Adjustments for Talisman of Eva (50913) skill.
Contributed by jimi3.
This commit is contained in:
@@ -87,17 +87,17 @@
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</effect>
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<effect name="MaxMp">
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<amount>
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<value level="1">50</value>
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<value level="2">100</value>
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<value level="3">150</value>
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<value level="4">200</value>
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<value level="5">300</value>
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<value level="6">400</value>
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<value level="7">500</value>
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<value level="8">600</value>
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<value level="9">700</value>
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<value level="10">800</value>
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<value level="11">1000</value>
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<value level="1">100</value>
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<value level="2">200</value>
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<value level="3">300</value>
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<value level="4">400</value>
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<value level="5">500</value>
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<value level="6">700</value>
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<value level="7">1000</value>
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<value level="8">1200</value>
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<value level="9">1400</value>
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<value level="10">1700</value>
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<value level="11">2000</value>
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</amount>
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<mode>DIFF</mode>
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</effect>
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@@ -145,9 +145,86 @@
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<value level="8">-9</value>
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<value level="9">-11</value>
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<value level="10">-13</value>
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<value level="11">-15</value>
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</amount>
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<mode>PER</mode>
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</effect>
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<effect name="DefencePhysicalSkillCriticalDamage">
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<amount>
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<value level="1">0</value>
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<value level="2">-1</value>
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<value level="3">-2</value>
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<value level="4">-3</value>
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<value level="5">-4</value>
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<value level="6">-5</value>
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<value level="7">-7</value>
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<value level="8">-9</value>
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<value level="9">-11</value>
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<value level="10">-13</value>
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<value level="11">-15</value>
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</amount>
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<mode>PER</mode>
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</effect>
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<effect name="MagicMpCost">
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<amount>
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<value level="3">-2</value>
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<value level="4">-4</value>
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<value level="5">-6</value>
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<value level="6">-8</value>
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<value level="7">-10</value>
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<value level="8">-12</value>
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<value level="9">-14</value>
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<value level="10">-17</value>
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<value level="11">-20</value>
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</amount>
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<mode>PER</mode>
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<magicType>0</magicType>
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</effect>
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<effect name="MagicMpCost">
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<amount>
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<value level="3">-2</value>
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<value level="4">-4</value>
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<value level="5">-6</value>
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<value level="6">-8</value>
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<value level="7">-10</value>
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<value level="8">-12</value>
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<value level="9">-14</value>
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<value level="10">-17</value>
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<value level="11">-20</value>
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</amount>
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<mode>PER</mode>
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<magicType>1</magicType>
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</effect>
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<effect name="DefenceTrait">
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<IMPRISON>
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<value level="1">0</value>
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<value level="2">0</value>
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<value level="3">0</value>
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<value level="4">0</value>
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<value level="5">0</value>
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<value level="6">0</value>
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<value level="7">0</value>
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<value level="8">5</value>
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<value level="9">8</value>
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<value level="10">11</value>
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<value level="11">15</value>
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</IMPRISON>
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</effect>
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<effect name="DefenceTrait">
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<KNOCKBACK>
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<value level="1">0</value>
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<value level="2">0</value>
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<value level="3">0</value>
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<value level="4">0</value>
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<value level="5">0</value>
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<value level="6">0</value>
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<value level="7">0</value>
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<value level="8">5</value>
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<value level="9">8</value>
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<value level="10">11</value>
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<value level="11">15</value>
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</KNOCKBACK>
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</effect>
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</effects>
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</skill>
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<skill id="50914" toLevel="10" name="Amber">
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@@ -87,17 +87,17 @@
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</effect>
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<effect name="MaxMp">
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<amount>
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<value level="1">50</value>
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<value level="2">100</value>
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<value level="3">150</value>
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<value level="4">200</value>
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<value level="5">300</value>
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<value level="6">400</value>
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<value level="7">500</value>
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<value level="8">600</value>
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<value level="9">700</value>
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<value level="10">800</value>
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<value level="11">1000</value>
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<value level="1">100</value>
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<value level="2">200</value>
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<value level="3">300</value>
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<value level="4">400</value>
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<value level="5">500</value>
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<value level="6">700</value>
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<value level="7">1000</value>
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<value level="8">1200</value>
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<value level="9">1400</value>
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<value level="10">1700</value>
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<value level="11">2000</value>
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</amount>
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<mode>DIFF</mode>
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</effect>
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@@ -145,9 +145,86 @@
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<value level="8">-9</value>
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<value level="9">-11</value>
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<value level="10">-13</value>
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<value level="11">-15</value>
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</amount>
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<mode>PER</mode>
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</effect>
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<effect name="DefencePhysicalSkillCriticalDamage">
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<amount>
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<value level="1">0</value>
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<value level="2">-1</value>
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<value level="3">-2</value>
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<value level="4">-3</value>
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<value level="5">-4</value>
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<value level="6">-5</value>
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<value level="7">-7</value>
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<value level="8">-9</value>
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<value level="9">-11</value>
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<value level="10">-13</value>
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<value level="11">-15</value>
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</amount>
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<mode>PER</mode>
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</effect>
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<effect name="MagicMpCost">
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<amount>
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<value level="3">-2</value>
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<value level="4">-4</value>
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<value level="5">-6</value>
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<value level="6">-8</value>
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<value level="7">-10</value>
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<value level="8">-12</value>
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<value level="9">-14</value>
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<value level="10">-17</value>
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<value level="11">-20</value>
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</amount>
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<mode>PER</mode>
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<magicType>0</magicType>
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</effect>
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<effect name="MagicMpCost">
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<amount>
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<value level="3">-2</value>
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<value level="4">-4</value>
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<value level="5">-6</value>
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<value level="6">-8</value>
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<value level="7">-10</value>
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<value level="8">-12</value>
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<value level="9">-14</value>
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<value level="10">-17</value>
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<value level="11">-20</value>
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</amount>
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<mode>PER</mode>
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<magicType>1</magicType>
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</effect>
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<effect name="DefenceTrait">
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<IMPRISON>
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<value level="1">0</value>
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<value level="2">0</value>
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<value level="3">0</value>
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<value level="4">0</value>
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<value level="5">0</value>
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<value level="6">0</value>
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<value level="7">0</value>
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<value level="8">5</value>
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<value level="9">8</value>
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<value level="10">11</value>
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<value level="11">15</value>
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</IMPRISON>
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</effect>
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<effect name="DefenceTrait">
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<KNOCKBACK>
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<value level="1">0</value>
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<value level="2">0</value>
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<value level="3">0</value>
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<value level="4">0</value>
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<value level="5">0</value>
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<value level="6">0</value>
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<value level="7">0</value>
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<value level="8">5</value>
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<value level="9">8</value>
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<value level="10">11</value>
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<value level="11">15</value>
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</KNOCKBACK>
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</effect>
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</effects>
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</skill>
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<skill id="50914" toLevel="10" name="Amber">
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