Addition of quests 10971, 10972 and 10973.
Contributed by quangnguyen.
This commit is contained in:
parent
72c7dd30da
commit
db463e2793
@ -18,9 +18,6 @@
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10968 The Power of the Magic Lamp
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10969 Spore-infested place
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10970 Respect for Graves
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10971 Talisman Enchant
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10972 Combining Gems
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10973 Enchanting Agathions
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10974 New Stylish Equipment
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10975 Let's Pay Respects to our Fallen Brethren
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10976 Memory of the Glorious Past
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<html><body>Captain Bathis:<br>
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Talisman of Aden can be enchanted with a special enchanting scroll.<br>
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<font color="LEVEL">Double-click</font> on the <font color="LEVEL">Scroll: Enchant Talisman of Aden</font>, point the <font color="LEVEL">Talisman of Aden</font> and click on the <font color="LEVEL">Ok</font> button to start enchanting.<br>
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But keep in mind that you can enchant your Talisman of Aden <font color="LEVEL">safety to +1</font>. After that there's a chance to <font color="LEVEL">fail the process</font>, and in that case the item will be <font color="LEVEL">destroyed</font>.<br>
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<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h Quest Q10971_TalismanEnchant 30332-02.htm">"What should I do?"</Button>
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</body></html>
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@ -0,0 +1,5 @@
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<html><body>Captain Bathis:<br>
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Dont be so impatient. Follow my guidance and you will make a name for youself as a skilled adventurer in no time.<br>
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First, let me tell you a couple of things that are of the highest importance no matter what you do in future. They are about <font color=LEVEL>auto-hunting</font>, which will come in handy if you learn about them before you starting fighting in earnest.<br>
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<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h Quest Q10971_TalismanEnchant 30332-03.htm">"What should I do?"</Button>
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</body></html>
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<html><body>Captain Bathis:<br>
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Don't worry. The talisman I gave you is new, so you can enchant it safely to +1.<br>
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Enchant your Talisman of Aden using the enchanting scroll and then speak to me.<br>
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</body></html>
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@ -0,0 +1,3 @@
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<html><body>Captain Bathis:<br>
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Excellent. Do not forget enchant talisman you have!
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</body></html>
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<html><body>Captain Bathis:<br>
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To make a talisman more effective you have to <font color="LEVEL">enchant it using a special scroll</font>.<br>
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I have a <font color="LEVEL">Talisman of Aden</font> and <font color="LEVEL">Scroll: Enchant Talisman of Aden</font> for you.<br>
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<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h Quest Q10971_TalismanEnchant 30332-01.htm">Learn more</Button>
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</body></html>
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@ -0,0 +1,117 @@
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/*
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* This file is part of the L2J Mobius project.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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package quests.Q10971_TalismanEnchant;
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import org.l2jmobius.gameserver.model.actor.Npc;
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import org.l2jmobius.gameserver.model.actor.instance.PlayerInstance;
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import org.l2jmobius.gameserver.model.items.instance.ItemInstance;
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import org.l2jmobius.gameserver.model.quest.Quest;
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import org.l2jmobius.gameserver.model.quest.QuestState;
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import org.l2jmobius.gameserver.network.NpcStringId;
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import org.l2jmobius.gameserver.network.serverpackets.ExTutorialShowId;
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/**
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* @author Mobius, quangnguyen
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*/
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public class Q10971_TalismanEnchant extends Quest
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{
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// NPC
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private static final int CAPTAIN_BATHIS = 30332;
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// Item
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private static final int TALISMAN_OF_ADEN = 91745;
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// Misc
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private static final int MIN_LEVEL = 25;
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public Q10971_TalismanEnchant()
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{
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super(10971);
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addStartNpc(CAPTAIN_BATHIS);
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addTalkId(CAPTAIN_BATHIS);
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addCondMinLevel(MIN_LEVEL, "no_lvl.html");
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setQuestNameNpcStringId(NpcStringId.LV_25_ENCHANT_TALISMAN);
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}
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@Override
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public String onAdvEvent(String event, Npc npc, PlayerInstance player)
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{
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final QuestState qs = getQuestState(player, false);
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if (qs == null)
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{
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return null;
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}
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String htmltext = null;
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switch (event)
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{
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case "30332.htm":
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case "30332-00.html":
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case "30332-01.htm":
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case "30332-02.htm":
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{
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htmltext = event;
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break;
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}
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case "30332-03.htm":
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{
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qs.startQuest();
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player.sendPacket(new ExTutorialShowId(47));
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htmltext = event;
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break;
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}
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}
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return htmltext;
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}
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@Override
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public String onTalk(Npc npc, PlayerInstance player)
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{
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final QuestState qs = getQuestState(player, true);
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String htmltext = getNoQuestMsg(player);
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if (qs.isCreated())
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{
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htmltext = "30332.htm";
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}
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else if (qs.isStarted())
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{
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boolean foundEnchant = false;
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SEARCH: for (ItemInstance item : player.getInventory().getItemsByItemId(TALISMAN_OF_ADEN))
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{
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if (item.getEnchantLevel() > 0)
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{
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foundEnchant = true;
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break SEARCH;
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}
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}
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if (foundEnchant)
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{
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addExpAndSp(player, 100000, 0);
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qs.exitQuest(false, true);
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htmltext = "30332-04.html";
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}
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else
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{
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htmltext = "30332-03.htm";
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player.sendPacket(new ExTutorialShowId(47));
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}
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}
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else if (qs.isCompleted())
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{
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htmltext = getAlreadyCompletedMsg(player);
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}
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return htmltext;
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}
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}
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<html><body>Captain bathis:<br>
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You do not meet the requirements of the quest (Quest is only available to 20-25 levels).
