Fixed Beleth instant respawn after server restart.
Contributed by Sahar.
This commit is contained in:
@@ -35,6 +35,7 @@ import org.l2jmobius.gameserver.model.actor.Attackable;
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import org.l2jmobius.gameserver.model.actor.Creature;
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import org.l2jmobius.gameserver.model.actor.Creature;
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import org.l2jmobius.gameserver.model.actor.Npc;
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import org.l2jmobius.gameserver.model.actor.Npc;
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import org.l2jmobius.gameserver.model.actor.instance.DoorInstance;
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import org.l2jmobius.gameserver.model.actor.instance.DoorInstance;
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import org.l2jmobius.gameserver.model.actor.instance.GrandBossInstance;
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import org.l2jmobius.gameserver.model.actor.instance.PlayerInstance;
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import org.l2jmobius.gameserver.model.actor.instance.PlayerInstance;
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import org.l2jmobius.gameserver.model.effects.EffectType;
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import org.l2jmobius.gameserver.model.effects.EffectType;
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import org.l2jmobius.gameserver.model.holders.ItemHolder;
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import org.l2jmobius.gameserver.model.holders.ItemHolder;
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@@ -466,6 +467,7 @@ public class Beleth extends AbstractNpcAI
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case "SPAWN_REAL":
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case "SPAWN_REAL":
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{
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{
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_beleth = addSpawn(REAL_BELETH, new Location(16323, 213170, -9357, 49152));
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_beleth = addSpawn(REAL_BELETH, new Location(16323, 213170, -9357, 49152));
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GrandBossManager.getInstance().addBoss((GrandBossInstance) _beleth);
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break;
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break;
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}
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}
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case "SPAWN26":
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case "SPAWN26":
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@@ -35,6 +35,7 @@ import org.l2jmobius.gameserver.model.actor.Attackable;
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import org.l2jmobius.gameserver.model.actor.Creature;
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import org.l2jmobius.gameserver.model.actor.Creature;
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import org.l2jmobius.gameserver.model.actor.Npc;
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import org.l2jmobius.gameserver.model.actor.Npc;
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import org.l2jmobius.gameserver.model.actor.instance.DoorInstance;
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import org.l2jmobius.gameserver.model.actor.instance.DoorInstance;
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import org.l2jmobius.gameserver.model.actor.instance.GrandBossInstance;
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import org.l2jmobius.gameserver.model.actor.instance.PlayerInstance;
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import org.l2jmobius.gameserver.model.actor.instance.PlayerInstance;
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import org.l2jmobius.gameserver.model.effects.EffectType;
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import org.l2jmobius.gameserver.model.effects.EffectType;
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import org.l2jmobius.gameserver.model.holders.ItemHolder;
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import org.l2jmobius.gameserver.model.holders.ItemHolder;
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@@ -466,6 +467,7 @@ public class Beleth extends AbstractNpcAI
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case "SPAWN_REAL":
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case "SPAWN_REAL":
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{
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{
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_beleth = addSpawn(REAL_BELETH, new Location(16323, 213170, -9357, 49152));
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_beleth = addSpawn(REAL_BELETH, new Location(16323, 213170, -9357, 49152));
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GrandBossManager.getInstance().addBoss((GrandBossInstance) _beleth);
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break;
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break;
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}
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}
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case "SPAWN26":
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case "SPAWN26":
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@@ -35,6 +35,7 @@ import org.l2jmobius.gameserver.model.actor.Attackable;
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import org.l2jmobius.gameserver.model.actor.Creature;
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import org.l2jmobius.gameserver.model.actor.Creature;
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import org.l2jmobius.gameserver.model.actor.Npc;
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import org.l2jmobius.gameserver.model.actor.Npc;
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import org.l2jmobius.gameserver.model.actor.instance.DoorInstance;
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import org.l2jmobius.gameserver.model.actor.instance.DoorInstance;
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import org.l2jmobius.gameserver.model.actor.instance.GrandBossInstance;
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import org.l2jmobius.gameserver.model.actor.instance.PlayerInstance;
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import org.l2jmobius.gameserver.model.actor.instance.PlayerInstance;
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import org.l2jmobius.gameserver.model.effects.EffectType;
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import org.l2jmobius.gameserver.model.effects.EffectType;
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import org.l2jmobius.gameserver.model.holders.ItemHolder;
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import org.l2jmobius.gameserver.model.holders.ItemHolder;
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@@ -466,6 +467,7 @@ public class Beleth extends AbstractNpcAI
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case "SPAWN_REAL":
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case "SPAWN_REAL":
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{
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{
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_beleth = addSpawn(REAL_BELETH, new Location(16323, 213170, -9357, 49152));
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_beleth = addSpawn(REAL_BELETH, new Location(16323, 213170, -9357, 49152));
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GrandBossManager.getInstance().addBoss((GrandBossInstance) _beleth);
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break;
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break;
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}
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}
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case "SPAWN26":
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case "SPAWN26":
