- Updated PC Weapon rewards to Apocalypse.
- Updated pccafe.htm text to match new rewards. - Support for adding any elemental attribute on item templates.
This commit is contained in:
parent
ec7951f447
commit
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trunk/dist/game/data/html/pccafe.htm
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4
trunk/dist/game/data/html/pccafe.htm
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@ -1,10 +1,10 @@
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<html><title>Player Commendation System</title><body>Player Commendation Points:<br>
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<html><title>Player Commendation System</title><body>Player Commendation Points:<br>
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You can use PC points to buy items.<br>
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You can use PC points to buy items.<br>
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It is possible to buy several <font color="LEVEL">General Items</font>, like hair accessories or even <font color="LEVEL">Weapons and Enchant Weapon Scrolls</font> up to <font color="LEVEL">A-Grade</font>.<br>
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It is possible to buy several <font color="LEVEL">General Items</font>, like hair accessories or even time-limited <font color="LEVEL">Apocalypse Weapons</font>.<br>
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Take a look on the current rewards.<br>
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Take a look on the current rewards.<br>
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<br>
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<br>
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<font color="LEVEL">
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<font color="LEVEL">
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<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h pccafe_buy 900001">Buy General Items</Button>
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<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h pccafe_buy 900001">Buy General Items</Button>
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<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h pccafe_buy 900002">Buy Weapons and Enchant Weapon Scrolls</Button>
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<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h pccafe_buy 900002">Buy Apocalypse Weapons</Button>
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</font>
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</font>
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</body></html>
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</body></html>
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411
trunk/dist/game/data/multisell/900002.xml
vendored
411
trunk/dist/game/data/multisell/900002.xml
vendored
@ -1,413 +1,316 @@
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<?xml version="1.0" encoding="UTF-8"?>
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<?xml version="1.0" encoding="UTF-8"?>
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<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../xsd/multisell.xsd">
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<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../xsd/multisell.xsd">
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<!-- PC - Apocalypse Weapons -->
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<item>
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<item>
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<!-- Pc Bang Point -->
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<ingredient count="20000" id="-100" />
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<ingredient count="1500" id="-100" />
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<production count="1" id="34509" />
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<production count="1" id="15346" />
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</item>
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</item>
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<item>
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<item>
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<!-- Pc Bang Point -->
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<ingredient count="20000" id="-100" />
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<ingredient count="6600" id="-100" />
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<production count="1" id="34510" />
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<production count="1" id="15313" />
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</item>
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</item>
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<item>
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<item>
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<!-- Pc Bang Point -->
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<ingredient count="20000" id="-100" />
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<ingredient count="6600" id="-100" />
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<production count="1" id="34511" />
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<production count="1" id="15314" />
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</item>
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</item>
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<item>
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<item>
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<!-- Pc Bang Point -->
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<ingredient count="20000" id="-100" />
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<ingredient count="6600" id="-100" />
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<production count="1" id="34512" />
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<production count="1" id="15315" />
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</item>
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</item>
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<item>
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<item>
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<!-- Pc Bang Point -->
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<ingredient count="20000" id="-100" />
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<ingredient count="6600" id="-100" />
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<production count="1" id="34513" />
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<production count="1" id="15316" />
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</item>
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</item>
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<item>
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<item>
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<!-- Pc Bang Point -->
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<ingredient count="20000" id="-100" />
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<ingredient count="6600" id="-100" />
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<production count="1" id="34514" />
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<production count="1" id="15317" />
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</item>
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</item>
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<item>
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<item>
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<!-- Pc Bang Point -->
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<ingredient count="20000" id="-100" />
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<ingredient count="6600" id="-100" />
