Interlude branch.
This commit is contained in:
11
L2J_Mobius_C6_Interlude/dist/game/config/chatfilter.txt
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11
L2J_Mobius_C6_Interlude/dist/game/config/chatfilter.txt
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||||
ass
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||||
cocu
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||||
dcm
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||||
dm
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||||
donkey
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||||
fack
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||||
fuck
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||||
loh
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||||
lox
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||||
nuc
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||||
suck
|
22
L2J_Mobius_C6_Interlude/dist/game/config/custom/away.ini
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22
L2J_Mobius_C6_Interlude/dist/game/config/custom/away.ini
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|
||||
# ========================== #
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||||
# Away System #
|
||||
# ========================== #
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||||
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# Allow Players to change status Away.
|
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# Command .away & .back
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AllowAwayStatus = False
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||||
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# Away only in peace places
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AwayOnlyInPeaceZone = True
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# Player take mobs aggro if he is Away.
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AwayPlayerTakeAggro = False
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||||
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# Away status title Color (red 0000FF).
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AwayTitleColor = 0000FF
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# How many sec till player goes in away mode.
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AwayTimer = 10
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# How many sec till player goes back from away mode.
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BackTimer = 10
|
12
L2J_Mobius_C6_Interlude/dist/game/config/custom/bank.ini
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12
L2J_Mobius_C6_Interlude/dist/game/config/custom/bank.ini
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|
||||
#-----------------------------------------
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||||
# Banking System
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||||
#-----------------------------------------
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||||
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# To enable banking system set this value to true, default is false.
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BankingEnabled = False
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||||
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# This is the amount of Goldbars someone will get when they do the .deposit command, and also the same amount they will lose when they do .withdraw
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BankingGoldbarCount = 1
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# This is the amount of Adena someone will get when they do the .withdraw command, and also the same amount they will lose when they do .deposit
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BankingAdenaCount = 500000000
|
9
L2J_Mobius_C6_Interlude/dist/game/config/custom/buffer.ini
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9
L2J_Mobius_C6_Interlude/dist/game/config/custom/buffer.ini
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||||
#=============================================================
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||||
# Buffer
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#=============================================================
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# Maximum number of available schemes per player.
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BufferMaxSchemesPerChar = 4
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# Static cost of buffs ; override skills price if different of -1.
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BufferStaticCostPerBuff = -1
|
44
L2J_Mobius_C6_Interlude/dist/game/config/custom/champion.ini
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44
L2J_Mobius_C6_Interlude/dist/game/config/custom/champion.ini
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|
||||
# =========================================================== #
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||||
# Champion mobs #
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||||
# Turns random mobs into Champions #
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# =========================================================== #
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# Enable Champions L2JMod
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ChampionEnable = False
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# Chance for a mob to became champion (in percents) - 0 to disable
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ChampionFrequency = 5
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# Min and max lvl allowed for a mob to be champion.
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ChampionMinLevel = 20
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ChampionMaxLevel = 85
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# Hp multiplier
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ChampionHp = 8
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# Hp Regen Multiplier
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ChampionRegenHp = 1.
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# Rewards multiplier
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ChampionRewards = 8
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# Adenas & seal stones rewards multiplier
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ChampionAdenasRewards = 1
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# Atk bonus for champion (changes apply on patk & matk)
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ChampionAtk = 1.
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# Spd Atk bonus for champion (changes apply on patkspd & matkspd)
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ChampionSpdAtk = 1.
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# Chance to obtain a specified reward item from a higher lvl champion (in percents) default is off using glittering medal as reward
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ChampionRewardItem = 0
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# Specified reward item ID
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ChampionRewardItemID = 6393
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# Specified reward item quantity
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ChampionRewardItemQty = 1
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|
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# Champion Mob Custom Title
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ChampionTitle = Champion
|
300
L2J_Mobius_C6_Interlude/dist/game/config/custom/customserver.ini
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300
L2J_Mobius_C6_Interlude/dist/game/config/custom/customserver.ini
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||||
#============================================================#
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||||
# Server Config #
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||||
#============================================================#
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||||
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||||
# Server Name Enabled: Displays a message on char login
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||||
# with the server name you have set below.
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ServerNameEnabled = False
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# Here you should type your server's name.
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ServerName = Server
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# Shows total players number on login.
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OnlineOnLogin = False
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# If it is true, it shows a htm on every player's log in.
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# It is located in data/html/welcome.htm
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# You can edit it from there.
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WelcomeHtm = False
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# Whether or not the announcement to all players about the appearance in the world raidboss (spawn)
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AnnounceToAllSpawnRb = False
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#Whether or not the announcement about the ban a player from an administrator account?
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AnnounceTryBannedAccount = False
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# Max difference between char Z and other Z objects
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DifferentZchangeObject = 650
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# Max difference between char Z and next Z potition
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DifferentZnewmovie = 1000
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# --------------------------
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# Custom Tables
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# --------------------------
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# Enable / Disable custom tables.
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# The rest of the custom tables are already activated.
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# Custom Spawnlist Table
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CustomSpawnlistTable = True
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# Gm Spawn gets saved on custom_spawnlist Table?
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SaveGmSpawnOnCustom = True
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# Gm Spawn gets deleted on custom_spawnlist Table?
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DeleteGmSpawnOnCustom = False
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# -------------------------------------------------------
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||||
# Noble Custom Item Configuration
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# -------------------------------------------------------
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# When ActiveChar will use this item will gain Noble Status.
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EnableNobleCustomItem = False
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# Id Itemn Need's
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||||
NoobleCustomItemId = 6673
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||||
# -----------------------------------------------------
|
||||
# Hero Custom Item Configuration
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||||
# -----------------------------------------------------
|
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# When ActiveChar will use this item will gain Hero Status.
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EnableHeroCustomItem = False
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# Id Itemn Need's
|
||||
HeroCustomItemId = 3481
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||||
# Hero for X days, 0 forever.
|
||||
HeroCustomDay = 0
|
||||
|
||||
# --------------------------------------------
|
||||
# Custom hero subclass skill
|
||||
# --------------------------------------------
|
||||
# Allow you to add the hero skills to all subclasses
|
||||
# CustomHeroSubSkill is the allow/disallow
|
||||
# HeroCount means how many times the player needs to be a hero in row
|
||||
CustomHeroSubSkill = False
|
||||
HeroCount = 1
|
||||
|
||||
# ----------------------
|
||||
# Skill Config
|
||||
# ----------------------
|
||||
# List of Skills that are allowed for all Classes if CheckSkillsOnEnter = True in config/protected/other.ini
|
||||
AllowedSkills = 541,542,543,544,545,546,547,548,549,550,551,552,553,554,555,556,557,558,617,618,619
|
||||
|
||||
# ------------------------------
|
||||
# Equipment Config
|
||||
# ------------------------------
|
||||
# Alternate Gaming
|
||||
# Usage: true = Restriction enabled
|
||||
# false = Restriction disabled
|
||||
# Castle Shield can be equipped by all clan members if they own a castle. = default true
|
||||
CastleShieldRestriction = True
|
||||
|
||||
# ClanHall Shield can be equipped by all clan members if they own a clan hall. = default true
|
||||
ClanHallShieldRestriction = True
|
||||
|
||||
# Apella armors can be equipped only by clan members if their class is Baron or higher = default true
|
||||
ApellaArmorsRestriction = True
|
||||
|
||||
# Clan Oath Armors can be equipped only by clan members = default true
|
||||
OathArmorsRestriction = True
|
||||
|
||||
# Castle Crown can be equipped only by castle lord = default true
|
||||
CastleLordsCrownRestriction = True
|
||||
|
||||
# Castle Circlets can be equipped only by clan members if they own a castle = default true
|
||||
CastleCircletsRestriction = True
|
||||
|
||||
# ------------------------------
|
||||
# Custom Features
|
||||
# ------------------------------
|
||||
# When True, this will allow a person who changes subclasses to keep the skills of the previous class.
|
||||
# When False, this will remove all skills of the previous sub=class,
|
||||
# and only award skills of the current class.
|
||||
# (official = False)
|
||||
KeepSubClassSkills = False
|
||||
|
||||
# Allows user to use command .online
|
||||
# Displays The Number of The Players That are Currently Online.
|
||||
# Default : False
|
||||
AllowOnlineView = False
|
||||
|
||||
# Allows user to use command .stats
|
||||
# And view the targets simple statics.
|
||||
AllowSimpleStatsView = False
|
||||
# Allows user to use command .stat
|
||||
# And view the targets detailed statics.
|
||||
AllowDetailedStatsView = False
|
||||
|
||||
# Disable Weight Penalty
|
||||
DisableWeightPenalty = False
|
||||
|
||||
# Save Raid Boss Status Into Data Base?
|
||||
# Default: True
|
||||
SaveRBStatusIntoDB = True
|
||||
|
||||
# Set this option to True to enable custom titles on new chars.
|
||||
# Also replace Jenova with title you want.
|
||||
CharTitle = False
|
||||
CharAddTitle = NewChar
|
||||
|
||||
# Allow Custom Starting Level.
|
||||
# Usage: if True , Then When A New Character is Created , Its Level is Automatically
|
||||
# Setted To The Number of CharLvl
|
||||
CustomStartingLvl = False
|
||||
# Character Level You Want
|
||||
CharLvl = 80
|
||||
|
||||
# # Set this to True if you want to add a custom spawn location for ALL new characters.
|
||||
# choose the coordinates you want Example:
|
||||
# SpawnX = 149999
|
||||
# SpawnYY = 46728
|
||||
# SpawnZ = -3414
|
||||
CustomSpawn = False
|
||||
SpawnX = 149999
|
||||
SpawnY = 46728
|
||||
SpawnZ = -3414
|
||||
|
||||
# Enable Raid Petrified if raid more than 8 levels lower.
|
||||
# Default: True
|
||||
AllowRaidBossPetrified = True
|
||||
|
||||
# This option will disallow PvP/PK of any and ALL kind between players above and below the level given below.
|
||||
# For example if the number is set to 39, then players level 1-39 cannot attack or be attacked by level 40+.
|
||||
# (official = 0)
|
||||
AltPlayerProtectionLevel = 0
|
||||
|
||||
# Allow Players Over 76 Level To Trade Characters
|
||||
# Lower Than 76 Level?
|
||||
# Retail : True
|
||||
AllowLowLevelTrade = True
|
||||
|
||||
# Low level char killing protection
|
||||
# If enabled players can pvp only in the same grade
|
||||
# 0-19,20-39,40-51,52-60,61-76,76-85 (Default = False)
|
||||
AllowLowLvlProtect = False
|
||||
|
||||
# Cruma Tower max level allowed to enter
|
||||
# Retail: 56 Level
|
||||
CrumaTowerLevelRestrict = 56
|
||||
|
||||
# Delay before teleporting monsters back to spawn if past drift range in seconds.
|
||||
# Every 20 minutes (1200) monsters if blocked on Geodata are teleported to their spawn.
|
||||
# 0 is disabled, 1200 for 20 minutes, etc.
|
||||
# Default: 1200
|
||||
MonsterReturnDelay = 1200
|
||||
|
||||
# Scroll is Stackable? (default = False)
|
||||
ScrollStackable = False
|
||||
|
||||
# -------------------------------------------
|
||||
# Clan Leader Color Config
|
||||
# ------------------------------------------
|
||||
ClanLeaderNameColorEnabled = False
|
||||
ClanLeaderColor = 00FF00
|
||||
ClanLeaderColorAtClanLevel = 3
|
||||
# Color Where?
|
||||
# 1 - Name
|
||||
# 2 - Title
|
||||
ClanLeaderColored = 1
|
||||
|
||||
# ---------------------------
|
||||
# Donator Config
|
||||
# ---------------------------
|
||||
# Command in game: //setdonator
|
||||
|
||||
# If it is true then donators will have their name colored.
|
||||
DonatorNameColorEnabled = False
|
||||
|
||||
# Donator Name's Color.
|
||||
DonatorColorName = FF33AA
|
||||
|
||||
# Donator Title's Colon.
|
||||
DonatorTitleColor = FFAA33
|
||||
|
||||
# Donator Sp Rate
|
||||
DonatorXpSpRate = 1.5
|
||||
|
||||
# Donator Adena rate
|
||||
DonatorAdenaRate = 1.5
|
||||
|
||||
# Donator drop rate
|
||||
DonatorDropRate = 1.5
|
||||
|
||||
# Donator spoil rate
|
||||
DonatorSpoilRate = 1.5
|
||||
|
||||
# ----------------------------------------------
|
||||
# Custom Commands
|
||||
# ----------------------------------------------
|
||||
# Allows user to use command .farm1
|
||||
AllowFarm1Command = False
|
||||
# Put your Farm1 Location ( x,y,z )
|
||||
farm1_X = 81304
|
||||
farm1_Y = 14589
|
||||
farm1_Z = -3469
|
||||
# Message after successful TP
|
||||
Farm1CustomMeesage = You have been teleported to Farm Zone 1!
|
||||
|
||||
# Allows user to use command .farm2
|
||||
AllowFarm2Command = False
|
||||
# Put your Farm2 Location ( x,y,z )
|
||||
farm2_X = 81304
|
||||
farm2_Y = 14589
|
||||
farm2_Z = -3469
|
||||
# Message after successful TP
|
||||
Farm2CustomMeesage = You have been teleported to Farm Zone 2!
|
||||
|
||||
# Allows user to use command .pvp1
|
||||
AllowPvP1Command = False
|
||||
# Put your Farm1 Location ( x,y,z )
|
||||
pvp1_X = 81304
|
||||
pvp1_Y = 14589
|
||||
pvp1_Z = -3469
|
||||
# Message after successful TP
|
||||
PvP1CustomMeesage = You have been teleported to PvP Zone 1!
|
||||
|
||||
# Allows user to use command .pvp2
|
||||
AllowPvP2Command = False
|
||||
# Put your Farm2 Location ( x,y,z )
|
||||
pvp2_X = 81304
|
||||
pvp2_Y = 14589
|
||||
pvp2_Z = -3469
|
||||
# Message after successful TP
|
||||
PvP2CustomMeesage = You have been teleported to PvP Zone 2!
|
||||
|
||||
# -----------------------------------------
|
||||
# Protector System Config
|
||||
# -----------------------------------------
|
||||
# Protector activate when a player this PK
|
||||
ProtectorPlayerPK = True
|
||||
# Protector activate when a player is flaged
|
||||
ProtectorPlayerPVP = False
|
||||
# Radius of action
|
||||
ProtectorRadiusAction = 5000
|
||||
# Skill ID used for the npc
|
||||
ProtectorSkillId = 1170
|
||||
# Skill Level used for npc
|
||||
ProtectorSkillLevel = 13
|
||||
ProtectorSkillTime = 600
|
||||
# Npc Protector Message
|
||||
ProtectorMessage = Hey You!, Never Kill On This Area, Go Read The Rules!
|
||||
|
||||
|
||||
# GM restrictions:
|
||||
# With True they can't sell items on private store and trade with items.
|
||||
# Default: False
|
||||
GMTradeRestrictedItems = False
|
||||
|
||||
# Allow GMs to restart/exit while is fighting stance
|
||||
# Default: False
|
||||
GMRestartFighting = True
|
||||
|
||||
# Show Welcome PM on start
|
||||
PMWelcomeShow = False
|
||||
PMServerName = Server
|
||||
PMText1 = Have Fun and Nice Stay on
|
||||
PMText2 = Vote for us every 24h
|
||||
|
||||
# Show Server Time to player on start
|
||||
ShowServerTimeOnStart = False
|
||||
|
||||
# New players get fireworks the first time they log in
|
||||
# Default: False
|
||||
NewPlayerEffect = False
|
46
L2J_Mobius_C6_Interlude/dist/game/config/custom/offline.ini
vendored
Normal file
46
L2J_Mobius_C6_Interlude/dist/game/config/custom/offline.ini
vendored
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@@ -0,0 +1,46 @@
|
||||
# ==================================== #
|
||||
# Offline trade/craft #
|
||||
# ==================================== #
|
||||
|
||||
# Option to enable or disable offline trade feature.
|
||||
# Enable -> true, Disable -> false
|
||||
OfflineTradeEnable = True
|
||||
|
||||
# Option to enable or disable offline craft feature.
|
||||
# Enable -> true, Disable -> false
|
||||
OfflineCraftEnable = True
|
||||
|
||||
# If set to True, name color will be changed then entering offline mode
|
||||
OfflineNameColorEnable = False
|
||||
# Color of the name in offline mode (if OfflineNameColorEnable = True)
|
||||
OfflineNameColor = ff00ff
|
||||
|
||||
# If set to True, off-line shops will be possible only peace zones.
|
||||
# Default: False
|
||||
OfflineModeInPeaceZone = True
|
||||
|
||||
# If set to True, players in off-line shop mode will be invulnerable.
|
||||
# Default: False
|
||||
OfflineModeSetInvulnerable = True
|
||||
|
||||
# After Server Restart or Shutdown, all players in Offline mode will be auto logged.
|
||||
# Enable -> true, Disable -> false
|
||||
RestoreOffliners = True
|
||||
|
||||
# Max Days after no auto relog.
|
||||
OfflineMaxDays = 0
|
||||
|
||||
# If a player finish to sell/buy he will be kicked from the Server.
|
||||
# Enable -> true, Disable -> false
|
||||
OfflineDisconnectFinished = True
|
||||
|
||||
# How enter on offline mode
|
||||
# Enable Command /offline_shop (like L2OFF)
|
||||
OfflineCommand1 = True
|
||||
# Enable Command .offline_shop (custom)
|
||||
OfflineCommand2 = True
|
||||
# Logging out from the game (custom)
|
||||
OfflineLogout = True
|
||||
|
||||
# Like L2OFF if char is on offline trade he got Sleep effect
|
||||
OfflineSleepEffect = True
|
29
L2J_Mobius_C6_Interlude/dist/game/config/custom/rebirth.ini
vendored
Normal file
29
L2J_Mobius_C6_Interlude/dist/game/config/custom/rebirth.ini
vendored
Normal file
@@ -0,0 +1,29 @@
|
||||
# ============================================================ #
|
||||
# Rebirth System #
|
||||
# ============================================================ #
|
||||
# The Rebirth Engine's Settings
|
||||
# NPC ID - 55555 - Custom npc table
|
||||
|
||||
# Enable Rebirth system
|
||||
REBIRTH_ENABLE = False
|
||||
|
||||
# Minimum level for Rebirth
|
||||
REBIRTH_MIN_LEVEL = 80
|
||||
|
||||
# Maximum Rebirth's
|
||||
REBIRTH_MAX = 3
|
||||
|
||||
# Return to level? (Default = 1)
|
||||
REBIRTH_RETURN_TO_LEVEL = 1
|
||||
|
||||
# Items required per Rebirth level
|
||||
# needed,amount;
|
||||
REBIRTH_ITEM_PRICE = 57,1000;57,2000;57,3000;
|
||||
|
||||
# Bonus skills and levels for Mages
|
||||
# skill_id,skill_level;
|
||||
REBIRTH_MAGE_SKILL = 1062,2;1085,3;1059,3;
|
||||
|
||||
# Bonus skills and levels for Fighters
|
||||
# skill_id,skill_level;
|
||||
REBIRTH_FIGHTER_SKILL = 1045,6;1048,6;1086,2;
|
47
L2J_Mobius_C6_Interlude/dist/game/config/custom/wedding.ini
vendored
Normal file
47
L2J_Mobius_C6_Interlude/dist/game/config/custom/wedding.ini
vendored
Normal file
@@ -0,0 +1,47 @@
|
||||
# ==================================== #
|
||||
# Wedding System #
|
||||
# ==================================== #
|
||||
# The Wedding System's Settings
|
||||
# NPC ID - 50007 - Custom Npc table
|
||||
|
||||
# True Allows Wedding, False disables Wedding.
|
||||
AllowWedding = False
|
||||
|
||||
# Announce Weddings?
|
||||
# When a Player Gets Married With Someone Else , Announce It?
|
||||
# Default : True
|
||||
AnnounceWedding = True
|
||||
|
||||
# Cost of Wedding, set the price in Adena, remember not to exceed the max!
|
||||
WeddingPrice = 250000000
|
||||
|
||||
# Would you like to punish the player for for disloyalty to their spouses? If you want them punished set to True, if you would like NO punishment then set to False
|
||||
WeddingPunishInfidelity = True
|
||||
|
||||
# Have the players teleported for marriage? If so True, if not False
|
||||
WeddingTeleport = True
|
||||
|
||||
# The Price for Teleport is configurable below in Adena
|
||||
WeddingTeleportPrice = 50000
|
||||
|
||||
# Time before character is teleported can be set below (in seconds)
|
||||
WeddingTeleportDuration = 60
|
||||
|
||||
# Custom Name Color Wedding
|
||||
WeddingNameCollorN = 00FFFF
|
||||
# Custom Name Color Wedding
|
||||
WeddingNameCollorB = FFF500
|
||||
# Custom Name Color Wedding
|
||||
WeddingNameCollorL = B469FF
|
||||
|
||||
# Homosexuality- Allowed = True, Not Allowed = False
|
||||
WeddingAllowSameSex = False
|
||||
|
||||
# Require Players to wear formal wear, True is yes require formal wear, False is not require formal wear.
|
||||
WeddingFormalWear = True
|
||||
|
||||
# Cost of Divorce, % of Adena
|
||||
WeddingDivorceCosts = 20
|
||||
|
||||
# Give Wedding Bow, like L2OFF is True
|
||||
WeddingGiveBow = True
|
54
L2J_Mobius_C6_Interlude/dist/game/config/events/ctf.ini
vendored
Normal file
54
L2J_Mobius_C6_Interlude/dist/game/config/events/ctf.ini
vendored
Normal file
@@ -0,0 +1,54 @@
|
||||
#============================================================#
|
||||
# CTF Event Engine #
|
||||
#============================================================#
|
||||
# CTF(Capture the flag) Event: Two teams with one flag.
|
||||
|
||||
# Setting for Capture The Flag
|
||||
# CTFEvenTeams = NO|BALANCE|SHUFFLE
|
||||
# NO means: not even teams.
|
||||
# BALANCE means: Players can only join team with lowest player count.
|
||||
# SHUFFLE means: Players can only participate to tzhe event and not
|
||||
# direct to a team. Teams will be schuffeled in teleporting teams.
|
||||
CTFEvenTeams = SHUFFLE
|
||||
|
||||
# Players there not participated in ctf can target ctf participants?
|
||||
CTFAllowInterference = False
|
||||
|
||||
# Ctf participants can use potions?
|
||||
CTFAllowPotions = False
|
||||
|
||||
# Ctf participants can summon by item?
|
||||
CTFAllowSummon = False
|
||||
|
||||
# Remove all effects of ctf participants on event start?
|
||||
CTFOnStartRemoveAllEffects = True
|
||||
|
||||
# Unsummon pet of ctf participants on event start?
|
||||
CTFOnStartUnsummonPet = True
|
||||
|
||||
# On revive participants regain full hp/mp/cp ?
|
||||
CTFReviveRecovery = False
|
||||
|
||||
# Announce all team statistics
|
||||
CTFAnnounceTeamStats = False
|
||||
|
||||
# Announce Reward
|
||||
CTFAnnounceReward = False
|
||||
|
||||
# Players with cursed weapon are allowed to join ?
|
||||
CTFJoinWithCursedWeapon = True
|
||||
|
||||
# Enable voice command to register on tvt/ctf events
|
||||
CTFCommand = True
|
||||
|
||||
# Place an aura on participants team ?
|
||||
CTFAura = False
|
||||
|
||||
# Enable event stats logger
|
||||
CTFStatsLogger = True
|
||||
|
||||
# Spawn Team Offset to distribute players
|
||||
CTFSpawnOffset = 300
|
||||
|
||||
# Remove Buffs on player die
|
||||
CTFRemoveBuffsOnPlayerDie = False
|
55
L2J_Mobius_C6_Interlude/dist/game/config/events/dm.ini
vendored
Normal file
55
L2J_Mobius_C6_Interlude/dist/game/config/events/dm.ini
vendored
Normal file
@@ -0,0 +1,55 @@
|
||||
#============================================================#
|
||||
# DM Event Engine #
|
||||
#============================================================#
|
||||
# DM(DeathMatch) Event: All vs All.
|
||||
|
||||
# Players there not participated in DM can target DM participants?
|
||||
DMAllowInterference = False
|
||||
|
||||
# DM participants can use potions?
|
||||
DMAllowPotions = False
|
||||
|
||||
# DM participants can summon by item?
|
||||
DMAllowSummon = False
|
||||
|
||||
# Players with cursed weapon are allowed to join ?
|
||||
DMJoinWithCursedWeapon = False
|
||||
|
||||
# Remove all effects of DM participants on event start?
|
||||
DMOnStartRemoveAllEffects = True
|
||||
|
||||
# Unsummon pet of DM participants on event start?
|
||||
DMOnStartUnsummonPet = True
|
||||
|
||||
# Delay on revive when dead, NOTE: 20000 equals to 20 seconds, minimum 1000 (1 second)
|
||||
DMReviveDelay = 20000
|
||||
|
||||
# On revive participants regain full hp/mp/cp ?
|
||||
DMReviveRecovery = False
|
||||
|
||||
# Enable voice command to register on dm events (.dmjoin / .dmleave / .dminfo)
|
||||
DMCommand = True
|
||||
|
||||
# Announce Reward
|
||||
DMAnnounceReward = False
|
||||
|
||||
# Enable Kill Reward?
|
||||
DMEnableKillReward = False
|
||||
|
||||
# Kill Reward ID
|
||||
DMKillRewardID = 6392
|
||||
|
||||
# Kill Reward Amount
|
||||
DMKillRewardAmount = 1
|
||||
|
||||
# Offset from center DM Spawn
|
||||
DMSpawnOffset = 100
|
||||
|
||||
# Enable event stats logger
|
||||
DMStatsLogger = True
|
||||
|
||||
# Enable healer classes into DM
|
||||
DMAllowedHealerClasses = True
|
||||
|
||||
# Remove Buffs on player die
|
||||
DMRemoveBuffsOnPlayerDie = False
|
19
L2J_Mobius_C6_Interlude/dist/game/config/events/eventmanager.ini
vendored
Normal file
19
L2J_Mobius_C6_Interlude/dist/game/config/events/eventmanager.ini
vendored
Normal file
@@ -0,0 +1,19 @@
|
||||
#============================================================#
|
||||
# Event Manager #
|
||||
#============================================================#
|
||||
# Enable auto events and start time.
|
||||
|
||||
# TvT auto start
|
||||
# Example TVTStartTime = 20:00;21:00;22:00;
|
||||
TVTEventEnabled = False
|
||||
TVTStartTime = 20:00;
|
||||
|
||||
# CTF auto start
|
||||
# Example CTFStartTime = 20:00;21:00;22:00;
|
||||
CTFEventEnabled = False
|
||||
CTFStartTime = 20:30;
|
||||
|
||||
# DM auto start
|
||||
# Example DMStartTime = 20:00;21:00;22:00;
|
||||
DMEventEnabled = False
|
||||
DMStartTime = 21:00;
|
28
L2J_Mobius_C6_Interlude/dist/game/config/events/pcBang.ini
vendored
Normal file
28
L2J_Mobius_C6_Interlude/dist/game/config/events/pcBang.ini
vendored
Normal file
@@ -0,0 +1,28 @@
|
||||
# ======================================== #
|
||||
# PC Bang Point Event #
|
||||
# ======================================== #
|
||||
|
||||
# Pc Bang Point are special points, XML id = 65436
|
||||
# Enable PC Bang Point Event.
|
||||
# Default: False
|
||||
PcBangPointEnable = False
|
||||
|
||||
# Min Player Level.
|
||||
# Default: 20
|
||||
PcBangPointMinLevel = 20
|
||||
|
||||
# Min Count.
|
||||
# Default: 20
|
||||
PcBangPointMinCount = 20
|
||||
|
||||
# Max Count.
|
||||
# Default: 1000000
|
||||
PcBangPointMaxCount = 1000000
|
||||
|
||||
# Chance of get Double points.
|
||||
# Default: 20
|
||||
PcBangPointDualChance = 20
|
||||
|
||||
# Event Time Stamp.
|
||||
# Default: 900
|
||||
PcBangPointTimeStamp = 900
|
74
L2J_Mobius_C6_Interlude/dist/game/config/events/tvt.ini
vendored
Normal file
74
L2J_Mobius_C6_Interlude/dist/game/config/events/tvt.ini
vendored
Normal file
@@ -0,0 +1,74 @@
|
||||
#====================================#
|
||||
# Team vs Team #
|
||||
#====================================#
|
||||
# TvT(Team vs Team) Event: Blue vs Red.
|
||||
|
||||
# Setting for Team vs. Team pvp
|
||||
# TvTEvenTeams = NO|BALANCE|SHUFFLE
|
||||
# NO means: not even teams.
|
||||
# BALANCE means: Players can only join team with lowest player count.
|
||||
# SHUFFLE means: Players can only participate to tzhe event and not direct to a team. Teams will be schuffeled in teleporting teams.
