Various skill mechanic changes.

Contributed by gamelike85.
This commit is contained in:
MobiusDevelopment
2019-11-21 14:57:30 +00:00
parent 750fdf1d6c
commit d7b41a5d5e
43 changed files with 2360 additions and 1004 deletions

View File

@@ -6,7 +6,7 @@
<magicCriticalRate>5</magicCriticalRate>
<magicLvl>85</magicLvl>
<operateType>DA1</operateType>
<castRange>10</castRange>
<castRange>600</castRange>
<effectRange>800</effectRange>
<coolTime>500</coolTime>
<effectPoint>-687</effectPoint>
@@ -48,6 +48,24 @@
<effect name="SkillCritical">
<stat>STR</stat>
</effect>
<effect name="PAtk">
<amount>
<value level="1">25</value>
<value level="2">25</value>
<value level="3">25</value>
<value level="4">25</value>
<value level="5">25</value>
<value level="6">25</value>
<value level="7">25</value>
<value level="8">27</value>
<value level="9">28</value>
<value level="10">30</value>
</amount>
<mode>PER</mode>
<weaponType>
<item>DAGGER</item>
</weaponType>
</effect>
<effect name="PAtk">
<amount>
<value level="1">739</value>
@@ -83,6 +101,9 @@
<effect name="FatalBlowRate">
<amount>5</amount>
<mode>PER</mode>
<weaponType>
<item>DAGGER</item>
</weaponType>
</effect>
<effect name="StatUp">
<amount>2</amount>
@@ -108,6 +129,24 @@
</magicLvl>
<operateType>P</operateType>
<effects>
<effect name="PAtk">
<amount>
<value level="1">25</value>
<value level="2">25</value>
<value level="3">25</value>
<value level="4">25</value>
<value level="5">25</value>
<value level="6">25</value>
<value level="7">25</value>
<value level="8">27</value>
<value level="9">28</value>
<value level="10">30</value>
</amount>
<mode>PER</mode>
<weaponType>
<item>DUALDAGGER</item>
</weaponType>
</effect>
<effect name="PAtk">
<amount>
<value level="1">844</value>
@@ -143,6 +182,9 @@
<effect name="FatalBlowRate">
<amount>5</amount>
<mode>PER</mode>
<weaponType>
<item>DUALDAGGER</item>
</weaponType>
</effect>
<effect name="StatUp">
<amount>2</amount>
@@ -193,6 +235,24 @@
<item>LIGHT</item>
</armorType>
</effect>
<effect name="PhysicalDefence">
<amount>
<value level="1">0</value>
<value level="2">0</value>
<value level="3">0</value>
<value level="4">0</value>
<value level="5">0</value>
<value level="6">0</value>
<value level="7">0</value>
<value level="8">2</value>
<value level="9">3</value>
<value level="10">5</value>
</amount>
<mode>PER</mode>
<armorType>
<item>LIGHT</item>
</armorType>
</effect>
<effect name="PhysicalEvasion">
<amount>20</amount>
<mode>DIFF</mode>
@@ -312,18 +372,42 @@
</amount>
<mode>DIFF</mode>
</effect>
<effect name="CriticalDamage">
<amount>
<value level="1">0</value>
<value level="2">0</value>
<value level="3">0</value>
<value level="4">0</value>
<value level="5">0</value>
<value level="6">0</value>
<value level="7">0</value>
<value level="8">2</value>
<value level="9">3</value>
<value level="10">5</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="CriticalRate">
<amount>60</amount>
<mode>PER</mode>
</effect>
<effect name="StatUp">
<amount>2</amount>
<amount>10</amount>
<stat>STR</stat>
<mode>PER</mode>
</effect>
<effect name="SkillCriticalProbability">
<amount>1000</amount>
<mode>PER</mode>
</effect>
<effect name="SkillCriticalProbability">
<amount>10</amount>
<mode>PER</mode>
</effect>
<effect name="PhysicalSkillPower">
<amount>10</amount>
<mode>PER</mode>
</effect>
</effects>
</skill>
<skill id="10506" toLevel="1" name="Superior Spirit Mastery">
@@ -496,7 +580,7 @@
<value fromLevel="7" toLevel="11" fromSubLevel="1001" toSubLevel="1030">{base + base / 100 * subIndex}</value>
<value fromLevel="7" toLevel="11" fromSubLevel="2001" toSubLevel="2030">{base + base / 100 * (5 + subIndex)}</value>
</power>
<criticalChance>30</criticalChance>
<criticalChance>80</criticalChance>
<chanceBoost>400</chanceBoost>
<overHit>true</overHit>
</effect>
@@ -505,10 +589,7 @@
<skill id="10509" toLevel="11" name="Heart Breaker">
<!-- Stabs target's heart with 21344 Power added to P. Atk. to inflict a powerful vital spot attack. Increases Spd. + 40, Evasion + 5, and Rear Critical Damage + 30%. Over-hit. Critical hit. Half-kill. Requires a dagger or dual dagger. -->
<icon>icon.skill10509</icon>
<abnormalLvl>1</abnormalLvl>
<abnormalTime>5</abnormalTime>
<abnormalType>SPEED_UP_SPECIAL</abnormalType>
<operateType>A3</operateType>
<operateType>A1</operateType>
<magicCriticalRate>5</magicCriticalRate>
<magicLvl>
<value level="1">85</value>
@@ -567,66 +648,34 @@
</condition>
</conditions>
<effects>
<effect name="FatalBlow">
<power>
