Added missing final modifiers.

This commit is contained in:
MobiusDev
2015-12-26 12:03:36 +00:00
parent cc92e5d062
commit e0d681a17e
974 changed files with 5919 additions and 5917 deletions

View File

@@ -93,7 +93,7 @@ public abstract class AbstractAI implements Ctrl
return;
}
L2Character followTarget = _followTarget; // copy to prevent NPE
final L2Character followTarget = _followTarget; // copy to prevent NPE
if (followTarget == null)
{
if (_actor instanceof L2Summon)
@@ -660,7 +660,7 @@ public abstract class AbstractAI implements Ctrl
{
if (_actor instanceof L2Summon)
{
L2Summon summon = (L2Summon) _actor;
final L2Summon summon = (L2Summon) _actor;
if (summon.getOwner() != null)
{
summon.getOwner().getAI().setAutoAttacking(isAutoAttacking);
@@ -678,7 +678,7 @@ public abstract class AbstractAI implements Ctrl
{
if (_actor instanceof L2Summon)
{
L2Summon summon = (L2Summon) _actor;
final L2Summon summon = (L2Summon) _actor;
if (summon.getOwner() != null)
{
summon.getOwner().getAI().clientStartAutoAttack();
@@ -711,7 +711,7 @@ public abstract class AbstractAI implements Ctrl
{
if (_actor instanceof L2Summon)
{
L2Summon summon = (L2Summon) _actor;
final L2Summon summon = (L2Summon) _actor;
if (summon.getOwner() != null)
{
summon.getOwner().getAI().clientStopAutoAttack();
@@ -739,7 +739,7 @@ public abstract class AbstractAI implements Ctrl
protected void clientNotifyDead()
{
// Send a Server->Client packet Die to the actor and all L2PcInstance in its _knownPlayers
Die msg = new Die(_actor);
final Die msg = new Die(_actor);
_actor.broadcastPacket(msg);
// Init AI