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<production count="1" id="34515" />
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<production count="1" id="15318" />
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</item>
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</item>
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<item>
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<item>
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<!-- Pc Bang Point -->
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<ingredient count="20000" id="-100" />
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<ingredient count="6600" id="-100" />
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<production count="1" id="34516" />
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<production count="1" id="15319" />
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</item>
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</item>
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<item>
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<item>
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<!-- Pc Bang Point -->
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<ingredient count="20000" id="-100" />
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<ingredient count="6600" id="-100" />
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<production count="1" id="34517" />
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<production count="1" id="15320" />
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</item>
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</item>
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<item>
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<item>
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<!-- Pc Bang Point -->
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<ingredient count="20000" id="-100" />
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<ingredient count="6600" id="-100" />
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<production count="1" id="34518" />
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<production count="1" id="15321" />
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</item>
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</item>
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<item>
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<item>
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<!-- Pc Bang Point -->
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<ingredient count="20000" id="-100" />
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<ingredient count="6600" id="-100" />
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<production count="1" id="34519" />
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<production count="1" id="15322" />
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</item>
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</item>
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<item>
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<item>
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<!-- Pc Bang Point -->
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<ingredient count="20000" id="-100" />
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<ingredient count="6600" id="-100" />
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<production count="1" id="34520" />
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<production count="1" id="15323" />
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</item>
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</item>
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<item>
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<item>
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<!-- Pc Bang Point -->
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<ingredient count="20000" id="-100" />
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<ingredient count="6600" id="-100" />
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<production count="1" id="34521" />
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<production count="1" id="15324" />
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</item>
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</item>
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<item>
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<item>
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<!-- Pc Bang Point -->
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<ingredient count="20000" id="-100" />
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<ingredient count="6600" id="-100" />
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<production count="1" id="34522" />
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<production count="1" id="15325" />
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</item>
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</item>
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<item>
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<item>
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<!-- Pc Bang Point -->
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<ingredient count="20000" id="-100" />
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<ingredient count="6600" id="-100" />
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<production count="1" id="34523" />
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<production count="1" id="15326" />
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</item>
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</item>
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<item>
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<item>
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<!-- Pc Bang Point -->
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<ingredient count="20000" id="-100" />
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<ingredient count="1300" id="-100" />
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<production count="1" id="34524" />
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<production count="1" id="15347" />
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</item>
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</item>
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<item>
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<item>
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<!-- Pc Bang Point -->
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<ingredient count="20000" id="-100" />
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<ingredient count="5500" id="-100" />
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<production count="1" id="34525" />
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<production count="1" id="13210" />
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</item>
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</item>
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<item>
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<item>
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<!-- Pc Bang Point -->
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<ingredient count="20000" id="-100" />
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<ingredient count="5500" id="-100" />
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<production count="1" id="34526" />
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<production count="1" id="13211" />
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</item>
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</item>
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<item>
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<item>
