Added missing final modifiers.

This commit is contained in:
MobiusDev
2015-12-26 12:03:36 +00:00
parent cc92e5d062
commit e0d681a17e
974 changed files with 5919 additions and 5917 deletions

View File

@@ -92,18 +92,18 @@ public final class CursedWeaponsManager
{
try
{
DocumentBuilderFactory factory = DocumentBuilderFactory.newInstance();
final DocumentBuilderFactory factory = DocumentBuilderFactory.newInstance();
factory.setValidating(false);
factory.setIgnoringComments(true);
File file = new File(Config.DATAPACK_ROOT + "/cursedWeapons.xml");
final File file = new File(Config.DATAPACK_ROOT + "/cursedWeapons.xml");
if (!file.exists())
{
_log.log(Level.WARNING, getClass().getSimpleName() + ": Couldn't find " + file.getName());
return;
}
Document doc = factory.newDocumentBuilder().parse(file);
final Document doc = factory.newDocumentBuilder().parse(file);
for (Node n = doc.getFirstChild(); n != null; n = n.getNextSibling())
{
@@ -114,11 +114,11 @@ public final class CursedWeaponsManager
if ("item".equalsIgnoreCase(d.getNodeName()))
{
NamedNodeMap attrs = d.getAttributes();
int id = Integer.parseInt(attrs.getNamedItem("id").getNodeValue());
int skillId = Integer.parseInt(attrs.getNamedItem("skillId").getNodeValue());
String name = attrs.getNamedItem("name").getNodeValue();
final int id = Integer.parseInt(attrs.getNamedItem("id").getNodeValue());
final int skillId = Integer.parseInt(attrs.getNamedItem("skillId").getNodeValue());
final String name = attrs.getNamedItem("name").getNodeValue();
CursedWeapon cw = new CursedWeapon(id, skillId, name);
final CursedWeapon cw = new CursedWeapon(id, skillId, name);
int val;
for (Node cd = d.getFirstChild(); cd != null; cd = cd.getNextSibling())
@@ -284,10 +284,10 @@ public final class CursedWeaponsManager
public void activate(L2PcInstance player, L2ItemInstance item)
{
CursedWeapon cw = _cursedWeapons.get(item.getId());
final CursedWeapon cw = _cursedWeapons.get(item.getId());
if (player.isCursedWeaponEquipped()) // cannot own 2 cursed swords
{
CursedWeapon cw2 = _cursedWeapons.get(player.getCursedWeaponEquippedId());
final CursedWeapon cw2 = _cursedWeapons.get(player.getCursedWeaponEquippedId());
// TODO: give the bonus level in a more appropriate manner.
// The following code adds "_stageKills" levels. This will also show in the char status.
// I do not have enough info to know if the bonus should be shown in the pk count, or if it
@@ -308,21 +308,21 @@ public final class CursedWeaponsManager
public void drop(int itemId, L2Character killer)
{
CursedWeapon cw = _cursedWeapons.get(itemId);
final CursedWeapon cw = _cursedWeapons.get(itemId);
cw.dropIt(killer);
}
public void increaseKills(int itemId)
{
CursedWeapon cw = _cursedWeapons.get(itemId);
final CursedWeapon cw = _cursedWeapons.get(itemId);
cw.increaseKills();
}
public int getLevel(int itemId)
{
CursedWeapon cw = _cursedWeapons.get(itemId);
final CursedWeapon cw = _cursedWeapons.get(itemId);
return cw.getLevel();
}
@@ -348,7 +348,7 @@ public final class CursedWeaponsManager
cw.giveSkill();
player.setCursedWeaponEquippedId(cw.getItemId());
SystemMessage sm = SystemMessage.getSystemMessage(SystemMessageId.S1_HAS_S2_MINUTE_S_OF_USAGE_TIME_REMAINING);
final SystemMessage sm = SystemMessage.getSystemMessage(SystemMessageId.S1_HAS_S2_MINUTE_S_OF_USAGE_TIME_REMAINING);
sm.addString(cw.getName());
// sm.addItemName(cw.getItemId());
sm.addInt((int) ((cw.getEndTime() - System.currentTimeMillis()) / 60000));