Improved Memory of Disaster.
This commit is contained in:
@@ -649,22 +649,16 @@ public final class MemoryOfDisaster extends AbstractInstance
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break;
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break;
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}
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}
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case "TIMER_ID_END":
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case "TIMER_ID_END":
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{
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playMovie(player, Movie.SC_AWAKENING_OPENING_E);
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getTimers().addTimer("TIMER_ID_ED_SCEN_END", 30000, npc, player);
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break;
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}
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case "TIMER_ID_ED_SCEN_END":
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{
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{
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playMovie(player, Movie.SC_AWAKENING_OPENING_F);
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playMovie(player, Movie.SC_AWAKENING_OPENING_F);
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getTimers().addTimer("TIMER_ID_FINAL_ED_SCEN_END", 10000, npc, player);
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getTimers().addTimer("TIMER_ID_FINAL_ED_SCEN_END", 40000, npc, player);
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break;
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break;
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}
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}
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case "TIMER_ID_FINAL_ED_SCEN_END":
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case "TIMER_ID_FINAL_ED_SCEN_END":
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{
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{
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// myself->SetOneTimeQuestFlag(myself->c_ai0, 10491, 1);
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// myself->SetOneTimeQuestFlag(myself->c_ai0, 10491, 1);
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player.sendPacket(new TutorialShowHtml(getHtm(player.getHtmlPrefix(), "calltochange_end.htm")));
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finishInstance(player, 0);
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finishInstance(player, 0);
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player.sendPacket(new TutorialShowHtml(getHtm(player.getHtmlPrefix(), "calltochange_end.htm")));
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break;
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break;
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}
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}
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case "TIMER_ID_DIE":
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case "TIMER_ID_DIE":
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@@ -3,5 +3,5 @@ My faithful servant Cellphine is waiting to guide you to your fate of Awakening.
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To find Cellphine, go to the Museum, the largest building at Southern most part of Talking Island Village.<br1>
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To find Cellphine, go to the Museum, the largest building at Southern most part of Talking Island Village.<br1>
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Speak to the Pantheon to enter the Museum and find Cellphine inside.<br>
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Speak to the Pantheon to enter the Museum and find Cellphine inside.<br>
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Follow Cellphine's instructions to answer my call.<br>
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Follow Cellphine's instructions to answer my call.<br>
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<Button ALIGN=LEFT ICON="NORMAL" action="link tutorial_close_0">Close Window</Button>
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<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h tutorial_close">Close Window</Button>
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</body></html>
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</body></html>
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@@ -649,22 +649,16 @@ public final class MemoryOfDisaster extends AbstractInstance
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break;
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break;
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}
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}
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case "TIMER_ID_END":
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case "TIMER_ID_END":
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{
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playMovie(player, Movie.SC_AWAKENING_OPENING_E);
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getTimers().addTimer("TIMER_ID_ED_SCEN_END", 30000, npc, player);
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break;
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}
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case "TIMER_ID_ED_SCEN_END":
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{
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{
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playMovie(player, Movie.SC_AWAKENING_OPENING_F);
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playMovie(player, Movie.SC_AWAKENING_OPENING_F);
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getTimers().addTimer("TIMER_ID_FINAL_ED_SCEN_END", 10000, npc, player);
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getTimers().addTimer("TIMER_ID_FINAL_ED_SCEN_END", 40000, npc, player);
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break;
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break;
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}
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}
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case "TIMER_ID_FINAL_ED_SCEN_END":
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case "TIMER_ID_FINAL_ED_SCEN_END":
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{
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{
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// myself->SetOneTimeQuestFlag(myself->c_ai0, 10491, 1);
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// myself->SetOneTimeQuestFlag(myself->c_ai0, 10491, 1);
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player.sendPacket(new TutorialShowHtml(getHtm(player.getHtmlPrefix(), "calltochange_end.htm")));
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finishInstance(player, 0);
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finishInstance(player, 0);
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player.sendPacket(new TutorialShowHtml(getHtm(player.getHtmlPrefix(), "calltochange_end.htm")));
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break;
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break;
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}
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}
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case "TIMER_ID_DIE":
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case "TIMER_ID_DIE":
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@@ -3,5 +3,5 @@ My faithful servant Cellphine is waiting to guide you to your fate of Awakening.
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To find Cellphine, go to the Museum, the largest building at Southern most part of Talking Island Village.<br1>
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To find Cellphine, go to the Museum, the largest building at Southern most part of Talking Island Village.<br1>
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Speak to the Pantheon to enter the Museum and find Cellphine inside.<br>
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Speak to the Pantheon to enter the Museum and find Cellphine inside.<br>
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Follow Cellphine's instructions to answer my call.<br>
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Follow Cellphine's instructions to answer my call.<br>
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<Button ALIGN=LEFT ICON="NORMAL" action="link tutorial_close_0">Close Window</Button>
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<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h tutorial_close">Close Window</Button>
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</body></html>
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</body></html>
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@@ -649,22 +649,16 @@ public final class MemoryOfDisaster extends AbstractInstance
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break;
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break;
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}
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}
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case "TIMER_ID_END":
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case "TIMER_ID_END":
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{
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playMovie(player, Movie.SC_AWAKENING_OPENING_E);
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getTimers().addTimer("TIMER_ID_ED_SCEN_END", 30000, npc, player);
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break;
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}
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case "TIMER_ID_ED_SCEN_END":
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{
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{
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playMovie(player, Movie.SC_AWAKENING_OPENING_F);
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playMovie(player, Movie.SC_AWAKENING_OPENING_F);
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getTimers().addTimer("TIMER_ID_FINAL_ED_SCEN_END", 10000, npc, player);
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getTimers().addTimer("TIMER_ID_FINAL_ED_SCEN_END", 40000, npc, player);
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break;
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break;
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}
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}
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case "TIMER_ID_FINAL_ED_SCEN_END":
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case "TIMER_ID_FINAL_ED_SCEN_END":
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{
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{
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// myself->SetOneTimeQuestFlag(myself->c_ai0, 10491, 1);
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// myself->SetOneTimeQuestFlag(myself->c_ai0, 10491, 1);
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player.sendPacket(new TutorialShowHtml(getHtm(player.getHtmlPrefix(), "calltochange_end.htm")));
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finishInstance(player, 0);
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finishInstance(player, 0);
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player.sendPacket(new TutorialShowHtml(getHtm(player.getHtmlPrefix(), "calltochange_end.htm")));
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break;
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break;
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}
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}
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case "TIMER_ID_DIE":
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case "TIMER_ID_DIE":
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@@ -3,5 +3,5 @@ My faithful servant Cellphine is waiting to guide you to your fate of Awakening.
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To find Cellphine, go to the Museum, the largest building at Southern most part of Talking Island Village.<br1>
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To find Cellphine, go to the Museum, the largest building at Southern most part of Talking Island Village.<br1>
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Speak to the Pantheon to enter the Museum and find Cellphine inside.<br>
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Speak to the Pantheon to enter the Museum and find Cellphine inside.<br>
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Follow Cellphine's instructions to answer my call.<br>
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Follow Cellphine's instructions to answer my call.<br>
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<Button ALIGN=LEFT ICON="NORMAL" action="link tutorial_close_0">Close Window</Button>
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<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h tutorial_close">Close Window</Button>
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</body></html>
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</body></html>
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