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<!-- Pc Bang Point -->
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<ingredient count="20000" id="-100" />
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<ingredient count="5500" id="-100" />
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<production count="1" id="34527" />
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<production count="1" id="13212" />
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</item>
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</item>
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<item>
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<item>
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<!-- Pc Bang Point -->
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<ingredient count="20000" id="-100" />
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<ingredient count="5500" id="-100" />
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<production count="1" id="34528" />
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<production count="1" id="13213" />
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</item>
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</item>
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<item>
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<item>
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<!-- Pc Bang Point -->
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<ingredient count="20000" id="-100" />
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<ingredient count="5500" id="-100" />
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<production count="1" id="34529" />
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<production count="1" id="13214" />
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</item>
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</item>
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<item>
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<item>
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<!-- Pc Bang Point -->
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<ingredient count="20000" id="-100" />
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<ingredient count="5500" id="-100" />
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<production count="1" id="34530" />
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<production count="1" id="13215" />
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</item>
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</item>
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<item>
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<item>
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<!-- Pc Bang Point -->
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<ingredient count="20000" id="-100" />
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<ingredient count="5500" id="-100" />
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<production count="1" id="34531" />
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<production count="1" id="13216" />
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</item>
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</item>
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<item>
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<item>
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<!-- Pc Bang Point -->
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<ingredient count="20000" id="-100" />
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<ingredient count="5500" id="-100" />
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<production count="1" id="34532" />
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<production count="1" id="13217" />
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</item>
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</item>
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<item>
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<item>
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<!-- Pc Bang Point -->
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<ingredient count="20000" id="-100" />
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<ingredient count="5500" id="-100" />
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<production count="1" id="34533" />
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<production count="1" id="13218" />
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</item>
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</item>
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<item>
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<item>
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<!-- Pc Bang Point -->
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<ingredient count="20000" id="-100" />
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<ingredient count="5500" id="-100" />
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<production count="1" id="34534" />
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<production count="1" id="13219" />
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</item>
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</item>
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<item>
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<item>
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<!-- Pc Bang Point -->
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<ingredient count="20000" id="-100" />
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<ingredient count="5500" id="-100" />
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<production count="1" id="34535" />
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<production count="1" id="13220" />
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</item>
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</item>
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<item>
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<item>
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<!-- Pc Bang Point -->
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<ingredient count="20000" id="-100" />
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<ingredient count="5500" id="-100" />
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<production count="1" id="34536" />
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<production count="1" id="13221" />
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</item>
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</item>
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<item>
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<item>
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<!-- Pc Bang Point -->
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<ingredient count="20000" id="-100" />
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<ingredient count="5500" id="-100" />
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<production count="1" id="34537" />
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<production count="1" id="13222" />
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</item>
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</item>
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<item>
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<item>
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<!-- Pc Bang Point -->
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<ingredient count="20000" id="-100" />
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<ingredient count="5500" id="-100" />
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<production count="1" id="34538" />
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<production count="1" id="13223" />
