RealDamage adjustments based on patchnotes.
Contributed by nasseka.
This commit is contained in:
		@@ -79,7 +79,21 @@ public class RealDamage extends AbstractEffect
 | 
			
		||||
				return;
 | 
			
		||||
			}
 | 
			
		||||
			
 | 
			
		||||
			damage = (effected.getCurrentHp() * _power) / 100;
 | 
			
		||||
			// Percent Level check https://eu.4game.com/patchnotes/lineage2/270/ Changed Skills
 | 
			
		||||
			final int levelDifference = Math.abs(effector.getLevel() - effected.getLevel());
 | 
			
		||||
			if (levelDifference >= 6)
 | 
			
		||||
			{
 | 
			
		||||
				return;
 | 
			
		||||
			}
 | 
			
		||||
			
 | 
			
		||||
			if ((levelDifference >= 3) && (levelDifference < 6))
 | 
			
		||||
			{
 | 
			
		||||
				damage = ((effected.getCurrentHp() * _power) / 100) / 4;
 | 
			
		||||
			}
 | 
			
		||||
			else
 | 
			
		||||
			{
 | 
			
		||||
				damage = (effected.getCurrentHp() * _power) / 100;
 | 
			
		||||
			}
 | 
			
		||||
		}
 | 
			
		||||
		
 | 
			
		||||
		// Do damage.
 | 
			
		||||
 
 | 
			
		||||
		Reference in New Issue
	
	Block a user