More minor duel related changes.
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		| @@ -91,8 +91,6 @@ public class Duel | ||||
| 		 | ||||
| 		if (_partyDuel) | ||||
| 		{ | ||||
| 			// increase countdown so that start task can teleport players | ||||
| 			_countdown++; | ||||
| 			// inform players that they will be ported shortly | ||||
| 			final SystemMessage sm = SystemMessage.getSystemMessage(SystemMessageId.IN_A_MOMENT_YOU_WILL_BE_TRANSPORTED_TO_THE_SITE_WHERE_THE_DUEL_WILL_TAKE_PLACE); | ||||
| 			broadcastToTeam1(sm); | ||||
| @@ -588,7 +586,7 @@ public class Duel | ||||
| 	} | ||||
| 	 | ||||
| 	/** | ||||
| 	 * teleport all players | ||||
| 	 * Teleports all players to a free arena. | ||||
| 	 */ | ||||
| 	public void teleportPlayers() | ||||
| 	{ | ||||
| @@ -813,6 +811,8 @@ public class Duel | ||||
| 				stopFighting(); | ||||
| 				// Don't restore hp, mp, cp | ||||
| 				restorePlayerConditions(true); | ||||
| 				// TODO: is there no other message for a canceled duel? | ||||
| 				// send SystemMessage | ||||
| 				sm = SystemMessage.getSystemMessage(SystemMessageId.THE_DUEL_HAS_ENDED_IN_A_TIE); | ||||
| 				 | ||||
| 				broadcastToTeam1(sm); | ||||
| @@ -822,7 +822,9 @@ public class Duel | ||||
| 			case TIMEOUT: | ||||
| 			{ | ||||
| 				stopFighting(); | ||||
| 				// hp,mp,cp seem to be restored in a timeout too... | ||||
| 				restorePlayerConditions(false); | ||||
| 				// send SystemMessage | ||||
| 				sm = SystemMessage.getSystemMessage(SystemMessageId.THE_DUEL_HAS_ENDED_IN_A_TIE); | ||||
| 				 | ||||
| 				broadcastToTeam1(sm); | ||||
|   | ||||
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