Proper party experience distribution.

This commit is contained in:
MobiusDev
2016-12-11 10:44:38 +00:00
parent bd93dc0ac6
commit e07c6d6daf
4 changed files with 117 additions and 137 deletions

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@@ -712,24 +712,14 @@ AltFreeTeleporting = False
# Default: 1
DeleteCharAfterDays = 1
# Alternative Xp/Sp rewards, if not 0, then calculated as 2^((mob.level-player.level) / coef). Coef are the 2 numbers set below.
# A few examples for "AltGameExponentXp = 5." and "AltGameExponentSp = 3.":
# diff = 0 (player and mob has the same level), XP bonus rate = 1, SP bonus rate = 1
# diff = 3 (mob is 3 levels above), XP bonus rate = 1.52, SP bonus rate = 2
# diff = 5 (mob is 5 levels above), XP bonus rate = 2, SP bonus rate = 3.17
# diff = -8 (mob is 8 levels below), XP bonus rate = 0.4, SP bonus rate = 0.16
# Default: 0, 0
AltGameExponentXp = 0
AltGameExponentSp = 0
# PARTY XP DISTRIBUTION
# With "auto method" member is cut from Exp/SP distribution when his share is lower than party bonus acquired for him (30% for 2 member party).
# In that case he will not receive any Exp/SP from party and is not counted for party bonus.
# If you don't want to have a cutoff point for party members' XP distribution, set the first option to "none".
# Available Options: highfive, auto, level, percentage, none
# Default: highfive
PartyXpCutoffMethod = highfive
# Available Options: auto, level, percentage, highfive, none
# Default: level
PartyXpCutoffMethod = level
# This option takes effect when "percentage" method is chosen. Don't use high values for this!
# Default: 3.0