Fortune Seeker skill additions.
Contributed by MacuK.
This commit is contained in:
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@ -72,7 +72,9 @@
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<item id="95347" count="1" /> <!-- Spellbook: Rolling Dice -->
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</skill>
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<skill skillName="Life Gain" skillId="47210" skillLevel="1" getLevel="76" levelUpSp="7200000" />
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<skill skillName="Crushing Leap" skillId="47216" skillLevel="1" getLevel="76" levelUpSp="7200000" />
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<skill skillName="Crushing Leap" skillId="47216" skillLevel="1" getLevel="76" levelUpSp="7200000">
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<item id="95858" count="1" /> <!-- Spellbook: Crushing Leap -->
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</skill>
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<skill skillName="Dwarven Weapon Mastery" skillId="47235" skillLevel="8" getLevel="76" levelUpSp="0" />
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<skill skillName="Dwarven Armor Mastery" skillId="47236" skillLevel="8" getLevel="76" levelUpSp="0" />
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@ -187,7 +189,9 @@
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<skill skillName="Spoil Crush" skillId="348" skillLevel="9" getLevel="84" levelUpSp="240000000" />
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<skill skillName="Armor Crush" skillId="362" skillLevel="8" getLevel="84" levelUpSp="240000000" />
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<skill skillName="Body Crush" skillId="1613" skillLevel="12" getLevel="84" levelUpSp="240000000" />
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<skill skillName="Fortune Time" skillId="47201" skillLevel="1" getLevel="84" levelUpSp="240000000" />
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<skill skillName="Fortune Time" skillId="47201" skillLevel="1" getLevel="84" levelUpSp="240000000">
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<item id="95856" count="1" /> <!-- Spellbook: Fortune Time -->
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</skill>
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<skill skillName="Crushing Leap" skillId="47216" skillLevel="5" getLevel="84" levelUpSp="240000000" />
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<skill skillName="Dwarven Weapon Mastery" skillId="47235" skillLevel="11" getLevel="84" levelUpSp="0" />
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<skill skillName="Dwarven Recovery Mastery" skillId="47237" skillLevel="7" getLevel="84" levelUpSp="0" />
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@ -208,7 +212,9 @@
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</skill>
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<skill skillName="Spoil Crush" skillId="348" skillLevel="11" getLevel="86" levelUpSp="840000000" />
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<skill skillName="Armor Crush" skillId="362" skillLevel="9" getLevel="86" levelUpSp="840000000" />
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<skill skillName="Crushing Leap" skillId="47216" skillLevel="6" getLevel="86" levelUpSp="840000000" />
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<skill skillName="Crushing Leap" skillId="47216" skillLevel="6" getLevel="86" levelUpSp="840000000">
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<item id="57" count="5000000" /> <!-- Adena -->
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</skill>
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<skill skillName="Dwarven Weapon Mastery" skillId="47235" skillLevel="12" getLevel="86" levelUpSp="0" />
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<skill skillName="Dwarven Recovery Mastery" skillId="47237" skillLevel="8" getLevel="86" levelUpSp="0" />
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@ -221,13 +227,17 @@
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<skill skillName="Spoil Crush" skillId="348" skillLevel="13" getLevel="88" levelUpSp="840000000" />
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<skill skillName="Armor Crush" skillId="362" skillLevel="10" getLevel="88" levelUpSp="840000000" />
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<skill skillName="Golden Stone" skillId="47204" skillLevel="4" getLevel="88" levelUpSp="840000000" />
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<skill skillName="Crushing Leap" skillId="47216" skillLevel="7" getLevel="88" levelUpSp="840000000" />
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<skill skillName="Crushing Leap" skillId="47216" skillLevel="7" getLevel="88" levelUpSp="840000000">
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<item id="57" count="10000000" /> <!-- Adena -->
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</skill>
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<skill skillName="Dwarven Weapon Mastery" skillId="47235" skillLevel="13" getLevel="88" levelUpSp="0" />
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<skill skillName="Dwarven Recovery Mastery" skillId="47237" skillLevel="9" getLevel="88" levelUpSp="0" />
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<skill skillName="Fatal Strike" skillId="190" skillLevel="54" getLevel="89" levelUpSp="840000000" />
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<skill skillName="Spoil Crush" skillId="348" skillLevel="14" getLevel="89" levelUpSp="840000000" />