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</item>
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</item>
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<item>
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<item>
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<!-- Pc Bang Point -->
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<ingredient count="20000" id="-100" />
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<ingredient count="5500" id="-100" />
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<production count="1" id="34539" />
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<production count="1" id="13224" />
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</item>
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</item>
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<item>
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<item>
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<!-- Pc Bang Point -->
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<ingredient count="20000" id="-100" />
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<ingredient count="1000" id="-100" />
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<production count="1" id="34540" />
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<production count="1" id="15348" />
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</item>
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</item>
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<item>
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<item>
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<!-- Pc Bang Point -->
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<ingredient count="20000" id="-100" />
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<ingredient count="4500" id="-100" />
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<production count="1" id="34541" />
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<production count="1" id="13194" />
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</item>
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</item>
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<item>
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<item>
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<!-- Pc Bang Point -->
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<ingredient count="20000" id="-100" />
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<ingredient count="4500" id="-100" />
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<production count="1" id="34542" />
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<production count="1" id="13195" />
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</item>
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</item>
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<item>
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<item>
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<!-- Pc Bang Point -->
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<ingredient count="20000" id="-100" />
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<ingredient count="4500" id="-100" />
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<production count="1" id="34543" />
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<production count="1" id="13196" />
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</item>
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</item>
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<item>
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<item>
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<!-- Pc Bang Point -->
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<ingredient count="20000" id="-100" />
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<ingredient count="4500" id="-100" />
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<production count="1" id="34544" />
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<production count="1" id="13197" />
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</item>
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</item>
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<item>
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<item>
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<!-- Pc Bang Point -->
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<ingredient count="20000" id="-100" />
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<ingredient count="4500" id="-100" />
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<production count="1" id="34545" />
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<production count="1" id="13198" />
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</item>
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</item>
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<item>
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<item>
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<!-- Pc Bang Point -->
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<ingredient count="20000" id="-100" />
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<ingredient count="4500" id="-100" />
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<production count="1" id="34546" />
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<production count="1" id="13199" />
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</item>
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</item>
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<item>
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<item>
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<!-- Pc Bang Point -->
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<ingredient count="20000" id="-100" />
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<ingredient count="4500" id="-100" />
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<production count="1" id="34547" />
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<production count="1" id="13200" />
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</item>
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</item>
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<item>
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<item>
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<!-- Pc Bang Point -->
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<ingredient count="20000" id="-100" />
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<ingredient count="4500" id="-100" />
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<production count="1" id="34548" />
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<production count="1" id="13201" />
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</item>
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</item>
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<item>
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<item>
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<!-- Pc Bang Point -->
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<ingredient count="20000" id="-100" />
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<ingredient count="4500" id="-100" />
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<production count="1" id="34549" />
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<production count="1" id="13202" />
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</item>
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</item>
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<item>
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<item>
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<!-- Pc Bang Point -->
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<ingredient count="20000" id="-100" />