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</body></html>
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<html><body>Captain Bathis:<br>
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I see a rough jewel with half an eye.<br>
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But this one is really not bad.<br>
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Also it can be enchanted through synthesis.<br>
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<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h Quest Q10972_CombiningGems 30332-02.htm">"Tell me about synthesis."</Button>
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</body></html>
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<html><body>Captain Bathis:<br>
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For synthesis you need jewels of the same level.<br>
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You have one and now I'm going to give you another.<br>
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<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h Quest Q10972_CombiningGems 30332-03.htm">"I want to make a synthesis."</Button>
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</body></html>
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<html><body>Captain Bathis:<br>
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To make a <font color="LEVEL">synthesis</font> you need <font color="LEVEL">two jewels of the same level</font>.<br>
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Click on the <font color="LEVEL">Synthesis</font> buttton in <font color="LEVEL">Inventory</font> and you will see items that can be combined through systhesis. I'll give you the second jewel so you can make a systhesis.
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</body></html>
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<html><body>Captain Bathis:<br>
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Have you synthetized jewels?<br>
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<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h Quest Q10972_CombiningGems 30332-05.html">Nod</Button>
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</body></html>
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<html><body>Captain Bathis:<br>
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Good. I hope someday you'll get excellent jewels.
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</body></html>
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<html><body>Captain Bathis:<br>
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Now you have a gem. So, what do you think?<br>
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<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h Quest Q10972_CombiningGems 30332-01.htm">Shrug</Button>
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</body></html>
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/*
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* This file is part of the L2J Mobius project.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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||||
*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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package quests.Q10972_CombiningGems;
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import org.l2jmobius.gameserver.model.actor.Npc;
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import org.l2jmobius.gameserver.model.actor.instance.PlayerInstance;
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import org.l2jmobius.gameserver.model.quest.Quest;
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import org.l2jmobius.gameserver.model.quest.QuestState;
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import org.l2jmobius.gameserver.network.NpcStringId;
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import org.l2jmobius.gameserver.network.serverpackets.ExTutorialShowId;
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/**
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* @author Mobius, quangnguyen
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*/
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public class Q10972_CombiningGems extends Quest
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{
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// NPC
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private static final int CAPTAIN_BATHIS = 30332;
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// Items
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private static final int ADVENTURE_ROUGH_JEWEL_LV1 = 91936;
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private static final int ADVENTURE_ROUGH_JEWEL_LV2 = 93065;
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// Misc
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private static final int MIN_LEVEL = 30;
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public Q10972_CombiningGems()
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{
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super(10972);
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addStartNpc(CAPTAIN_BATHIS);
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addTalkId(CAPTAIN_BATHIS);
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addCondMinLevel(MIN_LEVEL, "no_lvl.html");
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setQuestNameNpcStringId(NpcStringId.LV_30_JEWEL_COMPOUNDING);
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}
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@Override
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public String onAdvEvent(String event, Npc npc, PlayerInstance player)
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{
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final QuestState qs = getQuestState(player, false);
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if (qs == null)
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{
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return null;
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}
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String htmltext = null;
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switch (event)
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{
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case "30332.htm":
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case "30332-00.html":
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case "30332-01.htm":
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case "30332-02.htm":
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{
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htmltext = event;
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break;
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}
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case "30332-03.htm":
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{
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qs.startQuest();
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player.sendPacket(new ExTutorialShowId(47));
