Addition of Rudolph’s Blessing event.

Contributed by Edoo.
This commit is contained in:
MobiusDevelopment 2019-10-18 10:19:21 +00:00
parent 18bada1128
commit de395fd79d
10 changed files with 280 additions and 51 deletions

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<html><body>Santa Claus:<br>
Hahaha... Good!<br>
Rudolph likes to eat <font color="LEVEL">"Fresh Herbs"</font> If you feed it this herb continuously, it will grow into a strong Rudolph. You can find the herbs while hunting without much difficulty.<br>
When Rudolph's energy runs low, it will go into your pack, find the herb, and eat it. Remember that he'll want to eat about every 10 minutes.<br>
Also, every time Rudolph eats the herb, it will cast a beneficial spell on you to show you its thanks.<br>
Finally, you have to donate 2019 adena to receive a weak Rudolph. How should I say this... Think of it as your annual donation to help the less fortunate.<br>
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h Quest RudolphsBlessing rudolph">Donate to helpthe less fortunate. (2019 adena)</Button>
</body></html>

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<html><body>Santa Claus:<br>
Yes. The role of Santa has meaning for people who are full of love.<br>
But if you find any <font color="LEVEL">"Ice Candy Pieces"</font> while out hunting, please bring them to me. I had a hole in my bag of presents, and several "Ice Candy" gift boxes fell out.<br>
I'm counting on you.<br>
If you give me <font color="LEVEL">50 pieces</font> of the <font color="LEVEL">Ice Candy Pieces</font>, I'll give you a fitting Christmas <font color="LEVEL">present.</font>
</body></html>

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<html><body>Santa Claus:<br>
Hmm... There aren't enough Ice Candy Pieces.<br>
<font color="LEVEL">Ice Candy Pieces</font> come in <font color="LEVEL">50 piece</font> units.<br>
<Button ALIGN=LEFT ICON="RETURN" action="bypass -h Quest RudolphsBlessing 13285.htm">Back</Button>
</body></html>

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<html><body>Santa Claus:<br>
Please take good care of him.<br>
I'll look forward to him growing up into a strong Rudolph by the time Christmas ends.
</body></html>

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<html><body>Santa Claus:<br>
you've already received a Rudolph Agathion.
</body></html>

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<html><body>Santa Claus:<br>
Oh no, not enough adena.<br>
If you donate <font color="LEVEL">"2019 adena"</font> to help the less fortunate, I'll give you Rudolph Agathion that you can raise.
</body></html>

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<html><body>Santa Claus:<br>
Have you heard about the Santa privilege?<br>
Apprentice Santas spend a lot of time taking care of weak Rudolphs.<br>
Raising a healthy Rudolph is very important to us.<br>
But during the Christmas season, we don't have a lot of time to spend taking care of the Rudolphs.<br>
This year, one apprentice Santa came up with a good idea. We would give people the gift of taking care of a weak Rudolph. It's a great idea, don't you think? We thought it would also give people the gift of joy in doing something good.<br>
Well? Are you interested in this Santa present?<br>
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h Quest RudolphsBlessing 13285-01.htm">I will take care of a weak Rudolph.</Button><br>
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h Quest RudolphsBlessing 13285-02.htm">I'm not interested.</Button><br>
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h Quest RudolphsBlessing reward"><font color="LEVEL">Give 50 Ice Candy Pieces.</font></Button>
</body></html>

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/*
* This file is part of the L2J Mobius project.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package events.RudolphsBlessing;
import org.l2jmobius.gameserver.data.xml.impl.SkillData;
import org.l2jmobius.gameserver.model.actor.Npc;
import org.l2jmobius.gameserver.model.actor.instance.PlayerInstance;
import org.l2jmobius.gameserver.model.events.Containers;
import org.l2jmobius.gameserver.model.events.EventType;
import org.l2jmobius.gameserver.model.events.impl.creature.player.OnPlayerSummonAgathion;
import org.l2jmobius.gameserver.model.events.impl.creature.player.OnPlayerUnsummonAgathion;
import org.l2jmobius.gameserver.model.events.listeners.ConsumerEventListener;
import org.l2jmobius.gameserver.model.holders.ItemHolder;
import org.l2jmobius.gameserver.model.holders.SkillHolder;
import org.l2jmobius.gameserver.model.itemcontainer.Inventory;
import org.l2jmobius.gameserver.model.quest.LongTimeEvent;
import org.l2jmobius.gameserver.model.skills.Skill;
import org.l2jmobius.gameserver.model.skills.SkillCaster;
/**
* @author IvanTotov, Edoo
*/
public class RudolphsBlessing extends LongTimeEvent
{
private static final int SANTA_CLAUS = 13285;
private static final int AGATHION_SEAL_BRACELET_RUDOLPH = 21709;
private static final int AGATHION_SEAL_BRACELET_RUDOLPH_NPC = 1598;
private static final int ICE_CANDY_PIECE = 21915;
private static final int SANTA_CLAUS_TREASURE_BOX = 21873;
private static final int RUDOLPH_PRICE = 2019; // Calendar.getInstance().get(Calendar.YEAR) can be used but need to replace htmls.
