Proper names for unknown TraitType enum.
This commit is contained in:
@@ -21,7 +21,7 @@ package com.l2jmobius.gameserver.model.stats;
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*/
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*/
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public enum TraitType
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public enum TraitType
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{
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{
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UNK_0(0, 0),
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NONE(0, 0),
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SWORD(1, 1),
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SWORD(1, 1),
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BLUNT(2, 1),
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BLUNT(2, 1),
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DAGGER(3, 1),
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DAGGER(3, 1),
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@@ -49,10 +49,10 @@ public enum TraitType
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CONSTRUCT_WEAKNESS(25, 2),
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CONSTRUCT_WEAKNESS(25, 2),
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DEATH(26, 3),
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DEATH(26, 3),
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VALAKAS(27, 2),
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VALAKAS(27, 2),
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UNK_28(28, 2),
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ANESTHESIA(28, 2),
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UNK_29(29, 3),
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CRITICAL_POISON(29, 3),
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ROOT_PHYSICALLY(30, 3),
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ROOT_PHYSICALLY(30, 3),
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UNK_31(31, 3),
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ROOT_MAGICALLY(31, 3),
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RAPIER(32, 1),
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RAPIER(32, 1),
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CROSSBOW(33, 1),
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CROSSBOW(33, 1),
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ANCIENTSWORD(34, 1),
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ANCIENTSWORD(34, 1),
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@@ -75,8 +75,7 @@ public enum TraitType
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CHANGEBODY(51, 3),
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CHANGEBODY(51, 3),
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TWOHANDCROSSBOW(52, 1),
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TWOHANDCROSSBOW(52, 1),
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ZONE(53, 3),
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ZONE(53, 3),
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PSYCHIC(54, 3),
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PSYCHIC(54, 3);
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NONE(55, 0);
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private final int _id;
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private final int _id;
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private final int _type; // 1 = weapon, 2 = weakness, 3 = resistance
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private final int _type; // 1 = weapon, 2 = weakness, 3 = resistance
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@@ -21,7 +21,7 @@ package com.l2jmobius.gameserver.model.stats;
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*/
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*/
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public enum TraitType
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public enum TraitType
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{
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{
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UNK_0(0, 0),
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NONE(0, 0),
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SWORD(1, 1),
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SWORD(1, 1),
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BLUNT(2, 1),
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BLUNT(2, 1),
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DAGGER(3, 1),
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DAGGER(3, 1),
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@@ -49,10 +49,10 @@ public enum TraitType
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CONSTRUCT_WEAKNESS(25, 2),
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CONSTRUCT_WEAKNESS(25, 2),
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DEATH(26, 3),
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DEATH(26, 3),
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VALAKAS(27, 2),
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VALAKAS(27, 2),
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UNK_28(28, 2),
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ANESTHESIA(28, 2),
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UNK_29(29, 3),
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CRITICAL_POISON(29, 3),
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ROOT_PHYSICALLY(30, 3),
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ROOT_PHYSICALLY(30, 3),
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UNK_31(31, 3),
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ROOT_MAGICALLY(31, 3),
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RAPIER(32, 1),
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RAPIER(32, 1),
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CROSSBOW(33, 1),
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CROSSBOW(33, 1),
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ANCIENTSWORD(34, 1),
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ANCIENTSWORD(34, 1),
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@@ -75,8 +75,7 @@ public enum TraitType
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CHANGEBODY(51, 3),
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CHANGEBODY(51, 3),
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TWOHANDCROSSBOW(52, 1),
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TWOHANDCROSSBOW(52, 1),
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ZONE(53, 3),
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ZONE(53, 3),
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PSYCHIC(54, 3),
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PSYCHIC(54, 3);
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NONE(55, 0);
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private final int _id;
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private final int _id;
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private final int _type; // 1 = weapon, 2 = weakness, 3 = resistance
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private final int _type; // 1 = weapon, 2 = weakness, 3 = resistance
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@@ -21,7 +21,7 @@ package com.l2jmobius.gameserver.model.stats;
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*/
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*/
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public enum TraitType
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public enum TraitType
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{
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{
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UNK_0(0, 0),
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NONE(0, 0),
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SWORD(1, 1),
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SWORD(1, 1),
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BLUNT(2, 1),
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BLUNT(2, 1),
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DAGGER(3, 1),
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DAGGER(3, 1),
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@@ -49,10 +49,10 @@ public enum TraitType
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CONSTRUCT_WEAKNESS(25, 2),
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CONSTRUCT_WEAKNESS(25, 2),
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DEATH(26, 3),
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DEATH(26, 3),
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VALAKAS(27, 2),
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VALAKAS(27, 2),
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UNK_28(28, 2),
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ANESTHESIA(28, 2),
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UNK_29(29, 3),
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CRITICAL_POISON(29, 3),
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ROOT_PHYSICALLY(30, 3),
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ROOT_PHYSICALLY(30, 3),
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UNK_31(31, 3),
