Corrections to match proper ImmobileDamageResist effect logic.
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@ -4415,7 +4415,7 @@ public abstract class Creature extends WorldObject implements ISkillsHolder, IDe
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if (target.isImmobilized())
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{
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damage *= _stat.getMul(Stat.IMMOBILE_DAMAGE_BONUS, 1);
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damage /= target.getStat().getMul(Stat.IMMOBILE_DAMAGE_RESIST, 1);
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damage *= Math.max(0.22, target.getStat().getMul(Stat.IMMOBILE_DAMAGE_RESIST, 1));
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}
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if (!reflect && !isDOT)
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