private static final SkillHolder RUDOLPH_TRYUCK = new SkillHolder(23181, 1);
private static final ItemHolder ITEM_REQUIREMENT = new ItemHolder(21872, 2);
public RudolphsBlessing()
{
addStartNpc(SANTA_CLAUS);
addFirstTalkId(SANTA_CLAUS);
addTalkId(SANTA_CLAUS);
Containers.Global().addListener(new ConsumerEventListener(Containers.Global(), EventType.ON_PLAYER_SUMMON_AGATHION, (OnPlayerSummonAgathion event) -> OnPlayerSummonAgathion(event), this));
Containers.Global().addListener(new ConsumerEventListener(Containers.Global(), EventType.ON_PLAYER_UNSUMMON_AGATHION, (OnPlayerUnsummonAgathion event) -> OnPlayerUnsummonAgathion(event), this));
}
@Override
public String onAdvEvent(String event, Npc npc, PlayerInstance player)
{
if (event.equals("rudolph_eat"))
{
if ((player != null) && player.isOnline())
{
if (takeItems(player, ITEM_REQUIREMENT.getId(), ITEM_REQUIREMENT.getCount()))
{
SkillCaster.triggerCast(player, player, RUDOLPH_TRYUCK.getSkill());
Skill RudolphsBlessing = SkillData.getInstance().getSkill(23297, 1);
RudolphsBlessing.applyEffects(player, player);
}
startQuestTimer("rudolph_eat", 10 * 60 * 1000, null, player);
}
}
if (player == null)
{
return null;
}
String htmltext = event;
switch (event)
{
case "rudolph":
{
if (hasQuestItems(player, AGATHION_SEAL_BRACELET_RUDOLPH))
{
htmltext = "13285-05.htm";
}
else if (player.getAdena() < RUDOLPH_PRICE)
{
htmltext = "13285-06.htm";
}
else
{
takeItems(player, Inventory.ADENA_ID, RUDOLPH_PRICE);
giveItems(player, AGATHION_SEAL_BRACELET_RUDOLPH, 1);
htmltext = "13285-04.htm";
}
break;
}
case "event_info":
{
htmltext = "13285-02.htm";
break;
}
case "reward":
{
if (getQuestItemsCount(player, ICE_CANDY_PIECE) >= 50)
{
takeItems(player, ICE_CANDY_PIECE, 50);
giveItems(player, SANTA_CLAUS_TREASURE_BOX, 1);
}
else
{
htmltext = "13285-03.htm";
}
break;
}
}
return htmltext;
}
private void OnPlayerSummonAgathion(OnPlayerSummonAgathion event)
{
if (event.getAgathionId() != AGATHION_SEAL_BRACELET_RUDOLPH_NPC)
{
return;
}
final PlayerInstance player = event.getPlayer();
if (player == null)
{
return;
}
startQuestTimer("rudolph_eat", 10 * 60 * 1000, null, player);
}
private void OnPlayerUnsummonAgathion(OnPlayerUnsummonAgathion event)
{
if (event.getAgathionId() != AGATHION_SEAL_BRACELET_RUDOLPH_NPC)
{
return;
}
final PlayerInstance player = event.getPlayer();
if (player == null)
{
return;
}
cancelQuestTimer("rudolph_eat", null, player);
}
@Override
public String onFirstTalk(Npc npc, PlayerInstance player)
{
return "13285.htm";
}
public static void main(String[] args)
{
new RudolphsBlessing();
}
}

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<?xml version="1.0" encoding="UTF-8"?>
<event name="Rudolphs Blessing" active="01 12 2019-25 01 2020" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../../xsd/eventConfig.xsd">
<droplist>
<add item="21915" min="1" max="1" chance="45%" /> <!-- Ice Candy Piece -->
<add item="21872" min="1" max="1" chance="5%" /> <!-- Fresh Herb -->
</droplist>
<spawnlist>
<!-- Santa -->
<add npc="13285" x="-84064" y="242414" z="-3730" heading="26056" /> <!-- Talking Island -->
<add npc="13285" x="80968" y="148168" z="-3472" heading="0" /> <!-- Giran -->
<add npc="13285" x="147448" y="27256" z="-2206" heading="49153" /> <!-- Aden -->
<add npc="13285" x="147464" y="-56984" z="-2784" heading="11547" /> <!-- Goddard -->
