Addition of quest Glittering Weapons (10576).
Contributed by NightBR.
This commit is contained in:
@@ -201,7 +201,8 @@
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10570 Hurrah for Kamael's Independence
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10571 Strategic Reconciliation
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10572 To Expel the Embryo's Forces
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10576 Glittering Weapons
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10577 Temper a Rusting Blade
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10578 The Soul of a Sword
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10580 Special Mission: Defeat Spezion
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10588 Special Mission: Defeat Baylor
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10594 Fergason's Scheme
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4
L2J_Mobius_6.0_Fafurion/dist/game/data/scripts/quests/Q10576_GlitteringWeapons/30471-01.htm
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<html><body>Blacksmith Rupio:<br>
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Do you want to know how to obtain a brilliant weapon? Then, listen. This will an awesome opportunity for Adventurers who need to grow quickly.<br>
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<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h Quest Q10576_GlitteringWeapons 30471-02.htm">"Go on."</button>
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</body></html>
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L2J_Mobius_6.0_Fafurion/dist/game/data/scripts/quests/Q10576_GlitteringWeapons/30471-02.htm
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<html><body>Blacksmith Rupio:<br>
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There are a lot of options to make an item stronger, but the best way is <font color="LEVEL">Enchantment</font>. It's not just easier, faster, and stronger, if you succeed in enchanting the weapon higher than a certain level, there will be a sparkling effect on the weapon. Isn't that great? <br>
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It isn't that difficult. Why don't you give it a try?<br>
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<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h Quest Q10576_GlitteringWeapons 30471-03.htm">"I'll do it."</button>
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</body></html>
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5
L2J_Mobius_6.0_Fafurion/dist/game/data/scripts/quests/Q10576_GlitteringWeapons/30471-03.htm
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<html><body>Blacksmith Rupio:<br>
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Let me tell you. Frst of all, you need a weapon. And then, you need a <font color="LEVEL">Scroll: Enchant Weapon</font> appropriate for the grade of your weapon.<br>
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You can get, or buy the Scroll: Enchant Weapon. It doesn't matter how you obtain the scroll, however, you need the scroll for Enchantment. So, if you want to try, you have to have the know-how to get it.<br>
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<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h Quest Q10576_GlitteringWeapons 30471-04.html">"I understand."</button>
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</body></html>
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L2J_Mobius_6.0_Fafurion/dist/game/data/scripts/quests/Q10576_GlitteringWeapons/30471-04.html
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<html><body>Blacksmith Rupio:<br>
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But, there is one way. You can <font color="LEVEL">Trade</font>. The thing you desperately need, may be not that useful to others. This goes the other way around too. One man's trash is another man's treasure.<br>
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Therefore, if you utilize the network well, you can get what you want at a minimum cost. Does that make sense?<br>
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But, check the item and the quantity when you are trading. Be wary of those who want to deceive you while trading!<br>
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<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h Quest Q10576_GlitteringWeapons 30471-05.html">"Tell me about the next task."</button>
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</body></html>
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L2J_Mobius_6.0_Fafurion/dist/game/data/scripts/quests/Q10576_GlitteringWeapons/30471-05.html
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<html><body>Blacksmith Rupio:<br>
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It is now time for Enchantment. Most equipment can go through Enchantment. While early level Enchantment is always successful, after a certain level, there are possibilities of failure.<br>
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When it fails, everything will come to nothing. You'll lose the weapon, and the Enchantment level will be gone, too.<br>
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I think its the time for practice. Let's make the weapon sparkle!<br>
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<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h Quest Q10576_GlitteringWeapons 30471-06.html">"Tell me about practice."</button>
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</body></html>
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L2J_Mobius_6.0_Fafurion/dist/game/data/scripts/quests/Q10576_GlitteringWeapons/30471-06.html
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<html><body>Blacksmith Rupio:<br>
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The practice mission is quite simple. Although I talked a lot about how to obtain the items necessary for Enchantment, for now, I'll supply you with the necessary supplies since it's a practice session.<br>
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Here, take the <font color="LEVEL">Weapon Enhancing Practice Long Sword and the Practice Weapon Enchant Scroll</font>. Repeat the Enchantment so your Weapon's Enchantment level reaches +7. Use all of the Practice Weapon Enchant Scrolls to reach the level.<br>
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Even if you fail, don't worry. Just come back to me, as I have a Plan B. Good luck to you, then!