View File

@@ -338,7 +338,7 @@ public class L2AttackableAI extends L2CharacterAI implements Runnable
if ((intention == AI_INTENTION_IDLE) || (intention == AI_INTENTION_ACTIVE))
{
// Check if actor is not dead
L2Attackable npc = getActiveChar();
final L2Attackable npc = getActiveChar();
if (!npc.isAlikeDead())
{
// If its _knownPlayer isn't empty set the Intention to AI_INTENTION_ACTIVE
@@ -466,7 +466,7 @@ public class L2AttackableAI extends L2CharacterAI implements Runnable
*/
protected void thinkActive()
{
L2Attackable npc = getActiveChar();
final L2Attackable npc = getActiveChar();
// Update every 1s the _globalAggro counter to come close to 0
if (_globalAggro != 0)
@@ -486,7 +486,7 @@ public class L2AttackableAI extends L2CharacterAI implements Runnable
if (_globalAggro >= 0)
{
// Get all visible objects inside its Aggro Range
Collection<L2Object> objs = npc.getKnownList().getKnownObjects().values();
final Collection<L2Object> objs = npc.getKnownList().getKnownObjects().values();
for (L2Object obj : objs)
{
@@ -494,7 +494,7 @@ public class L2AttackableAI extends L2CharacterAI implements Runnable
{
continue;
}
L2Character target = (L2Character) obj;
final L2Character target = (L2Character) obj;
// For each L2Character check if the target is autoattackable
if (autoAttackCondition(target)) // check aggression
@@ -509,7 +509,7 @@ public class L2AttackableAI extends L2CharacterAI implements Runnable
}
// Get the hate level of the L2Attackable against this L2Character target contained in _aggroList
int hating = npc.getHating(target);
final int hating = npc.getHating(target);
// Add the attacker to the L2Attackable _aggroList with 0 damage and 1 hate
if (hating == 0)
@@ -534,7 +534,7 @@ public class L2AttackableAI extends L2CharacterAI implements Runnable
if ((hated != null) && !npc.isCoreAIDisabled())
{
// Get the hate level of the L2Attackable against this L2Character target contained in _aggroList
int aggro = npc.getHating(hated);
final int aggro = npc.getHating(hated);
if ((aggro + _globalAggro) > 0)
{
@@ -681,12 +681,12 @@ public class L2AttackableAI extends L2CharacterAI implements Runnable
}
// Calculate the distance between the current position of the L2Character and the target (x,y)
double distance2 = npc.calculateDistance(x1, y1, 0, false, true);
final double distance2 = npc.calculateDistance(x1, y1, 0, false, true);
if (distance2 > ((range + range) * (range + range)))
{
npc.setisReturningToSpawnPoint(true);
float delay = (float) Math.sqrt(distance2) / range;
final float delay = (float) Math.sqrt(distance2) / range;
x1 = npc.getX() + (int) ((x1 - npc.getX()) / delay);
y1 = npc.getY() + (int) ((y1 - npc.getY()) / delay);
}
@@ -709,7 +709,7 @@ public class L2AttackableAI extends L2CharacterAI implements Runnable
}
else
{
int deltaX = Rnd.nextInt(range * 2); // x
final int deltaX = Rnd.nextInt(range * 2); // x
int deltaY = Rnd.get(deltaX, range * 2); // distance
deltaY = (int) Math.sqrt((deltaY * deltaY) - (deltaX * deltaX)); // y
x1 = (deltaX + x1) - range;
@@ -741,7 +741,7 @@ public class L2AttackableAI extends L2CharacterAI implements Runnable
return;
}
L2Character originalAttackTarget = getAttackTarget();
final L2Character originalAttackTarget = getAttackTarget();
// Check if target is dead or if timeout is expired to stop this attack
if ((originalAttackTarget == null) || originalAttackTarget.isAlikeDead())
{
@@ -774,7 +774,7 @@ public class L2AttackableAI extends L2CharacterAI implements Runnable
// Handle all L2Object of its Faction inside the Faction Range
Set<Integer> clans = getActiveChar().getTemplate().getClans();
final Set<Integer> clans = getActiveChar().getTemplate().getClans();
if ((clans != null) && !clans.isEmpty())
{
final int factionRange = npc.getTemplate().getClanHelpRange() + collision;
@@ -785,7 +785,7 @@ public class L2AttackableAI extends L2CharacterAI implements Runnable
{
if (obj instanceof L2Npc)
{
L2Npc called = (L2Npc) obj;
final L2Npc called = (L2Npc) obj;
if (!getActiveChar().getTemplate().isClan(called.getTemplate().getClans()))
{
@@ -826,7 +826,7 @@ public class L2AttackableAI extends L2CharacterAI implements Runnable
}
// Initialize data
L2Character mostHate = npc.getMostHated();
final L2Character mostHate = npc.getMostHated();
if (mostHate == null)
{
setIntention(AI_INTENTION_ACTIVE);
@@ -884,7 +884,7 @@ public class L2AttackableAI extends L2CharacterAI implements Runnable
if (!npc.isInsideRadius(newX, newY, 0, collision, false, false))
{
int newZ = npc.getZ() + 30;
final int newZ = npc.getZ() + 30;
if (GeoData.getInstance().canMove(npc.getX(), npc.getY(), npc.getZ(), newX, newY, newZ, npc.getInstanceId()))
{
moveTo(newX, newY, newZ);
@@ -900,12 +900,12 @@ public class L2AttackableAI extends L2CharacterAI implements Runnable
if (Rnd.get(100) <= npc.getDodge())
{
// Micht: kepping this one otherwise we should do 2 sqrt
double distance2 = npc.calculateDistance(mostHate, false, true);
final double distance2 = npc.calculateDistance(mostHate, false, true);
if (Math.sqrt(distance2) <= (60 + combinedCollision))
{
int posX = npc.getX();
int posY = npc.getY();
int posZ = npc.getZ() + 30;
final int posZ = npc.getZ() + 30;
if (originalAttackTarget.getX() < posX)
{
@@ -970,7 +970,7 @@ public class L2AttackableAI extends L2CharacterAI implements Runnable
{
if (_chaosTime > Config.GRAND_CHAOS_TIME)
{
double chaosRate = 100 - ((npc.getCurrentHp() * 300) / npc.getMaxHp());
final double chaosRate = 100 - ((npc.getCurrentHp() * 300) / npc.getMaxHp());
if (((chaosRate <= 10) && (Rnd.get(100) <= 10)) || ((chaosRate > 10) && (Rnd.get(100) <= chaosRate)))
{
aggroReconsider();
@@ -1004,7 +1004,7 @@ public class L2AttackableAI extends L2CharacterAI implements Runnable
double percentage = (npc.getCurrentHp() / npc.getMaxHp()) * 100;
if (npc.isMinion())
{
L2Character leader = npc.getLeader();
final L2Character leader = npc.getLeader();
if ((leader != null) && !leader.isDead() && (Rnd.get(100) > ((leader.getCurrentHp() / leader.getMaxHp()) * 100)))
{
for (Skill healSkill : aiHealSkills)
@@ -1113,7 +1113,7 @@ public class L2AttackableAI extends L2CharacterAI implements Runnable
{
if (npc.isMinion())
{
L2Character leader = npc.getLeader();
final L2Character leader = npc.getLeader();
if ((leader != null) && leader.isDead())
{
for (Skill sk : aiResSkills)
@@ -1163,7 +1163,7 @@ public class L2AttackableAI extends L2CharacterAI implements Runnable
continue;
}
L2Attackable targets = ((L2Attackable) obj);
final L2Attackable targets = ((L2Attackable) obj);
if (!npc.isInMyClan(targets))
{
continue;
@@ -1198,8 +1198,8 @@ public class L2AttackableAI extends L2CharacterAI implements Runnable
}
}
double dist = npc.calculateDistance(mostHate, false, false);
int dist2 = (int) dist - collision;
final double dist = npc.calculateDistance(mostHate, false, false);
final int dist2 = (int) dist - collision;
int range = npc.getPhysicalAttackRange() + combinedCollision;
if (mostHate.isMoving())
{
@@ -1300,10 +1300,10 @@ public class L2AttackableAI extends L2CharacterAI implements Runnable
return false;
}
double dist = caster.calculateDistance(attackTarget, false, false);
final double dist = caster.calculateDistance(attackTarget, false, false);
double dist2 = dist - attackTarget.getTemplate().getCollisionRadius();
double range = caster.getPhysicalAttackRange() + caster.getTemplate().getCollisionRadius() + attackTarget.getTemplate().getCollisionRadius();
double srange = sk.getCastRange() + caster.getTemplate().getCollisionRadius();
final double range = caster.getPhysicalAttackRange() + caster.getTemplate().getCollisionRadius() + attackTarget.getTemplate().getCollisionRadius();
final double srange = sk.getCastRange() + caster.getTemplate().getCollisionRadius();
if (attackTarget.isMoving())
{
dist2 = dist2 - 30;