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<skill skillName="Adena Stun" skillId="47219" skillLevel="5" getLevel="89" levelUpSp="840000000" />
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<skill skillName="Adena Stun" skillId="47219" skillLevel="5" getLevel="89" levelUpSp="840000000">
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<item id="57" count="10000000" /> <!-- Adena -->
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</skill>
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<skill skillName="Dwarven Weapon Mastery" skillId="47235" skillLevel="14" getLevel="89" levelUpSp="0" />
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<skill skillName="Dwarven Armor Mastery" skillId="47236" skillLevel="14" getLevel="89" levelUpSp="0" />
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@ -239,8 +249,12 @@
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<skill skillName="Armor Crush" skillId="362" skillLevel="11" getLevel="90" levelUpSp="840000000" />
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<skill skillName="Blessed by Sayha" skillId="45408" skillLevel="4" getLevel="90" levelUpSp="0" />
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<skill skillName="Golden Stone" skillId="47204" skillLevel="5" getLevel="90" levelUpSp="840000000" />
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<skill skillName="Crushing Leap" skillId="47216" skillLevel="8" getLevel="90" levelUpSp="840000000" />
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<skill skillName="Adena Stun" skillId="47219" skillLevel="6" getLevel="90" levelUpSp="840000000" />
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<skill skillName="Crushing Leap" skillId="47216" skillLevel="8" getLevel="90" levelUpSp="840000000">
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<item id="57" count="10000000" /> <!-- Adena -->
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</skill>
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<skill skillName="Adena Stun" skillId="47219" skillLevel="6" getLevel="90" levelUpSp="840000000">
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<item id="57" count="10000000" /> <!-- Adena -->
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</skill>
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<skill skillName="Dwarven Weapon Mastery" skillId="47235" skillLevel="15" getLevel="90" levelUpSp="0" />
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<skill skillName="Dwarven Armor Mastery" skillId="47236" skillLevel="15" getLevel="90" levelUpSp="0" />
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<skill skillName="Dwarven Recovery Mastery" skillId="47237" skillLevel="10" getLevel="90" levelUpSp="0" />
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@ -1200,14 +1200,32 @@
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<magicLevel>76</magicLevel>
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<isMagic>2</isMagic>
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<operateType>A2</operateType>
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<abnormalVisualEffect>H_Y_ROLLING_DICEA_AVE</abnormalVisualEffect>
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<abnormalType>AURA</abnormalType>
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<targetType>SELF</targetType>
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<affectScope>SINGLE</affectScope>
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<effects>
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<effect name="PAtk">
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<amount>55</amount>
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<amount>60</amount>
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<mode>PER</mode>
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</effect>
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<effect name="CriticalRate">
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<amount>15</amount>
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<mode>DIFF</mode>
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</effect>
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<effect name="CriticalDamage">
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<amount>15</amount>
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<mode>PER</mode>
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</effect>
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<effect name="StatBonusSkillCritical">
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<amount>15</amount>
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<mode>PER</mode>
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</effect>
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<effect name="SkillCriticalDamage">
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<amount>15</amount>
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<mode>PER</mode>
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</effect>
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<!-- Skill Effect Rolling Dice - Haste -->
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<effect name="PhysicalAttackSpeed">
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<amount>55</amount>
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<mode>PER</mode>
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@ -1223,14 +1241,33 @@
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<magicLevel>76</magicLevel>
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<isMagic>2</isMagic>
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<operateType>A2</operateType>
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<abnormalVisualEffect>H_Y_ROLLING_DICEB_AVE</abnormalVisualEffect>
