Sync LoginServer changes from L2jUnity.
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@@ -36,7 +36,6 @@ import com.l2jmobius.commons.mmocore.SelectorConfig;
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import com.l2jmobius.commons.mmocore.SelectorThread;
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import com.l2jmobius.loginserver.network.L2LoginClient;
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import com.l2jmobius.loginserver.network.L2LoginPacketHandler;
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import com.l2jmobius.status.Status;
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/**
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* @author KenM
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@@ -49,7 +48,6 @@ public final class L2LoginServer
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private static L2LoginServer _instance;
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private GameServerListener _gameServerListener;
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private SelectorThread<L2LoginClient> _selectorThread;
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private Status _statusServer;
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private Thread _restartLoginServer;
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public static void main(String[] args)
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@@ -149,23 +147,6 @@ public final class L2LoginServer
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System.exit(1);
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}
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if (Config.IS_TELNET_ENABLED)
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{
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try
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{
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_statusServer = new Status(Server.serverMode);
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_statusServer.start();
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}
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catch (IOException e)
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{
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_log.log(Level.WARNING, "Failed to start the Telnet Server. Reason: " + e.getMessage(), e);
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}
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}
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else
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{
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_log.info("Telnet server is currently disabled.");
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}
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try
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{
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_selectorThread.openServerSocket(bindAddress, Config.PORT_LOGIN);
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@@ -179,11 +160,6 @@ public final class L2LoginServer
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}
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}
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public Status getStatusServer()
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{
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return _statusServer;
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}
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public GameServerListener getGameServerListener()
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{
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return _gameServerListener;
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