@@ -1329,7 +1329,7 @@ public class L2AttackableAI extends L2CharacterAI implements Runnable
}
if (sk.getTargetType() == L2TargetType.ONE)
{
L2Character target = effectTargetReconsider(sk, true);
final L2Character target = effectTargetReconsider(sk, true);
if (target != null)
{
clientStopMoving(null);
@@ -1376,7 +1376,7 @@ public class L2AttackableAI extends L2CharacterAI implements Runnable
}
else if (sk.getTargetType() == L2TargetType.ONE)
{
L2Character target = effectTargetReconsider(sk, false);
final L2Character target = effectTargetReconsider(sk, false);
if (target != null)
{
clientStopMoving(null);
@@ -1397,7 +1397,7 @@ public class L2AttackableAI extends L2CharacterAI implements Runnable
caster.doCast(sk);
return true;
}
L2Character target = effectTargetReconsider(sk, false);
final L2Character target = effectTargetReconsider(sk, false);
if (target != null)
{
clientStopMoving(null);
@@ -1430,7 +1430,7 @@ public class L2AttackableAI extends L2CharacterAI implements Runnable
double percentage = (caster.getCurrentHp() / caster.getMaxHp()) * 100;
if (caster.isMinion() && (sk.getTargetType() != L2TargetType.SELF))
{
L2Character leader = caster.getLeader();
final L2Character leader = caster.getLeader();
if ((leader != null) && !leader.isDead() && (Rnd.get(100) > ((leader.getCurrentHp() / leader.getMaxHp()) * 100)))
{
if (!Util.checkIfInRange((sk.getCastRange() + caster.getTemplate().getCollisionRadius() + leader.getTemplate().getCollisionRadius()), caster, leader, false) && !isParty(sk) && !caster.isMovementDisabled())
@@ -1466,7 +1466,7 @@ public class L2AttackableAI extends L2CharacterAI implements Runnable
continue;
}
L2Attackable targets = ((L2Attackable) obj);
final L2Attackable targets = ((L2Attackable) obj);
if (!caster.isInMyClan(targets))
{
continue;
@@ -1495,7 +1495,7 @@ public class L2AttackableAI extends L2CharacterAI implements Runnable
continue;
}
L2Npc targets = ((L2Npc) obj);
final L2Npc targets = ((L2Npc) obj);
if (targets.isInMyClan(caster))
{
if ((obj.getCurrentHp() < obj.getMaxHp()) && (Rnd.get(100) <= 20))
@@ -1522,7 +1522,7 @@ public class L2AttackableAI extends L2CharacterAI implements Runnable
return true;
}
L2Character target = skillTargetReconsider(sk);
final L2Character target = skillTargetReconsider(sk);
if (target != null)
{
clientStopMoving(null);
@@ -1557,7 +1557,7 @@ public class L2AttackableAI extends L2CharacterAI implements Runnable
}
}
L2Character target = effectTargetReconsider(sk, false);
final L2Character target = effectTargetReconsider(sk, false);
if (target != null)
{
clientStopMoving(null);
@@ -1610,7 +1610,7 @@ public class L2AttackableAI extends L2CharacterAI implements Runnable
}
else if (sk.getTargetType() == L2TargetType.ONE)
{
L2Character target = effectTargetReconsider(sk, false);
final L2Character target = effectTargetReconsider(sk, false);
if (target != null)
{
clientStopMoving(null);
@@ -1648,7 +1648,7 @@ public class L2AttackableAI extends L2CharacterAI implements Runnable
}
else if (sk.getTargetType() == L2TargetType.ONE)
{
L2Character target = effectTargetReconsider(sk, false);
final L2Character target = effectTargetReconsider(sk, false);
if (target != null)
{
clientStopMoving(null);
@@ -1664,7 +1664,7 @@ public class L2AttackableAI extends L2CharacterAI implements Runnable
{
if (caster.isMinion() && (sk.getTargetType() != L2TargetType.SELF))
{
L2Character leader = caster.getLeader();
final L2Character leader = caster.getLeader();
if (leader != null)
{
if (leader.isDead())
@@ -1692,7 +1692,7 @@ public class L2AttackableAI extends L2CharacterAI implements Runnable
continue;
}
L2Attackable targets = ((L2Attackable) obj);
final L2Attackable targets = ((L2Attackable) obj);
if (!caster.isInMyClan(targets))
{
continue;
@@ -1719,7 +1719,7 @@ public class L2AttackableAI extends L2CharacterAI implements Runnable
{
continue;
}
L2Npc targets = ((L2Npc) obj);
final L2Npc targets = ((L2Npc) obj);
if (caster.isInMyClan(targets))
{
if ((obj.getCurrentHp() < obj.getMaxHp()) && (Rnd.get(100) <= 20))
@@ -1745,7 +1745,7 @@ public class L2AttackableAI extends L2CharacterAI implements Runnable
return true;
}
L2Character target = skillTargetReconsider(sk);
final L2Character target = skillTargetReconsider(sk);
if (target != null)
{
clientStopMoving(null);
@@ -1797,7 +1797,7 @@ public class L2AttackableAI extends L2CharacterAI implements Runnable
{
// -------------------------------------------------------------
// Try to stop the target or disable the target as priority
int random = Rnd.get(100);
final int random = Rnd.get(100);
if (!getAttackTarget().isImmobilized() && (random < 2))
{
for (Skill sk : npc.getTemplate().getAISkills(AISkillScope.IMMOBILIZE))
@@ -2020,7 +2020,7 @@ public class L2AttackableAI extends L2CharacterAI implements Runnable
{
return null;
}
L2Attackable actor = getActiveChar();
final L2Attackable actor = getActiveChar();
if (!sk.hasEffectType(L2EffectType.DISPEL, L2EffectType.DISPEL_BY_SLOT))
{
if (!positive)
@@ -2107,7 +2107,7 @@ public class L2AttackableAI extends L2CharacterAI implements Runnable
continue;
}
L2Attackable targets = ((L2Attackable) obj);
final L2Attackable targets = ((L2Attackable) obj);
if (targets.isInMyClan(actor))
{
continue;
@@ -2187,7 +2187,7 @@ public class L2AttackableAI extends L2CharacterAI implements Runnable
double dist = 0;
double dist2 = 0;
int range = 0;
L2Attackable actor = getActiveChar();
final L2Attackable actor = getActiveChar();
if (actor.getHateList() != null)
{
for (L2Character obj : actor.getHateList())
@@ -2218,7 +2218,7 @@ public class L2AttackableAI extends L2CharacterAI implements Runnable
if (!(actor instanceof L2GuardInstance))
{
Collection<L2Object> objs = actor.getKnownList().getKnownObjects().values();
final Collection<L2Object> objs = actor.getKnownList().getKnownObjects().values();
for (L2Object target : objs)
{
try
@@ -2274,8 +2274,8 @@ public class L2AttackableAI extends L2CharacterAI implements Runnable
double dist = 0;
double dist2 = 0;
int range = 0;
L2Attackable actor = getActiveChar();
L2Character MostHate = actor.getMostHated();
final L2Attackable actor = getActiveChar();
final L2Character MostHate = actor.getMostHated();
if (actor.getHateList() != null)
{
for (L2Character obj : actor.getHateList())
@@ -2317,7 +2317,7 @@ public class L2AttackableAI extends L2CharacterAI implements Runnable
}
if (!(actor instanceof L2GuardInstance))
{
Collection<L2Object> objs = actor.getKnownList().getKnownObjects().values();
final Collection<L2Object> objs = actor.getKnownList().getKnownObjects().values();
for (L2Object target : objs)
{
L2Character obj = null;
@@ -2384,12 +2384,12 @@ public class L2AttackableAI extends L2CharacterAI implements Runnable
private void aggroReconsider()
{
L2Attackable actor = getActiveChar();
L2Character MostHate = actor.getMostHated();
final L2Attackable actor = getActiveChar();
final L2Character MostHate = actor.getMostHated();
if (actor.getHateList() != null)
{
int rand = Rnd.get(actor.getHateList().size());
final int rand = Rnd.get(actor.getHateList().size());
int count = 0;
for (L2Character obj : actor.getHateList())
{
@@ -2428,7 +2428,7 @@ public class L2AttackableAI extends L2CharacterAI implements Runnable
if (!(actor instanceof L2GuardInstance))
{
Collection<L2Object> objs = actor.getKnownList().getKnownObjects().values();
final Collection<L2Object> objs = actor.getKnownList().getKnownObjects().values();
for (L2Object target : objs)
{
L2Character obj = null;
@@ -2551,7 +2551,7 @@ public class L2AttackableAI extends L2CharacterAI implements Runnable
@Override
protected void onEvtAttacked(L2Character attacker)
{
L2Attackable me = getActiveChar();
final L2Attackable me = getActiveChar();
// Calculate the attack timeout
_attackTimeout = MAX_ATTACK_TIMEOUT + GameTimeController.getInstance().getGameTicks();

