Sync LoginServer changes from L2jUnity.
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@@ -138,7 +138,6 @@ public class GameServerThread extends Thread
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final String serverName = getServerId() != -1 ? "[" + getServerId() + "] " + GameServerTable.getInstance().getServerNameById(getServerId()) : "(" + _connectionIPAddress + ")";
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final String msg = "GameServer " + serverName + ": Connection lost: " + e.getMessage();
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_log.info(msg);
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broadcastToTelnet(msg);
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}
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finally
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{
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@@ -257,14 +256,6 @@ public class GameServerThread extends Thread
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}
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}
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public void broadcastToTelnet(String msg)
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{
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if (L2LoginServer.getInstance().getStatusServer() != null)
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{
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L2LoginServer.getInstance().getStatusServer().sendMessageToTelnets(msg);
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}
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}
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public void kickPlayer(String account)
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{
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sendPacket(new KickPlayer(account));
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