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@@ -35,6 +35,7 @@ import org.l2jmobius.gameserver.model.actor.Attackable;
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import org.l2jmobius.gameserver.model.actor.Creature;
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import org.l2jmobius.gameserver.model.actor.Creature;
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import org.l2jmobius.gameserver.model.actor.Npc;
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import org.l2jmobius.gameserver.model.actor.Npc;
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import org.l2jmobius.gameserver.model.actor.instance.DoorInstance;
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import org.l2jmobius.gameserver.model.actor.instance.DoorInstance;
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import org.l2jmobius.gameserver.model.actor.instance.GrandBossInstance;
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import org.l2jmobius.gameserver.model.actor.instance.PlayerInstance;
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import org.l2jmobius.gameserver.model.actor.instance.PlayerInstance;
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import org.l2jmobius.gameserver.model.effects.EffectType;
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import org.l2jmobius.gameserver.model.effects.EffectType;
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import org.l2jmobius.gameserver.model.holders.ItemHolder;
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import org.l2jmobius.gameserver.model.holders.ItemHolder;
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@@ -466,6 +467,7 @@ public class Beleth extends AbstractNpcAI
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case "SPAWN_REAL":
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case "SPAWN_REAL":
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{
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{
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_beleth = addSpawn(REAL_BELETH, new Location(16323, 213170, -9357, 49152));
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_beleth = addSpawn(REAL_BELETH, new Location(16323, 213170, -9357, 49152));
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GrandBossManager.getInstance().addBoss((GrandBossInstance) _beleth);
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break;
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break;
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}
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}
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case "SPAWN26":
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case "SPAWN26":
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@@ -35,6 +35,7 @@ import org.l2jmobius.gameserver.model.actor.Attackable;
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import org.l2jmobius.gameserver.model.actor.Creature;
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import org.l2jmobius.gameserver.model.actor.Creature;
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import org.l2jmobius.gameserver.model.actor.Npc;
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import org.l2jmobius.gameserver.model.actor.Npc;
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import org.l2jmobius.gameserver.model.actor.instance.DoorInstance;
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import org.l2jmobius.gameserver.model.actor.instance.DoorInstance;
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import org.l2jmobius.gameserver.model.actor.instance.GrandBossInstance;
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import org.l2jmobius.gameserver.model.actor.instance.PlayerInstance;
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import org.l2jmobius.gameserver.model.actor.instance.PlayerInstance;
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import org.l2jmobius.gameserver.model.effects.EffectType;
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import org.l2jmobius.gameserver.model.effects.EffectType;
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import org.l2jmobius.gameserver.model.holders.ItemHolder;
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import org.l2jmobius.gameserver.model.holders.ItemHolder;
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@@ -466,6 +467,7 @@ public class Beleth extends AbstractNpcAI
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case "SPAWN_REAL":
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case "SPAWN_REAL":
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{
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{
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_beleth = addSpawn(REAL_BELETH, new Location(16323, 213170, -9357, 49152));
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_beleth = addSpawn(REAL_BELETH, new Location(16323, 213170, -9357, 49152));
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GrandBossManager.getInstance().addBoss((GrandBossInstance) _beleth);
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break;
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break;
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}
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}
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case "SPAWN26":
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case "SPAWN26":
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@@ -35,6 +35,7 @@ import org.l2jmobius.gameserver.model.actor.Attackable;
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import org.l2jmobius.gameserver.model.actor.Creature;
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import org.l2jmobius.gameserver.model.actor.Creature;
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import org.l2jmobius.gameserver.model.actor.Npc;
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import org.l2jmobius.gameserver.model.actor.Npc;
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import org.l2jmobius.gameserver.model.actor.instance.DoorInstance;
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import org.l2jmobius.gameserver.model.actor.instance.DoorInstance;
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import org.l2jmobius.gameserver.model.actor.instance.GrandBossInstance;
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import org.l2jmobius.gameserver.model.actor.instance.PlayerInstance;
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import org.l2jmobius.gameserver.model.actor.instance.PlayerInstance;
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import org.l2jmobius.gameserver.model.effects.EffectType;
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import org.l2jmobius.gameserver.model.effects.EffectType;
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import org.l2jmobius.gameserver.model.holders.ItemHolder;
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import org.l2jmobius.gameserver.model.holders.ItemHolder;
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@@ -466,6 +467,7 @@ public class Beleth extends AbstractNpcAI
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case "SPAWN_REAL":
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case "SPAWN_REAL":
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{
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{
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_beleth = addSpawn(REAL_BELETH, new Location(16323, 213170, -9357, 49152));
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_beleth = addSpawn(REAL_BELETH, new Location(16323, 213170, -9357, 49152));
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GrandBossManager.getInstance().addBoss((GrandBossInstance) _beleth);
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break;
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break;
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}
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}
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case "SPAWN26":
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case "SPAWN26":