View File

@@ -746,7 +746,7 @@ public class L2CharacterAI extends AbstractAI
if (_actor instanceof L2Npc)
{
L2Npc npc = (L2Npc) _actor;
final L2Npc npc = (L2Npc) _actor;
WalkingManager.getInstance().onArrived(npc); // Walking Manager support
// Notify to scripts
@@ -962,11 +962,11 @@ public class L2CharacterAI extends AbstractAI
@Override
protected void onEvtAfraid(L2Character effector, boolean start)
{
double radians = Math.toRadians(start ? Util.calculateAngleFrom(effector, _actor) : Util.convertHeadingToDegree(_actor.getHeading()));
final double radians = Math.toRadians(start ? Util.calculateAngleFrom(effector, _actor) : Util.convertHeadingToDegree(_actor.getHeading()));
int posX = (int) (_actor.getX() + (FEAR_RANGE * Math.cos(radians)));
int posY = (int) (_actor.getY() + (FEAR_RANGE * Math.sin(radians)));
int posZ = _actor.getZ();
final int posX = (int) (_actor.getX() + (FEAR_RANGE * Math.cos(radians)));
final int posY = (int) (_actor.getY() + (FEAR_RANGE * Math.sin(radians)));
final int posZ = _actor.getZ();
if (!_actor.isPet())
{
@@ -1016,13 +1016,13 @@ public class L2CharacterAI extends AbstractAI
int x = _actor.getX();
int y = _actor.getY();
double dx = worldPosition.getX() - x;
double dy = worldPosition.getY() - y;
final double dx = worldPosition.getX() - x;
final double dy = worldPosition.getY() - y;
double dist = Math.sqrt((dx * dx) + (dy * dy));
double sin = dy / dist;
double cos = dx / dist;
final double sin = dy / dist;
final double cos = dx / dist;
dist -= offset - 5;
@@ -1080,7 +1080,7 @@ public class L2CharacterAI extends AbstractAI
if (target.isDoor())
{
L2DoorInstance dor = (L2DoorInstance) target;
final L2DoorInstance dor = (L2DoorInstance) target;
int xPoint = 0;
int yPoint = 0;
for (int i : dor.getTemplate().getNodeX())
@@ -1229,7 +1229,7 @@ public class L2CharacterAI extends AbstractAI
// check if player is fakedeath
if (target instanceof L2PcInstance)
{
L2PcInstance target2 = (L2PcInstance) target; // convert object to chara
final L2PcInstance target2 = (L2PcInstance) target; // convert object to chara
if (target2.isFakeDeath())
{
@@ -1326,7 +1326,7 @@ public class L2CharacterAI extends AbstractAI
{
continue;
}
int castRange = sk.getCastRange();
final int castRange = sk.getCastRange();
boolean hasLongRangeDamageSkill = false;
if (sk.isContinuous())
@@ -1475,7 +1475,7 @@ public class L2CharacterAI extends AbstractAI
}
else
{
L2Weapon weapon = target.getActiveWeaponItem();
final L2Weapon weapon = target.getActiveWeaponItem();
if ((weapon != null) && ((weapon.getItemType() == WeaponType.BOW) || (weapon.getItemType() == WeaponType.CROSSBOW)))
{
isArcher = true;
@@ -1538,7 +1538,7 @@ public class L2CharacterAI extends AbstractAI
}
if (target instanceof L2Attackable)
{
L2Npc actors = ((L2Npc) _actor);
final L2Npc actors = ((L2Npc) _actor);
if (!actors.isChaos())
{
@@ -1567,7 +1567,7 @@ public class L2CharacterAI extends AbstractAI
}
if (target instanceof L2Attackable)
{
L2Npc actors = ((L2Npc) _actor);
final L2Npc actors = ((L2Npc) _actor);
if (!actors.isChaos())
{
@@ -1599,7 +1599,7 @@ public class L2CharacterAI extends AbstractAI
}
if (target instanceof L2Attackable)
{
L2Npc actors = ((L2Npc) _actor);
final L2Npc actors = ((L2Npc) _actor);
if (!actors.isChaos())
{
@@ -1629,7 +1629,7 @@ public class L2CharacterAI extends AbstractAI
if (target instanceof L2Attackable)
{
L2Npc actors = ((L2Npc) _actor);
final L2Npc actors = ((L2Npc) _actor);
if (!actors.isChaos())
{
continue;
@@ -1662,8 +1662,8 @@ public class L2CharacterAI extends AbstractAI
{
continue;
}
L2Npc targets = ((L2Npc) target);
L2Npc actors = ((L2Npc) _actor);
final L2Npc targets = ((L2Npc) target);
final L2Npc actors = ((L2Npc) _actor);
if (targets.isInMyClan(actors))
{
count++;

