Various datapack changes.

Contributed by quangnguyen.
This commit is contained in:
MobiusDev 2018-04-06 14:50:57 +00:00
parent 1b148e89e5
commit dce3221509
58 changed files with 2748 additions and 1158 deletions

View File

@ -265,6 +265,8 @@ public class Q00348_AnArrogantSearch extends Quest
public String onKill(L2Npc npc, L2PcInstance killer, boolean isSummon) public String onKill(L2Npc npc, L2PcInstance killer, boolean isSummon)
{ {
final QuestState qs = getQuestState(killer, false); final QuestState qs = getQuestState(killer, false);
if (qs != null)
{
switch (npc.getId()) switch (npc.getId())
{ {
case CRIMSON_DRAKE: case CRIMSON_DRAKE:
@ -311,6 +313,7 @@ public class Q00348_AnArrogantSearch extends Quest
break; break;
} }
} }
return null; }
return super.onKill(npc, killer, isSummon);
} }
} }

View File

@ -221,6 +221,6 @@ public class Q00933_ExploringTheWestWingOfTheDungeonOfAbyss extends Quest
} }
} }
return null; return super.onKill(npc, killer, isSummon);
} }
} }

View File

@ -221,6 +221,6 @@ public class Q00935_ExploringTheEastWingOfTheDungeonOfAbyss extends Quest
} }
} }
return null; return super.onKill(npc, killer, isSummon);
} }
} }

View File

@ -624,7 +624,7 @@
<skill id="3622" level="1" minimumEnchant="6" /> <!-- Enchant Robe (A-grade) --> <skill id="3622" level="1" minimumEnchant="6" /> <!-- Enchant Robe (A-grade) -->
</skills> </skills>
<stats> <stats>
<stat type="INT" val="-2" /> <stat type="MEN" val="-2" />
<stat type="WIT" val="2" /> <stat type="WIT" val="2" />
</stats> </stats>
</set> </set>
@ -703,10 +703,32 @@
</set> </set>
<set id="48" minimumPieces="2"> <set id="48" minimumPieces="2">
<requiredItems> <requiredItems>
<item id="70184" /> <!-- Devi’s Earring --> <item id="70184" /> <!-- Devil's Earring -->
</requiredItems> </requiredItems>
<skills> <skills>
<skill id="55292" level="1" minimumPieces="2" /> <!-- Devi’s Earring --> <skill id="55292" level="1" minimumPieces="2" /> <!-- Devi’s Earring -->
</skills> </skills>
</set> </set>
<set id="49" minimumPieces="3">
<requiredItems>
<item id="70099" /> <!-- Tunic of Devotion -->
<item id="70100" /> <!-- Stockings of Devotion -->
<item id="70098" /> <!-- Leather Helmet -->
</requiredItems>
<skills>
<skill id="3006" level="1" minimumPieces="3" /> <!-- Equip Set Items -->
<skill id="3501" level="1" minimumPieces="3" /> <!-- Devotion Set -->
</skills>
</set>
<set id="50" minimumPieces="3">
<requiredItems>
<item id="70096" /> <!-- Wooden Breastplate -->
<item id="70097" /> <!-- Wooden Gaiters -->
<item id="70095" /> <!-- Wooden Helmet -->
</requiredItems>
<skills>
<skill id="3006" level="1" minimumPieces="3" /> <!-- Equip Set Items -->
<skill id="3500" level="1" minimumPieces="3" /> <!-- Wooden Set -->
</skills>
</set>
</list> </list>

View File

@ -12,7 +12,7 @@
<set name="handler" val="ItemSkills" /> <set name="handler" val="ItemSkills" />
<set name="is_stackable" val="true" /> <set name="is_stackable" val="true" />
<skills> <skills>
<skill id="9214" level="1" /> <!-- Divine Inspiration --> <skill id="1405" level="1" /> <!-- Divine Inspiration -->
</skills> </skills>
</item> </item>
<item id="8619" name="Ancient Book: Divine Inspiration (Original Language Version)" type="EtcItem"> <item id="8619" name="Ancient Book: Divine Inspiration (Original Language Version)" type="EtcItem">
@ -27,7 +27,7 @@
<set name="handler" val="ItemSkills" /> <set name="handler" val="ItemSkills" />
<set name="commissionItemType" val="SPELLBOOK" /> <set name="commissionItemType" val="SPELLBOOK" />
<skills> <skills>
<skill id="9215" level="1" /> <!-- Divine Inspiration --> <skill id="1405" level="2" /> <!-- Divine Inspiration -->
</skills> </skills>
</item> </item>
<item id="8620" name="Ancient Book: Divine Inspiration (Manuscript)" type="EtcItem"> <item id="8620" name="Ancient Book: Divine Inspiration (Manuscript)" type="EtcItem">
@ -42,7 +42,7 @@
<set name="handler" val="ItemSkills" /> <set name="handler" val="ItemSkills" />
<set name="is_stackable" val="true" /> <set name="is_stackable" val="true" />
<skills> <skills>
<skill id="9216" level="1" /> <!-- Divine Inspiration --> <skill id="1405" level="3" /> <!-- Divine Inspiration -->
</skills> </skills>
</item> </item>
<item id="8621" name="Ancient Book: Divine Inspiration (Original Version)" type="EtcItem"> <item id="8621" name="Ancient Book: Divine Inspiration (Original Version)" type="EtcItem">
@ -57,7 +57,7 @@
<set name="handler" val="ItemSkills" /> <set name="handler" val="ItemSkills" />
<set name="is_stackable" val="true" /> <set name="is_stackable" val="true" />
<skills> <skills>
<skill id="9217" level="1" /> <!-- Divine Inspiration --> <skill id="1405" level="4" /> <!-- Divine Inspiration -->
</skills> </skills>
</item> </item>
<item id="8678" name="Sirra's Blade" type="Weapon"> <item id="8678" name="Sirra's Blade" type="Weapon">

View File

@ -494,6 +494,16 @@
<set name="weight" val="5" /> <set name="weight" val="5" />
<set name="is_sellable" val="false" /> <set name="is_sellable" val="false" />
<set name="is_stackable" val="true" /> <set name="is_stackable" val="true" />
<set name="is_oly_restricted" val="true" />
<set name="handler" val="ItemSkills" />
<set name="commissionItemType" val="SCROLL_OTHER" />
<set name="is_freightable" val="false" />
<cond addName="1" msgId="113">
<player flyMounted="false" />
</cond>
<skills>
<skill id="32031" level="1" /> <!-- Scroll of Escape: Talking Island Village -->
</skills>
</item> </item>
<item id="29150" name="Teleport: Elven Village" type="EtcItem"> <item id="29150" name="Teleport: Elven Village" type="EtcItem">
<!-- Magic scroll that allows you to teleport to Elven Village. --> <!-- Magic scroll that allows you to teleport to Elven Village. -->
@ -503,6 +513,16 @@
<set name="weight" val="5" /> <set name="weight" val="5" />
<set name="is_sellable" val="false" /> <set name="is_sellable" val="false" />
<set name="is_stackable" val="true" /> <set name="is_stackable" val="true" />
<set name="is_oly_restricted" val="true" />
<set name="handler" val="ItemSkills" />
<set name="commissionItemType" val="SCROLL_OTHER" />
<set name="is_freightable" val="false" />
<cond addName="1" msgId="113">
<player flyMounted="false" />
</cond>
<skills>
<skill id="32032" level="1" /> <!-- Scroll of Escape: Elven Village -->
</skills>
</item> </item>
<item id="29151" name="Teleport: Dark Elf Village" type="EtcItem"> <item id="29151" name="Teleport: Dark Elf Village" type="EtcItem">
<!-- Magic scroll that allows you to teleport to Dark Elf Village. --> <!-- Magic scroll that allows you to teleport to Dark Elf Village. -->
@ -512,6 +532,16 @@
<set name="weight" val="5" /> <set name="weight" val="5" />
<set name="is_sellable" val="false" /> <set name="is_sellable" val="false" />
<set name="is_stackable" val="true" /> <set name="is_stackable" val="true" />
<set name="is_oly_restricted" val="true" />
<set name="handler" val="ItemSkills" />
<set name="commissionItemType" val="SCROLL_OTHER" />
<set name="is_freightable" val="false" />
<cond addName="1" msgId="113">
<player flyMounted="false" />
</cond>
<skills>
<skill id="32033" level="1" /> <!-- Scroll of Escape: Dark Elven Village -->
</skills>
</item> </item>
<item id="29152" name="Teleport: Orc Village" type="EtcItem"> <item id="29152" name="Teleport: Orc Village" type="EtcItem">
<!-- Magic scroll that allows you to teleport to Orc Village. --> <!-- Magic scroll that allows you to teleport to Orc Village. -->
@ -521,6 +551,16 @@
<set name="weight" val="5" /> <set name="weight" val="5" />
<set name="is_sellable" val="false" /> <set name="is_sellable" val="false" />
<set name="is_stackable" val="true" /> <set name="is_stackable" val="true" />
<set name="is_oly_restricted" val="true" />
<set name="handler" val="ItemSkills" />
<set name="commissionItemType" val="SCROLL_OTHER" />
<set name="is_freightable" val="false" />
<cond addName="1" msgId="113">
<player flyMounted="false" />
</cond>
<skills>
<skill id="32034" level="1" /> <!-- Scroll of Escape: Orc Village -->
</skills>
</item> </item>
<item id="29153" name="Teleport: Dwarven Village" type="EtcItem"> <item id="29153" name="Teleport: Dwarven Village" type="EtcItem">
<!-- Magic scroll that allows you to teleport to Dwarven Village. --> <!-- Magic scroll that allows you to teleport to Dwarven Village. -->
@ -530,6 +570,16 @@
<set name="weight" val="5" /> <set name="weight" val="5" />
<set name="is_sellable" val="false" /> <set name="is_sellable" val="false" />
<set name="is_stackable" val="true" /> <set name="is_stackable" val="true" />
<set name="is_oly_restricted" val="true" />
<set name="handler" val="ItemSkills" />
<set name="commissionItemType" val="SCROLL_OTHER" />
<set name="is_freightable" val="false" />
<cond addName="1" msgId="113">
<player flyMounted="false" />
</cond>
<skills>
<skill id="32035" level="1" /> <!-- Scroll of Escape: Dwarven Village -->
</skills>
</item> </item>
<item id="29154" name="Teleport: Gludin" type="EtcItem"> <item id="29154" name="Teleport: Gludin" type="EtcItem">
<!-- Magic scroll that allows you to teleport to Gludin. --> <!-- Magic scroll that allows you to teleport to Gludin. -->
@ -539,6 +589,16 @@
<set name="weight" val="5" /> <set name="weight" val="5" />
<set name="is_sellable" val="false" /> <set name="is_sellable" val="false" />
<set name="is_stackable" val="true" /> <set name="is_stackable" val="true" />
<set name="is_oly_restricted" val="true" />
<set name="handler" val="ItemSkills" />
<set name="commissionItemType" val="SCROLL_OTHER" />
<set name="is_freightable" val="false" />
<cond addName="1" msgId="113">
<player flyMounted="false" />
</cond>
<skills>
<skill id="32036" level="1" /> <!-- Scroll of Escape: Gludin Village -->
</skills>
</item> </item>
<item id="29155" name="Teleport: Gludio" type="EtcItem"> <item id="29155" name="Teleport: Gludio" type="EtcItem">
<!-- Magic scroll that allows you to teleport to Gludio. --> <!-- Magic scroll that allows you to teleport to Gludio. -->
@ -548,6 +608,16 @@
<set name="weight" val="5" /> <set name="weight" val="5" />
<set name="is_sellable" val="false" /> <set name="is_sellable" val="false" />
<set name="is_stackable" val="true" /> <set name="is_stackable" val="true" />
<set name="is_oly_restricted" val="true" />
<set name="handler" val="ItemSkills" />
<set name="commissionItemType" val="SCROLL_OTHER" />
<set name="is_freightable" val="false" />
<cond addName="1" msgId="113">
<player flyMounted="false" />
</cond>
<skills>
<skill id="32037" level="1" /> <!-- Scroll of Escape: Gludio Village -->
</skills>
</item> </item>
<item id="29156" name="Bone Dagger" type="Weapon"> <item id="29156" name="Bone Dagger" type="Weapon">
<set name="icon" val="icon.weapon_bone_dagger_i00" /> <set name="icon" val="icon.weapon_bone_dagger_i00" />

View File

@ -1199,6 +1199,16 @@
<set name="is_dropable" val="false" /> <set name="is_dropable" val="false" />
<set name="is_depositable" val="false" /> <set name="is_depositable" val="false" />
<set name="is_stackable" val="true" /> <set name="is_stackable" val="true" />
<set name="is_oly_restricted" val="true" />
<set name="handler" val="ItemSkills" />
<set name="commissionItemType" val="SCROLL_OTHER" />
<set name="is_freightable" val="false" />
<cond addName="1" msgId="113">
<player flyMounted="false" />
</cond>
<skills>
<skill id="32044" level="1" /> <!-- Teleport: Entrance to Cruma Tower -->
</skills>
</item> </item>
<item id="49090" name="Teleport: Entrance to Dragon Valley" type="EtcItem"> <item id="49090" name="Teleport: Entrance to Dragon Valley" type="EtcItem">
<!-- Magic scroll, used to teleport the character to the Entrance to Dragon Valley. --> <!-- Magic scroll, used to teleport the character to the Entrance to Dragon Valley. -->
@ -1210,6 +1220,16 @@
<set name="is_dropable" val="false" /> <set name="is_dropable" val="false" />
<set name="is_depositable" val="false" /> <set name="is_depositable" val="false" />
<set name="is_stackable" val="true" /> <set name="is_stackable" val="true" />
<set name="is_oly_restricted" val="true" />
<set name="handler" val="ItemSkills" />
<set name="commissionItemType" val="SCROLL_OTHER" />
<set name="is_freightable" val="false" />
<cond addName="1" msgId="113">
<player flyMounted="false" />
</cond>
<skills>
<skill id="32045" level="1" /> <!-- Teleport: Entrance to Dragon Valley -->
</skills>
</item> </item>
<item id="49091" name="Teleport: Dragon Valley Bridge" type="EtcItem"> <item id="49091" name="Teleport: Dragon Valley Bridge" type="EtcItem">
<!-- Magic scroll, used to teleport the character to Dragon Valley Bridge. --> <!-- Magic scroll, used to teleport the character to Dragon Valley Bridge. -->
@ -1221,6 +1241,16 @@
<set name="is_dropable" val="false" /> <set name="is_dropable" val="false" />
<set name="is_depositable" val="false" /> <set name="is_depositable" val="false" />
<set name="is_stackable" val="true" /> <set name="is_stackable" val="true" />
<set name="is_oly_restricted" val="true" />
<set name="handler" val="ItemSkills" />
<set name="commissionItemType" val="SCROLL_OTHER" />
<set name="is_freightable" val="false" />
<cond addName="1" msgId="113">
<player flyMounted="false" />
</cond>
<skills>
<skill id="32046" level="1" /> <!-- Teleport: Entrance to Dragon Valley Bridge -->
</skills>
</item> </item>
<item id="49092" name="Teleport: Talking Island Village" type="EtcItem"> <item id="49092" name="Teleport: Talking Island Village" type="EtcItem">
<!-- Magic stone, used to teleport the character to Dragon Valley. Cooldown: 60 minutes. Cannot be exchanged, dropped, or sold. Can be stored in a private warehouse. --> <!-- Magic stone, used to teleport the character to Dragon Valley. Cooldown: 60 minutes. Cannot be exchanged, dropped, or sold. Can be stored in a private warehouse. -->
@ -1231,6 +1261,16 @@
<set name="is_tradable" val="false" /> <set name="is_tradable" val="false" />
<set name="is_dropable" val="false" /> <set name="is_dropable" val="false" />
<set name="is_depositable" val="false" /> <set name="is_depositable" val="false" />
<set name="is_oly_restricted" val="true" />
<set name="handler" val="ItemSkills" />
<set name="commissionItemType" val="SCROLL_OTHER" />
<set name="is_freightable" val="false" />
<cond addName="1" msgId="113">
<player flyMounted="false" />
</cond>
<skills>
<skill id="32031" level="1" /> <!-- Teleport: Talking Island Village -->
</skills>
</item> </item>
<item id="49093" name="Teleport: Elven Village" type="EtcItem"> <item id="49093" name="Teleport: Elven Village" type="EtcItem">
<!-- Magic stone, used to teleport the character to Elven Village. Cooldown: 60 minutes. Cannot be exchanged, dropped, or sold. Can be stored in a private warehouse. --> <!-- Magic stone, used to teleport the character to Elven Village. Cooldown: 60 minutes. Cannot be exchanged, dropped, or sold. Can be stored in a private warehouse. -->
@ -1241,6 +1281,16 @@
<set name="is_tradable" val="false" /> <set name="is_tradable" val="false" />
<set name="is_dropable" val="false" /> <set name="is_dropable" val="false" />
<set name="is_depositable" val="false" /> <set name="is_depositable" val="false" />
<set name="is_oly_restricted" val="true" />
<set name="handler" val="ItemSkills" />
<set name="commissionItemType" val="SCROLL_OTHER" />
<set name="is_freightable" val="false" />
<cond addName="1" msgId="113">
<player flyMounted="false" />
</cond>
<skills>
<skill id="32032" level="1" /> <!-- Teleport: Elven Village -->
</skills>
</item> </item>
<item id="49094" name="Teleport: Dark Elf Village" type="EtcItem"> <item id="49094" name="Teleport: Dark Elf Village" type="EtcItem">
<!-- Magic stone, used to teleport the character to Dark Elf Village. Cooldown: 60 minutes. Cannot be exchanged, dropped, or sold. Can be stored in a private warehouse. --> <!-- Magic stone, used to teleport the character to Dark Elf Village. Cooldown: 60 minutes. Cannot be exchanged, dropped, or sold. Can be stored in a private warehouse. -->
@ -1251,6 +1301,16 @@
<set name="is_tradable" val="false" /> <set name="is_tradable" val="false" />
<set name="is_dropable" val="false" /> <set name="is_dropable" val="false" />
<set name="is_depositable" val="false" /> <set name="is_depositable" val="false" />
<set name="is_oly_restricted" val="true" />
<set name="handler" val="ItemSkills" />
<set name="commissionItemType" val="SCROLL_OTHER" />
<set name="is_freightable" val="false" />
<cond addName="1" msgId="113">
<player flyMounted="false" />
</cond>
<skills>
<skill id="32033" level="1" /> <!-- Teleport: Dark Elf Village -->
</skills>
</item> </item>
<item id="49095" name="Teleport: Orc Village" type="EtcItem"> <item id="49095" name="Teleport: Orc Village" type="EtcItem">
<!-- Magic stone, used to teleport the character to Orc Village. Cooldown: 60 minutes. Cannot be exchanged, dropped, or sold. Can be stored in a private warehouse. --> <!-- Magic stone, used to teleport the character to Orc Village. Cooldown: 60 minutes. Cannot be exchanged, dropped, or sold. Can be stored in a private warehouse. -->
@ -1261,6 +1321,16 @@
<set name="is_tradable" val="false" /> <set name="is_tradable" val="false" />
<set name="is_dropable" val="false" /> <set name="is_dropable" val="false" />
<set name="is_depositable" val="false" /> <set name="is_depositable" val="false" />
<set name="is_oly_restricted" val="true" />
<set name="handler" val="ItemSkills" />
<set name="commissionItemType" val="SCROLL_OTHER" />
<set name="is_freightable" val="false" />
<cond addName="1" msgId="113">
<player flyMounted="false" />
</cond>
<skills>
<skill id="32034" level="1" /> <!-- Teleport: Orc Village -->
</skills>
</item> </item>
<item id="49096" name="Teleport: Dwarven Village" type="EtcItem"> <item id="49096" name="Teleport: Dwarven Village" type="EtcItem">
<!-- Magic stone, used to teleport the character to Dwarven Village. Cooldown: 60 minutes. Cannot be exchanged, dropped, or sold. Can be stored in a private warehouse. --> <!-- Magic stone, used to teleport the character to Dwarven Village. Cooldown: 60 minutes. Cannot be exchanged, dropped, or sold. Can be stored in a private warehouse. -->
@ -1271,6 +1341,16 @@
<set name="is_tradable" val="false" /> <set name="is_tradable" val="false" />
<set name="is_dropable" val="false" /> <set name="is_dropable" val="false" />
<set name="is_depositable" val="false" /> <set name="is_depositable" val="false" />
<set name="is_oly_restricted" val="true" />
<set name="handler" val="ItemSkills" />
<set name="commissionItemType" val="SCROLL_OTHER" />
<set name="is_freightable" val="false" />
<cond addName="1" msgId="113">
<player flyMounted="false" />
</cond>
<skills>
<skill id="32035" level="1" /> <!-- Teleport: Dwarven Village -->
</skills>
</item> </item>
<item id="49097" name="Teleport: Gludin" type="EtcItem"> <item id="49097" name="Teleport: Gludin" type="EtcItem">
<!-- Magic stone, used to teleport the character to Gludin. Cooldown: 60 minutes. Cannot be exchanged, dropped, or sold. Can be stored in a private warehouse. --> <!-- Magic stone, used to teleport the character to Gludin. Cooldown: 60 minutes. Cannot be exchanged, dropped, or sold. Can be stored in a private warehouse. -->
@ -1281,6 +1361,16 @@
<set name="is_tradable" val="false" /> <set name="is_tradable" val="false" />
<set name="is_dropable" val="false" /> <set name="is_dropable" val="false" />
<set name="is_depositable" val="false" /> <set name="is_depositable" val="false" />
<set name="is_oly_restricted" val="true" />
<set name="handler" val="ItemSkills" />
<set name="commissionItemType" val="SCROLL_OTHER" />
<set name="is_freightable" val="false" />
<cond addName="1" msgId="113">
<player flyMounted="false" />
</cond>
<skills>
<skill id="32036" level="1" /> <!-- Teleport: Gludin Village -->
</skills>
</item> </item>
<item id="49098" name="Teleport: Gludio" type="EtcItem"> <item id="49098" name="Teleport: Gludio" type="EtcItem">
<!-- Magic stone, used to teleport the character to Gludio. Cooldown: 60 minutes. Cannot be exchanged, dropped, or sold. Can be stored in a private warehouse. --> <!-- Magic stone, used to teleport the character to Gludio. Cooldown: 60 minutes. Cannot be exchanged, dropped, or sold. Can be stored in a private warehouse. -->
@ -1291,6 +1381,16 @@
<set name="is_tradable" val="false" /> <set name="is_tradable" val="false" />
<set name="is_dropable" val="false" /> <set name="is_dropable" val="false" />
<set name="is_depositable" val="false" /> <set name="is_depositable" val="false" />
<set name="is_oly_restricted" val="true" />
<set name="handler" val="ItemSkills" />
<set name="commissionItemType" val="SCROLL_OTHER" />
<set name="is_freightable" val="false" />
<cond addName="1" msgId="113">
<player flyMounted="false" />
</cond>
<skills>
<skill id="32037" level="1" /> <!-- Teleport: Gludio Village -->
</skills>
</item> </item>
<item id="49099" name="Teleport: Dion" type="EtcItem"> <item id="49099" name="Teleport: Dion" type="EtcItem">
<!-- Magic stone, used to teleport the character to Dion. Cooldown: 60 minutes. Cannot be exchanged, dropped, or sold. Can be stored in a private warehouse. --> <!-- Magic stone, used to teleport the character to Dion. Cooldown: 60 minutes. Cannot be exchanged, dropped, or sold. Can be stored in a private warehouse. -->
@ -1301,5 +1401,15 @@
<set name="is_tradable" val="false" /> <set name="is_tradable" val="false" />
<set name="is_dropable" val="false" /> <set name="is_dropable" val="false" />
<set name="is_depositable" val="false" /> <set name="is_depositable" val="false" />
<set name="is_oly_restricted" val="true" />
<set name="handler" val="ItemSkills" />
<set name="commissionItemType" val="SCROLL_OTHER" />
<set name="is_freightable" val="false" />
<cond addName="1" msgId="113">
<player flyMounted="false" />
</cond>
<skills>
<skill id="32038" level="1" /> <!-- Teleport: Dion Village -->
</skills>
</item> </item>
</list> </list>

View File

@ -931,6 +931,10 @@
<skills> <skills>
<skill id="17619" level="1" /> <!-- Release Agathion - Pisces --> <skill id="17619" level="1" /> <!-- Release Agathion - Pisces -->
<skill id="3267" level="1" type="ON_UNEQUIP" /> <!-- Seal Agathion --> <skill id="3267" level="1" type="ON_UNEQUIP" /> <!-- Seal Agathion -->
<skill id="39053" level="1" /> <!-- Agathion Teleport: Gludio -->
<skill id="39054" level="1" /> <!-- Agathion Teleport: Dion -->
<skill id="39055" level="1" /> <!-- Agathion Teleport: Giran -->
<skill id="39056" level="1" /> <!-- Agathion Teleport: Oren -->
</skills> </skills>
</item> </item>
<item id="49459" name="Agathion - Cancer" additionalName="15-day" type="Armor"> <item id="49459" name="Agathion - Cancer" additionalName="15-day" type="Armor">
@ -949,6 +953,10 @@
<skills> <skills>
<skill id="17621" level="1" /> <!-- Release Agathion - Cancer --> <skill id="17621" level="1" /> <!-- Release Agathion - Cancer -->
<skill id="3267" level="1" type="ON_UNEQUIP" /> <!-- Seal Agathion --> <skill id="3267" level="1" type="ON_UNEQUIP" /> <!-- Seal Agathion -->
<skill id="39053" level="1" /> <!-- Agathion Teleport: Gludio -->
<skill id="39054" level="1" /> <!-- Agathion Teleport: Dion -->
<skill id="39055" level="1" /> <!-- Agathion Teleport: Giran -->
<skill id="39056" level="1" /> <!-- Agathion Teleport: Oren -->
</skills> </skills>
</item> </item>
<item id="49460" name="Fish Stew: Might" type="EtcItem"> <item id="49460" name="Fish Stew: Might" type="EtcItem">
@ -1066,24 +1074,31 @@
<item id="49466" name="Warrior Experience Rune" additionalName="30-day" type="EtcItem"> <item id="49466" name="Warrior Experience Rune" additionalName="30-day" type="EtcItem">
<!-- 30-day item. Increases XP and SP gain by 20%. Cannot be exchanged, dropped, or sold. Can be stored in a private warehouse. --> <!-- 30-day item. Increases XP and SP gain by 20%. Cannot be exchanged, dropped, or sold. Can be stored in a private warehouse. -->
<set name="icon" val="icon.skill19226" /> <set name="icon" val="icon.skill19226" />
<set name="etcitem_type" val="ENCHT_ATTR_RUNE" />
<set name="immediate_effect" val="true" />
<set name="material" val="PAPER" /> <set name="material" val="PAPER" />
<set name="is_tradable" val="false" /> <set name="is_tradable" val="false" />
<set name="is_dropable" val="false" /> <set name="is_dropable" val="false" />
<set name="is_depositable" val="false" /> <set name="is_depositable" val="false" />
<set name="is_sellable" val="false" /> <set name="is_sellable" val="false" />
<set name="time" val="43200" /> <set name="time" val="43200" />
<set name="handler" val="ItemSkills" />
<skills>
<skill id="39057" level="1" /> <!-- Hero Experience Rune -->
</skills>
</item> </item>
<item id="49467" name="Fire Dragon Pendant" type="Armor"> <item id="49467" name="Fire Dragon Pendant" type="Armor">
<!-- Pendant holding the sealed power of Fire Dragon. Can be enchanted up to +10 using Pendant Polish / Shining Pendant Polish. Starting from +4 adds passive skills, when enchanted to +9 grants special skills. Cannot be exchanged, dropped, or sold. Can be stored in a private warehouse. --> <!-- Pendant holding the sealed power of Fire Dragon. Can be enchanted up to +10 using Pendant Polish / Shining Pendant Polish. Starting from +4 adds passive skills, when enchanted to +9 grants special skills. Cannot be exchanged, dropped, or sold. Can be stored in a private warehouse. -->
<set name="icon" val="icon.bm_pendant_pve" /> <set name="icon" val="icon.bm_pendant_pve" />
<set name="default_action" val="EQUIP" /> <set name="default_action" val="EQUIP" />
<set name="bodypart" val="chest" /> <set name="bodypart" val="underwear" />
<set name="immediate_effect" val="true" /> <set name="immediate_effect" val="true" />
<set name="material" val="CRYSTAL" /> <set name="material" val="CRYSTAL" />
<set name="is_tradable" val="false" /> <set name="is_tradable" val="false" />
<set name="is_dropable" val="false" /> <set name="is_dropable" val="false" />
<set name="is_depositable" val="false" /> <set name="is_depositable" val="false" />
<set name="is_sellable" val="false" /> <set name="is_sellable" val="false" />
<set name="enchant_enabled" val="10" />
<stats> <stats>
<stat type="pDef">28</stat> <stat type="pDef">28</stat>
</stats> </stats>
@ -1092,13 +1107,14 @@
<!-- Pendant holding the sealed power of Land Dragon. Can be enchanted up to +10 using Pendant Polish / Shining Pendant Polish. Starting from +4 adds passive skills, when enchanted to +9 grants special skills. Cannot be exchanged, dropped, or sold. Can be stored in a private warehouse. --> <!-- Pendant holding the sealed power of Land Dragon. Can be enchanted up to +10 using Pendant Polish / Shining Pendant Polish. Starting from +4 adds passive skills, when enchanted to +9 grants special skills. Cannot be exchanged, dropped, or sold. Can be stored in a private warehouse. -->
<set name="icon" val="icon.bm_pendant_pvp" /> <set name="icon" val="icon.bm_pendant_pvp" />
<set name="default_action" val="EQUIP" /> <set name="default_action" val="EQUIP" />
<set name="bodypart" val="chest" /> <set name="bodypart" val="underwear" />
<set name="immediate_effect" val="true" /> <set name="immediate_effect" val="true" />
<set name="material" val="CRYSTAL" /> <set name="material" val="CRYSTAL" />
<set name="is_tradable" val="false" /> <set name="is_tradable" val="false" />
<set name="is_dropable" val="false" /> <set name="is_dropable" val="false" />
<set name="is_depositable" val="false" /> <set name="is_depositable" val="false" />
<set name="is_sellable" val="false" /> <set name="is_sellable" val="false" />
<set name="enchant_enabled" val="10" />
<stats> <stats>
<stat type="pDef">28</stat> <stat type="pDef">28</stat>
</stats> </stats>
@ -1127,6 +1143,11 @@
<set name="material" val="PAPER" /> <set name="material" val="PAPER" />
<set name="is_sellable" val="false" /> <set name="is_sellable" val="false" />
<set name="is_stackable" val="true" /> <set name="is_stackable" val="true" />
<set name="handler" val="ExtractableItems" />
<capsuled_items>
<item id="49467" min="1" max="1" chance="100" />
<item id="49469" min="10" max="10" chance="100" />
</capsuled_items>
</item> </item>
<item id="49472" name="Land Dragon Pendant Chest" type="EtcItem"> <item id="49472" name="Land Dragon Pendant Chest" type="EtcItem">
<!-- Double-click the chest to get 1 Land Dragon Pendant and 10 Pendant Polishes. --> <!-- Double-click the chest to get 1 Land Dragon Pendant and 10 Pendant Polishes. -->
@ -1197,7 +1218,7 @@
<set name="enchant_enabled" val="7" /> <set name="enchant_enabled" val="7" />
<set name="time" val="21600" /> <set name="time" val="21600" />
<skills> <skills>
<skill id="3562" level="1" /> <!-- Refined Romantic Chapeau lvl 1 - Teleport lv1 --> <skill id="3562" level="1" />
</skills> </skills>
<stats> <stats>
<stat type="mDef">32</stat> <stat type="mDef">32</stat>

View File

@ -147,7 +147,7 @@
<set name="is_depositable" val="false" /> <set name="is_depositable" val="false" />
<set name="is_sellable" val="false" /> <set name="is_sellable" val="false" />
<skills> <skills>
<skill id="35017" level="1" type="ON_EQUIP" /> <!-- Talisman - Insolence VI --> <skill id="35017" level="1" /> <!-- Talisman - Insolence I -->
</skills> </skills>
</item> </item>
<item id="49677" name="Talisman of Insolence II" type="Armor"> <item id="49677" name="Talisman of Insolence II" type="Armor">
@ -163,7 +163,7 @@
<set name="is_depositable" val="false" /> <set name="is_depositable" val="false" />
<set name="is_sellable" val="false" /> <set name="is_sellable" val="false" />
<skills> <skills>
<skill id="35017" level="2" type="ON_EQUIP" /> <!-- Talisman - Insolence VI --> <skill id="35017" level="2" /> <!-- Talisman - Insolence II -->
</skills> </skills>
</item> </item>
<item id="49678" name="Talisman of Insolence III" type="Armor"> <item id="49678" name="Talisman of Insolence III" type="Armor">
@ -172,7 +172,6 @@
<set name="default_action" val="EQUIP" /> <set name="default_action" val="EQUIP" />
<set name="bodypart" val="talisman" /> <set name="bodypart" val="talisman" />
<set name="immediate_effect" val="true" /> <set name="immediate_effect" val="true" />
<set name="bodypart" val="rhand" />
<set name="material" val="GOLD" /> <set name="material" val="GOLD" />
<set name="weight" val="120" /> <set name="weight" val="120" />
<set name="is_tradable" val="false" /> <set name="is_tradable" val="false" />
@ -180,7 +179,7 @@
<set name="is_depositable" val="false" /> <set name="is_depositable" val="false" />
<set name="is_sellable" val="false" /> <set name="is_sellable" val="false" />
<skills> <skills>
<skill id="35017" level="3" type="ON_EQUIP" /> <!-- Talisman - Insolence VI --> <skill id="35017" level="3" /> <!-- Talisman - Insolence III -->
</skills> </skills>
</item> </item>
<item id="49679" name="Talisman of Insolence IV" type="Armor"> <item id="49679" name="Talisman of Insolence IV" type="Armor">
@ -196,7 +195,7 @@
<set name="is_depositable" val="false" /> <set name="is_depositable" val="false" />
<set name="is_sellable" val="false" /> <set name="is_sellable" val="false" />
<skills> <skills>
<skill id="35017" level="4" type="ON_EQUIP" /> <!-- Talisman - Insolence VI --> <skill id="35017" level="4" /> <!-- Talisman - Insolence IV -->
</skills> </skills>
</item> </item>
<item id="49680" name="Talisman of Insolence V" type="Armor"> <item id="49680" name="Talisman of Insolence V" type="Armor">
@ -212,7 +211,7 @@
<set name="is_depositable" val="false" /> <set name="is_depositable" val="false" />
<set name="is_sellable" val="false" /> <set name="is_sellable" val="false" />
<skills> <skills>
<skill id="35017" level="5" type="ON_EQUIP" /> <!-- Equip Talisman - Insolence VI --> <skill id="35017" level="5" /> <!-- Equip Talisman - Insolence V -->
</skills> </skills>
</item> </item>
<item id="49681" name="Talisman of Insolence VI" type="Armor"> <item id="49681" name="Talisman of Insolence VI" type="Armor">
@ -225,6 +224,9 @@
<set name="weight" val="120" /> <set name="weight" val="120" />
<set name="is_sellable" val="false" /> <set name="is_sellable" val="false" />
<set name="is_commissionable" val="false" /> <set name="is_commissionable" val="false" />
<cond msgId="113">
<player level="60" />
</cond>
<skills> <skills>
<skill id="35019" level="1" type="ON_UNEQUIP" /> <!-- Unequip Talisman - Insolence VI --> <skill id="35019" level="1" type="ON_UNEQUIP" /> <!-- Unequip Talisman - Insolence VI -->
<skill id="35018" level="1" type="ON_EQUIP" /> <!-- Equip Talisman - Insolence VI --> <skill id="35018" level="1" type="ON_EQUIP" /> <!-- Equip Talisman - Insolence VI -->
@ -246,9 +248,13 @@
<set name="material" val="GOLD" /> <set name="material" val="GOLD" />
<set name="weight" val="120" /> <set name="weight" val="120" />
<set name="is_sellable" val="false" /> <set name="is_sellable" val="false" />
<cond msgId="113">
<player level="60" />
</cond>
<skills> <skills>
<skill id="35020" level="1" type="ON_EQUIP" /> <!-- Equip Talisman - Insolence VI --> <skill id="35020" level="1" type="ON_EQUIP" /> <!-- Equip Talisman - Baium -->
<skill id="35021" level="1" type="ON_UNEQUIP" /> <!-- Unequip Talisman - Insolence VI --> <skill id="35021" level="1" type="ON_UNEQUIP" /> <!-- Unequip Talisman - Baium -->
<skill id="35017" level="7" /> <!-- Equip Talisman - Baium -->
</skills> </skills>
</item> </item>
<item id="49684" name="Talisman Crystal" type="EtcItem"> <item id="49684" name="Talisman Crystal" type="EtcItem">