<add npc="13285" x="44584" y="-48216" z="-792" heading="27931" /> <!-- Rune -->
<add npc="13285" x="82696" y="53944" z="-1488" heading="40959" /> <!-- Oren -->
<add npc="13285" x="87592" y="-141720" z="-1344" heading="44315" /> <!-- Schuttgart -->
<add npc="13285" x="112072" y="219960" z="-3664" heading="24575" /> <!-- Heine -->
<add npc="13285" x="16552" y="142948" z="-2720" heading="24575" /> <!-- Dion -->
<add npc="13285" x="-14088" y="122680" z="-3120" heading="32767" /> <!-- Gludio -->
<add npc="13285" x="-80536" y="149960" z="-3040" heading="29412" /> <!-- Gludin -->
<add npc="13285" x="115592" y="75160" z="-2592" heading="59134" /> <!-- Hunter Vilage -->
<add npc="13285" x="114895" y="-177937" z="-855" heading="64442" /> <!-- Dwarven Vilage -->
<add npc="13285" x="-45381" y="-114012" z="-240" heading="65101" /> <!-- Orc Vilage -->
<add npc="13285" x="10838" y="16200" z="-4575" heading="4156" /> <!-- Dark Elven Vilage -->
<add npc="13285" x="45932" y="48051" z="-3061" heading="20213" /> <!-- Elven Vilage -->
<!-- Tree -->
<add npc="34009" x="-83943" y="242294" z="-3730" heading="0" /> <!-- Talking Island -->
<add npc="34009" x="80840" y="148296" z="-3472" heading="0" /> <!-- Giran -->
<add npc="34009" x="146904" y="27128" z="-2206" heading="0" /> <!-- Aden -->
<add npc="34009" x="148024" y="27144" z="-2206" heading="0" /> <!-- Aden -->
<add npc="34009" x="147432" y="-57176" z="-2784" heading="0" /> <!-- Goddard -->
<add npc="34009" x="44808" y="-48168" z="-800" heading="0" /> <!-- Rune -->
<add npc="34009" x="82856" y="54088" z="-1488" heading="0" /> <!-- Oren -->
<add npc="34009" x="87608" y="-141512" z="-1344" heading="0" /> <!-- Schuttgart -->
<add npc="34009" x="112200" y="219832" z="-3664" heading="0" /> <!-- Heine -->
<add npc="34009" x="16632" y="142824" z="-2704" heading="0" /> <!-- Dion -->
<add npc="34009" x="-13944" y="122680" z="-3120" heading="0" /> <!-- Gludio -->
<add npc="34009" x="-80392" y="149896" z="-3040" heading="0" /> <!-- Gludin -->
<add npc="34009" x="115384" y="75064" z="-2600" heading="0" /> <!-- Hunter Vilage -->
<add npc="34009" x="114708" y="-177922" z="-853" heading="64442" /> <!-- Dwarven Vilage -->
<add npc="34009" x="-45557" y="-114014" z="-240" heading="65101" /> <!-- Orc Vilage -->
<add npc="34009" x="10666" y="16259" z="-4575" heading="4156" /> <!-- Dark Elven Vilage -->
<add npc="34009" x="46016" y="47863" z="-3061" heading="20213" /> <!-- Elven Vilage -->
</spawnlist>
<destoyItemsOnEnd>
<item id="21709" /> <!-- BRACELET_RUDOLPH -->
</destoyItemsOnEnd>
<messages>
<add type="onEnd" text="Rudolph's Blessing: Event Ended!" />
<add type="onEnter" text="Rudolph's blessing: The event continues!" />
</messages>
</event>

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@ -1501,7 +1501,6 @@
<isMagic>2</isMagic> <!-- Static Skill -->
<magicLvl>77</magicLvl>
<operateType>A2</operateType>
<mpConsume>1</mpConsume>
<reuseDelay>1000</reuseDelay>
<effectPoint>1</effectPoint>
<basicProperty>NONE</basicProperty>
@ -1537,7 +1536,6 @@
<isMagic>2</isMagic> <!-- Static Skill -->
<magicLvl>82</magicLvl>
<operateType>A2</operateType>
<mpConsume>1</mpConsume>
<reuseDelay>1000</reuseDelay>
<effectPoint>1</effectPoint>
<basicProperty>NONE</basicProperty>
@ -1571,7 +1569,6 @@