View File

@@ -69,14 +69,14 @@ public final class L2ControllableMobAI extends L2AttackableAI
protected void thinkFollow()
{
L2Attackable me = (L2Attackable) _actor;
final L2Attackable me = (L2Attackable) _actor;
if (!Util.checkIfInRange(MobGroupTable.FOLLOW_RANGE, me, getForcedTarget(), true))
{
int signX = (Rnd.nextInt(2) == 0) ? -1 : 1;
int signY = (Rnd.nextInt(2) == 0) ? -1 : 1;
int randX = Rnd.nextInt(MobGroupTable.FOLLOW_RANGE);
int randY = Rnd.nextInt(MobGroupTable.FOLLOW_RANGE);
final int signX = (Rnd.nextInt(2) == 0) ? -1 : 1;
final int signY = (Rnd.nextInt(2) == 0) ? -1 : 1;
final int randX = Rnd.nextInt(MobGroupTable.FOLLOW_RANGE);
final int randY = Rnd.nextInt(MobGroupTable.FOLLOW_RANGE);
moveTo(getForcedTarget().getX() + (signX * randX), getForcedTarget().getY() + (signY * randY), getForcedTarget().getZ());
}
@@ -135,7 +135,7 @@ public final class L2ControllableMobAI extends L2AttackableAI
@Override
protected void thinkCast()
{
L2Attackable npc = (L2Attackable) _actor;
final L2Attackable npc = (L2Attackable) _actor;
if ((getAttackTarget() == null) || getAttackTarget().isAlikeDead())
{
setAttackTarget(findNextRndTarget());
@@ -176,7 +176,7 @@ public final class L2ControllableMobAI extends L2AttackableAI
protected void thinkAttackGroup()
{
L2Character target = getForcedTarget();
final L2Character target = getForcedTarget();
if ((target == null) || target.isAlikeDead())
{
// try to get next group target
@@ -191,12 +191,12 @@ public final class L2ControllableMobAI extends L2AttackableAI
_actor.setTarget(target);
// as a response, we put the target in a forced attack mode
L2ControllableMobInstance theTarget = (L2ControllableMobInstance) target;
L2ControllableMobAI ctrlAi = (L2ControllableMobAI) theTarget.getAI();
final L2ControllableMobInstance theTarget = (L2ControllableMobInstance) target;
final L2ControllableMobAI ctrlAi = (L2ControllableMobAI) theTarget.getAI();
ctrlAi.forceAttack(_actor);
double dist2 = _actor.calculateDistance(target, false, true);
int range = _actor.getPhysicalAttackRange() + _actor.getTemplate().getCollisionRadius() + target.getTemplate().getCollisionRadius();
final double dist2 = _actor.calculateDistance(target, false, true);
final int range = _actor.getPhysicalAttackRange() + _actor.getTemplate().getCollisionRadius() + target.getTemplate().getCollisionRadius();
int max_range = range;
if (!_actor.isMuted() && (dist2 > ((range + 20) * (range + 20))))
@@ -204,7 +204,7 @@ public final class L2ControllableMobAI extends L2AttackableAI
// check distant skills
for (Skill sk : _actor.getAllSkills())
{
int castRange = sk.getCastRange();
final int castRange = sk.getCastRange();
if (((castRange * castRange) >= dist2) && !_actor.isSkillDisabled(sk) && (_actor.getCurrentMp() > _actor.getStat().getMpConsume(sk)))
{
@@ -235,8 +235,8 @@ public final class L2ControllableMobAI extends L2AttackableAI
}
_actor.setTarget(getForcedTarget());
double dist2 = _actor.calculateDistance(getForcedTarget(), false, true);
int range = _actor.getPhysicalAttackRange() + _actor.getTemplate().getCollisionRadius() + getForcedTarget().getTemplate().getCollisionRadius();
final double dist2 = _actor.calculateDistance(getForcedTarget(), false, true);
final int range = _actor.getPhysicalAttackRange() + _actor.getTemplate().getCollisionRadius() + getForcedTarget().getTemplate().getCollisionRadius();
int max_range = range;
if (!_actor.isMuted() && (dist2 > ((range + 20) * (range + 20))))
@@ -244,7 +244,7 @@ public final class L2ControllableMobAI extends L2AttackableAI
// check distant skills
for (Skill sk : _actor.getAllSkills())
{
int castRange = sk.getCastRange();
final int castRange = sk.getCastRange();
if (((castRange * castRange) >= dist2) && !_actor.isSkillDisabled(sk) && (_actor.getCurrentMp() > _actor.getStat().getMpConsume(sk)))
{
@@ -274,7 +274,7 @@ public final class L2ControllableMobAI extends L2AttackableAI
if (getAttackTarget() != null)
{
// stop hating
L2Attackable npc = (L2Attackable) _actor;
final L2Attackable npc = (L2Attackable) _actor;
npc.stopHating(getAttackTarget());
}
@@ -285,7 +285,7 @@ public final class L2ControllableMobAI extends L2AttackableAI
// notify aggression
if (((L2Npc) _actor).getTemplate().getClans() != null)
{
Collection<L2Object> objs = _actor.getKnownList().getKnownObjects().values();
final Collection<L2Object> objs = _actor.getKnownList().getKnownObjects().values();
for (L2Object obj : objs)
{
if (!(obj instanceof L2Npc))
@@ -293,7 +293,7 @@ public final class L2ControllableMobAI extends L2AttackableAI
continue;
}
L2Npc npc = (L2Npc) obj;
final L2Npc npc = (L2Npc) obj;
if (!npc.isInMyClan((L2Npc) _actor))
{
@@ -308,8 +308,8 @@ public final class L2ControllableMobAI extends L2AttackableAI
}
_actor.setTarget(getAttackTarget());
double dist2 = _actor.calculateDistance(getAttackTarget(), false, true);
int range = _actor.getPhysicalAttackRange() + _actor.getTemplate().getCollisionRadius() + getAttackTarget().getTemplate().getCollisionRadius();
final double dist2 = _actor.calculateDistance(getAttackTarget(), false, true);
final int range = _actor.getPhysicalAttackRange() + _actor.getTemplate().getCollisionRadius() + getAttackTarget().getTemplate().getCollisionRadius();
int max_range = range;
if (!_actor.isMuted() && (dist2 > ((range + 20) * (range + 20))))
@@ -317,7 +317,7 @@ public final class L2ControllableMobAI extends L2AttackableAI
// check distant skills
for (Skill sk : _actor.getAllSkills())
{
int castRange = sk.getCastRange();
final int castRange = sk.getCastRange();
if (((castRange * castRange) >= dist2) && !_actor.isSkillDisabled(sk) && (_actor.getCurrentMp() > _actor.getStat().getMpConsume(sk)))
{
@@ -359,7 +359,7 @@ public final class L2ControllableMobAI extends L2AttackableAI
{
for (Skill sk : _actor.getAllSkills())
{
int castRange = sk.getCastRange();
final int castRange = sk.getCastRange();
if (((castRange * castRange) >= dist2) && !_actor.isSkillDisabled(sk) && (_actor.getCurrentMp() < _actor.getStat().getMpConsume(sk)))
{