<value level="1">21344</value>
<value level="2">22083</value>
<value level="3">23560</value>
<value level="4">25039</value>
<value level="5">26516</value>
<value level="6">27993</value>
<value level="7">29472</value>
<value level="8">30949</value>
<value level="9">35304</value>
<value level="10">37026</value>
<value level="11">38748</value>
<value fromLevel="7" toLevel="11" fromSubLevel="1001" toSubLevel="1030">{base + base / 100 * subIndex}</value>
</power>
<criticalChance>60</criticalChance>
<chanceBoost>365</chanceBoost>
<overHit>true</overHit>
</effect>
<effect name="Lethal">
<fullLethal>0</fullLethal>
<halfLethal>15</halfLethal>
</effect>
</effects>
<pveEffects>
<effect name="FatalBlow">
<power>
<value level="1">21344</value>
<value level="2">22083</value>
<value level="3">23560</value>
<value level="4">25039</value>
<value level="5">26516</value>
<value level="6">27993</value>
<value level="7">29472</value>
<value level="8">30949</value>
<value level="9">35304</value>
<value level="10">37026</value>
<value level="11">38748</value>
<value fromLevel="7" toLevel="11" fromSubLevel="1001" toSubLevel="1030">{base + base / 100 * subIndex}</value>
</power>
<criticalChance>15</criticalChance>
<chanceBoost>365</chanceBoost>
<overHit>true</overHit>
</effect>
</pveEffects>
<pvpEffects>
<effect name="FatalBlow">
<power>
<value level="1">21344</value>
<value level="2">22083</value>
<value level="3">23560</value>
<value level="4">25039</value>
<value level="5">26516</value>
<value level="6">27993</value>
<value level="7">29472</value>
<value level="8">30949</value>
<value level="9">35304</value>
<value level="10">37026</value>
<value level="11">38748</value>
<value fromLevel="7" toLevel="11" fromSubLevel="1001" toSubLevel="1030">{base + base / 100 * subIndex}</value>
<value fromLevel="7" toLevel="11" fromSubLevel="2001" toSubLevel="2030">{base + base / 100 * (5 + subIndex)}</value>
</power>
<criticalChance>15</criticalChance>
<chanceBoost>365</chanceBoost>
<overHit>true</overHit>
</effect>
</pvpEffects>
<selfEffects>
<effect name="Speed">
<amount>40</amount>
<mode>DIFF</mode>
</effect>
<effect name="PhysicalEvasion">
<amount>5</amount>
<mode>DIFF</mode>
</effect>
<effect name="CriticalDamagePosition">
<amount>30</amount>
<mode>PER</mode>
<position>BACK</position>
<effect name="CallSkill">
<skillId>23739</skillId> <!-- Heart Breaker -->
<skillLevel>1</skillLevel>
</effect>
</selfEffects>
</skill>
@@ -1268,10 +1317,6 @@
<rate>100</rate>
<max>10</max>
</effect>
<effect name="HpRegen">
<amount>15</amount>
<mode>PER</mode>
</effect>
<effect name="Speed">
<amount>
<value fromLevel="1" toLevel="1">-50</value>
@@ -1359,34 +1404,41 @@
<skillId>10544</skillId> <!-- Cancel target -->
<skillLevel>1</skillLevel>
</effect>
<effect name="SkillEvasion">
<magicType>0</magicType>
<amount>60</amount>
</effect>
<effect name="MagicalDefence">
<amount>20</amount>
<mode>PER</mode>
</effect>
<effect name="PhysicalEvasion">
<amount>
<value level="1">60</value>
<value level="2">65</value>
<value level="3">70</value>
<value level="4">75</value>
<value level="1">25</value>
<value level="2">30</value>
<value level="3">35</value>
<value level="4">40</value>
</amount>
<mode>DIFF</mode>
</effect>
<effect name="MagicalEvasion">
<effect name="MagicalDefence">
<amount>
<value level="1">60</value>
<value level="2">70</value>
<value level="3">80</value>
<value level="4">90</value>
<value level="1">70</value>
<value level="2">80</value>
<value level="3">90</value>
<value level="4">100</value>
</amount>
<mode>DIFF</mode>
<mode>PER</mode>
</effect>
<effect name="SkillEvasion">
<amount>
<value level="1">35</value>
<value level="2">40</value>
<value level="3">45</value>
<value level="4">50</value>
</amount>
<mode>PER</mode>
<magicType>0</magicType>
</effect>
<effect name="ResistDispelByCategory">
<amount>-30</amount>
<amount>
<value level="1">35</value>
<value level="2">40</value>
<value level="3">45</value>
<value level="4">50</value>
</amount>
<slot>BUFF</slot>
</effect>
<effect name="PAtk" fromLevel="3" toLevel="4" fromSubLevel="2001" toSubLevel="2030">
@@ -1401,6 +1453,7 @@
<!-- Sprays poison onto nearby targets for 15 seconds. Decreases P. Atk., Speed, Shield Defense, P. Def., and M. Def. Inflicts Poison that blocks the use of magic. -->
<icon>icon.skill10522</icon>
<operateType>A1</operateType>
<coolTime>500</coolTime>
<magicCriticalRate>5</magicCriticalRate>
<mpConsume>
<value level="1">76</value>
@@ -1415,7 +1468,7 @@
</mpConsume>