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ROOT_MAGICALLY(31, 3),
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RAPIER(32, 1),
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RAPIER(32, 1),
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CROSSBOW(33, 1),
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CROSSBOW(33, 1),
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ANCIENTSWORD(34, 1),
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ANCIENTSWORD(34, 1),
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@@ -75,8 +75,7 @@ public enum TraitType
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CHANGEBODY(51, 3),
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CHANGEBODY(51, 3),
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TWOHANDCROSSBOW(52, 1),
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TWOHANDCROSSBOW(52, 1),
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ZONE(53, 3),
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ZONE(53, 3),
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PSYCHIC(54, 3),
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PSYCHIC(54, 3);
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NONE(55, 0);
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private final int _id;
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private final int _id;
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private final int _type; // 1 = weapon, 2 = weakness, 3 = resistance
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private final int _type; // 1 = weapon, 2 = weakness, 3 = resistance
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@@ -21,7 +21,7 @@ package com.l2jmobius.gameserver.model.stats;
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*/
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*/
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public enum TraitType
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public enum TraitType
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{
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{
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UNK_0(0, 0),
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NONE(0, 0),
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SWORD(1, 1),
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SWORD(1, 1),
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BLUNT(2, 1),
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BLUNT(2, 1),
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DAGGER(3, 1),
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DAGGER(3, 1),
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@@ -49,21 +49,20 @@ public enum TraitType
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CONSTRUCT_WEAKNESS(25, 2),
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CONSTRUCT_WEAKNESS(25, 2),
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DEATH(26, 3),
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DEATH(26, 3),
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VALAKAS(27, 2),
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VALAKAS(27, 2),
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UNK_28(28, 2),
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ANESTHESIA(28, 2),
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UNK_29(29, 3),
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CRITICAL_POISON(29, 3),
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ROOT_PHYSICALLY(30, 3),
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ROOT_PHYSICALLY(30, 3),
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UNK_31(31, 3),
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ROOT_MAGICALLY(31, 3),
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RAPIER(32, 1),
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RAPIER(32, 1),
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CROSSBOW(33, 1),
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CROSSBOW(33, 1),
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ANCIENTSWORD(34, 1),
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ANCIENTSWORD(34, 1),
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TURN_STONE(35, 3),
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TURN_STONE(35, 3),
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GUST(36, 3),
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GUST(36, 3),
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PHYSICAL_BLOCKADE(37, 3),
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PHYSICAL_BLOCKADE(37, 3),
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UNK_38(38, 3),
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TARGET(38, 3),
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UNK_39(39, 3),
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PHYSICAL_WEAKNESS(39, 3),
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UNK_40(40, 3),
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MAGICAL_WEAKNESS(40, 3),
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DUALDAGGER(41, 1),
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DUALDAGGER(41, 1);
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NONE(42, 0);
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private final int _id;
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private final int _id;
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private final int _type; // 1 = weapon, 2 = weakness, 3 = resistance
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private final int _type; // 1 = weapon, 2 = weakness, 3 = resistance
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@@ -21,7 +21,7 @@ package com.l2jmobius.gameserver.model.stats;
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*/
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*/
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public enum TraitType
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public enum TraitType
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{
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{
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UNK_0(0, 0),
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NONE(0, 0),
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SWORD(1, 1),
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SWORD(1, 1),
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BLUNT(2, 1),
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BLUNT(2, 1),
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DAGGER(3, 1),
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DAGGER(3, 1),
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@@ -49,10 +49,10 @@ public enum TraitType
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CONSTRUCT_WEAKNESS(25, 2),
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CONSTRUCT_WEAKNESS(25, 2),
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DEATH(26, 3),
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DEATH(26, 3),
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VALAKAS(27, 2),
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VALAKAS(27, 2),
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UNK_28(28, 2),
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ANESTHESIA(28, 2),
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UNK_29(29, 3),
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CRITICAL_POISON(29, 3),
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ROOT_PHYSICALLY(30, 3),
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ROOT_PHYSICALLY(30, 3),
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UNK_31(31, 3),
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ROOT_MAGICALLY(31, 3),
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RAPIER(32, 1),
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RAPIER(32, 1),
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CROSSBOW(33, 1),
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CROSSBOW(33, 1),
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ANCIENTSWORD(34, 1),
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ANCIENTSWORD(34, 1),
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@@ -75,8 +75,7 @@ public enum TraitType
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CHANGEBODY(51, 3),
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CHANGEBODY(51, 3),
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TWOHANDCROSSBOW(52, 1),
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TWOHANDCROSSBOW(52, 1),
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ZONE(53, 3),
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ZONE(53, 3),
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PSYCHIC(54, 3),
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PSYCHIC(54, 3);
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NONE(55, 0);
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private final int _id;
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private final int _id;
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private final int _type; // 1 = weapon, 2 = weakness, 3 = resistance
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private final int _type; // 1 = weapon, 2 = weakness, 3 = resistance
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