|
||||
TvTEvenTeams = SHUFFLE
|
||||
|
||||
# players there not participated in tvt can target tvt participants?
|
||||
TvTAllowInterference = False
|
||||
|
||||
# tvt participants can use potions?
|
||||
TvTAllowPotions = True
|
||||
|
||||
# tvt participants can summon by item?
|
||||
TvTAllowSummon = True
|
||||
|
||||
# remove all effects of tvt participants on event start?
|
||||
TvTOnStartRemoveAllEffects = True
|
||||
|
||||
# unsummon pet of tvt participants on event start?
|
||||
TvTOnStartUnsummonPet = True
|
||||
|
||||
# on revive participants regain full hp/mp/cp ?
|
||||
TvTReviveRecovery = True
|
||||
|
||||
# announce all team statistics
|
||||
TvTAnnounceTeamStats = True
|
||||
|
||||
# announce reward
|
||||
TvTAnnounceReward = True
|
||||
|
||||
# give price with 0 kills
|
||||
TvTPriceNoKills = True
|
||||
|
||||
# players with cursed weapon are allowed to join ?
|
||||
TvTJoinWithCursedWeapon = False
|
||||
|
||||
# Enable voice command to register on tvt event
|
||||
TvTCommand = True
|
||||
|
||||
# Delay on revive when dead, NOTE: 20000 equals to 20 seconds, minimum 1000 (1 second)
|
||||
TvTReviveDelay = 10000
|
||||
|
||||
# Open Western Fortress doors on tvt finish
|
||||
TvTOpenFortDoors = False
|
||||
|
||||
# Close Western Fortress doors on tvt start
|
||||
TvTCloseFortDoors = False
|
||||
|
||||
# Open Aden Colosseum doors on tvt finish
|
||||
TvTOpenAdenColosseumDoors = True
|
||||
|
||||
# Close Aden Colosseum doors on tvt start
|
||||
TvTCloseAdenColosseumDoors = True
|
||||
|
||||
# TvT Top Killer reward id
|
||||
TvTTopKillerRewardId = 5575
|
||||
|
||||
# TvT Top Killer reward quantity
|
||||
TvTTopKillerRewardQty = 5000000
|
||||
|
||||
# Place an aura on participants team ?
|
||||
TvTAura = False
|
||||
|
||||
# Enable event stats logger
|
||||
TvTStatsLogger = True
|
||||
|
||||
# Remove Buffs on player die
|
||||
TvTRemoveBuffsOnPlayerDie = False
|
49
L2J_Mobius_C6_Interlude/dist/game/config/events/tw.ini
vendored
Normal file
49
L2J_Mobius_C6_Interlude/dist/game/config/events/tw.ini
vendored
Normal file
@@ -0,0 +1,49 @@
|
||||
#============================================================#
|
||||
# Town War #
|
||||
#============================================================#
|
||||
# TW (Town War): Town can became PvP Zone.
|
||||
# ATTENTION:
|
||||
# GM char can't be hit during Town war.
|
||||
|
||||
# //townwar_start - Starts town war in Giran
|
||||
# //townwar_end - Ends townwar in Giran
|
||||
# Town id
|
||||
#2: // Talking Island
|
||||
#3: // Elven village
|
||||
#1: // Dark elf village
|
||||
#4: // Orc village
|
||||
#6: // Dwarven village
|
||||
#7: // Gludio
|
||||
#5: // Gludin
|
||||
#8: // Dion
|
||||
#9: // Giran
|
||||
#10: // Oren
|
||||
#12: // Aden
|
||||
#11: // Hunters village
|
||||
#9: // Giran Harbour
|
||||
#15: // Heine
|
||||
#14: // Rune
|
||||
#13: // Goddard
|
||||
#17: // Schuttgart
|
||||
#16: // Floran
|
||||
#20: //Kamael Village
|
||||
TWTownId = 9
|
||||
|
||||
#Set all towns?
|
||||
TWAllTowns = False
|
||||
|
||||
#Reward for each kill:
|
||||
|
||||
TownWarItemId = 57
|
||||
TownWarItemAmount = 5000
|
||||
|
||||
# Give PKers karma during townwar?
|
||||
AllowKarma = False
|
||||
|
||||
# Disable GK while in event?
|
||||
DisableGK = True
|
||||
|
||||
# If yes it will send a ressurect ask on death.
|
||||
# If no when you die youll be there dead until the event ends.
|
||||
# Set to false if you want KOTH town.
|
||||
SendRessOnDeath = True
|
4
L2J_Mobius_C6_Interlude/dist/game/config/hexid.txt
vendored
Normal file
4
L2J_Mobius_C6_Interlude/dist/game/config/hexid.txt
vendored
Normal file
@@ -0,0 +1,4 @@
|
||||
#the hexID to auth into login
|
||||
#Mon Jan 22 09:04:33 EET 2018
|
||||
HexID=-4865d8fc93374b41fb387a308bf6c3d6
|
||||
ServerID=2
|
67
L2J_Mobius_C6_Interlude/dist/game/config/main/access.ini
vendored
Normal file
67
L2J_Mobius_C6_Interlude/dist/game/config/main/access.ini
vendored
Normal file
@@ -0,0 +1,67 @@
|
||||
#============================================================#
|
||||
# Access Level #
|
||||
#============================================================#
|
||||
|
||||
# --------------------------------------
|
||||
# Section: Admin Rights
|
||||
# --------------------------------------
|
||||
# If next switch set to true every created character will have Admin access.
|
||||
EverybodyHasAdminRights = False
|
||||
|
||||
# This option will set the default AccessLevel for MasterAccess
|
||||
# Pls be carefully with that. Chars with this AccessLevel have
|
||||
# right to execute every AdminCommand ingame.
|
||||
# Default = 1 - Max. 255
|
||||
MasterAccessLevel = 1
|
||||
|
||||
# This option will set the default AccessLevel for UserAccess
|
||||
# Chars with this AccessLevel have user rights
|
||||
# Default = 0 - Max. 255
|
||||
UserAccessLevel = 0
|
||||
|
||||
# -----------------------------------
|
||||
# Section: GM'S Rights
|
||||
# -----------------------------------
|
||||
# # The way //admin panel looks can be "modern" or "classic"
|
||||
# (default is modern while classic provides more compatibility)
|
||||
GMAdminMenuStyle = modern
|
||||
|
||||
#Turn on MasterNameColor config.
|
||||
MasterNameColorEnabled = True
|
||||
|
||||
# This option will set the Default NameColor for MasterAccess
|
||||
MasterNameColor = 00CCFF
|
||||
|
||||
#Turn on MasterTitleColor config.
|
||||
MasterTitleColorEnabled = True
|
||||
|
||||
# This option will set the Default TitleColor for MasterAccess
|
||||
MasterTitleColor = 00CCFF
|
||||
|
||||
# Enable GMs to have the glowing aura of a Hero character.
|
||||
GMHeroAura = False
|
||||
|
||||
# Show message when GM Login and GM will not invis/silence as default
|
||||
ShowGMLogin = False
|
||||
|
||||
# Show the GM's name who made the announcement.
|
||||
# example: "Announce: hi [GMNAME]"
|
||||
# only works when you use the command //announce
|
||||
AnnounceGmName = False
|
||||
|
||||
# Earthquake around a GM that logs in
|
||||
GmLoginSpecialEffect = False
|
||||
|
||||
# Startup mode of GM(accesslevel 75)
|
||||
# Note: If you enable show GM login, it will overridden this setting.
|
||||
# Auto set invulnerable status to a GM on login.
|
||||
GMStartupInvisible = True
|
||||
|
||||
# Auto block private messages to a GM on login.
|
||||
GMStartupSilence = False
|
||||
|
||||
# Auto list GMs in GM list (/gmlist) on login.
|
||||
GMStartupAutoList = True
|
||||
|
||||
# # Auto set invulnerable status to a GM on login.
|
||||
GMStartupInvulnerable = True
|
383
L2J_Mobius_C6_Interlude/dist/game/config/main/altsettings.ini
vendored
Normal file
383
L2J_Mobius_C6_Interlude/dist/game/config/main/altsettings.ini
vendored
Normal file
@@ -0,0 +1,383 @@
|
||||
#==============================================================#
|
||||
# AltSettings Properties #
|
||||
#==============================================================#
|
||||
|
||||
# ------------------------
|
||||
# Server Config
|
||||
# ------------------------
|
||||
# AutoLoot enable. True to enable, False to disable
|
||||
AutoLoot = False
|
||||
|
||||
# If False herbs will drop on ground even if AutoLoot is enabled
|
||||
AutoLootHerbs = False
|
||||
|
||||
# Auto loot from Raid Boss's drop
|
||||
AutoLootBoss = False
|
||||
|
||||
# AutoLearnSkills: True to enable, False to disable
|
||||
AutoLearnSkills = False
|
||||
|
||||
# AutoLearn DivineInspiration: True to enable, False to disable
|
||||
AutoLearnDivineInspiration = False
|
||||
|
||||
# Party range for l2attackable (default 1600)
|
||||
AltPartyRange = 1600
|
||||
# Party range for l2party (default 1400)
|
||||
AltPartyRange2 = 1400
|
||||
|
||||
# Weight Limit multiplier - default 1
|
||||
# If >1 - Weight Limit Double
|
||||
AltWeightLimit = 1
|
||||
|
||||
# If XP loss (and deleveling) is enabled, default is 'true'
|
||||
Delevel = True
|
||||
|
||||
# If disabled, magic dmg has always 100% chance of success, default is 'true'
|
||||
MagicFailures = True
|
||||
|
||||
# Alternative cancel of attack (bow, cast, all)
|
||||
AltGameCancelByHit = cast
|
||||
|
||||
# Alternative rules for shields - if they block, the damage is powerAtk-shieldDef,
|
||||
# otherwise it's powerAttack / (shieldDef + powerDef)
|
||||
AltShieldBlocks = False
|
||||
|
||||
# Alternative Rate Value for Perfect Shield Block Rate.
|
||||
AltPerfectShieldBlockRate = 5
|
||||
|
||||
# Alternative AltGameMobAttackAI, like C1
|
||||
AltGameMobAttackAI = False
|
||||
|
||||
# Alternative mob behavior in peace zones
|
||||
# Default = True; Set to False to prevent mobs from auto-agro against players in peace zones
|
||||
AltMobAgroInPeaceZone = True
|
||||
|
||||
# Alternative Freight mode. If true, freights can be withdrawed from any place.
|
||||
# Also, possibility to change Freight price (in adena) for each item slot in freight.
|
||||
# NOTE: AltGameFreightPrice WILL NOT change the value shown to the player, but the
|
||||
# player will actually get charged for the value set in here.
|
||||
AltGameFreights = True
|
||||
AltGameFreightPrice = 1000
|
||||
|
||||
# Alternative Xp/Sp rewards, if not 0, then calculated as 2^((mob.level-player.level) / coef),
|
||||
# A few examples for "AltGameExponentXp = 5." and "AltGameExponentSp = 3."
|
||||
# diff = 0 (player and mob has the same level), XP bonus rate = 1, SP bonus rate = 1
|
||||
# diff = 3 (mob is 3 levels above), XP bonus rate = 1.52, SP bonus rate = 2
|
||||
# diff = 5 (mob is 5 levels above), XP bonus rate = 2, SP bonus rate = 3.17
|
||||
# diff = -8 (mob is 8 levels below), XP bonus rate = 0.4, SP bonus rate = 0.16
|
||||
AltGameExponentXp = 0
|
||||
AltGameExponentSp = 0
|
||||
|
||||
# Use tiredness (instead of combat points)
|
||||
AltGameTiredness = False
|
||||
|
||||
# Allow free teleportation around the world.
|
||||
AltFreeTeleporting = False
|
||||
|
||||
# Set true for disallow recommend character twice or more a day
|
||||
AltRecommend = False
|
||||
|
||||
# Alternative Max Recommendation Number
|
||||
AltMaxRecommendationNumber = 255
|
||||
|
||||
# -----------------------
|
||||
# Class Master
|
||||
# -----------------------
|
||||
# Allow Change Class with ClassMaster
|
||||
AllowClassMasters = False
|
||||
# Allow Upgrade Strider with ClassMaster
|
||||
AllowClassMastersStriderUpdate = False
|
||||
|
||||
# Allow to define which class is allowed to be assigned through class master
|
||||
AllowClassMastersFirstClass = True
|
||||
AllowClassMastersSecondClass = True
|
||||
AllowClassMastersThirdClass = True
|
||||
|
||||
# Config for special Class Master npc that can change players occupation
|
||||
# If you need change occupation only use quest then set this to False (Default)
|
||||
# Syntax: occupation number;[required item id(count)],[],...;[reward item id(count)],[],...;occupation number...
|
||||
# Examples:
|
||||
#
|
||||
# ConfigClassMaster = 1;[57(100000)];[];2;[57(1000000)];[];3;[57(10000000)],[5575(1000000)];[6622(1)]
|
||||
# 1st occupation change for 100.000 Adena (item id 57)
|
||||
# 2nd occupation change for 1.000.0000 Adena (item id 57)
|
||||
# 3rd occupation change for 10.000.0000 Adena (item id 57) and 1.000.000 Ancient Adena (item id 5575)
|
||||
# On 3rd occupation change player will be rewarded with 1 Book of Giants (item id 6622)
|
||||
#
|
||||
# ConfigClassMaster = 1;[];[];2;[];[];3;[];[]
|
||||
# 1st, 2nd, 3rd occupation change for free, without rewards
|
||||
ConfigClassMaster = 1;[];[];2;[];[];3;[];[]
|
||||
|
||||
# Class Manager Handled Remotely at Level 20/40/76
|
||||
AllowRemoteClassMasters = True
|
||||
|
||||
# Life crystal needed to learn clan skills
|
||||
LifeCrystalNeeded = True
|
||||
|
||||
# Spell Books needed to learn skills
|
||||
SpBookNeeded = True
|
||||
# Books needed to enchant skills
|
||||
EnchantSkillSpBookNeeded = True
|
||||
# Books needed to Divine Inspiration
|
||||
DivineInspirationSpBookNeeded = True
|
||||
|
||||
# Alternative skill learn rules:
|
||||
# - all classes can learn all skills
|
||||
# - skills of another class costs x2 SP
|
||||
# - skills of another race costs x2 SP
|
||||
# - skills of fighters/mages costs x3 SP
|
||||
AltGameSkillLearn = False
|
||||
|
||||
# Allow player sub-class addition without checking for unique quest items.
|
||||
AltSubClassWithoutQuests = False
|
||||
|
||||
# Restore Buffs On Subclass Change.
|
||||
# IMPORTANT: It's better put it False to avoid exploit
|
||||
AltRestoreEffectOnSub = False
|
||||
|
||||
# ----------------------
|
||||
# Buffs Config
|
||||
# ----------------------
|
||||
# Maximum number of buffs (default = 20 + 4 Divine Inspiration in C5)
|
||||
MaxBuffAmount = 20
|
||||
# Maximum number of debuffs
|
||||
MaxDebuffAmount = 6
|
||||
|
||||
# -----------------------
|
||||
# Clans Config
|
||||
# -----------------------
|
||||
# Number of days you have to wait before :
|
||||
# - joining another clan
|
||||
DaysBeforeJoinAClan = 1
|
||||
# - creating a new clan
|
||||
DaysBeforeCreateAClan = 10
|
||||
# Number of days it takes to dissolve a clan
|
||||
DaysToPassToDissolveAClan = 7
|
||||
# Number of days before joining a new alliance when clan voluntarily leave an alliance
|
||||
DaysBeforeJoinAllyWhenLeaved = 1
|
||||
# Number of days before joining a new alliance when clan was dismissed from an alliance
|
||||
DaysBeforeJoinAllyWhenDismissed = 1
|
||||
# Number of days before accepting a new clan for alliance when clan was dismissed from an alliance
|
||||
DaysBeforeAcceptNewClanWhenDismissed = 1
|
||||
# Number of days before creating a new alliance when dissolved an alliance
|
||||
DaysBeforeCreateNewAllyWhenDissolved = 10
|
||||
|
||||
# Maximum number of clans in ally
|
||||
AltMaxNumOfClansInAlly = 3
|
||||
|
||||
# Number of members needed to request a clan war
|
||||
AltClanMembersForWar = 15
|
||||
|
||||
# All new characters of the same account are newbies, not only first one
|
||||
AltNewCharAlwaysIsNewbie = True
|
||||
|
||||
# Privilege browse warehouse enables at the same time also withdraw from warehouse!
|
||||
AltMembersCanWithdrawFromClanWH = False
|
||||
|
||||
# Remove Castle circlets after a clan lose its castle or a player leaves a clan? - default true
|
||||
RemoveCastleCirclets = True
|
||||
|
||||
# Reputation score gained per clan member listed as top raid killers.
|
||||
1stRaidRankingPoints = 1250
|
||||
2ndRaidRankingPoints = 900
|
||||
3rdRaidRankingPoints = 700
|
||||
4thRaidRankingPoints = 600
|
||||
5thRaidRankingPoints = 450
|
||||
6thRaidRankingPoints = 350
|
||||
7thRaidRankingPoints = 300
|
||||
8thRaidRankingPoints = 200
|
||||
9thRaidRankingPoints = 150
|
||||
10thRaidRankingPoints = 100
|
||||
UpTo50thRaidRankingPoints = 25
|
||||
UpTo100thRaidRankingPoints = 12
|
||||
|
||||
# ------------------------
|
||||
# Manor Config
|
||||
# ------------------------
|
||||
# Manor Refresh Time in Military hours Default 8pm (20)
|
||||
AltManorRefreshTime = 20
|
||||
|
||||
# Manor Refresh Time for Min's, Default 00 so at the start of the hour.
|
||||
AltManorRefreshMin = 00
|
||||
|
||||
# Manor Next Period Approve Time in Military hours Default 6am
|
||||
AltManorApproveTime = 6
|
||||
|
||||
# Manor Next Period Approve Time for Min's, Default 00 so at the start of the hour.
|
||||
AltManorApproveMin = 00
|
||||
|
||||
# Manor Maintenance time, Default 6 minutes.
|
||||
AltManorMaintenancePeriod = 360000
|
||||
|
||||
# Manor Save Type. 1-Save data into db after every action;
|
||||
# Default false
|
||||
AltManorSaveAllActions = True
|
||||
|
||||
# Manor Save Period (used only if AltManorSaveAllActions = False) Default very 2 hours
|
||||
AltManorSavePeriodRate = 2
|
||||
|
||||
# -------------------------
|
||||
# Lottery Config
|
||||
# -------------------------
|
||||
# Initial Lottery prize
|
||||
AltLotteryPrize = 50000
|
||||
|
||||
# Lottery Ticket Price
|
||||
AltLotteryTicketPrice = 2000
|
||||
|
||||
# What part of Jackpot amount should receive characters who pick 5 wining numbers
|
||||
AltLottery5NumberRate = 0.6
|
||||
|
||||
# What part of Jackpot amount should receive characters who pick 4 wining numbers
|
||||
AltLottery4NumberRate = 0.2
|
||||
|
||||
# What part of Jackpot amount should receive characters who pick 3 wining numbers
|
||||
AltLottery3NumberRate = 0.2
|
||||
|
||||
# How much adena receive characters who pick two or less of the winning number
|
||||
AltLottery2and1NumberPrize = 200
|
||||
|
||||
|
||||
# -------------------------------------
|
||||
# Fishing Tournament
|
||||
# -------------------------------------
|
||||
# Enable or disable the Fishing Tournament system
|
||||
AltFishChampionshipEnabled = True
|
||||
|
||||
# Item Id used as reward
|
||||
AltFishChampionshipRewardItemId = 57
|
||||
|
||||
# Item count used as reward (for the 5 first winners)
|
||||
AltFishChampionshipReward1 = 800000
|
||||
AltFishChampionshipReward2 = 500000
|
||||
AltFishChampionshipReward3 = 300000
|
||||
AltFishChampionshipReward4 = 200000
|
||||
AltFishChampionshipReward5 = 100000
|
||||
|
||||
|
||||
# -------------------------------------
|
||||
# Dimension Rift Config
|
||||
# -------------------------------------
|
||||
# Minimal party size to enter rift. Min = 2, Max = 9.
|
||||
# If in rift party will become smaller all members will be teleported back
|
||||
RiftMinPartySize = 5
|
||||
|
||||
# Number of maximum jumps between rooms allowed, after this time party will be teleported back
|
||||
MaxRiftJumps = 4
|
||||
|
||||
# Time in ms the party has to wait until the mobs spawn when entering a room. C4 retail: 10s
|
||||
RiftSpawnDelay = 10000
|
||||
|
||||
# Time between automatic jumps in seconds
|
||||
AutoJumpsDelayMin = 480
|
||||
AutoJumpsDelayMax = 600
|
||||
|
||||
# Time Multiplier for stay in the boss room
|
||||
BossRoomTimeMultiply = 1.5
|
||||
|
||||
# Cost in dimension fragments to enter the rift, each party member must own this amount
|
||||
RecruitCost = 18
|
||||
SoldierCost = 21
|
||||
OfficerCost = 24
|
||||
CaptainCost = 27
|
||||
CommanderCost = 30
|
||||
HeroCost = 33
|
||||
|
||||
# On / off infinite nipples (SS/BSS)
|
||||
DontDestroySS = False
|
||||
|
||||
# Maximum level players who can not be attacked
|
||||
MaxLevelNewbie = 20
|
||||
|
||||
# When char lost newbie status > = value
|
||||
MaxLevelNewbieStatus = 40
|
||||
|
||||
# NPC respawn time (default 180 seconds)
|
||||
StandardRespawnDelay = 180
|
||||
|
||||
# ExpertisePenality, to disable grade penalty
|
||||
# False: Players can use equip S grade at level 1.
|
||||
# True: Players can't use equip S grade at level 1.
|
||||
ExpertisePenality = True
|
||||
|
||||
# MasteryPenality, to disable Heavy expertise.
|
||||
# True: Players like dagger or archer can't use Heavy armor.
|
||||
MasteryPenality = False
|
||||
# MasteryPenality starting level.
|
||||
# Default from 20
|
||||
LevelToGetPenalty = 20
|
||||
|
||||
# MasteryWeaponPenality, to disable weapons expertise.
|
||||
# True: Players that have not weapon mastery cannot use that weapon type.
|
||||
MasteryWeaponPenality = False
|
||||
# MasteryWeaponPenality starting level.
|
||||
# Default from 20
|
||||
LevelToGetWeaponPenalty = 20
|
||||
|
||||
#Augmentation Active skills start time: time in seconds that the
|
||||
#players need to wait until an active augment skill is available
|
||||
#once the augmented weapon is equipped. After the first time wait,
|
||||
#the players will be able to use the skill with correct reuse time
|
||||
#xml defined.