<castRange>900</castRange>
<effectRange>1100</effectRange>
<hitTime>800</hitTime>
<hitTime>2000</hitTime>
<reuseDelay>15000</reuseDelay>
<effectPoint>-711</effectPoint>
<magicLvl>
@@ -1792,7 +1845,7 @@
<!-- Cancels target of frontal enemies. Eliminates their aggression and prevent them from targeting anything for 3 seconds. -->
<icon>icon.skill10527</icon>
<abnormalLvl>1</abnormalLvl>
<abnormalTime>3</abnormalTime>
<abnormalTime>20</abnormalTime>
<abnormalType>CONFUSION</abnormalType>
<activateRate>
<value fromLevel="1" toLevel="4">80</value>
@@ -1800,7 +1853,6 @@
</activateRate>
<affectRange>80</affectRange>
<affectLimit>5-12</affectLimit>
<fanRange>0;0;80;150</fanRange>
<operateType>A2</operateType>
<trait>DERANGEMENT</trait>
<magicCriticalRate>5</magicCriticalRate>
@@ -1811,7 +1863,7 @@
<value level="4">105</value>
</magicLvl>
<mpConsume>92</mpConsume>
<castRange>400</castRange>
<castRange>300</castRange>
<effectRange>900</effectRange>
<hitTime>1200</hitTime>
<coolTime>300</coolTime>
@@ -1820,13 +1872,27 @@
<basicProperty>NONE</basicProperty>
<isDebuff>true</isDebuff>
<targetType>ENEMY</targetType>
<affectScope>FAN</affectScope>
<affectScope>RANGE</affectScope>
<affectObject>NOT_FRIEND</affectObject>
<effects>
<effect name="DeleteHateOfMe">
<chance>80</chance>
</effect>
<effect name="TargetCancel" />
<effect name="DisableTargeting" />
<effect name="MagicalEvasion">
<amount>-10</amount>
<mode>DIFF</mode>
</effect>
<effect name="DefenceMagicCriticalRate">
<amount>
<value level="1">-10</value>
<value level="2">-11</value>
<value level="3">-12</value>
<value level="4">-15</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="PhysicalDefence" fromLevel="1" toLevel="4" fromSubLevel="2001" toSubLevel="2030">
<amount>
<value fromLevel="1" toLevel="4" fromSubLevel="2001" toSubLevel="2030">{-0.6 - 0.4 * subIndex}</value>
@@ -2001,24 +2067,6 @@
<value level="2">2</value>
</skillLevel>
</effect>
<effect name="SkillEvasion">
<magicType>0</magicType>
<amount>
<value level="1">75</value>
<value level="2">80</value>
</amount>
</effect>
<effect name="Speed">
<amount>
<value level="1">30</value>
<value level="2">34</value>
</amount>
<mode>DIFF</mode>
</effect>
<effect name="PhysicalEvasion">
<amount>40</amount>
<mode>DIFF</mode>
</effect>
<effect name="FatalBlowRate">
<amount>
<value level="1">40</value>
@@ -2026,9 +2074,26 @@
</amount>
<mode>PER</mode>
</effect>
<effect name="ResistDispelByCategory">
<amount>-80</amount>
<slot>BUFF</slot>
<effect name="PhysicalSkillPower">
<amount>
<value level="1">10</value>
<value level="2">15</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="Accuracy">
<amount>8</amount>
<mode>DIFF</mode>
</effect>
<effect name="PhysicalEvasion">
<amount>40</amount>
<mode>DIFF</mode>
</effect>
<effect name="AbnormalShield">
<times>
<value level="1">5</value>
<value level="2">7</value>
</times>
</effect>
<effect name="PAtk" fromLevel="1" toLevel="2" fromSubLevel="2001" toSubLevel="2030">
<amount>
@@ -3277,22 +3342,19 @@
<skill id="10556" toLevel="1" name="Illusion Hide">
<!-- Becomes hidden momentarily. -->
<icon>icon.skill10517</icon>
<operateType>A2</operateType>
<abnormalLvl>1</abnormalLvl>
<abnormalTime>2</abnormalTime>
<abnormalType>HIDE</abnormalType>
<abnormalVisualEffect>STEALTH</abnormalVisualEffect>
<magicCriticalRate>5</magicCriticalRate>
<magicLvl>99</magicLvl>
<operateType>A2</operateType>
<removedOnAnyActionExceptMove>true</removedOnAnyActionExceptMove>
<removedOnDamage>true</removedOnDamage>
<staticReuse>true</staticReuse>
<mpConsume>1</mpConsume>
<effectPoint>709</effectPoint>
<basicProperty>NONE</basicProperty>
<hitCancelTime>0</hitCancelTime>
<reuseDelay>1000</reuseDelay>
<nextAction>ATTACK</nextAction>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<effects>
@@ -3305,14 +3367,6 @@
<effect name="DispelBySlot">
<dispel>ROOT_PHYSICALLY,3</dispel>
</effect>
<effect name="Speed">
<amount>-20</amount>
<mode>PER</mode>
</effect>
<effect name="HpRegen">
<amount>15</amount>
<mode>PER</mode>
</effect>
</effects>
</skill>
<skill id="10557" toLevel="2" name="Maximize Critical">

View File

@@ -2089,9 +2089,6 @@
<staticReuse>true</staticReuse>
<targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope>
<conditions>
<condition name="OpCheckCrtEffect" />
</conditions>
<effects>
<effect name="AirBind" />
<effect name="BlockActions" />

View File

@@ -48,6 +48,24 @@
<effect name="SkillCritical">
<stat>STR</stat>
</effect>
<effect name="PAtk">
<amount>
<value level="1">25</value>
