Sync LoginServer changes from L2jUnity.
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@@ -97,8 +97,6 @@ public final class L2LoginClient extends MMOClient<MMOConnection<L2LoginClient>>
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if (!isChecksumValid)
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{
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// _log.warning("Wrong checksum from client: " + toString());
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// super.getConnection().close((SendablePacket<L2LoginClient>) null);
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// return false;
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}
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return true;
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}
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