Prevent adding effects while unsummoning.
This commit is contained in:
@ -410,6 +410,9 @@ public abstract class L2Summon extends L2Playable
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{
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if (isSpawned() && !isDead())
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{
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// Prevent adding effects while unsummoning.
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setIsInvul(true);
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abortAttack();
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abortCast();
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storeMe();
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@ -410,6 +410,9 @@ public abstract class L2Summon extends L2Playable
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{
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if (isSpawned() && !isDead())
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{
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// Prevent adding effects while unsummoning.
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setIsInvul(true);
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abortAttack();
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abortCast();
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storeMe();
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@ -410,6 +410,9 @@ public abstract class L2Summon extends L2Playable
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{
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if (isSpawned() && !isDead())
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{
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// Prevent adding effects while unsummoning.
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setIsInvul(true);
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abortAttack();
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abortCast();
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storeMe();
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@ -410,6 +410,9 @@ public abstract class L2Summon extends L2Playable
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{
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if (isSpawned() && !isDead())
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{
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// Prevent adding effects while unsummoning.
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setIsInvul(true);
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abortAttack();
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abortCast();
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storeMe();
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@ -410,6 +410,9 @@ public abstract class L2Summon extends L2Playable
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{
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if (isSpawned() && !isDead())
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{
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// Prevent adding effects while unsummoning.
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setIsInvul(true);
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abortAttack();
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abortCast();
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storeMe();
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@ -410,6 +410,9 @@ public abstract class L2Summon extends L2Playable
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{
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if (isSpawned() && !isDead())
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{
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// Prevent adding effects while unsummoning.
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setIsInvul(true);
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abortAttack();
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abortCast();
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storeMe();
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@ -410,6 +410,9 @@ public abstract class L2Summon extends L2Playable
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{
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if (isSpawned() && !isDead())
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{
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// Prevent adding effects while unsummoning.
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setIsInvul(true);
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abortAttack();
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abortCast();
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storeMe();
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@ -410,6 +410,9 @@ public abstract class L2Summon extends L2Playable
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{
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if (isSpawned() && !isDead())
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{
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// Prevent adding effects while unsummoning.
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setIsInvul(true);
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abortAttack();
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abortCast();
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storeMe();
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@ -410,6 +410,9 @@ public abstract class L2Summon extends L2Playable
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{
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if (isSpawned() && !isDead())
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{
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// Prevent adding effects while unsummoning.
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setIsInvul(true);
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abortAttack();
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abortCast();
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storeMe();
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@ -410,6 +410,9 @@ public abstract class L2Summon extends L2Playable
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{
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if (isSpawned() && !isDead())
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{
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// Prevent adding effects while unsummoning.
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setIsInvul(true);
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abortAttack();
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abortCast();
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storeMe();
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