<value level="2">25</value>
<value level="3">25</value>
<value level="4">25</value>
<value level="5">25</value>
<value level="6">25</value>
<value level="7">25</value>
<value level="8">27</value>
<value level="9">28</value>
<value level="10">30</value>
</amount>
<mode>PER</mode>
<weaponType>
<item>DAGGER</item>
</weaponType>
</effect>
<effect name="PAtk">
<amount>
<value level="1">739</value>
@@ -83,6 +101,9 @@
<effect name="FatalBlowRate">
<amount>5</amount>
<mode>PER</mode>
<weaponType>
<item>DAGGER</item>
</weaponType>
</effect>
<effect name="StatUp">
<amount>2</amount>
@@ -108,6 +129,24 @@
</magicLvl>
<operateType>P</operateType>
<effects>
<effect name="PAtk">
<amount>
<value level="1">25</value>
<value level="2">25</value>
<value level="3">25</value>
<value level="4">25</value>
<value level="5">25</value>
<value level="6">25</value>
<value level="7">25</value>
<value level="8">27</value>
<value level="9">28</value>
<value level="10">30</value>
</amount>
<mode>PER</mode>
<weaponType>
<item>DUALDAGGER</item>
</weaponType>
</effect>
<effect name="PAtk">
<amount>
<value level="1">844</value>
@@ -143,6 +182,9 @@
<effect name="FatalBlowRate">
<amount>5</amount>
<mode>PER</mode>
<weaponType>
<item>DUALDAGGER</item>
</weaponType>
</effect>
<effect name="StatUp">
<amount>2</amount>
@@ -193,6 +235,24 @@
<item>LIGHT</item>
</armorType>
</effect>
<effect name="PhysicalDefence">
<amount>
<value level="1">0</value>
<value level="2">0</value>
<value level="3">0</value>
<value level="4">0</value>
<value level="5">0</value>
<value level="6">0</value>
<value level="7">0</value>
<value level="8">2</value>
<value level="9">3</value>
<value level="10">5</value>
</amount>
<mode>PER</mode>
<armorType>
<item>LIGHT</item>
</armorType>
</effect>
<effect name="PhysicalEvasion">
<amount>20</amount>
<mode>DIFF</mode>
@@ -312,18 +372,42 @@
</amount>
<mode>DIFF</mode>
</effect>
<effect name="CriticalDamage">
<amount>
<value level="1">0</value>
<value level="2">0</value>
<value level="3">0</value>
<value level="4">0</value>
<value level="5">0</value>
<value level="6">0</value>
<value level="7">0</value>
<value level="8">2</value>
<value level="9">3</value>
<value level="10">5</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="CriticalRate">
<amount>60</amount>
<mode>PER</mode>
</effect>
<effect name="StatUp">
<amount>2</amount>
<amount>10</amount>
<stat>STR</stat>
<mode>PER</mode>
</effect>
<effect name="SkillCriticalProbability">
<amount>1000</amount>
<mode>PER</mode>
</effect>
<effect name="SkillCriticalProbability">
<amount>10</amount>
<mode>PER</mode>
</effect>
<effect name="PhysicalSkillPower">
<amount>10</amount>
<mode>PER</mode>
</effect>
</effects>
</skill>
<skill id="10506" toLevel="1" name="Superior Spirit Mastery">
@@ -496,7 +580,7 @@
<value fromLevel="7" toLevel="11" fromSubLevel="1001" toSubLevel="1030">{base + base / 100 * subIndex}</value>
<value fromLevel="7" toLevel="11" fromSubLevel="2001" toSubLevel="2030">{base + base / 100 * (5 + subIndex)}</value>
</power>
<criticalChance>30</criticalChance>
<criticalChance>80</criticalChance>
<chanceBoost>400</chanceBoost>
<overHit>true</overHit>
</effect>
@@ -505,10 +589,7 @@
<skill id="10509" toLevel="11" name="Heart Breaker">
<!-- Stabs target's heart with $s1 Power added to P. Atk. to inflict a powerful vital spot attack. Increases Spd. + $s2, Evasion + $s3, and Rear Critical Damage + $s4. Over-hit. Critical hit. Half-kill. Requires a dagger or dual dagger. -->
<icon>icon.skill10509</icon>
<abnormalLvl>1</abnormalLvl>
<abnormalTime>5</abnormalTime>
<abnormalType>SPEED_UP_SPECIAL</abnormalType>
<operateType>A3</operateType>
<operateType>A1</operateType>
<magicCriticalRate>5</magicCriticalRate>
<magicLvl>
<value level="1">85</value>
@@ -567,66 +648,34 @@
</condition>
</conditions>
<effects>
<effect name="FatalBlow">
<power>
<value level="1">21344</value>
<value level="2">22083</value>
<value level="3">23560</value>
<value level="4">25039</value>
<value level="5">26516</value>
<value level="6">27993</value>
<value level="7">29472</value>
<value level="8">30949</value>
<value level="9">35304</value>
<value level="10">37026</value>
<value level="11">38748</value>
<value fromLevel="7" toLevel="11" fromSubLevel="1001" toSubLevel="1030">{base + base / 100 * subIndex}</value>
</power>
<criticalChance>60</criticalChance>
<chanceBoost>365</chanceBoost>
<overHit>true</overHit>
</effect>
<effect name="Lethal">
<fullLethal>0</fullLethal>
<halfLethal>15</halfLethal>