<effectRange>1500</effectRange>
<hitTime>500</hitTime>
<operateType>A2</operateType>
<mpConsume>1</mpConsume>
<effectPoint>1</effectPoint>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>-5</magicCriticalRate>
@ -1657,7 +1654,6 @@
<isMagic>2</isMagic> <!-- Static Skill -->
<magicLvl>74</magicLvl>
<operateType>A2</operateType>
<mpConsume>1</mpConsume>
<reuseDelay>1000</reuseDelay>
<effectPoint>1</effectPoint>
<basicProperty>NONE</basicProperty>
@ -1688,10 +1684,10 @@
<abnormalTime>3600</abnormalTime>
<abnormalType>DWARF_ATTACK_BUFF</abnormalType>
<castRange>900</castRange>
<coolTime>500</coolTime>
<effectRange>1500</effectRange>
<hitTime>500</hitTime>
<operateType>A2</operateType>
<mpConsume>1</mpConsume>
<effectPoint>1</effectPoint>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>-5</magicCriticalRate>
@ -1720,10 +1716,10 @@
<abnormalTime>3600</abnormalTime>
<abnormalType>DWARF_ATTACK_BUFF</abnormalType>
<castRange>900</castRange>
<coolTime>500</coolTime>
<effectRange>1500</effectRange>
<hitTime>500</hitTime>
<operateType>A2</operateType>
<mpConsume>1</mpConsume>
<effectPoint>1</effectPoint>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>-5</magicCriticalRate>
@ -1758,10 +1754,10 @@
<abnormalTime>3600</abnormalTime>
<abnormalType>DWARF_DEFENCE_BUFF</abnormalType>
<castRange>900</castRange>
<coolTime>500</coolTime>
<effectRange>1500</effectRange>
<hitTime>500</hitTime>
<operateType>A2</operateType>
<mpConsume>1</mpConsume>
<effectPoint>1</effectPoint>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>-5</magicCriticalRate>
@ -1794,10 +1790,10 @@
<abnormalTime>3600</abnormalTime>
<abnormalType>DWARF_DEFENCE_BUFF</abnormalType>
<castRange>900</castRange>
<coolTime>500</coolTime>
<effectRange>1500</effectRange>
<hitTime>500</hitTime>
<operateType>A2</operateType>
<mpConsume>1</mpConsume>
<effectPoint>1</effectPoint>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>-5</magicCriticalRate>
@ -1834,7 +1830,6 @@
<hitTime>500</hitTime>
<magicLvl>81</magicLvl>
<operateType>A2</operateType>
<mpConsume>1</mpConsume>
<effectPoint>1</effectPoint>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>-5</magicCriticalRate>
@ -1870,7 +1865,6 @@
<effectRange>1500</effectRange>
<hitTime>500</hitTime>
<operateType>A2</operateType>
<mpConsume>1</mpConsume>
<effectPoint>1</effectPoint>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>-5</magicCriticalRate>
@ -1908,7 +1902,6 @@
<effectRange>1500</effectRange>
<hitTime>500</hitTime>
<operateType>A2</operateType>
<mpConsume>1</mpConsume>
<effectPoint>1</effectPoint>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>-5</magicCriticalRate>
@ -1935,7 +1928,6 @@
<effectRange>2000</effectRange>
<hitTime>1500</hitTime>
<operateType>A1</operateType>
<mpConsume>1</mpConsume>
<effectPoint>1</effectPoint>
<magicCriticalRate>-5</magicCriticalRate>
<magicLvl>78</magicLvl>
@ -2002,7 +1994,6 @@
<affectRange>2000</affectRange>
<hitTime>500</hitTime>
<operateType>A2</operateType>
<mpConsume>1</mpConsume>
<effectPoint>1</effectPoint>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>-5</magicCriticalRate>
@ -2028,7 +2019,6 @@
<affectRange>2000</affectRange>
<hitTime>500</hitTime>
<operateType>A2</operateType>
<mpConsume>1</mpConsume>
<effectPoint>1</effectPoint>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>-5</magicCriticalRate>