|
||||
AugmStartReuseTime = 0
|
||||
|
||||
|
||||
# ---------------------------------------------- #
|
||||
# Npc #
|
||||
# ---------------------------------------------- #
|
||||
# Npc Attackable
|
||||
# True: You can attack Npcs
|
||||
# False: Npc/Mobs don't take damages
|
||||
NpcAttackable = True
|
||||
|
||||
# Npc List Invul eg. 51,90,...
|
||||
InvulNpcList = 93000
|
||||
|
||||
# If True ActiveChar will not be able to Attack the Listed Npc Types.
|
||||
DisableAttackToNpcs = False
|
||||
|
||||
# List of NPC's that allow casting skills on them
|
||||
# Any other type will not allow casting
|
||||
AllowedNPCTypes = L2GrandBoss,L2Chest,L2FestivalMonster,L2Minion,L2Monster,L2Pet,L2RaidBoss,L2SiegeGuard,L2SiegeNpc,L2ControlTower,L2Artefact,L2PenaltyMonster,L2FeedableBeast,L2SiegeFlag,L2RiftInvader,L2Guard,L2GuardNoHTML
|
||||
|
||||
# Allows Players to Shift-click Mobs and view their Stats and Droplist
|
||||
AltGameViewNpc = False
|
||||
|
||||
# Custom Private store SELL/BUY
|
||||
# For example you can use private store with Event Medal or Gold Bar
|
||||
# Default: False (Adena)
|
||||
SellByItem = False
|
||||
# Custom Item ID
|
||||
SellItem = 6392
|
||||
|
||||
# Number of allowed Subclasses
|
||||
AllowedSubclass = 3
|
||||
|
||||
# Starting level for subclasses.
|
||||
# Default: 40
|
||||
BaseSubclassLevel = 40
|
||||
|
||||
# Maximum subclass level. 81 is liv 80 99%
|
||||
# Default: 81
|
||||
MaxSubclassLevel = 81
|
||||
|
||||
# Monster stats (PAtk,Pdef,etc..) based just on Database Values
|
||||
# and without STR,WIT,CON,MEN,INT,DEX influences.
|
||||
# ATTENTION: enabling this option, monster instances could be simple to kill,
|
||||
# check your database to increase their stats..
|
||||
#
|
||||
# True: All Monster Instances haven't the Bonus of Stats. (Easy to kill)
|
||||
# False: All Monster Instances have the Bonus of Stats. (Hard to kill)
|
||||
# We got the correct value on database, so disable it.
|
||||
# Default: True
|
||||
AltMobsStatsBonus = True
|
||||
# Monster stats (PAtk,Pdef,etc..) based just on Database Values
|
||||
# and without STR,WIT,CON,MEN,INT,DEX influences.
|
||||
# ATTENTION: enabling this option, monster instances could be simple to kill,
|
||||
# check your database to increase their stats..
|
||||
#
|
||||
# True: All Monster Instances haven't the Bonus of Stats. (Easy to kill)
|
||||
# False: All Monster Instances have the Bonus of Stats. (Hard to kill)
|
||||
# We got the correct value on database, so disable it.
|
||||
# Default: True
|
||||
AltPetsStatsBonus = True
|
218
L2J_Mobius_C6_Interlude/dist/game/config/main/boss.ini
vendored
Normal file
218
L2J_Mobius_C6_Interlude/dist/game/config/main/boss.ini
vendored
Normal file
@@ -0,0 +1,218 @@
|
||||
#=========================================#
|
||||
# Boss Configuration #
|
||||
#=========================================#
|
||||
|
||||
# If True: Player can heal RB
|
||||
# If False: Player can't heal RB
|
||||
# Default: True
|
||||
PlayersCanHealRb = True
|
||||
|
||||
# Return GrandBosses/RaidBosses to spawnpoint
|
||||
# ATTENTION: if specific boss lock rage is defined, it has
|
||||
# major priority then this one.
|
||||
# Default: 5000
|
||||
RBlockRage = 5000
|
||||
|
||||
# Return Specific RB to spawnpoint. In order to define specific
|
||||
# ranges, it's necessary to define a string as BossId,Range;BossId,Range;
|
||||
# Optionally, it's possible to disable the range check with value -1.
|
||||
# Example: RaidBossesSpecificLockRage = 29028,10000;29019,-1; to have
|
||||
# Valakas 10k as range and no range check for Interlude Antharas.
|
||||
RaidBossesSpecificLockRage = 29028,-1;29019,-1;29020,-1;29022,-1;29014,-1;29045,-1;29046,-1;29047,-1;
|
||||
|
||||
# Raid boss stats (PAtk,Pdef,etc..) based just on Database Values
|
||||
# and without STR,WIT,CON,MEN,INT,DEX influences.
|
||||
# ATTENTION: enabling this option, raids could be simple to kill,
|
||||
# check your database to increase their stats..
|
||||
#
|
||||
# True: All RaidBoss and Grandboss haven't the Bonus of Stats. (Easy to kill)
|
||||
# False: All RaidBoss and Grandboss have the Bonus of Stats. (Hard to kill)
|
||||
# Default: False
|
||||
AltRaidsStatsBonus = False
|
||||
|
||||
# Allow Direct Teleport To Boss Rooms
|
||||
# If you put true the player can go on BOSS_ZONE without Quests
|
||||
# If you put false the player will teleported on near town
|
||||
# Default: False
|
||||
AllowDirectTeleportToBossRoom = False
|
||||
|
||||
# Grand Boss Info is a NPCthat shows respawnTime of RB
|
||||
# First you must import Custom NPC sql/custom/added_custom_npc.sql
|
||||
# ID NPC: 93000
|
||||
# Raid Info IDs showed
|
||||
RaidInfoIDs = 29001,29006,29014,29019,29020,29022,29028,29045
|
||||
|
||||
# -----------------
|
||||
# Antharas
|
||||
# -----------------
|
||||
# If true, the Interlude Script is used, meanwhile if you want new
|
||||
# script feature (different Antharas Instances since weak to strong
|
||||
# Antharas as for Freya) just set false
|
||||
AntharasOldScript = True
|
||||
# Time to close the entrance after the first teleport the player.
|
||||
# The value in seconds.
|
||||
AntharasClose = 1200
|
||||
# Time to wait until Antharas despawn without fighting it. Value in minutes.
|
||||
# Default: 240
|
||||
AntharasDespawnTime = 240
|
||||
# Time Antharas respawn after the murder. Total time respawn shield as follows:
|
||||
# The first value + value in the range from 0 up to the second value.
|
||||
# Value in hours.
|
||||
AntharasRespFirst = 180
|
||||
AntharasRespSecond = 24
|
||||
# Wait minutes
|
||||
AntharasWaitTime = 30
|
||||
# Antharas Power Multipler
|
||||
# Default 1.0 = retail
|
||||
AntharasPowerMultiplier = 1.0
|
||||
|
||||
# --------------
|
||||
# Baium
|
||||
# --------------
|
||||
# Time left Baium into hibernation after the last attack on him.
|
||||
# The value in seconds.
|
||||
BaiumSleep = 1800
|
||||
# Time respawn Bayoumi after the murder. Total time respawn shield as follows:
|
||||
# The first value + value in the range from 0 up to the second value.
|
||||
# Value in hours.
|
||||
BaiumRespFirst = 112
|
||||
BaiumRespSecond = 16
|
||||
# Baium Power Multipler
|
||||
# Default 1.0 = retail
|
||||
BaiumPowerMultiplier = 1.0
|
||||
|
||||
# -----------
|
||||
# Core
|
||||
# -----------
|
||||
# Time minion respawn after their murder.
|
||||
# The value in seconds.
|
||||
CoreRespMinion = 60
|
||||
# Time respawn core after the murder. Total time respawn shield as follows:
|
||||
# The first value + value in the range from 0 up to the second value.
|
||||
# Value in hours.
|
||||
CoreRespFirst = 33
|
||||
CoreRespSecond = 8
|
||||
#Default 0 = retail
|
||||
CoreLevel = 0
|
||||
CoreRingChance = 0
|
||||
# Core Power Multipler
|
||||
# Default 1.0 = retail
|
||||
CorePowerMultiplier = 1.0
|
||||
|
||||
# -----------
|
||||
# Zaken
|
||||
# -----------
|
||||
# Time respawn core after the murder. Total time respawn shield as follows:
|
||||
# The first value + value in the range from 0 up to the second value.
|
||||
# Value in hours.
|
||||
ZakenRespFirst = 60
|
||||
ZakenRespSecond = 8
|
||||
# Default 0 = retail
|
||||
ZakenLevel = 0
|
||||
ZakenEarringChance = 0
|
||||
# Zaken Power Multipler
|
||||
# Default 1.0 = retail
|
||||
ZakenPowerMultiplier = 1.0
|
||||
|
||||
# -----------
|
||||
# Orfen
|
||||
# -----------
|
||||
# Time respawn core after the murder. Total time respawn shield as follows:
|
||||
# The first value + value in the range from 0 up to the second value.
|
||||
# Value in hours.
|
||||
OrfenRespFirst = 20
|
||||
OrfenRespSecond = 8
|
||||
# Default 0 = retail
|
||||
OrfenLevel = 0
|
||||
OrfenEarringChance = 0
|
||||
# Orfen Power Multipler
|
||||
# Default 1.0 = retail
|
||||
OrfenPowerMultiplier = 1.0
|
||||
|
||||
# -----------
|
||||
# Valakas
|
||||
# -----------
|
||||
# Time respawn valakas after the murder. Total time respawn shield as follows:
|
||||
# The first value + value in the range from 0 up to the second value.
|
||||
# Value in hours.
|
||||
ValakasRespFirst = 192
|
||||
ValakasRespSecond = 44
|
||||
# Time to wait into Valakas lair until his spawn once entered with quest. Value in minutes.
|
||||
ValakasWaitTime = 30
|
||||
# Time to wait until Valakas despawn without fighting it. Value in minutes.
|
||||
# Default = 240
|
||||
ValakasDespawnTime = 240
|
||||
ValakasPowerMultiplier = 1.0
|
||||
|
||||
# --------------------
|
||||
# Queen Ant
|
||||
# -------------------
|
||||
# Time minion respawn after their murder.
|
||||
# The value in seconds.
|
||||
# Nurses
|
||||
QueenAntRespNurse = 60
|
||||
# Royal Guard
|
||||
QueenAntRespRoyal = 120
|
||||
# QA respawn time after the murder. Total time respawn shield as follows:
|
||||
# The first value + value in the range from 0 up to the second value.
|
||||
# Value in hours.
|
||||
QueenAntRespFirst = 20
|
||||
QueenAntRespSecond = 8
|
||||
# Default 0 = retail
|
||||
QALevel = 0
|
||||
QARingChance = 0
|
||||
# QA Power Multipler
|
||||
# Default 1.0 = retail
|
||||
QueenAntPowerMultiplier = 1.0
|
||||
|
||||
# --------------------
|
||||
# Frintezza -
|
||||
# -------------------
|
||||
# Frintezza respawn time after the murder. Total time respawn shield as follows:
|
||||
# The first value + value in the range from 0 up to the second value.
|
||||
# Value in hours.
|
||||
FrintezzaRespFirst = 48
|
||||
FrintezzaRespSecond = 8
|
||||
# Frintezza Power Multipler
|
||||
# Default 1.0 = retail
|
||||
FrintezzaPowerMultiplier = 1.0
|
||||
|
||||
# Minimum Parties Number to enter into Frintezza
|
||||
FrintezzaMinParties = 4
|
||||
# Maximum Parties Number to enter into Frintezza
|
||||
FrintezzaMaxParties = 5
|
||||
# Bypass Frintezza Enter Parties checks
|
||||
BypassPartiesCheck = False
|
||||
|
||||
# Raid Bosses minions will increase them power based on this multiplier
|
||||
# in this mode: power = retail_power * ((level_diff/10)*LevelDiffMultiplier)
|
||||
LevelDiffMultiplierMinion = 0.5
|
||||
|
||||
# --------------------------------------
|
||||
# High Priest van Halter
|
||||
# --------------------------------------
|
||||
# Time for the High Priest van Halter.
|
||||
# Value in seconds. Interval 300-864000
|
||||
# The time taken from random FixIntervalOfVanHalter before FixIntervalOfVanHalter + RandomIntervalOfVanHalter.
|
||||
FixIntervalOfHalter = 172800
|
||||
RandomIntervalOfHalter = 86400
|
||||
# Delay before the High Priest van Halter.
|
||||
# The value in seconds in the interval 5-60
|
||||
AppTimeOfHalter = 20
|
||||
# Time Activity High Priest van Halter.
|
||||
# The value in seconds in the interval 7200-86400
|
||||
ActivityTimeOfHalter = 21600
|
||||
# Battle with High Priest van Halter.
|
||||
# The value in seconds in the interval 7200-21600
|
||||
FightTimeOfHalter = 7200
|
||||
# Of spawn Royal Guard Helper calling.
|
||||
# The value in the interval 1-6
|
||||
CallRoyalGuardHelperCount = 6
|
||||
# The value in seconds in the interval 1-60
|
||||
CallRoyalGuardHelperInterval = 10
|
||||
# Interval opening / closing the doors of the altar.
|
||||
# The value in seconds in the interval 60-5400
|
||||
IntervalOfDoorOfAlter = 5400
|
||||
# Time of closing the doors of the altar after some one zashol.
|
||||
# The value in seconds in the interval 60-600
|
||||
TimeOfLockUpDoorOfAltar = 180
|
121
L2J_Mobius_C6_Interlude/dist/game/config/main/clanhall.ini
vendored
Normal file
121
L2J_Mobius_C6_Interlude/dist/game/config/main/clanhall.ini
vendored
Normal file
@@ -0,0 +1,121 @@
|
||||
# = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = #
|
||||
# Clan Hall Function #
|
||||
# = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = #
|
||||
|
||||
# ----------------------------------------
|
||||
# Teleport Function price
|
||||
# ----------------------------------------
|
||||
# 1st level
|
||||
ClanHallTeleportFunctionFeeLvl1 = 7000
|
||||
# 2nd level
|
||||
ClanHallTeleportFunctionFeeLvl2 = 14000
|
||||
# 3rd level
|
||||
#ClanHallTeleportFunctionFeeLvl3 = 2100
|
||||
# Need core support, need more information on functions in different
|
||||
# Clan Hall in different Towns.
|
||||
# 4th level
|
||||
#ClanHallTeleportFunctionFeeLvl4 = 28000
|
||||
|
||||
# -------------------------------------------
|
||||
# Support magic buff price
|
||||
# -------------------------------------------
|
||||
# 1st level
|
||||
ClanHallSupportFeeLvl1 = 17500
|
||||
# 2nd level
|
||||
ClanHallSupportFeeLvl2 = 35000
|
||||
# 3rd level
|
||||
ClanHallSupportFeeLvl3 = 49000
|
||||
# 4th level
|
||||
ClanHallSupportFeeLvl4 = 77000
|
||||
# 5th level
|
||||
ClanHallSupportFeeLvl5 = 147000
|
||||
# 6th level
|
||||
ClanHallSupportFeeLvl6 = 252000
|
||||
# 7th level
|
||||
ClanHallSupportFeeLvl7 = 259000
|
||||
# 8th level
|
||||
ClanHallSupportFeeLvl8 = 364000
|
||||
|
||||
# ---------------------------------------
|
||||
# MpRegeneration price
|
||||
# ---------------------------------------
|
||||
# 5% MpRegeneration
|
||||
ClanHallMpRegenerationFeeLvl1 = 14000
|
||||
# 10% MpRegeneration
|
||||
ClanHallMpRegenerationFeeLvl2 = 26250
|
||||
# 15% MpRegeneration
|
||||
ClanHallMpRegenerationFeeLvl3 = 45500
|
||||
# 30% MpRegeneration
|
||||
ClanHallMpRegenerationFeeLvl4 = 96250
|
||||
# 40% MpRegeneration
|
||||
ClanHallMpRegenerationFeeLvl5 = 140000
|
||||
|
||||
# --------------------------------------
|
||||
# HpRegeneration price
|
||||
# --------------------------------------
|
||||
# 20% HpRegeneration
|
||||
ClanHallHpRegenerationFeeLvl1 = 4900
|
||||
# 40% HpRegeneration
|
||||
ClanHallHpRegenerationFeeLvl2 = 5600
|
||||
# 80% HpRegeneration
|
||||
ClanHallHpRegenerationFeeLvl3 = 7000
|
||||
# 100% HpRegeneration
|
||||
ClanHallHpRegenerationFeeLvl4 = 8166
|
||||
# 120% HpRegeneration
|
||||
ClanHallHpRegenerationFeeLvl5 = 10500
|
||||
# 140% HpRegeneration
|
||||
ClanHallHpRegenerationFeeLvl6 = 12250
|
||||
# 160% HpRegeneration
|
||||
ClanHallHpRegenerationFeeLvl7 = 14000
|
||||
# 180% HpRegeneration
|
||||
ClanHallHpRegenerationFeeLvl8 = 15750
|
||||
# 200% HpRegeneration
|
||||
ClanHallHpRegenerationFeeLvl9 = 17500
|
||||
# 220% Regeneration
|
||||
ClanHallHpRegenerationFeeLvl10 = 22750
|
||||
# 240% HpRegeneration
|
||||
ClanHallHpRegenerationFeeLvl11 = 26250
|
||||
# 260% HpRegeneration
|
||||
ClanHallHpRegenerationFeeLvl12 = 29750
|
||||
# 300% HpRegeneration
|
||||
ClanHallHpRegenerationFeeLvl13 = 36166
|
||||
|
||||
# ----------------------------------------
|
||||
# ExpRegeneration price
|
||||
# ----------------------------------------
|
||||
# 5% ExpRegeneration
|
||||
ClanHallExpRegenerationFeeLvl1 = 21000
|
||||
# 10% ExpRegeneration
|
||||
ClanHallExpRegenerationFeeLvl2 = 42000
|
||||
# 15% ExpRegeneration
|
||||
ClanHallExpRegenerationFeeLvl3 = 63000
|
||||
# 25% ExpRegeneration
|
||||
ClanHallExpRegenerationFeeLvl4 = 105000
|
||||
# 35% ExpRegeneration
|
||||
ClanHallExpRegenerationFeeLvl5 = 147000
|
||||
# 40% ExpRegeneration
|
||||
ClanHallExpRegenerationFeeLvl6 = 163331
|
||||
# 50% ExpRegeneration
|
||||
ClanHallExpRegenerationFeeLvl7 = 210000
|
||||
|
||||
# --------------------------------------
|
||||
# Creation item function
|
||||
# --------------------------------------
|
||||
#Time after count of Item is restored (in Hours)