</effect>
</effects>
<pveEffects>
<effect name="FatalBlow">
<power>
<value level="1">21344</value>
<value level="2">22083</value>
<value level="3">23560</value>
<value level="4">25039</value>
<value level="5">26516</value>
<value level="6">27993</value>
<value level="7">29472</value>
<value level="8">30949</value>
<value level="9">35304</value>
<value level="10">37026</value>
<value level="11">38748</value>
<value fromLevel="7" toLevel="11" fromSubLevel="1001" toSubLevel="1030">{base + base / 100 * subIndex}</value>
</power>
<criticalChance>15</criticalChance>
<chanceBoost>365</chanceBoost>
<overHit>true</overHit>
</effect>
</pveEffects>
<pvpEffects>
<effect name="FatalBlow">
<power>
<value level="1">21344</value>
<value level="2">22083</value>
<value level="3">23560</value>
<value level="4">25039</value>
<value level="5">26516</value>
<value level="6">27993</value>
<value level="7">29472</value>
<value level="8">30949</value>
<value level="9">35304</value>
<value level="10">37026</value>
<value level="11">38748</value>
<value fromLevel="7" toLevel="11" fromSubLevel="1001" toSubLevel="1030">{base + base / 100 * subIndex}</value>
<value fromLevel="7" toLevel="11" fromSubLevel="2001" toSubLevel="2030">{base + base / 100 * (5 + subIndex)}</value>
</power>
<criticalChance>15</criticalChance>
<chanceBoost>365</chanceBoost>
<overHit>true</overHit>
</effect>
</pvpEffects>
<selfEffects>
<effect name="Speed">
<amount>40</amount>
<mode>DIFF</mode>
</effect>
<effect name="PhysicalEvasion">
<amount>5</amount>
<mode>DIFF</mode>
</effect>
<effect name="CriticalDamagePosition">
<amount>30</amount>
<mode>PER</mode>
<position>BACK</position>
<effect name="CallSkill">
<skillId>23739</skillId> <!-- Heart Breaker -->
<skillLevel>1</skillLevel>
</effect>
</selfEffects>
</skill>
@@ -1268,10 +1317,6 @@
<rate>100</rate>
<max>10</max>
</effect>
<effect name="HpRegen">
<amount>15</amount>
<mode>PER</mode>
</effect>
<effect name="Speed">
<amount>
<value fromLevel="1" toLevel="1">-50</value>
@@ -1359,34 +1404,41 @@
<skillId>10544</skillId> <!-- Cancel target -->
<skillLevel>1</skillLevel>
</effect>
<effect name="SkillEvasion">
<magicType>0</magicType>
<amount>60</amount>
</effect>
<effect name="MagicalDefence">
<amount>20</amount>
<mode>PER</mode>
</effect>
<effect name="PhysicalEvasion">
<amount>
<value level="1">60</value>
<value level="2">65</value>
<value level="3">70</value>
<value level="4">75</value>
<value level="1">25</value>
<value level="2">30</value>
<value level="3">35</value>
<value level="4">40</value>
</amount>
<mode>DIFF</mode>
</effect>
<effect name="MagicalEvasion">
<effect name="MagicalDefence">
<amount>
<value level="1">60</value>
<value level="2">70</value>
<value level="3">80</value>
<value level="4">90</value>
<value level="1">70</value>
<value level="2">80</value>
<value level="3">90</value>
<value level="4">100</value>
</amount>
<mode>DIFF</mode>
<mode>PER</mode>
</effect>
<effect name="SkillEvasion">
<amount>
<value level="1">35</value>
<value level="2">40</value>
<value level="3">45</value>
<value level="4">50</value>
</amount>
<mode>PER</mode>
<magicType>0</magicType>
</effect>
<effect name="ResistDispelByCategory">
<amount>-30</amount>
<amount>
<value level="1">35</value>
<value level="2">40</value>
<value level="3">45</value>
<value level="4">50</value>
</amount>
<slot>BUFF</slot>
</effect>
<effect name="PAtk" fromLevel="3" toLevel="4" fromSubLevel="2001" toSubLevel="2030">
@@ -1401,6 +1453,7 @@
<!-- Sprays poison onto nearby targets for $s1. Decreases P. Atk., Speed, Shield Defense, P. Def., and M. Def. Inflicts Poison that blocks the use of magic. -->
<icon>icon.skill10522</icon>
<operateType>A1</operateType>
<coolTime>500</coolTime>
<magicCriticalRate>5</magicCriticalRate>
<mpConsume>
<value level="1">76</value>
@@ -1415,7 +1468,7 @@
</mpConsume>
<castRange>900</castRange>
<effectRange>1100</effectRange>
<hitTime>800</hitTime>
<hitTime>2000</hitTime>
<reuseDelay>15000</reuseDelay>
<effectPoint>-711</effectPoint>
<magicLvl>
@@ -1792,7 +1845,7 @@
<!-- Cancels target of frontal enemies. Eliminates their aggression and prevent them from targeting anything for $s1. -->
<icon>icon.skill10527</icon>
<abnormalLvl>1</abnormalLvl>
<abnormalTime>3</abnormalTime>
<abnormalTime>20</abnormalTime>
<abnormalType>CONFUSION</abnormalType>
<activateRate>
<value fromLevel="1" toLevel="4">80</value>
@@ -1800,7 +1853,6 @@
</activateRate>
<affectRange>80</affectRange>
<affectLimit>5-12</affectLimit>