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<abnormalType>AURA</abnormalType>
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<targetType>SELF</targetType>
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<affectScope>SINGLE</affectScope>
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<effects>
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<!-- Main Effects -->
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<effect name="PAtk">
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<amount>55</amount>
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<amount>60</amount>
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<mode>PER</mode>
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</effect>
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<effect name="CriticalRate">
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<amount>15</amount>
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<mode>DIFF</mode>
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</effect>
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<effect name="CriticalDamage">
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<amount>15</amount>
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<mode>PER</mode>
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</effect>
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<effect name="StatBonusSkillCritical">
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<amount>15</amount>
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<mode>PER</mode>
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</effect>
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<effect name="SkillCriticalDamage">
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<amount>15</amount>
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<mode>PER</mode>
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</effect>
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<!-- Skill Effect Rolling Dice - Wind Walk -->
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<effect name="Speed">
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<amount>30</amount>
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<mode>DIFF</mode>
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@ -1246,14 +1283,33 @@
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<magicLevel>76</magicLevel>
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<isMagic>2</isMagic>
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<operateType>A2</operateType>
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<abnormalVisualEffect>H_Y_ROLLING_DICEC_AVE</abnormalVisualEffect>
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<abnormalType>AURA</abnormalType>
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<targetType>SELF</targetType>
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<affectScope>SINGLE</affectScope>
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<effects>
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<!-- Main Effects -->
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<effect name="PAtk">
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<amount>55</amount>
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<amount>60</amount>
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<mode>PER</mode>
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</effect>
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<effect name="CriticalRate">
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<amount>15</amount>
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<mode>DIFF</mode>
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</effect>
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<effect name="CriticalDamage">
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<amount>15</amount>
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<mode>PER</mode>
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</effect>
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<effect name="StatBonusSkillCritical">
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<amount>15</amount>
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<mode>PER</mode>
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</effect>
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<effect name="SkillCriticalDamage">
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<amount>15</amount>
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<mode>PER</mode>
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</effect>
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<!-- Skill Effect Rolling Dice - Resilience -->
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<effect name="MaxHp">
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<amount>55</amount>
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<mode>PER</mode>
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@ -1,9 +1,35 @@
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<?xml version="1.0" encoding="UTF-8"?>
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<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../xsd/skills.xsd">
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<skill id="47201" toLevel="1" name="Fortune Time">
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<!-- AUTO GENERATED SKILL TODO: FIX IT -->
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<!-- Max HP +20% P. Skill Power +5% -->
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<icon>icon.skill0000</icon>
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<operateType>A1</operateType>
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<abnormalLevel>1</abnormalLevel>
