Energy of Protection. -->
<set name="icon" val="icon.bm_defend_talisman_upgrade" />
<set name="default_action" val="EQUIP" />
<set name="bodypart" val="deco1" />
@ -935,7 +935,7 @@
</skills>
</item>
<item id="81765" name="Enhanced Talisman of Protection Lv. 6" type="Armor">
<!-- Applies the following effects.\nP. Def. +9992, M. Def. +6495, Attribute Resistance +220.\nReceived. M. damage -5%.\nDagger/ Sword/ Spear/ Fists/ Bow/ Crossbow Resistance +5%.\nReceived Critical Rate from standard attacks -10%.\n\nEffects of two identical talismans do not stack, the higher-level talisman takes precedence.\n\n<Enchanting>\nUse Shining Energy of Protection. -->
<!-- Applies the following effects. P. Def. +9992, M. Def. +6495, Attribute Resistance +220. Received. M. damage -5%. Dagger/ Sword/ Spear/ Fists/ Bow/ Crossbow Resistance +5%. Received Critical Rate from standard attacks -10%. Effects of two identical talismans do not stack, the higher-level talisman takes precedence. <Enchanting> Use Shining Energy of Protection. -->
<set name="icon" val="icon.bm_defend_talisman_upgrade" />
<set name="default_action" val="EQUIP" />
<set name="bodypart" val="deco1" />
@ -948,7 +948,7 @@
</skills>
</item>
<item id="81766" name="Enhanced Talisman of Protection Lv. 7" type="Armor">
<!-- Applies the following effects.\nP. Def. +11,144, M. Def. +7244, Attribute Resistance +240.\nReceived. M. damage -5%.\nDagger/ Sword/ Spear/ Fists/ Bow/ Crossbow Resistance +5%.\nReceived Critical Rate from standard attacks -10%, Received P./ M. Skill Critical Rate -10%.\n\nEffects of two identical talismans do not stack, the higher-level talisman takes precedence.\n\n<Enchanting>\nUse Shining Energy of Protection. -->
<!-- Applies the following effects. P. Def. +11,144, M. Def. +7244, Attribute Resistance +240. Received. M. damage -5%. Dagger/ Sword/ Spear/ Fists/ Bow/ Crossbow Resistance +5%. Received Critical Rate from standard attacks -10%, Received P./ M. Skill Critical Rate -10%. Effects of two identical talismans do not stack, the higher-level talisman takes precedence. <Enchanting> Use Shining Energy of Protection. -->
<set name="icon" val="icon.bm_defend_talisman_upgrade" />
<set name="default_action" val="EQUIP" />
<set name="bodypart" val="deco1" />
@ -961,7 +961,7 @@
</skills>
</item>
<item id="81767" name="Enhanced Talisman of Protection Lv. 8" type="Armor">
<!-- Applies the following effects.\nP. Def. +12,296, M. Def. +7993, Attribute Resistance +260.\nReceived. M. damage -5%.\nDagger/ Sword/ Spear/ Fists/ Bow/ Crossbow Resistance +5%.\nReceived Critical Rate from standard attacks -10%, Received P./ M. Skill Critical Rate -10%.\nReceived Critical Damage from standard attacks -10%.\n\nEffects of two identical talismans do not stack, the higher-level talisman takes precedence.\n\n<Enchanting>\nUse Shining Energy of Protection. -->
<!-- Applies the following effects. P. Def. +12,296, M. Def. +7993, Attribute Resistance +260. Received. M. damage -5%. Dagger/ Sword/ Spear/ Fists/ Bow/ Crossbow Resistance +5%. Received Critical Rate from standard attacks -10%, Received P./ M. Skill Critical Rate -10%. Received Critical Damage from standard attacks -10%. Effects of two identical talismans do not stack, the higher-level talisman takes precedence. <Enchanting> Use Shining Energy of Protection. -->
<set name="icon" val="icon.bm_defend_talisman_upgrade" />
<set name="default_action" val="EQUIP" />
<set name="bodypart" val="deco1" />
@ -974,7 +974,7 @@
</skills>
</item>
<item id="81768" name="Enhanced Talisman of Protection Lv. 9" type="Armor">
<!-- Applies the following effects.\nP. Def. +13,448, M. Def. +8742, Attribute Resistance +280.\nReceived. M. damage -5%.\nDagger/ Sword/ Spear/ Fists/ Bow/ Crossbow Resistance +5%.\nReceived Critical Rate from standard attacks -10%, Received P./ M. Skill Critical Rate -10%.\nReceived Critical Damage from standard attacks and P./ M. skills -10%.\n\nEffects of two identical talismans do not stack, the higher-level talisman takes precedence.\n\n<Enchanting>\nUse Shining Energy of Protection. -->
<!-- Applies the following effects. P. Def. +13,448, M. Def. +8742, Attribute Resistance +280. Received. M. damage -5%. Dagger/ Sword/ Spear/ Fists/ Bow/ Crossbow Resistance +5%. Received Critical Rate from standard attacks -10%, Received P./ M. Skill Critical Rate -10%. Received Critical Damage from standard attacks and P./ M. skills -10%. Effects of two identical talismans do not stack, the higher-level talisman takes precedence. <Enchanting> Use Shining Energy of Protection. -->
<set name="icon" val="icon.bm_defend_talisman_upgrade" />
<set name="default_action" val="EQUIP" />
<set name="bodypart" val="deco1" />
@ -987,7 +987,7 @@
</skills>
</item>
<item id="81769" name="Enhanced Talisman of Protection Lv. 10" type="Armor">
<!-- Applies the following effects.\nP. Def. +14,600, M. Def. +9491, Attribute Resistance +300.\nReceived. M. damage -7%.\nDagger/ Sword/ Spear/ Fists/ Bow/ Crossbow Resistance +7%.\nReceived Critical Rate from standard attacks -15%, Received P./ M. Skill Critical Rate -15%.\nReceived Critical Damage from standard attacks and P./ M. skills -15%.\n\nEffects of two identical talismans do not stack, the higher-level talisman takes precedence. -->
<!-- Applies the following effects. P. Def. +14,600, M. Def. +9491, Attribute Resistance +300. Received. M. damage -7%. Dagger/ Sword/ Spear/ Fists/ Bow/ Crossbow Resistance +7%. Received Critical Rate from standard attacks -15%, Received P./ M. Skill Critical Rate -15%. Received Critical Damage from standard attacks and P./ M. skills -15%. Effects of two identical talismans do not stack, the higher-level talisman takes precedence. -->
<set name="icon" val="icon.bm_defend_talisman_upgrade" />
<set name="default_action" val="EQUIP" />
<set name="bodypart" val="deco1" />
@ -1026,7 +1026,7 @@
<set name="is_sellable" val="false" />
</item>
<item id="81773" name="Beach Swimsuit" type="Armor">
<!-- Swimsuit for the beach.\nNote!\nDisplayed incorrectly on Ertheia. -->
<!-- Swimsuit for the beach. Note! Displayed incorrectly on Ertheia. -->
<set name="icon" val="BranchSys3.icon1.g_co_swimsuit_event_01" />
<set name="default_action" val="EQUIP" />
<set name="armor_type" val="HEAVY" />
@ -1040,7 +1040,7 @@
</stats>
</item>
<item id="81774" name="Alluring Swimsuit" type="Armor">
<!-- Alluring swimsuit with exquisite prints.\nNote!\nDisplayed incorrectly on Ertheia. -->
<!-- Alluring swimsuit with exquisite prints. Note! Displayed incorrectly on Ertheia. -->
<set name="icon" val="BranchSys3.icon1.g_co_swimsuit_event_02" />
<set name="default_action" val="EQUIP" />
<set name="armor_type" val="HEAVY" />
@ -1054,7 +1054,7 @@
</stats>
</item>
<item id="81775" name="Seductive Swimsuit" type="Armor">
<!-- Seductive swimsuit with exquisite prints.\nNote!\nDisplayed incorrectly on Ertheia. -->
<!-- Seductive swimsuit with exquisite prints. Note! Displayed incorrectly on Ertheia. -->
<set name="icon" val="BranchSys3.icon1.g_co_swimsuit_event_03" />
<set name="default_action" val="EQUIP" />
<set name="armor_type" val="HEAVY" />
@ -1142,7 +1142,7 @@
<set name="handler" val="Appearance" />
</item>
<item id="81782" name="Watermelon Seed" additionalName="Event" type="EtcItem">
<!-- You get a fresh Watermelon.\nIf the Watermelon is crashed, there is a certain chance to obtain a buff and Ice Box. The effect duration and a number of Ice Boxes depend on the Watermelon size. -->
<!-- You get a fresh Watermelon. If the Watermelon is crashed, there is a certain chance to obtain a buff and Ice Box. The effect duration and a number of Ice Boxes depend on the Watermelon size. -->
<set name="icon" val="icon.event_watermelon_seed_i00" />
<set name="default_action" val="SKILL_REDUCE" />
<set name="material" val="LIQUID" />
@ -1217,7 +1217,7 @@
</capsuled_items>
</item>
<item id="81784" name="Blessed Angel's Necklace" type="Armor">
<!-- When enchanted, the effect of common Angel's Accessories is applied, but the enchant value is treated as +1.\nWhen enchanted, increases CHA/ LUC, Infection Resistance/ Atk. Rate, Confusion Resistance/ Atk. Rate, Speed, Damage Reflection, Damage Reflection, P. Atk./ M. Atk./ P. Def./ M. Def. and Skill Power, also decreases Skill Cooldowns.\nThe item can be changed.\n\n<Enchanting>\nUse Scroll: Enchant Angel Accessory.\nCan be augmented. -->
<!-- When enchanted, the effect of common Angel's Accessories is applied, but the enchant value is treated as +1. When enchanted, increases CHA/ LUC, Infection Resistance/ Atk. Rate, Confusion Resistance/ Atk. Rate, Speed, Damage Reflection, Damage Reflection, P. Atk./ M. Atk./ P. Def./ M. Def. and Skill Power, also decreases Skill Cooldowns. The item can be changed. <Enchanting> Use Scroll: Enchant Angel Accessory. Can be augmented. -->
<set name="icon" val="icon.bless_elemental_necklace_wind_i00" />
<set name="default_action" val="EQUIP" />
<set name="bodypart" val="neck" />
@ -1232,7 +1232,7 @@
</stats>
</item>
<item id="81785" name="Blessed Angel's Necklace" additionalName="Assault Lv. 1" type="Armor">
<!-- When enchanted, the effect of common Angel's Accessories is applied, but the enchant value is treated as +1.\nWhen enchanted, increases CHA/ LUC, Infection Resistance/ Atk. Rate, Confusion Resistance/ Atk. Rate, Speed, Damage Reflection, Damage Reflection, P. Atk./ M. Atk./ P. Def./ M. Def. and Skill Power, also decreases Skill Cooldowns.\n\n<Special effects>\nP./ M. Atk. +1%\n\n<Enchanting>\nUse Scroll: Enchant Angel Accessory.\nCan be augmented. -->
<!-- When enchanted, the effect of common Angel's Accessories is applied, but the enchant value is treated as +1. When enchanted, increases CHA/ LUC, Infection Resistance/ Atk. Rate, Confusion Resistance/ Atk. Rate, Speed, Damage Reflection, Damage Reflection, P. Atk./ M. Atk./ P. Def./ M. Def. and Skill Power, also decreases Skill Cooldowns. <Special effects> P./ M. Atk. +1% <Enchanting> Use Scroll: Enchant Angel Accessory. Can be augmented. -->
<set name="icon" val="icon.bless_elemental_necklace_wind_i00" />
<set name="default_action" val="EQUIP" />
<set name="bodypart" val="neck" />
@ -1250,7 +1250,7 @@
</stats>
</item>
<item id="81786" name="Blessed Angel's Necklace" additionalName="Assault Lv. 2" type="Armor">
<!-- When enchanted, the effect of common Angel's Accessories is applied, but the enchant value is treated as +2.\nWhen enchanted, increases CHA/ LUC, Infection Resistance/ Atk. Rate, Confusion Resistance/ Atk. Rate, Speed, Damage Reflection, Damage Reflection, P. Atk./ M. Atk./ P. Def./ M. Def. and Skill Power, also decreases Skill Cooldowns.\n\n<Special effects>\nP./ M. Atk. +2%\n\n<Enchanting>\nUse Scroll: Enchant Angel Accessory.\nCan be augmented. -->
<!-- When enchanted, the effect of common Angel's Accessories is applied, but the enchant value is treated as +2. When enchanted, increases CHA/ LUC, Infection Resistance/ Atk. Rate, Confusion Resistance/ Atk. Rate, Speed, Damage Reflection, Damage Reflection, P. Atk./ M. Atk./ P. Def./ M. Def. and Skill Power, also decreases Skill Cooldowns. <Special effects> P./ M. Atk. +2% <Enchanting> Use Scroll: Enchant Angel Accessory. Can be augmented. -->
<set name="icon" val="icon.bless_elemental_necklace_wind_i00" />
<set name="default_action" val="EQUIP" />
<set name="bodypart" val="neck" />
@ -1268,7 +1268,7 @@
</stats>
</item>
<item id="81787" name="Blessed Angel's Necklace" additionalName="Assault Lv. 3" type="Armor">
<!-- When enchanted, the effect of common Angel's Accessories is applied, but the enchant value is treated as +5.\nWhen enchanted, increases CHA/ LUC, Infection Resistance/ Atk. Rate, Confusion Resistance/ Atk. Rate, Speed, Damage Reflection, Damage Reflection, P. Atk./ M. Atk./ P. Def./ M. Def. and Skill Power, also decreases Skill Cooldowns.\n\n<Special effects>\nP./ M. Atk. +5%\n\n<Enchanting>\nUse Scroll: Enchant Angel Accessory.\nCan be augmented. -->
<!-- When enchanted, the effect of common Angel's Accessories is applied, but the enchant value is treated as +5. When enchanted, increases CHA/ LUC, Infection Resistance/ Atk. Rate, Confusion Resistance/ Atk. Rate, Speed, Damage Reflection, Damage Reflection, P. Atk./ M. Atk./ P. Def./ M. Def. and Skill Power, also decreases Skill Cooldowns. <Special effects> P./ M. Atk. +5% <Enchanting> Use Scroll: Enchant Angel Accessory. Can be augmented. -->
<set name="icon" val="icon.bless_elemental_necklace_wind_i00" />
<set name="default_action" val="EQUIP" />
<set name="bodypart" val="neck" />
@ -1286,7 +1286,7 @@
</stats>
</item>
<item id="81788" name="Blessed Angel's Earring" type="Armor">
<!-- When enchanted, the effect of common Angel's Accessories is applied, but the enchant value is treated as +1.\nWhen enchanted, increases CHA/ LUC, Confusion Resistance/ Atk. Rate, Stupor Resistance/ Atk. Rate, Received Healing, Vampiric Rage effect, increases Power of standard attacks and P./ M. skills, also decreases Skill MP Consumption and Received P./ M. Critical Damage.\nThe effects doesn't stack if both Angel's Earring and Blessed Atlas' Earring are equipped.\nThe item can be changed.\n\n<Enchanting>\nUse Scroll: Enchant Angel Accessory.\nCan be augmented. -->
<!-- When enchanted, the effect of common Angel's Accessories is applied, but the enchant value is treated as +1. When enchanted, increases CHA/ LUC, Confusion Resistance/ Atk. Rate, Stupor Resistance/ Atk. Rate, Received Healing, Vampiric Rage effect, increases Power of standard attacks and P./ M. skills, also decreases Skill MP Consumption and Received P./ M. Critical Damage. The effects doesn't stack if both Angel's Earring and Blessed Atlas' Earring are equipped. The item can be changed. <Enchanting> Use Scroll: Enchant Angel Accessory. Can be augmented. -->
<set name="icon" val="icon.bless_accessary_angel_of_earing" />
<set name="default_action" val="EQUIP" />
<set name="bodypart" val="rear;lear" />
@ -1301,7 +1301,7 @@
</stats>
</item>
<item id="81789" name="Blessed Angel's Earring" additionalName="Security Lv. 1" type="Armor">
<!-- When enchanted, the effect of common Angel's Accessories is applied, but the enchant value is treated as +1.\nWhen enchanted, increases CHA/ LUC, Confusion Resistance/ Atk. Rate, Stupor Resistance/ Atk. Rate, Received Healing, Vampiric Rage effect, increases Power of standard attacks and P./ M. skills, also decreases Skill MP Consumption and Received P./ M. Critical Damage.\nThe effects doesn't stack if both Angel's Earring and Blessed Atlas' Earring are equipped.\n\n<Special effects>\nP./ M. Def. +1%\n\n<Enchanting>\nUse Scroll: Enchant Angel Accessory.\nCan be augmented. -->
<!-- When enchanted, the effect of common Angel's Accessories is applied, but the enchant value is treated as +1. When enchanted, increases CHA/ LUC, Confusion Resistance/ Atk. Rate, Stupor Resistance/ Atk. Rate, Received Healing, Vampiric Rage effect, increases Power of standard attacks and P./ M. skills, also decreases Skill MP Consumption and Received P./ M. Critical Damage. The effects doesn't stack if both Angel's Earring and Blessed Atlas' Earring are equipped. <Special effects> P./ M. Def. +1% <Enchanting> Use Scroll: Enchant Angel Accessory. Can be augmented. -->
<set name="icon" val="icon.bless_accessary_angel_of_earing" />
<set name="default_action" val="EQUIP" />
<set name="bodypart" val="rear;lear" />
@ -1319,7 +1319,7 @@
</stats>
</item>
<item id="81790" name="Blessed Angel's Earring" additionalName="Security Lv. 2" type="Armor">
<!-- When enchanted, the effect of common Angel's Accessories is applied, but the enchant value is treated as +2.\nWhen enchanted, increases CHA/ LUC, Confusion Resistance/ Atk. Rate, Stupor Resistance/ Atk. Rate, Received Healing, Vampiric Rage effect, increases Power of standard attacks and P./ M. skills, also decreases Skill MP Consumption and Received P./ M. Critical Damage.\nThe effects doesn't stack if both Angel's Earring and Blessed Atlas' Earring are equipped.\n\n<Special effects>\nP./ M. Def. +2%\n\n<Enchanting>\nUse Scroll: Enchant Angel Accessory.\nCan be augmented. -->
<!-- When enchanted, the effect of common Angel's Accessories is applied, but the enchant value is treated as +2. When enchanted, increases CHA/ LUC, Confusion Resistance/ Atk. Rate, Stupor Resistance/ Atk. Rate, Received Healing, Vampiric Rage effect, increases Power of standard attacks and P./ M. skills, also decreases Skill MP Consumption and Received P./ M. Critical Damage. The effects doesn't stack if both Angel's Earring and Blessed Atlas' Earring are equipped. <Special effects> P./ M. Def. +2% <Enchanting> Use Scroll: Enchant Angel Accessory. Can be augmented. -->
<set name="icon" val="icon.bless_accessary_angel_of_earing" />
<set name="default_action" val="EQUIP" />
<set name="bodypart" val="rear;lear" />
@ -1337,7 +1337,7 @@
</stats>
</item>
<item id="81791" name="Blessed Angel's Earring" additionalName="Security Lv. 3" type="Armor">
<!-- When enchanted, the effect of common Angel's Accessories is applied, but the enchant value is treated as +5.\nWhen enchanted, increases CHA/ LUC, Confusion Resistance/ Atk. Rate, Stupor Resistance/ Atk. Rate, Received Healing, Vampiric Rage effect, increases Power of standard attacks and P./ M. skills, also decreases Skill MP Consumption and Received P./ M. Critical Damage.\nThe effects doesn't stack if both Angel's Earring and Blessed Atlas' Earring are equipped.\n\n<Special effects>\nP./ M. Def. +5%\n\n<Enchanting>\nUse Scroll: Enchant Angel Accessory.\nCan be augmented. -->
<!-- When enchanted, the effect of common Angel's Accessories is applied, but the enchant value is treated as +5. When enchanted, increases CHA/ LUC, Confusion Resistance/ Atk. Rate, Stupor Resistance/ Atk. Rate, Received Healing, Vampiric Rage effect, increases Power of standard attacks and P./ M. skills, also decreases Skill MP Consumption and Received P./ M. Critical Damage. The effects doesn't stack if both Angel's Earring and Blessed Atlas' Earring are equipped. <Special effects> P./ M. Def. +5% <Enchanting> Use Scroll: Enchant Angel Accessory. Can be augmented. -->
<set name="icon" val="icon.bless_accessary_angel_of_earing" />
<set name="default_action" val="EQUIP" />
<set name="bodypart" val="rear;lear" />
@ -1355,7 +1355,7 @@
</stats>
</item>
<item id="81792" name="Blessed Angel's Ring" type="Armor">
<!-- When enchanted, the effect of common Angel's Accessories is applied, but the enchant value is treated as +1.\nWhen enchanted, increases CHA/ LUC, Obstruction Atk. Rate/ Resistance, Attribute Resistance, Critical Damage for standard attacks, P./ M. Skill Critical Damage, and P./ M. Skill Power.\nWhen equipped both Angel's Ring and Blessed Angel's Ring, the effects do not stack.\nThe item can be changed.\n\n<Enchanting>Use Scroll: Enchant Angel Accessory.\nCan be augmented. -->
<!-- When enchanted, the effect of common Angel's Accessories is applied, but the enchant value is treated as +1. When enchanted, increases CHA/ LUC, Obstruction Atk. Rate/ Resistance, Attribute Resistance, Critical Damage for standard attacks, P./ M. Skill Critical Damage, and P./ M. Skill Power. When equipped both Angel's Ring and Blessed Angel's Ring, the effects do not stack. The item can be changed. <Enchanting>Use Scroll: Enchant Angel Accessory. Can be augmented. -->
<set name="icon" val="icon.bless_new_ring_of_hero" />
<set name="default_action" val="EQUIP" />
<set name="bodypart" val="rfinger;lfinger" />
@ -1370,7 +1370,7 @@
</stats>
</item>
<item id="81793" name="Blessed Angel's Ring" additionalName="Elements Lv. 1" type="Armor">
<!-- When enchanted, the effect of common Angel's Accessories is applied, but the enchant value is treated as +1.\nWhen enchanted, increases CHA/ LUC, Obstruction Atk. Rate and Resistance, Attribute Resistance, Critical Damage for standard attacks, P./ M. Skill Critical Damage and P./ M. Skill Power.\nThe effects of Angel's Ring and Blessed Angel's Ring do not stack, if equipped simultaneously.\n\n<Special effect>\nAttribute Attack/ Resistance +10\n\n<Enchanting> Use Scroll: Enchant Angel Accessory.\nCan be augmented. -->
<!-- When enchanted, the effect of common Angel's Accessories is applied, but the enchant value is treated as +1. When enchanted, increases CHA/ LUC, Obstruction Atk. Rate and Resistance, Attribute Resistance, Critical Damage for standard attacks, P./ M. Skill Critical Damage and P./ M. Skill Power. The effects of Angel's Ring and Blessed Angel's Ring do not stack, if equipped simultaneously. <Special effect> Attribute Attack/ Resistance +10 <Enchanting> Use Scroll: Enchant Angel Accessory. Can be augmented. -->
<set name="icon" val="icon.bless_new_ring_of_hero" />
<set name="default_action" val="EQUIP" />
<set name="bodypart" val="rfinger;lfinger" />
@ -1388,7 +1388,7 @@
</stats>
</item>
<item id="81794" name="Blessed Angel's Ring" additionalName="Elements Lv. 2" type="Armor">
<!-- When enchanted, the effect of common Angel's Accessories is applied, but the enchant value is treated as +1.\nWhen enchanted, increases CHA/ LUC, Obstruction Atk. Rate and Resistance, Attribute Resistance, Critical Damage for standard attacks, P./ M. Skill Critical Damage and P./ M. Skill Power.\nThe effects of Angel's Ring and Blessed Angel's Ring do not stack, if equipped simultaneously.\n\n<Special effect>\nAttribute Attack/ Resistance +20\n\n<Enchanting> Use Scroll: Enchant Angel Accessory.\nCan be augmented. -->
<!-- When enchanted, the effect of common Angel's Accessories is applied, but the enchant value is treated as +1. When enchanted, increases CHA/ LUC, Obstruction Atk. Rate and Resistance, Attribute Resistance, Critical Damage for standard attacks, P./ M. Skill Critical Damage and P./ M. Skill Power. The effects of Angel's Ring and Blessed Angel's Ring do not stack, if equipped simultaneously. <Special effect> Attribute Attack/ Resistance +20 <Enchanting> Use Scroll: Enchant Angel Accessory. Can be augmented. -->
<set name="icon" val="icon.bless_new_ring_of_hero" />
<set name="default_action" val="EQUIP" />
<set name="bodypart" val="rfinger;lfinger" />
@ -1406,7 +1406,7 @@
</stats>
</item>
<item id="81795" name="Blessed Angel's Ring" additionalName="Elements Lv. 3" type="Armor">
<!-- When enchanted, the effect of common Angel's Accessories is applied, but the enchant value is treated as +1.\nWhen enchanted, increases CHA/ LUC, Obstruction Atk. Rate and Resistance, Attribute Resistance, Critical Damage for standard attacks, P./ M. Skill Critical Damage and P./ M. Skill Power.\nThe effects of Angel's Ring and Blessed Angel's Ring do not stack, if equipped simultaneously.\n\n<Special effect>\nAttribute Attack/ Resistance +50\n\n<Enchanting> Use Scroll: Enchant Angel Accessory.\nCan be augmented. -->
<!-- When enchanted, the effect of common Angel's Accessories is applied, but the enchant value is treated as +1. When enchanted, increases CHA/ LUC, Obstruction Atk. Rate and Resistance, Attribute Resistance, Critical Damage for standard attacks, P./ M. Skill Critical Damage and P./ M. Skill Power. The effects of Angel's Ring and Blessed Angel's Ring do not stack, if equipped simultaneously. <Special effect> Attribute Attack/ Resistance +50 <Enchanting> Use Scroll: Enchant Angel Accessory. Can be augmented. -->
<set name="icon" val="icon.bless_new_ring_of_hero" />
<set name="default_action" val="EQUIP" />
<set name="bodypart" val="rfinger;lfinger" />
@ -1424,7 +1424,7 @@
</stats>
</item>
<item id="81796" name="Blessed Angel's Necklace" type="Armor">
<!-- When enchanted, the effect of common Angel's Accessories is applied, but the enchant value is treated as +1.\nWhen enchanted, increases CHA/ LUC, Infection Resistance/ Atk. Rate, Confusion Resistance/ Atk. Rate, Speed, Damage Reflection, Damage Reflection, P. Atk./ M. Atk./ P. Def./ M. Def. and Skill Power, also decreases Skill Cooldowns.\nThe item can be changed.\n\n<Enchanting>\nUse Scroll: Enchant Angel Accessory.\nCan be augmented. -->
<!-- When enchanted, the effect of common Angel's Accessories is applied, but the enchant value is treated as +1. When enchanted, increases CHA/ LUC, Infection Resistance/ Atk. Rate, Confusion Resistance/ Atk. Rate, Speed, Damage Reflection, Damage Reflection, P. Atk./ M. Atk./ P. Def./ M. Def. and Skill Power, also decreases Skill Cooldowns. The item can be changed. <Enchanting> Use Scroll: Enchant Angel Accessory. Can be augmented. -->
<set name="icon" val="icon.bless_elemental_necklace_wind_i00" />
<set name="default_action" val="EQUIP" />
<set name="bodypart" val="neck" />
@ -1442,7 +1442,7 @@
</stats>
</item>
<item id="81797" name="Blessed Angel's Necklace" additionalName="Assault Lv. 1" type="Armor">
<!-- When enchanted, the effect of common Angel's Accessories is applied, but the enchant value is treated as +1.\nWhen enchanted, increases CHA/ LUC, Infection Resistance/ Atk. Rate, Confusion Resistance/ Atk. Rate, Speed, Damage Reflection, Damage Reflection, P. Atk./ M. Atk./ P. Def./ M. Def. and Skill Power, also decreases Skill Cooldowns.\n\n<Special effects>\nP./ M. Atk. +1%\n\n<Enchanting>\nUse Scroll: Enchant Angel Accessory.\nCan be augmented. -->
<!-- When enchanted, the effect of common Angel's Accessories is applied, but the enchant value is treated as +1. When enchanted, increases CHA/ LUC, Infection Resistance/ Atk. Rate, Confusion Resistance/ Atk. Rate, Speed, Damage Reflection, Damage Reflection, P. Atk./ M. Atk./ P. Def./ M. Def. and Skill Power, also decreases Skill Cooldowns. <Special effects> P./ M. Atk. +1% <Enchanting> Use Scroll: Enchant Angel Accessory. Can be augmented. -->
<set name="icon" val="icon.bless_elemental_necklace_wind_i00" />
<set name="default_action" val="EQUIP" />
<set name="bodypart" val="neck" />
@ -1463,7 +1463,7 @@
</stats>
</item>
<item id="81798" name="Blessed Angel's Necklace" additionalName="Assault Lv. 2" type="Armor">
<!-- When enchanted, the effect of common Angel's Accessories is applied, but the enchant value is treated as +2.\nWhen enchanted, increases CHA/ LUC, Infection Resistance/ Atk. Rate, Confusion Resistance/ Atk. Rate, Speed, Damage Reflection, Damage Reflection, P. Atk./ M. Atk./ P. Def./ M. Def. and Skill Power, also decreases Skill Cooldowns.\n\n<Special effects>\nP./ M. Atk. +2%\n\n<Enchanting>\nUse Scroll: Enchant Angel Accessory.\nCan be augmented. -->
<!-- When enchanted, the effect of common Angel's Accessories is applied, but the enchant value is treated as +2. When enchanted, increases CHA/ LUC, Infection Resistance/ Atk. Rate, Confusion Resistance/ Atk. Rate, Speed, Damage Reflection, Damage Reflection, P. Atk./ M. Atk./ P. Def./ M. Def. and Skill Power, also decreases Skill Cooldowns. <Special effects> P./ M. Atk. +2% <Enchanting> Use Scroll: Enchant Angel Accessory. Can be augmented. -->
<set name="icon" val="icon.bless_elemental_necklace_wind_i00" />
<set name="default_action" val="EQUIP" />
<set name="bodypart" val="neck" />
@ -1484,7 +1484,7 @@
</stats>
</item>
<item id="81799" name="Blessed Angel's Necklace" additionalName="Assault Lv. 3" type="Armor">
<!-- When enchanted, the effect of common Angel's Accessories is applied, but the enchant value is treated as +5.\nWhen enchanted, increases CHA/ LUC, Infection Resistance/ Atk. Rate, Confusion Resistance/ Atk. Rate, Speed, Damage Reflection, Damage Reflection, P. Atk./ M. Atk./ P. Def./ M. Def. and Skill Power, also decreases Skill Cooldowns.\n\n<Special effects>\nP./ M. Atk. +5%\n\n<Enchanting>\nUse Scroll: Enchant Angel Accessory.\nCan be augmented. -->
<!-- When enchanted, the effect of common Angel's Accessories is applied, but the enchant value is treated as +5. When enchanted, increases CHA/ LUC, Infection Resistance/ Atk. Rate, Confusion Resistance/ Atk. Rate, Speed, Damage Reflection, Damage Reflection, P. Atk./ M. Atk./ P. Def./ M. Def. and Skill Power, also decreases Skill Cooldowns. <Special effects> P./ M. Atk. +5% <Enchanting> Use Scroll: Enchant Angel Accessory. Can be augmented. -->
<set name="icon" val="icon.bless_elemental_necklace_wind_i00" />
<set name="default_action" val="EQUIP" />
<set name="bodypart" val="neck" />

View File

@ -1,7 +1,7 @@
<?xml version="1.0" encoding="UTF-8"?>
<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../xsd/items.xsd">
<item id="81800" name="Blessed Angel's Earring" type="Armor">
<!-- When enchanted, the effect of common Angel's Accessories is applied, but the enchant value is treated as +1.\nWhen enchanted, increases CHA/ LUC, Confusion Resistance/ Atk. Rate, Stupor Resistance/ Atk. Rate, Received Healing, Vampiric Rage effect, increases Power of standard attacks and P./ M. skills, also decreases Skill MP Consumption and Received P./ M. Critical Damage.\nThe effects doesn't stack if both Angel's Earring and Blessed Atlas' Earring are equipped.\nThe item can be changed.\n\n<Enchanting>\nUse Scroll: Enchant Angel Accessory.\nCan be augmented. -->
<!-- When enchanted, the effect of common Angel's Accessories is applied, but the enchant value is treated as +1. When enchanted, increases CHA/ LUC, Confusion Resistance/ Atk. Rate, Stupor Resistance/ Atk. Rate, Received Healing, Vampiric Rage effect, increases Power of standard attacks and P./ M. skills, also decreases Skill MP Consumption and Received P./ M. Critical Damage. The effects doesn't stack if both Angel's Earring and Blessed Atlas' Earring are equipped. The item can be changed. <Enchanting> Use Scroll: Enchant Angel Accessory. Can be augmented. -->
<set name="icon" val="icon.bless_accessary_angel_of_earing" />
<set name="default_action" val="EQUIP" />
<set name="bodypart" val="rear;lear" />
@ -19,7 +19,7 @@
</stats>
</item>
<item id="81801" name="Blessed Angel's Earring" additionalName="Security Lv. 1" type="Armor">
<!-- When enchanted, the effect of common Angel's Accessories is applied, but the enchant value is treated as +1.\nWhen enchanted, increases CHA/ LUC, Confusion Resistance/ Atk. Rate, Stupor Resistance/ Atk. Rate, Received Healing, Vampiric Rage effect, increases Power of standard attacks and P./ M. skills, also decreases Skill MP Consumption and Received P./ M. Critical Damage.\nThe effects doesn't stack if both Angel's Earring and Blessed Atlas' Earring are equipped.\n\n<Special effects>\nP./ M. Def. +1%\n\n<Enchanting>\nUse Scroll: Enchant Angel Accessory.\nCan be augmented. -->
<!-- When enchanted, the effect of common Angel's Accessories is applied, but the enchant value is treated as +1. When enchanted, increases CHA/ LUC, Confusion Resistance/ Atk. Rate, Stupor Resistance/ Atk. Rate, Received Healing, Vampiric Rage effect, increases Power of standard attacks and P./ M. skills, also decreases Skill MP Consumption and Received P./ M. Critical Damage. The effects doesn't stack if both Angel's Earring and Blessed Atlas' Earring are equipped. <Special effects> P./ M. Def. +1% <Enchanting> Use Scroll: Enchant Angel Accessory. Can be augmented. -->
<set name="icon" val="icon.bless_accessary_angel_of_earing" />
<set name="default_action" val="EQUIP" />
<set name="bodypart" val="rear;lear" />
@ -40,7 +40,7 @@
</stats>
</item>
<item id="81802" name="Blessed Angel's Earring" additionalName="Security Lv. 2" type="Armor">
<!-- When enchanted, the effect of common Angel's Accessories is applied, but the enchant value is treated as +2.\nWhen enchanted, increases CHA/ LUC, Confusion Resistance/ Atk. Rate, Stupor Resistance/ Atk. Rate, Received Healing, Vampiric Rage effect, increases Power of standard attacks and P./ M. skills, also decreases Skill MP Consumption and Received P./ M. Critical Damage.\nThe effects doesn't stack if both Angel's Earring and Blessed Atlas' Earring are equipped.\n\n<Special effects>\nP./ M. Def. +2%\n\n<Enchanting>\nUse Scroll: Enchant Angel Accessory.\nCan be augmented. -->
<!-- When enchanted, the effect of common Angel's Accessories is applied, but the enchant value is treated as +2. When enchanted, increases CHA/ LUC, Confusion Resistance/ Atk. Rate, Stupor Resistance/ Atk. Rate, Received Healing, Vampiric Rage effect, increases Power of standard attacks and P./ M. skills, also decreases Skill MP Consumption and Received P./ M. Critical Damage. The effects doesn't stack if both Angel's Earring and Blessed Atlas' Earring are equipped. <Special effects> P./ M. Def. +2% <Enchanting> Use Scroll: Enchant Angel Accessory. Can be augmented. -->
<set name="icon" val="icon.bless_accessary_angel_of_earing" />
<set name="default_action" val="EQUIP" />
<set name="bodypart" val="rear;lear" />
@ -61,7 +61,7 @@
</stats>
</item>
<item id="81803" name="Blessed Angel's Earring" additionalName="Security Lv. 3" type="Armor">
<!-- When enchanted, the effect of common Angel's Accessories is applied, but the enchant value is treated as +5.\nWhen enchanted, increases CHA/ LUC, Confusion Resistance/ Atk. Rate, Stupor Resistance/ Atk. Rate, Received Healing, Vampiric Rage effect, increases Power of standard attacks and P./ M. skills, also decreases Skill MP Consumption and Received P./ M. Critical Damage.\nThe effects doesn't stack if both Angel's Earring and Blessed Atlas' Earring are equipped.\n\n<Special effects>\nP./ M. Def. +5%\n\n<Enchanting>\nUse Scroll: Enchant Angel Accessory.\nCan be augmented. -->
<!-- When enchanted, the effect of common Angel's Accessories is applied, but the enchant value is treated as +5. When enchanted, increases CHA/ LUC, Confusion Resistance/ Atk. Rate, Stupor Resistance/ Atk. Rate, Received Healing, Vampiric Rage effect, increases Power of standard attacks and P./ M. skills, also decreases Skill MP Consumption and Received P./ M. Critical Damage. The effects doesn't stack if both Angel's Earring and Blessed Atlas' Earring are equipped. <Special effects> P./ M. Def. +5% <Enchanting> Use Scroll: Enchant Angel Accessory. Can be augmented. -->
<set name="icon" val="icon.bless_accessary_angel_of_earing" />
<set name="default_action" val="EQUIP" />
<set name="bodypart" val="rear;lear" />
@ -82,7 +82,7 @@
</stats>
</item>
<item id="81804" name="Blessed Angel's Ring" type="Armor">
<!-- When enchanted, the effect of common Angel's Accessories is applied, but the enchant value is treated as +1.\nWhen enchanted, increases CHA/ LUC, Obstruction Atk. Rate and Resistance, Attribute Resistance, Critical Damage for standard attacks, P./ M. Skill Critical Damage and P./ M. Skill Power.\nThe effects of Angel's Ring and Blessed Angel's Ring do not stack, if equipped simultaneously.\nThe item can be changed.\n\n<Enchanting>Use Scroll: Enchant Angel Accessory.\nCan be augmented. -->
<!-- When enchanted, the effect of common Angel's Accessories is applied, but the enchant value is treated as +1. When enchanted, increases CHA/ LUC, Obstruction Atk. Rate and Resistance, Attribute Resistance, Critical Damage for standard attacks, P./ M. Skill Critical Damage and P./ M. Skill Power. The effects of Angel's Ring and Blessed Angel's Ring do not stack, if equipped simultaneously. The item can be changed. <Enchanting>Use Scroll: Enchant Angel Accessory. Can be augmented. -->
<set name="icon" val="icon.bless_new_ring_of_hero" />
<set name="default_action" val="EQUIP" />
<set name="bodypart" val="rfinger;lfinger" />
@ -100,7 +100,7 @@
</stats>
</item>
<item id="81805" name="Blessed Angel's Ring" additionalName="Elements Lv. 1" type="Armor">
<!-- When enchanted, the effect of common Angel's Accessories is applied, but the enchant value is treated as +1.\nWhen enchanted, increases CHA/ LUC, Obstruction Atk. Rate and Resistance, Attribute Resistance, Critical Damage for standard attacks, P./ M. Skill Critical Damage and P./ M. Skill Power.\nThe effects of Angel's Ring and Blessed Angel's Ring do not stack, if equipped simultaneously.\n\n<Special effect>\nAttribute Attack/ Resistance +10\n\n<Enchanting> Use Scroll: Enchant Angel Accessory.\nCan be augmented. -->
<!-- When enchanted, the effect of common Angel's Accessories is applied, but the enchant value is treated as +1. When enchanted, increases CHA/ LUC, Obstruction Atk. Rate and Resistance, Attribute Resistance, Critical Damage for standard attacks, P./ M. Skill Critical Damage and P./ M. Skill Power. The effects of Angel's Ring and Blessed Angel's Ring do not stack, if equipped simultaneously. <Special effect> Attribute Attack/ Resistance +10 <Enchanting> Use Scroll: Enchant Angel Accessory. Can be augmented. -->
<set name="icon" val="icon.bless_new_ring_of_hero" />
<set name="default_action" val="EQUIP" />
<set name="bodypart" val="rfinger;lfinger" />
@ -121,7 +121,7 @@
</stats>
</item>
<item id="81806" name="Blessed Angel's Ring" additionalName="Elements Lv. 2" type="Armor">
<!-- When enchanted, the effect of common Angel's Accessories is applied, but the enchant value is treated as +1.\nWhen enchanted, increases CHA/ LUC, Obstruction Atk. Rate and Resistance, Attribute Resistance, Critical Damage for standard attacks, P./ M. Skill Critical Damage and P./ M. Skill Power.\nThe effects of Angel's Ring and Blessed Angel's Ring do not stack, if equipped simultaneously.\n\n<Special effect>\nAttribute Attack/ Resistance +20\n\n<Enchanting> Use Scroll: Enchant Angel Accessory.\nCan be augmented. -->
<!-- When enchanted, the effect of common Angel's Accessories is applied, but the enchant value is treated as +1. When enchanted, increases CHA/ LUC, Obstruction Atk. Rate and Resistance, Attribute Resistance, Critical Damage for standard attacks, P./ M. Skill Critical Damage and P./ M. Skill Power. The effects of Angel's Ring and Blessed Angel's Ring do not stack, if equipped simultaneously. <Special effect> Attribute Attack/ Resistance +20 <Enchanting> Use Scroll: Enchant Angel Accessory. Can be augmented. -->
<set name="icon" val="icon.bless_new_ring_of_hero" />
<set name="default_action" val="EQUIP" />
<set name="bodypart" val="rfinger;lfinger" />
@ -142,7 +142,7 @@
</stats>
</item>
<item id="81807" name="Blessed Angel's Ring" additionalName="Elements Lv. 3" type="Armor">
<!-- When enchanted, the effect of common Angel's Accessories is applied, but the enchant value is treated as +1.\nWhen enchanted, increases CHA/ LUC, Obstruction Atk. Rate and Resistance, Attribute Resistance, Critical Damage for standard attacks, P./ M. Skill Critical Damage and P./ M. Skill Power.\nThe effects of Angel's Ring and Blessed Angel's Ring do not stack, if equipped simultaneously.\n\n<Special effect>\nAttribute Attack/ Resistance +50\n\n<Enchanting> Use Scroll: Enchant Angel Accessory.\nCan be augmented. -->
<!-- When enchanted, the effect of common Angel's Accessories is applied, but the enchant value is treated as +1. When enchanted, increases CHA/ LUC, Obstruction Atk. Rate and Resistance, Attribute Resistance, Critical Damage for standard attacks, P./ M. Skill Critical Damage and P./ M. Skill Power. The effects of Angel's Ring and Blessed Angel's Ring do not stack, if equipped simultaneously. <Special effect> Attribute Attack/ Resistance +50 <Enchanting> Use Scroll: Enchant Angel Accessory. Can be augmented. -->
<set name="icon" val="icon.bless_new_ring_of_hero" />
<set name="default_action" val="EQUIP" />
<set name="bodypart" val="rfinger;lfinger" />
@ -231,7 +231,7 @@
<set name="is_stackable" val="true" />
</item>
<item id="81815" name="Homunculus' Hourglass" type="EtcItem">
<!-- Required for awakening a Homunculus sleeping in the Cradle of Time. Click on the Create icon in the Homunculus window or double-click on the item to open the Cradle of Time.\n\nCan be bought for adena in the Homunculi tab of the Einhasad's Store. -->
<!-- Required for awakening a Homunculus sleeping in the Cradle of Time. Click on the Create icon in the Homunculus window or double-click on the item to open the Cradle of Time. Can be bought for adena in the Homunculi tab of the Einhasad's Store. -->
<set name="icon" val="icon.homun_cupon_s" />
<set name="immediate_effect" val="true" />
<set name="material" val="LIQUID" />
@ -264,7 +264,7 @@
<set name="is_stackable" val="true" />
</item>
<item id="81818" name="Elixir of Agility" additionalName="Event" type="EtcItem">
<!-- Alice's elixir that grants a feeling of lightness.\nWhen used, for 30 min., Power of standard attacks and P./ M. skills +5%, P./ M. Def. +5%, Acquired XP/ SP +5%. -->
<!-- Alice's elixir that grants a feeling of lightness. When used, for 30 min., Power of standard attacks and P./ M. skills +5%, P./ M. Def. +5%, Acquired XP/ SP +5%. -->
<set name="icon" val="icon.etc_whiteday_herb" />
<set name="default_action" val="SKILL_REDUCE" />
<set name="material" val="LIQUID" />
@ -272,7 +272,7 @@
<set name="is_stackable" val="true" />
</item>
<item id="81819" name="Alice's Golden Pack" additionalName="Event" type="EtcItem">
<!-- A thank gift prepared by Alice.\nDouble-click to obtain one of the Dark/ Bloody Weapon Enhancement Stone and Elixir of Agility. -->
<!-- A thank gift prepared by Alice. Double-click to obtain one of the Dark/ Bloody Weapon Enhancement Stone and Elixir of Agility. -->
<set name="icon" val="icon.event_orc_coinbox" />
<set name="default_action" val="PEEL" />
<set name="immediate_effect" val="true" />
@ -294,7 +294,7 @@
</skills>
</item>
<item id="81821" name="Cara's Talisman" additionalName="10-day" type="Armor">
<!-- The best talisman of Cara, the most powerful demon working for Gran Kain. Skill Power +5%, Critical Damage for standard attacks and P./ M. Skill Critical Damage +10%, P. Def. +10%, M. Def. +10%, Attribute Attack +70, Skill Cooldown -5%. The dark energy fades little by little, so the talisman cannot be used for a long time.\n\nWhen equipped with High-grade Skill Cooldown Talisman, High-grade Talisman of Attribute Attack or High-grade Skill Power Talisman, only one effect is applied. -->
<!-- The best talisman of Cara, the most powerful demon working for Gran Kain. Skill Power +5%, Critical Damage for standard attacks and P./ M. Skill Critical Damage +10%, P. Def. +10%, M. Def. +10%, Attribute Attack +70, Skill Cooldown -5%. The dark energy fades little by little, so the talisman cannot be used for a long time. When equipped with High-grade Skill Cooldown Talisman, High-grade Talisman of Attribute Attack or High-grade Skill Power Talisman, only one effect is applied. -->
<set name="icon" val="icon.combination_mammon_talisman" />
<set name="default_action" val="EQUIP" />
<set name="bodypart" val="deco1" />
@ -353,7 +353,7 @@
<set name="is_stackable" val="true" />
</item>
<item id="81825" name="Festival Fairy's Five-colored Rice Cake" additionalName="Event" type="EtcItem">
<!-- A rice cake cooked by the Festival Fairy.\nWhen used, for 2 h., acquired XP/ SP +15%, the character's armor appearance is changed to that of Lovely Hanbok. -->
<!-- A rice cake cooked by the Festival Fairy. When used, for 2 h., acquired XP/ SP +15%, the character's armor appearance is changed to that of Lovely Hanbok. -->
<set name="icon" val="icon.etc_five_color_honey_cake_i00" />
<set name="default_action" val="SKILL_REDUCE" />
<set name="material" val="LIQUID" />
@ -363,7 +363,7 @@
<set name="is_stackable" val="true" />
</item>
<item id="81826" name="5 Billion Adena Pack" additionalName="Event" type="EtcItem">
<!-- A pack prepared by Festival Fairy for Chuseok.\nDouble-click to obtain 5 billion adena. -->
<!-- A pack prepared by Festival Fairy for Chuseok. Double-click to obtain 5 billion adena. -->
<set name="icon" val="icon.event_orc_coinbox" />
<set name="default_action" val="PEEL" />
<set name="immediate_effect" val="true" />
@ -374,7 +374,7 @@
<set name="is_stackable" val="true" />
</item>
<item id="81827" name="10 Billion Adena Pack" additionalName="Event" type="EtcItem">
<!-- A pack prepared by Festival Fairy for Chuseok.\nDouble-click to obtain 10 billion adena. -->
<!-- A pack prepared by Festival Fairy for Chuseok. Double-click to obtain 10 billion adena. -->
<set name="icon" val="icon.event_orc_coinbox" />
<set name="default_action" val="PEEL" />
<set name="immediate_effect" val="true" />
@ -385,7 +385,7 @@
<set name="is_stackable" val="true" />
</item>
<item id="81828" name="Festival Fairy's Box: +5 Greater Agathion Charm" additionalName="Event" type="EtcItem">
<!-- A box prepared by Festival Fairy for Chuseok.\nDouble-click to obtain +5 Enhanced Zodiac Agathion. -->
<!-- A box prepared by Festival Fairy for Chuseok. Double-click to obtain +5 Enhanced Zodiac Agathion. -->
<set name="icon" val="icon.event_orc_coinbox" />
<set name="default_action" val="PEEL" />
<set name="immediate_effect" val="true" />
@ -493,7 +493,7 @@
<set name="is_stackable" val="true" />
</item>
<item id="81836" name="Bloody Soul Orb" type="EtcItem">
<!-- A special orb that can be obtained during hunting on the Aden continent.\n\nCan be compounded with High Priest's Holy Water. -->
<!-- A special orb that can be obtained during hunting on the Aden continent. Can be compounded with High Priest's Holy Water. -->
<set name="icon" val="icon.collection_field_rune_lv1" />
<set name="immediate_effect" val="true" />
<set name="material" val="PAPER" />
@ -501,7 +501,7 @@
<set name="is_stackable" val="true" />
</item>
<item id="81837" name="Bloody Soul Orb" additionalName="Lv. 1" type="EtcItem">
<!-- A special orb that can be obtained during hunting on the Aden continent.\n\nCan be compounded with High Priest's Holy Water. -->
<!-- A special orb that can be obtained during hunting on the Aden continent. Can be compounded with High Priest's Holy Water. -->
<set name="icon" val="icon.collection_field_rune_lv1" />
<set name="immediate_effect" val="true" />
<set name="material" val="PAPER" />
@ -509,7 +509,7 @@
<set name="is_stackable" val="true" />
</item>
<item id="81838" name="Bloody Soul Orb" additionalName="Lv. 2" type="EtcItem">
<!-- A special orb that can be obtained during hunting on the Aden continent.\n\nCan be compounded with High Priest's Holy Water. -->
<!-- A special orb that can be obtained during hunting on the Aden continent. Can be compounded with High Priest's Holy Water. -->
<set name="icon" val="icon.collection_field_rune_lv1" />
<set name="immediate_effect" val="true" />
<set name="material" val="PAPER" />
@ -517,7 +517,7 @@
<set name="is_stackable" val="true" />
</item>
<item id="81839" name="Bloody Soul Orb" additionalName="Lv. 3" type="EtcItem">
<!-- A special orb that can be obtained during hunting on the Aden continent.\n\nCan be compounded with High Priest's Holy Water. -->
<!-- A special orb that can be obtained during hunting on the Aden continent. Can be compounded with High Priest's Holy Water. -->
<set name="icon" val="icon.collection_field_rune_lv1" />
<set name="immediate_effect" val="true" />
<set name="material" val="PAPER" />
@ -525,7 +525,7 @@
<set name="is_stackable" val="true" />
</item>
<item id="81840" name="Bloody Soul Orb" additionalName="Lv. 4" type="EtcItem">
<!-- A special orb that can be obtained during hunting on the Aden continent.\n\nCan be compounded with High Priest's Holy Water. -->
<!-- A special orb that can be obtained during hunting on the Aden continent. Can be compounded with High Priest's Holy Water. -->
<set name="icon" val="icon.collection_field_rune_lv2" />
<set name="immediate_effect" val="true" />
<set name="material" val="PAPER" />
@ -533,7 +533,7 @@
<set name="is_stackable" val="true" />
</item>
<item id="81841" name="Bloody Soul Orb" additionalName="Lv. 5" type="EtcItem">
<!-- A special orb that can be obtained during hunting on the Aden continent.\n\nCan be compounded with High Priest's Holy Water. -->
<!-- A special orb that can be obtained during hunting on the Aden continent. Can be compounded with High Priest's Holy Water. -->
<set name="icon" val="icon.collection_field_rune_lv2" />
<set name="immediate_effect" val="true" />
<set name="material" val="PAPER" />
@ -541,7 +541,7 @@
<set name="is_stackable" val="true" />
</item>
<item id="81842" name="Bloody Soul Orb" additionalName="Lv. 6" type="EtcItem">
<!-- A special orb that can be obtained during hunting on the Aden continent.\n\nCan be compounded with High Priest's Holy Water. -->
<!-- A special orb that can be obtained during hunting on the Aden continent. Can be compounded with High Priest's Holy Water. -->
<set name="icon" val="icon.collection_field_rune_lv2" />
<set name="immediate_effect" val="true" />
<set name="material" val="PAPER" />
@ -549,7 +549,7 @@
<set name="is_stackable" val="true" />
</item>
<item id="81843" name="Bloody Soul Orb" additionalName="Lv. 7" type="EtcItem">
<!-- A special orb that can be obtained during hunting on the Aden continent.\n\nCan be compounded with High Priest's Holy Water. -->
<!-- A special orb that can be obtained during hunting on the Aden continent. Can be compounded with High Priest's Holy Water. -->
<set name="icon" val="icon.collection_field_rune_lv2" />
<set name="immediate_effect" val="true" />
<set name="material" val="PAPER" />
@ -557,7 +557,7 @@
<set name="is_stackable" val="true" />
</item>
<item id="81844" name="Bloody Soul Orb" additionalName="Lv. 8" type="EtcItem">
<!-- A special orb that can be obtained during hunting on the Aden continent.\n\nCan be compounded with High Priest's Holy Water. -->
<!-- A special orb that can be obtained during hunting on the Aden continent. Can be compounded with High Priest's Holy Water. -->
<set name="icon" val="icon.collection_field_rune_lv3" />
<set name="immediate_effect" val="true" />
<set name="material" val="PAPER" />
@ -565,7 +565,7 @@
<set name="is_stackable" val="true" />
</item>
<item id="81845" name="Bloody Soul Orb" additionalName="Lv. 9" type="EtcItem">
<!-- A special orb that can be obtained during hunting on the Aden continent.\n\nCan be compounded with High Priest's Holy Water. -->
<!-- A special orb that can be obtained during hunting on the Aden continent. Can be compounded with High Priest's Holy Water. -->
<set name="icon" val="icon.collection_field_rune_lv3" />
<set name="immediate_effect" val="true" />
<set name="material" val="PAPER" />
@ -581,7 +581,7 @@
<set name="is_stackable" val="true" />
</item>
<item id="81847" name="Orb of Abyss" type="EtcItem">
<!-- A special orb that can be obtained with a certain chance after successful raiding in command channel instance zones.\n\nCan be compounded with High Priest's Holy Water. -->
<!-- A special orb that can be obtained with a certain chance after successful raiding in command channel instance zones. Can be compounded with High Priest's Holy Water. -->
<set name="icon" val="icon.collection_unite_rune_lv0" />
<set name="immediate_effect" val="true" />
<set name="material" val="PAPER" />
@ -589,7 +589,7 @@
<set name="is_stackable" val="true" />
</item>
<item id="81848" name="Orb of Abyss" additionalName="Lv. 1" type="EtcItem">
<!-- A special orb that can be obtained with a certain chance after successful raiding in command channel instance zones.\n\nCan be compounded with High Priest's Holy Water. -->
<!-- A special orb that can be obtained with a certain chance after successful raiding in command channel instance zones. Can be compounded with High Priest's Holy Water. -->
<set name="icon" val="icon.collection_unite_rune_lv0" />
<set name="immediate_effect" val="true" />
<set name="material" val="PAPER" />
@ -597,7 +597,7 @@
<set name="is_stackable" val="true" />
</item>
<item id="81849" name="Orb of Abyss" additionalName="Lv. 2" type="EtcItem">
<!-- A special orb that can be obtained with a certain chance after successful raiding in command channel instance zones.\n\nCan be compounded with High Priest's Holy Water. -->
<!-- A special orb that can be obtained with a certain chance after successful raiding in command channel instance zones. Can be compounded with High Priest's Holy Water. -->
<set name="icon" val="icon.collection_unite_rune_lv0" />
<set name="immediate_effect" val="true" />
<set name="material" val="PAPER" />
@ -605,7 +605,7 @@
<set name="is_stackable" val="true" />
</item>
<item id="81850" name="Orb of Abyss" additionalName="Lv. 3" type="EtcItem">
<!-- A special orb that can be obtained with a certain chance after successful raiding in command channel instance zones.\n\nCan be compounded with High Priest's Holy Water. -->
<!-- A special orb that can be obtained with a certain chance after successful raiding in command channel instance zones. Can be compounded with High Priest's Holy Water. -->
<set name="icon" val="icon.collection_unite_rune_lv0" />
<set name="immediate_effect" val="true" />
<set name="material" val="PAPER" />
@ -613,7 +613,7 @@
<set name="is_stackable" val="true" />
</item>
<item id="81851" name="Orb of Abyss" additionalName="Lv. 4" type="EtcItem">
<!-- A special orb that can be obtained with a certain chance after successful raiding in command channel instance zones.\n\nCan be compounded with High Priest's Holy Water. -->
<!-- A special orb that can be obtained with a certain chance after successful raiding in command channel instance zones. Can be compounded with High Priest's Holy Water. -->
<set name="icon" val="icon.collection_unite_rune_lv5" />
<set name="immediate_effect" val="true" />
<set name="material" val="PAPER" />
@ -621,7 +621,7 @@
<set name="is_stackable" val="true" />
</item>
<item id="81852" name="Orb of Abyss" additionalName="Lv. 5" type="EtcItem">
<!-- A special orb that can be obtained with a certain chance after successful raiding in command channel instance zones.\n\nCan be compounded with High Priest's Holy Water. -->
<!-- A special orb that can be obtained with a certain chance after successful raiding in command channel instance zones. Can be compounded with High Priest's Holy Water. -->
<set name="icon" val="icon.collection_unite_rune_lv5" />
<set name="immediate_effect" val="true" />
<set name="material" val="PAPER" />
@ -629,7 +629,7 @@
<set name="is_stackable" val="true" />
</item>
<item id="81853" name="Orb of Abyss" additionalName="Lv. 6" type="EtcItem">
<!-- A special orb that can be obtained with a certain chance after successful raiding in command channel instance zones.\n\nCan be compounded with High Priest's Holy Water. -->
<!-- A special orb that can be obtained with a certain chance after successful raiding in command channel instance zones. Can be compounded with High Priest's Holy Water. -->
<set name="icon" val="icon.collection_unite_rune_lv5" />
<set name="immediate_effect" val="true" />
<set name="material" val="PAPER" />
@ -637,7 +637,7 @@
<set name="is_stackable" val="true" />
</item>
<item id="81854" name="Orb of Abyss" additionalName="Lv. 7" type="EtcItem">
<!-- A special orb that can be obtained with a certain chance after successful raiding in command channel instance zones.\n\nCan be compounded with High Priest's Holy Water. -->
<!-- A special orb that can be obtained with a certain chance after successful raiding in command channel instance zones. Can be compounded with High Priest's Holy Water. -->
<set name="icon" val="icon.collection_unite_rune_lv5" />
<set name="immediate_effect" val="true" />
<set name="material" val="PAPER" />
@ -645,7 +645,7 @@
<set name="is_stackable" val="true" />
</item>
<item id="81855" name="Orb of Abyss" additionalName="Lv. 8" type="EtcItem">
<!-- A special orb that can be obtained with a certain chance after successful raiding in command channel instance zones.\n\nCan be compounded with High Priest's Holy Water. -->
<!-- A special orb that can be obtained with a certain chance after successful raiding in command channel instance zones. Can be compounded with High Priest's Holy Water. -->
<set name="icon" val="icon.collection_unite_rune_lv10" />
<set name="immediate_effect" val="true" />
<set name="material" val="PAPER" />
@ -653,7 +653,7 @@
<set name="is_stackable" val="true" />
</item>
<item id="81856" name="Orb of Abyss" additionalName="Lv. 9" type="EtcItem">
<!-- A special orb that can be obtained with a certain chance after successful raiding in command channel instance zones.\n\nCan be compounded with High Priest's Holy Water. -->
<!-- A special orb that can be obtained with a certain chance after successful raiding in command channel instance zones. Can be compounded with High Priest's Holy Water. -->
<set name="icon" val="icon.collection_unite_rune_lv10" />
<set name="immediate_effect" val="true" />
<set name="material" val="PAPER" />
@ -669,7 +669,7 @@
<set name="is_stackable" val="true" />
</item>
<item id="81858" name="Orb of Darkness" type="EtcItem">
<!-- A special orb that can be obtained with a certain chance after defeating the following bosses: Anakim, Lilith, Orfen, Baium, Lord Ishka, and Queen Ant.\n\nCan be compounded with High Priest's Holy Water. -->
<!-- A special orb that can be obtained with a certain chance after defeating the following bosses: Anakim, Lilith, Orfen, Baium, Lord Ishka, and Queen Ant. Can be compounded with High Priest's Holy Water. -->
<set name="icon" val="icon.collection_boss_rune_lv0" />
<set name="immediate_effect" val="true" />
<set name="material" val="PAPER" />
@ -677,7 +677,7 @@
<set name="is_stackable" val="true" />
</item>
<item id="81859" name="Orb of Darkness" additionalName="Lv. 1" type="EtcItem">
<!-- A special orb that can be obtained with a certain chance after defeating the following bosses: Anakim, Lilith, Orfen, Baium, Lord Ishka, and Queen Ant.\n\nCan be compounded with High Priest's Holy Water. -->
<!-- A special orb that can be obtained with a certain chance after defeating the following bosses: Anakim, Lilith, Orfen, Baium, Lord Ishka, and Queen Ant. Can be compounded with High Priest's Holy Water. -->
<set name="icon" val="icon.collection_boss_rune_lv0" />
<set name="immediate_effect" val="true" />
<set name="material" val="PAPER" />
@ -685,7 +685,7 @@
<set name="is_stackable" val="true" />
</item>
<item id="81860" name="Orb of Darkness" additionalName="Lv. 2" type="EtcItem">
<!-- A special orb that can be obtained with a certain chance after defeating the following bosses: Anakim, Lilith, Orfen, Baium, Lord Ishka, and Queen Ant.\n\nCan be compounded with High Priest's Holy Water. -->
<!-- A special orb that can be obtained with a certain chance after defeating the following bosses: Anakim, Lilith, Orfen, Baium, Lord Ishka, and Queen Ant. Can be compounded with High Priest's Holy Water. -->
<set name="icon" val="icon.collection_boss_rune_lv0" />
<set name="immediate_effect" val="true" />
<set name="material" val="PAPER" />
@ -693,7 +693,7 @@
<set name="is_stackable" val="true" />
</item>
<item id="81861" name="Orb of Darkness" additionalName="Lv. 3" type="EtcItem">
<!-- A special orb that can be obtained with a certain chance after defeating the following bosses: Anakim, Lilith, Orfen, Baium, Lord Ishka, and Queen Ant.\n\nCan be compounded with High Priest's Holy Water. -->
<!-- A special orb that can be obtained with a certain chance after defeating the following bosses: Anakim, Lilith, Orfen, Baium, Lord Ishka, and Queen Ant. Can be compounded with High Priest's Holy Water. -->
<set name="icon" val="icon.collection_boss_rune_lv0" />
<set name="immediate_effect" val="true" />
<set name="material" val="PAPER" />
@ -701,7 +701,7 @@
<set name="is_stackable" val="true" />
</item>
<item id="81862" name="Orb of Darkness" additionalName="Lv. 4" type="EtcItem">
<!-- A special orb that can be obtained with a certain chance after defeating the following bosses: Anakim, Lilith, Orfen, Baium, Lord Ishka, and Queen Ant.\n\nCan be compounded with High Priest's Holy Water. -->
<!-- A special orb that can be obtained with a certain chance after defeating the following bosses: Anakim, Lilith, Orfen, Baium, Lord Ishka, and Queen Ant. Can be compounded with High Priest's Holy Water. -->
<set name="icon" val="icon.collection_boss_rune_lv5" />
<set name="immediate_effect" val="true" />
<set name="material" val="PAPER" />
@ -709,7 +709,7 @@
<set name="is_stackable" val="true" />
</item>
<item id="81863" name="Orb of Darkness" additionalName="Lv. 5" type="EtcItem">
<!-- A special orb that can be obtained with a certain chance after defeating the following bosses: Anakim, Lilith, Orfen, Baium, Lord Ishka, and Queen Ant.\n\nCan be compounded with High Priest's Holy Water. -->
<!-- A special orb that can be obtained with a certain chance after defeating the following bosses: Anakim, Lilith, Orfen, Baium, Lord Ishka, and Queen Ant. Can be compounded with High Priest's Holy Water. -->
<set name="icon" val="icon.collection_boss_rune_lv5" />
<set name="immediate_effect" val="true" />
<set name="material" val="PAPER" />
@ -717,7 +717,7 @@
<set name="is_stackable" val="true" />
</item>
<item id="81864" name="Orb of Darkness" additionalName="Lv. 6" type="EtcItem">
<!-- A special orb that can be obtained with a certain chance after defeating the following bosses: Anakim, Lilith, Orfen, Baium, Lord Ishka, and Queen Ant.\n\nCan be compounded with High Priest's Holy Water. -->
<!-- A special orb that can be obtained with a certain chance after defeating the following bosses: Anakim, Lilith, Orfen, Baium, Lord Ishka, and Queen Ant. Can be compounded with High Priest's Holy Water. -->
<set name="icon" val="icon.collection_boss_rune_lv5" />
<set name="immediate_effect" val="true" />
<set name="material" val="PAPER" />
@ -725,7 +725,7 @@
<set name="is_stackable" val="true" />
</item>
<item id="81865" name="Orb of Darkness" additionalName="Lv. 7" type="EtcItem">
<!-- A special orb that can be obtained with a certain chance after defeating the following bosses: Anakim, Lilith, Orfen, Baium, Lord Ishka, and Queen Ant.\n\nCan be compounded with High Priest's Holy Water. -->
<!-- A special orb that can be obtained with a certain chance after defeating the following bosses: Anakim, Lilith, Orfen, Baium, Lord Ishka, and Queen Ant. Can be compounded with High Priest's Holy Water. -->
<set name="icon" val="icon.collection_boss_rune_lv5" />
<set name="immediate_effect" val="true" />
<set name="material" val="PAPER" />
@ -733,7 +733,7 @@
<set name="is_stackable" val="true" />
</item>
<item id="81866" name="Orb of Darkness" additionalName="Lv. 8" type="EtcItem">
<!-- A special orb that can be obtained with a certain chance after defeating the following bosses: Anakim, Lilith, Orfen, Baium, Lord Ishka, and Queen Ant.\n\nCan be compounded with High Priest's Holy Water. -->
<!-- A special orb that can be obtained with a certain chance after defeating the following bosses: Anakim, Lilith, Orfen, Baium, Lord Ishka, and Queen Ant. Can be compounded with High Priest's Holy Water. -->
<set name="icon" val="icon.collection_boss_rune_lv10" />
<set name="immediate_effect" val="true" />
<set name="material" val="PAPER" />
@ -741,7 +741,7 @@
<set name="is_stackable" val="true" />
</item>
<item id="81867" name="Orb of Darkness" additionalName="Lv. 9" type="EtcItem">
<!-- A special orb that can be obtained with a certain chance after defeating the following bosses: Anakim, Lilith, Orfen, Baium, Lord Ishka, and Queen Ant.\n\nCan be compounded with High Priest's Holy Water. -->
<!-- A special orb that can be obtained with a certain chance after defeating the following bosses: Anakim, Lilith, Orfen, Baium, Lord Ishka, and Queen Ant. Can be compounded with High Priest's Holy Water. -->
<set name="icon" val="icon.collection_boss_rune_lv10" />
<set name="immediate_effect" val="true" />
<set name="material" val="PAPER" />
@ -809,7 +809,7 @@
</skills>
</item>
<item id="81873" name="Heavenly Talisman" additionalName="1-day" type="Armor">
<!-- Max HP/ MP/ CP +7%, P./ M. Accuracy +2, P./ M. Evasion +2, Vampiric Rage +5%, Atk./ Casting Spd. +70, P. Critical Rate +30, M. Critical Rate +10, P./ M. Atk. +3%, Skill Power +7%, Damage Reflection Resistance +40, Fixed Damage Resistance +15%, P./ M. Def. +750, all stats +3, MP Consumption -3%, Skill Cooldown -3%.\n\nEffects of two identical talismans do not stack, the higher-level talisman takes precedence. -->
<!-- Max HP/ MP/ CP +7%, P./ M. Accuracy +2, P./ M. Evasion +2, Vampiric Rage +5%, Atk./ Casting Spd. +70, P. Critical Rate +30, M. Critical Rate +10, P./ M. Atk. +3%, Skill Power +7%, Damage Reflection Resistance +40, Fixed Damage Resistance +15%, P./ M. Def. +750, all stats +3, MP Consumption -3%, Skill Cooldown -3%. Effects of two identical talismans do not stack, the higher-level talisman takes precedence. -->
<set name="icon" val="icon.accessory_heaven_talisman" />
<set name="default_action" val="EQUIP" />
<set name="bodypart" val="deco1" />
@ -857,7 +857,7 @@
</skills>
</item>
<item id="81876" name="Blessed Atlas' Earring" type="Armor">
<!-- A special mentor's earring.\nWhen enchanted, Stupor Atk. Rate and Resistance +25%, Attribute Resistance +60, Vampiric Rage effect +6%, Critical Damage for standard attacks and P./ M. Skill Critical Damage +5%, P./ M. Def. +2%, MP Consumption -11%.\nEffects of two identical earrings do not stack.\nThe item can be changed.\nCan be augmented.\nCannot be enchanted. -->
<!-- A special mentor's earring. When enchanted, Stupor Atk. Rate and Resistance +25%, Attribute Resistance +60, Vampiric Rage effect +6%, Critical Damage for standard attacks and P./ M. Skill Critical Damage +5%, P./ M. Def. +2%, MP Consumption -11%. Effects of two identical earrings do not stack. The item can be changed. Can be augmented. Cannot be enchanted. -->
<set name="icon" val="icon.mentoring_earring_01" />
<set name="default_action" val="EQUIP" />
<set name="bodypart" val="rear;lear" />
@ -873,7 +873,7 @@
</stats>
</item>
<item id="81877" name="Blessed Atlas' Earring" additionalName="Vitality" type="Armor">
<!-- A special mentor's earring.\nWhen enchanted, Stupor Atk. Rate and Resistance +25%, Attribute Resistance +60, Vampiric Rage effect +6%, Critical Damage for standard attacks and P./ M. Skill Critical Damage +5%, P./ M. Def. +2%, MP Consumption -11%.\nEffects of two identical earrings do not stack.\n\n<Special effect>\nVitality bonus +3%\nCan be augmented.\nCannot be enchanted. -->
<!-- A special mentor's earring. When enchanted, Stupor Atk. Rate and Resistance +25%, Attribute Resistance +60, Vampiric Rage effect +6%, Critical Damage for standard attacks and P./ M. Skill Critical Damage +5%, P./ M. Def. +2%, MP Consumption -11%. Effects of two identical earrings do not stack. <Special effect> Vitality bonus +3% Can be augmented. Cannot be enchanted. -->
<set name="icon" val="icon.mentoring_earring_01" />
<set name="default_action" val="EQUIP" />
<set name="bodypart" val="rear;lear" />
@ -892,7 +892,7 @@
</stats>
</item>
<item id="81878" name="Atlas' Earring Upgrade Stone" type="EtcItem">
<!-- Imbued with Atlas' energy. Increases the Atlas' Earring level.\nAtlas' Earring can be upgraded to Blessed Atlas' Earring through a town head blacksmith. -->
<!-- Imbued with Atlas' energy. Increases the Atlas' Earring level. Atlas' Earring can be upgraded to Blessed Atlas' Earring through a town head blacksmith. -->
<set name="icon" val="icon.freed_soul_essense_i00" />
<set name="immediate_effect" val="true" />
<set name="material" val="LIQUID" />
@ -902,7 +902,7 @@
<set name="is_stackable" val="true" />
</item>
<item id="81879" name="Homunculus' Shiny Hourglass" additionalName="Event" type="EtcItem">
<!-- A homunculus' hourglass that is shining very bright. Required to awake Homunculus of High-Grade or Top-Grade who is sleeping in the Cradle of Time.\nClick on the Create icon in the homunculus window or double-click on the item to get to the Cradle of Time.\n\nCan be obtained by completing the Mentee Training clan quest. -->
<!-- A homunculus' hourglass that is shining very bright. Required to awake Homunculus of High-Grade or Top-Grade who is sleeping in the Cradle of Time. Click on the Create icon in the homunculus window or double-click on the item to get to the Cradle of Time. Can be obtained by completing the Mentee Training clan quest. -->
<set name="icon" val="icon.homun_coupon_etc" />
<set name="immediate_effect" val="true" />
<set name="material" val="LIQUID" />
@ -911,7 +911,7 @@
<set name="is_stackable" val="true" />
</item>
<item id="81880" name="17th Anniversary Jewel Box" additionalName="Event" type="EtcItem">
<!-- A jewel box prepared by Lilly for 17th anniversary.\nDouble-click to obtain Superior Ruby Lv. 10, Superior Sapphire Lv. 10, Superior Red Cat's Eye Lv. 10, and Superior Blue Cat's Eye Lv. 10. -->
<!-- A jewel box prepared by Lilly for 17th anniversary. Double-click to obtain Superior Ruby Lv. 10, Superior Sapphire Lv. 10, Superior Red Cat's Eye Lv. 10, and Superior Blue Cat's Eye Lv. 10. -->
<set name="icon" val="icon.event_orc_coinbox" />
<set name="default_action" val="PEEL" />
<set name="immediate_effect" val="true" />
@ -924,7 +924,7 @@
<set name="is_stackable" val="true" />
</item>
<item id="81881" name="Passion Pack" additionalName="Event" type="EtcItem">
<!-- A box containing supplies prepared by Lilly for the 17th anniversary.\nDouble-click to obtain Emperor's Special Cocktail, Freya's Ice Rose (2 pcs.), Glowing Dragon's Attribute Potion (XP) (2 pcs.), Honey Dark Beer (2 pcs.). -->
<!-- A box containing supplies prepared by Lilly for the 17th anniversary. Double-click to obtain Emperor's Special Cocktail, Freya's Ice Rose (2 pcs.), Glowing Dragon's Attribute Potion (XP) (2 pcs.), Honey Dark Beer (2 pcs.). -->
<set name="icon" val="icon.event_mahum_coinbox" />
<set name="default_action" val="PEEL" />
<set name="immediate_effect" val="true" />
@ -937,7 +937,7 @@
<set name="is_stackable" val="true" />
</item>
<item id="81882" name="17th Anniversary Cube of Abundance" additionalName="Event" type="EtcItem">
<!-- A cube full of presents prepared by Lilly for 17th anniversary.\nThey say, the items of the cube are getting more enhanced day after day. -->
<!-- A cube full of presents prepared by Lilly for 17th anniversary. They say, the items of the cube are getting more enhanced day after day. -->
<set name="icon" val="icon.bm_2019_cube_lv1" />
<set name="immediate_effect" val="true" />
<set name="material" val="PAPER" />
@ -947,7 +947,7 @@
<set name="is_stackable" val="true" />
</item>
<item id="81883" name="17th Anniversary Cube of Passion" additionalName="Event" type="EtcItem">
<!-- A cube full of presents prepared by Lilly for 17th anniversary.\nThey say, the items of the cube allow warriors to use the power of passion in combat. -->
<!-- A cube full of presents prepared by Lilly for 17th anniversary. They say, the items of the cube allow warriors to use the power of passion in combat. -->
<set name="icon" val="icon.bm_2019_cube_lv2" />
<set name="immediate_effect" val="true" />
<set name="material" val="PAPER" />
@ -957,7 +957,7 @@
<set name="is_stackable" val="true" />
</item>
<item id="81884" name="17th Anniversary Cube of Vitality" additionalName="Event" type="EtcItem">
<!-- A cube full of presents prepared by Lilly for 17th anniversary.\nThey say, the items of the cube help to restore vitality. -->
<!-- A cube full of presents prepared by Lilly for 17th anniversary. They say, the items of the cube help to restore vitality. -->
<set name="icon" val="icon.bm_2019_cube_lv3" />
<set name="immediate_effect" val="true" />
<set name="material" val="PAPER" />
@ -1031,7 +1031,7 @@
<set name="is_stackable" val="true" />
</item>
<item id="81891" name="17th Anniversary Gift Box" additionalName="Event" type="EtcItem">
<!-- A box full of cubes prepared by Lilly for 17th anniversary.\nDouble-click to obtain 17th Anniversary Cube of Abundance, 17th Anniversary Cube of Passion, and 17th Anniversary Cube of Vitality. -->
<!-- A box full of cubes prepared by Lilly for 17th anniversary. Double-click to obtain 17th Anniversary Cube of Abundance, 17th Anniversary Cube of Passion, and 17th Anniversary Cube of Vitality. -->
<set name="icon" val="icon.etc_exchange_box_i00" />
<set name="default_action" val="PEEL" />
<set name="immediate_effect" val="true" />
@ -1044,7 +1044,7 @@
<set name="is_stackable" val="true" />
</item>
<item id="81892" name="Shining Royal Nevit's Gold Hourglass" type="EtcItem">
<!-- During hunting, for 30 min., acquired XP/ SP +120%, damage +5%, received damage -7%.\nCannot stack with the Shining Nevit's Gold Hourglass, Fall of the Dragon, or Dandy's Home Run Ball.\nThe effect is removed after entering the Olympiad or the Ceremony of Chaos.\nCooldown: 10 sec. -->
<!-- During hunting, for 30 min., acquired XP/ SP +120%, damage +5%, received damage -7%. Cannot stack with the Shining Nevit's Gold Hourglass, Fall of the Dragon, or Dandy's Home Run Ball. The effect is removed after entering the Olympiad or the Ceremony of Chaos. Cooldown: 10 sec. -->
<set name="icon" val="icon.bm_dragon_breath" />
<set name="default_action" val="SKILL_REDUCE" />
<set name="material" val="LIQUID" />
@ -1122,7 +1122,7 @@
</skills>
</item>
<item id="81899" name="17th Anniversary Box" type="EtcItem">
<!-- Double-click to obtain 300 of each of the following items: Freya's Ice Rose, Glowing Dragon's Attribute Potion, Shining Nevit's Gold Hourglass, Honey Dark Beer, and also 150 Emperor's Special Cocktails and 17th Anniversary Coin.\n\nCan be transferred within the account before being opened. -->
<!-- Double-click to obtain 300 of each of the following items: Freya's Ice Rose, Glowing Dragon's Attribute Potion, Shining Nevit's Gold Hourglass, Honey Dark Beer, and also 150 Emperor's Special Cocktails and 17th Anniversary Coin. Can be transferred within the account before being opened. -->
<set name="icon" val="icon.bm_strongbox" />
<set name="default_action" val="PEEL" />
<set name="immediate_effect" val="true" />