@ -2054,7 +2044,6 @@
<affectRange>2000</affectRange>
<hitTime>500</hitTime>
<operateType>A2</operateType>
<mpConsume>1</mpConsume>
<effectPoint>1</effectPoint>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>-5</magicCriticalRate>
@ -2080,7 +2069,6 @@
<affectRange>2000</affectRange>
<hitTime>500</hitTime>
<operateType>A2</operateType>
<mpConsume>1</mpConsume>
<effectPoint>1</effectPoint>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>-5</magicCriticalRate>
@ -2106,7 +2094,6 @@
<affectRange>2000</affectRange>
<hitTime>500</hitTime>
<operateType>A2</operateType>
<mpConsume>1</mpConsume>
<effectPoint>1</effectPoint>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>-5</magicCriticalRate>
@ -2132,7 +2119,6 @@
<affectRange>2000</affectRange>
<hitTime>500</hitTime>
<operateType>A2</operateType>
<mpConsume>1</mpConsume>
<effectPoint>1</effectPoint>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>-5</magicCriticalRate>
@ -2158,7 +2144,6 @@
<affectRange>2000</affectRange>
<hitTime>500</hitTime>
<operateType>A2</operateType>
<mpConsume>1</mpConsume>
<effectPoint>1</effectPoint>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>-5</magicCriticalRate>
@ -2184,7 +2169,6 @@
<affectRange>2000</affectRange>
<hitTime>500</hitTime>
<operateType>A2</operateType>
<mpConsume>1</mpConsume>
<effectPoint>1</effectPoint>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>-5</magicCriticalRate>
@ -2210,7 +2194,6 @@
<affectRange>2000</affectRange>
<hitTime>500</hitTime>
<operateType>A2</operateType>
<mpConsume>1</mpConsume>
<effectPoint>1</effectPoint>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>-5</magicCriticalRate>
@ -2235,7 +2218,6 @@
<affectRange>2000</affectRange>
<hitTime>500</hitTime>
<operateType>A2</operateType>
<mpConsume>1</mpConsume>
<effectPoint>1</effectPoint>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>-5</magicCriticalRate>
@ -2261,7 +2243,6 @@
<affectRange>2000</affectRange>
<hitTime>500</hitTime>
<operateType>A2</operateType>
<mpConsume>1</mpConsume>
<effectPoint>1</effectPoint>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>-5</magicCriticalRate>
@ -2287,7 +2268,6 @@
<affectRange>2000</affectRange>
<hitTime>500</hitTime>
<operateType>A2</operateType>
<mpConsume>1</mpConsume>
<effectPoint>1</effectPoint>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>-5</magicCriticalRate>
@ -2313,7 +2293,6 @@
<affectRange>2000</affectRange>
<hitTime>500</hitTime>
<operateType>A2</operateType>
<mpConsume>1</mpConsume>
<effectPoint>1</effectPoint>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>-5</magicCriticalRate>
@ -2339,7 +2318,6 @@
<affectRange>2000</affectRange>
<hitTime>500</hitTime>
<operateType>A2</operateType>
<mpConsume>1</mpConsume>
<effectPoint>1</effectPoint>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>-5</magicCriticalRate>
@ -2365,7 +2343,6 @@
<affectRange>2000</affectRange>
<hitTime>500</hitTime>
<operateType>A2</operateType>
<mpConsume>1</mpConsume>
<effectPoint>1</effectPoint>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>-5</magicCriticalRate>
@ -2391,7 +2368,6 @@
<affectRange>2000</affectRange>
<hitTime>500</hitTime>
<operateType>A2</operateType>
<mpConsume>1</mpConsume>
<effectPoint>1</effectPoint>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>-5</magicCriticalRate>