<fanRange>0;0;80;150</fanRange>
<operateType>A2</operateType>
<trait>DERANGEMENT</trait>
<magicCriticalRate>5</magicCriticalRate>
@@ -1811,7 +1863,7 @@
<value level="4">105</value>
</magicLvl>
<mpConsume>92</mpConsume>
<castRange>400</castRange>
<castRange>300</castRange>
<effectRange>900</effectRange>
<hitTime>1200</hitTime>
<coolTime>300</coolTime>
@@ -1820,13 +1872,27 @@
<basicProperty>NONE</basicProperty>
<isDebuff>true</isDebuff>
<targetType>ENEMY</targetType>
<affectScope>FAN</affectScope>
<affectScope>RANGE</affectScope>
<affectObject>NOT_FRIEND</affectObject>
<effects>
<effect name="DeleteHateOfMe">
<chance>80</chance>
</effect>
<effect name="TargetCancel" />
<effect name="DisableTargeting" />
<effect name="MagicalEvasion">
<amount>-10</amount>
<mode>DIFF</mode>
</effect>
<effect name="DefenceMagicCriticalRate">
<amount>
<value level="1">-10</value>
<value level="2">-11</value>
<value level="3">-12</value>
<value level="4">-15</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="PhysicalDefence" fromLevel="1" toLevel="4" fromSubLevel="2001" toSubLevel="2030">
<amount>
<value fromLevel="1" toLevel="4" fromSubLevel="2001" toSubLevel="2030">{-0.6 - 0.4 * subIndex}</value>
@@ -2001,24 +2067,6 @@
<value level="2">2</value>
</skillLevel>
</effect>
<effect name="SkillEvasion">
<magicType>0</magicType>
<amount>
<value level="1">75</value>
<value level="2">80</value>
</amount>
</effect>
<effect name="Speed">
<amount>
<value level="1">30</value>
<value level="2">34</value>
</amount>
<mode>DIFF</mode>
</effect>
<effect name="PhysicalEvasion">
<amount>40</amount>
<mode>DIFF</mode>
</effect>
<effect name="FatalBlowRate">
<amount>
<value level="1">40</value>
@@ -2026,9 +2074,26 @@
</amount>
<mode>PER</mode>
</effect>
<effect name="ResistDispelByCategory">
<amount>-80</amount>
<slot>BUFF</slot>
<effect name="PhysicalSkillPower">
<amount>
<value level="1">10</value>
<value level="2">15</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="Accuracy">
<amount>8</amount>
<mode>DIFF</mode>
</effect>
<effect name="PhysicalEvasion">
<amount>40</amount>
<mode>DIFF</mode>
</effect>
<effect name="AbnormalShield">
<times>
<value level="1">5</value>
<value level="2">7</value>
</times>
</effect>
<effect name="PAtk" fromLevel="1" toLevel="2" fromSubLevel="2001" toSubLevel="2030">
<amount>
@@ -3277,22 +3342,19 @@
<skill id="10556" toLevel="1" name="Illusion Hide">
<!-- Becomes hidden momentarily. -->
<icon>icon.skill10517</icon>
<operateType>A2</operateType>
<abnormalLvl>1</abnormalLvl>
<abnormalTime>2</abnormalTime>
<abnormalType>HIDE</abnormalType>
<abnormalVisualEffect>STEALTH</abnormalVisualEffect>
<magicCriticalRate>5</magicCriticalRate>
<magicLvl>99</magicLvl>
<operateType>A2</operateType>
<removedOnAnyActionExceptMove>true</removedOnAnyActionExceptMove>
<removedOnDamage>true</removedOnDamage>
<staticReuse>true</staticReuse>
<mpConsume>1</mpConsume>
<effectPoint>709</effectPoint>
<basicProperty>NONE</basicProperty>
<hitCancelTime>0</hitCancelTime>
<reuseDelay>1000</reuseDelay>
<nextAction>ATTACK</nextAction>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<effects>
@@ -3305,14 +3367,6 @@
<effect name="DispelBySlot">
<dispel>ROOT_PHYSICALLY,3</dispel>
</effect>
<effect name="Speed">
<amount>-20</amount>
<mode>PER</mode>
</effect>
<effect name="HpRegen">
<amount>15</amount>
<mode>PER</mode>
</effect>
</effects>
</skill>
<skill id="10557" toLevel="2" name="Maximize Critical">

View File

@@ -2101,9 +2101,6 @@
<staticReuse>true</staticReuse>
<targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope>
<conditions>
<condition name="OpCheckCrtEffect" />
</conditions>
<effects>
<effect name="AirBind" />
<effect name="BlockActions" />

View File

@@ -612,6 +612,26 @@
<coolTime>700</coolTime>
<effectPoint>-708</effectPoint>
<reuseDelay>5000</reuseDelay>
<abnormalLvl>1</abnormalLvl>
<abnormalTime>5</abnormalTime>
<abnormalType>SPEED_UP_SPECIAL</abnormalType>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<effects>
<effect name="CriticalDamagePosition">
<amount>30</amount>
<mode>PER</mode>
<position>BACK</position>
</effect>
<effect name="Speed">
<amount>40</amount>
<mode>DIFF</mode>
</effect>
<effect name="PhysicalEvasion">
<amount>5</amount>
<mode>DIFF</mode>
</effect>
</effects>
</skill>
<skill id="23740" toLevel="1" name="Final Ultimate Evasion">
<!-- For 30 sec., increases P. Evasion by 70, M. Evasion by 80, M. Def. by 20%, P. Skill Evasion Rate by 60% and Debuff Resistance. Has a 40% chance of canceling the enemy's targeting when attacked. -->