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<abnormalTime>300</abnormalTime>
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<castRange>400</castRange>
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<effectRange>900</effectRange>
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<hitTime>1000</hitTime>
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<isMagic>1</isMagic> <!-- Magic Skill -->
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<magicLevel>84</magicLevel>
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<mpConsume>82</mpConsume>
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<mpInitialConsume>20</mpInitialConsume>
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<itemConsumeCount>250</itemConsumeCount>
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<itemConsumeId>3031</itemConsumeId> <!-- Spirit Ore -->
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<operateType>A2</operateType>
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<reuseDelay>600000</reuseDelay>
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<basicProperty>NONE</basicProperty>
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<magicCriticalRate>5</magicCriticalRate>
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<targetType>SELF</targetType>
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<affectScope>SINGLE</affectScope>
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<effects>
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<effect name="PhysicalSkillPower">
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<amount>5</amount>
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<mode>PER</mode>
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</effect>
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<effect name="MaxHp">
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<amount>20</amount>
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<mode>PER</mode>
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</effect>
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</effects>
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</skill>
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<skill id="47202" toLevel="1" name="">
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<!-- AUTO GENERATED SKILL TODO: FIX IT -->
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@ -51,9 +77,74 @@
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<operateType>A1</operateType>
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</skill>
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<skill id="47216" toLevel="8" name="Crushing Leap">
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<!-- AUTO GENERATED SKILL TODO: FIX IT -->
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<icon>icon.skill0000</icon>
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<castRange>40</castRange>
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<coolTime>500</coolTime>
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<effectPoint>
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<value level="1">-770</value>
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<value level="2">-790</value>
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<value level="3">-810</value>
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<value level="4">-830</value>
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<value level="5">-850</value>
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<value level="6">-870</value>
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<value level="7">-890</value>
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<value level="8">-910</value>
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</effectPoint>
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<effectRange>400</effectRange>
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<hitTime>1200</hitTime>
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<magicLevel>
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<value level="1">76</value>
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<value level="2">78</value>
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<value level="3">80</value>
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<value level="4">82</value>
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<value level="5">84</value>
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<value level="6">86</value>
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<value level="7">88</value>
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<value level="8">90</value>
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</magicLevel>
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<mpConsume>
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<value level="1">65</value>
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<value level="2">66</value>
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<value level="3">68</value>
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<value level="4">69</value>
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<value level="5">71</value>
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<value level="6">72</value>
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<value level="7">73</value>
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<value level="8">75</value>
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</mpConsume>
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<nextAction>ATTACK</nextAction>
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<operateType>A1</operateType>
