Proper party experience distribution.
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		@@ -712,24 +712,14 @@ AltFreeTeleporting = False
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# Default: 1
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DeleteCharAfterDays = 1
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# Alternative Xp/Sp rewards, if not 0, then calculated as 2^((mob.level-player.level) / coef). Coef are the 2 numbers set below.
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# A few examples for "AltGameExponentXp = 5." and "AltGameExponentSp = 3.":
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#	diff = 0 (player and mob has the same level), XP bonus rate = 1, SP bonus rate = 1
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#	diff = 3 (mob is 3 levels above), XP bonus rate = 1.52, SP bonus rate = 2
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#	diff = 5 (mob is 5 levels above), XP bonus rate = 2, SP bonus rate = 3.17
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#	diff = -8 (mob is 8 levels below), XP bonus rate = 0.4, SP bonus rate = 0.16
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# Default: 0, 0
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AltGameExponentXp = 0
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AltGameExponentSp = 0
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# PARTY XP DISTRIBUTION
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# With "auto method" member is cut from Exp/SP distribution when his share is lower than party bonus acquired for him (30% for 2 member party).
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# In that case he will not receive any Exp/SP from party and is not counted for party bonus.
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# If you don't want to have a cutoff point for party members' XP distribution, set the first option to "none".
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# Available Options: highfive, auto, level, percentage, none
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# Default: highfive
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PartyXpCutoffMethod = highfive
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# Available Options: auto, level, percentage, highfive, none
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# Default: level
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PartyXpCutoffMethod = level
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# This option takes effect when "percentage" method is chosen. Don't use high values for this!
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# Default: 3.0
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