View File

@@ -48,6 +48,24 @@
<effect name="SkillCritical">
<stat>STR</stat>
</effect>
<effect name="PAtk">
<amount>
<value level="1">25</value>
<value level="2">25</value>
<value level="3">25</value>
<value level="4">25</value>
<value level="5">25</value>
<value level="6">25</value>
<value level="7">25</value>
<value level="8">27</value>
<value level="9">28</value>
<value level="10">30</value>
</amount>
<mode>PER</mode>
<weaponType>
<item>DAGGER</item>
</weaponType>
</effect>
<effect name="PAtk">
<amount>
<value level="1">739</value>
@@ -83,6 +101,9 @@
<effect name="FatalBlowRate">
<amount>5</amount>
<mode>PER</mode>
<weaponType>
<item>DAGGER</item>
</weaponType>
</effect>
<effect name="StatUp">
<amount>2</amount>
@@ -108,6 +129,24 @@
</magicLvl>
<operateType>P</operateType>
<effects>
<effect name="PAtk">
<amount>
<value level="1">25</value>
<value level="2">25</value>
<value level="3">25</value>
<value level="4">25</value>
<value level="5">25</value>
<value level="6">25</value>
<value level="7">25</value>
<value level="8">27</value>
<value level="9">28</value>
<value level="10">30</value>
</amount>
<mode>PER</mode>
<weaponType>
<item>DUALDAGGER</item>
</weaponType>
</effect>
<effect name="PAtk">
<amount>
<value level="1">844</value>
@@ -143,6 +182,9 @@
<effect name="FatalBlowRate">
<amount>5</amount>
<mode>PER</mode>
<weaponType>
<item>DUALDAGGER</item>
</weaponType>
</effect>
<effect name="StatUp">
<amount>2</amount>
@@ -193,6 +235,24 @@
<item>LIGHT</item>
</armorType>
</effect>
<effect name="PhysicalDefence">
<amount>
<value level="1">0</value>
<value level="2">0</value>
<value level="3">0</value>
<value level="4">0</value>
<value level="5">0</value>
<value level="6">0</value>
<value level="7">0</value>
<value level="8">2</value>
<value level="9">3</value>
<value level="10">5</value>
</amount>
<mode>PER</mode>
<armorType>
<item>LIGHT</item>
</armorType>
</effect>
<effect name="PhysicalEvasion">
<amount>20</amount>
<mode>DIFF</mode>
@@ -312,18 +372,42 @@
</amount>
<mode>DIFF</mode>
</effect>
<effect name="CriticalDamage">
<amount>
<value level="1">0</value>
<value level="2">0</value>
<value level="3">0</value>
<value level="4">0</value>
<value level="5">0</value>
<value level="6">0</value>
<value level="7">0</value>
<value level="8">2</value>
<value level="9">3</value>
<value level="10">5</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="CriticalRate">
<amount>60</amount>
<mode>PER</mode>
</effect>
<effect name="StatUp">
<amount>2</amount>
<amount>10</amount>
<stat>STR</stat>
<mode>PER</mode>
</effect>
<effect name="SkillCriticalProbability">
<amount>1000</amount>
<mode>PER</mode>
</effect>
<effect name="SkillCriticalProbability">
<amount>10</amount>
<mode>PER</mode>
</effect>
<effect name="PhysicalSkillPower">
<amount>10</amount>
<mode>PER</mode>
</effect>
</effects>
</skill>
<skill id="10506" toLevel="1" name="Superior Spirit Mastery">
@@ -496,7 +580,7 @@
<value fromLevel="7" toLevel="11" fromSubLevel="1001" toSubLevel="1030">{base + base / 100 * subIndex}</value>
<value fromLevel="7" toLevel="11" fromSubLevel="2001" toSubLevel="2030">{base + base / 100 * (5 + subIndex)}</value>
</power>
<criticalChance>30</criticalChance>
<criticalChance>80</criticalChance>
<chanceBoost>400</chanceBoost>
<overHit>true</overHit>
</effect>
@@ -505,10 +589,7 @@
<skill id="10509" toLevel="11" name="Heart Breaker">
<!-- Stabs target's heart with $s1 Power added to P. Atk. to inflict a powerful vital spot attack. Increases Spd. + $s2, Evasion + $s3, and Rear Critical Damage + $s4. Over-hit. Critical hit. Half-kill. Requires a dagger or dual dagger. -->
<icon>icon.skill10509</icon>
<abnormalLvl>1</abnormalLvl>
<abnormalTime>5</abnormalTime>
<abnormalType>SPEED_UP_SPECIAL</abnormalType>
<operateType>A3</operateType>
<operateType>A1</operateType>
<magicCriticalRate>5</magicCriticalRate>
<magicLvl>
<value level="1">85</value>
@@ -567,66 +648,34 @@
</condition>
</conditions>
<effects>
<effect name="FatalBlow">
<power>
<value level="1">21344</value>
<value level="2">22083</value>
<value level="3">23560</value>
<value level="4">25039</value>
<value level="5">26516</value>
<value level="6">27993</value>
<value level="7">29472</value>
<value level="8">30949</value>
<value level="9">35304</value>
<value level="10">37026</value>
<value level="11">38748</value>
<value fromLevel="7" toLevel="11" fromSubLevel="1001" toSubLevel="1030">{base + base / 100 * subIndex}</value>