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<reuseDelay>1000</reuseDelay>
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<magicCriticalRate>5</magicCriticalRate>
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<targetType>ENEMY</targetType>
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<affectScope>SINGLE</affectScope>
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<conditions>
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<condition name="EquipWeapon">
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<weaponType>
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<item>SWORD</item>
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<item>BLUNT</item>
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<item>POLE</item>
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</weaponType>
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</condition>
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</conditions>
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<effects>
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<effect name="PhysicalAttack">
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<power>
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<value level="1">5545</value>
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<value level="2">5702</value>
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<value level="3">5860</value>
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<value level="4">6020</value>
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<value level="5">6179</value>
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<value level="6">6337</value>
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<value level="7">6496</value>
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<value level="8">6657</value>
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</power>
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<pDefMod>0.90</pDefMod>
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<ignoreShieldDefence>true</ignoreShieldDefence>
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<criticalChance>25</criticalChance>
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<overHit>true</overHit>
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</effect>
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</effects>
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</skill>
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<skill id="47217" toLevel="8" name="">
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<!-- AUTO GENERATED SKILL TODO: FIX IT -->
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@ -66,9 +157,82 @@
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<operateType>A1</operateType>
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</skill>
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<skill id="47219" toLevel="6" name="Adena Stun">
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<!-- AUTO GENERATED SKILL TODO: FIX IT -->
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<icon>icon.skill0000</icon>
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<icon>icon.coin_stun</icon>
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<basicProperty>PHYSICAL</basicProperty>
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<castRange>500</castRange>
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<coolTime>500</coolTime>
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<effectPoint>
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<value level="1">-15000</value>
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<value level="2">-15100</value>
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<value level="3">-15200</value>
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<value level="4">-15300</value>
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<value level="5">-15400</value>
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<value level="6">-15500</value>
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</effectPoint>
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<effectRange>900</effectRange>
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<hitTime>1500</hitTime>
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<itemConsumeCount>500</itemConsumeCount>
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<itemConsumeId>57</itemConsumeId> <!-- Adena -->
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<magicLevel>
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<value level="1">81</value>
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<value level="2">83</value>
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<value level="3">85</value>
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<value level="4">87</value>
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<value level="5">89</value>
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<value level="6">90</value>
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</magicLevel>
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<mpConsume>
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<value level="1">54</value>
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<value level="2">56</value>
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<value level="3">58</value>
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<value level="4">60</value>
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<value level="5">62</value>
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<value level="6">63</value>
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</mpConsume>