View File

@ -538,6 +538,10 @@
<set name="is_dropable" val="false" /> <set name="is_dropable" val="false" />
<set name="is_sellable" val="false" /> <set name="is_sellable" val="false" />
<set name="is_stackable" val="true" /> <set name="is_stackable" val="true" />
<set name="handler" val="ExtractableItems" />
<capsuled_items>
<item id="49467" min="1" max="1" chance="100" minEnchant="10" maxEnchant="10" />
</capsuled_items>
</item> </item>
<item id="49849" name="Land Dragon Pendant +10" type="EtcItem"> <item id="49849" name="Land Dragon Pendant +10" type="EtcItem">
<!-- Double-click to get Land Dragon Pendant +10. Cannot be dropped or sold in the grocery store. --> <!-- Double-click to get Land Dragon Pendant +10. Cannot be dropped or sold in the grocery store. -->

View File

@ -918,6 +918,9 @@
<set name="is_commissionable" val="false" /> <set name="is_commissionable" val="false" />
<set name="is_oly_restricted" val="true" /> <set name="is_oly_restricted" val="true" />
<set name="handler" val="ItemSkills" /> <set name="handler" val="ItemSkills" />
<cond msgId="113">
<player level="20" />
</cond>
<skills> <skills>
<skill id="14826" level="1" /> <!-- Intense Slasher - Lv. 1 --> <skill id="14826" level="1" /> <!-- Intense Slasher - Lv. 1 -->
</skills> </skills>
@ -935,6 +938,9 @@
<set name="is_commissionable" val="false" /> <set name="is_commissionable" val="false" />
<set name="is_oly_restricted" val="true" /> <set name="is_oly_restricted" val="true" />
<set name="handler" val="ItemSkills" /> <set name="handler" val="ItemSkills" />
<cond msgId="113">
<player level="20" />
</cond>
<skills> <skills>
<skill id="14826" level="2" /> <!-- Intense Slasher - Lv. 2 --> <skill id="14826" level="2" /> <!-- Intense Slasher - Lv. 2 -->
</skills> </skills>
@ -952,6 +958,9 @@
<set name="is_commissionable" val="false" /> <set name="is_commissionable" val="false" />
<set name="is_oly_restricted" val="true" /> <set name="is_oly_restricted" val="true" />
<set name="handler" val="ItemSkills" /> <set name="handler" val="ItemSkills" />
<cond msgId="113">
<player level="20" />
</cond>
<skills> <skills>
<skill id="14826" level="3" /> <!-- Intense Slasher - Lv. 3 --> <skill id="14826" level="3" /> <!-- Intense Slasher - Lv. 3 -->
</skills> </skills>
@ -969,6 +978,9 @@
<set name="is_commissionable" val="false" /> <set name="is_commissionable" val="false" />
<set name="is_oly_restricted" val="true" /> <set name="is_oly_restricted" val="true" />
<set name="handler" val="ItemSkills" /> <set name="handler" val="ItemSkills" />
<cond msgId="113">
<player level="20" />
</cond>
<skills> <skills>
<skill id="14826" level="4" /> <!-- Intense Slasher - Lv. 4 --> <skill id="14826" level="4" /> <!-- Intense Slasher - Lv. 4 -->
</skills> </skills>
@ -986,6 +998,9 @@
<set name="is_commissionable" val="false" /> <set name="is_commissionable" val="false" />
<set name="is_oly_restricted" val="true" /> <set name="is_oly_restricted" val="true" />
<set name="handler" val="ItemSkills" /> <set name="handler" val="ItemSkills" />
<cond msgId="113">
<player level="20" />
</cond>
<skills> <skills>
<skill id="14826" level="5" /> <!-- Intense Slasher - Lv. 5 --> <skill id="14826" level="5" /> <!-- Intense Slasher - Lv. 5 -->
</skills> </skills>
@ -1003,6 +1018,9 @@
<set name="is_commissionable" val="false" /> <set name="is_commissionable" val="false" />
<set name="is_oly_restricted" val="true" /> <set name="is_oly_restricted" val="true" />
<set name="handler" val="ItemSkills" /> <set name="handler" val="ItemSkills" />
<cond msgId="113">
<player level="20" />
</cond>
<skills> <skills>
<skill id="14826" level="6" /> <!-- Intense Slasher - Lv. 6 --> <skill id="14826" level="6" /> <!-- Intense Slasher - Lv. 6 -->
</skills> </skills>
@ -1020,6 +1038,9 @@
<set name="is_commissionable" val="false" /> <set name="is_commissionable" val="false" />
<set name="is_oly_restricted" val="true" /> <set name="is_oly_restricted" val="true" />
<set name="handler" val="ItemSkills" /> <set name="handler" val="ItemSkills" />
<cond msgId="113">
<player level="20" />
</cond>
<skills> <skills>
<skill id="14828" level="1" /> <!-- Purity Blast - Lv. 1 --> <skill id="14828" level="1" /> <!-- Purity Blast - Lv. 1 -->
</skills> </skills>
@ -1037,6 +1058,9 @@
<set name="is_commissionable" val="false" /> <set name="is_commissionable" val="false" />
<set name="is_oly_restricted" val="true" /> <set name="is_oly_restricted" val="true" />
<set name="handler" val="ItemSkills" /> <set name="handler" val="ItemSkills" />
<cond msgId="113">
<player level="20" />
</cond>
<skills> <skills>
<skill id="14828" level="2" /> <!-- Purity Blast - Lv. 2 --> <skill id="14828" level="2" /> <!-- Purity Blast - Lv. 2 -->
</skills> </skills>
@ -1054,6 +1078,9 @@
<set name="is_commissionable" val="false" /> <set name="is_commissionable" val="false" />
<set name="is_oly_restricted" val="true" /> <set name="is_oly_restricted" val="true" />
<set name="handler" val="ItemSkills" /> <set name="handler" val="ItemSkills" />
<cond msgId="113">
<player level="20" />
</cond>
<skills> <skills>
<skill id="14828" level="3" /> <!-- Purity Blast - Lv. 3 --> <skill id="14828" level="3" /> <!-- Purity Blast - Lv. 3 -->
</skills> </skills>
@ -1071,6 +1098,9 @@
<set name="is_commissionable" val="false" /> <set name="is_commissionable" val="false" />
<set name="is_oly_restricted" val="true" /> <set name="is_oly_restricted" val="true" />
<set name="handler" val="ItemSkills" /> <set name="handler" val="ItemSkills" />
<cond msgId="113">
<player level="20" />
</cond>
<skills> <skills>
<skill id="14828" level="4" /> <!-- Purity Blast - Lv. 4 --> <skill id="14828" level="4" /> <!-- Purity Blast - Lv. 4 -->
</skills> </skills>
@ -1088,6 +1118,9 @@
<set name="is_commissionable" val="false" /> <set name="is_commissionable" val="false" />
<set name="is_oly_restricted" val="true" /> <set name="is_oly_restricted" val="true" />
<set name="handler" val="ItemSkills" /> <set name="handler" val="ItemSkills" />
<cond msgId="113">
<player level="20" />
</cond>
<skills> <skills>
<skill id="14828" level="5" /> <!-- Purity Blast - Lv. 5 --> <skill id="14828" level="5" /> <!-- Purity Blast - Lv. 5 -->
</skills> </skills>
@ -1105,6 +1138,9 @@
<set name="is_commissionable" val="false" /> <set name="is_commissionable" val="false" />
<set name="is_oly_restricted" val="true" /> <set name="is_oly_restricted" val="true" />
<set name="handler" val="ItemSkills" /> <set name="handler" val="ItemSkills" />
<cond msgId="113">
<player level="20" />
</cond>
<skills> <skills>
<skill id="14828" level="6" /> <!-- Purity Blast - Lv. 6 --> <skill id="14828" level="6" /> <!-- Purity Blast - Lv. 6 -->
</skills> </skills>
@ -1122,6 +1158,9 @@
<set name="is_commissionable" val="false" /> <set name="is_commissionable" val="false" />
<set name="is_oly_restricted" val="true" /> <set name="is_oly_restricted" val="true" />
<set name="handler" val="ItemSkills" /> <set name="handler" val="ItemSkills" />
<cond msgId="113">
<player level="20" />
</cond>
<skills> <skills>
<skill id="14830" level="1" /> <!-- Grey Explosion - Lv. 1 --> <skill id="14830" level="1" /> <!-- Grey Explosion - Lv. 1 -->
</skills> </skills>
@ -1139,6 +1178,9 @@
<set name="is_commissionable" val="false" /> <set name="is_commissionable" val="false" />
<set name="is_oly_restricted" val="true" /> <set name="is_oly_restricted" val="true" />
<set name="handler" val="ItemSkills" /> <set name="handler" val="ItemSkills" />
<cond msgId="113">
<player level="20" />
</cond>
<skills> <skills>
<skill id="14830" level="2" /> <!-- Grey Explosion - Lv. 2 --> <skill id="14830" level="2" /> <!-- Grey Explosion - Lv. 2 -->
</skills> </skills>
@ -1156,6 +1198,9 @@
<set name="is_commissionable" val="false" /> <set name="is_commissionable" val="false" />
<set name="is_oly_restricted" val="true" /> <set name="is_oly_restricted" val="true" />
<set name="handler" val="ItemSkills" /> <set name="handler" val="ItemSkills" />
<cond msgId="113">
<player level="20" />
</cond>
<skills> <skills>
<skill id="14830" level="3" /> <!-- Grey Explosion - Lv. 3 --> <skill id="14830" level="3" /> <!-- Grey Explosion - Lv. 3 -->
</skills> </skills>
@ -1173,6 +1218,9 @@
<set name="is_commissionable" val="false" /> <set name="is_commissionable" val="false" />
<set name="is_oly_restricted" val="true" /> <set name="is_oly_restricted" val="true" />
<set name="handler" val="ItemSkills" /> <set name="handler" val="ItemSkills" />
<cond msgId="113">
<player level="20" />
</cond>
<skills> <skills>
<skill id="14830" level="4" /> <!-- Grey Explosion - Lv. 4 --> <skill id="14830" level="4" /> <!-- Grey Explosion - Lv. 4 -->
</skills> </skills>
@ -1190,6 +1238,9 @@
<set name="is_commissionable" val="false" /> <set name="is_commissionable" val="false" />
<set name="is_oly_restricted" val="true" /> <set name="is_oly_restricted" val="true" />
<set name="handler" val="ItemSkills" /> <set name="handler" val="ItemSkills" />
<cond msgId="113">
<player level="20" />
</cond>
<skills> <skills>
<skill id="14830" level="5" /> <!-- Grey Explosion - Lv. 5 --> <skill id="14830" level="5" /> <!-- Grey Explosion - Lv. 5 -->
</skills> </skills>
@ -1207,6 +1258,9 @@
<set name="is_commissionable" val="false" /> <set name="is_commissionable" val="false" />
<set name="is_oly_restricted" val="true" /> <set name="is_oly_restricted" val="true" />
<set name="handler" val="ItemSkills" /> <set name="handler" val="ItemSkills" />
<cond msgId="113">
<player level="20" />
</cond>
<skills> <skills>
<skill id="14830" level="6" /> <!-- Grey Explosion - Lv. 6 --> <skill id="14830" level="6" /> <!-- Grey Explosion - Lv. 6 -->
</skills> </skills>
@ -1224,6 +1278,9 @@
<set name="is_commissionable" val="false" /> <set name="is_commissionable" val="false" />
<set name="is_oly_restricted" val="true" /> <set name="is_oly_restricted" val="true" />
<set name="handler" val="ItemSkills" /> <set name="handler" val="ItemSkills" />
<cond msgId="113">
<player level="20" />
</cond>
<skills> <skills>
<skill id="14832" level="1" /> <!-- Platonic Blizzard - Lv. 1 --> <skill id="14832" level="1" /> <!-- Platonic Blizzard - Lv. 1 -->
</skills> </skills>
@ -1241,6 +1298,9 @@
<set name="is_commissionable" val="false" /> <set name="is_commissionable" val="false" />
<set name="is_oly_restricted" val="true" /> <set name="is_oly_restricted" val="true" />
<set name="handler" val="ItemSkills" /> <set name="handler" val="ItemSkills" />
<cond msgId="113">
<player level="20" />
</cond>
<skills> <skills>
<skill id="14832" level="2" /> <!-- Platonic Blizzard - Lv. 2 --> <skill id="14832" level="2" /> <!-- Platonic Blizzard - Lv. 2 -->
</skills> </skills>
@ -1258,6 +1318,9 @@
<set name="is_commissionable" val="false" /> <set name="is_commissionable" val="false" />
<set name="is_oly_restricted" val="true" /> <set name="is_oly_restricted" val="true" />
<set name="handler" val="ItemSkills" /> <set name="handler" val="ItemSkills" />
<cond msgId="113">
<player level="20" />
</cond>
<skills> <skills>
<skill id="14832" level="3" /> <!-- Platonic Blizzard - Lv. 3 --> <skill id="14832" level="3" /> <!-- Platonic Blizzard - Lv. 3 -->
</skills> </skills>
@ -1275,6 +1338,9 @@
<set name="is_commissionable" val="false" /> <set name="is_commissionable" val="false" />
<set name="is_oly_restricted" val="true" /> <set name="is_oly_restricted" val="true" />
<set name="handler" val="ItemSkills" /> <set name="handler" val="ItemSkills" />
<cond msgId="113">
<player level="20" />
</cond>
<skills> <skills>
<skill id="14832" level="4" /> <!-- Platonic Blizzard - Lv. 4 --> <skill id="14832" level="4" /> <!-- Platonic Blizzard - Lv. 4 -->
</skills> </skills>
@ -1292,6 +1358,9 @@
<set name="is_commissionable" val="false" /> <set name="is_commissionable" val="false" />
<set name="is_oly_restricted" val="true" /> <set name="is_oly_restricted" val="true" />
<set name="handler" val="ItemSkills" /> <set name="handler" val="ItemSkills" />
<cond msgId="113">
<player level="20" />
</cond>
<skills> <skills>
<skill id="14832" level="5" /> <!-- Platonic Blizzard - Lv. 5 --> <skill id="14832" level="5" /> <!-- Platonic Blizzard - Lv. 5 -->
</skills> </skills>
@ -1309,6 +1378,9 @@
<set name="is_commissionable" val="false" /> <set name="is_commissionable" val="false" />
<set name="is_oly_restricted" val="true" /> <set name="is_oly_restricted" val="true" />
<set name="handler" val="ItemSkills" /> <set name="handler" val="ItemSkills" />
<cond msgId="113">
<player level="20" />
</cond>
<skills> <skills>
<skill id="14832" level="6" /> <!-- Platonic Blizzard - Lv. 6 --> <skill id="14832" level="6" /> <!-- Platonic Blizzard - Lv. 6 -->
</skills> </skills>

View File

@ -608,7 +608,7 @@
<!-- M. Def. +16, XP/SP gain +10%, P./M. Atk. +20. Cannot be exchanged, dropped, or sold in a private store. Can be stored in a private warehouse. The item will be removed after the event is over. --> <!-- M. Def. +16, XP/SP gain +10%, P./M. Atk. +20. Cannot be exchanged, dropped, or sold in a private store. Can be stored in a private warehouse. The item will be removed after the event is over. -->
<set name="icon" val="icon.bm_pendant_pve" /> <set name="icon" val="icon.bm_pendant_pve" />
<set name="default_action" val="EQUIP" /> <set name="default_action" val="EQUIP" />
<set name="bodypart" val="chest" /> <set name="bodypart" val="underwear" />
<set name="immediate_effect" val="true" /> <set name="immediate_effect" val="true" />
<set name="material" val="CRYSTAL" /> <set name="material" val="CRYSTAL" />
<set name="is_tradable" val="false" /> <set name="is_tradable" val="false" />
@ -616,6 +616,9 @@
<set name="is_depositable" val="false" /> <set name="is_depositable" val="false" />
<set name="is_sellable" val="false" /> <set name="is_sellable" val="false" />
<set name="time" val="43200" /> <set name="time" val="43200" />
<skills>
<skill id="35007" level="6" />
</skills>
<stats> <stats>
<stat type="pDef">40</stat> <stat type="pDef">40</stat>
</stats> </stats>

View File

@ -2066,6 +2066,7 @@
<item id="4100" min="1" max="3" chance="3.402" /> <!-- Sealed Zubei's Gauntlet Fragment --> <item id="4100" min="1" max="3" chance="3.402" /> <!-- Sealed Zubei's Gauntlet Fragment -->
<item id="4091" min="2" max="6" chance="2.208" /> <!-- Sealed Doom Glove Fragment --> <item id="4091" min="2" max="6" chance="2.208" /> <!-- Sealed Doom Glove Fragment -->
<item id="952" min="1" max="1" chance="1.434" /> <!-- Scroll: Enchant Armor (C-grade) --> <item id="952" min="1" max="1" chance="1.434" /> <!-- Scroll: Enchant Armor (C-grade) -->
<item id="1419" min="1" max="1" chance="25.8" /> <!-- Proof of Blood -->
</drop> </drop>
<spoil> <spoil>
<item id="4938" min="1" max="1" chance="28.72" /> <!-- Recipe: Adamantite Ring (70%) --> <item id="4938" min="1" max="1" chance="28.72" /> <!-- Recipe: Adamantite Ring (70%) -->

View File

@ -1235,6 +1235,7 @@
<item id="2939" min="2" max="6" chance="0.75" /> <!-- Plated Leather Boot Lining --> <item id="2939" min="2" max="6" chance="0.75" /> <!-- Plated Leather Boot Lining -->
<item id="2199" min="1" max="1" chance="0.75" /> <!-- Recipe: Karmian Stockings --> <item id="2199" min="1" max="1" chance="0.75" /> <!-- Recipe: Karmian Stockings -->
<item id="3021" min="1" max="1" chance="0.075" /> <!-- Recipe: Dwarven War Hammer --> <item id="3021" min="1" max="1" chance="0.075" /> <!-- Recipe: Dwarven War Hammer -->
<item id="1419" min="1" max="1" chance="4.1" /> <!-- Proof of Blood -->
</drop> </drop>
<spoil> <spoil>
<item id="1873" min="1" max="7" chance="74.66" /> <!-- Silver Nugget --> <item id="1873" min="1" max="7" chance="74.66" /> <!-- Silver Nugget -->
@ -1671,6 +1672,7 @@
<item id="4557" min="1" max="1" chance="0.075" /> <!-- Greater Dye of DEX (Dex 1 Str - 1) --> <item id="4557" min="1" max="1" chance="0.075" /> <!-- Greater Dye of DEX (Dex 1 Str - 1) -->
<item id="4558" min="1" max="1" chance="0.075" /> <!-- Greater Dye of DEX (Dex 1 CON - 1) --> <item id="4558" min="1" max="1" chance="0.075" /> <!-- Greater Dye of DEX (Dex 1 CON - 1) -->
<item id="2334" min="1" max="1" chance="0.03" /> <!-- Recipe: Sword of Whispering Death --> <item id="2334" min="1" max="1" chance="0.03" /> <!-- Recipe: Sword of Whispering Death -->
<item id="1419" min="1" max="1" chance="9.5" /> <!-- Proof of Blood -->
</drop> </drop>
<spoil> <spoil>
<item id="1876" min="1" max="3" chance="62.58" /> <!-- Mithril Ore --> <item id="1876" min="1" max="3" chance="62.58" /> <!-- Mithril Ore -->

View File

@ -44,7 +44,6 @@
</collision> </collision>
</npc> </npc>
<npc id="27201" level="23" type="L2Monster" name="Ol Mahum Thief"> <npc id="27201" level="23" type="L2Monster" name="Ol Mahum Thief">
<!-- Guessed -->
<parameters> <parameters>
<param name="MoveAroundSocial" value="130" /> <param name="MoveAroundSocial" value="130" />
<param name="MoveAroundSocial1" value="130" /> <param name="MoveAroundSocial1" value="130" />
@ -57,7 +56,7 @@
</parameters> </parameters>
<race>HUMANOID</race> <race>HUMANOID</race>
<sex>MALE</sex> <sex>MALE</sex>
<equipment rhand="2" /> <!-- Long Sword --> <equipment rhand="2" lhand="19"/> <!-- Long Sword -->
<stats str="40" int="21" dex="30" wit="20" con="43" men="10"> <stats str="40" int="21" dex="30" wit="20" con="43" men="10">
<vitals hp="685" hpRegen="2" mp="273" mpRegen="0.9" /> <vitals hp="685" hpRegen="2" mp="273" mpRegen="0.9" />
<attack physical="19.33758" magical="13.20506" random="10" critical="4" accuracy="0" attackSpeed="253" type="POLE" range="80" distance="80" width="120" /> <attack physical="19.33758" magical="13.20506" random="10" critical="4" accuracy="0" attackSpeed="253" type="POLE" range="80" distance="80" width="120" />
@ -96,7 +95,7 @@
</parameters> </parameters>
<race>GIANT</race> <race>GIANT</race>
<sex>MALE</sex> <sex>MALE</sex>
<equipment rhand="291" /> <!-- Trident --> <equipment rhand="127" />
<stats str="40" int="21" dex="30" wit="20" con="43" men="10"> <stats str="40" int="21" dex="30" wit="20" con="43" men="10">
<vitals hp="849" hpRegen="2" mp="329" mpRegen="0.9" /> <vitals hp="849" hpRegen="2" mp="329" mpRegen="0.9" />
<attack physical="19.33758" magical="13.20506" random="10" critical="4" accuracy="0" attackSpeed="253" type="POLE" range="80" distance="80" width="120" /> <attack physical="19.33758" magical="13.20506" random="10" critical="4" accuracy="0" attackSpeed="253" type="POLE" range="80" distance="80" width="120" />
@ -138,7 +137,7 @@
</parameters> </parameters>
<race>GIANT</race> <race>GIANT</race>
<sex>MALE</sex> <sex>MALE</sex>
<equipment rhand="291" /> <!-- Trident --> <equipment rhand="2" />
<stats str="40" int="21" dex="30" wit="20" con="43" men="10"> <stats str="40" int="21" dex="30" wit="20" con="43" men="10">
<vitals hp="685" hpRegen="2" mp="273" mpRegen="0.9" /> <vitals hp="685" hpRegen="2" mp="273" mpRegen="0.9" />
<attack physical="19.33758" magical="13.20506" random="10" critical="4" accuracy="0" attackSpeed="253" type="POLE" range="80" distance="80" width="120" /> <attack physical="19.33758" magical="13.20506" random="10" critical="4" accuracy="0" attackSpeed="253" type="POLE" range="80" distance="80" width="120" />

View File

@ -10,10 +10,10 @@
<race>BUG</race> <race>BUG</race>
<sex>FEMALE</sex> <sex>FEMALE</sex>
<acquire exp="2179535" sp="65386" raidPoints="300" /> <acquire exp="2179535" sp="65386" raidPoints="300" />
<stats str="88" int="79" dex="55" wit="78" con="82" men="78"> <stats str="60" int="76" dex="73" wit="70" con="57" men="80">
<vitals hp="869366" hpRegen="701.75" mp="300" mpRegen="740.74" /> <vitals hp="687245.8498023715" hpRegen="208" mp="196.2066710268149" mpRegen="2.1" />
<attack physical="19047" magical="3361" random="30" critical="7" accuracy="40" attackSpeed="253" type="FIST" range="40" distance="80" width="120" /> <attack physical="105" magical="8" random="30" critical="7" accuracy="40" attackSpeed="172" type="FIST" range="40" distance="80" width="120" />
<defence physical="1481" magical="860" /> <defence physical="1252" magical="229" />
<speed> <speed>
<walk ground="80" /> <walk ground="80" />
<run ground="230" /> <run ground="230" />
@ -330,10 +330,10 @@
<race>CONSTRUCT</race> <race>CONSTRUCT</race>
<sex>MALE</sex> <sex>MALE</sex>
<acquire exp="2041407" sp="61242" raidPoints="300" /> <acquire exp="2041407" sp="61242" raidPoints="300" />
<stats str="88" int="79" dex="55" wit="78" con="82" men="78"> <stats str="60" int="76" dex="73" wit="70" con="57" men="80">
<vitals hp="1176984" hpRegen="877.19" mp="1708" mpRegen="925.92" /> <vitals hp="930422.1343873518" hpRegen="441.65" mp="1117.069980379333" mpRegen="20.0" />
<attack physical="23809.52" magical="4201.68" random="30" critical="7" accuracy="40" attackSpeed="253" type="FIST" range="40" distance="80" width="120" /> <attack physical="722.31" magical="1398.68" random="30" critical="7" accuracy="40" attackSpeed="172" type="FIST" range="40" distance="80" width="120" />
<defence physical="1851.85" magical="1075.26" /> <defence physical="1602" magical="293" />
<speed> <speed>
<walk ground="50" /> <walk ground="50" />
<run ground="110" /> <run ground="110" />
@ -920,10 +920,10 @@
<race>ELEMENTAL</race> <race>ELEMENTAL</race>
<sex>FEMALE</sex> <sex>FEMALE</sex>
<acquire exp="8872500" sp="266175" raidPoints="300" /> <acquire exp="8872500" sp="266175" raidPoints="300" />
<stats str="88" int="79" dex="55" wit="78" con="82" men="78"> <stats str="60" int="76" dex="73" wit="70" con="57" men="80">
<vitals hp="1176984" hpRegen="877.19" mp="1708" mpRegen="925.92" /> <vitals hp="930422.1343873518" hpRegen="441.65" mp="1117.069980379333" mpRegen="20.0" />
<attack physical="23809" magical="4201" random="30" critical="7" accuracy="40" attackSpeed="253" type="FIST" range="40" distance="80" width="120" /> <attack physical="722.31" magical="1398.68" random="30" critical="7" accuracy="40" attackSpeed="172" type="FIST" range="40" distance="80" width="120" />
<defence physical="1851" magical="1075" /> <defence physical="1602" magical="293" />
<speed> <speed>
<walk ground="60" /> <walk ground="60" />
<run ground="230" /> <run ground="230" />
@ -1302,11 +1302,10 @@
<race>UNDEAD</race> <race>UNDEAD</race>
<sex>MALE</sex> <sex>MALE</sex>
<acquire exp="1024738848" sp="30742165" raidPoints="450" /> <acquire exp="1024738848" sp="30742165" raidPoints="450" />
<stats str="88" int="79" dex="55" wit="78" con="82" men="78"> <stats str="60" int="76" dex="73" wit="70" con="57" men="80">
<!-- Need check stats--> <vitals hp="237154151.7786561" hpRegen="750" mp="11772.40026160889" mpRegen="99" />
<vitals hp="53342293" hpRegen="281" mp="18000" mpRegen="3" /> <attack physical="3374.18" magical="2200" random="30" critical="4" accuracy="40" attackSpeed="206" type="SWORD" range="40" distance="80" width="120" />
<attack physical="1646" magical="278" random="30" critical="4" accuracy="40" attackSpeed="206" type="SWORD" range="40" distance="80" width="120" /> <defence physical="3300" magical="2200" />
<defence physical="1264" magical="1264" />
<speed> <speed>
<walk ground="80" /> <walk ground="80" />
<run ground="120" /> <run ground="120" />

View File

@ -1463,7 +1463,6 @@
<effects> <effects>
<effect name="Summon"> <effect name="Summon">
<npcId>14737</npcId> <npcId>14737</npcId>
<lifeTime>1200</lifeTime>
<consumeItemId>2131</consumeItemId> <consumeItemId>2131</consumeItemId>
<consumeItemCount>40</consumeItemCount> <consumeItemCount>40</consumeItemCount>
</effect> </effect>
@ -1715,6 +1714,7 @@
</skill> </skill>
<skill id="16" toLevel="24" name="Mortal Blow"> <skill id="16" toLevel="24" name="Mortal Blow">
<castRange>40</castRange> <castRange>40</castRange>
<affectRange>40</affectRange>
<coolTime>720</coolTime> <coolTime>720</coolTime>
<effectPoint> <effectPoint>
<value level="1">-52</value> <value level="1">-52</value>
@ -2729,7 +2729,6 @@
<value level="9">14671</value> <value level="9">14671</value>
<value level="10">14672</value> <value level="10">14672</value>
</npcId> </npcId>
<lifeTime>1200</lifeTime>
<item>consumeItemId</item> <item>consumeItemId</item>
<consumeItemCount> <consumeItemCount>
<value level="1">4</value> <value level="1">4</value>

View File

@ -5860,7 +5860,6 @@
<value level="7">14805</value> <value level="7">14805</value>
<value level="8">14806</value> <value level="8">14806</value>
</npcId> </npcId>
<lifeTime>1200</lifeTime>
<consumeItemId>1459</consumeItemId> <consumeItemId>1459</consumeItemId>
<consumeItemCount> <consumeItemCount>
<value level="1">1</value> <value level="1">1</value>

View File

@ -649,26 +649,6 @@
<value level="17">14127</value> <value level="17">14127</value>
<value level="18">14128</value> <value level="18">14128</value>
</npcId> </npcId>
<lifeTime>
<value level="1">1200</value>
<value level="2">1200</value>
<value level="3">1200</value>
<value level="4">1200</value>
<value level="5">3600</value>
<value level="6">3600</value>
<value level="7">3600</value>
<value level="8">3600</value>
<value level="9">3600</value>
<value level="10">3600</value>
<value level="11">3600</value>
<value level="12">3600</value>
<value level="13">3600</value>
<value level="14">3600</value>
<value level="15">3600</value>
<value level="16">3600</value>
<value level="17">3600</value>
<value level="18">3600</value>
</lifeTime>
<consumeItemId>3031</consumeItemId> <consumeItemId>3031</consumeItemId>
<consumeItemCount> <consumeItemCount>
<value level="1">0</value> <value level="1">0</value>
@ -1328,26 +1308,6 @@
<value level="17">14495</value> <value level="17">14495</value>
<value level="18">14496</value> <value level="18">14496</value>
</npcId> </npcId>
<lifeTime>
<value level="1">1200</value>
<value level="2">1200</value>
<value level="3">1200</value>
<value level="4">1200</value>
<value level="5">3600</value>
<value level="6">3600</value>
<value level="7">3600</value>
<value level="8">3600</value>
<value level="9">3600</value>
<value level="10">3600</value>
<value level="11">3600</value>
<value level="12">3600</value>
<value level="13">3600</value>
<value level="14">3600</value>
<value level="15">3600</value>
<value level="16">3600</value>
<value level="17">3600</value>
<value level="18">3600</value>
</lifeTime>
<consumeItemId>3031</consumeItemId> <consumeItemId>3031</consumeItemId>
<consumeItemCount> <consumeItemCount>
<value level="1">0</value> <value level="1">0</value>
@ -1480,7 +1440,6 @@
<value level="15">15198</value> <value level="15">15198</value>
<value level="16">15199</value> <value level="16">15199</value>
</npcId> </npcId>
<lifeTime>3600</lifeTime>
<consumeItemId>3031</consumeItemId> <consumeItemId>3031</consumeItemId>
<consumeItemCount> <consumeItemCount>
<value level="1">0</value> <value level="1">0</value>
@ -2111,7 +2070,6 @@
<value level="6">14043</value> <value level="6">14043</value>
</npcId> </npcId>
<expMultiplier>0.1</expMultiplier> <expMultiplier>0.1</expMultiplier>
<lifeTime>3600</lifeTime>
</effect> </effect>
</effects> </effects>
</skill> </skill>

View File

@ -2225,26 +2225,6 @@
<value level="18">14176</value> <value level="18">14176</value>
</npcId> </npcId>
<expMultiplier>0.1</expMultiplier> <expMultiplier>0.1</expMultiplier>
<lifeTime>
<value level="1">1200</value>
<value level="2">1200</value>
<value level="3">1200</value>
<value level="4">1200</value>
<value level="5">3600</value>
<value level="6">3600</value>
<value level="7">3600</value>
<value level="8">3600</value>
<value level="9">3600</value>
<value level="10">3600</value>
<value level="11">3600</value>
<value level="12">3600</value>
<value level="13">3600</value>
<value level="14">3600</value>
<value level="15">3600</value>
<value level="16">3600</value>
<value level="17">3600</value>
<value level="18">3600</value>
</lifeTime>
</effect> </effect>
</effects> </effects>
</skill> </skill>
@ -2403,26 +2383,6 @@
<value level="17">14311</value> <value level="17">14311</value>
<value level="18">14312</value> <value level="18">14312</value>
</npcId> </npcId>
<lifeTime>
<value level="1">1200</value>
<value level="2">1200</value>
<value level="3">1200</value>
<value level="4">1200</value>
<value level="5">3600</value>
<value level="6">3600</value>
<value level="7">3600</value>
<value level="8">3600</value>
<value level="9">3600</value>
<value level="10">3600</value>
<value level="11">3600</value>
<value level="12">3600</value>
<value level="13">3600</value>
<value level="14">3600</value>
<value level="15">3600</value>
<value level="16">3600</value>
<value level="17">3600</value>
<value level="18">3600</value>
</lifeTime>
<consumeItemId>3031</consumeItemId> <consumeItemId>3031</consumeItemId>
<consumeItemCount> <consumeItemCount>
<value level="1">0</value> <value level="1">0</value>
@ -2584,26 +2544,6 @@
<value level="18">14360</value> <value level="18">14360</value>
</npcId> </npcId>
<expMultiplier>0.1</expMultiplier> <expMultiplier>0.1</expMultiplier>
<lifeTime>
<value level="1">1200</value>
<value level="2">1200</value>
<value level="3">1200</value>
<value level="4">1200</value>
<value level="5">3600</value>
<value level="6">3600</value>
<value level="7">3600</value>
<value level="8">3600</value>
<value level="9">3600</value>
<value level="10">3600</value>
<value level="11">3600</value>
<value level="12">3600</value>
<value level="13">3600</value>
<value level="14">3600</value>
<value level="15">3600</value>
<value level="16">3600</value>
<value level="17">3600</value>
<value level="18">3600</value>
</lifeTime>
</effect> </effect>
</effects> </effects>
</skill> </skill>
@ -2744,26 +2684,6 @@
<value level="18">14544</value> <value level="18">14544</value>
</npcId> </npcId>
<expMultiplier>0.1</expMultiplier> <expMultiplier>0.1</expMultiplier>
<lifeTime>
<value level="1">1200</value>
<value level="2">1200</value>
<value level="3">1200</value>
<value level="4">1200</value>
<value level="5">3600</value>
<value level="6">3600</value>
<value level="7">3600</value>
<value level="8">3600</value>
<value level="9">3600</value>
<value level="10">3600</value>
<value level="11">3600</value>
<value level="12">3600</value>
<value level="13">3600</value>
<value level="14">3600</value>
<value level="15">3600</value>
<value level="16">3600</value>
<value level="17">3600</value>
<value level="18">3600</value>
</lifeTime>
</effect> </effect>
</effects> </effects>
</skill> </skill>
@ -7175,7 +7095,6 @@
<value level="13">14219</value> <value level="13">14219</value>
<value level="14">14220</value> <value level="14">14220</value>
</npcId> </npcId>
<lifeTime>3600</lifeTime>
<consumeItemId>3031</consumeItemId> <consumeItemId>3031</consumeItemId>
<consumeItemCount> <consumeItemCount>
<value level="1">2</value> <value level="1">2</value>
@ -7293,7 +7212,6 @@
<value level="13">14403</value> <value level="13">14403</value>
<value level="14">14404</value> <value level="14">14404</value>
</npcId> </npcId>
<lifeTime>3600</lifeTime>
<consumeItemId>3031</consumeItemId> <consumeItemId>3031</consumeItemId>
<consumeItemCount> <consumeItemCount>
<value level="1">2</value> <value level="1">2</value>
@ -7411,7 +7329,6 @@
<value level="13">14587</value> <value level="13">14587</value>
<value level="14">14588</value> <value level="14">14588</value>
</npcId> </npcId>
<lifeTime>3600</lifeTime>
<consumeItemId>3031</consumeItemId> <consumeItemId>3031</consumeItemId>
<consumeItemCount> <consumeItemCount>
<value level="1">2</value> <value level="1">2</value>

View File

@ -1394,7 +1394,6 @@
<effects> <effects>
<effect name="Summon"> <effect name="Summon">
<npcId>14080</npcId> <npcId>14080</npcId>
<lifeTime>3600</lifeTime>
<consumeItemId>3031</consumeItemId> <consumeItemId>3031</consumeItemId>
<consumeItemCount>2</consumeItemCount> <consumeItemCount>2</consumeItemCount>
</effect> </effect>

View File

@ -334,7 +334,6 @@
<effects> <effects>
<effect name="Summon"> <effect name="Summon">
<npcId>14836</npcId> <npcId>14836</npcId>
<lifeTime>3600</lifeTime>
<consumeItemId>3031</consumeItemId> <consumeItemId>3031</consumeItemId>
<consumeItemCount>11</consumeItemCount> <consumeItemCount>11</consumeItemCount>
</effect> </effect>
@ -361,7 +360,6 @@
<effects> <effects>
<effect name="Summon"> <effect name="Summon">
<npcId>14837</npcId> <npcId>14837</npcId>
<lifeTime>3600</lifeTime>
<consumeItemId>3031</consumeItemId> <consumeItemId>3031</consumeItemId>
<consumeItemCount>11</consumeItemCount> <consumeItemCount>11</consumeItemCount>
</effect> </effect>
@ -390,7 +388,6 @@
<effects> <effects>
<effect name="Summon"> <effect name="Summon">
<npcId>14838</npcId> <npcId>14838</npcId>
<lifeTime>3600</lifeTime>
<consumeItemId>3031</consumeItemId> <consumeItemId>3031</consumeItemId>
<consumeItemCount>11</consumeItemCount> <consumeItemCount>11</consumeItemCount>
</effect> </effect>