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</body></html>
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<html><body>Blacksmith Rupio:<br>
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Why did you come back?<br>
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<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h Quest Q10576_GlitteringWeapons 30471-11.html">"Please,tell me how to get items again."</button>
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<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h Quest Q10576_GlitteringWeapons 30471-13.html">"Please,tell me how to Enhance the Weapon."</button>
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<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h Quest Q10576_GlitteringWeapons 30471-08.html">"I failed the Weapon Enhancement and it is broken now."</button>
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</body></html>
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<html><body>Blacksmith Rupio:<br>
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Oh, you failed?! But you know, we can learn a lesson from our failures. Now you learned that Enchantment can be a double-edged sword. If you are not careful, you could lose your weapon.<br>
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I'll give you the <font color="LEVEL">Enhancement Practice Long Sword and the Practice Weapon Enchant Scroll</font> again. This time, try raising the Enhancement level to +3.<br>
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</body></html>
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<html><body>Blacksmith Rupio:<br>
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You were succesful this time! This amount of Enhancement wasn't difficult, so I knew that you would succeed! Consider this task complete!.<br>
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Good job.<br>
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<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h Quest Q10576_GlitteringWeapons 30471-10.html">"Thank you, your information was very helpful."</button>
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</body></html>
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L2J_Mobius_6.0_Fafurion/dist/game/data/scripts/quests/Q10576_GlitteringWeapons/30471-10.html
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<html><body>Blacksmith Rupio:<br>
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Any time! With adventurers like you around, Blacksmiths like me have more opportunities to make weapons! It was rewarding for me. Well, I'll see you around!<br>
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</body></html>
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L2J_Mobius_6.0_Fafurion/dist/game/data/scripts/quests/Q10576_GlitteringWeapons/30471-11.html
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<html><body>Blacksmith Rupio:<br>
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Do you want to know how to obtain the items needed for Enchantment? OK, I'll tell you again.<br>
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You can <font color="LEVEL">Trade</font> to get the item needed. The thing you desperately need, may be not that useful to others. This goes the other way around too. One man's trash is another man's treasure. <br>
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Therefore, if you utilize the network well, you can get what you want at a minimum cost.<br>
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<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h Quest Q10576_GlitteringWeapons 30471-12.html">"I understand."</button>
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</body></html>
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L2J_Mobius_6.0_Fafurion/dist/game/data/scripts/quests/Q10576_GlitteringWeapons/30471-12.html
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<html><body>Blacksmith Rupio:<br>
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But, check the item and the quantity when you are trading. Be there are those who want to deceive you while trading so be careful!<br>
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This is the method that I mentioned before. I think you'll remember now.<br>
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Any other questions?<br>
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<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h Quest Q10576_GlitteringWeapons 30471-13.html">"I want to ask about Enchantment..."</button>
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<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h Quest Q10576_GlitteringWeapons 30471-14.html">"No, I'm okay now.."</button>
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</body></html>
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<html><body>Blacksmith Rupio:<br>
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Now I'll talk about Enchantment Most equipment can go through Enchantment While early level Enchantment is always successful, after a certain level, there are possibilities of failure.<br>
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If it fails, the Enhance level and the Weapon will be destroyed.<br>
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Keep this in mind. You should have no problem with Enchantment with this knowledge at hand.<br>
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<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h Quest Q10576_GlitteringWeapons 30471-14.html">"I understand."</button>
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</body></html>
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L2J_Mobius_6.0_Fafurion/dist/game/data/scripts/quests/Q10576_GlitteringWeapons/30471-14.html
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<html><body>Blacksmith Rupio:<br>
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Now, Enhance the <font color="LEVEL">Enhancement Practice Long Sword</font> using the Practice Enchant Scroll that I gave you! Good luck!<br>
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</body></html>
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<html><body>Blacksmith Rupio:<br>
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Not successful yet?! Since this is your second time, you only need to raise the Enchantment level to +3. This isn't hard, so don't worry too much about it and go for it!<br>
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</body></html>
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<html><body>Blacksmith Rupio:<br>
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Oh, you still have a sword? Then, you must not have failed! Don't worry and keep going!<br>
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</body></html>
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/*
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* This file is part of the L2J Mobius project.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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package quests.Q10576_GlitteringWeapons;
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import org.l2jmobius.gameserver.enums.QuestType;
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import org.l2jmobius.gameserver.model.actor.Npc;
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import org.l2jmobius.gameserver.model.actor.instance.PlayerInstance;