View File

@ -136,7 +136,7 @@
</skills>
</item>
<item id="81909" name="Winner's Trophy" additionalName="V1" type="EtcItem">
<!-- Granted to Aden's warriors as a token of appreciation for their support.\nDouble-click to obtain Dandy's Golden Ball, Belt of Fortitude and the No Doubt rune for recovering Vitality. -->
<!-- Granted to Aden's warriors as a token of appreciation for their support. Double-click to obtain Dandy's Golden Ball, Belt of Fortitude and the No Doubt rune for recovering Vitality. -->
<set name="icon" val="icon.ev_2018_soccer_box" />
<set name="default_action" val="PEEL" />
<set name="immediate_effect" val="true" />
@ -147,7 +147,7 @@
<set name="is_sellable" val="false" />
</item>
<item id="81910" name="Official League Winner's Trophy" additionalName="Event" type="EtcItem">
<!-- Granted to Aden's warriors as a token of appreciation for their support.\nDouble-click to obtain Dandy's Golden Ball, Belt of Fortitude and the No Doubt rune for recovering Vitality. -->
<!-- Granted to Aden's warriors as a token of appreciation for their support. Double-click to obtain Dandy's Golden Ball, Belt of Fortitude and the No Doubt rune for recovering Vitality. -->
<set name="icon" val="icon.ev_2018_soccer_box" />
<set name="default_action" val="PEEL" />
<set name="immediate_effect" val="true" />
@ -192,7 +192,7 @@
</stats>
</item>
<item id="81913" name="No Doubt" additionalName="Event" type="EtcItem">
<!-- A symbol of those who go only forward without hesitation.\n\nWhen in inventory, maintains your Vitality level. Available for 7 d. -->
<!-- A symbol of those who go only forward without hesitation. When in inventory, maintains your Vitality level. Available for 7 d. -->
<set name="icon" val="br_cashtex.item.br_cash_rune_of_feather_i00" />
<set name="default_action" val="NONE" />
<set name="immediate_effect" val="true" />
@ -426,7 +426,7 @@
<set name="is_sellable" val="false" />
</item>
<item id="81931" name="Dragon Skin Shirt Augmenting Stone" type="EtcItem">
<!-- A mineral that has been petrified by some kind of physical or magical damage and dimensional anomalies.\nKey material for Dragon Rind Leather Shirt's augmentation. Double-click on the item or speak to a blacksmith to augment what you need. -->
<!-- A mineral that has been petrified by some kind of physical or magical damage and dimensional anomalies. Key material for Dragon Rind Leather Shirt's augmentation. Double-click on the item or speak to a blacksmith to augment what you need. -->
<set name="icon" val="icon.renewal_mineral_dragon_rind_leather_shirt" />
<set name="commissionItemType" val="LIFE_STONE" />
<set name="immediate_effect" val="true" />
@ -532,7 +532,7 @@
<set name="is_sellable" val="false" />
</item>
<item id="81938" name="Greater Zodiac Agathion's Sacred Book of Growth" type="EtcItem">
<!-- Required for upgrading Greater Zodiac Agathion Charms.\nCan be used with Greater Zodiac agathions enchanted to +5 and higher.\nIn case of failure, the enchant value remains the same. -->
<!-- Required for upgrading Greater Zodiac Agathion Charms. Can be used with Greater Zodiac agathions enchanted to +5 and higher. In case of failure, the enchant value remains the same. -->
<set name="icon" val="icon.star_scrl_of_ench_ag_2" />
<set name="default_action" val="SKILL_REDUCE" />
<set name="etcitem_type" val="ENCHT_ATTR_ANCIENT_CRYSTAL_ENCHANT_AM" />
@ -1418,7 +1418,7 @@
<set name="is_sellable" val="false" />
</item>
<item id="81980" name="Soul Orb" type="EtcItem">
<!-- At first glance, looks like an ordinary glass bead. However, if you take a closer look, you will see a soul trapped inside.\nListen closely, and you will hear its whisper: 'Here, in the depths of darkness filled with horror and despair, one may acquire special powers, and that will let them rule the world.'\n\nIt's time to go to the Conquest. -->
<!-- At first glance, looks like an ordinary glass bead. However, if you take a closer look, you will see a soul trapped inside. Listen closely, and you will hear its whisper: 'Here, in the depths of darkness filled with horror and despair, one may acquire special powers, and that will let them rule the world.' It's time to go to the Conquest. -->
<set name="icon" val="icon.collection_unite_rune_lv0" />
<set name="default_action" val="NONE" />
<set name="immediate_effect" val="true" />

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@ -30,7 +30,7 @@
</skills>
</item>
<item id="82011" name="Festival Fairy's Chest: Authority Ornament" additionalName="Event" type="EtcItem">
<!-- A gift from the Festival Fairy.\nDouble-click to obtain Authority Ornament (4 pcs.). -->
<!-- A gift from the Festival Fairy. Double-click to obtain Authority Ornament (4 pcs.). -->
<set name="icon" val="icon.event_orc_coinbox" />
<set name="default_action" val="PEEL" />
<set name="immediate_effect" val="true" />

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@ -96,9 +96,9 @@
<reuseDelay>500</reuseDelay>
</skill>
<skill id="39207" toLevel="1" name="Red Libra's Fortune Scroll">
<!-- Fills your body with a special energy of the new world.\nFor 30 min., P./ M. Atk. +20%, Atk. Spd./ Casting Spd. +20%, Critical Rate for basic attacks, P./ M. Skill Critical Rate, Critical Damage for basic attacks and P./ M. Skill Critical Damage +20%, Speed +30.\nRemoved when entering the Olympiad or the Ceremony of Chaos. -->
<!-- Fills your body with a special energy of the new world. For 30 min., P./ M. Atk. +20%, Atk. Spd./ Casting Spd. +20%, Critical Rate for basic attacks, P./ M. Skill Critical Rate, Critical Damage for basic attacks and P./ M. Skill Critical Damage +20%, Speed +30. Removed when entering the Olympiad or the Ceremony of Chaos. -->
<!-- level 2 Festival Fairy's Five-colored Sweets -->
<!-- For 30 min., Attribute Attack +70, Attribute Resistance +70, Vitality bonus +5%.\nThe effect is removed when entering the Olympiad or the Ceremony of Chaos. -->
<!-- For 30 min., Attribute Attack +70, Attribute Resistance +70, Vitality bonus +5%. The effect is removed when entering the Olympiad or the Ceremony of Chaos. -->
<icon>icon.etc_charm_of_luck_i00</icon>
<operateType>A2</operateType>
<abnormalLevel>1</abnormalLevel>

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@ -3145,7 +3145,7 @@
<operateType>A1</operateType>
</skill>
<skill id="30988" toLevel="1" name="Victories of Pa'agrio">
<!-- For $s1, all party members' Critical Rate for basic attacks and P./ M. Skill Critical Rate +$s2, P./ M. Skill Power +$s2. Additionally, triggers the Spirit of Iss effect: P. Atk./ M. Atk./ P. Def./ M. Def. +$s3.\nCannot be used along with Prophecy of Might/ Chant of Bison.\nCan only be applied on party members in a Conquest zone.\n\nConsumes $s4 Spirit Ore -->
<!-- For $s1, all party members' Critical Rate for basic attacks and P./ M. Skill Critical Rate +$s2, P./ M. Skill Power +$s2. Additionally, triggers the Spirit of Iss effect: P. Atk./ M. Atk./ P. Def./ M. Def. +$s3. Cannot be used along with Prophecy of Might/ Chant of Bison. Can only be applied on party members in a Conquest zone. Consumes $s4 Spirit Ore -->
<icon>icon.skill1414</icon>
<abnormalLevel>1</abnormalLevel>
<abnormalTime>300</abnormalTime>

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@ -120,9 +120,9 @@
<reuseDelay>500</reuseDelay>
</skill>
<skill id="39207" toLevel="2" name="Newbie's Fortune Scroll">
<!-- Fills your body with a special energy of the new world.\nFor 30 min., P./ M. Atk. +20%, Atk. Spd./ Casting Spd. +20%, Critical Rate for basic attacks, P./ M. Skill Critical Rate, Critical Damage for basic attacks and P./ M. Skill Critical Damage +20%, Speed +30.\nRemoved when entering the Olympiad or the Ceremony of Chaos. -->
<!-- Fills your body with a special energy of the new world. For 30 min., P./ M. Atk. +20%, Atk. Spd./ Casting Spd. +20%, Critical Rate for basic attacks, P./ M. Skill Critical Rate, Critical Damage for basic attacks and P./ M. Skill Critical Damage +20%, Speed +30. Removed when entering the Olympiad or the Ceremony of Chaos. -->
<!-- level 2 Multicolored Songpyeon -->
<!-- You ate a whole plate of rice cakes.\n\nFor 30 min., Attribute Attack/ Resistance +100, Power of basic attacks and P./ M. skills +10%, P./ M. Def. +20%.\nThe buff is removed when entering the Olympiad or the Ceremony of Chaos. -->
<!-- You ate a whole plate of rice cakes. For 30 min., Attribute Attack/ Resistance +100, Power of basic attacks and P./ M. skills +10%, P./ M. Def. +20%. The buff is removed when entering the Olympiad or the Ceremony of Chaos. -->
<icon>
<value level="1">icon.etc_charm_of_luck_i00</value>
<value level="2">icon.ev_ricecake_potion</value>

View File

@ -1250,7 +1250,7 @@
<operateType>A1</operateType>
</skill>
<skill id="39784" toLevel="1" name="Anniversary Cake">
<!-- Damage +8%, acquired XP/ SP +8%, received damage -8%.\n\nThe effect remains after death and switching between the main and dual class.\nRemoved when entering the Olympiad or the Ceremony of Chaos. -->
<!-- Damage +8%, acquired XP/ SP +8%, received damage -8%. The effect remains after death and switching between the main and dual class. Removed when entering the Olympiad or the Ceremony of Chaos. -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
</skill>

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@ -1242,7 +1242,7 @@
<set name="is_sellable" val="false" />
</item>
<item id="60292" name="Swift Defense Cookie Pack" type="EtcItem">
<!-- Double-click to obtain Swift Defense Cookie (50 pcs.).\n\nNote!\nReceived cookies cannot be traded. -->
<!-- Double-click to obtain Swift Defense Cookie (50 pcs.). Note! Received cookies cannot be traded. -->
<set name="icon" val="icon.event_six_party_box_i00" />
<set name="default_action" val="PEEL" />
<set name="immediate_effect" val="true" />

View File

@ -416,7 +416,7 @@
<set name="is_sellable" val="false" />
</item>
<item id="60345" name="Dream Spell Potion" additionalName="Event" type="EtcItem">
<!-- When used, acquired XP/ SP +10%, CHA +2, P./ M. Def. +15% for 30 min.\n\nThe effect is removed upon entering the Olympiad or the Ceremony of Chaos. -->
<!-- When used, acquired XP/ SP +10%, CHA +2, P./ M. Def. +15% for 30 min. The effect is removed upon entering the Olympiad or the Ceremony of Chaos. -->
<set name="icon" val="icon.elixir" />
<set name="default_action" val="SKILL_REDUCE" />
<set name="immediate_effect" val="true" />
@ -434,7 +434,7 @@
<set name="is_sellable" val="false" />
</item>
<item id="60347" name="Novice Companion Charm (30-day)" type="Armor">
<!-- Summons Agathion Novice Companion for 30 d. Cannot be used in the Olympiad.\n<Item skill>\nCompanion's Magic: For 30 min., Max HP/ MP/ CP +30%, P. Atk./ M. Atk./ P. Def./ M. Def. +30%, Atk. Spd./ Casting Spd. +10%, Speed +20, Attribute Attack/ Resistance +100, damage +10%, P./ M. Skill Power +10%, acquired XP/ SP +30%, received damage -10%, Skill MP Consumption -15%.\nThe effect remains after death. Does not stack with Art of Seduction and Pa'agrio's Blessing. -->
<!-- Summons Agathion Novice Companion for 30 d. Cannot be used in the Olympiad. <Item skill> Companion's Magic: For 30 min., Max HP/ MP/ CP +30%, P. Atk./ M. Atk./ P. Def./ M. Def. +30%, Atk. Spd./ Casting Spd. +10%, Speed +20, Attribute Attack/ Resistance +100, damage +10%, P./ M. Skill Power +10%, acquired XP/ SP +30%, received damage -10%, Skill MP Consumption -15%. The effect remains after death. Does not stack with Art of Seduction and Pa'agrio's Blessing. -->
<set name="icon" val="icon.bm_agathion_base" />
<set name="default_action" val="EQUIP" />
<set name="bodypart" val="agathion" />
@ -446,7 +446,7 @@
<set name="is_sellable" val="false" />
</item>
<item id="60348" name="Companion Help Cube" type="EtcItem">
<!-- Double-click to obtain Emperor's Special Cocktail (3 pcs.). every day, except as listed below.\n1 d. - Novice Companion Charm (30-day)\n10 d. - Honey Dark Beer (50 pcs.)\n20 d. - Glowing Dragon's Attribute Potion (50 pcs.)\n30 d. - Shining Nevit's Gold Hourglass (50 pcs.)\n(Can be used only once a day.) -->
<!-- Double-click to obtain Emperor's Special Cocktail (3 pcs.). every day, except as listed below. 1 d. - Novice Companion Charm (30-day) 10 d. - Honey Dark Beer (50 pcs.) 20 d. - Glowing Dragon's Attribute Potion (50 pcs.) 30 d. - Shining Nevit's Gold Hourglass (50 pcs.) (Can be used only once a day.) -->
<set name="icon" val="icon.etc_11th_event_group" />
<set name="immediate_effect" val="true" />
<set name="material" val="PAPER" />
@ -663,7 +663,7 @@
<set name="is_sellable" val="false" />
</item>
<item id="60368" name="Season Pass Bonus" type="EtcItem">
<!-- For 30 min., acquired XP/ SP +5%, P. Atk./ M. Atk./ P. Def./ M. Def. +5%, Vitality bonus +5%, all stats +1, Attribute Attack/ Resistance +30.\n\nThe effect is removed when entering the Olympiad or the Ceremony of Chaos. -->
<!-- For 30 min., acquired XP/ SP +5%, P. Atk./ M. Atk./ P. Def./ M. Def. +5%, Vitality bonus +5%, all stats +1, Attribute Attack/ Resistance +30. The effect is removed when entering the Olympiad or the Ceremony of Chaos. -->
<set name="icon" val="icon.super_elixir_potion" />
<set name="default_action" val="SKILL_REDUCE" />
<set name="immediate_effect" val="true" />
@ -767,7 +767,7 @@
<set name="is_sellable" val="false" />
</item>
<item id="60380" name="Anakim's Blessing Rune" additionalName="30-day" type="EtcItem">
<!-- Can only be crafted on servers bound by Anakim's Blessing.\nWhen in inventory, PvE damage +10%. -->
<!-- Can only be crafted on servers bound by Anakim's Blessing. When in inventory, PvE damage +10%. -->
<set name="icon" val="icon.bm_freya_bloody_rune" />
<set name="default_action" val="NONE" />
<set name="immediate_effect" val="true" />
@ -778,7 +778,7 @@
<set name="time" val="43200" />
</item>
<item id="60381" name="Soulshot Supplies" additionalName="Event" type="EtcItem">
<!-- Can only be crafted on servers bound by Anakim's Blessing.\nDouble-click to obtain 30,000 R-grade Soulshots. -->
<!-- Can only be crafted on servers bound by Anakim's Blessing. Double-click to obtain 30,000 R-grade Soulshots. -->
<set name="icon" val="icon.etc_box_of_adventure_2_i00" />
<set name="default_action" val="PEEL" />
<set name="immediate_effect" val="true" />
@ -788,7 +788,7 @@
<set name="is_sellable" val="false" />
</item>
<item id="60382" name="Spiritshot Supplies" additionalName="Event" type="EtcItem">
<!-- Can only be crafted on servers bound by Anakim's Blessing.\nDouble-click to obtain 30,000 Blessed R-grade Spiritshots. -->
<!-- Can only be crafted on servers bound by Anakim's Blessing. Double-click to obtain 30,000 Blessed R-grade Spiritshots. -->
<set name="icon" val="icon.etc_box_of_adventure_3_i00" />
<set name="default_action" val="PEEL" />
<set name="immediate_effect" val="true" />
@ -798,7 +798,7 @@
<set name="is_sellable" val="false" />
</item>
<item id="60383" name="Anakim's Growth Support Box" additionalName="Event" type="EtcItem">
<!-- Can only be crafted on servers bound by Anakim's Blessing.\nDouble-click to obtain Emperor's Special Cocktail (12 pcs.), Freya's Ice Rose, Glowing Dragon's Attribute Potion (XP), Honey Dark Beer (24 pcs.). -->
<!-- Can only be crafted on servers bound by Anakim's Blessing. Double-click to obtain Emperor's Special Cocktail (12 pcs.), Freya's Ice Rose, Glowing Dragon's Attribute Potion (XP), Honey Dark Beer (24 pcs.). -->
<set name="icon" val="icon.new_user_box" />
<set name="default_action" val="PEEL" />
<set name="immediate_effect" val="true" />
@ -808,7 +808,7 @@
<set name="is_sellable" val="false" />
</item>
<item id="60384" name="Cool Summer Slushie" additionalName="Event" type="EtcItem">
<!-- When used, acquired XP/ SP +10%, P./ M. Atk. +10% for 30 min.\n\nThe effect is removed upon entering the Olympiad or the Ceremony of Chaos. -->
<!-- When used, acquired XP/ SP +10%, P./ M. Atk. +10% for 30 min. The effect is removed upon entering the Olympiad or the Ceremony of Chaos. -->
<set name="icon" val="BranchSys3.icon1.g_ev_sweet_icewater" />
<set name="default_action" val="SKILL_REDUCE" />
<set name="immediate_effect" val="true" />

View File

@ -1359,7 +1359,7 @@
<set name="is_sellable" val="false" />
</item>
<item id="82298" name="Tavern Special Drink" type="EtcItem">
<!-- A special drink made by Rayla of Mystic Tavern. For 30 min., damage +15%, Attribute Attack/ Resistance +100, received damage -15%. Does not stack with Freya's Charisma Potion, Einhasad's Charisma Potion, Freya's Luck Potion.\nCooldown: 5 min. The effect remains after death. Cannot be used in the Olympiad. -->
<!-- A special drink made by Rayla of Mystic Tavern. For 30 min., damage +15%, Attribute Attack/ Resistance +100, received damage -15%. Does not stack with Freya's Charisma Potion, Einhasad's Charisma Potion, Freya's Luck Potion. Cooldown: 5 min. The effect remains after death. Cannot be used in the Olympiad. -->
<set name="icon" val="icon.br_bless_of_hadin_i00" />
<set name="default_action" val="SKILL_REDUCE" />
<set name="immediate_effect" val="true" />

View File

@ -78,7 +78,7 @@
</skills>
</item>
<item id="82307" name="Gran Kain's Scroll: Enchant R-grade Weapon" type="EtcItem">
<!-- For R-grade weapons\nP. Atk. +6 for one-handed swords/ blunts/ staffs, daggers, spears\nP. Atk. +7 for two-handed swords/ blunts/ staffs, dual daggers, dual swords, fists, crossbows\nP. Atk. +12 for bows\nM. Atk. +5 for all weapons\nStarting from +4, P./ M. Atk. bonus is greatly increased (more so in case of blessed weapons).\nThrough Gran Kain's power, in case of failure the item is not crystallized, and its enchant value remains the same.\nCannot be used with weapons enchanted to +20 or higher. -->
<!-- For R-grade weapons P. Atk. +6 for one-handed swords/ blunts/ staffs, daggers, spears P. Atk. +7 for two-handed swords/ blunts/ staffs, dual daggers, dual swords, fists, crossbows P. Atk. +12 for bows M. Atk. +5 for all weapons Starting from +4, P./ M. Atk. bonus is greatly increased (more so in case of blessed weapons). Through Gran Kain's power, in case of failure the item is not crystallized, and its enchant value remains the same. Cannot be used with weapons enchanted to +20 or higher. -->
<set name="icon" val="icon.ev_shilen_scroll_of_enchant_wp" />
<set name="default_action" val="SKILL_REDUCE" />
<set name="immediate_effect" val="true" />
@ -86,7 +86,7 @@
<set name="is_sellable" val="false" />
</item>
<item id="82308" name="Gran Kain's Scroll: Enchant R-grade Armor" type="EtcItem">
<!-- For R-grade armor and accessories\nP. Def. +2\nWhen enchanted to +4, P. Def. bonus is greatly increased and HP is increased with each enchant value. The enchanting is safe up to +3.\nThrough Gran Kain's power, in case of failure, the item is not crystallized, and its enchant value remains the same.\nCannot be used with equipment enchanted to +12 or higher. -->
<!-- For R-grade armor and accessories P. Def. +2 When enchanted to +4, P. Def. bonus is greatly increased and HP is increased with each enchant value. The enchanting is safe up to +3. Through Gran Kain's power, in case of failure, the item is not crystallized, and its enchant value remains the same. Cannot be used with equipment enchanted to +12 or higher. -->
<set name="icon" val="icon.ev_shilen_scroll_of_enchant_am" />
<set name="default_action" val="SKILL_REDUCE" />
<set name="immediate_effect" val="true" />
@ -94,7 +94,7 @@
<set name="is_sellable" val="false" />
</item>
<item id="82309" name="Augmenting Stone of Superior Seed Bracelet" type="EtcItem">
<!-- A mineral that has been petrified by some kind of physical or magical damage and dimensional anomalies.\nKey material for Superior Seed Bracelet augmentation. Double-click on the item or speak to a blacksmith to augment what you need. -->
<!-- A mineral that has been petrified by some kind of physical or magical damage and dimensional anomalies. Key material for Superior Seed Bracelet augmentation. Double-click on the item or speak to a blacksmith to augment what you need. -->
<set name="icon" val="icon.bm_renewal_mineral_lbracelet_charm" />
<set name="immediate_effect" val="true" />
<set name="material" val="LIQUID" />
@ -590,7 +590,7 @@
<set name="is_sellable" val="false" />
</item>
<item id="82362" name="Blue Earth Chest Lv. 1" additionalName="Event" type="EtcItem">
<!-- A pack full of restoring energy of earth. Double-click to obtain Freya's Ice Rose (1 pc.).\n\n<Enchanting>\nCompounding with Spring Energy. -->
<!-- A pack full of restoring energy of earth. Double-click to obtain Freya's Ice Rose (1 pc.). <Enchanting> Compounding with Spring Energy. -->
<set name="icon" val="icon.ev_green_box_01" />
<set name="default_action" val="PEEL" />
<set name="immediate_effect" val="true" />
@ -600,7 +600,7 @@
<set name="is_sellable" val="false" />
</item>
<item id="82363" name="Blue Earth Chest Lv. 2" additionalName="Event" type="EtcItem">
<!-- A pack full of restoring energy of earth. Double-click to obtain Freya's Ice Rose (1 pc.), Honey Dark Beer (1 pc.).\n\n<Enchanting>\nCompounding with Spring Energy. -->
<!-- A pack full of restoring energy of earth. Double-click to obtain Freya's Ice Rose (1 pc.), Honey Dark Beer (1 pc.). <Enchanting> Compounding with Spring Energy. -->
<set name="icon" val="icon.ev_green_box_01" />
<set name="default_action" val="PEEL" />
<set name="immediate_effect" val="true" />
@ -610,7 +610,7 @@
<set name="is_sellable" val="false" />
</item>
<item id="82364" name="Blue Earth Chest Lv. 3" additionalName="Event" type="EtcItem">
<!-- A pack full of restoring energy of earth. Double-click to obtain Freya's Ice Rose (2 pcs.), Honey Dark Beer (2 pcs.), Emperor's Special Cocktail (1 pc.), Glowing Dragon's Attribute Potion (XP) (2 pcs.).\n\n<Enchanting>\nCompounding with Spring Energy. -->
<!-- A pack full of restoring energy of earth. Double-click to obtain Freya's Ice Rose (2 pcs.), Honey Dark Beer (2 pcs.), Emperor's Special Cocktail (1 pc.), Glowing Dragon's Attribute Potion (XP) (2 pcs.). <Enchanting> Compounding with Spring Energy. -->
<set name="icon" val="icon.ev_green_box_01" />
<set name="default_action" val="PEEL" />
<set name="immediate_effect" val="true" />
@ -620,7 +620,7 @@
<set name="is_sellable" val="false" />
</item>
<item id="82365" name="Blue Earth Chest Lv. 4" additionalName="Event" type="EtcItem">
<!-- A pack full of restoring energy of earth. Double-click to obtain Freya's Ice Rose (6 pcs.), Honey Dark Beer (6 pcs.), Emperor's Special Cocktail (3 pcs.), Glowing Dragon's Attribute Potion (XP) (6 pcs.).\n\n<Enchanting>\nCompounding with Spring Energy. -->
<!-- A pack full of restoring energy of earth. Double-click to obtain Freya's Ice Rose (6 pcs.), Honey Dark Beer (6 pcs.), Emperor's Special Cocktail (3 pcs.), Glowing Dragon's Attribute Potion (XP) (6 pcs.). <Enchanting> Compounding with Spring Energy. -->
<set name="icon" val="icon.ev_green_box_01" />
<set name="default_action" val="PEEL" />
<set name="immediate_effect" val="true" />
@ -630,7 +630,7 @@
<set name="is_sellable" val="false" />
</item>
<item id="82366" name="Blue Earth Chest Lv. 5" additionalName="Event" type="EtcItem">
<!-- A pack full of restoring energy of earth. Double-click to obtain Freya's Ice Rose (10 pcs.), Honey Dark Beer (10 pcs.), Emperor's Special Cocktail (5 pcs.), Glowing Dragon's Attribute Potion (XP) (10 pcs.), and an additional reward.\n\n<Enchanting>\nCompounding with Spring Energy. -->
<!-- A pack full of restoring energy of earth. Double-click to obtain Freya's Ice Rose (10 pcs.), Honey Dark Beer (10 pcs.), Emperor's Special Cocktail (5 pcs.), Glowing Dragon's Attribute Potion (XP) (10 pcs.), and an additional reward. <Enchanting> Compounding with Spring Energy. -->
<set name="icon" val="icon.ev_green_box_02" />
<set name="default_action" val="PEEL" />
<set name="immediate_effect" val="true" />
@ -640,7 +640,7 @@
<set name="is_sellable" val="false" />
</item>
<item id="82367" name="Blue Earth Chest Lv. 6" additionalName="Event" type="EtcItem">
<!-- A pack full of restoring energy of earth. Double-click to obtain Freya's Ice Rose (24 pcs.), Honey Dark Beer (24 pcs.), Emperor's Special Cocktail (12 pcs.), Glowing Dragon's Attribute Potion (XP) (24 pcs.), and an additional reward.\n\n<Enchanting>\nCompounding with Spring Energy. -->
<!-- A pack full of restoring energy of earth. Double-click to obtain Freya's Ice Rose (24 pcs.), Honey Dark Beer (24 pcs.), Emperor's Special Cocktail (12 pcs.), Glowing Dragon's Attribute Potion (XP) (24 pcs.), and an additional reward. <Enchanting> Compounding with Spring Energy. -->
<set name="icon" val="icon.ev_green_box_02" />
<set name="default_action" val="PEEL" />
<set name="immediate_effect" val="true" />
@ -650,7 +650,7 @@
<set name="is_sellable" val="false" />
</item>
<item id="82368" name="Blue Earth Chest Lv. 7" additionalName="Event" type="EtcItem">
<!-- A pack full of restoring energy of earth. Double-click to obtain Freya's Ice Rose (48 pcs.), Honey Dark Beer (48 pcs.), Emperor's Special Cocktail (24 pcs.), Glowing Dragon's Attribute Potion (XP) (48 pcs.), and an additional reward.\n\n<Enchanting>\nCompounding with Spring Energy. -->
<!-- A pack full of restoring energy of earth. Double-click to obtain Freya's Ice Rose (48 pcs.), Honey Dark Beer (48 pcs.), Emperor's Special Cocktail (24 pcs.), Glowing Dragon's Attribute Potion (XP) (48 pcs.), and an additional reward. <Enchanting> Compounding with Spring Energy. -->
<set name="icon" val="icon.ev_green_box_02" />
<set name="default_action" val="PEEL" />
<set name="immediate_effect" val="true" />
@ -660,7 +660,7 @@
<set name="is_sellable" val="false" />
</item>
<item id="82369" name="Blue Earth Chest Lv. 8" additionalName="Event" type="EtcItem">
<!-- A pack full of restoring energy of earth. Double-click to obtain Freya's Ice Rose (96 pcs.), Honey Dark Beer (96 pcs.), Emperor's Special Cocktail (48 pcs.), Glowing Dragon's Attribute Potion (XP) (96 pcs.), and an additional reward.\n\n<Enchanting>\nCompounding with Spring Energy. -->
<!-- A pack full of restoring energy of earth. Double-click to obtain Freya's Ice Rose (96 pcs.), Honey Dark Beer (96 pcs.), Emperor's Special Cocktail (48 pcs.), Glowing Dragon's Attribute Potion (XP) (96 pcs.), and an additional reward. <Enchanting> Compounding with Spring Energy. -->
<set name="icon" val="icon.ev_green_box_03" />
<set name="default_action" val="PEEL" />
<set name="immediate_effect" val="true" />
@ -670,7 +670,7 @@
<set name="is_sellable" val="false" />
</item>
<item id="82370" name="Blue Earth Chest Lv. 9" additionalName="Event" type="EtcItem">
<!-- A pack full of restoring energy of earth. Double-click to obtain Freya's Ice Rose (192 pcs.), Honey Dark Beer (192 pcs.), Emperor's Special Cocktail (96 pcs.), Glowing Dragon's Attribute Potion (XP) (192 pcs.), and an additional reward.\n\n<Enchanting>\nCompounding with Spring Energy. -->
<!-- A pack full of restoring energy of earth. Double-click to obtain Freya's Ice Rose (192 pcs.), Honey Dark Beer (192 pcs.), Emperor's Special Cocktail (96 pcs.), Glowing Dragon's Attribute Potion (XP) (192 pcs.), and an additional reward. <Enchanting> Compounding with Spring Energy. -->
<set name="icon" val="icon.ev_green_box_03" />
<set name="default_action" val="PEEL" />
<set name="immediate_effect" val="true" />
@ -763,7 +763,7 @@
<set name="is_sellable" val="false" />
</item>
<item id="82380" name="Erica's Blessing Rune" additionalName="30-day" type="EtcItem">
<!-- Can only be crafted on servers bound by Erica's Blessing.\nWhen in inventory, PvE damage +10%. -->
<!-- Can only be crafted on servers bound by Erica's Blessing. When in inventory, PvE damage +10%. -->
<set name="icon" val="icon.bm_freya_bloody_rune" />
<set name="default_action" val="NONE" />
<set name="immediate_effect" val="true" />
@ -774,7 +774,7 @@
<set name="time" val="43200" />
</item>
<item id="82381" name="Soulshot Supplies" additionalName="Event" type="EtcItem">
<!-- Can only be crafted on servers bound by Erica's Blessing.\nDouble-click to obtain 30,000 R-grade Soulshots. -->
<!-- Can only be crafted on servers bound by Erica's Blessing. Double-click to obtain 30,000 R-grade Soulshots. -->
<set name="icon" val="icon.etc_box_of_adventure_2_i00" />
<set name="default_action" val="PEEL" />
<set name="immediate_effect" val="true" />
@ -784,7 +784,7 @@
<set name="is_sellable" val="false" />
</item>
<item id="82382" name="Spiritshot Supplies" additionalName="Event" type="EtcItem">
<!-- Can only be crafted on servers bound by Erica's Blessing.\nDouble-click to obtain 30,000 Blessed R-grade Spiritshots. -->
<!-- Can only be crafted on servers bound by Erica's Blessing. Double-click to obtain 30,000 Blessed R-grade Spiritshots. -->
<set name="icon" val="icon.etc_box_of_adventure_3_i00" />
<set name="default_action" val="PEEL" />
<set name="immediate_effect" val="true" />
@ -794,7 +794,7 @@
<set name="is_sellable" val="false" />
</item>
<item id="82383" name="Erica's Growth Support Box" additionalName="Event" type="EtcItem">
<!-- Can only be crafted on servers bound by Erica's Blessing.\nDouble-click to obtain Emperor's Special Cocktail (12 pcs.), Freya's Ice Rose, Glowing Dragon's Attribute Potion (XP), Honey Dark Beer (24 pcs.). -->
<!-- Can only be crafted on servers bound by Erica's Blessing. Double-click to obtain Emperor's Special Cocktail (12 pcs.), Freya's Ice Rose, Glowing Dragon's Attribute Potion (XP), Honey Dark Beer (24 pcs.). -->
<set name="icon" val="icon.new_user_box" />
<set name="default_action" val="PEEL" />
<set name="immediate_effect" val="true" />
@ -871,7 +871,7 @@
<set name="is_sellable" val="false" />
</item>
<item id="82391" name="Mask Augmenting Stone" type="EtcItem">
<!-- A mineral that has been petrified by some kind of physical or magical damage and dimensional anomalies.\nKey material for Expert's Mask and Navari's Mask augmentation. Double-click on the item or speak to a blacksmith to augment what you need. -->
<!-- A mineral that has been petrified by some kind of physical or magical damage and dimensional anomalies. Key material for Expert's Mask and Navari's Mask augmentation. Double-click on the item or speak to a blacksmith to augment what you need. -->
<set name="icon" val="icon.bm_renewal_mineral_mask" />
<set name="immediate_effect" val="true" />
<set name="material" val="LIQUID" />
@ -899,7 +899,7 @@
<set name="is_sellable" val="false" />
</item>
<item id="82394" name="Augmenting Stone: Accessory" type="EtcItem">
<!-- A mineral that has been petrified by some kind of physical or magical damage and dimensional anomalies.\nKey material for accessory augmentation. Double-click on the item or speak to a blacksmith to augment what you need. -->
<!-- A mineral that has been petrified by some kind of physical or magical damage and dimensional anomalies. Key material for accessory augmentation. Double-click on the item or speak to a blacksmith to augment what you need. -->
<set name="icon" val="icon.renewal_mineral_accessory_i00" />
<set name="immediate_effect" val="true" />
<set name="material" val="LIQUID" />
@ -909,7 +909,7 @@
<set name="is_sellable" val="false" />
</item>
<item id="82395" name="Augmenting Stone: Dragon Leather Shirt" type="EtcItem">
<!-- A mineral that has been petrified by some kind of physical or magical damage and dimensional anomalies.\nKey material for Dragon Rind Leather Shirt's augmentation. Double-click on the item or speak to a blacksmith to augment what you need. -->
<!-- A mineral that has been petrified by some kind of physical or magical damage and dimensional anomalies. Key material for Dragon Rind Leather Shirt's augmentation. Double-click on the item or speak to a blacksmith to augment what you need. -->
<set name="icon" val="icon.renewal_mineral_dragon_rind_leather_shirt" />
<set name="immediate_effect" val="true" />
<set name="material" val="LIQUID" />
@ -919,7 +919,7 @@
<set name="is_sellable" val="false" />
</item>
<item id="82396" name="Augmenting Stone: Kaliel's Bracelet" type="EtcItem">
<!-- A mineral that has been petrified by some kind of physical or magical damage and dimensional anomalies.\nKey material for augmenting Kaliel's Greater Bracelet and Kaliel's Bracelet. Double-click on the item or speak to a blacksmith to augment what you need. -->
<!-- A mineral that has been petrified by some kind of physical or magical damage and dimensional anomalies. Key material for augmenting Kaliel's Greater Bracelet and Kaliel's Bracelet. Double-click on the item or speak to a blacksmith to augment what you need. -->
<set name="icon" val="icon.bm_renewal_mineral_kalie_rbracelet" />
<set name="immediate_effect" val="true" />
<set name="material" val="LIQUID" />
@ -929,7 +929,7 @@
<set name="is_sellable" val="false" />
</item>
<item id="82397" name="Augmenting Stone of Superior Seed Bracelet" type="EtcItem">
<!-- A mineral that has been petrified by some kind of physical or magical damage and dimensional anomalies.\nKey material for Superior Seed Bracelet augmentation. Double-click on the item or speak to a blacksmith to augment what you need. -->
<!-- A mineral that has been petrified by some kind of physical or magical damage and dimensional anomalies. Key material for Superior Seed Bracelet augmentation. Double-click on the item or speak to a blacksmith to augment what you need. -->
<set name="icon" val="icon.bm_renewal_mineral_lbracelet_charm" />
<set name="immediate_effect" val="true" />
<set name="material" val="LIQUID" />
@ -939,7 +939,7 @@
<set name="is_sellable" val="false" />
</item>
<item id="82398" name="Augmenting Stone: Artifact Book" type="EtcItem">
<!-- A mineral that has been petrified by some kind of physical or magical damage and dimensional anomalies.\nKey material for augmenting Improved and Unique Artifact Book. Double-click on the item or speak to a blacksmith to augment what you need. -->
<!-- A mineral that has been petrified by some kind of physical or magical damage and dimensional anomalies. Key material for augmenting Improved and Unique Artifact Book. Double-click on the item or speak to a blacksmith to augment what you need. -->
<set name="icon" val="icon.bm_renewal_mineral_artifact_book" />
<set name="immediate_effect" val="true" />
<set name="material" val="LIQUID" />
@ -949,7 +949,7 @@
<set name="is_sellable" val="false" />
</item>
<item id="82399" name="Mask Augmenting Stone" type="EtcItem">
<!-- A mineral that has been petrified by some kind of physical or magical damage and dimensional anomalies.\nKey material for Expert's Mask and Navari's Mask augmentation. Double-click on the item or speak to a blacksmith to augment what you need. -->
<!-- A mineral that has been petrified by some kind of physical or magical damage and dimensional anomalies. Key material for Expert's Mask and Navari's Mask augmentation. Double-click on the item or speak to a blacksmith to augment what you need. -->
<set name="icon" val="icon.bm_renewal_mineral_mask" />
<set name="immediate_effect" val="true" />
<set name="material" val="LIQUID" />

View File

@ -232,7 +232,7 @@
<set name="is_sellable" val="false" />
</item>
<item id="82423" name="Dry Ice" additionalName="Event" type="EtcItem">
<!-- Cooling dry ice that will help you survive Aden's heat.\n\n<How to use>\nRequired for compounding Freya's Ice Doll Lv. 1-9. In case of failure Dry Ice disappears, but Freya's Ice Doll remains and its level stays the same. -->
<!-- Cooling dry ice that will help you survive Aden's heat. <How to use> Required for compounding Freya's Ice Doll Lv. 1-9. In case of failure Dry Ice disappears, but Freya's Ice Doll remains and its level stays the same. -->
<set name="icon" val="icon.ev_dryice" />
<set name="default_action" val="NONE" />
<set name="immediate_effect" val="true" />
@ -242,7 +242,7 @@
<set name="is_sellable" val="false" />
</item>
<item id="82424" name="Freya's Ice Doll Lv. 1" additionalName="Event" type="EtcItem">
<!-- An ice doll. Freya filled it with cool energy to help Aden adventurers survive in this heat. Can be enhanced through compounding and then exchanged for a reward.\n\n<Enhancing>\nCompounding with Dry Ice. -->
<!-- An ice doll. Freya filled it with cool energy to help Aden adventurers survive in this heat. Can be enhanced through compounding and then exchanged for a reward. <Enhancing> Compounding with Dry Ice. -->
<set name="icon" val="icon.ev_icedoll_low" />
<set name="default_action" val="NONE" />
<set name="immediate_effect" val="true" />
@ -252,7 +252,7 @@
<set name="is_sellable" val="false" />
</item>
<item id="82425" name="Freya's Ice Doll Lv. 2" additionalName="Event" type="EtcItem">
<!-- An ice doll. Freya filled it with cool energy to help Aden adventurers survive in this heat. Can be exchanged for any reward through the event craft.\n\n<Enhancing>\nCompounding with Dry Ice. -->
<!-- An ice doll. Freya filled it with cool energy to help Aden adventurers survive in this heat. Can be exchanged for any reward through the event craft. <Enhancing> Compounding with Dry Ice. -->
<set name="icon" val="icon.ev_icedoll_low" />
<set name="default_action" val="NONE" />
<set name="immediate_effect" val="true" />
@ -262,7 +262,7 @@
<set name="is_sellable" val="false" />
</item>
<item id="82426" name="Freya's Ice Doll Lv. 3" additionalName="Event" type="EtcItem">
<!-- An ice doll. Freya filled it with cool energy to help Aden adventurers survive in this heat. Can be exchanged for any reward through the event craft.\n\n<Enhancing>\nCompounding with Dry Ice. -->
<!-- An ice doll. Freya filled it with cool energy to help Aden adventurers survive in this heat. Can be exchanged for any reward through the event craft. <Enhancing> Compounding with Dry Ice. -->
<set name="icon" val="icon.ev_icedoll_low" />
<set name="default_action" val="NONE" />
<set name="immediate_effect" val="true" />
@ -272,7 +272,7 @@
<set name="is_sellable" val="false" />
</item>
<item id="82427" name="Freya's Ice Doll Lv. 4" additionalName="Event" type="EtcItem">
<!-- An ice doll. Freya filled it with cool energy to help Aden adventurers survive in this heat. Can be exchanged for any reward through the event craft.\n\n<Enhancing>\nCompounding with Dry Ice. -->
<!-- An ice doll. Freya filled it with cool energy to help Aden adventurers survive in this heat. Can be exchanged for any reward through the event craft. <Enhancing> Compounding with Dry Ice. -->
<set name="icon" val="icon.ev_icedoll_low" />
<set name="default_action" val="NONE" />
<set name="immediate_effect" val="true" />
@ -282,7 +282,7 @@
<set name="is_sellable" val="false" />
</item>
<item id="82428" name="Freya's Ice Doll Lv. 5" additionalName="Event" type="EtcItem">
<!-- An ice doll. Freya filled it with cool energy to help Aden adventurers survive in this heat. Can be exchanged for any reward through the event craft.\n\n<Enhancing>\nCompounding with Dry Ice. -->
<!-- An ice doll. Freya filled it with cool energy to help Aden adventurers survive in this heat. Can be exchanged for any reward through the event craft. <Enhancing> Compounding with Dry Ice. -->
<set name="icon" val="icon.ev_icedoll_low" />
<set name="default_action" val="NONE" />
<set name="immediate_effect" val="true" />
@ -292,7 +292,7 @@
<set name="is_sellable" val="false" />
</item>
<item id="82429" name="Freya's Ice Doll Lv. 6" additionalName="Event" type="EtcItem">
<!-- An ice doll. Freya filled it with cool energy to help Aden adventurers survive in this heat. Can be exchanged for any reward through the event craft.\n\n<Enhancing>\nCompounding with Dry Ice. -->
<!-- An ice doll. Freya filled it with cool energy to help Aden adventurers survive in this heat. Can be exchanged for any reward through the event craft. <Enhancing> Compounding with Dry Ice. -->
<set name="icon" val="icon.ev_icedoll_low" />
<set name="default_action" val="NONE" />
<set name="immediate_effect" val="true" />
@ -302,7 +302,7 @@
<set name="is_sellable" val="false" />
</item>
<item id="82430" name="Freya's Ice Doll Lv. 7" additionalName="Event" type="EtcItem">
<!-- A glowing ice doll. Freya filled it with cool energy to help Aden adventurers survive in this heat. Can be exchanged for any reward through the event craft.\n\n<Enhancing>\nCompounding with Dry Ice. -->
<!-- A glowing ice doll. Freya filled it with cool energy to help Aden adventurers survive in this heat. Can be exchanged for any reward through the event craft. <Enhancing> Compounding with Dry Ice. -->
<set name="icon" val="icon.ev_icedoll_high" />
<set name="default_action" val="NONE" />
<set name="immediate_effect" val="true" />
@ -312,7 +312,7 @@
<set name="is_sellable" val="false" />
</item>
<item id="82431" name="Freya's Ice Doll Lv. 8" additionalName="Event" type="EtcItem">
<!-- A glowing ice doll. Freya filled it with cool energy to help Aden adventurers survive in this heat. Can be exchanged for any reward through the event craft.\n\n<Enhancing>\nCompounding with Dry Ice. -->
<!-- A glowing ice doll. Freya filled it with cool energy to help Aden adventurers survive in this heat. Can be exchanged for any reward through the event craft. <Enhancing> Compounding with Dry Ice. -->
<set name="icon" val="icon.ev_icedoll_high" />
<set name="default_action" val="NONE" />
<set name="immediate_effect" val="true" />
@ -322,7 +322,7 @@
<set name="is_sellable" val="false" />
</item>
<item id="82432" name="Freya's Ice Doll Lv. 9" additionalName="Event" type="EtcItem">
<!-- A glowing ice doll. Freya filled it with cool energy to help Aden adventurers survive in this heat. Can be exchanged for any reward through the event craft.\n\n<Enhancing>\nCompounding with Dry Ice.\n\n<Weekend limited craft>\nCrafting limited for a server, available every Saturday and Sunday from 22:00 till 23:00. -->
<!-- A glowing ice doll. Freya filled it with cool energy to help Aden adventurers survive in this heat. Can be exchanged for any reward through the event craft. <Enhancing> Compounding with Dry Ice. <Weekend limited craft> Crafting limited for a server, available every Saturday and Sunday from 22:00 till 23:00. -->
<set name="icon" val="icon.ev_icedoll_high" />
<set name="default_action" val="NONE" />
<set name="immediate_effect" val="true" />
@ -332,7 +332,7 @@
<set name="is_sellable" val="false" />
</item>
<item id="82433" name="Freya's Ice Doll Lv. 10" additionalName="Event" type="EtcItem">
<!-- A glowing ice doll. Freya filled it with cool energy to help Aden adventurers survive in this heat. Can be exchanged for any reward through the event craft.\n\n<Weekend limited craft>\nCrafting limited for a server, available every Saturday and Sunday from 22:00 till 23:00. -->
<!-- A glowing ice doll. Freya filled it with cool energy to help Aden adventurers survive in this heat. Can be exchanged for any reward through the event craft. <Weekend limited craft> Crafting limited for a server, available every Saturday and Sunday from 22:00 till 23:00. -->
<set name="icon" val="icon.ev_icedoll_high" />
<set name="default_action" val="NONE" />
<set name="immediate_effect" val="true" />
@ -412,7 +412,7 @@
<set name="is_sellable" val="false" />
</item>
<item id="82441" name="Freya's Charisma Potion" type="EtcItem">
<!-- For 30 min., CHA +5. Cannot be used with Einhasad's Charisma Potion or Freya's Luck Potion.\nCooldown: 5 min. The effect remains after death. Cannot be used in the Olympiad. -->
<!-- For 30 min., CHA +5. Cannot be used with Einhasad's Charisma Potion or Freya's Luck Potion. Cooldown: 5 min. The effect remains after death. Cannot be used in the Olympiad. -->
<set name="icon" val="icon.bm_freya_charisma_potion1" />
<set name="default_action" val="SKILL_REDUCE" />
<set name="immediate_effect" val="true" />

View File

@ -3145,7 +3145,7 @@
<operateType>A1</operateType>
</skill>
<skill id="30988" toLevel="1" name="Victories of Pa'agrio">
<!-- For $s1, all party members' Critical Rate for basic attacks and P./ M. Skill Critical Rate +$s2, P./ M. Skill Power +$s2. Additionally, triggers the Spirit of Iss effect: P. Atk./ M. Atk./ P. Def./ M. Def. +$s3.\nCannot be used along with Prophecy of Might/ Chant of Bison.\nCan only be applied on party members in a Conquest zone.\n\nConsumes $s4 Spirit Ore -->
<!-- For $s1, all party members' Critical Rate for basic attacks and P./ M. Skill Critical Rate +$s2, P./ M. Skill Power +$s2. Additionally, triggers the Spirit of Iss effect: P. Atk./ M. Atk./ P. Def./ M. Def. +$s3. Cannot be used along with Prophecy of Might/ Chant of Bison. Can only be applied on party members in a Conquest zone. Consumes $s4 Spirit Ore -->
<icon>icon.skill1414</icon>
<abnormalLevel>1</abnormalLevel>
<abnormalTime>300</abnormalTime>

View File

@ -120,9 +120,9 @@
<reuseDelay>500</reuseDelay>
</skill>
<skill id="39207" toLevel="2" name="Newbie's Fortune Scroll">
<!-- Fills your body with a special energy of the new world.\nFor 30 min., P./ M. Atk. +20%, Atk. Spd./ Casting Spd. +20%, Critical Rate for basic attacks, P./ M. Skill Critical Rate, Critical Damage for basic attacks and P./ M. Skill Critical Damage +20%, Speed +30.\nRemoved when entering the Olympiad or the Ceremony of Chaos. -->
<!-- Fills your body with a special energy of the new world. For 30 min., P./ M. Atk. +20%, Atk. Spd./ Casting Spd. +20%, Critical Rate for basic attacks, P./ M. Skill Critical Rate, Critical Damage for basic attacks and P./ M. Skill Critical Damage +20%, Speed +30. Removed when entering the Olympiad or the Ceremony of Chaos. -->
<!-- level 2 Multicolored Songpyeon -->
<!-- You ate a whole plate of rice cakes.\n\nFor 30 min., Attribute Attack/ Resistance +100, Power of basic attacks and P./ M. skills +10%, P./ M. Def. +20%.\nThe buff is removed when entering the Olympiad or the Ceremony of Chaos. -->
<!-- You ate a whole plate of rice cakes. For 30 min., Attribute Attack/ Resistance +100, Power of basic attacks and P./ M. skills +10%, P./ M. Def. +20%. The buff is removed when entering the Olympiad or the Ceremony of Chaos. -->
<icon>
<value level="1">icon.etc_charm_of_luck_i00</value>
<value level="2">icon.ev_ricecake_potion</value>

View File

@ -1250,7 +1250,7 @@
<operateType>A1</operateType>
</skill>
<skill id="39784" toLevel="1" name="Anniversary Cake">
<!-- Damage +8%, acquired XP/ SP +8%, received damage -8%.\n\nThe effect remains after death and switching between the main and dual class.\nRemoved when entering the Olympiad or the Ceremony of Chaos. -->
<!-- Damage +8%, acquired XP/ SP +8%, received damage -8%. The effect remains after death and switching between the main and dual class. Removed when entering the Olympiad or the Ceremony of Chaos. -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
</skill>

View File

@ -569,7 +569,7 @@
<set name="is_sellable" val="false" />
</item>
<item id="70552" name="Mount - Elk - Event" type="Armor">
<!-- Can mount an Elk when equipped.\nCannot be exchanged, dropped or sold in a store, shared within account. Can store in a warehouse. -->
<!-- Can mount an Elk when equipped. Cannot be exchanged, dropped or sold in a store, shared within account. Can store in a warehouse. -->
<set name="icon" val="BranchIcon.icon.tf_elk_i00" />
<set name="default_action" val="EQUIP" />
<set name="armor_type" val="NONE" />
@ -582,7 +582,7 @@
<set name="is_sellable" val="false" />
</item>
<item id="70553" name="Mount - Elk" additionalName="7-day" type="Armor">
<!-- Can mount an Elk when equipped.\nCannot be exchanged, dropped or sold in a store, shared within account. Can store in a warehouse. -->
<!-- Can mount an Elk when equipped. Cannot be exchanged, dropped or sold in a store, shared within account. Can store in a warehouse. -->
<set name="icon" val="BranchIcon.icon.tf_elk_i00" />
<set name="default_action" val="EQUIP" />
<set name="armor_type" val="NONE" />
@ -596,7 +596,7 @@
<set name="time" val="10080" />
</item>
<item id="70554" name="Mount - Elk" additionalName="30-day" type="Armor">
<!-- Can mount an Elk when equipped.\nCannot be exchanged, dropped or sold in a store, shared within account. Can store in a warehouse. -->
<!-- Can mount an Elk when equipped. Cannot be exchanged, dropped or sold in a store, shared within account. Can store in a warehouse. -->
<set name="icon" val="BranchIcon.icon.tf_elk_i00" />
<set name="default_action" val="EQUIP" />
<set name="armor_type" val="NONE" />
@ -610,7 +610,7 @@
<set name="time" val="43200" />
</item>
<item id="70555" name="Mount - Elk" additionalName="7-day" type="Armor">
<!-- Can mount an Elk when equipped.\n. Cannot be exchanged, dropped or sold in a store, shared within account. Can store in a warehouse.\n<Active Skill>\n1. Elk Blessing: For 1 hour XP / SP +30% (Cooldown: 12 hours)\n2. Elk Invisibility: for 1 minute makes a character invisible and invincible to enemy attacks. Speed -40%. Disappears if your character attacks (Cooldown: 10 minutes). -->
<!-- Can mount an Elk when equipped. . Cannot be exchanged, dropped or sold in a store, shared within account. Can store in a warehouse. <Active Skill> 1. Elk Blessing: For 1 hour XP / SP +30% (Cooldown: 12 hours) 2. Elk Invisibility: for 1 minute makes a character invisible and invincible to enemy attacks. Speed -40%. Disappears if your character attacks (Cooldown: 10 minutes). -->
<set name="icon" val="BranchIcon.icon.tf_elk_i00" />
<set name="default_action" val="EQUIP" />
<set name="armor_type" val="NONE" />
@ -624,7 +624,7 @@
<set name="time" val="10080" />
</item>
<item id="70556" name="Mount - Elk (7-day)" type="EtcItem">
<!-- Pack containing Mount - Elk (7-day).\nCannot be exchanged, dropped or sold in private store. Can store in a warehouse. Can be transferred between characters on one account using Dimensional Merchant. -->
<!-- Pack containing Mount - Elk (7-day). Cannot be exchanged, dropped or sold in private store. Can store in a warehouse. Can be transferred between characters on one account using Dimensional Merchant. -->
<set name="icon" val="icon.etc_pi_gift_box_i02" />
<set name="default_action" val="PEEL" />
<set name="immediate_effect" val="true" />
@ -648,7 +648,7 @@
<set name="is_freightable" val="true" />
</item>
<item id="70558" name="Mount - Elk - Event" type="EtcItem">
<!-- Pack containing Mount - Elk (7-day).\nCannot be exchanged, dropped or sold in private store. Can store in a warehouse. Can be transferred between characters on one account using Dimensional Merchant. -->
<!-- Pack containing Mount - Elk (7-day). Cannot be exchanged, dropped or sold in private store. Can store in a warehouse. Can be transferred between characters on one account using Dimensional Merchant. -->
<set name="icon" val="icon.etc_pi_gift_box_i02" />
<set name="default_action" val="PEEL" />
<set name="immediate_effect" val="true" />
@ -660,7 +660,7 @@
<set name="is_freightable" val="true" />
</item>
<item id="70559" name="Agathion - Minion Eye" type="Armor">
<!-- Summons Agathion - Minion Eye.\nCan mount an Elk when equipped.\nCannot be exchanged, dropped or sold in a store, shared within account. Can store in a warehouse. -->
<!-- Summons Agathion - Minion Eye. Can mount an Elk when equipped. Cannot be exchanged, dropped or sold in a store, shared within account. Can store in a warehouse. -->
<set name="icon" val="icon.etc_rbracelet_aga_agit_i00" />
<set name="default_action" val="EQUIP" />
<set name="armor_type" val="NONE" />
@ -674,7 +674,7 @@
<set name="is_sellable" val="false" />
</item>
<item id="70560" name="Agathion - Minion Eye" additionalName="7-day" type="Armor">
<!-- Summons Agathion - Minion Eye. CON / MEN +1, weight limit +5000, Max. HP/MP/CP +100, when used. MP Consumption for skill use -3%.\nCannot be exchanged, dropped or sold in a store, shared within account. Can store in a warehouse.\n<Active Skill>\n1. Minion Eye's Blessed Resurrection: Resurrects a corpse and restores lost XP. Requires 2 Spirit Ore. -->
<!-- Summons Agathion - Minion Eye. CON / MEN +1, weight limit +5000, Max. HP/MP/CP +100, when used. MP Consumption for skill use -3%. Cannot be exchanged, dropped or sold in a store, shared within account. Can store in a warehouse. <Active Skill> 1. Minion Eye's Blessed Resurrection: Resurrects a corpse and restores lost XP. Requires 2 Spirit Ore. -->
<set name="icon" val="icon.etc_rbracelet_aga_agit_i00" />
<set name="default_action" val="EQUIP" />
<set name="armor_type" val="NONE" />
@ -689,7 +689,7 @@
<set name="time" val="10080" />
</item>
<item id="70561" name="Agathion - Minion Eye" additionalName="30-day" type="Armor">
<!-- Summons Agathion - Minion Eye. CON / MEN +1, weight limit +5000, Max. HP/MP/CP +100, when used. MP Consumption for skill use -3%.\nCannot be exchanged, dropped or sold in a store, shared within account. Can store in a warehouse.\n<Active Skill>\n1. Minion Eye's Blessed Resurrection: Resurrects a corpse and restores lost XP. Requires 2 Spirit Ore. -->
<!-- Summons Agathion - Minion Eye. CON / MEN +1, weight limit +5000, Max. HP/MP/CP +100, when used. MP Consumption for skill use -3%. Cannot be exchanged, dropped or sold in a store, shared within account. Can store in a warehouse. <Active Skill> 1. Minion Eye's Blessed Resurrection: Resurrects a corpse and restores lost XP. Requires 2 Spirit Ore. -->
<set name="icon" val="icon.etc_rbracelet_aga_agit_i00" />
<set name="default_action" val="EQUIP" />
<set name="armor_type" val="NONE" />
@ -704,7 +704,7 @@
<set name="time" val="43200" />
</item>
<item id="70562" name="Agathion - Matryoshka" type="Armor">
<!-- Summons Agathion - Matryoshka.\nCannot be exchanged, dropped or sold in a store, shared within account. Can store in a warehouse. -->
<!-- Summons Agathion - Matryoshka. Cannot be exchanged, dropped or sold in a store, shared within account. Can store in a warehouse. -->
<set name="icon" val="icon.etc_rbracelet_aga_agit_i00" />
<set name="default_action" val="EQUIP" />
<set name="armor_type" val="NONE" />
@ -718,7 +718,7 @@
<set name="is_sellable" val="false" />
</item>
<item id="70563" name="Agathion - Matryoshka" additionalName="7-day" type="Armor">
<!-- Summons Agathion - Matryoshka.\nCannot be exchanged, dropped or sold in a store, shared within account. Can store in a warehouse.\n<Active Skill>\n1. Matryoshka's Gift: allows to receive 1 Strawberry Juice / Mango Juice / Cherry Juice (Cooldown: 12 hours).\n2. Matryoshka's Blessing: for 20 min XP / SP +30% (Cooldown: 2 hours).\n3. Agathion Teleport: grants the ability to teleport to Aden / Giran / Dion / Gludio (Cooldown: 1 hour). -->
<!-- Summons Agathion - Matryoshka. Cannot be exchanged, dropped or sold in a store, shared within account. Can store in a warehouse. <Active Skill> 1. Matryoshka's Gift: allows to receive 1 Strawberry Juice / Mango Juice / Cherry Juice (Cooldown: 12 hours). 2. Matryoshka's Blessing: for 20 min XP / SP +30% (Cooldown: 2 hours). 3. Agathion Teleport: grants the ability to teleport to Aden / Giran / Dion / Gludio (Cooldown: 1 hour). -->
<set name="icon" val="icon.etc_rbracelet_aga_agit_i00" />
<set name="default_action" val="EQUIP" />
<set name="armor_type" val="NONE" />
@ -733,7 +733,7 @@
<set name="time" val="10080" />
</item>
<item id="70564" name="Agathion - Matryoshka" additionalName="30-day" type="Armor">
<!-- Summons Agathion - Matryoshka.\nCannot be exchanged, dropped or sold in a store, shared within account. Can store in a warehouse.\n<Active Skill>\n1. Matryoshka's Gift: allows to receive 1 Strawberry Juice / Mango Juice / Cherry Juice (Cooldown: 12 hours).\n2. Matryoshka's Blessing: for 20 min XP / SP +30% (Cooldown: 2 hours).\n3. Agathion Teleport: grants the ability to teleport to Aden / Giran / Dion / Gludio (Cooldown: 1 hour). -->
<!-- Summons Agathion - Matryoshka. Cannot be exchanged, dropped or sold in a store, shared within account. Can store in a warehouse. <Active Skill> 1. Matryoshka's Gift: allows to receive 1 Strawberry Juice / Mango Juice / Cherry Juice (Cooldown: 12 hours). 2. Matryoshka's Blessing: for 20 min XP / SP +30% (Cooldown: 2 hours). 3. Agathion Teleport: grants the ability to teleport to Aden / Giran / Dion / Gludio (Cooldown: 1 hour). -->
<set name="icon" val="icon.etc_rbracelet_aga_agit_i00" />
<set name="default_action" val="EQUIP" />
<set name="armor_type" val="NONE" />
@ -748,7 +748,7 @@
<set name="time" val="43200" />
</item>
<item id="70565" name="Agathion - Babayaga" type="Armor">
<!-- Summons Agathion - Babayaga.\nCannot be exchanged, dropped or sold in a store, shared within account. Can store in a warehouse. -->
<!-- Summons Agathion - Babayaga. Cannot be exchanged, dropped or sold in a store, shared within account. Can store in a warehouse. -->
<set name="icon" val="BranchIcon.icon.br_babayaga_i00" />
<set name="default_action" val="EQUIP" />
<set name="armor_type" val="NONE" />
@ -761,7 +761,7 @@
<set name="is_sellable" val="false" />
</item>
<item id="70566" name="Agathion - Babayaga" additionalName="7-day" type="Armor">
<!-- Summons Agathion - Babayaga. Damage dealt in PvE +3% received PvE damage -3%.\nCannot be exchanged, dropped or sold in a store, shared within account. Can store in a warehouse.\n<Active Skill>\n1. Agathion Teleport: grants the ability to teleport to Aden / Giran / Dion / Gludio (Cooldown: 30 minutes).\n2. Babayaga's Serenade: Soothes surrounding enemies, eliminating their desire to attack (Cooldown: 20 minutes). -->
<!-- Summons Agathion - Babayaga. Damage dealt in PvE +3% received PvE damage -3%. Cannot be exchanged, dropped or sold in a store, shared within account. Can store in a warehouse. <Active Skill> 1. Agathion Teleport: grants the ability to teleport to Aden / Giran / Dion / Gludio (Cooldown: 30 minutes). 2. Babayaga's Serenade: Soothes surrounding enemies, eliminating their desire to attack (Cooldown: 20 minutes). -->
<set name="icon" val="BranchIcon.icon.br_babayaga_i00" />
<set name="default_action" val="EQUIP" />
<set name="armor_type" val="NONE" />
@ -775,7 +775,7 @@
<set name="time" val="10080" />
</item>
<item id="70567" name="Agathion - Babayaga" additionalName="30-day" type="Armor">
<!-- Summons Agathion - Babayaga. Damage dealt in PvE +3% received PvE damage -3%.\nCannot be exchanged, dropped or sold in a store, shared within account. Can store in a warehouse.\n<Active Skill>\n1. Agathion Teleport: grants the ability to teleport to Aden / Giran / Dion / Gludio (Cooldown: 30 minutes).\n2. Babayaga's Serenade: Soothes surrounding enemies, eliminating their desire to attack (Cooldown: 20 minutes). -->
<!-- Summons Agathion - Babayaga. Damage dealt in PvE +3% received PvE damage -3%. Cannot be exchanged, dropped or sold in a store, shared within account. Can store in a warehouse. <Active Skill> 1. Agathion Teleport: grants the ability to teleport to Aden / Giran / Dion / Gludio (Cooldown: 30 minutes). 2. Babayaga's Serenade: Soothes surrounding enemies, eliminating their desire to attack (Cooldown: 20 minutes). -->
<set name="icon" val="BranchIcon.icon.br_babayaga_i00" />
<set name="default_action" val="EQUIP" />
<set name="armor_type" val="NONE" />
@ -789,7 +789,7 @@
<set name="time" val="43200" />
</item>
<item id="70568" name="Agathion - Minion Eye (7-day)" type="EtcItem">
<!-- Pack containing Agathion - Minion Eye (7-day).\nCannot be exchanged, dropped or sold in private store. Can store in a warehouse. Can be transferred between characters on one account using Dimensional Merchant. -->
<!-- Pack containing Agathion - Minion Eye (7-day). Cannot be exchanged, dropped or sold in private store. Can store in a warehouse. Can be transferred between characters on one account using Dimensional Merchant. -->
<set name="icon" val="icon.etc_pi_gift_box_i02" />
<set name="default_action" val="PEEL" />
<set name="immediate_effect" val="true" />
@ -801,7 +801,7 @@
<set name="is_freightable" val="true" />
</item>
<item id="70569" name="Agathion - Minion Eye (30-day)" type="EtcItem">
<!-- Pack containing Agathion - Minion Eye (30-day).\nCannot be exchanged, dropped or sold in private store. Can store in a warehouse. Can be transferred between characters on one account using Dimensional Merchant. -->
<!-- Pack containing Agathion - Minion Eye (30-day). Cannot be exchanged, dropped or sold in private store. Can store in a warehouse. Can be transferred between characters on one account using Dimensional Merchant. -->
<set name="icon" val="icon.etc_pi_gift_box_i02" />
<set name="default_action" val="PEEL" />
<set name="immediate_effect" val="true" />
@ -813,7 +813,7 @@
<set name="is_freightable" val="true" />
</item>
<item id="70570" name="Agathion - Matryoshka (7-day)" type="EtcItem">
<!-- Pack containing Agathion - Matryoshka (7-day).\nCannot be exchanged, dropped or sold in private store. Can store in a warehouse. Can be transferred between characters on one account using Dimensional Merchant. -->
<!-- Pack containing Agathion - Matryoshka (7-day). Cannot be exchanged, dropped or sold in private store. Can store in a warehouse. Can be transferred between characters on one account using Dimensional Merchant. -->
<set name="icon" val="icon.etc_pi_gift_box_i02" />
<set name="default_action" val="PEEL" />
<set name="immediate_effect" val="true" />
@ -825,7 +825,7 @@
<set name="is_freightable" val="true" />
</item>
<item id="70571" name="Agathion - Matryoshka (30-day)" type="EtcItem">
<!-- Pack containing Agathion - Matryoshka (30-day).\nCannot be exchanged, dropped or sold in private store. Can store in a warehouse. Can be transferred between characters on one account using Dimensional Merchant. -->
<!-- Pack containing Agathion - Matryoshka (30-day). Cannot be exchanged, dropped or sold in private store. Can store in a warehouse. Can be transferred between characters on one account using Dimensional Merchant. -->
<set name="icon" val="icon.etc_pi_gift_box_i02" />
<set name="default_action" val="PEEL" />
<set name="immediate_effect" val="true" />
@ -837,7 +837,7 @@
<set name="is_freightable" val="true" />
</item>
<item id="70572" name="Agathion - Babayaga (7-day)" type="EtcItem">
<!-- Pack containing Agathion - Babayaga (7-day).\nCannot be exchanged, dropped or sold in private store. Can store in a warehouse. Can be transferred between characters on one account using Dimensional Merchant. -->
<!-- Pack containing Agathion - Babayaga (7-day). Cannot be exchanged, dropped or sold in private store. Can store in a warehouse. Can be transferred between characters on one account using Dimensional Merchant. -->
<set name="icon" val="icon.etc_pi_gift_box_i02" />
<set name="default_action" val="PEEL" />
<set name="immediate_effect" val="true" />
@ -849,7 +849,7 @@
<set name="is_freightable" val="true" />
</item>
<item id="70573" name="Agathion - Babayaga (30-day)" type="EtcItem">
<!-- Pack containing Agathion - Babayaga (30-day).\nCannot be exchanged, dropped or sold in private store. Can store in a warehouse. Can be transferred between characters on one account using Dimensional Merchant. -->
<!-- Pack containing Agathion - Babayaga (30-day). Cannot be exchanged, dropped or sold in private store. Can store in a warehouse. Can be transferred between characters on one account using Dimensional Merchant. -->
<set name="icon" val="icon.etc_pi_gift_box_i02" />
<set name="default_action" val="PEEL" />
<set name="immediate_effect" val="true" />
@ -861,7 +861,7 @@
<set name="is_freightable" val="true" />
</item>
<item id="70574" name="Strawberry Juice" additionalName="Event" type="EtcItem">
<!-- For 5 min. activates Prophecy of Fire - Lv. 1, when used.\n<Note> The effect does not stack with Strawberry Juice, Cherry Juice, or any of the Prophecies.\nCannot be exchanged, dropped or sold in a store, shared within account. Can store in a warehouse. -->
<!-- For 5 min. activates Prophecy of Fire - Lv. 1, when used. <Note> The effect does not stack with Strawberry Juice, Cherry Juice, or any of the Prophecies. Cannot be exchanged, dropped or sold in a store, shared within account. Can store in a warehouse. -->
<set name="icon" val="icon.etc_fruit_cocktail_i01" />
<set name="default_action" val="SKILL_REDUCE" />
<set name="immediate_effect" val="true" />
@ -871,7 +871,7 @@
<set name="is_sellable" val="false" />
</item>
<item id="70575" name="Mango Juice" additionalName="Event" type="EtcItem">
<!-- For 5 min. activates Prophecy of Water - Lv. 1, when used.\n<Note> The effect does not stack with Strawberry Juice, Cherry Juice, or any of the Prophecies.\nCannot be exchanged, dropped or sold in a store, shared within account. Can store in a warehouse. -->
<!-- For 5 min. activates Prophecy of Water - Lv. 1, when used. <Note> The effect does not stack with Strawberry Juice, Cherry Juice, or any of the Prophecies. Cannot be exchanged, dropped or sold in a store, shared within account. Can store in a warehouse. -->
<set name="icon" val="icon.etc_fruit_cocktail_i03" />
<set name="default_action" val="SKILL_REDUCE" />
<set name="immediate_effect" val="true" />
@ -881,7 +881,7 @@
<set name="is_sellable" val="false" />
</item>
<item id="70576" name="Cherry Juice" additionalName="Event" type="EtcItem">
<!-- For 5 min. activates Prophecy of Wind - Lv. 1, when used.\n<Note> The effect does not stack with Mango Juice, Strawberry Juice, or any of the Prophecies.\nCannot be exchanged, dropped or sold in a store, shared within account. Can store in a warehouse. -->
<!-- For 5 min. activates Prophecy of Wind - Lv. 1, when used. <Note> The effect does not stack with Mango Juice, Strawberry Juice, or any of the Prophecies. Cannot be exchanged, dropped or sold in a store, shared within account. Can store in a warehouse. -->
<set name="icon" val="icon.etc_fruit_cocktail_i02" />
<set name="default_action" val="SKILL_REDUCE" />
<set name="immediate_effect" val="true" />
@ -1193,7 +1193,7 @@
<set name="is_sellable" val="false" />
</item>
<item id="70593" name="+10 Bellion Cestus" type="EtcItem">
<!-- Double click to receive +10 Bellion Cestus for 15 days. Cannot be exchanged, dropped or sold in a store, shared within account. Can store in a warehouse. Will be deleted after the event. -->
<!-- Double click to receive +10 Bellion Cestus for 15 days. Cannot be exchanged, dropped or sold in a store, shared within account. Can store in a warehouse. Will be deleted after the event. -->
<set name="icon" val="icon.etc_jewel_box_i00" />
<set name="default_action" val="SKILL_REDUCE" />
<set name="immediate_effect" val="true" />
@ -1244,7 +1244,7 @@
<set name="time" val="14400" />
</item>
<item id="70598" name="Expertise Rune Pack" additionalName="B (10-day)" type="EtcItem">
<!-- Contains Expertise Rune - B (10-day).\nCannot be exchanged, dropped or sold in a store, shared within account. Can store in a warehouse. Will be deleted after the event. -->
<!-- Contains Expertise Rune - B (10-day). Cannot be exchanged, dropped or sold in a store, shared within account. Can store in a warehouse. Will be deleted after the event. -->
<set name="icon" val="icon.etc_equip_item_box_i00" />
<set name="default_action" val="PEEL" />
<set name="immediate_effect" val="true" />