|
||||
#ClanHallItemCreationFunctionTaskRestore = 24
|
||||
# 1st level
|
||||
ClanHallItemCreationFunctionFeeLvl1 = 210000
|
||||
# 2nd level
|
||||
ClanHallItemCreationFunctionFeeLvl2 = 490000
|
||||
# 3rd level
|
||||
ClanHallItemCreationFunctionFeeLvl3 = 980000
|
||||
|
||||
# --------------------------
|
||||
# Decor function
|
||||
# --------------------------
|
||||
# Need core support, need more information on functions in different
|
||||
# Clan Hall in different Towns.
|
||||
ClanHallCurtainFunctionFeeLvl1 = 2002
|
||||
ClanHallCurtainFunctionFeeLvl2 = 2625
|
||||
ClanHallFrontPlatformFunctionFeeLvl1 = 3031
|
||||
ClanHallFrontPlatformFunctionFeeLvl2 = 9331
|
134
L2J_Mobius_C6_Interlude/dist/game/config/main/classDamage.ini
vendored
Normal file
134
L2J_Mobius_C6_Interlude/dist/game/config/main/classDamage.ini
vendored
Normal file
@@ -0,0 +1,134 @@
|
||||
#Damages to Fighters
|
||||
Duelist__ToFighter=1.0
|
||||
DreadNought__ToFighter=1.0
|
||||
Phoenix_Knight__ToFighter=1.0
|
||||
Hell_Knight__ToFighter=1.0
|
||||
Sagittarius__ToFighter=1.0
|
||||
Adventurer__ToFighter=1.0
|
||||
Archmage__ToFighter=1.0
|
||||
Soultaker__ToFighter=1.0
|
||||
Arcana_Lord__ToFighter=1.0
|
||||
Cardinal__ToFighter=1.0
|
||||
Hierophant__ToFighter=1.0
|
||||
Eva_Templar__ToFighter=1.0
|
||||
Sword_Muse__ToFighter=1.0
|
||||
Wind_Rider__ToFighter=1.0
|
||||
Moonlight_Sentinel__ToFighter=1.0
|
||||
Mystic_Muse__ToFighter=1.0
|
||||
Elemental_Master__ToFighter=1.0
|
||||
Eva_s_Saint__ToFighter=1.0
|
||||
Shillien_Templar__ToFighter=1.0
|
||||
Spectral_Dancer__ToFighter=1.0
|
||||
Ghost_Hunter__ToFighter=1.0
|
||||
Ghost_Sentinel__ToFighter=1.0
|
||||
Storm_Screamer__ToFighter=1.0
|
||||
Spectral_Master__ToFighter=1.0
|
||||
Shillien_Saint__ToFighter=1.0
|
||||
Titan__ToFighter=1.0
|
||||
Grand_Khauatari__ToFighter=1.0
|
||||
Dominator__ToFighter=1.0
|
||||
Doomcryer__ToFighter=1.0
|
||||
Fortune_Seeker__ToFighter=1.0
|
||||
Maestro__ToFighter=1.0
|
||||
|
||||
|
||||
#Damages to Mage
|
||||
Duelist__ToMage=1.0
|
||||
DreadNought__ToMage=1.0
|
||||
Phoenix_Knight__ToMage=1.0
|
||||
Hell_Knight__ToMage=1.0
|
||||
Sagittarius__ToMage=1.0
|
||||
Adventurer__ToMage=1.0
|
||||
Archmage__ToMage=1.0
|
||||
Soultaker__ToMage=1.0
|
||||
Arcana_Lord__ToMage=1.0
|
||||
Cardinal__ToMage=1.0
|
||||
Hierophant__ToMage=1.0
|
||||
Eva_Templar__ToMage=1.0
|
||||
Sword_Muse__ToMage=1.0
|
||||
Wind_Rider__ToMage=1.0
|
||||
Moonlight_Sentinel__ToMage=1.0
|
||||
Mystic_Muse__ToMage=1.0
|
||||
Elemental_Master__ToMage=1.0
|
||||
Eva_s_Saint__ToMage=1.0
|
||||
Shillien_Templar__ToMage=1.0
|
||||
Spectral_Dancer__ToMage=1.0
|
||||
Ghost_Hunter__ToMage=1.0
|
||||
Ghost_Sentinel__ToMage=1.0
|
||||
Storm_Screamer__ToMage=1.0
|
||||
Spectral_Master__ToMage=1.0
|
||||
Shillien_Saint__ToMage=1.0
|
||||
Titan__ToMage=1.0
|
||||
Grand_Khauatari__ToMage=1.0
|
||||
Dominator__ToMage=1.0
|
||||
Doomcryer__ToMage=1.0
|
||||
Fortune_Seeker__ToMage=1.0
|
||||
Maestro__ToMage=1.0
|
||||
|
||||
|
||||
#Damages By Fighters
|
||||
Duelist__ByFighter=1.0
|
||||
DreadNought__ByFighter=1.0
|
||||
Phoenix_Knight__ByFighter=1.0
|
||||
Hell_Knight__ByFighter=1.0
|
||||
Sagittarius__ByFighter=1.0
|
||||
Adventurer__ByFighter=1.0
|
||||
Archmage__ByFighter=1.0
|
||||
Soultaker__ByFighter=1.0
|
||||
Arcana_Lord__ByFighter=1.0
|
||||
Cardinal__ByFighter=1.0
|
||||
Hierophant__ByFighter=1.0
|
||||
Eva_Templar__ByFighter=1.0
|
||||
Sword_Muse__ByFighter=1.0
|
||||
Wind_Rider__ByFighter=1.0
|
||||
Moonlight_Sentinel__ByFighter=1.0
|
||||
Mystic_Muse__ByFighter=1.0
|
||||
Elemental_Master__ByFighter=1.0
|
||||
Eva_s_Saint__ByFighter=1.0
|
||||
Shillien_Templar__ByFighter=1.0
|
||||
Spectral_Dancer__ByFighter=1.0
|
||||
Ghost_Hunter__ByFighter=1.0
|
||||
Ghost_Sentinel__ByFighter=1.0
|
||||
Storm_Screamer__ByFighter=1.0
|
||||
Spectral_Master__ByFighter=1.0
|
||||
Shillien_Saint__ByFighter=1.0
|
||||
Titan__ByFighter=1.0
|
||||
Grand_Khauatari__ByFighter=1.0
|
||||
Dominator__ByFighter=1.0
|
||||
Doomcryer__ByFighter=1.0
|
||||
Fortune_Seeker__ByFighter=1.0
|
||||
Maestro__ByFighter=1.0
|
||||
|
||||
|
||||
#Damages By Mages
|
||||
Duelist__ByMage=1.0
|
||||
DreadNought__ByMage=1.0
|
||||
Phoenix_Knight__ByMage=1.0
|
||||
Hell_Knight__ByMage=1.0
|
||||
Sagittarius__ByMage=1.0
|
||||
Adventurer__ByMage=1.0
|
||||
Archmage__ByMage=1.0
|
||||
Soultaker__ByMage=1.0
|
||||
Arcana_Lord__ByMage=1.0
|
||||
Cardinal__ByMage=1.0
|
||||
Hierophant__ByMage=1.0
|
||||
Eva_Templar__ByMage=1.0
|
||||
Sword_Muse__ByMage=1.0
|
||||
Wind_Rider__ByMage=1.0
|
||||
Moonlight_Sentinel__ByMage=1.0
|
||||
Mystic_Muse__ByMage=1.0
|
||||
Elemental_Master__ByMage=1.0
|
||||
Eva_s_Saint__ByMage=1.0
|
||||
Shillien_Templar__ByMage=1.0
|
||||
Spectral_Dancer__ByMage=1.0
|
||||
Ghost_Hunter__ByMage=1.0
|
||||
Ghost_Sentinel__ByMage=1.0
|
||||
Storm_Screamer__ByMage=1.0
|
||||
Spectral_Master__ByMage=1.0
|
||||
Shillien_Saint__ByMage=1.0
|
||||
Titan__ByMage=1.0
|
||||
Grand_Khauatari__ByMage=1.0
|
||||
Dominator__ByMage=1.0
|
||||
Doomcryer__ByMage=1.0
|
||||
Fortune_Seeker__ByMage=1.0
|
||||
Maestro__ByMage=1.0
|
29
L2J_Mobius_C6_Interlude/dist/game/config/main/crafting.ini
vendored
Normal file
29
L2J_Mobius_C6_Interlude/dist/game/config/main/crafting.ini
vendored
Normal file
@@ -0,0 +1,29 @@
|
||||
#============================================================#
|
||||
# Craft System #
|
||||
#============================================================#
|
||||
|
||||
#---------------------------
|
||||
# Crafting Config
|
||||
#---------------------------
|
||||
# Crafting enabled/disabled. On by default
|
||||
CraftingEnabled = True
|
||||
|
||||
# Limits for recipes (default: 50 - for dwarf , 50 - for common)
|
||||
DwarfRecipeLimit = 50
|
||||
CommonRecipeLimit = 50
|
||||
|
||||
# Alternative crafting rules:
|
||||
# - crafting takes time
|
||||
# - players get EXP/SP for crafting
|
||||
AltGameCreation = False
|
||||
|
||||
# Time multiplier - bigger number ===> slower crafting but more XP/SP
|
||||
AltGameCreationSpeed = 1
|
||||
|
||||
# Additional XP/SP rate multiplier (for increased XP/SP) default = 1
|
||||
AltGameCreationRateXp = 1
|
||||
AltGameCreationRateSp = 1
|
||||
|
||||
# If set to False, blacksmiths don't take recipes from players inventory when crafting.
|
||||
# Default = True (on retail it's confirmed that blacksmith use recipes for each crafted item)
|
||||
AltBlacksmithUseRecipes = True
|
129
L2J_Mobius_C6_Interlude/dist/game/config/main/developer.ini
vendored
Normal file
129
L2J_Mobius_C6_Interlude/dist/game/config/main/developer.ini
vendored
Normal file
@@ -0,0 +1,129 @@
|
||||
#============================================================#
|
||||
# Dev Properties #
|
||||
#============================================================#
|
||||
|
||||
# BETA SERVER: Use this config for better testing during your BETA
|
||||
# All players on login (also no GM char) will got Gm Speed 4 for better testing.
|
||||
BetaServer = False
|
||||
|
||||
#---------------------------------------------
|
||||
# Debug & Developer Config
|
||||
#---------------------------------------------
|
||||
# Don't load quests
|
||||
AltDevNoQuests = False
|
||||
|
||||
# Don't load spawntable
|
||||
AltDevNoSpawns = False
|
||||
|
||||
# Don't load Script's
|
||||
AltDevNoScript = False
|
||||
|
||||
# Don't load RaidBoss
|
||||
AltDevNoRB = False
|
||||
|
||||
#-------------------------------------------
|
||||
# Additional server settings
|
||||
#-------------------------------------------
|
||||
Debug = False
|
||||
ZoneDebug = False
|
||||
Assert = False
|
||||
Developer = False
|
||||
# Log to debug skills with formula calculation
|
||||
SkillsDebug = False
|
||||
|
||||
# if true the server will be a test server (listed by test server clients only)
|
||||
TestServer = False
|
||||
|
||||
# Setting for serverList
|
||||
# Displays [] in front of server name
|
||||
ServerListBrackets = False
|
||||
|
||||
# Displays a clock next to the server name
|
||||
ServerListClock = False
|
||||
|
||||
# If true, the server will be set as GM only
|
||||
ServerGMOnly = False
|
||||
|
||||
# Accept Geoeditor Conection (Default = False)
|
||||
AcceptGeoeditorConn = False
|
||||
# IP Geoeditor
|
||||
GeoEditorHost = 127.0.0.1
|
||||
# Port GeoEditor
|
||||
GeoEditorPort = 2109
|
||||
|
||||
# Define character name template
|
||||
# Example to use only : CnameTemplate = [A-Z][a-z]{3,3}[A-Za-z0-9]*
|
||||
# will allow names with first capital letter, next three small letters,
|
||||
# and any (capital or not) letter or number, like ZbigN1eW
|
||||
# Most rational to have CnameTemplate = [A-Z][a-z]*
|
||||
# meaning names only of letters with first one capital, like Zbigniew
|
||||
# Default .* - any namy of any symbols
|
||||
CnameTemplate = .*
|
||||
PetNameTemplate = .*
|
||||
ClanNameTemplate = .*
|
||||
AllyNameTemplate = .*
|
||||
|
||||
# Maximum number of chars per account - Default 7 (0 = unlimited [7 is the client limit])
|
||||
CharMaxNumber = 7
|
||||
|
||||
# Minimum and maximum protocol revision that server allow to connect.
|
||||
# You must keep MinProtocolRevision <= MaxProtocolRevision.
|
||||
# Retail 740 - 746
|
||||
MinProtocolRevision = 740
|
||||
MaxProtocolRevision = 746
|
||||
|
||||
#------------------------------
|
||||
# Logging features
|
||||
#------------------------------
|
||||
# Log GM actions
|
||||
GMAudit = True
|
||||
|
||||
# Logging ChatWindow
|
||||
LogChat = False
|
||||
|
||||
# Logging Item handling (Trades,Drops,Pickups,Actions)
|
||||
# NOTE: This can be very space consuming if enabled for all items.
|
||||
LogItems = False
|
||||
|
||||
# ---------------------------------------------------------------------------
|
||||
# Thread Configuration
|
||||
# ---------------------------------------------------------------------------
|
||||
|
||||
# Determines the amount of scheduled thread pools. If set to -1, the server will decide the amount depending on the available processors.
|
||||
# Default: -1
|
||||
ScheduledThreadPoolCount = -1
|
||||
|
||||
# Specifies how many threads will be in a single scheduled pool.
|
||||
# Default: 4
|
||||
ThreadsPerScheduledThreadPool = 40
|
||||
|
||||
# Determines the amount of instant thread pools. If set to -1, the server will decide the amount depending on the available processors.
|
||||
# Default: -1
|
||||
InstantThreadPoolCount = -1
|
||||
|
||||
# Specifies how many threads will be in a single instant pool.
|
||||
# Default: 2
|
||||
ThreadsPerInstantThreadPool = 20
|
||||
|
||||
#---------------------------------------------------
|
||||
# Enforce gameguard for clients
|
||||
#---------------------------------------------------
|
||||
# GameGuardL2NetCheck# check if connected client is going to use L2Net
|
||||
GameGuardL2NetCheck = True
|
||||
|
||||
|
||||
# This is the server id that the gameserver will request (i.e. 1 is Bartz)
|
||||
RequestServerID = 1
|
||||
|
||||
# If set to true, the login will give an other id to the server if the requested id is already reserved
|
||||
AcceptAlternateID = True
|
||||
|
||||
# Define how many players are allowed to play simultaneously on your server.
|
||||
MaximumOnlineUsers = 2000
|
||||
|
||||
# Set the html cache's lazy loading True or False
|
||||
# (Load html's into cache only on first time requested)
|
||||
LazyCache = True
|
||||
|
||||
# Interval in ms to check for deadlocks, 0 to disable
|
||||
DeadLockCheck = 0
|
29
L2J_Mobius_C6_Interlude/dist/game/config/main/eliteclanhall.ini
vendored
Normal file
29
L2J_Mobius_C6_Interlude/dist/game/config/main/eliteclanhall.ini
vendored
Normal file
@@ -0,0 +1,29 @@
|
||||
#=======================================================#
|
||||
# Clan Hall Sieges #
|
||||
#=======================================================#
|
||||
|
||||
# -------------------------------
|
||||
# Devastated castle
|
||||
# -------------------------------
|
||||
# Day of week for the siege "Devastated castle".
|
||||
# 1 - Monday, 2 - Tuesday, 3 - Wednesday, etc.
|
||||
# NOT recommended to put siege
|
||||
# In the day that Tan and siege castles (Saturday, Sunday)
|
||||
DevastatedDay = 1
|
||||
# Time start registration siege "Devastated castle", in hours.
|
||||
DevastatedHour = 18
|
||||
# Time to gain "Devastated castle", in minutes.
|
||||
DevastatedMinutes = 0
|
||||
|
||||
# ------------------------------
|
||||
# Partisan Hideout
|
||||
# ------------------------------
|
||||
# Day of week for the siege "Partisan Hideout".
|
||||
# 1 - Monday, 2 - Tuesday, 3 - Wednesday, etc.
|
||||
# NOT recommended to put siege
|
||||
# In the day that Tan and siege castles (Saturday, Sunday)
|
||||
PartisanDay = 5
|
||||
#ime start registration siege "Partisan Hideout", in hours.
|
||||
PartisanHour = 21
|
||||
# Time to gain "Partisan Hideout", in minutes.
|
||||
PartisanMinutes = 0
|
132
L2J_Mobius_C6_Interlude/dist/game/config/main/enchant.ini
vendored
Normal file
132
L2J_Mobius_C6_Interlude/dist/game/config/main/enchant.ini
vendored
Normal file
@@ -0,0 +1,132 @@
|
||||
#============================================================#
|
||||
# Enchant Settings #
|
||||
#============================================================#
|
||||
|
||||
# ----------------------------------------------
|
||||
# Special Enchanting System
|
||||
# ----------------------------------------------
|
||||
# Chance enchanting presented as a series of pairs of numbers where the first
|
||||
# Indicates the number of levels, and the second chance of successful enchanting.
|
||||
# Also have the option of limiting the maximum level of echanting
|
||||
# For weapons / armor / jewelry.
|
||||
# If you have a maximum level of grinding 50 and you do not want
|
||||
# Give all the chances for each level (from 1 to 50) then
|
||||
# You can specify for example:
|
||||
# NormalWeaponEnchantLevel = 1,100; 2,100; 3,100; 4,75; 5,50;
|
||||
# Example: 5,92; = if you enchant weapon to +5 you have 92% to success.
|
||||
# ----------------------------------------------
|
||||
# Chance For Normal Scrolls
|
||||
# ----------------------------------------------
|
||||
# Weapon
|
||||
NormalWeaponEnchantLevel = 1,100;2,100;3,100;4,96;5,92;6,88;7,84;8,80;9,76;10,72;11,68;12,64;13,60;14,56;15,62;16,58;
|
||||
# Armor
|
||||
NormalArmorEnchantLevel = 1,100;2,100;3,100;4,96;5,92;6,88;7,84;8,80;9,76;10,72;11,68;12,64;13,60;14,56;15,62;16,58;
|
||||
# Jewel
|
||||
NormalJewelryEnchantLevel = 1,100;2,100;3,100;4,95;5,90;6,85;7,80;8,75;9,70;10,65;11,60;12,55;13,50;14,45;15,40;16,35;
|
||||
|
||||
# ----------------------------------------------
|
||||
# Chance For Blessed Scrolls
|
||||
# ----------------------------------------------
|
||||
# Weapon
|
||||
BlessWeaponEnchantLevel = 1,100;2,100;3,100;4,97;5,94;6,91;7,88;8,85;9,82;10,79;11,76;12,73;13,70;14,67;15,64;16,61;
|
||||
# Armor
|
||||
BlessArmorEnchantLevel = 1,100;2,100;3,100;4,97;5,94;6,91;7,88;8,85;9,82;10,79;11,76;12,73;13,70;14,67;15,64;16,61;
|
||||
# Jewel
|
||||
BlessJewelryEnchantLevel = 1,100;2,100;3,100;4,96;5,92;6,88;7,84;8,80;9,76;10,72;11,68;12,64;13,60;14,56;15,62;16,58;
|
||||
|
||||
# ---------------------------------------------
|
||||
# Chance For Crystal Scrolls
|
||||
# ---------------------------------------------
|
||||
# Weapon
|
||||
CrystalWeaponEnchantLevel = 1,100;2,100;3,100;4,98;5,96;6,94;7,92;8,90;9,88;10,86;11,84;12,82;13,80;14,78;15,76;16,74;
|
||||
# Armor
|
||||
CrystalArmorEnchantLevel = 1,100;2,100;3,100;4,98;5,96;6,94;7,92;8,90;9,88;10,86;11,84;12,82;13,80;14,78;15,76;16,74;
|
||||
# Jewel
|
||||
CrystalJewelryEnchantLevel = 1,100;2,100;3,100;4,97;5,94;6,91;7,88;8,85;9,82;10,79;11,76;12,73;13,70;14,67;15,64;16,61;
|
||||
|
||||
# Safe enchant
|
||||
EnchantSafeMax = 3
|
||||
EnchantSafeMaxFull = 4
|
||||
|
||||
# Crystal Limits
|
||||
CrystalEnchantMin = 0
|
||||
CrystalEnchantMax = 20
|
||||
|
||||
# Max enchant Settings by scrolls.
|
||||
EnchantWeaponMax = 10
|
||||
EnchantArmorMax = 10
|
||||
EnchantJewelryMax = 10
|
||||
|
||||
# On / off bonuses at enchant dwarfs
|
||||
# Custom Patch, Dwarf have a bonus on Enchant!
|
||||
# Default: False
|
||||
EnableDwarfEnchantBonus = False
|
||||
# Minimun level for enchant
|
||||
DwarfEnchantMinLevel = 80
|
||||
# bonus enchant
|
||||
DwarfEnchantBonus = 15
|
||||
|
||||
# On / off enchant hero weapons
|
||||
EnableEnchantHeroWeapons = False
|
||||
|
||||
# The value of enchanting
|
||||
# For example: If CustomEnchantValue = 5 Sharpening will:
|
||||
# From 0 till the +5, with +5 to +10, from +10 to +15, etc.
|
||||
# Total: 15 for three to scroll
|
||||
# Default: 1
|
||||
CustomEnchantValue = 1
|
||||
|
||||
# --------------------------
|
||||
# Augmentation
|
||||
# --------------------------
|
||||
# Chance to get a skill
|
||||
# Default: 15, 30, 45, 60
|
||||
AugmentationNGSkillChance = 15
|
||||
AugmentationMidSkillChance = 30
|
||||
AugmentationHighSkillChance = 45
|
||||
AugmentationTopSkillChance = 60
|
||||
# Chance to get a base stat
|
||||
# Default: 1
|
||||
AugmentationBaseStatChance = 1
|
||||
|
||||
# Chance to get the glow
|
||||
# Note:
|
||||
# No Grade / Mid Grade not have emission
|
||||
# Default: 0, 40, 70, 100
|
||||
AugmentationNGGlowChance = 0
|
||||
AugmentationMidGlowChance = 40
|
||||
AugmentationHighGlowChance = 70
|
||||
AugmentationTopGlowChance = 100
|
||||
|
||||
# Augments Active and Passive skills delete on change weapon
|
||||
DeleteAgmentPassiveEffectOnChangeWep = True
|
||||
DeleteAgmentActiveEffectOnChangeWep = True
|
||||
|
||||
# ----------------------
|
||||
# Soul Crystal
|
||||
# ----------------------
|
||||
# The chance that the crystal breaks
|
||||
SoulCrystalBreakChance = 10
|
||||
|
||||
# Chance to improve Cristal
|
||||
SoulCrystalLevelChance = 32
|
||||
|
||||
# Chance to improve Cristal
|
||||
SoulCrystalMaxLevel = 13
|
||||
#----------------------
|
||||
|
||||
# Enchant limit for Olympiad battles.
|
||||
# (Maximum enchant level allowed for an item to be equipped, -1 to disable)
|
||||
AltOlyMaxEnchant = -1
|
||||
|
||||
# Enchant after break with blessed scroll.
|
||||
BreakEnchant = 0
|
||||
|
||||
# Limit enchant GM players (// setew and others) (0 disabled)
|
||||
GMOverEnchant = 0
|
||||
|
||||
# IMPORTANT: anti Over Enchant system
|
||||
# HOW WORKS: if you set it to 20, and player have an item > 20
|
||||
# he will be kicked and the item will disappear!
|
||||
# Enchant amount at which a player gets punished (0 disabled)
|
||||
EnchantKick = 0
|
226
L2J_Mobius_C6_Interlude/dist/game/config/main/fort.ini
vendored
Normal file
226
L2J_Mobius_C6_Interlude/dist/game/config/main/fort.ini
vendored
Normal file
@@ -0,0 +1,226 @@
|
||||
#===========================================================#
|
||||
# Fortress Sieges #
|
||||
#===========================================================#
|
||||
|
||||
# ----------------------------------
|
||||
# Forts Configuration
|
||||
# ----------------------------------
|
||||
# Siege time (in minutes)
|
||||
SiegeLength = 60
|
||||
#Count down length, best to use a multiple of 5 (in minutes)