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import org.l2jmobius.gameserver.model.events.Containers;
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import org.l2jmobius.gameserver.model.events.EventType;
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import org.l2jmobius.gameserver.model.events.impl.item.OnItemEnchantAdd;
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import org.l2jmobius.gameserver.model.events.listeners.ConsumerEventListener;
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import org.l2jmobius.gameserver.model.quest.Quest;
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import org.l2jmobius.gameserver.model.quest.QuestState;
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import org.l2jmobius.gameserver.model.quest.State;
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import org.l2jmobius.gameserver.network.serverpackets.ExTutorialShowId;
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import quests.Q10566_BestChoice.Q10566_BestChoice;
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/**
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* Glittering Weapons (10576)
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* @URL https://l2wiki.com/Glittering_Weapons
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* @author NightBR
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* @html by Werum
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*/
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public final class Q10576_GlitteringWeapons extends Quest
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{
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// NPCs
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private static final int RUPIO = 30471;
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// Item
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private static final int ENHANCEMENT_PRACTICE_LONG_SWORD = 48170;
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private static final int PRACTICE_WEAPON_ENCHANT_SCROLL = 48171;
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// Rewards
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private static final long XP = 597699960;
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private static final int SP = 597690;
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private static final int CERTIFICATE_FROM_RUPIO = 48174;
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// Misc
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private static final int MIN_LEVEL = 95;
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public Q10576_GlitteringWeapons()
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{
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super(10576);
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addStartNpc(RUPIO);
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addTalkId(RUPIO);
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addCondMinLevel(MIN_LEVEL, "noLevel.html");
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registerQuestItems(ENHANCEMENT_PRACTICE_LONG_SWORD, PRACTICE_WEAPON_ENCHANT_SCROLL);
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addCondStartedQuest(Q10566_BestChoice.class.getSimpleName(), "30471-99.html");
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Containers.Global().addListener(new ConsumerEventListener(Containers.Global(), EventType.ON_ITEM_ENCHANT_ADD, (OnItemEnchantAdd event) -> OnItemEnchantAdd(event), this));
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}
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@Override
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public String onAdvEvent(String event, Npc npc, PlayerInstance player)
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{
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final QuestState qs = getQuestState(player, false);
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if (qs == null)
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{
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return getNoQuestMsg(player);
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}
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String htmltext = null;
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switch (event)
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{
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case "30471-02.htm":
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case "30471-05.html":
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case "30471-07.html":
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case "30471-12.html":
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case "30471-14.html":
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{
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htmltext = event;
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break;
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}
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case "30471-03.htm":
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{
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qs.startQuest();
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htmltext = event;
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break;
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}
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case "30471-04.html":
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{
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// show Service/Help/Trade page
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player.sendPacket(new ExTutorialShowId(56));
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htmltext = event;
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break;
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}
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case "30471-06.html":
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{
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// show Service/Help/Enchant page
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player.sendPacket(new ExTutorialShowId(38));
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giveItems(player, ENHANCEMENT_PRACTICE_LONG_SWORD, 1);
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giveItems(player, PRACTICE_WEAPON_ENCHANT_SCROLL, 7);
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qs.setCond(2, true);
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htmltext = event;
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break;
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}
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case "30471-10.html":
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{
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// Rewards
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addExpAndSp(player, XP, SP);
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giveItems(player, CERTIFICATE_FROM_RUPIO, 1);
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qs.exitQuest(QuestType.ONE_TIME, true);
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htmltext = event;
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break;
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}
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case "30471-08.html":
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{
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// check if player already have quest items
