Addition of quest Glittering Weapons (10576).
Contributed by NightBR.
This commit is contained in:
@ -123,6 +123,7 @@ import org.l2jmobius.gameserver.model.events.impl.instance.OnInstanceStatusChang
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import org.l2jmobius.gameserver.model.events.impl.item.OnItemAttributeAdd;
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import org.l2jmobius.gameserver.model.events.impl.item.OnItemBypassEvent;
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import org.l2jmobius.gameserver.model.events.impl.item.OnItemCreate;
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import org.l2jmobius.gameserver.model.events.impl.item.OnItemEnchantAdd;
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import org.l2jmobius.gameserver.model.events.impl.item.OnItemSoulCrystalAdd;
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import org.l2jmobius.gameserver.model.events.impl.item.OnItemTalk;
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import org.l2jmobius.gameserver.model.events.impl.olympiad.OnOlympiadMatchResult;
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@ -185,6 +186,7 @@ public enum EventType
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ON_ITEM_TALK(OnItemTalk.class, void.class),
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ON_ITEM_ATTRIBUTE_ADD(OnItemAttributeAdd.class, void.class),
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ON_ITEM_SOUL_CRYSTAL_ADD(OnItemSoulCrystalAdd.class, void.class),
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ON_ITEM_ENCHANT_ADD(OnItemEnchantAdd.class, void.class),
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// NPC events
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ON_NPC_CAN_BE_SEEN(OnNpcCanBeSeen.class, void.class, TerminateReturn.class),
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@ -0,0 +1,53 @@
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/*
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* This file is part of the L2J Mobius project.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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package org.l2jmobius.gameserver.model.events.impl.item;
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import org.l2jmobius.gameserver.model.actor.instance.PlayerInstance;
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import org.l2jmobius.gameserver.model.events.EventType;
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import org.l2jmobius.gameserver.model.events.impl.IBaseEvent;
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import org.l2jmobius.gameserver.model.items.instance.ItemInstance;
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/**
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* @author NightBR
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*/
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public class OnItemEnchantAdd implements IBaseEvent
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{
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private final PlayerInstance _player;
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private final ItemInstance _item;
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public OnItemEnchantAdd(PlayerInstance player, ItemInstance item)
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{
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_player = player;
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_item = item;
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}
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public PlayerInstance getPlayer()
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{
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return _player;
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}
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public ItemInstance getItem()
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{
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return _item;
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}
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@Override
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public EventType getType()
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{
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return EventType.ON_ITEM_ENCHANT_ADD;
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}
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}
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@ -69,6 +69,7 @@ import org.l2jmobius.gameserver.model.events.impl.creature.player.OnPlayerItemDr
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import org.l2jmobius.gameserver.model.events.impl.creature.player.OnPlayerItemPickup;
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import org.l2jmobius.gameserver.model.events.impl.item.OnItemAttributeAdd;
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import org.l2jmobius.gameserver.model.events.impl.item.OnItemBypassEvent;
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import org.l2jmobius.gameserver.model.events.impl.item.OnItemEnchantAdd;
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import org.l2jmobius.gameserver.model.events.impl.item.OnItemSoulCrystalAdd;
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import org.l2jmobius.gameserver.model.events.impl.item.OnItemTalk;
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import org.l2jmobius.gameserver.model.instancezone.Instance;
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@ -943,6 +944,9 @@ public final class ItemInstance extends WorldObject
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_enchantLevel = enchantLevel;
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applyEnchantStats();
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_storedInDb = false;
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// Notify to Scripts
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EventDispatcher.getInstance().notifyEventAsync(new OnItemEnchantAdd(getActingPlayer(), this));
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}
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/**
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