View File

@@ -160,7 +160,7 @@ public class L2FortSiegeGuardAI extends L2CharacterAI implements Runnable
// Get the owner if the target is a summon
if (target instanceof L2Summon)
{
L2PcInstance owner = ((L2Summon) target).getOwner();
final L2PcInstance owner = ((L2Summon) target).getOwner();
if (_actor.isInsideRadius(owner, 1000, true, false))
{
target = owner;
@@ -201,7 +201,7 @@ public class L2FortSiegeGuardAI extends L2CharacterAI implements Runnable
// Check if actor is not dead
if (!_actor.isAlikeDead())
{
L2Attackable npc = (L2Attackable) _actor;
final L2Attackable npc = (L2Attackable) _actor;
// If its _knownPlayer isn't empty set the Intention to AI_INTENTION_ACTIVE
if (!npc.getKnownList().getKnownPlayers().isEmpty())
@@ -269,7 +269,7 @@ public class L2FortSiegeGuardAI extends L2CharacterAI implements Runnable
*/
private void thinkActive()
{
L2Attackable npc = (L2Attackable) _actor;
final L2Attackable npc = (L2Attackable) _actor;
// Update every 1s the _globalAggro counter to come close to 0
if (_globalAggro != 0)
@@ -297,7 +297,7 @@ public class L2FortSiegeGuardAI extends L2CharacterAI implements Runnable
if (autoAttackCondition(target)) // check aggression
{
// Get the hate level of the L2Attackable against this L2Character target contained in _aggroList
int hating = npc.getHating(target);
final int hating = npc.getHating(target);
// Add the attacker to the L2Attackable _aggroList with 0 damage and 1 hate
if (hating == 0)
@@ -323,7 +323,7 @@ public class L2FortSiegeGuardAI extends L2CharacterAI implements Runnable
if (hated != null)
{
// Get the hate level of the L2Attackable against this L2Character target contained in _aggroList
int aggro = npc.getHating(hated);
final int aggro = npc.getHating(hated);
if ((aggro + _globalAggro) > 0)
{
@@ -386,14 +386,14 @@ public class L2FortSiegeGuardAI extends L2CharacterAI implements Runnable
}
}
L2Character attackTarget = getAttackTarget();
final L2Character attackTarget = getAttackTarget();
// Check if target is dead or if timeout is expired to stop this attack
if ((attackTarget == null) || attackTarget.isAlikeDead() || (_attackTimeout < GameTimeController.getInstance().getGameTicks()))
{
// Stop hating this target after the attack timeout or if target is dead
if (attackTarget != null)
{
L2Attackable npc = (L2Attackable) _actor;
final L2Attackable npc = (L2Attackable) _actor;
npc.stopHating(attackTarget);
}
@@ -414,7 +414,7 @@ public class L2FortSiegeGuardAI extends L2CharacterAI implements Runnable
private final void factionNotifyAndSupport()
{
L2Character target = getAttackTarget();
final L2Character target = getAttackTarget();
// Call all L2Object of its Faction inside the Faction Range
if ((((L2Npc) _actor).getTemplate().getClans() == null) || (target == null))
{
@@ -457,7 +457,7 @@ public class L2FortSiegeGuardAI extends L2CharacterAI implements Runnable
continue;
}
int chance = 5;
final int chance = 5;
if (chance >= Rnd.get(100))
{
continue;
@@ -467,7 +467,7 @@ public class L2FortSiegeGuardAI extends L2CharacterAI implements Runnable
break;
}
L2Object OldTarget = _actor.getTarget();
final L2Object OldTarget = _actor.getTarget();
_actor.setTarget(cha);
clientStopMoving(null);
_actor.doCast(sk);
@@ -479,7 +479,7 @@ public class L2FortSiegeGuardAI extends L2CharacterAI implements Runnable
continue;
}
L2Npc npc = (L2Npc) cha;
final L2Npc npc = (L2Npc) cha;
if (!npc.isInMyClan((L2Npc) _actor))
{
@@ -516,7 +516,7 @@ public class L2FortSiegeGuardAI extends L2CharacterAI implements Runnable
continue;
}
int chance = 4;
final int chance = 4;
if (chance >= Rnd.get(100))
{
continue;
@@ -526,7 +526,7 @@ public class L2FortSiegeGuardAI extends L2CharacterAI implements Runnable
break;
}
L2Object OldTarget = _actor.getTarget();
final L2Object OldTarget = _actor.getTarget();
_actor.setTarget(npc);
clientStopMoving(null);
_actor.doCast(sk);
@@ -600,12 +600,12 @@ public class L2FortSiegeGuardAI extends L2CharacterAI implements Runnable
// check for long ranged skills and heal/buff skills
for (Skill sk : skills)
{
int castRange = sk.getCastRange();
final int castRange = sk.getCastRange();
if ((dist_2 <= (castRange * castRange)) && (castRange > 70) && !_actor.isSkillDisabled(sk) && (_actor.getCurrentMp() >= _actor.getStat().getMpConsume(sk)) && !sk.isPassive())
{
L2Object OldTarget = _actor.getTarget();
final L2Object OldTarget = _actor.getTarget();
if ((sk.isContinuous() && !sk.isDebuff()) || (sk.hasEffectType(L2EffectType.HEAL)))
{
boolean useSkillSelf = true;
@@ -643,11 +643,11 @@ public class L2FortSiegeGuardAI extends L2CharacterAI implements Runnable
}
else
{
double dx = _actor.getX() - attackTarget.getX();
double dy = _actor.getY() - attackTarget.getY();
double dz = _actor.getZ() - attackTarget.getZ();
double homeX = attackTarget.getX() - sGuard.getSpawn().getX();
double homeY = attackTarget.getY() - sGuard.getSpawn().getY();
final double dx = _actor.getX() - attackTarget.getX();
final double dy = _actor.getY() - attackTarget.getY();
final double dz = _actor.getZ() - attackTarget.getZ();
final double homeX = attackTarget.getX() - sGuard.getSpawn().getX();
final double homeY = attackTarget.getY() - sGuard.getSpawn().getY();
// Check if the L2SiegeGuardInstance isn't too far from it's home location
if ((((dx * dx) + (dy * dy)) > 10000) && (((homeX * homeX) + (homeY * homeY)) > 3240000) // 1800 * 1800
@@ -693,7 +693,7 @@ public class L2FortSiegeGuardAI extends L2CharacterAI implements Runnable
{
// Temporary hack for preventing guards jumping off towers,
// before replacing this with effective geodata checks and AI modification
double dz = _actor.getZ() - attackTarget.getZ();
final double dz = _actor.getZ() - attackTarget.getZ();
if ((dz * dz) < (170 * 170)) // normally 130 if guard z coordinates correct
{
if (_selfAnalysis.isMage)
@@ -746,11 +746,11 @@ public class L2FortSiegeGuardAI extends L2CharacterAI implements Runnable
{
for (Skill sk : skills)
{
int castRange = sk.getCastRange();
final int castRange = sk.getCastRange();
if (((castRange * castRange) >= dist_2) && !sk.isPassive() && (_actor.getCurrentMp() >= _actor.getStat().getMpConsume(sk)) && !_actor.isSkillDisabled(sk))
{
L2Object OldTarget = _actor.getTarget();
final L2Object OldTarget = _actor.getTarget();
if ((sk.isContinuous() && !sk.isDebuff()) || (sk.hasEffectType(L2EffectType.HEAL)))
{
boolean useSkillSelf = true;
@@ -876,7 +876,7 @@ public class L2FortSiegeGuardAI extends L2CharacterAI implements Runnable
{
return;
}
L2Attackable me = (L2Attackable) _actor;
final L2Attackable me = (L2Attackable) _actor;
if (target != null)
{
@@ -915,8 +915,8 @@ public class L2FortSiegeGuardAI extends L2CharacterAI implements Runnable
{
sGuard = (L2DefenderInstance) _actor;
}
double homeX = target.getX() - sGuard.getSpawn().getX();
double homeY = target.getY() - sGuard.getSpawn().getY();
final double homeX = target.getX() - sGuard.getSpawn().getX();
final double homeY = target.getY() - sGuard.getSpawn().getY();
// Check if the L2SiegeGuardInstance is not too far from its home location
if (((homeX * homeX) + (homeY * homeY)) < 3240000)
@@ -933,7 +933,7 @@ public class L2FortSiegeGuardAI extends L2CharacterAI implements Runnable
return;
}
L2Character mostHated = me.getMostHated();
final L2Character mostHated = me.getMostHated();
if (mostHated == null)
{
_globalAggro = -25;