View File

@ -788,13 +788,13 @@
</skill> </skill>
<skill id="2050" toLevel="1" name="Scroll: Guidance"> <skill id="2050" toLevel="1" name="Scroll: Guidance">
<abnormalLvl>4</abnormalLvl> <abnormalLvl>4</abnormalLvl>
<abnormalTime>3600</abnormalTime> <abnormalTime>1200</abnormalTime>
<abnormalType>HIT_UP</abnormalType> <abnormalType>HIT_UP</abnormalType>
<itemConsumeCount>1</itemConsumeCount>
<itemConsumeId>3926</itemConsumeId>
<hitTime>4000</hitTime> <hitTime>4000</hitTime>
<icon>icon.etc_scroll_white_i00</icon> <icon>icon.etc_scroll_white_i00</icon>
<isMagic>2</isMagic> <!-- Static Skill --> <isMagic>2</isMagic> <!-- Static Skill -->
<itemConsumeCount>1</itemConsumeCount>
<itemConsumeId>3926</itemConsumeId> <!-- L2Day - Guidance Scroll -->
<magicLvl>1</magicLvl> <magicLvl>1</magicLvl>
<operateType>A2</operateType> <operateType>A2</operateType>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState> <rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
@ -804,20 +804,20 @@
<affectScope>SINGLE</affectScope> <affectScope>SINGLE</affectScope>
<effects> <effects>
<effect name="Accuracy"> <effect name="Accuracy">
<amount>4</amount> <amount>2</amount>
<mode>DIFF</mode> <mode>DIFF</mode>
</effect> </effect>
</effects> </effects>
</skill> </skill>
<skill id="2051" toLevel="1" name="Scroll: Death Whisper"> <skill id="2051" toLevel="1" name="Scroll: Death Whisper">
<abnormalLvl>4</abnormalLvl> <abnormalLvl>4</abnormalLvl>
<abnormalTime>3600</abnormalTime> <abnormalTime>1200</abnormalTime>
<abnormalType>CRITICAL_DMG_UP</abnormalType> <abnormalType>CRITICAL_DMG_UP</abnormalType>
<itemConsumeCount>1</itemConsumeCount>
<itemConsumeId>3927</itemConsumeId>
<hitTime>4000</hitTime> <hitTime>4000</hitTime>
<icon>icon.etc_scroll_white_i00</icon> <icon>icon.etc_scroll_white_i00</icon>
<isMagic>2</isMagic> <!-- Static Skill --> <isMagic>2</isMagic> <!-- Static Skill -->
<itemConsumeCount>1</itemConsumeCount>
<itemConsumeId>3927</itemConsumeId> <!-- L2Day - Death Whisper Scroll -->
<magicLvl>1</magicLvl> <magicLvl>1</magicLvl>
<operateType>A2</operateType> <operateType>A2</operateType>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState> <rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
@ -827,20 +827,20 @@
<affectScope>SINGLE</affectScope> <affectScope>SINGLE</affectScope>
<effects> <effects>
<effect name="CriticalDamage"> <effect name="CriticalDamage">
<amount>35</amount> <amount>25</amount>
<mode>PER</mode> <mode>PER</mode>
</effect> </effect>
</effects> </effects>
</skill> </skill>
<skill id="2052" toLevel="1" name="Scroll: Focus"> <skill id="2052" toLevel="1" name="Scroll: Focus">
<abnormalLvl>4</abnormalLvl> <abnormalLvl>4</abnormalLvl>
<abnormalTime>3600</abnormalTime> <abnormalTime>1200</abnormalTime>
<abnormalType>CRITICAL_PROB_UP</abnormalType> <abnormalType>CRITICAL_PROB_UP</abnormalType>
<itemConsumeCount>1</itemConsumeCount>
<itemConsumeId>3928</itemConsumeId>
<hitTime>4000</hitTime> <hitTime>4000</hitTime>
<icon>icon.etc_scroll_white_i00</icon> <icon>icon.etc_scroll_white_i00</icon>
<isMagic>2</isMagic> <!-- Static Skill --> <isMagic>2</isMagic> <!-- Static Skill -->
<itemConsumeCount>1</itemConsumeCount>
<itemConsumeId>3928</itemConsumeId> <!-- L2Day - Focus Scroll -->
<magicLvl>1</magicLvl> <magicLvl>1</magicLvl>
<operateType>A2</operateType> <operateType>A2</operateType>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState> <rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
@ -850,20 +850,20 @@
<affectScope>SINGLE</affectScope> <affectScope>SINGLE</affectScope>
<effects> <effects>
<effect name="CriticalRate"> <effect name="CriticalRate">
<amount>30</amount> <amount>20</amount>
<mode>PER</mode> <mode>PER</mode>
</effect> </effect>
</effects> </effects>
</skill> </skill>
<skill id="2053" toLevel="1" name="Scroll: Acumen"> <skill id="2053" toLevel="1" name="Scroll: Acumen">
<abnormalLvl>4</abnormalLvl> <abnormalLvl>4</abnormalLvl>
<abnormalTime>3600</abnormalTime> <abnormalTime>1200</abnormalTime>
<abnormalType>CASTING_TIME_DOWN</abnormalType> <abnormalType>CASTING_TIME_DOWN</abnormalType>
<itemConsumeCount>1</itemConsumeCount>
<itemConsumeId>3929</itemConsumeId>
<hitTime>4000</hitTime> <hitTime>4000</hitTime>
<icon>icon.etc_scroll_white_i00</icon> <icon>icon.etc_scroll_white_i00</icon>
<isMagic>2</isMagic> <!-- Static Skill --> <isMagic>2</isMagic> <!-- Static Skill -->
<itemConsumeCount>1</itemConsumeCount>
<itemConsumeId>3929</itemConsumeId> <!-- L2Day - Greater Acumen Scroll -->
<magicLvl>1</magicLvl> <magicLvl>1</magicLvl>
<operateType>A2</operateType> <operateType>A2</operateType>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState> <rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
@ -873,20 +873,20 @@
<affectScope>SINGLE</affectScope> <affectScope>SINGLE</affectScope>
<effects> <effects>
<effect name="MagicalAttackSpeed"> <effect name="MagicalAttackSpeed">
<amount>30</amount> <amount>15</amount>
<mode>PER</mode> <mode>PER</mode>
</effect> </effect>
</effects> </effects>
</skill> </skill>
<skill id="2054" toLevel="1" name="Scroll: Haste"> <skill id="2054" toLevel="1" name="Scroll: Haste">
<abnormalLvl>3</abnormalLvl> <abnormalLvl>4</abnormalLvl>
<abnormalTime>3600</abnormalTime> <abnormalTime>1200</abnormalTime>
<abnormalType>ATTACK_TIME_DOWN</abnormalType> <abnormalType>ATTACK_TIME_DOWN</abnormalType>
<itemConsumeCount>1</itemConsumeCount>
<itemConsumeId>3930</itemConsumeId>
<hitTime>4000</hitTime> <hitTime>4000</hitTime>
<icon>icon.etc_scroll_white_i00</icon> <icon>icon.etc_scroll_white_i00</icon>
<isMagic>2</isMagic> <!-- Static Skill --> <isMagic>2</isMagic> <!-- Static Skill -->
<itemConsumeCount>1</itemConsumeCount>
<itemConsumeId>3930</itemConsumeId> <!-- L2Day - Haste Scroll -->
<magicLvl>1</magicLvl> <magicLvl>1</magicLvl>
<operateType>A2</operateType> <operateType>A2</operateType>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState> <rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
@ -896,20 +896,20 @@
<affectScope>SINGLE</affectScope> <affectScope>SINGLE</affectScope>
<effects> <effects>
<effect name="PhysicalAttackSpeed"> <effect name="PhysicalAttackSpeed">
<amount>33</amount> <amount>15</amount>
<mode>PER</mode> <mode>PER</mode>
</effect> </effect>
</effects> </effects>
</skill> </skill>
<skill id="2055" toLevel="1" name="Scroll: Agility"> <skill id="2055" toLevel="1" name="Scroll: Agility">
<abnormalLvl>4</abnormalLvl> <abnormalLvl>4</abnormalLvl>
<abnormalTime>3600</abnormalTime> <abnormalTime>1200</abnormalTime>
<abnormalType>AVOID_UP</abnormalType> <abnormalType>AVOID_UP</abnormalType>
<itemConsumeCount>1</itemConsumeCount>
<itemConsumeId>3931</itemConsumeId>
<hitTime>4000</hitTime> <hitTime>4000</hitTime>
<icon>icon.etc_scroll_white_i00</icon> <icon>icon.etc_scroll_white_i00</icon>
<isMagic>2</isMagic> <!-- Static Skill --> <isMagic>2</isMagic> <!-- Static Skill -->
<itemConsumeCount>1</itemConsumeCount>
<itemConsumeId>3931</itemConsumeId> <!-- L2Day - Agility Scroll -->
<magicLvl>1</magicLvl> <magicLvl>1</magicLvl>
<operateType>A2</operateType> <operateType>A2</operateType>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState> <rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
@ -919,20 +919,20 @@
<affectScope>SINGLE</affectScope> <affectScope>SINGLE</affectScope>
<effects> <effects>
<effect name="PhysicalEvasion"> <effect name="PhysicalEvasion">
<amount>4</amount> <amount>2</amount>
<mode>DIFF</mode> <mode>DIFF</mode>
</effect> </effect>
</effects> </effects>
</skill> </skill>
<skill id="2056" toLevel="1" name="Scroll: Empower"> <skill id="2056" toLevel="1" name="Scroll: Empower">
<abnormalLvl>4</abnormalLvl> <abnormalLvl>4</abnormalLvl>
<abnormalTime>3600</abnormalTime> <abnormalTime>1200</abnormalTime>
<abnormalType>MA_UP</abnormalType> <abnormalType>MA_UP</abnormalType>
<itemConsumeCount>1</itemConsumeCount>
<itemConsumeId>3932</itemConsumeId>
<hitTime>4000</hitTime> <hitTime>4000</hitTime>
<icon>icon.etc_scroll_white_i00</icon> <icon>icon.etc_scroll_white_i00</icon>
<isMagic>2</isMagic> <!-- Static Skill --> <isMagic>2</isMagic> <!-- Static Skill -->
<itemConsumeCount>1</itemConsumeCount>
<itemConsumeId>3932</itemConsumeId> <!-- L2Day - Mystic Empower Scroll -->
<magicLvl>1</magicLvl> <magicLvl>1</magicLvl>
<operateType>A2</operateType> <operateType>A2</operateType>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState> <rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
@ -942,20 +942,20 @@
<affectScope>SINGLE</affectScope> <affectScope>SINGLE</affectScope>
<effects> <effects>
<effect name="MAtk"> <effect name="MAtk">
<amount>75</amount> <amount>55</amount>
<mode>PER</mode> <mode>PER</mode>
</effect> </effect>
</effects> </effects>
</skill> </skill>
<skill id="2057" toLevel="1" name="Scroll: Might"> <skill id="2057" toLevel="1" name="Scroll: Might">
<abnormalLvl>4</abnormalLvl> <abnormalLvl>4</abnormalLvl>
<abnormalTime>3600</abnormalTime> <abnormalTime>1200</abnormalTime>
<abnormalType>PA_UP</abnormalType> <abnormalType>PA_UP</abnormalType>
<itemConsumeCount>1</itemConsumeCount>
<itemConsumeId>3933</itemConsumeId>
<hitTime>4000</hitTime> <hitTime>4000</hitTime>
<icon>icon.etc_scroll_white_i00</icon> <icon>icon.etc_scroll_white_i00</icon>
<isMagic>2</isMagic> <!-- Static Skill --> <isMagic>2</isMagic> <!-- Static Skill -->
<itemConsumeCount>1</itemConsumeCount>
<itemConsumeId>3933</itemConsumeId> <!-- L2Day - Might Scroll -->
<magicLvl>1</magicLvl> <magicLvl>1</magicLvl>
<operateType>A2</operateType> <operateType>A2</operateType>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState> <rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
@ -972,13 +972,13 @@
</skill> </skill>
<skill id="2058" toLevel="1" name="Scroll: Wind Walk"> <skill id="2058" toLevel="1" name="Scroll: Wind Walk">
<abnormalLvl>3</abnormalLvl> <abnormalLvl>3</abnormalLvl>
<abnormalTime>3600</abnormalTime> <abnormalTime>1200</abnormalTime>
<itemConsumeCount>1</itemConsumeCount>
<itemConsumeId>3934</itemConsumeId>
<abnormalType>SPEED_UP</abnormalType> <abnormalType>SPEED_UP</abnormalType>
<hitTime>4000</hitTime> <hitTime>4000</hitTime>
<icon>icon.etc_scroll_white_i00</icon> <icon>icon.etc_scroll_white_i00</icon>
<isMagic>2</isMagic> <!-- Static Skill --> <isMagic>2</isMagic> <!-- Static Skill -->
<itemConsumeCount>1</itemConsumeCount>
<itemConsumeId>3934</itemConsumeId> <!-- L2Day - Windwalk Scroll -->
<magicLvl>1</magicLvl> <magicLvl>1</magicLvl>
<operateType>A2</operateType> <operateType>A2</operateType>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState> <rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
@ -988,20 +988,20 @@
<affectScope>SINGLE</affectScope> <affectScope>SINGLE</affectScope>
<effects> <effects>
<effect name="Speed"> <effect name="Speed">
<amount>33</amount> <amount>20</amount>
<mode>DIFF</mode> <mode>DIFF</mode>
</effect> </effect>
</effects> </effects>
</skill> </skill>
<skill id="2059" toLevel="1" name="Scroll: Shield"> <skill id="2059" toLevel="1" name="Scroll: Shield">
<abnormalLvl>4</abnormalLvl> <abnormalLvl>4</abnormalLvl>
<abnormalTime>3600</abnormalTime> <abnormalTime>1200</abnormalTime>
<abnormalType>PD_UP</abnormalType> <abnormalType>PD_UP</abnormalType>
<itemConsumeCount>1</itemConsumeCount>
<itemConsumeId>3935</itemConsumeId>
<hitTime>4000</hitTime> <hitTime>4000</hitTime>
<icon>icon.etc_scroll_white_i00</icon> <icon>icon.etc_scroll_white_i00</icon>
<isMagic>2</isMagic> <!-- Static Skill --> <isMagic>2</isMagic> <!-- Static Skill -->
<itemConsumeCount>1</itemConsumeCount>
<itemConsumeId>3935</itemConsumeId> <!-- L2Day - Shield Scroll -->
<magicLvl>1</magicLvl> <magicLvl>1</magicLvl>
<operateType>A2</operateType> <operateType>A2</operateType>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState> <rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
@ -1086,13 +1086,13 @@
</skill> </skill>
<skill id="2064" toLevel="1" name="Scroll: Mana Regeneration"> <skill id="2064" toLevel="1" name="Scroll: Mana Regeneration">
<abnormalLvl>4</abnormalLvl> <abnormalLvl>4</abnormalLvl>
<abnormalTime>3600</abnormalTime> <abnormalTime>1200</abnormalTime>
<abnormalType>MP_REGEN_UP</abnormalType> <abnormalType>MP_REGEN_UP</abnormalType>
<itemConsumeCount>1</itemConsumeCount>
<itemConsumeId>29688</itemConsumeId>
<hitTime>4000</hitTime> <hitTime>4000</hitTime>
<icon>icon.etc_scroll_white_i00</icon> <icon>icon.etc_scroll_white_i00</icon>
<isMagic>2</isMagic> <!-- Static Skill --> <isMagic>2</isMagic> <!-- Static Skill -->
<itemConsumeCount>1</itemConsumeCount>
<itemConsumeId>4218</itemConsumeId> <!-- L2 Day - Scroll of Mana Regeneration -->
<magicLvl>1</magicLvl> <magicLvl>1</magicLvl>
<operateType>A2</operateType> <operateType>A2</operateType>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState> <rideState>NONE;STRIDER;WYVERN;WOLF</rideState>

View File

@ -981,18 +981,18 @@
<effects> <effects>
<effect name="DamOverTime"> <effect name="DamOverTime">
<power> <power>
<value level="1">16</value> <value level="1">-16</value>
<value level="2">24</value> <value level="2">-24</value>
<value level="3">32</value> <value level="3">-32</value>
<value level="4">41</value> <value level="4">-41</value>
<value level="5">50</value> <value level="5">-50</value>
<value level="6">58</value> <value level="6">-58</value>
<value level="7">63</value> <value level="7">-63</value>
<value level="8">63</value> <value level="8">-63</value>
<value level="9">66</value> <value level="9">-66</value>
<value level="10">66</value> <value level="10">-66</value>
<value level="11">68</value> <value level="11">-68</value>
<value level="12">68</value> <value level="12">-68</value>
</power> </power>
<ticks>3</ticks> <ticks>3</ticks>
</effect> </effect>

View File

@ -741,7 +741,7 @@
<basicProperty>NONE</basicProperty> <basicProperty>NONE</basicProperty>
<magicCriticalRate>-5</magicCriticalRate> <magicCriticalRate>-5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime> <hitCancelTime>0</hitCancelTime>
<targetType>TARGET</targetType> <targetType>SELF</targetType>
<affectScope>SINGLE</affectScope> <affectScope>SINGLE</affectScope>
<effects> <effects>
<effect name="Speed"> <effect name="Speed">
@ -764,7 +764,7 @@
<basicProperty>NONE</basicProperty> <basicProperty>NONE</basicProperty>
<magicCriticalRate>-5</magicCriticalRate> <magicCriticalRate>-5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime> <hitCancelTime>0</hitCancelTime>
<targetType>TARGET</targetType> <targetType>SELF</targetType>
<affectScope>SINGLE</affectScope> <affectScope>SINGLE</affectScope>
<effects> <effects>
<effect name="PhysicalDefence"> <effect name="PhysicalDefence">
@ -787,7 +787,7 @@
<basicProperty>NONE</basicProperty> <basicProperty>NONE</basicProperty>
<magicCriticalRate>-5</magicCriticalRate> <magicCriticalRate>-5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime> <hitCancelTime>0</hitCancelTime>
<targetType>ENEMY_NOT</targetType> <targetType>SELF</targetType>
<affectScope>SINGLE</affectScope> <affectScope>SINGLE</affectScope>
<effects> <effects>
<effect name="MaxHp"> <effect name="MaxHp">
@ -810,7 +810,7 @@
<basicProperty>NONE</basicProperty> <basicProperty>NONE</basicProperty>
<magicCriticalRate>-5</magicCriticalRate> <magicCriticalRate>-5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime> <hitCancelTime>0</hitCancelTime>
<targetType>TARGET</targetType> <targetType>SELF</targetType>
<affectScope>SINGLE</affectScope> <affectScope>SINGLE</affectScope>
<effects> <effects>
<effect name="VampiricAttack"> <effect name="VampiricAttack">
@ -833,7 +833,7 @@
<basicProperty>NONE</basicProperty> <basicProperty>NONE</basicProperty>
<magicCriticalRate>-5</magicCriticalRate> <magicCriticalRate>-5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime> <hitCancelTime>0</hitCancelTime>
<targetType>TARGET</targetType> <targetType>SELF</targetType>
<affectScope>SINGLE</affectScope> <affectScope>SINGLE</affectScope>
<effects> <effects>
<effect name="HpRegen"> <effect name="HpRegen">
@ -856,7 +856,7 @@
<basicProperty>NONE</basicProperty> <basicProperty>NONE</basicProperty>
<magicCriticalRate>-5</magicCriticalRate> <magicCriticalRate>-5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime> <hitCancelTime>0</hitCancelTime>
<targetType>TARGET</targetType> <targetType>SELF</targetType>
<affectScope>SINGLE</affectScope> <affectScope>SINGLE</affectScope>
<effects> <effects>
<effect name="PhysicalAttackSpeed"> <effect name="PhysicalAttackSpeed">
@ -879,7 +879,7 @@
<basicProperty>NONE</basicProperty> <basicProperty>NONE</basicProperty>
<magicCriticalRate>-5</magicCriticalRate> <magicCriticalRate>-5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime> <hitCancelTime>0</hitCancelTime>
<targetType>TARGET</targetType> <targetType>SELF</targetType>
<affectScope>SINGLE</affectScope> <affectScope>SINGLE</affectScope>
<effects> <effects>
<effect name="MaxMp"> <effect name="MaxMp">
@ -902,7 +902,7 @@
<basicProperty>NONE</basicProperty> <basicProperty>NONE</basicProperty>
<magicCriticalRate>-5</magicCriticalRate> <magicCriticalRate>-5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime> <hitCancelTime>0</hitCancelTime>
<targetType>TARGET</targetType> <targetType>SELF</targetType>
<affectScope>SINGLE</affectScope> <affectScope>SINGLE</affectScope>
<effects> <effects>
<effect name="MagicalAttackSpeed"> <effect name="MagicalAttackSpeed">
@ -925,7 +925,7 @@
<basicProperty>NONE</basicProperty> <basicProperty>NONE</basicProperty>
<magicCriticalRate>-5</magicCriticalRate> <magicCriticalRate>-5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime> <hitCancelTime>0</hitCancelTime>
<targetType>TARGET</targetType> <targetType>SELF</targetType>
<affectScope>SINGLE</affectScope> <affectScope>SINGLE</affectScope>
<effects> <effects>
<effect name="ReduceCancel"> <effect name="ReduceCancel">
@ -948,7 +948,7 @@
<basicProperty>NONE</basicProperty> <basicProperty>NONE</basicProperty>
<magicCriticalRate>-5</magicCriticalRate> <magicCriticalRate>-5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime> <hitCancelTime>0</hitCancelTime>
<targetType>TARGET</targetType> <targetType>SELF</targetType>
<affectScope>SINGLE</affectScope> <affectScope>SINGLE</affectScope>
<effects> <effects>
<effect name="MAtk"> <effect name="MAtk">
@ -971,7 +971,7 @@
<basicProperty>NONE</basicProperty> <basicProperty>NONE</basicProperty>
<magicCriticalRate>-5</magicCriticalRate> <magicCriticalRate>-5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime> <hitCancelTime>0</hitCancelTime>
<targetType>TARGET</targetType> <targetType>SELF</targetType>
<affectScope>SINGLE</affectScope> <affectScope>SINGLE</affectScope>
<effects> <effects>
<effect name="MagicalDefence"> <effect name="MagicalDefence">

View File

@ -330,39 +330,193 @@
<operateType>A1</operateType> <operateType>A1</operateType>
</skill> </skill>
<skill id="32031" toLevel="1" name="Scroll of Escape: Talking Island Village"> <skill id="32031" toLevel="1" name="Scroll of Escape: Talking Island Village">
<!-- AUTO GENERATED SKILL TODO: FIX IT --> <icon>icon.skill32031</icon>
<icon>icon.skill0000</icon> <hitTime>20000</hitTime>
<isMagic>2</isMagic> <!-- Static Skill -->
<itemConsumeCount>1</itemConsumeCount>
<itemConsumeId>29149</itemConsumeId>
<magicLvl>1</magicLvl>
<operateType>A1</operateType> <operateType>A1</operateType>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<magicCriticalRate>5</magicCriticalRate>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<conditions>
<condition name="OpAlignment">
<affectType>CASTER</affectType>
<alignment>LAWFUL</alignment>
</condition>
<condition name="OpCanEscape" />
</conditions>
<effects>
<effect name="Teleport">
<x>-84200</x>
<y>244566</y>
<z>-3728</z>
</effect>
</effects>
</skill> </skill>
<skill id="32032" toLevel="1" name="Scroll of Escape: Elven Village"> <skill id="32032" toLevel="1" name="Scroll of Escape: Elven Village">
<!-- AUTO GENERATED SKILL TODO: FIX IT --> <icon>icon.skill32032</icon>
<icon>icon.skill0000</icon> <hitTime>20000</hitTime>
<isMagic>2</isMagic> <!-- Static Skill -->
<itemConsumeCount>1</itemConsumeCount>
<itemConsumeId>29150</itemConsumeId>
<magicLvl>1</magicLvl>
<operateType>A1</operateType> <operateType>A1</operateType>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<magicCriticalRate>5</magicCriticalRate>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<conditions>
<condition name="OpAlignment">
<affectType>CASTER</affectType>
<alignment>LAWFUL</alignment>
</condition>
<condition name="OpCanEscape" />
</conditions>
<effects>
<effect name="Teleport">
<x>46915</x>
<y>51441</y>
<z>-2976</z>
</effect>
</effects>
</skill> </skill>
<skill id="32033" toLevel="1" name="Scroll of Escape: Dark Elf Village"> <skill id="32033" toLevel="1" name="Scroll of Escape: Dark Elf Village">
<!-- AUTO GENERATED SKILL TODO: FIX IT --> <icon>icon.skill32033</icon>
<icon>icon.skill0000</icon> <hitTime>20000</hitTime>
<isMagic>2</isMagic> <!-- Static Skill -->
<itemConsumeCount>1</itemConsumeCount>
<itemConsumeId>29151</itemConsumeId>
<magicLvl>1</magicLvl>
<operateType>A1</operateType> <operateType>A1</operateType>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<magicCriticalRate>5</magicCriticalRate>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<conditions>
<condition name="OpAlignment">
<affectType>CASTER</affectType>
<alignment>LAWFUL</alignment>
</condition>
<condition name="OpCanEscape" />
</conditions>
<effects>
<effect name="Teleport">
<x>9723</x>
<y>15576</y>
<z>-4568</z>
</effect>
</effects>
</skill> </skill>
<skill id="32034" toLevel="1" name="Scroll of Escape: Orc Village"> <skill id="32034" toLevel="1" name="Scroll of Escape: Orc Village">
<!-- AUTO GENERATED SKILL TODO: FIX IT --> <icon>icon.skill32034</icon>
<icon>icon.skill0000</icon> <hitTime>20000</hitTime>
<isMagic>2</isMagic> <!-- Static Skill -->
<itemConsumeCount>1</itemConsumeCount>
<itemConsumeId>29152</itemConsumeId>
<magicLvl>1</magicLvl>
<operateType>A1</operateType> <operateType>A1</operateType>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<magicCriticalRate>5</magicCriticalRate>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<conditions>
<condition name="OpAlignment">
<affectType>CASTER</affectType>
<alignment>LAWFUL</alignment>
</condition>
<condition name="OpCanEscape" />
</conditions>
<effects>
<effect name="Teleport">
<x>-45208</x>
<y>-112502</y>
<z>-240</z>
</effect>
</effects>
</skill> </skill>
<skill id="32035" toLevel="1" name="Scroll of Escape: Dwarven Village"> <skill id="32035" toLevel="1" name="Scroll of Escape: Dwarven Village">
<!-- AUTO GENERATED SKILL TODO: FIX IT --> <icon>icon.skill32035</icon>
<icon>icon.skill0000</icon> <hitTime>20000</hitTime>
<isMagic>2</isMagic> <!-- Static Skill -->
<itemConsumeCount>1</itemConsumeCount>
<itemConsumeId>29153</itemConsumeId>
<magicLvl>1</magicLvl>
<operateType>A1</operateType> <operateType>A1</operateType>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<magicCriticalRate>5</magicCriticalRate>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<conditions>
<condition name="OpAlignment">
<affectType>CASTER</affectType>
<alignment>LAWFUL</alignment>
</condition>
<condition name="OpCanEscape" />
</conditions>
<effects>
<effect name="Teleport">
<x>115158</x>
<y>-178170</y>
<z>-880</z>
</effect>
</effects>
</skill> </skill>
<skill id="32036" toLevel="1" name="Scroll of Escape: Gludin Village"> <skill id="32036" toLevel="1" name="Scroll of Escape: Gludin Village">
<!-- AUTO GENERATED SKILL TODO: FIX IT --> <icon>icon.skill32036</icon>
<icon>icon.skill0000</icon> <hitTime>20000</hitTime>
<isMagic>2</isMagic> <!-- Static Skill -->
<itemConsumeCount>1</itemConsumeCount>
<itemConsumeId>29154</itemConsumeId>
<magicLvl>1</magicLvl>
<operateType>A1</operateType> <operateType>A1</operateType>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<magicCriticalRate>5</magicCriticalRate>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<conditions>
<condition name="OpAlignment">
<affectType>CASTER</affectType>
<alignment>LAWFUL</alignment>
</condition>
<condition name="OpCanEscape" />
</conditions>
<effects>
<effect name="Teleport">
<x>-80831</x>
<y>149808</y>
<z>-3040</z>
</effect>
</effects>
</skill> </skill>
<skill id="32037" toLevel="1" name="Scroll of Escape: Town of Gludio"> <skill id="32037" toLevel="1" name="Scroll of Escape: Town of Gludio">
<!-- AUTO GENERATED SKILL TODO: FIX IT --> <icon>icon.skill32037</icon>
<icon>icon.skill0000</icon> <hitTime>20000</hitTime>
<isMagic>2</isMagic> <!-- Static Skill -->
<itemConsumeCount>1</itemConsumeCount>
<itemConsumeId>29155</itemConsumeId>
<magicLvl>1</magicLvl>
<operateType>A1</operateType> <operateType>A1</operateType>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<magicCriticalRate>5</magicCriticalRate>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<conditions>
<condition name="OpAlignment">
<affectType>CASTER</affectType>
<alignment>LAWFUL</alignment>
</condition>
<condition name="OpCanEscape" />
</conditions>
<effects>
<effect name="Teleport">
<x>-12728</x>
<y>122726</y>
<z>-3112</z>
</effect>
</effects>
</skill> </skill>
<skill id="32038" toLevel="1" name="Scroll of Escape: Town of Dion"> <skill id="32038" toLevel="1" name="Scroll of Escape: Town of Dion">
<!-- AUTO GENERATED SKILL TODO: FIX IT --> <!-- AUTO GENERATED SKILL TODO: FIX IT -->
@ -395,19 +549,85 @@
<operateType>A1</operateType> <operateType>A1</operateType>
</skill> </skill>
<skill id="32044" toLevel="1" name="Teleport: Entrance to Cruma Tower"> <skill id="32044" toLevel="1" name="Teleport: Entrance to Cruma Tower">
<!-- AUTO GENERATED SKILL TODO: FIX IT --> <icon>icon.skill32044</icon>
<icon>icon.skill0000</icon> <hitTime>20000</hitTime>
<isMagic>2</isMagic> <!-- Static Skill -->
<itemConsumeCount>1</itemConsumeCount>
<itemConsumeId>49089</itemConsumeId>
<magicLvl>1</magicLvl>
<operateType>A1</operateType> <operateType>A1</operateType>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<magicCriticalRate>5</magicCriticalRate>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<conditions>
<condition name="OpAlignment">
<affectType>CASTER</affectType>
<alignment>LAWFUL</alignment>
</condition>
<condition name="OpCanEscape" />
</conditions>
<effects>
<effect name="Teleport">
<x>17192</x>
<y>114178</y>
<z>-3434</z>
</effect>
</effects>
</skill> </skill>
<skill id="32045" toLevel="1" name="Teleport: Entrance to Dragon Valley"> <skill id="32045" toLevel="1" name="Teleport: Entrance to Dragon Valley">
<!-- AUTO GENERATED SKILL TODO: FIX IT --> <icon>icon.skill32045</icon>
<icon>icon.skill0000</icon> <hitTime>20000</hitTime>
<isMagic>2</isMagic> <!-- Static Skill -->
<itemConsumeCount>1</itemConsumeCount>
<itemConsumeId>49090</itemConsumeId>
<magicLvl>1</magicLvl>
<operateType>A1</operateType> <operateType>A1</operateType>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<magicCriticalRate>5</magicCriticalRate>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<conditions>
<condition name="OpAlignment">
<affectType>CASTER</affectType>
<alignment>LAWFUL</alignment>
</condition>
<condition name="OpCanEscape" />
</conditions>
<effects>
<effect name="Teleport">
<x>73024</x>
<y>118485</y>
<z>-3715</z>
</effect>
</effects>
</skill> </skill>
<skill id="32046" toLevel="1" name="Teleport: Dragon Valley Bridge"> <skill id="32046" toLevel="1" name="Teleport: Dragon Valley Bridge">
<!-- AUTO GENERATED SKILL TODO: FIX IT --> <icon>icon.skill32046</icon>
<icon>icon.skill0000</icon> <hitTime>20000</hitTime>
<isMagic>2</isMagic> <!-- Static Skill -->
<itemConsumeCount>1</itemConsumeCount>
<itemConsumeId>49091</itemConsumeId>
<magicLvl>1</magicLvl>
<operateType>A1</operateType> <operateType>A1</operateType>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<magicCriticalRate>5</magicCriticalRate>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<conditions>
<condition name="OpAlignment">
<affectType>CASTER</affectType>
<alignment>LAWFUL</alignment>
</condition>
<condition name="OpCanEscape" />
</conditions>
<effects>
<effect name="Teleport">
<x>117368</x>
<y>113192</y>
<z>-3056</z>
</effect>
</effects>
</skill> </skill>
<skill id="32047" toLevel="1" name="Cube of Sayha - 30-days"> <skill id="32047" toLevel="1" name="Cube of Sayha - 30-days">
<!-- AUTO GENERATED SKILL TODO: FIX IT --> <!-- AUTO GENERATED SKILL TODO: FIX IT -->

