Added missing final modifiers.
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@ -66,11 +66,11 @@ public final class Backstab extends AbstractEffect
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return;
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}
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L2Character target = info.getEffected();
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L2Character activeChar = info.getEffector();
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Skill skill = info.getSkill();
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boolean ss = skill.useSoulShot() && activeChar.isChargedShot(ShotType.SOULSHOTS);
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byte shld = Formulas.calcShldUse(activeChar, target, skill);
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final L2Character target = info.getEffected();
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final L2Character activeChar = info.getEffector();
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final Skill skill = info.getSkill();
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final boolean ss = skill.useSoulShot() && activeChar.isChargedShot(ShotType.SOULSHOTS);
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final byte shld = Formulas.calcShldUse(activeChar, target, skill);
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double damage = Formulas.calcBackstabDamage(activeChar, target, skill, shld, ss);
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// Crit rate base crit rate for skill, modified with STR bonus
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@ -91,7 +91,7 @@ public final class Backstab extends AbstractEffect
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if (activeChar.isPlayer())
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{
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L2PcInstance activePlayer = activeChar.getActingPlayer();
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final L2PcInstance activePlayer = activeChar.getActingPlayer();
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activePlayer.sendDamageMessage(target, (int) damage, false, true, false);
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}
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