@ -2445,7 +2421,6 @@
<affectRange>2000</affectRange>
<hitTime>500</hitTime>
<operateType>A2</operateType>
<mpConsume>1</mpConsume>
<effectPoint>1</effectPoint>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>-5</magicCriticalRate>
@ -2471,7 +2446,6 @@
<affectRange>2000</affectRange>
<hitTime>500</hitTime>
<operateType>A2</operateType>
<mpConsume>1</mpConsume>
<effectPoint>1</effectPoint>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>-5</magicCriticalRate>
@ -2497,7 +2471,6 @@
<affectRange>2000</affectRange>
<hitTime>500</hitTime>
<operateType>A2</operateType>
<mpConsume>1</mpConsume>
<effectPoint>1</effectPoint>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>-5</magicCriticalRate>
@ -2523,7 +2496,6 @@
<affectRange>2000</affectRange>
<hitTime>500</hitTime>
<operateType>A2</operateType>
<mpConsume>1</mpConsume>
<effectPoint>1</effectPoint>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>-5</magicCriticalRate>
@ -2561,7 +2533,6 @@
<hitTime>500</hitTime>
<magicLvl>78</magicLvl>
<operateType>A2</operateType>
<mpConsume>1</mpConsume>
<effectPoint>1</effectPoint>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>-5</magicCriticalRate>
@ -2637,7 +2608,6 @@
<affectRange>2000</affectRange>
<hitTime>500</hitTime>
<operateType>A2</operateType>
<mpConsume>1</mpConsume>
<effectPoint>1</effectPoint>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>-5</magicCriticalRate>
@ -2711,7 +2681,6 @@
<affectRange>2000</affectRange>
<hitTime>500</hitTime>
<operateType>A2</operateType>
<mpConsume>1</mpConsume>
<effectPoint>1</effectPoint>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>-5</magicCriticalRate>
@ -2781,7 +2750,6 @@
<affectRange>2000</affectRange>
<hitTime>500</hitTime>
<operateType>A2</operateType>
<mpConsume>1</mpConsume>
<effectPoint>1</effectPoint>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>-5</magicCriticalRate>
@ -3079,9 +3047,9 @@
<abnormalTime>3600</abnormalTime>
<abnormalType>DWARF_ATTACK_BUFF</abnormalType>
<affectRange>2000</affectRange>
<coolTime>500</coolTime>
<hitTime>500</hitTime>
<operateType>A2</operateType>
<mpConsume>1</mpConsume>
<effectPoint>1</effectPoint>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>-5</magicCriticalRate>
@ -3129,9 +3097,9 @@
<abnormalTime>3600</abnormalTime>
<abnormalType>DWARF_DEFENCE_BUFF</abnormalType>
<affectRange>2000</affectRange>
<coolTime>500</coolTime>
<hitTime>500</hitTime>
<operateType>A2</operateType>
<mpConsume>1</mpConsume>
<effectPoint>1</effectPoint>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>-5</magicCriticalRate>
@ -3161,7 +3129,6 @@
<canBeDispelled>false</canBeDispelled>
<hitTime>500</hitTime>
<operateType>A2</operateType>
<mpConsume>1</mpConsume>
<effectPoint>1</effectPoint>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>-5</magicCriticalRate>
@ -3186,7 +3153,6 @@
<isMagic>2</isMagic> <!-- Static Skill -->
<magicLvl>77</magicLvl>
<operateType>A2</operateType>
<mpConsume>1</mpConsume>
<reuseDelay>1000</reuseDelay>
<effectPoint>1</effectPoint>
<basicProperty>NONE</basicProperty>
@ -3222,7 +3188,6 @@
<isMagic>2</isMagic> <!-- Static Skill -->
<magicLvl>82</magicLvl>
<operateType>A2</operateType>
<mpConsume>1</mpConsume>
<reuseDelay>1000</reuseDelay>
<effectPoint>1</effectPoint>
<basicProperty>NONE</basicProperty>