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giveItems(player, ADVENTURE_ROUGH_JEWEL_LV1, 1);
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htmltext = event;
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break;
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}
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case "30332-05.html":
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{
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if (qs.isStarted())
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{
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if (getQuestItemsCount(player, ADVENTURE_ROUGH_JEWEL_LV2) > 0)
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{
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addExpAndSp(player, 100000, 0);
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qs.exitQuest(false, true);
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htmltext = event;
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break;
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}
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htmltext = "no_items.html";
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player.sendPacket(new ExTutorialShowId(47));
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break;
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}
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}
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}
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return htmltext;
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}
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@Override
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public String onTalk(Npc npc, PlayerInstance player)
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{
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final QuestState qs = getQuestState(player, true);
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String htmltext = getNoQuestMsg(player);
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if (qs.isCreated())
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{
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htmltext = "30332.htm";
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}
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else if (qs.isStarted())
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{
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htmltext = "30332-04.html";
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}
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else if (qs.isCompleted())
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{
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htmltext = getAlreadyCompletedMsg(player);
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}
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return htmltext;
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}
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}
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<html><body>Captain Bathis:<br>
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Jewels shouldn't remain useless.<br>
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Combine jewels through synthesis to get a jewel of Lv. 2 and then speak to me.
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</body></html>
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<html><body>Captain Bathis:<br>
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You do not meet the requirements of the quest (Quest is only available to 30+ levels).
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</body></html>
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<html><body>High Priest Raymond:<br>
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To enchant agathions you need a special enchanting scroll.<br>
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At the same time there's a special enchanting scroll for Adventurer's Agathion - Griffin.<br>
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If you want I can help you to enchant Adventurer's Agathion - Griffin.<br>
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<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h Quest Q10973_EnchantingAgathions 30289-02.htm">Agree</Button>
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</body></html>
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<html><body>High Priest Raymond:<br>
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So, we have a special enchanting scroll for Adventurer's Agathion - Griffin.<br>
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Double-click on Scroll: Enchant Adventurer's Agathion - Griffin, choose Adventurer's Agathion - Griffin and click on the Start button to enchant it.<br>
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Enchant your agathion and then speak to me.<br>
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</body></html>
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<html><body>High Priest Raymond:<br>
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So, we have a special enchanting scroll for Adventurer's Agathion - Griffin.<br>
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Double-click on Scroll: Enchant Adventurer's Agathion - Griffin, choose Adventurer's Agathion - Griffin and click on the Start button to enchant it.<br>
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Enchant your agathion and then speak to me.<br>
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</body></html>
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<html><body>High Priest Raymond:<br>
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So, did you do it?<br>
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<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h Quest Q10973_EnchantingAgathions 30289-05.html">Nod</Button>
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</body></html>
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<html><body>High Priest Raymond:<br>
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Great! But you should know one more thing. Adventurer's Agathion - Griffin is an agathion for newbie adventurer's, so it can be enchanted to +1 only. Other agathions can become much stronger.<br>
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However, when you enchant agathion to +4 and higher there is a chance to fail enchanting, in that case the agathion disappears.
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</body></html>
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<html><body>High Priest Raymond:<br>
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To enchant agathions you need special enchanting scrolls.<br>
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It's about you Adventurer's Agathion - Griffin too.<br>
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<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h Quest Q10973_EnchantingAgathions 30289-01.htm">Learn more</Button>
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</body></html>
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/*
|
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* This file is part of the L2J Mobius project.
