RealDamage adjustments based on patchnotes.
Contributed by nasseka.
This commit is contained in:
		| @@ -79,7 +79,21 @@ public class RealDamage extends AbstractEffect | ||||
| 				return; | ||||
| 			} | ||||
| 			 | ||||
| 			damage = (effected.getCurrentHp() * _power) / 100; | ||||
| 			// Percent Level check https://eu.4game.com/patchnotes/lineage2/270/ Changed Skills | ||||
| 			final int levelDifference = Math.abs(effector.getLevel() - effected.getLevel()); | ||||
| 			if (levelDifference >= 6) | ||||
| 			{ | ||||
| 				return; | ||||
| 			} | ||||
| 			 | ||||
| 			if ((levelDifference >= 3) && (levelDifference < 6)) | ||||
| 			{ | ||||
| 				damage = ((effected.getCurrentHp() * _power) / 100) / 4; | ||||
| 			} | ||||
| 			else | ||||
| 			{ | ||||
| 				damage = (effected.getCurrentHp() * _power) / 100; | ||||
| 			} | ||||
| 		} | ||||
| 		 | ||||
| 		// Do damage. | ||||
|   | ||||
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