Added missing final modifiers.
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@ -71,25 +71,25 @@ public final class FatalBlow extends AbstractEffect
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@Override
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public void onStart(BuffInfo info)
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{
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L2Character target = info.getEffected();
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L2Character activeChar = info.getEffector();
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Skill skill = info.getSkill();
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final L2Character target = info.getEffected();
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final L2Character activeChar = info.getEffector();
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final Skill skill = info.getSkill();
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if (activeChar.isAlikeDead())
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{
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return;
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}
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boolean ss = skill.useSoulShot() && activeChar.isChargedShot(ShotType.SOULSHOTS);
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byte shld = Formulas.calcShldUse(activeChar, target, skill);
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final boolean ss = skill.useSoulShot() && activeChar.isChargedShot(ShotType.SOULSHOTS);
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final byte shld = Formulas.calcShldUse(activeChar, target, skill);
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double damage = Formulas.calcBlowDamage(activeChar, target, skill, shld, ss);
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if (_targetAbnormalType != "NULL")
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{
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StringTokenizer st = new StringTokenizer(_targetAbnormalType, ",");
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final StringTokenizer st = new StringTokenizer(_targetAbnormalType, ",");
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while (st.hasMoreTokens())
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{
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String abnormal = st.nextToken().trim();
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final String abnormal = st.nextToken().trim();
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if (target.getEffectList().getBuffInfoByAbnormalType(AbnormalType.valueOf(abnormal)) != null)
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{
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damage *= _skillAddPower;
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@ -98,14 +98,14 @@ public final class FatalBlow extends AbstractEffect
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}
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}
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boolean crit = Formulas.calcCrit(activeChar, target, skill);
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final boolean crit = Formulas.calcCrit(activeChar, target, skill);
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if (crit)
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{
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damage *= 2;
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}
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// reduce damage if target has maxdamage buff
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double maxDamage = (target.getStat().calcStat(Stats.MAX_SKILL_DAMAGE, 0, null, null));
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final double maxDamage = (target.getStat().calcStat(Stats.MAX_SKILL_DAMAGE, 0, null, null));
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if (maxDamage > 0)
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{
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damage = (int) maxDamage;
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@ -123,7 +123,7 @@ public final class FatalBlow extends AbstractEffect
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if (activeChar.isPlayer())
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{
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L2PcInstance activePlayer = activeChar.getActingPlayer();
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final L2PcInstance activePlayer = activeChar.getActingPlayer();
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activePlayer.sendDamageMessage(target, (int) damage, false, true, false);
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}
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