Fixed climbing walls and stuck inside water.
Contributed by Sahar.
This commit is contained in:
@@ -849,6 +849,10 @@
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<node X="43136" Y="169984" />
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<node X="44608" Y="170624" />
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</zone>
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<zone name="21_24_water1" type="WaterZone" shape="Cuboid" minZ="-4779" maxZ="-3779">
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<node X="32768" Y="196608" />
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<node X="65536" Y="229376" />
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</zone>
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<zone name="21_25_water1" type="WaterZone" shape="Cuboid" minZ="-4780" maxZ="-3780">
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<node X="32768" Y="229379" />
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<node X="65536" Y="262147" />
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@@ -3398,7 +3398,15 @@ public abstract class Creature extends WorldObject implements ISkillsHolder, IDe
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m.geoPath = GeoEnginePathfinding.getInstance().findPath(curX, curY, curZ, originalX, originalY, originalZ, getInstanceWorld());
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if ((m.geoPath == null) || (m.geoPath.size() < 2)) // No path found
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{
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// if ((isPlayer()) || (!isPlayable() && !isMinion() && (Math.abs(z - curZ) > 140)) || (isSummon() && !((Summon) this).getFollowStatus()))
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if (isPlayer() && !_isFlying && !isInWater)
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{
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return;
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}
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// if (!isPlayable() && !isMinion() && (Math.abs(z - curZ) > 140))
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// {
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// return;
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// }
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// if (isSummon() && !((Summon) this).getFollowStatus())
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// {
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// return;
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// }
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