Revert null entry removals from game time controller.
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@@ -17,7 +17,6 @@
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package com.l2jmobius.gameserver;
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import java.util.Calendar;
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import java.util.Collections;
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import java.util.Set;
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import java.util.concurrent.ConcurrentHashMap;
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import java.util.logging.Level;
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@@ -129,7 +128,6 @@ public final class GameTimeController extends Thread
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*/
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private void moveObjects()
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{
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_movingObjects.removeAll(Collections.singleton(null));
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_movingObjects.removeIf(L2Character::updatePosition);
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}
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