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<operateType>A1</operateType>
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<reuseDelay>10000</reuseDelay>
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<magicCriticalRate>5</magicCriticalRate>
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<targetType>ENEMY</targetType>
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<affectScope>SINGLE</affectScope>
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<conditions>
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<condition name="EquipWeapon">
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<weaponType>
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<item>SWORD</item>
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<item>BLUNT</item>
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<item>POLE</item>
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</weaponType>
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</condition>
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</conditions>
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<effects>
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<effect name="PhysicalAttack">
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<power>
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<value level="1">5018</value>
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<value level="2">5152</value>
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<value level="3">5287</value>
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<value level="4">5421</value>
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<value level="5">5557</value>
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<value level="6">5624</value>
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</power>
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<ignoreShieldDefence>true</ignoreShieldDefence>
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<overHit>true</overHit>
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</effect>
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<effect name="CallSkill">
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<skillId>47234</skillId> <!-- Adena Stun -->
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<skillLevel>
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<value level="1">1</value>
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<value level="2">2</value>
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<value level="3">3</value>
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<value level="4">4</value>
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<value level="5">5</value>
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<value level="6">6</value>
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</skillLevel>
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</effect>
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<effect name="DispelByCategory">
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<slot>BUFF</slot>
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<rate>25</rate>
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<max>3</max>
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</effect>
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</effects>
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</skill>
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<skill id="47221" toLevel="1" name="Mechanical Hero">
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<!-- AUTO GENERATED SKILL TODO: FIX IT -->
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@ -131,9 +295,35 @@
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<operateType>A1</operateType>
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</skill>
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<skill id="47234" toLevel="6" name="Adena Stun">
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<!-- AUTO GENERATED SKILL TODO: FIX IT -->
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<icon>icon.skill0000</icon>
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<operateType>A1</operateType>
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<icon>icon.coin_stun</icon>
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<abnormalLevel>2</abnormalLevel>
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<abnormalTime>3</abnormalTime>
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<abnormalType>STUN</abnormalType>
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<abnormalVisualEffect>STUN</abnormalVisualEffect>
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<activateRate>80</activateRate>
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<basicProperty>PHYSICAL</basicProperty>
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<castRange>500</castRange>
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<effectPoint>
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<value level="1">-15000</value>
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<value level="2">-15100</value>
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<value level="3">-15200</value>
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||||
<value level="4">-15300</value>
|
||||
<value level="5">-15400</value>
|
||||
<value level="6">-15500</value>
|
||||
</effectPoint>
|
||||
<effectRange>900</effectRange>
|
||||
<isDebuff>true</isDebuff>
|
||||
<lvlBonusRate>20</lvlBonusRate>
|
||||
<operateType>A2</operateType>
|
||||
<magicCriticalRate>5</magicCriticalRate>
|
||||
<trait>ANOMALY</trait>
|
||||
<targetType>ENEMY</targetType>
|
||||
