Support for additional potion bonuses.
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@ -97,16 +97,35 @@ public abstract class AbstractEffect
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}
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public void onStart(L2Character effector, L2Character effected, Skill skill)
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public void onStart(L2Character effector, L2Character effected, Skill skill, L2ItemInstance item)
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{
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}
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public void onStart(L2Character effector, L2Character effected, Skill skill)
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{
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onStart(effector, effected, skill, null);
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}
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public void onExit(L2Character effector, L2Character effected, Skill skill)
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{
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}
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/**
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* Called on each tick.<br>
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* If the abnormal time is lesser than zero it will last forever.
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* @param effector
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* @param effected
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* @param skill
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* @param item
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* @return if {@code true} this effect will continue forever, if {@code false} it will stop after abnormal time has passed
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*/
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public boolean onActionTime(L2Character effector, L2Character effected, Skill skill, L2ItemInstance item)
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{
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return false;
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}
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/**
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* Called on each tick.<br>
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* If the abnormal time is lesser than zero it will last forever.
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@ -117,7 +136,7 @@ public abstract class AbstractEffect
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*/
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public boolean onActionTime(L2Character effector, L2Character effected, Skill skill)
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{
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return false;
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return onActionTime(effector, effected, skill, null);
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}
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/**
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@ -333,7 +333,7 @@ public final class BuffInfo
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}
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// Call on start.
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effect.onStart(_effector, _effected, _skill);
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effect.onStart(_effector, _effected, _skill, _item);
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// If it's a continuous effect, if has ticks schedule a task with period, otherwise schedule a simple task to end it.
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if (effect.getTicks() > 0)
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@ -360,7 +360,7 @@ public final class BuffInfo
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if (_isInUse)
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{
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// Callback for on action time event.
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continueForever = effect.onActionTime(_effector, _effected, _skill);
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continueForever = effect.onActionTime(_effector, _effected, _skill, _item);
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}
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if (!continueForever && _skill.isToggle())
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@ -68,6 +68,9 @@ public enum Stats
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REGENERATE_HP_RATE("regHp", new RegenHPFinalizer()),
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REGENERATE_CP_RATE("regCp", new RegenCPFinalizer()),
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REGENERATE_MP_RATE("regMp", new RegenMPFinalizer()),
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ADDITIONAL_POTION_HP("addPotionHp"),
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ADDITIONAL_POTION_MP("addPotionMp"),
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ADDITIONAL_POTION_CP("addPotionCp"),
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MANA_CHARGE("manaCharge"),
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HEAL_EFFECT("healEffect"),
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