View File

@ -154,7 +154,7 @@
<set name="time" val="10080" />
</item>
<item id="70617" name="Mount - Gold Maned Lion (7-day)" type="EtcItem">
<!-- Mount - Gold Maned Lion Pack (7-day).\nCannot be exchanged, dropped or sold in private store. Can store in a warehouse. Can be transferred between characters on one account using Dimensional Merchant. -->
<!-- Mount - Gold Maned Lion Pack (7-day). Cannot be exchanged, dropped or sold in private store. Can store in a warehouse. Can be transferred between characters on one account using Dimensional Merchant. -->
<set name="icon" val="icon.etc_pi_gift_box_i00" />
<set name="default_action" val="PEEL" />
<set name="immediate_effect" val="true" />
@ -165,7 +165,7 @@
<set name="is_freightable" val="true" />
</item>
<item id="70618" name="Mount - Princess Ant (7-day)" type="EtcItem">
<!-- Mount - Princess Ant Pack (7-day).\nCannot be exchanged, dropped or sold in private store. Can store in a warehouse. Can be transferred between characters on one account using Dimensional Merchant. -->
<!-- Mount - Princess Ant Pack (7-day). Cannot be exchanged, dropped or sold in private store. Can store in a warehouse. Can be transferred between characters on one account using Dimensional Merchant. -->
<set name="icon" val="icon.etc_pi_gift_box_i01" />
<set name="default_action" val="PEEL" />
<set name="immediate_effect" val="true" />
@ -194,7 +194,7 @@
<set name="is_sellable" val="false" />
</item>
<item id="70621" name="Einhasad's Protection" type="EtcItem">
<!-- Einhasad's Protection maintains buffs and debuffs even after death. The item disappears if a character dies.\nCannot be exchanged, dropped or sold, shared within account. Can store in a warehouse. -->
<!-- Einhasad's Protection maintains buffs and debuffs even after death. The item disappears if a character dies. Cannot be exchanged, dropped or sold, shared within account. Can store in a warehouse. -->
<set name="icon" val="BranchSys2.icon.br_soulavatar_regen_i00" />
<set name="default_action" val="SKILL_REDUCE" />
<set name="immediate_effect" val="true" />
@ -204,7 +204,7 @@
<set name="is_sellable" val="false" />
</item>
<item id="70622" name="Einhasad's Salvation" type="EtcItem">
<!-- Einhasad's Salvation maintains buffs and debuffs even after death, allows to resurrect with full HP. The item disappears if a character dies.\nCannot be exchanged, dropped or sold, shared within account. Can store in a warehouse. -->
<!-- Einhasad's Salvation maintains buffs and debuffs even after death, allows to resurrect with full HP. The item disappears if a character dies. Cannot be exchanged, dropped or sold, shared within account. Can store in a warehouse. -->
<set name="icon" val="BranchSys2.icon.br_soulavatar_active_i00" />
<set name="default_action" val="SKILL_REDUCE" />
<set name="immediate_effect" val="true" />
@ -214,7 +214,7 @@
<set name="is_sellable" val="false" />
</item>
<item id="70623" name="Lucky Charm" additionalName="1-day" type="EtcItem">
<!-- Character doesn't lose items if dies from ordinary monster and has Lucky Charm in his inventory. \nCannot be exchanged, dropped or sold, shared within account. Can store in a warehouse. Duration: 1 day. -->
<!-- Character doesn't lose items if dies from ordinary monster and has Lucky Charm in his inventory. Cannot be exchanged, dropped or sold, shared within account. Can store in a warehouse. Duration: 1 day. -->
<set name="icon" val="BranchSys.icon.br_four_leaf_clover_i00" />
<set name="default_action" val="NONE" />
<set name="immediate_effect" val="true" />
@ -225,7 +225,7 @@
<set name="time" val="1440" />
</item>
<item id="70624" name="Lucky Charm Pack (1-day)" type="EtcItem">
<!-- Double-click to acquire Lucky Charm (1-day).\nCannot be exchanged, dropped or sold, shared within account. Can store in a warehouse. -->
<!-- Double-click to acquire Lucky Charm (1-day). Cannot be exchanged, dropped or sold, shared within account. Can store in a warehouse. -->
<set name="icon" val="BranchSys.icon.br_silver_box_i00" />
<set name="default_action" val="PEEL" />
<set name="immediate_effect" val="true" />
@ -235,7 +235,7 @@
<set name="is_sellable" val="false" />
</item>
<item id="70625" name="XP Growth Amulet" additionalName="1-day" type="EtcItem">
<!-- If stored in the inventory, acquired XP/ SP +40%. If used with High-grade XP Growth Amulet only the item with higher grade will take effect.\nCannot be exchanged, dropped or sold, shared within account. Can store in a warehouse. Duration: 1 day. -->
<!-- If stored in the inventory, acquired XP/ SP +40%. If used with High-grade XP Growth Amulet only the item with higher grade will take effect. Cannot be exchanged, dropped or sold, shared within account. Can store in a warehouse. Duration: 1 day. -->
<set name="icon" val="icon.skill19226" />
<set name="default_action" val="NONE" />
<set name="immediate_effect" val="true" />
@ -246,7 +246,7 @@
<set name="time" val="1440" />
</item>
<item id="70626" name="High-grade XP Growth Amulet" additionalName="1-day" type="EtcItem">
<!-- If stored in the inventory, acquired XP/ SP +60%.\nCannot be exchanged, dropped or sold, shared within account. Can store in a warehouse. Duration: 1 day. -->
<!-- If stored in the inventory, acquired XP/ SP +60%. Cannot be exchanged, dropped or sold, shared within account. Can store in a warehouse. Duration: 1 day. -->
<set name="icon" val="icon.skill19226" />
<set name="default_action" val="NONE" />
<set name="immediate_effect" val="true" />
@ -265,7 +265,7 @@
<set name="is_sellable" val="false" />
</item>
<item id="70628" name="High-grade XP Growth Amulet Pack (1-day)" type="EtcItem">
<!-- Double-click to acquire High-grade XP Growth Amulet (1-day).\nCannot be exchanged, dropped or sold, shared within account. Can store in a warehouse. -->
<!-- Double-click to acquire High-grade XP Growth Amulet (1-day). Cannot be exchanged, dropped or sold, shared within account. Can store in a warehouse. -->
<set name="icon" val="BranchSys.icon.br_lucky_bag_box_i00" />
<set name="default_action" val="PEEL" />
<set name="immediate_effect" val="true" />
@ -275,7 +275,7 @@
<set name="is_sellable" val="false" />
</item>
<item id="70629" name="Fishing XP Growth Amulet" additionalName="1-day" type="EtcItem">
<!-- If stored in the inventory during fishing, for 1 day acquired XP/ SP +30%. If used with High-grade Fishing XP Growth Amulet only the item with higher grade will take effect.\nCannot be exchanged, dropped or sold, shared within account. Can store in a warehouse. -->
<!-- If stored in the inventory during fishing, for 1 day acquired XP/ SP +30%. If used with High-grade Fishing XP Growth Amulet only the item with higher grade will take effect. Cannot be exchanged, dropped or sold, shared within account. Can store in a warehouse. -->
<set name="icon" val="icon.fishing_zone_ticket" />
<set name="default_action" val="NONE" />
<set name="immediate_effect" val="true" />
@ -286,7 +286,7 @@
<set name="time" val="1440" />
</item>
<item id="70630" name="High-grade Fishing XP Growth Amulet" additionalName="1-day" type="EtcItem">
<!-- If stored in the inventory during fishing, acquired XP/ SP +50%.\nCannot be exchanged, dropped or sold, shared within account. Can store in a warehouse. Duration: 1 day. -->
<!-- If stored in the inventory during fishing, acquired XP/ SP +50%. Cannot be exchanged, dropped or sold, shared within account. Can store in a warehouse. Duration: 1 day. -->
<set name="icon" val="icon.fishing_zone_ticket" />
<set name="default_action" val="NONE" />
<set name="immediate_effect" val="true" />
@ -305,7 +305,7 @@
<set name="is_sellable" val="false" />
</item>
<item id="70632" name="High-grade Fishing XP Growth Amulet Pack (1-day)" type="EtcItem">
<!-- Double-click to acquire High-grade Fishing XP Growth Amulet (1-day).\nCannot be exchanged, dropped or sold, shared within account. Can store in a warehouse. -->
<!-- Double-click to acquire High-grade Fishing XP Growth Amulet (1-day). Cannot be exchanged, dropped or sold, shared within account. Can store in a warehouse. -->
<set name="icon" val="BranchSys.icon.br_four_leaf_clover_box_i00" />
<set name="default_action" val="PEEL" />
<set name="immediate_effect" val="true" />
@ -361,7 +361,7 @@
<set name="is_sellable" val="false" />
</item>
<item id="70638" name="Special Warrior's Fruit" additionalName="Event" type="EtcItem">
<!-- For 20 min., P. / M. Atk. +8%, P. / M. Def. +15%, HP/MP/CP +18%, HP/MP Recovery +24%. Recovers as HP 3% of the physical damage inflicted on the enemy with a certain probability. Cannot be stacked with Special Pirate Fruit.\nCannot be exchanged, dropped or sold, shared within account. Can store in a warehouse. -->
<!-- For 20 min., P. / M. Atk. +8%, P. / M. Def. +15%, HP/MP/CP +18%, HP/MP Recovery +24%. Recovers as HP 3% of the physical damage inflicted on the enemy with a certain probability. Cannot be stacked with Special Pirate Fruit. Cannot be exchanged, dropped or sold, shared within account. Can store in a warehouse. -->
<set name="icon" val="icon.etc_cobol_i01" />
<set name="default_action" val="SKILL_REDUCE" />
<set name="immediate_effect" val="true" />
@ -372,7 +372,7 @@
<set name="is_sellable" val="false" />
</item>
<item id="70639" name="Warrior's XP/SP Scroll" additionalName="Event" type="EtcItem">
<!-- For 20 min. XP / SP +50%. Cannot be stacked with other XP / SP scrolls.\nCannot be exchanged, dropped or sold, shared within account. Can store in a warehouse. -->
<!-- For 20 min. XP / SP +50%. Cannot be stacked with other XP / SP scrolls. Cannot be exchanged, dropped or sold, shared within account. Can store in a warehouse. -->
<set name="icon" val="icon.exp_bottle_scroll" />
<set name="default_action" val="SKILL_REDUCE" />
<set name="immediate_effect" val="true" />
@ -383,7 +383,7 @@
<set name="is_sellable" val="false" />
</item>
<item id="70640" name="Warrior's Recovery Potion" additionalName="Event" type="EtcItem">
<!-- Immediately restores 200 HP. Cannot be used, when HP is full.\nCannot be exchanged, dropped or sold, shared within account. Can store in a warehouse. -->
<!-- Immediately restores 200 HP. Cannot be used, when HP is full. Cannot be exchanged, dropped or sold, shared within account. Can store in a warehouse. -->
<set name="icon" val="icon.etc_potion_scarlet_i00" />
<set name="default_action" val="SKILL_REDUCE" />
<set name="immediate_effect" val="true" />
@ -394,7 +394,7 @@
<set name="is_sellable" val="false" />
</item>
<item id="70641" name="Warrior's Major Recovery Potion" additionalName="Event" type="EtcItem">
<!-- Immediately restores 500 HP. Cannot be used, when HP is full.\nCannot be exchanged, dropped or sold, shared within account. Can store in a warehouse. -->
<!-- Immediately restores 500 HP. Cannot be used, when HP is full. Cannot be exchanged, dropped or sold, shared within account. Can store in a warehouse. -->
<set name="icon" val="icon.etc_potion_red_i00" />
<set name="default_action" val="SKILL_REDUCE" />
<set name="immediate_effect" val="true" />
@ -405,7 +405,7 @@
<set name="is_sellable" val="false" />
</item>
<item id="70642" name="Warrior's MP Recovery Potion" additionalName="Event" type="EtcItem">
<!-- Immediately restores 60 MP.\nCannot be exchanged, dropped or sold, shared within account. Can store in a warehouse. -->
<!-- Immediately restores 60 MP. Cannot be exchanged, dropped or sold, shared within account. Can store in a warehouse. -->
<set name="icon" val="icon.etc_potion_blue_i00" />
<set name="default_action" val="SKILL_REDUCE" />
<set name="immediate_effect" val="true" />
@ -416,7 +416,7 @@
<set name="is_sellable" val="false" />
</item>
<item id="70643" name="Golden Mermaid's Scale" additionalName="7-day" type="EtcItem">
<!-- For 3 hours, during fishing XP / SP +10%.\nCannot be exchanged, dropped or sold, shared within account. Can store in a warehouse. Duration: 7 days. -->
<!-- For 3 hours, during fishing XP / SP +10%. Cannot be exchanged, dropped or sold, shared within account. Can store in a warehouse. Duration: 7 days. -->
<set name="icon" val="icon.etc_oren_fish_scale_i00" />
<set name="default_action" val="SKILL_REDUCE" />
<set name="immediate_effect" val="true" />
@ -428,7 +428,7 @@
<set name="time" val="10080" />
</item>
<item id="70644" name="Growth Amulet" additionalName="3-day" type="EtcItem">
<!-- If stored in the inventory, acquired XP/ SP +40%.\nCannot be exchanged, dropped or sold, shared within account. Can store in a warehouse. Duration: 3 days. -->
<!-- If stored in the inventory, acquired XP/ SP +40%. Cannot be exchanged, dropped or sold, shared within account. Can store in a warehouse. Duration: 3 days. -->
<set name="icon" val="BranchSys3.lcon.g_rune_itemdrop_up" />
<set name="default_action" val="NONE" />
<set name="immediate_effect" val="true" />
@ -440,7 +440,7 @@
<set name="time" val="4320" />
</item>
<item id="70645" name="Warrior's Shining Dualsword" additionalName="30-day" type="Weapon">
<!-- Atk. Spd. +5%.\nCannot be exchanged, dropped or sold, enchanted shared within account. Can store in a warehouse. Duration: 30 days. -->
<!-- Atk. Spd. +5%. Cannot be exchanged, dropped or sold, enchanted shared within account. Can store in a warehouse. Duration: 30 days. -->
<set name="icon" val="icon.weapon_dual_sword_i00" />
<set name="default_action" val="EQUIP" />
<set name="weapon_type" val="DAGGER" />
@ -465,7 +465,7 @@
</stats>
</item>
<item id="70646" name="Warrior's Shining Staff" additionalName="30-day" type="Weapon">
<!-- Casting Spd. +12%.\nCannot be exchanged, dropped or sold, enchanted shared within account. Can store in a warehouse. Duration: 30 days. -->
<!-- Casting Spd. +12%. Cannot be exchanged, dropped or sold, enchanted shared within account. Can store in a warehouse. Duration: 30 days. -->
<set name="icon" val="icon.weapon_sages_staff_i01" />
<set name="default_action" val="EQUIP" />
<set name="weapon_type" val="SWORD" />
@ -491,7 +491,7 @@
</stats>
</item>
<item id="70647" name="Warrior's Shining Bow" additionalName="30-day" type="Weapon">
<!-- P. Critical Rate +52.\nCannot be exchanged, dropped or sold, enchanted shared within account. Can store in a warehouse. Duration: 30 days. -->
<!-- P. Critical Rate +52. Cannot be exchanged, dropped or sold, enchanted shared within account. Can store in a warehouse. Duration: 30 days. -->
<set name="icon" val="icon.weapon_akat_long_bow_i01" />
<set name="default_action" val="EQUIP" />
<set name="weapon_type" val="BLUNT" />
@ -517,7 +517,7 @@
</stats>
</item>
<item id="70648" name="Warrior's Shining Dagger" additionalName="30-day" type="Weapon">
<!-- P. Critical Rate +66.\nCannot be exchanged, dropped or sold, enchanted shared within account. Can store in a warehouse. Duration: 30 days. -->
<!-- P. Critical Rate +66. Cannot be exchanged, dropped or sold, enchanted shared within account. Can store in a warehouse. Duration: 30 days. -->
<set name="icon" val="icon.weapon_grace_dagger_i01" />
<set name="default_action" val="EQUIP" />
<set name="weapon_type" val="SWORD" />
@ -541,7 +541,7 @@
</stats>
</item>
<item id="70649" name="Warrior's Shining Spear" additionalName="30-day" type="Weapon">
<!-- Has a 25% chance of casting Stun on the target during a Critical Attack.\nCannot be exchanged, dropped or sold, enchanted shared within account. Can store in a warehouse. Duration: 30 days. -->
<!-- Has a 25% chance of casting Stun on the target during a Critical Attack. Cannot be exchanged, dropped or sold, enchanted shared within account. Can store in a warehouse. Duration: 30 days. -->
<set name="icon" val="icon.weapon_poleaxe_i01" />
<set name="default_action" val="EQUIP" />
<set name="weapon_type" val="BLUNT" />
@ -566,7 +566,7 @@
</stats>
</item>
<item id="70650" name="Warrior's Shining Helmet" additionalName="30-day" type="Armor">
<!-- Heavy Armor.\nCannot be exchanged, dropped or sold, enchanted shared within account. Can store in a warehouse. Duration: 30 days. -->
<!-- Heavy Armor. Cannot be exchanged, dropped or sold, enchanted shared within account. Can store in a warehouse. Duration: 30 days. -->
<set name="icon" val="icon.armor_leather_helmet_i00" />
<set name="default_action" val="EQUIP" />
<set name="armor_type" val="NONE" />
@ -585,7 +585,7 @@
</stats>
</item>
<item id="70651" name="Warrior's Shining Armor" additionalName="30-day" type="Armor">
<!-- Heavy Armor.\nCannot be exchanged, dropped or sold, enchanted shared within account. Can store in a warehouse. Duration: 30 days. -->
<!-- Heavy Armor. Cannot be exchanged, dropped or sold, enchanted shared within account. Can store in a warehouse. Duration: 30 days. -->
<set name="icon" val="icon.armor_t62_ul_i00" />
<set name="default_action" val="EQUIP" />
<set name="armor_type" val="HEAVY" />
@ -604,7 +604,7 @@
</stats>
</item>
<item id="70652" name="Warrior's Shining Gauntlets" additionalName="30-day" type="Armor">
<!-- Heavy Armor.\nCannot be exchanged, dropped or sold, enchanted shared within account. Can store in a warehouse. Duration: 30 days. -->
<!-- Heavy Armor. Cannot be exchanged, dropped or sold, enchanted shared within account. Can store in a warehouse. Duration: 30 days. -->
<set name="icon" val="icon.armor_t62_g_i00" />
<set name="default_action" val="EQUIP" />
<set name="armor_type" val="NONE" />
@ -623,7 +623,7 @@
</stats>
</item>
<item id="70653" name="Warrior's Shining Boots" additionalName="30-day" type="Armor">
<!-- Heavy Armor.\nCannot be exchanged, dropped or sold, enchanted shared within account. Can store in a warehouse. Duration: 30 days. -->
<!-- Heavy Armor. Cannot be exchanged, dropped or sold, enchanted shared within account. Can store in a warehouse. Duration: 30 days. -->
<set name="icon" val="icon.armor_t62_b_i00" />
<set name="default_action" val="EQUIP" />
<set name="armor_type" val="NONE" />
@ -642,7 +642,7 @@
</stats>
</item>
<item id="70654" name="Warrior's Shining Helmet" additionalName="30-day" type="Armor">
<!-- Light Armor.\nCannot be exchanged, dropped or sold, enchanted shared within account. Can store in a warehouse. Duration: 30 days. -->
<!-- Light Armor. Cannot be exchanged, dropped or sold, enchanted shared within account. Can store in a warehouse. Duration: 30 days. -->
<set name="icon" val="icon.armor_leather_helmet_i00" />
<set name="default_action" val="EQUIP" />
<set name="armor_type" val="NONE" />
@ -661,7 +661,7 @@
</stats>
</item>
<item id="70655" name="Warrior's Shining Rags" additionalName="30-day" type="Armor">
<!-- Light Armor.\nCannot be exchanged, dropped or sold, enchanted shared within account. Can store in a warehouse. Duration: 30 days. -->
<!-- Light Armor. Cannot be exchanged, dropped or sold, enchanted shared within account. Can store in a warehouse. Duration: 30 days. -->
<set name="icon" val="icon.armor_t45_ul_i00" />
<set name="default_action" val="EQUIP" />
<set name="armor_type" val="LIGHT" />
@ -680,7 +680,7 @@
</stats>
</item>
<item id="70656" name="Warrior's Shining Gloves" additionalName="30-day" type="Armor">
<!-- Light Armor.\nCannot be exchanged, dropped or sold, enchanted shared within account. Can store in a warehouse. Duration: 30 days. -->
<!-- Light Armor. Cannot be exchanged, dropped or sold, enchanted shared within account. Can store in a warehouse. Duration: 30 days. -->
<set name="icon" val="icon.armor_t45_g_i00" />
<set name="default_action" val="EQUIP" />
<set name="armor_type" val="NONE" />
@ -699,7 +699,7 @@
</stats>
</item>
<item id="70657" name="Warrior's Shining Shoes" additionalName="30-day" type="Armor">
<!-- Light Armor.\nCannot be exchanged, dropped or sold, enchanted shared within account. Can store in a warehouse. Duration: 30 days. -->
<!-- Light Armor. Cannot be exchanged, dropped or sold, enchanted shared within account. Can store in a warehouse. Duration: 30 days. -->
<set name="icon" val="icon.armor_t45_b_i00" />
<set name="default_action" val="EQUIP" />
<set name="armor_type" val="NONE" />
@ -718,7 +718,7 @@
</stats>
</item>
<item id="70658" name="Warrior's Shining Circlet" additionalName="30-day" type="Armor">
<!-- Robe.\nCannot be exchanged, dropped or sold, enchanted shared within account. Can store in a warehouse. Duration: 30 days. -->
<!-- Robe. Cannot be exchanged, dropped or sold, enchanted shared within account. Can store in a warehouse. Duration: 30 days. -->
<set name="icon" val="icon.armor_circlet_i00" />
<set name="default_action" val="EQUIP" />
<set name="armor_type" val="NONE" />
@ -737,7 +737,7 @@
</stats>
</item>
<item id="70659" name="Warrior's Shining Tunic" additionalName="30-day" type="Armor">
<!-- Robe.\nCannot be exchanged, dropped or sold, enchanted shared within account. Can store in a warehouse. Duration: 30 days. -->
<!-- Robe. Cannot be exchanged, dropped or sold, enchanted shared within account. Can store in a warehouse. Duration: 30 days. -->
<set name="icon" val="icon.armor_t57_u_i00" />
<set name="default_action" val="EQUIP" />
<set name="armor_type" val="MAGIC" />
@ -757,7 +757,7 @@
</stats>
</item>
<item id="70660" name="Warrior's Shining Stockings" additionalName="30-day" type="Armor">
<!-- Robe.\nCannot be exchanged, dropped or sold, enchanted shared within account. Can store in a warehouse. Duration: 30 days. -->
<!-- Robe. Cannot be exchanged, dropped or sold, enchanted shared within account. Can store in a warehouse. Duration: 30 days. -->
<set name="icon" val="icon.armor_t57_l_i00" />
<set name="default_action" val="EQUIP" />
<set name="armor_type" val="MAGIC" />
@ -777,7 +777,7 @@
</stats>
</item>
<item id="70661" name="Warrior's Shining Gloves" additionalName="30-day" type="Armor">
<!-- Robe.\nCannot be exchanged, dropped or sold, enchanted shared within account. Can store in a warehouse. Duration: 30 days. -->
<!-- Robe. Cannot be exchanged, dropped or sold, enchanted shared within account. Can store in a warehouse. Duration: 30 days. -->
<set name="icon" val="icon.armor_t57_g_i00" />
<set name="default_action" val="EQUIP" />
<set name="armor_type" val="NONE" />
@ -796,7 +796,7 @@
</stats>
</item>
<item id="70662" name="Warrior's Shining Shoes" additionalName="30-day" type="Armor">
<!-- Robe.\nCannot be exchanged, dropped or sold, enchanted shared within account. Can store in a warehouse. Duration: 30 days. -->
<!-- Robe. Cannot be exchanged, dropped or sold, enchanted shared within account. Can store in a warehouse. Duration: 30 days. -->
<set name="icon" val="icon.armor_t57_b_i00" />
<set name="default_action" val="EQUIP" />
<set name="armor_type" val="NONE" />
@ -815,7 +815,7 @@
</stats>
</item>
<item id="70663" name="Party Support Cube - Lv. 1" additionalName="7-day" type="EtcItem">
<!-- Double-click to get one of the following: from 1 to 3 Party Buff Scrolls - Lv. 1.\n<Note:> \nSupport Cube can be used only once a day. A new day starts every day at 18:30. Cannot be stacked with other Support Cube. Cannot be exchanged, dropped or sold, enchanted shared within account. Can store in a warehouse. Duration: 7 days. -->
<!-- Double-click to get one of the following: from 1 to 3 Party Buff Scrolls - Lv. 1. <Note:> Support Cube can be used only once a day. A new day starts every day at 18:30. Cannot be stacked with other Support Cube. Cannot be exchanged, dropped or sold, enchanted shared within account. Can store in a warehouse. Duration: 7 days. -->
<set name="icon" val="icon.etc_clear_crystal_cube_pc_i00" />
<set name="default_action" val="SKILL_REDUCE" />
<set name="immediate_effect" val="true" />
@ -827,7 +827,7 @@
<set name="time" val="10080" />
</item>
<item id="70664" name="Soulshot Support Cube" additionalName="7-day" type="EtcItem">
<!-- Double-click to get one of the following: from 150 to 1500 Mysterious Soulshots (C-grade).\n<Note:> \nSupport Cube can be used only once a day. A new day starts every day at 18:30. Cannot be stacked with other Support Cube. Cannot be exchanged, dropped or sold, enchanted shared within account. Can store in a warehouse. Duration: 7 days. -->
<!-- Double-click to get one of the following: from 150 to 1500 Mysterious Soulshots (C-grade). <Note:> Support Cube can be used only once a day. A new day starts every day at 18:30. Cannot be stacked with other Support Cube. Cannot be exchanged, dropped or sold, enchanted shared within account. Can store in a warehouse. Duration: 7 days. -->
<set name="icon" val="icon.etc_violet_crystal_cube_pc_i00" />
<set name="default_action" val="SKILL_REDUCE" />
<set name="immediate_effect" val="true" />
@ -839,7 +839,7 @@
<set name="time" val="10080" />
</item>
<item id="70665" name="Spiritshot Support Cube" additionalName="7-day" type="EtcItem">
<!-- Double-click to get one of the following: from 100 to 1000 Mysterious Spiritshots (C-grade).\n<Note:> \nSupport Cube can be used only once a day. A new day starts every day at 18:30. Cannot be stacked with other Support Cube. Cannot be exchanged, dropped or sold, enchanted shared within account. Can store in a warehouse. Duration: 7 days. -->
<!-- Double-click to get one of the following: from 100 to 1000 Mysterious Spiritshots (C-grade). <Note:> Support Cube can be used only once a day. A new day starts every day at 18:30. Cannot be stacked with other Support Cube. Cannot be exchanged, dropped or sold, enchanted shared within account. Can store in a warehouse. Duration: 7 days. -->
<set name="icon" val="icon.etc_pink_crystal_cube_pc_i00" />
<set name="default_action" val="SKILL_REDUCE" />
<set name="immediate_effect" val="true" />
@ -851,7 +851,7 @@
<set name="time" val="10080" />
</item>
<item id="70666" name="Buff Support Cube" additionalName="7-day" type="EtcItem">
<!-- Double-click to get one of the following: from 1 to 3 Special Warrior's Fruits or XP/SP Warrior's Scroll.\n<Note:> \nSupport Cube can be used only once a day. A new day starts every day at 18:30. Cannot be stacked with other Support Cube. Cannot be exchanged, dropped or sold, enchanted shared within account. Can store in a warehouse. Duration: 7 days. -->
<!-- Double-click to get one of the following: from 1 to 3 Special Warrior's Fruits or XP/SP Warrior's Scroll. <Note:> Support Cube can be used only once a day. A new day starts every day at 18:30. Cannot be stacked with other Support Cube. Cannot be exchanged, dropped or sold, enchanted shared within account. Can store in a warehouse. Duration: 7 days. -->
<set name="icon" val="icon.etc_dkbrown_crystal_cube_pc_i00" />
<set name="default_action" val="SKILL_REDUCE" />
<set name="immediate_effect" val="true" />
@ -863,7 +863,7 @@
<set name="time" val="10080" />
</item>
<item id="70667" name="Potion Support Cube - Lv. 1" additionalName="7-day" type="EtcItem">
<!-- Double-click to get one of the following: from 3 to 10 Warrior's Recovery Potions or from 3 to 5 Warrior's MP Recovery Potions.\n<Note:> \nSupport Cube can be used only once a day. A new day starts every day at 18:30. Cannot be stacked with other Support Cube. Cannot be exchanged, dropped or sold, enchanted shared within account. Can store in a warehouse. Duration: 7 days. -->
<!-- Double-click to get one of the following: from 3 to 10 Warrior's Recovery Potions or from 3 to 5 Warrior's MP Recovery Potions. <Note:> Support Cube can be used only once a day. A new day starts every day at 18:30. Cannot be stacked with other Support Cube. Cannot be exchanged, dropped or sold, enchanted shared within account. Can store in a warehouse. Duration: 7 days. -->
<set name="icon" val="icon.etc_black_crystal_cube_pc_i00" />
<set name="default_action" val="SKILL_REDUCE" />
<set name="immediate_effect" val="true" />
@ -875,7 +875,7 @@
<set name="time" val="10080" />
</item>
<item id="70668" name="Blessed Support Cube" additionalName="7-day" type="EtcItem">
<!-- Double-click to get one of the following: 3 Blessed Scrolls of Escape / 2 Blessed Scrolls of Resurrection / Feather of Blessing.\n<Note:> \nSupport Cube can be used only once a day. A new day starts every day at 18:30. Cannot be stacked with other Support Cube. Cannot be exchanged, dropped or sold, enchanted shared within account. Can store in a warehouse. Duration: 7 days. -->
<!-- Double-click to get one of the following: 3 Blessed Scrolls of Escape / 2 Blessed Scrolls of Resurrection / Feather of Blessing. <Note:> Support Cube can be used only once a day. A new day starts every day at 18:30. Cannot be stacked with other Support Cube. Cannot be exchanged, dropped or sold, enchanted shared within account. Can store in a warehouse. Duration: 7 days. -->
<set name="icon" val="icon.etc_golden_ore_cube_pc_i00" />
<set name="default_action" val="SKILL_REDUCE" />
<set name="immediate_effect" val="true" />
@ -887,7 +887,7 @@
<set name="time" val="10080" />
</item>
<item id="70669" name="Party Support Cube - Lv. 2" additionalName="7-day" type="EtcItem">
<!-- Double-click to get from 1 to 5 Support Cubes - Lv. 2.\n<Note:> \nSupport Cube can be used only once a day. A new day starts every day at 18:30. Cannot be stacked with other Support Cube. Cannot be exchanged, dropped or sold, enchanted shared within account. Can store in a warehouse. Duration: 7 days. -->
<!-- Double-click to get from 1 to 5 Support Cubes - Lv. 2. <Note:> Support Cube can be used only once a day. A new day starts every day at 18:30. Cannot be stacked with other Support Cube. Cannot be exchanged, dropped or sold, enchanted shared within account. Can store in a warehouse. Duration: 7 days. -->
<set name="icon" val="icon.etc_silver_ore_cube_pc_i00" />
<set name="default_action" val="SKILL_REDUCE" />
<set name="immediate_effect" val="true" />
@ -899,7 +899,7 @@
<set name="time" val="10080" />
</item>
<item id="70670" name="Fishing Support Cube" additionalName="7-day" type="EtcItem">
<!-- Double-click to get Elite Fishing Rod of Golden Mermaid (1-day) and one of the following: Golden Mermaid's Scale (7-day) / 20 Fishing Shots / 20 Normal Baits.\n<Note:> \nSupport Cube can be used only once a day. A new day starts every day at 18:30. Cannot be stacked with other Support Cube. Cannot be exchanged, dropped or sold, enchanted shared within account. Can store in a warehouse. Duration: 7 days. -->
<!-- Double-click to get Elite Fishing Rod of Golden Mermaid (1-day) and one of the following: Golden Mermaid's Scale (7-day) / 20 Fishing Shots / 20 Normal Baits. <Note:> Support Cube can be used only once a day. A new day starts every day at 18:30. Cannot be stacked with other Support Cube. Cannot be exchanged, dropped or sold, enchanted shared within account. Can store in a warehouse. Duration: 7 days. -->
<set name="icon" val="icon.etc_cupreous_ore_cube_pc_i00" />
<set name="default_action" val="SKILL_REDUCE" />
<set name="immediate_effect" val="true" />
@ -911,7 +911,7 @@
<set name="time" val="10080" />
</item>
<item id="70671" name="Potion Support Cube - Lv. 2" additionalName="7-day" type="EtcItem">
<!-- Double-click to get one of the following: 5 Warrior's Major Recovery Potions / from 5 to 10 Warrior's Recovery Potions / from 3 to 5 Warrior's MP Recovery Potions.\n<Note:> \nSupport Cube can be used only once a day. A new day starts every day at 18:30. Cannot be stacked with other Support Cube. Cannot be exchanged, dropped or sold, enchanted shared within account. Can store in a warehouse. Duration: 7 days. -->
<!-- Double-click to get one of the following: 5 Warrior's Major Recovery Potions / from 5 to 10 Warrior's Recovery Potions / from 3 to 5 Warrior's MP Recovery Potions. <Note:> Support Cube can be used only once a day. A new day starts every day at 18:30. Cannot be stacked with other Support Cube. Cannot be exchanged, dropped or sold, enchanted shared within account. Can store in a warehouse. Duration: 7 days. -->
<set name="icon" val="icon.etc_earthen_ore_cube_pc_i00" />
<set name="default_action" val="SKILL_REDUCE" />
<set name="immediate_effect" val="true" />
@ -923,7 +923,7 @@
<set name="time" val="10080" />
</item>
<item id="70672" name="Progression Support Cube" additionalName="7-day" type="EtcItem">
<!-- Double-click to get one of the following: 1 or 2 Golden Necklaces of Mermaid (7-day).\n<Note:> \nSupport Cube can be used only once a day. A new day starts every day at 18:30. Cannot be stacked with other Support Cube. Cannot be exchanged, dropped or sold, enchanted shared within account. Can store in a warehouse. Duration: 7 days. -->
<!-- Double-click to get one of the following: 1 or 2 Golden Necklaces of Mermaid (7-day). <Note:> Support Cube can be used only once a day. A new day starts every day at 18:30. Cannot be stacked with other Support Cube. Cannot be exchanged, dropped or sold, enchanted shared within account. Can store in a warehouse. Duration: 7 days. -->
<set name="icon" val="icon.etc_crystal_cube_event_i00" />
<set name="default_action" val="SKILL_REDUCE" />
<set name="immediate_effect" val="true" />
@ -935,7 +935,7 @@
<set name="time" val="10080" />
</item>
<item id="70673" name="Warrior's Bracelet" additionalName="30-day" type="Armor">
<!-- Special Bracelet for Returning Heroes. Activates 4 Talisman slots. HP/MP/CP +5%.\nCannot be exchanged, dropped or sold, shared within account. Can store in a warehouse. -->
<!-- Special Bracelet for Returning Heroes. Activates 4 Talisman slots. HP/MP/CP +5%. Cannot be exchanged, dropped or sold, shared within account. Can store in a warehouse. -->
<set name="icon" val="icon.dimension_bracelet_i05" />
<set name="default_action" val="EQUIP" />
<set name="armor_type" val="NONE" />
@ -963,7 +963,7 @@
<set name="time" val="43200" />
</item>
<item id="70675" name="Returning Hero's Reward - Heavy Armor" additionalName="Event" type="EtcItem">
<!-- Double-click to acquire Warrior's Shining Heavy Armor Set (30-day) / Warrior's Shining Weapon Set (30-day) / Expertise Rune (C-grade) and Returning Hero's Reward - Lv. 30, Party Support Cube - Lv. 1 (7-day).\nCannot be exchanged, dropped or sold, shared within account. Can store in a warehouse. -->
<!-- Double-click to acquire Warrior's Shining Heavy Armor Set (30-day) / Warrior's Shining Weapon Set (30-day) / Expertise Rune (C-grade) and Returning Hero's Reward - Lv. 30, Party Support Cube - Lv. 1 (7-day). Cannot be exchanged, dropped or sold, shared within account. Can store in a warehouse. -->
<set name="icon" val="icon.event_six_party_box_i00" />
<set name="default_action" val="PEEL" />
<set name="immediate_effect" val="true" />
@ -973,7 +973,7 @@
<set name="is_sellable" val="false" />
</item>
<item id="70676" name="Returning Hero's Reward - Light Armor" additionalName="Event" type="EtcItem">
<!-- Double-click to acquire Warrior's Shining Light Armor Set (30-day) / Warrior's Shining Weapon Set (30-day) / Expertise Rune (C-grade) and Returning Hero's Reward - Lv. 30, Party Support Cube - Lv. 1 (7-day).\nCannot be exchanged, dropped or sold, shared within account. Can store in a warehouse. -->
<!-- Double-click to acquire Warrior's Shining Light Armor Set (30-day) / Warrior's Shining Weapon Set (30-day) / Expertise Rune (C-grade) and Returning Hero's Reward - Lv. 30, Party Support Cube - Lv. 1 (7-day). Cannot be exchanged, dropped or sold, shared within account. Can store in a warehouse. -->
<set name="icon" val="icon.event_six_party_box_i00" />
<set name="default_action" val="PEEL" />
<set name="immediate_effect" val="true" />
@ -983,7 +983,7 @@
<set name="is_sellable" val="false" />
</item>
<item id="70677" name="Returning Hero's Reward - Robe" additionalName="Event" type="EtcItem">
<!-- Double-click to acquire Warrior's Shining Robe Set (30-day) / Warrior's Shining Weapon Set (30-day) / Expertise Rune (C-grade) and Returning Hero's Reward - Lv. 30, Party Support Cube - Lv. 1 (7-day).\nCannot be exchanged, dropped or sold, shared within account. Can store in a warehouse. -->
<!-- Double-click to acquire Warrior's Shining Robe Set (30-day) / Warrior's Shining Weapon Set (30-day) / Expertise Rune (C-grade) and Returning Hero's Reward - Lv. 30, Party Support Cube - Lv. 1 (7-day). Cannot be exchanged, dropped or sold, shared within account. Can store in a warehouse. -->
<set name="icon" val="icon.event_six_party_box_i00" />
<set name="default_action" val="PEEL" />
<set name="immediate_effect" val="true" />
@ -993,7 +993,7 @@
<set name="is_sellable" val="false" />
</item>
<item id="70678" name="Expertise Rune (C-grade)" additionalName="30-day" type="EtcItem">
<!-- When possessed, gives Expertise C Skill. \nCannot be exchanged, dropped or sold, shared within account. Can store in a warehouse. Duration: 30 days. -->
<!-- When possessed, gives Expertise C Skill. Cannot be exchanged, dropped or sold, shared within account. Can store in a warehouse. Duration: 30 days. -->
<set name="icon" val="br_cashtex.item.br_cash_rune_of_feather_i00" />
<set name="default_action" val="NONE" />
<set name="immediate_effect" val="true" />
@ -1004,7 +1004,7 @@
<set name="time" val="43200" />
</item>
<item id="70679" name="Returning Hero's Reward - Lv. 30" additionalName="Event" type="EtcItem">
<!-- Double-click to acquire: 1 Growth Amulet (3-day), 1 Returning Hero's Reward - Lv. 40, 1 Soulshot Support Cube (7-day), 1 Spiritshot Support Cube (7-day). Can be used by characters with lvl 30 and above.\nCannot be exchanged, dropped or sold, shared within account. Can store in a warehouse. -->
<!-- Double-click to acquire: 1 Growth Amulet (3-day), 1 Returning Hero's Reward - Lv. 40, 1 Soulshot Support Cube (7-day), 1 Spiritshot Support Cube (7-day). Can be used by characters with lvl 30 and above. Cannot be exchanged, dropped or sold, shared within account. Can store in a warehouse. -->
<set name="icon" val="icon.npoint_earring_of_lind_30day_box" />
<set name="default_action" val="PEEL" />
<set name="immediate_effect" val="true" />
@ -1014,7 +1014,7 @@
<set name="is_sellable" val="false" />
</item>
<item id="70680" name="Returning Hero's Reward - Lv. 40" additionalName="Event" type="EtcItem">
<!-- Double-click to acquire: 1 Cadmus Transformation Bracelet - Prophet (7-day), 1 Returning Hero's Reward - Lv. 45, 1 Soulshot Support Cube (7-day). Can be used by characters with lvl 40 and above.\nCannot be exchanged, dropped or sold, shared within account. Can store in a warehouse. -->
<!-- Double-click to acquire: 1 Cadmus Transformation Bracelet - Prophet (7-day), 1 Returning Hero's Reward - Lv. 45, 1 Soulshot Support Cube (7-day). Can be used by characters with lvl 40 and above. Cannot be exchanged, dropped or sold, shared within account. Can store in a warehouse. -->
<set name="icon" val="icon.npoint_antaras_30day_box" />
<set name="default_action" val="PEEL" />
<set name="immediate_effect" val="true" />
@ -1024,7 +1024,7 @@
<set name="is_sellable" val="false" />
</item>
<item id="70681" name="Returning Hero's Reward - Lv. 45" additionalName="Event" type="EtcItem">
<!-- Double-click to acquire: 1 Growth Amulet (3-day), 1 Returning Hero's Reward - Lv. 50, 1 Potion Support Cube - Lv. 1 (7-day). Can be used by characters with lvl 45 and above.\nCannot be exchanged, dropped or sold, shared within account. Can store in a warehouse. -->
<!-- Double-click to acquire: 1 Growth Amulet (3-day), 1 Returning Hero's Reward - Lv. 50, 1 Potion Support Cube - Lv. 1 (7-day). Can be used by characters with lvl 45 and above. Cannot be exchanged, dropped or sold, shared within account. Can store in a warehouse. -->
<set name="icon" val="icon.npoint_valakas_30day_box" />
<set name="default_action" val="PEEL" />
<set name="immediate_effect" val="true" />
@ -1034,7 +1034,7 @@
<set name="is_sellable" val="false" />
</item>
<item id="70682" name="Returning Hero's Reward - Lv. 50" additionalName="Event" type="EtcItem">
<!-- Double-click to acquire: 1 Refined Ring of Core / Orfen /Princess Ant's Ring (7-day), 1 Returning Hero's Reward - Lv. 54, 1 Blessed Support Cube (7-day). Can be used by characters with lvl 50 and above.\nCannot be exchanged, dropped or sold, shared within account. Can store in a warehouse. -->
<!-- Double-click to acquire: 1 Refined Ring of Core / Orfen /Princess Ant's Ring (7-day), 1 Returning Hero's Reward - Lv. 54, 1 Blessed Support Cube (7-day). Can be used by characters with lvl 50 and above. Cannot be exchanged, dropped or sold, shared within account. Can store in a warehouse. -->
<set name="icon" val="icon.npoint_tauti_30day_box" />
<set name="default_action" val="PEEL" />
<set name="immediate_effect" val="true" />
@ -1044,7 +1044,7 @@
<set name="is_sellable" val="false" />
</item>
<item id="70683" name="Returning Hero's Reward - Lv. 54" additionalName="Event" type="EtcItem">
<!-- Double-click to acquire: 5 Golden Necklaces of Mermaid (7-day), 10 Rice Cakes of Flaming Fighting Spirit (event) and Returning Hero's Reward - Lv. 56, Party Support Cube - Lv. 2. Can be used by characters with lvl 54 and above.\nCannot be exchanged, dropped or sold, shared within account. Can store in a warehouse. -->
<!-- Double-click to acquire: 5 Golden Necklaces of Mermaid (7-day), 10 Rice Cakes of Flaming Fighting Spirit (event) and Returning Hero's Reward - Lv. 56, Party Support Cube - Lv. 2. Can be used by characters with lvl 54 and above. Cannot be exchanged, dropped or sold, shared within account. Can store in a warehouse. -->
<set name="icon" val="icon.npoint_earthworm_30day_box" />
<set name="default_action" val="PEEL" />
<set name="immediate_effect" val="true" />
@ -1054,7 +1054,7 @@
<set name="is_sellable" val="false" />
</item>
<item id="70684" name="Returning Hero's Reward - Lv. 56" additionalName="Event" type="EtcItem">
<!-- Double-click to acquire: 1 Growth Amulet (3-day), 1 Returning Hero's Reward - Lv. 58, 1 Fishing Support Cube (7-day). Can be used by characters with lvl 56 and above.\nCannot be exchanged, dropped or sold, shared within account. Can store in a warehouse. -->
<!-- Double-click to acquire: 1 Growth Amulet (3-day), 1 Returning Hero's Reward - Lv. 58, 1 Fishing Support Cube (7-day). Can be used by characters with lvl 56 and above. Cannot be exchanged, dropped or sold, shared within account. Can store in a warehouse. -->
<set name="icon" val="icon.etc_pi_box_love_pack" />
<set name="default_action" val="PEEL" />
<set name="immediate_effect" val="true" />
@ -1064,7 +1064,7 @@
<set name="is_sellable" val="false" />
</item>
<item id="70685" name="Returning Hero's Reward - Lv. 58" additionalName="Event" type="EtcItem">
<!-- Double-click to acquire: 1 Cadmus Transformation Bracelet - Prophet (7-day), 1 Returning Hero's Reward - Lv. 60, 1 Potion Support Cube - Lv. 2 (7-day). Can be used by characters with lvl 58 and above.\nCannot be exchanged, dropped or sold, shared within account. Can store in a warehouse. -->
<!-- Double-click to acquire: 1 Cadmus Transformation Bracelet - Prophet (7-day), 1 Returning Hero's Reward - Lv. 60, 1 Potion Support Cube - Lv. 2 (7-day). Can be used by characters with lvl 58 and above. Cannot be exchanged, dropped or sold, shared within account. Can store in a warehouse. -->
<set name="icon" val="icon.etc_pi_box_wish_pack" />
<set name="default_action" val="PEEL" />
<set name="immediate_effect" val="true" />
@ -1074,7 +1074,7 @@
<set name="is_sellable" val="false" />
</item>
<item id="70686" name="Returning Hero's Reward - Lv. 60" additionalName="Event" type="EtcItem">
<!-- Double-click to acquire: 1 Agathion - Aries (60-day), 1 Warrior's Bracelet (30-day), 1 Returning Hero's Talisman (30-day), 1 Progression Support Cube (7-day). Can be used by characters with lvl 56 and above.\nCannot be exchanged, dropped or sold, shared within account. Can store in a warehouse. -->
<!-- Double-click to acquire: 1 Agathion - Aries (60-day), 1 Warrior's Bracelet (30-day), 1 Returning Hero's Talisman (30-day), 1 Progression Support Cube (7-day). Can be used by characters with lvl 56 and above. Cannot be exchanged, dropped or sold, shared within account. Can store in a warehouse. -->
<set name="icon" val="icon.etc_pi_box_joy_pack" />
<set name="default_action" val="PEEL" />
<set name="immediate_effect" val="true" />

View File

@ -710,7 +710,7 @@
<set name="is_freightable" val="true" />
</item>
<item id="70755" name="Eva's Life Stone - Hair Accessory" type="EtcItem">
<!-- Bring it to Augmenting Blacksmiths Jeris and Jeros in Giran/Aden, to use it for augmentation.\n\nAugmentation requires C-grade Gemstones. Cannot be dropped. -->
<!-- Bring it to Augmenting Blacksmiths Jeris and Jeros in Giran/Aden, to use it for augmentation. Augmentation requires C-grade Gemstones. Cannot be dropped. -->
<set name="icon" val="Branchsys2.icon.g_ancient_jewel_piece_mid" />
<set name="default_action" val="NONE" />
<set name="immediate_effect" val="true" />
@ -720,7 +720,7 @@
<set name="is_freightable" val="true" />
</item>
<item id="70756" name="Shiny Eva's Life Stone - Hair Accessory" type="EtcItem">
<!-- Bring it to Augmenting Blacksmiths Jeris and Jeros in Giran/Aden, to use it for augmentation.\n\nAugmentation requires B-grade Gemstones. Cannot be dropped. -->
<!-- Bring it to Augmenting Blacksmiths Jeris and Jeros in Giran/Aden, to use it for augmentation. Augmentation requires B-grade Gemstones. Cannot be dropped. -->
<set name="icon" val="Branchsys2.icon.g_ancient_jewel_piece_high" />
<set name="default_action" val="NONE" />
<set name="immediate_effect" val="true" />
@ -750,7 +750,7 @@
<set name="is_freightable" val="true" />
</item>
<item id="70759" name="Eva's Life Stone - Hair Accessory" type="EtcItem">
<!-- Bring it to Augmenting Blacksmiths Jeris and Jeros in Giran/Aden, to use it for augmentation.\n\nAugmentation requires C-grade Gemstones. Cannot be dropped. -->
<!-- Bring it to Augmenting Blacksmiths Jeris and Jeros in Giran/Aden, to use it for augmentation. Augmentation requires C-grade Gemstones. Cannot be dropped. -->
<set name="icon" val="Branchsys2.icon.g_ancient_jewel_piece_mid" />
<set name="default_action" val="NONE" />
<set name="immediate_effect" val="true" />
@ -760,7 +760,7 @@
<set name="is_freightable" val="true" />
</item>
<item id="70760" name="Shiny Eva's Life Stone - Hair Accessory" type="EtcItem">
<!-- Bring it to Augmenting Blacksmiths Jeris and Jeros in Giran/Aden, to use it for augmentation.\n\nAugmentation requires B-grade Gemstones. Cannot be dropped. -->
<!-- Bring it to Augmenting Blacksmiths Jeris and Jeros in Giran/Aden, to use it for augmentation. Augmentation requires B-grade Gemstones. Cannot be dropped. -->
<set name="icon" val="Branchsys2.icon.g_ancient_jewel_piece_high" />
<set name="default_action" val="NONE" />
<set name="immediate_effect" val="true" />
@ -800,7 +800,7 @@
<set name="is_sellable" val="false" />
</item>
<item id="70764" name="Scroll: Enchant Weapon (A-grade)" additionalName="Event" type="EtcItem">
<!-- When enchanted, P. Atk. + 4 for A-grade one-handed swords, one-handed blunts, daggers, spears, and other weapons. P. Atk. + 5 for two-handed swords, two-handed blunts, dualswords, and two-handed fist weapons. P. Atk. + 8 for bows. M. Atk. + 3 for all weapons. Starting at + 4, P. Atk. / M. Atk. bonus double. Enchanting is safe up to + 3. \nCannot be exchanged, dropped or sold in a private store. Can be stored in a private warehouse. -->
<!-- When enchanted, P. Atk. + 4 for A-grade one-handed swords, one-handed blunts, daggers, spears, and other weapons. P. Atk. + 5 for two-handed swords, two-handed blunts, dualswords, and two-handed fist weapons. P. Atk. + 8 for bows. M. Atk. + 3 for all weapons. Starting at + 4, P. Atk. / M. Atk. bonus double. Enchanting is safe up to + 3. Cannot be exchanged, dropped or sold in a private store. Can be stored in a private warehouse. -->
<set name="icon" val="icon.etc_scroll_of_enchant_weapon_i04" />
<set name="default_action" val="SKILL_REDUCE" />
<set name="immediate_effect" val="true" />
@ -810,7 +810,7 @@
<set name="is_dropable" val="false" />
</item>
<item id="70765" name="Shining Pendant Polish" additionalName="Event" type="EtcItem">
<!-- Shiny Polish, enhancing pendants characteristics. Can be used on a pendant enchanted up to +8. If an enchantment is failed, the pendent doesn't disappear and has the previous level of enchantment.\nCannot be exchanged, dropped or sold in a private store. Can be stored in a private warehouse. -->
<!-- Shiny Polish, enhancing pendants characteristics. Can be used on a pendant enchanted up to +8. If an enchantment is failed, the pendent doesn't disappear and has the previous level of enchantment. Cannot be exchanged, dropped or sold in a private store. Can be stored in a private warehouse. -->
<set name="icon" val="icon.bm_pendant_varnish_premium" />
<set name="default_action" val="SKILL_REDUCE" />
<set name="immediate_effect" val="true" />
@ -820,7 +820,7 @@
<set name="is_sellable" val="false" />
</item>
<item id="70766" name="Improved Scroll: Enchant Weapon (A-grade)" additionalName="Event" type="EtcItem">
<!-- When enchanted, P. Atk. + 4 for A-grade one-handed swords, one-handed blunts, daggers, spears, and other weapons. P. Atk. + 5 for two-handed swords, two-handed blunts, dualswords, and two-handed fist weapons. P. Atk. + 8 for bows. M. Atk. + 3 for all weapons. Starting at + 4, P. Atk. / M. Atk. bonus double. Enchanting is safe up to + 3.\nCannot be exchanged, dropped or sold in a private store. Can be stored in a private warehouse. -->
<!-- When enchanted, P. Atk. + 4 for A-grade one-handed swords, one-handed blunts, daggers, spears, and other weapons. P. Atk. + 5 for two-handed swords, two-handed blunts, dualswords, and two-handed fist weapons. P. Atk. + 8 for bows. M. Atk. + 3 for all weapons. Starting at + 4, P. Atk. / M. Atk. bonus double. Enchanting is safe up to + 3. Cannot be exchanged, dropped or sold in a private store. Can be stored in a private warehouse. -->
<set name="icon" val="icon.etc_blessed_scrl_of_ench_wp_a_i04" />
<set name="default_action" val="SKILL_REDUCE" />
<set name="immediate_effect" val="true" />

View File

@ -244,7 +244,7 @@
<set name="is_freightable" val="true" />
</item>
<item id="90856" name="Eva's Life Stone - Hair Accessory" type="EtcItem">
<!-- Bring it to Augmenting Blacksmiths Jeris and Jeros in Giran/Aden, to use it for augmentation.\n\nAugmentation requires C-grade Gemstones (30 pcs.). Cannot be dropped. -->
<!-- Bring it to Augmenting Blacksmiths Jeris and Jeros in Giran/Aden, to use it for augmentation. Augmentation requires C-grade Gemstones (30 pcs.). Cannot be dropped. -->
<set name="icon" val="icon.trace_of_wind" />
<set name="default_action" val="NONE" />
<set name="immediate_effect" val="true" />
@ -253,7 +253,7 @@
<set name="is_freightable" val="true" />
</item>
<item id="90857" name="Shiny Eva's Life Stone - Hair Accessory" type="EtcItem">
<!-- Bring it to Augmenting Blacksmiths Jeris and Jeros in Giran/Aden, to use it for augmentation.\n\nAugmentation requires A-grade Gemstones (100 pcs.). Cannot be dropped. -->
<!-- Bring it to Augmenting Blacksmiths Jeris and Jeros in Giran/Aden, to use it for augmentation. Augmentation requires A-grade Gemstones (100 pcs.). Cannot be dropped. -->
<set name="icon" val="icon.trace_of_wind2" />
<set name="default_action" val="NONE" />
<set name="immediate_effect" val="true" />

View File

@ -20,7 +20,7 @@
<effectPoint>-1</effectPoint>
</skill>
<skill id="55902" toLevel="1" name="Match Girls' Blessing">
<!-- Blessing from helping the Match Girls. For 2 hr., acquired XP/ SP +70% and XP/ SP from fishing +20%.\n\nCannot be stacked with Dandy's Home Run Ball and Fish Stew - Guild's Gratitude. Remains when moving to the Olympiad. -->
<!-- Blessing from helping the Match Girls. For 2 hr., acquired XP/ SP +70% and XP/ SP from fishing +20%. Cannot be stacked with Dandy's Home Run Ball and Fish Stew - Guild's Gratitude. Remains when moving to the Olympiad. -->
<icon>BranchSys.icon.br_xmas_miracle_i00</icon>
<operateType>A1</operateType>
<isMagic>4</isMagic>

View File

@ -672,14 +672,14 @@
<mpConsume>73</mpConsume>
</skill>
<skill id="51183" toLevel="1" name="Dragon Berserker">
<!-- Transforms into Dragon Berserker. For 15 min. Acquired XP +30%, P. Atk. +15%, M. Atk. +15%,P./ M. Critical Rate +10%. Cooldown: 2 h. Transformation effect remais after death. \n\n<Special ability>\nDuring transformation in case of successful attack or skill use with a certain chance P. Atk. +50%, M. Atk. +50%, Atk. Spd. +50%, Casting Spd. +50%, Damage Reflection +15%. -->
<!-- Transforms into Dragon Berserker. For 15 min. Acquired XP +30%, P. Atk. +15%, M. Atk. +15%,P./ M. Critical Rate +10%. Cooldown: 2 h. Transformation effect remais after death. <Special ability> During transformation in case of successful attack or skill use with a certain chance P. Atk. +50%, M. Atk. +50%, Atk. Spd. +50%, Casting Spd. +50%, Damage Reflection +15%. -->
<icon>icon.bm2018_dragon_i01</icon>
<operateType>A1</operateType>
<isMagic>4</isMagic>
<reuseDelay>7200000</reuseDelay>
</skill>
<skill id="51184" toLevel="1" name="Ninja Assassin">
<!-- Transforms into Ninja Assassin. For 15 min. Acquired XP +20%, P. Atk. +10%, M. Atk. +10%, P./ M. Critical Damage +5%. Cooldown: 3 h. Transformation effect remains after death.\n\n<Special ability>\nDuring transformation in case of successful attack or skill use with a certain chance cancels the target of an random enemy with 100% chance. -->
<!-- Transforms into Ninja Assassin. For 15 min. Acquired XP +20%, P. Atk. +10%, M. Atk. +10%, P./ M. Critical Damage +5%. Cooldown: 3 h. Transformation effect remains after death. <Special ability> During transformation in case of successful attack or skill use with a certain chance cancels the target of an random enemy with 100% chance. -->
<icon>icon.bm2018_ninja_i01</icon>
<abnormalLevel>1</abnormalLevel>
<abnormalTime>900</abnormalTime>
@ -716,105 +716,105 @@
</effects>
</skill>
<skill id="51185" toLevel="1" name="Blue Musketeer">
<!-- Transforms into Blue Musketeer. For 15 min. Acquired XP +20%, P. Atk. +10%, M. Atk. +10%, P./ M. Critical Damage +5%. Cooldown: 3 h. Transformation effect remains after death. \n\n<Special ability>\nDuring transformation in case of successful attack or skill use with a certain chance stuns for 5 sec. -->
<!-- Transforms into Blue Musketeer. For 15 min. Acquired XP +20%, P. Atk. +10%, M. Atk. +10%, P./ M. Critical Damage +5%. Cooldown: 3 h. Transformation effect remains after death. <Special ability> During transformation in case of successful attack or skill use with a certain chance stuns for 5 sec. -->
<icon>icon.bm2018_bluemusketeer_i01</icon>
<operateType>A1</operateType>
<isMagic>4</isMagic>
<reuseDelay>10800000</reuseDelay>
</skill>
<skill id="51186" toLevel="1" name="Valkyrie">
<!-- Transforms into Valkyrie. For 15 min. Acquired XP +20%, P. Atk. +10%, M. Atk. +10%, P./ M. Critical Damage +5%. Cooldown: 3 h. Transformation effect remains after death. \n\n<Special ability>\nDuring transformation in case of successful attack or skill use with a certain chance paralyses for 5 sec. -->
<!-- Transforms into Valkyrie. For 15 min. Acquired XP +20%, P. Atk. +10%, M. Atk. +10%, P./ M. Critical Damage +5%. Cooldown: 3 h. Transformation effect remains after death. <Special ability> During transformation in case of successful attack or skill use with a certain chance paralyses for 5 sec. -->
<icon>icon.bm2018_valkyrie_i01</icon>
<operateType>A1</operateType>
<isMagic>4</isMagic>
<reuseDelay>10800000</reuseDelay>
</skill>
<skill id="51187" toLevel="1" name="Wild Wolf">
<!-- Transforms into Wild Wolf. For 15 min. Acquired XP +20%, P. Atk. +10%, M. Atk. +10%, P./ M. Critical Damage +5%. Cooldown: 3 h. Transformation effect remains after death. \n\n<Special ability>\nDuring transformation in case of successful attack or skill use with a certain chance decreases enemy's P. Def. by 23%. -->
<!-- Transforms into Wild Wolf. For 15 min. Acquired XP +20%, P. Atk. +10%, M. Atk. +10%, P./ M. Critical Damage +5%. Cooldown: 3 h. Transformation effect remains after death. <Special ability> During transformation in case of successful attack or skill use with a certain chance decreases enemy's P. Def. by 23%. -->
<icon>icon.bm2018_barbarian_i01</icon>
<operateType>A1</operateType>
<isMagic>4</isMagic>
<reuseDelay>10800000</reuseDelay>
</skill>
<skill id="51188" toLevel="1" name="Pirate">
<!-- Transforms into Pirate. For 15 min. Acquired XP +20%, P. Atk. +10%, M. Atk. +10%, P./ M. Critical Damage +5%. Cooldown: 3 h. Transformation effect remains after death. \n\n<Special ability>\nDuring transformation in case of successful attack or skill use with a certain chance P./ M. Atk. +10%. -->
<!-- Transforms into Pirate. For 15 min. Acquired XP +20%, P. Atk. +10%, M. Atk. +10%, P./ M. Critical Damage +5%. Cooldown: 3 h. Transformation effect remains after death. <Special ability> During transformation in case of successful attack or skill use with a certain chance P./ M. Atk. +10%. -->
<icon>icon.bm2018_pirate_i01</icon>
<operateType>A1</operateType>
<isMagic>4</isMagic>
<reuseDelay>10800000</reuseDelay>
</skill>
<skill id="51189" toLevel="1" name="Purple Cowboy">
<!-- Transforms into Purple Cowboy. For 15 min. Acquired XP +20%, P. Atk. +10%, M. Atk. +10%, P./ M. Critical Damage +5%. Cooldown: 3 h. Transformation effect remains after death. \n\n<Special ability>\nDuring transformation in case of successful attack or skill use with a certain chance strikes the target with 3939 Power added to P. Atk. -->
<!-- Transforms into Purple Cowboy. For 15 min. Acquired XP +20%, P. Atk. +10%, M. Atk. +10%, P./ M. Critical Damage +5%. Cooldown: 3 h. Transformation effect remains after death. <Special ability> During transformation in case of successful attack or skill use with a certain chance strikes the target with 3939 Power added to P. Atk. -->
<icon>icon.bm2018_cowboy_i01</icon>
<operateType>A1</operateType>
<isMagic>4</isMagic>
<reuseDelay>10800000</reuseDelay>
</skill>
<skill id="51190" toLevel="1" name="High Priest">
<!-- Transforms into High Priest. For 15 min. Acquired XP +20%, P. Atk. +10%, M. Atk. +10%, P./ M. Critical Damage +5%. Cooldown: 3 h. Transformation effect remains after death. \n\n<Special ability>\nDuring transformation in case of successful attack or skill use with a certain chance restores 1000 HP and 200 MP of party members. -->
<!-- Transforms into High Priest. For 15 min. Acquired XP +20%, P. Atk. +10%, M. Atk. +10%, P./ M. Critical Damage +5%. Cooldown: 3 h. Transformation effect remains after death. <Special ability> During transformation in case of successful attack or skill use with a certain chance restores 1000 HP and 200 MP of party members. -->
<icon>icon.bm2018_healer_i01</icon>
<operateType>A1</operateType>
<isMagic>4</isMagic>
<reuseDelay>10800000</reuseDelay>
</skill>
<skill id="51191" toLevel="1" name="Blood Noblesse">
<!-- Transforms into Blood Noblesse. For 15 min. Acquired XP +20%, P. Atk. +10%, M. Atk. +10%, P./ M. Critical Damage +5%. Cooldown: 3 h. Transformation effect remains after death. \n\n<Special ability>\nDuring transformation in case of successful attack or skill use with a certain chance strikes the target with 145 Power added to M. Atk. -->
<!-- Transforms into Blood Noblesse. For 15 min. Acquired XP +20%, P. Atk. +10%, M. Atk. +10%, P./ M. Critical Damage +5%. Cooldown: 3 h. Transformation effect remains after death. <Special ability> During transformation in case of successful attack or skill use with a certain chance strikes the target with 145 Power added to M. Atk. -->
<icon>icon.bm2018_rednoblesse_i01</icon>
<operateType>A1</operateType>
<isMagic>4</isMagic>
<reuseDelay>10800000</reuseDelay>
</skill>
<skill id="51192" toLevel="1" name="White Noblesse">
<!-- Transforms into White Noblesse. For 15 min. Acquired XP +20%, P. Atk. +10%, M. Atk. +10%, P./ M. Critical Damage +5%. Cooldown: 3 h. Transformation effect remains after death. \n\n<Special ability>\nDuring transformation in case of successful attack or skill use with a certain chance decreases enemy's M. Def. by 23%. -->
<!-- Transforms into White Noblesse. For 15 min. Acquired XP +20%, P. Atk. +10%, M. Atk. +10%, P./ M. Critical Damage +5%. Cooldown: 3 h. Transformation effect remains after death. <Special ability> During transformation in case of successful attack or skill use with a certain chance decreases enemy's M. Def. by 23%. -->
<icon>icon.bm2018_whitenoblesse_i01</icon>
<operateType>A1</operateType>
<isMagic>4</isMagic>
<reuseDelay>10800000</reuseDelay>
</skill>
<skill id="51193" toLevel="1" name="Dragon Berserker Energy">
<!-- Grants the power of Dragon Berserker. For 15 min. Acquired XP +20%, P. Atk. +10%, M. Atk. +10%. Cooldown: 15 min. Transformation effect remains after death. \n\n<Special ability>\nDuring transformation in case of successful attack or skill use with a certain chance P. Atk. +50%, M. Atk. +50%, Atk. Spd. +50%, Casting Spd. +50%, Damage Reflection +15%. -->
<!-- Grants the power of Dragon Berserker. For 15 min. Acquired XP +20%, P. Atk. +10%, M. Atk. +10%. Cooldown: 15 min. Transformation effect remains after death. <Special ability> During transformation in case of successful attack or skill use with a certain chance P. Atk. +50%, M. Atk. +50%, Atk. Spd. +50%, Casting Spd. +50%, Damage Reflection +15%. -->
<icon>icon.bm2018_dragon_i01</icon>
<operateType>A1</operateType>
<isMagic>4</isMagic>
<reuseDelay>900000</reuseDelay>
</skill>
<skill id="51194" toLevel="1" name="Ninja Assassin Energy">
<!-- Grants the power of Ninja Assassin. For 15 min. Acquired XP +10%, P. Atk. +7%, M. Atk. +7%. Cooldown: 15 min. Transformation effect remains after death. \n\n<Special ability>\nDuring transformation in case of successful attack or skill use with a certain chance cancels the target of an random enemy with 100% chance. -->
<!-- Grants the power of Ninja Assassin. For 15 min. Acquired XP +10%, P. Atk. +7%, M. Atk. +7%. Cooldown: 15 min. Transformation effect remains after death. <Special ability> During transformation in case of successful attack or skill use with a certain chance cancels the target of an random enemy with 100% chance. -->
<icon>icon.bm2018_ninja_i01</icon>
<operateType>A1</operateType>
<isMagic>4</isMagic>
<reuseDelay>900000</reuseDelay>
</skill>
<skill id="51195" toLevel="1" name="Blue Musketeer Energy">
<!-- Grants the power of Blue Musketeer. For 15 min. Acquired XP +10%, P. Atk. +7%, M. Atk. +7%. Cooldown: 15 min. Transformation effect remains after death. \n\n<Special ability>\nDuring transformation in case of successful attack or skill use with a certain chance stuns for 5 sec. -->
<!-- Grants the power of Blue Musketeer. For 15 min. Acquired XP +10%, P. Atk. +7%, M. Atk. +7%. Cooldown: 15 min. Transformation effect remains after death. <Special ability> During transformation in case of successful attack or skill use with a certain chance stuns for 5 sec. -->
<icon>icon.bm2018_bluemusketeer_i01</icon>
<operateType>A1</operateType>
<isMagic>4</isMagic>
<reuseDelay>900000</reuseDelay>
</skill>
<skill id="51196" toLevel="1" name="Valkyrie Energy">
<!-- Grants the power of Valkyrie. For 15 min. Acquired XP +10%, P. Atk. +7%, M. Atk. +7%. Cooldown: 15 min. Transformation effect remains after death. \n\n<Special ability>\nDuring transformation in case of successful attack or skill use with a certain chance paralyses for 5 sec. -->
<!-- Grants the power of Valkyrie. For 15 min. Acquired XP +10%, P. Atk. +7%, M. Atk. +7%. Cooldown: 15 min. Transformation effect remains after death. <Special ability> During transformation in case of successful attack or skill use with a certain chance paralyses for 5 sec. -->
<icon>icon.bm2018_valkyrie_i01</icon>
<operateType>A1</operateType>
<isMagic>4</isMagic>
<reuseDelay>900000</reuseDelay>
</skill>
<skill id="51197" toLevel="1" name="Wild Wolf Energy">
<!-- Grants the power of Wild Wolf. For 15 min. Acquired XP +10%, P. Atk. +7%, M. Atk. +7%. Cooldown: 15 min. Transformation effect remains after death. \n\n<Special ability>\nDuring transformation in case of successful attack or skill use with a certain chance decreases enemy's P. Def. by 23%. -->
<!-- Grants the power of Wild Wolf. For 15 min. Acquired XP +10%, P. Atk. +7%, M. Atk. +7%. Cooldown: 15 min. Transformation effect remains after death. <Special ability> During transformation in case of successful attack or skill use with a certain chance decreases enemy's P. Def. by 23%. -->
<icon>icon.bm2018_barbarian_i01</icon>
<operateType>A1</operateType>
<isMagic>4</isMagic>
<reuseDelay>900000</reuseDelay>
</skill>
<skill id="51198" toLevel="1" name="Pirate Energy">
<!-- Grants the power of Pirate. For 15 min. Acquired XP +10%, P. Atk. +7%, M. Atk. +7%. Cooldown: 15 min. Transformation effect remains after death. \n\n<Special ability>\nDuring transformation in case of successful attack or skill use with a certain chance P./ M. Atk. +10%. -->
<!-- Grants the power of Pirate. For 15 min. Acquired XP +10%, P. Atk. +7%, M. Atk. +7%. Cooldown: 15 min. Transformation effect remains after death. <Special ability> During transformation in case of successful attack or skill use with a certain chance P./ M. Atk. +10%. -->
<icon>icon.bm2018_pirate_i01</icon>
<operateType>A1</operateType>
<isMagic>4</isMagic>
<reuseDelay>900000</reuseDelay>
</skill>
<skill id="51199" toLevel="1" name="Purple Cowboy Energy">
<!-- Grants the power of Purple Cowboy. For 15 min. Acquired XP +10%, P. Atk. +7%, M. Atk. +7%. Cooldown: 15 min. Transformation effect remains after death. \n\n<Special ability>\nDuring transformation in case of successful attack or skill use with a certain chance strikes the target with 3939 Power added to P. Atk. -->
<!-- Grants the power of Purple Cowboy. For 15 min. Acquired XP +10%, P. Atk. +7%, M. Atk. +7%. Cooldown: 15 min. Transformation effect remains after death. <Special ability> During transformation in case of successful attack or skill use with a certain chance strikes the target with 3939 Power added to P. Atk. -->
<icon>icon.bm2018_cowboy_i01</icon>
<operateType>A1</operateType>
<isMagic>4</isMagic>

View File

@ -1,21 +1,21 @@
<?xml version="1.0" encoding="UTF-8"?>
<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../xsd/skills.xsd">
<skill id="51200" toLevel="1" name="High Priest Energy">
<!-- Grants the power of High Priest. For 15 min. Acquired XP +10%, P. Atk. +7%, M. Atk. +7%. Cooldown: 15 min. Transformation effect remains after death. \n\n<Special ability>\nDuring transformation in case of successful attack or skill use with a certain chance restores 1000 HP and 200 MP of party members. -->
<!-- Grants the power of High Priest. For 15 min. Acquired XP +10%, P. Atk. +7%, M. Atk. +7%. Cooldown: 15 min. Transformation effect remains after death. <Special ability> During transformation in case of successful attack or skill use with a certain chance restores 1000 HP and 200 MP of party members. -->
<icon>icon.bm2018_healer_i01</icon>
<operateType>A1</operateType>
<isMagic>4</isMagic>
<reuseDelay>900000</reuseDelay>
</skill>
<skill id="51201" toLevel="1" name="Blood Noblesse Energy">
<!-- Grants the power of Blood Noblesse. For 15 min. Acquired XP +10%, P. Atk. +7%, M. Atk. +7%. Cooldown: 15 min. Transformation effect remains after death. \n\n<Special ability>\nDuring transformation in case of successful attack or skill use with a certain chance strikes the target with 145 Power added to M. Atk. -->
<!-- Grants the power of Blood Noblesse. For 15 min. Acquired XP +10%, P. Atk. +7%, M. Atk. +7%. Cooldown: 15 min. Transformation effect remains after death. <Special ability> During transformation in case of successful attack or skill use with a certain chance strikes the target with 145 Power added to M. Atk. -->
<icon>icon.bm2018_rednoblesse_i01</icon>
<operateType>A1</operateType>
<isMagic>4</isMagic>
<reuseDelay>900000</reuseDelay>
</skill>
<skill id="51202" toLevel="1" name="White Noblesse Energy">
<!-- Grants the power of White Noblesse. For 15 min. Acquired XP +10%, P. Atk. +7%, M. Atk. +7%. Cooldown: 15 min. Transformation effect remains after death. \n\n<Special ability>\nDuring transformation in case of successful attack or skill use with a certain chance decreases enemy's M. Def. by 23%. -->
<!-- Grants the power of White Noblesse. For 15 min. Acquired XP +10%, P. Atk. +7%, M. Atk. +7%. Cooldown: 15 min. Transformation effect remains after death. <Special ability> During transformation in case of successful attack or skill use with a certain chance decreases enemy's M. Def. by 23%. -->
<icon>icon.bm2018_whitenoblesse_i01</icon>
<operateType>A1</operateType>
<isMagic>4</isMagic>

View File

@ -20,7 +20,7 @@
<effectPoint>-1</effectPoint>
</skill>
<skill id="55902" toLevel="1" name="Match Girls' Blessing">
<!-- Blessing from helping the Match Girls. For 2 hr., acquired XP/ SP +70% and XP/ SP from fishing +20%.\n\nCannot be stacked with Dandy's Home Run Ball and Fish Stew - Guild's Gratitude. Remains when moving to the Olympiad. -->
<!-- Blessing from helping the Match Girls. For 2 hr., acquired XP/ SP +70% and XP/ SP from fishing +20%. Cannot be stacked with Dandy's Home Run Ball and Fish Stew - Guild's Gratitude. Remains when moving to the Olympiad. -->
<icon>BranchSys.icon.br_xmas_miracle_i00</icon>
<operateType>A1</operateType>
<isMagic>4</isMagic>

View File

@ -401,7 +401,7 @@
<set name="is_stackable" val="true" />
</item>
<item id="71738" name="Fire Dragon Pendant Chest +6" additionalName="Event" type="EtcItem">
<!-- Double-click to get Fire Dragon Pendant +6. -->
<!-- Double-click to get Fire Dragon Pendant +6. -->
<set name="icon" val="icon.bm_pendant_pve_box" />
<set name="default_action" val="SKILL_REDUCE_ON_SKILL_SUCCESS" />
<set name="material" val="FISH" />
@ -444,7 +444,7 @@
</skills>
</item>
<item id="71742" name="Dimensional Talisman Lv.1" type="Armor">
<!-- When equipped, P./M. Def. +25, P./M. Evasion +1, Max HP/MP/CP +150, Speed +5, Atk. Spd./Casting Spd. +10, XP/SP Gain +5%. Allows use of Dimension Guard - Lv. 1 (temporarily decreases the chance of getting hit by Deadly Stabs). Can be upgraded to a higher-grade Talisman through Veruti in the Town of Giran. When both the Dimensional Power and the Talisman of Border are equipped, only the Dimensional Power is applied. -->
<!-- When equipped, P./M. Def. +25, P./M. Evasion +1, Max HP/MP/CP +150, Speed +5, Atk. Spd./Casting Spd. +10, XP/SP Gain +5%. Allows use of Dimension Guard - Lv. 1 (temporarily decreases the chance of getting hit by Deadly Stabs). Can be upgraded to a higher-grade Talisman through Veruti in the Town of Giran. When both the Dimensional Power and the Talisman of Border are equipped, only the Dimensional Power is applied. -->
<set name="icon" val="icon.bm_dimension_tallisman" />
<set name="default_action" val="EQUIP" />
<set name="immediate_effect" val="true" />
@ -453,7 +453,7 @@
<set name="is_sellable" val="false" />
</item>
<item id="71743" name="Dimensional Talisman Lv. 2" type="Armor">
<!-- When equipped, P./M. Def. +30, P./M. Evasion +2, Max HP/MP/CP +200, Speed +7, Atk. Spd./Casting Spd. +15, XP/SP Gain +7%. Applies the Dimensional Power of Border - Lv. 1 (has a chance to increase Attack Abilities on attack) and allows using the Dimension Guard - Lv. 2 (temporarily decreases the chance of getting hit by Deadly Stabs). Can be upgraded to a higher-grade Talisman through Veruti in the Town of Giran. When both the Dimensional Power and the Talisman of Border are equipped, only the Dimensional Power is applied. -->
<!-- When equipped, P./M. Def. +30, P./M. Evasion +2, Max HP/MP/CP +200, Speed +7, Atk. Spd./Casting Spd. +15, XP/SP Gain +7%. Applies the Dimensional Power of Border - Lv. 1 (has a chance to increase Attack Abilities on attack) and allows using the Dimension Guard - Lv. 2 (temporarily decreases the chance of getting hit by Deadly Stabs). Can be upgraded to a higher-grade Talisman through Veruti in the Town of Giran. When both the Dimensional Power and the Talisman of Border are equipped, only the Dimensional Power is applied. -->
<set name="icon" val="icon.bm_dimension_tallisman" />
<set name="default_action" val="EQUIP" />
<set name="immediate_effect" val="true" />
@ -462,7 +462,7 @@
<set name="is_sellable" val="false" />
</item>
<item id="71744" name="Dimensional Talisman Lv. 3" type="Armor">
<!-- When equipped, P./M. Def. +35, P./M. Evasion +2, Max HP/MP/CP +250, Speed +7, Atk. Spd./Casting Spd. +15, XP/SP Gain +10%. Applies the Dimensional Power of Border - Lv. 2 (has a chance to increase Attack Abilities on attack) and allows use of Dimension Guard - Lv. 3 (temporarily decreases the chance of getting hit by Deadly Stabs). Can be upgraded to a higher-grade Talisman through Veruti in the Town of Giran. When both the Dimensional Power and the Talisman of Border are equipped, only the Dimensional Power is applied. -->
<!-- When equipped, P./M. Def. +35, P./M. Evasion +2, Max HP/MP/CP +250, Speed +7, Atk. Spd./Casting Spd. +15, XP/SP Gain +10%. Applies the Dimensional Power of Border - Lv. 2 (has a chance to increase Attack Abilities on attack) and allows use of Dimension Guard - Lv. 3 (temporarily decreases the chance of getting hit by Deadly Stabs). Can be upgraded to a higher-grade Talisman through Veruti in the Town of Giran. When both the Dimensional Power and the Talisman of Border are equipped, only the Dimensional Power is applied. -->
<set name="icon" val="icon.bm_dimension_tallisman" />
<set name="default_action" val="EQUIP" />
<set name="immediate_effect" val="true" />
@ -471,7 +471,7 @@
<set name="is_sellable" val="false" />
</item>
<item id="71745" name="Dimensional Talisman Lv. 4" type="Armor">
<!-- When equipped, P./M. Def. +40, P./M. Evasion +2, Max HP/MP/CP +300, Speed +7, Atk. Spd./Casting Spd. +15, XP/SP Gain +12%. Applies the Dimensional Power of Border - Lv. 3 (has a chance to increase Attack Abilities on attack) and allows use of Dimension Guard - Lv. 4 (temporarily decreases the chance of getting hit by Deadly Stabs). Can be upgraded to a higher-grade Talisman through Veruti in the Town of Giran. When both the Dimensional Power and the Talisman of Border are equipped, only the Dimensional Power is applied. -->
<!-- When equipped, P./M. Def. +40, P./M. Evasion +2, Max HP/MP/CP +300, Speed +7, Atk. Spd./Casting Spd. +15, XP/SP Gain +12%. Applies the Dimensional Power of Border - Lv. 3 (has a chance to increase Attack Abilities on attack) and allows use of Dimension Guard - Lv. 4 (temporarily decreases the chance of getting hit by Deadly Stabs). Can be upgraded to a higher-grade Talisman through Veruti in the Town of Giran. When both the Dimensional Power and the Talisman of Border are equipped, only the Dimensional Power is applied. -->
<set name="icon" val="icon.bm_dimension_tallisman" />
<set name="default_action" val="EQUIP" />
<set name="immediate_effect" val="true" />
@ -480,7 +480,7 @@
<set name="is_sellable" val="false" />
</item>
<item id="71746" name="Dimensional Talisman Lv. 5" type="EtcItem">
<!-- When equipped, P./M. Def. +45, P./M. Evasion +3, Max HP/MP/CP +400, Speed +8, Atk. Spd./Casting Spd. +20, XP/SP Gain +15%. Applies the Dimensional Power of Border - Lv. 4 (has a chance to increase Attack Abilities on attack) and allows use of Dimension Guard - Lv. 5 (temporarily decreases the chance of getting hit by Deadly Stabs and P./M. Critical Damage Received). Can be upgraded to a higher-grade Talisman through Veruti in the Town of Giran. When both the Dimensional Power and the Talisman of Border are equipped, only the Dimensional Power is applied. -->
<!-- When equipped, P./M. Def. +45, P./M. Evasion +3, Max HP/MP/CP +400, Speed +8, Atk. Spd./Casting Spd. +20, XP/SP Gain +15%. Applies the Dimensional Power of Border - Lv. 4 (has a chance to increase Attack Abilities on attack) and allows use of Dimension Guard - Lv. 5 (temporarily decreases the chance of getting hit by Deadly Stabs and P./M. Critical Damage Received). Can be upgraded to a higher-grade Talisman through Veruti in the Town of Giran. When both the Dimensional Power and the Talisman of Border are equipped, only the Dimensional Power is applied. -->
<set name="icon" val="icon.bm_dimension_tallisman" />
<set name="default_action" val="EQUIP" />
<set name="immediate_effect" val="true" />
@ -489,7 +489,7 @@
<set name="is_sellable" val="false" />
</item>
<item id="71747" name="Dimensional Talisman Lv. 6" type="EtcItem">
<!-- When equipped, P./M. Def. +50, P./M. Evasion +3, Max HP/MP/CP +500, Speed +8, Atk. Spd./Casting Spd. +30, XP/SP Gain +17%. Applies the Dimensional Power of Border - Lv. 5 (has a chance to increase Attack Abilities on attack) and allows use of Dimension Guard - Lv. 6 (temporarily decreases the chance of getting hit by Deadly Stabs and P./M. Critical Damage Received). Can be upgraded to a higher-grade Talisman through Veruti in the Town of Giran. When both the Dimensional Power and the Talisman of Border are equipped, only the Dimensional Power is applied. -->
<!-- When equipped, P./M. Def. +50, P./M. Evasion +3, Max HP/MP/CP +500, Speed +8, Atk. Spd./Casting Spd. +30, XP/SP Gain +17%. Applies the Dimensional Power of Border - Lv. 5 (has a chance to increase Attack Abilities on attack) and allows use of Dimension Guard - Lv. 6 (temporarily decreases the chance of getting hit by Deadly Stabs and P./M. Critical Damage Received). Can be upgraded to a higher-grade Talisman through Veruti in the Town of Giran. When both the Dimensional Power and the Talisman of Border are equipped, only the Dimensional Power is applied. -->
<set name="icon" val="icon.bm_dimension_tallisman" />
<set name="default_action" val="EQUIP" />
<set name="immediate_effect" val="true" />
@ -498,7 +498,7 @@
<set name="is_sellable" val="false" />
</item>
<item id="71748" name="Dimensional Talisman Lv. 7" type="EtcItem">
<!-- When equipped, P./M. Def. +70, P./M. Evasion +4, Max HP/MP/CP +1000, Speed +9, Atk. Spd. +40, Casting Spd. +50, XP/SP Gain +20%. Applies the Dimensional Power of Border - Lv. 6 (has a chance to increase Attack Abilities on attack) and allows use of Dimension Guard - Lv. 7 (temporarily decreases the chance of getting hit by Deadly Stabs and P./M. Critical Damage Received). Can be upgraded to a higher-grade Talisman through Veruti in the Town of Giran. When both the Dimensional Power and the Talisman of Border are equipped, only the Dimensional Power is applied. -->
<!-- When equipped, P./M. Def. +70, P./M. Evasion +4, Max HP/MP/CP +1000, Speed +9, Atk. Spd. +40, Casting Spd. +50, XP/SP Gain +20%. Applies the Dimensional Power of Border - Lv. 6 (has a chance to increase Attack Abilities on attack) and allows use of Dimension Guard - Lv. 7 (temporarily decreases the chance of getting hit by Deadly Stabs and P./M. Critical Damage Received). Can be upgraded to a higher-grade Talisman through Veruti in the Town of Giran. When both the Dimensional Power and the Talisman of Border are equipped, only the Dimensional Power is applied. -->
<set name="icon" val="icon.bm_dimension_tallisman" />
<set name="default_action" val="EQUIP" />
<set name="immediate_effect" val="true" />
@ -507,7 +507,7 @@
<set name="is_sellable" val="false" />
</item>
<item id="71749" name="Dimensional Talisman Lv. 8" type="Armor">
<!-- When equipped, P./M. Def. +80, P./M. Evasion +4, Max HP/MP/CP +1300, Speed +9, Atk. Spd. +40, Casting Spd. +65, XP/SP Gain +25%. Applies the Dimensional Power of Border - Lv. 7 (has a chance to increase Attack Abilities on attack) and allows use of Dimension Guard - Lv. 8 (temporarily decreases the chance of getting hit by Deadly Stabs and P./M. Critical Damage Received, and increases M. Def). Can be upgraded to a higher-grade Talisman through Veruti in the Town of Giran. When both the Dimensional Power and the Talisman of Border are equipped, only the Dimensional Power is applied. -->
<!-- When equipped, P./M. Def. +80, P./M. Evasion +4, Max HP/MP/CP +1300, Speed +9, Atk. Spd. +40, Casting Spd. +65, XP/SP Gain +25%. Applies the Dimensional Power of Border - Lv. 7 (has a chance to increase Attack Abilities on attack) and allows use of Dimension Guard - Lv. 8 (temporarily decreases the chance of getting hit by Deadly Stabs and P./M. Critical Damage Received, and increases M. Def). Can be upgraded to a higher-grade Talisman through Veruti in the Town of Giran. When both the Dimensional Power and the Talisman of Border are equipped, only the Dimensional Power is applied. -->
<set name="icon" val="icon.bm_dimension_tallisman" />
<set name="default_action" val="EQUIP" />
<set name="immediate_effect" val="true" />
@ -516,7 +516,7 @@
<set name="is_sellable" val="false" />
</item>
<item id="71750" name="Dimensional Talisman Lv. 9" type="Armor">
<!-- When equipped, P./M. Def. +90, P./M. Evasion +4, Max HP/MP/CP +1600, Speed +9, Atk. Spd. +50, Casting Spd. +80, XP/SP Gain +30%. Applies the Dimensional Power of Border - Lv. 8 (has a chance to increase Attack Abilities on attack) and allows use of Dimension Guard - Lv. 9 (temporarily decreases the chance of getting hit by Deadly Stabs and P./M. Critical Damage Received, and increases M. Def). Can be upgraded to a higher-grade Talisman through Veruti in the Town of Giran. When both the Dimensional Power and the Talisman of Border are equipped, only the Dimensional Power is applied. -->
<!-- When equipped, P./M. Def. +90, P./M. Evasion +4, Max HP/MP/CP +1600, Speed +9, Atk. Spd. +50, Casting Spd. +80, XP/SP Gain +30%. Applies the Dimensional Power of Border - Lv. 8 (has a chance to increase Attack Abilities on attack) and allows use of Dimension Guard - Lv. 9 (temporarily decreases the chance of getting hit by Deadly Stabs and P./M. Critical Damage Received, and increases M. Def). Can be upgraded to a higher-grade Talisman through Veruti in the Town of Giran. When both the Dimensional Power and the Talisman of Border are equipped, only the Dimensional Power is applied. -->
<set name="icon" val="icon.bm_dimension_tallisman" />
<set name="default_action" val="EQUIP" />
<set name="immediate_effect" val="true" />
@ -525,7 +525,7 @@
<set name="is_sellable" val="false" />
</item>
<item id="71751" name="Dimensional Talisman Lv. 10" type="Armor">
<!-- When equipped, P./M. Def. +100, P./M. Evasion +5, Max HP/MP/CP +2000, Speed +10, Atk. Spd. +50, Casting Spd. +100, XP/SP Gain +40%. Applies the Dimensional Power of Border - Lv. 9 (has a chance to increase Attack Abilities on attack) and allows se of Dimension Guard - Lv. 10 (temporarily decreases the chance of getting hit by Deadly Stabs and P./M. Critical Damage Received, and increases M. Def). and the Dimensional Barrier (defending enemy attacks 10 times for 15 sec). When both the Dimensional Power and the Talisman of Border are equipped, only the Dimensional Power is applied. -->
<!-- When equipped, P./M. Def. +100, P./M. Evasion +5, Max HP/MP/CP +2000, Speed +10, Atk. Spd. +50, Casting Spd. +100, XP/SP Gain +40%. Applies the Dimensional Power of Border - Lv. 9 (has a chance to increase Attack Abilities on attack) and allows se of Dimension Guard - Lv. 10 (temporarily decreases the chance of getting hit by Deadly Stabs and P./M. Critical Damage Received, and increases M. Def). and the Dimensional Barrier (defending enemy attacks 10 times for 15 sec). When both the Dimensional Power and the Talisman of Border are equipped, only the Dimensional Power is applied. -->
<set name="icon" val="icon.bm_dimension_tallisman" />
<set name="default_action" val="EQUIP" />
<set name="immediate_effect" val="true" />
@ -645,7 +645,7 @@
<set name="is_freightable" val="true" />
</item>
<item id="71773" name="Newbie Amulet" additionalName="30-day" type="EtcItem">
<!-- 30-day. Increases XP and SP gain by +50% while hunting. Can only be used by characters Lv. 39 or below. \nCannot be exchanged, dropped, or sold. Can be stored in a private warehouse. -->
<!-- 30-day. Increases XP and SP gain by +50% while hunting. Can only be used by characters Lv. 39 or below. Cannot be exchanged, dropped, or sold. Can be stored in a private warehouse. -->
<set name="icon" val="BranchSys2.lcon.br_life_rune_i00" />
<set name="material" val="PAPER" />
<set name="weight" val="50" />

