Focus Death/Power formula.

Contributed by Sahar.
This commit is contained in:
MobiusDev
2015-09-01 19:15:59 +00:00
parent 151726925f
commit da9d1a3744
7 changed files with 40 additions and 39 deletions

View File

@@ -1879,10 +1879,10 @@
<effect name="Buff">
<mul stat="rCrit" val="0.7" /> <!-- Decreases critical attack rate by 30% -->
<mul stat="blowRate" val="1.6" /> <!-- Increases blow land rate by 60% -->
<mul stat="cAtk" val="0.7"> <!-- Decreases frontal critical damage by 30% -->
<mul stat="cAtkPos" val="0.7"> <!-- Decreases frontal critical damage by 30% -->
<player front="true" />
</mul>
<mul stat="cAtk" val="1.9"> <!-- Increases rear critical damage by 90% -->
<mul stat="cAtkPos" val="1.9"> <!-- Increases rear critical damage by 90% -->
<player behind="true" />
</mul>
</effect>
@@ -1891,10 +1891,10 @@
<effect name="Buff">
<mul stat="rCrit" val="0.7" />
<mul stat="blowRate" val="#ench1blowRate" />
<mul stat="cAtk" val="0.7">
<mul stat="cAtkPos" val="0.7">
<player front="true" />
</mul>
<mul stat="cAtk" val="1.9">
<mul stat="cAtkPos" val="1.9">
<player behind="true" />
</mul>
</effect>
@@ -1903,10 +1903,10 @@
<effect name="Buff">
<mul stat="rCrit" val="0.7" />
<mul stat="blowRate" val="1.6" />
<mul stat="cAtk" val="0.7">
<mul stat="cAtkPos" val="0.7">
<player front="true" />
</mul>
<mul stat="cAtk" val="#ench2cAtk">
<mul stat="cAtkPos" val="#ench2cAtk">
<player behind="true" />
</mul>
</effect>
@@ -2005,48 +2005,48 @@
</cond>
<for>
<effect name="Buff">
<mul stat="cAtk" val="0.7"> <!-- Decreases frontal critical attack damage by 30% -->
<mul stat="cAtkPos" val="0.7"> <!-- Decreases frontal critical attack damage by 30% -->
<player front="true" />
</mul>
<mul stat="cAtk" val="1.3"> <!-- Increases side critical attack damage by 30% -->
<mul stat="cAtkPos" val="1.3"> <!-- Increases side critical attack damage by 30% -->
<and>
<player front="false" />
<player behind="false" />
</and>
</mul>
<mul stat="cAtk" val="1.6"> <!-- Increases rear critical attack damage by 60% -->
<mul stat="cAtkPos" val="1.6"> <!-- Increases rear critical attack damage by 60% -->
<player behind="true" />
</mul>
</effect>
</for>
<enchant1for>
<effect name="Buff">
<mul stat="cAtk" val="0.7"> <!-- Critical Damage from front -30% -->
<mul stat="cAtkPos" val="0.7"> <!-- Critical Damage from front -30% -->
<player front="true" />
</mul>
<mul stat="cAtk" val="1.3"> <!-- Critical Damage from side +30% -->
<mul stat="cAtkPos" val="1.3"> <!-- Critical Damage from side +30% -->
<and>
<player front="false" />
<player behind="false" />
</and>
</mul>
<mul stat="cAtk" val="#ench1cAtk"> <!-- Critical Damage from back + enchant % -->
<mul stat="cAtkPos" val="#ench1cAtk"> <!-- Critical Damage from back + enchant % -->
<player behind="true" />
</mul>
</effect>
</enchant1for>
<enchant2for>
<effect name="Buff">
<mul stat="cAtk" val="0.7"> <!-- Critical Damage from front -30% -->
<mul stat="cAtkPos" val="0.7"> <!-- Critical Damage from front -30% -->
<player front="true" />
</mul>
<mul stat="cAtk" val="#ench2cAtk"> <!-- Critical Damage from side + enchant % -->
<mul stat="cAtkPos" val="#ench2cAtk"> <!-- Critical Damage from side + enchant % -->
<and>
<player front="false" />
<player behind="false" />
</and>
</mul>
<mul stat="cAtk" val="1.6"> <!-- Critical Damage from back +60% -->
<mul stat="cAtkPos" val="1.6"> <!-- Critical Damage from back +60% -->
<player behind="true" />
</mul>
</effect>

View File

@@ -292,6 +292,7 @@
<xs:enumeration value="mEvas" />
<xs:enumeration value="accMagic" />
<xs:enumeration value="cAtk" />
<xs:enumeration value="cAtkPos" />
<xs:enumeration value="runSpd" />
<xs:enumeration value="reflectDam" />
<xs:enumeration value="defCritRate" />