|
||||
CountDownLength = 10
|
||||
# Maximum number of flags from the 1 st clan
|
||||
MaxFlags = 1
|
||||
# The minimum level of clan
|
||||
SiegeClanMinLevel = 4
|
||||
# Maximum number of registered clans
|
||||
AttackerMaxClans = 20
|
||||
DefenderMaxClans = 30
|
||||
# Respawn time in ms
|
||||
DefenderRespawn = 20000
|
||||
AttackerRespawn = 0
|
||||
#Respawn time penalty for loosing each Control tower
|
||||
CTLossPenalty = 20000
|
||||
|
||||
# Fortress Commander spawns
|
||||
#
|
||||
# Commander syntax: NameCommanderN = x,y,z,heading,npc_id
|
||||
# Name - fortress name
|
||||
# N - number
|
||||
# x,y,z - coords
|
||||
# heading
|
||||
# npc_id - id of template
|
||||
|
||||
# Flag syntax: NameCommanderN = x,y,z,flag_id
|
||||
# Name - fortress name
|
||||
# N - number
|
||||
# x,y,z - coords
|
||||
# flag_id - id of comabt flag
|
||||
#-------------------------------------------------------------
|
||||
# Shanty Fortress
|
||||
#-------------------------------------------------------------
|
||||
ShantyCommander1 = -52435,155188,-1768,20000,35683
|
||||
ShantyCommander2 = -52128,157752,-2024,29864,35677
|
||||
ShantyCommander3 = -53944,155433,-2024,7304,35680
|
||||
ShantyCommander4 = -52818,156512,-1128,0,35670
|
||||
ShantyFlag1 = -53054,156605,-1896,62001
|
||||
|
||||
#-------------------------------------------------------------
|
||||
# Southern Fortress
|
||||
#-------------------------------------------------------------
|
||||
SouthernCommander1 = -21328,218864,-2952,0,35719
|
||||
SouthernCommander2 = -22992,218160,-3208,0,35713
|
||||
SouthernCommander3 = -21520,221504,-3208,45328,35716
|
||||
SouthernCommander4 = -22625,219799,-2312,0,35702
|
||||
SouthernFlag1 = -22386,219798,-3079,62001
|
||||
|
||||
#-------------------------------------------------------------
|
||||
# Hive Fortress
|
||||
#-------------------------------------------------------------
|
||||
HiveCommander1 = 15152,188128,-2640,0,35752
|
||||
HiveCommander2 = 17984,187536,-2896,45056,35746
|
||||
HiveCommander3 = 16016,189520,-2888,0,35749
|
||||
HiveCommander4 = 16621,188124,-2000,0,35739
|
||||
HiveFlag1 = 16761,188306,-2770,62001
|
||||
|
||||
#-------------------------------------------------------------
|
||||
# Valley Fortress
|
||||
#-------------------------------------------------------------
|
||||
ValleyCommander1 = 124768,121856,-2296,0,35788
|
||||
ValleyCommander2 = 124299,123614,-2552,49192,35782
|
||||
ValleyCommander3 = 124768,124640,-2552,54480,35785
|
||||
ValleyCommander4 = 126079,123550,-1688,0,35771
|
||||
ValleyFlag1 = 126092,123650,-2429,62001
|
||||
|
||||
#-------------------------------------------------------------
|
||||
# Ivory Fortress
|
||||
#-------------------------------------------------------------
|
||||
IvoryCommander1 = 72400,2896,-2760,0,35821
|
||||
IvoryCommander2 = 73788,5479,-3016,55136,35815
|
||||
IvoryCommander3 = 71264,4144,-3008,0,35818
|
||||
IvoryCommander4 = 72814,4327,-2120,0,35808
|
||||
IvoryFlag1 = 72660,4512,-2888,62001
|
||||
|
||||
#-------------------------------------------------------------
|
||||
# Narsell Fortress
|
||||
#-------------------------------------------------------------
|
||||
NarsellCommander1 = 154704,53856,-2968,0,35852
|
||||
NarsellCommander2 = 155576,56592,-3224,59224,35846
|
||||
NarsellCommander3 = 153328,54848,-3216,5512,35849
|
||||
NarsellCommander4 = 154848,55344,-2328,0,35839
|
||||
NarsellFlag1 = 154650,55493,-3097,62001
|
||||
|
||||
#-------------------------------------------------------------
|
||||
# Basin Fortress
|
||||
#-------------------------------------------------------------
|
||||
BasinCommander1 = 188624,38240,-3128,0,35888
|
||||
BasinCommander2 = 188160,39920,-3376,49284,35882
|
||||
BasinCommander3 = 188626,41066,-3376,57140,35885
|
||||
BasinCommander4 = 189930,39808,-2480,0,35871
|
||||
BasinFlag1 = 189931,40060,-3253,62001
|
||||
|
||||
#-------------------------------------------------------------
|
||||
# White Sands Fortress
|
||||
#-------------------------------------------------------------
|
||||
WhiteSandsCommander1 = 117216,205648,-3048,0,35921
|
||||
WhiteSandsCommander2 = 118880,203568,-3304,5396,35915
|
||||
WhiteSandsCommander3 = 118560,206560,-3304,48872,35918
|
||||
WhiteSandsCommander4 = 118472,204952,-2408,0,35908
|
||||
WhiteSandsFlag1 = 118690,205062,-3176,62001
|
||||
|
||||
#-------------------------------------------------------------
|
||||
# Borderland Fortress
|
||||
#-------------------------------------------------------------
|
||||
BorderlandCommander1 = 159664,-72224,-2584,0,35957
|
||||
BorderlandCommander2 = 157968,-71659,-2832,59020,35951
|
||||
BorderlandCommander3 = 157312,-70640,-2832,0,35954
|
||||
BorderlandCommander4 = 159088,-70272,-1936,0,35940
|
||||
BorderlandFlag1 = 158883,-70145,-2708,62001
|
||||
|
||||
#-------------------------------------------------------------
|
||||
# Swampland Fortress
|
||||
#-------------------------------------------------------------
|
||||
SwamplandCommander1 = 71264,-60512,-2504,0,35995
|
||||
SwamplandCommander2 = 71248,-62352,-2752,12388,35989
|
||||
SwamplandCommander3 = 68688,-59648,-2752,56012,35992
|
||||
SwamplandCommander4 = 69860,-61364,-1856,0,35978
|
||||
SwampFlag1 = 69979,-61144,-2632,62001
|
||||
|
||||
#-------------------------------------------------------------
|
||||
# Archaic Fortress
|
||||
#-------------------------------------------------------------
|
||||
ArchaicCommander1 = 109856,-142640,-2672,0,36028
|
||||
ArchaicCommander2 = 109600,-139735,-2928,62612,36022
|
||||
ArchaicCommander3 = 108223,-142209,-2920,8524,36025
|
||||
ArchaicCommander4 = 109423,-141204,-2032,0,36015
|
||||
ArchaicFlag1 = 109184,-141129,-2801,62001
|
||||
|
||||
#-------------------------------------------------------------
|
||||
# Floran Fortress
|
||||
#-------------------------------------------------------------
|
||||
FloranCommander1 = 6528,151872,-2608,0,36064
|
||||
FloranCommander2 = 7006,148242,-2856,32768,36058
|
||||
FloranCommander3 = 4384,150992,-2856,0,36061
|
||||
FloranCommander4 = 5542,149751,-1960,0,36047
|
||||
FloranFlag1 = 5306,149743,-2732,62001
|
||||
|
||||
#-------------------------------------------------------------
|
||||
# Cloud Mountain Fortress
|
||||
#-------------------------------------------------------------
|
||||
CloudMountainCommander1 = -55248,90496,-2536,0,36102
|
||||
CloudMountainCommander2 = -55791,91856,-2792,0,36096
|
||||
CloudMountainCommander3 = -54168,92604,-2784,49196,36099
|
||||
CloudMountainCommander4 = -53232,91297,-1896,0,36085
|
||||
CloudMountainFlag1 = -53237,91537,-2664,62001
|
||||
|
||||
#-------------------------------------------------------------
|
||||
# Tanor Fortress
|
||||
#-------------------------------------------------------------
|
||||
TanorCommander1 = 58480,139648,-1464,0,36135
|
||||
TanorCommander2 = 61864,139257,-1728,46896,36129
|
||||
TanorCommander3 = 59436,140834,-1720,47296,36132
|
||||
TanorCommander4 = 60296,139508,-824,0,36122
|
||||
TanorFlag1 = 60362,139742,-1597,62001
|
||||
|
||||
#-------------------------------------------------------------
|
||||
# DragonSpine
|
||||
#-------------------------------------------------------------
|
||||
DragonspineCommander1 = 9472,94992,-3392,0,36143
|
||||
DragonspineCommander2 = 13184,94928,-3144,0,36144
|
||||
DragonspineCommander3 = 11537,95056,-2496,16384,36153
|
||||
DragonspineCommander4 = 12829,96214,-3392,0,36163
|
||||
DragonspineFlag1 = 11459,95308,-3264,62001
|
||||
|
||||
#-------------------------------------------------------------
|
||||
# Antharas Fortress
|
||||
#-------------------------------------------------------------
|
||||
AntharasCommander1 = 79440,88752,-2600,0,36202
|
||||
AntharasCommander2 = 77262,91704,-2856,5112,36196
|
||||
AntharasCommander3 = 80929,90510,-2856,40192,36199
|
||||
AntharasCommander4 = 79297,91077,-1960,0,36185
|
||||
AntharasFlag1 = 79528,91187,-2728,62001
|
||||
|
||||
#-------------------------------------------------------------
|
||||
# Western Fortress
|
||||
#-------------------------------------------------------------
|
||||
WesternCommander1 = 113481,-16058,-712,0,36240
|
||||
WesternCommander2 = 109872,-16624,-968,16384,36234
|
||||
WesternCommander3 = 112601,-13933,-960,49152,36237
|
||||
WesternCommander4 = 111366,-15077,-72,0,36223
|
||||
WesternFlag1 = 111380,-14820,-839,62001
|
||||
|
||||
#-------------------------------------------------------------
|
||||
# Hunters Fortress
|
||||
#-------------------------------------------------------------
|
||||
HuntersCommander1 = 123232,94400,-1856,0,36278
|
||||
HuntersCommander2 = 122688,95760,-2112,0,36272
|
||||
HuntersCommander3 = 124305,96528,-2104,49151,36275
|
||||
HuntersCommander4 = 125246,95204,-1216,0,36261
|
||||
HuntersFlag1 = 125255,95455,-1984,62001
|
||||
|
||||
#-------------------------------------------------------------
|
||||
# Aaru Fortress
|
||||
#-------------------------------------------------------------
|
||||
AaruCommander1 = 74288,186912,-2296,0,36311
|
||||
AaruCommander2 = 71392,184720,-2552,5528,36305
|
||||
AaruCommander3 = 71542,186410,-2552,55088,36308
|
||||
AaruCommander4 = 73070,186048,-1656,0,36298
|
||||
AaruFlag1 = 73923,186247,-2424,62001
|
||||
|
||||
#-------------------------------------------------------------
|
||||
# Demon Fortress
|
||||
#-------------------------------------------------------------
|
||||
DemonCommander1 = 100752,-53664,-360,0,36347
|
||||
DemonCommander2 = 100688,-57440,-616,16384,36341
|
||||
DemonCommander3 = 99484,-54027,-616,0,36344
|
||||
DemonCommander4 = 100645,-55318,272,0,36330
|
||||
DemonFlag1 = 100400,-55301,-488,62001
|
||||
|
||||
#-------------------------------------------------------------
|
||||
# Monastic Fortress
|
||||
#-------------------------------------------------------------
|
||||
MonasticCommander1 = 73680,-95456,-1144,0,36385
|
||||
MonasticCommander2 = 70189,-93935,-1400,61576,36379
|
||||
MonasticCommander3 = 73831,-94119,-1400,45536,36382
|
||||
MonasticCommander4 = 72195,-94701,-504,0,36368
|
||||
MonasticFlag1 = 72294,-94481,-1271,62001
|
87
L2J_Mobius_C6_Interlude/dist/game/config/main/geodata.ini
vendored
Normal file
87
L2J_Mobius_C6_Interlude/dist/game/config/main/geodata.ini
vendored
Normal file
@@ -0,0 +1,87 @@
|
||||
# ---------------------------------------------------------------------------
|
||||
# GeoData
|
||||
# ---------------------------------------------------------------------------
|
||||
|
||||
# Pathfinding options:
|
||||
# 0 = Disabled
|
||||
# 1 = Enabled using path node files
|
||||
# 2 = Enabled using geodata cells at runtime
|
||||
# Default: 0
|
||||
PathFinding = 2
|
||||
|
||||
# Pathfinding array buffers configuration
|
||||
PathFindBuffers = 100x6;128x6;192x6;256x4;320x4;384x4;500x2
|
||||
|
||||
# Weight for nodes without obstacles far from walls
|
||||
LowWeight = 0.5
|
||||
|
||||
# Weight for nodes near walls
|
||||
MediumWeight = 2
|
||||
|
||||
# Weight for nodes with obstacles
|
||||
HighWeight = 3
|
||||
|
||||
# Angle paths will be more "smart", but in cost of higher CPU utilization
|
||||
AdvancedDiagonalStrategy = True
|
||||
|
||||
# Weight for diagonal movement. Used only with AdvancedDiagonalStrategy = True
|
||||
# Default: LowWeight * sqrt(2)
|
||||
DiagonalWeight = 0.707
|
||||
|
||||
# Maximum number of LOS postfilter passes, 0 will disable postfilter.
|
||||
# Default: 3
|
||||
MaxPostfilterPasses = 3
|
||||
|
||||
# Path debug function.
|
||||
# Nodes known to pathfinder will be displayed as adena, constructed path as antidots.
|
||||
# Number of the items show node cost * 10
|
||||
# Potions display path after first stage filter
|
||||
# Red potions - actual waypoints. Green potions - nodes removed by LOS postfilter
|
||||
# This function FOR DEBUG PURPOSES ONLY, never use it on the live server !
|
||||
DebugPath = False
|
||||
|
||||
# True = Loads GeoData buffer's content into physical memory.
|
||||
# False = Does not necessarily imply that the GeoData buffer's content is not resident in physical memory.
|
||||
# Default: True
|
||||
ForceGeoData = True
|
||||
|
||||
# This setting controls Client <--> Server Player coordinates synchronization:
|
||||
# -1 - Will synchronize only Z from Client --> Server. Default when no geodata.
|
||||
# 1 - Synchronization Client --> Server only. Using this option (without geodata) makes it more difficult for players to bypass obstacles.
|
||||
# 2 - Intended for geodata (at least with cell-level pathfinding, otherwise can you try -1).
|
||||
# Server sends validation packet if client goes too far from server calculated coordinates.
|
||||
# Default: -1
|
||||
CoordSynchronize = -1
|
||||
|
||||
# Default: False
|
||||
AcceptGeoeditorConn = False
|
||||
GeoEditorPort = 9011
|
||||
|
||||
# When a character falls, he takes damages.
|
||||
# Default: True
|
||||
FallDamage = True
|
||||
|
||||
# The zones with water are enabled.
|
||||
# Default: True
|
||||
AllowWater = True
|
||||
|
||||
# Geodata files folder
|
||||
GeoDataPath = ./data/geodata
|
||||
|
||||
# Pathnode directory
|
||||
# Default: data/pathnode
|
||||
PathnodeDirectory = data/pathnode
|
||||
|
||||
# True: Try to load regions not specified below(won't disturb server startup when file does not exist)
|
||||
# False: Don't load any regions other than the ones specified with True below
|
||||
TryLoadUnspecifiedRegions = True
|
||||
|
||||
# List of regions to be required to load
|
||||
# eg.:
|
||||
# Both regions required
|
||||
# 22_22 = True
|
||||
# 19_20 = True
|
||||
# Exclude region from loading
|
||||
# 25_26 = False
|
||||
# True: Region is required for the server to startup
|
||||
# False: Region is not considered to be loaded
|
102
L2J_Mobius_C6_Interlude/dist/game/config/main/olympiad.ini
vendored
Normal file
102
L2J_Mobius_C6_Interlude/dist/game/config/main/olympiad.ini
vendored
Normal file
@@ -0,0 +1,102 @@
|
||||
#=======================================================#
|
||||
# Oly Settings #
|
||||
#=======================================================#
|
||||
|
||||
# Olympiad Start Time in Military hours Default 6pm (18)
|
||||
# Default: 18
|
||||
AltOlyStartTime = 18
|
||||
|
||||
# Olympiad Start Time for Min's, Default 00 so at the start of the hour.
|
||||
# Default: 00
|
||||
AltOlyMin = 00
|
||||
|
||||
# Olympiad Competition Period, Default 6 hours.
|
||||
# (If set different, should be increment by 10mins)
|
||||
# Default: 21600000
|
||||
AltOlyCPeriod = 21600000
|
||||
|
||||
# Olympiad Battle Period, Default 6 minutes.
|
||||
# Default: 360000
|
||||
AltOlyBattle = 360000
|
||||
|
||||
# Olympiad Weekly Period, Default 1 week
|
||||
# Used for adding points to nobles
|
||||
# Default: 604800000
|
||||
AltOlyWPeriod = 604800000
|
||||
|
||||
# Olympiad Validation Period, Default 24 Hours.
|
||||
# Default: 86400000
|
||||
AltOlyVPeriod = 86400000
|
||||
|
||||
# Required number of participants for Classed and Non-Classed matches, Default 5 & 9
|
||||
AltOlyClassedParticipants = 5
|
||||
AltOlyNonClassedParticipants = 9
|
||||
|
||||
# Olympiad battle winner reward for class and non-class games..
|
||||
# Default: 6651 (Gate Pass)
|
||||
AltOlyBattleRewItem = 6651
|
||||
# Reward for class battle Default: 50
|
||||
AltOlyClassedRewItemCount = 50
|
||||
# Reward for non-class battle Default: 50
|
||||
AltOlyNonClassedRewItemCount = 30
|
||||
|
||||
# Rewards for battle
|
||||
# Minimum points for exchanges "nobless gate pass", default is 50
|
||||
AltOlyMinPointForExchange = 50
|
||||
# ID prizes, 6651 (Gate Pass)
|
||||
AltOlyCompRewItem = 6651
|
||||
# Rate to exchange points to reward item.
|
||||
AltOlyGPPerPoint = 1000
|
||||
|
||||
# Noblesse points awarded to Heros.
|
||||
# Like L2OFF is 100
|
||||
AltOlyHeroPoints = 100
|
||||
|
||||
# Restrict specified items in Olympiad. ItemID's need to be separated with a comma (ex. 1,200,350)
|
||||
AltOlyRestrictedItems = 0
|
||||
|
||||
# Allow events during Olympiad period
|
||||
AllowEventsDuringOly = True
|
||||
|
||||
# Recharge skills before match starts and after match ends
|
||||
# Default: False
|
||||
AltOlyRechargeSkills = False
|
||||
|
||||
# Remove all cubics from the player that enter on Olympiad stadium
|
||||
# C4 patch note: Summons/Cubics do not disappear but are moved to the tournament arena together with their masters.
|
||||
# Default: False
|
||||
RemoveCubicOlympiad = False
|
||||
|
||||
# Olympiad Managers announce each start of fight.
|
||||
# Like L2OFF is False
|
||||
AltOlyAnnounceGames = False
|
||||
|
||||
# Active Olympiad log
|
||||
AlyOlyLogFights = False
|
||||
|
||||
# Allow on Olympiad the use of the Augment
|
||||
# Like L2OFF is True
|
||||
AltOlyAugmentAllow = True
|
||||
|
||||
# The winners are updated only after the end of the Olympiad period
|
||||
# Like L2OFF is True
|
||||
AltOlyShowMonthlyWinners = True
|
||||
|
||||
# Set the number of hero for each class
|
||||
# Retail = 1
|
||||
AltOlyNumberHerosEachClass = 1
|
||||
|
||||
# Disable skills during Olympiad
|
||||
# Retail = 0
|
||||
AltOlyRestrictedSkills = 0
|
||||
|
||||
# Move player to arena countdown
|
||||
# Like L2OFF is 120
|
||||
AltOlyTeleportCountDown = 120
|
||||
|
||||
# You can decide if enable custom period setting feature. Once enabled,
|
||||
# Alt Oly period: MONTH/DAY/WEEK
|
||||
# es. 2weeks-->AltOlyPeriod = WEEK and AltOlyPeriodMultiplier = 2
|
||||
AltOlyUseCustomPeriodSettings = False
|
||||
AltOlyPeriod = MONTH
|
||||
AltOlyPeriodMultiplier = 1
|
191
L2J_Mobius_C6_Interlude/dist/game/config/main/options.ini
vendored
Normal file
191
L2J_Mobius_C6_Interlude/dist/game/config/main/options.ini
vendored
Normal file
@@ -0,0 +1,191 @@
|
||||
#=============================================================#
|
||||
# Option Settings #
|
||||
#=============================================================#
|
||||
|
||||
# Configure zones
|
||||
# 0 = World Peace
|
||||
# 1 = PVP sieges in
|
||||
# 2 = PVP everywhere
|
||||
ZoneTown = 0
|
||||
|
||||
# Configure IM
|
||||
# Global Chat (ON (region), OFF, GM, GLOBAL)
|
||||
GlobalChat = ON
|
||||
# Global Trade chat (ON, OFF, GM, LIMITED (region))
|
||||
TradeChat = LIMITED
|
||||
|
||||
# Who can write in the global chat if is it trade?
|
||||
# True = only players with the pvpamount, false = all
|
||||
TradeChatWithPvP = False
|
||||
TradePvPAmount = 100
|
||||
|
||||
# Who can write in the global chat if is it global?
|
||||
# True = only players with the pvpamount, false = all
|
||||
GlobalChatWithPvP = False
|
||||
GlobalPvPAmount = 100
|
||||
|
||||
# Who can write in the trade chat if is it global?
|
||||
# True = only nubless, false = all
|
||||
TradeChatIsNooble = False
|
||||
|
||||
# Maximum number of characters for chat phrase
|
||||
MaxChatLength = 100
|
||||
|
||||
# The penalty for illegal character of
|
||||
# 1 - Sending GM reporting the action
|
||||
# 2 - Throw a player (kick)
|
||||
# 3 - Throw and ban
|
||||
# 4 - Jail player
|
||||
DefaultPunish = 2
|
||||
# Minutes to stay in jail if punishment is jail
|
||||
DefaultPunishParam = 0
|
||||
|
||||
# -----------------------------------
|
||||
# Server Optimization
|
||||
# -----------------------------------
|
||||
|
||||
# Remove the character from account
|
||||
DeleteCharAfterDays = 7
|
||||
|
||||
# Allow players to drop items on the ground.
|
||||
AllowDiscardItem = True
|
||||
|
||||
# Delete dropped reward items from world after a specified amount of seconds. Disabled = 0.
|
||||
AutoDestroyDroppedItemAfter = 0
|
||||
|
||||
# Time in secs after which dropped herb will be auto-destroyed
|
||||
AutoDestroyHerbTime = 15
|
||||
|
||||
# List of item id that will not be destroyed (separated by "," like 57,5575,6673).
|
||||
# Notes:
|
||||
# Make sure the lists do NOT CONTAIN trailing spaces or spaces between the numbers!
|
||||
# Items on this list will be protected regardless of the following options.
|
||||
ListOfProtectedItems = 57,5575,6673
|
||||
|
||||
# Just delete the stuff that fell out of players
|
||||
# WARNING: only works when AutoDestroyDroppedItemAfter> 0
|
||||
DestroyPlayerDroppedItem = False
|
||||
|
||||
# Just to destroy such things as: armor, weapons, jewelry
|
||||
# WARNING: only works when DestroyPlayerDroppedItem = True
|
||||
DestroyEquipableItem = False
|
||||
|
||||
# Keep discarded things in the database to be restored after restarting the server
|
||||
SaveDroppedItem = False
|
||||
|
||||
# Clean up the table after loading things into memory - Safe Settings
|
||||
# If the server crashes before you save things at next start will be restored old things
|
||||
# And the players will be able to collect some of them - that will prevent duplicate
|
||||
EmptyDroppedItemTableAfterLoad = False
|
||||
|
||||
# Time in minutes to save the discarded items in the database, 0 to disable
|
||||
# WARNING: If this option is disabled SaveDroppedItemInterval,
|
||||
# Things will remain in the database only when you restart the server
|
||||
SaveDroppedItemInterval = 60
|
||||
|
||||
# Delete all saved items from the database at next start
|
||||
# WARNING: only works when SaveDroppedItem = False
|
||||
ClearDroppedItemTable = False
|
||||
|
||||
# Remove broken quests player
|
||||
AutoDeleteInvalidQuestData = False
|
||||
|
||||
# Set to false can improve the performance of servers with high concurrence
|
||||
PreciseDropCalculation = False
|
||||
|
||||
# Allow create spliced things
|
||||
MultipleItemDrop = True
|
||||
|
||||
# Sending information about all the things your character, and not only that with which the operation takes place.
|
||||
# WARNING: Incredible traffic loads.
|
||||
ForceInventoryUpdate = False
|
||||
|
||||
# Sending information about all the stats your character, and not only that with which the operation takes place.
|
||||
# WARNING: Higher traffic loads.
|
||||
ForceCompletePlayerStatusUpdate = True
|
||||
|
||||
# The maximum deviation from the point of Spawn mobs
|
||||
MaxDriftRange = 200
|
||||
|
||||
# Minimum and maximum delay animation
|
||||
# The minimum can not be greater than the maximum.
|
||||
# "0" by default.
|
||||
MinNPCAnimation = 10
|
||||
MaxNPCAnimation = 20
|
||||
MinMonsterAnimation = 5
|
||||
MaxMonsterAnimation = 20
|
||||
|
||||
# Show the lvl and type of agro mobs?
|
||||
ShowNpcLevel = False
|
||||
|
||||
# Record the location of the characters in the file before the off / restarting the server?
|
||||
ActivatePositionRecorder = False
|
||||
|
||||
# On/Off Hight rate Server.
|
||||
# Only Adena, LifeStones, SealStones, Boss Jewels Drop Option
|
||||
HighRateServerDrops = False
|
||||
|
||||
# ----------------------------------
|
||||
# Additional Settings
|
||||
# ----------------------------------
|
||||
# On / Off Warehouse
|
||||
AllowWarehouse = True
|
||||
|
||||
# On / Off hashing Warehouse
|
||||
WarehouseCache = False
|
||||
|
||||
# How much memory should occupy hash Warehouse
|
||||
WarehouseCacheTime = 15
|
||||
|
||||
# On / Off use Freight Warehouse
|
||||
AllowFreight = True
|
||||
|
||||
# If True player can try on weapon and armor in shop.
|
||||
# Default: True
|
||||
AllowWear = True
|
||||
# Default: 5
|
||||
WearDelay = 5
|
||||
#Adena cost to try on an item.
|
||||
# Default: 10
|
||||
WearPrice = 10
|
||||
|
||||
|
||||
# ======= Test configuration ======#
|
||||
# True Enabled / False Disabled #
|
||||
AllowLottery = True
|
||||
AllowRace = True
|
||||
AllowRentPet = False
|
||||
AllowFishing = True
|
||||
AllowBoat = True
|
||||
AllowCursedWeapons = True
|
||||
AllowManor = True
|
||||
AllowNpcWalkers = True
|
||||
# =============================
|
||||
|
||||
|
||||
# -------------------------------
|
||||
# Community board
|
||||
# -------------------------------
|
||||
# Activate or no the community board.
|
||||
EnableCommunityBoard = True
|
||||
|
||||
# Show this community board section when you open it.
|
||||
BBSDefault = _bbshome
|
||||
|
||||
|
||||
# Options grid: Grid can be enabled or disabled. This also will affect
|
||||
# Loading and processing of all tasks of artificial intelligence and geodata to work in conjunction with the grid.
|
||||
# When playing in this place the character begins to work immediately grid and in addition
|
||||
# Start lining up for a specified number of seconds from 8 neighboring character grids.
|
||||
# After exiting the main square and adjacent characters within a few seconds is
|
||||
# Coordinates, if all this time in the area had no players.
|
||||
# Enabling this option allows grids to be always active.
|
||||
GridsAlwaysOn = False
|
||||
GridNeighborTurnOnTime = 30
|
||||
GridNeighborTurnOffTime = 300
|
||||
|
||||
# Combining streams prioritized implementation
|
||||
# The default values -1,0,1 (group low / med / high)
|
||||
ExecutorPriLow = -1
|
||||
ExecutorPriMed = 0
|
||||
ExecutorPriHigh = 1
|
254
L2J_Mobius_C6_Interlude/dist/game/config/main/other.ini
vendored
Normal file
254
L2J_Mobius_C6_Interlude/dist/game/config/main/other.ini
vendored
Normal file
@@ -0,0 +1,254 @@
|
||||
#============================================================#
|
||||
# Other Settings #
|
||||
#============================================================#
|
||||
|
||||
#Amount of adena/AA that a new character is given
|
||||
StartingAdena = 0
|
||||
StartingAncientAdena = 0
|
||||
|
||||
# Enable this if you want the below configuration to work.
|
||||
# Default: False
|
||||
CustomStarterItemsEnabled = False
|
||||
# Starting itens for fighter's classes
|
||||
StartingCustomItemsFighter = 57,1000;
|
||||
# Starting itens for mage's classes
|
||||
StartingCustomItemsMage = 57,1000;
|
||||
|
||||
# movement speed for strider and wyvern
|
||||
WyvernSpeed = 100
|
||||
StriderSpeed = 80
|
||||
|
||||
#Allow the wyvern manager located in every castle to train wyverns and striders from hatchlings
|
||||
AllowWyvernUpgrader = True
|
||||
|
||||
# If True, when effects of the same stack group are used, lesser
|
||||
# effects will be canceled if stronger effects are used. New effects
|
||||
# that are added will be canceled if they are of lesser priority to the old one.
|
||||
# If False, they will not be canceled, and it will switch to them after the
|
||||
# stronger one runs out, if the lesser one is still in effect.
|
||||
CancelLesserEffect = True
|
||||
|
||||
# If you wish to disable the use of guards agains agressive monsters.
|
||||
# Default is False.
|
||||
AllowGuards = False
|
||||
|
||||
# If True, the following deep blue mobs' drop penalties will be applied:
|
||||
# - When player's level is 9 times greater than mob's level, drops got divided by 3
|
||||
# - After 9 lvl's of difference between player and deep blue mobs, drop chance is
|
||||
# lowered by 9% each lvl that difference increases. (9lvls diff = -9%; 10lvls diff = -18%; ...)
|
||||
# NOTE1: These rules are applied to both normal and sweep drops
|
||||
# NOTE2: These rules ignores the server's rate when drop is of adena type (Complies with retail server)
|
||||
UseDeepBlueDropRules = True
|
||||
|
||||
# Inventory space limits
|
||||
# All race without dwarf
|
||||
MaximumSlotsForNoDwarf = 80
|
||||
# Dwarf race
|
||||
MaximumSlotsForDwarf = 100
|
||||
# GM char
|
||||
MaximumSlotsForGMPlayer = 250
|
||||
|
||||
# Warehouse space limits (Must be < 300 for prevent client crash)
|
||||
# Dwarfs will get bonus from lvl 60
|
||||
MaximumWarehouseSlotsForDwarf = 120
|
||||
MaximumWarehouseSlotsForNoDwarf = 100
|
||||
MaximumWarehouseSlotsForClan = 200
|
||||
MaximumFreightSlots = 20
|
||||
|
||||
# % regeneration of normal regeneration speed
|
||||
HpRegenMultiplier = 100
|
||||
MpRegenMultiplier = 100
|
||||
CpRegenMultiplier = 100
|
||||
|
||||
# % regeneration and defence for RaidBoss and their minions
|
||||
RaidHpRegenMultiplier = 100
|
||||
RaidMpRegenMultiplier = 100
|
||||
RaidPhysicalDefenceMultiplier = 100
|
||||
RaidMagicalDefenceMultiplier = 100
|
||||
|
||||
#Configure Minimum and Maximum multiplier time between RaidBoss respawn.
|
||||
#By Default 12Hours*1.0 for Minimum Time and 24Hours*1.0 for Maximum Time.
