Apply visual set skills only when a fixed stone was used.

This commit is contained in:
MobiusDevelopment
2019-05-07 14:54:14 +00:00
parent 585b17d38b
commit dbfdd34850
13 changed files with 74 additions and 23 deletions

View File

@ -37,6 +37,7 @@ import java.util.stream.Collectors;
import org.l2jmobius.Config;
import org.l2jmobius.commons.database.DatabaseFactory;
import org.l2jmobius.commons.util.CommonUtil;
import org.l2jmobius.gameserver.data.xml.impl.AppearanceItemData;
import org.l2jmobius.gameserver.data.xml.impl.ArmorSetsData;
import org.l2jmobius.gameserver.datatables.ItemTable;
import org.l2jmobius.gameserver.enums.ItemLocation;
@ -50,6 +51,7 @@ import org.l2jmobius.gameserver.model.actor.instance.PlayerInstance;
import org.l2jmobius.gameserver.model.holders.ArmorsetSkillHolder;
import org.l2jmobius.gameserver.model.items.EtcItem;
import org.l2jmobius.gameserver.model.items.Item;
import org.l2jmobius.gameserver.model.items.appearance.AppearanceType;
import org.l2jmobius.gameserver.model.items.instance.ItemInstance;
import org.l2jmobius.gameserver.model.items.type.EtcItemType;
import org.l2jmobius.gameserver.model.items.type.ItemType;
@ -510,8 +512,9 @@ public abstract class Inventory extends ItemContainer
update = true;
}
// Very and apply visual set
if (verifyAndApply(player, item, ItemInstance::getVisualId))
// Verify and apply visual set
final int itemVisualId = item.getVisualId();
if ((itemVisualId > 0) && (AppearanceItemData.getInstance().getStone(itemVisualId).getType() == AppearanceType.FIXED) && verifyAndApply(player, item, ItemInstance::getVisualId))
{
update = true;
}