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<ingredient count="4500" id="-100" />
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<production count="1" id="34550" />
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<production count="1" id="13203" />
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</item>
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</item>
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<item>
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<item>
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<!-- Pc Bang Point -->
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<ingredient count="20000" id="-100" />
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<ingredient count="4500" id="-100" />
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<production count="1" id="34551" />
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<production count="1" id="13204" />
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</item>
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</item>
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<item>
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<item>
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<!-- Pc Bang Point -->
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<ingredient count="20000" id="-100" />
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<ingredient count="4500" id="-100" />
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<production count="1" id="34552" />
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<production count="1" id="13205" />
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</item>
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</item>
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<item>
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<item>
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<!-- Pc Bang Point -->
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<ingredient count="20000" id="-100" />
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<ingredient count="4500" id="-100" />
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<production count="1" id="34553" />
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<production count="1" id="13206" />
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</item>
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</item>
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<item>
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<item>
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<!-- Pc Bang Point -->
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<ingredient count="20000" id="-100" />
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<ingredient count="4500" id="-100" />
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<production count="1" id="34554" />
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<production count="1" id="13207" />
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</item>
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</item>
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<item>
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<item>
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<!-- Pc Bang Point -->
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<ingredient count="20000" id="-100" />
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<ingredient count="4500" id="-100" />
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<production count="1" id="34555" />
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<production count="1" id="13208" />
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</item>
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</item>
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<item>
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<item>
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<!-- Pc Bang Point -->
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<ingredient count="20000" id="-100" />
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<ingredient count="4500" id="-100" />
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<production count="1" id="34556" />
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<production count="1" id="13209" />
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</item>
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</item>
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<item>
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<item>
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<!-- Pc Bang Point -->
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<ingredient count="20000" id="-100" />
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<ingredient count="800" id="-100" />
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<production count="1" id="34557" />
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<production count="1" id="15349" />
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</item>
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</item>
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<item>
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<item>
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<!-- Pc Bang Point -->
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<ingredient count="20000" id="-100" />
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<ingredient count="2800" id="-100" />
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<production count="1" id="34558" />
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<production count="1" id="13178" />
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</item>
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</item>
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<item>
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<item>
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<!-- Pc Bang Point -->
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<ingredient count="20000" id="-100" />
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||||||
<ingredient count="2800" id="-100" />
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<production count="1" id="34559" />
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||||||
<production count="1" id="13179" />
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</item>
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</item>
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<item>
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<item>
|
||||||
<!-- Pc Bang Point -->
|
<ingredient count="20000" id="-100" />
|
||||||
<ingredient count="2800" id="-100" />
|
<production count="1" id="34560" />
|
||||||
<production count="1" id="13180" />
|
|
||||||
</item>
|
</item>
|
||||||
<item>
|
<item>
|
||||||
<!-- Pc Bang Point -->
|
<ingredient count="20000" id="-100" />
|
||||||
<ingredient count="2800" id="-100" />
|
<production count="1" id="34561" />
|
||||||
<production count="1" id="13181" />
|
|
||||||
</item>
|
</item>
|
||||||
<item>
|
<item>
|
||||||
<!-- Pc Bang Point -->
|
<ingredient count="20000" id="-100" />
|
||||||
<ingredient count="2800" id="-100" />
|
<production count="1" id="34562" />
|
||||||
<production count="1" id="13182" />
|
|
||||||
</item>
|
</item>
|
||||||
<item>
|
<item>
|
||||||
<!-- Pc Bang Point -->
|
<ingredient count="20000" id="-100" />
|
||||||
<ingredient count="2800" id="-100" />
|
<production count="1" id="34563" />
|
||||||
<production count="1" id="13183" />
|
|
||||||
</item>
|
</item>
|
||||||
<item>
|
<item>
|
||||||
<!-- Pc Bang Point -->
|
<ingredient count="20000" id="-100" />
|
||||||
<ingredient count="2800" id="-100" />
|
<production count="1" id="34564" />
|
||||||
<production count="1" id="13184" />
|
|
||||||
</item>
|
</item>
|
||||||
<item>
|
<item>