View File

@ -76,7 +76,7 @@
</skills>
</item>
<item id="91606" name="Advanced Virgo Agathion" additionalName="Fire Dragon" type="Armor">
<!-- Virgo Agathion imbued with Fire Dragons soul.\n\nCan be summoned when equipped in the main slot.\nActivates its unique ability when equipped.\n<Unique Ability>\nIncreases M. Def. and Mental Atk. Rate. Activates Fire Dragon Power from +6.\n\nCan be changed to Advanced Virgo Agathion (Earth Dragon) through NPC Pona. -->
<!-- Virgo Agathion imbued with Fire Dragons soul. Can be summoned when equipped in the main slot. Activates its unique ability when equipped. <Unique Ability> Increases M. Def. and Mental Atk. Rate. Activates Fire Dragon Power from +6. Can be changed to Advanced Virgo Agathion (Earth Dragon) through NPC Pona. -->
<set name="icon" val="icon.agathion_virgo_star_1" />
<set name="default_action" val="EQUIP" />
<set name="bodypart" val="agathion" />
@ -87,7 +87,7 @@
<set name="is_sellable" val="false" />
</item>
<item id="91607" name="Advanced Capricorn Agathion" additionalName="Fire Dragon" type="Armor">
<!-- Capricorn Agathion imbued with Fire Dragons soul.\n\nCan be summoned when equipped in the main slot.\nActivates its unique ability when equipped.\n<Unique Ability>\nIncreases M. Critical Rate and decreases cooldown of magic, song, and dance skills. Activates Fire Dragon Power from +6.\n\nCan be changed to Advanced Capricorn Agathion (Earth Dragon) through NPC Pona. -->
<!-- Capricorn Agathion imbued with Fire Dragons soul. Can be summoned when equipped in the main slot. Activates its unique ability when equipped. <Unique Ability> Increases M. Critical Rate and decreases cooldown of magic, song, and dance skills. Activates Fire Dragon Power from +6. Can be changed to Advanced Capricorn Agathion (Earth Dragon) through NPC Pona. -->
<set name="icon" val="icon.agathion_capr_star_1" />
<set name="default_action" val="EQUIP" />
<set name="bodypart" val="agathion" />
@ -102,7 +102,7 @@
</skills>
</item>
<item id="91608" name="Advanced Libra Agathion" additionalName="Fire Dragon" type="Armor">
<!-- Libra Agathion imbued with Fire Dragons soul.\n\nCan be summoned when equipped in the main slot.\nActivates its unique ability when equipped.\n<Unique Ability>\nIncreases Casting Spd. and decreases MP Consumption of magic, song, and dance skills. Activates Fire Dragon Power from +6.\n\nCan be changed to Advanced Libra Agathion (Earth Dragon) through NPC Pona. -->
<!-- Libra Agathion imbued with Fire Dragons soul. Can be summoned when equipped in the main slot. Activates its unique ability when equipped. <Unique Ability> Increases Casting Spd. and decreases MP Consumption of magic, song, and dance skills. Activates Fire Dragon Power from +6. Can be changed to Advanced Libra Agathion (Earth Dragon) through NPC Pona. -->
<set name="icon" val="icon.agathion_lib_star_1" />
<set name="default_action" val="EQUIP" />
<set name="bodypart" val="agathion" />
@ -117,7 +117,7 @@
</skills>
</item>
<item id="91609" name="Advanced Taurus Agathion" additionalName="Fire Dragon" type="Armor">
<!-- Taurus Agathion imbued with Fire Dragons soul.\n\nCan be summoned when equipped in the main slot.\nActivates its unique ability when equipped.\n<Unique Ability>\nIncreases P. Def. and Stun Atk. Rate. Activates Fire Dragon Power from +6.\n\nCan be changed to Advanced Taurus Agathion (Earth Dragon) through NPC Pona. -->
<!-- Taurus Agathion imbued with Fire Dragons soul. Can be summoned when equipped in the main slot. Activates its unique ability when equipped. <Unique Ability> Increases P. Def. and Stun Atk. Rate. Activates Fire Dragon Power from +6. Can be changed to Advanced Taurus Agathion (Earth Dragon) through NPC Pona. -->
<set name="icon" val="icon.agathion_tau_star_1" />
<set name="default_action" val="EQUIP" />
<set name="bodypart" val="agathion" />
@ -132,7 +132,7 @@
</skills>
</item>
<item id="91610" name="Advanced Leo Agathion" additionalName="Fire Dragon" type="Armor">
<!-- Leo Agathion imbued with Fire Dragons soul.\n\nCan be summoned when equipped in the main slot.\nActivates its unique ability when equipped.\n<Unique Ability>\nIncreases P. Atk. and Paralysis Atk. Rate. Activates Fire Dragon Power from +6.\n\nCan be changed to Advanced Leo Agathion (Earth Dragon) through NPC Pona. -->
<!-- Leo Agathion imbued with Fire Dragons soul. Can be summoned when equipped in the main slot. Activates its unique ability when equipped. <Unique Ability> Increases P. Atk. and Paralysis Atk. Rate. Activates Fire Dragon Power from +6. Can be changed to Advanced Leo Agathion (Earth Dragon) through NPC Pona. -->
<set name="icon" val="icon.agathion_leo_star_1" />
<set name="default_action" val="EQUIP" />
<set name="bodypart" val="agathion" />
@ -147,7 +147,7 @@
</skills>
</item>
<item id="91611" name="Advanced Scorpio Agathion" additionalName="Fire Dragon" type="Armor">
<!-- Scorpio Agathion imbued with Fire Dragons soul.\n\nCan be summoned when equipped in the main slot.\nActivates its unique ability when equipped.\n<Unique Ability>\nIncreases P. Critical Rate and decreases cooldown of physical, song, and dance skills. Activates Fire Dragon Power from +6.\n\nCan be changed to Advanced Scorpio Agathion (Earth Dragon) through NPC Pona. -->
<!-- Scorpio Agathion imbued with Fire Dragons soul. Can be summoned when equipped in the main slot. Activates its unique ability when equipped. <Unique Ability> Increases P. Critical Rate and decreases cooldown of physical, song, and dance skills. Activates Fire Dragon Power from +6. Can be changed to Advanced Scorpio Agathion (Earth Dragon) through NPC Pona. -->
<set name="icon" val="icon.agathion_sco_star_1" />
<set name="default_action" val="EQUIP" />
<set name="bodypart" val="agathion" />
@ -162,7 +162,7 @@
</skills>
</item>
<item id="91612" name="Advanced Aquarius Agathion" additionalName="Fire Dragon" type="Armor">
<!-- Aquarius Agathion imbued with Fire Dragons soul.\n\nCan be summoned when equipped in the main slot.\nActivates its unique ability when equipped.\n<Unique Ability>\nIncreases M. Atk. and Hold/Sleep Atk. Rate. Activates Fire Dragon Power from +6.\n\nCan be changed to Advanced Aquarius Agathion (Earth Dragon) through NPC Pona. -->
<!-- Aquarius Agathion imbued with Fire Dragons soul. Can be summoned when equipped in the main slot. Activates its unique ability when equipped. <Unique Ability> Increases M. Atk. and Hold/Sleep Atk. Rate. Activates Fire Dragon Power from +6. Can be changed to Advanced Aquarius Agathion (Earth Dragon) through NPC Pona. -->
<set name="icon" val="icon.agathion_aqu_star_1" />
<set name="default_action" val="EQUIP" />
<set name="bodypart" val="agathion" />
@ -177,7 +177,7 @@
</skills>
</item>
<item id="91613" name="Advanced Sagittarius Agathion" additionalName="Fire Dragon" type="Armor">
<!-- Sagittarius Agathion imbued with Fire Dragons soul.\n\nCan be summoned when equipped in the main slot.\nActivates its unique ability when equipped.\n<Unique Ability>\nIncreases Atk. Spd. and decreases MP Consumption of physical, song, and dance skills. Activates Fire Dragon Power from +6.\n\nCan be changed to Advanced Sagittarius Agathion (Earth Dragon) through NPC Pona. -->
<!-- Sagittarius Agathion imbued with Fire Dragons soul. Can be summoned when equipped in the main slot. Activates its unique ability when equipped. <Unique Ability> Increases Atk. Spd. and decreases MP Consumption of physical, song, and dance skills. Activates Fire Dragon Power from +6. Can be changed to Advanced Sagittarius Agathion (Earth Dragon) through NPC Pona. -->
<set name="icon" val="icon.agathion_sag_star_1" />
<set name="default_action" val="EQUIP" />
<set name="bodypart" val="agathion" />
@ -192,7 +192,7 @@
</skills>
</item>
<item id="91614" name="Advanced Virgo Agathion" additionalName="Earth Dragon" type="Armor">
<!-- Virgo Agathion imbued with Earth Dragons soul.\n\nCan be summoned when equipped in the main slot.\nActivates its unique ability when equipped.\n<Unique Ability>\nIncreases M. Def. and Mental Atk. Rate. Activates Earth Dragon Power from +6.\n\nCan be changed to Advanced Virgo Agathion (Fire Dragon) through NPC Pona. -->
<!-- Virgo Agathion imbued with Earth Dragons soul. Can be summoned when equipped in the main slot. Activates its unique ability when equipped. <Unique Ability> Increases M. Def. and Mental Atk. Rate. Activates Earth Dragon Power from +6. Can be changed to Advanced Virgo Agathion (Fire Dragon) through NPC Pona. -->
<set name="icon" val="icon.agathion_virgo_star_1" />
<set name="default_action" val="EQUIP" />
<set name="bodypart" val="agathion" />
@ -207,7 +207,7 @@
</skills>
</item>
<item id="91615" name="Advanced Capricorn Agathion" additionalName="Earth Dragon" type="Armor">
<!-- Capricorn Agathion imbued with Earth Dragons soul.\n\nCan be summoned when equipped in the main slot.\nActivates its unique ability when equipped.\n<Unique Ability>\nIncreases M. Critical Rate and decreases cooldown of magic, song, and dance skills. Activates Earth Dragon Power from +6.\n\nCan be changed to Advanced Capricorn Agathion (Fire Dragon) through NPC Pona. -->
<!-- Capricorn Agathion imbued with Earth Dragons soul. Can be summoned when equipped in the main slot. Activates its unique ability when equipped. <Unique Ability> Increases M. Critical Rate and decreases cooldown of magic, song, and dance skills. Activates Earth Dragon Power from +6. Can be changed to Advanced Capricorn Agathion (Fire Dragon) through NPC Pona. -->
<set name="icon" val="icon.agathion_capr_star_1" />
<set name="default_action" val="EQUIP" />
<set name="bodypart" val="agathion" />
@ -222,7 +222,7 @@
</skills>
</item>
<item id="91616" name="Advanced Libra Agathion" additionalName="Earth Dragon" type="Armor">
<!-- Libra Agathion imbued with Earth Dragons soul.\n\nCan be summoned when equipped in the main slot.\nActivates its unique ability when equipped.\n<Unique Ability>\nIncreases Casting Spd. and decreases MP Consumption of magic, song, and dance skills. Activates Earth Dragon Power from +6.\n\nCan be changed to Advanced Libra Agathion (Fire Dragon) through NPC Pona. -->
<!-- Libra Agathion imbued with Earth Dragons soul. Can be summoned when equipped in the main slot. Activates its unique ability when equipped. <Unique Ability> Increases Casting Spd. and decreases MP Consumption of magic, song, and dance skills. Activates Earth Dragon Power from +6. Can be changed to Advanced Libra Agathion (Fire Dragon) through NPC Pona. -->
<set name="icon" val="icon.agathion_lib_star_1" />
<set name="default_action" val="EQUIP" />
<set name="bodypart" val="agathion" />
@ -237,7 +237,7 @@
</skills>
</item>
<item id="91617" name="Advanced Taurus Agathion" additionalName="Earth Dragon" type="Armor">
<!-- Taurus Agathion imbued with Earth Dragons soul.\n\nCan be summoned when equipped in the main slot.\nActivates its unique ability when equipped.\n<Unique Ability>\nIncreases P. Def. and Stun Atk. Rate. Activates Earth Dragon Power from +6.\n\nCan be changed to Advanced Taurus Agathion (Fire Dragon) through NPC Pona. -->
<!-- Taurus Agathion imbued with Earth Dragons soul. Can be summoned when equipped in the main slot. Activates its unique ability when equipped. <Unique Ability> Increases P. Def. and Stun Atk. Rate. Activates Earth Dragon Power from +6. Can be changed to Advanced Taurus Agathion (Fire Dragon) through NPC Pona. -->
<set name="icon" val="icon.agathion_tau_star_1" />
<set name="default_action" val="EQUIP" />
<set name="bodypart" val="agathion" />
@ -252,7 +252,7 @@
</skills>
</item>
<item id="91618" name="Advanced Leo Agathion" additionalName="Earth Dragon" type="Armor">
<!-- Leo Agathion imbued with Earth Dragons soul.\n\nCan be summoned when equipped in the main slot.\nActivates its unique ability when equipped.\n<Unique Ability>\nIncreases P. Atk. and Paralysis Atk. Rate. Activates Earth Dragon Power from +6.\n\nCan be changed to Advanced Leo Agathion (Fire Dragon) through NPC Pona. -->
<!-- Leo Agathion imbued with Earth Dragons soul. Can be summoned when equipped in the main slot. Activates its unique ability when equipped. <Unique Ability> Increases P. Atk. and Paralysis Atk. Rate. Activates Earth Dragon Power from +6. Can be changed to Advanced Leo Agathion (Fire Dragon) through NPC Pona. -->
<set name="icon" val="icon.agathion_leo_star_1" />
<set name="default_action" val="EQUIP" />
<set name="bodypart" val="agathion" />
@ -267,7 +267,7 @@
</skills>
</item>
<item id="91619" name="Advanced Scorpio Agathion" additionalName="Earth Dragon" type="Armor">
<!-- Scorpio Agathion imbued with Earth Dragons soul.\n\nCan be summoned when equipped in the main slot.\nActivates its unique ability when equipped.\n<Unique Ability>\nIncreases P. Critical Rate and decreases cooldown of physical, song, and dance skills. Activates Earth Dragon Power from +6.\n\nCan be changed to Advanced Scorpio Agathion (Fire Dragon) through NPC Pona. -->
<!-- Scorpio Agathion imbued with Earth Dragons soul. Can be summoned when equipped in the main slot. Activates its unique ability when equipped. <Unique Ability> Increases P. Critical Rate and decreases cooldown of physical, song, and dance skills. Activates Earth Dragon Power from +6. Can be changed to Advanced Scorpio Agathion (Fire Dragon) through NPC Pona. -->
<set name="icon" val="icon.agathion_sco_star_1" />
<set name="default_action" val="EQUIP" />
<set name="bodypart" val="agathion" />
@ -282,7 +282,7 @@
</skills>
</item>
<item id="91620" name="Advanced Aquarius Agathion" additionalName="Earth Dragon" type="Armor">
<!-- Aquarius Agathion imbued with Earth Dragons soul.\n\nCan be summoned when equipped in the main slot.\nActivates its unique ability when equipped.\n<Unique Ability>\nIncreases M. Atk. and Hold/Sleep Atk. Rate. Activates Earth Dragon Power from +6.\n\nCan be changed to Advanced Aquarius Agathion (Fire Dragon) through NPC Pona. -->
<!-- Aquarius Agathion imbued with Earth Dragons soul. Can be summoned when equipped in the main slot. Activates its unique ability when equipped. <Unique Ability> Increases M. Atk. and Hold/Sleep Atk. Rate. Activates Earth Dragon Power from +6. Can be changed to Advanced Aquarius Agathion (Fire Dragon) through NPC Pona. -->
<set name="icon" val="icon.agathion_aqu_star_1" />
<set name="default_action" val="EQUIP" />
<set name="bodypart" val="agathion" />
@ -297,7 +297,7 @@
</skills>
</item>
<item id="91621" name="Advanced Sagittarius Agathion" additionalName="Earth Dragon" type="Armor">
<!-- Sagittarius Agathion imbued with Earth Dragons soul.\n\nCan be summoned when equipped in the main slot.\nActivates its unique ability when equipped.\n<Unique Ability>\nIncreases Atk. Spd. and decreases MP Consumption of physical, song, and dance skills. Activates Earth Dragon Power from +6.\n\nCan be changed to Advanced Sagittarius Agathion (Fire Dragon) through NPC Pona. -->
<!-- Sagittarius Agathion imbued with Earth Dragons soul. Can be summoned when equipped in the main slot. Activates its unique ability when equipped. <Unique Ability> Increases Atk. Spd. and decreases MP Consumption of physical, song, and dance skills. Activates Earth Dragon Power from +6. Can be changed to Advanced Sagittarius Agathion (Fire Dragon) through NPC Pona. -->
<set name="icon" val="icon.agathion_sag_star_1" />
<set name="default_action" val="EQUIP" />
<set name="bodypart" val="agathion" />
@ -312,7 +312,7 @@
</skills>
</item>
<item id="91622" name="Advanced Gemini Agathion" type="Armor">
<!-- Gemini Agathion imbued with Agathions soul.\n\nCan be summoned when equipped in the main slot.\nActivates its unique ability when equipped.\n<Unique Ability>\nIncreases Sayha's Grace effect and Max HP/MP. Increases Max CP from +6. -->
<!-- Gemini Agathion imbued with Agathions soul. Can be summoned when equipped in the main slot. Activates its unique ability when equipped. <Unique Ability> Increases Sayha's Grace effect and Max HP/MP. Increases Max CP from +6. -->
<set name="icon" val="icon.agathion_gem_star_1" />
<set name="default_action" val="EQUIP" />
<set name="bodypart" val="agathion" />
@ -412,7 +412,7 @@
<set name="is_stackable" val="true" />
</item>
<item id="91631" name="Material Coupon" type="EtcItem">
<!-- Can be exchanged to a high-grade material through Dimensional Merchant.\n<Exchange Fee> Adena 2,500,000. -->
<!-- Can be exchanged to a high-grade material through Dimensional Merchant. <Exchange Fee> Adena 2,500,000. -->
<set name="icon" val="icon.etc_exchange_ticket_i02" />
<set name="material" val="PAPER" />
<set name="is_dropable" val="false" />
@ -494,7 +494,7 @@
<set name="is_freightable" val="true" />
</item>
<item id="91640" name="Refined Romantic Chapeau: Gold" type="Armor">
<!-- Refined Romantic Chapeau: Gold. Occupies 2 hair accessory slots. \n\n<Active Skill>\n1. Chapeaus Escape: Quickly returns to a near village. Cooldown 20 minutes.\n2. Mysterious Aura: Enlarges your head for 10 minutes. Cooldown 20 minutes. -->
<!-- Refined Romantic Chapeau: Gold. Occupies 2 hair accessory slots. <Active Skill> 1. Chapeaus Escape: Quickly returns to a near village. Cooldown 20 minutes. 2. Mysterious Aura: Enlarges your head for 10 minutes. Cooldown 20 minutes. -->
<set name="icon" val="icon.bm_romantic_chaperon_gold" />
<set name="default_action" val="EQUIP" />
<set name="bodypart" val="hairall" />
@ -818,7 +818,7 @@
<set name="is_stackable" val="true" />
</item>
<item id="91660" name="Shining Scroll of Mood Melody" additionalName="1-hr" type="EtcItem">
<!-- Activates Might, Shield, Haste, Empower, Acumen, Wind Walk, Vampiric Rage, Berserker Spirit, Focus, Death Whisper, Guidance, Clarity, Wild Magic, and Concentration effects for 1 hour. The buff effect doesn't disappear upon death\n\n<Note>\n1. Shining Scroll of Mood Melody cannot be stacked with Scroll of Mood Melody.\n\n2. Its duration is equal to that of the last used item. -->
<!-- Activates Might, Shield, Haste, Empower, Acumen, Wind Walk, Vampiric Rage, Berserker Spirit, Focus, Death Whisper, Guidance, Clarity, Wild Magic, and Concentration effects for 1 hour. The buff effect doesn't disappear upon death <Note> 1. Shining Scroll of Mood Melody cannot be stacked with Scroll of Mood Melody. 2. Its duration is equal to that of the last used item. -->
<set name="icon" val="icon.bm_magmeld" />
<set name="default_action" val="SKILL_REDUCE" />
<set name="material" val="PAPER" />
@ -829,7 +829,7 @@
<set name="time" val="60" />
</item>
<item id="91661" name="Shining Scroll of Mood Melody" additionalName="4-hr" type="EtcItem">
<!-- Activates Might, Shield, Haste, Empower, Acumen, Wind Walk, Vampiric Rage, Berserker Spirit, Focus, Death Whisper, Guidance, Clarity, Wild Magic, and Concentration effects for 4 hours. The buff effect doesn't disappear upon death\n\n<Note>\n1. Shining Scroll of Mood Melody cannot be stacked with Scroll of Mood Melody.\n\n2. Its duration is equal to that of the last used item. -->
<!-- Activates Might, Shield, Haste, Empower, Acumen, Wind Walk, Vampiric Rage, Berserker Spirit, Focus, Death Whisper, Guidance, Clarity, Wild Magic, and Concentration effects for 4 hours. The buff effect doesn't disappear upon death <Note> 1. Shining Scroll of Mood Melody cannot be stacked with Scroll of Mood Melody. 2. Its duration is equal to that of the last used item. -->
<set name="icon" val="icon.bm_magmeld" />
<set name="default_action" val="SKILL_REDUCE" />
<set name="material" val="PAPER" />
@ -840,7 +840,7 @@
<set name="time" val="240" />
</item>
<item id="91662" name="Shining Scroll of Mood Melody" additionalName="8-hr" type="EtcItem">
<!-- Activates Might, Shield, Haste, Empower, Acumen, Wind Walk, Vampiric Rage, Berserker Spirit, Focus, Death Whisper, Guidance, Clarity, Wild Magic, and Concentration effects for 8 hours. The buff effect doesn't disappear upon death\n\n<Note>\n1. Shining Scroll of Mood Melody cannot be stacked with Scroll of Mood Melody.\n\n2. Its duration is equal to that of the last used item. -->
<!-- Activates Might, Shield, Haste, Empower, Acumen, Wind Walk, Vampiric Rage, Berserker Spirit, Focus, Death Whisper, Guidance, Clarity, Wild Magic, and Concentration effects for 8 hours. The buff effect doesn't disappear upon death <Note> 1. Shining Scroll of Mood Melody cannot be stacked with Scroll of Mood Melody. 2. Its duration is equal to that of the last used item. -->
<set name="icon" val="icon.bm_magmeld" />
<set name="default_action" val="SKILL_REDUCE" />
<set name="material" val="PAPER" />
@ -917,7 +917,7 @@
<set name="is_sellable" val="false" />
</item>
<item id="91668" name="Red Arc" additionalName="1st" type="EtcItem">
<!-- <Magic Lamp 1st Place Reward>\nRecharges 100,000,000 XP and 2,700,000 SP. -->
<!-- <Magic Lamp 1st Place Reward> Recharges 100,000,000 XP and 2,700,000 SP. -->
<set name="icon" val="icon.r99_soul_stone_i00" />
<set name="default_action" val="SKILL_REDUCE" />
<set name="material" val="PAPER" />
@ -931,7 +931,7 @@
</skills>
</item>
<item id="91669" name="Purple Arc" additionalName="2nd" type="EtcItem">
<!-- <Magic Lamp 2nd Place Reward>\nRecharges 30,000,000 XP and 810,000 SP. -->
<!-- <Magic Lamp 2nd Place Reward> Recharges 30,000,000 XP and 810,000 SP. -->
<set name="icon" val="icon.r99_soul_stone_i05" />
<set name="default_action" val="SKILL_REDUCE" />
<set name="material" val="PAPER" />
@ -945,7 +945,7 @@
</skills>
</item>
<item id="91670" name="Blue Arc" additionalName="3rd" type="EtcItem">
<!-- <Magic Lamp 3rd Place Reward>\nRecharges 10,000,000 XP and 270,000 SP. -->
<!-- <Magic Lamp 3rd Place Reward> Recharges 10,000,000 XP and 270,000 SP. -->
<set name="icon" val="icon.r99_soul_stone_i02" />
<set name="default_action" val="SKILL_REDUCE" />
<set name="material" val="PAPER" />
@ -959,7 +959,7 @@
</skills>
</item>
<item id="91671" name="Green Arc" additionalName="4th" type="EtcItem">
<!-- <Magic Lamp 4th Place Reward>\nRecharges 5,000,000 XP and 135,000 SP. -->
<!-- <Magic Lamp 4th Place Reward> Recharges 5,000,000 XP and 135,000 SP. -->
<set name="icon" val="icon.r99_soul_stone_i04" />
<set name="default_action" val="SKILL_REDUCE" />
<set name="material" val="PAPER" />
@ -1183,7 +1183,7 @@
</stats>
</item>
<item id="91681" name="Great Spear Charm" additionalName="30-day" type="EtcItem">
<!-- 30-day item. A charm imbued with Enchanted Great Spear Power.\n\n<Active Skill> Enchanted Great Spear Power: Double-click to obtain Top-grade +8 to +16 Enchanted Glaive (D-grade) with a certain chance.\n\nItem cost: 1 Weapon Summoning Coupon, which can be bought at L2 Coin Shop.\nThis skill can be used only once a day. -->
<!-- 30-day item. A charm imbued with Enchanted Great Spear Power. <Active Skill> Enchanted Great Spear Power: Double-click to obtain Top-grade +8 to +16 Enchanted Glaive (D-grade) with a certain chance. Item cost: 1 Weapon Summoning Coupon, which can be bought at L2 Coin Shop. This skill can be used only once a day. -->
<set name="icon" val="icon.bm_freya_bloody_rune" />
<set name="material" val="PAPER" />
<set name="is_tradable" val="false" />
@ -1192,7 +1192,7 @@
<set name="time" val="43200" />
</item>
<item id="91682" name="Falchion Charm" additionalName="30-day" type="EtcItem">
<!-- 30-day item. A charm imbued with Enchanted Falchion Power.\n\n<Active Skill> Enchanted Falchion Power I: Double-click to obtain Top-grade +8 to +16 Enchanted Elven Long Sword (D-grade) with a certain chance.\n\nItem cost: 1 Weapon Summoning Coupon, which can be bought at L2 Coin Shop.\n Enchanted Falchion Power II: Double-click to obtain Top-grade +8 to +16 Enchanted Bastard*Crimson Sword (D-grade) with a certain chance.\n\nItem cost: 1 Weapon Summoning Coupon, which can be bought at L2 Coin Shop.\nThis skill can be used only once a day. -->
<!-- 30-day item. A charm imbued with Enchanted Falchion Power. <Active Skill> Enchanted Falchion Power I: Double-click to obtain Top-grade +8 to +16 Enchanted Elven Long Sword (D-grade) with a certain chance. Item cost: 1 Weapon Summoning Coupon, which can be bought at L2 Coin Shop. Enchanted Falchion Power II: Double-click to obtain Top-grade +8 to +16 Enchanted Bastard*Crimson Sword (D-grade) with a certain chance. Item cost: 1 Weapon Summoning Coupon, which can be bought at L2 Coin Shop. This skill can be used only once a day. -->
<set name="icon" val="icon.bm_freya_bloody_rune" />
<set name="material" val="PAPER" />
<set name="is_tradable" val="false" />
@ -1201,7 +1201,7 @@
<set name="time" val="43200" />
</item>
<item id="91683" name="Iron Hammer Charm" additionalName="30-day" type="EtcItem">
<!-- 30-day item. A charm imbued with Enchanted Iron Hammer Power.\n\n<Active Skill> Enchanted Iron Hammer Power: Double-click to obtain Top-grade +8 to +16 Enchanted Bonebreaker (D-grade) with a certain chance.\n\nItem cost: 1 Weapon Summoning Coupon, which can be bought at L2 Coin Shop.\nThis skill can be used only once a day. -->
<!-- 30-day item. A charm imbued with Enchanted Iron Hammer Power. <Active Skill> Enchanted Iron Hammer Power: Double-click to obtain Top-grade +8 to +16 Enchanted Bonebreaker (D-grade) with a certain chance. Item cost: 1 Weapon Summoning Coupon, which can be bought at L2 Coin Shop. This skill can be used only once a day. -->
<set name="icon" val="icon.bm_freya_bloody_rune" />
<set name="material" val="PAPER" />
<set name="is_tradable" val="false" />
@ -1210,7 +1210,7 @@
<set name="time" val="43200" />
</item>
<item id="91684" name="Voodoo Doll Charm" additionalName="30-day" type="EtcItem">
<!-- 30-day item. A charm imbued with Enchanted Voodoo Doll Power.\n\n<Active Skill> Enchanted Voodoo Doll Power: Double-click to obtain Top-grade +8 to +16 Enchanted Staff of Life (D-grade) with a certain chance.\n\nItem cost: 1 Weapon Summoning Coupon, which can be bought at L2 Coin Shop.\nThis skill can be used only once a day. -->
<!-- 30-day item. A charm imbued with Enchanted Voodoo Doll Power. <Active Skill> Enchanted Voodoo Doll Power: Double-click to obtain Top-grade +8 to +16 Enchanted Staff of Life (D-grade) with a certain chance. Item cost: 1 Weapon Summoning Coupon, which can be bought at L2 Coin Shop. This skill can be used only once a day. -->
<set name="icon" val="icon.bm_freya_bloody_rune" />
<set name="material" val="PAPER" />
<set name="is_tradable" val="false" />
@ -1219,7 +1219,7 @@
<set name="time" val="43200" />
</item>
<item id="91685" name="Flanged Mace Charm" additionalName="30-day" type="EtcItem">
<!-- 30-day item. A charm imbued with Enchanted Flanged Mace Power.\n\n<Active Skill> Enchanted Flanged Mace Power: Double-click to obtain Top-grade +8 to +16 Enchanted Claymore (D-grade) with a certain chance.\n\nItem cost: 1 Weapon Summoning Coupon, which can be bought at L2 Coin Shop.\nThis skill can be used only once a day. -->
<!-- 30-day item. A charm imbued with Enchanted Flanged Mace Power. <Active Skill> Enchanted Flanged Mace Power: Double-click to obtain Top-grade +8 to +16 Enchanted Claymore (D-grade) with a certain chance. Item cost: 1 Weapon Summoning Coupon, which can be bought at L2 Coin Shop. This skill can be used only once a day. -->
<set name="icon" val="icon.bm_freya_bloody_rune" />
<set name="material" val="PAPER" />
<set name="is_tradable" val="false" />
@ -1228,7 +1228,7 @@
<set name="time" val="43200" />
</item>
<item id="91686" name="Sword Breaker Charm" additionalName="30-day" type="EtcItem">
<!-- 30-day item. A charm imbued with Enchanted Sword Breaker Power.\n\n<Active Skill> Enchanted Sword Breaker Power: Double-click to obtain Top-grade +8 to +16 Enchanted Mithril Dagger (D-grade) with a certain chance.\n\nItem cost: 1 Weapon Summoning Coupon, which can be bought at L2 Coin Shop.\nThis skill can be used only once a day. -->
<!-- 30-day item. A charm imbued with Enchanted Sword Breaker Power. <Active Skill> Enchanted Sword Breaker Power: Double-click to obtain Top-grade +8 to +16 Enchanted Mithril Dagger (D-grade) with a certain chance. Item cost: 1 Weapon Summoning Coupon, which can be bought at L2 Coin Shop. This skill can be used only once a day. -->
<set name="icon" val="icon.bm_freya_bloody_rune" />
<set name="material" val="PAPER" />
<set name="is_tradable" val="false" />
@ -1237,7 +1237,7 @@
<set name="time" val="43200" />
</item>
<item id="91687" name="Viper Fang Charm" additionalName="30-day" type="EtcItem">
<!-- 30-day item. A talisman imbued with Enchanted Viper Fang Power.\n\n<Active Skill> Enchanted Viper Fang Power: Double-click to obtain Top-grade +8 to +16 Enchanted Scallop Jamadhr (D-grade) with a certain chance.\n\nItem cost: 1 Weapon Summoning Coupon, which can be bought at L2 Coin Shop.\nThis skill can be used only once a day. -->
<!-- 30-day item. A talisman imbued with Enchanted Viper Fang Power. <Active Skill> Enchanted Viper Fang Power: Double-click to obtain Top-grade +8 to +16 Enchanted Scallop Jamadhr (D-grade) with a certain chance. Item cost: 1 Weapon Summoning Coupon, which can be bought at L2 Coin Shop. This skill can be used only once a day. -->
<set name="icon" val="icon.bm_freya_bloody_rune" />
<set name="material" val="PAPER" />
<set name="is_tradable" val="false" />
@ -1246,7 +1246,7 @@
<set name="time" val="43200" />
</item>
<item id="91688" name="Compound Bow Charm" additionalName="30-day" type="EtcItem">
<!-- 30-day item. A talisman imbued with Enchanted Compound Bow Power.\n\n<Active Skill> Enchanted Compound Bow Power: Double-click to obtain Top-grade +8 to +16 Enchanted Light Crossbow (D-grade) with a certain chance.\n\nItem cost: 1 Weapon Summoning Coupon, which can be bought at L2 Coin Shop.\nThis skill can be used only once a day. -->
<!-- 30-day item. A talisman imbued with Enchanted Compound Bow Power. <Active Skill> Enchanted Compound Bow Power: Double-click to obtain Top-grade +8 to +16 Enchanted Light Crossbow (D-grade) with a certain chance. Item cost: 1 Weapon Summoning Coupon, which can be bought at L2 Coin Shop. This skill can be used only once a day. -->
<set name="icon" val="icon.bm_freya_bloody_rune" />
<set name="material" val="PAPER" />
<set name="is_tradable" val="false" />

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@ -108,7 +108,7 @@
<set name="is_stackable" val="true" />
</item>
<item id="91711" name="Sayha's Mark" type="EtcItem">
<!-- Double-click to obtain one Blessing of Wind Box and one Sayha's Storm Lv. 3. If youre lucky, you can also gain one Sayha's Treasure or Shining Sayha's Treasure. Will be deleted when the event ends.\n\nYou have a chance to gain Sayha's Summoning Stick that summons various monsters until the event ends. -->
<!-- Double-click to obtain one Blessing of Wind Box and one Sayha's Storm Lv. 3. If youre lucky, you can also gain one Sayha's Treasure or Shining Sayha's Treasure. Will be deleted when the event ends. You have a chance to gain Sayha's Summoning Stick that summons various monsters until the event ends. -->
<set name="icon" val="icon.bm_sayha_token" />
<set name="default_action" val="PEEL" />
<set name="immediate_effect" val="true" />
@ -747,7 +747,7 @@
</stats>
</item>
<item id="91771" name="Doll of Border - Frintezza Doll" additionalName="7-day" type="EtcItem">
<!-- 7-day item. Boosts abilities with Frintezza Doll's Spell when stored in the inventory.\n\n<Frintezza Doll's Spell Lv. 1>\nCON +1, MEN +1, WIT +1, DEX +1, STR +1, INT +1, Stun/Paralysis Atk. Rate +10%. -->
<!-- 7-day item. Boosts abilities with Frintezza Doll's Spell when stored in the inventory. <Frintezza Doll's Spell Lv. 1> CON +1, MEN +1, WIT +1, DEX +1, STR +1, INT +1, Stun/Paralysis Atk. Rate +10%. -->
<set name="icon" val="icon.bm_doll_frintessa_30d" />
<set name="material" val="PAPER" />
<set name="is_tradable" val="false" />

View File

@ -34,7 +34,7 @@
<isMagic>1</isMagic>
</skill>
<skill id="18451" toLevel="2" name="11th Anniversary Buff">
<!-- Acquired XP/ SP +$s1. Receive a $s2th Anniversary Coins once the buff ends.\n\n<Warning> You cannot receive the item if your character dies when receiving or if there is no empty slot in your Inventory. -->
<!-- Acquired XP/ SP +$s1. Receive a $s2th Anniversary Coins once the buff ends. <Warning> You cannot receive the item if your character dies when receiving or if there is no empty slot in your Inventory. -->
<icon>icon.ev_buff_11th</icon>
<abnormalTime>
<value level="1">3600</value>

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@ -1,7 +1,7 @@
<?xml version="1.0" encoding="UTF-8"?>
<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../xsd/skills.xsd">
<skill id="39465" toLevel="1" name="">
<!-- For 60 min. transforms into a White Dog. Speed +20.\nThe effect can be removed with Alt+Mouse Left Click. -->
<!-- For 60 min. transforms into a White Dog. Speed +20. The effect can be removed with Alt+Mouse Left Click. -->
<icon>icon.skill11540</icon>
<operateType>A1</operateType>
<isMagic>1</isMagic> <!-- Magic Skill -->

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@ -426,7 +426,7 @@
<operateType>A1</operateType>
</skill>
<skill id="51152" toLevel="2" name="Santa Girl's Gift">
<!-- Santa Girl's Gift. You can receive a Santa Girl's Gift Pouch once the buff expires. Songs/ dances skills' MP Consumption -15%. Acquired XP/ SP +20%.\n<Warning> If your character dies at the time the item is given, you cannot receive the gift. You also cannot receive the gift if there is no empty slot in your inventory. -->
<!-- Santa Girl's Gift. You can receive a Santa Girl's Gift Pouch once the buff expires. Songs/ dances skills' MP Consumption -15%. Acquired XP/ SP +20%. <Warning> If your character dies at the time the item is given, you cannot receive the gift. You also cannot receive the gift if there is no empty slot in your inventory. -->
<icon>BranchSys.Icon.Br_santa_gift_click_i00</icon>
<operateType>A1</operateType>
<isMagic>4</isMagic>
@ -672,14 +672,14 @@
<mpConsume>73</mpConsume>
</skill>
<skill id="51183" toLevel="1" name="Dragon Berserker">
<!-- Transforms into Dragon Berserker. For 15 min. Acquired XP +30%, P. Atk. +15%, M. Atk. +15%,P./ M. Critical Damage +10%. Cooldown: 2 h. Transformation effect remais after death. \n\n<Special ability>\nDuring transformation in case of successful attack or skill use with a certain chance P. Atk. +50%, M. Atk. +50%, Atk. Spd. +50%, Casting Spd. +50%, Damage Reflection +15%. -->
<!-- Transforms into Dragon Berserker. For 15 min. Acquired XP +30%, P. Atk. +15%, M. Atk. +15%,P./ M. Critical Damage +10%. Cooldown: 2 h. Transformation effect remais after death. <Special ability> During transformation in case of successful attack or skill use with a certain chance P. Atk. +50%, M. Atk. +50%, Atk. Spd. +50%, Casting Spd. +50%, Damage Reflection +15%. -->
<icon>icon.bm2018_dragon_i01</icon>
<operateType>A1</operateType>
<isMagic>4</isMagic>
<reuseDelay>7200000</reuseDelay>
</skill>
<skill id="51184" toLevel="1" name="Ninja Assassin">
<!-- Transforms into Ninja Assassin. For 15 min. Acquired XP +20%, P. Atk. +10%, M. Atk. +10%, P./ M. Critical Damage +5%. Cooldown: 3 h. Transformation effect remains after death.\n\n<Special ability>\nDuring transformation in case of successful attack or skill use with a certain chance cancels the target of an random enemy with 100% chance. -->
<!-- Transforms into Ninja Assassin. For 15 min. Acquired XP +20%, P. Atk. +10%, M. Atk. +10%, P./ M. Critical Damage +5%. Cooldown: 3 h. Transformation effect remains after death. <Special ability> During transformation in case of successful attack or skill use with a certain chance cancels the target of an random enemy with 100% chance. -->
<icon>icon.bm2018_ninja_i01</icon>
<abnormalLevel>1</abnormalLevel>
<abnormalTime>900</abnormalTime>
@ -716,105 +716,105 @@
</effects>
</skill>
<skill id="51185" toLevel="1" name="Blue Musketeer">
<!-- Transforms into Blue Musketeer. For 15 min. Acquired XP +20%, P. Atk. +10%, M. Atk. +10%, P./ M. Critical Damage +5%. Cooldown: 3 h. Transformation effect remains after death. \n\n<Special ability>\nDuring transformation in case of successful attack or skill use with a certain chance stuns for 5 sec. -->
<!-- Transforms into Blue Musketeer. For 15 min. Acquired XP +20%, P. Atk. +10%, M. Atk. +10%, P./ M. Critical Damage +5%. Cooldown: 3 h. Transformation effect remains after death. <Special ability> During transformation in case of successful attack or skill use with a certain chance stuns for 5 sec. -->
<icon>icon.bm2018_bluemusketeer_i01</icon>
<operateType>A1</operateType>
<isMagic>4</isMagic>
<reuseDelay>10800000</reuseDelay>
</skill>
<skill id="51186" toLevel="1" name="Valkyrie">
<!-- Transforms into Valkyrie. For 15 min. Acquired XP +20%, P. Atk. +10%, M. Atk. +10%, P./ M. Critical Damage +5%. Cooldown: 3 h. Transformation effect remains after death. \n\n<Special ability>\nDuring transformation in case of successful attack or skill use with a certain chance paralyses for 5 sec. -->
<!-- Transforms into Valkyrie. For 15 min. Acquired XP +20%, P. Atk. +10%, M. Atk. +10%, P./ M. Critical Damage +5%. Cooldown: 3 h. Transformation effect remains after death. <Special ability> During transformation in case of successful attack or skill use with a certain chance paralyses for 5 sec. -->
<icon>icon.bm2018_valkyrie_i01</icon>
<operateType>A1</operateType>
<isMagic>4</isMagic>
<reuseDelay>10800000</reuseDelay>
</skill>
<skill id="51187" toLevel="1" name="Wild Wolf">
<!-- Transforms into Wild Wolf. For 15 min. Acquired XP +20%, P. Atk. +10%, M. Atk. +10%, P./ M. Critical Damage +5%. Cooldown: 3 h. Transformation effect remains after death. \n\n<Special ability>\nDuring transformation in case of successful attack or skill use with a certain chance decreases enemy's P. Def. by 23%. -->
<!-- Transforms into Wild Wolf. For 15 min. Acquired XP +20%, P. Atk. +10%, M. Atk. +10%, P./ M. Critical Damage +5%. Cooldown: 3 h. Transformation effect remains after death. <Special ability> During transformation in case of successful attack or skill use with a certain chance decreases enemy's P. Def. by 23%. -->
<icon>icon.bm2018_barbarian_i01</icon>
<operateType>A1</operateType>
<isMagic>4</isMagic>
<reuseDelay>10800000</reuseDelay>
</skill>
<skill id="51188" toLevel="1" name="Pirate">
<!-- Transforms into Pirate. For 15 min. Acquired XP +20%, P. Atk. +10%, M. Atk. +10%, P./ M. Critical Damage +5%. Cooldown: 3 h. Transformation effect remains after death. \n\n<Special ability>\nDuring transformation in case of successful attack or skill use with a certain chance P./ M. Atk. +10%. -->
<!-- Transforms into Pirate. For 15 min. Acquired XP +20%, P. Atk. +10%, M. Atk. +10%, P./ M. Critical Damage +5%. Cooldown: 3 h. Transformation effect remains after death. <Special ability> During transformation in case of successful attack or skill use with a certain chance P./ M. Atk. +10%. -->
<icon>icon.bm2018_pirate_i01</icon>
<operateType>A1</operateType>
<isMagic>4</isMagic>
<reuseDelay>10800000</reuseDelay>
</skill>
<skill id="51189" toLevel="1" name="Purple Cowboy">
<!-- Transforms into Purple Cowboy. For 15 min. Acquired XP +20%, P. Atk. +10%, M. Atk. +10%, P./ M. Critical Damage +5%. Cooldown: 3 h. Transformation effect remains after death. \n\n<Special ability>\nDuring transformation in case of successful attack or skill use with a certain chance strikes the target with 3939 Power added to P. Atk. -->
<!-- Transforms into Purple Cowboy. For 15 min. Acquired XP +20%, P. Atk. +10%, M. Atk. +10%, P./ M. Critical Damage +5%. Cooldown: 3 h. Transformation effect remains after death. <Special ability> During transformation in case of successful attack or skill use with a certain chance strikes the target with 3939 Power added to P. Atk. -->
<icon>icon.bm2018_cowboy_i01</icon>
<operateType>A1</operateType>
<isMagic>4</isMagic>
<reuseDelay>10800000</reuseDelay>
</skill>
<skill id="51190" toLevel="1" name="High Priest">
<!-- Transforms into High Priest. For 15 min. Acquired XP +20%, P. Atk. +10%, M. Atk. +10%, P./ M. Critical Damage +5%. Cooldown: 3 h. Transformation effect remains after death. \n\n<Special ability>\nDuring transformation in case of successful attack or skill use with a certain chance restores 1000 HP and 200 MP of party members. -->
<!-- Transforms into High Priest. For 15 min. Acquired XP +20%, P. Atk. +10%, M. Atk. +10%, P./ M. Critical Damage +5%. Cooldown: 3 h. Transformation effect remains after death. <Special ability> During transformation in case of successful attack or skill use with a certain chance restores 1000 HP and 200 MP of party members. -->
<icon>icon.bm2018_healer_i01</icon>
<operateType>A1</operateType>
<isMagic>4</isMagic>
<reuseDelay>10800000</reuseDelay>
</skill>
<skill id="51191" toLevel="1" name="Blood Noblesse">
<!-- Transforms into Blood Noblesse. For 15 min. Acquired XP +20%, P. Atk. +10%, M. Atk. +10%, P./ M. Critical Damage +5%. Cooldown: 3 h. Transformation effect remains after death. \n\n<Special ability>\nDuring transformation in case of successful attack or skill use with a certain chance strikes the target with 145 Power added to M. Atk. -->
<!-- Transforms into Blood Noblesse. For 15 min. Acquired XP +20%, P. Atk. +10%, M. Atk. +10%, P./ M. Critical Damage +5%. Cooldown: 3 h. Transformation effect remains after death. <Special ability> During transformation in case of successful attack or skill use with a certain chance strikes the target with 145 Power added to M. Atk. -->
<icon>icon.bm2018_rednoblesse_i01</icon>
<operateType>A1</operateType>
<isMagic>4</isMagic>
<reuseDelay>10800000</reuseDelay>
</skill>
<skill id="51192" toLevel="1" name="White Noblesse">
<!-- Transforms into White Noblesse. For 15 min. Acquired XP +20%, P. Atk. +10%, M. Atk. +10%, P./ M. Critical Damage +5%. Cooldown: 3 h. Transformation effect remains after death. \n\n<Special ability>\nDuring transformation in case of successful attack or skill use with a certain chance decreases enemy's M. Def. by 23%. -->
<!-- Transforms into White Noblesse. For 15 min. Acquired XP +20%, P. Atk. +10%, M. Atk. +10%, P./ M. Critical Damage +5%. Cooldown: 3 h. Transformation effect remains after death. <Special ability> During transformation in case of successful attack or skill use with a certain chance decreases enemy's M. Def. by 23%. -->
<icon>icon.bm2018_whitenoblesse_i01</icon>
<operateType>A1</operateType>
<isMagic>4</isMagic>
<reuseDelay>10800000</reuseDelay>
</skill>
<skill id="51193" toLevel="1" name="Dragon Berserker Energy">
<!-- Grants the power of Dragon Berserker. For 15 min. Acquired XP +20%, P. Atk. +10%, M. Atk. +10%. Cooldown: 15 min. Transformation effect remains after death. \n\n<Special ability>\nDuring transformation in case of successful attack or skill use with a certain chance P. Atk. +50%, M. Atk. +50%, Atk. Spd. +50%, Casting Spd. +50%, Damage Reflection +15%. -->
<!-- Grants the power of Dragon Berserker. For 15 min. Acquired XP +20%, P. Atk. +10%, M. Atk. +10%. Cooldown: 15 min. Transformation effect remains after death. <Special ability> During transformation in case of successful attack or skill use with a certain chance P. Atk. +50%, M. Atk. +50%, Atk. Spd. +50%, Casting Spd. +50%, Damage Reflection +15%. -->
<icon>icon.bm2018_dragon_i01</icon>
<operateType>A1</operateType>
<isMagic>4</isMagic>
<reuseDelay>900000</reuseDelay>
</skill>
<skill id="51194" toLevel="1" name="Ninja Assassin Energy">
<!-- Grants the power of Ninja Assassin. For 15 min. Acquired XP +10%, P. Atk. +7%, M. Atk. +7%. Cooldown: 15 min. Transformation effect remains after death. \n\n<Special ability>\nDuring transformation in case of successful attack or skill use with a certain chance cancels the target of an random enemy with 100% chance. -->
<!-- Grants the power of Ninja Assassin. For 15 min. Acquired XP +10%, P. Atk. +7%, M. Atk. +7%. Cooldown: 15 min. Transformation effect remains after death. <Special ability> During transformation in case of successful attack or skill use with a certain chance cancels the target of an random enemy with 100% chance. -->
<icon>icon.bm2018_ninja_i01</icon>
<operateType>A1</operateType>
<isMagic>4</isMagic>
<reuseDelay>900000</reuseDelay>
</skill>
<skill id="51195" toLevel="1" name="Blue Musketeer Energy">
<!-- Grants the power of Blue Musketeer. For 15 min. Acquired XP +10%, P. Atk. +7%, M. Atk. +7%. Cooldown: 15 min. Transformation effect remains after death. \n\n<Special ability>\nDuring transformation in case of successful attack or skill use with a certain chance stuns for 5 sec. -->
<!-- Grants the power of Blue Musketeer. For 15 min. Acquired XP +10%, P. Atk. +7%, M. Atk. +7%. Cooldown: 15 min. Transformation effect remains after death. <Special ability> During transformation in case of successful attack or skill use with a certain chance stuns for 5 sec. -->
<icon>icon.bm2018_bluemusketeer_i01</icon>
<operateType>A1</operateType>
<isMagic>4</isMagic>
<reuseDelay>900000</reuseDelay>
</skill>
<skill id="51196" toLevel="1" name="Valkyrie Energy">
<!-- Grants the power of Valkyrie. For 15 min. Acquired XP +10%, P. Atk. +7%, M. Atk. +7%. Cooldown: 15 min. Transformation effect remains after death. \n\n<Special ability>\nDuring transformation in case of successful attack or skill use with a certain chance paralyses for 5 sec. -->
<!-- Grants the power of Valkyrie. For 15 min. Acquired XP +10%, P. Atk. +7%, M. Atk. +7%. Cooldown: 15 min. Transformation effect remains after death. <Special ability> During transformation in case of successful attack or skill use with a certain chance paralyses for 5 sec. -->
<icon>icon.bm2018_valkyrie_i01</icon>
<operateType>A1</operateType>
<isMagic>4</isMagic>
<reuseDelay>900000</reuseDelay>
</skill>
<skill id="51197" toLevel="1" name="Wild Wolf Energy">
<!-- Grants the power of Wild Wolf. For 15 min. Acquired XP +10%, P. Atk. +7%, M. Atk. +7%. Cooldown: 15 min. Transformation effect remains after death. \n\n<Special ability>\nDuring transformation in case of successful attack or skill use with a certain chance decreases enemy's P. Def. by 23%. -->
<!-- Grants the power of Wild Wolf. For 15 min. Acquired XP +10%, P. Atk. +7%, M. Atk. +7%. Cooldown: 15 min. Transformation effect remains after death. <Special ability> During transformation in case of successful attack or skill use with a certain chance decreases enemy's P. Def. by 23%. -->
<icon>icon.bm2018_barbarian_i01</icon>
<operateType>A1</operateType>
<isMagic>4</isMagic>
<reuseDelay>900000</reuseDelay>
</skill>
<skill id="51198" toLevel="1" name="Pirate Energy">
<!-- Grants the power of Pirate. For 15 min. Acquired XP +10%, P. Atk. +7%, M. Atk. +7%. Cooldown: 15 min. Transformation effect remains after death. \n\n<Special ability>\nDuring transformation in case of successful attack or skill use with a certain chance P./ M. Atk. +10%. -->
<!-- Grants the power of Pirate. For 15 min. Acquired XP +10%, P. Atk. +7%, M. Atk. +7%. Cooldown: 15 min. Transformation effect remains after death. <Special ability> During transformation in case of successful attack or skill use with a certain chance P./ M. Atk. +10%. -->
<icon>icon.bm2018_pirate_i01</icon>
<operateType>A1</operateType>
<isMagic>4</isMagic>
<reuseDelay>900000</reuseDelay>
</skill>
<skill id="51199" toLevel="1" name="Purple Cowboy Energy">
<!-- Grants the power of Purple Cowboy. For 15 min. Acquired XP +10%, P. Atk. +7%, M. Atk. +7%. Cooldown: 15 min. Transformation effect remains after death. \n\n<Special ability>\nDuring transformation in case of successful attack or skill use with a certain chance strikes the target with 3939 Power added to P. Atk. -->
<!-- Grants the power of Purple Cowboy. For 15 min. Acquired XP +10%, P. Atk. +7%, M. Atk. +7%. Cooldown: 15 min. Transformation effect remains after death. <Special ability> During transformation in case of successful attack or skill use with a certain chance strikes the target with 3939 Power added to P. Atk. -->
<icon>icon.bm2018_cowboy_i01</icon>
<operateType>A1</operateType>
<isMagic>4</isMagic>

View File

@ -1,21 +1,21 @@
<?xml version="1.0" encoding="UTF-8"?>
<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../xsd/skills.xsd">
<skill id="51200" toLevel="1" name="High Priest Energy">
<!-- Grants the power of High Priest. For 15 min. Acquired XP +10%, P. Atk. +7%, M. Atk. +7%. Cooldown: 15 min. Transformation effect remains after death. \n\n<Special ability>\nDuring transformation in case of successful attack or skill use with a certain chance restores 1000 HP and 200 MP of party members. -->
<!-- Grants the power of High Priest. For 15 min. Acquired XP +10%, P. Atk. +7%, M. Atk. +7%. Cooldown: 15 min. Transformation effect remains after death. <Special ability> During transformation in case of successful attack or skill use with a certain chance restores 1000 HP and 200 MP of party members. -->
<icon>icon.bm2018_healer_i01</icon>
<operateType>A1</operateType>
<isMagic>4</isMagic>
<reuseDelay>900000</reuseDelay>
</skill>
<skill id="51201" toLevel="1" name="Blood Noblesse Energy">
<!-- Grants the power of Blood Noblesse. For 15 min. Acquired XP +10%, P. Atk. +7%, M. Atk. +7%. Cooldown: 15 min. Transformation effect remains after death. \n\n<Special ability>\nDuring transformation in case of successful attack or skill use with a certain chance strikes the target with 145 Power added to M. Atk. -->
<!-- Grants the power of Blood Noblesse. For 15 min. Acquired XP +10%, P. Atk. +7%, M. Atk. +7%. Cooldown: 15 min. Transformation effect remains after death. <Special ability> During transformation in case of successful attack or skill use with a certain chance strikes the target with 145 Power added to M. Atk. -->
<icon>icon.bm2018_rednoblesse_i01</icon>
<operateType>A1</operateType>
<isMagic>4</isMagic>
<reuseDelay>900000</reuseDelay>
</skill>
<skill id="51202" toLevel="1" name="White Noblesse Energy">
<!-- Grants the power of White Noblesse. For 15 min. Acquired XP +10%, P. Atk. +7%, M. Atk. +7%. Cooldown: 15 min. Transformation effect remains after death. \n\n<Special ability>\nDuring transformation in case of successful attack or skill use with a certain chance decreases enemy's M. Def. by 23%. -->
<!-- Grants the power of White Noblesse. For 15 min. Acquired XP +10%, P. Atk. +7%, M. Atk. +7%. Cooldown: 15 min. Transformation effect remains after death. <Special ability> During transformation in case of successful attack or skill use with a certain chance decreases enemy's M. Def. by 23%. -->
<icon>icon.bm2018_whitenoblesse_i01</icon>
<operateType>A1</operateType>
<isMagic>4</isMagic>

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@ -25,47 +25,47 @@
<reuseDelay>500</reuseDelay>
</skill>
<skill id="51404" toLevel="1" name="Reinforced Spear's Power">
<!-- Double-click to obtain Glaive (D-grade) enchanted from +8 to +16.\n\nRequires 1 Weapon Ticket from the L-coin Shop.\nCan be used only once a day. -->
<!-- Double-click to obtain Glaive (D-grade) enchanted from +8 to +16. Requires 1 Weapon Ticket from the L-coin Shop. Can be used only once a day. -->
<icon>icon.weapon_long_spear_i00</icon>
<operateType>A1</operateType>
</skill>
<skill id="51405" toLevel="1" name="Reinforced Falchion's Power I">
<!-- Double-click to obtain Elven Long Sword (D-grade) enchanted from +8 to +16.\n\nRequires 1 Weapon Ticket from the L-coin Shop.\nCan be used only once a day.\nInfluences the cooldown of Reinforced Falchion's Power II. -->
<!-- Double-click to obtain Elven Long Sword (D-grade) enchanted from +8 to +16. Requires 1 Weapon Ticket from the L-coin Shop. Can be used only once a day. Influences the cooldown of Reinforced Falchion's Power II. -->
<icon>icon.weapon_falchion_i00</icon>
<operateType>A1</operateType>
</skill>
<skill id="51406" toLevel="1" name="Reinforced Falchion's Power II">
<!-- Double-click to obtain Bastard Sword*Crimson Sword (D-grade) enchanted from +8 to +16.\n\nRequires 1 Weapon Ticket from the L-coin Shop.\nCan be used only once a day.\nInfluences the cooldown of Reinforced Falchion's Power I. -->
<!-- Double-click to obtain Bastard Sword*Crimson Sword (D-grade) enchanted from +8 to +16. Requires 1 Weapon Ticket from the L-coin Shop. Can be used only once a day. Influences the cooldown of Reinforced Falchion's Power I. -->
<icon>icon.weapon_falchion_i00</icon>
<operateType>A1</operateType>
</skill>
<skill id="51407" toLevel="1" name="Reinforced Iron Hammer's Power">
<!-- Double-click to obtain Bonebreaker (D-grade) enchanted from +8 to +16.\n\nRequires 1 Weapon Ticket from the L-coin Shop.\nCan be used only once a day. -->
<!-- Double-click to obtain Bonebreaker (D-grade) enchanted from +8 to +16. Requires 1 Weapon Ticket from the L-coin Shop. Can be used only once a day. -->
<icon>icon.weapon_iron_hammer_i00</icon>
<operateType>A1</operateType>
</skill>
<skill id="51408" toLevel="1" name="Reinforced Voodoo Doll's Power">
<!-- Double-click to obtain Staff of Life (D-grade) enchanted from +8 to +16.\n\nRequires 1 Weapon Ticket from the L-coin Shop.\nCan be used only once a day. -->
<!-- Double-click to obtain Staff of Life (D-grade) enchanted from +8 to +16. Requires 1 Weapon Ticket from the L-coin Shop. Can be used only once a day. -->
<icon>icon.weapon_voodoo_doll_i00</icon>
<operateType>A1</operateType>
</skill>
<skill id="51409" toLevel="1" name="Reinforced Flanged Mace's Power">
<!-- Double-click to obtain Claymore (D-grade) enchanted from +8 to +16.\n\nRequires 1 Weapon Ticket from the L-coin Shop.\nCan be used only once a day. -->
<!-- Double-click to obtain Claymore (D-grade) enchanted from +8 to +16. Requires 1 Weapon Ticket from the L-coin Shop. Can be used only once a day. -->
<icon>icon.weapon_buzdygan_i00</icon>
<operateType>A1</operateType>
</skill>
<skill id="51410" toLevel="1" name="Reinforced Sword Breaker's Power">
<!-- Double-click to obtain Mithril Dagger (D-grade) enchanted from +8 to +16.\n\nRequires 1 Weapon Ticket from the L-coin Shop.\nCan be used only once a day. -->
<!-- Double-click to obtain Mithril Dagger (D-grade) enchanted from +8 to +16. Requires 1 Weapon Ticket from the L-coin Shop. Can be used only once a day. -->
<icon>icon.weapon_sword_breaker_i00</icon>
<operateType>A1</operateType>
</skill>
<skill id="51411" toLevel="1" name="Reinforced Viper Fang's Power">
<!-- Double-click to obtain Scallop Jamadhr (D-grade) enchanted from +8 to +16.\n\nRequires 1 Weapon Ticket from the L-coin Shop.\nCan be used only once a day. -->
<!-- Double-click to obtain Scallop Jamadhr (D-grade) enchanted from +8 to +16. Requires 1 Weapon Ticket from the L-coin Shop. Can be used only once a day. -->
<icon>icon.weapon_vipers_canine_i00</icon>
<operateType>A1</operateType>
</skill>
<skill id="51412" toLevel="1" name="Reinforced Compound Bow's Power">
<!-- Double-click to obtain Light Crossbow (D-grade) enchanted from +8 to +16.\n\nRequires 1 Weapon Ticket from the L-coin Shop.\nCan be used only once a day. -->
<!-- Double-click to obtain Light Crossbow (D-grade) enchanted from +8 to +16. Requires 1 Weapon Ticket from the L-coin Shop. Can be used only once a day. -->
<icon>icon.weapon_composition_bow_i00</icon>
<operateType>A1</operateType>
</skill>

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@ -229,7 +229,7 @@
<operateType>P</operateType>
</skill>
<skill id="53010" toLevel="5" name="Knight's Protection">
<!-- For $s1, Shield Defense Rate +$s2, Shield Defense +$s3.\n\n<Auto-use> -->
<!-- For $s1, Shield Defense Rate +$s2, Shield Defense +$s3. <Auto-use> -->
<icon>icon.skill10012</icon>
<operateType>A2</operateType>
<hitTime>2500</hitTime>

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@ -20,7 +20,7 @@
<effectPoint>-1</effectPoint>
</skill>
<skill id="55902" toLevel="1" name="Match Girls' Blessing">
<!-- Blessing from helping the Match Girls. For 2 h., acquired XP/ SP +70% and XP/ SP from fishing +20%.\n\nCannot be stacked with Dandy's Home Run Ball and Fish Stew - Guild's Gratitude. Remains when moving to the Olympiad. -->
<!-- Blessing from helping the Match Girls. For 2 h., acquired XP/ SP +70% and XP/ SP from fishing +20%. Cannot be stacked with Dandy's Home Run Ball and Fish Stew - Guild's Gratitude. Remains when moving to the Olympiad. -->
<icon>BranchSys.icon.br_xmas_miracle_i00</icon>
<operateType>A1</operateType>
<isMagic>4</isMagic>

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@ -404,28 +404,28 @@
<reuseDelay>10800000</reuseDelay>
</skill>
<skill id="59159" toLevel="1" name="Santa Claus">
<!-- High-grade transformation. Acquired XP +10%, P. Atk. +5%, M. Atk. +5%. Transformation effect remains after death.\n\n<Special ability>\nCON +1, MEN +1. -->
<!-- High-grade transformation. Acquired XP +10%, P. Atk. +5%, M. Atk. +5%. Transformation effect remains after death. <Special ability> CON +1, MEN +1. -->
<icon>BranchIcon.Icon.g_bm_costume_santa</icon>
<operateType>A1</operateType>
<isMagic>50</isMagic>
<reuseDelay>10800000</reuseDelay>
</skill>
<skill id="59160" toLevel="1" name="Santa Claus">
<!-- Rare transformation. Acquired XP +20%, P. Atk. +10%, M. Atk. +10%, P./ M. Critical Damage +5%, Speed +5. Transformation effect remains after death.\n\n<Special ability>\nCON +1, MEN +1, DEX +1. -->
<!-- Rare transformation. Acquired XP +20%, P. Atk. +10%, M. Atk. +10%, P./ M. Critical Damage +5%, Speed +5. Transformation effect remains after death. <Special ability> CON +1, MEN +1, DEX +1. -->
<icon>BranchIcon.Icon.g_bm_costume_santa</icon>
<operateType>A1</operateType>
<isMagic>50</isMagic>
<reuseDelay>10800000</reuseDelay>
</skill>
<skill id="59161" toLevel="1" name="Santa Claus">
<!-- Legendary transformation. Acquired XP +30%, P. Atk. +15%, M. Atk. +15%, P./ M. Critical Damage +10%, Speed +10, Received PvP Damage -10%. Transformation effect remains after death.\n\n<Special ability>\nCON +2, MEN +2, DEX +2, WIT +1, STR +1, INT +1. -->
<!-- Legendary transformation. Acquired XP +30%, P. Atk. +15%, M. Atk. +15%, P./ M. Critical Damage +10%, Speed +10, Received PvP Damage -10%. Transformation effect remains after death. <Special ability> CON +2, MEN +2, DEX +2, WIT +1, STR +1, INT +1. -->
<icon>BranchIcon.Icon.g_bm_costume_santa</icon>
<operateType>A1</operateType>
<isMagic>50</isMagic>
<reuseDelay>7200000</reuseDelay>
</skill>
<skill id="59162" toLevel="1" name="Santa Claus">
<!-- Mythic transformation. Acquired XP +50%, P. Atk. +20%, M. Atk. +20%, P./ M. Critical Damage +15%, Speed +20, PvP Damage +10%, Received PvP Damage -20%. Transformation effect remains after death.\n\n<Special ability>\nAll characteristics +3. -->
<!-- Mythic transformation. Acquired XP +50%, P. Atk. +20%, M. Atk. +20%, P./ M. Critical Damage +15%, Speed +20, PvP Damage +10%, Received PvP Damage -20%. Transformation effect remains after death. <Special ability> All characteristics +3. -->
<icon>BranchIcon.Icon.g_bm_costume_santa</icon>
<operateType>A1</operateType>
<isMagic>50</isMagic>
@ -439,28 +439,28 @@
<reuseDelay>10800000</reuseDelay>
</skill>
<skill id="59164" toLevel="1" name="School Uniform A">
<!-- High-grade transformation. Acquired XP +10%, P. Atk. +5%, M. Atk. +5%. Transformation effect remains after death.\n\n<Special ability>\nCON +1, MEN +1. -->
<!-- High-grade transformation. Acquired XP +10%, P. Atk. +5%, M. Atk. +5%. Transformation effect remains after death. <Special ability> CON +1, MEN +1. -->
<icon>BranchSys3.icon1.Br_schoollook</icon>
<operateType>A1</operateType>
<isMagic>50</isMagic>
<reuseDelay>10800000</reuseDelay>
</skill>
<skill id="59165" toLevel="1" name="School Uniform A">
<!-- Rare transformation. Acquired XP +20%, P. Atk. +10%, M. Atk. +10%, P./ M. Critical Damage +5%, Speed +5. Transformation effect remains after death.\n\n<Special ability>\nCON +1, MEN +1, DEX +1. -->
<!-- Rare transformation. Acquired XP +20%, P. Atk. +10%, M. Atk. +10%, P./ M. Critical Damage +5%, Speed +5. Transformation effect remains after death. <Special ability> CON +1, MEN +1, DEX +1. -->
<icon>BranchSys3.icon1.Br_schoollook</icon>
<operateType>A1</operateType>
<isMagic>50</isMagic>
<reuseDelay>10800000</reuseDelay>
</skill>
<skill id="59166" toLevel="1" name="School Uniform A">
<!-- Legendary transformation. Acquired XP +30%, P. Atk. +15%, M. Atk. +15%, P./ M. Critical Damage +10%, Speed +10, Received PvP Damage -10%. Transformation effect remains after death.\n\n<Special ability>\nCON +2, MEN +2, DEX +2, WIT +1, STR +1, INT +1. -->
<!-- Legendary transformation. Acquired XP +30%, P. Atk. +15%, M. Atk. +15%, P./ M. Critical Damage +10%, Speed +10, Received PvP Damage -10%. Transformation effect remains after death. <Special ability> CON +2, MEN +2, DEX +2, WIT +1, STR +1, INT +1. -->
<icon>BranchSys3.icon1.Br_schoollook</icon>
<operateType>A1</operateType>
<isMagic>50</isMagic>
<reuseDelay>7200000</reuseDelay>
</skill>
<skill id="59167" toLevel="1" name="School Uniform A">
<!-- Mythic transformation. Acquired XP +50%, P. Atk. +20%, M. Atk. +20%, P./ M. Critical Damage +15%, Speed +20, PvP Damage +10%, Received PvP Damage -20%. Transformation effect remains after death.\n\n<Special ability>\nAll characteristics +3. -->
<!-- Mythic transformation. Acquired XP +50%, P. Atk. +20%, M. Atk. +20%, P./ M. Critical Damage +15%, Speed +20, PvP Damage +10%, Received PvP Damage -20%. Transformation effect remains after death. <Special ability> All characteristics +3. -->
<icon>BranchSys3.icon1.Br_schoollook</icon>
<operateType>A1</operateType>
<isMagic>50</isMagic>
@ -474,28 +474,28 @@
<reuseDelay>10800000</reuseDelay>
</skill>
<skill id="59169" toLevel="1" name="Beach Swimsuit">
<!-- High-grade transformation. Acquired XP +10%, P. Atk. +5%, M. Atk. +5%. Transformation effect remains after death.\n\n<Special ability>\nCON +1, MEN +1. -->
<!-- High-grade transformation. Acquired XP +10%, P. Atk. +5%, M. Atk. +5%. Transformation effect remains after death. <Special ability> CON +1, MEN +1. -->
<icon>BranchIcon.Icon.g_bm_costume_swimsuit_a</icon>
<operateType>A1</operateType>
<isMagic>50</isMagic>
<reuseDelay>10800000</reuseDelay>
</skill>
<skill id="59170" toLevel="1" name="Beach Swimsuit">
<!-- Rare transformation. Acquired XP +20%, P. Atk. +10%, M. Atk. +10%, P./ M. Critical Damage +5%, Speed +5. Transformation effect remains after death.\n\n<Special ability>\nCON +1, MEN +1, DEX +1. -->
<!-- Rare transformation. Acquired XP +20%, P. Atk. +10%, M. Atk. +10%, P./ M. Critical Damage +5%, Speed +5. Transformation effect remains after death. <Special ability> CON +1, MEN +1, DEX +1. -->
<icon>BranchIcon.Icon.g_bm_costume_swimsuit_a</icon>
<operateType>A1</operateType>
<isMagic>50</isMagic>
<reuseDelay>10800000</reuseDelay>
</skill>
<skill id="59171" toLevel="1" name="Beach Swimsuit">
<!-- Legendary transformation. Acquired XP +30%, P. Atk. +15%, M. Atk. +15%, P./ M. Critical Damage +10%, Speed +10, Received PvP Damage -10%. Transformation effect remains after death.\n\n<Special ability>\nCON +2, MEN +2, DEX +2, WIT +1, STR +1, INT +1. -->
<!-- Legendary transformation. Acquired XP +30%, P. Atk. +15%, M. Atk. +15%, P./ M. Critical Damage +10%, Speed +10, Received PvP Damage -10%. Transformation effect remains after death. <Special ability> CON +2, MEN +2, DEX +2, WIT +1, STR +1, INT +1. -->
<icon>BranchIcon.Icon.g_bm_costume_swimsuit_a</icon>
<operateType>A1</operateType>
<isMagic>50</isMagic>
<reuseDelay>7200000</reuseDelay>
</skill>
<skill id="59172" toLevel="1" name="Beach Swimsuit">
<!-- Mythic transformation. Acquired XP +50%, P. Atk. +20%, M. Atk. +20%, P./ M. Critical Damage +15%, Speed +20, PvP Damage +10%, Received PvP Damage -20%. Transformation effect remains after death.\n\n<Special ability>\nAll characteristics +3. -->
<!-- Mythic transformation. Acquired XP +50%, P. Atk. +20%, M. Atk. +20%, P./ M. Critical Damage +15%, Speed +20, PvP Damage +10%, Received PvP Damage -20%. Transformation effect remains after death. <Special ability> All characteristics +3. -->
<icon>BranchIcon.Icon.g_bm_costume_swimsuit_a</icon>
<operateType>A1</operateType>
<isMagic>50</isMagic>
@ -509,28 +509,28 @@
<reuseDelay>10800000</reuseDelay>
</skill>
<skill id="59174" toLevel="1" name="Teddy Bear">
<!-- High-grade transformation. Acquired XP +10%, P. Atk. +5%, M. Atk. +5%. Transformation effect remains after death.\n\n<Special ability>\nCON +1, MEN +1. -->
<!-- High-grade transformation. Acquired XP +10%, P. Atk. +5%, M. Atk. +5%. Transformation effect remains after death. <Special ability> CON +1, MEN +1. -->
<icon>icon.gomdori_chest_change</icon>
<operateType>A1</operateType>
<isMagic>50</isMagic>
<reuseDelay>10800000</reuseDelay>
</skill>
<skill id="59175" toLevel="1" name="Teddy Bear">
<!-- Rare transformation. Acquired XP +20%, P. Atk. +10%, M. Atk. +10%, P./ M. Critical Damage +5%, Speed +5. Transformation effect remains after death.\n\n<Special ability>\nCON +1, MEN +1, DEX +1. -->
<!-- Rare transformation. Acquired XP +20%, P. Atk. +10%, M. Atk. +10%, P./ M. Critical Damage +5%, Speed +5. Transformation effect remains after death. <Special ability> CON +1, MEN +1, DEX +1. -->
<icon>icon.gomdori_chest_change</icon>
<operateType>A1</operateType>
<isMagic>50</isMagic>
<reuseDelay>10800000</reuseDelay>
</skill>
<skill id="59176" toLevel="1" name="Teddy Bear">
<!-- Legendary transformation. Acquired XP +30%, P. Atk. +15%, M. Atk. +15%, P./ M. Critical Damage +10%, Speed +10, Received PvP Damage -10%. Transformation effect remains after death.\n\n<Special ability>\nCON +2, MEN +2, DEX +2, WIT +1, STR +1, INT +1. -->
<!-- Legendary transformation. Acquired XP +30%, P. Atk. +15%, M. Atk. +15%, P./ M. Critical Damage +10%, Speed +10, Received PvP Damage -10%. Transformation effect remains after death. <Special ability> CON +2, MEN +2, DEX +2, WIT +1, STR +1, INT +1. -->
<icon>icon.gomdori_chest_change</icon>
<operateType>A1</operateType>
<isMagic>50</isMagic>
<reuseDelay>7200000</reuseDelay>
</skill>
<skill id="59177" toLevel="1" name="Teddy Bear">
<!-- Mythic transformation. Acquired XP +50%, P. Atk. +20%, M. Atk. +20%, P./ M. Critical Damage +15%, Speed +20, PvP Damage +10%, Received PvP Damage -20%. Transformation effect remains after death.\n\n<Special ability>\nAll characteristics +3. -->
<!-- Mythic transformation. Acquired XP +50%, P. Atk. +20%, M. Atk. +20%, P./ M. Critical Damage +15%, Speed +20, PvP Damage +10%, Received PvP Damage -20%. Transformation effect remains after death. <Special ability> All characteristics +3. -->
<icon>icon.gomdori_chest_change</icon>
<operateType>A1</operateType>
<isMagic>50</isMagic>
@ -544,28 +544,28 @@
<reuseDelay>10800000</reuseDelay>
</skill>
<skill id="59179" toLevel="1" name="Toy Cat">
<!-- High-grade transformation. Acquired XP +10%, P. Atk. +5%, M. Atk. +5%. Transformation effect remains after death.\n\n<Special ability>\nCON +1, MEN +1. -->
<!-- High-grade transformation. Acquired XP +10%, P. Atk. +5%, M. Atk. +5%. Transformation effect remains after death. <Special ability> CON +1, MEN +1. -->
<icon>icon.sayha2017_cat</icon>
<operateType>A1</operateType>
<isMagic>50</isMagic>
<reuseDelay>10800000</reuseDelay>
</skill>
<skill id="59180" toLevel="1" name="Toy Cat">
<!-- Rare transformation. Acquired XP +20%, P. Atk. +10%, M. Atk. +10%, P./ M. Critical Damage +5%, Speed +5. Transformation effect remains after death.\n\n<Special ability>\nCON +1, MEN +1, DEX +1. -->
<!-- Rare transformation. Acquired XP +20%, P. Atk. +10%, M. Atk. +10%, P./ M. Critical Damage +5%, Speed +5. Transformation effect remains after death. <Special ability> CON +1, MEN +1, DEX +1. -->
<icon>icon.sayha2017_cat</icon>
<operateType>A1</operateType>
<isMagic>50</isMagic>
<reuseDelay>10800000</reuseDelay>
</skill>
<skill id="59181" toLevel="1" name="Toy Cat">
<!-- Legendary transformation. Acquired XP +30%, P. Atk. +15%, M. Atk. +15%, P./ M. Critical Damage +10%, Speed +10, Received PvP Damage -10%. Transformation effect remains after death.\n\n<Special ability>\nCON +2, MEN +2, DEX +2, WIT +1, STR +1, INT +1. -->
<!-- Legendary transformation. Acquired XP +30%, P. Atk. +15%, M. Atk. +15%, P./ M. Critical Damage +10%, Speed +10, Received PvP Damage -10%. Transformation effect remains after death. <Special ability> CON +2, MEN +2, DEX +2, WIT +1, STR +1, INT +1. -->
<icon>icon.sayha2017_cat</icon>
<operateType>A1</operateType>
<isMagic>50</isMagic>
<reuseDelay>7200000</reuseDelay>
</skill>
<skill id="59182" toLevel="1" name="Toy Cat">
<!-- Mythic transformation. Acquired XP +50%, P. Atk. +20%, M. Atk. +20%, P./ M. Critical Damage +15%, Speed +20, PvP Damage +10%, Received PvP Damage -20%. Transformation effect remains after death.\n\n<Special ability>\nAll characteristics +3. -->
<!-- Mythic transformation. Acquired XP +50%, P. Atk. +20%, M. Atk. +20%, P./ M. Critical Damage +15%, Speed +20, PvP Damage +10%, Received PvP Damage -20%. Transformation effect remains after death. <Special ability> All characteristics +3. -->
<icon>icon.sayha2017_cat</icon>
<operateType>A1</operateType>
<isMagic>50</isMagic>
@ -579,28 +579,28 @@
<reuseDelay>10800000</reuseDelay>
</skill>
<skill id="59184" toLevel="1" name="Toy Panda">
<!-- High-grade transformation. Acquired XP +10%, P. Atk. +5%, M. Atk. +5%. Transformation effect remains after death.\n\n<Special ability>\nCON +1, MEN +1. -->
<!-- High-grade transformation. Acquired XP +10%, P. Atk. +5%, M. Atk. +5%. Transformation effect remains after death. <Special ability> CON +1, MEN +1. -->
<icon>icon.sayha2017_panda</icon>
<operateType>A1</operateType>
<isMagic>50</isMagic>
<reuseDelay>10800000</reuseDelay>
</skill>
<skill id="59185" toLevel="1" name="Toy Panda">
<!-- Rare transformation. Acquired XP +20%, P. Atk. +10%, M. Atk. +10%, P./ M. Critical Damage +5%, Speed +5. Transformation effect remains after death.\n\n<Special ability>\nCON +1, MEN +1, DEX +1. -->
<!-- Rare transformation. Acquired XP +20%, P. Atk. +10%, M. Atk. +10%, P./ M. Critical Damage +5%, Speed +5. Transformation effect remains after death. <Special ability> CON +1, MEN +1, DEX +1. -->
<icon>icon.sayha2017_panda</icon>
<operateType>A1</operateType>
<isMagic>50</isMagic>
<reuseDelay>10800000</reuseDelay>
</skill>
<skill id="59186" toLevel="1" name="Toy Panda">
<!-- Legendary transformation. Acquired XP +30%, P. Atk. +15%, M. Atk. +15%, P./ M. Critical Damage +10%, Speed +10, Received PvP Damage -10%. Transformation effect remains after death.\n\n<Special ability>\nCON +2, MEN +2, DEX +2, WIT +1, STR +1, INT +1. -->
<!-- Legendary transformation. Acquired XP +30%, P. Atk. +15%, M. Atk. +15%, P./ M. Critical Damage +10%, Speed +10, Received PvP Damage -10%. Transformation effect remains after death. <Special ability> CON +2, MEN +2, DEX +2, WIT +1, STR +1, INT +1. -->
<icon>icon.sayha2017_panda</icon>
<operateType>A1</operateType>
<isMagic>50</isMagic>
<reuseDelay>7200000</reuseDelay>
</skill>
<skill id="59187" toLevel="1" name="Toy Panda">
<!-- Mythic transformation. Acquired XP +50%, P. Atk. +20%, M. Atk. +20%, P./ M. Critical Damage +15%, Speed +20, PvP Damage +10%, Received PvP Damage -20%. Transformation effect remains after death.\n\n<Special ability>\nAll characteristics +3. -->
<!-- Mythic transformation. Acquired XP +50%, P. Atk. +20%, M. Atk. +20%, P./ M. Critical Damage +15%, Speed +20, PvP Damage +10%, Received PvP Damage -20%. Transformation effect remains after death. <Special ability> All characteristics +3. -->
<icon>icon.sayha2017_panda</icon>
<operateType>A1</operateType>
<isMagic>50</isMagic>
@ -614,28 +614,28 @@
<reuseDelay>10800000</reuseDelay>
</skill>
<skill id="59189" toLevel="1" name="Baseball Uniform">
<!-- High-grade transformation. Acquired XP +10%, P. Atk. +5%, M. Atk. +5%. Transformation effect remains after death.\n\n<Special ability>\nCON +1, MEN +1. -->
<!-- High-grade transformation. Acquired XP +10%, P. Atk. +5%, M. Atk. +5%. Transformation effect remains after death. <Special ability> CON +1, MEN +1. -->
<icon>BranchIcon.Icon.g_bm_costume_baseball</icon>
<operateType>A1</operateType>
<isMagic>50</isMagic>
<reuseDelay>10800000</reuseDelay>
</skill>
<skill id="59190" toLevel="1" name="Baseball Uniform">
<!-- Rare transformation. Acquired XP +20%, P. Atk. +10%, M. Atk. +10%, P./ M. Critical Damage +5%, Speed +5. Transformation effect remains after death.\n\n<Special ability>\nCON +1, MEN +1, DEX +1. -->
<!-- Rare transformation. Acquired XP +20%, P. Atk. +10%, M. Atk. +10%, P./ M. Critical Damage +5%, Speed +5. Transformation effect remains after death. <Special ability> CON +1, MEN +1, DEX +1. -->
<icon>BranchIcon.Icon.g_bm_costume_baseball</icon>
<operateType>A1</operateType>
<isMagic>50</isMagic>
<reuseDelay>10800000</reuseDelay>
</skill>
<skill id="59191" toLevel="1" name="Baseball Uniform">
<!-- Legendary transformation. Acquired XP +30%, P. Atk. +15%, M. Atk. +15%, P./ M. Critical Damage +10%, Speed +10, Received PvP Damage -10%. Transformation effect remains after death.\n\n<Special ability>\nCON +2, MEN +2, DEX +2, WIT +1, STR +1, INT +1. -->
<!-- Legendary transformation. Acquired XP +30%, P. Atk. +15%, M. Atk. +15%, P./ M. Critical Damage +10%, Speed +10, Received PvP Damage -10%. Transformation effect remains after death. <Special ability> CON +2, MEN +2, DEX +2, WIT +1, STR +1, INT +1. -->
<icon>BranchIcon.Icon.g_bm_costume_baseball</icon>
<operateType>A1</operateType>
<isMagic>50</isMagic>
<reuseDelay>7200000</reuseDelay>
</skill>
<skill id="59192" toLevel="1" name="Baseball Uniform">
<!-- Mythic transformation. Acquired XP +50%, P. Atk. +20%, M. Atk. +20%, P./ M. Critical Damage +15%, Speed +20, PvP Damage +10%, Received PvP Damage -20%. Transformation effect remains after death.\n\n<Special ability>\nAll characteristics +3. -->
<!-- Mythic transformation. Acquired XP +50%, P. Atk. +20%, M. Atk. +20%, P./ M. Critical Damage +15%, Speed +20, PvP Damage +10%, Received PvP Damage -20%. Transformation effect remains after death. <Special ability> All characteristics +3. -->
<icon>BranchIcon.Icon.g_bm_costume_baseball</icon>
<operateType>A1</operateType>
<isMagic>50</isMagic>
@ -649,28 +649,28 @@
<reuseDelay>10800000</reuseDelay>
</skill>
<skill id="59194" toLevel="1" name="Seductive Swimsuit">
<!-- High-grade transformation. Acquired XP +10%, P. Atk. +5%, M. Atk. +5%. Transformation effect remains after death.\n\n<Special ability>\nCON +1, MEN +1. -->
<!-- High-grade transformation. Acquired XP +10%, P. Atk. +5%, M. Atk. +5%. Transformation effect remains after death. <Special ability> CON +1, MEN +1. -->
<icon>BranchSys3.icon1.g_co_swimsuit_event_03</icon>
<operateType>A1</operateType>
<isMagic>50</isMagic>
<reuseDelay>10800000</reuseDelay>
</skill>
<skill id="59195" toLevel="1" name="Seductive Swimsuit">
<!-- Rare transformation. Acquired XP +20%, P. Atk. +10%, M. Atk. +10%, P./ M. Critical Damage +5%, Speed +5. Transformation effect remains after death.\n\n<Special ability>\nCON +1, MEN +1, DEX +1. -->
<!-- Rare transformation. Acquired XP +20%, P. Atk. +10%, M. Atk. +10%, P./ M. Critical Damage +5%, Speed +5. Transformation effect remains after death. <Special ability> CON +1, MEN +1, DEX +1. -->
<icon>BranchSys3.icon1.g_co_swimsuit_event_03</icon>
<operateType>A1</operateType>
<isMagic>50</isMagic>
<reuseDelay>10800000</reuseDelay>
</skill>
<skill id="59196" toLevel="1" name="Seductive Swimsuit">
<!-- Legendary transformation. Acquired XP +30%, P. Atk. +15%, M. Atk. +15%, P./ M. Critical Damage +10%, Speed +10, Received PvP Damage -10%. Transformation effect remains after death.\n\n<Special ability>\nCON +2, MEN +2, DEX +2, WIT +1, STR +1, INT +1. -->
<!-- Legendary transformation. Acquired XP +30%, P. Atk. +15%, M. Atk. +15%, P./ M. Critical Damage +10%, Speed +10, Received PvP Damage -10%. Transformation effect remains after death. <Special ability> CON +2, MEN +2, DEX +2, WIT +1, STR +1, INT +1. -->
<icon>BranchSys3.icon1.g_co_swimsuit_event_03</icon>
<operateType>A1</operateType>
<isMagic>50</isMagic>
<reuseDelay>7200000</reuseDelay>
</skill>
<skill id="59197" toLevel="1" name="Seductive Swimsuit">
<!-- Mythic transformation. Acquired XP +50%, P. Atk. +20%, M. Atk. +20%, P./ M. Critical Damage +15%, Speed +20, PvP Damage +10%, Received PvP Damage -20%. Transformation effect remains after death.\n\n<Special ability>\nAll characteristics +3. -->
<!-- Mythic transformation. Acquired XP +50%, P. Atk. +20%, M. Atk. +20%, P./ M. Critical Damage +15%, Speed +20, PvP Damage +10%, Received PvP Damage -20%. Transformation effect remains after death. <Special ability> All characteristics +3. -->
<icon>BranchSys3.icon1.g_co_swimsuit_event_03</icon>
<operateType>A1</operateType>
<isMagic>50</isMagic>
@ -684,7 +684,7 @@
<reuseDelay>10800000</reuseDelay>
</skill>
<skill id="59199" toLevel="1" name="School Uniform B">
<!-- High-grade transformation. Acquired XP +10%, P. Atk. +5%, M. Atk. +5%. Transformation effect remains after death.\n\n<Special ability>\nCON +1, MEN +1. -->
<!-- High-grade transformation. Acquired XP +10%, P. Atk. +5%, M. Atk. +5%. Transformation effect remains after death. <Special ability> CON +1, MEN +1. -->
<icon>BranchIcon.Icon.g_bm_costume_schoollook_b</icon>
<operateType>A1</operateType>
<isMagic>50</isMagic>

