Prevent flood from using items with skills.
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@ -563,13 +563,14 @@ public class Player extends Playable
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private PlayerRefund _refund;
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private PrivateStoreType _privateStoreType = PrivateStoreType.NONE;
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private TradeList _activeTradeList;
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private boolean _isUsingContainerItem;
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private ItemContainer _activeWarehouse;
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private Map<Integer, ManufactureItem> _manufactureItems;
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private String _storeName = "";
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private TradeList _sellList;
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private TradeList _buyList;
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private boolean _isUsingSkillItem;
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// Multisell
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private PreparedMultisellListHolder _currentMultiSell = null;
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@ -4646,6 +4647,23 @@ public class Player extends Playable
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}
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}
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/**
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* @return if player is using an item that has skills.
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*/
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public boolean isUsingSkillItem()
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{
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return _isUsingSkillItem;
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}
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/**
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* Set value of using an item that has skills.
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* @param value : The value to set.
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*/
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public void setUsingSkillItem(boolean value)
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{
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_isUsingSkillItem = value;
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}
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public PreparedMultisellListHolder getMultiSell()
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{
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return _currentMultiSell;
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@ -5596,16 +5614,6 @@ public class Player extends Playable
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return _activeWarehouse;
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}
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public boolean isUsingContainerItem()
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{
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return _isUsingContainerItem;
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}
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public void setUsingContainerItem(boolean value)
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{
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_isUsingContainerItem = value;
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}
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/**
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* Select the TradeList to be used in next activity.
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* @param tradeList
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@ -662,7 +662,7 @@ public class PlayerStat extends PlayableStat
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@Override
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public void recalculateStats(boolean broadcast)
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{
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if (!getActiveChar().isChangingClass() && !getActiveChar().isUsingContainerItem())
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if (!getActiveChar().isChangingClass() && !getActiveChar().isUsingSkillItem())
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{
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super.recalculateStats(broadcast);
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}
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@ -75,7 +75,7 @@ public abstract class Inventory extends ItemContainer
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{
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protected static final Logger LOGGER = Logger.getLogger(Inventory.class.getName());
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private ScheduledFuture<?> _containerItemTask;
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private ScheduledFuture<?> _skillItemTask;
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public interface PaperdollListener
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{
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@ -1330,12 +1330,19 @@ public abstract class Inventory extends ItemContainer
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{
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if (old != null)
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{
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// Prevent flood from using items with skills.
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if (old.getItem().hasSkills())
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{
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checkEquipTask();
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}
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_paperdoll[slot] = null;
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_paperdollCache.getPaperdollItems().remove(old);
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// Put old item from paperdoll slot to base location
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old.setItemLocation(getBaseLocation());
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old.setLastChange(Item.MODIFIED);
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// Get the mask for paperdoll
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int mask = 0;
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for (int i = 0; i < PAPERDOLL_TOTALSLOTS; i++)
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@ -1347,6 +1354,7 @@ public abstract class Inventory extends ItemContainer
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}
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}
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_wearedMask = mask;
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// Notify all paperdoll listener in order to unequip old item in slot
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for (PaperdollListener listener : _paperdollListeners)
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{
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@ -1359,14 +1367,24 @@ public abstract class Inventory extends ItemContainer
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}
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old.updateDatabase();
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}
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// Add new item in slot of paperdoll
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if (item != null)
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{
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// Prevent flood from using items with skills.
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if (item.getItem().hasSkills())
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{
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checkEquipTask();
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}
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_paperdoll[slot] = item;
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_paperdollCache.getPaperdollItems().add(item);
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// Put item to equip location
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item.setItemLocation(getEquipLocation(), slot);
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item.setLastChange(Item.MODIFIED);
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// Notify all paperdoll listener in order to equip item in slot
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_wearedMask |= item.getItem().getItemMask();
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for (PaperdollListener listener : _paperdollListeners)
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{
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@ -1402,6 +1420,25 @@ public abstract class Inventory extends ItemContainer
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return old;
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}
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/**
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* Prevent flood from using items with skills.
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*/
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private void checkEquipTask()
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{
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if ((_skillItemTask == null) && (getOwner() != null) && getOwner().isPlayer() && (getOwner().getActingPlayer().getUptime() > 5000))
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{
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getOwner().getActingPlayer().setUsingSkillItem(true);
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_skillItemTask = ThreadPool.schedule(() ->
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{
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getOwner().getActingPlayer().setUsingSkillItem(false);
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getOwner().getStat().recalculateStats(true);
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getOwner().updateAbnormalVisualEffects();
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getOwner().getActingPlayer().sendSkillList();
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_skillItemTask = null;
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}, 100);
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}
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}
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/**
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* @return the mask of wore item
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*/
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@ -1702,7 +1739,6 @@ public abstract class Inventory extends ItemContainer
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case ItemTemplate.SLOT_R_BRACELET:
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{
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pdollSlot = PAPERDOLL_RBRACELET;
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containerItemCheck();
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break;
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}
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case ItemTemplate.SLOT_DECO:
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@ -1718,7 +1754,6 @@ public abstract class Inventory extends ItemContainer
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case ItemTemplate.SLOT_BROOCH:
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{
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pdollSlot = PAPERDOLL_BROOCH;
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containerItemCheck();
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break;
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}
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case ItemTemplate.SLOT_BROOCH_JEWEL:
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@ -1744,26 +1779,6 @@ public abstract class Inventory extends ItemContainer
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return null;
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}
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/**
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* Avoid flood from container items.
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*/
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private void containerItemCheck()
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{
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final Creature owner = getOwner();
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if ((owner != null) && owner.isPlayer() && (_containerItemTask == null))
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{
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owner.getActingPlayer().setUsingContainerItem(true);
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_containerItemTask = ThreadPool.schedule(() ->
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{
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owner.getActingPlayer().setUsingContainerItem(false);
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owner.getStat().recalculateStats(true);
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owner.updateAbnormalVisualEffects();
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owner.getActingPlayer().sendSkillList();
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_containerItemTask = null;
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}, 100);
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}
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}
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/**
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* Equips item and returns list of alterations<br>
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* <b>If you don't need return value use {@link Inventory#equipItem(Item)} instead</b>
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@ -229,8 +229,8 @@ public class GameClient extends ChannelInboundHandler<GameClient>
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if (_player != null)
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{
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// Avoid flood from class change or container items.
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if ((_player.isChangingClass() || _player.isUsingContainerItem()) && ((packet instanceof SkillList) || (packet instanceof AcquireSkillList) || (packet instanceof ExUserInfoAbnormalVisualEffect) || (packet instanceof AbnormalStatusUpdate) || (packet instanceof ExAbnormalStatusUpdateFromTarget)))
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// Avoid flood from class change or using items with skills.
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if ((_player.isChangingClass() || _player.isUsingSkillItem()) && ((packet instanceof SkillList) || (packet instanceof AcquireSkillList) || (packet instanceof ExUserInfoAbnormalVisualEffect) || (packet instanceof AbnormalStatusUpdate) || (packet instanceof ExAbnormalStatusUpdateFromTarget)))
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{
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return;
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}
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