@ -3256,7 +3221,6 @@
<affectRange>2000</affectRange>
<hitTime>500</hitTime>
<operateType>A2</operateType>
<mpConsume>1</mpConsume>
<effectPoint>1</effectPoint>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>-5</magicCriticalRate>
@ -3342,7 +3306,6 @@
<isMagic>2</isMagic> <!-- Static Skill -->
<magicLvl>74</magicLvl>
<operateType>A2</operateType>
<mpConsume>1</mpConsume>
<reuseDelay>1000</reuseDelay>
<effectPoint>1</effectPoint>
<basicProperty>NONE</basicProperty>
@ -3374,9 +3337,9 @@
<abnormalTime>3600</abnormalTime>
<abnormalType>DWARF_ATTACK_BUFF</abnormalType>
<affectRange>2000</affectRange>
<coolTime>500</coolTime>
<hitTime>500</hitTime>
<operateType>A2</operateType>
<mpConsume>1</mpConsume>
<effectPoint>1</effectPoint>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>-5</magicCriticalRate>
@ -3406,9 +3369,9 @@
<abnormalTime>3600</abnormalTime>
<abnormalType>DWARF_ATTACK_BUFF</abnormalType>
<affectRange>2000</affectRange>
<coolTime>500</coolTime>
<hitTime>500</hitTime>
<operateType>A2</operateType>
<mpConsume>1</mpConsume>
<effectPoint>1</effectPoint>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>-5</magicCriticalRate>
@ -3444,9 +3407,9 @@
<abnormalTime>3600</abnormalTime>
<abnormalType>DWARF_DEFENCE_BUFF</abnormalType>
<affectRange>2000</affectRange>
<coolTime>500</coolTime>
<hitTime>500</hitTime>
<operateType>A2</operateType>
<mpConsume>1</mpConsume>
<effectPoint>1</effectPoint>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>-5</magicCriticalRate>
@ -3480,9 +3443,9 @@
<abnormalTime>3600</abnormalTime>
<abnormalType>DWARF_DEFENCE_BUFF</abnormalType>
<affectRange>2000</affectRange>
<coolTime>500</coolTime>
<hitTime>500</hitTime>
<operateType>A2</operateType>
<mpConsume>1</mpConsume>
<effectPoint>1</effectPoint>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>-5</magicCriticalRate>
@ -3519,7 +3482,6 @@
<hitTime>500</hitTime>
<magicLvl>81</magicLvl>
<operateType>A2</operateType>
<mpConsume>1</mpConsume>
<effectPoint>1</effectPoint>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>-5</magicCriticalRate>
@ -3555,7 +3517,6 @@
<affectRange>2000</affectRange>
<hitTime>500</hitTime>
<operateType>A2</operateType>
<mpConsume>1</mpConsume>
<effectPoint>1</effectPoint>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>-5</magicCriticalRate>
@ -3593,7 +3554,6 @@
<affectRange>2000</affectRange>
<hitTime>500</hitTime>
<operateType>A2</operateType>
<mpConsume>1</mpConsume>
<effectPoint>1</effectPoint>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>-5</magicCriticalRate>
@ -3623,7 +3583,6 @@
<magicCriticalRate>-5</magicCriticalRate>
<specialLevel>-1</specialLevel>
<hitCancelTime>0</hitCancelTime>
<activateRate>0</activateRate>
<abnormalLvl>3</abnormalLvl>
<abnormalTime>1200</abnormalTime>
<irreplacableBuff>true</irreplacableBuff>
@ -3634,6 +3593,20 @@
<isMagic>2</isMagic>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<effects>
<effect name="Speed">
<amount>10</amount>
<mode>DIFF</mode>
</effect>
<effect name="PhysicalAttackSpeed">
<amount>10</amount>
<mode>PER</mode>
</effect>
<effect name="MagicalAttackSpeed">
<amount>10</amount>
<mode>PER</mode>
</effect>
</effects>
</skill>
<skill id="23298" toLevel="1" name="Flame Hawk">
<!-- Envelops in flames to inflict 300 fire damage every second for 10 seconds. -->