View File

@ -31,33 +31,105 @@
<operateType>A1</operateType> <operateType>A1</operateType>
</skill> </skill>
<skill id="35006" toLevel="1" name="Fire Dragon Pendant Basic Effect"> <skill id="35006" toLevel="1" name="Fire Dragon Pendant Basic Effect">
<!-- AUTO GENERATED SKILL TODO: FIX IT --> <icon>icon.skill35006</icon>
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
</skill>
<skill id="35007" toLevel="10" name="Fire Dragon Pendant Enchant Effect">
<!-- TODO: FIX IT -->
<abnormalLvl>3</abnormalLvl>
<isMagic>1</isMagic> <!-- Magic Skill -->
<magicLvl>1</magicLvl> <magicLvl>1</magicLvl>
<operateType>A1</operateType> <operateType>P</operateType>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<magicCriticalRate>5</magicCriticalRate> <magicCriticalRate>5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<effects> <effects>
<effect name="PAtk"> <effect name="MagicalDefence">
<amount>4</amount> <amount>9</amount>
<mode>DIFF</mode> <mode>DIFF</mode>
</effect> </effect>
<effect name="CriticalDamage"> </effects>
<amount>26</amount> </skill>
<skill id="35007" toLevel="10" name="Fire Dragon Pendant Enchant Effect">
<icon>icon.skill35007</icon>
<magicLvl>1</magicLvl>
<operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
<effects>
<effect name="MagicalDefence">
<amount>
<value level="1">10</value>
<value level="2">12</value>
<value level="3">13</value>
<value level="4">14</value>
<value level="5">15</value>
<value level="6">16</value>
<value level="7">17</value>
<value level="8">18</value>
<value level="9">20</value>
<value level="10">21</value>
</amount>
<mode>DIFF</mode>
</effect>
<effect name="ExpModify">
<amount>
<value fromLevel="1" toLevel="3">0</value>
<value level="4">2</value>
<value level="5">5</value>
<value level="6">10</value>
<value level="7">20</value>
<value level="8">25</value>
<value level="9">30</value>
<value level="10">30</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="SpModify">
<amount>
<value fromLevel="1" toLevel="3">0</value>
<value level="4">2</value>
<value level="5">5</value>
<value level="6">10</value>
<value level="7">20</value>
<value level="8">25</value>
<value level="9">30</value>
<value level="10">30</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="PhysicalDefence">
<amount>
<value fromLevel="1" toLevel="4">0</value>
<value level="5">10</value>
<value level="6">20</value>
<value level="7">30</value>
<value level="8">40</value>
<value level="9">50</value>
<value level="10">60</value>
</amount>
<mode>DIFF</mode>
</effect>
<effect name="MagicalDefence">
<amount>
<value fromLevel="1" toLevel="4">0</value>
<value level="5">10</value>
<value level="6">20</value>
<value level="7">30</value>
<value level="8">40</value>
<value level="9">50</value>
<value level="10">60</value>
</amount>
<mode>DIFF</mode> <mode>DIFF</mode>
</effect> </effect>
<effect name="CriticalRate"> <effect name="CriticalRate">
<amount>1</amount> <amount>
<mode>PER</mode> <value fromLevel="1" toLevel="7">0</value>
<value level="8">5</value>
<value level="9">5</value>
<value level="10">5</value>
</amount>
<mode>DIFF</mode>
</effect>
<effect name="MagicCriticalDamage">
<amount>
<value fromLevel="1" toLevel="7">0</value>
<value level="8">5</value>
<value level="9">5</value>
<value level="10">5</value>
</amount>
<mode>DIFF</mode>
</effect> </effect>
</effects> </effects>
</skill> </skill>
@ -158,8 +230,290 @@
</effects> </effects>
</skill> </skill>
<skill id="35017" toLevel="7" name="Talisman of Insolence I"> <skill id="35017" toLevel="7" name="Talisman of Insolence I">
<icon>icon.skill35017</icon> <icon>
<operateType>A1</operateType> <value level="1">icon.tallisman_oman_i02</value>
<value level="2">icon.tallisman_oman_i02</value>
<value level="3">icon.tallisman_oman_i02</value>
<value level="4">icon.tallisman_oman_i02</value>
<value level="5">icon.tallisman_oman_i02</value>
<value level="6">icon.tallisman_oman_i01</value>
<value level="7">icon.tallisman_baium</value>
</icon>
<operateType>P</operateType>
<magicLvl>55</magicLvl>
<excludedFromCheck>true</excludedFromCheck>
<effects>
<effect name="PAtk">
<amount>
<value level="1">14</value>
<value level="2">27</value>
<value level="3">41</value>
<value level="4">68</value>
<value level="5">81</value>
<value level="6">95</value>
<value level="7">135</value>
</amount>
<mode>DIFF</mode>
</effect>
<effect name="MAtk">
<amount>
<value level="1">22</value>
<value level="2">44</value>
<value level="3">66</value>
<value level="4">109</value>
<value level="5">131</value>
<value level="6">153</value>
<value level="7">218</value>
</amount>
<mode>DIFF</mode>
</effect>
<effect name="MagicalDefence">
<amount>
<value level="1">0</value>
<value level="2">2</value>
<value level="3">4</value>
<value level="4">6</value>
<value level="5">7</value>
<value level="6">8</value>
<value level="7">10</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="PhysicalSkillPower">
<amount>
<value level="1">0</value>
<value level="2">0</value>
<value level="3">1</value>
<value level="4">2</value>
<value level="5">2</value>
<value level="6">3</value>
<value level="7">5</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="DefenceTrait">
<BLUNT>
<value level="1">0</value>
<value level="2">0</value>
<value level="3">1</value>
<value level="4">2</value>
<value level="5">2</value>
<value level="6">3</value>
<value level="7">5</value>
</BLUNT>
<SWORD>
<value level="1">0</value>
<value level="2">0</value>
<value level="3">1</value>
<value level="4">2</value>
<value level="5">2</value>
<value level="6">3</value>
<value level="7">5</value>
</SWORD>
<DUAL>
<value level="1">0</value>
<value level="2">0</value>
<value level="3">1</value>
<value level="4">2</value>
<value level="5">2</value>
<value level="6">3</value>
<value level="7">5</value>
</DUAL>
<BOW>
<value level="1">0</value>
<value level="2">0</value>
<value level="3">1</value>
<value level="4">2</value>
<value level="5">2</value>
<value level="6">3</value>
<value level="7">5</value>
</BOW>
<POLE>
<value level="1">0</value>
<value level="2">0</value>
<value level="3">1</value>
<value level="4">2</value>
<value level="5">2</value>
<value level="6">3</value>
<value level="7">5</value>
</POLE>
<DAGGER>
<value level="1">0</value>
<value level="2">0</value>
<value level="3">1</value>
<value level="4">2</value>
<value level="5">2</value>
<value level="6">3</value>
<value level="7">5</value>
</DAGGER>
<DUALFIST>
<value level="1">0</value>
<value level="2">0</value>
<value level="3">1</value>
<value level="4">2</value>
<value level="5">2</value>
<value level="6">3</value>
<value level="7">5</value>
</DUALFIST>
<DUALDAGGER>
<value level="1">0</value>
<value level="2">0</value>
<value level="3">1</value>
<value level="4">2</value>
<value level="5">2</value>
<value level="6">3</value>
<value level="7">5</value>
</DUALDAGGER>
</effect>
<effect name="StatUp">
<amount>
<value level="1">0</value>
<value level="2">0</value>
<value level="3">0</value>
<value level="4">1</value>
<value level="5">1</value>
<value level="6">1</value>
<value level="7">1</value>
</amount>
<stat>CON</stat>
</effect>
<effect name="StatUp">
<amount>
<value level="1">0</value>
<value level="2">0</value>
<value level="3">0</value>
<value level="4">1</value>
<value level="5">1</value>
<value level="6">1</value>
<value level="7">1</value>
</amount>
<stat>MEN</stat>
</effect>
<effect name="StatUp">
<amount>
<value level="1">0</value>
<value level="2">0</value>
<value level="3">0</value>
<value level="4">1</value>
<value level="5">1</value>
<value level="6">1</value>
<value level="7">1</value>
</amount>
<stat>STR</stat>
</effect>
<effect name="StatUp">
<amount>
<value level="1">0</value>
<value level="2">0</value>
<value level="3">0</value>
<value level="4">1</value>
<value level="5">1</value>
<value level="6">1</value>
<value level="7">1</value>
</amount>
<stat>INT</stat>
</effect>
<effect name="StatUp">
<amount>
<value level="1">0</value>
<value level="2">0</value>
<value level="3">0</value>
<value level="4">1</value>
<value level="5">1</value>
<value level="6">1</value>
<value level="7">1</value>
</amount>
<stat>DEX</stat>
</effect>
<effect name="StatUp">
<amount>
<value level="1">0</value>
<value level="2">0</value>
<value level="3">0</value>
<value level="4">1</value>
<value level="5">1</value>
<value level="6">1</value>
<value level="7">1</value>
</amount>
<stat>WIT</stat>
</effect>
<effect name="MagicCriticalRate">
<amount>
<value level="1">0</value>
<value level="2">0</value>
<value level="3">0</value>
<value level="4">0</value>
<value level="5">0</value>
<value level="6">10</value>
<value level="7">20</value>
</amount>
<mode>DIFF</mode>
</effect>
<effect name="CriticalRate">
<amount>
<value level="1">0</value>
<value level="2">0</value>
<value level="3">0</value>
<value level="4">0</value>
<value level="5">0</value>
<value level="6">10</value>
<value level="7">20</value>
</amount>
<mode>DIFF</mode>
</effect>
<effect name="MagicMpCost">
<amount>
<value level="1">0</value>
<value level="2">0</value>
<value level="3">0</value>
<value level="4">0</value>
<value level="5">-2</value>
<value level="6">-4</value>
<value level="7">-5</value>
</amount>
<mode>PER</mode>
<magicType>1</magicType>
</effect>
<effect name="MagicMpCost">
<amount>
<value level="1">0</value>
<value level="2">0</value>
<value level="3">0</value>
<value level="4">0</value>
<value level="5">-2</value>
<value level="6">-4</value>
<value level="7">-5</value>
</amount>
<mode>PER</mode>
<magicType>0</magicType>
</effect>
<effect name="Reuse">
<amount>
<value level="1">0</value>
<value level="2">0</value>
<value level="3">0</value>
<value level="4">0</value>
<value level="5">0</value>
<value level="6">0</value>
<value level="7">-3</value>
</amount>
<mode>PER</mode>
<magicType>0</magicType>
</effect>
<effect name="Reuse">
<amount>
<value level="1">0</value>
<value level="2">0</value>
<value level="3">0</value>
<value level="4">0</value>
<value level="5">0</value>
<value level="6">0</value>
<value level="7">-3</value>
</amount>
<mode>PER</mode>
<magicType>1</magicType>
</effect>
</effects>
</skill> </skill>
<skill id="35018" toLevel="1" name="Talisman of Insolence VI"> <skill id="35018" toLevel="1" name="Talisman of Insolence VI">
<icon>icon.tallisman_oman_i01</icon> <icon>icon.tallisman_oman_i01</icon>

View File

@ -153,6 +153,9 @@
<targetType>SELF</targetType> <targetType>SELF</targetType>
<affectScope>SINGLE</affectScope> <affectScope>SINGLE</affectScope>
<affectObject>FRIEND</affectObject> <affectObject>FRIEND</affectObject>
<conditions>
<condition name="OpNeedAgathion" />
</conditions>
<effects> <effects>
<effect name="PhysicalAttackSpeed"> <effect name="PhysicalAttackSpeed">
<amount>5</amount> <amount>5</amount>
@ -179,6 +182,9 @@
<targetType>SELF</targetType> <targetType>SELF</targetType>
<affectScope>SINGLE</affectScope> <affectScope>SINGLE</affectScope>
<affectObject>FRIEND</affectObject> <affectObject>FRIEND</affectObject>
<conditions>
<condition name="OpNeedAgathion" />
</conditions>
<effects> <effects>
<effect name="MagicalAttackSpeed"> <effect name="MagicalAttackSpeed">
<amount>5</amount> <amount>5</amount>
@ -198,13 +204,16 @@
<magicLvl>46</magicLvl> <magicLvl>46</magicLvl>
<mpConsume>60</mpConsume> <mpConsume>60</mpConsume>
<operateType>A2</operateType> <operateType>A2</operateType>
<reuseDelay>3000</reuseDelay> <reuseDelay>600000</reuseDelay>
<rideState>NONE</rideState> <rideState>NONE</rideState>
<basicProperty>NONE</basicProperty> <basicProperty>NONE</basicProperty>
<magicCriticalRate>5</magicCriticalRate> <magicCriticalRate>5</magicCriticalRate>
<targetType>SELF</targetType> <targetType>SELF</targetType>
<affectScope>SINGLE</affectScope> <affectScope>SINGLE</affectScope>
<affectObject>FRIEND</affectObject> <affectObject>FRIEND</affectObject>
<conditions>
<condition name="OpNeedAgathion" />
</conditions>
<effects> <effects>
<effect name="Speed"> <effect name="Speed">
<amount>20</amount> <amount>20</amount>
@ -811,9 +820,28 @@
</effects> </effects>
</skill> </skill>
<skill id="39057" toLevel="1" name="Hero Experience Rune"> <skill id="39057" toLevel="1" name="Hero Experience Rune">
<!-- AUTO GENERATED SKILL TODO: FIX IT --> <icon>icon.skill19226</icon>
<icon>icon.skill0000</icon> <operateType>P</operateType>
<operateType>A1</operateType> <magicCriticalRate>5</magicCriticalRate>
<magicLvl>1</magicLvl>
<stayAfterDeath>true</stayAfterDeath>
<passiveConditions>
<condition name="CheckLevel">
<minLevel>1</minLevel>
<maxLevel>85</maxLevel>
<affectType>CASTER</affectType>
</condition>
</passiveConditions>
<effects>
<effect name="ExpModify">
<amount>20</amount>
<mode>PER</mode>
</effect>
<effect name="SpModify">
<amount>20</amount>
<mode>PER</mode>
</effect>
</effects>
</skill> </skill>
<skill id="39058" toLevel="1" name="Rare Accessory Box"> <skill id="39058" toLevel="1" name="Rare Accessory Box">
<icon>icon.skil39058</icon> <icon>icon.skil39058</icon>

View File

@ -147,7 +147,7 @@
<skillLevel>2</skillLevel> <skillLevel>2</skillLevel>
</effect> </effect>
<effect name="CallSkill"> <!-- Regeneration --> <effect name="CallSkill"> <!-- Regeneration -->
<skillId>4698</skillId> <skillId>1044</skillId>
<skillLevel>1</skillLevel> <skillLevel>1</skillLevel>
</effect> </effect>
<effect name="CallSkill"> <!-- Guidance --> <effect name="CallSkill"> <!-- Guidance -->
@ -364,128 +364,132 @@
<skill id="55035" toLevel="1" name="1st Class Buff Scroll"> <skill id="55035" toLevel="1" name="1st Class Buff Scroll">
<icon>icon.skill55035</icon> <icon>icon.skill55035</icon>
<operateType>A2</operateType> <operateType>A2</operateType>
<abnormalLvl>1</abnormalLvl>
<abnormalTime>1200</abnormalTime> <abnormalTime>1200</abnormalTime>
<itemConsumeId>29552</itemConsumeId> <itemConsumeId>29552</itemConsumeId>
<itemConsumeCount>1</itemConsumeCount> <itemConsumeCount>1</itemConsumeCount>
<isMagic>1</isMagic> <!-- Magic Skill -->
<magicLvl>1</magicLvl>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<staticReuse>true</staticReuse>
<magicCriticalRate>5</magicCriticalRate>
<targetType>SELF</targetType> <targetType>SELF</targetType>
<affectScope>SINGLE</affectScope> <affectScope>SINGLE</affectScope>
<effects> <abnormalTime>-1</abnormalTime>
<effect name="PAtk"> <abnormalType>MULTI_BUFF</abnormalType>
<amount>12</amount> <canBeDispelled>false</canBeDispelled>
<mode>PER</mode> <stayAfterDeath>true</stayAfterDeath>
<basicProperty>NONE</basicProperty>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<magicCriticalRate>5</magicCriticalRate>
<abnormalLvl>1</abnormalLvl>
<isMagic>1</isMagic> <!-- Magic Skill -->
<magicLvl>1</magicLvl>
<selfEffects>
<effect name="CallSkill"> <!-- Shield -->
<skillId>1040</skillId>
<skillLevel>2</skillLevel>
</effect> </effect>
<effect name="Speed"> <effect name="CallSkill"> <!-- Might -->
<amount>20</amount> <skillId>1068</skillId>
<mode>DIFF</mode> <skillLevel>2</skillLevel>
</effect> </effect>
<effect name="PhysicalEvasion"> <effect name="CallSkill"> <!-- Concentration -->
<amount>2</amount> <skillId>1078</skillId>
<mode>DIFF</mode> <skillLevel>2</skillLevel>
</effect> </effect>
<effect name="CriticalRate"> <effect name="CallSkill"> <!-- Acumen -->
<amount>20</amount> <skillId>1085</skillId>
<mode>PER</mode> <skillLevel>1</skillLevel>
</effect> </effect>
<effect name="MAtk"> <effect name="CallSkill"> <!-- Wind Walk -->
<amount>55</amount> <skillId>1204</skillId>
<mode>PER</mode> <skillLevel>1</skillLevel>
</effect> </effect>
<effect name="MagicalAttackSpeed"> <effect name="CallSkill"> <!-- Focus -->
<amount>15</amount> <skillId>4359</skillId>
<mode>PER</mode> <skillLevel>1</skillLevel>
</effect> </effect>
<effect name="PhysicalDefence"> <effect name="CallSkill"> <!-- Agility -->
<amount>12</amount> <skillId>1087</skillId>
<mode>PER</mode> <skillLevel>1</skillLevel>
</effect> </effect>
<effect name="ReduceCancel"> <effect name="CallSkill"> <!-- Empower -->
<amount>-25</amount> <skillId>1059</skillId>
<mode>DIFF</mode> <skillLevel>1</skillLevel>
</effect> </effect>
</effects> </selfEffects>
</skill> </skill>
<skill id="55036" toLevel="2" name="2nd Class Buff Scroll"> <skill id="55036" toLevel="2" name="2nd Class Buff Scroll">
<icon>icon.skill55036</icon> <icon>icon.skill55036</icon>
<operateType>A2</operateType> <operateType>A2</operateType>
<abnormalLvl>1</abnormalLvl>
<abnormalTime>1200</abnormalTime> <abnormalTime>1200</abnormalTime>
<itemConsumeId>29553</itemConsumeId> <itemConsumeId>29553</itemConsumeId>
<itemConsumeCount>1</itemConsumeCount> <itemConsumeCount>1</itemConsumeCount>
<isMagic>1</isMagic> <!-- Magic Skill -->
<magicLvl>1</magicLvl>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<staticReuse>true</staticReuse>
<magicCriticalRate>5</magicCriticalRate>
<targetType>SELF</targetType> <targetType>SELF</targetType>
<affectScope>SINGLE</affectScope> <affectScope>SINGLE</affectScope>
<effects> <abnormalTime>-1</abnormalTime>
<effect name="PAtk"> <abnormalType>MULTI_BUFF</abnormalType>
<amount>15</amount> <canBeDispelled>false</canBeDispelled>
<mode>PER</mode> <stayAfterDeath>true</stayAfterDeath>
<basicProperty>NONE</basicProperty>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<magicCriticalRate>5</magicCriticalRate>
<abnormalLvl>1</abnormalLvl>
<isMagic>1</isMagic> <!-- Magic Skill -->
<magicLvl>1</magicLvl>
<selfEffects>
<effect name="CallSkill"> <!-- Shield -->
<skillId>1040</skillId>
<skillLevel>2</skillLevel>
</effect> </effect>
<effect name="Speed"> <effect name="CallSkill"> <!-- Might -->
<amount>33</amount> <skillId>1068</skillId>
<mode>DIFF</mode> <skillLevel>2</skillLevel>
</effect> </effect>
<effect name="PhysicalEvasion"> <effect name="CallSkill"> <!-- Acumen -->
<amount>3</amount> <skillId>1085</skillId>
<mode>DIFF</mode> <skillLevel>2</skillLevel>
</effect> </effect>
<effect name="CriticalRate"> <effect name="CallSkill"> <!-- Wind Walk -->
<amount>25</amount> <skillId>1204</skillId>
<mode>PER</mode> <skillLevel>2</skillLevel>
</effect> </effect>
<effect name="MAtk"> <effect name="CallSkill"> <!-- Focus -->
<amount>65</amount> <skillId>4359</skillId>
<mode>PER</mode> <skillLevel>2</skillLevel>
</effect> </effect>
<effect name="MagicalAttackSpeed"> <effect name="CallSkill"> <!-- Regeneration -->
<amount>23</amount> <skillId>1044</skillId>
<mode>PER</mode> <skillLevel>1</skillLevel>
</effect> </effect>
<effect name="PhysicalDefence"> <effect name="CallSkill"> <!-- Guidance -->
<amount>15</amount> <skillId>1240</skillId>
<mode>PER</mode> <skillLevel>1</skillLevel>
</effect> </effect>
<effect name="ReduceCancel"> <effect name="CallSkill"> <!-- Death Whisper -->
<amount>-36</amount> <skillId>1242</skillId>
<mode>DIFF</mode> <skillLevel>1</skillLevel>
</effect> </effect>
<effect name="HpRegen"> <effect name="CallSkill"> <!-- Magic Barrier -->
<amount>10</amount> <skillId>1036</skillId>
<mode>PER</mode> <skillLevel>1</skillLevel>
</effect> </effect>
<effect name="Accuracy"> <effect name="CallSkill"> <!-- Blessed Body -->
<amount>2</amount> <skillId>1045</skillId>
<mode>DIFF</mode> <skillLevel>1</skillLevel>
</effect> </effect>
<effect name="CriticalDamage"> <effect name="CallSkill"> <!-- Blessed Soul -->
<amount>25</amount> <skillId>1048</skillId>
<mode>PER</mode> <skillLevel>1</skillLevel>
</effect> </effect>
<effect name="MagicalDefence"> <effect name="CallSkill"> <!-- Haste -->
<amount>23</amount> <skillId>1086</skillId>
<mode>PER</mode> <skillLevel>1</skillLevel>
</effect> </effect>
<effect name="MaxHp"> <effect name="CallSkill"> <!-- Agility -->
<amount>10</amount> <skillId>1087</skillId>
<mode>PER</mode> <skillLevel>2</skillLevel>
</effect> </effect>
<effect name="MaxMp"> <effect name="CallSkill"> <!-- Empower -->
<amount>10</amount> <skillId>1059</skillId>
<mode>PER</mode> <skillLevel>2</skillLevel>
</effect> </effect>
<effect name="PhysicalAttackSpeed"> </selfEffects>
<amount>15</amount>
<mode>PER</mode>
</effect>
</effects>
</skill> </skill>
<skill id="55037" toLevel="1" name="Quick Healing Potion"> <skill id="55037" toLevel="1" name="Quick Healing Potion">
<icon>icon.skill55037</icon> <icon>icon.skill55037</icon>
@ -716,7 +720,7 @@
<item id="49081" count="1" /> <!-- Rice Cake of Flaming Fighting Spirit --> <item id="49081" count="1" /> <!-- Rice Cake of Flaming Fighting Spirit -->
</item> </item>
<item chance="2.083333333333333"> <item chance="2.083333333333333">
<item id="49518" count="1" /> <!-- Special Pirate Fruit --> <item id="49518" count="1" /> <!-- SpecialSpecial Pirate Fruit -->
</item> </item>
<item chance="2.083333333333333"> <item chance="2.083333333333333">
<item id="49110" count="1" /> <!-- High-Quality Dye Chest --> <item id="49110" count="1" /> <!-- High-Quality Dye Chest -->
@ -1182,128 +1186,132 @@
<skill id="55055" toLevel="1" name="1st Class Buff Scroll"> <skill id="55055" toLevel="1" name="1st Class Buff Scroll">
<icon>icon.skill55055</icon> <icon>icon.skill55055</icon>
<operateType>A2</operateType> <operateType>A2</operateType>
<abnormalLvl>1</abnormalLvl>
<abnormalTime>1200</abnormalTime> <abnormalTime>1200</abnormalTime>
<itemConsumeId>29654</itemConsumeId> <itemConsumeId>29654</itemConsumeId>
<itemConsumeCount>1</itemConsumeCount> <itemConsumeCount>1</itemConsumeCount>
<isMagic>1</isMagic> <!-- Magic Skill -->
<magicLvl>1</magicLvl>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<staticReuse>true</staticReuse>
<magicCriticalRate>5</magicCriticalRate>
<targetType>SELF</targetType> <targetType>SELF</targetType>
<affectScope>SINGLE</affectScope> <affectScope>SINGLE</affectScope>
<effects> <abnormalTime>-1</abnormalTime>
<effect name="PAtk"> <abnormalType>MULTI_BUFF</abnormalType>
<amount>12</amount> <canBeDispelled>false</canBeDispelled>
<mode>PER</mode> <stayAfterDeath>true</stayAfterDeath>
<basicProperty>NONE</basicProperty>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<magicCriticalRate>5</magicCriticalRate>
<abnormalLvl>1</abnormalLvl>
<isMagic>1</isMagic> <!-- Magic Skill -->
<magicLvl>1</magicLvl>
<selfEffects>
<effect name="CallSkill"> <!-- Shield -->
<skillId>1040</skillId>
<skillLevel>2</skillLevel>
</effect> </effect>
<effect name="Speed"> <effect name="CallSkill"> <!-- Might -->
<amount>20</amount> <skillId>1068</skillId>
<mode>DIFF</mode> <skillLevel>2</skillLevel>
</effect> </effect>
<effect name="PhysicalEvasion"> <effect name="CallSkill"> <!-- Concentration -->
<amount>2</amount> <skillId>1078</skillId>
<mode>DIFF</mode> <skillLevel>2</skillLevel>
</effect> </effect>
<effect name="CriticalRate"> <effect name="CallSkill"> <!-- Acumen -->
<amount>20</amount> <skillId>1085</skillId>
<mode>PER</mode> <skillLevel>1</skillLevel>
</effect> </effect>
<effect name="MAtk"> <effect name="CallSkill"> <!-- Wind Walk -->
<amount>55</amount> <skillId>1204</skillId>
<mode>PER</mode> <skillLevel>1</skillLevel>
</effect> </effect>
<effect name="MagicalAttackSpeed"> <effect name="CallSkill"> <!-- Focus -->
<amount>15</amount> <skillId>4359</skillId>
<mode>PER</mode> <skillLevel>1</skillLevel>
</effect> </effect>
<effect name="PhysicalDefence"> <effect name="CallSkill"> <!-- Agility -->
<amount>12</amount> <skillId>1087</skillId>
<mode>PER</mode> <skillLevel>1</skillLevel>
</effect> </effect>
<effect name="ReduceCancel"> <effect name="CallSkill"> <!-- Empower -->
<amount>-25</amount> <skillId>1059</skillId>
<mode>DIFF</mode> <skillLevel>1</skillLevel>
</effect> </effect>
</effects> </selfEffects>
</skill> </skill>
<skill id="55056" toLevel="2" name="2nd Class Buff Scroll"> <skill id="55056" toLevel="2" name="2nd Class Buff Scroll">
<icon>icon.skill55056</icon> <icon>icon.skill55056</icon>
<operateType>A2</operateType> <operateType>A2</operateType>
<abnormalLvl>1</abnormalLvl>
<abnormalTime>1200</abnormalTime> <abnormalTime>1200</abnormalTime>
<itemConsumeId>29655</itemConsumeId> <itemConsumeId>29655</itemConsumeId>
<itemConsumeCount>1</itemConsumeCount> <itemConsumeCount>1</itemConsumeCount>
<isMagic>1</isMagic> <!-- Magic Skill -->
<magicLvl>1</magicLvl>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<staticReuse>true</staticReuse>
<magicCriticalRate>5</magicCriticalRate>
<targetType>SELF</targetType> <targetType>SELF</targetType>
<affectScope>SINGLE</affectScope> <affectScope>SINGLE</affectScope>
<effects> <abnormalTime>-1</abnormalTime>
<effect name="PAtk"> <abnormalType>MULTI_BUFF</abnormalType>
<amount>15</amount> <canBeDispelled>false</canBeDispelled>
<mode>PER</mode> <stayAfterDeath>true</stayAfterDeath>
<basicProperty>NONE</basicProperty>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<magicCriticalRate>5</magicCriticalRate>
<abnormalLvl>1</abnormalLvl>
<isMagic>1</isMagic> <!-- Magic Skill -->
<magicLvl>1</magicLvl>
<selfEffects>
<effect name="CallSkill"> <!-- Shield -->
<skillId>1040</skillId>
<skillLevel>2</skillLevel>
</effect> </effect>
<effect name="Speed"> <effect name="CallSkill"> <!-- Might -->
<amount>33</amount> <skillId>1068</skillId>
<mode>DIFF</mode> <skillLevel>2</skillLevel>
</effect> </effect>
<effect name="PhysicalEvasion"> <effect name="CallSkill"> <!-- Acumen -->
<amount>3</amount> <skillId>1085</skillId>
<mode>DIFF</mode> <skillLevel>2</skillLevel>
</effect> </effect>
<effect name="CriticalRate"> <effect name="CallSkill"> <!-- Wind Walk -->
<amount>25</amount> <skillId>1204</skillId>
<mode>PER</mode> <skillLevel>2</skillLevel>
</effect> </effect>
<effect name="MAtk"> <effect name="CallSkill"> <!-- Focus -->
<amount>65</amount> <skillId>4359</skillId>
<mode>PER</mode> <skillLevel>2</skillLevel>
</effect> </effect>
<effect name="MagicalAttackSpeed"> <effect name="CallSkill"> <!-- Regeneration -->
<amount>23</amount> <skillId>1044</skillId>
<mode>PER</mode> <skillLevel>1</skillLevel>
</effect> </effect>
<effect name="PhysicalDefence"> <effect name="CallSkill"> <!-- Guidance -->
<amount>15</amount> <skillId>1240</skillId>
<mode>PER</mode> <skillLevel>1</skillLevel>
</effect> </effect>
<effect name="ReduceCancel"> <effect name="CallSkill"> <!-- Death Whisper -->
<amount>-36</amount> <skillId>1242</skillId>
<mode>DIFF</mode> <skillLevel>1</skillLevel>
</effect> </effect>
<effect name="HpRegen"> <effect name="CallSkill"> <!-- Magic Barrier -->
<amount>10</amount> <skillId>1036</skillId>
<mode>PER</mode> <skillLevel>1</skillLevel>
</effect> </effect>
<effect name="Accuracy"> <effect name="CallSkill"> <!-- Blessed Body -->
<amount>2</amount> <skillId>1045</skillId>
<mode>DIFF</mode> <skillLevel>1</skillLevel>
</effect> </effect>
<effect name="CriticalDamage"> <effect name="CallSkill"> <!-- Blessed Soul -->
<amount>25</amount> <skillId>1048</skillId>
<mode>PER</mode> <skillLevel>1</skillLevel>
</effect> </effect>
<effect name="MagicalDefence"> <effect name="CallSkill"> <!-- Haste -->
<amount>23</amount> <skillId>1086</skillId>
<mode>PER</mode> <skillLevel>1</skillLevel>
</effect> </effect>
<effect name="MaxHp"> <effect name="CallSkill"> <!-- Agility -->
<amount>10</amount> <skillId>1087</skillId>
<mode>PER</mode> <skillLevel>2</skillLevel>
</effect> </effect>
<effect name="MaxMp"> <effect name="CallSkill"> <!-- Empower -->
<amount>10</amount> <skillId>1059</skillId>
<mode>PER</mode> <skillLevel>2</skillLevel>
</effect> </effect>
<effect name="PhysicalAttackSpeed"> </selfEffects>
<amount>15</amount>
<mode>PER</mode>
</effect>
</effects>
</skill> </skill>
<skill id="55057" toLevel="1" name="Wind Walk"> <skill id="55057" toLevel="1" name="Wind Walk">
<icon>icon.skill55057</icon> <icon>icon.skill55057</icon>
@ -2184,130 +2192,134 @@
</effects> </effects>
</skill> </skill>
<skill id="55085" toLevel="1" name="1st Class Buff Scroll"> <skill id="55085" toLevel="1" name="1st Class Buff Scroll">
<icon>icon.skill55085</icon> <icon>icon.skill55055</icon>
<operateType>A2</operateType> <operateType>A2</operateType>
<abnormalLvl>1</abnormalLvl>
<abnormalTime>600</abnormalTime> <abnormalTime>600</abnormalTime>
<itemConsumeId>29697</itemConsumeId> <itemConsumeId>29697</itemConsumeId>
<itemConsumeCount>1</itemConsumeCount> <itemConsumeCount>1</itemConsumeCount>
<isMagic>1</isMagic> <!-- Magic Skill -->
<magicLvl>1</magicLvl>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<staticReuse>true</staticReuse>
<magicCriticalRate>5</magicCriticalRate>
<targetType>SELF</targetType> <targetType>SELF</targetType>
<affectScope>SINGLE</affectScope> <affectScope>SINGLE</affectScope>
<effects> <abnormalTime>-1</abnormalTime>
<effect name="PAtk"> <abnormalType>MULTI_BUFF</abnormalType>
<amount>12</amount> <canBeDispelled>false</canBeDispelled>
<mode>PER</mode> <stayAfterDeath>true</stayAfterDeath>
<basicProperty>NONE</basicProperty>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<magicCriticalRate>5</magicCriticalRate>
<abnormalLvl>1</abnormalLvl>
<isMagic>1</isMagic> <!-- Magic Skill -->
<magicLvl>1</magicLvl>
<selfEffects>
<effect name="CallSkill"> <!-- Shield -->
<skillId>1040</skillId>
<skillLevel>2</skillLevel>
</effect> </effect>
<effect name="Speed"> <effect name="CallSkill"> <!-- Might -->
<amount>20</amount> <skillId>1068</skillId>
<mode>DIFF</mode> <skillLevel>2</skillLevel>
</effect> </effect>
<effect name="PhysicalEvasion"> <effect name="CallSkill"> <!-- Concentration -->
<amount>2</amount> <skillId>1078</skillId>
<mode>DIFF</mode> <skillLevel>2</skillLevel>
</effect> </effect>
<effect name="CriticalRate"> <effect name="CallSkill"> <!-- Acumen -->
<amount>20</amount> <skillId>1085</skillId>
<mode>PER</mode> <skillLevel>1</skillLevel>
</effect> </effect>
<effect name="MAtk"> <effect name="CallSkill"> <!-- Wind Walk -->
<amount>55</amount> <skillId>1204</skillId>
<mode>PER</mode> <skillLevel>1</skillLevel>
</effect> </effect>
<effect name="MagicalAttackSpeed"> <effect name="CallSkill"> <!-- Focus -->
<amount>15</amount> <skillId>4359</skillId>
<mode>PER</mode> <skillLevel>1</skillLevel>
</effect> </effect>
<effect name="PhysicalDefence"> <effect name="CallSkill"> <!-- Agility -->
<amount>12</amount> <skillId>1087</skillId>
<mode>PER</mode> <skillLevel>1</skillLevel>
</effect> </effect>
<effect name="ReduceCancel"> <effect name="CallSkill"> <!-- Empower -->
<amount>-25</amount> <skillId>1059</skillId>
<mode>DIFF</mode> <skillLevel>1</skillLevel>
</effect> </effect>
</effects> </selfEffects>
</skill> </skill>
<skill id="55086" toLevel="2" name="2nd Class Buff Scroll"> <skill id="55086" toLevel="2" name="2nd Class Buff Scroll">
<icon>icon.skill55086</icon> <icon>icon.skill55056</icon>
<operateType>A2</operateType> <operateType>A2</operateType>
<abnormalLvl>1</abnormalLvl>
<abnormalTime>600</abnormalTime> <abnormalTime>600</abnormalTime>
<itemConsumeId>29698</itemConsumeId> <itemConsumeId>29698</itemConsumeId>
<itemConsumeCount>1</itemConsumeCount> <itemConsumeCount>1</itemConsumeCount>
<isMagic>1</isMagic> <!-- Magic Skill -->
<magicLvl>1</magicLvl>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<staticReuse>true</staticReuse>
<magicCriticalRate>5</magicCriticalRate>
<targetType>SELF</targetType> <targetType>SELF</targetType>
<affectScope>SINGLE</affectScope> <affectScope>SINGLE</affectScope>
<effects> <abnormalTime>-1</abnormalTime>
<effect name="PAtk"> <abnormalType>MULTI_BUFF</abnormalType>
<amount>15</amount> <canBeDispelled>false</canBeDispelled>
<mode>PER</mode> <stayAfterDeath>true</stayAfterDeath>
<basicProperty>NONE</basicProperty>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<magicCriticalRate>5</magicCriticalRate>
<abnormalLvl>1</abnormalLvl>
<isMagic>1</isMagic> <!-- Magic Skill -->
<magicLvl>1</magicLvl>
<selfEffects>
<effect name="CallSkill"> <!-- Shield -->
<skillId>1040</skillId>
<skillLevel>2</skillLevel>
</effect> </effect>
<effect name="Speed"> <effect name="CallSkill"> <!-- Might -->
<amount>33</amount> <skillId>1068</skillId>
<mode>DIFF</mode> <skillLevel>2</skillLevel>
</effect> </effect>
<effect name="PhysicalEvasion"> <effect name="CallSkill"> <!-- Acumen -->
<amount>3</amount> <skillId>1085</skillId>
<mode>DIFF</mode> <skillLevel>2</skillLevel>
</effect> </effect>
<effect name="CriticalRate"> <effect name="CallSkill"> <!-- Wind Walk -->
<amount>25</amount> <skillId>1204</skillId>
<mode>PER</mode> <skillLevel>2</skillLevel>
</effect> </effect>
<effect name="MAtk"> <effect name="CallSkill"> <!-- Focus -->
<amount>65</amount> <skillId>4359</skillId>
<mode>PER</mode> <skillLevel>2</skillLevel>
</effect> </effect>
<effect name="MagicalAttackSpeed"> <effect name="CallSkill"> <!-- Regeneration -->
<amount>23</amount> <skillId>1044</skillId>
<mode>PER</mode> <skillLevel>1</skillLevel>
</effect> </effect>
<effect name="PhysicalDefence"> <effect name="CallSkill"> <!-- Guidance -->
<amount>15</amount> <skillId>1240</skillId>
<mode>PER</mode> <skillLevel>1</skillLevel>
</effect> </effect>
<effect name="ReduceCancel"> <effect name="CallSkill"> <!-- Death Whisper -->
<amount>-36</amount> <skillId>1242</skillId>
<mode>DIFF</mode> <skillLevel>1</skillLevel>
</effect> </effect>
<effect name="HpRegen"> <effect name="CallSkill"> <!-- Magic Barrier -->
<amount>10</amount> <skillId>1036</skillId>
<mode>PER</mode> <skillLevel>1</skillLevel>
</effect> </effect>
<effect name="Accuracy"> <effect name="CallSkill"> <!-- Blessed Body -->
<amount>2</amount> <skillId>1045</skillId>
<mode>DIFF</mode> <skillLevel>1</skillLevel>
</effect> </effect>
<effect name="CriticalDamage"> <effect name="CallSkill"> <!-- Blessed Soul -->
<amount>25</amount> <skillId>1048</skillId>
<mode>PER</mode> <skillLevel>1</skillLevel>
</effect> </effect>
<effect name="MagicalDefence"> <effect name="CallSkill"> <!-- Haste -->
<amount>23</amount> <skillId>1086</skillId>
<mode>PER</mode> <skillLevel>1</skillLevel>
</effect> </effect>
<effect name="MaxHp"> <effect name="CallSkill"> <!-- Agility -->
<amount>10</amount> <skillId>1087</skillId>
<mode>PER</mode> <skillLevel>2</skillLevel>
</effect> </effect>
<effect name="MaxMp"> <effect name="CallSkill"> <!-- Empower -->
<amount>10</amount> <skillId>1059</skillId>
<mode>PER</mode> <skillLevel>2</skillLevel>
</effect> </effect>
<effect name="PhysicalAttackSpeed"> </selfEffects>
<amount>15</amount>
<mode>PER</mode>
</effect>
</effects>
</skill> </skill>
<skill id="55087" toLevel="1" name="Minor Blessed Scroll of Escape"> <skill id="55087" toLevel="1" name="Minor Blessed Scroll of Escape">
<!-- AUTO GENERATED SKILL TODO: FIX IT --> <!-- AUTO GENERATED SKILL TODO: FIX IT -->

