Added missing final modifiers.

This commit is contained in:
MobiusDev
2015-12-26 12:03:36 +00:00
parent cc92e5d062
commit e0d681a17e
974 changed files with 5919 additions and 5917 deletions

View File

@ -39,7 +39,7 @@ public class Area implements ITargetTypeHandler
@Override
public L2Object[] getTargetList(Skill skill, L2Character activeChar, boolean onlyFirst, L2Character target)
{
List<L2Character> targetList = new ArrayList<>();
final List<L2Character> targetList = new ArrayList<>();
if ((target == null) || (((target == activeChar) || target.isAlikeDead()) && (skill.getCastRange() >= 0)) || (!(target.isAttackable() || target.isPlayable())))
{
activeChar.sendPacket(SystemMessageId.THAT_IS_AN_INCORRECT_TARGET);
@ -72,7 +72,7 @@ public class Area implements ITargetTypeHandler
origin = activeChar;
}
int maxTargets = skill.getAffectLimit();
final int maxTargets = skill.getAffectLimit();
final Collection<L2Character> objs = activeChar.getKnownList().getKnownCharacters();
for (L2Character obj : objs)
{

View File

@ -43,8 +43,8 @@ public class AreaFriendly implements ITargetTypeHandler
@Override
public L2Object[] getTargetList(Skill skill, L2Character activeChar, boolean onlyFirst, L2Character target)
{
List<L2Character> targetList = new ArrayList<>();
L2PcInstance player = activeChar.getActingPlayer();
final List<L2Character> targetList = new ArrayList<>();
final L2PcInstance player = activeChar.getActingPlayer();
if ((target == null) || (!checkTarget(player, target) && (skill.getCastRange() >= 0)))
{
@ -69,7 +69,7 @@ public class AreaFriendly implements ITargetTypeHandler
}
targetList.add(target); // Add target to target list
int maxTargets = skill.getAffectLimit();
final int maxTargets = skill.getAffectLimit();
final Collection<L2Character> objs = target.getKnownList().getKnownCharactersInRadius(skill.getAffectRange());
// TODO: Chain Heal - The recovery amount decreases starting from the most injured person.
@ -111,7 +111,7 @@ public class AreaFriendly implements ITargetTypeHandler
if (target.isPlayable())
{
L2PcInstance targetPlayer = target.getActingPlayer();
final L2PcInstance targetPlayer = target.getActingPlayer();
if (activeChar == targetPlayer)
{

View File

@ -38,7 +38,7 @@ public class AreaSummon implements ITargetTypeHandler
@Override
public L2Object[] getTargetList(Skill skill, L2Character activeChar, boolean onlyFirst, L2Character target)
{
List<L2Character> targetList = new ArrayList<>();
final List<L2Character> targetList = new ArrayList<>();
if ((target == null) || !target.isServitor() || target.isDead())
{
return EMPTY_TARGET_LIST;
@ -57,7 +57,7 @@ public class AreaSummon implements ITargetTypeHandler
final boolean srcInArena = (activeChar.isInsideZone(ZoneId.PVP) && !activeChar.isInsideZone(ZoneId.SIEGE));
final Collection<L2Character> objs = target.getKnownList().getKnownCharacters();
int maxTargets = skill.getAffectLimit();
final int maxTargets = skill.getAffectLimit();
for (L2Character obj : objs)
{

View File

@ -36,10 +36,10 @@ public class AuraCorpseMob implements ITargetTypeHandler
@Override
public L2Object[] getTargetList(Skill skill, L2Character activeChar, boolean onlyFirst, L2Character target)
{
List<L2Character> targetList = new ArrayList<>();
final List<L2Character> targetList = new ArrayList<>();
// Go through the L2Character _knownList
final Collection<L2Character> objs = activeChar.getKnownList().getKnownCharactersInRadius(skill.getAffectRange());
int maxTargets = skill.getAffectLimit();
final int maxTargets = skill.getAffectLimit();
for (L2Character obj : objs)
{
if (obj.isAttackable() && obj.isDead())

View File

@ -39,9 +39,9 @@ public class AuraFriendly implements ITargetTypeHandler
@Override
public L2Object[] getTargetList(Skill skill, L2Character activeChar, boolean onlyFirst, L2Character target)
{
List<L2Character> targetList = new ArrayList<>();
L2PcInstance player = activeChar.getActingPlayer();
int maxTargets = skill.getAffectLimit();
final List<L2Character> targetList = new ArrayList<>();
final L2PcInstance player = activeChar.getActingPlayer();
final int maxTargets = skill.getAffectLimit();
for (L2Character obj : player.getKnownList().getKnownCharactersInRadius(skill.getAffectRange()))
{
if ((obj == activeChar) || !checkTarget(player, obj))
@ -79,7 +79,7 @@ public class AuraFriendly implements ITargetTypeHandler
if (target.isPlayable())
{
L2PcInstance targetPlayer = target.getActingPlayer();
final L2PcInstance targetPlayer = target.getActingPlayer();
if (activeChar.isInDuelWith(target))
{

