Added missing final modifiers.
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@@ -130,7 +130,7 @@ public class EnergySeeds extends AbstractNpcAI
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if (_spawnedNpcs.containsKey(npc) && SPAWNS.containsKey(_spawnedNpcs.get(npc)))
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{
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ESSpawn spawn = SPAWNS.get(_spawnedNpcs.get(npc));
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final ESSpawn spawn = SPAWNS.get(_spawnedNpcs.get(npc));
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spawn.scheduleRespawn(RESPAWN + getRandom(RANDOM_RESPAWN_OFFSET));
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_spawnedNpcs.remove(npc);
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if (isSeedActive(spawn._seedId))
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@@ -184,7 +184,7 @@ public class EnergySeeds extends AbstractNpcAI
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{
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for (int doorId : SEED_OF_DESTRUCTION_DOORS)
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{
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L2DoorInstance doorInstance = DoorData.getInstance().getDoor(doorId);
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final L2DoorInstance doorInstance = DoorData.getInstance().getDoor(doorId);
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if (doorInstance != null)
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{
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doorInstance.openMe();
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@@ -196,7 +196,7 @@ public class EnergySeeds extends AbstractNpcAI
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{
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for (int doorId : SEED_OF_DESTRUCTION_DOORS)
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{
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L2DoorInstance doorInstance = DoorData.getInstance().getDoor(doorId);
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final L2DoorInstance doorInstance = DoorData.getInstance().getDoor(doorId);
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if (doorInstance != null)
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{
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doorInstance.closeMe();
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@@ -316,7 +316,7 @@ public class EnergySeeds extends AbstractNpcAI
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case ANNIHILATION_BISTAKON:
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if (getRandom(100) < 50)
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{
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L2MonsterInstance mob = spawnSupriseMob(seedEnergy, ANNIHILATION_SUPRISE_MOB_IDS[0][getRandom(ANNIHILATION_SUPRISE_MOB_IDS[0].length)]);
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final L2MonsterInstance mob = spawnSupriseMob(seedEnergy, ANNIHILATION_SUPRISE_MOB_IDS[0][getRandom(ANNIHILATION_SUPRISE_MOB_IDS[0].length)]);
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mob.setRunning();
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mob.addDamageHate(player, 0, 999);
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mob.getAI().setIntention(CtrlIntention.AI_INTENTION_ATTACK, player);
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@@ -325,7 +325,7 @@ public class EnergySeeds extends AbstractNpcAI
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case ANNIHILATION_REPTILIKON:
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if (getRandom(100) < 50)
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{
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L2MonsterInstance mob = spawnSupriseMob(seedEnergy, ANNIHILATION_SUPRISE_MOB_IDS[1][getRandom(ANNIHILATION_SUPRISE_MOB_IDS[1].length)]);
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final L2MonsterInstance mob = spawnSupriseMob(seedEnergy, ANNIHILATION_SUPRISE_MOB_IDS[1][getRandom(ANNIHILATION_SUPRISE_MOB_IDS[1].length)]);
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mob.setRunning();
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mob.addDamageHate(player, 0, 999);
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mob.getAI().setIntention(CtrlIntention.AI_INTENTION_ATTACK, player);
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@@ -334,7 +334,7 @@ public class EnergySeeds extends AbstractNpcAI
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case ANNIHILATION_COKRAKON:
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if (getRandom(100) < 50)
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{
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L2MonsterInstance mob = spawnSupriseMob(seedEnergy, ANNIHILATION_SUPRISE_MOB_IDS[2][getRandom(ANNIHILATION_SUPRISE_MOB_IDS[2].length)]);
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final L2MonsterInstance mob = spawnSupriseMob(seedEnergy, ANNIHILATION_SUPRISE_MOB_IDS[2][getRandom(ANNIHILATION_SUPRISE_MOB_IDS[2].length)]);
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mob.setRunning();
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mob.addDamageHate(player, 0, 999);
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mob.getAI().setIntention(CtrlIntention.AI_INTENTION_ATTACK, player);
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@@ -345,8 +345,8 @@ public class EnergySeeds extends AbstractNpcAI
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private L2MonsterInstance spawnSupriseMob(L2Npc energy, int npcId)
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{
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L2NpcTemplate surpriseMobTemplate = NpcData.getInstance().getTemplate(npcId);
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L2MonsterInstance monster = new L2MonsterInstance(surpriseMobTemplate);
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final L2NpcTemplate surpriseMobTemplate = NpcData.getInstance().getTemplate(npcId);
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final L2MonsterInstance monster = new L2MonsterInstance(surpriseMobTemplate);
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monster.setCurrentHpMp(monster.getMaxHp(), monster.getMaxMp());
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monster.setHeading(energy.getHeading());
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monster.setInstanceId(energy.getInstanceId());
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@@ -717,7 +717,7 @@ public class EnergySeeds extends AbstractNpcAI
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if (isSeedActive(_seedId))
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{
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// get a random NPC that should spawn at this location
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Integer spawnId = _spawnId; // the map uses "Integer", not "int"
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final Integer spawnId = _spawnId; // the map uses "Integer", not "int"
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_spawnedNpcs.put(addSpawn(_npcIds[getRandom(_npcIds.length)], _loc, false, 0), spawnId);
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}
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}, waitTime);
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