Sync LoginServer changes from L2jUnity.
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@@ -24,6 +24,8 @@ import com.l2jmobius.commons.mmocore.ReceivablePacket;
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import com.l2jmobius.loginserver.network.L2LoginClient.LoginClientState;
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import com.l2jmobius.loginserver.network.clientpackets.AuthGameGuard;
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import com.l2jmobius.loginserver.network.clientpackets.RequestAuthLogin;
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import com.l2jmobius.loginserver.network.clientpackets.RequestPIAgreement;
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import com.l2jmobius.loginserver.network.clientpackets.RequestPIAgreementCheck;
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import com.l2jmobius.loginserver.network.clientpackets.RequestServerList;
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import com.l2jmobius.loginserver.network.clientpackets.RequestServerLogin;
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@@ -93,6 +95,16 @@ public final class L2LoginPacketHandler implements IPacketHandler<L2LoginClient>
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packet = new RequestServerList();
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break;
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}
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case 0x0E:
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{
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packet = new RequestPIAgreementCheck(); // TODO: Verify names
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break;
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}
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case 0x0F:
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{
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packet = new RequestPIAgreement();
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break;
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}
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default:
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{
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debugOpcode(opcode, state);
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