Addition of config for disabling player keyboard movement.

This commit is contained in:
MobiusDev
2018-04-27 13:02:22 +00:00
parent b8e69c3dab
commit e096c1b5e4
40 changed files with 182 additions and 4 deletions

View File

@@ -269,6 +269,7 @@ public final class Config
public static int LOOT_RAIDS_PRIVILEGE_INTERVAL;
public static int LOOT_RAIDS_PRIVILEGE_CC_SIZE;
public static List<Integer> AUTO_LOOT_ITEM_IDS;
public static boolean ENABLE_KEYBOARD_MOVEMENT;
public static int UNSTUCK_INTERVAL;
public static int TELEPORT_WATCHDOG_TIMEOUT;
public static int PLAYER_SPAWN_PROTECTION;
@@ -1736,6 +1737,7 @@ public final class Config
AUTO_LOOT_ITEM_IDS.add(itm);
}
}
ENABLE_KEYBOARD_MOVEMENT = Character.getBoolean("KeyboardMovement", true);
UNSTUCK_INTERVAL = Character.getInt("UnstuckInterval", 300);
TELEPORT_WATCHDOG_TIMEOUT = Character.getInt("TeleportWatchdogTimeout", 0);
PLAYER_SPAWN_PROTECTION = Character.getInt("PlayerSpawnProtection", 0);

View File

@@ -16,6 +16,7 @@
*/
package com.l2jmobius.gameserver.network.clientpackets;
import com.l2jmobius.Config;
import com.l2jmobius.commons.network.PacketReader;
import com.l2jmobius.gameserver.model.actor.instance.L2PcInstance;
import com.l2jmobius.gameserver.network.L2GameClient;
@@ -42,6 +43,11 @@ public final class FinishRotating implements IClientIncomingPacket
@Override
public void run(L2GameClient client)
{
if (!Config.ENABLE_KEYBOARD_MOVEMENT)
{
return;
}
final L2PcInstance activeChar = client.getActiveChar();
if (activeChar == null)
{

View File

@@ -116,6 +116,10 @@ public class MoveBackwardToLocation implements IClientIncomingPacket
}
else // 0
{
if (!Config.ENABLE_KEYBOARD_MOVEMENT)
{
return;
}
activeChar.setCursorKeyMovement(true);
}

View File

@@ -16,6 +16,7 @@
*/
package com.l2jmobius.gameserver.network.clientpackets;
import com.l2jmobius.Config;
import com.l2jmobius.commons.network.PacketReader;
import com.l2jmobius.gameserver.model.actor.instance.L2PcInstance;
import com.l2jmobius.gameserver.network.L2GameClient;
@@ -41,6 +42,11 @@ public final class StartRotating implements IClientIncomingPacket
@Override
public void run(L2GameClient client)
{
if (!Config.ENABLE_KEYBOARD_MOVEMENT)
{
return;
}
final L2PcInstance activeChar = client.getActiveChar();
if (activeChar == null)
{