Entry to timed hunting zones only from peace areas.
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063f4ea998
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@ -26,6 +26,7 @@ import org.l2jmobius.gameserver.model.holders.TimedHuntingZoneHolder;
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import org.l2jmobius.gameserver.model.itemcontainer.Inventory;
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import org.l2jmobius.gameserver.model.olympiad.OlympiadManager;
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import org.l2jmobius.gameserver.model.variables.PlayerVariables;
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import org.l2jmobius.gameserver.model.zone.ZoneId;
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import org.l2jmobius.gameserver.network.GameClient;
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import org.l2jmobius.gameserver.network.SystemMessageId;
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import org.l2jmobius.gameserver.network.clientpackets.IClientIncomingPacket;
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@ -53,6 +54,11 @@ public class ExTimedHuntingZoneEnter implements IClientIncomingPacket
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return;
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}
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if (!player.isInsideZone(ZoneId.PEACE))
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{
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player.sendPacket(SystemMessageId.CANNOT_MOVE_FROM_THE_CURRENT_LOCATION);
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return;
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}
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if (player.isInCombat())
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{
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player.sendMessage("You can only enter in time-limited hunting zones while not in combat.");
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@ -26,6 +26,7 @@ import org.l2jmobius.gameserver.model.holders.TimedHuntingZoneHolder;
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import org.l2jmobius.gameserver.model.itemcontainer.Inventory;
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import org.l2jmobius.gameserver.model.olympiad.OlympiadManager;
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import org.l2jmobius.gameserver.model.variables.PlayerVariables;
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import org.l2jmobius.gameserver.model.zone.ZoneId;
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import org.l2jmobius.gameserver.network.GameClient;
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import org.l2jmobius.gameserver.network.SystemMessageId;
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import org.l2jmobius.gameserver.network.clientpackets.IClientIncomingPacket;
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@ -53,6 +54,11 @@ public class ExTimedHuntingZoneEnter implements IClientIncomingPacket
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return;
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}
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if (!player.isInsideZone(ZoneId.PEACE))
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{
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player.sendPacket(SystemMessageId.CANNOT_MOVE_FROM_THE_CURRENT_LOCATION);
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return;
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}
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if (player.isInCombat())
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{
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player.sendMessage("You can only enter in time-limited hunting zones while not in combat.");
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@ -26,6 +26,7 @@ import org.l2jmobius.gameserver.model.holders.TimedHuntingZoneHolder;
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import org.l2jmobius.gameserver.model.itemcontainer.Inventory;
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import org.l2jmobius.gameserver.model.olympiad.OlympiadManager;
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import org.l2jmobius.gameserver.model.variables.PlayerVariables;
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import org.l2jmobius.gameserver.model.zone.ZoneId;
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import org.l2jmobius.gameserver.network.GameClient;
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import org.l2jmobius.gameserver.network.SystemMessageId;
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import org.l2jmobius.gameserver.network.clientpackets.IClientIncomingPacket;
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@ -53,6 +54,11 @@ public class ExTimedHuntingZoneEnter implements IClientIncomingPacket
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return;
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}
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if (!player.isInsideZone(ZoneId.PEACE))
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{
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player.sendPacket(SystemMessageId.CANNOT_MOVE_FROM_THE_CURRENT_LOCATION);
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return;
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}
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if (player.isInCombat())
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{
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player.sendMessage("You can only enter in time-limited hunting zones while not in combat.");
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@ -26,6 +26,7 @@ import org.l2jmobius.gameserver.model.holders.TimedHuntingZoneHolder;
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import org.l2jmobius.gameserver.model.itemcontainer.Inventory;
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import org.l2jmobius.gameserver.model.olympiad.OlympiadManager;
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import org.l2jmobius.gameserver.model.variables.PlayerVariables;
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import org.l2jmobius.gameserver.model.zone.ZoneId;
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import org.l2jmobius.gameserver.network.GameClient;
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import org.l2jmobius.gameserver.network.SystemMessageId;
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import org.l2jmobius.gameserver.network.clientpackets.IClientIncomingPacket;
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@ -53,6 +54,11 @@ public class ExTimedHuntingZoneEnter implements IClientIncomingPacket
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return;
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}
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if (!player.isInsideZone(ZoneId.PEACE))
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{
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player.sendPacket(SystemMessageId.CANNOT_MOVE_FROM_THE_CURRENT_LOCATION);
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return;
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}
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if (player.isInCombat())
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{
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player.sendMessage("You can only enter in time-limited hunting zones while not in combat.");