View File

@ -1,21 +1,21 @@
<?xml version="1.0" encoding="UTF-8"?>
<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../xsd/skills.xsd">
<skill id="59200" toLevel="1" name="School Uniform B">
<!-- Rare transformation. Acquired XP +20%, P. Atk. +10%, M. Atk. +10%, P./ M. Critical Damage +5%, Speed +5. Transformation effect remains after death.\n\n<Special ability>\nCON +1, MEN +1, DEX +1. -->
<!-- Rare transformation. Acquired XP +20%, P. Atk. +10%, M. Atk. +10%, P./ M. Critical Damage +5%, Speed +5. Transformation effect remains after death. <Special ability> CON +1, MEN +1, DEX +1. -->
<icon>BranchIcon.Icon.g_bm_costume_schoollook_b</icon>
<operateType>A1</operateType>
<isMagic>50</isMagic>
<reuseDelay>10800000</reuseDelay>
</skill>
<skill id="59201" toLevel="1" name="School Uniform B">
<!-- Legendary transformation. Acquired XP +30%, P. Atk. +15%, M. Atk. +15%, P./ M. Critical Damage +10%, Speed +10, Received PvP Damage -10%. Transformation effect remains after death.\n\n<Special ability>\nCON +2, MEN +2, DEX +2, WIT +1, STR +1, INT +1. -->
<!-- Legendary transformation. Acquired XP +30%, P. Atk. +15%, M. Atk. +15%, P./ M. Critical Damage +10%, Speed +10, Received PvP Damage -10%. Transformation effect remains after death. <Special ability> CON +2, MEN +2, DEX +2, WIT +1, STR +1, INT +1. -->
<icon>BranchIcon.Icon.g_bm_costume_schoollook_b</icon>
<operateType>A1</operateType>
<isMagic>50</isMagic>
<reuseDelay>7200000</reuseDelay>
</skill>
<skill id="59202" toLevel="1" name="School Uniform B">
<!-- Mythic transformation. Acquired XP +50%, P. Atk. +20%, M. Atk. +20%, P./ M. Critical Damage +15%, Speed +20, PvP Damage +10%, Received PvP Damage -20%. Transformation effect remains after death.\n\n<Special ability>\nAll characteristics +3. -->
<!-- Mythic transformation. Acquired XP +50%, P. Atk. +20%, M. Atk. +20%, P./ M. Critical Damage +15%, Speed +20, PvP Damage +10%, Received PvP Damage -20%. Transformation effect remains after death. <Special ability> All characteristics +3. -->
<icon>BranchIcon.Icon.g_bm_costume_schoollook_b</icon>
<operateType>A1</operateType>
<isMagic>50</isMagic>
@ -29,483 +29,483 @@
<reuseDelay>10800000</reuseDelay>
</skill>
<skill id="59204" toLevel="1" name="Hanbok">
<!-- High-grade transformation. Acquired XP +10%, P. Atk. +5%, M. Atk. +5%. Transformation effect remains after death.\n\n<Special ability>\nCON +1, MEN +1. -->
<!-- High-grade transformation. Acquired XP +10%, P. Atk. +5%, M. Atk. +5%. Transformation effect remains after death. <Special ability> CON +1, MEN +1. -->
<icon>BranchIcon.Icon.g_bm_costume_korea_traditional</icon>
<operateType>A1</operateType>
<isMagic>50</isMagic>
<reuseDelay>10800000</reuseDelay>
</skill>
<skill id="59205" toLevel="1" name="Hanbok">
<!-- Rare transformation. Acquired XP +20%, P. Atk. +10%, M. Atk. +10%, P./ M. Critical Damage +5%, Speed +5. Transformation effect remains after death.\n\n<Special ability>\nCON +1, MEN +1, DEX +1. -->
<!-- Rare transformation. Acquired XP +20%, P. Atk. +10%, M. Atk. +10%, P./ M. Critical Damage +5%, Speed +5. Transformation effect remains after death. <Special ability> CON +1, MEN +1, DEX +1. -->
<icon>BranchIcon.Icon.g_bm_costume_korea_traditional</icon>
<operateType>A1</operateType>
<isMagic>50</isMagic>
<reuseDelay>10800000</reuseDelay>
</skill>
<skill id="59206" toLevel="1" name="Hanbok">
<!-- Legendary transformation. Acquired XP +30%, P. Atk. +15%, M. Atk. +15%, P./ M. Critical Damage +10%, Speed +10, Received PvP Damage -10%. Transformation effect remains after death.\n\n<Special ability>\nCON +2, MEN +2, DEX +2, WIT +1, STR +1, INT +1. -->
<!-- Legendary transformation. Acquired XP +30%, P. Atk. +15%, M. Atk. +15%, P./ M. Critical Damage +10%, Speed +10, Received PvP Damage -10%. Transformation effect remains after death. <Special ability> CON +2, MEN +2, DEX +2, WIT +1, STR +1, INT +1. -->
<icon>BranchIcon.Icon.g_bm_costume_korea_traditional</icon>
<operateType>A1</operateType>
<isMagic>50</isMagic>
<reuseDelay>7200000</reuseDelay>
</skill>
<skill id="59207" toLevel="1" name="Hanbok">
<!-- Mythic transformation. Acquired XP +50%, P. Atk. +20%, M. Atk. +20%, P./ M. Critical Damage +15%, Speed +20, PvP Damage +10%, Received PvP Damage -20%. Transformation effect remains after death.\n\n<Special ability>\nAll characteristics +3. -->
<!-- Mythic transformation. Acquired XP +50%, P. Atk. +20%, M. Atk. +20%, P./ M. Critical Damage +15%, Speed +20, PvP Damage +10%, Received PvP Damage -20%. Transformation effect remains after death. <Special ability> All characteristics +3. -->
<icon>BranchIcon.Icon.g_bm_costume_korea_traditional</icon>
<operateType>A1</operateType>
<isMagic>50</isMagic>
<reuseDelay>7200000</reuseDelay>
</skill>
<skill id="59208" toLevel="1" name="Metal Suit">
<!-- Standard transformation. Acquired XP +5%. Transformation effect remains after death.\n\n<Special ability>\nP./ M. Def. +1%. -->
<!-- Standard transformation. Acquired XP +5%. Transformation effect remains after death. <Special ability> P./ M. Def. +1%. -->
<icon>BranchSys3.icon1.g_co_sf_u</icon>
<operateType>A1</operateType>
<isMagic>50</isMagic>
<reuseDelay>10800000</reuseDelay>
</skill>
<skill id="59209" toLevel="1" name="Metal Suit">
<!-- High-grade transformation. Acquired XP +10%, P. Atk. +5%, M. Atk. +5%. Transformation effect remains after death.\n\n<Special ability>\nP./ M. Def. +3%. -->
<!-- High-grade transformation. Acquired XP +10%, P. Atk. +5%, M. Atk. +5%. Transformation effect remains after death. <Special ability> P./ M. Def. +3%. -->
<icon>BranchSys3.icon1.g_co_sf_u</icon>
<operateType>A1</operateType>
<isMagic>50</isMagic>
<reuseDelay>10800000</reuseDelay>
</skill>
<skill id="59210" toLevel="1" name="Metal Suit">
<!-- Rare transformation. Acquired XP +20%, P. Atk. +10%, M. Atk. +10%, P./ M. Critical Damage +5%, Speed +5. Transformation effect remains after death.\n\n<Special ability>\nP./ M. Def. +7%. -->
<!-- Rare transformation. Acquired XP +20%, P. Atk. +10%, M. Atk. +10%, P./ M. Critical Damage +5%, Speed +5. Transformation effect remains after death. <Special ability> P./ M. Def. +7%. -->
<icon>BranchSys3.icon1.g_co_sf_u</icon>
<operateType>A1</operateType>
<isMagic>50</isMagic>
<reuseDelay>10800000</reuseDelay>
</skill>
<skill id="59211" toLevel="1" name="Metal Suit">
<!-- Legendary transformation. Acquired XP +30%, P. Atk. +15%, M. Atk. +15%, P./ M. Critical Damage +10%, Speed +10, Received PvP Damage -10%. Transformation effect remains after death.\n\n<Special ability>\nP./ M. Def. +10%. -->
<!-- Legendary transformation. Acquired XP +30%, P. Atk. +15%, M. Atk. +15%, P./ M. Critical Damage +10%, Speed +10, Received PvP Damage -10%. Transformation effect remains after death. <Special ability> P./ M. Def. +10%. -->
<icon>BranchSys3.icon1.g_co_sf_u</icon>
<operateType>A1</operateType>
<isMagic>50</isMagic>
<reuseDelay>7200000</reuseDelay>
</skill>
<skill id="59212" toLevel="1" name="Metal Suit">
<!-- Mythic transformation. Acquired XP +50%, P. Atk. +20%, M. Atk. +20%, P./ M. Critical Damage +15%, Speed +20, PvP Damage +10%, Received PvP Damage -20%. Transformation effect remains after death.\n\n<Special ability>\nP./ M. Def. +20%. -->
<!-- Mythic transformation. Acquired XP +50%, P. Atk. +20%, M. Atk. +20%, P./ M. Critical Damage +15%, Speed +20, PvP Damage +10%, Received PvP Damage -20%. Transformation effect remains after death. <Special ability> P./ M. Def. +20%. -->
<icon>BranchSys3.icon1.g_co_sf_u</icon>
<operateType>A1</operateType>
<isMagic>50</isMagic>
<reuseDelay>7200000</reuseDelay>
</skill>
<skill id="59213" toLevel="1" name="Samurai">
<!-- Standard transformation. Acquired XP +5%. Transformation effect remains after death.\n\n<Special ability>\nRecovers as HP 1% of the melee damage inflicted on the enemy with a certain probability. -->
<!-- Standard transformation. Acquired XP +5%. Transformation effect remains after death. <Special ability> Recovers as HP 1% of the melee damage inflicted on the enemy with a certain probability. -->
<icon>BranchSys3.iconArmar.g_co_japan_general_i00</icon>
<operateType>A1</operateType>
<isMagic>50</isMagic>
<reuseDelay>10800000</reuseDelay>
</skill>
<skill id="59214" toLevel="1" name="Samurai">
<!-- High-grade transformation. Acquired XP +10%, P. Atk. +5%, M. Atk. +5%. Transformation effect remains after death.\n\n<Special ability>\nRecovers as HP 2% of the melee damage inflicted on the enemy with a certain probability. -->
<!-- High-grade transformation. Acquired XP +10%, P. Atk. +5%, M. Atk. +5%. Transformation effect remains after death. <Special ability> Recovers as HP 2% of the melee damage inflicted on the enemy with a certain probability. -->
<icon>BranchSys3.iconArmar.g_co_japan_general_i00</icon>
<operateType>A1</operateType>
<isMagic>50</isMagic>
<reuseDelay>10800000</reuseDelay>
</skill>
<skill id="59215" toLevel="1" name="Samurai">
<!-- Rare transformation. Acquired XP +20%, P. Atk. +10%, M. Atk. +10%, P./ M. Critical Damage +5%, Speed +5. Transformation effect remains after death.\n\n<Special ability>\nRecovers as HP 5% of the melee damage inflicted on the enemy with a certain probability. -->
<!-- Rare transformation. Acquired XP +20%, P. Atk. +10%, M. Atk. +10%, P./ M. Critical Damage +5%, Speed +5. Transformation effect remains after death. <Special ability> Recovers as HP 5% of the melee damage inflicted on the enemy with a certain probability. -->
<icon>BranchSys3.iconArmar.g_co_japan_general_i00</icon>
<operateType>A1</operateType>
<isMagic>50</isMagic>
<reuseDelay>10800000</reuseDelay>
</skill>
<skill id="59216" toLevel="1" name="Samurai">
<!-- Legendary transformation. Acquired XP +30%, P. Atk. +15%, M. Atk. +15%, P./ M. Critical Damage +10%, Speed +10, Received PvP Damage -10%. Transformation effect remains after death.\n\n<Special ability>\nRecovers as HP 7% of the melee damage inflicted on the enemy with a certain probability. -->
<!-- Legendary transformation. Acquired XP +30%, P. Atk. +15%, M. Atk. +15%, P./ M. Critical Damage +10%, Speed +10, Received PvP Damage -10%. Transformation effect remains after death. <Special ability> Recovers as HP 7% of the melee damage inflicted on the enemy with a certain probability. -->
<icon>BranchSys3.iconArmar.g_co_japan_general_i00</icon>
<operateType>A1</operateType>
<isMagic>50</isMagic>
<reuseDelay>7200000</reuseDelay>
</skill>
<skill id="59217" toLevel="1" name="Samurai">
<!-- Mythic transformation. Acquired XP +50%, P. Atk. +20%, M. Atk. +20%, P./ M. Critical Damage +15%, Speed +20, PvP Damage +10%, Received PvP Damage -20%. Transformation effect remains after death.\n\n<Special ability>\nRecovers as HP 9% of the melee damage inflicted on the enemy with a certain probability. -->
<!-- Mythic transformation. Acquired XP +50%, P. Atk. +20%, M. Atk. +20%, P./ M. Critical Damage +15%, Speed +20, PvP Damage +10%, Received PvP Damage -20%. Transformation effect remains after death. <Special ability> Recovers as HP 9% of the melee damage inflicted on the enemy with a certain probability. -->
<icon>BranchSys3.iconArmar.g_co_japan_general_i00</icon>
<operateType>A1</operateType>
<isMagic>50</isMagic>
<reuseDelay>7200000</reuseDelay>
</skill>
<skill id="59218" toLevel="1" name="Green Archer">
<!-- Standard transformation. Acquired XP +5%. Transformation effect remains after death.\n\n<Special ability>\nP. Critical Rate +1%. -->
<!-- Standard transformation. Acquired XP +5%. Transformation effect remains after death. <Special ability> P. Critical Rate +1%. -->
<icon>BranchIcon.Icon.g_bm_costume_archer_green</icon>
<operateType>A1</operateType>
<isMagic>50</isMagic>
<reuseDelay>10800000</reuseDelay>
</skill>
<skill id="59219" toLevel="1" name="Green Archer">
<!-- High-grade transformation. Acquired XP +10%, P. Atk. +5%, M. Atk. +5%. Transformation effect remains after death.\n\n<Special ability>\nP. Critical Rate +3%. -->
<!-- High-grade transformation. Acquired XP +10%, P. Atk. +5%, M. Atk. +5%. Transformation effect remains after death. <Special ability> P. Critical Rate +3%. -->
<icon>BranchIcon.Icon.g_bm_costume_archer_green</icon>
<operateType>A1</operateType>
<isMagic>50</isMagic>
<reuseDelay>10800000</reuseDelay>
</skill>
<skill id="59220" toLevel="1" name="Green Archer">
<!-- Rare transformation. Acquired XP +20%, P. Atk. +10%, M. Atk. +10%, P./ M. Critical Damage +5%, Speed +5. Transformation effect remains after death.\n\n<Special ability>\nP. Critical Rate +5%. -->
<!-- Rare transformation. Acquired XP +20%, P. Atk. +10%, M. Atk. +10%, P./ M. Critical Damage +5%, Speed +5. Transformation effect remains after death. <Special ability> P. Critical Rate +5%. -->
<icon>BranchIcon.Icon.g_bm_costume_archer_green</icon>
<operateType>A1</operateType>
<isMagic>50</isMagic>
<reuseDelay>10800000</reuseDelay>
</skill>
<skill id="59221" toLevel="1" name="Green Archer">
<!-- Legendary transformation. Acquired XP +30%, P. Atk. +15%, M. Atk. +15%, P./ M. Critical Damage +10%, Speed +10, Received PvP Damage -10%. Transformation effect remains after death.\n\n<Special ability>\nP. Critical Rate +10%. -->
<!-- Legendary transformation. Acquired XP +30%, P. Atk. +15%, M. Atk. +15%, P./ M. Critical Damage +10%, Speed +10, Received PvP Damage -10%. Transformation effect remains after death. <Special ability> P. Critical Rate +10%. -->
<icon>BranchIcon.Icon.g_bm_costume_archer_green</icon>
<operateType>A1</operateType>
<isMagic>50</isMagic>
<reuseDelay>7200000</reuseDelay>
</skill>
<skill id="59222" toLevel="1" name="Green Archer">
<!-- Mythic transformation. Acquired XP +50%, P. Atk. +20%, M. Atk. +20%, P./ M. Critical Damage +15%, Speed +20, PvP Damage +10%, Received PvP Damage -20%. Transformation effect remains after death.\n\n<Special ability>\nP. Critical Rate +20%. -->
<!-- Mythic transformation. Acquired XP +50%, P. Atk. +20%, M. Atk. +20%, P./ M. Critical Damage +15%, Speed +20, PvP Damage +10%, Received PvP Damage -20%. Transformation effect remains after death. <Special ability> P. Critical Rate +20%. -->
<icon>BranchIcon.Icon.g_bm_costume_archer_green</icon>
<operateType>A1</operateType>
<isMagic>50</isMagic>
<reuseDelay>7200000</reuseDelay>
</skill>
<skill id="59223" toLevel="1" name="Formal Wear">
<!-- Standard transformation. Acquired XP +5%. Transformation effect remains after death.\n\n<Special ability>\nMP Consumption -1%. -->
<!-- Standard transformation. Acquired XP +5%. Transformation effect remains after death. <Special ability> MP Consumption -1%. -->
<icon>BranchIcon.Icon.g_bm_costume_wedding</icon>
<operateType>A1</operateType>
<isMagic>50</isMagic>
<reuseDelay>10800000</reuseDelay>
</skill>
<skill id="59224" toLevel="1" name="Formal Wear">
<!-- High-grade transformation. Acquired XP +10%, P. Atk. +5%, M. Atk. +5%. Transformation effect remains after death.\n\n<Special ability>\nMP Consumption -1%. -->
<!-- High-grade transformation. Acquired XP +10%, P. Atk. +5%, M. Atk. +5%. Transformation effect remains after death. <Special ability> MP Consumption -1%. -->
<icon>BranchIcon.Icon.g_bm_costume_wedding</icon>
<operateType>A1</operateType>
<isMagic>50</isMagic>
<reuseDelay>10800000</reuseDelay>
</skill>
<skill id="59225" toLevel="1" name="Formal Wear">
<!-- Rare transformation. Acquired XP +20%, P. Atk. +10%, M. Atk. +10%, P./ M. Critical Damage +5%, Speed +5. Transformation effect remains after death.\n\n<Special ability>\nMP Consumption -5%. -->
<!-- Rare transformation. Acquired XP +20%, P. Atk. +10%, M. Atk. +10%, P./ M. Critical Damage +5%, Speed +5. Transformation effect remains after death. <Special ability> MP Consumption -5%. -->
<icon>BranchIcon.Icon.g_bm_costume_wedding</icon>
<operateType>A1</operateType>
<isMagic>50</isMagic>
<reuseDelay>10800000</reuseDelay>
</skill>
<skill id="59226" toLevel="1" name="Formal Wear">
<!-- Legendary transformation. Acquired XP +30%, P. Atk. +15%, M. Atk. +15%, P./ M. Critical Damage +10%, Speed +10, Received PvP Damage -10%. Transformation effect remains after death.\n\n<Special ability>\nMP Consumption -10%. -->
<!-- Legendary transformation. Acquired XP +30%, P. Atk. +15%, M. Atk. +15%, P./ M. Critical Damage +10%, Speed +10, Received PvP Damage -10%. Transformation effect remains after death. <Special ability> MP Consumption -10%. -->
<icon>BranchIcon.Icon.g_bm_costume_wedding</icon>
<operateType>A1</operateType>
<isMagic>50</isMagic>
<reuseDelay>7200000</reuseDelay>
</skill>
<skill id="59227" toLevel="1" name="Formal Wear">
<!-- Mythic transformation. Acquired XP +50%, P. Atk. +20%, M. Atk. +20%, P./ M. Critical Damage +15%, Speed +20, PvP Damage +10%, Received PvP Damage -20%. Transformation effect remains after death.\n\n<Special ability>\nMP Consumption -15%. -->
<!-- Mythic transformation. Acquired XP +50%, P. Atk. +20%, M. Atk. +20%, P./ M. Critical Damage +15%, Speed +20, PvP Damage +10%, Received PvP Damage -20%. Transformation effect remains after death. <Special ability> MP Consumption -15%. -->
<icon>BranchIcon.Icon.g_bm_costume_wedding</icon>
<operateType>A1</operateType>
<isMagic>50</isMagic>
<reuseDelay>7200000</reuseDelay>
</skill>
<skill id="59228" toLevel="1" name="Kat the Cat">
<!-- Standard transformation. Acquired XP +5%. Transformation effect remains after death.\n\n<Special ability>\nAtk. Spd./ Casting Spd. +1%. -->
<!-- Standard transformation. Acquired XP +5%. Transformation effect remains after death. <Special ability> Atk. Spd./ Casting Spd. +1%. -->
<icon>icon.cat_the_cat_change_0</icon>
<operateType>A1</operateType>
<isMagic>50</isMagic>
<reuseDelay>10800000</reuseDelay>
</skill>
<skill id="59229" toLevel="1" name="Kat the Cat">
<!-- High-grade transformation. Acquired XP +10%, P. Atk. +5%, M. Atk. +5%. Transformation effect remains after death.\n\n<Special ability>\nAtk. Spd./ Casting Spd. +3%. -->
<!-- High-grade transformation. Acquired XP +10%, P. Atk. +5%, M. Atk. +5%. Transformation effect remains after death. <Special ability> Atk. Spd./ Casting Spd. +3%. -->
<icon>icon.cat_the_cat_change_0</icon>
<operateType>A1</operateType>
<isMagic>50</isMagic>
<reuseDelay>10800000</reuseDelay>
</skill>
<skill id="59230" toLevel="1" name="Kat the Cat">
<!-- Rare transformation. Acquired XP +20%, P. Atk. +10%, M. Atk. +10%, P./ M. Critical Damage +5%, Speed +5. Transformation effect remains after death.\n\n<Special ability>\nAtk. Spd./ Casting Spd. +5%. -->
<!-- Rare transformation. Acquired XP +20%, P. Atk. +10%, M. Atk. +10%, P./ M. Critical Damage +5%, Speed +5. Transformation effect remains after death. <Special ability> Atk. Spd./ Casting Spd. +5%. -->
<icon>icon.cat_the_cat_change_0</icon>
<operateType>A1</operateType>
<isMagic>50</isMagic>
<reuseDelay>10800000</reuseDelay>
</skill>
<skill id="59231" toLevel="1" name="Kat the Cat">
<!-- Legendary transformation. Acquired XP +30%, P. Atk. +15%, M. Atk. +15%, P./ M. Critical Damage +10%, Speed +10, Received PvP Damage -10%. Transformation effect remains after death.\n\n<Special ability>\nAtk. Spd./ Casting Spd. +10%. -->
<!-- Legendary transformation. Acquired XP +30%, P. Atk. +15%, M. Atk. +15%, P./ M. Critical Damage +10%, Speed +10, Received PvP Damage -10%. Transformation effect remains after death. <Special ability> Atk. Spd./ Casting Spd. +10%. -->
<icon>icon.cat_the_cat_change_0</icon>
<operateType>A1</operateType>
<isMagic>50</isMagic>
<reuseDelay>7200000</reuseDelay>
</skill>
<skill id="59232" toLevel="1" name="Kat the Cat">
<!-- Mythic transformation. Acquired XP +50%, P. Atk. +20%, M. Atk. +20%, P./ M. Critical Damage +15%, Speed +20, PvP Damage +10%, Received PvP Damage -20%. Transformation effect remains after death.\n\n<Special ability>\nAtk. Spd./ Casting Spd. +15%. -->
<!-- Mythic transformation. Acquired XP +50%, P. Atk. +20%, M. Atk. +20%, P./ M. Critical Damage +15%, Speed +20, PvP Damage +10%, Received PvP Damage -20%. Transformation effect remains after death. <Special ability> Atk. Spd./ Casting Spd. +15%. -->
<icon>icon.cat_the_cat_change_0</icon>
<operateType>A1</operateType>
<isMagic>50</isMagic>
<reuseDelay>7200000</reuseDelay>
</skill>
<skill id="59233" toLevel="1" name="Halloween">
<!-- Standard transformation. Acquired XP +5%. Transformation effect remains after death.\n\n<Special ability>\nM. Critical Rate +1%. -->
<!-- Standard transformation. Acquired XP +5%. Transformation effect remains after death. <Special ability> M. Critical Rate +1%. -->
<icon>BranchIcon.Icon.g_bm_costume_holloween</icon>
<operateType>A1</operateType>
<isMagic>50</isMagic>
<reuseDelay>10800000</reuseDelay>
</skill>
<skill id="59234" toLevel="1" name="Halloween">
<!-- High-grade transformation. Acquired XP +10%, P. Atk. +5%, M. Atk. +5%. Transformation effect remains after death.\n\n<Special ability>\nM. Critical Rate +3%. -->
<!-- High-grade transformation. Acquired XP +10%, P. Atk. +5%, M. Atk. +5%. Transformation effect remains after death. <Special ability> M. Critical Rate +3%. -->
<icon>BranchIcon.Icon.g_bm_costume_holloween</icon>
<operateType>A1</operateType>
<isMagic>50</isMagic>
<reuseDelay>10800000</reuseDelay>
</skill>
<skill id="59235" toLevel="1" name="Halloween">
<!-- Rare transformation. Acquired XP +20%, P. Atk. +10%, M. Atk. +10%, P./ M. Critical Damage +5%, Speed +5. Transformation effect remains after death.\n\n<Special ability>\nM. Critical Rate +5%. -->
<!-- Rare transformation. Acquired XP +20%, P. Atk. +10%, M. Atk. +10%, P./ M. Critical Damage +5%, Speed +5. Transformation effect remains after death. <Special ability> M. Critical Rate +5%. -->
<icon>BranchIcon.Icon.g_bm_costume_holloween</icon>
<operateType>A1</operateType>
<isMagic>50</isMagic>
<reuseDelay>10800000</reuseDelay>
</skill>
<skill id="59236" toLevel="1" name="Halloween">
<!-- Legendary transformation. Acquired XP +30%, P. Atk. +15%, M. Atk. +15%, P./ M. Critical Damage +10%, Speed +10, Received PvP Damage -10%. Transformation effect remains after death.\n\n<Special ability>\nM. Critical Rate +10%. -->
<!-- Legendary transformation. Acquired XP +30%, P. Atk. +15%, M. Atk. +15%, P./ M. Critical Damage +10%, Speed +10, Received PvP Damage -10%. Transformation effect remains after death. <Special ability> M. Critical Rate +10%. -->
<icon>BranchIcon.Icon.g_bm_costume_holloween</icon>
<operateType>A1</operateType>
<isMagic>50</isMagic>
<reuseDelay>7200000</reuseDelay>
</skill>
<skill id="59237" toLevel="1" name="Halloween">
<!-- Mythic transformation. Acquired XP +50%, P. Atk. +20%, M. Atk. +20%, P./ M. Critical Damage +15%, Speed +20, PvP Damage +10%, Received PvP Damage -20%. Transformation effect remains after death.\n\n<Special ability>\nM. Critical Rate +20%. -->
<!-- Mythic transformation. Acquired XP +50%, P. Atk. +20%, M. Atk. +20%, P./ M. Critical Damage +15%, Speed +20, PvP Damage +10%, Received PvP Damage -20%. Transformation effect remains after death. <Special ability> M. Critical Rate +20%. -->
<icon>BranchIcon.Icon.g_bm_costume_holloween</icon>
<operateType>A1</operateType>
<isMagic>50</isMagic>
<reuseDelay>7200000</reuseDelay>
</skill>
<skill id="59238" toLevel="1" name="Alluring Swimsuit">
<!-- High-grade transformation. Acquired XP +10%, P. Atk. +5%, M. Atk. +5%. Transformation effect remains after death.\n\n<Special ability>\nCON +1, DEX +1. -->
<!-- High-grade transformation. Acquired XP +10%, P. Atk. +5%, M. Atk. +5%. Transformation effect remains after death. <Special ability> CON +1, DEX +1. -->
<icon>BranchSys3.icon1.g_co_swimsuit_event_02</icon>
<operateType>A1</operateType>
<isMagic>50</isMagic>
<reuseDelay>10800000</reuseDelay>
</skill>
<skill id="59239" toLevel="1" name="Alluring Swimsuit">
<!-- Rare transformation. Acquired XP +20%, P. Atk. +10%, M. Atk. +10%, P./ M. Critical Damage +5%, Speed +5. Transformation effect remains after death.\n\n<Special ability>\nCON +2, MEN +2, DEX +2, WIT +1, STR +1, INT +1. -->
<!-- Rare transformation. Acquired XP +20%, P. Atk. +10%, M. Atk. +10%, P./ M. Critical Damage +5%, Speed +5. Transformation effect remains after death. <Special ability> CON +2, MEN +2, DEX +2, WIT +1, STR +1, INT +1. -->
<icon>BranchSys3.icon1.g_co_swimsuit_event_02</icon>
<operateType>A1</operateType>
<isMagic>50</isMagic>
<reuseDelay>10800000</reuseDelay>
</skill>
<skill id="59240" toLevel="1" name="Alluring Swimsuit">
<!-- Legendary transformation. Acquired XP +30%, P. Atk. +15%, M. Atk. +15%, P./ M. Critical Damage +10%, Speed +10, Received PvP Damage -10%. Transformation effect remains after death.\n\n<Special ability>\nAll characteristics +2. -->
<!-- Legendary transformation. Acquired XP +30%, P. Atk. +15%, M. Atk. +15%, P./ M. Critical Damage +10%, Speed +10, Received PvP Damage -10%. Transformation effect remains after death. <Special ability> All characteristics +2. -->
<icon>BranchSys3.icon1.g_co_swimsuit_event_02</icon>
<operateType>A1</operateType>
<isMagic>50</isMagic>
<reuseDelay>7200000</reuseDelay>
</skill>
<skill id="59241" toLevel="1" name="Alluring Swimsuit">
<!-- Mythic transformation. Acquired XP +50%, P. Atk. +20%, M. Atk. +20%, P./ M. Critical Damage +15%, Speed +20, PvP Damage +10%, Received PvP Damage -20%. Transformation effect remains after death.\n\n<Special ability>\nAll characteristics +4. -->
<!-- Mythic transformation. Acquired XP +50%, P. Atk. +20%, M. Atk. +20%, P./ M. Critical Damage +15%, Speed +20, PvP Damage +10%, Received PvP Damage -20%. Transformation effect remains after death. <Special ability> All characteristics +4. -->
<icon>BranchSys3.icon1.g_co_swimsuit_event_02</icon>
<operateType>A1</operateType>
<isMagic>50</isMagic>
<reuseDelay>7200000</reuseDelay>
</skill>
<skill id="59242" toLevel="1" name="Vampire">
<!-- High-grade transformation. Acquired XP +10%, P. Atk. +5%, M. Atk. +5%. Transformation effect remains after death.\n\n<Special ability>\nCON +1, DEX +1. -->
<!-- High-grade transformation. Acquired XP +10%, P. Atk. +5%, M. Atk. +5%. Transformation effect remains after death. <Special ability> CON +1, DEX +1. -->
<icon>BranchSys3.iconArmar.g_co_vampiric_u_i00</icon>
<operateType>A1</operateType>
<isMagic>50</isMagic>
<reuseDelay>10800000</reuseDelay>
</skill>
<skill id="59243" toLevel="1" name="Vampire">
<!-- Rare transformation. Acquired XP +20%, P. Atk. +10%, M. Atk. +10%, P./ M. Critical Damage +5%, Speed +5. Transformation effect remains after death.\n\n<Special ability>\nCON +2, MEN +2, DEX +2, WIT +1, STR +1, INT +1. -->
<!-- Rare transformation. Acquired XP +20%, P. Atk. +10%, M. Atk. +10%, P./ M. Critical Damage +5%, Speed +5. Transformation effect remains after death. <Special ability> CON +2, MEN +2, DEX +2, WIT +1, STR +1, INT +1. -->
<icon>BranchSys3.iconArmar.g_co_vampiric_u_i00</icon>
<operateType>A1</operateType>
<isMagic>50</isMagic>
<reuseDelay>10800000</reuseDelay>
</skill>
<skill id="59244" toLevel="1" name="Vampire">
<!-- Legendary transformation. Acquired XP +30%, P. Atk. +15%, M. Atk. +15%, P./ M. Critical Damage +10%, Speed +10, Received PvP Damage -10%. Transformation effect remains after death.\n\n<Special ability>\nAll characteristics +2. -->
<!-- Legendary transformation. Acquired XP +30%, P. Atk. +15%, M. Atk. +15%, P./ M. Critical Damage +10%, Speed +10, Received PvP Damage -10%. Transformation effect remains after death. <Special ability> All characteristics +2. -->
<icon>BranchSys3.iconArmar.g_co_vampiric_u_i00</icon>
<operateType>A1</operateType>
<isMagic>50</isMagic>
<reuseDelay>7200000</reuseDelay>
</skill>
<skill id="59245" toLevel="1" name="Vampire">
<!-- Mythic transformation. Acquired XP +50%, P. Atk. +20%, M. Atk. +20%, P./ M. Critical Damage +15%, Speed +20, PvP Damage +10%, Received PvP Damage -20%. Transformation effect remains after death.\n\n<Special ability>\nAll characteristics +4. -->
<!-- Mythic transformation. Acquired XP +50%, P. Atk. +20%, M. Atk. +20%, P./ M. Critical Damage +15%, Speed +20, PvP Damage +10%, Received PvP Damage -20%. Transformation effect remains after death. <Special ability> All characteristics +4. -->
<icon>BranchSys3.iconArmar.g_co_vampiric_u_i00</icon>
<operateType>A1</operateType>
<isMagic>50</isMagic>
<reuseDelay>7200000</reuseDelay>
</skill>
<skill id="59246" toLevel="1" name="Dark Knight">
<!-- High-grade transformation. Acquired XP +10%, P. Atk. +5%, M. Atk. +5%. Transformation effect remains after death.\n\n<Special ability>\nP./ M. Def. +5%. -->
<!-- High-grade transformation. Acquired XP +10%, P. Atk. +5%, M. Atk. +5%. Transformation effect remains after death. <Special ability> P./ M. Def. +5%. -->
<icon>icon.dark_kninght</icon>
<operateType>A1</operateType>
<isMagic>50</isMagic>
<reuseDelay>10800000</reuseDelay>
</skill>
<skill id="59247" toLevel="1" name="Dark Knight">
<!-- Rare transformation. Acquired XP +20%, P. Atk. +10%, M. Atk. +10%, P./ M. Critical Damage +5%, Speed +5. Transformation effect remains after death.\n\n<Special ability>\nP./ M. Def. +10%. -->
<!-- Rare transformation. Acquired XP +20%, P. Atk. +10%, M. Atk. +10%, P./ M. Critical Damage +5%, Speed +5. Transformation effect remains after death. <Special ability> P./ M. Def. +10%. -->
<icon>icon.dark_kninght</icon>
<operateType>A1</operateType>
<isMagic>50</isMagic>
<reuseDelay>10800000</reuseDelay>
</skill>
<skill id="59248" toLevel="1" name="Dark Knight">
<!-- Legendary transformation. Acquired XP +30%, P. Atk. +15%, M. Atk. +15%, P./ M. Critical Damage +10%, Speed +10, Received PvP Damage -10%. Transformation effect remains after death.\n\n<Special ability>\nP./ M. Def. +15%. -->
<!-- Legendary transformation. Acquired XP +30%, P. Atk. +15%, M. Atk. +15%, P./ M. Critical Damage +10%, Speed +10, Received PvP Damage -10%. Transformation effect remains after death. <Special ability> P./ M. Def. +15%. -->
<icon>icon.dark_kninght</icon>
<operateType>A1</operateType>
<isMagic>50</isMagic>
<reuseDelay>7200000</reuseDelay>
</skill>
<skill id="59249" toLevel="1" name="Dark Knight">
<!-- Mythic transformation. Acquired XP +50%, P. Atk. +20%, M. Atk. +20%, P./ M. Critical Damage +15%, Speed +20, PvP Damage +10%, Received PvP Damage -20%. Transformation effect remains after death.\n\n<Special ability>\nP./ M. Def. +25%. -->
<!-- Mythic transformation. Acquired XP +50%, P. Atk. +20%, M. Atk. +20%, P./ M. Critical Damage +15%, Speed +20, PvP Damage +10%, Received PvP Damage -20%. Transformation effect remains after death. <Special ability> P./ M. Def. +25%. -->
<icon>icon.dark_kninght</icon>
<operateType>A1</operateType>
<isMagic>50</isMagic>
<reuseDelay>7200000</reuseDelay>
</skill>
<skill id="59250" toLevel="1" name="Chevalier">
<!-- High-grade transformation. Acquired XP +10%, P. Atk. +5%, M. Atk. +5%. Transformation effect remains after death.\n\n<Special ability>\nP./ M. Def. +5%. -->
<!-- High-grade transformation. Acquired XP +10%, P. Atk. +5%, M. Atk. +5%. Transformation effect remains after death. <Special ability> P./ M. Def. +5%. -->
<icon>icon.chevalier_chest_change</icon>
<operateType>A1</operateType>
<isMagic>50</isMagic>
<reuseDelay>10800000</reuseDelay>
</skill>
<skill id="59251" toLevel="1" name="Chevalier">
<!-- Rare transformation. Acquired XP +20%, P. Atk. +10%, M. Atk. +10%, P./ M. Critical Damage +5%, Speed +5. Transformation effect remains after death.\n\n<Special ability>\nP./ M. Def. +10%. -->
<!-- Rare transformation. Acquired XP +20%, P. Atk. +10%, M. Atk. +10%, P./ M. Critical Damage +5%, Speed +5. Transformation effect remains after death. <Special ability> P./ M. Def. +10%. -->
<icon>icon.chevalier_chest_change</icon>
<operateType>A1</operateType>
<isMagic>50</isMagic>
<reuseDelay>10800000</reuseDelay>
</skill>
<skill id="59252" toLevel="1" name="Chevalier">
<!-- Legendary transformation. Acquired XP +30%, P. Atk. +15%, M. Atk. +15%, P./ M. Critical Damage +10%, Speed +10, Received PvP Damage -10%. Transformation effect remains after death.\n\n<Special ability>\nP./ M. Def. +15%. -->
<!-- Legendary transformation. Acquired XP +30%, P. Atk. +15%, M. Atk. +15%, P./ M. Critical Damage +10%, Speed +10, Received PvP Damage -10%. Transformation effect remains after death. <Special ability> P./ M. Def. +15%. -->
<icon>icon.chevalier_chest_change</icon>
<operateType>A1</operateType>
<isMagic>50</isMagic>
<reuseDelay>7200000</reuseDelay>
</skill>
<skill id="59253" toLevel="1" name="Chevalier">
<!-- Mythic transformation. Acquired XP +50%, P. Atk. +20%, M. Atk. +20%, P./ M. Critical Damage +15%, Speed +20, PvP Damage +10%, Received PvP Damage -20%. Transformation effect remains after death.\n\n<Special ability>\nP./ M. Def. +25%. -->
<!-- Mythic transformation. Acquired XP +50%, P. Atk. +20%, M. Atk. +20%, P./ M. Critical Damage +15%, Speed +20, PvP Damage +10%, Received PvP Damage -20%. Transformation effect remains after death. <Special ability> P./ M. Def. +25%. -->
<icon>icon.chevalier_chest_change</icon>
<operateType>A1</operateType>
<isMagic>50</isMagic>
<reuseDelay>7200000</reuseDelay>
</skill>
<skill id="59254" toLevel="1" name="Red Archer">
<!-- High-grade transformation. Acquired XP +10%, P. Atk. +5%, M. Atk. +5%. Transformation effect remains after death.\n\n<Special ability>\nP. Critical Rate +5%. -->
<!-- High-grade transformation. Acquired XP +10%, P. Atk. +5%, M. Atk. +5%. Transformation effect remains after death. <Special ability> P. Critical Rate +5%. -->
<icon>BranchIcon.Icon.g_bm_costume_archer_red</icon>
<operateType>A1</operateType>
<isMagic>50</isMagic>
<reuseDelay>10800000</reuseDelay>
</skill>
<skill id="59255" toLevel="1" name="Red Archer">
<!-- Rare transformation. Acquired XP +20%, P. Atk. +10%, M. Atk. +10%, P./ M. Critical Damage +5%, Speed +5. Transformation effect remains after death.\n\n<Special ability>\nP. Critical Rate +7%. -->
<!-- Rare transformation. Acquired XP +20%, P. Atk. +10%, M. Atk. +10%, P./ M. Critical Damage +5%, Speed +5. Transformation effect remains after death. <Special ability> P. Critical Rate +7%. -->
<icon>BranchIcon.Icon.g_bm_costume_archer_red</icon>
<operateType>A1</operateType>
<isMagic>50</isMagic>
<reuseDelay>10800000</reuseDelay>
</skill>
<skill id="59256" toLevel="1" name="Red Archer">
<!-- Legendary transformation. Acquired XP +30%, P. Atk. +15%, M. Atk. +15%, P./ M. Critical Damage +10%, Speed +10, Received PvP Damage -10%. Transformation effect remains after death.\n\n<Special ability>\nP. Critical Rate +15%. -->
<!-- Legendary transformation. Acquired XP +30%, P. Atk. +15%, M. Atk. +15%, P./ M. Critical Damage +10%, Speed +10, Received PvP Damage -10%. Transformation effect remains after death. <Special ability> P. Critical Rate +15%. -->
<icon>BranchIcon.Icon.g_bm_costume_archer_red</icon>
<operateType>A1</operateType>
<isMagic>50</isMagic>
<reuseDelay>7200000</reuseDelay>
</skill>
<skill id="59257" toLevel="1" name="Red Archer">
<!-- Mythic transformation. Acquired XP +50%, P. Atk. +20%, M. Atk. +20%, P./ M. Critical Damage +15%, Speed +20, PvP Damage +10%, Received PvP Damage -20%. Transformation effect remains after death.\n\n<Special ability>\nP. Critical Rate +25%. -->
<!-- Mythic transformation. Acquired XP +50%, P. Atk. +20%, M. Atk. +20%, P./ M. Critical Damage +15%, Speed +20, PvP Damage +10%, Received PvP Damage -20%. Transformation effect remains after death. <Special ability> P. Critical Rate +25%. -->
<icon>BranchIcon.Icon.g_bm_costume_archer_red</icon>
<operateType>A1</operateType>
<isMagic>50</isMagic>
<reuseDelay>7200000</reuseDelay>
</skill>
<skill id="59258" toLevel="1" name="Blue Pirate">
<!-- High-grade transformation. Acquired XP +10%, P. Atk. +5%, M. Atk. +5%. Transformation effect remains after death.\n\n<Special ability>\nAtk. Spd./ Casting Spd. +5%. -->
<!-- High-grade transformation. Acquired XP +10%, P. Atk. +5%, M. Atk. +5%. Transformation effect remains after death. <Special ability> Atk. Spd./ Casting Spd. +5%. -->
<icon>BranchIcon.Icon.g_bm_costume_pirate_blue</icon>
<operateType>A1</operateType>
<isMagic>50</isMagic>
<reuseDelay>10800000</reuseDelay>
</skill>
<skill id="59259" toLevel="1" name="Blue Pirate">
<!-- Rare transformation. Acquired XP +20%, P. Atk. +10%, M. Atk. +10%, P./ M. Critical Damage +5%, Speed +5. Transformation effect remains after death.\n\n<Special ability>\nAtk. Spd./ Casting Spd. +7%. -->
<!-- Rare transformation. Acquired XP +20%, P. Atk. +10%, M. Atk. +10%, P./ M. Critical Damage +5%, Speed +5. Transformation effect remains after death. <Special ability> Atk. Spd./ Casting Spd. +7%. -->
<icon>BranchIcon.Icon.g_bm_costume_pirate_blue</icon>
<operateType>A1</operateType>
<isMagic>50</isMagic>
<reuseDelay>10800000</reuseDelay>
</skill>
<skill id="59260" toLevel="1" name="Blue Pirate">
<!-- Legendary transformation. Acquired XP +30%, P. Atk. +15%, M. Atk. +15%, P./ M. Critical Damage +10%, Speed +10, Received PvP Damage -10%. Transformation effect remains after death.\n\n<Special ability>\nAtk. Spd./ Casting Spd. +15%. -->
<!-- Legendary transformation. Acquired XP +30%, P. Atk. +15%, M. Atk. +15%, P./ M. Critical Damage +10%, Speed +10, Received PvP Damage -10%. Transformation effect remains after death. <Special ability> Atk. Spd./ Casting Spd. +15%. -->
<icon>BranchIcon.Icon.g_bm_costume_pirate_blue</icon>
<operateType>A1</operateType>
<isMagic>50</isMagic>
<reuseDelay>7200000</reuseDelay>
</skill>
<skill id="59261" toLevel="1" name="Blue Pirate">
<!-- Mythic transformation. Acquired XP +50%, P. Atk. +20%, M. Atk. +20%, P./ M. Critical Damage +15%, Speed +20, PvP Damage +10%, Received PvP Damage -20%. Transformation effect remains after death.\n\n<Special ability>\nAtk. Spd./ Casting Spd. +25%. -->
<!-- Mythic transformation. Acquired XP +50%, P. Atk. +20%, M. Atk. +20%, P./ M. Critical Damage +15%, Speed +20, PvP Damage +10%, Received PvP Damage -20%. Transformation effect remains after death. <Special ability> Atk. Spd./ Casting Spd. +25%. -->
<icon>BranchIcon.Icon.g_bm_costume_pirate_blue</icon>
<operateType>A1</operateType>
<isMagic>50</isMagic>
<reuseDelay>7200000</reuseDelay>
</skill>
<skill id="59262" toLevel="1" name="Dark Red Wizard">
<!-- High-grade transformation. Acquired XP +10%, P. Atk. +5%, M. Atk. +5%. Transformation effect remains after death.\n\n<Special ability>\nMP Consumption -5%. -->
<!-- High-grade transformation. Acquired XP +10%, P. Atk. +5%, M. Atk. +5%. Transformation effect remains after death. <Special ability> MP Consumption -5%. -->
<icon>BranchIcon.Icon.g_bm_costume_wizard_wine</icon>
<operateType>A1</operateType>
<isMagic>50</isMagic>
<reuseDelay>10800000</reuseDelay>
</skill>
<skill id="59263" toLevel="1" name="Dark Red Wizard">
<!-- Rare transformation. Acquired XP +20%, P. Atk. +10%, M. Atk. +10%, P./ M. Critical Damage +5%, Speed +5. Transformation effect remains after death.\n\n<Special ability>\nMP Consumption -7%. -->
<!-- Rare transformation. Acquired XP +20%, P. Atk. +10%, M. Atk. +10%, P./ M. Critical Damage +5%, Speed +5. Transformation effect remains after death. <Special ability> MP Consumption -7%. -->
<icon>BranchIcon.Icon.g_bm_costume_wizard_wine</icon>
<operateType>A1</operateType>
<isMagic>50</isMagic>
<reuseDelay>10800000</reuseDelay>
</skill>
<skill id="59264" toLevel="1" name="Dark Red Wizard">
<!-- Legendary transformation. Acquired XP +30%, P. Atk. +15%, M. Atk. +15%, P./ M. Critical Damage +10%, Speed +10, Received PvP Damage -10%. Transformation effect remains after death.\n\n<Special ability>\nMP Consumption -15%. -->
<!-- Legendary transformation. Acquired XP +30%, P. Atk. +15%, M. Atk. +15%, P./ M. Critical Damage +10%, Speed +10, Received PvP Damage -10%. Transformation effect remains after death. <Special ability> MP Consumption -15%. -->
<icon>BranchIcon.Icon.g_bm_costume_wizard_wine</icon>
<operateType>A1</operateType>
<isMagic>50</isMagic>
<reuseDelay>7200000</reuseDelay>
</skill>
<skill id="59265" toLevel="1" name="Dark Red Wizard">
<!-- Mythic transformation. Acquired XP +50%, P. Atk. +20%, M. Atk. +20%, P./ M. Critical Damage +15%, Speed +20, PvP Damage +10%, Received PvP Damage -20%. Transformation effect remains after death.\n\n<Special ability>\nMP Consumption -25%. -->
<!-- Mythic transformation. Acquired XP +50%, P. Atk. +20%, M. Atk. +20%, P./ M. Critical Damage +15%, Speed +20, PvP Damage +10%, Received PvP Damage -20%. Transformation effect remains after death. <Special ability> MP Consumption -25%. -->
<icon>BranchIcon.Icon.g_bm_costume_wizard_wine</icon>
<operateType>A1</operateType>
<isMagic>50</isMagic>
<reuseDelay>7200000</reuseDelay>
</skill>
<skill id="59266" toLevel="1" name="Mystic">
<!-- High-grade transformation. Acquired XP +10%, P. Atk. +5%, M. Atk. +5%. Transformation effect remains after death.\n\n<Special ability>\nM. Critical Rate +5%. -->
<!-- High-grade transformation. Acquired XP +10%, P. Atk. +5%, M. Atk. +5%. Transformation effect remains after death. <Special ability> M. Critical Rate +5%. -->
<icon>BranchIcon.Icon.g_bm_costume_magician</icon>
<operateType>A1</operateType>
<isMagic>50</isMagic>
<reuseDelay>10800000</reuseDelay>
</skill>
<skill id="59267" toLevel="1" name="Mystic">
<!-- Rare transformation. Acquired XP +20%, P. Atk. +10%, M. Atk. +10%, P./ M. Critical Damage +5%, Speed +5. Transformation effect remains after death.\n\n<Special ability>\nM. Critical Rate +7%. -->
<!-- Rare transformation. Acquired XP +20%, P. Atk. +10%, M. Atk. +10%, P./ M. Critical Damage +5%, Speed +5. Transformation effect remains after death. <Special ability> M. Critical Rate +7%. -->
<icon>BranchIcon.Icon.g_bm_costume_magician</icon>
<operateType>A1</operateType>
<isMagic>50</isMagic>
<reuseDelay>10800000</reuseDelay>
</skill>
<skill id="59268" toLevel="1" name="Mystic">
<!-- Legendary transformation. Acquired XP +30%, P. Atk. +15%, M. Atk. +15%, P./ M. Critical Damage +10%, Speed +10, Received PvP Damage -10%. Transformation effect remains after death.\n\n<Special ability>\nM. Critical Rate +15%. -->
<!-- Legendary transformation. Acquired XP +30%, P. Atk. +15%, M. Atk. +15%, P./ M. Critical Damage +10%, Speed +10, Received PvP Damage -10%. Transformation effect remains after death. <Special ability> M. Critical Rate +15%. -->
<icon>BranchIcon.Icon.g_bm_costume_magician</icon>
<operateType>A1</operateType>
<isMagic>50</isMagic>
<reuseDelay>7200000</reuseDelay>
</skill>
<skill id="59269" toLevel="1" name="Mystic">
<!-- Mythic transformation. Acquired XP +50%, P. Atk. +20%, M. Atk. +20%, P./ M. Critical Damage +15%, Speed +20, PvP Damage +10%, Received PvP Damage -20%. Transformation effect remains after death.\n\n<Special ability>\nM. Critical Rate +25%. -->
<!-- Mythic transformation. Acquired XP +50%, P. Atk. +20%, M. Atk. +20%, P./ M. Critical Damage +15%, Speed +20, PvP Damage +10%, Received PvP Damage -20%. Transformation effect remains after death. <Special ability> M. Critical Rate +25%. -->
<icon>BranchIcon.Icon.g_bm_costume_magician</icon>
<operateType>A1</operateType>
<isMagic>50</isMagic>
<reuseDelay>7200000</reuseDelay>
</skill>
<skill id="59270" toLevel="1" name="Pirate">
<!-- Rare transformation. Acquired XP +20%, P. Atk. +10%, M. Atk. +10%, P./ M. Critical Damage +5%, Speed +5. Transformation effect remains after death.\n\n<Special ability>\nDuring transformation in case of successful attack or skill use with a certain chance for 300 sec. P./ M. Atk. +10%. -->
<!-- Rare transformation. Acquired XP +20%, P. Atk. +10%, M. Atk. +10%, P./ M. Critical Damage +5%, Speed +5. Transformation effect remains after death. <Special ability> During transformation in case of successful attack or skill use with a certain chance for 300 sec. P./ M. Atk. +10%. -->
<icon>icon.bm2018_pirate_i01</icon>
<operateType>A1</operateType>
<isMagic>50</isMagic>
<reuseDelay>10800000</reuseDelay>
</skill>
<skill id="59271" toLevel="1" name="Pirate">
<!-- Legendary transformation. Acquired XP +30%, P. Atk. +15%, M. Atk. +15%, P./ M. Critical Damage +10%, Speed +10, Received PvP Damage -10%. Transformation effect remains after death.\n\n<Special ability>\nDuring transformation in case of successful attack or skill use with a certain chance for 200 sec. P./ M. Atk. +15%. -->
<!-- Legendary transformation. Acquired XP +30%, P. Atk. +15%, M. Atk. +15%, P./ M. Critical Damage +10%, Speed +10, Received PvP Damage -10%. Transformation effect remains after death. <Special ability> During transformation in case of successful attack or skill use with a certain chance for 200 sec. P./ M. Atk. +15%. -->
<icon>icon.bm2018_pirate_i01</icon>
<operateType>A1</operateType>
<isMagic>50</isMagic>
<reuseDelay>7200000</reuseDelay>
</skill>
<skill id="59272" toLevel="1" name="Pirate">
<!-- Mythic transformation. Acquired XP +50%, P. Atk. +20%, M. Atk. +20%, P./ M. Critical Damage +15%, Speed +20, PvP Damage +10%, Received PvP Damage -20%. Transformation effect remains after death.\n\n<Special ability>\nDuring transformation in case of successful attack or skill use with a certain chance for 150 sec. P./ M. Atk. +20%. -->
<!-- Mythic transformation. Acquired XP +50%, P. Atk. +20%, M. Atk. +20%, P./ M. Critical Damage +15%, Speed +20, PvP Damage +10%, Received PvP Damage -20%. Transformation effect remains after death. <Special ability> During transformation in case of successful attack or skill use with a certain chance for 150 sec. P./ M. Atk. +20%. -->
<icon>icon.bm2018_pirate_i01</icon>
<operateType>A1</operateType>
<isMagic>50</isMagic>
@ -520,21 +520,21 @@
<effectPoint>20</effectPoint>
</skill>
<skill id="59274" toLevel="1" name="Red Noblesse">
<!-- Rare transformation. Acquired XP +20%, P. Atk. +10%, M. Atk. +10%, P./ M. Critical Damage +5%, Speed +5. Transformation effect remains after death.\n\n<Special ability>\nDuring transformation in case of successful attack or skill use for 180 sec. attacks with powerful magic. Power 145. -->
<!-- Rare transformation. Acquired XP +20%, P. Atk. +10%, M. Atk. +10%, P./ M. Critical Damage +5%, Speed +5. Transformation effect remains after death. <Special ability> During transformation in case of successful attack or skill use for 180 sec. attacks with powerful magic. Power 145. -->
<icon>icon.bm2018_rednoblesse_i01</icon>
<operateType>A1</operateType>
<isMagic>50</isMagic>
<reuseDelay>10800000</reuseDelay>
</skill>
<skill id="59275" toLevel="1" name="Red Noblesse">
<!-- Legendary transformation. Acquired XP +30%, P. Atk. +15%, M. Atk. +15%, P./ M. Critical Damage +10%, Speed +10, Received PvP Damage -10%. Transformation effect remains after death.\n\n<Special ability>\nDuring transformation in case of successful attack or skill use for 80 sec. attacks with powerful magic. Power 220. -->
<!-- Legendary transformation. Acquired XP +30%, P. Atk. +15%, M. Atk. +15%, P./ M. Critical Damage +10%, Speed +10, Received PvP Damage -10%. Transformation effect remains after death. <Special ability> During transformation in case of successful attack or skill use for 80 sec. attacks with powerful magic. Power 220. -->
<icon>icon.bm2018_rednoblesse_i01</icon>
<operateType>A1</operateType>
<isMagic>50</isMagic>
<reuseDelay>7200000</reuseDelay>
</skill>
<skill id="59276" toLevel="1" name="Red Noblesse">
<!-- Mythic transformation. Acquired XP +50%, P. Atk. +20%, M. Atk. +20%, P./ M. Critical Damage +15%, Speed +20, PvP Damage +10%, Received PvP Damage -20%. Transformation effect remains after death.\n\n<Special ability>\nDuring transformation in case of successful attack or skill use for 30 sec. attacks with powerful magic. Power 300. -->
<!-- Mythic transformation. Acquired XP +50%, P. Atk. +20%, M. Atk. +20%, P./ M. Critical Damage +15%, Speed +20, PvP Damage +10%, Received PvP Damage -20%. Transformation effect remains after death. <Special ability> During transformation in case of successful attack or skill use for 30 sec. attacks with powerful magic. Power 300. -->
<icon>icon.bm2018_rednoblesse_i01</icon>
<operateType>A1</operateType>
<isMagic>50</isMagic>
@ -550,21 +550,21 @@
<effectPoint>-5</effectPoint>
</skill>
<skill id="59278" toLevel="1" name="Barbarian Wolf">
<!-- Rare transformation. Acquired XP +20%, P. Atk. +10%, M. Atk. +10%, P./ M. Critical Damage +5%, Speed +5. Transformation effect remains after death.\n\n<Special ability>\nDuring transformation in case of successful attack or skill use for 180 sec. enemy's P. Def. -23%. -->
<!-- Rare transformation. Acquired XP +20%, P. Atk. +10%, M. Atk. +10%, P./ M. Critical Damage +5%, Speed +5. Transformation effect remains after death. <Special ability> During transformation in case of successful attack or skill use for 180 sec. enemy's P. Def. -23%. -->
<icon>icon.barbarian_chest_change_0</icon>
<operateType>A1</operateType>
<isMagic>50</isMagic>
<reuseDelay>10800000</reuseDelay>
</skill>
<skill id="59279" toLevel="1" name="Barbarian Wolf">
<!-- Legendary transformation. Acquired XP +30%, P. Atk. +15%, M. Atk. +15%, P./ M. Critical Damage +10%, Speed +10, Received PvP Damage -10%. Transformation effect remains after death.\n\n<Special ability>\nDuring transformation in case of successful attack or skill use for 80 sec. enemy's P. Def. -30%. -->
<!-- Legendary transformation. Acquired XP +30%, P. Atk. +15%, M. Atk. +15%, P./ M. Critical Damage +10%, Speed +10, Received PvP Damage -10%. Transformation effect remains after death. <Special ability> During transformation in case of successful attack or skill use for 80 sec. enemy's P. Def. -30%. -->
<icon>icon.barbarian_chest_change_0</icon>
<operateType>A1</operateType>
<isMagic>50</isMagic>
<reuseDelay>7200000</reuseDelay>
</skill>
<skill id="59280" toLevel="1" name="Barbarian Wolf">
<!-- Mythic transformation. Acquired XP +50%, P. Atk. +20%, M. Atk. +20%, P./ M. Critical Damage +15%, Speed +20, PvP Damage +10%, Received PvP Damage -20%. Transformation effect remains after death.\n\n<Special ability>\nDuring transformation in case of successful attack or skill use for 30 sec. enemy's P. Def. -40%. -->
<!-- Mythic transformation. Acquired XP +50%, P. Atk. +20%, M. Atk. +20%, P./ M. Critical Damage +15%, Speed +20, PvP Damage +10%, Received PvP Damage -20%. Transformation effect remains after death. <Special ability> During transformation in case of successful attack or skill use for 30 sec. enemy's P. Def. -40%. -->
<icon>icon.barbarian_chest_change_0</icon>
<operateType>A1</operateType>
<isMagic>50</isMagic>
@ -581,21 +581,21 @@
<effectPoint>-5</effectPoint>
</skill>
<skill id="59282" toLevel="1" name="Valkyrie">
<!-- Rare transformation. Acquired XP +20%, P. Atk. +10%, M. Atk. +10%, P./ M. Critical Damage +5%, Speed +5. Transformation effect remains after death.\n\n<Special ability>\nDuring transformation in case of successful attack or skill use for 180 sec. inflicts Paralysis for 5 sec. -->
<!-- Rare transformation. Acquired XP +20%, P. Atk. +10%, M. Atk. +10%, P./ M. Critical Damage +5%, Speed +5. Transformation effect remains after death. <Special ability> During transformation in case of successful attack or skill use for 180 sec. inflicts Paralysis for 5 sec. -->
<icon>icon.valkyrie_chest_change_0</icon>
<operateType>A1</operateType>
<isMagic>50</isMagic>
<reuseDelay>10800000</reuseDelay>
</skill>
<skill id="59283" toLevel="1" name="Valkyrie">
<!-- Legendary transformation. Acquired XP +30%, P. Atk. +15%, M. Atk. +15%, P./ M. Critical Damage +10%, Speed +10, Received PvP Damage -10%. Transformation effect remains after death.\n\n<Special ability>\nDuring transformation in case of successful attack or skill use for 80 sec. inflicts Paralysis for 5 sec. -->
<!-- Legendary transformation. Acquired XP +30%, P. Atk. +15%, M. Atk. +15%, P./ M. Critical Damage +10%, Speed +10, Received PvP Damage -10%. Transformation effect remains after death. <Special ability> During transformation in case of successful attack or skill use for 80 sec. inflicts Paralysis for 5 sec. -->
<icon>icon.valkyrie_chest_change_0</icon>
<operateType>A1</operateType>
<isMagic>50</isMagic>
<reuseDelay>7200000</reuseDelay>
</skill>
<skill id="59284" toLevel="1" name="Valkyrie">
<!-- Mythic transformation. Acquired XP +50%, P. Atk. +20%, M. Atk. +20%, P./ M. Critical Damage +15%, Speed +20, PvP Damage +10%, Received PvP Damage -20%. Transformation effect remains after death.\n\n<Special ability>\nDuring transformation in case of successful attack or skill use for 30 sec. inflicts Paralysis for 5 sec. -->
<!-- Mythic transformation. Acquired XP +50%, P. Atk. +20%, M. Atk. +20%, P./ M. Critical Damage +15%, Speed +20, PvP Damage +10%, Received PvP Damage -20%. Transformation effect remains after death. <Special ability> During transformation in case of successful attack or skill use for 30 sec. inflicts Paralysis for 5 sec. -->
<icon>icon.valkyrie_chest_change_0</icon>
<operateType>A1</operateType>
<isMagic>50</isMagic>
@ -612,21 +612,21 @@
<effectPoint>-5</effectPoint>
</skill>
<skill id="59286" toLevel="1" name="Kelbim">
<!-- Rare transformation. Acquired XP +20%, P. Atk. +10%, M. Atk. +10%, P./ M. Critical Damage +5%, Speed +5. Transformation effect remains after death.\n\n<Special ability>\nRecovers as HP 5% of the melee damage inflicted on the enemy with a certain probability.\nDuring transformation in case of successful attack or skill use for 180 sec. allows to evade enemy's physical/ magic skills for 3 sec. -->
<!-- Rare transformation. Acquired XP +20%, P. Atk. +10%, M. Atk. +10%, P./ M. Critical Damage +5%, Speed +5. Transformation effect remains after death. <Special ability> Recovers as HP 5% of the melee damage inflicted on the enemy with a certain probability. During transformation in case of successful attack or skill use for 180 sec. allows to evade enemy's physical/ magic skills for 3 sec. -->
<icon>BranchIcon.Icon.g_bm_costume_kelbim</icon>
<operateType>A1</operateType>
<isMagic>50</isMagic>
<reuseDelay>10800000</reuseDelay>
</skill>
<skill id="59287" toLevel="1" name="Kelbim">
<!-- Legendary transformation. Acquired XP +30%, P. Atk. +15%, M. Atk. +15%, P./ M. Critical Damage +10%, Speed +10, Received PvP Damage -10%. Transformation effect remains after death.\n\n<Special ability>\nRecovers as HP 10% of the melee damage inflicted on the enemy with a certain probability.\nDuring transformation in case of successful attack or skill use for 110 sec. allows to evade enemy's physical/ magic skills for 5 sec. -->
<!-- Legendary transformation. Acquired XP +30%, P. Atk. +15%, M. Atk. +15%, P./ M. Critical Damage +10%, Speed +10, Received PvP Damage -10%. Transformation effect remains after death. <Special ability> Recovers as HP 10% of the melee damage inflicted on the enemy with a certain probability. During transformation in case of successful attack or skill use for 110 sec. allows to evade enemy's physical/ magic skills for 5 sec. -->
<icon>BranchIcon.Icon.g_bm_costume_kelbim</icon>
<operateType>A1</operateType>
<isMagic>50</isMagic>
<reuseDelay>7200000</reuseDelay>
</skill>
<skill id="59288" toLevel="1" name="Kelbim">
<!-- Mythic transformation. Acquired XP +50%, P. Atk. +20%, M. Atk. +20%, P./ M. Critical Damage +15%, Speed +20, PvP Damage +10%, Received PvP Damage -20%. Transformation effect remains after death.\n\n<Special ability>\nRecovers as HP 15% of the melee damage inflicted on the enemy with a certain probability.\nDuring transformation in case of successful attack or skill use for 60 sec. allows to evade enemy's physical/ magic skills for 7 sec. -->
<!-- Mythic transformation. Acquired XP +50%, P. Atk. +20%, M. Atk. +20%, P./ M. Critical Damage +15%, Speed +20, PvP Damage +10%, Received PvP Damage -20%. Transformation effect remains after death. <Special ability> Recovers as HP 15% of the melee damage inflicted on the enemy with a certain probability. During transformation in case of successful attack or skill use for 60 sec. allows to evade enemy's physical/ magic skills for 7 sec. -->
<icon>BranchIcon.Icon.g_bm_costume_kelbim</icon>
<operateType>A1</operateType>
<isMagic>50</isMagic>
@ -641,21 +641,21 @@
<effectPoint>20</effectPoint>
</skill>
<skill id="59290" toLevel="1" name="Ninja">
<!-- Rare transformation. Acquired XP +20%, P. Atk. +10%, M. Atk. +10%, P./ M. Critical Damage +5%, Speed +5. Transformation effect remains after death.\n\n<Special ability>\nDuring transformation in case of successful attack or skill use for 180 sec. cancels the target of an enemy with 100% chance. -->
<!-- Rare transformation. Acquired XP +20%, P. Atk. +10%, M. Atk. +10%, P./ M. Critical Damage +5%, Speed +5. Transformation effect remains after death. <Special ability> During transformation in case of successful attack or skill use for 180 sec. cancels the target of an enemy with 100% chance. -->
<icon>icon.bm2018_ninja_i01</icon>
<operateType>A1</operateType>
<isMagic>50</isMagic>
<reuseDelay>10800000</reuseDelay>
</skill>
<skill id="59291" toLevel="1" name="Ninja">
<!-- Legendary transformation. Acquired XP +30%, P. Atk. +15%, M. Atk. +15%, P./ M. Critical Damage +10%, Speed +10, Received PvP Damage -10%. Transformation effect remains after death.\n\n<Special ability>\nDuring transformation in case of successful attack or skill use for 80 sec. cancels the target of an enemy with 100% chance and for 2 sec. character cannot be targeted. -->
<!-- Legendary transformation. Acquired XP +30%, P. Atk. +15%, M. Atk. +15%, P./ M. Critical Damage +10%, Speed +10, Received PvP Damage -10%. Transformation effect remains after death. <Special ability> During transformation in case of successful attack or skill use for 80 sec. cancels the target of an enemy with 100% chance and for 2 sec. character cannot be targeted. -->
<icon>icon.bm2018_ninja_i01</icon>
<operateType>A1</operateType>
<isMagic>50</isMagic>
<reuseDelay>7200000</reuseDelay>
</skill>
<skill id="59292" toLevel="1" name="Ninja">
<!-- Mythic transformation. Acquired XP +50%, P. Atk. +20%, M. Atk. +20%, P./ M. Critical Damage +15%, Speed +20, PvP Damage +10%, Received PvP Damage -20%. Transformation effect remains after death.\n\n<Special ability>\nDuring transformation in case of successful attack or skill use for 30 sec. cancels the target of an enemy with 100% chance and for 3 sec. character cannot be targeted. -->
<!-- Mythic transformation. Acquired XP +50%, P. Atk. +20%, M. Atk. +20%, P./ M. Critical Damage +15%, Speed +20, PvP Damage +10%, Received PvP Damage -20%. Transformation effect remains after death. <Special ability> During transformation in case of successful attack or skill use for 30 sec. cancels the target of an enemy with 100% chance and for 3 sec. character cannot be targeted. -->
<icon>icon.bm2018_ninja_i01</icon>
<operateType>A1</operateType>
<isMagic>50</isMagic>
@ -680,21 +680,21 @@
<effectPoint>-5</effectPoint>
</skill>
<skill id="59295" toLevel="1" name="High Priest">
<!-- Rare transformation. Acquired XP +20%, P. Atk. +10%, M. Atk. +10%, P./ M. Critical Damage +5%, Speed +5. Transformation effect remains after death.\n\n<Special ability>\nDuring transformation in case of successful attack or skill use for 300 sec. restores 1000 HP and 200 MP of party members. -->
<!-- Rare transformation. Acquired XP +20%, P. Atk. +10%, M. Atk. +10%, P./ M. Critical Damage +5%, Speed +5. Transformation effect remains after death. <Special ability> During transformation in case of successful attack or skill use for 300 sec. restores 1000 HP and 200 MP of party members. -->
<icon>icon.bm2018_healer_i01</icon>
<operateType>A1</operateType>
<isMagic>50</isMagic>
<reuseDelay>10800000</reuseDelay>
</skill>
<skill id="59296" toLevel="1" name="High Priest">
<!-- Legendary transformation. Acquired XP +30%, P. Atk. +15%, M. Atk. +15%, P./ M. Critical Damage +10%, Speed +10, Received PvP Damage -10%. Transformation effect remains after death.\n\n<Special ability>\nDuring transformation in case of successful attack or skill use for 200 sec. restores 1500 HP and 300 MP of party members. -->
<!-- Legendary transformation. Acquired XP +30%, P. Atk. +15%, M. Atk. +15%, P./ M. Critical Damage +10%, Speed +10, Received PvP Damage -10%. Transformation effect remains after death. <Special ability> During transformation in case of successful attack or skill use for 200 sec. restores 1500 HP and 300 MP of party members. -->
<icon>icon.bm2018_healer_i01</icon>
<operateType>A1</operateType>
<isMagic>50</isMagic>
<reuseDelay>7200000</reuseDelay>
</skill>
<skill id="59297" toLevel="1" name="High Priest">
<!-- Mythic transformation. Acquired XP +50%, P. Atk. +20%, M. Atk. +20%, P./ M. Critical Damage +15%, Speed +20, PvP Damage +10%, Received PvP Damage -20%. Transformation effect remains after death.\n\n<Special ability>\nDuring transformation in case of successful attack or skill use for 150 sec. restores 2000 HP and 400 MP of party members. -->
<!-- Mythic transformation. Acquired XP +50%, P. Atk. +20%, M. Atk. +20%, P./ M. Critical Damage +15%, Speed +20, PvP Damage +10%, Received PvP Damage -20%. Transformation effect remains after death. <Special ability> During transformation in case of successful attack or skill use for 150 sec. restores 2000 HP and 400 MP of party members. -->
<icon>icon.bm2018_healer_i01</icon>
<operateType>A1</operateType>
<isMagic>50</isMagic>
@ -709,7 +709,7 @@
<effectPoint>20</effectPoint>
</skill>
<skill id="59299" toLevel="1" name="White Noblesse">
<!-- Rare transformation. Acquired XP +20%, P. Atk. +10%, M. Atk. +10%, P./ M. Critical Damage +5%, Speed +5. Transformation effect remains after death.\n\n<Special ability>\nDuring transformation in case of successful attack or skill use for 180 sec. enemy's M. Def. -23%. -->
<!-- Rare transformation. Acquired XP +20%, P. Atk. +10%, M. Atk. +10%, P./ M. Critical Damage +5%, Speed +5. Transformation effect remains after death. <Special ability> During transformation in case of successful attack or skill use for 180 sec. enemy's M. Def. -23%. -->
<icon>icon.bm2018_whitenoblesse_i01</icon>
<operateType>A1</operateType>
<isMagic>50</isMagic>