|
||||
RaidMinRespawnMultiplier = 1.0
|
||||
RaidMaxRespawnMultiplier = 1.0
|
||||
|
||||
# Minions respawn timer 300000 = 5 mins
|
||||
RaidMinionRespawnTime = 300000
|
||||
|
||||
# Unstuck interval, seconds, default is 300 sec.
|
||||
UnstuckInterval = 300
|
||||
|
||||
# Player Protection on login in seconds, 0 for disabled
|
||||
PlayerSpawnProtection = 0
|
||||
|
||||
# Player Protection after teleporting, 0 for disabled
|
||||
PlayerTeleportProtection = 0
|
||||
|
||||
# Player Protection from (agro) mobs after getting up from fake death; in seconds, 0 for disabled
|
||||
PlayerFakeDeathUpProtection = 0
|
||||
|
||||
# PARTY XP DISTRIBUTION
|
||||
# The first option can be set to auto, percentage, level, none.
|
||||
# When is "auto" member of the party receives less Exp / SP, where its level is low
|
||||
# If the party received a bonus for him (30% for 2 members of the party)
|
||||
# In this case, he will not get Exp / SP of the party, and will not receive a bonus party
|
||||
# Not used quite too high values of the parameter "percentage"!
|
||||
# Not used quite too low values of the parameter "level"!
|
||||
# If you do not want to be the distribution of XP for the members of the Party
|
||||
# Just put "none". Default:, 3.0, 30
|
||||
PartyXpCutoffMethod = auto
|
||||
PartyXpCutoffPercent = 3.0
|
||||
PartyXpCutoffLevel = 30
|
||||
|
||||
# Levels restore HP, MP, and CP after death
|
||||
# Values are specified in percentage
|
||||
RespawnRestoreCP = 70
|
||||
RespawnRestoreHP = 70
|
||||
RespawnRestoreMP = 70
|
||||
|
||||
# Allow random regeneration in cities, indicating the maximum displacement
|
||||
# From the main origin.
|
||||
RespawnRandomInTown = True
|
||||
RespawnRandomMaxOffset = 20
|
||||
|
||||
# The maximum number of slots for the purchase / sale (for dwarves and other races)
|
||||
# By default, dwarf 5 slots, the other 4 races
|
||||
MaxPvtStoreSlotsDwarf = 5
|
||||
MaxPvtStoreSlotsOther = 4
|
||||
|
||||
# Keep the effects buffs and debuff when you exit the game
|
||||
StoreSkillCooltime = True
|
||||
|
||||
# Rent with pets (wyvern and Strider). Example: 111,222,333
|
||||
ListPetRentNpc = 30827
|
||||
|
||||
# Declare the location of Mammon NPCs to players during the ratification of the press.
|
||||
AnnounceMammonSpawn = False
|
||||
|
||||
# Allow player to send petition?
|
||||
PetitioningAllowed = True
|
||||
# The number of petitions per session
|
||||
MaxPetitionsPerPlayer = 5
|
||||
# The number of petitions, which may consider GM
|
||||
MaxPetitionsPending = 25
|
||||
|
||||
# ------------------------------
|
||||
# Configure prison
|
||||
# ------------------------------
|
||||
# PvP zone?
|
||||
JailIsPvp = False
|
||||
# Turn off all chats except basics?
|
||||
JailDisableChat = True
|
||||
|
||||
# Chance to get Death Penalty
|
||||
DeathPenaltyChance = 20
|
||||
|
||||
# --------------------------------------
|
||||
# Alternative time buffs
|
||||
# --------------------------------------
|
||||
# When the reads, buff, and their duration.
|
||||
# Default: False
|
||||
EnableModifySkillDuration = False
|
||||
# Format: id_skill time; id_skill2, time2 ;....
|
||||
# Example:
|
||||
#SkillDurationList = 264,3660;265,3660;266,3660;267,3660;268,3660;\
|
||||
#269,3660;270,3660;304,3660;305,3660;306,3660;308,3660;349,3660;\
|
||||
#363,3660;364,3660;529,3660;271,3660;272,3660;273,3660;274,3660;\
|
||||
#275,3660;276,3660;277,3660;307,3660;309,3660;310,3660;311,3660;\
|
||||
#305,3660;366,3660;530,3660;365,3660;\
|
||||
#1086,3660;1240,3660;1242,3660;1243,3660;1388,3660;1389,3660;336,3660;\
|
||||
#1035,3660;1043,3660;1044,3660;1062,3660;1268,3660;1040,3660;1393,3660;\
|
||||
#1077,3660;1078,3660;1085,3660;1204,3660;1036,3660;1045,3660;1048,3660;\
|
||||
#1007,3660;1006,3660;1009,3660;1251,3660;1252,3660;1253,3660;1307,3660;\
|
||||
#1284,3660;1308,3660;1309,3660;1310,3660;1390,3660;1391,3660;1362,3660;\
|
||||
#1303,3660;1087,3660;1259,3660;1059,3660;1311,3660;1033,3660;1002,3660;\
|
||||
#1068,3660;1397,3660;1032,3660;1189,3660;1191,3660;1182,3660;1365,3660;\
|
||||
#1010,3660;1282,3660;1004,3660;1008,3660;1249,3660;1250,3660;1260,3660;\
|
||||
#1261,3660;1364,3660;1259,3660;1073,3660;1257,3660;1304,3660;1460,3660;\
|
||||
#1353,3660;1354,3660;1003,3660;1005,3660;\
|
||||
#1352,3660;1442,3660;1392,3660;\
|
||||
#1355,3660;1356,3660;1357,3660;1363,3660;1461,3660;1413,3660;1414,3660
|
||||
SkillDurationList =
|
||||
|
||||
# --------------------------------
|
||||
# Chat Filter System
|
||||
# --------------------------------
|
||||
# Enable chat filter default: false
|
||||
UseChatFilter = False
|
||||
# Replace illegal words with following chars
|
||||
ChatFilterChars = -_-
|
||||
# Punishment for bad words:
|
||||
# Options:
|
||||
# off - there is no punishment for the words
|
||||
# Karma - karma giving
|
||||
# Jail - jail
|
||||
# Chat - chat ban
|
||||
ChatFilterPunishment = off
|
||||
# How long penalty minutes
|
||||
ChatFilterPunishmentParam1 = 5
|
||||
# How to give karma for the bad word
|
||||
ChatFilterPunishmentParam2 = 1000
|
||||
|
||||
# -----------------------------
|
||||
# Four Sepulchers
|
||||
# -----------------------------
|
||||
# The time allowed for the attack
|
||||
TimeOfAttack = 50
|
||||
# The time allowed for rest
|
||||
TimeOfCoolDown = 5
|
||||
# The time allowed to the input
|
||||
TimeOfEntry = 3
|
||||
# The time allowed for warm-up
|
||||
TimeOfWarmUp = 2
|
||||
# Minimum players in the party
|
||||
NumberOfNecessaryPartyMembers = 4
|
||||
|
||||
# --------------------------------------------------
|
||||
# Quake / Killing Spree System
|
||||
# --------------------------------------------------
|
||||
# Enable The Killing Spree System
|
||||
# When a Player Hits an Amount of pvp's an announcement appears
|
||||
AllowQuakeSystem = False
|
||||
|
||||
# Enable Messages to GMs on 4-5 consecutive pvp of a player
|
||||
# Why? to see if a char are farming!
|
||||
EnableAntiPvpFarmMsg = True
|
||||
|
||||
# -----------------------------------------
|
||||
# Aio System
|
||||
# -----------------------------------------
|
||||
# Enable / Disable Aion System
|
||||
EnableAioSystem = True
|
||||
# Enable / Disable Name Color
|
||||
AllowAioNameColor = True
|
||||
AioNameColor = 88AA88
|
||||
# Enable / Disable Title Color
|
||||
AllowAioTitleColor = True
|
||||
AioTitleColor = 88AA88
|
||||
# List of Aio Skills
|
||||
# Format : skillid,skilllvl;skillid2,skilllvl2;....skillidn,skilllvln
|
||||
AioSkills = 1085,3;1304,3;1087,3;1354,1;1062,2;1005,3;1243,6;1045,6;1048,6;\
|
||||
1311,6;168,3;213,8;1007,3;1309,3;1552,3;1006,3;1229,15;1308,3;1253,3;1284,3;\
|
||||
1009,3;1310,4;1363,1;1362,1;1397,3;1292,6;1078,6;307,1;276,1;309,1;274,1;275,1;\
|
||||
272,1;277,1;273,1;311,1;366,1;365,1;310,1;271,1;1242,3;1257,3;1353,3;1391,3;\
|
||||
1352,1;229,7;228,3;1077,3;1218,33;1059,3;1219,33;1217,33;1388,3;1389,3;1240,3;\
|
||||
1086,2;1032,3;1073,2;1036,2;1035,4;1068,3;1003,3;1282,2;1356,1;1355,1;1357,33;\
|
||||
1044,3;1182,3;1191,3;1033,3;1189,3;1259,4;1306,6;234,23;1040,3;364,1;264,1;306,1;\
|
||||
269,1;270,1;265,1;363,1;349,1;308,1;305,1;304,1;267,1;266,1;268,1;1390,3;1303,2;\
|
||||
1204,2;1268,4;1413,1;4699,8;4700,8;4703,8
|
||||
# Aio Buffers can use GK?
|
||||
AllowAioUseGk = False
|
||||
# Aio Buffers can speak to Class Master?
|
||||
AllowAioUseClassMaster = False
|
||||
# Allow AIO in events?
|
||||
AllowAioInEvents = False
|
||||
|
||||
# Announce castle lords on enter game. default = False
|
||||
AnnounceCastleLords = False
|
||||
|
||||
# Click task when target an Npc
|
||||
# Leave as default if you don't know what you are changing
|
||||
# Default: 50
|
||||
ClickTask = 50
|
||||
|
||||
# Crit announce
|
||||
GMShowCritAnnouncerName = False
|
171
L2J_Mobius_C6_Interlude/dist/game/config/main/physics.ini
vendored
Normal file
171
L2J_Mobius_C6_Interlude/dist/game/config/main/physics.ini
vendored
Normal file
@@ -0,0 +1,171 @@
|
||||
#===========================================================#
|
||||
# Physics Balance Characters #
|
||||
#===========================================================#
|
||||
|
||||
# Enable Class Damages Settings
|
||||
EnableClassDamagesSettings = True
|
||||
EnableClassDamagesLogger = False
|
||||
EnableClassDamagesSettingsInOly = True
|
||||
|
||||
# --------------------------------
|
||||
# Setting effect Blow
|
||||
# --------------------------------
|
||||
# Chance front
|
||||
BlowAttackFront = 50
|
||||
|
||||
# Chance on the sides
|
||||
BlowAttackSide = 60
|
||||
|
||||
# Chance from behind
|
||||
BlowAttackBehind = 70
|
||||
|
||||
# --------------------------------
|
||||
# Setting effect Backstab
|
||||
# --------------------------------
|
||||
# Chance front
|
||||
BackstabAttackFront = 3
|
||||
|
||||
# Chance on the sides
|
||||
BackstabAttackSide = 50
|
||||
|
||||
# Chance from behind
|
||||
BackstabAttackBehind = 90
|
||||
|
||||
# -------------
|
||||
# Limits
|
||||
# -------------
|
||||
# 1 - the speed limit conventional attack
|
||||
# 2 - the speed limit magic attack
|
||||
# 0 - do not put!
|
||||
MaxPAtkSpeed = 1500
|
||||
MaxMAtkSpeed = 1999
|
||||
|
||||
# Limit normal crit (10 = 1%)
|
||||
# Default: 500
|
||||
MaxPCritRate = 500
|
||||
|
||||
# Limit the magic of Crete (10 = 1%)
|
||||
# Default: 300
|
||||
MaxMCritRate = 300
|
||||
|
||||
# This is a run speed modifier, set the default to 0 if you
|
||||
# want this option disabled.
|
||||
# Example:
|
||||
# Setting this to 10 will increase a characters running
|
||||
# speed by 10. Say normal is 100, now
|
||||
# with this option enabled it is 110.
|
||||
RunSpeedBoost = 0
|
||||
|
||||
# Maximum character running speed.
|
||||
# Retail: 250
|
||||
MaxRunSpeed = 250
|
||||
|
||||
# -----------------
|
||||
# Damage
|
||||
# -----------------
|
||||
# Damage Multipliers for Mage Characters.
|
||||
AltPDamageMages = 1.0
|
||||
AltMDamageMages = 1.0
|
||||
|
||||
# Damage Multipliers for Fighters Characters.
|
||||
AltPDamageFighters = 1.0
|
||||
AltMDamageFighters = 1.0
|
||||
|
||||
# Damage Multipliers for pets and summons.
|
||||
AltPDamagePets = 1.0
|
||||
AltMDamagePets = 1.0
|
||||
|
||||
# Damage Multipliers for NPCs (mobs).
|
||||
AltPDamageNpc = 1.0
|
||||
AltMDamageNpc = 1.0
|
||||
|
||||
# An alternative calculation of damage skill daggers
|
||||
# Divider damage. A large number - less damage.
|
||||
DaggerVSHeavy = 1.00
|
||||
DaggerVSRobe = 1.00
|
||||
DaggerVSLight = 1.00
|
||||
|
||||
# If false, Raids cannot receive lethal attacks
|
||||
AllowLethalOnRaids = False
|
||||
|
||||
# If True, Lethal Protected Mobs (in LethalProtectedMobs property) cannot receive Lethal shot
|
||||
AllowLethalProtectionMobs = False
|
||||
# es. : LethalProtectedMobs = 35062,21436
|
||||
# 35062 = CTFFlag
|
||||
LethalProtectedMobs = 35062
|
||||
|
||||
|
||||
#-----------------------------------------------------------
|
||||
# MRate = BaseMrate*McritMulDif, default = 1
|
||||
McritMulDif = 1.0
|
||||
|
||||
# if critical, damage = mcriticalPower*damage
|
||||
MagicCriticalPower = 3.0
|
||||
|
||||
# debuff chances
|
||||
StunChanceModifier = 1.0
|
||||
BleedChanceModifier = 1.0
|
||||
PoisonChanceModifier = 1.0
|
||||
ParalyzeChanceModifier = 1.0
|
||||
RootChanceModifier = 1.0
|
||||
SleepChanceModifier = 1.0
|
||||
FearChanceModifier = 1.0
|
||||
ConfusionChanceModifier = 1.0
|
||||
DebuffChanceModifier = 1.0
|
||||
BuffChanceModifier = 1.0
|
||||
|
||||
#Send Skills Chance to Players
|
||||
SendSkillsChanceToPlayers = False
|
||||
|
||||
#Disable Bow for classes: write here classes id
|
||||
#that you dnt want allow to use BOW. Class id examples,
|
||||
#you can find others into char_templates database table
|
||||
#
|
||||
# classId className
|
||||
# 88 Duelist
|
||||
# 89 DreadNought
|
||||
# 90 Phoenix Knight
|
||||
# 91 Hell Knight
|
||||
# 92 Sagittarius
|
||||
# 93 Adventurer
|
||||
# 94 Archmage
|
||||
# 95 Soultaker
|
||||
# 96 Arcana Lord
|
||||
# 97 Cardinal
|
||||
# 98 Hierophant
|
||||
# 99 Eva Templar
|
||||
# 100 Sword Muse
|
||||
# 101 Wind Rider
|
||||
# 102 Moonlight Sentinel
|
||||
# 103 Mystic Muse
|
||||
# 104 Elemental Master
|
||||
# 105 Eva Saint
|
||||
# 106 Shillien Templar
|
||||
# 107 Spectral Dancer
|
||||
# 108 Ghost Hunter
|
||||
# 109 Ghost Sentinel
|
||||
# 110 Storm Screamer
|
||||
# 111 Spectral Master
|
||||
# 112 Shillen Saint
|
||||
# 113 Titan
|
||||
# 114 Grand Khauatari
|
||||
# 115 Dominator
|
||||
# 116 Doomcryer
|
||||
# 117 Fortune Seeker
|
||||
# 118 Maestro
|
||||
#
|
||||
# e.g. DisableBowForClasses = 107,110
|
||||
DisableBowForClasses =
|
||||
|
||||
# When you change/add subclass the weapon is unequipped
|
||||
# Default: False
|
||||
RemoveWeaponSubclass = False
|
||||
# When you change/add subclass the chest is unequipped
|
||||
# Default: False
|
||||
RemoveChestSubclass = False
|
||||
# When you change/add subclass the leg is unequipped
|
||||
# Default: False
|
||||
RemoveLegSubclass = False
|
||||
|
||||
# Leave buffs on die, if false the effects will be not stopped on die
|
||||
LeaveBuffsOnDie = True
|
232
L2J_Mobius_C6_Interlude/dist/game/config/main/pvp.ini
vendored
Normal file
232
L2J_Mobius_C6_Interlude/dist/game/config/main/pvp.ini
vendored
Normal file
@@ -0,0 +1,232 @@
|
||||
#============================================================#
|
||||
# PvP/PK Settings #
|
||||
#============================================================#
|
||||
|
||||
# -----------------------------
|
||||
# Configure karma
|
||||
# -----------------------------
|
||||
# Increase / loss of karma
|
||||
MinKarma = 240
|
||||
MaxKarma = 10000
|
||||
|
||||
# The number to divide the xp recieved by to calculate karma lost on xp gain/loss.
|
||||
# Default: 260
|
||||
XPDivider = 260
|
||||
|
||||
# The minimum karma lost if 0 karma is to be removed.
|
||||
# Default: 0
|
||||
BaseKarmaLost = 0
|
||||
|
||||
# Loss of equipment
|
||||
CanGMDropEquipment = False
|
||||
|
||||
# Warning: Make sure the lists do NOT CONTAIN
|
||||
# trailing spaces or spaces between the numbers!
|
||||
# List of pet items we cannot drop.
|
||||
# Default: 2375,3500,3501,3502,4422,4423,4424,4425,6648,6649,6650
|
||||
ListOfPetItems = 2375,3500,3501,3502,4422,4423,4424,4425,6648,6649,6650
|
||||
# Lists of items which should NEVER be dropped (note, adena will
|
||||
# never be dropped) whether on this list or not
|
||||
# Default: 57,1147,425,1146,461,10,2368,7,6,2370,2369,6842,6611,6612,6613,6614,6615,6616,6617,6618,6619,6620,6621,7694,8181,5575,7694,9388,9389,9390
|
||||
ListOfNonDroppableItems = 57,1147,425,1146,461,10,2368,7,6,2370,2369,6842,6611,6612,6613,6614,6615,6616,6617,6618,6619,6620,6621,7694,8181,5575,7694
|
||||
|
||||
# Minimun pk requiered to drop
|
||||
# Default: 5
|
||||
MinimumPKRequiredToDrop = 5
|
||||
|
||||
# Calculation of PVP for players with karma?
|
||||
AwardPKKillPVPPoint = True
|
||||
|
||||
# How much time one stays in PvP mode after hitting an innocent (in ms)
|
||||
# Default: 120000
|
||||
PvPVsNormalTime = 40000
|
||||
# Length one stays in PvP mode after hitting a purple player (in ms)
|
||||
# Default: 60000
|
||||
PvPVsPvPTime = 20000
|
||||
|
||||
# ----------------------------------------------------
|
||||
# Settings for players with karma
|
||||
# ----------------------------------------------------
|
||||
# Player with karma can kill in a safe area?
|
||||
AltKarmaPlayerCanBeKilledInPeaceZone = False
|
||||
|
||||
# The player with karma can buy?
|
||||
AltKarmaPlayerCanShop = True
|
||||
|
||||
# The player with karma can use SOE or return?
|
||||
AltKarmaPlayerCanTeleport = True
|
||||
|
||||
# The player with karma can use the gatekeepers?
|
||||
AltKarmaPlayerCanUseGK = False
|
||||
|
||||
# The player with karma can trade?
|
||||
AltKarmaPlayerCanTrade = True
|
||||
|
||||
# The player with karma can use the Warehouse?
|
||||
AltKarmaPlayerCanUseWareHouse = True
|
||||
|
||||
# The dead player and the player that will use a SOE of any type will be teleported to floran
|
||||
AltKarmaTeleportToFloran = True
|
||||
|
||||
# --------------------------------
|
||||
# PvP Color System
|
||||
# --------------------------------
|
||||
# Each Amount will change the name content and color to the values defined here.
|
||||
# Example: PvpAmount1 = 500, when a character's PvP counter reaches 500
|
||||
# their title color and content will change according to the ColorForAmount value.
|
||||
# Note: Colors Must Be in RBG format.
|
||||
EnablePvPColorSystem = False
|
||||
|
||||
# Settings For Ammount 1.
|
||||
PvpAmount1 = 500
|
||||
ColorForAmount1 = 00FF00
|
||||
|
||||
# Settings For Ammount 2.
|
||||
PvpAmount2 = 1000
|
||||
ColorForAmount2 = 00FF00
|
||||
|
||||
# Settings For Ammount 3.
|
||||
PvpAmount3 = 1500
|
||||
ColorForAmount3 = 00FF00
|
||||
|
||||
# Settings For Ammount 4.
|
||||
PvpAmount4 = 2500
|
||||
ColorForAmount4 = 00FF00
|
||||
|
||||
# Settings For Ammount 5.
|
||||
PvpAmount5 = 5000
|
||||
ColorForAmount5 = 00FF00
|
||||
|
||||
# ------------------------------
|
||||
# PK Color System
|
||||
# ------------------------------
|
||||
# Each Amount will change the title content and color to the values defined here.
|
||||
# Example: PkAmount1 = 500, when a character's pk counter reaches 500
|
||||
# their title color and content will change according to the TitleForAmount value.
|
||||
# Note: Colors Must Be in RBG format.
|
||||
EnablePkColorSystem = False
|
||||
|
||||
# Settings For Ammount 1.
|
||||
PkAmount1 = 500
|
||||
TitleForAmount1 = 00FF00
|
||||
|
||||
# Settings For Ammount 2.
|
||||
PkAmount2 = 1000
|
||||
TitleForAmount2 = 00FF00
|
||||
|
||||
# Settings For Ammount 3.
|
||||
PkAmount3 = 1500
|
||||
TitleForAmount3 = 00FF00
|
||||
|
||||
# Settings For Ammount 4.
|
||||
PkAmount4 = 2500
|
||||
TitleForAmount4 = 00FF00
|
||||
|
||||
# Settings For Ammount 5.
|
||||
PkAmount5 = 5000
|
||||
TitleForAmount5 = 00FF00
|
||||
|
||||
# -----------------------------
|
||||
# PK Info Settings
|
||||
# -----------------------------
|
||||
# If it is enabled then it shows pk info to the players everytime
|
||||
# A pk or pvp is done. Messages are:
|
||||
# "You have killed PlayerX y times".
|
||||
# OR
|
||||
# "You have been killed y times by PlayerX.
|
||||
EnablePkInfo = False
|
||||
|
||||
# ----------------------------
|
||||
# Custom Reward
|
||||
# ----------------------------
|
||||
# Enable / Disable custom reward
|
||||
# It gives a medal ( or whatever item you set) to the winner of a pvp
|
||||
# You can configure the id and the amount.
|
||||
# PvP reword
|
||||
PvpRewardEnabled = False
|
||||
PvpRewardItemId = 6392
|
||||
PvpRewardAmmount = 1
|
||||
|
||||
# PK reward
|
||||
PKRewardEnabled = False
|
||||
PKRewardItemId = 6392
|
||||
PKRewardAmmount = 1
|
||||
|
||||
# If the same player to kill, then after X times the reward Will not Increase
|
||||
RewardProtect = 0
|
||||
|
||||
# On / Off teleport flagged players through Gatekeeper
|
||||
FlaggedPlayerCanUseGK = False
|
||||
|
||||
# Allow players to buff and heal while being flagged.
|
||||
# Useful for pvp servers that has lame buffers.
|
||||
# Using the Buffers inside the farm zones.
|
||||
AltKarmaFlagPlayerCanUseBuffer = False
|
||||
|
||||
# Pvp And Xp Award System
|
||||
# 0 Is by Default!
|
||||
AllowAddExpSpAtPvP = False
|
||||
AddExpAtPvp = 0
|
||||
AddSpAtPvp = 0
|
||||
|
||||
# Allow Potions In PvP?
|
||||
# Note : ALL Potions Won't Be Usable.
|
||||
# Pots Such as CP , Greater CP , Healing , Greater Healing
|
||||
# Quick Healing , Mana Pots , Elixirs
|
||||
# Retail : True
|
||||
AllowPotsInPvP = True
|
||||
|
||||
# Scroll Of Escape Restriction
|
||||
# if False = A Player Cannot Use SOE When He Is Flagged.
|
||||
# Default : True
|
||||
AllowSoEInPvP = True
|
||||
|
||||
# Announce all Kills (PVP and PK Kills) (THIS MOD IS STILL BETA!)
|
||||
AnnounceAllKill = False
|
||||
|
||||
# Announces when a Player PK another Player. Default - false
|
||||
AnnouncePkKill = False
|
||||
|
||||
# Announces when a Player Pvp another Player. Default - false
|
||||
AnnouncePvPKill = False
|
||||
|
||||
# When the duel is more than 4 players are transported to the coordinates,
|
||||
# Listed below
|
||||
DuelSpawnX = -102495
|
||||
DuelSpawnY = -209023
|
||||
DuelSpawnZ = -3326
|
||||
|
||||
# Automaticly shows PVP&PK on title
|
||||
PvpPkTitle = False
|
||||
#Title Prefixes. If commented - "0 | 0" else "PvpTitlePrefix0PkTitlePrefix0"
