Improved Memory of Disaster.

This commit is contained in:
MobiusDev 2017-08-23 20:33:23 +00:00
parent cd27dba0cd
commit daccca168d
6 changed files with 9 additions and 27 deletions

View File

@ -649,22 +649,16 @@ public final class MemoryOfDisaster extends AbstractInstance
break;
}
case "TIMER_ID_END":
{
playMovie(player, Movie.SC_AWAKENING_OPENING_E);
getTimers().addTimer("TIMER_ID_ED_SCEN_END", 30000, npc, player);
break;
}
case "TIMER_ID_ED_SCEN_END":
{
playMovie(player, Movie.SC_AWAKENING_OPENING_F);
getTimers().addTimer("TIMER_ID_FINAL_ED_SCEN_END", 10000, npc, player);
getTimers().addTimer("TIMER_ID_FINAL_ED_SCEN_END", 40000, npc, player);
break;
}
case "TIMER_ID_FINAL_ED_SCEN_END":
{
// myself->SetOneTimeQuestFlag(myself->c_ai0, 10491, 1);
player.sendPacket(new TutorialShowHtml(getHtm(player.getHtmlPrefix(), "calltochange_end.htm")));
finishInstance(player, 0);
player.sendPacket(new TutorialShowHtml(getHtm(player.getHtmlPrefix(), "calltochange_end.htm")));
break;
}
case "TIMER_ID_DIE":

View File

@ -3,5 +3,5 @@ My faithful servant Cellphine is waiting to guide you to your fate of Awakening.
To find Cellphine, go to the Museum, the largest building at Southern most part of Talking Island Village.<br1>
Speak to the Pantheon to enter the Museum and find Cellphine inside.<br>
Follow Cellphine's instructions to answer my call.<br>
<Button ALIGN=LEFT ICON="NORMAL" action="link tutorial_close_0">Close Window</Button>
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h tutorial_close">Close Window</Button>
</body></html>

View File

@ -649,22 +649,16 @@ public final class MemoryOfDisaster extends AbstractInstance
break;
}
case "TIMER_ID_END":
{
playMovie(player, Movie.SC_AWAKENING_OPENING_E);
getTimers().addTimer("TIMER_ID_ED_SCEN_END", 30000, npc, player);
break;
}
case "TIMER_ID_ED_SCEN_END":
{
playMovie(player, Movie.SC_AWAKENING_OPENING_F);
getTimers().addTimer("TIMER_ID_FINAL_ED_SCEN_END", 10000, npc, player);
getTimers().addTimer("TIMER_ID_FINAL_ED_SCEN_END", 40000, npc, player);
break;
}
case "TIMER_ID_FINAL_ED_SCEN_END":
{
// myself->SetOneTimeQuestFlag(myself->c_ai0, 10491, 1);
player.sendPacket(new TutorialShowHtml(getHtm(player.getHtmlPrefix(), "calltochange_end.htm")));
finishInstance(player, 0);
player.sendPacket(new TutorialShowHtml(getHtm(player.getHtmlPrefix(), "calltochange_end.htm")));
break;
}
case "TIMER_ID_DIE":

View File

@ -3,5 +3,5 @@ My faithful servant Cellphine is waiting to guide you to your fate of Awakening.
To find Cellphine, go to the Museum, the largest building at Southern most part of Talking Island Village.<br1>
Speak to the Pantheon to enter the Museum and find Cellphine inside.<br>
Follow Cellphine's instructions to answer my call.<br>
<Button ALIGN=LEFT ICON="NORMAL" action="link tutorial_close_0">Close Window</Button>
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h tutorial_close">Close Window</Button>
</body></html>

View File

@ -649,22 +649,16 @@ public final class MemoryOfDisaster extends AbstractInstance
break;
}
case "TIMER_ID_END":
{
playMovie(player, Movie.SC_AWAKENING_OPENING_E);
getTimers().addTimer("TIMER_ID_ED_SCEN_END", 30000, npc, player);
break;
}
case "TIMER_ID_ED_SCEN_END":
{
playMovie(player, Movie.SC_AWAKENING_OPENING_F);
getTimers().addTimer("TIMER_ID_FINAL_ED_SCEN_END", 10000, npc, player);
getTimers().addTimer("TIMER_ID_FINAL_ED_SCEN_END", 40000, npc, player);
break;
}
case "TIMER_ID_FINAL_ED_SCEN_END":
{
// myself->SetOneTimeQuestFlag(myself->c_ai0, 10491, 1);
player.sendPacket(new TutorialShowHtml(getHtm(player.getHtmlPrefix(), "calltochange_end.htm")));
finishInstance(player, 0);
player.sendPacket(new TutorialShowHtml(getHtm(player.getHtmlPrefix(), "calltochange_end.htm")));
break;
}
case "TIMER_ID_DIE":

View File

@ -3,5 +3,5 @@ My faithful servant Cellphine is waiting to guide you to your fate of Awakening.
To find Cellphine, go to the Museum, the largest building at Southern most part of Talking Island Village.<br1>
Speak to the Pantheon to enter the Museum and find Cellphine inside.<br>
Follow Cellphine's instructions to answer my call.<br>
<Button ALIGN=LEFT ICON="NORMAL" action="link tutorial_close_0">Close Window</Button>
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h tutorial_close">Close Window</Button>
</body></html>