Added missing final modifiers.
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@@ -78,9 +78,9 @@ public final class PhysicalAttack extends AbstractEffect
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@Override
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public void onStart(BuffInfo info)
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{
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L2Character target = info.getEffected();
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L2Character activeChar = info.getEffector();
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Skill skill = info.getSkill();
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final L2Character target = info.getEffected();
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final L2Character activeChar = info.getEffector();
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final Skill skill = info.getSkill();
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if (activeChar.isAlikeDead())
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{
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@@ -101,7 +101,7 @@ public final class PhysicalAttack extends AbstractEffect
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}
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int damage = 0;
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boolean ss = skill.isPhysical() && activeChar.isChargedShot(ShotType.SOULSHOTS);
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final boolean ss = skill.isPhysical() && activeChar.isChargedShot(ShotType.SOULSHOTS);
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final byte shld = Formulas.calcShldUse(activeChar, target, skill);
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// Physical damage critical rate is only affected by STR.
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boolean crit = false;
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@@ -122,7 +122,7 @@ public final class PhysicalAttack extends AbstractEffect
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StringTokenizer st = new StringTokenizer(_type1, ",");
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while (st.hasMoreTokens())
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{
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String item = st.nextToken().trim();
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final String item = st.nextToken().trim();
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if (activeChar.getActiveWeaponItem().getItemType() == WeaponType.valueOf(item))
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{
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damage *= _valueReduce;
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@@ -132,7 +132,7 @@ public final class PhysicalAttack extends AbstractEffect
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st = new StringTokenizer(_type2, ",");
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while (st.hasMoreTokens())
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{
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String item = st.nextToken().trim();
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final String item = st.nextToken().trim();
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if (activeChar.getActiveWeaponItem().getItemType() == WeaponType.valueOf(item))
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{
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damage *= _valueIncrease;
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@@ -144,7 +144,7 @@ public final class PhysicalAttack extends AbstractEffect
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if (damage > 0)
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{
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// reduce damage if target has maxdamage buff
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double maxDamage = (target.getStat().calcStat(Stats.MAX_SKILL_DAMAGE, 0, null, null));
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final double maxDamage = (target.getStat().calcStat(Stats.MAX_SKILL_DAMAGE, 0, null, null));
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if (maxDamage > 0)
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{
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damage = (int) maxDamage;
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