|
||||||
<!-- Pc Bang Point -->
|
<ingredient count="20000" id="-100" />
|
||||||
<ingredient count="2800" id="-100" />
|
<production count="1" id="34565" />
|
||||||
<production count="1" id="13185" />
|
|
||||||
</item>
|
</item>
|
||||||
<item>
|
<item>
|
||||||
<!-- Pc Bang Point -->
|
<ingredient count="20000" id="-100" />
|
||||||
<ingredient count="2800" id="-100" />
|
<production count="1" id="34566" />
|
||||||
<production count="1" id="13186" />
|
|
||||||
</item>
|
</item>
|
||||||
<item>
|
<item>
|
||||||
<!-- Pc Bang Point -->
|
<ingredient count="20000" id="-100" />
|
||||||
<ingredient count="2800" id="-100" />
|
<production count="1" id="34567" />
|
||||||
<production count="1" id="13187" />
|
|
||||||
</item>
|
</item>
|
||||||
<item>
|
<item>
|
||||||
<!-- Pc Bang Point -->
|
<ingredient count="20000" id="-100" />
|
||||||
<ingredient count="2800" id="-100" />
|
<production count="1" id="34568" />
|
||||||
<production count="1" id="13188" />
|
|
||||||
</item>
|
</item>
|
||||||
<item>
|
<item>
|
||||||
<!-- Pc Bang Point -->
|
<ingredient count="20000" id="-100" />
|
||||||
<ingredient count="2800" id="-100" />
|
<production count="1" id="34569" />
|
||||||
<production count="1" id="13189" />
|
|
||||||
</item>
|
</item>
|
||||||
<item>
|
<item>
|
||||||
<!-- Pc Bang Point -->
|
<ingredient count="20000" id="-100" />
|
||||||
<ingredient count="2800" id="-100" />
|
<production count="1" id="34570" />
|
||||||
<production count="1" id="13190" />
|
|
||||||
</item>
|
</item>
|
||||||
<item>
|
<item>
|
||||||
<!-- Pc Bang Point -->
|
<ingredient count="20000" id="-100" />
|
||||||
<ingredient count="2800" id="-100" />
|
<production count="1" id="34571" />
|
||||||
<production count="1" id="13191" />
|
|
||||||
</item>
|
</item>
|
||||||
<item>
|
<item>
|
||||||
<!-- Pc Bang Point -->
|
<ingredient count="20000" id="-100" />
|
||||||
<ingredient count="2800" id="-100" />
|
<production count="1" id="34572" />
|
||||||
<production count="1" id="13192" />
|
|
||||||
</item>
|
</item>
|
||||||
<item>
|
<item>
|
||||||
<!-- Pc Bang Point -->
|
<ingredient count="20000" id="-100" />
|
||||||
<ingredient count="2800" id="-100" />
|
<production count="1" id="34573" />
|
||||||
<production count="1" id="13193" />
|
|
||||||
</item>
|
</item>
|
||||||
<item>
|
<item>
|
||||||
<!-- Pc Bang Point -->
|
<ingredient count="20000" id="-100" />
|
||||||
<ingredient count="2800" id="-100" />
|
<production count="1" id="34574" />
|
||||||
<production count="1" id="15403" />
|
|
||||||
</item>
|
</item>
|
||||||
<item>
|
<item>
|
||||||
<!-- Pc Bang Point -->
|
<ingredient count="20000" id="-100" />
|
||||||
<ingredient count="500" id="-100" />
|
<production count="1" id="34719" />
|
||||||
<production count="1" id="15350" />
|
|
||||||
</item>
|
</item>
|
||||||
<item>
|
<item>
|
||||||
<!-- Pc Bang Point -->
|
<ingredient count="20000" id="-100" />
|
||||||
<ingredient count="1600" id="-100" />
|
<production count="1" id="34720" />
|
||||||
<production count="1" id="13163" />
|
|
||||||
</item>
|
</item>
|
||||||
<item>
|
<item>
|
||||||
<!-- Pc Bang Point -->
|
<ingredient count="20000" id="-100" />
|
||||||
<ingredient count="1600" id="-100" />
|
<production count="1" id="34721" />
|
||||||
<production count="1" id="13164" />
|
|
||||||
</item>
|
</item>
|
||||||
<item>
|
<item>
|
||||||
<!-- Pc Bang Point -->
|
<ingredient count="20000" id="-100" />
|
||||||
<ingredient count="1600" id="-100" />
|
<production count="1" id="34722" />
|
||||||
<production count="1" id="13165" />
|
|
||||||
</item>
|
</item>
|
||||||
<item>
|
<item>
|
||||||
<!-- Pc Bang Point -->
|
<ingredient count="20000" id="-100" />
|
||||||
<ingredient count="1600" id="-100" />
|
<production count="1" id="34723" />
|
||||||
<production count="1" id="13166" />
|
|
||||||
</item>
|
</item>
|
||||||
<item>
|
<item>
|
||||||
<!-- Pc Bang Point -->
|
<ingredient count="20000" id="-100" />
|
||||||
<ingredient count="1600" id="-100" />
|
<production count="1" id="34724" />
|
||||||
<production count="1" id="13167" />
|
|
||||||
</item>
|
</item>
|
||||||
<item>
|
<item>
|
||||||
<!-- Pc Bang Point -->
|
<ingredient count="20000" id="-100" />
|
||||||
<ingredient count="1600" id="-100" />
|
<production count="1" id="34725" />
|
||||||
<production count="1" id="13168" />
|
|
||||||
</item>
|
</item>
|
||||||
<item>
|
<item>
|
||||||
<!-- Pc Bang Point -->
|
<ingredient count="20000" id="-100" />
|
||||||
<ingredient count="1600" id="-100" />
|
<production count="1" id="34726" />
|
||||||
<production count="1" id="13169" />
|
|
||||||
</item>
|
</item>
|
||||||
<item>
|
<item>
|
||||||
<!-- Pc Bang Point -->
|
<ingredient count="20000" id="-100" />
|
||||||
<ingredient count="1600" id="-100" />
|
<production count="1" id="34727" />
|
||||||
<production count="1" id="13170" />
|
|
||||||
</item>
|
</item>
|
||||||
<item>
|
<item>
|
||||||
<!-- Pc Bang Point -->
|
<ingredient count="20000" id="-100" />
|
||||||
<ingredient count="1600" id="-100" />
|
<production count="1" id="34728" />
|
||||||
<production count="1" id="13171" />
|
|
||||||
</item>
|
</item>
|
||||||
<item>
|
<item>
|
||||||
<!-- Pc Bang Point -->
|
<ingredient count="20000" id="-100" />
|
||||||
<ingredient count="1600" id="-100" />
|
<production count="1" id="34729" />
|
||||||
<production count="1" id="13172" />
|
|
||||||
</item>
|
</item>
|
||||||
<item>
|
<item>
|
||||||
<!-- Pc Bang Point -->
|
<ingredient count="20000" id="-100" />
|
||||||
<ingredient count="1600" id="-100" />
|
<production count="1" id="34730" />
|
||||||
<production count="1" id="13173" />
|
|
||||||
</item>
|
|
||||||
<item>
|
|
||||||
<!-- Pc Bang Point -->
|
|
||||||
<ingredient count="1600" id="-100" />
|
|
||||||
<production count="1" id="13174" />
|
|
||||||
</item>
|
|
||||||
<item>
|
|
||||||
<!-- Pc Bang Point -->
|
|
||||||
<ingredient count="1600" id="-100" />
|
|
||||||
<production count="1" id="13175" />
|
|
||||||
</item>
|
|
||||||
<item>
|
|
||||||
<!-- Pc Bang Point -->
|
|
||||||
<ingredient count="1600" id="-100" />
|
|
||||||
<production count="1" id="13176" />
|
|
||||||
</item>
|
|
||||||
<item>
|
|
||||||
<!-- Pc Bang Point -->
|
|
||||||
<ingredient count="1600" id="-100" />
|
|
||||||
<production count="1" id="13177" />
|
|
||||||
</item>
|
</item>
|
||||||
</list>
|
</list>
|
408
trunk/dist/game/data/stats/items/34500-34599.xml
vendored
408
trunk/dist/game/data/stats/items/34500-34599.xml
vendored
File diff suppressed because it is too large
Load Diff
72
trunk/dist/game/data/stats/items/34700-34799.xml
vendored
72
trunk/dist/game/data/stats/items/34700-34799.xml
vendored
@ -118,12 +118,18 @@
|
|||||||
<set name="bodypart" val="lrhand" />
|
<set name="bodypart" val="lrhand" />
|
||||||
<set name="weapon_type" val="DUAL" />
|
<set name="weapon_type" val="DUAL" />
|
||||||
<set name="crystal_type" val="R" />
|
<set name="crystal_type" val="R" />
|
||||||
|
<set name="item_skill" val="5488-1" />
|
||||||
|
<set name="is_dropable" val="false" />
|
||||||
|
<set name="is_tradable" val="false" />
|
||||||
|
<set name="is_sellable" val="false" />
|
||||||
|
<set name="duration" val="180" />
|
||||||
<set name="weight" val="155" />
|
<set name="weight" val="155" />
|
||||||
<for>
|
<for>
|
||||||
<add stat="pAtk" val="595.0" />
|
<add stat="pAtk" val="595.0" />
|
||||||
<add stat="mAtk" val="226.0" />
|
<add stat="mAtk" val="226.0" />
|
||||||
<add stat="pAtkSpd" val="325.0" />
|
<add stat="pAtkSpd" val="325.0" />
|
||||||
<add stat="rCrit" val="8.0" />
|
<add stat="rCrit" val="8.0" />
|
||||||
|
<add stat="earthPower" val="250" />
|
||||||
</for>
|
</for>
|
||||||
</item>
|
</item>
|
||||||
<item id="34720" name="Player Commendation - Apocalypse Dualsword (Water)" additionalName="Damage Up (PC-exclusive)" type="Weapon">
|
<item id="34720" name="Player Commendation - Apocalypse Dualsword (Water)" additionalName="Damage Up (PC-exclusive)" type="Weapon">