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@@ -35,6 +35,7 @@ import org.l2jmobius.gameserver.model.actor.Attackable;
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import org.l2jmobius.gameserver.model.actor.Creature;
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import org.l2jmobius.gameserver.model.actor.Creature;
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import org.l2jmobius.gameserver.model.actor.Npc;
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import org.l2jmobius.gameserver.model.actor.Npc;
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import org.l2jmobius.gameserver.model.actor.instance.DoorInstance;
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import org.l2jmobius.gameserver.model.actor.instance.DoorInstance;
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import org.l2jmobius.gameserver.model.actor.instance.GrandBossInstance;
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import org.l2jmobius.gameserver.model.actor.instance.PlayerInstance;
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import org.l2jmobius.gameserver.model.actor.instance.PlayerInstance;
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import org.l2jmobius.gameserver.model.effects.EffectType;
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import org.l2jmobius.gameserver.model.effects.EffectType;
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import org.l2jmobius.gameserver.model.holders.ItemHolder;
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import org.l2jmobius.gameserver.model.holders.ItemHolder;
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@@ -466,6 +467,7 @@ public class Beleth extends AbstractNpcAI
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case "SPAWN_REAL":
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case "SPAWN_REAL":
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{
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{
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_beleth = addSpawn(REAL_BELETH, new Location(16323, 213170, -9357, 49152));
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_beleth = addSpawn(REAL_BELETH, new Location(16323, 213170, -9357, 49152));
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GrandBossManager.getInstance().addBoss((GrandBossInstance) _beleth);
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break;
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break;
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}
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}
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case "SPAWN26":
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case "SPAWN26":
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@@ -35,6 +35,7 @@ import org.l2jmobius.gameserver.model.actor.Attackable;
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import org.l2jmobius.gameserver.model.actor.Creature;
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import org.l2jmobius.gameserver.model.actor.Creature;
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import org.l2jmobius.gameserver.model.actor.Npc;
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import org.l2jmobius.gameserver.model.actor.Npc;
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import org.l2jmobius.gameserver.model.actor.instance.DoorInstance;
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import org.l2jmobius.gameserver.model.actor.instance.DoorInstance;
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import org.l2jmobius.gameserver.model.actor.instance.GrandBossInstance;
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import org.l2jmobius.gameserver.model.actor.instance.PlayerInstance;
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import org.l2jmobius.gameserver.model.actor.instance.PlayerInstance;
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import org.l2jmobius.gameserver.model.effects.EffectType;
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import org.l2jmobius.gameserver.model.effects.EffectType;
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import org.l2jmobius.gameserver.model.holders.ItemHolder;
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import org.l2jmobius.gameserver.model.holders.ItemHolder;
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@@ -466,6 +467,7 @@ public class Beleth extends AbstractNpcAI
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case "SPAWN_REAL":
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case "SPAWN_REAL":
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{
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{
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_beleth = addSpawn(REAL_BELETH, new Location(16323, 213170, -9357, 49152));
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_beleth = addSpawn(REAL_BELETH, new Location(16323, 213170, -9357, 49152));
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GrandBossManager.getInstance().addBoss((GrandBossInstance) _beleth);
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break;
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break;
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}
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}
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case "SPAWN26":
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case "SPAWN26":
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@@ -35,6 +35,7 @@ import org.l2jmobius.gameserver.model.actor.Attackable;
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import org.l2jmobius.gameserver.model.actor.Creature;
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import org.l2jmobius.gameserver.model.actor.Creature;
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import org.l2jmobius.gameserver.model.actor.Npc;
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import org.l2jmobius.gameserver.model.actor.Npc;
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import org.l2jmobius.gameserver.model.actor.instance.DoorInstance;
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import org.l2jmobius.gameserver.model.actor.instance.DoorInstance;
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import org.l2jmobius.gameserver.model.actor.instance.GrandBossInstance;
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import org.l2jmobius.gameserver.model.actor.instance.PlayerInstance;
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import org.l2jmobius.gameserver.model.actor.instance.PlayerInstance;
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import org.l2jmobius.gameserver.model.effects.EffectType;
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import org.l2jmobius.gameserver.model.effects.EffectType;
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import org.l2jmobius.gameserver.model.holders.ItemHolder;
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import org.l2jmobius.gameserver.model.holders.ItemHolder;
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@@ -467,6 +468,7 @@ public class Beleth extends AbstractNpcAI
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case "SPAWN_REAL":
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case "SPAWN_REAL":
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{
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{
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_beleth = addSpawn(REAL_BELETH, new Location(16323, 213170, -9357, 49152));
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_beleth = addSpawn(REAL_BELETH, new Location(16323, 213170, -9357, 49152));
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GrandBossManager.getInstance().addBoss((GrandBossInstance) _beleth);
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break;
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break;
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}
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}
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case "SPAWN26":
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case "SPAWN26":
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