View File

@ -265,6 +265,8 @@ public class Q00348_AnArrogantSearch extends Quest
public String onKill(L2Npc npc, L2PcInstance killer, boolean isSummon) public String onKill(L2Npc npc, L2PcInstance killer, boolean isSummon)
{ {
final QuestState qs = getQuestState(killer, false); final QuestState qs = getQuestState(killer, false);
if (qs != null)
{
switch (npc.getId()) switch (npc.getId())
{ {
case CRIMSON_DRAKE: case CRIMSON_DRAKE:
@ -311,6 +313,7 @@ public class Q00348_AnArrogantSearch extends Quest
break; break;
} }
} }
return null; }
return super.onKill(npc, killer, isSummon);
} }
} }

View File

@ -221,6 +221,6 @@ public class Q00933_ExploringTheWestWingOfTheDungeonOfAbyss extends Quest
} }
} }
return null; return super.onKill(npc, killer, isSummon);
} }
} }

View File

@ -221,6 +221,6 @@ public class Q00935_ExploringTheEastWingOfTheDungeonOfAbyss extends Quest
} }
} }
return null; return super.onKill(npc, killer, isSummon);
} }
} }

View File

@ -624,7 +624,7 @@
<skill id="3622" level="1" minimumEnchant="6" /> <!-- Enchant Robe (A-grade) --> <skill id="3622" level="1" minimumEnchant="6" /> <!-- Enchant Robe (A-grade) -->
</skills> </skills>
<stats> <stats>
<stat type="INT" val="-2" /> <stat type="MEN" val="-2" />
<stat type="WIT" val="2" /> <stat type="WIT" val="2" />
</stats> </stats>
</set> </set>
@ -703,10 +703,32 @@
</set> </set>
<set id="48" minimumPieces="2"> <set id="48" minimumPieces="2">
<requiredItems> <requiredItems>
<item id="70184" /> <!-- Devi’s Earring --> <item id="70184" /> <!-- Devil's Earring -->
</requiredItems> </requiredItems>
<skills> <skills>
<skill id="55292" level="1" minimumPieces="2" /> <!-- Devi’s Earring --> <skill id="55292" level="1" minimumPieces="2" /> <!-- Devi’s Earring -->
</skills> </skills>
</set> </set>
<set id="49" minimumPieces="3">
<requiredItems>
<item id="70099" /> <!-- Tunic of Devotion -->
<item id="70100" /> <!-- Stockings of Devotion -->
<item id="70098" /> <!-- Leather Helmet -->
</requiredItems>
<skills>
<skill id="3006" level="1" minimumPieces="3" /> <!-- Equip Set Items -->
<skill id="3501" level="1" minimumPieces="3" /> <!-- Devotion Set -->
</skills>
</set>
<set id="50" minimumPieces="3">
<requiredItems>
<item id="70096" /> <!-- Wooden Breastplate -->
<item id="70097" /> <!-- Wooden Gaiters -->
<item id="70095" /> <!-- Wooden Helmet -->
</requiredItems>
<skills>
<skill id="3006" level="1" minimumPieces="3" /> <!-- Equip Set Items -->
<skill id="3500" level="1" minimumPieces="3" /> <!-- Wooden Set -->
</skills>
</set>
</list> </list>

View File

@ -12,7 +12,7 @@
<set name="handler" val="ItemSkills" /> <set name="handler" val="ItemSkills" />
<set name="is_stackable" val="true" /> <set name="is_stackable" val="true" />
<skills> <skills>
<skill id="9214" level="1" /> <!-- Divine Inspiration --> <skill id="1405" level="1" /> <!-- Divine Inspiration -->
</skills> </skills>
</item> </item>
<item id="8619" name="Ancient Book: Divine Inspiration (Original Language Version)" type="EtcItem"> <item id="8619" name="Ancient Book: Divine Inspiration (Original Language Version)" type="EtcItem">
@ -27,7 +27,7 @@
<set name="handler" val="ItemSkills" /> <set name="handler" val="ItemSkills" />
<set name="commissionItemType" val="SPELLBOOK" /> <set name="commissionItemType" val="SPELLBOOK" />
<skills> <skills>
<skill id="9215" level="1" /> <!-- Divine Inspiration --> <skill id="1405" level="2" /> <!-- Divine Inspiration -->
</skills> </skills>
</item> </item>
<item id="8620" name="Ancient Book: Divine Inspiration (Manuscript)" type="EtcItem"> <item id="8620" name="Ancient Book: Divine Inspiration (Manuscript)" type="EtcItem">
@ -42,7 +42,7 @@
<set name="handler" val="ItemSkills" /> <set name="handler" val="ItemSkills" />
<set name="is_stackable" val="true" /> <set name="is_stackable" val="true" />
<skills> <skills>
<skill id="9216" level="1" /> <!-- Divine Inspiration --> <skill id="1405" level="3" /> <!-- Divine Inspiration -->
</skills> </skills>
</item> </item>
<item id="8621" name="Ancient Book: Divine Inspiration (Original Version)" type="EtcItem"> <item id="8621" name="Ancient Book: Divine Inspiration (Original Version)" type="EtcItem">
@ -57,7 +57,7 @@
<set name="handler" val="ItemSkills" /> <set name="handler" val="ItemSkills" />
<set name="is_stackable" val="true" /> <set name="is_stackable" val="true" />
<skills> <skills>
<skill id="9217" level="1" /> <!-- Divine Inspiration --> <skill id="1405" level="4" /> <!-- Divine Inspiration -->
</skills> </skills>
</item> </item>
<item id="8678" name="Sirra's Blade" type="Weapon"> <item id="8678" name="Sirra's Blade" type="Weapon">

View File

@ -494,6 +494,16 @@
<set name="weight" val="5" /> <set name="weight" val="5" />
<set name="is_sellable" val="false" /> <set name="is_sellable" val="false" />
<set name="is_stackable" val="true" /> <set name="is_stackable" val="true" />
<set name="is_oly_restricted" val="true" />
<set name="handler" val="ItemSkills" />
<set name="commissionItemType" val="SCROLL_OTHER" />
<set name="is_freightable" val="false" />
<cond addName="1" msgId="113">
<player flyMounted="false" />
</cond>
<skills>
<skill id="32031" level="1" /> <!-- Scroll of Escape: Talking Island Village -->
</skills>
</item> </item>
<item id="29150" name="Teleport: Elven Village" type="EtcItem"> <item id="29150" name="Teleport: Elven Village" type="EtcItem">
<!-- Magic scroll that allows you to teleport to Elven Village. --> <!-- Magic scroll that allows you to teleport to Elven Village. -->
@ -503,6 +513,16 @@
<set name="weight" val="5" /> <set name="weight" val="5" />
<set name="is_sellable" val="false" /> <set name="is_sellable" val="false" />
<set name="is_stackable" val="true" /> <set name="is_stackable" val="true" />
<set name="is_oly_restricted" val="true" />
<set name="handler" val="ItemSkills" />
<set name="commissionItemType" val="SCROLL_OTHER" />
<set name="is_freightable" val="false" />
<cond addName="1" msgId="113">
<player flyMounted="false" />
</cond>
<skills>
<skill id="32032" level="1" /> <!-- Scroll of Escape: Elven Village -->
</skills>
</item> </item>
<item id="29151" name="Teleport: Dark Elf Village" type="EtcItem"> <item id="29151" name="Teleport: Dark Elf Village" type="EtcItem">
<!-- Magic scroll that allows you to teleport to Dark Elf Village. --> <!-- Magic scroll that allows you to teleport to Dark Elf Village. -->
@ -512,6 +532,16 @@
<set name="weight" val="5" /> <set name="weight" val="5" />
<set name="is_sellable" val="false" /> <set name="is_sellable" val="false" />
<set name="is_stackable" val="true" /> <set name="is_stackable" val="true" />
<set name="is_oly_restricted" val="true" />
<set name="handler" val="ItemSkills" />
<set name="commissionItemType" val="SCROLL_OTHER" />
<set name="is_freightable" val="false" />
<cond addName="1" msgId="113">
<player flyMounted="false" />
</cond>
<skills>
<skill id="32033" level="1" /> <!-- Scroll of Escape: Dark Elven Village -->
</skills>
</item> </item>
<item id="29152" name="Teleport: Orc Village" type="EtcItem"> <item id="29152" name="Teleport: Orc Village" type="EtcItem">
<!-- Magic scroll that allows you to teleport to Orc Village. --> <!-- Magic scroll that allows you to teleport to Orc Village. -->
@ -521,6 +551,16 @@
<set name="weight" val="5" /> <set name="weight" val="5" />
<set name="is_sellable" val="false" /> <set name="is_sellable" val="false" />
<set name="is_stackable" val="true" /> <set name="is_stackable" val="true" />
<set name="is_oly_restricted" val="true" />
<set name="handler" val="ItemSkills" />
<set name="commissionItemType" val="SCROLL_OTHER" />
<set name="is_freightable" val="false" />
<cond addName="1" msgId="113">
<player flyMounted="false" />
</cond>
<skills>
<skill id="32034" level="1" /> <!-- Scroll of Escape: Orc Village -->
</skills>
</item> </item>
<item id="29153" name="Teleport: Dwarven Village" type="EtcItem"> <item id="29153" name="Teleport: Dwarven Village" type="EtcItem">
<!-- Magic scroll that allows you to teleport to Dwarven Village. --> <!-- Magic scroll that allows you to teleport to Dwarven Village. -->
@ -530,6 +570,16 @@
<set name="weight" val="5" /> <set name="weight" val="5" />
<set name="is_sellable" val="false" /> <set name="is_sellable" val="false" />
<set name="is_stackable" val="true" /> <set name="is_stackable" val="true" />
<set name="is_oly_restricted" val="true" />
<set name="handler" val="ItemSkills" />
<set name="commissionItemType" val="SCROLL_OTHER" />
<set name="is_freightable" val="false" />
<cond addName="1" msgId="113">
<player flyMounted="false" />
</cond>
<skills>
<skill id="32035" level="1" /> <!-- Scroll of Escape: Dwarven Village -->
</skills>
</item> </item>
<item id="29154" name="Teleport: Gludin" type="EtcItem"> <item id="29154" name="Teleport: Gludin" type="EtcItem">
<!-- Magic scroll that allows you to teleport to Gludin. --> <!-- Magic scroll that allows you to teleport to Gludin. -->
@ -539,6 +589,16 @@
<set name="weight" val="5" /> <set name="weight" val="5" />
<set name="is_sellable" val="false" /> <set name="is_sellable" val="false" />
<set name="is_stackable" val="true" /> <set name="is_stackable" val="true" />
<set name="is_oly_restricted" val="true" />
<set name="handler" val="ItemSkills" />
<set name="commissionItemType" val="SCROLL_OTHER" />
<set name="is_freightable" val="false" />
<cond addName="1" msgId="113">
<player flyMounted="false" />
</cond>
<skills>
<skill id="32036" level="1" /> <!-- Scroll of Escape: Gludin Village -->
</skills>
</item> </item>
<item id="29155" name="Teleport: Gludio" type="EtcItem"> <item id="29155" name="Teleport: Gludio" type="EtcItem">
<!-- Magic scroll that allows you to teleport to Gludio. --> <!-- Magic scroll that allows you to teleport to Gludio. -->
@ -548,6 +608,16 @@
<set name="weight" val="5" /> <set name="weight" val="5" />
<set name="is_sellable" val="false" /> <set name="is_sellable" val="false" />
<set name="is_stackable" val="true" /> <set name="is_stackable" val="true" />
<set name="is_oly_restricted" val="true" />
<set name="handler" val="ItemSkills" />
<set name="commissionItemType" val="SCROLL_OTHER" />
<set name="is_freightable" val="false" />
<cond addName="1" msgId="113">
<player flyMounted="false" />
</cond>
<skills>
<skill id="32037" level="1" /> <!-- Scroll of Escape: Gludio Village -->
</skills>
</item> </item>
<item id="29156" name="Bone Dagger" type="Weapon"> <item id="29156" name="Bone Dagger" type="Weapon">
<set name="icon" val="icon.weapon_bone_dagger_i00" /> <set name="icon" val="icon.weapon_bone_dagger_i00" />

View File

@ -1199,6 +1199,16 @@
<set name="is_dropable" val="false" /> <set name="is_dropable" val="false" />
<set name="is_depositable" val="false" /> <set name="is_depositable" val="false" />
<set name="is_stackable" val="true" /> <set name="is_stackable" val="true" />
<set name="is_oly_restricted" val="true" />
<set name="handler" val="ItemSkills" />
<set name="commissionItemType" val="SCROLL_OTHER" />
<set name="is_freightable" val="false" />
<cond addName="1" msgId="113">
<player flyMounted="false" />
</cond>
<skills>
<skill id="32044" level="1" /> <!-- Teleport: Entrance to Cruma Tower -->
</skills>
</item> </item>
<item id="49090" name="Teleport: Entrance to Dragon Valley" type="EtcItem"> <item id="49090" name="Teleport: Entrance to Dragon Valley" type="EtcItem">
<!-- Magic scroll, used to teleport the character to the Entrance to Dragon Valley. --> <!-- Magic scroll, used to teleport the character to the Entrance to Dragon Valley. -->
@ -1210,6 +1220,16 @@
<set name="is_dropable" val="false" /> <set name="is_dropable" val="false" />
<set name="is_depositable" val="false" /> <set name="is_depositable" val="false" />
<set name="is_stackable" val="true" /> <set name="is_stackable" val="true" />
<set name="is_oly_restricted" val="true" />
<set name="handler" val="ItemSkills" />
<set name="commissionItemType" val="SCROLL_OTHER" />
<set name="is_freightable" val="false" />
<cond addName="1" msgId="113">
<player flyMounted="false" />
</cond>
<skills>
<skill id="32045" level="1" /> <!-- Teleport: Entrance to Dragon Valley -->
</skills>
</item> </item>
<item id="49091" name="Teleport: Dragon Valley Bridge" type="EtcItem"> <item id="49091" name="Teleport: Dragon Valley Bridge" type="EtcItem">
<!-- Magic scroll, used to teleport the character to Dragon Valley Bridge. --> <!-- Magic scroll, used to teleport the character to Dragon Valley Bridge. -->
@ -1221,6 +1241,16 @@
<set name="is_dropable" val="false" /> <set name="is_dropable" val="false" />
<set name="is_depositable" val="false" /> <set name="is_depositable" val="false" />
<set name="is_stackable" val="true" /> <set name="is_stackable" val="true" />
<set name="is_oly_restricted" val="true" />
<set name="handler" val="ItemSkills" />
<set name="commissionItemType" val="SCROLL_OTHER" />
<set name="is_freightable" val="false" />
<cond addName="1" msgId="113">
<player flyMounted="false" />
</cond>
<skills>
<skill id="32046" level="1" /> <!-- Teleport: Entrance to Dragon Valley Bridge -->
</skills>
</item> </item>
<item id="49092" name="Teleport: Talking Island Village" type="EtcItem"> <item id="49092" name="Teleport: Talking Island Village" type="EtcItem">
<!-- Magic stone, used to teleport the character to Dragon Valley. Cooldown: 60 minutes. Cannot be exchanged, dropped, or sold. Can be stored in a private warehouse. --> <!-- Magic stone, used to teleport the character to Dragon Valley. Cooldown: 60 minutes. Cannot be exchanged, dropped, or sold. Can be stored in a private warehouse. -->
@ -1231,6 +1261,16 @@
<set name="is_tradable" val="false" /> <set name="is_tradable" val="false" />
<set name="is_dropable" val="false" /> <set name="is_dropable" val="false" />
<set name="is_depositable" val="false" /> <set name="is_depositable" val="false" />
<set name="is_oly_restricted" val="true" />
<set name="handler" val="ItemSkills" />
<set name="commissionItemType" val="SCROLL_OTHER" />
<set name="is_freightable" val="false" />
<cond addName="1" msgId="113">
<player flyMounted="false" />
</cond>
<skills>
<skill id="32031" level="1" /> <!-- Teleport: Talking Island Village -->
</skills>
</item> </item>
<item id="49093" name="Teleport: Elven Village" type="EtcItem"> <item id="49093" name="Teleport: Elven Village" type="EtcItem">
<!-- Magic stone, used to teleport the character to Elven Village. Cooldown: 60 minutes. Cannot be exchanged, dropped, or sold. Can be stored in a private warehouse. --> <!-- Magic stone, used to teleport the character to Elven Village. Cooldown: 60 minutes. Cannot be exchanged, dropped, or sold. Can be stored in a private warehouse. -->
@ -1241,6 +1281,16 @@
<set name="is_tradable" val="false" /> <set name="is_tradable" val="false" />
<set name="is_dropable" val="false" /> <set name="is_dropable" val="false" />
<set name="is_depositable" val="false" /> <set name="is_depositable" val="false" />
<set name="is_oly_restricted" val="true" />
<set name="handler" val="ItemSkills" />
<set name="commissionItemType" val="SCROLL_OTHER" />
<set name="is_freightable" val="false" />
<cond addName="1" msgId="113">
<player flyMounted="false" />
</cond>
<skills>
<skill id="32032" level="1" /> <!-- Teleport: Elven Village -->
</skills>
</item> </item>
<item id="49094" name="Teleport: Dark Elf Village" type="EtcItem"> <item id="49094" name="Teleport: Dark Elf Village" type="EtcItem">
<!-- Magic stone, used to teleport the character to Dark Elf Village. Cooldown: 60 minutes. Cannot be exchanged, dropped, or sold. Can be stored in a private warehouse. --> <!-- Magic stone, used to teleport the character to Dark Elf Village. Cooldown: 60 minutes. Cannot be exchanged, dropped, or sold. Can be stored in a private warehouse. -->
@ -1251,6 +1301,16 @@
<set name="is_tradable" val="false" /> <set name="is_tradable" val="false" />
<set name="is_dropable" val="false" /> <set name="is_dropable" val="false" />
<set name="is_depositable" val="false" /> <set name="is_depositable" val="false" />
<set name="is_oly_restricted" val="true" />
<set name="handler" val="ItemSkills" />
<set name="commissionItemType" val="SCROLL_OTHER" />
<set name="is_freightable" val="false" />
<cond addName="1" msgId="113">
<player flyMounted="false" />
</cond>
<skills>
<skill id="32033" level="1" /> <!-- Teleport: Dark Elf Village -->
</skills>
</item> </item>
<item id="49095" name="Teleport: Orc Village" type="EtcItem"> <item id="49095" name="Teleport: Orc Village" type="EtcItem">
<!-- Magic stone, used to teleport the character to Orc Village. Cooldown: 60 minutes. Cannot be exchanged, dropped, or sold. Can be stored in a private warehouse. --> <!-- Magic stone, used to teleport the character to Orc Village. Cooldown: 60 minutes. Cannot be exchanged, dropped, or sold. Can be stored in a private warehouse. -->
@ -1261,6 +1321,16 @@
<set name="is_tradable" val="false" /> <set name="is_tradable" val="false" />
<set name="is_dropable" val="false" /> <set name="is_dropable" val="false" />
<set name="is_depositable" val="false" /> <set name="is_depositable" val="false" />
<set name="is_oly_restricted" val="true" />
<set name="handler" val="ItemSkills" />
<set name="commissionItemType" val="SCROLL_OTHER" />
<set name="is_freightable" val="false" />
<cond addName="1" msgId="113">
<player flyMounted="false" />
</cond>
<skills>
<skill id="32034" level="1" /> <!-- Teleport: Orc Village -->
</skills>
</item> </item>
<item id="49096" name="Teleport: Dwarven Village" type="EtcItem"> <item id="49096" name="Teleport: Dwarven Village" type="EtcItem">
<!-- Magic stone, used to teleport the character to Dwarven Village. Cooldown: 60 minutes. Cannot be exchanged, dropped, or sold. Can be stored in a private warehouse. --> <!-- Magic stone, used to teleport the character to Dwarven Village. Cooldown: 60 minutes. Cannot be exchanged, dropped, or sold. Can be stored in a private warehouse. -->
@ -1271,6 +1341,16 @@
<set name="is_tradable" val="false" /> <set name="is_tradable" val="false" />
<set name="is_dropable" val="false" /> <set name="is_dropable" val="false" />
<set name="is_depositable" val="false" /> <set name="is_depositable" val="false" />
<set name="is_oly_restricted" val="true" />
<set name="handler" val="ItemSkills" />
<set name="commissionItemType" val="SCROLL_OTHER" />
<set name="is_freightable" val="false" />
<cond addName="1" msgId="113">
<player flyMounted="false" />
</cond>
<skills>
<skill id="32035" level="1" /> <!-- Teleport: Dwarven Village -->
</skills>
</item> </item>
<item id="49097" name="Teleport: Gludin" type="EtcItem"> <item id="49097" name="Teleport: Gludin" type="EtcItem">
<!-- Magic stone, used to teleport the character to Gludin. Cooldown: 60 minutes. Cannot be exchanged, dropped, or sold. Can be stored in a private warehouse. --> <!-- Magic stone, used to teleport the character to Gludin. Cooldown: 60 minutes. Cannot be exchanged, dropped, or sold. Can be stored in a private warehouse. -->
@ -1281,6 +1361,16 @@
<set name="is_tradable" val="false" /> <set name="is_tradable" val="false" />
<set name="is_dropable" val="false" /> <set name="is_dropable" val="false" />
<set name="is_depositable" val="false" /> <set name="is_depositable" val="false" />
<set name="is_oly_restricted" val="true" />
<set name="handler" val="ItemSkills" />
<set name="commissionItemType" val="SCROLL_OTHER" />
<set name="is_freightable" val="false" />
<cond addName="1" msgId="113">
<player flyMounted="false" />
</cond>
<skills>
<skill id="32036" level="1" /> <!-- Teleport: Gludin Village -->
</skills>
</item> </item>
<item id="49098" name="Teleport: Gludio" type="EtcItem"> <item id="49098" name="Teleport: Gludio" type="EtcItem">
<!-- Magic stone, used to teleport the character to Gludio. Cooldown: 60 minutes. Cannot be exchanged, dropped, or sold. Can be stored in a private warehouse. --> <!-- Magic stone, used to teleport the character to Gludio. Cooldown: 60 minutes. Cannot be exchanged, dropped, or sold. Can be stored in a private warehouse. -->
@ -1291,6 +1381,16 @@
<set name="is_tradable" val="false" /> <set name="is_tradable" val="false" />
<set name="is_dropable" val="false" /> <set name="is_dropable" val="false" />
<set name="is_depositable" val="false" /> <set name="is_depositable" val="false" />
<set name="is_oly_restricted" val="true" />
<set name="handler" val="ItemSkills" />
<set name="commissionItemType" val="SCROLL_OTHER" />
<set name="is_freightable" val="false" />
<cond addName="1" msgId="113">
<player flyMounted="false" />
</cond>
<skills>
<skill id="32037" level="1" /> <!-- Teleport: Gludio Village -->
</skills>
</item> </item>
<item id="49099" name="Teleport: Dion" type="EtcItem"> <item id="49099" name="Teleport: Dion" type="EtcItem">
<!-- Magic stone, used to teleport the character to Dion. Cooldown: 60 minutes. Cannot be exchanged, dropped, or sold. Can be stored in a private warehouse. --> <!-- Magic stone, used to teleport the character to Dion. Cooldown: 60 minutes. Cannot be exchanged, dropped, or sold. Can be stored in a private warehouse. -->
@ -1301,5 +1401,15 @@
<set name="is_tradable" val="false" /> <set name="is_tradable" val="false" />
<set name="is_dropable" val="false" /> <set name="is_dropable" val="false" />
<set name="is_depositable" val="false" /> <set name="is_depositable" val="false" />
<set name="is_oly_restricted" val="true" />
<set name="handler" val="ItemSkills" />
<set name="commissionItemType" val="SCROLL_OTHER" />
<set name="is_freightable" val="false" />
<cond addName="1" msgId="113">
<player flyMounted="false" />
</cond>
<skills>
<skill id="32038" level="1" /> <!-- Teleport: Dion Village -->
</skills>
</item> </item>
</list> </list>

View File

@ -931,6 +931,10 @@
<skills> <skills>
<skill id="17619" level="1" /> <!-- Release Agathion - Pisces --> <skill id="17619" level="1" /> <!-- Release Agathion - Pisces -->
<skill id="3267" level="1" type="ON_UNEQUIP" /> <!-- Seal Agathion --> <skill id="3267" level="1" type="ON_UNEQUIP" /> <!-- Seal Agathion -->
<skill id="39053" level="1" /> <!-- Agathion Teleport: Gludio -->
<skill id="39054" level="1" /> <!-- Agathion Teleport: Dion -->
<skill id="39055" level="1" /> <!-- Agathion Teleport: Giran -->
<skill id="39056" level="1" /> <!-- Agathion Teleport: Oren -->
</skills> </skills>
</item> </item>
<item id="49459" name="Agathion - Cancer" additionalName="15-day" type="Armor"> <item id="49459" name="Agathion - Cancer" additionalName="15-day" type="Armor">
@ -949,6 +953,10 @@
<skills> <skills>
<skill id="17621" level="1" /> <!-- Release Agathion - Cancer --> <skill id="17621" level="1" /> <!-- Release Agathion - Cancer -->
<skill id="3267" level="1" type="ON_UNEQUIP" /> <!-- Seal Agathion --> <skill id="3267" level="1" type="ON_UNEQUIP" /> <!-- Seal Agathion -->
<skill id="39053" level="1" /> <!-- Agathion Teleport: Gludio -->
<skill id="39054" level="1" /> <!-- Agathion Teleport: Dion -->
<skill id="39055" level="1" /> <!-- Agathion Teleport: Giran -->
<skill id="39056" level="1" /> <!-- Agathion Teleport: Oren -->
</skills> </skills>
</item> </item>
<item id="49460" name="Fish Stew: Might" type="EtcItem"> <item id="49460" name="Fish Stew: Might" type="EtcItem">
@ -1066,24 +1074,31 @@
<item id="49466" name="Warrior Experience Rune" additionalName="30-day" type="EtcItem"> <item id="49466" name="Warrior Experience Rune" additionalName="30-day" type="EtcItem">
<!-- 30-day item. Increases XP and SP gain by 20%. Cannot be exchanged, dropped, or sold. Can be stored in a private warehouse. --> <!-- 30-day item. Increases XP and SP gain by 20%. Cannot be exchanged, dropped, or sold. Can be stored in a private warehouse. -->
<set name="icon" val="icon.skill19226" /> <set name="icon" val="icon.skill19226" />
<set name="etcitem_type" val="ENCHT_ATTR_RUNE" />
<set name="immediate_effect" val="true" />
<set name="material" val="PAPER" /> <set name="material" val="PAPER" />
<set name="is_tradable" val="false" /> <set name="is_tradable" val="false" />
<set name="is_dropable" val="false" /> <set name="is_dropable" val="false" />
<set name="is_depositable" val="false" /> <set name="is_depositable" val="false" />
<set name="is_sellable" val="false" /> <set name="is_sellable" val="false" />
<set name="time" val="43200" /> <set name="time" val="43200" />
<set name="handler" val="ItemSkills" />
<skills>
<skill id="39057" level="1" /> <!-- Hero Experience Rune -->
</skills>
</item> </item>
<item id="49467" name="Fire Dragon Pendant" type="Armor"> <item id="49467" name="Fire Dragon Pendant" type="Armor">
<!-- Pendant holding the sealed power of Fire Dragon. Can be enchanted up to +10 using Pendant Polish / Shining Pendant Polish. Starting from +4 adds passive skills, when enchanted to +9 grants special skills. Cannot be exchanged, dropped, or sold. Can be stored in a private warehouse. --> <!-- Pendant holding the sealed power of Fire Dragon. Can be enchanted up to +10 using Pendant Polish / Shining Pendant Polish. Starting from +4 adds passive skills, when enchanted to +9 grants special skills. Cannot be exchanged, dropped, or sold. Can be stored in a private warehouse. -->
<set name="icon" val="icon.bm_pendant_pve" /> <set name="icon" val="icon.bm_pendant_pve" />
<set name="default_action" val="EQUIP" /> <set name="default_action" val="EQUIP" />
<set name="bodypart" val="chest" /> <set name="bodypart" val="underwear" />
<set name="immediate_effect" val="true" /> <set name="immediate_effect" val="true" />
<set name="material" val="CRYSTAL" /> <set name="material" val="CRYSTAL" />
<set name="is_tradable" val="false" /> <set name="is_tradable" val="false" />
<set name="is_dropable" val="false" /> <set name="is_dropable" val="false" />
<set name="is_depositable" val="false" /> <set name="is_depositable" val="false" />
<set name="is_sellable" val="false" /> <set name="is_sellable" val="false" />
<set name="enchant_enabled" val="10" />
<stats> <stats>
<stat type="pDef">28</stat> <stat type="pDef">28</stat>
</stats> </stats>
@ -1092,13 +1107,14 @@
<!-- Pendant holding the sealed power of Land Dragon. Can be enchanted up to +10 using Pendant Polish / Shining Pendant Polish. Starting from +4 adds passive skills, when enchanted to +9 grants special skills. Cannot be exchanged, dropped, or sold. Can be stored in a private warehouse. --> <!-- Pendant holding the sealed power of Land Dragon. Can be enchanted up to +10 using Pendant Polish / Shining Pendant Polish. Starting from +4 adds passive skills, when enchanted to +9 grants special skills. Cannot be exchanged, dropped, or sold. Can be stored in a private warehouse. -->
<set name="icon" val="icon.bm_pendant_pvp" /> <set name="icon" val="icon.bm_pendant_pvp" />
<set name="default_action" val="EQUIP" /> <set name="default_action" val="EQUIP" />
<set name="bodypart" val="chest" /> <set name="bodypart" val="underwear" />
<set name="immediate_effect" val="true" /> <set name="immediate_effect" val="true" />
<set name="material" val="CRYSTAL" /> <set name="material" val="CRYSTAL" />
<set name="is_tradable" val="false" /> <set name="is_tradable" val="false" />
<set name="is_dropable" val="false" /> <set name="is_dropable" val="false" />
<set name="is_depositable" val="false" /> <set name="is_depositable" val="false" />
<set name="is_sellable" val="false" /> <set name="is_sellable" val="false" />
<set name="enchant_enabled" val="10" />
<stats> <stats>
<stat type="pDef">28</stat> <stat type="pDef">28</stat>
</stats> </stats>
@ -1127,6 +1143,11 @@
<set name="material" val="PAPER" /> <set name="material" val="PAPER" />
<set name="is_sellable" val="false" /> <set name="is_sellable" val="false" />
<set name="is_stackable" val="true" /> <set name="is_stackable" val="true" />
<set name="handler" val="ExtractableItems" />
<capsuled_items>
<item id="49467" min="1" max="1" chance="100" />
<item id="49469" min="10" max="10" chance="100" />
</capsuled_items>
</item> </item>
<item id="49472" name="Land Dragon Pendant Chest" type="EtcItem"> <item id="49472" name="Land Dragon Pendant Chest" type="EtcItem">
<!-- Double-click the chest to get 1 Land Dragon Pendant and 10 Pendant Polishes. --> <!-- Double-click the chest to get 1 Land Dragon Pendant and 10 Pendant Polishes. -->
@ -1197,7 +1218,7 @@
<set name="enchant_enabled" val="7" /> <set name="enchant_enabled" val="7" />
<set name="time" val="21600" /> <set name="time" val="21600" />
<skills> <skills>
<skill id="3562" level="1" /> <!-- Refined Romantic Chapeau lvl 1 - Teleport lv1 --> <skill id="3562" level="1" />
</skills> </skills>
<stats> <stats>
<stat type="mDef">32</stat> <stat type="mDef">32</stat>

View File

@ -147,7 +147,7 @@
<set name="is_depositable" val="false" /> <set name="is_depositable" val="false" />
<set name="is_sellable" val="false" /> <set name="is_sellable" val="false" />
<skills> <skills>
<skill id="35017" level="1" type="ON_EQUIP" /> <!-- Talisman - Insolence VI --> <skill id="35017" level="1" /> <!-- Talisman - Insolence I -->
</skills> </skills>
</item> </item>
<item id="49677" name="Talisman of Insolence II" type="Armor"> <item id="49677" name="Talisman of Insolence II" type="Armor">
@ -163,7 +163,7 @@
<set name="is_depositable" val="false" /> <set name="is_depositable" val="false" />
<set name="is_sellable" val="false" /> <set name="is_sellable" val="false" />
<skills> <skills>
<skill id="35017" level="2" type="ON_EQUIP" /> <!-- Talisman - Insolence VI --> <skill id="35017" level="2" /> <!-- Talisman - Insolence II -->
</skills> </skills>
</item> </item>
<item id="49678" name="Talisman of Insolence III" type="Armor"> <item id="49678" name="Talisman of Insolence III" type="Armor">
@ -172,7 +172,6 @@
<set name="default_action" val="EQUIP" /> <set name="default_action" val="EQUIP" />
<set name="bodypart" val="talisman" /> <set name="bodypart" val="talisman" />
<set name="immediate_effect" val="true" /> <set name="immediate_effect" val="true" />
<set name="bodypart" val="rhand" />
<set name="material" val="GOLD" /> <set name="material" val="GOLD" />
<set name="weight" val="120" /> <set name="weight" val="120" />
<set name="is_tradable" val="false" /> <set name="is_tradable" val="false" />
@ -180,7 +179,7 @@
<set name="is_depositable" val="false" /> <set name="is_depositable" val="false" />
<set name="is_sellable" val="false" /> <set name="is_sellable" val="false" />
<skills> <skills>
<skill id="35017" level="3" type="ON_EQUIP" /> <!-- Talisman - Insolence VI --> <skill id="35017" level="3" /> <!-- Talisman - Insolence III -->
</skills> </skills>
</item> </item>
<item id="49679" name="Talisman of Insolence IV" type="Armor"> <item id="49679" name="Talisman of Insolence IV" type="Armor">
@ -196,7 +195,7 @@
<set name="is_depositable" val="false" /> <set name="is_depositable" val="false" />
<set name="is_sellable" val="false" /> <set name="is_sellable" val="false" />
<skills> <skills>
<skill id="35017" level="4" type="ON_EQUIP" /> <!-- Talisman - Insolence VI --> <skill id="35017" level="4" /> <!-- Talisman - Insolence IV -->
</skills> </skills>
</item> </item>
<item id="49680" name="Talisman of Insolence V" type="Armor"> <item id="49680" name="Talisman of Insolence V" type="Armor">
@ -212,7 +211,7 @@
<set name="is_depositable" val="false" /> <set name="is_depositable" val="false" />
<set name="is_sellable" val="false" /> <set name="is_sellable" val="false" />
<skills> <skills>
<skill id="35017" level="5" type="ON_EQUIP" /> <!-- Equip Talisman - Insolence VI --> <skill id="35017" level="5" /> <!-- Equip Talisman - Insolence V -->
</skills> </skills>
</item> </item>
<item id="49681" name="Talisman of Insolence VI" type="Armor"> <item id="49681" name="Talisman of Insolence VI" type="Armor">
@ -225,6 +224,9 @@
<set name="weight" val="120" /> <set name="weight" val="120" />
<set name="is_sellable" val="false" /> <set name="is_sellable" val="false" />
<set name="is_commissionable" val="false" /> <set name="is_commissionable" val="false" />
<cond msgId="113">
<player level="60" />
</cond>
<skills> <skills>
<skill id="35019" level="1" type="ON_UNEQUIP" /> <!-- Unequip Talisman - Insolence VI --> <skill id="35019" level="1" type="ON_UNEQUIP" /> <!-- Unequip Talisman - Insolence VI -->
<skill id="35018" level="1" type="ON_EQUIP" /> <!-- Equip Talisman - Insolence VI --> <skill id="35018" level="1" type="ON_EQUIP" /> <!-- Equip Talisman - Insolence VI -->
@ -246,9 +248,13 @@
<set name="material" val="GOLD" /> <set name="material" val="GOLD" />
<set name="weight" val="120" /> <set name="weight" val="120" />
<set name="is_sellable" val="false" /> <set name="is_sellable" val="false" />
<cond msgId="113">
<player level="60" />
</cond>
<skills> <skills>
<skill id="35020" level="1" type="ON_EQUIP" /> <!-- Equip Talisman - Insolence VI --> <skill id="35020" level="1" type="ON_EQUIP" /> <!-- Equip Talisman - Baium -->
<skill id="35021" level="1" type="ON_UNEQUIP" /> <!-- Unequip Talisman - Insolence VI --> <skill id="35021" level="1" type="ON_UNEQUIP" /> <!-- Unequip Talisman - Baium -->
<skill id="35017" level="7" /> <!-- Equip Talisman - Baium -->
</skills> </skills>
</item> </item>
<item id="49684" name="Talisman Crystal" type="EtcItem"> <item id="49684" name="Talisman Crystal" type="EtcItem">