View File

@@ -1825,10 +1825,10 @@
<effect name="Buff">
<mul stat="rCrit" val="0.7" /> <!-- Decreases critical attack rate by 30% -->
<mul stat="blowRate" val="1.6" /> <!-- Increases blow land rate by 60% -->
<mul stat="cAtk" val="0.7"> <!-- Decreases frontal critical damage by 30% -->
<mul stat="cAtkPos" val="0.7"> <!-- Decreases frontal critical damage by 30% -->
<player front="true" />
</mul>
<mul stat="cAtk" val="1.9"> <!-- Increases rear critical damage by 90% -->
<mul stat="cAtkPos" val="1.9"> <!-- Increases rear critical damage by 90% -->
<player behind="true" />
</mul>
</effect>
@@ -1837,10 +1837,10 @@
<effect name="Buff">
<mul stat="rCrit" val="0.7" />
<mul stat="blowRate" val="#ench1blowRate" />
<mul stat="cAtk" val="0.7">
<mul stat="cAtkPos" val="0.7">
<player front="true" />
</mul>
<mul stat="cAtk" val="1.9">
<mul stat="cAtkPos" val="1.9">
<player behind="true" />
</mul>
</effect>
@@ -1849,10 +1849,10 @@
<effect name="Buff">
<mul stat="rCrit" val="0.7" />
<mul stat="blowRate" val="1.6" />
<mul stat="cAtk" val="0.7">
<mul stat="cAtkPos" val="0.7">
<player front="true" />
</mul>
<mul stat="cAtk" val="#ench2cAtk">
<mul stat="cAtkPos" val="#ench2cAtk">
<player behind="true" />
</mul>
</effect>
@@ -1951,48 +1951,48 @@
</cond>
<for>
<effect name="Buff">
<mul stat="cAtk" val="0.7"> <!-- Decreases frontal critical attack damage by 30% -->
<mul stat="cAtkPos" val="0.7"> <!-- Decreases frontal critical attack damage by 30% -->
<player front="true" />
</mul>
<mul stat="cAtk" val="1.3"> <!-- Increases side critical attack damage by 30% -->
<mul stat="cAtkPos" val="1.3"> <!-- Increases side critical attack damage by 30% -->
<and>
<player front="false" />
<player behind="false" />
</and>
</mul>
<mul stat="cAtk" val="1.6"> <!-- Increases rear critical attack damage by 60% -->
<mul stat="cAtkPos" val="1.6"> <!-- Increases rear critical attack damage by 60% -->
<player behind="true" />
</mul>
</effect>
</for>
<enchant1for>
<effect name="Buff">
<mul stat="cAtk" val="0.7"> <!-- Critical Damage from front -30% -->
<mul stat="cAtkPos" val="0.7"> <!-- Critical Damage from front -30% -->
<player front="true" />
</mul>
<mul stat="cAtk" val="1.3"> <!-- Critical Damage from side +30% -->
<mul stat="cAtkPos" val="1.3"> <!-- Critical Damage from side +30% -->
<and>
<player front="false" />
<player behind="false" />
</and>
</mul>
<mul stat="cAtk" val="#ench1cAtk"> <!-- Critical Damage from back + enchant % -->
<mul stat="cAtkPos" val="#ench1cAtk"> <!-- Critical Damage from back + enchant % -->
<player behind="true" />
</mul>
</effect>
</enchant1for>
<enchant2for>
<effect name="Buff">
<mul stat="cAtk" val="0.7"> <!-- Critical Damage from front -30% -->
<mul stat="cAtkPos" val="0.7"> <!-- Critical Damage from front -30% -->
<player front="true" />
</mul>
<mul stat="cAtk" val="#ench2cAtk"> <!-- Critical Damage from side + enchant % -->
<mul stat="cAtkPos" val="#ench2cAtk"> <!-- Critical Damage from side + enchant % -->
<and>
<player front="false" />
<player behind="false" />
</and>
</mul>
<mul stat="cAtk" val="1.6"> <!-- Critical Damage from back +60% -->
<mul stat="cAtkPos" val="1.6"> <!-- Critical Damage from back +60% -->
<player behind="true" />
</mul>
</effect>

View File

@@ -292,6 +292,7 @@
<xs:enumeration value="mEvas" />
<xs:enumeration value="accMagic" />
<xs:enumeration value="cAtk" />
<xs:enumeration value="cAtkPos" />
<xs:enumeration value="runSpd" />
<xs:enumeration value="reflectDam" />
<xs:enumeration value="defCritRate" />