View File

@@ -134,7 +134,7 @@ public class L2PlayerAI extends L2PlayableAI
{
// run interrupted or next intention
IntentionCommand nextIntention = _nextIntention;
final IntentionCommand nextIntention = _nextIntention;
if (nextIntention != null)
{
if (nextIntention._crtlIntention != AI_INTENTION_CAST) // previous state shouldn't be casting
@@ -230,7 +230,7 @@ public class L2PlayerAI extends L2PlayableAI
private void thinkAttack()
{
L2Character target = getAttackTarget();
final L2Character target = getAttackTarget();
if (target == null)
{
return;
@@ -251,7 +251,7 @@ public class L2PlayerAI extends L2PlayableAI
private void thinkCast()
{
L2Character target = getCastTarget();
final L2Character target = getCastTarget();
if ((_skill.getTargetType() == L2TargetType.GROUND) && (_actor instanceof L2PcInstance))
{
if (maybeMoveToPosition(((L2PcInstance) _actor).getCurrentSkillWorldPosition(), _actor.getMagicalAttackRange(_skill)))
@@ -293,7 +293,7 @@ public class L2PlayerAI extends L2PlayableAI
{
return;
}
L2Object target = getTarget();
final L2Object target = getTarget();
if (checkTargetLost(target))
{
return;
@@ -312,7 +312,7 @@ public class L2PlayerAI extends L2PlayableAI
{
return;
}
L2Object target = getTarget();
final L2Object target = getTarget();
if (checkTargetLost(target))
{
return;