|
||||
*
|
||||
* This program is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
||||
* General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
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package quests.Q10973_EnchantingAgathions;
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import org.l2jmobius.gameserver.model.actor.Npc;
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import org.l2jmobius.gameserver.model.actor.instance.PlayerInstance;
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import org.l2jmobius.gameserver.model.items.instance.ItemInstance;
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import org.l2jmobius.gameserver.model.quest.Quest;
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import org.l2jmobius.gameserver.model.quest.QuestState;
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import org.l2jmobius.gameserver.network.NpcStringId;
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import org.l2jmobius.gameserver.network.serverpackets.ExTutorialShowId;
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/**
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* @author Mobius, quangnguyen
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*/
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public class Q10973_EnchantingAgathions extends Quest
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{
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// NPC
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private static final int RAYMOND = 30289;
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// Item
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private static final int TRAVELER_AGATHION_GRIFFIN = 91935;
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private static final int ENCHANT_SCROLL_AGATHION_GRIFFIN = 93040;
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// Misc
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private static final int MIN_LEVEL = 35;
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public Q10973_EnchantingAgathions()
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{
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super(10973);
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addStartNpc(RAYMOND);
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addTalkId(RAYMOND);
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addCondMinLevel(MIN_LEVEL, "no_lvl.html");
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setQuestNameNpcStringId(NpcStringId.LV_35_ENCHANT_AGATHION);
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}
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@Override
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public String onAdvEvent(String event, Npc npc, PlayerInstance player)
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{
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final QuestState qs = getQuestState(player, false);
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if (qs == null)
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{
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return null;
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}
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String htmltext = null;
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switch (event)
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{
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case "30289.htm":
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case "30289-00.html":
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case "30289-01.htm":
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{
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htmltext = event;
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break;
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}
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case "30289-02.htm":
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{
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qs.startQuest();
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giveItems(player, ENCHANT_SCROLL_AGATHION_GRIFFIN, 1);
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player.sendPacket(new ExTutorialShowId(47));
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htmltext = event;
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break;
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}
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case "30289-05.html":
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{
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if (qs.isStarted())
|
||||
{
|
||||
boolean foundEnchant = false;
|
||||
SEARCH: for (ItemInstance item : player.getInventory().getItemsByItemId(TRAVELER_AGATHION_GRIFFIN))
|
||||
{
|
||||
if (item.getEnchantLevel() > 0)
|
||||
{
|
||||
foundEnchant = true;
|
||||
break SEARCH;
|
||||
}
|
||||
}
|
||||
if (foundEnchant)
|
||||
{
|
||||
addExpAndSp(player, 100000, 0);
|
||||
qs.exitQuest(false, true);
|
||||
htmltext = event;
|
||||
break;
|
||||
}
|
||||
htmltext = "30289-03.htm";
|
||||
player.sendPacket(new ExTutorialShowId(47));
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
return htmltext;
|
||||
}
|
||||
|
||||
@Override
|
||||
public String onTalk(Npc npc, PlayerInstance player)
|
||||
{
|
||||
final QuestState qs = getQuestState(player, true);
|
||||
String htmltext = getNoQuestMsg(player);
|
||||
if (qs.isCreated())
|
||||
{
|
||||
htmltext = "30289.htm";
|
||||
}
|
||||
else if (qs.isStarted())
|
||||
{
|
||||
if (qs.isCond(1))
|
||||
{
|
||||
htmltext = "30289-04.html";
|
||||
}
|
||||
}
|
||||
else if (qs.isCompleted())
|
||||
{
|
||||
htmltext = getAlreadyCompletedMsg(player);
|
||||
}
|
||||
return htmltext;
|
||||
}
|
||||
}
|
@ -0,0 +1,3 @@
|
||||
<html><body>Captain bathis:<br>
|
||||
You do not meet the requirements of the quest (Quest is only available to 35+ levels).
|
||||
</body></html>
|
@ -33,6 +33,9 @@ import quests.Q10964_SecretGarden.Q10964_SecretGarden;
|
||||
import quests.Q10965_DeathMysteries.Q10965_DeathMysteries;
|
||||
import quests.Q10966_ATripBegins.Q10966_ATripBegins;
|
||||
import quests.Q10967_CulturedAdventurer.Q10967_CulturedAdventurer;
|
||||
import quests.Q10971_TalismanEnchant.Q10971_TalismanEnchant;
|
||||
import quests.Q10972_CombiningGems.Q10972_CombiningGems;
|
||||
import quests.Q10973_EnchantingAgathions.Q10973_EnchantingAgathions;
|
||||
import quests.Q10981_UnbearableWolvesHowling.Q10981_UnbearableWolvesHowling;
|
||||
import quests.Q10982_SpiderHunt.Q10982_SpiderHunt;
|
||||
import quests.Q10983_TroubledForest.Q10983_TroubledForest;
|
||||
@ -46,9 +49,6 @@ import quests.Q10990_PoisonExtraction.Q10990_PoisonExtraction;
|
||||
import quests.not_done.Q10968_ThePowerOfTheMagicLamp;
|
||||
import quests.not_done.Q10969_SporeInfestedPlace;
|
||||
import quests.not_done.Q10970_RespectForGraves;
|
||||
import quests.not_done.Q10971_TalismanEnchant;
|
||||
import quests.not_done.Q10972_CombiningGems;
|
||||
import quests.not_done.Q10973_EnchantingAgathions;
|
||||
import quests.not_done.Q10974_NewStylishEquipment;
|
||||
import quests.not_done.Q10975_LetsPayRespectsToOurFallenBrethren;
|
||||
import quests.not_done.Q10976_MemoryOfTheGloriousPast;
|
||||
@ -91,9 +91,9 @@ public class QuestMasterHandler
|
||||
Q10968_ThePowerOfTheMagicLamp.class, // TODO: Not done.