|
||||||
@ -133,12 +139,18 @@
|
|||||||
<set name="bodypart" val="lrhand" />
|
<set name="bodypart" val="lrhand" />
|
||||||
<set name="weapon_type" val="DUAL" />
|
<set name="weapon_type" val="DUAL" />
|
||||||
<set name="crystal_type" val="R" />
|
<set name="crystal_type" val="R" />
|
||||||
|
<set name="item_skill" val="5488-1" />
|
||||||
|
<set name="is_dropable" val="false" />
|
||||||
|
<set name="is_tradable" val="false" />
|
||||||
|
<set name="is_sellable" val="false" />
|
||||||
|
<set name="duration" val="180" />
|
||||||
<set name="weight" val="155" />
|
<set name="weight" val="155" />
|
||||||
<for>
|
<for>
|
||||||
<add stat="pAtk" val="595.0" />
|
<add stat="pAtk" val="595.0" />
|
||||||
<add stat="mAtk" val="226.0" />
|
<add stat="mAtk" val="226.0" />
|
||||||
<add stat="pAtkSpd" val="325.0" />
|
<add stat="pAtkSpd" val="325.0" />
|
||||||
<add stat="rCrit" val="8.0" />
|
<add stat="rCrit" val="8.0" />
|
||||||
|
<add stat="waterPower" val="250" />
|
||||||
</for>
|
</for>
|
||||||
</item>
|
</item>
|
||||||
<item id="34721" name="Player Commendation - Apocalypse Dualsword (Wind)" additionalName="Damage Up (PC-exclusive)" type="Weapon">
|
<item id="34721" name="Player Commendation - Apocalypse Dualsword (Wind)" additionalName="Damage Up (PC-exclusive)" type="Weapon">
|
||||||
@ -148,12 +160,18 @@
|
|||||||
<set name="bodypart" val="lrhand" />
|
<set name="bodypart" val="lrhand" />
|
||||||
<set name="weapon_type" val="DUAL" />
|
<set name="weapon_type" val="DUAL" />
|
||||||
<set name="crystal_type" val="R" />
|
<set name="crystal_type" val="R" />
|
||||||
|
<set name="item_skill" val="5488-1" />
|
||||||
|
<set name="is_dropable" val="false" />
|
||||||
|
<set name="is_tradable" val="false" />
|
||||||
|
<set name="is_sellable" val="false" />
|
||||||
|
<set name="duration" val="180" />
|
||||||
<set name="weight" val="155" />
|
<set name="weight" val="155" />
|
||||||
<for>
|
<for>
|
||||||
<add stat="pAtk" val="595.0" />
|
<add stat="pAtk" val="595.0" />
|
||||||
<add stat="mAtk" val="226.0" />
|
<add stat="mAtk" val="226.0" />
|
||||||
<add stat="pAtkSpd" val="325.0" />
|
<add stat="pAtkSpd" val="325.0" />
|
||||||
<add stat="rCrit" val="8.0" />
|
<add stat="rCrit" val="8.0" />
|
||||||
|
<add stat="windPower" val="250" />
|
||||||
</for>
|
</for>
|
||||||
</item>
|
</item>
|
||||||
<item id="34722" name="Player Commendation - Apocalypse Dualsword (Fire)" additionalName="Damage Up (PC-exclusive)" type="Weapon">
|
<item id="34722" name="Player Commendation - Apocalypse Dualsword (Fire)" additionalName="Damage Up (PC-exclusive)" type="Weapon">
|
||||||
@ -163,12 +181,18 @@
|
|||||||
<set name="bodypart" val="lrhand" />
|
<set name="bodypart" val="lrhand" />
|
||||||
<set name="weapon_type" val="DUAL" />
|
<set name="weapon_type" val="DUAL" />
|
||||||
<set name="crystal_type" val="R" />
|
<set name="crystal_type" val="R" />
|
||||||
|
<set name="item_skill" val="5488-1" />
|
||||||
|
<set name="is_dropable" val="false" />
|
||||||
|
<set name="is_tradable" val="false" />
|
||||||
|
<set name="is_sellable" val="false" />
|
||||||
|
<set name="duration" val="180" />
|
||||||
<set name="weight" val="155" />
|
<set name="weight" val="155" />
|
||||||
<for>
|
<for>
|
||||||
<add stat="pAtk" val="595.0" />
|
<add stat="pAtk" val="595.0" />
|
||||||
<add stat="mAtk" val="226.0" />
|
<add stat="mAtk" val="226.0" />
|
||||||
<add stat="pAtkSpd" val="325.0" />
|
<add stat="pAtkSpd" val="325.0" />
|
||||||
<add stat="rCrit" val="8.0" />
|
<add stat="rCrit" val="8.0" />
|
||||||
|
<add stat="firePower" val="250" />
|
||||||
</for>
|
</for>
|
||||||
</item>
|
</item>
|
||||||
<item id="34723" name="Player Commendation - Apocalypse Dualsword (Holy)" additionalName="Damage Up (PC-exclusive)" type="Weapon">
|
<item id="34723" name="Player Commendation - Apocalypse Dualsword (Holy)" additionalName="Damage Up (PC-exclusive)" type="Weapon">
|
||||||
@ -178,12 +202,18 @@
|
|||||||
<set name="bodypart" val="lrhand" />
|
<set name="bodypart" val="lrhand" />
|
||||||
<set name="weapon_type" val="DUAL" />
|
<set name="weapon_type" val="DUAL" />
|
||||||
<set name="crystal_type" val="R" />
|
<set name="crystal_type" val="R" />
|
||||||
|
<set name="item_skill" val="5488-1" />
|
||||||
|
<set name="is_dropable" val="false" />
|
||||||
|
<set name="is_tradable" val="false" />
|
||||||
|
<set name="is_sellable" val="false" />
|
||||||
|
<set name="duration" val="180" />
|
||||||
<set name="weight" val="155" />
|
<set name="weight" val="155" />
|
||||||
<for>
|
<for>
|
||||||
<add stat="pAtk" val="595.0" />
|
<add stat="pAtk" val="595.0" />
|
||||||
<add stat="mAtk" val="226.0" />
|
<add stat="mAtk" val="226.0" />
|
||||||
<add stat="pAtkSpd" val="325.0" />
|
<add stat="pAtkSpd" val="325.0" />
|
||||||
<add stat="rCrit" val="8.0" />
|
<add stat="rCrit" val="8.0" />
|
||||||
|
<add stat="holyPower" val="250" />
|
||||||
</for>
|
</for>
|
||||||
</item>
|
</item>
|
||||||
<item id="34724" name="Player Commendation - Apocalypse Dualsword (Dark)" additionalName="Damage Up (PC-exclusive)" type="Weapon">
|
<item id="34724" name="Player Commendation - Apocalypse Dualsword (Dark)" additionalName="Damage Up (PC-exclusive)" type="Weapon">
|
||||||
@ -193,12 +223,18 @@
|
|||||||
<set name="bodypart" val="lrhand" />
|
<set name="bodypart" val="lrhand" />
|
||||||
<set name="weapon_type" val="DUAL" />
|
<set name="weapon_type" val="DUAL" />
|
||||||
<set name="crystal_type" val="R" />
|
<set name="crystal_type" val="R" />
|
||||||
|
<set name="item_skill" val="5488-1" />
|
||||||
|
<set name="is_dropable" val="false" />
|
||||||
|
<set name="is_tradable" val="false" />
|
||||||
|
<set name="is_sellable" val="false" />
|
||||||
|
<set name="duration" val="180" />
|
||||||
<set name="weight" val="155" />
|
<set name="weight" val="155" />
|
||||||
<for>
|
<for>
|
||||||
<add stat="pAtk" val="595.0" />
|
<add stat="pAtk" val="595.0" />
|
||||||
<add stat="mAtk" val="226.0" />
|
<add stat="mAtk" val="226.0" />
|
||||||
<add stat="pAtkSpd" val="325.0" />
|
<add stat="pAtkSpd" val="325.0" />
|
||||||
<add stat="rCrit" val="8.0" />
|
<add stat="rCrit" val="8.0" />
|
||||||
|
<add stat="darkPower" val="250" />
|
||||||
</for>
|
</for>
|
||||||
</item>
|
</item>
|
||||||
<item id="34725" name="Player Commendation - Apocalypse Dual Dagger (Earth)" additionalName="Focus (PC-exclusive)" type="Weapon">
|
<item id="34725" name="Player Commendation - Apocalypse Dual Dagger (Earth)" additionalName="Focus (PC-exclusive)" type="Weapon">
|
||||||
@ -208,12 +244,18 @@
|
|||||||
<set name="bodypart" val="lrhand" />
|
<set name="bodypart" val="lrhand" />
|
||||||
<set name="weapon_type" val="DUALDAGGER" />
|
<set name="weapon_type" val="DUALDAGGER" />
|
||||||
<set name="crystal_type" val="R" />
|
<set name="crystal_type" val="R" />
|
||||||
|
<set name="item_skill" val="3567-1" />
|
||||||
|
<set name="is_dropable" val="false" />
|
||||||
|
<set name="is_tradable" val="false" />
|
||||||
|
<set name="is_sellable" val="false" />
|
||||||
|
<set name="duration" val="180" />
|
||||||
<set name="weight" val="205" />
|
<set name="weight" val="205" />
|
||||||
<for>
|
<for>
|
||||||
<add stat="pAtk" val="489.0" />
|
<add stat="pAtk" val="489.0" />
|
||||||
<add stat="mAtk" val="226.0" />
|
<add stat="mAtk" val="226.0" />
|
||||||
<add stat="pAtkSpd" val="433.0" />
|
<add stat="pAtkSpd" val="433.0" />
|
||||||
<add stat="rCrit" val="12.0" />
|
<add stat="rCrit" val="12.0" />
|
||||||
|
<add stat="earthPower" val="250" />
|
||||||
</for>
|
</for>
|
||||||
</item>
|
</item>
|
||||||
<item id="34726" name="Player Commendation - Apocalypse Dual Dagger (Water)" additionalName="Focus (PC-exclusive)" type="Weapon">
|
<item id="34726" name="Player Commendation - Apocalypse Dual Dagger (Water)" additionalName="Focus (PC-exclusive)" type="Weapon">
|
||||||
@ -223,12 +265,18 @@
|
|||||||