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if (hasQuestItems(player, ENHANCEMENT_PRACTICE_LONG_SWORD, PRACTICE_WEAPON_ENCHANT_SCROLL))
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{
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htmltext = "30471-16.html";
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}
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else
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{
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// To make sure player does not have them already
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removeRegisteredQuestItems(player);
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giveItems(player, ENHANCEMENT_PRACTICE_LONG_SWORD, 1);
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giveItems(player, PRACTICE_WEAPON_ENCHANT_SCROLL, 3);
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qs.setCond(3, true);
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htmltext = event;
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}
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break;
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}
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case "30471-11.html":
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{
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// show Service/Help/Trade page
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player.sendPacket(new ExTutorialShowId(56));
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htmltext = event;
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break;
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}
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case "30471-13.html":
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{
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// show Service/Help/Enchant page
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player.sendPacket(new ExTutorialShowId(38));
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htmltext = event;
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break;
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}
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}
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return htmltext;
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}
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@Override
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public String onTalk(Npc npc, PlayerInstance player)
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{
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final QuestState qs = getQuestState(player, true);
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String htmltext = getNoQuestMsg(player);
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switch (qs.getState())
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{
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case State.CREATED:
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{
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htmltext = "30471-01.htm";
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break;
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}
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case State.STARTED:
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{
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if (qs.isCond(1))
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{
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htmltext = "30471-03.html";
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}
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else if (qs.isCond(2))
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{
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htmltext = "30471-07.html";
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}
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else if (qs.isCond(3))
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{
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htmltext = "30471-15.html";
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}
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else
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{
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htmltext = "30471-09.html";
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}
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break;
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}
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case State.COMPLETED:
|
||||
{
|
||||
htmltext = getAlreadyCompletedMsg(player);
|
||||
break;
|
||||
}
|
||||
}
|
||||
return htmltext;
|
||||
}
|
||||
|
||||
public void OnItemEnchantAdd(OnItemEnchantAdd event)
|
||||
{
|
||||
final PlayerInstance player = event.getPlayer();
|
||||
if ((player == null) || (event.getItem().getId() != ENHANCEMENT_PRACTICE_LONG_SWORD))
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
final QuestState qs = getQuestState(player, false);
|
||||
// Check if weapon has been augmented to complete the quest
|
||||
if ((qs != null) && qs.isCond(2))
|
||||
{
|
||||
// Check if Item has been destroyed during enchantment process
|
||||
if (!hasQuestItems(player, ENHANCEMENT_PRACTICE_LONG_SWORD))
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
if (player.getInventory().getItemByItemId(ENHANCEMENT_PRACTICE_LONG_SWORD).getEnchantLevel() == 7)
|
||||
{
|
||||
qs.setCond(4, true);
|
||||
}
|
||||
}
|
||||
else if ((qs != null) && qs.isCond(3) && (player.getInventory().getItemByItemId(ENHANCEMENT_PRACTICE_LONG_SWORD).getEnchantLevel() == 3))
|
||||
{
|
||||
qs.setCond(4, true);
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -308,6 +308,7 @@ import quests.Q10561_AcrossTheDeathLine.Q10561_AcrossTheDeathLine;
|
||||
import quests.Q10562_TakeUpArms.Q10562_TakeUpArms;
|
||||
import quests.Q10566_BestChoice.Q10566_BestChoice;
|
||||
import quests.Q10575_LetsGoFishing.Q10575_LetsGoFishing;
|
||||
import quests.Q10576_GlitteringWeapons.Q10576_GlitteringWeapons;
|
||||
import quests.Q10577_TemperARustingBlade.Q10577_TemperARustingBlade;
|
||||
import quests.Q10578_TheSoulOfASword.Q10578_TheSoulOfASword;
|
||||
import quests.Q10579_ContainingTheAttributePower.Q10579_ContainingTheAttributePower;
|
||||
@@ -846,7 +847,7 @@ public class QuestMasterHandler
|
||||
Q10571_StrategicReconciliation.class, // TODO: Not done.
|
||||
Q10572_ToExpelTheEmbryosForces.class, // TODO: Not done.
|
||||
Q10575_LetsGoFishing.class,
|
||||
Q10576_GlitteringWeapons.class, // TODO: Not done.
|
||||
Q10576_GlitteringWeapons.class,
|
||||
Q10577_TemperARustingBlade.class,
|
||||
Q10578_TheSoulOfASword.class,
|
||||
Q10579_ContainingTheAttributePower.class,
|
||||
|
||||
@@ -1,36 +0,0 @@
|
||||
/*
|
||||
* This file is part of the L2J Mobius project.
|
||||
*
|
||||
* This program is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
||||
* General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
package quests.not_done;
|
||||
|
||||
import org.l2jmobius.Config;
|
||||
import org.l2jmobius.gameserver.model.quest.Quest;
|
||||
|
||||
/**
|
||||
* @author Mobius
|
||||
*/
|
||||
public class Q10576_GlitteringWeapons extends Quest
|
||||
{
|
||||
private static final int START_NPC = 30471;
|
||||
|
||||
public Q10576_GlitteringWeapons()
|
||||
{
|
||||
super(10576);
|
||||
addStartNpc(START_NPC);
|
||||
addTalkId(START_NPC);
|
||||
addCondMinLevel(Config.PLAYER_MAXIMUM_LEVEL, getNoQuestMsg(null));
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user