View File

@@ -149,7 +149,7 @@ public class L2SiegeGuardAI extends L2CharacterAI implements Runnable
// Get the owner if the target is a summon
if (target instanceof L2Summon)
{
L2PcInstance owner = ((L2Summon) target).getOwner();
final L2PcInstance owner = ((L2Summon) target).getOwner();
if (_actor.isInsideRadius(owner, 1000, true, false))
{
target = owner;
@@ -190,7 +190,7 @@ public class L2SiegeGuardAI extends L2CharacterAI implements Runnable
// Check if actor is not dead
if (!_actor.isAlikeDead())
{
L2Attackable npc = (L2Attackable) _actor;
final L2Attackable npc = (L2Attackable) _actor;
// If its _knownPlayer isn't empty set the Intention to AI_INTENTION_ACTIVE
if (!npc.getKnownList().getKnownPlayers().isEmpty())
@@ -258,7 +258,7 @@ public class L2SiegeGuardAI extends L2CharacterAI implements Runnable
*/
private void thinkActive()
{
L2Attackable npc = (L2Attackable) _actor;
final L2Attackable npc = (L2Attackable) _actor;
// Update every 1s the _globalAggro counter to come close to 0
if (_globalAggro != 0)
@@ -286,7 +286,7 @@ public class L2SiegeGuardAI extends L2CharacterAI implements Runnable
if (autoAttackCondition(target)) // check aggression
{
// Get the hate level of the L2Attackable against this L2Character target contained in _aggroList
int hating = npc.getHating(target);
final int hating = npc.getHating(target);
// Add the attacker to the L2Attackable _aggroList with 0 damage and 1 hate
if (hating == 0)
@@ -312,7 +312,7 @@ public class L2SiegeGuardAI extends L2CharacterAI implements Runnable
if (hated != null)
{
// Get the hate level of the L2Attackable against this L2Character target contained in _aggroList
int aggro = npc.getHating(hated);
final int aggro = npc.getHating(hated);
if ((aggro + _globalAggro) > 0)
{
@@ -365,14 +365,14 @@ public class L2SiegeGuardAI extends L2CharacterAI implements Runnable
}
}
L2Character attackTarget = getAttackTarget();
final L2Character attackTarget = getAttackTarget();
// Check if target is dead or if timeout is expired to stop this attack
if ((attackTarget == null) || attackTarget.isAlikeDead() || (_attackTimeout < GameTimeController.getInstance().getGameTicks()))
{
// Stop hating this target after the attack timeout or if target is dead
if (attackTarget != null)
{
L2Attackable npc = (L2Attackable) _actor;
final L2Attackable npc = (L2Attackable) _actor;
npc.stopHating(attackTarget);
}
@@ -393,7 +393,7 @@ public class L2SiegeGuardAI extends L2CharacterAI implements Runnable
private final void factionNotifyAndSupport()
{
L2Character target = getAttackTarget();
final L2Character target = getAttackTarget();
// Call all L2Object of its Faction inside the Faction Range
if ((((L2Npc) _actor).getTemplate().getClans() == null) || (target == null))
{
@@ -436,7 +436,7 @@ public class L2SiegeGuardAI extends L2CharacterAI implements Runnable
continue;
}
int chance = 5;
final int chance = 5;
if (chance >= Rnd.get(100))
{
continue;
@@ -446,7 +446,7 @@ public class L2SiegeGuardAI extends L2CharacterAI implements Runnable
break;
}
L2Object OldTarget = _actor.getTarget();
final L2Object OldTarget = _actor.getTarget();
_actor.setTarget(cha);
clientStopMoving(null);
_actor.doCast(sk);
@@ -458,7 +458,7 @@ public class L2SiegeGuardAI extends L2CharacterAI implements Runnable
continue;
}
L2Npc npc = (L2Npc) cha;
final L2Npc npc = (L2Npc) cha;
if (!npc.isInMyClan((L2Npc) _actor))
{
@@ -495,7 +495,7 @@ public class L2SiegeGuardAI extends L2CharacterAI implements Runnable
continue;
}
int chance = 4;
final int chance = 4;
if (chance >= Rnd.get(100))
{
continue;
@@ -505,7 +505,7 @@ public class L2SiegeGuardAI extends L2CharacterAI implements Runnable
break;
}
L2Object OldTarget = _actor.getTarget();
final L2Object OldTarget = _actor.getTarget();
_actor.setTarget(npc);
clientStopMoving(null);
_actor.doCast(sk);
@@ -523,7 +523,7 @@ public class L2SiegeGuardAI extends L2CharacterAI implements Runnable
Collection<Skill> skills = null;
double dist_2 = 0;
int range = 0;
L2DefenderInstance sGuard = (L2DefenderInstance) _actor;
final L2DefenderInstance sGuard = (L2DefenderInstance) _actor;
L2Character attackTarget = getAttackTarget();
try
@@ -573,12 +573,12 @@ public class L2SiegeGuardAI extends L2CharacterAI implements Runnable
// check for long ranged skills and heal/buff skills
for (Skill sk : skills)
{
int castRange = sk.getCastRange();
final int castRange = sk.getCastRange();
if ((dist_2 <= (castRange * castRange)) && (castRange > 70) && !_actor.isSkillDisabled(sk) && (_actor.getCurrentMp() >= _actor.getStat().getMpConsume(sk)) && !sk.isPassive())
{
L2Object OldTarget = _actor.getTarget();
final L2Object OldTarget = _actor.getTarget();
if ((sk.isContinuous() && !sk.isDebuff()) || (sk.hasEffectType(L2EffectType.HEAL)))
{
boolean useSkillSelf = true;
@@ -616,11 +616,11 @@ public class L2SiegeGuardAI extends L2CharacterAI implements Runnable
}
else
{
double dx = _actor.getX() - attackTarget.getX();
double dy = _actor.getY() - attackTarget.getY();
double dz = _actor.getZ() - attackTarget.getZ();
double homeX = attackTarget.getX() - sGuard.getSpawn().getX();
double homeY = attackTarget.getY() - sGuard.getSpawn().getY();
final double dx = _actor.getX() - attackTarget.getX();
final double dy = _actor.getY() - attackTarget.getY();
final double dz = _actor.getZ() - attackTarget.getZ();
final double homeX = attackTarget.getX() - sGuard.getSpawn().getX();
final double homeY = attackTarget.getY() - sGuard.getSpawn().getY();
// Check if the L2SiegeGuardInstance isn't too far from it's home location
if ((((dx * dx) + (dy * dy)) > 10000) && (((homeX * homeX) + (homeY * homeY)) > 3240000) // 1800 * 1800
@@ -666,7 +666,7 @@ public class L2SiegeGuardAI extends L2CharacterAI implements Runnable
{
// Temporary hack for preventing guards jumping off towers,
// before replacing this with effective geodata checks and AI modification
double dz = _actor.getZ() - attackTarget.getZ();
final double dz = _actor.getZ() - attackTarget.getZ();
if ((dz * dz) < (170 * 170)) // normally 130 if guard z coordinates correct
{
if (_selfAnalysis.isMage)
@@ -715,11 +715,11 @@ public class L2SiegeGuardAI extends L2CharacterAI implements Runnable
{
for (Skill sk : skills)
{
int castRange = sk.getCastRange();
final int castRange = sk.getCastRange();
if (((castRange * castRange) >= dist_2) && !sk.isPassive() && (_actor.getCurrentMp() >= _actor.getStat().getMpConsume(sk)) && !_actor.isSkillDisabled(sk))
{
L2Object OldTarget = _actor.getTarget();
final L2Object OldTarget = _actor.getTarget();
if ((sk.isContinuous() && !sk.isDebuff()) || (sk.hasEffectType(L2EffectType.HEAL)))
{
boolean useSkillSelf = true;
@@ -848,7 +848,7 @@ public class L2SiegeGuardAI extends L2CharacterAI implements Runnable
{
return;
}
L2Attackable me = (L2Attackable) _actor;
final L2Attackable me = (L2Attackable) _actor;
if (target != null)
{
@@ -878,9 +878,9 @@ public class L2SiegeGuardAI extends L2CharacterAI implements Runnable
_actor.setRunning();
}
L2DefenderInstance sGuard = (L2DefenderInstance) _actor;
double homeX = target.getX() - sGuard.getSpawn().getX();
double homeY = target.getY() - sGuard.getSpawn().getY();
final L2DefenderInstance sGuard = (L2DefenderInstance) _actor;
final double homeX = target.getX() - sGuard.getSpawn().getX();
final double homeY = target.getY() - sGuard.getSpawn().getY();
// Check if the L2SiegeGuardInstance is not too far from its home location
if (((homeX * homeX) + (homeY * homeY)) < 3240000)
@@ -897,7 +897,7 @@ public class L2SiegeGuardAI extends L2CharacterAI implements Runnable
return;
}
L2Character mostHated = me.getMostHated();
final L2Character mostHated = me.getMostHated();
if (mostHated == null)
{
_globalAggro = -25;

View File

@@ -72,7 +72,7 @@ public class L2SummonAI extends L2PlayableAI implements Runnable
@Override
protected void onIntentionActive()
{
L2Summon summon = (L2Summon) _actor;
final L2Summon summon = (L2Summon) _actor;
if (_startFollow)
{
setIntention(AI_INTENTION_FOLLOW, summon.getOwner());
@@ -116,13 +116,13 @@ public class L2SummonAI extends L2PlayableAI implements Runnable
private void thinkCast()
{
L2Summon summon = (L2Summon) _actor;
final L2Summon summon = (L2Summon) _actor;
if (checkTargetLost(getCastTarget()))
{
setCastTarget(null);
return;
}
boolean val = _startFollow;
final boolean val = _startFollow;
if (maybeMoveToPawn(getCastTarget(), _actor.getMagicalAttackRange(_skill)))
{
return;