<set name="bodypart" val="lrhand" />
|
<set name="bodypart" val="lrhand" />
|
||||||
<set name="weapon_type" val="DUALDAGGER" />
|
<set name="weapon_type" val="DUALDAGGER" />
|
||||||
<set name="crystal_type" val="R" />
|
<set name="crystal_type" val="R" />
|
||||||
|
<set name="item_skill" val="3567-1" />
|
||||||
|
<set name="is_dropable" val="false" />
|
||||||
|
<set name="is_tradable" val="false" />
|
||||||
|
<set name="is_sellable" val="false" />
|
||||||
|
<set name="duration" val="180" />
|
||||||
<set name="weight" val="205" />
|
<set name="weight" val="205" />
|
||||||
<for>
|
<for>
|
||||||
<add stat="pAtk" val="489.0" />
|
<add stat="pAtk" val="489.0" />
|
||||||
<add stat="mAtk" val="226.0" />
|
<add stat="mAtk" val="226.0" />
|
||||||
<add stat="pAtkSpd" val="433.0" />
|
<add stat="pAtkSpd" val="433.0" />
|
||||||
<add stat="rCrit" val="12.0" />
|
<add stat="rCrit" val="12.0" />
|
||||||
|
<add stat="waterPower" val="250" />
|
||||||
</for>
|
</for>
|
||||||
</item>
|
</item>
|
||||||
<item id="34727" name="Player Commendation - Apocalypse Dual Dagger (Wind)" additionalName="Focus (PC-exclusive)" type="Weapon">
|
<item id="34727" name="Player Commendation - Apocalypse Dual Dagger (Wind)" additionalName="Focus (PC-exclusive)" type="Weapon">
|
||||||
@ -238,12 +286,18 @@
|
|||||||
<set name="bodypart" val="lrhand" />
|
<set name="bodypart" val="lrhand" />
|
||||||
<set name="weapon_type" val="DUALDAGGER" />
|
<set name="weapon_type" val="DUALDAGGER" />
|
||||||
<set name="crystal_type" val="R" />
|
<set name="crystal_type" val="R" />
|
||||||
|
<set name="item_skill" val="3567-1" />
|
||||||
|
<set name="is_dropable" val="false" />
|
||||||
|
<set name="is_tradable" val="false" />
|
||||||
|
<set name="is_sellable" val="false" />
|
||||||
|
<set name="duration" val="180" />
|
||||||
<set name="weight" val="205" />
|
<set name="weight" val="205" />
|
||||||
<for>
|
<for>
|
||||||
<add stat="pAtk" val="489.0" />
|
<add stat="pAtk" val="489.0" />
|
||||||
<add stat="mAtk" val="226.0" />
|
<add stat="mAtk" val="226.0" />
|
||||||
<add stat="pAtkSpd" val="433.0" />
|
<add stat="pAtkSpd" val="433.0" />
|
||||||
<add stat="rCrit" val="12.0" />
|
<add stat="rCrit" val="12.0" />
|
||||||
|
<add stat="windPower" val="250" />
|
||||||
</for>
|
</for>
|
||||||
</item>
|
</item>
|
||||||
<item id="34728" name="Player Commendation - Apocalypse Dual Dagger (Fire)" additionalName="Focus (PC-exclusive)" type="Weapon">
|
<item id="34728" name="Player Commendation - Apocalypse Dual Dagger (Fire)" additionalName="Focus (PC-exclusive)" type="Weapon">
|
||||||
@ -253,12 +307,18 @@
|
|||||||
<set name="bodypart" val="lrhand" />
|
<set name="bodypart" val="lrhand" />
|
||||||
<set name="weapon_type" val="DUALDAGGER" />
|
<set name="weapon_type" val="DUALDAGGER" />
|
||||||
<set name="crystal_type" val="R" />
|
<set name="crystal_type" val="R" />
|
||||||
|
<set name="item_skill" val="3567-1" />
|
||||||
|
<set name="is_dropable" val="false" />
|
||||||
|
<set name="is_tradable" val="false" />
|
||||||
|
<set name="is_sellable" val="false" />
|
||||||
|
<set name="duration" val="180" />
|
||||||
<set name="weight" val="205" />
|
<set name="weight" val="205" />
|
||||||
<for>
|
<for>
|
||||||
<add stat="pAtk" val="489.0" />
|
<add stat="pAtk" val="489.0" />
|
||||||
<add stat="mAtk" val="226.0" />
|
<add stat="mAtk" val="226.0" />
|
||||||
<add stat="pAtkSpd" val="433.0" />
|
<add stat="pAtkSpd" val="433.0" />
|
||||||
<add stat="rCrit" val="12.0" />
|
<add stat="rCrit" val="12.0" />
|
||||||
|
<add stat="firePower" val="250" />
|
||||||
</for>
|
</for>
|
||||||
</item>
|
</item>
|
||||||
<item id="34729" name="Player Commendation - Apocalypse Dual Dagger (Holy)" additionalName="Focus (PC-exclusive)" type="Weapon">
|
<item id="34729" name="Player Commendation - Apocalypse Dual Dagger (Holy)" additionalName="Focus (PC-exclusive)" type="Weapon">
|
||||||
@ -268,12 +328,18 @@
|
|||||||
<set name="bodypart" val="lrhand" />
|
<set name="bodypart" val="lrhand" />
|
||||||
<set name="weapon_type" val="DUALDAGGER" />
|
<set name="weapon_type" val="DUALDAGGER" />
|
||||||
<set name="crystal_type" val="R" />
|
<set name="crystal_type" val="R" />
|
||||||
|
<set name="item_skill" val="3567-1" />
|
||||||
|
<set name="is_dropable" val="false" />
|
||||||
|
<set name="is_tradable" val="false" />
|
||||||
|
<set name="is_sellable" val="false" />
|
||||||
|
<set name="duration" val="180" />
|
||||||
<set name="weight" val="205" />
|
<set name="weight" val="205" />
|
||||||
<for>
|
<for>
|
||||||
<add stat="pAtk" val="489.0" />
|
<add stat="pAtk" val="489.0" />
|
||||||
<add stat="mAtk" val="226.0" />
|
<add stat="mAtk" val="226.0" />
|
||||||
<add stat="pAtkSpd" val="433.0" />
|
<add stat="pAtkSpd" val="433.0" />
|
||||||
<add stat="rCrit" val="12.0" />
|
<add stat="rCrit" val="12.0" />
|
||||||
|
<add stat="holyPower" val="250" />
|
||||||
</for>
|
</for>
|
||||||
</item>
|
</item>
|
||||||
<item id="34730" name="Player Commendation - Apocalypse Dual Dagger (Dark)" additionalName="Focus (PC-exclusive)" type="Weapon">
|
<item id="34730" name="Player Commendation - Apocalypse Dual Dagger (Dark)" additionalName="Focus (PC-exclusive)" type="Weapon">
|
||||||
@ -283,12 +349,18 @@
|
|||||||
<set name="bodypart" val="lrhand" />
|
<set name="bodypart" val="lrhand" />
|
||||||
<set name="weapon_type" val="DUALDAGGER" />
|
<set name="weapon_type" val="DUALDAGGER" />
|
||||||
<set name="crystal_type" val="R" />
|
<set name="crystal_type" val="R" />
|
||||||
|
<set name="item_skill" val="3567-1" />
|
||||||
|
<set name="is_dropable" val="false" />
|
||||||
|
<set name="is_tradable" val="false" />
|
||||||
|
<set name="is_sellable" val="false" />
|
||||||
|
<set name="duration" val="180" />
|
||||||
<set name="weight" val="205" />
|
<set name="weight" val="205" />
|
||||||
<for>
|
<for>
|
||||||
<add stat="pAtk" val="489.0" />
|
<add stat="pAtk" val="489.0" />
|
||||||
<add stat="mAtk" val="226.0" />
|
<add stat="mAtk" val="226.0" />
|
||||||
<add stat="pAtkSpd" val="433.0" />
|
<add stat="pAtkSpd" val="433.0" />
|
||||||
<add stat="rCrit" val="12.0" />
|
<add stat="rCrit" val="12.0" />
|
||||||
|
<add stat="darkPower" val="250" />
|
||||||
</for>
|
</for>
|
||||||
</item>
|
</item>
|
||||||
<item id="34731" name="Sealed Power Shirt" additionalName="" type="Armor">
|
<item id="34731" name="Sealed Power Shirt" additionalName="" type="Armor">
|
||||||
|
5
trunk/dist/game/data/xsd/items.xsd
vendored
5
trunk/dist/game/data/xsd/items.xsd
vendored
@ -184,13 +184,18 @@
|
|||||||
<xs:enumeration value="mEvas" />
|
<xs:enumeration value="mEvas" />
|
||||||
<xs:enumeration value="accCombat" />
|
<xs:enumeration value="accCombat" />
|
||||||
<xs:enumeration value="accMagic" />
|
<xs:enumeration value="accMagic" />
|
||||||
|
<xs:enumeration value="darkPower" />
|
||||||
<xs:enumeration value="darkRes" />
|
<xs:enumeration value="darkRes" />
|
||||||
|
<xs:enumeration value="earthPower" />
|
||||||
<xs:enumeration value="earthRes" />
|
<xs:enumeration value="earthRes" />
|
||||||
|
<xs:enumeration value="firePower" />
|
||||||
<xs:enumeration value="fireRes" />
|
<xs:enumeration value="fireRes" />
|
||||||
<xs:enumeration value="holyPower" />
|
<xs:enumeration value="holyPower" />
|
||||||
<xs:enumeration value="holyRes" />
|
<xs:enumeration value="holyRes" />
|
||||||
<xs:enumeration value="maxMp" />
|
<xs:enumeration value="maxMp" />
|
||||||
|
<xs:enumeration value="waterPower" />
|
||||||
<xs:enumeration value="waterRes" />
|
<xs:enumeration value="waterRes" />
|
||||||
|
<xs:enumeration value="windPower" />
|
||||||
<xs:enumeration value="windRes" />
|
<xs:enumeration value="windRes" />
|
||||||
<xs:enumeration value="magicSuccRes" />
|
<xs:enumeration value="magicSuccRes" />
|
||||||
<xs:enumeration value="runSpd" />
|
<xs:enumeration value="runSpd" />
|
||||||
|
Loading…
Reference in New Issue
Block a user