View File

@ -39,7 +39,7 @@ public class BehindArea implements ITargetTypeHandler
@Override
public L2Object[] getTargetList(Skill skill, L2Character activeChar, boolean onlyFirst, L2Character target)
{
List<L2Character> targetList = new ArrayList<>();
final List<L2Character> targetList = new ArrayList<>();
if ((target == null) || (((target == activeChar) || target.isAlikeDead()) && (skill.getCastRange() >= 0)) || (!(target.isAttackable() || target.isPlayable())))
{
activeChar.sendPacket(SystemMessageId.THAT_IS_AN_INCORRECT_TARGET);
@ -73,7 +73,7 @@ public class BehindArea implements ITargetTypeHandler
}
final Collection<L2Character> objs = activeChar.getKnownList().getKnownCharacters();
int maxTargets = skill.getAffectLimit();
final int maxTargets = skill.getAffectLimit();
for (L2Character obj : objs)
{
if (!(obj.isAttackable() || obj.isPlayable()))

View File

@ -37,10 +37,10 @@ public class BehindAura implements ITargetTypeHandler
@Override
public L2Object[] getTargetList(Skill skill, L2Character activeChar, boolean onlyFirst, L2Character target)
{
List<L2Character> targetList = new ArrayList<>();
final List<L2Character> targetList = new ArrayList<>();
final boolean srcInArena = (activeChar.isInsideZone(ZoneId.PVP) && !activeChar.isInsideZone(ZoneId.SIEGE));
final Collection<L2Character> objs = activeChar.getKnownList().getKnownCharactersInRadius(skill.getAffectRange());
int maxTargets = skill.getAffectLimit();
final int maxTargets = skill.getAffectLimit();
for (L2Character obj : objs)
{
if (obj.isAttackable() || obj.isPlayable())

View File

@ -42,7 +42,7 @@ public class Clan implements ITargetTypeHandler
@Override
public L2Object[] getTargetList(Skill skill, L2Character activeChar, boolean onlyFirst, L2Character target)
{
List<L2Character> targetList = new ArrayList<>();
final List<L2Character> targetList = new ArrayList<>();
if (activeChar.isPlayable())
{
@ -167,7 +167,7 @@ public class Clan implements ITargetTypeHandler
targetList.add(activeChar);
final Collection<L2Object> objs = activeChar.getKnownList().getKnownObjects().values();
int maxTargets = skill.getAffectLimit();
final int maxTargets = skill.getAffectLimit();
for (L2Object newTarget : objs)
{
if (newTarget.isNpc() && npc.isInMyClan((L2Npc) newTarget))

View File

@ -38,7 +38,7 @@ public class ClanMember implements ITargetTypeHandler
@Override
public L2Object[] getTargetList(Skill skill, L2Character activeChar, boolean onlyFirst, L2Character target)
{
List<L2Character> targetList = new ArrayList<>();
final List<L2Character> targetList = new ArrayList<>();
if (activeChar.isNpc())
{
// for buff purposes, returns friendly mobs nearby and mob itself

View File

@ -70,7 +70,7 @@ public class CommandChannel implements ITargetTypeHandler
}
// Get all visible objects in a spherical area near the L2Character
int maxTargets = skill.getAffectLimit();
final int maxTargets = skill.getAffectLimit();
final List<L2PcInstance> members = hasChannel ? party.getCommandChannel().getMembers() : party.getMembers();
for (L2PcInstance member : members)

View File

@ -43,7 +43,7 @@ public class CorpseClan implements ITargetTypeHandler
@Override
public L2Object[] getTargetList(Skill skill, L2Character activeChar, boolean onlyFirst, L2Character target)
{
List<L2Object> targetList = new ArrayList<>();
final List<L2Object> targetList = new ArrayList<>();
if (activeChar.isPlayable())
{
final L2PcInstance player = activeChar.getActingPlayer();
@ -139,7 +139,7 @@ public class CorpseClan implements ITargetTypeHandler
targetList.add(activeChar);
final Collection<L2Object> objs = activeChar.getKnownList().getKnownObjects().values();
int maxTargets = skill.getAffectLimit();
final int maxTargets = skill.getAffectLimit();
for (L2Object newTarget : objs)
{
if (newTarget.isNpc() && npc.isInMyClan((L2Npc) newTarget))