<affectScope>SINGLE</affectScope>
|
||||
<effects>
|
||||
<effect name="BlockActions">
|
||||
<allowedSkills>35016;35045;18103</allowedSkills>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="47235" toLevel="15" name="Dwarven Weapon Mastery">
|
||||
<!-- AUTO GENERATED SKILL TODO: FIX IT -->
|
||||
|
@ -1200,14 +1200,32 @@
|
||||
<magicLevel>76</magicLevel>
|
||||
<isMagic>2</isMagic>
|
||||
<operateType>A2</operateType>
|
||||
<abnormalVisualEffect>H_Y_ROLLING_DICEA_AVE</abnormalVisualEffect>
|
||||
<abnormalType>AURA</abnormalType>
|
||||
<targetType>SELF</targetType>
|
||||
<affectScope>SINGLE</affectScope>
|
||||
<effects>
|
||||
<effect name="PAtk">
|
||||
<amount>55</amount>
|
||||
<amount>60</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="CriticalRate">
|
||||
<amount>15</amount>
|
||||
<mode>DIFF</mode>
|
||||
</effect>
|
||||
<effect name="CriticalDamage">
|
||||
<amount>15</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="StatBonusSkillCritical">
|
||||
<amount>15</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="SkillCriticalDamage">
|
||||
<amount>15</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<!-- Skill Effect Rolling Dice - Haste -->
|
||||
<effect name="PhysicalAttackSpeed">
|
||||
<amount>55</amount>
|
||||
<mode>PER</mode>
|
||||
@ -1223,14 +1241,33 @@
|
||||
<magicLevel>76</magicLevel>
|
||||
<isMagic>2</isMagic>
|
||||
<operateType>A2</operateType>
|
||||
<abnormalVisualEffect>H_Y_ROLLING_DICEB_AVE</abnormalVisualEffect>
|
||||
<abnormalType>AURA</abnormalType>
|
||||
<targetType>SELF</targetType>
|
||||
<affectScope>SINGLE</affectScope>
|
||||
<effects>
|
||||
<!-- Main Effects -->
|
||||
<effect name="PAtk">
|
||||
<amount>55</amount>
|
||||
<amount>60</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="CriticalRate">
|
||||
<amount>15</amount>
|
||||
<mode>DIFF</mode>
|
||||
</effect>
|
||||
<effect name="CriticalDamage">
|
||||
<amount>15</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="StatBonusSkillCritical">
|
||||
<amount>15</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="SkillCriticalDamage">
|
||||
<amount>15</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<!-- Skill Effect Rolling Dice - Wind Walk -->
|
||||
<effect name="Speed">
|
||||
<amount>30</amount>
|
||||
<mode>DIFF</mode>
|
||||
@ -1246,14 +1283,33 @@
|
||||
<magicLevel>76</magicLevel>
|
||||
<isMagic>2</isMagic>
|
||||
<operateType>A2</operateType>
|
||||
<abnormalVisualEffect>H_Y_ROLLING_DICEC_AVE</abnormalVisualEffect>
|
||||
<abnormalType>AURA</abnormalType>
|
||||
<targetType>SELF</targetType>
|
||||
<affectScope>SINGLE</affectScope>
|
||||
<effects>
|
||||
<!-- Main Effects -->
|
||||
<effect name="PAtk">
|
||||
<amount>55</amount>
|
||||
<amount>60</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="CriticalRate">
|
||||
<amount>15</amount>
|
||||
<mode>DIFF</mode>
|
||||
</effect>
|
||||
<effect name="CriticalDamage">
|
||||
<amount>15</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="StatBonusSkillCritical">
|
||||
<amount>15</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="SkillCriticalDamage">
|
||||
<amount>15</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<!-- Skill Effect Rolling Dice - Resilience -->
|
||||
<effect name="MaxHp">
|
||||
<amount>55</amount>
|
||||
<mode>PER</mode>
|
||||
|
@ -1,9 +1,35 @@
|
||||
<?xml version="1.0" encoding="UTF-8"?>
|
||||
<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../xsd/skills.xsd">
|
||||
<skill id="47201" toLevel="1" name="Fortune Time">
|
||||
<!-- AUTO GENERATED SKILL TODO: FIX IT -->
|
||||
<!-- Max HP +20% P. Skill Power +5% -->
|
||||
<icon>icon.skill0000</icon>
|
||||
<operateType>A1</operateType>
|
||||
<abnormalLevel>1</abnormalLevel>
|
||||
<abnormalTime>300</abnormalTime>
|
||||
<castRange>400</castRange>
|
||||
<effectRange>900</effectRange>
|
||||
<hitTime>1000</hitTime>
|
||||
<isMagic>1</isMagic> <!-- Magic Skill -->
|
||||
<magicLevel>84</magicLevel>
|
||||
<mpConsume>82</mpConsume>
|
||||
<mpInitialConsume>20</mpInitialConsume>
|
||||
<itemConsumeCount>250</itemConsumeCount>
|
||||
<itemConsumeId>3031</itemConsumeId> <!-- Spirit Ore -->
|
||||
<operateType>A2</operateType>
|
||||
<reuseDelay>600000</reuseDelay>
|
||||
<basicProperty>NONE</basicProperty>
|
||||
<magicCriticalRate>5</magicCriticalRate>
|
||||
<targetType>SELF</targetType>
|
||||
<affectScope>SINGLE</affectScope>
|
||||
<effects>
|
||||
<effect name="PhysicalSkillPower">
|
||||
<amount>5</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="MaxHp">
|
||||
<amount>20</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="47202" toLevel="1" name="">
|
||||
<!-- AUTO GENERATED SKILL TODO: FIX IT -->
|
||||
@ -51,9 +77,74 @@
|
||||
<operateType>A1</operateType>
|
||||
</skill>
|
||||
<skill id="47216" toLevel="8" name="Crushing Leap">
|
||||
<!-- AUTO GENERATED SKILL TODO: FIX IT -->
|
||||
<icon>icon.skill0000</icon>
|
||||
<castRange>40</castRange>
|
||||
<coolTime>500</coolTime>
|
||||
<effectPoint>
|
||||
<value level="1">-770</value>
|
||||
<value level="2">-790</value>
|
||||
<value level="3">-810</value>
|
||||
<value level="4">-830</value>
|
||||
<value level="5">-850</value>
|
||||
<value level="6">-870</value>
|
||||
<value level="7">-890</value>
|
||||
<value level="8">-910</value>
|
||||
</effectPoint>
|
||||
<effectRange>400</effectRange>
|
||||
<hitTime>1200</hitTime>
|
||||
<magicLevel>
|
||||
<value level="1">76</value>
|
||||
<value level="2">78</value>
|
||||
<value level="3">80</value>
|
||||
<value level="4">82</value>
|
||||
<value level="5">84</value>
|
||||
<value level="6">86</value>
|
||||
<value level="7">88</value>
|
||||
<value level="8">90</value>
|
||||