View File

@ -1,14 +1,14 @@
<?xml version="1.0" encoding="UTF-8"?>
<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../xsd/skills.xsd">
<skill id="59300" toLevel="1" name="White Noblesse">
<!-- Legendary transformation. Acquired XP +30%, P. Atk. +15%, M. Atk. +15%, P./ M. Critical Damage +10%, Speed +10, Received PvP Damage -10%. Transformation effect remains after death.\n\n<Special ability>\nDuring transformation in case of successful attack or skill use for 80 sec. enemy's M. Def. -30%. -->
<!-- Legendary transformation. Acquired XP +30%, P. Atk. +15%, M. Atk. +15%, P./ M. Critical Damage +10%, Speed +10, Received PvP Damage -10%. Transformation effect remains after death. <Special ability> During transformation in case of successful attack or skill use for 80 sec. enemy's M. Def. -30%. -->
<icon>icon.bm2018_whitenoblesse_i01</icon>
<operateType>A1</operateType>
<isMagic>50</isMagic>
<reuseDelay>7200000</reuseDelay>
</skill>
<skill id="59301" toLevel="1" name="White Noblesse">
<!-- Mythic transformation. Acquired XP +50%, P. Atk. +20%, M. Atk. +20%, P./ M. Critical Damage +15%, Speed +20, PvP Damage +10%, Received PvP Damage -20%. Transformation effect remains after death.\n\n<Special ability>\nDuring transformation in case of successful attack or skill use for 30 sec. enemy's M. Def. -40%. -->
<!-- Mythic transformation. Acquired XP +50%, P. Atk. +20%, M. Atk. +20%, P./ M. Critical Damage +15%, Speed +20, PvP Damage +10%, Received PvP Damage -20%. Transformation effect remains after death. <Special ability> During transformation in case of successful attack or skill use for 30 sec. enemy's M. Def. -40%. -->
<icon>icon.bm2018_whitenoblesse_i01</icon>
<operateType>A1</operateType>
<isMagic>50</isMagic>
@ -25,21 +25,21 @@
<effectPoint>-5</effectPoint>
</skill>
<skill id="59303" toLevel="1" name="Purple Cowboy">
<!-- Rare transformation. Acquired XP +20%, P. Atk. +10%, M. Atk. +10%, P./ M. Critical Damage +5%, Speed +5. Transformation effect remains after death.\n\n<Special ability>\nDuring transformation in case of successful attack or skill use for 180 sec. attacks with powerful strikes. Power 3939. -->
<!-- Rare transformation. Acquired XP +20%, P. Atk. +10%, M. Atk. +10%, P./ M. Critical Damage +5%, Speed +5. Transformation effect remains after death. <Special ability> During transformation in case of successful attack or skill use for 180 sec. attacks with powerful strikes. Power 3939. -->
<icon>icon.bm2018_cowboy_i01</icon>
<operateType>A1</operateType>
<isMagic>50</isMagic>
<reuseDelay>10800000</reuseDelay>
</skill>
<skill id="59304" toLevel="1" name="Purple Cowboy">
<!-- Legendary transformation. Acquired XP +30%, P. Atk. +15%, M. Atk. +15%, P./ M. Critical Damage +10%, Speed +10, Received PvP Damage -10%. Transformation effect remains after death.\n\n<Special ability>\nDuring transformation in case of successful attack or skill use for 80 sec. attacks with powerful strikes. Power 6000. -->
<!-- Legendary transformation. Acquired XP +30%, P. Atk. +15%, M. Atk. +15%, P./ M. Critical Damage +10%, Speed +10, Received PvP Damage -10%. Transformation effect remains after death. <Special ability> During transformation in case of successful attack or skill use for 80 sec. attacks with powerful strikes. Power 6000. -->
<icon>icon.bm2018_cowboy_i01</icon>
<operateType>A1</operateType>
<isMagic>50</isMagic>
<reuseDelay>7200000</reuseDelay>
</skill>
<skill id="59305" toLevel="1" name="Purple Cowboy">
<!-- Mythic transformation. Acquired XP +50%, P. Atk. +20%, M. Atk. +20%, P./ M. Critical Damage +15%, Speed +20, PvP Damage +10%, Received PvP Damage -20%. Transformation effect remains after death.\n\n<Special ability>\nDuring transformation in case of successful attack or skill use for 30 sec. attacks with powerful strikes. Power 8000. -->
<!-- Mythic transformation. Acquired XP +50%, P. Atk. +20%, M. Atk. +20%, P./ M. Critical Damage +15%, Speed +20, PvP Damage +10%, Received PvP Damage -20%. Transformation effect remains after death. <Special ability> During transformation in case of successful attack or skill use for 30 sec. attacks with powerful strikes. Power 8000. -->
<icon>icon.bm2018_cowboy_i01</icon>
<operateType>A1</operateType>
<isMagic>50</isMagic>
@ -55,21 +55,21 @@
<effectPoint>-5</effectPoint>
</skill>
<skill id="59307" toLevel="1" name="Blue Musketeer">
<!-- Rare transformation. Acquired XP +20%, P. Atk. +10%, M. Atk. +10%, P./ M. Critical Damage +5%, Speed +5. Transformation effect remains after death.\n\n<Special ability>\nDuring transformation in case of successful attack or skill use for 180 sec. inflicts Stun for 5 sec. -->
<!-- Rare transformation. Acquired XP +20%, P. Atk. +10%, M. Atk. +10%, P./ M. Critical Damage +5%, Speed +5. Transformation effect remains after death. <Special ability> During transformation in case of successful attack or skill use for 180 sec. inflicts Stun for 5 sec. -->
<icon>icon.bm2018_bluemusketeer_i01</icon>
<operateType>A1</operateType>
<isMagic>50</isMagic>
<reuseDelay>10800000</reuseDelay>
</skill>
<skill id="59308" toLevel="1" name="Blue Musketeer">
<!-- Legendary transformation. Acquired XP +30%, P. Atk. +15%, M. Atk. +15%, P./ M. Critical Damage +10%, Speed +10, Received PvP Damage -10%. Transformation effect remains after death.\n\n<Special ability>\nDuring transformation in case of successful attack or skill use for 80 sec. inflicts Stun for 5 sec. -->
<!-- Legendary transformation. Acquired XP +30%, P. Atk. +15%, M. Atk. +15%, P./ M. Critical Damage +10%, Speed +10, Received PvP Damage -10%. Transformation effect remains after death. <Special ability> During transformation in case of successful attack or skill use for 80 sec. inflicts Stun for 5 sec. -->
<icon>icon.bm2018_bluemusketeer_i01</icon>
<operateType>A1</operateType>
<isMagic>50</isMagic>
<reuseDelay>7200000</reuseDelay>
</skill>
<skill id="59309" toLevel="1" name="Blue Musketeer">
<!-- Mythic transformation. Acquired XP +50%, P. Atk. +20%, M. Atk. +20%, P./ M. Critical Damage +15%, Speed +20, PvP Damage +10%, Received PvP Damage -20%. Transformation effect remains after death.\n\n<Special ability>\nDuring transformation in case of successful attack or skill use for 30 sec. inflicts Stun for 5 sec. -->
<!-- Mythic transformation. Acquired XP +50%, P. Atk. +20%, M. Atk. +20%, P./ M. Critical Damage +15%, Speed +20, PvP Damage +10%, Received PvP Damage -20%. Transformation effect remains after death. <Special ability> During transformation in case of successful attack or skill use for 30 sec. inflicts Stun for 5 sec. -->
<icon>icon.bm2018_bluemusketeer_i01</icon>
<operateType>A1</operateType>
<isMagic>50</isMagic>
@ -86,14 +86,14 @@
<effectPoint>-5</effectPoint>
</skill>
<skill id="59311" toLevel="1" name="Dragon Berserker">
<!-- Legendary transformation. Acquired XP +30%, P. Atk. +15%, M. Atk. +15%, P./ M. Critical Damage +10%, Speed +10, Received PvP Damage -10%. Transformation effect remains after death.\n\n<Special ability>\nDuring transformation in case of successful attack or skill use for 290 sec. P./ M. Atk. +50%, Atk. Spd./ Casting Spd. +50%, Damage Reflection +15%. -->
<!-- Legendary transformation. Acquired XP +30%, P. Atk. +15%, M. Atk. +15%, P./ M. Critical Damage +10%, Speed +10, Received PvP Damage -10%. Transformation effect remains after death. <Special ability> During transformation in case of successful attack or skill use for 290 sec. P./ M. Atk. +50%, Atk. Spd./ Casting Spd. +50%, Damage Reflection +15%. -->
<icon>icon.bm2018_dragon_i01</icon>
<operateType>A1</operateType>
<isMagic>50</isMagic>
<reuseDelay>7200000</reuseDelay>
</skill>
<skill id="59312" toLevel="1" name="Dragon Berserker">
<!-- Mythic transformation. Acquired XP +50%, P. Atk. +20%, M. Atk. +20%, P./ M. Critical Damage +15%, Speed +20, PvP Damage +10%, Received PvP Damage -20%. Transformation effect remains after death.\n\n<Special ability>\nDuring transformation in case of successful attack or skill use for 190 sec. P./ M. Atk. +70%, Atk. Spd./ Casting Spd. +70%, Damage Reflection +20%. -->
<!-- Mythic transformation. Acquired XP +50%, P. Atk. +20%, M. Atk. +20%, P./ M. Critical Damage +15%, Speed +20, PvP Damage +10%, Received PvP Damage -20%. Transformation effect remains after death. <Special ability> During transformation in case of successful attack or skill use for 190 sec. P./ M. Atk. +70%, Atk. Spd./ Casting Spd. +70%, Damage Reflection +20%. -->
<icon>icon.bm2018_dragon_i01</icon>
<operateType>A1</operateType>
<isMagic>50</isMagic>
@ -108,14 +108,14 @@
<effectPoint>20</effectPoint>
</skill>
<skill id="59314" toLevel="1" name="Zaken">
<!-- Legendary transformation. Acquired XP +30%, P. Atk. +15%, M. Atk. +15%, P./ M. Critical Damage +10%, Speed +10, Received PvP Damage -10%. Transformation effect remains after death.\n\n<Special ability>\nP. Def. +25%, M. Def. +25%.\nDuring transformation in case of successful attack or skill use for 100 sec. party member's Atk. Spd./ Casting Spd./ Speed +30%. -->
<!-- Legendary transformation. Acquired XP +30%, P. Atk. +15%, M. Atk. +15%, P./ M. Critical Damage +10%, Speed +10, Received PvP Damage -10%. Transformation effect remains after death. <Special ability> P. Def. +25%, M. Def. +25%. During transformation in case of successful attack or skill use for 100 sec. party member's Atk. Spd./ Casting Spd./ Speed +30%. -->
<icon>BranchIcon.Icon.g_bm_costume_zaken</icon>
<operateType>A1</operateType>
<isMagic>50</isMagic>
<reuseDelay>7200000</reuseDelay>
</skill>
<skill id="59315" toLevel="1" name="Zaken">
<!-- Mythic transformation. Acquired XP +50%, P. Atk. +20%, M. Atk. +20%, P./ M. Critical Damage +15%, Speed +20, PvP Damage +10%, Received PvP Damage -20%. Transformation effect remains after death.\n\n<Special ability>\nP. Def. +40%, M. Def. +40%.\nDuring transformation in case of successful attack or skill use for 60 sec. party member's Atk. Spd./ Casting Spd./ Speed +50%. -->
<!-- Mythic transformation. Acquired XP +50%, P. Atk. +20%, M. Atk. +20%, P./ M. Critical Damage +15%, Speed +20, PvP Damage +10%, Received PvP Damage -20%. Transformation effect remains after death. <Special ability> P. Def. +40%, M. Def. +40%. During transformation in case of successful attack or skill use for 60 sec. party member's Atk. Spd./ Casting Spd./ Speed +50%. -->
<icon>BranchIcon.Icon.g_bm_costume_zaken</icon>
<operateType>A1</operateType>
<isMagic>50</isMagic>
@ -130,14 +130,14 @@
<effectPoint>20</effectPoint>
</skill>
<skill id="59317" toLevel="1" name="Anakim">
<!-- Legendary transformation. Acquired XP +30%, P. Atk. +15%, M. Atk. +15%, P./ M. Critical Damage 1, Speed +10, Received PvP Damage -10%. Transformation effect remains after death.\n\n<Special ability>\nRecovers as HP 15% of the melee damage inflicted on the enemy with a certain probability.\nDuring transformation in case of successful attack or skill use for 100 sec. inflicts Silence for 3 sec. -->
<!-- Legendary transformation. Acquired XP +30%, P. Atk. +15%, M. Atk. +15%, P./ M. Critical Damage 1, Speed +10, Received PvP Damage -10%. Transformation effect remains after death. <Special ability> Recovers as HP 15% of the melee damage inflicted on the enemy with a certain probability. During transformation in case of successful attack or skill use for 100 sec. inflicts Silence for 3 sec. -->
<icon>BranchIcon.Icon.g_bm_costume_anakim</icon>
<operateType>A1</operateType>
<isMagic>50</isMagic>
<reuseDelay>7200000</reuseDelay>
</skill>
<skill id="59318" toLevel="1" name="Anakim">
<!-- Mythic transformation. Acquired XP +50%, P. Atk. +20%, M. Atk. +20%, P./ M. Critical Damage +15%, Speed +20, PvP Damage +10%, Received PvP Damage -20%. Transformation effect remains after death.\n\n<Special ability>\nRecovers as HP 25% of the melee damage inflicted on the enemy with a certain probability.\nDuring transformation in case of successful attack or skill use for 60 sec. inflicts Silence for 5 sec. -->
<!-- Mythic transformation. Acquired XP +50%, P. Atk. +20%, M. Atk. +20%, P./ M. Critical Damage +15%, Speed +20, PvP Damage +10%, Received PvP Damage -20%. Transformation effect remains after death. <Special ability> Recovers as HP 25% of the melee damage inflicted on the enemy with a certain probability. During transformation in case of successful attack or skill use for 60 sec. inflicts Silence for 5 sec. -->
<icon>BranchIcon.Icon.g_bm_costume_anakim</icon>
<operateType>A1</operateType>
<isMagic>50</isMagic>
@ -153,14 +153,14 @@
<effectPoint>-5</effectPoint>
</skill>
<skill id="59320" toLevel="1" name="Lilith">
<!-- Legendary transformation. Acquired XP +30%, P. Atk. +15%, M. Atk. +15%, P./ M. Critical Damage +10%, Speed +10, Received PvP Damage -10%. Transformation effect remains after death.\n\n<Special ability>\nMP Consumption -25%.\nDuring transformation in case of successful attack or skill use for 100 sec. character and party member's P. Critical Damage +30%, M. Critical Damage +30% for 5 sec. -->
<!-- Legendary transformation. Acquired XP +30%, P. Atk. +15%, M. Atk. +15%, P./ M. Critical Damage +10%, Speed +10, Received PvP Damage -10%. Transformation effect remains after death. <Special ability> MP Consumption -25%. During transformation in case of successful attack or skill use for 100 sec. character and party member's P. Critical Damage +30%, M. Critical Damage +30% for 5 sec. -->
<icon>BranchIcon.Icon.g_bm_costume_lilith</icon>
<operateType>A1</operateType>
<isMagic>50</isMagic>
<reuseDelay>7200000</reuseDelay>
</skill>
<skill id="59321" toLevel="1" name="Lilith">
<!-- Mythic transformation. Acquired XP +50%, P. Atk. +20%, M. Atk. +20%, P./ M. Critical Damage +15%, Speed +20, PvP Damage +10%, Received PvP Damage -20%. Transformation effect remains after death.\n\n<Special ability>\nMP Consumption -40%.\nDuring transformation in case of successful attack or skill use for 60 sec. character and party member's P. Critical Damage +50%, M. Critical Damage +50% for 10 sec. -->
<!-- Mythic transformation. Acquired XP +50%, P. Atk. +20%, M. Atk. +20%, P./ M. Critical Damage +15%, Speed +20, PvP Damage +10%, Received PvP Damage -20%. Transformation effect remains after death. <Special ability> MP Consumption -40%. During transformation in case of successful attack or skill use for 60 sec. character and party member's P. Critical Damage +50%, M. Critical Damage +50% for 10 sec. -->
<icon>BranchIcon.Icon.g_bm_costume_lilith</icon>
<operateType>A1</operateType>
<isMagic>50</isMagic>
@ -175,14 +175,14 @@
<effectPoint>20</effectPoint>
</skill>
<skill id="59323" toLevel="1" name="Freya">
<!-- Legendary transformation. Acquired XP +30%, P. Atk. +15%, M. Atk. +15%, P./ M. Critical Damage +10%, Speed +10, Received PvP Damage -10%. Transformation effect remains after death.\n\n<Special ability>\nRecovers as HP 10% and as MP 5% of the melee damage inflicted on the enemy with a certain probability.\nDuring transformation in case of successful attack or skill use for 110 sec. dispels 1 buff from a target. -->
<!-- Legendary transformation. Acquired XP +30%, P. Atk. +15%, M. Atk. +15%, P./ M. Critical Damage +10%, Speed +10, Received PvP Damage -10%. Transformation effect remains after death. <Special ability> Recovers as HP 10% and as MP 5% of the melee damage inflicted on the enemy with a certain probability. During transformation in case of successful attack or skill use for 110 sec. dispels 1 buff from a target. -->
<icon>BranchIcon.Icon.g_bm_costume_freya</icon>
<operateType>A1</operateType>
<isMagic>50</isMagic>
<reuseDelay>7200000</reuseDelay>
</skill>
<skill id="59324" toLevel="1" name="Freya">
<!-- Mythic transformation. Acquired XP +50%, P. Atk. +20%, M. Atk. +20%, P./ M. Critical Damage +15%, Speed +20, PvP Damage +10%, Received PvP Damage -20%. Transformation effect remains after death.\n\n<Special ability>\nRecovers as HP 15% and as MP 10% of the melee damage inflicted on the enemy with a certain probability.\nDuring transformation in case of successful attack or skill use for 60 sec. dispels 1 buff from a target. -->
<!-- Mythic transformation. Acquired XP +50%, P. Atk. +20%, M. Atk. +20%, P./ M. Critical Damage +15%, Speed +20, PvP Damage +10%, Received PvP Damage -20%. Transformation effect remains after death. <Special ability> Recovers as HP 15% and as MP 10% of the melee damage inflicted on the enemy with a certain probability. During transformation in case of successful attack or skill use for 60 sec. dispels 1 buff from a target. -->
<icon>BranchIcon.Icon.g_bm_costume_freya</icon>
<operateType>A1</operateType>
<isMagic>50</isMagic>

View File

@ -34,7 +34,7 @@
<isMagic>1</isMagic>
</skill>
<skill id="18451" toLevel="2" name="11th Anniversary Buff">
<!-- Acquired XP/ SP +$s1. Receive a $s2th Anniversary Coins once the buff ends.\n\n<Warning> You cannot receive the item if your character dies when receiving or if there is no empty slot in your Inventory. -->
<!-- Acquired XP/ SP +$s1. Receive a $s2th Anniversary Coins once the buff ends. <Warning> You cannot receive the item if your character dies when receiving or if there is no empty slot in your Inventory. -->
<icon>icon.ev_buff_11th</icon>
<abnormalTime>
<value level="1">3600</value>

View File

@ -426,7 +426,7 @@
<operateType>A1</operateType>
</skill>
<skill id="51152" toLevel="2" name="Santa Girl's Gift">
<!-- Santa Girl's Gift. You can receive a Santa Girl's Gift Pouch once the buff expires. Songs/ dances skills' MP Consumption -15%. Acquired XP/ SP +20%.\n<Warning> If your character dies at the time the item is given, you cannot receive the gift. You also cannot receive the gift if there is no empty slot in your inventory. -->
<!-- Santa Girl's Gift. You can receive a Santa Girl's Gift Pouch once the buff expires. Songs/ dances skills' MP Consumption -15%. Acquired XP/ SP +20%. <Warning> If your character dies at the time the item is given, you cannot receive the gift. You also cannot receive the gift if there is no empty slot in your inventory. -->
<icon>BranchSys.Icon.Br_santa_gift_click_i00</icon>
<operateType>A1</operateType>
<isMagic>4</isMagic>
@ -672,14 +672,14 @@
<mpConsume>73</mpConsume>
</skill>
<skill id="51183" toLevel="1" name="Dragon Berserker">
<!-- Transforms into Dragon Berserker. For 15 min. Acquired XP +30%, P. Atk. +15%, M. Atk. +15%,P./ M. Critical Damage +10%. Cooldown: 2 h. Transformation effect remais after death. \n\n<Special ability>\nDuring transformation in case of successful attack or skill use with a certain chance P. Atk. +50%, M. Atk. +50%, Atk. Spd. +50%, Casting Spd. +50%, Damage Reflection +15%. -->
<!-- Transforms into Dragon Berserker. For 15 min. Acquired XP +30%, P. Atk. +15%, M. Atk. +15%,P./ M. Critical Damage +10%. Cooldown: 2 h. Transformation effect remais after death. <Special ability> During transformation in case of successful attack or skill use with a certain chance P. Atk. +50%, M. Atk. +50%, Atk. Spd. +50%, Casting Spd. +50%, Damage Reflection +15%. -->
<icon>icon.bm2018_dragon_i01</icon>
<operateType>A1</operateType>
<isMagic>4</isMagic>
<reuseDelay>7200000</reuseDelay>
</skill>
<skill id="51184" toLevel="1" name="Ninja Assassin">
<!-- Transforms into Ninja Assassin. For 15 min. Acquired XP +20%, P. Atk. +10%, M. Atk. +10%, P./ M. Critical Damage +5%. Cooldown: 3 h. Transformation effect remains after death.\n\n<Special ability>\nDuring transformation in case of successful attack or skill use with a certain chance cancels the target of an random enemy with 100% chance. -->
<!-- Transforms into Ninja Assassin. For 15 min. Acquired XP +20%, P. Atk. +10%, M. Atk. +10%, P./ M. Critical Damage +5%. Cooldown: 3 h. Transformation effect remains after death. <Special ability> During transformation in case of successful attack or skill use with a certain chance cancels the target of an random enemy with 100% chance. -->
<icon>icon.bm2018_ninja_i01</icon>
<abnormalLevel>1</abnormalLevel>
<abnormalTime>900</abnormalTime>
@ -716,105 +716,105 @@
</effects>
</skill>
<skill id="51185" toLevel="1" name="Blue Musketeer">
<!-- Transforms into Blue Musketeer. For 15 min. Acquired XP +20%, P. Atk. +10%, M. Atk. +10%, P./ M. Critical Damage +5%. Cooldown: 3 h. Transformation effect remains after death. \n\n<Special ability>\nDuring transformation in case of successful attack or skill use with a certain chance stuns for 5 sec. -->
<!-- Transforms into Blue Musketeer. For 15 min. Acquired XP +20%, P. Atk. +10%, M. Atk. +10%, P./ M. Critical Damage +5%. Cooldown: 3 h. Transformation effect remains after death. <Special ability> During transformation in case of successful attack or skill use with a certain chance stuns for 5 sec. -->
<icon>icon.bm2018_bluemusketeer_i01</icon>
<operateType>A1</operateType>
<isMagic>4</isMagic>
<reuseDelay>10800000</reuseDelay>
</skill>
<skill id="51186" toLevel="1" name="Valkyrie">
<!-- Transforms into Valkyrie. For 15 min. Acquired XP +20%, P. Atk. +10%, M. Atk. +10%, P./ M. Critical Damage +5%. Cooldown: 3 h. Transformation effect remains after death. \n\n<Special ability>\nDuring transformation in case of successful attack or skill use with a certain chance paralyses for 5 sec. -->
<!-- Transforms into Valkyrie. For 15 min. Acquired XP +20%, P. Atk. +10%, M. Atk. +10%, P./ M. Critical Damage +5%. Cooldown: 3 h. Transformation effect remains after death. <Special ability> During transformation in case of successful attack or skill use with a certain chance paralyses for 5 sec. -->
<icon>icon.bm2018_valkyrie_i01</icon>
<operateType>A1</operateType>
<isMagic>4</isMagic>
<reuseDelay>10800000</reuseDelay>
</skill>
<skill id="51187" toLevel="1" name="Wild Wolf">
<!-- Transforms into Wild Wolf. For 15 min. Acquired XP +20%, P. Atk. +10%, M. Atk. +10%, P./ M. Critical Damage +5%. Cooldown: 3 h. Transformation effect remains after death. \n\n<Special ability>\nDuring transformation in case of successful attack or skill use with a certain chance decreases enemy's P. Def. by 23%. -->
<!-- Transforms into Wild Wolf. For 15 min. Acquired XP +20%, P. Atk. +10%, M. Atk. +10%, P./ M. Critical Damage +5%. Cooldown: 3 h. Transformation effect remains after death. <Special ability> During transformation in case of successful attack or skill use with a certain chance decreases enemy's P. Def. by 23%. -->
<icon>icon.bm2018_barbarian_i01</icon>
<operateType>A1</operateType>
<isMagic>4</isMagic>
<reuseDelay>10800000</reuseDelay>
</skill>
<skill id="51188" toLevel="1" name="Pirate">
<!-- Transforms into Pirate. For 15 min. Acquired XP +20%, P. Atk. +10%, M. Atk. +10%, P./ M. Critical Damage +5%. Cooldown: 3 h. Transformation effect remains after death. \n\n<Special ability>\nDuring transformation in case of successful attack or skill use with a certain chance P./ M. Atk. +10%. -->
<!-- Transforms into Pirate. For 15 min. Acquired XP +20%, P. Atk. +10%, M. Atk. +10%, P./ M. Critical Damage +5%. Cooldown: 3 h. Transformation effect remains after death. <Special ability> During transformation in case of successful attack or skill use with a certain chance P./ M. Atk. +10%. -->
<icon>icon.bm2018_pirate_i01</icon>
<operateType>A1</operateType>
<isMagic>4</isMagic>
<reuseDelay>10800000</reuseDelay>
</skill>
<skill id="51189" toLevel="1" name="Purple Cowboy">
<!-- Transforms into Purple Cowboy. For 15 min. Acquired XP +20%, P. Atk. +10%, M. Atk. +10%, P./ M. Critical Damage +5%. Cooldown: 3 h. Transformation effect remains after death. \n\n<Special ability>\nDuring transformation in case of successful attack or skill use with a certain chance strikes the target with 3939 Power added to P. Atk. -->
<!-- Transforms into Purple Cowboy. For 15 min. Acquired XP +20%, P. Atk. +10%, M. Atk. +10%, P./ M. Critical Damage +5%. Cooldown: 3 h. Transformation effect remains after death. <Special ability> During transformation in case of successful attack or skill use with a certain chance strikes the target with 3939 Power added to P. Atk. -->
<icon>icon.bm2018_cowboy_i01</icon>
<operateType>A1</operateType>
<isMagic>4</isMagic>
<reuseDelay>10800000</reuseDelay>
</skill>
<skill id="51190" toLevel="1" name="High Priest">
<!-- Transforms into High Priest. For 15 min. Acquired XP +20%, P. Atk. +10%, M. Atk. +10%, P./ M. Critical Damage +5%. Cooldown: 3 h. Transformation effect remains after death. \n\n<Special ability>\nDuring transformation in case of successful attack or skill use with a certain chance restores 1000 HP and 200 MP of party members. -->
<!-- Transforms into High Priest. For 15 min. Acquired XP +20%, P. Atk. +10%, M. Atk. +10%, P./ M. Critical Damage +5%. Cooldown: 3 h. Transformation effect remains after death. <Special ability> During transformation in case of successful attack or skill use with a certain chance restores 1000 HP and 200 MP of party members. -->
<icon>icon.bm2018_healer_i01</icon>
<operateType>A1</operateType>
<isMagic>4</isMagic>
<reuseDelay>10800000</reuseDelay>
</skill>
<skill id="51191" toLevel="1" name="Blood Noblesse">
<!-- Transforms into Blood Noblesse. For 15 min. Acquired XP +20%, P. Atk. +10%, M. Atk. +10%, P./ M. Critical Damage +5%. Cooldown: 3 h. Transformation effect remains after death. \n\n<Special ability>\nDuring transformation in case of successful attack or skill use with a certain chance strikes the target with 145 Power added to M. Atk. -->
<!-- Transforms into Blood Noblesse. For 15 min. Acquired XP +20%, P. Atk. +10%, M. Atk. +10%, P./ M. Critical Damage +5%. Cooldown: 3 h. Transformation effect remains after death. <Special ability> During transformation in case of successful attack or skill use with a certain chance strikes the target with 145 Power added to M. Atk. -->
<icon>icon.bm2018_rednoblesse_i01</icon>
<operateType>A1</operateType>
<isMagic>4</isMagic>
<reuseDelay>10800000</reuseDelay>
</skill>
<skill id="51192" toLevel="1" name="White Noblesse">
<!-- Transforms into White Noblesse. For 15 min. Acquired XP +20%, P. Atk. +10%, M. Atk. +10%, P./ M. Critical Damage +5%. Cooldown: 3 h. Transformation effect remains after death. \n\n<Special ability>\nDuring transformation in case of successful attack or skill use with a certain chance decreases enemy's M. Def. by 23%. -->
<!-- Transforms into White Noblesse. For 15 min. Acquired XP +20%, P. Atk. +10%, M. Atk. +10%, P./ M. Critical Damage +5%. Cooldown: 3 h. Transformation effect remains after death. <Special ability> During transformation in case of successful attack or skill use with a certain chance decreases enemy's M. Def. by 23%. -->
<icon>icon.bm2018_whitenoblesse_i01</icon>
<operateType>A1</operateType>
<isMagic>4</isMagic>
<reuseDelay>10800000</reuseDelay>
</skill>
<skill id="51193" toLevel="1" name="Dragon Berserker Energy">
<!-- Grants the power of Dragon Berserker. For 15 min. Acquired XP +20%, P. Atk. +10%, M. Atk. +10%. Cooldown: 15 min. Transformation effect remains after death. \n\n<Special ability>\nDuring transformation in case of successful attack or skill use with a certain chance P. Atk. +50%, M. Atk. +50%, Atk. Spd. +50%, Casting Spd. +50%, Damage Reflection +15%. -->
<!-- Grants the power of Dragon Berserker. For 15 min. Acquired XP +20%, P. Atk. +10%, M. Atk. +10%. Cooldown: 15 min. Transformation effect remains after death. <Special ability> During transformation in case of successful attack or skill use with a certain chance P. Atk. +50%, M. Atk. +50%, Atk. Spd. +50%, Casting Spd. +50%, Damage Reflection +15%. -->
<icon>icon.bm2018_dragon_i01</icon>
<operateType>A1</operateType>
<isMagic>4</isMagic>
<reuseDelay>900000</reuseDelay>
</skill>
<skill id="51194" toLevel="1" name="Ninja Assassin Energy">
<!-- Grants the power of Ninja Assassin. For 15 min. Acquired XP +10%, P. Atk. +7%, M. Atk. +7%. Cooldown: 15 min. Transformation effect remains after death. \n\n<Special ability>\nDuring transformation in case of successful attack or skill use with a certain chance cancels the target of an random enemy with 100% chance. -->
<!-- Grants the power of Ninja Assassin. For 15 min. Acquired XP +10%, P. Atk. +7%, M. Atk. +7%. Cooldown: 15 min. Transformation effect remains after death. <Special ability> During transformation in case of successful attack or skill use with a certain chance cancels the target of an random enemy with 100% chance. -->
<icon>icon.bm2018_ninja_i01</icon>
<operateType>A1</operateType>
<isMagic>4</isMagic>
<reuseDelay>900000</reuseDelay>
</skill>
<skill id="51195" toLevel="1" name="Blue Musketeer Energy">
<!-- Grants the power of Blue Musketeer. For 15 min. Acquired XP +10%, P. Atk. +7%, M. Atk. +7%. Cooldown: 15 min. Transformation effect remains after death. \n\n<Special ability>\nDuring transformation in case of successful attack or skill use with a certain chance stuns for 5 sec. -->
<!-- Grants the power of Blue Musketeer. For 15 min. Acquired XP +10%, P. Atk. +7%, M. Atk. +7%. Cooldown: 15 min. Transformation effect remains after death. <Special ability> During transformation in case of successful attack or skill use with a certain chance stuns for 5 sec. -->
<icon>icon.bm2018_bluemusketeer_i01</icon>
<operateType>A1</operateType>
<isMagic>4</isMagic>
<reuseDelay>900000</reuseDelay>
</skill>
<skill id="51196" toLevel="1" name="Valkyrie Energy">
<!-- Grants the power of Valkyrie. For 15 min. Acquired XP +10%, P. Atk. +7%, M. Atk. +7%. Cooldown: 15 min. Transformation effect remains after death. \n\n<Special ability>\nDuring transformation in case of successful attack or skill use with a certain chance paralyses for 5 sec. -->
<!-- Grants the power of Valkyrie. For 15 min. Acquired XP +10%, P. Atk. +7%, M. Atk. +7%. Cooldown: 15 min. Transformation effect remains after death. <Special ability> During transformation in case of successful attack or skill use with a certain chance paralyses for 5 sec. -->
<icon>icon.bm2018_valkyrie_i01</icon>
<operateType>A1</operateType>
<isMagic>4</isMagic>
<reuseDelay>900000</reuseDelay>
</skill>
<skill id="51197" toLevel="1" name="Wild Wolf Energy">
<!-- Grants the power of Wild Wolf. For 15 min. Acquired XP +10%, P. Atk. +7%, M. Atk. +7%. Cooldown: 15 min. Transformation effect remains after death. \n\n<Special ability>\nDuring transformation in case of successful attack or skill use with a certain chance decreases enemy's P. Def. by 23%. -->
<!-- Grants the power of Wild Wolf. For 15 min. Acquired XP +10%, P. Atk. +7%, M. Atk. +7%. Cooldown: 15 min. Transformation effect remains after death. <Special ability> During transformation in case of successful attack or skill use with a certain chance decreases enemy's P. Def. by 23%. -->
<icon>icon.bm2018_barbarian_i01</icon>
<operateType>A1</operateType>
<isMagic>4</isMagic>
<reuseDelay>900000</reuseDelay>
</skill>
<skill id="51198" toLevel="1" name="Pirate Energy">
<!-- Grants the power of Pirate. For 15 min. Acquired XP +10%, P. Atk. +7%, M. Atk. +7%. Cooldown: 15 min. Transformation effect remains after death. \n\n<Special ability>\nDuring transformation in case of successful attack or skill use with a certain chance P./ M. Atk. +10%. -->
<!-- Grants the power of Pirate. For 15 min. Acquired XP +10%, P. Atk. +7%, M. Atk. +7%. Cooldown: 15 min. Transformation effect remains after death. <Special ability> During transformation in case of successful attack or skill use with a certain chance P./ M. Atk. +10%. -->
<icon>icon.bm2018_pirate_i01</icon>
<operateType>A1</operateType>
<isMagic>4</isMagic>
<reuseDelay>900000</reuseDelay>
</skill>
<skill id="51199" toLevel="1" name="Purple Cowboy Energy">
<!-- Grants the power of Purple Cowboy. For 15 min. Acquired XP +10%, P. Atk. +7%, M. Atk. +7%. Cooldown: 15 min. Transformation effect remains after death. \n\n<Special ability>\nDuring transformation in case of successful attack or skill use with a certain chance strikes the target with 3939 Power added to P. Atk. -->
<!-- Grants the power of Purple Cowboy. For 15 min. Acquired XP +10%, P. Atk. +7%, M. Atk. +7%. Cooldown: 15 min. Transformation effect remains after death. <Special ability> During transformation in case of successful attack or skill use with a certain chance strikes the target with 3939 Power added to P. Atk. -->
<icon>icon.bm2018_cowboy_i01</icon>
<operateType>A1</operateType>
<isMagic>4</isMagic>

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@ -1,21 +1,21 @@
<?xml version="1.0" encoding="UTF-8"?>
<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../xsd/skills.xsd">
<skill id="51200" toLevel="1" name="High Priest Energy">
<!-- Grants the power of High Priest. For 15 min. Acquired XP +10%, P. Atk. +7%, M. Atk. +7%. Cooldown: 15 min. Transformation effect remains after death. \n\n<Special ability>\nDuring transformation in case of successful attack or skill use with a certain chance restores 1000 HP and 200 MP of party members. -->
<!-- Grants the power of High Priest. For 15 min. Acquired XP +10%, P. Atk. +7%, M. Atk. +7%. Cooldown: 15 min. Transformation effect remains after death. <Special ability> During transformation in case of successful attack or skill use with a certain chance restores 1000 HP and 200 MP of party members. -->
<icon>icon.bm2018_healer_i01</icon>
<operateType>A1</operateType>
<isMagic>4</isMagic>
<reuseDelay>900000</reuseDelay>
</skill>
<skill id="51201" toLevel="1" name="Blood Noblesse Energy">
<!-- Grants the power of Blood Noblesse. For 15 min. Acquired XP +10%, P. Atk. +7%, M. Atk. +7%. Cooldown: 15 min. Transformation effect remains after death. \n\n<Special ability>\nDuring transformation in case of successful attack or skill use with a certain chance strikes the target with 145 Power added to M. Atk. -->
<!-- Grants the power of Blood Noblesse. For 15 min. Acquired XP +10%, P. Atk. +7%, M. Atk. +7%. Cooldown: 15 min. Transformation effect remains after death. <Special ability> During transformation in case of successful attack or skill use with a certain chance strikes the target with 145 Power added to M. Atk. -->
<icon>icon.bm2018_rednoblesse_i01</icon>
<operateType>A1</operateType>
<isMagic>4</isMagic>
<reuseDelay>900000</reuseDelay>
</skill>
<skill id="51202" toLevel="1" name="White Noblesse Energy">
<!-- Grants the power of White Noblesse. For 15 min. Acquired XP +10%, P. Atk. +7%, M. Atk. +7%. Cooldown: 15 min. Transformation effect remains after death. \n\n<Special ability>\nDuring transformation in case of successful attack or skill use with a certain chance decreases enemy's M. Def. by 23%. -->
<!-- Grants the power of White Noblesse. For 15 min. Acquired XP +10%, P. Atk. +7%, M. Atk. +7%. Cooldown: 15 min. Transformation effect remains after death. <Special ability> During transformation in case of successful attack or skill use with a certain chance decreases enemy's M. Def. by 23%. -->
<icon>icon.bm2018_whitenoblesse_i01</icon>
<operateType>A1</operateType>
<isMagic>4</isMagic>

View File

@ -20,7 +20,7 @@
<effectPoint>-1</effectPoint>
</skill>
<skill id="55902" toLevel="1" name="Match Girls' Blessing">
<!-- Blessing from helping the Match Girls. For 2 h., acquired XP/ SP +70% and XP/ SP from fishing +20%.\n\nCannot be stacked with Dandy's Home Run Ball and Fish Stew - Guild's Gratitude. Remains when moving to the Olympiad. -->
<!-- Blessing from helping the Match Girls. For 2 h., acquired XP/ SP +70% and XP/ SP from fishing +20%. Cannot be stacked with Dandy's Home Run Ball and Fish Stew - Guild's Gratitude. Remains when moving to the Olympiad. -->
<icon>BranchSys.icon.br_xmas_miracle_i00</icon>
<operateType>A1</operateType>
<isMagic>4</isMagic>

View File

@ -404,28 +404,28 @@
<reuseDelay>10800000</reuseDelay>
</skill>
<skill id="59159" toLevel="1" name="Santa Claus">
<!-- High-grade transformation. Acquired XP +10%, P. Atk. +5%, M. Atk. +5%. Transformation effect remains after death.\n\n<Special ability>\nCON +1, MEN +1. -->
<!-- High-grade transformation. Acquired XP +10%, P. Atk. +5%, M. Atk. +5%. Transformation effect remains after death. <Special ability> CON +1, MEN +1. -->
<icon>BranchIcon.Icon.g_bm_costume_santa</icon>
<operateType>A1</operateType>
<isMagic>50</isMagic>
<reuseDelay>10800000</reuseDelay>
</skill>
<skill id="59160" toLevel="1" name="Santa Claus">
<!-- Rare transformation. Acquired XP +20%, P. Atk. +10%, M. Atk. +10%, P./ M. Critical Damage +5%, Speed +5. Transformation effect remains after death.\n\n<Special ability>\nCON +1, MEN +1, DEX +1. -->
<!-- Rare transformation. Acquired XP +20%, P. Atk. +10%, M. Atk. +10%, P./ M. Critical Damage +5%, Speed +5. Transformation effect remains after death. <Special ability> CON +1, MEN +1, DEX +1. -->
<icon>BranchIcon.Icon.g_bm_costume_santa</icon>
<operateType>A1</operateType>
<isMagic>50</isMagic>
<reuseDelay>10800000</reuseDelay>
</skill>
<skill id="59161" toLevel="1" name="Santa Claus">
<!-- Legendary transformation. Acquired XP +30%, P. Atk. +15%, M. Atk. +15%, P./ M. Critical Damage +10%, Speed +10, Received PvP Damage -10%. Transformation effect remains after death.\n\n<Special ability>\nCON +2, MEN +2, DEX +2, WIT +1, STR +1, INT +1. -->
<!-- Legendary transformation. Acquired XP +30%, P. Atk. +15%, M. Atk. +15%, P./ M. Critical Damage +10%, Speed +10, Received PvP Damage -10%. Transformation effect remains after death. <Special ability> CON +2, MEN +2, DEX +2, WIT +1, STR +1, INT +1. -->
<icon>BranchIcon.Icon.g_bm_costume_santa</icon>
<operateType>A1</operateType>
<isMagic>50</isMagic>
<reuseDelay>7200000</reuseDelay>
</skill>
<skill id="59162" toLevel="1" name="Santa Claus">
<!-- Mythic transformation. Acquired XP +50%, P. Atk. +20%, M. Atk. +20%, P./ M. Critical Damage +15%, Speed +20, PvP Damage +10%, Received PvP Damage -20%. Transformation effect remains after death.\n\n<Special ability>\nAll characteristics +3. -->
<!-- Mythic transformation. Acquired XP +50%, P. Atk. +20%, M. Atk. +20%, P./ M. Critical Damage +15%, Speed +20, PvP Damage +10%, Received PvP Damage -20%. Transformation effect remains after death. <Special ability> All characteristics +3. -->
<icon>BranchIcon.Icon.g_bm_costume_santa</icon>
<operateType>A1</operateType>
<isMagic>50</isMagic>
@ -439,28 +439,28 @@
<reuseDelay>10800000</reuseDelay>
</skill>
<skill id="59164" toLevel="1" name="School Uniform A">
<!-- High-grade transformation. Acquired XP +10%, P. Atk. +5%, M. Atk. +5%. Transformation effect remains after death.\n\n<Special ability>\nCON +1, MEN +1. -->
<!-- High-grade transformation. Acquired XP +10%, P. Atk. +5%, M. Atk. +5%. Transformation effect remains after death. <Special ability> CON +1, MEN +1. -->
<icon>BranchSys3.icon1.Br_schoollook</icon>
<operateType>A1</operateType>
<isMagic>50</isMagic>
<reuseDelay>10800000</reuseDelay>
</skill>
<skill id="59165" toLevel="1" name="School Uniform A">
<!-- Rare transformation. Acquired XP +20%, P. Atk. +10%, M. Atk. +10%, P./ M. Critical Damage +5%, Speed +5. Transformation effect remains after death.\n\n<Special ability>\nCON +1, MEN +1, DEX +1. -->
<!-- Rare transformation. Acquired XP +20%, P. Atk. +10%, M. Atk. +10%, P./ M. Critical Damage +5%, Speed +5. Transformation effect remains after death. <Special ability> CON +1, MEN +1, DEX +1. -->
<icon>BranchSys3.icon1.Br_schoollook</icon>
<operateType>A1</operateType>
<isMagic>50</isMagic>
<reuseDelay>10800000</reuseDelay>
</skill>
<skill id="59166" toLevel="1" name="School Uniform A">
<!-- Legendary transformation. Acquired XP +30%, P. Atk. +15%, M. Atk. +15%, P./ M. Critical Damage +10%, Speed +10, Received PvP Damage -10%. Transformation effect remains after death.\n\n<Special ability>\nCON +2, MEN +2, DEX +2, WIT +1, STR +1, INT +1. -->
<!-- Legendary transformation. Acquired XP +30%, P. Atk. +15%, M. Atk. +15%, P./ M. Critical Damage +10%, Speed +10, Received PvP Damage -10%. Transformation effect remains after death. <Special ability> CON +2, MEN +2, DEX +2, WIT +1, STR +1, INT +1. -->
<icon>BranchSys3.icon1.Br_schoollook</icon>
<operateType>A1</operateType>
<isMagic>50</isMagic>
<reuseDelay>7200000</reuseDelay>
</skill>
<skill id="59167" toLevel="1" name="School Uniform A">
<!-- Mythic transformation. Acquired XP +50%, P. Atk. +20%, M. Atk. +20%, P./ M. Critical Damage +15%, Speed +20, PvP Damage +10%, Received PvP Damage -20%. Transformation effect remains after death.\n\n<Special ability>\nAll characteristics +3. -->
<!-- Mythic transformation. Acquired XP +50%, P. Atk. +20%, M. Atk. +20%, P./ M. Critical Damage +15%, Speed +20, PvP Damage +10%, Received PvP Damage -20%. Transformation effect remains after death. <Special ability> All characteristics +3. -->
<icon>BranchSys3.icon1.Br_schoollook</icon>
<operateType>A1</operateType>
<isMagic>50</isMagic>
@ -474,28 +474,28 @@
<reuseDelay>10800000</reuseDelay>
</skill>
<skill id="59169" toLevel="1" name="Beach Swimsuit">
<!-- High-grade transformation. Acquired XP +10%, P. Atk. +5%, M. Atk. +5%. Transformation effect remains after death.\n\n<Special ability>\nCON +1, MEN +1. -->
<!-- High-grade transformation. Acquired XP +10%, P. Atk. +5%, M. Atk. +5%. Transformation effect remains after death. <Special ability> CON +1, MEN +1. -->
<icon>BranchIcon.Icon.g_bm_costume_swimsuit_a</icon>
<operateType>A1</operateType>
<isMagic>50</isMagic>
<reuseDelay>10800000</reuseDelay>
</skill>
<skill id="59170" toLevel="1" name="Beach Swimsuit">
<!-- Rare transformation. Acquired XP +20%, P. Atk. +10%, M. Atk. +10%, P./ M. Critical Damage +5%, Speed +5. Transformation effect remains after death.\n\n<Special ability>\nCON +1, MEN +1, DEX +1. -->
<!-- Rare transformation. Acquired XP +20%, P. Atk. +10%, M. Atk. +10%, P./ M. Critical Damage +5%, Speed +5. Transformation effect remains after death. <Special ability> CON +1, MEN +1, DEX +1. -->
<icon>BranchIcon.Icon.g_bm_costume_swimsuit_a</icon>
<operateType>A1</operateType>
<isMagic>50</isMagic>
<reuseDelay>10800000</reuseDelay>
</skill>
<skill id="59171" toLevel="1" name="Beach Swimsuit">
<!-- Legendary transformation. Acquired XP +30%, P. Atk. +15%, M. Atk. +15%, P./ M. Critical Damage +10%, Speed +10, Received PvP Damage -10%. Transformation effect remains after death.\n\n<Special ability>\nCON +2, MEN +2, DEX +2, WIT +1, STR +1, INT +1. -->
<!-- Legendary transformation. Acquired XP +30%, P. Atk. +15%, M. Atk. +15%, P./ M. Critical Damage +10%, Speed +10, Received PvP Damage -10%. Transformation effect remains after death. <Special ability> CON +2, MEN +2, DEX +2, WIT +1, STR +1, INT +1. -->
<icon>BranchIcon.Icon.g_bm_costume_swimsuit_a</icon>
<operateType>A1</operateType>
<isMagic>50</isMagic>
<reuseDelay>7200000</reuseDelay>
</skill>
<skill id="59172" toLevel="1" name="Beach Swimsuit">
<!-- Mythic transformation. Acquired XP +50%, P. Atk. +20%, M. Atk. +20%, P./ M. Critical Damage +15%, Speed +20, PvP Damage +10%, Received PvP Damage -20%. Transformation effect remains after death.\n\n<Special ability>\nAll characteristics +3. -->
<!-- Mythic transformation. Acquired XP +50%, P. Atk. +20%, M. Atk. +20%, P./ M. Critical Damage +15%, Speed +20, PvP Damage +10%, Received PvP Damage -20%. Transformation effect remains after death. <Special ability> All characteristics +3. -->
<icon>BranchIcon.Icon.g_bm_costume_swimsuit_a</icon>
<operateType>A1</operateType>
<isMagic>50</isMagic>
@ -509,28 +509,28 @@
<reuseDelay>10800000</reuseDelay>
</skill>
<skill id="59174" toLevel="1" name="Teddy Bear">
<!-- High-grade transformation. Acquired XP +10%, P. Atk. +5%, M. Atk. +5%. Transformation effect remains after death.\n\n<Special ability>\nCON +1, MEN +1. -->
<!-- High-grade transformation. Acquired XP +10%, P. Atk. +5%, M. Atk. +5%. Transformation effect remains after death. <Special ability> CON +1, MEN +1. -->
<icon>icon.gomdori_chest_change</icon>
<operateType>A1</operateType>
<isMagic>50</isMagic>
<reuseDelay>10800000</reuseDelay>
</skill>
<skill id="59175" toLevel="1" name="Teddy Bear">
<!-- Rare transformation. Acquired XP +20%, P. Atk. +10%, M. Atk. +10%, P./ M. Critical Damage +5%, Speed +5. Transformation effect remains after death.\n\n<Special ability>\nCON +1, MEN +1, DEX +1. -->
<!-- Rare transformation. Acquired XP +20%, P. Atk. +10%, M. Atk. +10%, P./ M. Critical Damage +5%, Speed +5. Transformation effect remains after death. <Special ability> CON +1, MEN +1, DEX +1. -->
<icon>icon.gomdori_chest_change</icon>
<operateType>A1</operateType>
<isMagic>50</isMagic>
<reuseDelay>10800000</reuseDelay>
</skill>
<skill id="59176" toLevel="1" name="Teddy Bear">
<!-- Legendary transformation. Acquired XP +30%, P. Atk. +15%, M. Atk. +15%, P./ M. Critical Damage +10%, Speed +10, Received PvP Damage -10%. Transformation effect remains after death.\n\n<Special ability>\nCON +2, MEN +2, DEX +2, WIT +1, STR +1, INT +1. -->
<!-- Legendary transformation. Acquired XP +30%, P. Atk. +15%, M. Atk. +15%, P./ M. Critical Damage +10%, Speed +10, Received PvP Damage -10%. Transformation effect remains after death. <Special ability> CON +2, MEN +2, DEX +2, WIT +1, STR +1, INT +1. -->
<icon>icon.gomdori_chest_change</icon>
<operateType>A1</operateType>
<isMagic>50</isMagic>
<reuseDelay>7200000</reuseDelay>
</skill>
<skill id="59177" toLevel="1" name="Teddy Bear">
<!-- Mythic transformation. Acquired XP +50%, P. Atk. +20%, M. Atk. +20%, P./ M. Critical Damage +15%, Speed +20, PvP Damage +10%, Received PvP Damage -20%. Transformation effect remains after death.\n\n<Special ability>\nAll characteristics +3. -->
<!-- Mythic transformation. Acquired XP +50%, P. Atk. +20%, M. Atk. +20%, P./ M. Critical Damage +15%, Speed +20, PvP Damage +10%, Received PvP Damage -20%. Transformation effect remains after death. <Special ability> All characteristics +3. -->
<icon>icon.gomdori_chest_change</icon>
<operateType>A1</operateType>
<isMagic>50</isMagic>
@ -544,28 +544,28 @@
<reuseDelay>10800000</reuseDelay>
</skill>
<skill id="59179" toLevel="1" name="Toy Cat">
<!-- High-grade transformation. Acquired XP +10%, P. Atk. +5%, M. Atk. +5%. Transformation effect remains after death.\n\n<Special ability>\nCON +1, MEN +1. -->
<!-- High-grade transformation. Acquired XP +10%, P. Atk. +5%, M. Atk. +5%. Transformation effect remains after death. <Special ability> CON +1, MEN +1. -->
<icon>icon.sayha2017_cat</icon>
<operateType>A1</operateType>
<isMagic>50</isMagic>
<reuseDelay>10800000</reuseDelay>
</skill>
<skill id="59180" toLevel="1" name="Toy Cat">
<!-- Rare transformation. Acquired XP +20%, P. Atk. +10%, M. Atk. +10%, P./ M. Critical Damage +5%, Speed +5. Transformation effect remains after death.\n\n<Special ability>\nCON +1, MEN +1, DEX +1. -->
<!-- Rare transformation. Acquired XP +20%, P. Atk. +10%, M. Atk. +10%, P./ M. Critical Damage +5%, Speed +5. Transformation effect remains after death. <Special ability> CON +1, MEN +1, DEX +1. -->
<icon>icon.sayha2017_cat</icon>
<operateType>A1</operateType>
<isMagic>50</isMagic>
<reuseDelay>10800000</reuseDelay>
</skill>
<skill id="59181" toLevel="1" name="Toy Cat">
<!-- Legendary transformation. Acquired XP +30%, P. Atk. +15%, M. Atk. +15%, P./ M. Critical Damage +10%, Speed +10, Received PvP Damage -10%. Transformation effect remains after death.\n\n<Special ability>\nCON +2, MEN +2, DEX +2, WIT +1, STR +1, INT +1. -->
<!-- Legendary transformation. Acquired XP +30%, P. Atk. +15%, M. Atk. +15%, P./ M. Critical Damage +10%, Speed +10, Received PvP Damage -10%. Transformation effect remains after death. <Special ability> CON +2, MEN +2, DEX +2, WIT +1, STR +1, INT +1. -->
<icon>icon.sayha2017_cat</icon>
<operateType>A1</operateType>
<isMagic>50</isMagic>
<reuseDelay>7200000</reuseDelay>
</skill>
<skill id="59182" toLevel="1" name="Toy Cat">
<!-- Mythic transformation. Acquired XP +50%, P. Atk. +20%, M. Atk. +20%, P./ M. Critical Damage +15%, Speed +20, PvP Damage +10%, Received PvP Damage -20%. Transformation effect remains after death.\n\n<Special ability>\nAll characteristics +3. -->
<!-- Mythic transformation. Acquired XP +50%, P. Atk. +20%, M. Atk. +20%, P./ M. Critical Damage +15%, Speed +20, PvP Damage +10%, Received PvP Damage -20%. Transformation effect remains after death. <Special ability> All characteristics +3. -->
<icon>icon.sayha2017_cat</icon>
<operateType>A1</operateType>
<isMagic>50</isMagic>
@ -579,28 +579,28 @@
<reuseDelay>10800000</reuseDelay>
</skill>
<skill id="59184" toLevel="1" name="Toy Panda">
<!-- High-grade transformation. Acquired XP +10%, P. Atk. +5%, M. Atk. +5%. Transformation effect remains after death.\n\n<Special ability>\nCON +1, MEN +1. -->
<!-- High-grade transformation. Acquired XP +10%, P. Atk. +5%, M. Atk. +5%. Transformation effect remains after death. <Special ability> CON +1, MEN +1. -->
<icon>icon.sayha2017_panda</icon>
<operateType>A1</operateType>
<isMagic>50</isMagic>
<reuseDelay>10800000</reuseDelay>
</skill>
<skill id="59185" toLevel="1" name="Toy Panda">
<!-- Rare transformation. Acquired XP +20%, P. Atk. +10%, M. Atk. +10%, P./ M. Critical Damage +5%, Speed +5. Transformation effect remains after death.\n\n<Special ability>\nCON +1, MEN +1, DEX +1. -->
<!-- Rare transformation. Acquired XP +20%, P. Atk. +10%, M. Atk. +10%, P./ M. Critical Damage +5%, Speed +5. Transformation effect remains after death. <Special ability> CON +1, MEN +1, DEX +1. -->
<icon>icon.sayha2017_panda</icon>
<operateType>A1</operateType>
<isMagic>50</isMagic>
<reuseDelay>10800000</reuseDelay>
</skill>
<skill id="59186" toLevel="1" name="Toy Panda">
<!-- Legendary transformation. Acquired XP +30%, P. Atk. +15%, M. Atk. +15%, P./ M. Critical Damage +10%, Speed +10, Received PvP Damage -10%. Transformation effect remains after death.\n\n<Special ability>\nCON +2, MEN +2, DEX +2, WIT +1, STR +1, INT +1. -->
<!-- Legendary transformation. Acquired XP +30%, P. Atk. +15%, M. Atk. +15%, P./ M. Critical Damage +10%, Speed +10, Received PvP Damage -10%. Transformation effect remains after death. <Special ability> CON +2, MEN +2, DEX +2, WIT +1, STR +1, INT +1. -->
<icon>icon.sayha2017_panda</icon>
<operateType>A1</operateType>
<isMagic>50</isMagic>
<reuseDelay>7200000</reuseDelay>
</skill>
<skill id="59187" toLevel="1" name="Toy Panda">
<!-- Mythic transformation. Acquired XP +50%, P. Atk. +20%, M. Atk. +20%, P./ M. Critical Damage +15%, Speed +20, PvP Damage +10%, Received PvP Damage -20%. Transformation effect remains after death.\n\n<Special ability>\nAll characteristics +3. -->
<!-- Mythic transformation. Acquired XP +50%, P. Atk. +20%, M. Atk. +20%, P./ M. Critical Damage +15%, Speed +20, PvP Damage +10%, Received PvP Damage -20%. Transformation effect remains after death. <Special ability> All characteristics +3. -->
<icon>icon.sayha2017_panda</icon>
<operateType>A1</operateType>
<isMagic>50</isMagic>
@ -614,28 +614,28 @@
<reuseDelay>10800000</reuseDelay>
</skill>
<skill id="59189" toLevel="1" name="Baseball Uniform">
<!-- High-grade transformation. Acquired XP +10%, P. Atk. +5%, M. Atk. +5%. Transformation effect remains after death.\n\n<Special ability>\nCON +1, MEN +1. -->
<!-- High-grade transformation. Acquired XP +10%, P. Atk. +5%, M. Atk. +5%. Transformation effect remains after death. <Special ability> CON +1, MEN +1. -->
<icon>BranchIcon.Icon.g_bm_costume_baseball</icon>
<operateType>A1</operateType>
<isMagic>50</isMagic>
<reuseDelay>10800000</reuseDelay>
</skill>
<skill id="59190" toLevel="1" name="Baseball Uniform">
<!-- Rare transformation. Acquired XP +20%, P. Atk. +10%, M. Atk. +10%, P./ M. Critical Damage +5%, Speed +5. Transformation effect remains after death.\n\n<Special ability>\nCON +1, MEN +1, DEX +1. -->
<!-- Rare transformation. Acquired XP +20%, P. Atk. +10%, M. Atk. +10%, P./ M. Critical Damage +5%, Speed +5. Transformation effect remains after death. <Special ability> CON +1, MEN +1, DEX +1. -->
<icon>BranchIcon.Icon.g_bm_costume_baseball</icon>
<operateType>A1</operateType>
<isMagic>50</isMagic>
<reuseDelay>10800000</reuseDelay>
</skill>
<skill id="59191" toLevel="1" name="Baseball Uniform">
<!-- Legendary transformation. Acquired XP +30%, P. Atk. +15%, M. Atk. +15%, P./ M. Critical Damage +10%, Speed +10, Received PvP Damage -10%. Transformation effect remains after death.\n\n<Special ability>\nCON +2, MEN +2, DEX +2, WIT +1, STR +1, INT +1. -->
<!-- Legendary transformation. Acquired XP +30%, P. Atk. +15%, M. Atk. +15%, P./ M. Critical Damage +10%, Speed +10, Received PvP Damage -10%. Transformation effect remains after death. <Special ability> CON +2, MEN +2, DEX +2, WIT +1, STR +1, INT +1. -->
<icon>BranchIcon.Icon.g_bm_costume_baseball</icon>
<operateType>A1</operateType>
<isMagic>50</isMagic>
<reuseDelay>7200000</reuseDelay>
</skill>
<skill id="59192" toLevel="1" name="Baseball Uniform">
<!-- Mythic transformation. Acquired XP +50%, P. Atk. +20%, M. Atk. +20%, P./ M. Critical Damage +15%, Speed +20, PvP Damage +10%, Received PvP Damage -20%. Transformation effect remains after death.\n\n<Special ability>\nAll characteristics +3. -->
<!-- Mythic transformation. Acquired XP +50%, P. Atk. +20%, M. Atk. +20%, P./ M. Critical Damage +15%, Speed +20, PvP Damage +10%, Received PvP Damage -20%. Transformation effect remains after death. <Special ability> All characteristics +3. -->
<icon>BranchIcon.Icon.g_bm_costume_baseball</icon>
<operateType>A1</operateType>
<isMagic>50</isMagic>
@ -649,28 +649,28 @@
<reuseDelay>10800000</reuseDelay>
</skill>
<skill id="59194" toLevel="1" name="Seductive Swimsuit">
<!-- High-grade transformation. Acquired XP +10%, P. Atk. +5%, M. Atk. +5%. Transformation effect remains after death.\n\n<Special ability>\nCON +1, MEN +1. -->
<!-- High-grade transformation. Acquired XP +10%, P. Atk. +5%, M. Atk. +5%. Transformation effect remains after death. <Special ability> CON +1, MEN +1. -->
<icon>BranchSys3.icon1.g_co_swimsuit_event_03</icon>
<operateType>A1</operateType>
<isMagic>50</isMagic>
<reuseDelay>10800000</reuseDelay>
</skill>
<skill id="59195" toLevel="1" name="Seductive Swimsuit">
<!-- Rare transformation. Acquired XP +20%, P. Atk. +10%, M. Atk. +10%, P./ M. Critical Damage +5%, Speed +5. Transformation effect remains after death.\n\n<Special ability>\nCON +1, MEN +1, DEX +1. -->
<!-- Rare transformation. Acquired XP +20%, P. Atk. +10%, M. Atk. +10%, P./ M. Critical Damage +5%, Speed +5. Transformation effect remains after death. <Special ability> CON +1, MEN +1, DEX +1. -->
<icon>BranchSys3.icon1.g_co_swimsuit_event_03</icon>
<operateType>A1</operateType>
<isMagic>50</isMagic>
<reuseDelay>10800000</reuseDelay>
</skill>
<skill id="59196" toLevel="1" name="Seductive Swimsuit">
<!-- Legendary transformation. Acquired XP +30%, P. Atk. +15%, M. Atk. +15%, P./ M. Critical Damage +10%, Speed +10, Received PvP Damage -10%. Transformation effect remains after death.\n\n<Special ability>\nCON +2, MEN +2, DEX +2, WIT +1, STR +1, INT +1. -->
<!-- Legendary transformation. Acquired XP +30%, P. Atk. +15%, M. Atk. +15%, P./ M. Critical Damage +10%, Speed +10, Received PvP Damage -10%. Transformation effect remains after death. <Special ability> CON +2, MEN +2, DEX +2, WIT +1, STR +1, INT +1. -->
<icon>BranchSys3.icon1.g_co_swimsuit_event_03</icon>
<operateType>A1</operateType>
<isMagic>50</isMagic>
<reuseDelay>7200000</reuseDelay>
</skill>
<skill id="59197" toLevel="1" name="Seductive Swimsuit">
<!-- Mythic transformation. Acquired XP +50%, P. Atk. +20%, M. Atk. +20%, P./ M. Critical Damage +15%, Speed +20, PvP Damage +10%, Received PvP Damage -20%. Transformation effect remains after death.\n\n<Special ability>\nAll characteristics +3. -->
<!-- Mythic transformation. Acquired XP +50%, P. Atk. +20%, M. Atk. +20%, P./ M. Critical Damage +15%, Speed +20, PvP Damage +10%, Received PvP Damage -20%. Transformation effect remains after death. <Special ability> All characteristics +3. -->
<icon>BranchSys3.icon1.g_co_swimsuit_event_03</icon>
<operateType>A1</operateType>
<isMagic>50</isMagic>
@ -684,7 +684,7 @@
<reuseDelay>10800000</reuseDelay>
</skill>
<skill id="59199" toLevel="1" name="School Uniform B">
<!-- High-grade transformation. Acquired XP +10%, P. Atk. +5%, M. Atk. +5%. Transformation effect remains after death.\n\n<Special ability>\nCON +1, MEN +1. -->
<!-- High-grade transformation. Acquired XP +10%, P. Atk. +5%, M. Atk. +5%. Transformation effect remains after death. <Special ability> CON +1, MEN +1. -->
<icon>BranchIcon.Icon.g_bm_costume_schoollook_b</icon>
<operateType>A1</operateType>
<isMagic>50</isMagic>