View File

@ -538,6 +538,10 @@
<set name="is_dropable" val="false" /> <set name="is_dropable" val="false" />
<set name="is_sellable" val="false" /> <set name="is_sellable" val="false" />
<set name="is_stackable" val="true" /> <set name="is_stackable" val="true" />
<set name="handler" val="ExtractableItems" />
<capsuled_items>
<item id="49467" min="1" max="1" chance="100" minEnchant="10" maxEnchant="10" />
</capsuled_items>
</item> </item>
<item id="49849" name="Land Dragon Pendant +10" type="EtcItem"> <item id="49849" name="Land Dragon Pendant +10" type="EtcItem">
<!-- Double-click to get Land Dragon Pendant +10. Cannot be dropped or sold in the grocery store. --> <!-- Double-click to get Land Dragon Pendant +10. Cannot be dropped or sold in the grocery store. -->

View File

@ -918,6 +918,9 @@
<set name="is_commissionable" val="false" /> <set name="is_commissionable" val="false" />
<set name="is_oly_restricted" val="true" /> <set name="is_oly_restricted" val="true" />
<set name="handler" val="ItemSkills" /> <set name="handler" val="ItemSkills" />
<cond msgId="113">
<player level="20" />
</cond>
<skills> <skills>
<skill id="14826" level="1" /> <!-- Intense Slasher - Lv. 1 --> <skill id="14826" level="1" /> <!-- Intense Slasher - Lv. 1 -->
</skills> </skills>
@ -935,6 +938,9 @@
<set name="is_commissionable" val="false" /> <set name="is_commissionable" val="false" />
<set name="is_oly_restricted" val="true" /> <set name="is_oly_restricted" val="true" />
<set name="handler" val="ItemSkills" /> <set name="handler" val="ItemSkills" />
<cond msgId="113">
<player level="20" />
</cond>
<skills> <skills>
<skill id="14826" level="2" /> <!-- Intense Slasher - Lv. 2 --> <skill id="14826" level="2" /> <!-- Intense Slasher - Lv. 2 -->
</skills> </skills>
@ -952,6 +958,9 @@
<set name="is_commissionable" val="false" /> <set name="is_commissionable" val="false" />
<set name="is_oly_restricted" val="true" /> <set name="is_oly_restricted" val="true" />
<set name="handler" val="ItemSkills" /> <set name="handler" val="ItemSkills" />
<cond msgId="113">
<player level="20" />
</cond>
<skills> <skills>
<skill id="14826" level="3" /> <!-- Intense Slasher - Lv. 3 --> <skill id="14826" level="3" /> <!-- Intense Slasher - Lv. 3 -->
</skills> </skills>
@ -969,6 +978,9 @@
<set name="is_commissionable" val="false" /> <set name="is_commissionable" val="false" />
<set name="is_oly_restricted" val="true" /> <set name="is_oly_restricted" val="true" />
<set name="handler" val="ItemSkills" /> <set name="handler" val="ItemSkills" />
<cond msgId="113">
<player level="20" />
</cond>
<skills> <skills>
<skill id="14826" level="4" /> <!-- Intense Slasher - Lv. 4 --> <skill id="14826" level="4" /> <!-- Intense Slasher - Lv. 4 -->
</skills> </skills>
@ -986,6 +998,9 @@
<set name="is_commissionable" val="false" /> <set name="is_commissionable" val="false" />
<set name="is_oly_restricted" val="true" /> <set name="is_oly_restricted" val="true" />
<set name="handler" val="ItemSkills" /> <set name="handler" val="ItemSkills" />
<cond msgId="113">
<player level="20" />
</cond>
<skills> <skills>
<skill id="14826" level="5" /> <!-- Intense Slasher - Lv. 5 --> <skill id="14826" level="5" /> <!-- Intense Slasher - Lv. 5 -->
</skills> </skills>
@ -1003,6 +1018,9 @@
<set name="is_commissionable" val="false" /> <set name="is_commissionable" val="false" />
<set name="is_oly_restricted" val="true" /> <set name="is_oly_restricted" val="true" />
<set name="handler" val="ItemSkills" /> <set name="handler" val="ItemSkills" />
<cond msgId="113">
<player level="20" />
</cond>
<skills> <skills>
<skill id="14826" level="6" /> <!-- Intense Slasher - Lv. 6 --> <skill id="14826" level="6" /> <!-- Intense Slasher - Lv. 6 -->
</skills> </skills>
@ -1020,6 +1038,9 @@
<set name="is_commissionable" val="false" /> <set name="is_commissionable" val="false" />
<set name="is_oly_restricted" val="true" /> <set name="is_oly_restricted" val="true" />
<set name="handler" val="ItemSkills" /> <set name="handler" val="ItemSkills" />
<cond msgId="113">
<player level="20" />
</cond>
<skills> <skills>
<skill id="14828" level="1" /> <!-- Purity Blast - Lv. 1 --> <skill id="14828" level="1" /> <!-- Purity Blast - Lv. 1 -->
</skills> </skills>
@ -1037,6 +1058,9 @@
<set name="is_commissionable" val="false" /> <set name="is_commissionable" val="false" />
<set name="is_oly_restricted" val="true" /> <set name="is_oly_restricted" val="true" />
<set name="handler" val="ItemSkills" /> <set name="handler" val="ItemSkills" />
<cond msgId="113">
<player level="20" />
</cond>
<skills> <skills>
<skill id="14828" level="2" /> <!-- Purity Blast - Lv. 2 --> <skill id="14828" level="2" /> <!-- Purity Blast - Lv. 2 -->
</skills> </skills>
@ -1054,6 +1078,9 @@
<set name="is_commissionable" val="false" /> <set name="is_commissionable" val="false" />
<set name="is_oly_restricted" val="true" /> <set name="is_oly_restricted" val="true" />
<set name="handler" val="ItemSkills" /> <set name="handler" val="ItemSkills" />
<cond msgId="113">
<player level="20" />
</cond>
<skills> <skills>
<skill id="14828" level="3" /> <!-- Purity Blast - Lv. 3 --> <skill id="14828" level="3" /> <!-- Purity Blast - Lv. 3 -->
</skills> </skills>
@ -1071,6 +1098,9 @@
<set name="is_commissionable" val="false" /> <set name="is_commissionable" val="false" />
<set name="is_oly_restricted" val="true" /> <set name="is_oly_restricted" val="true" />
<set name="handler" val="ItemSkills" /> <set name="handler" val="ItemSkills" />
<cond msgId="113">
<player level="20" />
</cond>
<skills> <skills>
<skill id="14828" level="4" /> <!-- Purity Blast - Lv. 4 --> <skill id="14828" level="4" /> <!-- Purity Blast - Lv. 4 -->
</skills> </skills>
@ -1088,6 +1118,9 @@
<set name="is_commissionable" val="false" /> <set name="is_commissionable" val="false" />
<set name="is_oly_restricted" val="true" /> <set name="is_oly_restricted" val="true" />
<set name="handler" val="ItemSkills" /> <set name="handler" val="ItemSkills" />
<cond msgId="113">
<player level="20" />
</cond>
<skills> <skills>
<skill id="14828" level="5" /> <!-- Purity Blast - Lv. 5 --> <skill id="14828" level="5" /> <!-- Purity Blast - Lv. 5 -->
</skills> </skills>
@ -1105,6 +1138,9 @@
<set name="is_commissionable" val="false" /> <set name="is_commissionable" val="false" />
<set name="is_oly_restricted" val="true" /> <set name="is_oly_restricted" val="true" />
<set name="handler" val="ItemSkills" /> <set name="handler" val="ItemSkills" />
<cond msgId="113">
<player level="20" />
</cond>
<skills> <skills>
<skill id="14828" level="6" /> <!-- Purity Blast - Lv. 6 --> <skill id="14828" level="6" /> <!-- Purity Blast - Lv. 6 -->
</skills> </skills>
@ -1122,6 +1158,9 @@
<set name="is_commissionable" val="false" /> <set name="is_commissionable" val="false" />
<set name="is_oly_restricted" val="true" /> <set name="is_oly_restricted" val="true" />
<set name="handler" val="ItemSkills" /> <set name="handler" val="ItemSkills" />
<cond msgId="113">
<player level="20" />
</cond>
<skills> <skills>
<skill id="14830" level="1" /> <!-- Grey Explosion - Lv. 1 --> <skill id="14830" level="1" /> <!-- Grey Explosion - Lv. 1 -->
</skills> </skills>
@ -1139,6 +1178,9 @@
<set name="is_commissionable" val="false" /> <set name="is_commissionable" val="false" />
<set name="is_oly_restricted" val="true" /> <set name="is_oly_restricted" val="true" />
<set name="handler" val="ItemSkills" /> <set name="handler" val="ItemSkills" />
<cond msgId="113">
<player level="20" />
</cond>
<skills> <skills>
<skill id="14830" level="2" /> <!-- Grey Explosion - Lv. 2 --> <skill id="14830" level="2" /> <!-- Grey Explosion - Lv. 2 -->
</skills> </skills>
@ -1156,6 +1198,9 @@
<set name="is_commissionable" val="false" /> <set name="is_commissionable" val="false" />
<set name="is_oly_restricted" val="true" /> <set name="is_oly_restricted" val="true" />
<set name="handler" val="ItemSkills" /> <set name="handler" val="ItemSkills" />
<cond msgId="113">
<player level="20" />
</cond>
<skills> <skills>
<skill id="14830" level="3" /> <!-- Grey Explosion - Lv. 3 --> <skill id="14830" level="3" /> <!-- Grey Explosion - Lv. 3 -->
</skills> </skills>
@ -1173,6 +1218,9 @@
<set name="is_commissionable" val="false" /> <set name="is_commissionable" val="false" />
<set name="is_oly_restricted" val="true" /> <set name="is_oly_restricted" val="true" />
<set name="handler" val="ItemSkills" /> <set name="handler" val="ItemSkills" />
<cond msgId="113">
<player level="20" />
</cond>
<skills> <skills>
<skill id="14830" level="4" /> <!-- Grey Explosion - Lv. 4 --> <skill id="14830" level="4" /> <!-- Grey Explosion - Lv. 4 -->
</skills> </skills>
@ -1190,6 +1238,9 @@
<set name="is_commissionable" val="false" /> <set name="is_commissionable" val="false" />
<set name="is_oly_restricted" val="true" /> <set name="is_oly_restricted" val="true" />
<set name="handler" val="ItemSkills" /> <set name="handler" val="ItemSkills" />
<cond msgId="113">
<player level="20" />
</cond>
<skills> <skills>
<skill id="14830" level="5" /> <!-- Grey Explosion - Lv. 5 --> <skill id="14830" level="5" /> <!-- Grey Explosion - Lv. 5 -->
</skills> </skills>
@ -1207,6 +1258,9 @@
<set name="is_commissionable" val="false" /> <set name="is_commissionable" val="false" />
<set name="is_oly_restricted" val="true" /> <set name="is_oly_restricted" val="true" />
<set name="handler" val="ItemSkills" /> <set name="handler" val="ItemSkills" />
<cond msgId="113">
<player level="20" />
</cond>
<skills> <skills>
<skill id="14830" level="6" /> <!-- Grey Explosion - Lv. 6 --> <skill id="14830" level="6" /> <!-- Grey Explosion - Lv. 6 -->
</skills> </skills>
@ -1224,6 +1278,9 @@
<set name="is_commissionable" val="false" /> <set name="is_commissionable" val="false" />
<set name="is_oly_restricted" val="true" /> <set name="is_oly_restricted" val="true" />
<set name="handler" val="ItemSkills" /> <set name="handler" val="ItemSkills" />
<cond msgId="113">
<player level="20" />
</cond>
<skills> <skills>
<skill id="14832" level="1" /> <!-- Platonic Blizzard - Lv. 1 --> <skill id="14832" level="1" /> <!-- Platonic Blizzard - Lv. 1 -->
</skills> </skills>
@ -1241,6 +1298,9 @@
<set name="is_commissionable" val="false" /> <set name="is_commissionable" val="false" />
<set name="is_oly_restricted" val="true" /> <set name="is_oly_restricted" val="true" />
<set name="handler" val="ItemSkills" /> <set name="handler" val="ItemSkills" />
<cond msgId="113">
<player level="20" />
</cond>
<skills> <skills>
<skill id="14832" level="2" /> <!-- Platonic Blizzard - Lv. 2 --> <skill id="14832" level="2" /> <!-- Platonic Blizzard - Lv. 2 -->
</skills> </skills>
@ -1258,6 +1318,9 @@
<set name="is_commissionable" val="false" /> <set name="is_commissionable" val="false" />
<set name="is_oly_restricted" val="true" /> <set name="is_oly_restricted" val="true" />
<set name="handler" val="ItemSkills" /> <set name="handler" val="ItemSkills" />
<cond msgId="113">
<player level="20" />
</cond>
<skills> <skills>
<skill id="14832" level="3" /> <!-- Platonic Blizzard - Lv. 3 --> <skill id="14832" level="3" /> <!-- Platonic Blizzard - Lv. 3 -->
</skills> </skills>
@ -1275,6 +1338,9 @@
<set name="is_commissionable" val="false" /> <set name="is_commissionable" val="false" />
<set name="is_oly_restricted" val="true" /> <set name="is_oly_restricted" val="true" />
<set name="handler" val="ItemSkills" /> <set name="handler" val="ItemSkills" />
<cond msgId="113">
<player level="20" />
</cond>
<skills> <skills>
<skill id="14832" level="4" /> <!-- Platonic Blizzard - Lv. 4 --> <skill id="14832" level="4" /> <!-- Platonic Blizzard - Lv. 4 -->
</skills> </skills>
@ -1292,6 +1358,9 @@
<set name="is_commissionable" val="false" /> <set name="is_commissionable" val="false" />
<set name="is_oly_restricted" val="true" /> <set name="is_oly_restricted" val="true" />
<set name="handler" val="ItemSkills" /> <set name="handler" val="ItemSkills" />
<cond msgId="113">
<player level="20" />
</cond>
<skills> <skills>
<skill id="14832" level="5" /> <!-- Platonic Blizzard - Lv. 5 --> <skill id="14832" level="5" /> <!-- Platonic Blizzard - Lv. 5 -->
</skills> </skills>
@ -1309,6 +1378,9 @@
<set name="is_commissionable" val="false" /> <set name="is_commissionable" val="false" />
<set name="is_oly_restricted" val="true" /> <set name="is_oly_restricted" val="true" />
<set name="handler" val="ItemSkills" /> <set name="handler" val="ItemSkills" />
<cond msgId="113">
<player level="20" />
</cond>
<skills> <skills>
<skill id="14832" level="6" /> <!-- Platonic Blizzard - Lv. 6 --> <skill id="14832" level="6" /> <!-- Platonic Blizzard - Lv. 6 -->
</skills> </skills>

View File

@ -608,7 +608,7 @@
<!-- M. Def. +16, XP/SP gain +10%, P./M. Atk. +20. Cannot be exchanged, dropped, or sold in a private store. Can be stored in a private warehouse. The item will be removed after the event is over. --> <!-- M. Def. +16, XP/SP gain +10%, P./M. Atk. +20. Cannot be exchanged, dropped, or sold in a private store. Can be stored in a private warehouse. The item will be removed after the event is over. -->
<set name="icon" val="icon.bm_pendant_pve" /> <set name="icon" val="icon.bm_pendant_pve" />
<set name="default_action" val="EQUIP" /> <set name="default_action" val="EQUIP" />
<set name="bodypart" val="chest" /> <set name="bodypart" val="underwear" />
<set name="immediate_effect" val="true" /> <set name="immediate_effect" val="true" />
<set name="material" val="CRYSTAL" /> <set name="material" val="CRYSTAL" />
<set name="is_tradable" val="false" /> <set name="is_tradable" val="false" />
@ -616,6 +616,9 @@
<set name="is_depositable" val="false" /> <set name="is_depositable" val="false" />
<set name="is_sellable" val="false" /> <set name="is_sellable" val="false" />
<set name="time" val="43200" /> <set name="time" val="43200" />
<skills>
<skill id="35007" level="6" />
</skills>
<stats> <stats>
<stat type="pDef">40</stat> <stat type="pDef">40</stat>
</stats> </stats>

View File

@ -2066,6 +2066,7 @@
<item id="4100" min="1" max="3" chance="2.707" /> <!-- Sealed Zubei's Gauntlet Fragment --> <item id="4100" min="1" max="3" chance="2.707" /> <!-- Sealed Zubei's Gauntlet Fragment -->
<item id="4091" min="2" max="6" chance="1.709" /> <!-- Sealed Doom Glove Fragment --> <item id="4091" min="2" max="6" chance="1.709" /> <!-- Sealed Doom Glove Fragment -->
<item id="952" min="1" max="1" chance="1.198" /> <!-- Scroll: Enchant Armor (C-grade) --> <item id="952" min="1" max="1" chance="1.198" /> <!-- Scroll: Enchant Armor (C-grade) -->
<item id="1419" min="1" max="1" chance="25.8" /> <!-- Proof of Blood -->
</drop> </drop>
<spoil> <spoil>
<item id="4938" min="1" max="1" chance="24.21" /> <!-- Recipe: Adamantite Ring (70%) --> <item id="4938" min="1" max="1" chance="24.21" /> <!-- Recipe: Adamantite Ring (70%) -->

View File

@ -1235,6 +1235,7 @@
<item id="2939" min="2" max="6" chance="0.75" /> <!-- Plated Leather Boot Lining --> <item id="2939" min="2" max="6" chance="0.75" /> <!-- Plated Leather Boot Lining -->
<item id="2199" min="1" max="1" chance="0.75" /> <!-- Recipe: Karmian Stockings --> <item id="2199" min="1" max="1" chance="0.75" /> <!-- Recipe: Karmian Stockings -->
<item id="3021" min="1" max="1" chance="0.075" /> <!-- Recipe: Dwarven War Hammer --> <item id="3021" min="1" max="1" chance="0.075" /> <!-- Recipe: Dwarven War Hammer -->
<item id="1419" min="1" max="1" chance="4.1" /> <!-- Proof of Blood -->
</drop> </drop>
<spoil> <spoil>
<item id="1873" min="1" max="7" chance="76.78" /> <!-- Silver Nugget --> <item id="1873" min="1" max="7" chance="76.78" /> <!-- Silver Nugget -->
@ -1671,6 +1672,7 @@
<item id="4557" min="1" max="1" chance="0.075" /> <!-- Greater Dye of DEX (Dex 1 Str -1) --> <item id="4557" min="1" max="1" chance="0.075" /> <!-- Greater Dye of DEX (Dex 1 Str -1) -->
<item id="4558" min="1" max="1" chance="0.075" /> <!-- Greater Dye of DEX (Dex 1 CON -1) --> <item id="4558" min="1" max="1" chance="0.075" /> <!-- Greater Dye of DEX (Dex 1 CON -1) -->
<item id="2334" min="1" max="1" chance="0.03" /> <!-- Recipe: Sword of Whispering Death --> <item id="2334" min="1" max="1" chance="0.03" /> <!-- Recipe: Sword of Whispering Death -->
<item id="1419" min="1" max="1" chance="9.5" /> <!-- Proof of Blood -->
</drop> </drop>
<spoil> <spoil>
<item id="1876" min="1" max="3" chance="63.37" /> <!-- Mithril Ore --> <item id="1876" min="1" max="3" chance="63.37" /> <!-- Mithril Ore -->

View File

@ -44,7 +44,6 @@
</collision> </collision>
</npc> </npc>
<npc id="27201" level="23" type="L2Monster" name="Ol Mahum Thief"> <npc id="27201" level="23" type="L2Monster" name="Ol Mahum Thief">
<!-- Guessed -->
<parameters> <parameters>
<param name="MoveAroundSocial" value="130" /> <param name="MoveAroundSocial" value="130" />
<param name="MoveAroundSocial1" value="130" /> <param name="MoveAroundSocial1" value="130" />
@ -57,7 +56,7 @@
</parameters> </parameters>
<race>HUMANOID</race> <race>HUMANOID</race>
<sex>MALE</sex> <sex>MALE</sex>
<equipment rhand="2" /> <!-- Long Sword --> <equipment rhand="2" lhand="19"/> <!-- Long Sword -->
<stats str="40" int="21" dex="30" wit="20" con="43" men="10"> <stats str="40" int="21" dex="30" wit="20" con="43" men="10">
<vitals hp="685" hpRegen="2" mp="273" mpRegen="0.9" /> <vitals hp="685" hpRegen="2" mp="273" mpRegen="0.9" />
<attack physical="19.33758" magical="13.20506" random="10" critical="4" accuracy="0" attackSpeed="253" type="POLE" range="80" distance="80" width="120" /> <attack physical="19.33758" magical="13.20506" random="10" critical="4" accuracy="0" attackSpeed="253" type="POLE" range="80" distance="80" width="120" />
@ -96,7 +95,7 @@
</parameters> </parameters>
<race>GIANT</race> <race>GIANT</race>
<sex>MALE</sex> <sex>MALE</sex>
<equipment rhand="291" /> <!-- Trident --> <equipment rhand="127" />
<stats str="40" int="21" dex="30" wit="20" con="43" men="10"> <stats str="40" int="21" dex="30" wit="20" con="43" men="10">
<vitals hp="849" hpRegen="2" mp="329" mpRegen="0.9" /> <vitals hp="849" hpRegen="2" mp="329" mpRegen="0.9" />
<attack physical="19.33758" magical="13.20506" random="10" critical="4" accuracy="0" attackSpeed="253" type="POLE" range="80" distance="80" width="120" /> <attack physical="19.33758" magical="13.20506" random="10" critical="4" accuracy="0" attackSpeed="253" type="POLE" range="80" distance="80" width="120" />
@ -138,7 +137,7 @@
</parameters> </parameters>
<race>GIANT</race> <race>GIANT</race>
<sex>MALE</sex> <sex>MALE</sex>
<equipment rhand="291" /> <!-- Trident --> <equipment rhand="2" />
<stats str="40" int="21" dex="30" wit="20" con="43" men="10"> <stats str="40" int="21" dex="30" wit="20" con="43" men="10">
<vitals hp="685" hpRegen="2" mp="273" mpRegen="0.9" /> <vitals hp="685" hpRegen="2" mp="273" mpRegen="0.9" />
<attack physical="19.33758" magical="13.20506" random="10" critical="4" accuracy="0" attackSpeed="253" type="POLE" range="80" distance="80" width="120" /> <attack physical="19.33758" magical="13.20506" random="10" critical="4" accuracy="0" attackSpeed="253" type="POLE" range="80" distance="80" width="120" />

View File

@ -10,10 +10,10 @@
<race>BUG</race> <race>BUG</race>
<sex>FEMALE</sex> <sex>FEMALE</sex>
<acquire exp="2179535" sp="65386" raidPoints="300" /> <acquire exp="2179535" sp="65386" raidPoints="300" />
<stats str="88" int="79" dex="55" wit="78" con="82" men="78"> <stats str="60" int="76" dex="73" wit="70" con="57" men="80">
<vitals hp="869366" hpRegen="701.75" mp="300" mpRegen="740.74" /> <vitals hp="687245.8498023715" hpRegen="208" mp="196.2066710268149" mpRegen="2.1" />
<attack physical="19047" magical="3361" random="30" critical="7" accuracy="40" attackSpeed="253" type="FIST" range="40" distance="80" width="120" /> <attack physical="105" magical="8" random="30" critical="7" accuracy="40" attackSpeed="172" type="FIST" range="40" distance="80" width="120" />
<defence physical="1481" magical="860" /> <defence physical="1252" magical="229" />
<speed> <speed>
<walk ground="80" /> <walk ground="80" />
<run ground="230" /> <run ground="230" />
@ -330,10 +330,10 @@
<race>CONSTRUCT</race> <race>CONSTRUCT</race>
<sex>MALE</sex> <sex>MALE</sex>
<acquire exp="2041407" sp="61242" raidPoints="300" /> <acquire exp="2041407" sp="61242" raidPoints="300" />
<stats str="88" int="79" dex="55" wit="78" con="82" men="78"> <stats str="60" int="76" dex="73" wit="70" con="57" men="80">
<vitals hp="1176984" hpRegen="877.19" mp="1708" mpRegen="925.92" /> <vitals hp="930422.1343873518" hpRegen="441.65" mp="1117.069980379333" mpRegen="20.0" />
<attack physical="23809.52" magical="4201.68" random="30" critical="7" accuracy="40" attackSpeed="253" type="FIST" range="40" distance="80" width="120" /> <attack physical="722.31" magical="1398.68" random="30" critical="7" accuracy="40" attackSpeed="172" type="FIST" range="40" distance="80" width="120" />
<defence physical="1851.85" magical="1075.26" /> <defence physical="1602" magical="293" />
<speed> <speed>
<walk ground="50" /> <walk ground="50" />
<run ground="110" /> <run ground="110" />
@ -920,10 +920,10 @@
<race>ELEMENTAL</race> <race>ELEMENTAL</race>
<sex>FEMALE</sex> <sex>FEMALE</sex>
<acquire exp="8872500" sp="266175" raidPoints="300" /> <acquire exp="8872500" sp="266175" raidPoints="300" />
<stats str="88" int="79" dex="55" wit="78" con="82" men="78"> <stats str="60" int="76" dex="73" wit="70" con="57" men="80">
<vitals hp="1176984" hpRegen="877.19" mp="1708" mpRegen="925.92" /> <vitals hp="930422.1343873518" hpRegen="441.65" mp="1117.069980379333" mpRegen="20.0" />
<attack physical="23809" magical="4201" random="30" critical="7" accuracy="40" attackSpeed="253" type="FIST" range="40" distance="80" width="120" /> <attack physical="722.31" magical="1398.68" random="30" critical="7" accuracy="40" attackSpeed="172" type="FIST" range="40" distance="80" width="120" />
<defence physical="1851" magical="1075" /> <defence physical="1602" magical="293" />
<speed> <speed>
<walk ground="60" /> <walk ground="60" />
<run ground="230" /> <run ground="230" />
@ -1302,11 +1302,10 @@
<race>UNDEAD</race> <race>UNDEAD</race>
<sex>MALE</sex> <sex>MALE</sex>
<acquire exp="1024738848" sp="30742165" raidPoints="450" /> <acquire exp="1024738848" sp="30742165" raidPoints="450" />
<stats str="88" int="79" dex="55" wit="78" con="82" men="78"> <stats str="60" int="76" dex="73" wit="70" con="57" men="80">
<!-- Need check stats--> <vitals hp="237154151.7786561" hpRegen="750" mp="11772.40026160889" mpRegen="99" />
<vitals hp="53342293" hpRegen="281" mp="18000" mpRegen="3" /> <attack physical="3374.18" magical="2200" random="30" critical="4" accuracy="40" attackSpeed="206" type="SWORD" range="40" distance="80" width="120" />
<attack physical="1646" magical="278" random="30" critical="4" accuracy="40" attackSpeed="206" type="SWORD" range="40" distance="80" width="120" /> <defence physical="3300" magical="2200" />
<defence physical="1264" magical="1264" />
<speed> <speed>
<walk ground="80" /> <walk ground="80" />
<run ground="120" /> <run ground="120" />

View File

@ -1463,7 +1463,6 @@
<effects> <effects>
<effect name="Summon"> <effect name="Summon">
<npcId>14737</npcId> <npcId>14737</npcId>
<lifeTime>1200</lifeTime>
<consumeItemId>2131</consumeItemId> <consumeItemId>2131</consumeItemId>
<consumeItemCount>40</consumeItemCount> <consumeItemCount>40</consumeItemCount>
</effect> </effect>
@ -1715,6 +1714,7 @@
</skill> </skill>
<skill id="16" toLevel="24" name="Mortal Blow"> <skill id="16" toLevel="24" name="Mortal Blow">
<castRange>40</castRange> <castRange>40</castRange>
<affectRange>40</affectRange>
<coolTime>720</coolTime> <coolTime>720</coolTime>
<effectPoint> <effectPoint>
<value level="1">-52</value> <value level="1">-52</value>
@ -2729,7 +2729,6 @@
<value level="9">14671</value> <value level="9">14671</value>
<value level="10">14672</value> <value level="10">14672</value>
</npcId> </npcId>
<lifeTime>1200</lifeTime>
<item>consumeItemId</item> <item>consumeItemId</item>
<consumeItemCount> <consumeItemCount>
<value level="1">4</value> <value level="1">4</value>

View File

@ -5860,7 +5860,6 @@
<value level="7">14805</value> <value level="7">14805</value>
<value level="8">14806</value> <value level="8">14806</value>
</npcId> </npcId>
<lifeTime>1200</lifeTime>
<consumeItemId>1459</consumeItemId> <consumeItemId>1459</consumeItemId>
<consumeItemCount> <consumeItemCount>
<value level="1">1</value> <value level="1">1</value>

View File

@ -649,26 +649,6 @@
<value level="17">14127</value> <value level="17">14127</value>
<value level="18">14128</value> <value level="18">14128</value>
</npcId> </npcId>
<lifeTime>
<value level="1">1200</value>
<value level="2">1200</value>
<value level="3">1200</value>
<value level="4">1200</value>
<value level="5">3600</value>
<value level="6">3600</value>
<value level="7">3600</value>
<value level="8">3600</value>
<value level="9">3600</value>
<value level="10">3600</value>
<value level="11">3600</value>
<value level="12">3600</value>
<value level="13">3600</value>
<value level="14">3600</value>
<value level="15">3600</value>
<value level="16">3600</value>
<value level="17">3600</value>
<value level="18">3600</value>
</lifeTime>
<consumeItemId>3031</consumeItemId> <consumeItemId>3031</consumeItemId>
<consumeItemCount> <consumeItemCount>
<value level="1">0</value> <value level="1">0</value>
@ -1328,26 +1308,6 @@
<value level="17">14495</value> <value level="17">14495</value>
<value level="18">14496</value> <value level="18">14496</value>
</npcId> </npcId>
<lifeTime>
<value level="1">1200</value>
<value level="2">1200</value>
<value level="3">1200</value>
<value level="4">1200</value>
<value level="5">3600</value>
<value level="6">3600</value>
<value level="7">3600</value>
<value level="8">3600</value>
<value level="9">3600</value>
<value level="10">3600</value>
<value level="11">3600</value>
<value level="12">3600</value>
<value level="13">3600</value>
<value level="14">3600</value>
<value level="15">3600</value>
<value level="16">3600</value>
<value level="17">3600</value>
<value level="18">3600</value>
</lifeTime>
<consumeItemId>3031</consumeItemId> <consumeItemId>3031</consumeItemId>
<consumeItemCount> <consumeItemCount>
<value level="1">0</value> <value level="1">0</value>
@ -1480,7 +1440,6 @@
<value level="15">15198</value> <value level="15">15198</value>
<value level="16">15199</value> <value level="16">15199</value>
</npcId> </npcId>
<lifeTime>3600</lifeTime>
<consumeItemId>3031</consumeItemId> <consumeItemId>3031</consumeItemId>
<consumeItemCount> <consumeItemCount>
<value level="1">0</value> <value level="1">0</value>
@ -2111,7 +2070,6 @@
<value level="6">14043</value> <value level="6">14043</value>
</npcId> </npcId>
<expMultiplier>0.1</expMultiplier> <expMultiplier>0.1</expMultiplier>
<lifeTime>3600</lifeTime>
</effect> </effect>
</effects> </effects>
</skill> </skill>

View File

@ -2225,26 +2225,6 @@
<value level="18">14176</value> <value level="18">14176</value>
</npcId> </npcId>
<expMultiplier>0.1</expMultiplier> <expMultiplier>0.1</expMultiplier>
<lifeTime>
<value level="1">1200</value>
<value level="2">1200</value>
<value level="3">1200</value>
<value level="4">1200</value>
<value level="5">3600</value>
<value level="6">3600</value>
<value level="7">3600</value>
<value level="8">3600</value>
<value level="9">3600</value>
<value level="10">3600</value>
<value level="11">3600</value>
<value level="12">3600</value>
<value level="13">3600</value>
<value level="14">3600</value>
<value level="15">3600</value>
<value level="16">3600</value>
<value level="17">3600</value>
<value level="18">3600</value>
</lifeTime>
</effect> </effect>
</effects> </effects>
</skill> </skill>
@ -2403,26 +2383,6 @@
<value level="17">14311</value> <value level="17">14311</value>
<value level="18">14312</value> <value level="18">14312</value>
</npcId> </npcId>
<lifeTime>
<value level="1">1200</value>
<value level="2">1200</value>
<value level="3">1200</value>
<value level="4">1200</value>
<value level="5">3600</value>
<value level="6">3600</value>
<value level="7">3600</value>
<value level="8">3600</value>
<value level="9">3600</value>
<value level="10">3600</value>
<value level="11">3600</value>
<value level="12">3600</value>
<value level="13">3600</value>
<value level="14">3600</value>
<value level="15">3600</value>
<value level="16">3600</value>
<value level="17">3600</value>
<value level="18">3600</value>
</lifeTime>
<consumeItemId>3031</consumeItemId> <consumeItemId>3031</consumeItemId>
<consumeItemCount> <consumeItemCount>
<value level="1">0</value> <value level="1">0</value>
@ -2584,26 +2544,6 @@
<value level="18">14360</value> <value level="18">14360</value>
</npcId> </npcId>
<expMultiplier>0.1</expMultiplier> <expMultiplier>0.1</expMultiplier>
<lifeTime>
<value level="1">1200</value>
<value level="2">1200</value>
<value level="3">1200</value>
<value level="4">1200</value>
<value level="5">3600</value>
<value level="6">3600</value>
<value level="7">3600</value>
<value level="8">3600</value>
<value level="9">3600</value>
<value level="10">3600</value>
<value level="11">3600</value>
<value level="12">3600</value>
<value level="13">3600</value>
<value level="14">3600</value>
<value level="15">3600</value>
<value level="16">3600</value>
<value level="17">3600</value>
<value level="18">3600</value>
</lifeTime>
</effect> </effect>
</effects> </effects>
</skill> </skill>
@ -2744,26 +2684,6 @@
<value level="18">14544</value> <value level="18">14544</value>
</npcId> </npcId>
<expMultiplier>0.1</expMultiplier> <expMultiplier>0.1</expMultiplier>
<lifeTime>
<value level="1">1200</value>
<value level="2">1200</value>
<value level="3">1200</value>
<value level="4">1200</value>
<value level="5">3600</value>
<value level="6">3600</value>
<value level="7">3600</value>
<value level="8">3600</value>
<value level="9">3600</value>
<value level="10">3600</value>
<value level="11">3600</value>
<value level="12">3600</value>
<value level="13">3600</value>
<value level="14">3600</value>
<value level="15">3600</value>
<value level="16">3600</value>
<value level="17">3600</value>
<value level="18">3600</value>
</lifeTime>
</effect> </effect>
</effects> </effects>
</skill> </skill>
@ -7175,7 +7095,6 @@
<value level="13">14219</value> <value level="13">14219</value>
<value level="14">14220</value> <value level="14">14220</value>
</npcId> </npcId>
<lifeTime>3600</lifeTime>
<consumeItemId>3031</consumeItemId> <consumeItemId>3031</consumeItemId>
<consumeItemCount> <consumeItemCount>
<value level="1">2</value> <value level="1">2</value>
@ -7293,7 +7212,6 @@
<value level="13">14403</value> <value level="13">14403</value>
<value level="14">14404</value> <value level="14">14404</value>
</npcId> </npcId>
<lifeTime>3600</lifeTime>
<consumeItemId>3031</consumeItemId> <consumeItemId>3031</consumeItemId>
<consumeItemCount> <consumeItemCount>
<value level="1">2</value> <value level="1">2</value>
@ -7411,7 +7329,6 @@
<value level="13">14587</value> <value level="13">14587</value>
<value level="14">14588</value> <value level="14">14588</value>
</npcId> </npcId>
<lifeTime>3600</lifeTime>
<consumeItemId>3031</consumeItemId> <consumeItemId>3031</consumeItemId>
<consumeItemCount> <consumeItemCount>
<value level="1">2</value> <value level="1">2</value>

View File

@ -1394,7 +1394,6 @@
<effects> <effects>
<effect name="Summon"> <effect name="Summon">
<npcId>14080</npcId> <npcId>14080</npcId>
<lifeTime>3600</lifeTime>
<consumeItemId>3031</consumeItemId> <consumeItemId>3031</consumeItemId>
<consumeItemCount>2</consumeItemCount> <consumeItemCount>2</consumeItemCount>
</effect> </effect>

View File

@ -334,7 +334,6 @@
<effects> <effects>
<effect name="Summon"> <effect name="Summon">
<npcId>14836</npcId> <npcId>14836</npcId>
<lifeTime>3600</lifeTime>
<consumeItemId>3031</consumeItemId> <consumeItemId>3031</consumeItemId>
<consumeItemCount>11</consumeItemCount> <consumeItemCount>11</consumeItemCount>
</effect> </effect>
@ -361,7 +360,6 @@
<effects> <effects>
<effect name="Summon"> <effect name="Summon">
<npcId>14837</npcId> <npcId>14837</npcId>
<lifeTime>3600</lifeTime>
<consumeItemId>3031</consumeItemId> <consumeItemId>3031</consumeItemId>
<consumeItemCount>11</consumeItemCount> <consumeItemCount>11</consumeItemCount>
</effect> </effect>
@ -390,7 +388,6 @@
<effects> <effects>
<effect name="Summon"> <effect name="Summon">
<npcId>14838</npcId> <npcId>14838</npcId>
<lifeTime>3600</lifeTime>
<consumeItemId>3031</consumeItemId> <consumeItemId>3031</consumeItemId>
<consumeItemCount>11</consumeItemCount> <consumeItemCount>11</consumeItemCount>
</effect> </effect>