View File

@ -36,7 +36,7 @@ public class EnemySummon implements ITargetTypeHandler
{
if (target.isSummon())
{
L2Summon targetSummon = (L2Summon) target;
final L2Summon targetSummon = (L2Summon) target;
if ((activeChar.isPlayer() && (activeChar.getPet() != targetSummon) && activeChar.hasServitor(targetSummon.getObjectId()) && !targetSummon.isDead() && ((targetSummon.getOwner().getPvpFlag() != 0) || (targetSummon.getOwner().getReputation() < 0))) || (targetSummon.getOwner().isInsideZone(ZoneId.PVP) && activeChar.getActingPlayer().isInsideZone(ZoneId.PVP)) || (targetSummon.getOwner().isInDuel() && activeChar.getActingPlayer().isInDuel() && (targetSummon.getOwner().getDuelId() == activeChar.getActingPlayer().getDuelId())))
{
return new L2Character[]

View File

@ -39,7 +39,7 @@ public class FrontArea implements ITargetTypeHandler
@Override
public L2Object[] getTargetList(Skill skill, L2Character activeChar, boolean onlyFirst, L2Character target)
{
List<L2Character> targetList = new ArrayList<>();
final List<L2Character> targetList = new ArrayList<>();
if ((target == null) || (((target == activeChar) || target.isAlikeDead()) && (skill.getCastRange() >= 0)) || (!(target.isAttackable() || target.isPlayable())))
{
activeChar.sendPacket(SystemMessageId.THAT_IS_AN_INCORRECT_TARGET);
@ -73,7 +73,7 @@ public class FrontArea implements ITargetTypeHandler
}
final Collection<L2Character> objs = activeChar.getKnownList().getKnownCharacters();
int maxTargets = skill.getAffectLimit();
final int maxTargets = skill.getAffectLimit();
for (L2Character obj : objs)
{
if (!(obj.isAttackable() || obj.isPlayable()))

View File

@ -37,10 +37,10 @@ public class FrontAura implements ITargetTypeHandler
@Override
public L2Object[] getTargetList(Skill skill, L2Character activeChar, boolean onlyFirst, L2Character target)
{
List<L2Character> targetList = new ArrayList<>();
final List<L2Character> targetList = new ArrayList<>();
final boolean srcInArena = (activeChar.isInsideZone(ZoneId.PVP) && !activeChar.isInsideZone(ZoneId.SIEGE));
final Collection<L2Character> objs = activeChar.getKnownList().getKnownCharactersInRadius(skill.getAffectRange());
int maxTargets = skill.getAffectLimit();
final int maxTargets = skill.getAffectLimit();
for (L2Character obj : objs)
{
if (obj.isAttackable() || obj.isPlayable())

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@ -36,7 +36,7 @@ public class Party implements ITargetTypeHandler
@Override
public L2Object[] getTargetList(Skill skill, L2Character activeChar, boolean onlyFirst, L2Character target)
{
List<L2Character> targetList = new ArrayList<>();
final List<L2Character> targetList = new ArrayList<>();
if (onlyFirst)
{
return new L2Character[]
@ -48,7 +48,7 @@ public class Party implements ITargetTypeHandler
targetList.add(activeChar);
final int radius = skill.getAffectRange();
L2PcInstance player = activeChar.getActingPlayer();
final L2PcInstance player = activeChar.getActingPlayer();
if (activeChar.isSummon())
{
if (Skill.addCharacter(activeChar, player, radius, false))

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@ -38,7 +38,7 @@ public class PartyClan implements ITargetTypeHandler
@Override
public L2Object[] getTargetList(Skill skill, L2Character activeChar, boolean onlyFirst, L2Character target)
{
List<L2Character> targetList = new ArrayList<>();
final List<L2Character> targetList = new ArrayList<>();
if (onlyFirst)
{
return new L2Character[]
@ -81,7 +81,7 @@ public class PartyClan implements ITargetTypeHandler
// Get all visible objects in a spherical area near the L2Character
final Collection<L2PcInstance> objs = activeChar.getKnownList().getKnownPlayersInRadius(radius);
int maxTargets = skill.getAffectLimit();
final int maxTargets = skill.getAffectLimit();
for (L2PcInstance obj : objs)
{
if (obj == null)

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@ -40,7 +40,7 @@ public class PcBody implements ITargetTypeHandler
@Override
public L2Object[] getTargetList(Skill skill, L2Character activeChar, boolean onlyFirst, L2Character target)
{
List<L2Character> targetList = new ArrayList<>();
final List<L2Character> targetList = new ArrayList<>();
if ((target != null) && target.isDead())
{
final L2PcInstance player;

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@ -37,7 +37,7 @@ public class TargetParty implements ITargetTypeHandler
@Override
public L2Object[] getTargetList(Skill skill, L2Character activeChar, boolean onlyFirst, L2Character target)
{
List<L2Character> targetList = new ArrayList<>();
final List<L2Character> targetList = new ArrayList<>();
// Check for null target or any other invalid target
if ((target == null) || target.isDead() || (target == activeChar))