|
||||
PvPTitlePrefix =
|
||||
PkTitlePrefix =
|
||||
|
||||
# War Legend Configs
|
||||
WarLegendAura = False
|
||||
KillsToGetWarLegendAura = 30
|
||||
|
||||
#====================================
|
||||
# Anti Farm System
|
||||
#====================================
|
||||
# You must put True to active the AntiFarm mod.
|
||||
AntiFarmEnabled = False
|
||||
# You must active AntiFarmEnabled = True to enable this mod.
|
||||
# AntiFarm for Party, IP, Clan and Ally.
|
||||
AntiFarmParty = False
|
||||
AntiFarmIP = False
|
||||
AntiFarmClanAlly = False
|
||||
# You must active AntiFarmEnabled = True to enable this mod.
|
||||
# AntiFarm if player has level < AntiFarmMaxLvlDiff.
|
||||
AntiFarmLvlDiff = False
|
||||
AntiFarmMaxLvlDiff = 30
|
||||
# You must active AntiFarmEnabled = True to enable this mod.
|
||||
# AntiFarm if player has Pdef < AntiFarmMaxPdefDiff.
|
||||
AntiFarmPdefDiff = False
|
||||
AntiFarmMaxPdefDiff = 300
|
||||
# You must active AntiFarmEnabled = True to enable this mod.
|
||||
# AntiFarm if player has Patk < AntiFarmMaxPatkDiff.
|
||||
AntiFarmPatkDiff = False
|
||||
AntiFarmMaxPatkDiff = 300
|
||||
# If true summons don't give any reward (avoid pvp/pk farm)
|
||||
AntiFarmSummon = False
|
79
L2J_Mobius_C6_Interlude/dist/game/config/main/rates.ini
vendored
Normal file
79
L2J_Mobius_C6_Interlude/dist/game/config/main/rates.ini
vendored
Normal file
@@ -0,0 +1,79 @@
|
||||
#================================#
|
||||
# Server Rates #
|
||||
#================================#
|
||||
|
||||
# ------------------------
|
||||
# Normal Rates
|
||||
# ------------------------
|
||||
RateXp = 1.00
|
||||
RateSp = 1.00
|
||||
RatePartyXp = 1.00
|
||||
RatePartySp = 1.00
|
||||
RateDropAdena = 1.00
|
||||
RateConsumableCost = 1.00
|
||||
RateDropItems = 1.00
|
||||
RateDropSealStones = 1.00
|
||||
RateDropSpoil = 1.00
|
||||
RateDropManor = 1
|
||||
|
||||
# ----------------------
|
||||
# Other Rates
|
||||
# ----------------------
|
||||
RateDropQuest = 1.00
|
||||
RateQuestsReward = 1.00
|
||||
RateKarmaExpLost = 1.00
|
||||
RateSiegeGuardsPrice = 1.00
|
||||
|
||||
# --------------------------------
|
||||
# Player Drop Rates
|
||||
# --------------------------------
|
||||
PlayerDropLimit = 0
|
||||
PlayerRateDrop = 0
|
||||
PlayerRateDropItem = 0
|
||||
PlayerRateDropEquip = 0
|
||||
PlayerRateDropEquipWeapon = 0
|
||||
# --------------------------------
|
||||
# Karma Rates
|
||||
# --------------------------------
|
||||
KarmaDropLimit = 10
|
||||
KarmaRateDrop = 40
|
||||
KarmaRateDropItem = 50
|
||||
KarmaRateDropEquip = 40
|
||||
KarmaRateDropEquipWeapon = 10
|
||||
|
||||
# --------------------
|
||||
# Pets Rates
|
||||
# --------------------
|
||||
PetXpRate = 1.00
|
||||
SinEaterXpRate = 1.00
|
||||
PetFoodRate = 1
|
||||
|
||||
# ----------------------
|
||||
# Herbs Rates
|
||||
# ----------------------
|
||||
# Herb of Power, Herb of Magic, Herb of Atk. Spd., Herb of Casting Spd., Herb of Critical Attack, Herb of Speed
|
||||
RateCommonHerbs = 15.00
|
||||
# Herb of Life, Herb of Mana
|
||||
RateHpMpHerbs = 10.00
|
||||
# Greater herb of Life, Greater Herb of Mana
|
||||
RateGreaterHerbs = 4.00
|
||||
# Superior Herb of Life, Superior Herb of Mana
|
||||
RateSuperiorHerbs = 0.8
|
||||
# Herb of Warrior, Herb of Mystic, Herb of Recovery
|
||||
RateSpecialHerbs = 0.2
|
||||
|
||||
# ------------------------
|
||||
# Bosses Rates
|
||||
# ------------------------
|
||||
# Grand Boss
|
||||
AdenaBoss = 1.00
|
||||
ItemsBoss = 1.00
|
||||
SpoilBoss = 1.00
|
||||
# Raid Boss
|
||||
AdenaRaid = 1.00
|
||||
ItemsRaid = 1.00
|
||||
SpoilRaid = 1.00
|
||||
# Raid Minions
|
||||
AdenaMinon = 1.00
|
||||
ItemsMinon = 1.00
|
||||
SpoilMinon = 1.00
|
59
L2J_Mobius_C6_Interlude/dist/game/config/main/sevensigns.ini
vendored
Normal file
59
L2J_Mobius_C6_Interlude/dist/game/config/main/sevensigns.ini
vendored
Normal file
@@ -0,0 +1,59 @@
|
||||
#============================================================#
|
||||
# Seven Signs #
|
||||
#============================================================#
|
||||
|
||||
# -----------------------
|
||||
# Rule 7 Seals
|
||||
# -----------------------
|
||||
# To join the warrior Dawn would require that the player is in the castle allied clan.
|
||||
AltRequireCastleForDawn = False
|
||||
|
||||
# Definition for the ownership of the castle clan or alliance.
|
||||
AltRequireClanCastle = False
|
||||
|
||||
# Need to be winner to enter in Catacombs/Necropolis in validation period
|
||||
# Default: True
|
||||
AltRequireWin7s = True
|
||||
|
||||
# --------------------------------------------
|
||||
# The Rules Of The Festival
|
||||
# --------------------------------------------
|
||||
# Minimum number of players to participate in the festival of the seven seals.
|
||||
AltFestivalMinPlayer = 5
|
||||
|
||||
# The maximum contribution to the player during the festival
|
||||
# This value does not affect the level of loot.
|
||||
AltMaxPlayerContrib = 1000000
|
||||
|
||||
# The start time of the festival.
|
||||
# Default: 2 minutes
|
||||
AltFestivalManagerStart = 120000
|
||||
|
||||
# Duration of the festival.
|
||||
# Default: 18 minutes
|
||||
AltFestivalLength = 1080000
|
||||
|
||||
# The length of the cycle of the Festival.
|
||||
# Default: 38 minutes (20 minutes of waiting time + festival)
|
||||
AltFestivalCycleLength = 2280000
|
||||
|
||||
# Initial spawn festival.
|
||||
# Default: 2 minutes
|
||||
AltFestivalFirstSpawn = 120000
|
||||
|
||||
# The initial training of the Festival.
|
||||
# Default: 5 minutes
|
||||
AltFestivalFirstSwarm = 300000
|
||||
|
||||
# Following should spawn Festival.
|
||||
# Default: 9 minutes
|
||||
AltFestivalSecondSpawn = 540000
|
||||
|
||||
# The following preparation of the Festival.
|
||||
# Default: 12 minutes
|
||||
AltFestivalSecondSwarm = 720000
|
||||
|
||||
# Spawn Chests.
|
||||
# Default: 15 minutes
|
||||
AltFestivalChestspawn = 900000
|
||||
|
136
L2J_Mobius_C6_Interlude/dist/game/config/main/siege.ini
vendored
Normal file
136
L2J_Mobius_C6_Interlude/dist/game/config/main/siege.ini
vendored
Normal file
@@ -0,0 +1,136 @@
|
||||
#============================================================#
|
||||
# Siege Settings #
|
||||
#============================================================#
|
||||
|
||||
# Countdown duration of the siege (in minutes)
|
||||
SiegeLength = 120
|
||||
|
||||
# Readability countdown is better to use a multiple of 5 (in minutes)
|
||||
CountDownLength = 10
|
||||
|
||||
# Maximum number of flags for the clan
|
||||
MaxFlags = 1
|
||||
|
||||
# The minimum level for registration
|
||||
SiegeClanMinLevel = 4
|
||||
|
||||
# Maximum number of clans, which can register on each side
|
||||
AttackerMaxClans = 500
|
||||
DefenderMaxClans = 500
|
||||
|
||||
# Respawn time in milliseconds
|
||||
# Spawn defenders
|
||||
DefenderRespawn = 30000
|
||||
# Spawn attackers
|
||||
AttackerRespawn = 0
|
||||
|
||||
# Spawn Penalty time for each control tower
|
||||
CTLossPenalty = 45000
|
||||
|
||||
# Allow Teleport To Siege spot/town via gk
|
||||
AllowTeleportToSiege = False
|
||||
AllowTeleportToSiegeTown = False
|
||||
|
||||
# Spawn Castle Artefacts and Control Towers
|
||||
# Syntax Control Towers: NameControlTowerN = x, y, z, npc_id, hp
|
||||
# Name - The name of the castle
|
||||
# N - number
|
||||
# X, y, z - coordinates
|
||||
# Npc_id - id and template
|
||||
# Hp - maximum of life
|
||||
#
|
||||
# Syntax Artefacts: NameArtefactN = x, y, z, heading, npc_id
|
||||
# Name - The name of the castle
|
||||
# N - number
|
||||
# X, y, z - coordinates
|
||||
# Heading
|
||||
# Npc_id - id and template
|
||||
|
||||
#-------------------------------------------------------------
|
||||
# Gludio
|
||||
#-------------------------------------------------------------
|
||||
GludioControlTower1 = -18134,109785,-2683,13002,8000
|
||||
GludioControlTower2 = -18137,108583,-2379,13002,20000
|
||||
GludioControlTower3 = -18061,107294,-2409,13002,8000
|
||||
GludioControlTower4 = -18359,112879,-2409,13002,8000
|
||||
GludioArtefact1 = -18120,107984,-2483,16384,35063
|
||||
|
||||
#-------------------------------------------------------------
|
||||
# Giran
|
||||
#-------------------------------------------------------------
|
||||
GiranControlTower1 = 118623,145150,-2476,13002,10000
|
||||
GiranControlTower2 = 117339,145051,-2446,13002,30000
|
||||
GiranControlTower3 = 116116,145016,-2750,13002,10000
|
||||
GiranControlTower4 = 113049,144849,-2476,13002,10000
|
||||
GiranArtefact1 = 117939,145090,-2550,32768,35147
|
||||
|
||||
#-------------------------------------------------------------
|
||||
# Dion
|
||||
#-------------------------------------------------------------
|
||||
DionControlTower1 = 22158,161167,-2573,13002,8000
|
||||
DionControlTower2 = 22138,159901,-2877,13002,20000
|
||||
DionControlTower3 = 22027,162449,-2603,13002,80000
|
||||
DionControlTower4 = 22319,156863,-2603,13002,8000
|
||||
DionArtefact1 = 22081,161771,-2677,49017,35105
|
||||
|
||||
#-------------------------------------------------------------
|
||||
# Oren
|
||||
#-------------------------------------------------------------
|
||||
OrenControlTower1 = 83416,37164,-2173,13002,10000
|
||||
OrenControlTower2 = 82129,37131,-2477,13002,30000
|
||||
OrenControlTower3 = 84709,37234,-2203,13002,10000
|
||||
OrenControlTower4 = 79103,36942,-2203,13002,10000
|
||||
OrenArtefact1 = 84014,37184,-2277,16384,35189
|
||||
|
||||
#-------------------------------------------------------------
|
||||
# Aden
|
||||
#-------------------------------------------------------------
|
||||
AdenControlTower1 = 147455,5624,-911,13002,6000
|
||||
AdenControlTower2 = 147460,1303,-176,13002,6000
|
||||
AdenControlTower3 = 146158,6929,-426,13002,6000
|
||||
AdenControlTower4 = 148755,6930,-426,13002,6000
|
||||
AdenControlTower5 = 148775,2351,-426,13002,6000
|
||||
AdenControlTower6 = 146137,2351,-426,13002,6000
|
||||
AdenControlTower7 = 144954,1603,-494,13002,6000
|
||||
AdenControlTower8 = 149976,1585,-494,13002,6000
|
||||
AdenArtefact1 = 147465,1537,-373,16384,35233
|
||||
|
||||
#-------------------------------------------------------------
|
||||
# Innadril
|
||||
#-------------------------------------------------------------
|
||||
InnadrilControlTower1 = 116062,248649,-973,13002,6000
|
||||
InnadrilControlTower2 = 116037,249948,-669,13002,6000
|
||||
InnadrilControlTower3 = 115977,251223,-699,13002,6000
|
||||
InnadrilControlTower4 = 116261,245621,-699,13002,6000
|
||||
InnadrilArtefact1 = 116031,250555,-798,49200,35279
|
||||
|
||||
#-------------------------------------------------------------
|
||||
# Goddard
|
||||
#-------------------------------------------------------------
|
||||
GoddardControlTower1 = 147456,-46029,-1360,13002,6000
|
||||
GoddardControlTower2 = 150183,-48201,-1744,13002,6000
|
||||
GoddardControlTower3 = 144741,-48188,-1744,13002,6000
|
||||
GoddardControlTower4 = 147477,-48516,-505,13002,6000
|
||||
GoddardArtefact1 = 146601,-50441,-1505,32768,35322
|
||||
GoddardArtefact2 = 148353,-50457,-1505,0,35323
|
||||
|
||||
#-------------------------------------------------------------
|
||||
# Rune
|
||||
#-------------------------------------------------------------
|
||||
RuneControlTower1 = 18260,-49161,-571,13002,6000
|
||||
RuneControlTower2 = 16690,-50330,-641,13002,6000
|
||||
RuneControlTower3 = 16727,-47952,-641,13002,6000
|
||||
RuneControlTower4 = 14796,-47041,1027,13002,6000
|
||||
RuneControlTower5 = 14822,-51282,1027,13002,6000
|
||||
RuneControlTower6 = 12259,-47510,1295,13002,6000
|
||||
RuneArtefact1 = 9130,-49152,1094,64270,35469
|
||||
|
||||
#-------------------------------------------------------------
|
||||
# Schuttgart
|
||||
#-------------------------------------------------------------
|
||||
SchuttgartControlTower1 = 77561,-150087,371,13002,6000
|
||||
SchuttgartControlTower2 = 80306,-152257,-12,13002,6000
|
||||
SchuttgartControlTower3 = 74862,-152162,-12,13002,6000
|
||||
SchuttgartControlTower4 = 77568,-152541,1226,13002,6000
|
||||
SchuttgartArtefact1 = 76668,-154520,226,0,35515
|
||||
SchuttgartArtefact2 = 78446,-154524,227,0,35514
|
72
L2J_Mobius_C6_Interlude/dist/game/config/network/gameserver.ini
vendored
Normal file
72
L2J_Mobius_C6_Interlude/dist/game/config/network/gameserver.ini
vendored
Normal file
@@ -0,0 +1,72 @@
|
||||
# ===================================#
|
||||
# Game Server Settings #
|
||||
# ===================================#
|
||||
# This is the server configuration file. Here you can set up the connection information for your server.
|
||||
# This was written with the assumption that you are behind a router.
|
||||
# Dumbed Down Definitions...
|
||||
# LAN (LOCAL area network) - typically consists of computers connected to the same router as you.
|
||||
# WAN (WIDE area network) - typically consists of computers OUTSIDE of your router (ie. the internet).
|
||||
# x.x.x.x - Format of an IP address. Do not include the x'es into settings. Must be real numbers.
|
||||
# -----------------------------------------------------------------------------------------------------------------------------------------------------------------
|
||||
# Networking
|
||||
# -----------------------------------------------------------------------------------------------------------------------------------------------------------------
|
||||
# This is transmitted to the clients connecting from an external network, so it has to be a public IP or resolvable hostname
|
||||
# Common settings...
|
||||
# 127.0.0.1 - If you are playing alone on a test server
|
||||
# 192.168.x.x - This is if you are on a 192.168.x.x type network (behind a standard consumer router) and want other computers from JUST the internal network to be able to connect
|
||||
# x.x.x.x - WAN IP obtained from http://www.whatismyip.com/. This is if you want people outside your internal network to be able to connect to your server.
|
||||
# If this IP is resolvable by the Login Server, just leave *.
|
||||
# ----------------------------------------------------------------------------------------
|
||||
|
||||
# Enter here (ip) address of your game server, or use the symbol *
|
||||
GameserverHostname = *
|
||||
GameserverPort = 7777
|
||||
|
||||
# Configure your external ip
|
||||
ExternalHostname = 127.0.0.1
|
||||
|
||||
# Configure your internal ip
|
||||
InternalHostname = 127.0.0.1
|
||||
|
||||
# Bunch ID and game server. It is better not to change.
|
||||
LoginPort = 9014
|
||||
LoginHost = 127.0.0.1
|
||||
|
||||
# Specify the appropriate driver and url for the database you're using.
|
||||
# Examples:
|
||||
# Driver = com.mysql.jdbc.Driver (default)
|
||||
# Driver = org.hsqldb.jdbcDriver
|
||||
# Driver = com.microsoft.sqlserver.jdbc.SQLServerDriver
|
||||
Driver = com.mysql.jdbc.Driver
|
||||
|
||||
# Database URL
|
||||
# URL = jdbc:mysql://localhost/l2jmobius (default)
|
||||
# URL = jdbc:hsqldb:hsql://localhost/l2jmobius
|
||||
# URL = jdbc:sqlserver://localhost/database = l2jmobius/user = sa/password =
|
||||
URL = jdbc:mysql://localhost/l2jmobiusc6?useUnicode=true&characterEncoding=utf-8&useSSL=false
|
||||
|
||||
# Login - Mysql's user
|
||||
Login = root
|
||||
# Password - Mysql's Password
|
||||
Password =
|
||||
# Attention: lazy init connections disabled!
|
||||
# Please, set only real values for your database
|
||||
# Default: 100
|
||||
MaximumDbConnections = 50
|
||||
|
||||
# Default: 0
|
||||
MaximumDbIdleTime = 0
|
||||
|
||||
# Setting emulation off the kernel (package SendStatus)
|
||||
RemoteWhoLog = True
|
||||
RemoteWhoSendTrash = True
|
||||
RemoteWhoMaxOnline = 329
|
||||
RemoteOnlineIncrement = 50
|
||||
RemoteWhoForceInc = 50
|
||||
RemotePrivStoreFactor = 12
|
||||
|
||||
# Datapack folder
|
||||
# To exacute the server under debugger with eclipse use:
|
||||
# DatapackRoot = ../L2jMobius_DataPack
|
||||
# or point the folder directly to your server.
|
||||
DatapackRoot = .
|
7
L2J_Mobius_C6_Interlude/dist/game/config/others/banned_ip.cfg
vendored
Normal file
7
L2J_Mobius_C6_Interlude/dist/game/config/others/banned_ip.cfg
vendored
Normal file
@@ -0,0 +1,7 @@
|
||||
# Subnets can be defined like 123.45.0.0
|
||||
# Comments after # are ignored
|
||||
# Expiration timestamp can be added after IP for when to disable the ban
|
||||
# Example:
|
||||
# 192.168.0.0 1237618800000 # Bans all address starting with 192.168 and will expire on 21 Mar 2009 07:00:00 GMT
|
||||
10.255.255.255
|
||||
10.254.254.254
|
104
L2J_Mobius_C6_Interlude/dist/game/config/others/log.cfg
vendored
Normal file
104
L2J_Mobius_C6_Interlude/dist/game/config/others/log.cfg
vendored
Normal file
@@ -0,0 +1,104 @@
|
||||
############################################################
|
||||
# Global properties
|
||||
############################################################
|
||||
|
||||
# "handlers" specifies a comma separated list of log Handler
|
||||
# classes. These handlers will be installed during VM startup.
|
||||
# Note that these classes must be on the system classpath.
|
||||
# By default we only configure a ConsoleHandler, which will only
|
||||
# show messages at the INFO and above levels.
|
||||
#handlers = java.util.logging.ConsoleHandler
|
||||
|
||||
# To also add the FileHandler, use the following line instead.
|
||||
handlers = java.util.logging.FileHandler,java.util.logging.ConsoleHandler,\
|
||||
com.l2jmobius.log.ErrorLogHandler
|
||||
chat.handlers = com.l2jmobius.log.ChatLogHandler
|
||||
chat.useParentHandlers = false
|
||||
gmaudit.handlers = com.l2jmobius.log.GMAuditLogHandler
|
||||
gmaudit.useParentHandlers = false
|
||||
item.handlers = com.l2jmobius.log.ItemLogHandler
|
||||
item.useParentHandlers = false
|
||||
audit.handlers = com.l2jmobius.log.AuditLogHandler
|
||||
audit.useParentHandlers = false
|
||||
|
||||
|
||||
# Default global logging level.
|
||||
# This specifies which kinds of events are logged across
|
||||
# all loggers. For any given facility this global level
|
||||
# can be overriden by a facility specific level
|
||||
# Note that the ConsoleHandler also has a separate level
|
||||
# setting to limit messages printed to the console.
|
||||
.level = CONFIG
|
||||
|
||||
############################################################
|
||||
# Handler specific properties.
|
||||
# Describes specific configuration info for Handlers.
|
||||
############################################################
|
||||
|
||||
# default file output is in user's home directory.
|
||||
java.util.logging.FileHandler.pattern = log/java%u.log
|
||||
java.util.logging.FileHandler.limit = 500000
|
||||
java.util.logging.FileHandler.count = 5
|
||||
java.util.logging.FileHandler.formatter = com.l2jmobius.log.FileLogFormatter
|
||||
java.util.logging.FileHandler.level = CONFIG
|
||||
|
||||
# Limit the message that are printed on the console to INFO and above.
|
||||
java.util.logging.ConsoleHandler.level = FINER
|
||||
java.util.logging.ConsoleHandler.formatter = com.l2jmobius.log.ConsoleLogFormatter
|
||||
|
||||
# log errors (exceptions)
|
||||
com.l2jmobius.log.ErrorLogHandler.pattern = log/error%u.log
|
||||
com.l2jmobius.log.ErrorLogHandler.count = 5
|
||||
com.l2jmobius.log.ErrorLogHandler.formatter = java.util.logging.SimpleFormatter
|
||||
com.l2jmobius.log.ErrorLogHandler.filter = com.l2jmobius.log.ErrorFilter
|
||||
com.l2jmobius.log.ErrorLogHandler.level = CONFIG
|
||||
|
||||
# log chats
|
||||
com.l2jmobius.log.ChatLogHandler.pattern = log/chat.log
|
||||
com.l2jmobius.log.ChatLogHandler.formatter = com.l2jmobius.log.ChatLogFormatter
|
||||
com.l2jmobius.log.ChatLogHandler.filter = com.l2jmobius.log.ChatFilter
|
||||
com.l2jmobius.log.ChatLogHandler.append = true
|
||||
com.l2jmobius.log.ChatLogHandler.level = INFO
|
||||
|
||||
# log GM Audit
|
||||
com.l2jmobius.log.GMAuditLogHandler.pattern = log/gmaudit.log
|
||||
com.l2jmobius.log.GMAuditLogHandler.formatter = com.l2jmobius.log.GMAuditFormatter