View File

@ -788,13 +788,13 @@
</skill> </skill>
<skill id="2050" toLevel="1" name="Scroll: Guidance"> <skill id="2050" toLevel="1" name="Scroll: Guidance">
<abnormalLvl>4</abnormalLvl> <abnormalLvl>4</abnormalLvl>
<abnormalTime>3600</abnormalTime> <abnormalTime>1200</abnormalTime>
<abnormalType>HIT_UP</abnormalType> <abnormalType>HIT_UP</abnormalType>
<itemConsumeCount>1</itemConsumeCount>
<itemConsumeId>3926</itemConsumeId>
<hitTime>4000</hitTime> <hitTime>4000</hitTime>
<icon>icon.etc_scroll_white_i00</icon> <icon>icon.etc_scroll_white_i00</icon>
<isMagic>2</isMagic> <!-- Static Skill --> <isMagic>2</isMagic> <!-- Static Skill -->
<itemConsumeCount>1</itemConsumeCount>
<itemConsumeId>3926</itemConsumeId> <!-- L2Day - Guidance Scroll -->
<magicLvl>1</magicLvl> <magicLvl>1</magicLvl>
<operateType>A2</operateType> <operateType>A2</operateType>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState> <rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
@ -804,20 +804,20 @@
<affectScope>SINGLE</affectScope> <affectScope>SINGLE</affectScope>
<effects> <effects>
<effect name="Accuracy"> <effect name="Accuracy">
<amount>4</amount> <amount>2</amount>
<mode>DIFF</mode> <mode>DIFF</mode>
</effect> </effect>
</effects> </effects>
</skill> </skill>
<skill id="2051" toLevel="1" name="Scroll: Death Whisper"> <skill id="2051" toLevel="1" name="Scroll: Death Whisper">
<abnormalLvl>4</abnormalLvl> <abnormalLvl>4</abnormalLvl>
<abnormalTime>3600</abnormalTime> <abnormalTime>1200</abnormalTime>
<abnormalType>CRITICAL_DMG_UP</abnormalType> <abnormalType>CRITICAL_DMG_UP</abnormalType>
<itemConsumeCount>1</itemConsumeCount>
<itemConsumeId>3927</itemConsumeId>
<hitTime>4000</hitTime> <hitTime>4000</hitTime>
<icon>icon.etc_scroll_white_i00</icon> <icon>icon.etc_scroll_white_i00</icon>
<isMagic>2</isMagic> <!-- Static Skill --> <isMagic>2</isMagic> <!-- Static Skill -->
<itemConsumeCount>1</itemConsumeCount>
<itemConsumeId>3927</itemConsumeId> <!-- L2Day - Death Whisper Scroll -->
<magicLvl>1</magicLvl> <magicLvl>1</magicLvl>
<operateType>A2</operateType> <operateType>A2</operateType>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState> <rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
@ -827,20 +827,20 @@
<affectScope>SINGLE</affectScope> <affectScope>SINGLE</affectScope>
<effects> <effects>
<effect name="CriticalDamage"> <effect name="CriticalDamage">
<amount>35</amount> <amount>25</amount>
<mode>PER</mode> <mode>PER</mode>
</effect> </effect>
</effects> </effects>
</skill> </skill>
<skill id="2052" toLevel="1" name="Scroll: Focus"> <skill id="2052" toLevel="1" name="Scroll: Focus">
<abnormalLvl>4</abnormalLvl> <abnormalLvl>4</abnormalLvl>
<abnormalTime>3600</abnormalTime> <abnormalTime>1200</abnormalTime>
<abnormalType>CRITICAL_PROB_UP</abnormalType> <abnormalType>CRITICAL_PROB_UP</abnormalType>
<itemConsumeCount>1</itemConsumeCount>
<itemConsumeId>3928</itemConsumeId>
<hitTime>4000</hitTime> <hitTime>4000</hitTime>
<icon>icon.etc_scroll_white_i00</icon> <icon>icon.etc_scroll_white_i00</icon>
<isMagic>2</isMagic> <!-- Static Skill --> <isMagic>2</isMagic> <!-- Static Skill -->
<itemConsumeCount>1</itemConsumeCount>
<itemConsumeId>3928</itemConsumeId> <!-- L2Day - Focus Scroll -->
<magicLvl>1</magicLvl> <magicLvl>1</magicLvl>
<operateType>A2</operateType> <operateType>A2</operateType>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState> <rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
@ -850,20 +850,20 @@
<affectScope>SINGLE</affectScope> <affectScope>SINGLE</affectScope>
<effects> <effects>
<effect name="CriticalRate"> <effect name="CriticalRate">
<amount>30</amount> <amount>20</amount>
<mode>PER</mode> <mode>PER</mode>
</effect> </effect>
</effects> </effects>
</skill> </skill>
<skill id="2053" toLevel="1" name="Scroll: Acumen"> <skill id="2053" toLevel="1" name="Scroll: Acumen">
<abnormalLvl>4</abnormalLvl> <abnormalLvl>4</abnormalLvl>
<abnormalTime>3600</abnormalTime> <abnormalTime>1200</abnormalTime>
<abnormalType>CASTING_TIME_DOWN</abnormalType> <abnormalType>CASTING_TIME_DOWN</abnormalType>
<itemConsumeCount>1</itemConsumeCount>
<itemConsumeId>3929</itemConsumeId>
<hitTime>4000</hitTime> <hitTime>4000</hitTime>
<icon>icon.etc_scroll_white_i00</icon> <icon>icon.etc_scroll_white_i00</icon>
<isMagic>2</isMagic> <!-- Static Skill --> <isMagic>2</isMagic> <!-- Static Skill -->
<itemConsumeCount>1</itemConsumeCount>
<itemConsumeId>3929</itemConsumeId> <!-- L2Day - Greater Acumen Scroll -->
<magicLvl>1</magicLvl> <magicLvl>1</magicLvl>
<operateType>A2</operateType> <operateType>A2</operateType>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState> <rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
@ -873,20 +873,20 @@
<affectScope>SINGLE</affectScope> <affectScope>SINGLE</affectScope>
<effects> <effects>
<effect name="MagicalAttackSpeed"> <effect name="MagicalAttackSpeed">
<amount>30</amount> <amount>15</amount>
<mode>PER</mode> <mode>PER</mode>
</effect> </effect>
</effects> </effects>
</skill> </skill>
<skill id="2054" toLevel="1" name="Scroll: Haste"> <skill id="2054" toLevel="1" name="Scroll: Haste">
<abnormalLvl>3</abnormalLvl> <abnormalLvl>4</abnormalLvl>
<abnormalTime>3600</abnormalTime> <abnormalTime>1200</abnormalTime>
<abnormalType>ATTACK_TIME_DOWN</abnormalType> <abnormalType>ATTACK_TIME_DOWN</abnormalType>
<itemConsumeCount>1</itemConsumeCount>
<itemConsumeId>3930</itemConsumeId>
<hitTime>4000</hitTime> <hitTime>4000</hitTime>
<icon>icon.etc_scroll_white_i00</icon> <icon>icon.etc_scroll_white_i00</icon>
<isMagic>2</isMagic> <!-- Static Skill --> <isMagic>2</isMagic> <!-- Static Skill -->
<itemConsumeCount>1</itemConsumeCount>
<itemConsumeId>3930</itemConsumeId> <!-- L2Day - Haste Scroll -->
<magicLvl>1</magicLvl> <magicLvl>1</magicLvl>
<operateType>A2</operateType> <operateType>A2</operateType>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState> <rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
@ -896,20 +896,20 @@
<affectScope>SINGLE</affectScope> <affectScope>SINGLE</affectScope>
<effects> <effects>
<effect name="PhysicalAttackSpeed"> <effect name="PhysicalAttackSpeed">
<amount>33</amount> <amount>15</amount>
<mode>PER</mode> <mode>PER</mode>
</effect> </effect>
</effects> </effects>
</skill> </skill>
<skill id="2055" toLevel="1" name="Scroll: Agility"> <skill id="2055" toLevel="1" name="Scroll: Agility">
<abnormalLvl>4</abnormalLvl> <abnormalLvl>4</abnormalLvl>
<abnormalTime>3600</abnormalTime> <abnormalTime>1200</abnormalTime>
<abnormalType>AVOID_UP</abnormalType> <abnormalType>AVOID_UP</abnormalType>
<itemConsumeCount>1</itemConsumeCount>
<itemConsumeId>3931</itemConsumeId>
<hitTime>4000</hitTime> <hitTime>4000</hitTime>
<icon>icon.etc_scroll_white_i00</icon> <icon>icon.etc_scroll_white_i00</icon>
<isMagic>2</isMagic> <!-- Static Skill --> <isMagic>2</isMagic> <!-- Static Skill -->
<itemConsumeCount>1</itemConsumeCount>
<itemConsumeId>3931</itemConsumeId> <!-- L2Day - Agility Scroll -->
<magicLvl>1</magicLvl> <magicLvl>1</magicLvl>
<operateType>A2</operateType> <operateType>A2</operateType>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState> <rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
@ -919,20 +919,20 @@
<affectScope>SINGLE</affectScope> <affectScope>SINGLE</affectScope>
<effects> <effects>
<effect name="PhysicalEvasion"> <effect name="PhysicalEvasion">
<amount>4</amount> <amount>2</amount>
<mode>DIFF</mode> <mode>DIFF</mode>
</effect> </effect>
</effects> </effects>
</skill> </skill>
<skill id="2056" toLevel="1" name="Scroll: Empower"> <skill id="2056" toLevel="1" name="Scroll: Empower">
<abnormalLvl>4</abnormalLvl> <abnormalLvl>4</abnormalLvl>
<abnormalTime>3600</abnormalTime> <abnormalTime>1200</abnormalTime>
<abnormalType>MA_UP</abnormalType> <abnormalType>MA_UP</abnormalType>
<itemConsumeCount>1</itemConsumeCount>
<itemConsumeId>3932</itemConsumeId>
<hitTime>4000</hitTime> <hitTime>4000</hitTime>
<icon>icon.etc_scroll_white_i00</icon> <icon>icon.etc_scroll_white_i00</icon>
<isMagic>2</isMagic> <!-- Static Skill --> <isMagic>2</isMagic> <!-- Static Skill -->
<itemConsumeCount>1</itemConsumeCount>
<itemConsumeId>3932</itemConsumeId> <!-- L2Day - Mystic Empower Scroll -->
<magicLvl>1</magicLvl> <magicLvl>1</magicLvl>
<operateType>A2</operateType> <operateType>A2</operateType>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState> <rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
@ -942,20 +942,20 @@
<affectScope>SINGLE</affectScope> <affectScope>SINGLE</affectScope>
<effects> <effects>
<effect name="MAtk"> <effect name="MAtk">
<amount>75</amount> <amount>55</amount>
<mode>PER</mode> <mode>PER</mode>
</effect> </effect>
</effects> </effects>
</skill> </skill>
<skill id="2057" toLevel="1" name="Scroll: Might"> <skill id="2057" toLevel="1" name="Scroll: Might">
<abnormalLvl>4</abnormalLvl> <abnormalLvl>4</abnormalLvl>
<abnormalTime>3600</abnormalTime> <abnormalTime>1200</abnormalTime>
<abnormalType>PA_UP</abnormalType> <abnormalType>PA_UP</abnormalType>
<itemConsumeCount>1</itemConsumeCount>
<itemConsumeId>3933</itemConsumeId>
<hitTime>4000</hitTime> <hitTime>4000</hitTime>
<icon>icon.etc_scroll_white_i00</icon> <icon>icon.etc_scroll_white_i00</icon>
<isMagic>2</isMagic> <!-- Static Skill --> <isMagic>2</isMagic> <!-- Static Skill -->
<itemConsumeCount>1</itemConsumeCount>
<itemConsumeId>3933</itemConsumeId> <!-- L2Day - Might Scroll -->
<magicLvl>1</magicLvl> <magicLvl>1</magicLvl>
<operateType>A2</operateType> <operateType>A2</operateType>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState> <rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
@ -972,13 +972,13 @@
</skill> </skill>
<skill id="2058" toLevel="1" name="Scroll: Wind Walk"> <skill id="2058" toLevel="1" name="Scroll: Wind Walk">
<abnormalLvl>3</abnormalLvl> <abnormalLvl>3</abnormalLvl>
<abnormalTime>3600</abnormalTime> <abnormalTime>1200</abnormalTime>
<itemConsumeCount>1</itemConsumeCount>
<itemConsumeId>3934</itemConsumeId>
<abnormalType>SPEED_UP</abnormalType> <abnormalType>SPEED_UP</abnormalType>
<hitTime>4000</hitTime> <hitTime>4000</hitTime>
<icon>icon.etc_scroll_white_i00</icon> <icon>icon.etc_scroll_white_i00</icon>
<isMagic>2</isMagic> <!-- Static Skill --> <isMagic>2</isMagic> <!-- Static Skill -->
<itemConsumeCount>1</itemConsumeCount>
<itemConsumeId>3934</itemConsumeId> <!-- L2Day - Windwalk Scroll -->
<magicLvl>1</magicLvl> <magicLvl>1</magicLvl>
<operateType>A2</operateType> <operateType>A2</operateType>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState> <rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
@ -988,20 +988,20 @@
<affectScope>SINGLE</affectScope> <affectScope>SINGLE</affectScope>
<effects> <effects>
<effect name="Speed"> <effect name="Speed">
<amount>33</amount> <amount>20</amount>
<mode>DIFF</mode> <mode>DIFF</mode>
</effect> </effect>
</effects> </effects>
</skill> </skill>
<skill id="2059" toLevel="1" name="Scroll: Shield"> <skill id="2059" toLevel="1" name="Scroll: Shield">
<abnormalLvl>4</abnormalLvl> <abnormalLvl>4</abnormalLvl>
<abnormalTime>3600</abnormalTime> <abnormalTime>1200</abnormalTime>
<abnormalType>PD_UP</abnormalType> <abnormalType>PD_UP</abnormalType>
<itemConsumeCount>1</itemConsumeCount>
<itemConsumeId>3935</itemConsumeId>
<hitTime>4000</hitTime> <hitTime>4000</hitTime>
<icon>icon.etc_scroll_white_i00</icon> <icon>icon.etc_scroll_white_i00</icon>
<isMagic>2</isMagic> <!-- Static Skill --> <isMagic>2</isMagic> <!-- Static Skill -->
<itemConsumeCount>1</itemConsumeCount>
<itemConsumeId>3935</itemConsumeId> <!-- L2Day - Shield Scroll -->
<magicLvl>1</magicLvl> <magicLvl>1</magicLvl>
<operateType>A2</operateType> <operateType>A2</operateType>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState> <rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
@ -1086,13 +1086,13 @@
</skill> </skill>
<skill id="2064" toLevel="1" name="Scroll: Mana Regeneration"> <skill id="2064" toLevel="1" name="Scroll: Mana Regeneration">
<abnormalLvl>4</abnormalLvl> <abnormalLvl>4</abnormalLvl>
<abnormalTime>3600</abnormalTime> <abnormalTime>1200</abnormalTime>
<abnormalType>MP_REGEN_UP</abnormalType> <abnormalType>MP_REGEN_UP</abnormalType>
<itemConsumeCount>1</itemConsumeCount>
<itemConsumeId>29688</itemConsumeId>
<hitTime>4000</hitTime> <hitTime>4000</hitTime>
<icon>icon.etc_scroll_white_i00</icon> <icon>icon.etc_scroll_white_i00</icon>
<isMagic>2</isMagic> <!-- Static Skill --> <isMagic>2</isMagic> <!-- Static Skill -->
<itemConsumeCount>1</itemConsumeCount>
<itemConsumeId>4218</itemConsumeId> <!-- L2 Day - Scroll of Mana Regeneration -->
<magicLvl>1</magicLvl> <magicLvl>1</magicLvl>
<operateType>A2</operateType> <operateType>A2</operateType>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState> <rideState>NONE;STRIDER;WYVERN;WOLF</rideState>

View File

@ -981,18 +981,18 @@
<effects> <effects>
<effect name="DamOverTime"> <effect name="DamOverTime">
<power> <power>
<value level="1">16</value> <value level="1">-16</value>
<value level="2">24</value> <value level="2">-24</value>
<value level="3">32</value> <value level="3">-32</value>
<value level="4">41</value> <value level="4">-41</value>
<value level="5">50</value> <value level="5">-50</value>
<value level="6">58</value> <value level="6">-58</value>
<value level="7">63</value> <value level="7">-63</value>
<value level="8">63</value> <value level="8">-63</value>
<value level="9">66</value> <value level="9">-66</value>
<value level="10">66</value> <value level="10">-66</value>
<value level="11">68</value> <value level="11">-68</value>
<value level="12">68</value> <value level="12">-68</value>
</power> </power>
<ticks>3</ticks> <ticks>3</ticks>
</effect> </effect>

View File

@ -741,7 +741,7 @@
<basicProperty>NONE</basicProperty> <basicProperty>NONE</basicProperty>
<magicCriticalRate>-5</magicCriticalRate> <magicCriticalRate>-5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime> <hitCancelTime>0</hitCancelTime>
<targetType>TARGET</targetType> <targetType>SELF</targetType>
<affectScope>SINGLE</affectScope> <affectScope>SINGLE</affectScope>
<effects> <effects>
<effect name="Speed"> <effect name="Speed">
@ -764,7 +764,7 @@
<basicProperty>NONE</basicProperty> <basicProperty>NONE</basicProperty>
<magicCriticalRate>-5</magicCriticalRate> <magicCriticalRate>-5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime> <hitCancelTime>0</hitCancelTime>
<targetType>TARGET</targetType> <targetType>SELF</targetType>
<affectScope>SINGLE</affectScope> <affectScope>SINGLE</affectScope>
<effects> <effects>
<effect name="PhysicalDefence"> <effect name="PhysicalDefence">
@ -787,7 +787,7 @@
<basicProperty>NONE</basicProperty> <basicProperty>NONE</basicProperty>
<magicCriticalRate>-5</magicCriticalRate> <magicCriticalRate>-5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime> <hitCancelTime>0</hitCancelTime>
<targetType>ENEMY_NOT</targetType> <targetType>SELF</targetType>
<affectScope>SINGLE</affectScope> <affectScope>SINGLE</affectScope>
<effects> <effects>
<effect name="MaxHp"> <effect name="MaxHp">
@ -810,7 +810,7 @@
<basicProperty>NONE</basicProperty> <basicProperty>NONE</basicProperty>
<magicCriticalRate>-5</magicCriticalRate> <magicCriticalRate>-5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime> <hitCancelTime>0</hitCancelTime>
<targetType>TARGET</targetType> <targetType>SELF</targetType>
<affectScope>SINGLE</affectScope> <affectScope>SINGLE</affectScope>
<effects> <effects>
<effect name="VampiricAttack"> <effect name="VampiricAttack">
@ -833,7 +833,7 @@
<basicProperty>NONE</basicProperty> <basicProperty>NONE</basicProperty>
<magicCriticalRate>-5</magicCriticalRate> <magicCriticalRate>-5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime> <hitCancelTime>0</hitCancelTime>
<targetType>TARGET</targetType> <targetType>SELF</targetType>
<affectScope>SINGLE</affectScope> <affectScope>SINGLE</affectScope>
<effects> <effects>
<effect name="HpRegen"> <effect name="HpRegen">
@ -856,7 +856,7 @@
<basicProperty>NONE</basicProperty> <basicProperty>NONE</basicProperty>
<magicCriticalRate>-5</magicCriticalRate> <magicCriticalRate>-5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime> <hitCancelTime>0</hitCancelTime>
<targetType>TARGET</targetType> <targetType>SELF</targetType>
<affectScope>SINGLE</affectScope> <affectScope>SINGLE</affectScope>
<effects> <effects>
<effect name="PhysicalAttackSpeed"> <effect name="PhysicalAttackSpeed">
@ -879,7 +879,7 @@
<basicProperty>NONE</basicProperty> <basicProperty>NONE</basicProperty>
<magicCriticalRate>-5</magicCriticalRate> <magicCriticalRate>-5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime> <hitCancelTime>0</hitCancelTime>
<targetType>TARGET</targetType> <targetType>SELF</targetType>
<affectScope>SINGLE</affectScope> <affectScope>SINGLE</affectScope>
<effects> <effects>
<effect name="MaxMp"> <effect name="MaxMp">
@ -902,7 +902,7 @@
<basicProperty>NONE</basicProperty> <basicProperty>NONE</basicProperty>
<magicCriticalRate>-5</magicCriticalRate> <magicCriticalRate>-5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime> <hitCancelTime>0</hitCancelTime>
<targetType>TARGET</targetType> <targetType>SELF</targetType>
<affectScope>SINGLE</affectScope> <affectScope>SINGLE</affectScope>
<effects> <effects>
<effect name="MagicalAttackSpeed"> <effect name="MagicalAttackSpeed">
@ -925,7 +925,7 @@
<basicProperty>NONE</basicProperty> <basicProperty>NONE</basicProperty>
<magicCriticalRate>-5</magicCriticalRate> <magicCriticalRate>-5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime> <hitCancelTime>0</hitCancelTime>
<targetType>TARGET</targetType> <targetType>SELF</targetType>
<affectScope>SINGLE</affectScope> <affectScope>SINGLE</affectScope>
<effects> <effects>
<effect name="ReduceCancel"> <effect name="ReduceCancel">
@ -948,7 +948,7 @@
<basicProperty>NONE</basicProperty> <basicProperty>NONE</basicProperty>
<magicCriticalRate>-5</magicCriticalRate> <magicCriticalRate>-5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime> <hitCancelTime>0</hitCancelTime>
<targetType>TARGET</targetType> <targetType>SELF</targetType>
<affectScope>SINGLE</affectScope> <affectScope>SINGLE</affectScope>
<effects> <effects>
<effect name="MAtk"> <effect name="MAtk">
@ -971,7 +971,7 @@
<basicProperty>NONE</basicProperty> <basicProperty>NONE</basicProperty>
<magicCriticalRate>-5</magicCriticalRate> <magicCriticalRate>-5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime> <hitCancelTime>0</hitCancelTime>
<targetType>TARGET</targetType> <targetType>SELF</targetType>
<affectScope>SINGLE</affectScope> <affectScope>SINGLE</affectScope>
<effects> <effects>
<effect name="MagicalDefence"> <effect name="MagicalDefence">

View File

@ -330,39 +330,193 @@
<operateType>A1</operateType> <operateType>A1</operateType>
</skill> </skill>
<skill id="32031" toLevel="1" name="Teleport Stone: Talking Island Village"> <skill id="32031" toLevel="1" name="Teleport Stone: Talking Island Village">
<!-- AUTO GENERATED SKILL TODO: FIX IT --> <icon>icon.skill32031</icon>
<icon>icon.skill0000</icon> <hitTime>20000</hitTime>
<isMagic>2</isMagic> <!-- Static Skill -->
<itemConsumeCount>1</itemConsumeCount>
<itemConsumeId>29149</itemConsumeId>
<magicLvl>1</magicLvl>
<operateType>A1</operateType> <operateType>A1</operateType>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<magicCriticalRate>5</magicCriticalRate>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<conditions>
<condition name="OpAlignment">
<affectType>CASTER</affectType>
<alignment>LAWFUL</alignment>
</condition>
<condition name="OpCanEscape" />
</conditions>
<effects>
<effect name="Teleport">
<x>-84200</x>
<y>244566</y>
<z>-3728</z>
</effect>
</effects>
</skill> </skill>
<skill id="32032" toLevel="1" name="Teleport Stone: Elven Village"> <skill id="32032" toLevel="1" name="Teleport Stone: Elven Village">
<!-- AUTO GENERATED SKILL TODO: FIX IT --> <icon>icon.skill32032</icon>
<icon>icon.skill0000</icon> <hitTime>20000</hitTime>
<isMagic>2</isMagic> <!-- Static Skill -->
<itemConsumeCount>1</itemConsumeCount>
<itemConsumeId>29150</itemConsumeId>
<magicLvl>1</magicLvl>
<operateType>A1</operateType> <operateType>A1</operateType>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<magicCriticalRate>5</magicCriticalRate>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<conditions>
<condition name="OpAlignment">
<affectType>CASTER</affectType>
<alignment>LAWFUL</alignment>
</condition>
<condition name="OpCanEscape" />
</conditions>
<effects>
<effect name="Teleport">
<x>46915</x>
<y>51441</y>
<z>-2976</z>
</effect>
</effects>
</skill> </skill>
<skill id="32033" toLevel="1" name="Teleport Stone: Dark Elf Village"> <skill id="32033" toLevel="1" name="Teleport Stone: Dark Elf Village">
<!-- AUTO GENERATED SKILL TODO: FIX IT --> <icon>icon.skill32033</icon>
<icon>icon.skill0000</icon> <hitTime>20000</hitTime>
<isMagic>2</isMagic> <!-- Static Skill -->
<itemConsumeCount>1</itemConsumeCount>
<itemConsumeId>29151</itemConsumeId>
<magicLvl>1</magicLvl>
<operateType>A1</operateType> <operateType>A1</operateType>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<magicCriticalRate>5</magicCriticalRate>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<conditions>
<condition name="OpAlignment">
<affectType>CASTER</affectType>
<alignment>LAWFUL</alignment>
</condition>
<condition name="OpCanEscape" />
</conditions>
<effects>
<effect name="Teleport">
<x>9723</x>
<y>15576</y>
<z>-4568</z>
</effect>
</effects>
</skill> </skill>
<skill id="32034" toLevel="1" name="Teleport Stone: Orc Village"> <skill id="32034" toLevel="1" name="Teleport Stone: Orc Village">
<!-- AUTO GENERATED SKILL TODO: FIX IT --> <icon>icon.skill32034</icon>
<icon>icon.skill0000</icon> <hitTime>20000</hitTime>
<isMagic>2</isMagic> <!-- Static Skill -->
<itemConsumeCount>1</itemConsumeCount>
<itemConsumeId>29152</itemConsumeId>
<magicLvl>1</magicLvl>
<operateType>A1</operateType> <operateType>A1</operateType>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<magicCriticalRate>5</magicCriticalRate>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<conditions>
<condition name="OpAlignment">
<affectType>CASTER</affectType>
<alignment>LAWFUL</alignment>
</condition>
<condition name="OpCanEscape" />
</conditions>
<effects>
<effect name="Teleport">
<x>-45208</x>
<y>-112502</y>
<z>-240</z>
</effect>
</effects>
</skill> </skill>
<skill id="32035" toLevel="1" name="Teleport Stone: Dwarven Village"> <skill id="32035" toLevel="1" name="Teleport Stone: Dwarven Village">
<!-- AUTO GENERATED SKILL TODO: FIX IT --> <icon>icon.skill32035</icon>
<icon>icon.skill0000</icon> <hitTime>20000</hitTime>
<isMagic>2</isMagic> <!-- Static Skill -->
<itemConsumeCount>1</itemConsumeCount>
<itemConsumeId>29153</itemConsumeId>
<magicLvl>1</magicLvl>
<operateType>A1</operateType> <operateType>A1</operateType>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<magicCriticalRate>5</magicCriticalRate>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<conditions>
<condition name="OpAlignment">
<affectType>CASTER</affectType>
<alignment>LAWFUL</alignment>
</condition>
<condition name="OpCanEscape" />
</conditions>
<effects>
<effect name="Teleport">
<x>115158</x>
<y>-178170</y>
<z>-880</z>
</effect>
</effects>
</skill> </skill>
<skill id="32036" toLevel="1" name="Teleport Stone: Gludin Village"> <skill id="32036" toLevel="1" name="Teleport Stone: Gludin Village">
<!-- AUTO GENERATED SKILL TODO: FIX IT --> <icon>icon.skill32036</icon>
<icon>icon.skill0000</icon> <hitTime>20000</hitTime>
<isMagic>2</isMagic> <!-- Static Skill -->
<itemConsumeCount>1</itemConsumeCount>
<itemConsumeId>29154</itemConsumeId>
<magicLvl>1</magicLvl>
<operateType>A1</operateType> <operateType>A1</operateType>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<magicCriticalRate>5</magicCriticalRate>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<conditions>
<condition name="OpAlignment">
<affectType>CASTER</affectType>
<alignment>LAWFUL</alignment>
</condition>
<condition name="OpCanEscape" />
</conditions>
<effects>
<effect name="Teleport">
<x>-80831</x>
<y>149808</y>
<z>-3040</z>
</effect>
</effects>
</skill> </skill>
<skill id="32037" toLevel="1" name="Teleport Stone: Town of Gludio"> <skill id="32037" toLevel="1" name="Teleport Stone: Town of Gludio">
<!-- AUTO GENERATED SKILL TODO: FIX IT --> <icon>icon.skill32037</icon>
<icon>icon.skill0000</icon> <hitTime>20000</hitTime>
<isMagic>2</isMagic> <!-- Static Skill -->
<itemConsumeCount>1</itemConsumeCount>
<itemConsumeId>29155</itemConsumeId>
<magicLvl>1</magicLvl>
<operateType>A1</operateType> <operateType>A1</operateType>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<magicCriticalRate>5</magicCriticalRate>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<conditions>
<condition name="OpAlignment">
<affectType>CASTER</affectType>
<alignment>LAWFUL</alignment>
</condition>
<condition name="OpCanEscape" />
</conditions>
<effects>
<effect name="Teleport">
<x>-12728</x>
<y>122726</y>
<z>-3112</z>
</effect>
</effects>
</skill> </skill>
<skill id="32038" toLevel="1" name="Teleport Stone: Town of Dion"> <skill id="32038" toLevel="1" name="Teleport Stone: Town of Dion">
<!-- AUTO GENERATED SKILL TODO: FIX IT --> <!-- AUTO GENERATED SKILL TODO: FIX IT -->
@ -395,19 +549,85 @@
<operateType>A1</operateType> <operateType>A1</operateType>
</skill> </skill>
<skill id="32044" toLevel="1" name="Teleport: Entrance to Cruma Tower"> <skill id="32044" toLevel="1" name="Teleport: Entrance to Cruma Tower">
<!-- AUTO GENERATED SKILL TODO: FIX IT --> <icon>icon.skill32044</icon>
<icon>icon.skill0000</icon> <hitTime>20000</hitTime>
<isMagic>2</isMagic> <!-- Static Skill -->
<itemConsumeCount>1</itemConsumeCount>
<itemConsumeId>49089</itemConsumeId>
<magicLvl>1</magicLvl>
<operateType>A1</operateType> <operateType>A1</operateType>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<magicCriticalRate>5</magicCriticalRate>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<conditions>
<condition name="OpAlignment">
<affectType>CASTER</affectType>
<alignment>LAWFUL</alignment>
</condition>
<condition name="OpCanEscape" />
</conditions>
<effects>
<effect name="Teleport">
<x>17192</x>
<y>114178</y>
<z>-3434</z>
</effect>
</effects>
</skill> </skill>
<skill id="32045" toLevel="1" name="Teleport: Entrance to Dragon Valley"> <skill id="32045" toLevel="1" name="Teleport: Entrance to Dragon Valley">
<!-- AUTO GENERATED SKILL TODO: FIX IT --> <icon>icon.skill32045</icon>
<icon>icon.skill0000</icon> <hitTime>20000</hitTime>
<isMagic>2</isMagic> <!-- Static Skill -->
<itemConsumeCount>1</itemConsumeCount>
<itemConsumeId>49090</itemConsumeId>
<magicLvl>1</magicLvl>
<operateType>A1</operateType> <operateType>A1</operateType>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<magicCriticalRate>5</magicCriticalRate>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<conditions>
<condition name="OpAlignment">
<affectType>CASTER</affectType>
<alignment>LAWFUL</alignment>
</condition>
<condition name="OpCanEscape" />
</conditions>
<effects>
<effect name="Teleport">
<x>73024</x>
<y>118485</y>
<z>-3715</z>
</effect>
</effects>
</skill> </skill>
<skill id="32046" toLevel="1" name="Teleport: Dragon Valley Bridge"> <skill id="32046" toLevel="1" name="Teleport: Dragon Valley Bridge">
<!-- AUTO GENERATED SKILL TODO: FIX IT --> <icon>icon.skill32046</icon>
<icon>icon.skill0000</icon> <hitTime>20000</hitTime>
<isMagic>2</isMagic> <!-- Static Skill -->
<itemConsumeCount>1</itemConsumeCount>
<itemConsumeId>49091</itemConsumeId>
<magicLvl>1</magicLvl>
<operateType>A1</operateType> <operateType>A1</operateType>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<magicCriticalRate>5</magicCriticalRate>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<conditions>
<condition name="OpAlignment">
<affectType>CASTER</affectType>
<alignment>LAWFUL</alignment>
</condition>
<condition name="OpCanEscape" />
</conditions>
<effects>
<effect name="Teleport">
<x>117368</x>
<y>113192</y>
<z>-3056</z>
</effect>
</effects>
</skill> </skill>
<skill id="32047" toLevel="1" name="Cube of Sayha - 30-days"> <skill id="32047" toLevel="1" name="Cube of Sayha - 30-days">
<!-- AUTO GENERATED SKILL TODO: FIX IT --> <!-- AUTO GENERATED SKILL TODO: FIX IT -->