View File

@ -1,21 +1,21 @@
<?xml version="1.0" encoding="UTF-8"?>
<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../xsd/skills.xsd">
<skill id="59200" toLevel="1" name="School Uniform B">
<!-- Rare transformation. Acquired XP +20%, P. Atk. +10%, M. Atk. +10%, P./ M. Critical Damage +5%, Speed +5. Transformation effect remains after death.\n\n<Special ability>\nCON +1, MEN +1, DEX +1. -->
<!-- Rare transformation. Acquired XP +20%, P. Atk. +10%, M. Atk. +10%, P./ M. Critical Damage +5%, Speed +5. Transformation effect remains after death. <Special ability> CON +1, MEN +1, DEX +1. -->
<icon>BranchIcon.Icon.g_bm_costume_schoollook_b</icon>
<operateType>A1</operateType>
<isMagic>50</isMagic>
<reuseDelay>10800000</reuseDelay>
</skill>
<skill id="59201" toLevel="1" name="School Uniform B">
<!-- Legendary transformation. Acquired XP +30%, P. Atk. +15%, M. Atk. +15%, P./ M. Critical Damage +10%, Speed +10, Received PvP Damage -10%. Transformation effect remains after death.\n\n<Special ability>\nCON +2, MEN +2, DEX +2, WIT +1, STR +1, INT +1. -->
<!-- Legendary transformation. Acquired XP +30%, P. Atk. +15%, M. Atk. +15%, P./ M. Critical Damage +10%, Speed +10, Received PvP Damage -10%. Transformation effect remains after death. <Special ability> CON +2, MEN +2, DEX +2, WIT +1, STR +1, INT +1. -->
<icon>BranchIcon.Icon.g_bm_costume_schoollook_b</icon>
<operateType>A1</operateType>
<isMagic>50</isMagic>
<reuseDelay>7200000</reuseDelay>
</skill>
<skill id="59202" toLevel="1" name="School Uniform B">
<!-- Mythic transformation. Acquired XP +50%, P. Atk. +20%, M. Atk. +20%, P./ M. Critical Damage +15%, Speed +20, PvP Damage +10%, Received PvP Damage -20%. Transformation effect remains after death.\n\n<Special ability>\nAll characteristics +3. -->
<!-- Mythic transformation. Acquired XP +50%, P. Atk. +20%, M. Atk. +20%, P./ M. Critical Damage +15%, Speed +20, PvP Damage +10%, Received PvP Damage -20%. Transformation effect remains after death. <Special ability> All characteristics +3. -->
<icon>BranchIcon.Icon.g_bm_costume_schoollook_b</icon>
<operateType>A1</operateType>
<isMagic>50</isMagic>
@ -29,483 +29,483 @@
<reuseDelay>10800000</reuseDelay>
</skill>
<skill id="59204" toLevel="1" name="Hanbok">
<!-- High-grade transformation. Acquired XP +10%, P. Atk. +5%, M. Atk. +5%. Transformation effect remains after death.\n\n<Special ability>\nCON +1, MEN +1. -->
<!-- High-grade transformation. Acquired XP +10%, P. Atk. +5%, M. Atk. +5%. Transformation effect remains after death. <Special ability> CON +1, MEN +1. -->
<icon>BranchIcon.Icon.g_bm_costume_korea_traditional</icon>
<operateType>A1</operateType>
<isMagic>50</isMagic>
<reuseDelay>10800000</reuseDelay>
</skill>
<skill id="59205" toLevel="1" name="Hanbok">
<!-- Rare transformation. Acquired XP +20%, P. Atk. +10%, M. Atk. +10%, P./ M. Critical Damage +5%, Speed +5. Transformation effect remains after death.\n\n<Special ability>\nCON +1, MEN +1, DEX +1. -->
<!-- Rare transformation. Acquired XP +20%, P. Atk. +10%, M. Atk. +10%, P./ M. Critical Damage +5%, Speed +5. Transformation effect remains after death. <Special ability> CON +1, MEN +1, DEX +1. -->
<icon>BranchIcon.Icon.g_bm_costume_korea_traditional</icon>
<operateType>A1</operateType>
<isMagic>50</isMagic>
<reuseDelay>10800000</reuseDelay>
</skill>
<skill id="59206" toLevel="1" name="Hanbok">
<!-- Legendary transformation. Acquired XP +30%, P. Atk. +15%, M. Atk. +15%, P./ M. Critical Damage +10%, Speed +10, Received PvP Damage -10%. Transformation effect remains after death.\n\n<Special ability>\nCON +2, MEN +2, DEX +2, WIT +1, STR +1, INT +1. -->
<!-- Legendary transformation. Acquired XP +30%, P. Atk. +15%, M. Atk. +15%, P./ M. Critical Damage +10%, Speed +10, Received PvP Damage -10%. Transformation effect remains after death. <Special ability> CON +2, MEN +2, DEX +2, WIT +1, STR +1, INT +1. -->
<icon>BranchIcon.Icon.g_bm_costume_korea_traditional</icon>
<operateType>A1</operateType>
<isMagic>50</isMagic>
<reuseDelay>7200000</reuseDelay>
</skill>
<skill id="59207" toLevel="1" name="Hanbok">
<!-- Mythic transformation. Acquired XP +50%, P. Atk. +20%, M. Atk. +20%, P./ M. Critical Damage +15%, Speed +20, PvP Damage +10%, Received PvP Damage -20%. Transformation effect remains after death.\n\n<Special ability>\nAll characteristics +3. -->
<!-- Mythic transformation. Acquired XP +50%, P. Atk. +20%, M. Atk. +20%, P./ M. Critical Damage +15%, Speed +20, PvP Damage +10%, Received PvP Damage -20%. Transformation effect remains after death. <Special ability> All characteristics +3. -->
<icon>BranchIcon.Icon.g_bm_costume_korea_traditional</icon>
<operateType>A1</operateType>
<isMagic>50</isMagic>
<reuseDelay>7200000</reuseDelay>
</skill>
<skill id="59208" toLevel="1" name="Metal Suit">
<!-- Standard transformation. Acquired XP +5%. Transformation effect remains after death.\n\n<Special ability>\nP./ M. Def. +1%. -->
<!-- Standard transformation. Acquired XP +5%. Transformation effect remains after death. <Special ability> P./ M. Def. +1%. -->
<icon>BranchSys3.icon1.g_co_sf_u</icon>
<operateType>A1</operateType>
<isMagic>50</isMagic>
<reuseDelay>10800000</reuseDelay>
</skill>
<skill id="59209" toLevel="1" name="Metal Suit">
<!-- High-grade transformation. Acquired XP +10%, P. Atk. +5%, M. Atk. +5%. Transformation effect remains after death.\n\n<Special ability>\nP./ M. Def. +3%. -->
<!-- High-grade transformation. Acquired XP +10%, P. Atk. +5%, M. Atk. +5%. Transformation effect remains after death. <Special ability> P./ M. Def. +3%. -->
<icon>BranchSys3.icon1.g_co_sf_u</icon>
<operateType>A1</operateType>
<isMagic>50</isMagic>
<reuseDelay>10800000</reuseDelay>
</skill>
<skill id="59210" toLevel="1" name="Metal Suit">
<!-- Rare transformation. Acquired XP +20%, P. Atk. +10%, M. Atk. +10%, P./ M. Critical Damage +5%, Speed +5. Transformation effect remains after death.\n\n<Special ability>\nP./ M. Def. +7%. -->
<!-- Rare transformation. Acquired XP +20%, P. Atk. +10%, M. Atk. +10%, P./ M. Critical Damage +5%, Speed +5. Transformation effect remains after death. <Special ability> P./ M. Def. +7%. -->
<icon>BranchSys3.icon1.g_co_sf_u</icon>
<operateType>A1</operateType>
<isMagic>50</isMagic>
<reuseDelay>10800000</reuseDelay>
</skill>
<skill id="59211" toLevel="1" name="Metal Suit">
<!-- Legendary transformation. Acquired XP +30%, P. Atk. +15%, M. Atk. +15%, P./ M. Critical Damage +10%, Speed +10, Received PvP Damage -10%. Transformation effect remains after death.\n\n<Special ability>\nP./ M. Def. +10%. -->
<!-- Legendary transformation. Acquired XP +30%, P. Atk. +15%, M. Atk. +15%, P./ M. Critical Damage +10%, Speed +10, Received PvP Damage -10%. Transformation effect remains after death. <Special ability> P./ M. Def. +10%. -->
<icon>BranchSys3.icon1.g_co_sf_u</icon>
<operateType>A1</operateType>
<isMagic>50</isMagic>
<reuseDelay>7200000</reuseDelay>
</skill>
<skill id="59212" toLevel="1" name="Metal Suit">
<!-- Mythic transformation. Acquired XP +50%, P. Atk. +20%, M. Atk. +20%, P./ M. Critical Damage +15%, Speed +20, PvP Damage +10%, Received PvP Damage -20%. Transformation effect remains after death.\n\n<Special ability>\nP./ M. Def. +20%. -->
<!-- Mythic transformation. Acquired XP +50%, P. Atk. +20%, M. Atk. +20%, P./ M. Critical Damage +15%, Speed +20, PvP Damage +10%, Received PvP Damage -20%. Transformation effect remains after death. <Special ability> P./ M. Def. +20%. -->
<icon>BranchSys3.icon1.g_co_sf_u</icon>
<operateType>A1</operateType>
<isMagic>50</isMagic>
<reuseDelay>7200000</reuseDelay>
</skill>
<skill id="59213" toLevel="1" name="Samurai">
<!-- Standard transformation. Acquired XP +5%. Transformation effect remains after death.\n\n<Special ability>\nRecovers as HP 1% of the melee damage inflicted on the enemy with a certain probability. -->
<!-- Standard transformation. Acquired XP +5%. Transformation effect remains after death. <Special ability> Recovers as HP 1% of the melee damage inflicted on the enemy with a certain probability. -->
<icon>BranchSys3.iconArmar.g_co_japan_general_i00</icon>
<operateType>A1</operateType>
<isMagic>50</isMagic>
<reuseDelay>10800000</reuseDelay>
</skill>
<skill id="59214" toLevel="1" name="Samurai">
<!-- High-grade transformation. Acquired XP +10%, P. Atk. +5%, M. Atk. +5%. Transformation effect remains after death.\n\n<Special ability>\nRecovers as HP 2% of the melee damage inflicted on the enemy with a certain probability. -->
<!-- High-grade transformation. Acquired XP +10%, P. Atk. +5%, M. Atk. +5%. Transformation effect remains after death. <Special ability> Recovers as HP 2% of the melee damage inflicted on the enemy with a certain probability. -->
<icon>BranchSys3.iconArmar.g_co_japan_general_i00</icon>
<operateType>A1</operateType>
<isMagic>50</isMagic>
<reuseDelay>10800000</reuseDelay>
</skill>
<skill id="59215" toLevel="1" name="Samurai">
<!-- Rare transformation. Acquired XP +20%, P. Atk. +10%, M. Atk. +10%, P./ M. Critical Damage +5%, Speed +5. Transformation effect remains after death.\n\n<Special ability>\nRecovers as HP 5% of the melee damage inflicted on the enemy with a certain probability. -->
<!-- Rare transformation. Acquired XP +20%, P. Atk. +10%, M. Atk. +10%, P./ M. Critical Damage +5%, Speed +5. Transformation effect remains after death. <Special ability> Recovers as HP 5% of the melee damage inflicted on the enemy with a certain probability. -->
<icon>BranchSys3.iconArmar.g_co_japan_general_i00</icon>
<operateType>A1</operateType>
<isMagic>50</isMagic>
<reuseDelay>10800000</reuseDelay>
</skill>
<skill id="59216" toLevel="1" name="Samurai">
<!-- Legendary transformation. Acquired XP +30%, P. Atk. +15%, M. Atk. +15%, P./ M. Critical Damage +10%, Speed +10, Received PvP Damage -10%. Transformation effect remains after death.\n\n<Special ability>\nRecovers as HP 7% of the melee damage inflicted on the enemy with a certain probability. -->
<!-- Legendary transformation. Acquired XP +30%, P. Atk. +15%, M. Atk. +15%, P./ M. Critical Damage +10%, Speed +10, Received PvP Damage -10%. Transformation effect remains after death. <Special ability> Recovers as HP 7% of the melee damage inflicted on the enemy with a certain probability. -->
<icon>BranchSys3.iconArmar.g_co_japan_general_i00</icon>
<operateType>A1</operateType>
<isMagic>50</isMagic>
<reuseDelay>7200000</reuseDelay>
</skill>
<skill id="59217" toLevel="1" name="Samurai">
<!-- Mythic transformation. Acquired XP +50%, P. Atk. +20%, M. Atk. +20%, P./ M. Critical Damage +15%, Speed +20, PvP Damage +10%, Received PvP Damage -20%. Transformation effect remains after death.\n\n<Special ability>\nRecovers as HP 9% of the melee damage inflicted on the enemy with a certain probability. -->
<!-- Mythic transformation. Acquired XP +50%, P. Atk. +20%, M. Atk. +20%, P./ M. Critical Damage +15%, Speed +20, PvP Damage +10%, Received PvP Damage -20%. Transformation effect remains after death. <Special ability> Recovers as HP 9% of the melee damage inflicted on the enemy with a certain probability. -->
<icon>BranchSys3.iconArmar.g_co_japan_general_i00</icon>
<operateType>A1</operateType>
<isMagic>50</isMagic>
<reuseDelay>7200000</reuseDelay>
</skill>
<skill id="59218" toLevel="1" name="Green Archer">
<!-- Standard transformation. Acquired XP +5%. Transformation effect remains after death.\n\n<Special ability>\nP. Critical Rate +1%. -->
<!-- Standard transformation. Acquired XP +5%. Transformation effect remains after death. <Special ability> P. Critical Rate +1%. -->
<icon>BranchIcon.Icon.g_bm_costume_archer_green</icon>
<operateType>A1</operateType>
<isMagic>50</isMagic>
<reuseDelay>10800000</reuseDelay>
</skill>
<skill id="59219" toLevel="1" name="Green Archer">
<!-- High-grade transformation. Acquired XP +10%, P. Atk. +5%, M. Atk. +5%. Transformation effect remains after death.\n\n<Special ability>\nP. Critical Rate +3%. -->
<!-- High-grade transformation. Acquired XP +10%, P. Atk. +5%, M. Atk. +5%. Transformation effect remains after death. <Special ability> P. Critical Rate +3%. -->
<icon>BranchIcon.Icon.g_bm_costume_archer_green</icon>
<operateType>A1</operateType>
<isMagic>50</isMagic>
<reuseDelay>10800000</reuseDelay>
</skill>
<skill id="59220" toLevel="1" name="Green Archer">
<!-- Rare transformation. Acquired XP +20%, P. Atk. +10%, M. Atk. +10%, P./ M. Critical Damage +5%, Speed +5. Transformation effect remains after death.\n\n<Special ability>\nP. Critical Rate +5%. -->
<!-- Rare transformation. Acquired XP +20%, P. Atk. +10%, M. Atk. +10%, P./ M. Critical Damage +5%, Speed +5. Transformation effect remains after death. <Special ability> P. Critical Rate +5%. -->
<icon>BranchIcon.Icon.g_bm_costume_archer_green</icon>
<operateType>A1</operateType>
<isMagic>50</isMagic>
<reuseDelay>10800000</reuseDelay>
</skill>
<skill id="59221" toLevel="1" name="Green Archer">
<!-- Legendary transformation. Acquired XP +30%, P. Atk. +15%, M. Atk. +15%, P./ M. Critical Damage +10%, Speed +10, Received PvP Damage -10%. Transformation effect remains after death.\n\n<Special ability>\nP. Critical Rate +10%. -->
<!-- Legendary transformation. Acquired XP +30%, P. Atk. +15%, M. Atk. +15%, P./ M. Critical Damage +10%, Speed +10, Received PvP Damage -10%. Transformation effect remains after death. <Special ability> P. Critical Rate +10%. -->
<icon>BranchIcon.Icon.g_bm_costume_archer_green</icon>
<operateType>A1</operateType>
<isMagic>50</isMagic>
<reuseDelay>7200000</reuseDelay>
</skill>
<skill id="59222" toLevel="1" name="Green Archer">
<!-- Mythic transformation. Acquired XP +50%, P. Atk. +20%, M. Atk. +20%, P./ M. Critical Damage +15%, Speed +20, PvP Damage +10%, Received PvP Damage -20%. Transformation effect remains after death.\n\n<Special ability>\nP. Critical Rate +20%. -->
<!-- Mythic transformation. Acquired XP +50%, P. Atk. +20%, M. Atk. +20%, P./ M. Critical Damage +15%, Speed +20, PvP Damage +10%, Received PvP Damage -20%. Transformation effect remains after death. <Special ability> P. Critical Rate +20%. -->
<icon>BranchIcon.Icon.g_bm_costume_archer_green</icon>
<operateType>A1</operateType>
<isMagic>50</isMagic>
<reuseDelay>7200000</reuseDelay>
</skill>
<skill id="59223" toLevel="1" name="Formal Wear">
<!-- Standard transformation. Acquired XP +5%. Transformation effect remains after death.\n\n<Special ability>\nMP Consumption -1%. -->
<!-- Standard transformation. Acquired XP +5%. Transformation effect remains after death. <Special ability> MP Consumption -1%. -->
<icon>BranchIcon.Icon.g_bm_costume_wedding</icon>
<operateType>A1</operateType>
<isMagic>50</isMagic>
<reuseDelay>10800000</reuseDelay>
</skill>
<skill id="59224" toLevel="1" name="Formal Wear">
<!-- High-grade transformation. Acquired XP +10%, P. Atk. +5%, M. Atk. +5%. Transformation effect remains after death.\n\n<Special ability>\nMP Consumption -1%. -->
<!-- High-grade transformation. Acquired XP +10%, P. Atk. +5%, M. Atk. +5%. Transformation effect remains after death. <Special ability> MP Consumption -1%. -->
<icon>BranchIcon.Icon.g_bm_costume_wedding</icon>
<operateType>A1</operateType>
<isMagic>50</isMagic>
<reuseDelay>10800000</reuseDelay>
</skill>
<skill id="59225" toLevel="1" name="Formal Wear">
<!-- Rare transformation. Acquired XP +20%, P. Atk. +10%, M. Atk. +10%, P./ M. Critical Damage +5%, Speed +5. Transformation effect remains after death.\n\n<Special ability>\nMP Consumption -5%. -->
<!-- Rare transformation. Acquired XP +20%, P. Atk. +10%, M. Atk. +10%, P./ M. Critical Damage +5%, Speed +5. Transformation effect remains after death. <Special ability> MP Consumption -5%. -->
<icon>BranchIcon.Icon.g_bm_costume_wedding</icon>
<operateType>A1</operateType>
<isMagic>50</isMagic>
<reuseDelay>10800000</reuseDelay>
</skill>
<skill id="59226" toLevel="1" name="Formal Wear">
<!-- Legendary transformation. Acquired XP +30%, P. Atk. +15%, M. Atk. +15%, P./ M. Critical Damage +10%, Speed +10, Received PvP Damage -10%. Transformation effect remains after death.\n\n<Special ability>\nMP Consumption -10%. -->
<!-- Legendary transformation. Acquired XP +30%, P. Atk. +15%, M. Atk. +15%, P./ M. Critical Damage +10%, Speed +10, Received PvP Damage -10%. Transformation effect remains after death. <Special ability> MP Consumption -10%. -->
<icon>BranchIcon.Icon.g_bm_costume_wedding</icon>
<operateType>A1</operateType>
<isMagic>50</isMagic>
<reuseDelay>7200000</reuseDelay>
</skill>
<skill id="59227" toLevel="1" name="Formal Wear">
<!-- Mythic transformation. Acquired XP +50%, P. Atk. +20%, M. Atk. +20%, P./ M. Critical Damage +15%, Speed +20, PvP Damage +10%, Received PvP Damage -20%. Transformation effect remains after death.\n\n<Special ability>\nMP Consumption -15%. -->
<!-- Mythic transformation. Acquired XP +50%, P. Atk. +20%, M. Atk. +20%, P./ M. Critical Damage +15%, Speed +20, PvP Damage +10%, Received PvP Damage -20%. Transformation effect remains after death. <Special ability> MP Consumption -15%. -->
<icon>BranchIcon.Icon.g_bm_costume_wedding</icon>
<operateType>A1</operateType>
<isMagic>50</isMagic>
<reuseDelay>7200000</reuseDelay>
</skill>
<skill id="59228" toLevel="1" name="Kat the Cat">
<!-- Standard transformation. Acquired XP +5%. Transformation effect remains after death.\n\n<Special ability>\nAtk. Spd./ Casting Spd. +1%. -->
<!-- Standard transformation. Acquired XP +5%. Transformation effect remains after death. <Special ability> Atk. Spd./ Casting Spd. +1%. -->
<icon>icon.cat_the_cat_change_0</icon>
<operateType>A1</operateType>
<isMagic>50</isMagic>
<reuseDelay>10800000</reuseDelay>
</skill>
<skill id="59229" toLevel="1" name="Kat the Cat">
<!-- High-grade transformation. Acquired XP +10%, P. Atk. +5%, M. Atk. +5%. Transformation effect remains after death.\n\n<Special ability>\nAtk. Spd./ Casting Spd. +3%. -->
<!-- High-grade transformation. Acquired XP +10%, P. Atk. +5%, M. Atk. +5%. Transformation effect remains after death. <Special ability> Atk. Spd./ Casting Spd. +3%. -->
<icon>icon.cat_the_cat_change_0</icon>
<operateType>A1</operateType>
<isMagic>50</isMagic>
<reuseDelay>10800000</reuseDelay>
</skill>
<skill id="59230" toLevel="1" name="Kat the Cat">
<!-- Rare transformation. Acquired XP +20%, P. Atk. +10%, M. Atk. +10%, P./ M. Critical Damage +5%, Speed +5. Transformation effect remains after death.\n\n<Special ability>\nAtk. Spd./ Casting Spd. +5%. -->
<!-- Rare transformation. Acquired XP +20%, P. Atk. +10%, M. Atk. +10%, P./ M. Critical Damage +5%, Speed +5. Transformation effect remains after death. <Special ability> Atk. Spd./ Casting Spd. +5%. -->
<icon>icon.cat_the_cat_change_0</icon>
<operateType>A1</operateType>
<isMagic>50</isMagic>
<reuseDelay>10800000</reuseDelay>
</skill>
<skill id="59231" toLevel="1" name="Kat the Cat">
<!-- Legendary transformation. Acquired XP +30%, P. Atk. +15%, M. Atk. +15%, P./ M. Critical Damage +10%, Speed +10, Received PvP Damage -10%. Transformation effect remains after death.\n\n<Special ability>\nAtk. Spd./ Casting Spd. +10%. -->
<!-- Legendary transformation. Acquired XP +30%, P. Atk. +15%, M. Atk. +15%, P./ M. Critical Damage +10%, Speed +10, Received PvP Damage -10%. Transformation effect remains after death. <Special ability> Atk. Spd./ Casting Spd. +10%. -->
<icon>icon.cat_the_cat_change_0</icon>
<operateType>A1</operateType>
<isMagic>50</isMagic>
<reuseDelay>7200000</reuseDelay>
</skill>
<skill id="59232" toLevel="1" name="Kat the Cat">
<!-- Mythic transformation. Acquired XP +50%, P. Atk. +20%, M. Atk. +20%, P./ M. Critical Damage +15%, Speed +20, PvP Damage +10%, Received PvP Damage -20%. Transformation effect remains after death.\n\n<Special ability>\nAtk. Spd./ Casting Spd. +15%. -->
<!-- Mythic transformation. Acquired XP +50%, P. Atk. +20%, M. Atk. +20%, P./ M. Critical Damage +15%, Speed +20, PvP Damage +10%, Received PvP Damage -20%. Transformation effect remains after death. <Special ability> Atk. Spd./ Casting Spd. +15%. -->
<icon>icon.cat_the_cat_change_0</icon>
<operateType>A1</operateType>
<isMagic>50</isMagic>
<reuseDelay>7200000</reuseDelay>
</skill>
<skill id="59233" toLevel="1" name="Halloween">
<!-- Standard transformation. Acquired XP +5%. Transformation effect remains after death.\n\n<Special ability>\nM. Critical Rate +1%. -->
<!-- Standard transformation. Acquired XP +5%. Transformation effect remains after death. <Special ability> M. Critical Rate +1%. -->
<icon>BranchIcon.Icon.g_bm_costume_holloween</icon>
<operateType>A1</operateType>
<isMagic>50</isMagic>
<reuseDelay>10800000</reuseDelay>
</skill>
<skill id="59234" toLevel="1" name="Halloween">
<!-- High-grade transformation. Acquired XP +10%, P. Atk. +5%, M. Atk. +5%. Transformation effect remains after death.\n\n<Special ability>\nM. Critical Rate +3%. -->
<!-- High-grade transformation. Acquired XP +10%, P. Atk. +5%, M. Atk. +5%. Transformation effect remains after death. <Special ability> M. Critical Rate +3%. -->
<icon>BranchIcon.Icon.g_bm_costume_holloween</icon>
<operateType>A1</operateType>
<isMagic>50</isMagic>
<reuseDelay>10800000</reuseDelay>
</skill>
<skill id="59235" toLevel="1" name="Halloween">
<!-- Rare transformation. Acquired XP +20%, P. Atk. +10%, M. Atk. +10%, P./ M. Critical Damage +5%, Speed +5. Transformation effect remains after death.\n\n<Special ability>\nM. Critical Rate +5%. -->
<!-- Rare transformation. Acquired XP +20%, P. Atk. +10%, M. Atk. +10%, P./ M. Critical Damage +5%, Speed +5. Transformation effect remains after death. <Special ability> M. Critical Rate +5%. -->
<icon>BranchIcon.Icon.g_bm_costume_holloween</icon>
<operateType>A1</operateType>
<isMagic>50</isMagic>
<reuseDelay>10800000</reuseDelay>
</skill>
<skill id="59236" toLevel="1" name="Halloween">
<!-- Legendary transformation. Acquired XP +30%, P. Atk. +15%, M. Atk. +15%, P./ M. Critical Damage +10%, Speed +10, Received PvP Damage -10%. Transformation effect remains after death.\n\n<Special ability>\nM. Critical Rate +10%. -->
<!-- Legendary transformation. Acquired XP +30%, P. Atk. +15%, M. Atk. +15%, P./ M. Critical Damage +10%, Speed +10, Received PvP Damage -10%. Transformation effect remains after death. <Special ability> M. Critical Rate +10%. -->
<icon>BranchIcon.Icon.g_bm_costume_holloween</icon>
<operateType>A1</operateType>
<isMagic>50</isMagic>
<reuseDelay>7200000</reuseDelay>
</skill>
<skill id="59237" toLevel="1" name="Halloween">
<!-- Mythic transformation. Acquired XP +50%, P. Atk. +20%, M. Atk. +20%, P./ M. Critical Damage +15%, Speed +20, PvP Damage +10%, Received PvP Damage -20%. Transformation effect remains after death.\n\n<Special ability>\nM. Critical Rate +20%. -->
<!-- Mythic transformation. Acquired XP +50%, P. Atk. +20%, M. Atk. +20%, P./ M. Critical Damage +15%, Speed +20, PvP Damage +10%, Received PvP Damage -20%. Transformation effect remains after death. <Special ability> M. Critical Rate +20%. -->
<icon>BranchIcon.Icon.g_bm_costume_holloween</icon>
<operateType>A1</operateType>
<isMagic>50</isMagic>
<reuseDelay>7200000</reuseDelay>
</skill>
<skill id="59238" toLevel="1" name="Alluring Swimsuit">
<!-- High-grade transformation. Acquired XP +10%, P. Atk. +5%, M. Atk. +5%. Transformation effect remains after death.\n\n<Special ability>\nCON +1, DEX +1. -->
<!-- High-grade transformation. Acquired XP +10%, P. Atk. +5%, M. Atk. +5%. Transformation effect remains after death. <Special ability> CON +1, DEX +1. -->
<icon>BranchSys3.icon1.g_co_swimsuit_event_02</icon>
<operateType>A1</operateType>
<isMagic>50</isMagic>
<reuseDelay>10800000</reuseDelay>
</skill>
<skill id="59239" toLevel="1" name="Alluring Swimsuit">
<!-- Rare transformation. Acquired XP +20%, P. Atk. +10%, M. Atk. +10%, P./ M. Critical Damage +5%, Speed +5. Transformation effect remains after death.\n\n<Special ability>\nCON +2, MEN +2, DEX +2, WIT +1, STR +1, INT +1. -->
<!-- Rare transformation. Acquired XP +20%, P. Atk. +10%, M. Atk. +10%, P./ M. Critical Damage +5%, Speed +5. Transformation effect remains after death. <Special ability> CON +2, MEN +2, DEX +2, WIT +1, STR +1, INT +1. -->
<icon>BranchSys3.icon1.g_co_swimsuit_event_02</icon>
<operateType>A1</operateType>
<isMagic>50</isMagic>
<reuseDelay>10800000</reuseDelay>
</skill>
<skill id="59240" toLevel="1" name="Alluring Swimsuit">
<!-- Legendary transformation. Acquired XP +30%, P. Atk. +15%, M. Atk. +15%, P./ M. Critical Damage +10%, Speed +10, Received PvP Damage -10%. Transformation effect remains after death.\n\n<Special ability>\nAll characteristics +2. -->
<!-- Legendary transformation. Acquired XP +30%, P. Atk. +15%, M. Atk. +15%, P./ M. Critical Damage +10%, Speed +10, Received PvP Damage -10%. Transformation effect remains after death. <Special ability> All characteristics +2. -->
<icon>BranchSys3.icon1.g_co_swimsuit_event_02</icon>
<operateType>A1</operateType>
<isMagic>50</isMagic>
<reuseDelay>7200000</reuseDelay>
</skill>
<skill id="59241" toLevel="1" name="Alluring Swimsuit">
<!-- Mythic transformation. Acquired XP +50%, P. Atk. +20%, M. Atk. +20%, P./ M. Critical Damage +15%, Speed +20, PvP Damage +10%, Received PvP Damage -20%. Transformation effect remains after death.\n\n<Special ability>\nAll characteristics +4. -->
<!-- Mythic transformation. Acquired XP +50%, P. Atk. +20%, M. Atk. +20%, P./ M. Critical Damage +15%, Speed +20, PvP Damage +10%, Received PvP Damage -20%. Transformation effect remains after death. <Special ability> All characteristics +4. -->
<icon>BranchSys3.icon1.g_co_swimsuit_event_02</icon>
<operateType>A1</operateType>
<isMagic>50</isMagic>
<reuseDelay>7200000</reuseDelay>
</skill>
<skill id="59242" toLevel="1" name="Vampire">
<!-- High-grade transformation. Acquired XP +10%, P. Atk. +5%, M. Atk. +5%. Transformation effect remains after death.\n\n<Special ability>\nCON +1, DEX +1. -->
<!-- High-grade transformation. Acquired XP +10%, P. Atk. +5%, M. Atk. +5%. Transformation effect remains after death. <Special ability> CON +1, DEX +1. -->
<icon>BranchSys3.iconArmar.g_co_vampiric_u_i00</icon>
<operateType>A1</operateType>
<isMagic>50</isMagic>
<reuseDelay>10800000</reuseDelay>
</skill>
<skill id="59243" toLevel="1" name="Vampire">
<!-- Rare transformation. Acquired XP +20%, P. Atk. +10%, M. Atk. +10%, P./ M. Critical Damage +5%, Speed +5. Transformation effect remains after death.\n\n<Special ability>\nCON +2, MEN +2, DEX +2, WIT +1, STR +1, INT +1. -->
<!-- Rare transformation. Acquired XP +20%, P. Atk. +10%, M. Atk. +10%, P./ M. Critical Damage +5%, Speed +5. Transformation effect remains after death. <Special ability> CON +2, MEN +2, DEX +2, WIT +1, STR +1, INT +1. -->
<icon>BranchSys3.iconArmar.g_co_vampiric_u_i00</icon>
<operateType>A1</operateType>
<isMagic>50</isMagic>
<reuseDelay>10800000</reuseDelay>
</skill>
<skill id="59244" toLevel="1" name="Vampire">
<!-- Legendary transformation. Acquired XP +30%, P. Atk. +15%, M. Atk. +15%, P./ M. Critical Damage +10%, Speed +10, Received PvP Damage -10%. Transformation effect remains after death.\n\n<Special ability>\nAll characteristics +2. -->
<!-- Legendary transformation. Acquired XP +30%, P. Atk. +15%, M. Atk. +15%, P./ M. Critical Damage +10%, Speed +10, Received PvP Damage -10%. Transformation effect remains after death. <Special ability> All characteristics +2. -->
<icon>BranchSys3.iconArmar.g_co_vampiric_u_i00</icon>
<operateType>A1</operateType>
<isMagic>50</isMagic>
<reuseDelay>7200000</reuseDelay>
</skill>
<skill id="59245" toLevel="1" name="Vampire">
<!-- Mythic transformation. Acquired XP +50%, P. Atk. +20%, M. Atk. +20%, P./ M. Critical Damage +15%, Speed +20, PvP Damage +10%, Received PvP Damage -20%. Transformation effect remains after death.\n\n<Special ability>\nAll characteristics +4. -->
<!-- Mythic transformation. Acquired XP +50%, P. Atk. +20%, M. Atk. +20%, P./ M. Critical Damage +15%, Speed +20, PvP Damage +10%, Received PvP Damage -20%. Transformation effect remains after death. <Special ability> All characteristics +4. -->
<icon>BranchSys3.iconArmar.g_co_vampiric_u_i00</icon>
<operateType>A1</operateType>
<isMagic>50</isMagic>
<reuseDelay>7200000</reuseDelay>
</skill>
<skill id="59246" toLevel="1" name="Dark Knight">
<!-- High-grade transformation. Acquired XP +10%, P. Atk. +5%, M. Atk. +5%. Transformation effect remains after death.\n\n<Special ability>\nP./ M. Def. +5%. -->
<!-- High-grade transformation. Acquired XP +10%, P. Atk. +5%, M. Atk. +5%. Transformation effect remains after death. <Special ability> P./ M. Def. +5%. -->
<icon>icon.dark_kninght</icon>
<operateType>A1</operateType>
<isMagic>50</isMagic>
<reuseDelay>10800000</reuseDelay>
</skill>
<skill id="59247" toLevel="1" name="Dark Knight">
<!-- Rare transformation. Acquired XP +20%, P. Atk. +10%, M. Atk. +10%, P./ M. Critical Damage +5%, Speed +5. Transformation effect remains after death.\n\n<Special ability>\nP./ M. Def. +10%. -->
<!-- Rare transformation. Acquired XP +20%, P. Atk. +10%, M. Atk. +10%, P./ M. Critical Damage +5%, Speed +5. Transformation effect remains after death. <Special ability> P./ M. Def. +10%. -->
<icon>icon.dark_kninght</icon>
<operateType>A1</operateType>
<isMagic>50</isMagic>
<reuseDelay>10800000</reuseDelay>
</skill>
<skill id="59248" toLevel="1" name="Dark Knight">
<!-- Legendary transformation. Acquired XP +30%, P. Atk. +15%, M. Atk. +15%, P./ M. Critical Damage +10%, Speed +10, Received PvP Damage -10%. Transformation effect remains after death.\n\n<Special ability>\nP./ M. Def. +15%. -->
<!-- Legendary transformation. Acquired XP +30%, P. Atk. +15%, M. Atk. +15%, P./ M. Critical Damage +10%, Speed +10, Received PvP Damage -10%. Transformation effect remains after death. <Special ability> P./ M. Def. +15%. -->
<icon>icon.dark_kninght</icon>
<operateType>A1</operateType>
<isMagic>50</isMagic>
<reuseDelay>7200000</reuseDelay>
</skill>
<skill id="59249" toLevel="1" name="Dark Knight">
<!-- Mythic transformation. Acquired XP +50%, P. Atk. +20%, M. Atk. +20%, P./ M. Critical Damage +15%, Speed +20, PvP Damage +10%, Received PvP Damage -20%. Transformation effect remains after death.\n\n<Special ability>\nP./ M. Def. +25%. -->
<!-- Mythic transformation. Acquired XP +50%, P. Atk. +20%, M. Atk. +20%, P./ M. Critical Damage +15%, Speed +20, PvP Damage +10%, Received PvP Damage -20%. Transformation effect remains after death. <Special ability> P./ M. Def. +25%. -->
<icon>icon.dark_kninght</icon>
<operateType>A1</operateType>
<isMagic>50</isMagic>
<reuseDelay>7200000</reuseDelay>
</skill>
<skill id="59250" toLevel="1" name="Chevalier">
<!-- High-grade transformation. Acquired XP +10%, P. Atk. +5%, M. Atk. +5%. Transformation effect remains after death.\n\n<Special ability>\nP./ M. Def. +5%. -->
<!-- High-grade transformation. Acquired XP +10%, P. Atk. +5%, M. Atk. +5%. Transformation effect remains after death. <Special ability> P./ M. Def. +5%. -->
<icon>icon.chevalier_chest_change</icon>
<operateType>A1</operateType>
<isMagic>50</isMagic>
<reuseDelay>10800000</reuseDelay>
</skill>
<skill id="59251" toLevel="1" name="Chevalier">
<!-- Rare transformation. Acquired XP +20%, P. Atk. +10%, M. Atk. +10%, P./ M. Critical Damage +5%, Speed +5. Transformation effect remains after death.\n\n<Special ability>\nP./ M. Def. +10%. -->
<!-- Rare transformation. Acquired XP +20%, P. Atk. +10%, M. Atk. +10%, P./ M. Critical Damage +5%, Speed +5. Transformation effect remains after death. <Special ability> P./ M. Def. +10%. -->
<icon>icon.chevalier_chest_change</icon>
<operateType>A1</operateType>
<isMagic>50</isMagic>
<reuseDelay>10800000</reuseDelay>
</skill>
<skill id="59252" toLevel="1" name="Chevalier">
<!-- Legendary transformation. Acquired XP +30%, P. Atk. +15%, M. Atk. +15%, P./ M. Critical Damage +10%, Speed +10, Received PvP Damage -10%. Transformation effect remains after death.\n\n<Special ability>\nP./ M. Def. +15%. -->
<!-- Legendary transformation. Acquired XP +30%, P. Atk. +15%, M. Atk. +15%, P./ M. Critical Damage +10%, Speed +10, Received PvP Damage -10%. Transformation effect remains after death. <Special ability> P./ M. Def. +15%. -->
<icon>icon.chevalier_chest_change</icon>
<operateType>A1</operateType>
<isMagic>50</isMagic>
<reuseDelay>7200000</reuseDelay>
</skill>
<skill id="59253" toLevel="1" name="Chevalier">
<!-- Mythic transformation. Acquired XP +50%, P. Atk. +20%, M. Atk. +20%, P./ M. Critical Damage +15%, Speed +20, PvP Damage +10%, Received PvP Damage -20%. Transformation effect remains after death.\n\n<Special ability>\nP./ M. Def. +25%. -->
<!-- Mythic transformation. Acquired XP +50%, P. Atk. +20%, M. Atk. +20%, P./ M. Critical Damage +15%, Speed +20, PvP Damage +10%, Received PvP Damage -20%. Transformation effect remains after death. <Special ability> P./ M. Def. +25%. -->
<icon>icon.chevalier_chest_change</icon>
<operateType>A1</operateType>
<isMagic>50</isMagic>
<reuseDelay>7200000</reuseDelay>
</skill>
<skill id="59254" toLevel="1" name="Red Archer">
<!-- High-grade transformation. Acquired XP +10%, P. Atk. +5%, M. Atk. +5%. Transformation effect remains after death.\n\n<Special ability>\nP. Critical Rate +5%. -->
<!-- High-grade transformation. Acquired XP +10%, P. Atk. +5%, M. Atk. +5%. Transformation effect remains after death. <Special ability> P. Critical Rate +5%. -->
<icon>BranchIcon.Icon.g_bm_costume_archer_red</icon>
<operateType>A1</operateType>
<isMagic>50</isMagic>
<reuseDelay>10800000</reuseDelay>
</skill>
<skill id="59255" toLevel="1" name="Red Archer">
<!-- Rare transformation. Acquired XP +20%, P. Atk. +10%, M. Atk. +10%, P./ M. Critical Damage +5%, Speed +5. Transformation effect remains after death.\n\n<Special ability>\nP. Critical Rate +7%. -->
<!-- Rare transformation. Acquired XP +20%, P. Atk. +10%, M. Atk. +10%, P./ M. Critical Damage +5%, Speed +5. Transformation effect remains after death. <Special ability> P. Critical Rate +7%. -->
<icon>BranchIcon.Icon.g_bm_costume_archer_red</icon>
<operateType>A1</operateType>
<isMagic>50</isMagic>
<reuseDelay>10800000</reuseDelay>
</skill>
<skill id="59256" toLevel="1" name="Red Archer">
<!-- Legendary transformation. Acquired XP +30%, P. Atk. +15%, M. Atk. +15%, P./ M. Critical Damage +10%, Speed +10, Received PvP Damage -10%. Transformation effect remains after death.\n\n<Special ability>\nP. Critical Rate +15%. -->
<!-- Legendary transformation. Acquired XP +30%, P. Atk. +15%, M. Atk. +15%, P./ M. Critical Damage +10%, Speed +10, Received PvP Damage -10%. Transformation effect remains after death. <Special ability> P. Critical Rate +15%. -->
<icon>BranchIcon.Icon.g_bm_costume_archer_red</icon>
<operateType>A1</operateType>
<isMagic>50</isMagic>
<reuseDelay>7200000</reuseDelay>
</skill>
<skill id="59257" toLevel="1" name="Red Archer">
<!-- Mythic transformation. Acquired XP +50%, P. Atk. +20%, M. Atk. +20%, P./ M. Critical Damage +15%, Speed +20, PvP Damage +10%, Received PvP Damage -20%. Transformation effect remains after death.\n\n<Special ability>\nP. Critical Rate +25%. -->
<!-- Mythic transformation. Acquired XP +50%, P. Atk. +20%, M. Atk. +20%, P./ M. Critical Damage +15%, Speed +20, PvP Damage +10%, Received PvP Damage -20%. Transformation effect remains after death. <Special ability> P. Critical Rate +25%. -->
<icon>BranchIcon.Icon.g_bm_costume_archer_red</icon>
<operateType>A1</operateType>
<isMagic>50</isMagic>
<reuseDelay>7200000</reuseDelay>
</skill>
<skill id="59258" toLevel="1" name="Blue Pirate">
<!-- High-grade transformation. Acquired XP +10%, P. Atk. +5%, M. Atk. +5%. Transformation effect remains after death.\n\n<Special ability>\nAtk. Spd./ Casting Spd. +5%. -->
<!-- High-grade transformation. Acquired XP +10%, P. Atk. +5%, M. Atk. +5%. Transformation effect remains after death. <Special ability> Atk. Spd./ Casting Spd. +5%. -->
<icon>BranchIcon.Icon.g_bm_costume_pirate_blue</icon>
<operateType>A1</operateType>
<isMagic>50</isMagic>
<reuseDelay>10800000</reuseDelay>
</skill>
<skill id="59259" toLevel="1" name="Blue Pirate">
<!-- Rare transformation. Acquired XP +20%, P. Atk. +10%, M. Atk. +10%, P./ M. Critical Damage +5%, Speed +5. Transformation effect remains after death.\n\n<Special ability>\nAtk. Spd./ Casting Spd. +7%. -->
<!-- Rare transformation. Acquired XP +20%, P. Atk. +10%, M. Atk. +10%, P./ M. Critical Damage +5%, Speed +5. Transformation effect remains after death. <Special ability> Atk. Spd./ Casting Spd. +7%. -->
<icon>BranchIcon.Icon.g_bm_costume_pirate_blue</icon>
<operateType>A1</operateType>
<isMagic>50</isMagic>
<reuseDelay>10800000</reuseDelay>
</skill>
<skill id="59260" toLevel="1" name="Blue Pirate">
<!-- Legendary transformation. Acquired XP +30%, P. Atk. +15%, M. Atk. +15%, P./ M. Critical Damage +10%, Speed +10, Received PvP Damage -10%. Transformation effect remains after death.\n\n<Special ability>\nAtk. Spd./ Casting Spd. +15%. -->
<!-- Legendary transformation. Acquired XP +30%, P. Atk. +15%, M. Atk. +15%, P./ M. Critical Damage +10%, Speed +10, Received PvP Damage -10%. Transformation effect remains after death. <Special ability> Atk. Spd./ Casting Spd. +15%. -->
<icon>BranchIcon.Icon.g_bm_costume_pirate_blue</icon>
<operateType>A1</operateType>
<isMagic>50</isMagic>
<reuseDelay>7200000</reuseDelay>
</skill>
<skill id="59261" toLevel="1" name="Blue Pirate">
<!-- Mythic transformation. Acquired XP +50%, P. Atk. +20%, M. Atk. +20%, P./ M. Critical Damage +15%, Speed +20, PvP Damage +10%, Received PvP Damage -20%. Transformation effect remains after death.\n\n<Special ability>\nAtk. Spd./ Casting Spd. +25%. -->
<!-- Mythic transformation. Acquired XP +50%, P. Atk. +20%, M. Atk. +20%, P./ M. Critical Damage +15%, Speed +20, PvP Damage +10%, Received PvP Damage -20%. Transformation effect remains after death. <Special ability> Atk. Spd./ Casting Spd. +25%. -->
<icon>BranchIcon.Icon.g_bm_costume_pirate_blue</icon>
<operateType>A1</operateType>
<isMagic>50</isMagic>
<reuseDelay>7200000</reuseDelay>
</skill>
<skill id="59262" toLevel="1" name="Dark Red Wizard">
<!-- High-grade transformation. Acquired XP +10%, P. Atk. +5%, M. Atk. +5%. Transformation effect remains after death.\n\n<Special ability>\nMP Consumption -5%. -->
<!-- High-grade transformation. Acquired XP +10%, P. Atk. +5%, M. Atk. +5%. Transformation effect remains after death. <Special ability> MP Consumption -5%. -->
<icon>BranchIcon.Icon.g_bm_costume_wizard_wine</icon>
<operateType>A1</operateType>
<isMagic>50</isMagic>
<reuseDelay>10800000</reuseDelay>
</skill>
<skill id="59263" toLevel="1" name="Dark Red Wizard">
<!-- Rare transformation. Acquired XP +20%, P. Atk. +10%, M. Atk. +10%, P./ M. Critical Damage +5%, Speed +5. Transformation effect remains after death.\n\n<Special ability>\nMP Consumption -7%. -->
<!-- Rare transformation. Acquired XP +20%, P. Atk. +10%, M. Atk. +10%, P./ M. Critical Damage +5%, Speed +5. Transformation effect remains after death. <Special ability> MP Consumption -7%. -->
<icon>BranchIcon.Icon.g_bm_costume_wizard_wine</icon>
<operateType>A1</operateType>
<isMagic>50</isMagic>
<reuseDelay>10800000</reuseDelay>
</skill>
<skill id="59264" toLevel="1" name="Dark Red Wizard">
<!-- Legendary transformation. Acquired XP +30%, P. Atk. +15%, M. Atk. +15%, P./ M. Critical Damage +10%, Speed +10, Received PvP Damage -10%. Transformation effect remains after death.\n\n<Special ability>\nMP Consumption -15%. -->
<!-- Legendary transformation. Acquired XP +30%, P. Atk. +15%, M. Atk. +15%, P./ M. Critical Damage +10%, Speed +10, Received PvP Damage -10%. Transformation effect remains after death. <Special ability> MP Consumption -15%. -->
<icon>BranchIcon.Icon.g_bm_costume_wizard_wine</icon>
<operateType>A1</operateType>
<isMagic>50</isMagic>
<reuseDelay>7200000</reuseDelay>
</skill>
<skill id="59265" toLevel="1" name="Dark Red Wizard">
<!-- Mythic transformation. Acquired XP +50%, P. Atk. +20%, M. Atk. +20%, P./ M. Critical Damage +15%, Speed +20, PvP Damage +10%, Received PvP Damage -20%. Transformation effect remains after death.\n\n<Special ability>\nMP Consumption -25%. -->
<!-- Mythic transformation. Acquired XP +50%, P. Atk. +20%, M. Atk. +20%, P./ M. Critical Damage +15%, Speed +20, PvP Damage +10%, Received PvP Damage -20%. Transformation effect remains after death. <Special ability> MP Consumption -25%. -->
<icon>BranchIcon.Icon.g_bm_costume_wizard_wine</icon>
<operateType>A1</operateType>
<isMagic>50</isMagic>
<reuseDelay>7200000</reuseDelay>
</skill>
<skill id="59266" toLevel="1" name="Mystic">
<!-- High-grade transformation. Acquired XP +10%, P. Atk. +5%, M. Atk. +5%. Transformation effect remains after death.\n\n<Special ability>\nM. Critical Rate +5%. -->
<!-- High-grade transformation. Acquired XP +10%, P. Atk. +5%, M. Atk. +5%. Transformation effect remains after death. <Special ability> M. Critical Rate +5%. -->
<icon>BranchIcon.Icon.g_bm_costume_magician</icon>
<operateType>A1</operateType>
<isMagic>50</isMagic>
<reuseDelay>10800000</reuseDelay>
</skill>
<skill id="59267" toLevel="1" name="Mystic">
<!-- Rare transformation. Acquired XP +20%, P. Atk. +10%, M. Atk. +10%, P./ M. Critical Damage +5%, Speed +5. Transformation effect remains after death.\n\n<Special ability>\nM. Critical Rate +7%. -->
<!-- Rare transformation. Acquired XP +20%, P. Atk. +10%, M. Atk. +10%, P./ M. Critical Damage +5%, Speed +5. Transformation effect remains after death. <Special ability> M. Critical Rate +7%. -->
<icon>BranchIcon.Icon.g_bm_costume_magician</icon>
<operateType>A1</operateType>
<isMagic>50</isMagic>
<reuseDelay>10800000</reuseDelay>
</skill>
<skill id="59268" toLevel="1" name="Mystic">
<!-- Legendary transformation. Acquired XP +30%, P. Atk. +15%, M. Atk. +15%, P./ M. Critical Damage +10%, Speed +10, Received PvP Damage -10%. Transformation effect remains after death.\n\n<Special ability>\nM. Critical Rate +15%. -->
<!-- Legendary transformation. Acquired XP +30%, P. Atk. +15%, M. Atk. +15%, P./ M. Critical Damage +10%, Speed +10, Received PvP Damage -10%. Transformation effect remains after death. <Special ability> M. Critical Rate +15%. -->
<icon>BranchIcon.Icon.g_bm_costume_magician</icon>
<operateType>A1</operateType>
<isMagic>50</isMagic>
<reuseDelay>7200000</reuseDelay>
</skill>
<skill id="59269" toLevel="1" name="Mystic">
<!-- Mythic transformation. Acquired XP +50%, P. Atk. +20%, M. Atk. +20%, P./ M. Critical Damage +15%, Speed +20, PvP Damage +10%, Received PvP Damage -20%. Transformation effect remains after death.\n\n<Special ability>\nM. Critical Rate +25%. -->
<!-- Mythic transformation. Acquired XP +50%, P. Atk. +20%, M. Atk. +20%, P./ M. Critical Damage +15%, Speed +20, PvP Damage +10%, Received PvP Damage -20%. Transformation effect remains after death. <Special ability> M. Critical Rate +25%. -->
<icon>BranchIcon.Icon.g_bm_costume_magician</icon>
<operateType>A1</operateType>
<isMagic>50</isMagic>
<reuseDelay>7200000</reuseDelay>
</skill>
<skill id="59270" toLevel="1" name="Pirate">
<!-- Rare transformation. Acquired XP +20%, P. Atk. +10%, M. Atk. +10%, P./ M. Critical Damage +5%, Speed +5. Transformation effect remains after death.\n\n<Special ability>\nDuring transformation in case of successful attack or skill use with a certain chance for 300 sec. P./ M. Atk. +10%. -->
<!-- Rare transformation. Acquired XP +20%, P. Atk. +10%, M. Atk. +10%, P./ M. Critical Damage +5%, Speed +5. Transformation effect remains after death. <Special ability> During transformation in case of successful attack or skill use with a certain chance for 300 sec. P./ M. Atk. +10%. -->
<icon>icon.bm2018_pirate_i01</icon>
<operateType>A1</operateType>
<isMagic>50</isMagic>
<reuseDelay>10800000</reuseDelay>
</skill>
<skill id="59271" toLevel="1" name="Pirate">
<!-- Legendary transformation. Acquired XP +30%, P. Atk. +15%, M. Atk. +15%, P./ M. Critical Damage +10%, Speed +10, Received PvP Damage -10%. Transformation effect remains after death.\n\n<Special ability>\nDuring transformation in case of successful attack or skill use with a certain chance for 200 sec. P./ M. Atk. +15%. -->
<!-- Legendary transformation. Acquired XP +30%, P. Atk. +15%, M. Atk. +15%, P./ M. Critical Damage +10%, Speed +10, Received PvP Damage -10%. Transformation effect remains after death. <Special ability> During transformation in case of successful attack or skill use with a certain chance for 200 sec. P./ M. Atk. +15%. -->
<icon>icon.bm2018_pirate_i01</icon>
<operateType>A1</operateType>
<isMagic>50</isMagic>
<reuseDelay>7200000</reuseDelay>
</skill>
<skill id="59272" toLevel="1" name="Pirate">
<!-- Mythic transformation. Acquired XP +50%, P. Atk. +20%, M. Atk. +20%, P./ M. Critical Damage +15%, Speed +20, PvP Damage +10%, Received PvP Damage -20%. Transformation effect remains after death.\n\n<Special ability>\nDuring transformation in case of successful attack or skill use with a certain chance for 150 sec. P./ M. Atk. +20%. -->
<!-- Mythic transformation. Acquired XP +50%, P. Atk. +20%, M. Atk. +20%, P./ M. Critical Damage +15%, Speed +20, PvP Damage +10%, Received PvP Damage -20%. Transformation effect remains after death. <Special ability> During transformation in case of successful attack or skill use with a certain chance for 150 sec. P./ M. Atk. +20%. -->
<icon>icon.bm2018_pirate_i01</icon>
<operateType>A1</operateType>
<isMagic>50</isMagic>
@ -520,21 +520,21 @@
<effectPoint>20</effectPoint>
</skill>
<skill id="59274" toLevel="1" name="Red Noblesse">
<!-- Rare transformation. Acquired XP +20%, P. Atk. +10%, M. Atk. +10%, P./ M. Critical Damage +5%, Speed +5. Transformation effect remains after death.\n\n<Special ability>\nDuring transformation in case of successful attack or skill use for 180 sec. attacks with powerful magic. Power 145. -->
<!-- Rare transformation. Acquired XP +20%, P. Atk. +10%, M. Atk. +10%, P./ M. Critical Damage +5%, Speed +5. Transformation effect remains after death. <Special ability> During transformation in case of successful attack or skill use for 180 sec. attacks with powerful magic. Power 145. -->
<icon>icon.bm2018_rednoblesse_i01</icon>
<operateType>A1</operateType>
<isMagic>50</isMagic>
<reuseDelay>10800000</reuseDelay>
</skill>
<skill id="59275" toLevel="1" name="Red Noblesse">
<!-- Legendary transformation. Acquired XP +30%, P. Atk. +15%, M. Atk. +15%, P./ M. Critical Damage +10%, Speed +10, Received PvP Damage -10%. Transformation effect remains after death.\n\n<Special ability>\nDuring transformation in case of successful attack or skill use for 80 sec. attacks with powerful magic. Power 220. -->
<!-- Legendary transformation. Acquired XP +30%, P. Atk. +15%, M. Atk. +15%, P./ M. Critical Damage +10%, Speed +10, Received PvP Damage -10%. Transformation effect remains after death. <Special ability> During transformation in case of successful attack or skill use for 80 sec. attacks with powerful magic. Power 220. -->
<icon>icon.bm2018_rednoblesse_i01</icon>
<operateType>A1</operateType>
<isMagic>50</isMagic>
<reuseDelay>7200000</reuseDelay>
</skill>
<skill id="59276" toLevel="1" name="Red Noblesse">
<!-- Mythic transformation. Acquired XP +50%, P. Atk. +20%, M. Atk. +20%, P./ M. Critical Damage +15%, Speed +20, PvP Damage +10%, Received PvP Damage -20%. Transformation effect remains after death.\n\n<Special ability>\nDuring transformation in case of successful attack or skill use for 30 sec. attacks with powerful magic. Power 300. -->
<!-- Mythic transformation. Acquired XP +50%, P. Atk. +20%, M. Atk. +20%, P./ M. Critical Damage +15%, Speed +20, PvP Damage +10%, Received PvP Damage -20%. Transformation effect remains after death. <Special ability> During transformation in case of successful attack or skill use for 30 sec. attacks with powerful magic. Power 300. -->
<icon>icon.bm2018_rednoblesse_i01</icon>
<operateType>A1</operateType>
<isMagic>50</isMagic>
@ -550,21 +550,21 @@
<effectPoint>-5</effectPoint>
</skill>
<skill id="59278" toLevel="1" name="Barbarian Wolf">
<!-- Rare transformation. Acquired XP +20%, P. Atk. +10%, M. Atk. +10%, P./ M. Critical Damage +5%, Speed +5. Transformation effect remains after death.\n\n<Special ability>\nDuring transformation in case of successful attack or skill use for 180 sec. enemy's P. Def. -23%. -->
<!-- Rare transformation. Acquired XP +20%, P. Atk. +10%, M. Atk. +10%, P./ M. Critical Damage +5%, Speed +5. Transformation effect remains after death. <Special ability> During transformation in case of successful attack or skill use for 180 sec. enemy's P. Def. -23%. -->
<icon>icon.barbarian_chest_change_0</icon>
<operateType>A1</operateType>
<isMagic>50</isMagic>
<reuseDelay>10800000</reuseDelay>
</skill>
<skill id="59279" toLevel="1" name="Barbarian Wolf">
<!-- Legendary transformation. Acquired XP +30%, P. Atk. +15%, M. Atk. +15%, P./ M. Critical Damage +10%, Speed +10, Received PvP Damage -10%. Transformation effect remains after death.\n\n<Special ability>\nDuring transformation in case of successful attack or skill use for 80 sec. enemy's P. Def. -30%. -->
<!-- Legendary transformation. Acquired XP +30%, P. Atk. +15%, M. Atk. +15%, P./ M. Critical Damage +10%, Speed +10, Received PvP Damage -10%. Transformation effect remains after death. <Special ability> During transformation in case of successful attack or skill use for 80 sec. enemy's P. Def. -30%. -->
<icon>icon.barbarian_chest_change_0</icon>
<operateType>A1</operateType>
<isMagic>50</isMagic>
<reuseDelay>7200000</reuseDelay>
</skill>
<skill id="59280" toLevel="1" name="Barbarian Wolf">
<!-- Mythic transformation. Acquired XP +50%, P. Atk. +20%, M. Atk. +20%, P./ M. Critical Damage +15%, Speed +20, PvP Damage +10%, Received PvP Damage -20%. Transformation effect remains after death.\n\n<Special ability>\nDuring transformation in case of successful attack or skill use for 30 sec. enemy's P. Def. -40%. -->
<!-- Mythic transformation. Acquired XP +50%, P. Atk. +20%, M. Atk. +20%, P./ M. Critical Damage +15%, Speed +20, PvP Damage +10%, Received PvP Damage -20%. Transformation effect remains after death. <Special ability> During transformation in case of successful attack or skill use for 30 sec. enemy's P. Def. -40%. -->
<icon>icon.barbarian_chest_change_0</icon>
<operateType>A1</operateType>
<isMagic>50</isMagic>
@ -581,21 +581,21 @@
<effectPoint>-5</effectPoint>
</skill>
<skill id="59282" toLevel="1" name="Valkyrie">
<!-- Rare transformation. Acquired XP +20%, P. Atk. +10%, M. Atk. +10%, P./ M. Critical Damage +5%, Speed +5. Transformation effect remains after death.\n\n<Special ability>\nDuring transformation in case of successful attack or skill use for 180 sec. inflicts Paralysis for 5 sec. -->
<!-- Rare transformation. Acquired XP +20%, P. Atk. +10%, M. Atk. +10%, P./ M. Critical Damage +5%, Speed +5. Transformation effect remains after death. <Special ability> During transformation in case of successful attack or skill use for 180 sec. inflicts Paralysis for 5 sec. -->
<icon>icon.valkyrie_chest_change_0</icon>
<operateType>A1</operateType>
<isMagic>50</isMagic>
<reuseDelay>10800000</reuseDelay>
</skill>
<skill id="59283" toLevel="1" name="Valkyrie">
<!-- Legendary transformation. Acquired XP +30%, P. Atk. +15%, M. Atk. +15%, P./ M. Critical Damage +10%, Speed +10, Received PvP Damage -10%. Transformation effect remains after death.\n\n<Special ability>\nDuring transformation in case of successful attack or skill use for 80 sec. inflicts Paralysis for 5 sec. -->
<!-- Legendary transformation. Acquired XP +30%, P. Atk. +15%, M. Atk. +15%, P./ M. Critical Damage +10%, Speed +10, Received PvP Damage -10%. Transformation effect remains after death. <Special ability> During transformation in case of successful attack or skill use for 80 sec. inflicts Paralysis for 5 sec. -->
<icon>icon.valkyrie_chest_change_0</icon>
<operateType>A1</operateType>
<isMagic>50</isMagic>
<reuseDelay>7200000</reuseDelay>
</skill>
<skill id="59284" toLevel="1" name="Valkyrie">
<!-- Mythic transformation. Acquired XP +50%, P. Atk. +20%, M. Atk. +20%, P./ M. Critical Damage +15%, Speed +20, PvP Damage +10%, Received PvP Damage -20%. Transformation effect remains after death.\n\n<Special ability>\nDuring transformation in case of successful attack or skill use for 30 sec. inflicts Paralysis for 5 sec. -->
<!-- Mythic transformation. Acquired XP +50%, P. Atk. +20%, M. Atk. +20%, P./ M. Critical Damage +15%, Speed +20, PvP Damage +10%, Received PvP Damage -20%. Transformation effect remains after death. <Special ability> During transformation in case of successful attack or skill use for 30 sec. inflicts Paralysis for 5 sec. -->
<icon>icon.valkyrie_chest_change_0</icon>
<operateType>A1</operateType>
<isMagic>50</isMagic>
@ -612,21 +612,21 @@
<effectPoint>-5</effectPoint>
</skill>
<skill id="59286" toLevel="1" name="Kelbim">
<!-- Rare transformation. Acquired XP +20%, P. Atk. +10%, M. Atk. +10%, P./ M. Critical Damage +5%, Speed +5. Transformation effect remains after death.\n\n<Special ability>\nRecovers as HP 5% of the melee damage inflicted on the enemy with a certain probability.\nDuring transformation in case of successful attack or skill use for 180 sec. allows to evade enemy's physical/ magic skills for 3 sec. -->
<!-- Rare transformation. Acquired XP +20%, P. Atk. +10%, M. Atk. +10%, P./ M. Critical Damage +5%, Speed +5. Transformation effect remains after death. <Special ability> Recovers as HP 5% of the melee damage inflicted on the enemy with a certain probability. During transformation in case of successful attack or skill use for 180 sec. allows to evade enemy's physical/ magic skills for 3 sec. -->
<icon>BranchIcon.Icon.g_bm_costume_kelbim</icon>
<operateType>A1</operateType>
<isMagic>50</isMagic>
<reuseDelay>10800000</reuseDelay>
</skill>
<skill id="59287" toLevel="1" name="Kelbim">
<!-- Legendary transformation. Acquired XP +30%, P. Atk. +15%, M. Atk. +15%, P./ M. Critical Damage +10%, Speed +10, Received PvP Damage -10%. Transformation effect remains after death.\n\n<Special ability>\nRecovers as HP 10% of the melee damage inflicted on the enemy with a certain probability.\nDuring transformation in case of successful attack or skill use for 110 sec. allows to evade enemy's physical/ magic skills for 5 sec. -->
<!-- Legendary transformation. Acquired XP +30%, P. Atk. +15%, M. Atk. +15%, P./ M. Critical Damage +10%, Speed +10, Received PvP Damage -10%. Transformation effect remains after death. <Special ability> Recovers as HP 10% of the melee damage inflicted on the enemy with a certain probability. During transformation in case of successful attack or skill use for 110 sec. allows to evade enemy's physical/ magic skills for 5 sec. -->
<icon>BranchIcon.Icon.g_bm_costume_kelbim</icon>
<operateType>A1</operateType>
<isMagic>50</isMagic>
<reuseDelay>7200000</reuseDelay>
</skill>
<skill id="59288" toLevel="1" name="Kelbim">
<!-- Mythic transformation. Acquired XP +50%, P. Atk. +20%, M. Atk. +20%, P./ M. Critical Damage +15%, Speed +20, PvP Damage +10%, Received PvP Damage -20%. Transformation effect remains after death.\n\n<Special ability>\nRecovers as HP 15% of the melee damage inflicted on the enemy with a certain probability.\nDuring transformation in case of successful attack or skill use for 60 sec. allows to evade enemy's physical/ magic skills for 7 sec. -->
<!-- Mythic transformation. Acquired XP +50%, P. Atk. +20%, M. Atk. +20%, P./ M. Critical Damage +15%, Speed +20, PvP Damage +10%, Received PvP Damage -20%. Transformation effect remains after death. <Special ability> Recovers as HP 15% of the melee damage inflicted on the enemy with a certain probability. During transformation in case of successful attack or skill use for 60 sec. allows to evade enemy's physical/ magic skills for 7 sec. -->
<icon>BranchIcon.Icon.g_bm_costume_kelbim</icon>
<operateType>A1</operateType>
<isMagic>50</isMagic>
@ -641,21 +641,21 @@
<effectPoint>20</effectPoint>
</skill>
<skill id="59290" toLevel="1" name="Ninja">
<!-- Rare transformation. Acquired XP +20%, P. Atk. +10%, M. Atk. +10%, P./ M. Critical Damage +5%, Speed +5. Transformation effect remains after death.\n\n<Special ability>\nDuring transformation in case of successful attack or skill use for 180 sec. cancels the target of an enemy with 100% chance. -->
<!-- Rare transformation. Acquired XP +20%, P. Atk. +10%, M. Atk. +10%, P./ M. Critical Damage +5%, Speed +5. Transformation effect remains after death. <Special ability> During transformation in case of successful attack or skill use for 180 sec. cancels the target of an enemy with 100% chance. -->
<icon>icon.bm2018_ninja_i01</icon>
<operateType>A1</operateType>
<isMagic>50</isMagic>
<reuseDelay>10800000</reuseDelay>
</skill>
<skill id="59291" toLevel="1" name="Ninja">
<!-- Legendary transformation. Acquired XP +30%, P. Atk. +15%, M. Atk. +15%, P./ M. Critical Damage +10%, Speed +10, Received PvP Damage -10%. Transformation effect remains after death.\n\n<Special ability>\nDuring transformation in case of successful attack or skill use for 80 sec. cancels the target of an enemy with 100% chance and for 2 sec. character cannot be targeted. -->
<!-- Legendary transformation. Acquired XP +30%, P. Atk. +15%, M. Atk. +15%, P./ M. Critical Damage +10%, Speed +10, Received PvP Damage -10%. Transformation effect remains after death. <Special ability> During transformation in case of successful attack or skill use for 80 sec. cancels the target of an enemy with 100% chance and for 2 sec. character cannot be targeted. -->
<icon>icon.bm2018_ninja_i01</icon>
<operateType>A1</operateType>
<isMagic>50</isMagic>
<reuseDelay>7200000</reuseDelay>
</skill>
<skill id="59292" toLevel="1" name="Ninja">
<!-- Mythic transformation. Acquired XP +50%, P. Atk. +20%, M. Atk. +20%, P./ M. Critical Damage +15%, Speed +20, PvP Damage +10%, Received PvP Damage -20%. Transformation effect remains after death.\n\n<Special ability>\nDuring transformation in case of successful attack or skill use for 30 sec. cancels the target of an enemy with 100% chance and for 3 sec. character cannot be targeted. -->
<!-- Mythic transformation. Acquired XP +50%, P. Atk. +20%, M. Atk. +20%, P./ M. Critical Damage +15%, Speed +20, PvP Damage +10%, Received PvP Damage -20%. Transformation effect remains after death. <Special ability> During transformation in case of successful attack or skill use for 30 sec. cancels the target of an enemy with 100% chance and for 3 sec. character cannot be targeted. -->
<icon>icon.bm2018_ninja_i01</icon>
<operateType>A1</operateType>
<isMagic>50</isMagic>
@ -680,21 +680,21 @@
<effectPoint>-5</effectPoint>
</skill>
<skill id="59295" toLevel="1" name="High Priest">
<!-- Rare transformation. Acquired XP +20%, P. Atk. +10%, M. Atk. +10%, P./ M. Critical Damage +5%, Speed +5. Transformation effect remains after death.\n\n<Special ability>\nDuring transformation in case of successful attack or skill use for 300 sec. restores 1000 HP and 200 MP of party members. -->
<!-- Rare transformation. Acquired XP +20%, P. Atk. +10%, M. Atk. +10%, P./ M. Critical Damage +5%, Speed +5. Transformation effect remains after death. <Special ability> During transformation in case of successful attack or skill use for 300 sec. restores 1000 HP and 200 MP of party members. -->
<icon>icon.bm2018_healer_i01</icon>
<operateType>A1</operateType>
<isMagic>50</isMagic>
<reuseDelay>10800000</reuseDelay>
</skill>
<skill id="59296" toLevel="1" name="High Priest">
<!-- Legendary transformation. Acquired XP +30%, P. Atk. +15%, M. Atk. +15%, P./ M. Critical Damage +10%, Speed +10, Received PvP Damage -10%. Transformation effect remains after death.\n\n<Special ability>\nDuring transformation in case of successful attack or skill use for 200 sec. restores 1500 HP and 300 MP of party members. -->
<!-- Legendary transformation. Acquired XP +30%, P. Atk. +15%, M. Atk. +15%, P./ M. Critical Damage +10%, Speed +10, Received PvP Damage -10%. Transformation effect remains after death. <Special ability> During transformation in case of successful attack or skill use for 200 sec. restores 1500 HP and 300 MP of party members. -->
<icon>icon.bm2018_healer_i01</icon>
<operateType>A1</operateType>
<isMagic>50</isMagic>
<reuseDelay>7200000</reuseDelay>
</skill>
<skill id="59297" toLevel="1" name="High Priest">
<!-- Mythic transformation. Acquired XP +50%, P. Atk. +20%, M. Atk. +20%, P./ M. Critical Damage +15%, Speed +20, PvP Damage +10%, Received PvP Damage -20%. Transformation effect remains after death.\n\n<Special ability>\nDuring transformation in case of successful attack or skill use for 150 sec. restores 2000 HP and 400 MP of party members. -->
<!-- Mythic transformation. Acquired XP +50%, P. Atk. +20%, M. Atk. +20%, P./ M. Critical Damage +15%, Speed +20, PvP Damage +10%, Received PvP Damage -20%. Transformation effect remains after death. <Special ability> During transformation in case of successful attack or skill use for 150 sec. restores 2000 HP and 400 MP of party members. -->
<icon>icon.bm2018_healer_i01</icon>
<operateType>A1</operateType>
<isMagic>50</isMagic>
@ -709,7 +709,7 @@
<effectPoint>20</effectPoint>
</skill>
<skill id="59299" toLevel="1" name="White Noblesse">
<!-- Rare transformation. Acquired XP +20%, P. Atk. +10%, M. Atk. +10%, P./ M. Critical Damage +5%, Speed +5. Transformation effect remains after death.\n\n<Special ability>\nDuring transformation in case of successful attack or skill use for 180 sec. enemy's M. Def. -23%. -->
<!-- Rare transformation. Acquired XP +20%, P. Atk. +10%, M. Atk. +10%, P./ M. Critical Damage +5%, Speed +5. Transformation effect remains after death. <Special ability> During transformation in case of successful attack or skill use for 180 sec. enemy's M. Def. -23%. -->
<icon>icon.bm2018_whitenoblesse_i01</icon>
<operateType>A1</operateType>
<isMagic>50</isMagic>

View File

@ -1,14 +1,14 @@
<?xml version="1.0" encoding="UTF-8"?>
<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../xsd/skills.xsd">
<skill id="59300" toLevel="1" name="White Noblesse">
<!-- Legendary transformation. Acquired XP +30%, P. Atk. +15%, M. Atk. +15%, P./ M. Critical Damage +10%, Speed +10, Received PvP Damage -10%. Transformation effect remains after death.\n\n<Special ability>\nDuring transformation in case of successful attack or skill use for 80 sec. enemy's M. Def. -30%. -->
<!-- Legendary transformation. Acquired XP +30%, P. Atk. +15%, M. Atk. +15%, P./ M. Critical Damage +10%, Speed +10, Received PvP Damage -10%. Transformation effect remains after death. <Special ability> During transformation in case of successful attack or skill use for 80 sec. enemy's M. Def. -30%. -->
<icon>icon.bm2018_whitenoblesse_i01</icon>
<operateType>A1</operateType>
<isMagic>50</isMagic>
<reuseDelay>7200000</reuseDelay>
</skill>
<skill id="59301" toLevel="1" name="White Noblesse">
<!-- Mythic transformation. Acquired XP +50%, P. Atk. +20%, M. Atk. +20%, P./ M. Critical Damage +15%, Speed +20, PvP Damage +10%, Received PvP Damage -20%. Transformation effect remains after death.\n\n<Special ability>\nDuring transformation in case of successful attack or skill use for 30 sec. enemy's M. Def. -40%. -->
<!-- Mythic transformation. Acquired XP +50%, P. Atk. +20%, M. Atk. +20%, P./ M. Critical Damage +15%, Speed +20, PvP Damage +10%, Received PvP Damage -20%. Transformation effect remains after death. <Special ability> During transformation in case of successful attack or skill use for 30 sec. enemy's M. Def. -40%. -->
<icon>icon.bm2018_whitenoblesse_i01</icon>
<operateType>A1</operateType>
<isMagic>50</isMagic>
@ -25,21 +25,21 @@
<effectPoint>-5</effectPoint>
</skill>
<skill id="59303" toLevel="1" name="Purple Cowboy">
<!-- Rare transformation. Acquired XP +20%, P. Atk. +10%, M. Atk. +10%, P./ M. Critical Damage +5%, Speed +5. Transformation effect remains after death.\n\n<Special ability>\nDuring transformation in case of successful attack or skill use for 180 sec. attacks with powerful strikes. Power 3939. -->
<!-- Rare transformation. Acquired XP +20%, P. Atk. +10%, M. Atk. +10%, P./ M. Critical Damage +5%, Speed +5. Transformation effect remains after death. <Special ability> During transformation in case of successful attack or skill use for 180 sec. attacks with powerful strikes. Power 3939. -->
<icon>icon.bm2018_cowboy_i01</icon>
<operateType>A1</operateType>
<isMagic>50</isMagic>
<reuseDelay>10800000</reuseDelay>
</skill>
<skill id="59304" toLevel="1" name="Purple Cowboy">
<!-- Legendary transformation. Acquired XP +30%, P. Atk. +15%, M. Atk. +15%, P./ M. Critical Damage +10%, Speed +10, Received PvP Damage -10%. Transformation effect remains after death.\n\n<Special ability>\nDuring transformation in case of successful attack or skill use for 80 sec. attacks with powerful strikes. Power 6000. -->
<!-- Legendary transformation. Acquired XP +30%, P. Atk. +15%, M. Atk. +15%, P./ M. Critical Damage +10%, Speed +10, Received PvP Damage -10%. Transformation effect remains after death. <Special ability> During transformation in case of successful attack or skill use for 80 sec. attacks with powerful strikes. Power 6000. -->
<icon>icon.bm2018_cowboy_i01</icon>
<operateType>A1</operateType>
<isMagic>50</isMagic>
<reuseDelay>7200000</reuseDelay>
</skill>
<skill id="59305" toLevel="1" name="Purple Cowboy">
<!-- Mythic transformation. Acquired XP +50%, P. Atk. +20%, M. Atk. +20%, P./ M. Critical Damage +15%, Speed +20, PvP Damage +10%, Received PvP Damage -20%. Transformation effect remains after death.\n\n<Special ability>\nDuring transformation in case of successful attack or skill use for 30 sec. attacks with powerful strikes. Power 8000. -->
<!-- Mythic transformation. Acquired XP +50%, P. Atk. +20%, M. Atk. +20%, P./ M. Critical Damage +15%, Speed +20, PvP Damage +10%, Received PvP Damage -20%. Transformation effect remains after death. <Special ability> During transformation in case of successful attack or skill use for 30 sec. attacks with powerful strikes. Power 8000. -->
<icon>icon.bm2018_cowboy_i01</icon>
<operateType>A1</operateType>
<isMagic>50</isMagic>
@ -55,21 +55,21 @@
<effectPoint>-5</effectPoint>
</skill>
<skill id="59307" toLevel="1" name="Blue Musketeer">
<!-- Rare transformation. Acquired XP +20%, P. Atk. +10%, M. Atk. +10%, P./ M. Critical Damage +5%, Speed +5. Transformation effect remains after death.\n\n<Special ability>\nDuring transformation in case of successful attack or skill use for 180 sec. inflicts Stun for 5 sec. -->
<!-- Rare transformation. Acquired XP +20%, P. Atk. +10%, M. Atk. +10%, P./ M. Critical Damage +5%, Speed +5. Transformation effect remains after death. <Special ability> During transformation in case of successful attack or skill use for 180 sec. inflicts Stun for 5 sec. -->
<icon>icon.bm2018_bluemusketeer_i01</icon>
<operateType>A1</operateType>
<isMagic>50</isMagic>
<reuseDelay>10800000</reuseDelay>
</skill>
<skill id="59308" toLevel="1" name="Blue Musketeer">
<!-- Legendary transformation. Acquired XP +30%, P. Atk. +15%, M. Atk. +15%, P./ M. Critical Damage +10%, Speed +10, Received PvP Damage -10%. Transformation effect remains after death.\n\n<Special ability>\nDuring transformation in case of successful attack or skill use for 80 sec. inflicts Stun for 5 sec. -->
<!-- Legendary transformation. Acquired XP +30%, P. Atk. +15%, M. Atk. +15%, P./ M. Critical Damage +10%, Speed +10, Received PvP Damage -10%. Transformation effect remains after death. <Special ability> During transformation in case of successful attack or skill use for 80 sec. inflicts Stun for 5 sec. -->
<icon>icon.bm2018_bluemusketeer_i01</icon>
<operateType>A1</operateType>
<isMagic>50</isMagic>
<reuseDelay>7200000</reuseDelay>
</skill>
<skill id="59309" toLevel="1" name="Blue Musketeer">
<!-- Mythic transformation. Acquired XP +50%, P. Atk. +20%, M. Atk. +20%, P./ M. Critical Damage +15%, Speed +20, PvP Damage +10%, Received PvP Damage -20%. Transformation effect remains after death.\n\n<Special ability>\nDuring transformation in case of successful attack or skill use for 30 sec. inflicts Stun for 5 sec. -->
<!-- Mythic transformation. Acquired XP +50%, P. Atk. +20%, M. Atk. +20%, P./ M. Critical Damage +15%, Speed +20, PvP Damage +10%, Received PvP Damage -20%. Transformation effect remains after death. <Special ability> During transformation in case of successful attack or skill use for 30 sec. inflicts Stun for 5 sec. -->
<icon>icon.bm2018_bluemusketeer_i01</icon>
<operateType>A1</operateType>
<isMagic>50</isMagic>
@ -86,14 +86,14 @@
<effectPoint>-5</effectPoint>
</skill>
<skill id="59311" toLevel="1" name="Dragon Berserker">
<!-- Legendary transformation. Acquired XP +30%, P. Atk. +15%, M. Atk. +15%, P./ M. Critical Damage +10%, Speed +10, Received PvP Damage -10%. Transformation effect remains after death.\n\n<Special ability>\nDuring transformation in case of successful attack or skill use for 290 sec. P./ M. Atk. +50%, Atk. Spd./ Casting Spd. +50%, Damage Reflection +15%. -->
<!-- Legendary transformation. Acquired XP +30%, P. Atk. +15%, M. Atk. +15%, P./ M. Critical Damage +10%, Speed +10, Received PvP Damage -10%. Transformation effect remains after death. <Special ability> During transformation in case of successful attack or skill use for 290 sec. P./ M. Atk. +50%, Atk. Spd./ Casting Spd. +50%, Damage Reflection +15%. -->
<icon>icon.bm2018_dragon_i01</icon>
<operateType>A1</operateType>
<isMagic>50</isMagic>
<reuseDelay>7200000</reuseDelay>
</skill>
<skill id="59312" toLevel="1" name="Dragon Berserker">
<!-- Mythic transformation. Acquired XP +50%, P. Atk. +20%, M. Atk. +20%, P./ M. Critical Damage +15%, Speed +20, PvP Damage +10%, Received PvP Damage -20%. Transformation effect remains after death.\n\n<Special ability>\nDuring transformation in case of successful attack or skill use for 190 sec. P./ M. Atk. +70%, Atk. Spd./ Casting Spd. +70%, Damage Reflection +20%. -->
<!-- Mythic transformation. Acquired XP +50%, P. Atk. +20%, M. Atk. +20%, P./ M. Critical Damage +15%, Speed +20, PvP Damage +10%, Received PvP Damage -20%. Transformation effect remains after death. <Special ability> During transformation in case of successful attack or skill use for 190 sec. P./ M. Atk. +70%, Atk. Spd./ Casting Spd. +70%, Damage Reflection +20%. -->
<icon>icon.bm2018_dragon_i01</icon>
<operateType>A1</operateType>
<isMagic>50</isMagic>
@ -108,14 +108,14 @@
<effectPoint>20</effectPoint>
</skill>
<skill id="59314" toLevel="1" name="Zaken">
<!-- Legendary transformation. Acquired XP +30%, P. Atk. +15%, M. Atk. +15%, P./ M. Critical Damage +10%, Speed +10, Received PvP Damage -10%. Transformation effect remains after death.\n\n<Special ability>\nP. Def. +25%, M. Def. +25%.\nDuring transformation in case of successful attack or skill use for 100 sec. party member's Atk. Spd./ Casting Spd./ Speed +30%. -->
<!-- Legendary transformation. Acquired XP +30%, P. Atk. +15%, M. Atk. +15%, P./ M. Critical Damage +10%, Speed +10, Received PvP Damage -10%. Transformation effect remains after death. <Special ability> P. Def. +25%, M. Def. +25%. During transformation in case of successful attack or skill use for 100 sec. party member's Atk. Spd./ Casting Spd./ Speed +30%. -->
<icon>BranchIcon.Icon.g_bm_costume_zaken</icon>
<operateType>A1</operateType>
<isMagic>50</isMagic>
<reuseDelay>7200000</reuseDelay>
</skill>
<skill id="59315" toLevel="1" name="Zaken">
<!-- Mythic transformation. Acquired XP +50%, P. Atk. +20%, M. Atk. +20%, P./ M. Critical Damage +15%, Speed +20, PvP Damage +10%, Received PvP Damage -20%. Transformation effect remains after death.\n\n<Special ability>\nP. Def. +40%, M. Def. +40%.\nDuring transformation in case of successful attack or skill use for 60 sec. party member's Atk. Spd./ Casting Spd./ Speed +50%. -->
<!-- Mythic transformation. Acquired XP +50%, P. Atk. +20%, M. Atk. +20%, P./ M. Critical Damage +15%, Speed +20, PvP Damage +10%, Received PvP Damage -20%. Transformation effect remains after death. <Special ability> P. Def. +40%, M. Def. +40%. During transformation in case of successful attack or skill use for 60 sec. party member's Atk. Spd./ Casting Spd./ Speed +50%. -->
<icon>BranchIcon.Icon.g_bm_costume_zaken</icon>
<operateType>A1</operateType>
<isMagic>50</isMagic>
@ -130,14 +130,14 @@
<effectPoint>20</effectPoint>
</skill>
<skill id="59317" toLevel="1" name="Anakim">
<!-- Legendary transformation. Acquired XP +30%, P. Atk. +15%, M. Atk. +15%, P./ M. Critical Damage 1, Speed +10, Received PvP Damage -10%. Transformation effect remains after death.\n\n<Special ability>\nRecovers as HP 15% of the melee damage inflicted on the enemy with a certain probability.\nDuring transformation in case of successful attack or skill use for 100 sec. inflicts Silence for 3 sec. -->
<!-- Legendary transformation. Acquired XP +30%, P. Atk. +15%, M. Atk. +15%, P./ M. Critical Damage 1, Speed +10, Received PvP Damage -10%. Transformation effect remains after death. <Special ability> Recovers as HP 15% of the melee damage inflicted on the enemy with a certain probability. During transformation in case of successful attack or skill use for 100 sec. inflicts Silence for 3 sec. -->
<icon>BranchIcon.Icon.g_bm_costume_anakim</icon>
<operateType>A1</operateType>
<isMagic>50</isMagic>
<reuseDelay>7200000</reuseDelay>
</skill>
<skill id="59318" toLevel="1" name="Anakim">
<!-- Mythic transformation. Acquired XP +50%, P. Atk. +20%, M. Atk. +20%, P./ M. Critical Damage +15%, Speed +20, PvP Damage +10%, Received PvP Damage -20%. Transformation effect remains after death.\n\n<Special ability>\nRecovers as HP 25% of the melee damage inflicted on the enemy with a certain probability.\nDuring transformation in case of successful attack or skill use for 60 sec. inflicts Silence for 5 sec. -->
<!-- Mythic transformation. Acquired XP +50%, P. Atk. +20%, M. Atk. +20%, P./ M. Critical Damage +15%, Speed +20, PvP Damage +10%, Received PvP Damage -20%. Transformation effect remains after death. <Special ability> Recovers as HP 25% of the melee damage inflicted on the enemy with a certain probability. During transformation in case of successful attack or skill use for 60 sec. inflicts Silence for 5 sec. -->
<icon>BranchIcon.Icon.g_bm_costume_anakim</icon>
<operateType>A1</operateType>
<isMagic>50</isMagic>
@ -153,14 +153,14 @@
<effectPoint>-5</effectPoint>
</skill>
<skill id="59320" toLevel="1" name="Lilith">
<!-- Legendary transformation. Acquired XP +30%, P. Atk. +15%, M. Atk. +15%, P./ M. Critical Damage +10%, Speed +10, Received PvP Damage -10%. Transformation effect remains after death.\n\n<Special ability>\nMP Consumption -25%.\nDuring transformation in case of successful attack or skill use for 100 sec. character and party member's P. Critical Damage +30%, M. Critical Damage +30% for 5 sec. -->
<!-- Legendary transformation. Acquired XP +30%, P. Atk. +15%, M. Atk. +15%, P./ M. Critical Damage +10%, Speed +10, Received PvP Damage -10%. Transformation effect remains after death. <Special ability> MP Consumption -25%. During transformation in case of successful attack or skill use for 100 sec. character and party member's P. Critical Damage +30%, M. Critical Damage +30% for 5 sec. -->
<icon>BranchIcon.Icon.g_bm_costume_lilith</icon>
<operateType>A1</operateType>
<isMagic>50</isMagic>
<reuseDelay>7200000</reuseDelay>
</skill>
<skill id="59321" toLevel="1" name="Lilith">
<!-- Mythic transformation. Acquired XP +50%, P. Atk. +20%, M. Atk. +20%, P./ M. Critical Damage +15%, Speed +20, PvP Damage +10%, Received PvP Damage -20%. Transformation effect remains after death.\n\n<Special ability>\nMP Consumption -40%.\nDuring transformation in case of successful attack or skill use for 60 sec. character and party member's P. Critical Damage +50%, M. Critical Damage +50% for 10 sec. -->
<!-- Mythic transformation. Acquired XP +50%, P. Atk. +20%, M. Atk. +20%, P./ M. Critical Damage +15%, Speed +20, PvP Damage +10%, Received PvP Damage -20%. Transformation effect remains after death. <Special ability> MP Consumption -40%. During transformation in case of successful attack or skill use for 60 sec. character and party member's P. Critical Damage +50%, M. Critical Damage +50% for 10 sec. -->
<icon>BranchIcon.Icon.g_bm_costume_lilith</icon>
<operateType>A1</operateType>
<isMagic>50</isMagic>
@ -175,14 +175,14 @@
<effectPoint>20</effectPoint>
</skill>
<skill id="59323" toLevel="1" name="Freya">
<!-- Legendary transformation. Acquired XP +30%, P. Atk. +15%, M. Atk. +15%, P./ M. Critical Damage +10%, Speed +10, Received PvP Damage -10%. Transformation effect remains after death.\n\n<Special ability>\nRecovers as HP 10% and as MP 5% of the melee damage inflicted on the enemy with a certain probability.\nDuring transformation in case of successful attack or skill use for 110 sec. dispels 1 buff from a target. -->
<!-- Legendary transformation. Acquired XP +30%, P. Atk. +15%, M. Atk. +15%, P./ M. Critical Damage +10%, Speed +10, Received PvP Damage -10%. Transformation effect remains after death. <Special ability> Recovers as HP 10% and as MP 5% of the melee damage inflicted on the enemy with a certain probability. During transformation in case of successful attack or skill use for 110 sec. dispels 1 buff from a target. -->
<icon>BranchIcon.Icon.g_bm_costume_freya</icon>
<operateType>A1</operateType>
<isMagic>50</isMagic>
<reuseDelay>7200000</reuseDelay>
</skill>
<skill id="59324" toLevel="1" name="Freya">
<!-- Mythic transformation. Acquired XP +50%, P. Atk. +20%, M. Atk. +20%, P./ M. Critical Damage +15%, Speed +20, PvP Damage +10%, Received PvP Damage -20%. Transformation effect remains after death.\n\n<Special ability>\nRecovers as HP 15% and as MP 10% of the melee damage inflicted on the enemy with a certain probability.\nDuring transformation in case of successful attack or skill use for 60 sec. dispels 1 buff from a target. -->
<!-- Mythic transformation. Acquired XP +50%, P. Atk. +20%, M. Atk. +20%, P./ M. Critical Damage +15%, Speed +20, PvP Damage +10%, Received PvP Damage -20%. Transformation effect remains after death. <Special ability> Recovers as HP 15% and as MP 10% of the melee damage inflicted on the enemy with a certain probability. During transformation in case of successful attack or skill use for 60 sec. dispels 1 buff from a target. -->
<icon>BranchIcon.Icon.g_bm_costume_freya</icon>
<operateType>A1</operateType>
<isMagic>50</isMagic>

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@ -637,7 +637,7 @@
</effects>
</skill>
<skill id="1515" toLevel="5" name="Lightning Barrier">
<!-- Spreads lightning's defensive barrier for 30 seconds. Has a chance to Paralyze the target that attacked you for 3 seconds.\n\n<Auto Use Skill> -->
<!-- Spreads lightning's defensive barrier for 30 seconds. Has a chance to Paralyze the target that attacked you for 3 seconds. <Auto Use Skill> -->
<icon>icon.skill1515</icon>
<abnormalLevel>
<value level="1">1</value>
@ -698,7 +698,7 @@
</skill>
<skill id="1516" toLevel="10" name="Soul Strike">
<!-- When equipping a Rapier, has a chance to inflict additional M. Atk. when attacking the enemy. The type of M. Atk. that occurs for Soul Strike depends on the attack style.
<Physical Attack>Sword Energy\n<Magci Attack>Lightning -->
<Physical Attack>Sword Energy <Magci Attack>Lightning -->
<icon>icon.skill1516</icon>
<magicLevel>
<value level="1">20</value>
@ -3519,7 +3519,7 @@
</effects>
</skill>
<skill id="1557" toLevel="5" name="Servitor Share">
<!-- Extends the summoner's abilities to the Servitor. Using the summoner's abilities as the basis, $s1 of P. Atk./P. Def./M. Atk./M. Def., $s2 Atk. Spd./Casting Spd., $s3 of Max HP/Max MP is transferred to the Servitor.\n\n<Auto Use Skill> -->
<!-- Extends the summoner's abilities to the Servitor. Using the summoner's abilities as the basis, $s1 of P. Atk./P. Def./M. Atk./M. Def., $s2 Atk. Spd./Casting Spd., $s3 of Max HP/Max MP is transferred to the Servitor. <Auto Use Skill> -->
<icon>icon.skill1557</icon>
<abnormalLevel>1</abnormalLevel>
<abnormalTime>1200</abnormalTime>

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@ -416,7 +416,7 @@
</effects>
</skill>
<skill id="1608" toLevel="2" name="Immortal">
<!-- For $s1, HP does not go below 1, and after that, recovers $s2 of HP.\n\n<Auto Use Skill> -->
<!-- For $s1, HP does not go below 1, and after that, recovers $s2 of HP. <Auto Use Skill> -->
<icon>icon.skill1608</icon>
<abnormalLevel>
<value level="1">1</value>
@ -937,7 +937,7 @@
</effects>
</skill>
<skill id="1617" toLevel="4" name="Stubborn Body">
<!-- Gives you a sturdy body. For $s1, Stun Resistance +$s2 and has a chance to recover HP when hit.\n\n<Auto Use Skill> -->
<!-- Gives you a sturdy body. For $s1, Stun Resistance +$s2 and has a chance to recover HP when hit. <Auto Use Skill> -->
<icon>icon.skill1617</icon>
<reuseDelay>2000</reuseDelay>
<coolTime>500</coolTime>

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@ -1,8 +1,8 @@
<?xml version="1.0" encoding="UTF-8"?>
<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../xsd/skills.xsd">
<skill id="1800" toLevel="1" name="Pirate Transformation">
<!-- For 20 min., Max HP/MP +3%, P./M. Accuracy +1, P./M. Atk. +2%, P./M. Def. +2%, Atk. Spd. +3%, M. Critical Rate +10, Speed +3. Consumes 1 Elemental Stone.\n\n
<Story>\nPirates used to dominate the Giran area. Pirate King Zaken became a vampire and started to kill other pirates. His crew rose in mutiny against Zaken only to lead him to acquire the Power of Darkness. Surviving pirates had no choice but to run away...\n\n<Auto Use Skill> -->
<!-- For 20 min., Max HP/MP +3%, P./M. Accuracy +1, P./M. Atk. +2%, P./M. Def. +2%, Atk. Spd. +3%, M. Critical Rate +10, Speed +3. Consumes 1 Elemental Stone.
<Story> Pirates used to dominate the Giran area. Pirate King Zaken became a vampire and started to kill other pirates. His crew rose in mutiny against Zaken only to lead him to acquire the Power of Darkness. Surviving pirates had no choice but to run away... <Auto Use Skill> -->
<icon>icon.skill1800</icon>
<abnormalLevel>1</abnormalLevel>
<abnormalTime>1200</abnormalTime>
@ -71,9 +71,9 @@
</effects>
</skill>
<skill id="1801" toLevel="1" name="Dark Assassin Transformation">
<!-- For 20 min., Max HP/MP +5%, P./M. Accuracy +1, P./M. Atk. +2%, P./M. Def. +2%, Atk. Spd. +3%, M. Critical Rate +10, Speed +4. Consumes 1 Elemental Stones.\n\n<Story>\n
<!-- For 20 min., Max HP/MP +5%, P./M. Accuracy +1, P./M. Atk. +2%, P./M. Def. +2%, Atk. Spd. +3%, M. Critical Rate +10, Speed +4. Consumes 1 Elemental Stones. <Story>
A clandestine organization founded by Mercenary Captain Sieghardt Ein. Sieghardt Ein joined the Lords of Dawn and disappeared without a trace. However, his organization still leads its shadowy deals…\n\n<Auto Use Skill> -->
A clandestine organization founded by Mercenary Captain Sieghardt Ein. Sieghardt Ein joined the Lords of Dawn and disappeared without a trace. However, his organization still leads its shadowy deals… <Auto Use Skill> -->
<icon>icon.skill1801</icon>
<abnormalLevel>1</abnormalLevel>
<abnormalTime>1200</abnormalTime>
@ -142,8 +142,8 @@
</effects>
</skill>
<skill id="1802" toLevel="1" name="White Assassin Transformation">
<!-- For 20 min., Max HP/MP +7%, P./M. Accuracy +2, P./M. Atk. +3%, P./M. Def. +3%, Atk. Spd. +5%, M. Critical Rate +20, Speed +5. Consumes 2 Elemental Stones.\n\n<Story>\n
A Rune noblewoman, Erica Ken Weber, is the right hand of Sieghardt Ein. She created the White Assassins to distract attention from the Dark Assassins and help it carry out secret missions...\n\n<Auto Use Skill> -->
<!-- For 20 min., Max HP/MP +7%, P./M. Accuracy +2, P./M. Atk. +3%, P./M. Def. +3%, Atk. Spd. +5%, M. Critical Rate +20, Speed +5. Consumes 2 Elemental Stones. <Story>
A Rune noblewoman, Erica Ken Weber, is the right hand of Sieghardt Ein. She created the White Assassins to distract attention from the Dark Assassins and help it carry out secret missions... <Auto Use Skill> -->
<icon>icon.skill1802</icon>
<abnormalLevel>1</abnormalLevel>
<abnormalTime>1200</abnormalTime>

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@ -34,7 +34,7 @@
<isMagic>1</isMagic>
</skill>
<skill id="18451" toLevel="2" name="11th Anniversary Buff">
<!-- Acquired XP/ SP +$s1. Receive a $s2th Anniversary Coins once the buff ends.\n\n<Warning> You cannot receive the item if your character dies when receiving or if there is no empty slot in your Inventory. -->
<!-- Acquired XP/ SP +$s1. Receive a $s2th Anniversary Coins once the buff ends. <Warning> You cannot receive the item if your character dies when receiving or if there is no empty slot in your Inventory. -->
<icon>icon.ev_buff_11th</icon>
<abnormalTime>
<value level="1">3600</value>

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@ -1,7 +1,7 @@
<?xml version="1.0" encoding="UTF-8"?>
<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../xsd/skills.xsd">
<skill id="39465" toLevel="1" name="Anniversary Celebration Transformation">
<!-- For 60 min. transforms into a White Dog. Speed +20.\nThe effect can be removed with Alt+Mouse Left Click. -->
<!-- For 60 min. transforms into a White Dog. Speed +20. The effect can be removed with Alt+Mouse Left Click. -->
<icon>icon.skill11540</icon>
<operateType>A1</operateType>
<isMagic>1</isMagic> <!-- Magic Skill -->

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@ -1,7 +1,7 @@
<?xml version="1.0" encoding="UTF-8"?>
<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../xsd/skills.xsd">
<skill id="39561" toLevel="1" name="Effect of Security">
<!-- Reward for security service subscribers.\nP. Def. +50, M. Def. +30. -->
<!-- Reward for security service subscribers. P. Def. +50, M. Def. +30. -->
<icon>icon.security_buff</icon>
<operateType>A1</operateType>
<isMagic>4</isMagic>

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@ -466,7 +466,7 @@
<reuseDelay>60000</reuseDelay>
</skill>
<skill id="40058" toLevel="1" name="Giran Seal">
<!-- For 20 min., Acquired XP/ SP +20%. Cooldown: 1 min. The effect remains after death.\n\nWarning: Does not stack with Einhasad's Protection. -->
<!-- For 20 min., Acquired XP/ SP +20%. Cooldown: 1 min. The effect remains after death. Warning: Does not stack with Einhasad's Protection. -->
<icon>icon.etc_royal_seal_of_lord_i04</icon>
<operateType>A1</operateType>
<isMagic>4</isMagic>