|
||||
com.l2jmobius.log.GMAuditLogHandler.filter = com.l2jmobius.log.GMAuditFilter
|
||||
com.l2jmobius.log.GMAuditLogHandler.append = true
|
||||
com.l2jmobius.log.GMAuditLogHandler.level = INFO
|
||||
|
||||
# log items
|
||||
com.l2jmobius.log.ItemLogHandler.pattern = log/item.log
|
||||
com.l2jmobius.log.ItemLogHandler.formatter = com.l2jmobius.log.ItemLogFormatter
|
||||
com.l2jmobius.log.ItemLogHandler.filter = com.l2jmobius.log.ItemFilter
|
||||
com.l2jmobius.log.ItemLogHandler.append = true
|
||||
com.l2jmobius.log.ItemLogHandler.level = INFO
|
||||
|
||||
# audit
|
||||
com.l2jmobius.log.AuditLogHandler.pattern = log/audit.log
|
||||
com.l2jmobius.log.AuditLogHandler.formatter = com.l2jmobius.log.AuditFormatter
|
||||
com.l2jmobius.log.AuditLogHandler.filter = com.l2jmobius.log.AuditFilter
|
||||
com.l2jmobius.log.AuditLogHandler.append = true
|
||||
com.l2jmobius.log.AuditLogHandler.level = INFO
|
||||
|
||||
|
||||
############################################################
|
||||
# Facility specific properties.
|
||||
# Provides extra control for each logger.
|
||||
############################################################
|
||||
|
||||
# For example, set the com.xyz.foo logger to only log SEVERE
|
||||
# messages:
|
||||
com.l2jmobius.gameserver.level = CONFIG
|
||||
com.l2jmobius.loginserver.level = CONFIG
|
||||
com.l2jmobius.gameserver.Connection.level = CONFIG
|
||||
com.l2jmobius.gameserver.serverpackets.level = FINER
|
||||
com.l2jmobius.gameserver.clientpackets.level = FINER
|
||||
com.l2jmobius.gameserver.model.L2Character.level = FINER
|
||||
com.l2jmobius.gameserver.skills.SkillsEngine.level = WARNING
|
||||
|
||||
# Alt Privileges Administration
|
||||
AltPrivilegesAdmin.pattern = log/admin-commands.log
|
||||
AltPrivilegesAdmin.formatter = com.l2jmobius.log.FileLogFormatter
|
||||
AltPrivilegesAdmin.append = true
|
||||
AltPrivilegesAdmin.level = CONFIG
|
131
L2J_Mobius_C6_Interlude/dist/game/config/others/servername.xml
vendored
Normal file
131
L2J_Mobius_C6_Interlude/dist/game/config/others/servername.xml
vendored
Normal file
@@ -0,0 +1,131 @@
|
||||
<?xml version='1.0' encoding='utf-8'?>
|
||||
<servers_list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="servername.xsd">
|
||||
<!-- server list from c3 (only English names) -->
|
||||
<server id="1" name="Bartz" />
|
||||
<server id="2" name="Sieghardt" />
|
||||
<server id="3" name="Kain" />
|
||||
<server id="4" name="Lionna" />
|
||||
<server id="5" name="Erica" />
|
||||
<server id="6" name="Gustin" />
|
||||
<server id="7" name="Devianne" />
|
||||
<server id="8" name="Hindemith" />
|
||||
<server id="9" name="Teon(Euro)" />
|
||||
<server id="10" name="Franz" />
|
||||
<server id="11" name="Luna" />
|
||||
<server id="12" name="Kastien" />
|
||||
<server id="13" name="Airin" />
|
||||
<server id="14" name="Staris" />
|
||||
<server id="15" name="Ceriel" />
|
||||
<server id="16" name="Fehyshar" />
|
||||
<server id="17" name="Elhwynna" />
|
||||
<server id="18" name="Ellikia" />
|
||||
<server id="19" name="Shikken" />
|
||||
<server id="20" name="Scryde" />
|
||||
<server id="21" name="Frikios" />
|
||||
<server id="22" name="Ophylia" />
|
||||
<server id="23" name="Shakdun" />
|
||||
<server id="24" name="Tarziph" />
|
||||
<server id="25" name="Aria" />
|
||||
<server id="26" name="Esenn" />
|
||||
<server id="27" name="Elcardia" />
|
||||
<server id="28" name="Yiana" />
|
||||
<server id="29" name="Seresin" />
|
||||
<server id="30" name="Tarkai" />
|
||||
<server id="31" name="Khadia" />
|
||||
<server id="32" name="Roien" />
|
||||
<server id="33" name="Gallint" />
|
||||
<server id="34" name="Cedric" />
|
||||
<server id="35" name="Nerufa" />
|
||||
<server id="36" name="Asterios" />
|
||||
<server id="37" name="Orfen" />
|
||||
<server id="38" name="Mitrael" />
|
||||
<server id="39" name="Thifiel" />
|
||||
<server id="40" name="Lithra" />
|
||||
<server id="41" name="Lockirin" />
|
||||
<server id="42" name="Kakai" />
|
||||
<server id="43" name="Cadmus" />
|
||||
<server id="44" name="Athebaldt" />
|
||||
<server id="45" name="Blackbird" />
|
||||
<server id="46" name="Ramsheart" />
|
||||
<server id="47" name="Esthus" />
|
||||
<server id="48" name="Vasper" />
|
||||
<server id="49" name="Lancer" />
|
||||
<server id="50" name="Ashton" />
|
||||
<server id="51" name="Waytrel" />
|
||||
<server id="52" name="Waltner" />
|
||||
<server id="53" name="Tahnford" />
|
||||
<server id="54" name="Hunter" />
|
||||
<server id="55" name="Dewell" />
|
||||
<server id="56" name="Rodemaye" />
|
||||
<server id="57" name="Ken Rauhel" />
|
||||
<server id="58" name="Ken Abigail" />
|
||||
<server id="59" name="Ken Orwen" />
|
||||
<server id="60" name="Van Holter" />
|
||||
<server id="61" name="Desperion" />
|
||||
<server id="62" name="Einhovant" />
|
||||
<server id="63" name="Schuneimann" />
|
||||
<server id="64" name="Faris" />
|
||||
<server id="65" name="Tor" />
|
||||
<server id="66" name="Carneiar" />
|
||||
<server id="67" name="Dwyllios" />
|
||||
<server id="68" name="Baium" />
|
||||
<server id="69" name="Hallate" />
|
||||
<server id="70" name="Zaken" />
|
||||
<server id="71" name="Core" />
|
||||
<server id="72" name="72" />
|
||||
<server id="73" name="73" />
|
||||
<server id="74" name="74" />
|
||||
<server id="75" name="75" />
|
||||
<server id="76" name="76" />
|
||||
<server id="77" name="77" />
|
||||
<server id="78" name="78" />
|
||||
<server id="79" name="79" />
|
||||
<server id="80" name="80" />
|
||||
<server id="81" name="81" />
|
||||
<server id="82" name="82" />
|
||||
<server id="83" name="83" />
|
||||
<server id="84" name="84" />
|
||||
<server id="85" name="85" />
|
||||
<server id="86" name="86" />
|
||||
<server id="87" name="87" />
|
||||
<server id="88" name="88" />
|
||||
<server id="89" name="89" />
|
||||
<server id="90" name="90" />
|
||||
<server id="91" name="91" />
|
||||
<server id="92" name="92" />
|
||||
<server id="93" name="93" />
|
||||
<server id="94" name="94" />
|
||||
<server id="95" name="95" />
|
||||
<server id="96" name="96" />
|
||||
<server id="97" name="97" />
|
||||
<server id="98" name="98" />
|
||||
<server id="99" name="99" />
|
||||
<server id="100" name="100" />
|
||||
<server id="101" name="101" />
|
||||
<server id="102" name="102" />
|
||||
<server id="103" name="103" />
|
||||
<server id="104" name="104" />
|
||||
<server id="105" name="105" />
|
||||
<server id="106" name="106" />
|
||||
<server id="107" name="107" />
|
||||
<server id="108" name="108" />
|
||||
<server id="109" name="109" />
|
||||
<server id="110" name="110" />
|
||||
<server id="111" name="111" />
|
||||
<server id="112" name="112" />
|
||||
<server id="113" name="113" />
|
||||
<server id="114" name="114" />
|
||||
<server id="115" name="115" />
|
||||
<server id="116" name="116" />
|
||||
<server id="117" name="117" />
|
||||
<server id="118" name="118" />
|
||||
<server id="119" name="119" />
|
||||
<server id="120" name="120" />
|
||||
<server id="121" name="121" />
|
||||
<server id="122" name="122" />
|
||||
<server id="123" name="123" />
|
||||
<server id="124" name="124" />
|
||||
<server id="125" name="125" />
|
||||
<server id="126" name="126" />
|
||||
<server id="127" name="??" />
|
||||
</servers_list>
|
18
L2J_Mobius_C6_Interlude/dist/game/config/others/servername.xsd
vendored
Normal file
18
L2J_Mobius_C6_Interlude/dist/game/config/others/servername.xsd
vendored
Normal file
@@ -0,0 +1,18 @@
|
||||
<xs:schema attributeFormDefault="unqualified" elementFormDefault="qualified" xmlns:xs="http://www.w3.org/2001/XMLSchema">
|
||||
<xs:element name="servers_list">
|
||||
<xs:complexType>
|
||||
<xs:sequence>
|
||||
<xs:element name="server" maxOccurs="unbounded" minOccurs="0">
|
||||
<xs:complexType>
|
||||
<xs:simpleContent>
|
||||
<xs:extension base="xs:string">
|
||||
<xs:attribute type="xs:byte" name="id" use="optional"/>
|
||||
<xs:attribute type="xs:string" name="name" use="optional"/>
|
||||
</xs:extension>
|
||||
</xs:simpleContent>
|
||||
</xs:complexType>
|
||||
</xs:element>
|
||||
</xs:sequence>
|
||||
</xs:complexType>
|
||||
</xs:element>
|
||||
</xs:schema>
|
36
L2J_Mobius_C6_Interlude/dist/game/config/protected/daemons.ini
vendored
Normal file
36
L2J_Mobius_C6_Interlude/dist/game/config/protected/daemons.ini
vendored
Normal file
@@ -0,0 +1,36 @@
|
||||
# Preamble:
|
||||
# Standard set up is possible only two parameters of demons:
|
||||
# - Pereodichnost run in milliseconds
|
||||
# - Delay in milliseconds before starting
|
||||
# Zero or the number of negative values of this trip of a parameter
|
||||
# For example:
|
||||
# DeadLockCheck = -1
|
||||
# Now the demon-stream after completing his tasks will disappear forever.
|
||||
|
||||
# AUTO SAVE DAEMON:
|
||||
# Allows you to customize the preservation of the database of players.
|
||||
AutoSaveInitial = 300000
|
||||
AutoSaveDelay = 900000
|
||||
|
||||
# CHECK CONNECTION DAEMON:
|
||||
# Allows you to customize the connection check of players.
|
||||
CheckConnectionInitial = 300000
|
||||
CheckConnectionDelay = 900000
|
||||
# Maximum time without receiving packets from client needed to be checked
|
||||
# Default: 60sec
|
||||
CheckConnectionInactivityTime = 60000
|
||||
|
||||
# CHECK TELEPORT ZOMBIE STATUS:
|
||||
# Allow to close connection of "teleport zombies" due to critical errors on teleport
|
||||
# Default: 60sec
|
||||
CheckTeleportZombiesDelay = 60000
|
||||
|
||||
# Clean database task delay:
|
||||
CleanDBInitial = 300000
|
||||
CleanDBDelay = 900000
|
||||
|
||||
# DEAD LOCK CHECK DAEMON:
|
||||
# Allows to block the flow and see what they blocked
|
||||
# More details: http://en.wikipedia.org/wiki/Deadlock
|
||||
DeadLockCheck = 0
|
||||
DeadLockDelay = 0
|
1
L2J_Mobius_C6_Interlude/dist/game/config/protected/extender.ini
vendored
Normal file
1
L2J_Mobius_C6_Interlude/dist/game/config/protected/extender.ini
vendored
Normal file
@@ -0,0 +1 @@
|
||||
# Configuration file for dynamic extensions
|
154
L2J_Mobius_C6_Interlude/dist/game/config/protected/flood.ini
vendored
Normal file
154
L2J_Mobius_C6_Interlude/dist/game/config/protected/flood.ini
vendored
Normal file
@@ -0,0 +1,154 @@
|
||||
#============================================================#
|
||||
# Flood Protectors #
|
||||
#============================================================#
|
||||
|
||||
# ---------------------------------------------------------------------------
|
||||
# Floodprotector Options
|
||||
# ---------------------------------------------------------------------------
|
||||
# The following settings can be applied to each feature:
|
||||
# Interval - interval in gameserver ticks (1 tick = 100ms) in which only one request is allowed
|
||||
# LogFlooding - whether flooding should be logged (only first ocurrance of flooding and total count of flood requests is logged)
|
||||
# PunishmentLimit - if number of requests within single interval exceeds specified number then the specified punishment is applied (0 = disables punishment feature)
|
||||
# PunishmentType - type of the punishment ('none', 'kick', 'ban', 'jail', 'banchat'), valid only if PunishmentLimit is greater than 0
|
||||
# PunishmentTime - for how many minutes should the player(jail)/account(ban) be punished (0 = forever), valid only for PunishmentType 'jail' or 'ban'
|
||||
|
||||
# UseItem - item usage flooding
|
||||
FloodProtectorUseItemInterval = 1
|
||||
FloodProtectorUseItemLogFlooding = False
|
||||
FloodProtectorUseItemPunishmentLimit = 0
|
||||
FloodProtectorUseItemPunishmentType = none
|
||||
FloodProtectorUseItemPunishmentTime = 0
|
||||
|
||||
# Potion - attempts to Potion usage flooding
|
||||
FloodProtectorPotionInterval = 4
|
||||
FloodProtectorPotionLogFlooding = False
|
||||
FloodProtectorPotionPunishmentLimit = 0
|
||||
FloodProtectorPotionPunishmentType = none
|
||||
FloodProtectorPotionPunishmentTime = 0
|
||||
|
||||
# RollDice - rolling dice flooding
|
||||
FloodProtectorRollDiceInterval = 42
|
||||
FloodProtectorRollDiceLogFlooding = False
|
||||
FloodProtectorRollDicePunishmentLimit = 0
|
||||
FloodProtectorRollDicePunishmentType = none
|
||||
FloodProtectorRollDicePunishmentTime = 0
|
||||
|
||||
# Firework - firework flooding
|
||||
FloodProtectorFireworkInterval = 42
|
||||
FloodProtectorFireworkLogFlooding = False
|
||||
FloodProtectorFireworkPunishmentLimit = 0
|
||||
FloodProtectorFireworkPunishmentType = none
|
||||
FloodProtectorFireworkPunishmentTime = 0
|
||||
|
||||
# ItemPetSummon - item summonning and pet mounting flooding
|
||||
FloodProtectorItemPetSummonInterval = 16
|
||||
FloodProtectorItemPetSummonLogFlooding = False
|
||||
FloodProtectorItemPetSummonPunishmentLimit = 0
|
||||
FloodProtectorItemPetSummonPunishmentType = none
|
||||
FloodProtectorItemPetSummonPunishmentTime = 0
|
||||
|
||||
# HeroVoice - hero voice flooding
|
||||
FloodProtectorHeroVoiceInterval = 100
|
||||
FloodProtectorHeroVoiceLogFlooding = False
|
||||
FloodProtectorHeroVoicePunishmentLimit = 0
|
||||
FloodProtectorHeroVoicePunishmentType = none
|
||||
FloodProtectorHeroVoicePunishmentTime = 0
|
||||
|
||||
# GlobalChat - global chat flooding
|
||||
FloodProtectorGlobalChatInterval = 5
|
||||
FloodProtectorGlobalChatLogFlooding = False
|
||||
FloodProtectorGlobalChatPunishmentLimit = 2
|
||||
FloodProtectorGlobalChatPunishmentType = banchat
|
||||
FloodProtectorGlobalChatPunishmentTime = 1
|
||||
|
||||
# Subclass - subclass flooding
|
||||
FloodProtectorSubclassInterval = 20
|
||||
FloodProtectorSubclassLogFlooding = True
|
||||
FloodProtectorSubclassPunishmentLimit = 5
|
||||
FloodProtectorSubclassPunishmentType = kick
|
||||
FloodProtectorSubclassPunishmentTime = 0
|
||||
|
||||
# DropItem - drop item flooding
|
||||
FloodProtectorDropItemInterval = 5
|
||||
FloodProtectorDropItemLogFlooding = False
|
||||
FloodProtectorDropItemPunishmentLimit = 0
|
||||
FloodProtectorDropItemPunishmentType = none
|
||||
FloodProtectorDropItemPunishmentTime = 0
|
||||
|
||||
# ServerBypass - server bypass flooding
|
||||
FloodProtectorServerBypassInterval = 5
|
||||
FloodProtectorServerBypassLogFlooding = False
|
||||
FloodProtectorServerBypassPunishmentLimit = 10
|
||||
FloodProtectorServerBypassPunishmentType = kick
|
||||
FloodProtectorServerBypassPunishmentTime = 0
|
||||
|
||||
# ServerBypass - multisell list request flooding
|
||||
FloodProtectorMultiSellInterval = 2
|
||||
FloodProtectorMultiSellLogFlooding = False
|
||||
FloodProtectorMultiSellPunishmentLimit = 5
|
||||
FloodProtectorMultiSellPunishmentType = kick
|
||||
FloodProtectorMultiSellPunishmentTime = 0
|
||||
|
||||
# All kind of other transactions - to/from pet, private store, warehouse, destroy
|
||||
FloodProtectorTransactionInterval = 10
|
||||
FloodProtectorTransactionLogFlooding = False
|
||||
FloodProtectorTransactionPunishmentLimit = 10
|
||||
FloodProtectorTransactionPunishmentType = kick
|
||||
FloodProtectorTransactionPunishmentTime = 0
|
||||
|
||||
# Manufacture
|
||||
FloodProtectorManufactureInterval = 0
|
||||
FloodProtectorManufactureLogFlooding = False
|
||||
FloodProtectorManufacturePunishmentLimit = 0
|
||||
FloodProtectorManufacturePunishmentType = none
|
||||
FloodProtectorManufacturePunishmentTime = 0
|
||||
|
||||
# Manor
|
||||
FloodProtectorManorInterval = 30
|
||||
FloodProtectorManorLogFlooding = False
|
||||
FloodProtectorManorPunishmentLimit = 0
|
||||
FloodProtectorManorPunishmentType = none
|
||||
FloodProtectorManorPunishmentTime = 0
|
||||
|
||||
# CharacterSelect - attempts to load character
|
||||
FloodProtectorCharacterSelectInterval = 30
|
||||
FloodProtectorCharacterSelectLogFlooding = False
|
||||
FloodProtectorCharacterSelectPunishmentLimit = 0
|
||||
FloodProtectorCharacterSelectPunishmentType = none
|
||||
FloodProtectorCharacterSelectPunishmentTime = 0
|
||||
|
||||
# PacketUnknown - attempts to send unknown packets
|
||||
FloodProtectorUnknownPacketsInterval = 5
|
||||
FloodProtectorUnknownPacketsLogFlooding = False
|
||||
FloodProtectorUnknownPacketsPunishmentLimit = 3
|
||||
FloodProtectorUnknownPacketsPunishmentType = kick
|
||||
FloodProtectorUnknownPacketsPunishmentTime = 0
|
||||
|
||||
# Party Invitation - attempts to invite into party
|
||||
FloodProtectorPartyInvitationInterval = 5
|
||||
FloodProtectorPartyInvitationLogFlooding = False
|
||||
FloodProtectorPartyInvitationPunishmentLimit = 0
|
||||
FloodProtectorPartyInvitationPunishmentType = none
|
||||
FloodProtectorPartyInvitationPunishmentTime = 0
|
||||
|
||||
# General Say Action (also VoiceCommands) - attempts say something
|
||||
FloodProtectorSayActionInterval = 5
|
||||
FloodProtectorSayActionLogFlooding = False
|
||||
FloodProtectorSayActionPunishmentLimit = 2
|
||||
FloodProtectorSayActionPunishmentType = banchat
|
||||
FloodProtectorSayActionPunishmentTime = 1
|
||||
|
||||
|
||||
# Move Action - attempts move to a location
|
||||
FloodProtectorMoveActionInterval = 1
|
||||
FloodProtectorMoveActionLogFlooding = False
|
||||
FloodProtectorMoveActionPunishmentLimit = 0
|
||||
FloodProtectorMoveActionPunishmentType = none
|
||||
FloodProtectorMoveActionPunishmentTime = 0
|
||||
|
||||
# Macro - attempts to Macro system
|
||||
FloodProtectorMacroInterval = 8
|
||||
FloodProtectorMacroLogFlooding = True
|
||||
FloodProtectorMacroPunishmentLimit = 6
|
||||
FloodProtectorMacroPunishmentType = kick
|
||||
FloodProtectorMacroPunishmentTime = 0
|
19
L2J_Mobius_C6_Interlude/dist/game/config/protected/idfactory.ini
vendored
Normal file
19
L2J_Mobius_C6_Interlude/dist/game/config/protected/idfactory.ini
vendored
Normal file
@@ -0,0 +1,19 @@
|
||||
# Allows selection of new Classes for storage of World Objects.
|
||||
# This may help servers with large amounts of players recieving error
|
||||
# messages related to the L2ObjectHashMap and L2ObejctHashSet classes.
|
||||
#
|
||||
# By default it uses the new method, to use the old classes add the
|
||||
# comment at the front of each line.
|
||||
L2Map = WorldObjectMap
|
||||
L2Set = WorldObjectSet
|
||||
|
||||
# Tell server which IDFactory Class to use
|
||||
# Options are:
|
||||
# Compaction (Original method),
|
||||
# BitSet (One non compaction method - default),
|
||||
# Stack (Another non compaction method)
|
||||
IDFactory = BitSet
|
||||
|
||||
# Check for bad ids in the database on server boot up
|
||||
# Much faster load time without it, but may cause problems
|
||||
BadIdChecking = True
|
48
L2J_Mobius_C6_Interlude/dist/game/config/protected/mmocore.ini
vendored
Normal file
48
L2J_Mobius_C6_Interlude/dist/game/config/protected/mmocore.ini
vendored
Normal file
@@ -0,0 +1,48 @@
|
||||
#=========================================#
|
||||
# MMOCore Connection Settings #
|
||||
#=========================================#
|
||||
|
||||
PacketHandlerDebug = False
|
||||
|
||||
# --------------------------
|
||||
# Client Queue Configuration
|
||||
# --------------------------
|
||||
# Queue size, do not set it too low !
|
||||
# Default: 14
|
||||
ClientPacketQueueSize = 14
|
||||
# Maximum number of packets in burst.
|
||||
# Execution will be aborted and thread released if more packets executed in raw.
|
||||
# Default: 50
|
||||
ClientPacketQueueMaxBurstSize = 50
|
||||
# Maximum number of packets per second.
|
||||
# Flood detector will be triggered if more packets received.
|
||||
# After triggering all incoming packets will be dropped until flooding stopped.
|
||||
# Default: 80
|
||||
ClientPacketQueueMaxPacketsPerSecond = 80
|
||||
# Average number of packets per second calculated during this interval.
|
||||
# Using larger value decrease number of false kicks, but slower reaction to flood.
|
||||
# Avoid using too low or too high values, recommended between 3 and 10.
|
||||
# Default: 5
|
||||
ClientPacketQueueMeasureInterval = 5
|
||||
# Maximum average number of packets per second during measure interval.
|
||||
# Flood detector will be triggered if more packets received.
|
||||
# After triggering all incoming packets will be dropped until flooding stopped.
|
||||
# Default: 40
|
||||
ClientPacketQueueMaxAveragePacketsPerSecond = 40
|
||||
# Maximum number of flood triggers per minute.
|
||||
# Client will be kicked if more floods detected.
|
||||
# Default: 2
|
||||
ClientPacketQueueMaxFloodPerMin = 6
|
||||
# Maximum number of queue overflows per minute.
|
||||
# After overflow all incoming packets from client are dropped until queue is flushed.
|
||||
# Client will be kicked if more queue overflows detected.
|
||||
# Default: 50
|
||||
ClientPacketQueueOverflowsPerMin = 50
|
||||
# Maximum number of buffer underflows per minute.
|
||||
# Client will be kicked if more underflow exceptions detected.
|
||||
# Default: 1
|
||||
ClientPacketQueueUnderflowsPerMin = 1
|
||||
# Maximum number of unknown packets per minute.
|
||||
# Client will be kicked if more unknown packets received.
|
||||
# Default: 5
|
||||
ClientPacketQueueUnknownPerMin = 5
|
48
L2J_Mobius_C6_Interlude/dist/game/config/protected/other.ini
vendored
Normal file
48
L2J_Mobius_C6_Interlude/dist/game/config/protected/other.ini
vendored
Normal file
@@ -0,0 +1,48 @@
|
||||
#=================================#
|
||||
# Other Settings #
|
||||
#=================================#
|
||||
|
||||
# Checks skills during Enter World, Subclass and Class change.
|
||||
# If a player is multiskiller or got illegal skill it will be automatically removed.
|
||||
# IMPORTANT: Put True for server security.
|
||||
CheckSkillsOnEnter = True
|
||||
|
||||
# Check the characters Nick name on login
|
||||
# IMPORTANT: Put True for server security.
|
||||
CheckNameOnEnter = True
|
||||
|
||||
# On / off protection from re-enchant
|
||||
# The GMs do not apply
|
||||
# If a player log with an item Over enchanted he will be banned.
|
||||
# IMPORTANT: Put True for server security.
|
||||
ProtectorEnchant = True
|
||||
|
||||
# Ban a player if he buys a 0 adena?
|
||||
# IMPORTANT: Put True for server security.
|
||||
OnlyGMItemsFree = True
|
||||
|
||||
# Ban a player if he teleports to 0 adena?
|
||||
# IMPORTANT: Put True for server security.
|
||||
OnlyGMTeleportFree = True
|
||||
|
||||
# On / Off exploit protection
|
||||
# True: exploit protection activated
|
||||
# False: exploit protection deactivated
|
||||
# IMPORTANT: Put True for server security.
|
||||
BypassValidation = True
|
||||
|
||||
# Allow players to run multiple windows with a single IP address.
|
||||
# In the game you can use the command // find_dualbox
|
||||
AllowDualBox = True
|
||||
AllowedBoxes = 999
|
||||
AllowDualBoxInOly = True
|
||||
AllowDualBoxInEvent = True
|
||||
|
||||
#=================================#
|
||||
# Bot Protection #
|
||||
#=================================#
|
||||
|
||||
# L2WalkerProtection
|
||||
# True: protection from bots ON
|
||||
# False: protection from bots OFF
|
||||
L2WalkerProtection = False
|
11
L2J_Mobius_C6_Interlude/dist/game/config/protected/script.ini
vendored
Normal file
11
L2J_Mobius_C6_Interlude/dist/game/config/protected/script.ini
vendored
Normal file
@@ -0,0 +1,11 @@
|
||||
# Enable / disable display information about the load on each object
|
||||
EnableScriptDebug = False
|
||||
|
||||
# Enable / disable the mandatory compilation of all the objects
|
||||
AllowCompilation = True
|
||||
|
||||
# Enable / disable hash loaded objects
|
||||
UseCache = False
|
||||
|
||||
# Enable / disable error output
|
||||
EnableScriptErrorLog = True
|
35
L2J_Mobius_C6_Interlude/dist/game/config/protected/telnet.ini
vendored
Normal file
35
L2J_Mobius_C6_Interlude/dist/game/config/protected/telnet.ini
vendored
Normal file
@@ -0,0 +1,35 @@
|
||||
#=========================#
|
||||
# Telnet Properties #
|
||||
#=========================#
|
||||
# ----------------------------------------------------------------------------------------------------------------------------------
|
||||
# The defaults are set to be retail-like.
|
||||
# If you modify any of these settings your server will deviate from being retail-like.
|
||||
# Warning:
|
||||
# Please take extreme caution when changing anything.
|
||||
# Also please understand what you are changing before you do so on a live server.
|
||||
# ---------------------------------------------------------------------------------------------------------------------------------
|
||||
# Allows text based monitoring and administration of L2J GS/LS
|
||||
# by using a telnet client. Communication protocol is insecure
|
||||
# and you should use SSL tunnels, VPN, etc. if you plan to connect
|
||||
# over non-trusted channels.
|
||||
# Default: False
|
||||
EnableTelnet = False
|
||||
|
||||
# This is the port L2J should listen to for incoming telnet
|
||||
# requests.
|
||||
# Default: 12345
|
||||
StatusPort = 12345
|
||||
|
||||
# If the following is not set, a random password is generated on server startup.
|
||||
# Usage: StatusPW = somePass
|
||||
|
||||
# This list can contain IPs or Hosts of clients you wish to allow. Hostnames must be resolvable to an IP.
|
||||
# Example: 0.0.0.0,host,0.0.0.1,host2,host3,host4,0.0.0.3
|
||||
# Make sure that the link between the address / hosts no spaces
|
||||
ListOfHosts = 127.0.0.1,localhost
|
||||
|
||||
# On / off the generation of complex passwords
|
||||
SuperPass = False
|
||||
|
||||
# Size-generated password
|
||||
LengthPass = 10
|
Reference in New Issue
Block a user