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@ -26,6 +26,7 @@ import org.l2jmobius.gameserver.model.holders.TimedHuntingZoneHolder;
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import org.l2jmobius.gameserver.model.itemcontainer.Inventory;
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import org.l2jmobius.gameserver.model.olympiad.OlympiadManager;
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import org.l2jmobius.gameserver.model.variables.PlayerVariables;
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import org.l2jmobius.gameserver.model.zone.ZoneId;
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import org.l2jmobius.gameserver.network.GameClient;
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import org.l2jmobius.gameserver.network.SystemMessageId;
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import org.l2jmobius.gameserver.network.clientpackets.IClientIncomingPacket;
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@ -53,6 +54,11 @@ public class ExTimedHuntingZoneEnter implements IClientIncomingPacket
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return;
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}
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if (!player.isInsideZone(ZoneId.PEACE))
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{
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player.sendMessage("Cannot move from the current location.");
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return;
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}
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if (player.isInCombat())
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{
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player.sendMessage("You can only enter in time-limited hunting zones while not in combat.");
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@ -26,6 +26,7 @@ import org.l2jmobius.gameserver.model.holders.TimedHuntingZoneHolder;
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import org.l2jmobius.gameserver.model.itemcontainer.Inventory;
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import org.l2jmobius.gameserver.model.olympiad.OlympiadManager;
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import org.l2jmobius.gameserver.model.variables.PlayerVariables;
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import org.l2jmobius.gameserver.model.zone.ZoneId;
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import org.l2jmobius.gameserver.network.GameClient;
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import org.l2jmobius.gameserver.network.SystemMessageId;
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import org.l2jmobius.gameserver.network.clientpackets.IClientIncomingPacket;
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@ -53,6 +54,11 @@ public class ExTimedHuntingZoneEnter implements IClientIncomingPacket
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return;
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}
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if (!player.isInsideZone(ZoneId.PEACE))
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{
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player.sendPacket(SystemMessageId.CANNOT_MOVE_FROM_THE_CURRENT_LOCATION);
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return;
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}
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if (player.isInCombat())
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{
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player.sendMessage("You can only enter in time-limited hunting zones while not in combat.");
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@ -26,6 +26,7 @@ import org.l2jmobius.gameserver.model.holders.TimedHuntingZoneHolder;
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import org.l2jmobius.gameserver.model.itemcontainer.Inventory;
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import org.l2jmobius.gameserver.model.olympiad.OlympiadManager;
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import org.l2jmobius.gameserver.model.variables.PlayerVariables;
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import org.l2jmobius.gameserver.model.zone.ZoneId;
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import org.l2jmobius.gameserver.network.GameClient;
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import org.l2jmobius.gameserver.network.SystemMessageId;
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import org.l2jmobius.gameserver.network.clientpackets.IClientIncomingPacket;
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@ -53,6 +54,11 @@ public class ExTimedHuntingZoneEnter implements IClientIncomingPacket
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return;
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}
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if (!player.isInsideZone(ZoneId.PEACE))
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{
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player.sendPacket(SystemMessageId.CANNOT_MOVE_FROM_THE_CURRENT_LOCATION);
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return;
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}
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if (player.isInCombat())
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{
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player.sendMessage("You can only enter in time-limited hunting zones while not in combat.");
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@ -26,6 +26,7 @@ import org.l2jmobius.gameserver.model.holders.TimedHuntingZoneHolder;
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import org.l2jmobius.gameserver.model.itemcontainer.Inventory;
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import org.l2jmobius.gameserver.model.olympiad.OlympiadManager;
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import org.l2jmobius.gameserver.model.variables.PlayerVariables;
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import org.l2jmobius.gameserver.model.zone.ZoneId;
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import org.l2jmobius.gameserver.network.GameClient;
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import org.l2jmobius.gameserver.network.SystemMessageId;
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import org.l2jmobius.gameserver.network.clientpackets.IClientIncomingPacket;
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@ -53,6 +54,11 @@ public class ExTimedHuntingZoneEnter implements IClientIncomingPacket
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return;
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}
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if (!player.isInsideZone(ZoneId.PEACE))
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{
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player.sendPacket(SystemMessageId.CANNOT_MOVE_FROM_THE_CURRENT_LOCATION);
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return;
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}
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if (player.isInCombat())
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{
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player.sendMessage("You can only enter in time-limited hunting zones while not in combat.");
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