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@ -1,7 +1,7 @@
<?xml version="1.0" encoding="UTF-8"?>
<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../xsd/skills.xsd">
<skill id="45104" toLevel="3" name="Acumen">
<!-- For $s1, Casting Spd. +$s2. Consumes 3 Spirit Ores.\n\n<Auto-use> -->
<!-- For $s1, Casting Spd. +$s2. Consumes 3 Spirit Ores. <Auto-use> -->
<icon>icon.skill1085</icon>
<operateType>A2</operateType>
<isMagic>1</isMagic> <!-- Magic Skill -->
@ -9,7 +9,7 @@
<reuseDelay>10000</reuseDelay>
</skill>
<skill id="45105" toLevel="3" name="Empower">
<!-- For $s1, M. Atk. +$s2. Consumes 3 Spirit Ores.\n\n<Auto-use> -->
<!-- For $s1, M. Atk. +$s2. Consumes 3 Spirit Ores. <Auto-use> -->
<icon>icon.skill1059</icon>
<operateType>A2</operateType>
<isMagic>1</isMagic> <!-- Magic Skill -->
@ -17,7 +17,7 @@
<reuseDelay>10000</reuseDelay>
</skill>
<skill id="45106" toLevel="2" name="Wild Magic">
<!-- For $s1, M. Critical Rate +$s2. Consumes 3 Spirit Ores.\n\n<Auto-use> -->
<!-- For $s1, M. Critical Rate +$s2. Consumes 3 Spirit Ores. <Auto-use> -->
<icon>icon.skill1303</icon>
<operateType>A2</operateType>
<isMagic>1</isMagic> <!-- Magic Skill -->
@ -25,7 +25,7 @@
<reuseDelay>10000</reuseDelay>
</skill>
<skill id="45107" toLevel="2" name="Wind Walk">
<!-- For $s1, Speed +$s2. Consumes 3 Spirit Ores.\n\n<Auto-use> -->
<!-- For $s1, Speed +$s2. Consumes 3 Spirit Ores. <Auto-use> -->
<icon>icon.skill1204</icon>
<operateType>A2</operateType>
<isMagic>1</isMagic> <!-- Magic Skill -->
@ -33,7 +33,7 @@
<reuseDelay>10000</reuseDelay>
</skill>
<skill id="45108" toLevel="2" name="Magic Barrier">
<!-- For $s1, M. Def. +$s2. Consumes 3 Spirit Ores.\n\n<Auto-use> -->
<!-- For $s1, M. Def. +$s2. Consumes 3 Spirit Ores. <Auto-use> -->
<icon>icon.skill1036</icon>
<operateType>A2</operateType>
<isMagic>1</isMagic> <!-- Magic Skill -->
@ -41,7 +41,7 @@
<reuseDelay>10000</reuseDelay>
</skill>
<skill id="45109" toLevel="3" name="Focus">
<!-- For $s1, P. Critical Rate +$s2. Consumes 3 Spirit Ores.\n\n<Auto-use> -->
<!-- For $s1, P. Critical Rate +$s2. Consumes 3 Spirit Ores. <Auto-use> -->
<icon>icon.skill1077</icon>
<operateType>A2</operateType>
<isMagic>1</isMagic> <!-- Magic Skill -->
@ -49,7 +49,7 @@
<reuseDelay>10000</reuseDelay>
</skill>
<skill id="45110" toLevel="3" name="Death Whisper">
<!-- For $s1, P. Critical Damage +$s2. Consumes 3 Spirit Ores.\n\n<Auto-use> -->
<!-- For $s1, P. Critical Damage +$s2. Consumes 3 Spirit Ores. <Auto-use> -->
<icon>icon.skill1242</icon>
<operateType>A2</operateType>
<isMagic>1</isMagic> <!-- Magic Skill -->
@ -57,7 +57,7 @@
<reuseDelay>10000</reuseDelay>
</skill>
<skill id="45111" toLevel="2" name="Haste">
<!-- For $s1, Atk. Spd. +$s2. Consumes 3 Spirit Ores.\n\n<Auto-use> -->
<!-- For $s1, Atk. Spd. +$s2. Consumes 3 Spirit Ores. <Auto-use> -->
<icon>icon.skill1086</icon>
<operateType>A2</operateType>
<isMagic>1</isMagic> <!-- Magic Skill -->
@ -65,7 +65,7 @@
<reuseDelay>10000</reuseDelay>
</skill>
<skill id="45112" toLevel="2" name="Berserker Spirit">
<!-- For $s1, Max HP/ MP -$s2, P. Atk. +$s3, M. Atk. +$s4, Atk. Spd. +$s5, Casting Spd. +$s6, Speed +$s7. Consumes 3 Spirit Ores.\n\n<Auto-use> -->
<!-- For $s1, Max HP/ MP -$s2, P. Atk. +$s3, M. Atk. +$s4, Atk. Spd. +$s5, Casting Spd. +$s6, Speed +$s7. Consumes 3 Spirit Ores. <Auto-use> -->
<icon>icon.skill1062</icon>
<operateType>A2</operateType>
<isMagic>1</isMagic> <!-- Magic Skill -->
@ -73,7 +73,7 @@
<reuseDelay>10000</reuseDelay>
</skill>
<skill id="45113" toLevel="3" name="Clarity">
<!-- For $s1, P. Skill MP Consumption -$s2, M. Skill MP Consumption -$s3, song/ dance MP Consumption -$s4. Consumes 3 Spirit Ores.\n\n<Auto-use> -->
<!-- For $s1, P. Skill MP Consumption -$s2, M. Skill MP Consumption -$s3, song/ dance MP Consumption -$s4. Consumes 3 Spirit Ores. <Auto-use> -->
<icon>icon.skill1397</icon>
<operateType>A2</operateType>
<isMagic>1</isMagic> <!-- Magic Skill -->
@ -81,7 +81,7 @@
<reuseDelay>10000</reuseDelay>
</skill>
<skill id="45114" toLevel="3" name="Maphr's Focus">
<!-- For $s1, P. Critical Rate +$s2. Consumes 3 Spirit Ores.\n\n<Auto-use> -->
<!-- For $s1, P. Critical Rate +$s2. Consumes 3 Spirit Ores. <Auto-use> -->
<icon>icon.skill1466</icon>
<operateType>A2</operateType>
<isMagic>1</isMagic> <!-- Magic Skill -->
@ -89,7 +89,7 @@
<reuseDelay>10000</reuseDelay>
</skill>
<skill id="45115" toLevel="3" name="Maphr's Death Whisper">
<!-- For $s1, P. Critical Damage +$s2. Consumes 3 Spirit Ores.\n\n<Auto-use> -->
<!-- For $s1, P. Critical Damage +$s2. Consumes 3 Spirit Ores. <Auto-use> -->
<icon>icon.skill19004</icon>
<operateType>A2</operateType>
<isMagic>1</isMagic> <!-- Magic Skill -->
@ -97,7 +97,7 @@
<reuseDelay>10000</reuseDelay>
</skill>
<skill id="45116" toLevel="2" name="Maphr's Haste">
<!-- For $s1, Atk. Spd. +$s2. Consumes 3 Spirit Ores.\n\n<Auto-use> -->
<!-- For $s1, Atk. Spd. +$s2. Consumes 3 Spirit Ores. <Auto-use> -->
<icon>icon.skill0426</icon>
<operateType>A2</operateType>
<isMagic>1</isMagic> <!-- Magic Skill -->
@ -105,7 +105,7 @@
<reuseDelay>10000</reuseDelay>
</skill>
<skill id="45117" toLevel="2" name="Maphr's Wind Walk">
<!-- For $s1, Speed +$s2. Consumes 3 Spirit Ores.\n\n<Auto-use> -->
<!-- For $s1, Speed +$s2. Consumes 3 Spirit Ores. <Auto-use> -->
<icon>icon.skill0225</icon>
<operateType>A2</operateType>
<isMagic>1</isMagic> <!-- Magic Skill -->
@ -113,7 +113,7 @@
<reuseDelay>10000</reuseDelay>
</skill>
<skill id="45118" toLevel="2" name="Maphr's Magic Barrier">
<!-- For $s1, M. Def. +$s2. Consumes 3 Spirit Ores.\n\n<Auto-use> -->
<!-- For $s1, M. Def. +$s2. Consumes 3 Spirit Ores. <Auto-use> -->
<icon>icon.skill0383</icon>
<operateType>A2</operateType>
<isMagic>1</isMagic> <!-- Magic Skill -->
@ -121,7 +121,7 @@
<reuseDelay>10000</reuseDelay>
</skill>
<skill id="45119" toLevel="3" name="Maphr's Might">
<!-- For $s1, P. Atk. +$s2.\n\n<Auto-use> -->
<!-- For $s1, P. Atk. +$s2. <Auto-use> -->
<icon>icon.skill10252</icon>
<operateType>A2</operateType>
<isMagic>1</isMagic> <!-- Magic Skill -->
@ -129,7 +129,7 @@
<reuseDelay>10000</reuseDelay>
</skill>
<skill id="45120" toLevel="3" name="Maphr's Shield">
<!-- For $s1, P. Def. +$s2.\n\n<Auto-use> -->
<!-- For $s1, P. Def. +$s2. <Auto-use> -->
<icon>icon.skill11252</icon>
<operateType>A2</operateType>
<isMagic>1</isMagic> <!-- Magic Skill -->
@ -137,7 +137,7 @@
<reuseDelay>10000</reuseDelay>
</skill>
<skill id="45121" toLevel="3" name="Chant of Focus">
<!-- For $s1, P. Critical Rate +$s2. Consumes 3 Spirit Ores.\n\n<Auto-use> -->
<!-- For $s1, P. Critical Rate +$s2. Consumes 3 Spirit Ores. <Auto-use> -->
<icon>icon.skill1308</icon>
<operateType>A2</operateType>
<isMagic>1</isMagic> <!-- Magic Skill -->
@ -145,7 +145,7 @@
<reuseDelay>10000</reuseDelay>
</skill>
<skill id="45122" toLevel="3" name="Chant of Death Whisper">
<!-- For $s1, P. Critical Damage +$s2. Consumes 3 Spirit Ores.\n\n<Auto-use> -->
<!-- For $s1, P. Critical Damage +$s2. Consumes 3 Spirit Ores. <Auto-use> -->
<icon>icon.skill1253</icon>
<operateType>A2</operateType>
<isMagic>1</isMagic> <!-- Magic Skill -->
@ -153,7 +153,7 @@
<reuseDelay>10000</reuseDelay>
</skill>
<skill id="45123" toLevel="2" name="Chant of Haste">
<!-- For $s1, Atk. Spd. +$s2. Consumes 3 Spirit Ores.\n\n<Auto-use> -->
<!-- For $s1, Atk. Spd. +$s2. Consumes 3 Spirit Ores. <Auto-use> -->
<icon>icon.skill1251</icon>
<operateType>A2</operateType>
<isMagic>1</isMagic> <!-- Magic Skill -->
@ -161,7 +161,7 @@
<reuseDelay>10000</reuseDelay>
</skill>
<skill id="45124" toLevel="2" name="Chant of Wind Walk">
<!-- For $s1, Speed +$s2. Consumes 3 Spirit Ores.\n\n<Auto-use> -->
<!-- For $s1, Speed +$s2. Consumes 3 Spirit Ores. <Auto-use> -->
<icon>icon.skill1535</icon>
<operateType>A2</operateType>
<isMagic>1</isMagic> <!-- Magic Skill -->
@ -169,7 +169,7 @@
<reuseDelay>10000</reuseDelay>
</skill>
<skill id="45125" toLevel="2" name="Chant of Magic Barrier">
<!-- For $s1, M. Def. +$s2. Consumes 3 Spirit Ores.\n\n<Auto-use> -->
<!-- For $s1, M. Def. +$s2. Consumes 3 Spirit Ores. <Auto-use> -->
<icon>icon.skill1549</icon>
<operateType>A2</operateType>
<isMagic>1</isMagic> <!-- Magic Skill -->
@ -177,7 +177,7 @@
<reuseDelay>10000</reuseDelay>
</skill>
<skill id="45126" toLevel="3" name="Chant of Might">
<!-- For $s1, P. Atk. +$s2.\n\n<Auto-use> -->
<!-- For $s1, P. Atk. +$s2. <Auto-use> -->
<icon>icon.skill1007</icon>
<operateType>A2</operateType>
<isMagic>1</isMagic> <!-- Magic Skill -->
@ -185,7 +185,7 @@
<reuseDelay>10000</reuseDelay>
</skill>
<skill id="45127" toLevel="3" name="Chant of Shield">
<!-- For $s1, P. Def. +$s2.\n\n<Auto-use> -->
<!-- For $s1, P. Def. +$s2. <Auto-use> -->
<icon>icon.skill1009</icon>
<operateType>A2</operateType>
<isMagic>1</isMagic> <!-- Magic Skill -->
@ -193,7 +193,7 @@
<reuseDelay>10000</reuseDelay>
</skill>
<skill id="45128" toLevel="2" name="Chant of Berserker Spirit">
<!-- For $s1, Max HP/ MP -$s2, P. Atk. +$s3, M. Atk. +$s4, Atk. Spd. +$s5, Casting Spd. +$s6, Speed +$s7. Consumes 3 Spirit Ores.\n\n<Auto-use> -->
<!-- For $s1, Max HP/ MP -$s2, P. Atk. +$s3, M. Atk. +$s4, Atk. Spd. +$s5, Casting Spd. +$s6, Speed +$s7. Consumes 3 Spirit Ores. <Auto-use> -->
<icon>icon.skill19207</icon>
<operateType>A2</operateType>
<isMagic>1</isMagic> <!-- Magic Skill -->
@ -201,7 +201,7 @@
<reuseDelay>10000</reuseDelay>
</skill>
<skill id="45129" toLevel="3" name="Chant of Clarity">
<!-- For $s1, P. Skill MP Consumption -$s2, M. Skill MP Consumption -$s3, song/ dance MP Consumption -$s4. Consumes 3 Spirit Ores.\n\n<Auto-use> -->
<!-- For $s1, P. Skill MP Consumption -$s2, M. Skill MP Consumption -$s3, song/ dance MP Consumption -$s4. Consumes 3 Spirit Ores. <Auto-use> -->
<icon>icon.skill1600</icon>
<operateType>A2</operateType>
<isMagic>1</isMagic> <!-- Magic Skill -->
@ -209,7 +209,7 @@
<reuseDelay>10000</reuseDelay>
</skill>
<skill id="45130" toLevel="3" name="Maphr's Acumen">
<!-- For $s1, Casting Spd. +$s2. Consumes 3 Spirit Ores.\n\n<Auto-use> -->
<!-- For $s1, Casting Spd. +$s2. Consumes 3 Spirit Ores. <Auto-use> -->
<icon>icon.skill11184</icon>
<operateType>A2</operateType>
<isMagic>1</isMagic> <!-- Magic Skill -->
@ -217,7 +217,7 @@
<reuseDelay>10000</reuseDelay>
</skill>
<skill id="45131" toLevel="3" name="Maphr's Empower">
<!-- For $s1, M. Atk. +$s2. Consumes 3 Spirit Ores.\n\n<Auto-use> -->
<!-- For $s1, M. Atk. +$s2. Consumes 3 Spirit Ores. <Auto-use> -->
<icon>icon.skill11068</icon>
<operateType>A2</operateType>
<isMagic>1</isMagic> <!-- Magic Skill -->
@ -225,7 +225,7 @@
<reuseDelay>10000</reuseDelay>
</skill>
<skill id="45132" toLevel="2" name="Maphr's Wild Magic">
<!-- For $s1, M. Critical Rate +$s2. Consumes 3 Spirit Ores.\n\n<Auto-use> -->
<!-- For $s1, M. Critical Rate +$s2. Consumes 3 Spirit Ores. <Auto-use> -->
<icon>icon.skill11151</icon>
<operateType>A2</operateType>
<isMagic>1</isMagic> <!-- Magic Skill -->
@ -233,7 +233,7 @@
<reuseDelay>10000</reuseDelay>
</skill>
<skill id="45133" toLevel="2" name="Maphr's Berserker Spirit">
<!-- For $s1, Max HP/ MP -$s2, P. Atk. +$s3, M. Atk. +$s4, Atk. Spd. +$s5, Casting Spd. +$s6, Speed +$s7. Consumes 3 Spirit Ores.\n\n<Auto-use> -->
<!-- For $s1, Max HP/ MP -$s2, P. Atk. +$s3, M. Atk. +$s4, Atk. Spd. +$s5, Casting Spd. +$s6, Speed +$s7. Consumes 3 Spirit Ores. <Auto-use> -->
<icon>icon.skill19192</icon>
<operateType>A2</operateType>
<isMagic>1</isMagic> <!-- Magic Skill -->
@ -241,7 +241,7 @@
<reuseDelay>10000</reuseDelay>
</skill>
<skill id="45134" toLevel="3" name="Maphr's Clarity">
<!-- For $s1, P. Skill MP Consumption -$s2, M. Skill MP Consumption -$s3, song/ dance MP Consumption -$s4. Consumes 3 Spirit Ores.\n\n<Auto-use> -->
<!-- For $s1, P. Skill MP Consumption -$s2, M. Skill MP Consumption -$s3, song/ dance MP Consumption -$s4. Consumes 3 Spirit Ores. <Auto-use> -->
<icon>icon.skill10256</icon>
<operateType>A2</operateType>
<isMagic>1</isMagic> <!-- Magic Skill -->
@ -249,7 +249,7 @@
<reuseDelay>10000</reuseDelay>
</skill>
<skill id="45135" toLevel="3" name="Chant of Acumen">
<!-- For $s1, Casting Spd. +$s2. Consumes 3 Spirit Ores.\n\n<Auto-use> -->
<!-- For $s1, Casting Spd. +$s2. Consumes 3 Spirit Ores. <Auto-use> -->
<icon>icon.skill1006</icon>
<operateType>A2</operateType>
<isMagic>1</isMagic> <!-- Magic Skill -->
@ -257,7 +257,7 @@
<reuseDelay>10000</reuseDelay>
</skill>
<skill id="45136" toLevel="3" name="Chant of Empower">
<!-- For $s1, M. Atk. +$s2. Consumes 3 Spirit Ores.\n\n<Auto-use> -->
<!-- For $s1, M. Atk. +$s2. Consumes 3 Spirit Ores. <Auto-use> -->
<icon>icon.skill1002</icon>
<operateType>A2</operateType>
<isMagic>1</isMagic> <!-- Magic Skill -->
@ -265,7 +265,7 @@
<reuseDelay>10000</reuseDelay>
</skill>
<skill id="45137" toLevel="2" name="Chant of Wild Magic">
<!-- For $s1, M. Critical Rate +$s2. Consumes 3 Spirit Ores.\n\n<Auto-use> -->
<!-- For $s1, M. Critical Rate +$s2. Consumes 3 Spirit Ores. <Auto-use> -->
<icon>icon.skill1413</icon>
<operateType>A2</operateType>
<isMagic>1</isMagic> <!-- Magic Skill -->
@ -273,7 +273,7 @@
<reuseDelay>10000</reuseDelay>
</skill>
<skill id="45138" toLevel="3" name="Chant of Clarity">
<!-- For $s1, P. Skill MP Consumption -$s2, M. Skill MP Consumption -$s3, song/ dance MP Consumption -$s4.\n\n<Auto-use> -->
<!-- For $s1, P. Skill MP Consumption -$s2, M. Skill MP Consumption -$s3, song/ dance MP Consumption -$s4. <Auto-use> -->
<icon>icon.skill1600</icon>
<operateType>A2</operateType>
<isMagic>1</isMagic> <!-- Magic Skill -->
@ -281,7 +281,7 @@
<reuseDelay>10000</reuseDelay>
</skill>
<skill id="45139" toLevel="3" name="Soul Focus">
<!-- For $s1, P. Critical Rate +$s2. Consumes 3 Spirit Ores.\n\n<Auto-use> -->
<!-- For $s1, P. Critical Rate +$s2. Consumes 3 Spirit Ores. <Auto-use> -->
<icon>icon.skill19299</icon>
<operateType>A2</operateType>
<isMagic>1</isMagic> <!-- Magic Skill -->
@ -289,7 +289,7 @@
<reuseDelay>10000</reuseDelay>
</skill>
<skill id="45140" toLevel="3" name="Soul Death Whisper">
<!-- For $s1, P. Critical Damage +$s2. Consumes 3 Spirit Ores.\n\n<Auto-use> -->
<!-- For $s1, P. Critical Damage +$s2. Consumes 3 Spirit Ores. <Auto-use> -->
<icon>icon.skill1523</icon>
<operateType>A2</operateType>
<isMagic>1</isMagic> <!-- Magic Skill -->
@ -297,7 +297,7 @@
<reuseDelay>10000</reuseDelay>
</skill>
<skill id="45141" toLevel="2" name="Soul Haste">
<!-- For $s1, Atk. Spd. +$s2. Consumes 3 Spirit Ores.\n\n<Auto-use> -->
<!-- For $s1, Atk. Spd. +$s2. Consumes 3 Spirit Ores. <Auto-use> -->
<icon>icon.skill0427</icon>
<operateType>A2</operateType>
<isMagic>1</isMagic> <!-- Magic Skill -->
@ -305,7 +305,7 @@
<reuseDelay>10000</reuseDelay>
</skill>
<skill id="45142" toLevel="2" name="Soul Wind Walk">
<!-- For $s1, Speed +$s2. Consumes 3 Spirit Ores.\n\n<Auto-use> -->
<!-- For $s1, Speed +$s2. Consumes 3 Spirit Ores. <Auto-use> -->
<icon>icon.skill11823</icon>
<operateType>A2</operateType>
<isMagic>1</isMagic> <!-- Magic Skill -->
@ -313,7 +313,7 @@
<reuseDelay>10000</reuseDelay>
</skill>
<skill id="45143" toLevel="2" name="Soul Magic Barrier">
<!-- For $s1, M. Def. +$s2. Consumes 3 Spirit Ores.\n\n<Auto-use> -->
<!-- For $s1, M. Def. +$s2. Consumes 3 Spirit Ores. <Auto-use> -->
<icon>icon.skill11360</icon>
<operateType>A2</operateType>
<isMagic>1</isMagic> <!-- Magic Skill -->
@ -321,7 +321,7 @@
<reuseDelay>10000</reuseDelay>
</skill>
<skill id="45144" toLevel="3" name="Soul Might">
<!-- For $s1, P. Atk. +$s2.\n\n<Auto-use> -->
<!-- For $s1, P. Atk. +$s2. <Auto-use> -->
<icon>icon.skill19298</icon>
<operateType>A2</operateType>
<isMagic>1</isMagic> <!-- Magic Skill -->
@ -329,7 +329,7 @@
<reuseDelay>10000</reuseDelay>
</skill>
<skill id="45145" toLevel="3" name="Soul Shield">
<!-- For $s1, P. Def. +$s2.\n\n<Auto-use> -->
<!-- For $s1, P. Def. +$s2. <Auto-use> -->
<icon>icon.skill30516</icon>
<operateType>A2</operateType>
<isMagic>1</isMagic> <!-- Magic Skill -->
@ -337,7 +337,7 @@
<reuseDelay>10000</reuseDelay>
</skill>
<skill id="45146" toLevel="3" name="Soul Acumen">
<!-- For $s1, Casting Spd. +$s2. Consumes 3 Spirit Ores.\n\n<Auto-use> -->
<!-- For $s1, Casting Spd. +$s2. Consumes 3 Spirit Ores. <Auto-use> -->
<icon>icon.skill1520</icon>
<operateType>A2</operateType>
<isMagic>1</isMagic> <!-- Magic Skill -->
@ -345,7 +345,7 @@
<reuseDelay>10000</reuseDelay>
</skill>
<skill id="45147" toLevel="3" name="Soul Empower">
<!-- For $s1, M. Atk. +$s2. Consumes 3 Spirit Ores.\n\n<Auto-use> -->
<!-- For $s1, M. Atk. +$s2. Consumes 3 Spirit Ores. <Auto-use> -->
<icon>icon.skill1441</icon>
<operateType>A2</operateType>
<isMagic>1</isMagic> <!-- Magic Skill -->
@ -353,7 +353,7 @@
<reuseDelay>10000</reuseDelay>
</skill>
<skill id="45148" toLevel="2" name="Soul Wild Magic">
<!-- For $s1, M. Critical Rate +$s2. Consumes 3 Spirit Ores.\n\n<Auto-use> -->
<!-- For $s1, M. Critical Rate +$s2. Consumes 3 Spirit Ores. <Auto-use> -->
<icon>icon.skill1479</icon>
<operateType>A2</operateType>
<isMagic>1</isMagic> <!-- Magic Skill -->
@ -361,7 +361,7 @@
<reuseDelay>10000</reuseDelay>
</skill>
<skill id="45149" toLevel="2" name="Soul Berserker Spirit">
<!-- For $s1, Max HP/ MP -$s2, P. Atk. +$s3, M. Atk. +$s4, Atk. Spd. +$s5, Casting Spd. +$s6, Speed +$s7. Consumes 3 Spirit Ores.\n\n<Auto-use> -->
<!-- For $s1, Max HP/ MP -$s2, P. Atk. +$s3, M. Atk. +$s4, Atk. Spd. +$s5, Casting Spd. +$s6, Speed +$s7. Consumes 3 Spirit Ores. <Auto-use> -->
<icon>icon.skill30520</icon>
<operateType>A2</operateType>
<isMagic>1</isMagic> <!-- Magic Skill -->
@ -369,7 +369,7 @@
<reuseDelay>10000</reuseDelay>
</skill>
<skill id="45150" toLevel="3" name="Soul Clarity">
<!-- For $s1, P. Skill MP Consumption -$s2, M. Skill MP Consumption -$s3, song/ dance MP Consumption -$s4. Consumes 3 Spirit Ores.\n\n<Auto-use> -->
<!-- For $s1, P. Skill MP Consumption -$s2, M. Skill MP Consumption -$s3, song/ dance MP Consumption -$s4. Consumes 3 Spirit Ores. <Auto-use> -->
<icon>icon.skill11760</icon>
<operateType>A2</operateType>
<isMagic>1</isMagic> <!-- Magic Skill -->
@ -599,7 +599,7 @@
</effects>
</skill>
<skill id="45156" toLevel="8" name="Ultimate Soul Impulse">
<!-- <Ultimate skill>\n\nAttacks the target from a distance with $s1 power added to P. Atk. Requires an ancient sword or a two-handed sword. Ignores Shield Defense. Critical, over-hit. -->
<!-- <Ultimate skill> Attacks the target from a distance with $s1 power added to P. Atk. Requires an ancient sword or a two-handed sword. Ignores Shield Defense. Critical, over-hit. -->
<icon>icon.wizard_danger_warppow</icon>
<operateType>A1</operateType>
<magicLevel>
@ -734,7 +734,7 @@
</effects>
</skill>
<skill id="45158" toLevel="6" name="Ultimate Enuma Elish">
<!-- <Ultimate skill>\n\nAttacks the enemies at the front with $s1 power added to P. Atk. Requires an ancient sword or a two-handed sword. Critical, over-hit. -->
<!-- <Ultimate skill> Attacks the enemies at the front with $s1 power added to P. Atk. Requires an ancient sword or a two-handed sword. Critical, over-hit. -->
<icon>icon.skill10265</icon>
<operateType>A1</operateType>
<magicLevel>
@ -1078,7 +1078,7 @@
</effects>
</skill>
<skill id="45162" toLevel="8" name="Ultimate Soul Thrust">
<!-- <Ultimate skill>\n\nAttacks 3 opponents with $s1 power added to P. Atk. Deals additional magic damage. M. Def. -10%. In PvE knocks the opponents back. Requires a rapier. Ignores Shield Defense. Critical, over-hit. -->
<!-- <Ultimate skill> Attacks 3 opponents with $s1 power added to P. Atk. Deals additional magic damage. M. Def. -10%. In PvE knocks the opponents back. Requires a rapier. Ignores Shield Defense. Critical, over-hit. -->
<icon>icon.skill0504</icon>
<operateType>A1</operateType>
<mpConsume>
@ -1294,7 +1294,7 @@
</effects>
</skill>
<skill id="45164" toLevel="8" name="Ultimate Soul Spark">
<!-- <Ultimate skill>\n\nDeals 2 magic strikes to the target with $s1 power. Requires a rapier. -->
<!-- <Ultimate skill> Deals 2 magic strikes to the target with $s1 power. Requires a rapier. -->
<icon>icon.skill14216</icon>
<operateType>A1</operateType>
<isMagic>1</isMagic> <!-- Magic Skill -->
@ -1596,7 +1596,7 @@
</effects>
</skill>
<skill id="45169" toLevel="10" name="Ultimate Twin Shot">
<!-- <Ultimate skill>\n\nMakes 2 arrow shots with $s1 power. Ignores target's defense. Requires a bow. Critical, over-hit. -->
<!-- <Ultimate skill> Makes 2 arrow shots with $s1 power. Ignores target's defense. Requires a bow. Critical, over-hit. -->
<icon>icon.skill0507</icon>
<operateType>A1</operateType>
<magicLevel>
@ -1782,7 +1782,7 @@
</effects>
</skill>
<skill id="45171" toLevel="8" name="Ultimate Multiple Shot">
<!-- <Ultimate skill>\n\nAttacks multiple enemies at the front with $s1 power. Ignores target's defense. Requires a bow. Critical, over-hit. -->
<!-- <Ultimate skill> Attacks multiple enemies at the front with $s1 power. Ignores target's defense. Requires a bow. Critical, over-hit. -->
<icon>icon.skill10953</icon>
<operateType>A1</operateType>
<magicLevel>
@ -1856,7 +1856,7 @@
</effects>
</skill>
<skill id="45172" toLevel="9" name="Sharp Aiming">
<!-- For $s1, P. Accuracy +$s2, P. Atk. +$s3, Atk. Spd. +$s4, P. Skill Power +$s5. Decreases target's bow resistance when attacking. Requires a bow.\n\n<Auto-use> -->
<!-- For $s1, P. Accuracy +$s2, P. Atk. +$s3, Atk. Spd. +$s4, P. Skill Power +$s5. Decreases target's bow resistance when attacking. Requires a bow. <Auto-use> -->
<icon>icon.skill10763</icon>
<abnormalLevel>
<value level="1">1</value>
@ -2266,7 +2266,7 @@
<magicCriticalRate>-5</magicCriticalRate>
</skill>
<skill id="45176" toLevel="1" name="Recover HP">
<!-- Recovers HP for 20 min. Consumes 3 Spirit Ores.\n\n<Auto-use> -->
<!-- Recovers HP for 20 min. Consumes 3 Spirit Ores. <Auto-use> -->
<icon>icon.skill0211</icon>
<operateType>A2</operateType>
<isMagic>4</isMagic>
@ -2274,7 +2274,7 @@
<reuseDelay>10000</reuseDelay>
</skill>
<skill id="45177" toLevel="1" name="Recover MP">
<!-- Recovers MP for 20 min. Consumes 3 Spirit Ores.\n\n<Auto-use> -->
<!-- Recovers MP for 20 min. Consumes 3 Spirit Ores. <Auto-use> -->
<icon>icon.skill0213</icon>
<operateType>A2</operateType>
<isMagic>4</isMagic>
@ -2282,7 +2282,7 @@
<reuseDelay>10000</reuseDelay>
</skill>
<skill id="45178" toLevel="2" name="Light Master">
<!-- Allows to absorb the power of light.\n\nCollect 100 Light Souls to assume the Light Veil.\n\n<Light Veil>\nGrants Evolved Wings Lv. 1 that allows to absorb MP and increases defense. -->
<!-- Allows to absorb the power of light. Collect 100 Light Souls to assume the Light Veil. <Light Veil> Grants Evolved Wings Lv. 1 that allows to absorb MP and increases defense. -->
<icon>icon.skill_jinkama_white1</icon>
<magicLevel>
<value level="1">20</value>
@ -2332,7 +2332,7 @@
</effects>
</skill>
<skill id="45179" toLevel="2" name="Shadow Master">
<!-- Allows to absorb the power of shadows.\n\nCollect 100 Shadow Souls to assume the Shadow Veil.\n\n<Shadow Veil>\nGrants Evolved Wings Lv. 2 that allows to make powerful attacks. -->
<!-- Allows to absorb the power of shadows. Collect 100 Shadow Souls to assume the Shadow Veil. <Shadow Veil> Grants Evolved Wings Lv. 2 that allows to make powerful attacks. -->
<icon>icon.skill_jinkama_black1</icon>
<magicLevel>
<value level="1">20</value>
@ -2543,12 +2543,12 @@
</mpConsume>
</skill>
<skill id="45188" toLevel="1" name="Evolution Defense">
<!-- P. Def. +-1400@0:20, M. Def. +-1050@0:15.\n\n<Stats depends on the character level>\nRequired level: 76.\nP. Def. +20, M. Def. +15 with each level. -->
<!-- P. Def. +-1400@0:20, M. Def. +-1050@0:15. <Stats depends on the character level> Required level: 76. P. Def. +20, M. Def. +15 with each level. -->
<icon>icon.skill19131</icon>
<operateType>P</operateType>
</skill>
<skill id="45189" toLevel="1" name="Evolution Power">
<!-- P. Atk. +-1400@0:20, M. Atk. +-1400@0:20.\n\n<Stats depends on the character level>\nRequired level: 80.\nP. Atk. +20, M. Atk. +20 with each level. -->
<!-- P. Atk. +-1400@0:20, M. Atk. +-1400@0:20. <Stats depends on the character level> Required level: 80. P. Atk. +20, M. Atk. +20 with each level. -->
<icon>icon.skill19132</icon>
<operateType>P</operateType>
</skill>

View File

@ -1,7 +1,7 @@
<?xml version="1.0" encoding="UTF-8"?>
<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../xsd/skills.xsd">
<skill id="48001" toLevel="9" name="Piggy's Good Luck - Lv. 1">
<!-- Changing appearance for Hanbok for $s1. Atk./ Casting Spd. +$s2, Speed +$s3. Additionally you can get items after 2 h., 5 h. and 8 h. If your character is dead or the game is restarted, the effect won't disappear.\n<Note!> If your character is dead when the effect is disappeared, you won't get the sack. Also there must be empty slots in the inventory. If your character is dead you can't get the next level effect. -->
<!-- Changing appearance for Hanbok for $s1. Atk./ Casting Spd. +$s2, Speed +$s3. Additionally you can get items after 2 h., 5 h. and 8 h. If your character is dead or the game is restarted, the effect won't disappear. <Note!> If your character is dead when the effect is disappeared, you won't get the sack. Also there must be empty slots in the inventory. If your character is dead you can't get the next level effect. -->
<icon>icon.skill_piggy_bless</icon>
<operateType>A1</operateType>
<isMagic>4</isMagic>

View File

@ -404,297 +404,297 @@
</effects>
</skill>
<skill id="50209" toLevel="1" name="Dark Crystal Helmet - Heavy Armor">
<!-- A-grade equipment effect\n\nCON +1\nWeight Limit +1500\nM. Def. +10\nP. Atk. +4%\nHP Recovery Rate +5.5%\nMax HP +100 -->
<!-- A-grade equipment effect CON +1 Weight Limit +1500 M. Def. +10 P. Atk. +4% HP Recovery Rate +5.5% Max HP +100 -->
<icon>icon.armor_helmet_i00</icon>
<operateType>P</operateType>
</skill>
<skill id="50210" toLevel="1" name="Dark Crystal Helmet - Magic Armor">
<!-- Effect of A-grade equipment\n\nMEN +1\nWeight Limit +1500\nP. Def. +10\nM. Atk. +8%\nMP Recovery Bonus +5.5%\nP. Def. +8%. -->
<!-- Effect of A-grade equipment MEN +1 Weight Limit +1500 P. Def. +10 M. Atk. +8% MP Recovery Bonus +5.5% P. Def. +8%. -->
<icon>icon.armor_helmet_i00</icon>
<operateType>P</operateType>
</skill>
<skill id="50211" toLevel="1" name="Dark Crystal Helmet - Light Armor">
<!-- A-grade equipment effect\n\nCON +1\nWeight Limit +1500\nM. Def. +10\n P. Atk. +4%\nHP Recovery Bonus +5.5%\nP. Critical Damage +30. -->
<!-- A-grade equipment effect CON +1 Weight Limit +1500 M. Def. +10 P. Atk. +4% HP Recovery Bonus +5.5% P. Critical Damage +30. -->
<icon>icon.armor_helmet_i00</icon>
<operateType>P</operateType>
</skill>
<skill id="50212" toLevel="1" name="Majestic Circlet - Heavy Armor">
<!-- A-grade equipment effect\n\nCON +1\nWeight Limit +1500\nM. Def. +10\nP. Atk. +4%\nHP Recovery Rate +8% -->
<!-- A-grade equipment effect CON +1 Weight Limit +1500 M. Def. +10 P. Atk. +4% HP Recovery Rate +8% -->
<icon>icon.armor_leather_helmet_i00</icon>
<operateType>P</operateType>
</skill>
<skill id="50213" toLevel="1" name="Majestic Circlet - Magic Armor">
<!-- A-grade equipment effect\n\nMEN +1\nWeight Limit +1500\nP. Def. +10\nM. Atk. +8%\nMP Recovery Bonus +8%\nMax MP +300. -->
<!-- A-grade equipment effect MEN +1 Weight Limit +1500 P. Def. +10 M. Atk. +8% MP Recovery Bonus +8% Max MP +300. -->
<icon>icon.armor_leather_helmet_i00</icon>
<operateType>P</operateType>
</skill>
<skill id="50214" toLevel="1" name="Majestic Circlet - Light Armor">
<!-- A-grade equipment effect\n\nCON +1\nWeight Limit +1500\nM. Def. +10\nMax P. Atk. +4%\nMP Recovery Bonus +5.5%\nP. Atk. +8% when using a bow. -->
<!-- A-grade equipment effect CON +1 Weight Limit +1500 M. Def. +10 Max P. Atk. +4% MP Recovery Bonus +5.5% P. Atk. +8% when using a bow. -->
<icon>icon.armor_leather_helmet_i00</icon>
<operateType>P</operateType>
</skill>
<skill id="50215" toLevel="1" name="Helm of Nightmare - Heavy Armor">
<!-- A-grade equipment effect\n\nCON +1\nWeight Limit +1500\nM. Def. +10\nP. Atk. +4%\nHP Recovery Rate +8%\nReceived Damage -5% -->
<!-- A-grade equipment effect CON +1 Weight Limit +1500 M. Def. +10 P. Atk. +4% HP Recovery Rate +8% Received Damage -5% -->
<icon>icon.armor_leather_helmet_i00</icon>
<operateType>P</operateType>
</skill>
<skill id="50216" toLevel="1" name="Helm of Nightmare - Magic Armor">
<!-- Effect of A-grade equipment\n\nMEN +1\nWeight Limit +1500\nP. Def. +10\nM. Atk. +8%\nMP Recovery Bonus +8%\nM. Critical Damage +30. -->
<!-- Effect of A-grade equipment MEN +1 Weight Limit +1500 P. Def. +10 M. Atk. +8% MP Recovery Bonus +8% M. Critical Damage +30. -->
<icon>icon.armor_leather_helmet_i00</icon>
<operateType>P</operateType>
</skill>
<skill id="50217" toLevel="1" name="Helm of Nightmare - Light Armor">
<!-- A-grade equipment effect\n\nCON +1\nWeight Limit +1500\nM. Def. +10\nP. Atk. +4%\nMP Recovery Rate +8% -->
<!-- A-grade equipment effect CON +1 Weight Limit +1500 M. Def. +10 P. Atk. +4% MP Recovery Rate +8% -->
<icon>icon.armor_leather_helmet_i00</icon>
<operateType>P</operateType>
</skill>
<skill id="50218" toLevel="1" name="Tallum Helmet - Heavy Armor">
<!-- A-grade equipment effect\n\nCON +1\nWeight Limit +1500\nM. Def. +10\nP. Atk. +4%\nHP Recovery Rate +5.5%\nMax MP +50 -->
<!-- A-grade equipment effect CON +1 Weight Limit +1500 M. Def. +10 P. Atk. +4% HP Recovery Rate +5.5% Max MP +50 -->
<icon>icon.armor_helmet_i00</icon>
<operateType>P</operateType>
</skill>
<skill id="50219" toLevel="1" name="Tallum Helmet - Magic Armor">
<!-- A-grade equipment effect\n\nMEN +1\nWeight Limit +1500\nM. Def. +10\nM. Atk. +8%\nMP Recovery Bonus +5.5%\nM. Def. +8%. -->
<!-- A-grade equipment effect MEN +1 Weight Limit +1500 M. Def. +10 M. Atk. +8% MP Recovery Bonus +5.5% M. Def. +8%. -->
<icon>icon.armor_helmet_i00</icon>
<operateType>P</operateType>
</skill>
<skill id="50220" toLevel="1" name="Tallum Helmet - Light Armor">
<!-- Effect of A-grade equipment\n\nMEN +1\nWeight Limit +1500\nP. Def. +10\nM. Atk. +8%\nMP Recovery Bonus +8%. -->
<!-- Effect of A-grade equipment MEN +1 Weight Limit +1500 P. Def. +10 M. Atk. +8% MP Recovery Bonus +8%. -->
<icon>icon.armor_helmet_i00</icon>
<operateType>P</operateType>
</skill>
<skill id="50221" toLevel="1" name="Dark Crystal Breastplate - Heavy Armor">
<!-- A-grade equipment effect\n\nCON +1\nWeight Limit +1500\nM. Def. +15\nParalysis Resistance +50%. -->
<!-- A-grade equipment effect CON +1 Weight Limit +1500 M. Def. +15 Paralysis Resistance +50%. -->
<icon>icon.armor_t74_u_i00</icon>
<operateType>P</operateType>
</skill>
<skill id="50222" toLevel="1" name="Dark Crystal Leather Armor - Light Armor">
<!-- A-grade equipment effect\n\nDEX +1\nWeight Limit +1500\nM. Def. +15\nParalysis Resistance +50%. -->
<!-- A-grade equipment effect DEX +1 Weight Limit +1500 M. Def. +15 Paralysis Resistance +50%. -->
<icon>icon.armor_t75_u_i00</icon>
<operateType>P</operateType>
</skill>
<skill id="50223" toLevel="1" name="Tallum Tunic - Magic Armor">
<!-- A-grade equipment effect\n\nWIT +1\nWeight Limit +1500\nM. Def. +15\nMental Resistance +50%. -->
<!-- A-grade equipment effect WIT +1 Weight Limit +1500 M. Def. +15 Mental Resistance +50%. -->
<icon>icon.armor_t79_u_i00</icon>
<operateType>P</operateType>
</skill>
<skill id="50224" toLevel="1" name="Dark Crystal Gaiters - Heavy Armor">
<!-- A-grade equipment effect\n\nCON +1\nWeight Limit +1000\nM. Def. +10\nMax HP +200 -->
<!-- A-grade equipment effect CON +1 Weight Limit +1000 M. Def. +10 Max HP +200 -->
<icon>icon.armor_t74_l_i00</icon>
<operateType>P</operateType>
</skill>
<skill id="50225" toLevel="1" name="Dark Crystal Leggings - Light Armor">
<!-- A-grade equipment effect\n\nDEX +1\nWeight Limit +1000\nM. Def. +10\nMax HP +150\nMax MP +80 -->
<!-- A-grade equipment effect DEX +1 Weight Limit +1000 M. Def. +10 Max HP +150 Max MP +80 -->
<icon>icon.armor_t75_l_i00</icon>
<operateType>P</operateType>
</skill>
<skill id="50226" toLevel="1" name="Tallum Stockings - Magic Armor">
<!-- A-grade equipment effect\n\nWIT +1\nWeight Limit +1000\nM. Def. +10\nMax HP +100\nMax MP +120 -->
<!-- A-grade equipment effect WIT +1 Weight Limit +1000 M. Def. +10 Max HP +100 Max MP +120 -->
<icon>icon.armor_t79_l_i00</icon>
<operateType>P</operateType>
</skill>
<skill id="50227" toLevel="1" name="Dark Crystal Robe - Magic Armor">
<!-- A-grade equipment effect\n\nWIT +2\nWeight Limit +2500\nM. Def. +25\nMax HP +100\nMax MP +120\nParalysis Resistance +50% -->
<!-- A-grade equipment effect WIT +2 Weight Limit +2500 M. Def. +25 Max HP +100 Max MP +120 Paralysis Resistance +50% -->
<icon>icon.armor_t76_ul_i00</icon>
<operateType>P</operateType>
</skill>
<skill id="50228" toLevel="1" name="Majestic Plate Armor - Heavy Armor">
<!-- A-grade equipment effect\n\nCON +2\nWeight Limit +2500\nM. Def. +25\nMax HP +200\nStun Resistance +50% -->
<!-- A-grade equipment effect CON +2 Weight Limit +2500 M. Def. +25 Max HP +200 Stun Resistance +50% -->
<icon>icon.armor_t83_ul_i00</icon>
<operateType>P</operateType>
</skill>
<skill id="50229" toLevel="1" name="Majestic Robe - Magic Armor">
<!-- A-grade equipment effect\n\nWIT +2\nWeight Limit +2500\nM. Def. +25\nMax HP +100\nMax MP +120\nParalysis Resistance +50% -->
<!-- A-grade equipment effect WIT +2 Weight Limit +2500 M. Def. +25 Max HP +100 Max MP +120 Paralysis Resistance +50% -->
<icon>icon.armor_t85_ul_i00</icon>
<operateType>P</operateType>
</skill>
<skill id="50230" toLevel="1" name="Majestic Leather Armor - Light Armor">
<!-- A-grade equipment effect\n\nDEX +2\nWeight Limit +2500\nM. Def. +25\nMax HP +150\nMax MP +80\nParalysis Resistance +50% -->
<!-- A-grade equipment effect DEX +2 Weight Limit +2500 M. Def. +25 Max HP +150 Max MP +80 Paralysis Resistance +50% -->
<icon>icon.armor_t84_ul_i00</icon>
<operateType>P</operateType>
</skill>
<skill id="50231" toLevel="1" name="Armor of Nightmare - Heavy Armor">
<!-- A-grade equipment effect\n\nCON +2\nWeight Limit +2500\nM. Def. +25\nMax HP +200\nSleep Resistance +70%\nHold Resistance +70%. -->
<!-- A-grade equipment effect CON +2 Weight Limit +2500 M. Def. +25 Max HP +200 Sleep Resistance +70% Hold Resistance +70%. -->
<icon>icon.armor_t80_ul_i00</icon>
<operateType>P</operateType>
</skill>
<skill id="50232" toLevel="1" name="Robe of Nightmare - Magic Armor">
<!-- A-grade equipment effect\n\nWIT +2\nWeight Limit +2500\nM. Def. +25\nMax HP +100\nMax MP +120\nSleep Resistance +70%\nHold Resistance +70%. -->
<!-- A-grade equipment effect WIT +2 Weight Limit +2500 M. Def. +25 Max HP +100 Max MP +120 Sleep Resistance +70% Hold Resistance +70%. -->
<icon>icon.armor_t82_ul_i00</icon>
<operateType>P</operateType>
</skill>
<skill id="50233" toLevel="1" name="Leather Armor of Nightmare - Light Armor">
<!-- A-grade equipment effect\n\nDEX +2\nWeight Limit +2500\nM. Def. +25\nMax HP +150\nMax MP +80\nSleep Resistance +70%\nHold Resistance +70%. -->
<!-- A-grade equipment effect DEX +2 Weight Limit +2500 M. Def. +25 Max HP +150 Max MP +80 Sleep Resistance +70% Hold Resistance +70%. -->
<icon>icon.armor_t81_ul_i00</icon>
<operateType>P</operateType>
</skill>
<skill id="50234" toLevel="1" name="Tallum Plate Armor - Heavy Armor">
<!-- A-grade equipment effect\n\nCON +2\nWeight Limit +2500\nM. Def. +25\nMax HP +200\nMental Resistance +50%. -->
<!-- A-grade equipment effect CON +2 Weight Limit +2500 M. Def. +25 Max HP +200 Mental Resistance +50%. -->
<icon>icon.armor_t77_ul_i00</icon>
<operateType>P</operateType>
</skill>
<skill id="50235" toLevel="1" name="Tallum Leather Armor - Light Armor">
<!-- A-grade equipment effect\n\nWIT +2\nWeight Limit +2500\nM. Def. +25\nMax HP +150\nMax MP +80\nMental Resistance +50%. -->
<!-- A-grade equipment effect WIT +2 Weight Limit +2500 M. Def. +25 Max HP +150 Max MP +80 Mental Resistance +50%. -->
<icon>icon.armor_t78_ul_i00</icon>
<operateType>P</operateType>
</skill>
<skill id="50236" toLevel="1" name="Dark Crystal Gloves - Heavy Armor">
<!-- A-grade equipment effect\n\nSTR +1\nWeight Limit +1000\nM. Def. +10\nMax HP +200\nAtk. Spd. +8%\nReceived Healing +2% -->
<!-- A-grade equipment effect STR +1 Weight Limit +1000 M. Def. +10 Max HP +200 Atk. Spd. +8% Received Healing +2% -->
<icon>icon.armor_t74_g_i00</icon>
<operateType>P</operateType>
</skill>
<skill id="50237" toLevel="1" name="Dark Crystal Gloves - Magic Armor">
<!-- A-grade equipment effect\n\nINT +1\nWeight Limit +1000\nM. Def. +10\nMax HP +50\nCasting Spd. +15%\nCasting Interruption Rate -25. -->
<!-- A-grade equipment effect INT +1 Weight Limit +1000 M. Def. +10 Max HP +50 Casting Spd. +15% Casting Interruption Rate -25. -->
<icon>icon.armor_t76_g_i00</icon>
<operateType>P</operateType>
</skill>
<skill id="50238" toLevel="1" name="Dark Crystal Gloves - Light Armor">
<!-- A-grade equipment effect\n\nSTR +1\nWeight Limit +1000\nM. Def. +10\nMax HP +50\nAtk. Spd. +8%\nP. Evasion +2. -->
<!-- A-grade equipment effect STR +1 Weight Limit +1000 M. Def. +10 Max HP +50 Atk. Spd. +8% P. Evasion +2. -->
<icon>icon.armor_t75_g_i00</icon>
<operateType>P</operateType>
</skill>
<skill id="50239" toLevel="1" name="Majestic Gauntlets - Heavy Armor">
<!-- A-grade equipment effect\n\nSTR +1\nWeight Limit +1000\nM. Def. +10\nMax HP +50\nAtk. Spd. +8%\nAtk. Spd. +50. -->
<!-- A-grade equipment effect STR +1 Weight Limit +1000 M. Def. +10 Max HP +50 Atk. Spd. +8% Atk. Spd. +50. -->
<icon>icon.armor_t83_g_i00</icon>
<operateType>P</operateType>
</skill>
<skill id="50240" toLevel="1" name="Majestic Gauntlets - Magic Armor">
<!-- A-grade equipment effect\n\nINT +1\nWeight Limit +1000\nM. Def. +10\nMax HP +50\nCasting Spd. +15%\nCasting Spd. +50. -->
<!-- A-grade equipment effect INT +1 Weight Limit +1000 M. Def. +10 Max HP +50 Casting Spd. +15% Casting Spd. +50. -->
<icon>icon.armor_t85_g_i00</icon>
<operateType>P</operateType>
</skill>
<skill id="50241" toLevel="1" name="Majestic Gauntlets - Light Armor">
<!-- A-grade equipment effect\n\nSTR +1\nWeight Limit +1000\nM. Def. +10\nMax HP +50\nAtk. Spd. +8%\nP. Skill Critical Damage +50. -->
<!-- A-grade equipment effect STR +1 Weight Limit +1000 M. Def. +10 Max HP +50 Atk. Spd. +8% P. Skill Critical Damage +50. -->
<icon>icon.armor_t84_g_i00</icon>
<operateType>P</operateType>
</skill>
<skill id="50242" toLevel="1" name="Gauntlets of Nightmare - Heavy Armor">
<!-- A-grade equipment effect\n\nSTR +1\nWeight Limit +1000\nM. Def. +10\nMax HP +50\nP. Atk. +8%\nP. Atk. +50. -->
<!-- A-grade equipment effect STR +1 Weight Limit +1000 M. Def. +10 Max HP +50 P. Atk. +8% P. Atk. +50. -->
<icon>icon.armor_t80_g_i00</icon>
<operateType>P</operateType>
</skill>
<skill id="50243" toLevel="1" name="Gauntlets of Nightmare - Magic Armor">
<!-- A-grade equipment effect\n\nINT +1\nWeight Limit +1000\nM. Def. +10\nMax HP +50\nCasting Spd. +15%\nM. Atk. +50. -->
<!-- A-grade equipment effect INT +1 Weight Limit +1000 M. Def. +10 Max HP +50 Casting Spd. +15% M. Atk. +50. -->
<icon>icon.armor_t82_g_i00</icon>
<operateType>P</operateType>
</skill>
<skill id="50244" toLevel="1" name="Gauntlets of Nightmare - Light Armor">
<!-- A-grade equipment effect\n\nSTR +1\nWeight Limit +1000\nM. Def. +10\nMax HP +50\nAtk. Spd. +8%\nRestores 2% of the damage inflicted by the enemy. -->
<!-- A-grade equipment effect STR +1 Weight Limit +1000 M. Def. +10 Max HP +50 Atk. Spd. +8% Restores 2% of the damage inflicted by the enemy. -->
<icon>icon.armor_t81_g_i00</icon>
<operateType>P</operateType>
</skill>
<skill id="50245" toLevel="1" name="Tallum Gloves - Heavy Armor">
<!-- A-grade equipment effect\n\nSTR +1\nWeight Limit +1000\nM. Def. +10\nMax HP +50\nAtk. Spd. +8%\nP. Def. +10. -->
<!-- A-grade equipment effect STR +1 Weight Limit +1000 M. Def. +10 Max HP +50 Atk. Spd. +8% P. Def. +10. -->
<icon>icon.armor_t77_g_i00</icon>
<operateType>P</operateType>
</skill>
<skill id="50246" toLevel="1" name="Tallum Gloves - Magic Armor">
<!-- A-grade equipment effect\n\nINT +1\nWeight Limit +1000\nM. Def. +20\nMax HP +50\nCasting Spd. +15% -->
<!-- A-grade equipment effect INT +1 Weight Limit +1000 M. Def. +20 Max HP +50 Casting Spd. +15% -->
<icon>icon.armor_t79_g_i00</icon>
<operateType>P</operateType>
</skill>
<skill id="50247" toLevel="1" name="Tallum Gloves - Light Armor">
<!-- A-grade equipment effect\n\nINT +1\nWeight Limit +1000\nM. Def. +10\nMax HP +50\nMax MP +120\nCasting Spd. +15% -->
<!-- A-grade equipment effect INT +1 Weight Limit +1000 M. Def. +10 Max HP +50 Max MP +120 Casting Spd. +15% -->
<icon>icon.armor_t78_g_i00</icon>
<operateType>P</operateType>
</skill>
<skill id="50248" toLevel="1" name="Dark Crystal Boots (Heavy Armor)">
<!-- A-grade equipment effect\n\nSTR +1\nWeight Limit +1000\nM. Def. +10\nMax HP +200\nSpeed +4\nReceived Healing +2% -->
<!-- A-grade equipment effect STR +1 Weight Limit +1000 M. Def. +10 Max HP +200 Speed +4 Received Healing +2% -->
<icon>icon.armor_t74_b_i00</icon>
<operateType>P</operateType>
</skill>
<skill id="50249" toLevel="1" name="Steel Dark Crystal Boots (Robe)">
<!-- A-grade equipment effect\n\nINT +1\nWeight Limit +1000\nM. Def. +10\nMax HP +50\nSpeed +7\nCasting Interruption Rate -25. -->
<!-- A-grade equipment effect INT +1 Weight Limit +1000 M. Def. +10 Max HP +50 Speed +7 Casting Interruption Rate -25. -->
<icon>icon.armor_t76_b_i00</icon>
<operateType>P</operateType>
</skill>
<skill id="50250" toLevel="1" name="Dark Crystal Boots (Light Armor)">
<!-- A-grade equipment effect\n\nSTR +1\nWeight Limit +1000\nM. Def. +10\nMax HP +50\nSpeed +4\nP. Evasion +2. -->
<!-- A-grade equipment effect STR +1 Weight Limit +1000 M. Def. +10 Max HP +50 Speed +4 P. Evasion +2. -->
<icon>icon.armor_t75_b_i00</icon>
<operateType>P</operateType>
</skill>
<skill id="50251" toLevel="1" name="Majestic Boots - Heavy Armor">
<!-- A-grade equipment effect\n\nSTR +1\nWeight Limit +1000\nM. Def. +10\nMax HP +50\nSpeed +7\nAtk. Spd. +50. -->
<!-- A-grade equipment effect STR +1 Weight Limit +1000 M. Def. +10 Max HP +50 Speed +7 Atk. Spd. +50. -->
<icon>icon.armor_t83_b_i00</icon>
<operateType>P</operateType>
</skill>
<skill id="50252" toLevel="1" name="Majestic Boots - Magic Armor">
<!-- A-grade equipment effect\n\nINT +1\nWeight Limit +1000\nM. Def. +10\nMax HP +50\nSpeed +4\nCasting Spd.+50. -->
<!-- A-grade equipment effect INT +1 Weight Limit +1000 M. Def. +10 Max HP +50 Speed +4 Casting Spd.+50. -->
<icon>icon.armor_t85_b_i00</icon>
<operateType>P</operateType>
</skill>
<skill id="50253" toLevel="1" name="Majestic Boots - Light Armor">
<!-- A-grade equipment effect\n\nSTR +1\nWeight Limit +1000\nM. Def. +10\nMax HP +50\nSpeed +4\nP. Skill Critical Damage +50. -->
<!-- A-grade equipment effect STR +1 Weight Limit +1000 M. Def. +10 Max HP +50 Speed +4 P. Skill Critical Damage +50. -->
<icon>icon.armor_t84_b_i00</icon>
<operateType>P</operateType>
</skill>
<skill id="50254" toLevel="1" name="Boots of Nightmare - Heavy Armor">
<!-- A-grade equipment effect\n\nSTR +1\nWeight Limit +1000\nM. Def. +10\nMax HP +50\nSpeed +4\nP. Atk. +50. -->
<!-- A-grade equipment effect STR +1 Weight Limit +1000 M. Def. +10 Max HP +50 Speed +4 P. Atk. +50. -->
<icon>icon.armor_t80_b_i00</icon>
<operateType>P</operateType>
</skill>
<skill id="50255" toLevel="1" name="Boots of Nightmare - Magic Armor">
<!-- A-grade equipment effect\n\nINT +1\nWeight Limit +1000\nM. Def. +10\nMax HP +50\nSpeed +4\nM. Atk. +50. -->
<!-- A-grade equipment effect INT +1 Weight Limit +1000 M. Def. +10 Max HP +50 Speed +4 M. Atk. +50. -->
<icon>icon.armor_t82_b_i00</icon>
<operateType>P</operateType>
</skill>
<skill id="50256" toLevel="1" name="Boots of Nightmare - Light Armor">
<!-- A-grade equipment effect\n\nSTR +1\nWeight Limit +1000\nM. Def. +10\nMax HP +50\nSpeed +4\nRestores 2% of the damage inflicted by the enemy. -->
<!-- A-grade equipment effect STR +1 Weight Limit +1000 M. Def. +10 Max HP +50 Speed +4 Restores 2% of the damage inflicted by the enemy. -->
<icon>icon.armor_t81_b_i00</icon>
<operateType>P</operateType>
</skill>
<skill id="50257" toLevel="1" name="Tallum Boots - Heavy Armor">
<!-- A-grade equipment effect\n\nSTR +1\nWeight Limit +1000\nM. Def. +10\nMax HP +50\nSpeed +4\nP. Def. +10. -->
<!-- A-grade equipment effect STR +1 Weight Limit +1000 M. Def. +10 Max HP +50 Speed +4 P. Def. +10. -->
<icon>icon.armor_t77_b_i00</icon>
<operateType>P</operateType>
</skill>
<skill id="50258" toLevel="1" name="Tallum Boots - Magic Armor">
<!-- A-grade equipment effect\n\nINT +1\nWeight Limit +1000\nM. Def. +20\nMax HP +50\nSpeed +4 -->
<!-- A-grade equipment effect INT +1 Weight Limit +1000 M. Def. +20 Max HP +50 Speed +4 -->
<icon>icon.armor_t79_b_i00</icon>
<operateType>P</operateType>
</skill>
<skill id="50259" toLevel="1" name="Tallum Boots - Light Armor">
<!-- A-grade equipment effect\n\nINT +1\nWeight Limit +1000\nM. Def. +10\nMax HP +50\nMax MP +120\nSpeed +4 -->
<!-- A-grade equipment effect INT +1 Weight Limit +1000 M. Def. +10 Max HP +50 Max MP +120 Speed +4 -->
<icon>icon.armor_t78_b_i00</icon>
<operateType>P</operateType>
</skill>
<skill id="50260" toLevel="10" name="Enchantment Effect: Top and Bottom Parts of A-Grade Equipment">
<!-- Enchantment effect of top and bottom parts of A-grade equipment\n\nHP Recovery Bonus +$s1\nMP Recovery Bonus +$s2. -->
<!-- Enchantment effect of top and bottom parts of A-grade equipment HP Recovery Bonus +$s1 MP Recovery Bonus +$s2. -->
<icon>icon.armor_t89_ul_i02</icon>
<operateType>P</operateType>
</skill>
<skill id="50261" toLevel="10" name="Enchantment Effect: Top Part of A-Grade Equipment">
<!-- Enchantment effect of A-grade top parts\n\nHP Recovery Bonus +$s1. -->
<!-- Enchantment effect of A-grade top parts HP Recovery Bonus +$s1. -->
<icon>icon.armor_t601_u_i01</icon>
<operateType>P</operateType>
</skill>
<skill id="50262" toLevel="10" name="Enchantment Effect: Bottom Part of A-Grade Equipment">
<!-- Enchantment effect of A-grade bottom parts\n\nMP Recovery Bonus +$s1. -->
<!-- Enchantment effect of A-grade bottom parts MP Recovery Bonus +$s1. -->
<icon>icon.armor_t601_l_i01</icon>
<operateType>P</operateType>
</skill>
<skill id="50263" toLevel="10" name="Enchantment Effect: A-Grade Gloves (Physical)">
<!-- Enchantment effect of A-grade gloves\n\nP. Skill Power +$s1. -->
<!-- Enchantment effect of A-grade gloves P. Skill Power +$s1. -->
<icon>icon.armor_t601_g_i01</icon>
<operateType>P</operateType>
</skill>
<skill id="50264" toLevel="10" name="Enchantment Effect: A-Grade Gloves (Magic)">
<!-- Enchantment effect of A-grade gloves\n\nM. Skill Power +$s1. -->
<!-- Enchantment effect of A-grade gloves M. Skill Power +$s1. -->
<icon>icon.armor_t601_g_i01</icon>
<operateType>P</operateType>
</skill>
<skill id="50265" toLevel="10" name="Enchantment Effect: A-Grade Boots (Physical)">
<!-- Enchantment effect of A-grade boots\n\nP. Skill Cooldown -$s1. -->
<!-- Enchantment effect of A-grade boots P. Skill Cooldown -$s1. -->
<icon>icon.armor_t601_b_i01</icon>
<operateType>P</operateType>
</skill>
<skill id="50266" toLevel="10" name="Enchantment Effect: A-Grade Boots (Magic)">
<!-- Enchantment effect of A-grade boots\n\nM. Skill Cooldown -$s1. -->
<!-- Enchantment effect of A-grade boots M. Skill Cooldown -$s1. -->
<icon>icon.armor_t601_b_i01</icon>
<operateType>P</operateType>
</skill>
<skill id="50267" toLevel="10" name="Enchantment Effect: A-Grade Helmet">
<!-- A-grade helmet enchantment effect\n\nMax HP +$s1. -->
<!-- A-grade helmet enchantment effect Max HP +$s1. -->
<icon>icon.armor_helmet_i02</icon>
<operateType>P</operateType>
</skill>

View File

@ -431,7 +431,7 @@
<operateType>A1</operateType>
</skill>
<skill id="51152" toLevel="2" name="Santa Girl's Gift">
<!-- Santa Girl's Gift. You can receive a Santa Girl's Gift Pouch once the buff expires. Songs/ dances skills' MP Consumption -15%. Acquired XP/ SP +20%.\n<Warning> If your character dies at the time the item is given, you cannot receive the gift. You also cannot receive the gift if there is no empty slot in your inventory. -->
<!-- Santa Girl's Gift. You can receive a Santa Girl's Gift Pouch once the buff expires. Songs/ dances skills' MP Consumption -15%. Acquired XP/ SP +20%. <Warning> If your character dies at the time the item is given, you cannot receive the gift. You also cannot receive the gift if there is no empty slot in your inventory. -->
<icon>BranchSys.Icon.Br_santa_gift_click_i00</icon>
<operateType>A1</operateType>
<isMagic>4</isMagic>
@ -677,7 +677,7 @@
<mpConsume>73</mpConsume>
</skill>
<skill id="51183" toLevel="1" name="Dragon Berserker">
<!-- Transforms into Dragon Berserker. For 20 min., Acquired XP +30%, P. Atk. +15%, M. Atk. +15%,P./ M. Critical Damage +10%. Cooldown: 2 h. Transformation effect remais after death. \n\n<Special ability>\nDuring transformation in case of successful attack or skill use with a certain chance P. Atk. +50%, M. Atk. +50%, Atk. Spd. +50%, Casting Spd. +50%, Damage Reflection +15%. -->
<!-- Transforms into Dragon Berserker. For 20 min., Acquired XP +30%, P. Atk. +15%, M. Atk. +15%,P./ M. Critical Damage +10%. Cooldown: 2 h. Transformation effect remais after death. <Special ability> During transformation in case of successful attack or skill use with a certain chance P. Atk. +50%, M. Atk. +50%, Atk. Spd. +50%, Casting Spd. +50%, Damage Reflection +15%. -->
<icon>icon.bm2018_dragon_i01</icon>
<operateType>A1</operateType>
<isMagic>4</isMagic>
@ -685,7 +685,7 @@
<reuseDelayGroup>51183</reuseDelayGroup>
</skill>
<skill id="51184" toLevel="1" name="Ninja Assassin">
<!-- Transforms into Ninja Assassin. For 20 min. Acquired XP +20%, P. Atk. +10%, M. Atk. +10%, P./ M. Critical Damage +5%. Cooldown: 3 h. Transformation effect remains after death.\n\n<Special ability>\nDuring transformation in case of successful attack or skill use with a certain chance cancels the target of an random enemy with 100% chance. -->
<!-- Transforms into Ninja Assassin. For 20 min. Acquired XP +20%, P. Atk. +10%, M. Atk. +10%, P./ M. Critical Damage +5%. Cooldown: 3 h. Transformation effect remains after death. <Special ability> During transformation in case of successful attack or skill use with a certain chance cancels the target of an random enemy with 100% chance. -->
<icon>icon.bm2018_ninja_i01</icon>
<abnormalLevel>1</abnormalLevel>
<abnormalTime>1200</abnormalTime>
@ -722,14 +722,14 @@
</effects>
</skill>
<skill id="51185" toLevel="1" name="Blue Musketeer">
<!-- Transforms into Blue Musketeer. For 20 min. Acquired XP +20%, P. Atk. +10%, M. Atk. +10%, P./ M. Critical Damage +5%. Cooldown: 3 h. Transformation effect remains after death. \n\n<Special ability>\nDuring transformation in case of successful attack or skill use with a certain chance stuns for 5 sec. -->
<!-- Transforms into Blue Musketeer. For 20 min. Acquired XP +20%, P. Atk. +10%, M. Atk. +10%, P./ M. Critical Damage +5%. Cooldown: 3 h. Transformation effect remains after death. <Special ability> During transformation in case of successful attack or skill use with a certain chance stuns for 5 sec. -->
<icon>icon.bm2018_bluemusketeer_i01</icon>
<operateType>A1</operateType>
<isMagic>4</isMagic>
<reuseDelay>10800000</reuseDelay>
</skill>
<skill id="51186" toLevel="1" name="Valkyrie">
<!-- Transforms into Valkyrie. For 20 min., Acquired XP +20%, P. Atk. +10%, M. Atk. +10%, P./ M. Critical Damage +5%. Cooldown: 3 h. Transformation effect remains after death. \n\n<Special ability>\nDuring transformation in case of successful attack or skill use with a certain chance paralyses for 5 sec. -->
<!-- Transforms into Valkyrie. For 20 min., Acquired XP +20%, P. Atk. +10%, M. Atk. +10%, P./ M. Critical Damage +5%. Cooldown: 3 h. Transformation effect remains after death. <Special ability> During transformation in case of successful attack or skill use with a certain chance paralyses for 5 sec. -->
<icon>icon.bm2018_valkyrie_i01</icon>
<operateType>A1</operateType>
<isMagic>4</isMagic>
@ -737,14 +737,14 @@
<reuseDelayGroup>51183</reuseDelayGroup>
</skill>
<skill id="51187" toLevel="1" name="Wild Wolf">
<!-- Transforms into Wild Wolf. For 20 min. Acquired XP +20%, P. Atk. +10%, M. Atk. +10%, P./ M. Critical Damage +5%. Cooldown: 3 h. Transformation effect remains after death. \n\n<Special ability>\nDuring transformation in case of successful attack or skill use with a certain chance decreases enemy's P. Def. by 23%. -->
<!-- Transforms into Wild Wolf. For 20 min. Acquired XP +20%, P. Atk. +10%, M. Atk. +10%, P./ M. Critical Damage +5%. Cooldown: 3 h. Transformation effect remains after death. <Special ability> During transformation in case of successful attack or skill use with a certain chance decreases enemy's P. Def. by 23%. -->
<icon>icon.bm2018_barbarian_i01</icon>
<operateType>A1</operateType>
<isMagic>4</isMagic>
<reuseDelay>10800000</reuseDelay>
</skill>
<skill id="51188" toLevel="1" name="Pirate">
<!-- Transforms into Pirate. For 20 min., Acquired XP +20%, P. Atk. +10%, M. Atk. +10%, P./ M. Critical Damage +5%. Cooldown: 3 h. Transformation effect remains after death. \n\n<Special ability>\nDuring transformation in case of successful attack or skill use with a certain chance P./ M. Atk. +10%. -->
<!-- Transforms into Pirate. For 20 min., Acquired XP +20%, P. Atk. +10%, M. Atk. +10%, P./ M. Critical Damage +5%. Cooldown: 3 h. Transformation effect remains after death. <Special ability> During transformation in case of successful attack or skill use with a certain chance P./ M. Atk. +10%. -->
<icon>icon.bm2018_pirate_i01</icon>
<operateType>A1</operateType>
<isMagic>4</isMagic>
@ -752,7 +752,7 @@
<reuseDelayGroup>51183</reuseDelayGroup>
</skill>
<skill id="51189" toLevel="1" name="Purple Cowboy">
<!-- Transforms into Purple Cowboy. For 20 min., Acquired XP +20%, P. Atk. +10%, M. Atk. +10%, P./ M. Critical Damage +5%. Cooldown: 3 h. Transformation effect remains after death. \n\n<Special ability>\nDuring transformation in case of successful attack or skill use with a certain chance strikes the target with 3939 Power added to P. Atk. -->
<!-- Transforms into Purple Cowboy. For 20 min., Acquired XP +20%, P. Atk. +10%, M. Atk. +10%, P./ M. Critical Damage +5%. Cooldown: 3 h. Transformation effect remains after death. <Special ability> During transformation in case of successful attack or skill use with a certain chance strikes the target with 3939 Power added to P. Atk. -->
<icon>icon.bm2018_cowboy_i01</icon>
<operateType>A1</operateType>
<isMagic>4</isMagic>
@ -760,7 +760,7 @@
<reuseDelayGroup>51183</reuseDelayGroup>
</skill>
<skill id="51190" toLevel="1" name="High Priest">
<!-- Transforms into High Priest. For 20 min., Acquired XP +20%, P. Atk. +10%, M. Atk. +10%, P./ M. Critical Damage +5%. Cooldown: 3 h. Transformation effect remains after death. \n\n<Special ability>\nDuring transformation in case of successful attack or skill use with a certain chance restores 1000 HP and 200 MP of party members. -->
<!-- Transforms into High Priest. For 20 min., Acquired XP +20%, P. Atk. +10%, M. Atk. +10%, P./ M. Critical Damage +5%. Cooldown: 3 h. Transformation effect remains after death. <Special ability> During transformation in case of successful attack or skill use with a certain chance restores 1000 HP and 200 MP of party members. -->
<icon>icon.bm2018_healer_i01</icon>
<operateType>A1</operateType>
<isMagic>4</isMagic>
@ -768,14 +768,14 @@
<reuseDelayGroup>51183</reuseDelayGroup>
</skill>
<skill id="51191" toLevel="1" name="Blood Noblesse">
<!-- Transforms into Blood Noblesse. For 20 min. Acquired XP +20%, P. Atk. +10%, M. Atk. +10%, P./ M. Critical Damage +5%. Cooldown: 3 h. Transformation effect remains after death. \n\n<Special ability>\nDuring transformation in case of successful attack or skill use with a certain chance strikes the target with 145 Power added to M. Atk. -->
<!-- Transforms into Blood Noblesse. For 20 min. Acquired XP +20%, P. Atk. +10%, M. Atk. +10%, P./ M. Critical Damage +5%. Cooldown: 3 h. Transformation effect remains after death. <Special ability> During transformation in case of successful attack or skill use with a certain chance strikes the target with 145 Power added to M. Atk. -->
<icon>icon.bm2018_rednoblesse_i01</icon>
<operateType>A1</operateType>
<isMagic>4</isMagic>
<reuseDelay>10800000</reuseDelay>
</skill>
<skill id="51192" toLevel="1" name="White Noblesse">
<!-- Transforms into White Noblesse. For 20 min., Acquired XP +20%, P. Atk. +10%, M. Atk. +10%, P./ M. Critical Damage +5%. Cooldown: 3 h. Transformation effect remains after death. \n\n<Special ability>\nDuring transformation in case of successful attack or skill use with a certain chance decreases enemy's M. Def. by 23%. -->
<!-- Transforms into White Noblesse. For 20 min., Acquired XP +20%, P. Atk. +10%, M. Atk. +10%, P./ M. Critical Damage +5%. Cooldown: 3 h. Transformation effect remains after death. <Special ability> During transformation in case of successful attack or skill use with a certain chance decreases enemy's M. Def. by 23%. -->
<icon>icon.bm2018_whitenoblesse_i01</icon>
<operateType>A1</operateType>
<isMagic>4</isMagic>
@ -783,49 +783,49 @@
<reuseDelayGroup>51183</reuseDelayGroup>
</skill>
<skill id="51193" toLevel="1" name="Dragon Berserker Energy">
<!-- Grants the power of Dragon Berserker. For 20 min. Acquired XP +20%, P. Atk. +10%, M. Atk. +10%. Cooldown: 1 min. Transformation effect remains after death. \n\n<Special ability>\nDuring transformation in case of successful attack or skill use with a certain chance P. Atk. +50%, M. Atk. +50%, Atk. Spd. +50%, Casting Spd. +50%, Damage Reflection +15%. -->
<!-- Grants the power of Dragon Berserker. For 20 min. Acquired XP +20%, P. Atk. +10%, M. Atk. +10%. Cooldown: 1 min. Transformation effect remains after death. <Special ability> During transformation in case of successful attack or skill use with a certain chance P. Atk. +50%, M. Atk. +50%, Atk. Spd. +50%, Casting Spd. +50%, Damage Reflection +15%. -->
<icon>icon.bm2018_dragon_i01</icon>
<operateType>A1</operateType>
<isMagic>4</isMagic>
<reuseDelay>60000</reuseDelay>
</skill>
<skill id="51194" toLevel="1" name="Ninja Assassin Energy">
<!-- Grants the power of Ninja Assassin. For 20 min. Acquired XP +10%, P. Atk. +7%, M. Atk. +7%. Cooldown: 1 min. Transformation effect remains after death. \n\n<Special ability>\nDuring transformation in case of successful attack or skill use with a certain chance cancels the target of an random enemy with 100% chance. -->
<!-- Grants the power of Ninja Assassin. For 20 min. Acquired XP +10%, P. Atk. +7%, M. Atk. +7%. Cooldown: 1 min. Transformation effect remains after death. <Special ability> During transformation in case of successful attack or skill use with a certain chance cancels the target of an random enemy with 100% chance. -->
<icon>icon.bm2018_ninja_i01</icon>
<operateType>A1</operateType>
<isMagic>4</isMagic>
<reuseDelay>60000</reuseDelay>
</skill>
<skill id="51195" toLevel="1" name="Blue Musketeer Energy">
<!-- Grants the power of Blue Musketeer. For 20 min. Acquired XP +10%, P. Atk. +7%, M. Atk. +7%. Cooldown: 1 min. Transformation effect remains after death. \n\n<Special ability>\nDuring transformation in case of successful attack or skill use with a certain chance stuns for 5 sec. -->
<!-- Grants the power of Blue Musketeer. For 20 min. Acquired XP +10%, P. Atk. +7%, M. Atk. +7%. Cooldown: 1 min. Transformation effect remains after death. <Special ability> During transformation in case of successful attack or skill use with a certain chance stuns for 5 sec. -->
<icon>icon.bm2018_bluemusketeer_i01</icon>
<operateType>A1</operateType>
<isMagic>4</isMagic>
<reuseDelay>60000</reuseDelay>
</skill>
<skill id="51196" toLevel="1" name="Valkyrie Energy">
<!-- Grants the power of Valkyrie. For 20 min. Acquired XP +10%, P. Atk. +7%, M. Atk. +7%. Cooldown: 1 min. Transformation effect remains after death. \n\n<Special ability>\nDuring transformation in case of successful attack or skill use with a certain chance paralyses for 5 sec. -->
<!-- Grants the power of Valkyrie. For 20 min. Acquired XP +10%, P. Atk. +7%, M. Atk. +7%. Cooldown: 1 min. Transformation effect remains after death. <Special ability> During transformation in case of successful attack or skill use with a certain chance paralyses for 5 sec. -->
<icon>icon.bm2018_valkyrie_i01</icon>
<operateType>A1</operateType>
<isMagic>4</isMagic>
<reuseDelay>60000</reuseDelay>
</skill>
<skill id="51197" toLevel="1" name="Wild Wolf Energy">
<!-- Grants the power of Wild Wolf. For 20 min. Acquired XP +10%, P. Atk. +7%, M. Atk. +7%. Cooldown: 1 min. Transformation effect remains after death. \n\n<Special ability>\nDuring transformation in case of successful attack or skill use with a certain chance decreases enemy's P. Def. by 23%. -->
<!-- Grants the power of Wild Wolf. For 20 min. Acquired XP +10%, P. Atk. +7%, M. Atk. +7%. Cooldown: 1 min. Transformation effect remains after death. <Special ability> During transformation in case of successful attack or skill use with a certain chance decreases enemy's P. Def. by 23%. -->
<icon>icon.bm2018_barbarian_i01</icon>
<operateType>A1</operateType>
<isMagic>4</isMagic>
<reuseDelay>60000</reuseDelay>
</skill>
<skill id="51198" toLevel="1" name="Pirate Energy">
<!-- Grants the power of Pirate. For 20 min. Acquired XP +10%, P. Atk. +7%, M. Atk. +7%. Cooldown: 1 min. Transformation effect remains after death. \n\n<Special ability>\nDuring transformation in case of successful attack or skill use with a certain chance P./ M. Atk. +10%. -->
<!-- Grants the power of Pirate. For 20 min. Acquired XP +10%, P. Atk. +7%, M. Atk. +7%. Cooldown: 1 min. Transformation effect remains after death. <Special ability> During transformation in case of successful attack or skill use with a certain chance P./ M. Atk. +10%. -->
<icon>icon.bm2018_pirate_i01</icon>
<operateType>A1</operateType>
<isMagic>4</isMagic>
<reuseDelay>60000</reuseDelay>
</skill>
<skill id="51199" toLevel="1" name="Purple Cowboy Energy">
<!-- Grants the power of Purple Cowboy. For 20 min. Acquired XP +10%, P. Atk. +7%, M. Atk. +7%. Cooldown: 1 min. Transformation effect remains after death. \n\n<Special ability>\nDuring transformation in case of successful attack or skill use with a certain chance strikes the target with 3939 Power added to P. Atk. -->
<!-- Grants the power of Purple Cowboy. For 20 min. Acquired XP +10%, P. Atk. +7%, M. Atk. +7%. Cooldown: 1 min. Transformation effect remains after death. <Special ability> During transformation in case of successful attack or skill use with a certain chance strikes the target with 3939 Power added to P. Atk. -->
<icon>icon.bm2018_cowboy_i01</icon>
<operateType>A1</operateType>
<isMagic>4</isMagic>

View File

@ -1,21 +1,21 @@
<?xml version="1.0" encoding="UTF-8"?>
<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../xsd/skills.xsd">
<skill id="51200" toLevel="1" name="High Priest Energy">
<!-- Grants the power of High Priest. For 20 min. Acquired XP +10%, P. Atk. +7%, M. Atk. +7%. Cooldown: 1 min. Transformation effect remains after death. \n\n<Special ability>\nDuring transformation in case of successful attack or skill use with a certain chance restores 1000 HP and 200 MP of party members. -->
<!-- Grants the power of High Priest. For 20 min. Acquired XP +10%, P. Atk. +7%, M. Atk. +7%. Cooldown: 1 min. Transformation effect remains after death. <Special ability> During transformation in case of successful attack or skill use with a certain chance restores 1000 HP and 200 MP of party members. -->
<icon>icon.bm2018_healer_i01</icon>
<operateType>A1</operateType>
<isMagic>4</isMagic>
<reuseDelay>60000</reuseDelay>
</skill>
<skill id="51201" toLevel="1" name="Blood Noblesse Energy">
<!-- Grants the power of Blood Noblesse. For 20 min. Acquired XP +10%, P. Atk. +7%, M. Atk. +7%. Cooldown: 1 min. Transformation effect remains after death. \n\n<Special ability>\nDuring transformation in case of successful attack or skill use with a certain chance strikes the target with 145 Power added to M. Atk. -->
<!-- Grants the power of Blood Noblesse. For 20 min. Acquired XP +10%, P. Atk. +7%, M. Atk. +7%. Cooldown: 1 min. Transformation effect remains after death. <Special ability> During transformation in case of successful attack or skill use with a certain chance strikes the target with 145 Power added to M. Atk. -->
<icon>icon.bm2018_rednoblesse_i01</icon>
<operateType>A1</operateType>
<isMagic>4</isMagic>
<reuseDelay>60000</reuseDelay>
</skill>
<skill id="51202" toLevel="1" name="White Noblesse Energy">
<!-- Grants the power of White Noblesse. For 20 min. Acquired XP +10%, P. Atk. +7%, M. Atk. +7%. Cooldown: 1 min. Transformation effect remains after death. \n\n<Special ability>\nDuring transformation in case of successful attack or skill use with a certain chance decreases enemy's M. Def. by 23%. -->
<!-- Grants the power of White Noblesse. For 20 min. Acquired XP +10%, P. Atk. +7%, M. Atk. +7%. Cooldown: 1 min. Transformation effect remains after death. <Special ability> During transformation in case of successful attack or skill use with a certain chance decreases enemy's M. Def. by 23%. -->
<icon>icon.bm2018_whitenoblesse_i01</icon>
<operateType>A1</operateType>
<isMagic>4</isMagic>
@ -423,7 +423,7 @@
<mpConsume>77</mpConsume>
</skill>
<skill id="51252" toLevel="1" name="Berserker Mode">
<!-- For 20 sec., P./ M. Atk. and Atk./ Casting Spd. +50%, reflects 15% of received damage. Cannot be stacked with Berserker Spirit that will be available after transformation into Dragon Berserker.\n\n<Auto-use> -->
<!-- For 20 sec., P./ M. Atk. and Atk./ Casting Spd. +50%, reflects 15% of received damage. Cannot be stacked with Berserker Spirit that will be available after transformation into Dragon Berserker. <Auto-use> -->
<icon>icon.skill10274</icon>
<reuseDelay>300000</reuseDelay>
<effectPoint>20</effectPoint>

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