View File

@ -31,33 +31,105 @@
<operateType>A1</operateType> <operateType>A1</operateType>
</skill> </skill>
<skill id="35006" toLevel="1" name="Fire Dragon Pendant Basic Effect"> <skill id="35006" toLevel="1" name="Fire Dragon Pendant Basic Effect">
<!-- AUTO GENERATED SKILL TODO: FIX IT --> <icon>icon.skill35006</icon>
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
</skill>
<skill id="35007" toLevel="10" name="Fire Dragon Pendant Enchant Effect">
<!-- TODO: FIX IT -->
<abnormalLvl>3</abnormalLvl>
<isMagic>1</isMagic> <!-- Magic Skill -->
<magicLvl>1</magicLvl> <magicLvl>1</magicLvl>
<operateType>A1</operateType> <operateType>P</operateType>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<magicCriticalRate>5</magicCriticalRate> <magicCriticalRate>5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<effects> <effects>
<effect name="PAtk"> <effect name="MagicalDefence">
<amount>4</amount> <amount>9</amount>
<mode>DIFF</mode> <mode>DIFF</mode>
</effect> </effect>
<effect name="CriticalDamage"> </effects>
<amount>26</amount> </skill>
<skill id="35007" toLevel="10" name="Fire Dragon Pendant Enchant Effect">
<icon>icon.skill35007</icon>
<magicLvl>1</magicLvl>
<operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
<effects>
<effect name="MagicalDefence">
<amount>
<value level="1">10</value>
<value level="2">12</value>
<value level="3">13</value>
<value level="4">14</value>
<value level="5">15</value>
<value level="6">16</value>
<value level="7">17</value>
<value level="8">18</value>
<value level="9">20</value>
<value level="10">21</value>
</amount>
<mode>DIFF</mode>
</effect>
<effect name="ExpModify">
<amount>
<value fromLevel="1" toLevel="3">0</value>
<value level="4">2</value>
<value level="5">5</value>
<value level="6">10</value>
<value level="7">20</value>
<value level="8">25</value>
<value level="9">30</value>
<value level="10">30</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="SpModify">
<amount>
<value fromLevel="1" toLevel="3">0</value>
<value level="4">2</value>
<value level="5">5</value>
<value level="6">10</value>
<value level="7">20</value>
<value level="8">25</value>
<value level="9">30</value>
<value level="10">30</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="PhysicalDefence">
<amount>
<value fromLevel="1" toLevel="4">0</value>
<value level="5">10</value>
<value level="6">20</value>
<value level="7">30</value>
<value level="8">40</value>
<value level="9">50</value>
<value level="10">60</value>
</amount>
<mode>DIFF</mode>
</effect>
<effect name="MagicalDefence">
<amount>
<value fromLevel="1" toLevel="4">0</value>
<value level="5">10</value>
<value level="6">20</value>
<value level="7">30</value>
<value level="8">40</value>
<value level="9">50</value>
<value level="10">60</value>
</amount>
<mode>DIFF</mode> <mode>DIFF</mode>
</effect> </effect>
<effect name="CriticalRate"> <effect name="CriticalRate">
<amount>1</amount> <amount>
<mode>PER</mode> <value fromLevel="1" toLevel="7">0</value>
<value level="8">5</value>
<value level="9">5</value>
<value level="10">5</value>
</amount>
<mode>DIFF</mode>
</effect>
<effect name="MagicCriticalDamage">
<amount>
<value fromLevel="1" toLevel="7">0</value>
<value level="8">5</value>
<value level="9">5</value>
<value level="10">5</value>
</amount>
<mode>DIFF</mode>
</effect> </effect>
</effects> </effects>
</skill> </skill>
@ -158,8 +230,290 @@
</effects> </effects>
</skill> </skill>
<skill id="35017" toLevel="7" name="Talisman of Insolence I"> <skill id="35017" toLevel="7" name="Talisman of Insolence I">
<icon>icon.skill35017</icon> <icon>
<operateType>A1</operateType> <value level="1">icon.tallisman_oman_i02</value>
<value level="2">icon.tallisman_oman_i02</value>
<value level="3">icon.tallisman_oman_i02</value>
<value level="4">icon.tallisman_oman_i02</value>
<value level="5">icon.tallisman_oman_i02</value>
<value level="6">icon.tallisman_oman_i01</value>
<value level="7">icon.tallisman_baium</value>
</icon>
<operateType>P</operateType>
<magicLvl>55</magicLvl>
<excludedFromCheck>true</excludedFromCheck>
<effects>
<effect name="PAtk">
<amount>
<value level="1">14</value>
<value level="2">27</value>
<value level="3">41</value>
<value level="4">68</value>
<value level="5">81</value>
<value level="6">95</value>
<value level="7">135</value>
</amount>
<mode>DIFF</mode>
</effect>
<effect name="MAtk">
<amount>
<value level="1">22</value>
<value level="2">44</value>
<value level="3">66</value>
<value level="4">109</value>
<value level="5">131</value>
<value level="6">153</value>
<value level="7">218</value>
</amount>
<mode>DIFF</mode>
</effect>
<effect name="MagicalDefence">
<amount>
<value level="1">0</value>
<value level="2">2</value>
<value level="3">4</value>
<value level="4">6</value>
<value level="5">7</value>
<value level="6">8</value>
<value level="7">10</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="PhysicalSkillPower">
<amount>
<value level="1">0</value>
<value level="2">0</value>
<value level="3">1</value>
<value level="4">2</value>
<value level="5">2</value>
<value level="6">3</value>
<value level="7">5</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="DefenceTrait">
<BLUNT>
<value level="1">0</value>
<value level="2">0</value>
<value level="3">1</value>
<value level="4">2</value>
<value level="5">2</value>
<value level="6">3</value>
<value level="7">5</value>
</BLUNT>
<SWORD>
<value level="1">0</value>
<value level="2">0</value>
<value level="3">1</value>
<value level="4">2</value>
<value level="5">2</value>
<value level="6">3</value>
<value level="7">5</value>
</SWORD>
<DUAL>
<value level="1">0</value>
<value level="2">0</value>
<value level="3">1</value>
<value level="4">2</value>
<value level="5">2</value>
<value level="6">3</value>
<value level="7">5</value>
</DUAL>
<BOW>
<value level="1">0</value>
<value level="2">0</value>
<value level="3">1</value>
<value level="4">2</value>
<value level="5">2</value>
<value level="6">3</value>
<value level="7">5</value>
</BOW>
<POLE>
<value level="1">0</value>
<value level="2">0</value>
<value level="3">1</value>
<value level="4">2</value>
<value level="5">2</value>
<value level="6">3</value>
<value level="7">5</value>
</POLE>
<DAGGER>
<value level="1">0</value>
<value level="2">0</value>
<value level="3">1</value>
<value level="4">2</value>
<value level="5">2</value>
<value level="6">3</value>
<value level="7">5</value>
</DAGGER>
<DUALFIST>
<value level="1">0</value>
<value level="2">0</value>
<value level="3">1</value>
<value level="4">2</value>
<value level="5">2</value>
<value level="6">3</value>
<value level="7">5</value>
</DUALFIST>
<DUALDAGGER>
<value level="1">0</value>
<value level="2">0</value>
<value level="3">1</value>
<value level="4">2</value>
<value level="5">2</value>
<value level="6">3</value>
<value level="7">5</value>
</DUALDAGGER>
</effect>
<effect name="StatUp">
<amount>
<value level="1">0</value>
<value level="2">0</value>
<value level="3">0</value>
<value level="4">1</value>
<value level="5">1</value>
<value level="6">1</value>
<value level="7">1</value>
</amount>
<stat>CON</stat>
</effect>
<effect name="StatUp">
<amount>
<value level="1">0</value>
<value level="2">0</value>
<value level="3">0</value>
<value level="4">1</value>
<value level="5">1</value>
<value level="6">1</value>
<value level="7">1</value>
</amount>
<stat>MEN</stat>
</effect>
<effect name="StatUp">
<amount>
<value level="1">0</value>
<value level="2">0</value>
<value level="3">0</value>
<value level="4">1</value>
<value level="5">1</value>
<value level="6">1</value>
<value level="7">1</value>
</amount>
<stat>STR</stat>
</effect>
<effect name="StatUp">
<amount>
<value level="1">0</value>
<value level="2">0</value>
<value level="3">0</value>
<value level="4">1</value>
<value level="5">1</value>
<value level="6">1</value>
<value level="7">1</value>
</amount>
<stat>INT</stat>
</effect>
<effect name="StatUp">
<amount>
<value level="1">0</value>
<value level="2">0</value>
<value level="3">0</value>
<value level="4">1</value>
<value level="5">1</value>
<value level="6">1</value>
<value level="7">1</value>
</amount>
<stat>DEX</stat>
</effect>
<effect name="StatUp">
<amount>
<value level="1">0</value>
<value level="2">0</value>
<value level="3">0</value>
<value level="4">1</value>
<value level="5">1</value>
<value level="6">1</value>
<value level="7">1</value>
</amount>
<stat>WIT</stat>
</effect>
<effect name="MagicCriticalRate">
<amount>
<value level="1">0</value>
<value level="2">0</value>
<value level="3">0</value>
<value level="4">0</value>
<value level="5">0</value>
<value level="6">10</value>
<value level="7">20</value>
</amount>
<mode>DIFF</mode>
</effect>
<effect name="CriticalRate">
<amount>
<value level="1">0</value>
<value level="2">0</value>
<value level="3">0</value>
<value level="4">0</value>
<value level="5">0</value>
<value level="6">10</value>
<value level="7">20</value>
</amount>
<mode>DIFF</mode>
</effect>
<effect name="MagicMpCost">
<amount>
<value level="1">0</value>
<value level="2">0</value>
<value level="3">0</value>
<value level="4">0</value>
<value level="5">-2</value>
<value level="6">-4</value>
<value level="7">-5</value>
</amount>
<mode>PER</mode>
<magicType>1</magicType>
</effect>
<effect name="MagicMpCost">
<amount>
<value level="1">0</value>
<value level="2">0</value>
<value level="3">0</value>
<value level="4">0</value>
<value level="5">-2</value>
<value level="6">-4</value>
<value level="7">-5</value>
</amount>
<mode>PER</mode>
<magicType>0</magicType>
</effect>
<effect name="Reuse">
<amount>
<value level="1">0</value>
<value level="2">0</value>
<value level="3">0</value>
<value level="4">0</value>
<value level="5">0</value>
<value level="6">0</value>
<value level="7">-3</value>
</amount>
<mode>PER</mode>
<magicType>0</magicType>
</effect>
<effect name="Reuse">
<amount>
<value level="1">0</value>
<value level="2">0</value>
<value level="3">0</value>
<value level="4">0</value>
<value level="5">0</value>
<value level="6">0</value>
<value level="7">-3</value>
</amount>
<mode>PER</mode>
<magicType>1</magicType>
</effect>
</effects>
</skill> </skill>
<skill id="35018" toLevel="1" name="Talisman of Insolence VI"> <skill id="35018" toLevel="1" name="Talisman of Insolence VI">
<icon>icon.tallisman_oman_i01</icon> <icon>icon.tallisman_oman_i01</icon>

View File

@ -153,6 +153,9 @@
<targetType>SELF</targetType> <targetType>SELF</targetType>
<affectScope>SINGLE</affectScope> <affectScope>SINGLE</affectScope>
<affectObject>FRIEND</affectObject> <affectObject>FRIEND</affectObject>
<conditions>
<condition name="OpNeedAgathion" />
</conditions>
<effects> <effects>
<effect name="PhysicalAttackSpeed"> <effect name="PhysicalAttackSpeed">
<amount>5</amount> <amount>5</amount>
@ -179,6 +182,9 @@
<targetType>SELF</targetType> <targetType>SELF</targetType>
<affectScope>SINGLE</affectScope> <affectScope>SINGLE</affectScope>
<affectObject>FRIEND</affectObject> <affectObject>FRIEND</affectObject>
<conditions>
<condition name="OpNeedAgathion" />
</conditions>
<effects> <effects>
<effect name="MagicalAttackSpeed"> <effect name="MagicalAttackSpeed">
<amount>5</amount> <amount>5</amount>
@ -198,13 +204,16 @@
<magicLvl>46</magicLvl> <magicLvl>46</magicLvl>
<mpConsume>60</mpConsume> <mpConsume>60</mpConsume>
<operateType>A2</operateType> <operateType>A2</operateType>
<reuseDelay>3000</reuseDelay> <reuseDelay>600000</reuseDelay>
<rideState>NONE</rideState> <rideState>NONE</rideState>
<basicProperty>NONE</basicProperty> <basicProperty>NONE</basicProperty>
<magicCriticalRate>5</magicCriticalRate> <magicCriticalRate>5</magicCriticalRate>
<targetType>SELF</targetType> <targetType>SELF</targetType>
<affectScope>SINGLE</affectScope> <affectScope>SINGLE</affectScope>
<affectObject>FRIEND</affectObject> <affectObject>FRIEND</affectObject>
<conditions>
<condition name="OpNeedAgathion" />
</conditions>
<effects> <effects>
<effect name="Speed"> <effect name="Speed">
<amount>20</amount> <amount>20</amount>
@ -811,9 +820,28 @@
</effects> </effects>
</skill> </skill>
<skill id="39057" toLevel="1" name="Warrior Experience Amulet"> <skill id="39057" toLevel="1" name="Warrior Experience Amulet">
<!-- AUTO GENERATED SKILL TODO: FIX IT --> <icon>icon.skill19226</icon>
<icon>icon.skill0000</icon> <operateType>P</operateType>
<operateType>A1</operateType> <magicCriticalRate>5</magicCriticalRate>
<magicLvl>1</magicLvl>
<stayAfterDeath>true</stayAfterDeath>
<passiveConditions>
<condition name="CheckLevel">
<minLevel>1</minLevel>
<maxLevel>85</maxLevel>
<affectType>CASTER</affectType>
</condition>
</passiveConditions>
<effects>
<effect name="ExpModify">
<amount>20</amount>
<mode>PER</mode>
</effect>
<effect name="SpModify">
<amount>20</amount>
<mode>PER</mode>
</effect>
</effects>
</skill> </skill>
<skill id="39058" toLevel="1" name="Rare Accessory Box"> <skill id="39058" toLevel="1" name="Rare Accessory Box">
<icon>icon.skil39058</icon> <icon>icon.skil39058</icon>

View File

@ -147,7 +147,7 @@
<skillLevel>2</skillLevel> <skillLevel>2</skillLevel>
</effect> </effect>
<effect name="CallSkill"> <!-- Regeneration --> <effect name="CallSkill"> <!-- Regeneration -->
<skillId>4698</skillId> <skillId>1044</skillId>
<skillLevel>1</skillLevel> <skillLevel>1</skillLevel>
</effect> </effect>
<effect name="CallSkill"> <!-- Guidance --> <effect name="CallSkill"> <!-- Guidance -->
@ -364,128 +364,132 @@
<skill id="55035" toLevel="1" name="1st Class Buff Scroll"> <skill id="55035" toLevel="1" name="1st Class Buff Scroll">
<icon>icon.skill55035</icon> <icon>icon.skill55035</icon>
<operateType>A2</operateType> <operateType>A2</operateType>
<abnormalLvl>1</abnormalLvl>
<abnormalTime>1200</abnormalTime> <abnormalTime>1200</abnormalTime>
<itemConsumeId>29552</itemConsumeId> <itemConsumeId>29552</itemConsumeId>
<itemConsumeCount>1</itemConsumeCount> <itemConsumeCount>1</itemConsumeCount>
<isMagic>1</isMagic> <!-- Magic Skill -->
<magicLvl>1</magicLvl>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<staticReuse>true</staticReuse>
<magicCriticalRate>5</magicCriticalRate>
<targetType>SELF</targetType> <targetType>SELF</targetType>
<affectScope>SINGLE</affectScope> <affectScope>SINGLE</affectScope>
<effects> <abnormalTime>-1</abnormalTime>
<effect name="PAtk"> <abnormalType>MULTI_BUFF</abnormalType>
<amount>12</amount> <canBeDispelled>false</canBeDispelled>
<mode>PER</mode> <stayAfterDeath>true</stayAfterDeath>
<basicProperty>NONE</basicProperty>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<magicCriticalRate>5</magicCriticalRate>
<abnormalLvl>1</abnormalLvl>
<isMagic>1</isMagic> <!-- Magic Skill -->
<magicLvl>1</magicLvl>
<selfEffects>
<effect name="CallSkill"> <!-- Shield -->
<skillId>1040</skillId>
<skillLevel>2</skillLevel>
</effect> </effect>
<effect name="Speed"> <effect name="CallSkill"> <!-- Might -->
<amount>20</amount> <skillId>1068</skillId>
<mode>DIFF</mode> <skillLevel>2</skillLevel>
</effect> </effect>
<effect name="PhysicalEvasion"> <effect name="CallSkill"> <!-- Concentration -->
<amount>2</amount> <skillId>1078</skillId>
<mode>DIFF</mode> <skillLevel>2</skillLevel>
</effect> </effect>
<effect name="CriticalRate"> <effect name="CallSkill"> <!-- Acumen -->
<amount>20</amount> <skillId>1085</skillId>
<mode>PER</mode> <skillLevel>1</skillLevel>
</effect> </effect>
<effect name="MAtk"> <effect name="CallSkill"> <!-- Wind Walk -->
<amount>55</amount> <skillId>1204</skillId>
<mode>PER</mode> <skillLevel>1</skillLevel>
</effect> </effect>
<effect name="MagicalAttackSpeed"> <effect name="CallSkill"> <!-- Focus -->
<amount>15</amount> <skillId>4359</skillId>
<mode>PER</mode> <skillLevel>1</skillLevel>
</effect> </effect>
<effect name="PhysicalDefence"> <effect name="CallSkill"> <!-- Agility -->
<amount>12</amount> <skillId>1087</skillId>
<mode>PER</mode> <skillLevel>1</skillLevel>
</effect> </effect>
<effect name="ReduceCancel"> <effect name="CallSkill"> <!-- Empower -->
<amount>-25</amount> <skillId>1059</skillId>
<mode>DIFF</mode> <skillLevel>1</skillLevel>
</effect> </effect>
</effects> </selfEffects>
</skill> </skill>
<skill id="55036" toLevel="2" name="2nd Class Buff Scroll"> <skill id="55036" toLevel="2" name="2nd Class Buff Scroll">
<icon>icon.skill55036</icon> <icon>icon.skill55036</icon>
<operateType>A2</operateType> <operateType>A2</operateType>
<abnormalLvl>1</abnormalLvl>
<abnormalTime>1200</abnormalTime> <abnormalTime>1200</abnormalTime>
<itemConsumeId>29553</itemConsumeId> <itemConsumeId>29553</itemConsumeId>
<itemConsumeCount>1</itemConsumeCount> <itemConsumeCount>1</itemConsumeCount>
<isMagic>1</isMagic> <!-- Magic Skill -->
<magicLvl>1</magicLvl>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<staticReuse>true</staticReuse>
<magicCriticalRate>5</magicCriticalRate>
<targetType>SELF</targetType> <targetType>SELF</targetType>
<affectScope>SINGLE</affectScope> <affectScope>SINGLE</affectScope>
<effects> <abnormalTime>-1</abnormalTime>
<effect name="PAtk"> <abnormalType>MULTI_BUFF</abnormalType>
<amount>15</amount> <canBeDispelled>false</canBeDispelled>
<mode>PER</mode> <stayAfterDeath>true</stayAfterDeath>
<basicProperty>NONE</basicProperty>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<magicCriticalRate>5</magicCriticalRate>
<abnormalLvl>1</abnormalLvl>
<isMagic>1</isMagic> <!-- Magic Skill -->
<magicLvl>1</magicLvl>
<selfEffects>
<effect name="CallSkill"> <!-- Shield -->
<skillId>1040</skillId>
<skillLevel>2</skillLevel>
</effect> </effect>
<effect name="Speed"> <effect name="CallSkill"> <!-- Might -->
<amount>33</amount> <skillId>1068</skillId>
<mode>DIFF</mode> <skillLevel>2</skillLevel>
</effect> </effect>
<effect name="PhysicalEvasion"> <effect name="CallSkill"> <!-- Acumen -->
<amount>3</amount> <skillId>1085</skillId>
<mode>DIFF</mode> <skillLevel>2</skillLevel>
</effect> </effect>
<effect name="CriticalRate"> <effect name="CallSkill"> <!-- Wind Walk -->
<amount>25</amount> <skillId>1204</skillId>
<mode>PER</mode> <skillLevel>2</skillLevel>
</effect> </effect>
<effect name="MAtk"> <effect name="CallSkill"> <!-- Focus -->
<amount>65</amount> <skillId>4359</skillId>
<mode>PER</mode> <skillLevel>2</skillLevel>
</effect> </effect>
<effect name="MagicalAttackSpeed"> <effect name="CallSkill"> <!-- Regeneration -->
<amount>23</amount> <skillId>1044</skillId>
<mode>PER</mode> <skillLevel>1</skillLevel>
</effect> </effect>
<effect name="PhysicalDefence"> <effect name="CallSkill"> <!-- Guidance -->
<amount>15</amount> <skillId>1240</skillId>
<mode>PER</mode> <skillLevel>1</skillLevel>
</effect> </effect>
<effect name="ReduceCancel"> <effect name="CallSkill"> <!-- Death Whisper -->
<amount>-36</amount> <skillId>1242</skillId>
<mode>DIFF</mode> <skillLevel>1</skillLevel>
</effect> </effect>
<effect name="HpRegen"> <effect name="CallSkill"> <!-- Magic Barrier -->
<amount>10</amount> <skillId>1036</skillId>
<mode>PER</mode> <skillLevel>1</skillLevel>
</effect> </effect>
<effect name="Accuracy"> <effect name="CallSkill"> <!-- Blessed Body -->
<amount>2</amount> <skillId>1045</skillId>
<mode>DIFF</mode> <skillLevel>1</skillLevel>
</effect> </effect>
<effect name="CriticalDamage"> <effect name="CallSkill"> <!-- Blessed Soul -->
<amount>25</amount> <skillId>1048</skillId>
<mode>PER</mode> <skillLevel>1</skillLevel>
</effect> </effect>
<effect name="MagicalDefence"> <effect name="CallSkill"> <!-- Haste -->
<amount>23</amount> <skillId>1086</skillId>
<mode>PER</mode> <skillLevel>1</skillLevel>
</effect> </effect>
<effect name="MaxHp"> <effect name="CallSkill"> <!-- Agility -->
<amount>10</amount> <skillId>1087</skillId>
<mode>PER</mode> <skillLevel>2</skillLevel>
</effect> </effect>
<effect name="MaxMp"> <effect name="CallSkill"> <!-- Empower -->
<amount>10</amount> <skillId>1059</skillId>
<mode>PER</mode> <skillLevel>2</skillLevel>
</effect> </effect>
<effect name="PhysicalAttackSpeed"> </selfEffects>
<amount>15</amount>
<mode>PER</mode>
</effect>
</effects>
</skill> </skill>
<skill id="55037" toLevel="1" name="Quick Healing Potion"> <skill id="55037" toLevel="1" name="Quick Healing Potion">
<icon>icon.skill55037</icon> <icon>icon.skill55037</icon>
@ -716,7 +720,7 @@
<item id="49081" count="1" /> <!-- Rice Cake of Flaming Fighting Spirit --> <item id="49081" count="1" /> <!-- Rice Cake of Flaming Fighting Spirit -->
</item> </item>
<item chance="2.083333333333333"> <item chance="2.083333333333333">
<item id="49518" count="1" /> <!-- Special Pirate Fruit --> <item id="49518" count="1" /> <!-- SpecialSpecial Pirate Fruit -->
</item> </item>
<item chance="2.083333333333333"> <item chance="2.083333333333333">
<item id="49110" count="1" /> <!-- High-Quality Dye Chest --> <item id="49110" count="1" /> <!-- High-Quality Dye Chest -->
@ -1182,128 +1186,132 @@
<skill id="55055" toLevel="1" name="1st Class Buff Scroll"> <skill id="55055" toLevel="1" name="1st Class Buff Scroll">
<icon>icon.skill55055</icon> <icon>icon.skill55055</icon>
<operateType>A2</operateType> <operateType>A2</operateType>
<abnormalLvl>1</abnormalLvl>
<abnormalTime>1200</abnormalTime> <abnormalTime>1200</abnormalTime>
<itemConsumeId>29654</itemConsumeId> <itemConsumeId>29654</itemConsumeId>
<itemConsumeCount>1</itemConsumeCount> <itemConsumeCount>1</itemConsumeCount>
<isMagic>1</isMagic> <!-- Magic Skill -->
<magicLvl>1</magicLvl>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<staticReuse>true</staticReuse>
<magicCriticalRate>5</magicCriticalRate>
<targetType>SELF</targetType> <targetType>SELF</targetType>
<affectScope>SINGLE</affectScope> <affectScope>SINGLE</affectScope>
<effects> <abnormalTime>-1</abnormalTime>
<effect name="PAtk"> <abnormalType>MULTI_BUFF</abnormalType>
<amount>12</amount> <canBeDispelled>false</canBeDispelled>
<mode>PER</mode> <stayAfterDeath>true</stayAfterDeath>
<basicProperty>NONE</basicProperty>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<magicCriticalRate>5</magicCriticalRate>
<abnormalLvl>1</abnormalLvl>
<isMagic>1</isMagic> <!-- Magic Skill -->
<magicLvl>1</magicLvl>
<selfEffects>
<effect name="CallSkill"> <!-- Shield -->
<skillId>1040</skillId>
<skillLevel>2</skillLevel>
</effect> </effect>
<effect name="Speed"> <effect name="CallSkill"> <!-- Might -->
<amount>20</amount> <skillId>1068</skillId>
<mode>DIFF</mode> <skillLevel>2</skillLevel>
</effect> </effect>
<effect name="PhysicalEvasion"> <effect name="CallSkill"> <!-- Concentration -->
<amount>2</amount> <skillId>1078</skillId>
<mode>DIFF</mode> <skillLevel>2</skillLevel>
</effect> </effect>
<effect name="CriticalRate"> <effect name="CallSkill"> <!-- Acumen -->
<amount>20</amount> <skillId>1085</skillId>
<mode>PER</mode> <skillLevel>1</skillLevel>
</effect> </effect>
<effect name="MAtk"> <effect name="CallSkill"> <!-- Wind Walk -->
<amount>55</amount> <skillId>1204</skillId>
<mode>PER</mode> <skillLevel>1</skillLevel>
</effect> </effect>
<effect name="MagicalAttackSpeed"> <effect name="CallSkill"> <!-- Focus -->
<amount>15</amount> <skillId>4359</skillId>
<mode>PER</mode> <skillLevel>1</skillLevel>
</effect> </effect>
<effect name="PhysicalDefence"> <effect name="CallSkill"> <!-- Agility -->
<amount>12</amount> <skillId>1087</skillId>
<mode>PER</mode> <skillLevel>1</skillLevel>
</effect> </effect>
<effect name="ReduceCancel"> <effect name="CallSkill"> <!-- Empower -->
<amount>-25</amount> <skillId>1059</skillId>
<mode>DIFF</mode> <skillLevel>1</skillLevel>
</effect> </effect>
</effects> </selfEffects>
</skill> </skill>
<skill id="55056" toLevel="2" name="2nd Class Buff Scroll"> <skill id="55056" toLevel="2" name="2nd Class Buff Scroll">
<icon>icon.skill55056</icon> <icon>icon.skill55056</icon>
<operateType>A2</operateType> <operateType>A2</operateType>
<abnormalLvl>1</abnormalLvl>
<abnormalTime>1200</abnormalTime> <abnormalTime>1200</abnormalTime>
<itemConsumeId>29655</itemConsumeId> <itemConsumeId>29655</itemConsumeId>
<itemConsumeCount>1</itemConsumeCount> <itemConsumeCount>1</itemConsumeCount>
<isMagic>1</isMagic> <!-- Magic Skill -->
<magicLvl>1</magicLvl>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<staticReuse>true</staticReuse>
<magicCriticalRate>5</magicCriticalRate>
<targetType>SELF</targetType> <targetType>SELF</targetType>
<affectScope>SINGLE</affectScope> <affectScope>SINGLE</affectScope>
<effects> <abnormalTime>-1</abnormalTime>
<effect name="PAtk"> <abnormalType>MULTI_BUFF</abnormalType>
<amount>15</amount> <canBeDispelled>false</canBeDispelled>
<mode>PER</mode> <stayAfterDeath>true</stayAfterDeath>
<basicProperty>NONE</basicProperty>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<magicCriticalRate>5</magicCriticalRate>
<abnormalLvl>1</abnormalLvl>
<isMagic>1</isMagic> <!-- Magic Skill -->
<magicLvl>1</magicLvl>
<selfEffects>
<effect name="CallSkill"> <!-- Shield -->
<skillId>1040</skillId>
<skillLevel>2</skillLevel>
</effect> </effect>
<effect name="Speed"> <effect name="CallSkill"> <!-- Might -->
<amount>33</amount> <skillId>1068</skillId>
<mode>DIFF</mode> <skillLevel>2</skillLevel>
</effect> </effect>
<effect name="PhysicalEvasion"> <effect name="CallSkill"> <!-- Acumen -->
<amount>3</amount> <skillId>1085</skillId>
<mode>DIFF</mode> <skillLevel>2</skillLevel>
</effect> </effect>
<effect name="CriticalRate"> <effect name="CallSkill"> <!-- Wind Walk -->
<amount>25</amount> <skillId>1204</skillId>
<mode>PER</mode> <skillLevel>2</skillLevel>
</effect> </effect>
<effect name="MAtk"> <effect name="CallSkill"> <!-- Focus -->
<amount>65</amount> <skillId>4359</skillId>
<mode>PER</mode> <skillLevel>2</skillLevel>
</effect> </effect>
<effect name="MagicalAttackSpeed"> <effect name="CallSkill"> <!-- Regeneration -->
<amount>23</amount> <skillId>1044</skillId>
<mode>PER</mode> <skillLevel>1</skillLevel>
</effect> </effect>
<effect name="PhysicalDefence"> <effect name="CallSkill"> <!-- Guidance -->
<amount>15</amount> <skillId>1240</skillId>
<mode>PER</mode> <skillLevel>1</skillLevel>
</effect> </effect>
<effect name="ReduceCancel"> <effect name="CallSkill"> <!-- Death Whisper -->
<amount>-36</amount> <skillId>1242</skillId>
<mode>DIFF</mode> <skillLevel>1</skillLevel>
</effect> </effect>
<effect name="HpRegen"> <effect name="CallSkill"> <!-- Magic Barrier -->
<amount>10</amount> <skillId>1036</skillId>
<mode>PER</mode> <skillLevel>1</skillLevel>
</effect> </effect>
<effect name="Accuracy"> <effect name="CallSkill"> <!-- Blessed Body -->
<amount>2</amount> <skillId>1045</skillId>
<mode>DIFF</mode> <skillLevel>1</skillLevel>
</effect> </effect>
<effect name="CriticalDamage"> <effect name="CallSkill"> <!-- Blessed Soul -->
<amount>25</amount> <skillId>1048</skillId>
<mode>PER</mode> <skillLevel>1</skillLevel>
</effect> </effect>
<effect name="MagicalDefence"> <effect name="CallSkill"> <!-- Haste -->
<amount>23</amount> <skillId>1086</skillId>
<mode>PER</mode> <skillLevel>1</skillLevel>
</effect> </effect>
<effect name="MaxHp"> <effect name="CallSkill"> <!-- Agility -->
<amount>10</amount> <skillId>1087</skillId>
<mode>PER</mode> <skillLevel>2</skillLevel>
</effect> </effect>
<effect name="MaxMp"> <effect name="CallSkill"> <!-- Empower -->
<amount>10</amount> <skillId>1059</skillId>
<mode>PER</mode> <skillLevel>2</skillLevel>
</effect> </effect>
<effect name="PhysicalAttackSpeed"> </selfEffects>
<amount>15</amount>
<mode>PER</mode>
</effect>
</effects>
</skill> </skill>
<skill id="55057" toLevel="1" name="Wind Walk"> <skill id="55057" toLevel="1" name="Wind Walk">
<icon>icon.skill55057</icon> <icon>icon.skill55057</icon>
@ -2184,130 +2192,134 @@
</effects> </effects>
</skill> </skill>
<skill id="55085" toLevel="1" name="1st Class Buff Scroll"> <skill id="55085" toLevel="1" name="1st Class Buff Scroll">
<icon>icon.skill55085</icon> <icon>icon.skill55055</icon>
<operateType>A2</operateType> <operateType>A2</operateType>
<abnormalLvl>1</abnormalLvl>
<abnormalTime>600</abnormalTime> <abnormalTime>600</abnormalTime>
<itemConsumeId>29697</itemConsumeId> <itemConsumeId>29697</itemConsumeId>
<itemConsumeCount>1</itemConsumeCount> <itemConsumeCount>1</itemConsumeCount>
<isMagic>1</isMagic> <!-- Magic Skill -->
<magicLvl>1</magicLvl>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<staticReuse>true</staticReuse>
<magicCriticalRate>5</magicCriticalRate>
<targetType>SELF</targetType> <targetType>SELF</targetType>
<affectScope>SINGLE</affectScope> <affectScope>SINGLE</affectScope>
<effects> <abnormalTime>-1</abnormalTime>
<effect name="PAtk"> <abnormalType>MULTI_BUFF</abnormalType>
<amount>12</amount> <canBeDispelled>false</canBeDispelled>
<mode>PER</mode> <stayAfterDeath>true</stayAfterDeath>
<basicProperty>NONE</basicProperty>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<magicCriticalRate>5</magicCriticalRate>
<abnormalLvl>1</abnormalLvl>
<isMagic>1</isMagic> <!-- Magic Skill -->
<magicLvl>1</magicLvl>
<selfEffects>
<effect name="CallSkill"> <!-- Shield -->
<skillId>1040</skillId>
<skillLevel>2</skillLevel>
</effect> </effect>
<effect name="Speed"> <effect name="CallSkill"> <!-- Might -->
<amount>20</amount> <skillId>1068</skillId>
<mode>DIFF</mode> <skillLevel>2</skillLevel>
</effect> </effect>
<effect name="PhysicalEvasion"> <effect name="CallSkill"> <!-- Concentration -->
<amount>2</amount> <skillId>1078</skillId>
<mode>DIFF</mode> <skillLevel>2</skillLevel>
</effect> </effect>
<effect name="CriticalRate"> <effect name="CallSkill"> <!-- Acumen -->
<amount>20</amount> <skillId>1085</skillId>
<mode>PER</mode> <skillLevel>1</skillLevel>
</effect> </effect>
<effect name="MAtk"> <effect name="CallSkill"> <!-- Wind Walk -->
<amount>55</amount> <skillId>1204</skillId>
<mode>PER</mode> <skillLevel>1</skillLevel>
</effect> </effect>
<effect name="MagicalAttackSpeed"> <effect name="CallSkill"> <!-- Focus -->
<amount>15</amount> <skillId>4359</skillId>
<mode>PER</mode> <skillLevel>1</skillLevel>
</effect> </effect>
<effect name="PhysicalDefence"> <effect name="CallSkill"> <!-- Agility -->
<amount>12</amount> <skillId>1087</skillId>
<mode>PER</mode> <skillLevel>1</skillLevel>
</effect> </effect>
<effect name="ReduceCancel"> <effect name="CallSkill"> <!-- Empower -->
<amount>-25</amount> <skillId>1059</skillId>
<mode>DIFF</mode> <skillLevel>1</skillLevel>
</effect> </effect>
</effects> </selfEffects>
</skill> </skill>
<skill id="55086" toLevel="2" name="2nd Class Buff Scroll"> <skill id="55086" toLevel="2" name="2nd Class Buff Scroll">
<icon>icon.skill55086</icon> <icon>icon.skill55056</icon>
<operateType>A2</operateType> <operateType>A2</operateType>
<abnormalLvl>1</abnormalLvl>
<abnormalTime>600</abnormalTime> <abnormalTime>600</abnormalTime>
<itemConsumeId>29698</itemConsumeId> <itemConsumeId>29698</itemConsumeId>
<itemConsumeCount>1</itemConsumeCount> <itemConsumeCount>1</itemConsumeCount>
<isMagic>1</isMagic> <!-- Magic Skill -->
<magicLvl>1</magicLvl>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<staticReuse>true</staticReuse>
<magicCriticalRate>5</magicCriticalRate>
<targetType>SELF</targetType> <targetType>SELF</targetType>
<affectScope>SINGLE</affectScope> <affectScope>SINGLE</affectScope>
<effects> <abnormalTime>-1</abnormalTime>
<effect name="PAtk"> <abnormalType>MULTI_BUFF</abnormalType>
<amount>15</amount> <canBeDispelled>false</canBeDispelled>
<mode>PER</mode> <stayAfterDeath>true</stayAfterDeath>
<basicProperty>NONE</basicProperty>
<rideState>NONE;STRIDER;WYVERN;WOLF</rideState>
<magicCriticalRate>5</magicCriticalRate>
<abnormalLvl>1</abnormalLvl>
<isMagic>1</isMagic> <!-- Magic Skill -->
<magicLvl>1</magicLvl>
<selfEffects>
<effect name="CallSkill"> <!-- Shield -->
<skillId>1040</skillId>
<skillLevel>2</skillLevel>
</effect> </effect>
<effect name="Speed"> <effect name="CallSkill"> <!-- Might -->
<amount>33</amount> <skillId>1068</skillId>
<mode>DIFF</mode> <skillLevel>2</skillLevel>
</effect> </effect>
<effect name="PhysicalEvasion"> <effect name="CallSkill"> <!-- Acumen -->
<amount>3</amount> <skillId>1085</skillId>
<mode>DIFF</mode> <skillLevel>2</skillLevel>
</effect> </effect>
<effect name="CriticalRate"> <effect name="CallSkill"> <!-- Wind Walk -->
<amount>25</amount> <skillId>1204</skillId>
<mode>PER</mode> <skillLevel>2</skillLevel>
</effect> </effect>
<effect name="MAtk"> <effect name="CallSkill"> <!-- Focus -->
<amount>65</amount> <skillId>4359</skillId>
<mode>PER</mode> <skillLevel>2</skillLevel>
</effect> </effect>
<effect name="MagicalAttackSpeed"> <effect name="CallSkill"> <!-- Regeneration -->
<amount>23</amount> <skillId>1044</skillId>
<mode>PER</mode> <skillLevel>1</skillLevel>
</effect> </effect>
<effect name="PhysicalDefence"> <effect name="CallSkill"> <!-- Guidance -->
<amount>15</amount> <skillId>1240</skillId>
<mode>PER</mode> <skillLevel>1</skillLevel>
</effect> </effect>
<effect name="ReduceCancel"> <effect name="CallSkill"> <!-- Death Whisper -->
<amount>-36</amount> <skillId>1242</skillId>
<mode>DIFF</mode> <skillLevel>1</skillLevel>
</effect> </effect>
<effect name="HpRegen"> <effect name="CallSkill"> <!-- Magic Barrier -->
<amount>10</amount> <skillId>1036</skillId>
<mode>PER</mode> <skillLevel>1</skillLevel>
</effect> </effect>
<effect name="Accuracy"> <effect name="CallSkill"> <!-- Blessed Body -->
<amount>2</amount> <skillId>1045</skillId>
<mode>DIFF</mode> <skillLevel>1</skillLevel>
</effect> </effect>
<effect name="CriticalDamage"> <effect name="CallSkill"> <!-- Blessed Soul -->
<amount>25</amount> <skillId>1048</skillId>
<mode>PER</mode> <skillLevel>1</skillLevel>
</effect> </effect>
<effect name="MagicalDefence"> <effect name="CallSkill"> <!-- Haste -->
<amount>23</amount> <skillId>1086</skillId>
<mode>PER</mode> <skillLevel>1</skillLevel>
</effect> </effect>
<effect name="MaxHp"> <effect name="CallSkill"> <!-- Agility -->
<amount>10</amount> <skillId>1087</skillId>
<mode>PER</mode> <skillLevel>2</skillLevel>
</effect> </effect>
<effect name="MaxMp"> <effect name="CallSkill"> <!-- Empower -->
<amount>10</amount> <skillId>1059</skillId>
<mode>PER</mode> <skillLevel>2</skillLevel>
</effect> </effect>
<effect name="PhysicalAttackSpeed"> </selfEffects>
<amount>15</amount>
<mode>PER</mode>
</effect>
</effects>
</skill> </skill>
<skill id="55087" toLevel="1" name="Minor Blessed Scroll of Escape"> <skill id="55087" toLevel="1" name="Minor Blessed Scroll of Escape">
<!-- AUTO GENERATED SKILL TODO: FIX IT --> <!-- AUTO GENERATED SKILL TODO: FIX IT -->