Adjustments for Talisman of Eva (50913) skill.

Contributed by jimi3.
This commit is contained in:
MobiusDevelopment
2022-10-17 21:23:36 +00:00
parent 8f62c02c2f
commit d9581b6d35
2 changed files with 176 additions and 22 deletions

View File

@@ -87,17 +87,17 @@
</effect>
<effect name="MaxMp">
<amount>
<value level="1">50</value>
<value level="2">100</value>
<value level="3">150</value>
<value level="4">200</value>
<value level="5">300</value>
<value level="6">400</value>
<value level="7">500</value>
<value level="8">600</value>
<value level="9">700</value>
<value level="10">800</value>
<value level="11">1000</value>
<value level="1">100</value>
<value level="2">200</value>
<value level="3">300</value>
<value level="4">400</value>
<value level="5">500</value>
<value level="6">700</value>
<value level="7">1000</value>
<value level="8">1200</value>
<value level="9">1400</value>
<value level="10">1700</value>
<value level="11">2000</value>
</amount>
<mode>DIFF</mode>
</effect>
@@ -145,9 +145,86 @@
<value level="8">-9</value>
<value level="9">-11</value>
<value level="10">-13</value>
<value level="11">-15</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="DefencePhysicalSkillCriticalDamage">
<amount>
<value level="1">0</value>
<value level="2">-1</value>
<value level="3">-2</value>
<value level="4">-3</value>
<value level="5">-4</value>
<value level="6">-5</value>
<value level="7">-7</value>
<value level="8">-9</value>
<value level="9">-11</value>
<value level="10">-13</value>
<value level="11">-15</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="MagicMpCost">
<amount>
<value level="3">-2</value>
<value level="4">-4</value>
<value level="5">-6</value>
<value level="6">-8</value>
<value level="7">-10</value>
<value level="8">-12</value>
<value level="9">-14</value>
<value level="10">-17</value>
<value level="11">-20</value>
</amount>
<mode>PER</mode>
<magicType>0</magicType>
</effect>
<effect name="MagicMpCost">
<amount>
<value level="3">-2</value>
<value level="4">-4</value>
<value level="5">-6</value>
<value level="6">-8</value>
<value level="7">-10</value>
<value level="8">-12</value>
<value level="9">-14</value>
<value level="10">-17</value>
<value level="11">-20</value>
</amount>
<mode>PER</mode>
<magicType>1</magicType>
</effect>
<effect name="DefenceTrait">
<IMPRISON>
<value level="1">0</value>
<value level="2">0</value>
<value level="3">0</value>
<value level="4">0</value>
<value level="5">0</value>
<value level="6">0</value>
<value level="7">0</value>
<value level="8">5</value>
<value level="9">8</value>
<value level="10">11</value>
<value level="11">15</value>
</IMPRISON>
</effect>
<effect name="DefenceTrait">
<KNOCKBACK>
<value level="1">0</value>
<value level="2">0</value>
<value level="3">0</value>
<value level="4">0</value>
<value level="5">0</value>
<value level="6">0</value>
<value level="7">0</value>
<value level="8">5</value>
<value level="9">8</value>
<value level="10">11</value>
<value level="11">15</value>
</KNOCKBACK>
</effect>
</effects>
</skill>
<skill id="50914" toLevel="10" name="Amber">

View File

@@ -87,17 +87,17 @@
</effect>
<effect name="MaxMp">
<amount>
<value level="1">50</value>
<value level="2">100</value>
<value level="3">150</value>
<value level="4">200</value>
<value level="5">300</value>
<value level="6">400</value>
<value level="7">500</value>
<value level="8">600</value>
<value level="9">700</value>
<value level="10">800</value>
<value level="11">1000</value>
<value level="1">100</value>
<value level="2">200</value>
<value level="3">300</value>
<value level="4">400</value>
<value level="5">500</value>
<value level="6">700</value>
<value level="7">1000</value>
<value level="8">1200</value>
<value level="9">1400</value>
<value level="10">1700</value>
<value level="11">2000</value>
</amount>
<mode>DIFF</mode>
</effect>
@@ -145,9 +145,86 @@
<value level="8">-9</value>
<value level="9">-11</value>
<value level="10">-13</value>
<value level="11">-15</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="DefencePhysicalSkillCriticalDamage">
<amount>
<value level="1">0</value>
<value level="2">-1</value>
<value level="3">-2</value>
<value level="4">-3</value>
<value level="5">-4</value>
<value level="6">-5</value>
<value level="7">-7</value>
<value level="8">-9</value>
<value level="9">-11</value>
<value level="10">-13</value>
<value level="11">-15</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="MagicMpCost">
<amount>
<value level="3">-2</value>
<value level="4">-4</value>
<value level="5">-6</value>
<value level="6">-8</value>
<value level="7">-10</value>
<value level="8">-12</value>
<value level="9">-14</value>
<value level="10">-17</value>
<value level="11">-20</value>
</amount>
<mode>PER</mode>
<magicType>0</magicType>
</effect>
<effect name="MagicMpCost">
<amount>
<value level="3">-2</value>
<value level="4">-4</value>
<value level="5">-6</value>
<value level="6">-8</value>
<value level="7">-10</value>
<value level="8">-12</value>
<value level="9">-14</value>
<value level="10">-17</value>
<value level="11">-20</value>
</amount>
<mode>PER</mode>
<magicType>1</magicType>
</effect>
<effect name="DefenceTrait">
<IMPRISON>
<value level="1">0</value>
<value level="2">0</value>
<value level="3">0</value>
<value level="4">0</value>
<value level="5">0</value>
<value level="6">0</value>
<value level="7">0</value>
<value level="8">5</value>
<value level="9">8</value>
<value level="10">11</value>
<value level="11">15</value>
</IMPRISON>
</effect>
<effect name="DefenceTrait">
<KNOCKBACK>
<value level="1">0</value>
<value level="2">0</value>
<value level="3">0</value>
<value level="4">0</value>
<value level="5">0</value>
<value level="6">0</value>
<value level="7">0</value>
<value level="8">5</value>
<value level="9">8</value>
<value level="10">11</value>
<value level="11">15</value>
</KNOCKBACK>
</effect>
</effects>
</skill>
<skill id="50914" toLevel="10" name="Amber">