</magicLevel>
|
||||
<mpConsume>
|
||||
<value level="1">65</value>
|
||||
<value level="2">66</value>
|
||||
<value level="3">68</value>
|
||||
<value level="4">69</value>
|
||||
<value level="5">71</value>
|
||||
<value level="6">72</value>
|
||||
<value level="7">73</value>
|
||||
<value level="8">75</value>
|
||||
</mpConsume>
|
||||
<nextAction>ATTACK</nextAction>
|
||||
<operateType>A1</operateType>
|
||||
<reuseDelay>1000</reuseDelay>
|
||||
<magicCriticalRate>5</magicCriticalRate>
|
||||
<targetType>ENEMY</targetType>
|
||||
<affectScope>SINGLE</affectScope>
|
||||
<conditions>
|
||||
<condition name="EquipWeapon">
|
||||
<weaponType>
|
||||
<item>SWORD</item>
|
||||
<item>BLUNT</item>
|
||||
<item>POLE</item>
|
||||
</weaponType>
|
||||
</condition>
|
||||
</conditions>
|
||||
<effects>
|
||||
<effect name="PhysicalAttack">
|
||||
<power>
|
||||
<value level="1">5545</value>
|
||||
<value level="2">5702</value>
|
||||
<value level="3">5860</value>
|
||||
<value level="4">6020</value>
|
||||
<value level="5">6179</value>
|
||||
<value level="6">6337</value>
|
||||
<value level="7">6496</value>
|
||||
<value level="8">6657</value>
|
||||
</power>
|
||||
<pDefMod>0.90</pDefMod>
|
||||
<ignoreShieldDefence>true</ignoreShieldDefence>
|
||||
<criticalChance>25</criticalChance>
|
||||
<overHit>true</overHit>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="47217" toLevel="8" name="">
|
||||
<!-- AUTO GENERATED SKILL TODO: FIX IT -->
|
||||
@ -66,9 +157,82 @@
|
||||
<operateType>A1</operateType>
|
||||
</skill>
|
||||
<skill id="47219" toLevel="6" name="Adena Stun">
|
||||
<!-- AUTO GENERATED SKILL TODO: FIX IT -->
|
||||
<icon>icon.skill0000</icon>
|
||||
<icon>icon.coin_stun</icon>
|
||||
<basicProperty>PHYSICAL</basicProperty>
|
||||
<castRange>500</castRange>
|
||||
<coolTime>500</coolTime>
|
||||
<effectPoint>
|
||||
<value level="1">-15000</value>
|
||||
<value level="2">-15100</value>
|
||||
<value level="3">-15200</value>
|
||||
<value level="4">-15300</value>
|
||||
<value level="5">-15400</value>
|
||||
<value level="6">-15500</value>
|
||||
</effectPoint>
|
||||
<effectRange>900</effectRange>
|
||||
<hitTime>1500</hitTime>
|
||||
<itemConsumeCount>500</itemConsumeCount>
|
||||
<itemConsumeId>57</itemConsumeId> <!-- Adena -->
|
||||
<magicLevel>
|
||||
<value level="1">81</value>
|
||||
<value level="2">83</value>
|
||||
<value level="3">85</value>
|
||||
<value level="4">87</value>
|
||||
<value level="5">89</value>
|
||||
<value level="6">90</value>
|
||||
</magicLevel>
|
||||
<mpConsume>
|
||||
<value level="1">54</value>
|
||||
<value level="2">56</value>
|
||||
<value level="3">58</value>
|
||||
<value level="4">60</value>
|
||||
<value level="5">62</value>
|
||||
<value level="6">63</value>
|
||||
</mpConsume>
|
||||
<operateType>A1</operateType>
|
||||
<reuseDelay>10000</reuseDelay>
|
||||
<magicCriticalRate>5</magicCriticalRate>
|
||||
<targetType>ENEMY</targetType>
|
||||
<affectScope>SINGLE</affectScope>
|
||||
<conditions>
|
||||
<condition name="EquipWeapon">
|
||||
<weaponType>
|
||||
<item>SWORD</item>
|
||||
<item>BLUNT</item>
|
||||
<item>POLE</item>
|
||||
</weaponType>
|
||||
</condition>
|
||||
</conditions>
|
||||
<effects>
|
||||
<effect name="PhysicalAttack">
|
||||
<power>
|
||||
<value level="1">5018</value>
|
||||
<value level="2">5152</value>
|
||||
<value level="3">5287</value>
|
||||
<value level="4">5421</value>
|
||||
<value level="5">5557</value>
|
||||
<value level="6">5624</value>
|
||||
</power>
|
||||
<ignoreShieldDefence>true</ignoreShieldDefence>
|
||||
<overHit>true</overHit>
|
||||
</effect>
|
||||
<effect name="CallSkill">
|
||||
<skillId>47234</skillId> <!-- Adena Stun -->
|
||||
<skillLevel>
|
||||
<value level="1">1</value>
|
||||
<value level="2">2</value>
|
||||
<value level="3">3</value>
|
||||
<value level="4">4</value>
|
||||
<value level="5">5</value>
|
||||
<value level="6">6</value>
|
||||
</skillLevel>
|
||||
</effect>
|
||||
<effect name="DispelByCategory">
|
||||
<slot>BUFF</slot>
|
||||
<rate>25</rate>
|
||||
<max>3</max>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="47221" toLevel="1" name="Mechanical Hero">
|
||||
<!-- AUTO GENERATED SKILL TODO: FIX IT -->
|
||||
@ -131,9 +295,35 @@
|
||||
<operateType>A1</operateType>
|
||||
</skill>
|
||||
<skill id="47234" toLevel="6" name="Adena Stun">
|
||||
<!-- AUTO GENERATED SKILL TODO: FIX IT -->
|
||||
<icon>icon.skill0000</icon>
|
||||
<operateType>A1</operateType>
|
||||
<icon>icon.coin_stun</icon>
|
||||
<abnormalLevel>2</abnormalLevel>
|
||||
<abnormalTime>3</abnormalTime>
|
||||
<abnormalType>STUN</abnormalType>
|
||||
<abnormalVisualEffect>STUN</abnormalVisualEffect>
|
||||
<activateRate>80</activateRate>
|
||||
<basicProperty>PHYSICAL</basicProperty>
|
||||
<castRange>500</castRange>
|
||||
<effectPoint>
|
||||
<value level="1">-15000</value>
|
||||
<value level="2">-15100</value>
|
||||
<value level="3">-15200</value>
|
||||
<value level="4">-15300</value>
|
||||
<value level="5">-15400</value>
|
||||
<value level="6">-15500</value>
|
||||
</effectPoint>
|
||||
<effectRange>900</effectRange>
|
||||
<isDebuff>true</isDebuff>
|
||||
<lvlBonusRate>20</lvlBonusRate>
|
||||
<operateType>A2</operateType>
|
||||
<magicCriticalRate>5</magicCriticalRate>
|
||||
<trait>ANOMALY</trait>
|
||||
<targetType>ENEMY</targetType>
|
||||
<affectScope>SINGLE</affectScope>
|
||||
<effects>
|
||||
<effect name="BlockActions">
|
||||
<allowedSkills>35016;35045;18103</allowedSkills>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="47235" toLevel="15" name="Dwarven Weapon Mastery">
|
||||
<!-- AUTO GENERATED SKILL TODO: FIX IT -->
|
||||
|
Loading…
Reference in New Issue
Block a user