|
||||
Q10969_SporeInfestedPlace.class, // TODO: Not done.
|
||||
Q10970_RespectForGraves.class, // TODO: Not done.
|
||||
Q10971_TalismanEnchant.class, // TODO: Not done.
|
||||
Q10972_CombiningGems.class, // TODO: Not done.
|
||||
Q10973_EnchantingAgathions.class, // TODO: Not done.
|
||||
Q10971_TalismanEnchant.class,
|
||||
Q10972_CombiningGems.class,
|
||||
Q10973_EnchantingAgathions.class,
|
||||
Q10974_NewStylishEquipment.class, // TODO: Not done.
|
||||
Q10975_LetsPayRespectsToOurFallenBrethren.class, // TODO: Not done.
|
||||
Q10976_MemoryOfTheGloriousPast.class, // TODO: Not done.
|
||||
|
@ -1,36 +0,0 @@
|
||||
/*
|
||||
* This file is part of the L2J Mobius project.
|
||||
*
|
||||
* This program is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
||||
* General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
package quests.not_done;
|
||||
|
||||
import org.l2jmobius.Config;
|
||||
import org.l2jmobius.gameserver.model.quest.Quest;
|
||||
|
||||
/**
|
||||
* @author Mobius
|
||||
*/
|
||||
public class Q10971_TalismanEnchant extends Quest
|
||||
{
|
||||
private static final int START_NPC = 30332;
|
||||
|
||||
public Q10971_TalismanEnchant()
|
||||
{
|
||||
super(10971);
|
||||
addStartNpc(START_NPC);
|
||||
addTalkId(START_NPC);
|
||||
addCondMinLevel(Config.PLAYER_MAXIMUM_LEVEL, getNoQuestMsg(null));
|
||||
}
|
||||
}
|
@ -1,36 +0,0 @@
|
||||
/*
|
||||
* This file is part of the L2J Mobius project.
|
||||
*
|
||||
* This program is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
||||
* General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
package quests.not_done;
|
||||
|
||||
import org.l2jmobius.Config;
|
||||
import org.l2jmobius.gameserver.model.quest.Quest;
|
||||
|
||||
/**
|
||||
* @author Mobius
|
||||
*/
|
||||
public class Q10972_CombiningGems extends Quest
|
||||
{
|
||||
private static final int START_NPC = 30332;
|
||||
|
||||
public Q10972_CombiningGems()
|
||||
{
|
||||
super(10972);
|
||||
addStartNpc(START_NPC);
|
||||
addTalkId(START_NPC);
|
||||
addCondMinLevel(Config.PLAYER_MAXIMUM_LEVEL, getNoQuestMsg(null));
|
||||
}
|
||||
}
|
@ -1,36 +0,0 @@
|
||||
/*
|
||||
* This file is part of the L2J Mobius project.
|
||||
*
|
||||
* This program is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
||||
* General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
package quests.not_done;
|
||||
|
||||
import org.l2jmobius.Config;
|
||||
import org.l2jmobius.gameserver.model.quest.Quest;
|
||||
|
||||
/**
|
||||
* @author Mobius
|
||||
*/
|
||||
public class Q10973_EnchantingAgathions extends Quest
|
||||
{
|
||||
private static final int START_NPC = 30289;
|
||||
|
||||
public Q10973_EnchantingAgathions()
|
||||
{
|
||||
super(10973);
|
||||
addStartNpc(START_NPC);
|
||||
addTalkId(START_NPC);
|
||||
addCondMinLevel(Config.PLAYER_MAXIMUM_LEVEL, getNoQuestMsg(null));
|
||||
}
|
||||
}
|
Loading…
Reference in New Issue
Block a user