</power>
<criticalChance>60</criticalChance>
<chanceBoost>365</chanceBoost>
<overHit>true</overHit>
</effect>
<effect name="Lethal">
<fullLethal>0</fullLethal>
<halfLethal>15</halfLethal>
</effect>
</effects>
<pveEffects>
<effect name="FatalBlow">
<power>
<value level="1">21344</value>
<value level="2">22083</value>
<value level="3">23560</value>
<value level="4">25039</value>
<value level="5">26516</value>
<value level="6">27993</value>
<value level="7">29472</value>
<value level="8">30949</value>
<value level="9">35304</value>
<value level="10">37026</value>
<value level="11">38748</value>
<value fromLevel="7" toLevel="11" fromSubLevel="1001" toSubLevel="1030">{base + base / 100 * subIndex}</value>
</power>
<criticalChance>15</criticalChance>
<chanceBoost>365</chanceBoost>
<overHit>true</overHit>
</effect>
</pveEffects>
<pvpEffects>
<effect name="FatalBlow">
<power>
<value level="1">21344</value>
<value level="2">22083</value>
<value level="3">23560</value>
<value level="4">25039</value>
<value level="5">26516</value>
<value level="6">27993</value>
<value level="7">29472</value>
<value level="8">30949</value>
<value level="9">35304</value>
<value level="10">37026</value>
<value level="11">38748</value>
<value fromLevel="7" toLevel="11" fromSubLevel="1001" toSubLevel="1030">{base + base / 100 * subIndex}</value>
<value fromLevel="7" toLevel="11" fromSubLevel="2001" toSubLevel="2030">{base + base / 100 * (5 + subIndex)}</value>
</power>
<criticalChance>15</criticalChance>
<chanceBoost>365</chanceBoost>
<overHit>true</overHit>
</effect>
</pvpEffects>
<selfEffects>
<effect name="Speed">
<amount>40</amount>
<mode>DIFF</mode>
</effect>
<effect name="PhysicalEvasion">
<amount>5</amount>
<mode>DIFF</mode>
</effect>
<effect name="CriticalDamagePosition">
<amount>30</amount>
<mode>PER</mode>
<position>BACK</position>
<effect name="CallSkill">
<skillId>23739</skillId> <!-- Heart Breaker -->
<skillLevel>1</skillLevel>
</effect>
</selfEffects>
</skill>
@@ -1404,6 +1453,7 @@
<!-- Sprays poison onto nearby targets for $s1. Decreases P. Atk., Speed, Shield Defense, P. Def., and M. Def. Inflicts Poison that blocks the use of magic. -->
<icon>icon.skill10522</icon>
<operateType>A1</operateType>
<coolTime>500</coolTime>
<magicCriticalRate>5</magicCriticalRate>
<mpConsume>
<value level="1">76</value>
@@ -1418,7 +1468,7 @@
</mpConsume>
<castRange>900</castRange>
<effectRange>1100</effectRange>
<hitTime>800</hitTime>
<hitTime>2000</hitTime>
<reuseDelay>15000</reuseDelay>
<effectPoint>-711</effectPoint>
<magicLvl>
@@ -1795,7 +1845,7 @@
<!-- Cancels target of frontal enemies. Eliminates their aggression and prevent them from targeting anything for $s1. -->
<icon>icon.skill10527</icon>
<abnormalLvl>1</abnormalLvl>
<abnormalTime>3</abnormalTime>
<abnormalTime>20</abnormalTime>
<abnormalType>CONFUSION</abnormalType>
<activateRate>
<value fromLevel="1" toLevel="4">80</value>
@@ -1803,7 +1853,6 @@
</activateRate>
<affectRange>80</affectRange>
<affectLimit>5-12</affectLimit>
<fanRange>0;0;80;150</fanRange>
<operateType>A2</operateType>
<trait>DERANGEMENT</trait>
<magicCriticalRate>5</magicCriticalRate>
@@ -1814,7 +1863,7 @@
<value level="4">105</value>
</magicLvl>
<mpConsume>92</mpConsume>
<castRange>400</castRange>
<castRange>300</castRange>
<effectRange>900</effectRange>
<hitTime>1200</hitTime>
<coolTime>300</coolTime>
@@ -1823,13 +1872,27 @@
<basicProperty>NONE</basicProperty>
<isDebuff>true</isDebuff>
<targetType>ENEMY</targetType>
<affectScope>FAN</affectScope>
<affectScope>RANGE</affectScope>
<affectObject>NOT_FRIEND</affectObject>
<effects>
<effect name="DeleteHateOfMe">
<chance>80</chance>
</effect>
<effect name="TargetCancel" />
<effect name="DisableTargeting" />
<effect name="MagicalEvasion">
<amount>-10</amount>
<mode>DIFF</mode>
</effect>
<effect name="DefenceMagicCriticalRate">
<amount>
<value level="1">-10</value>
<value level="2">-11</value>
<value level="3">-12</value>
<value level="4">-15</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="PhysicalDefence" fromLevel="1" toLevel="4" fromSubLevel="2001" toSubLevel="2030">
<amount>
<value fromLevel="1" toLevel="4" fromSubLevel="2001" toSubLevel="2030">{-0.6 - 0.4 * subIndex}</value>
@@ -1861,13 +1924,12 @@
<icon>icon.skill10529</icon>
<abnormalLvl>1</abnormalLvl>
<abnormalTime>10</abnormalTime>
<abnormalType>CRITICAL_SPECIAL</abnormalType>
<abnormalVisualEffect>DEATH_MARK</abnormalVisualEffect>
<abnormalType>SHADOW_FLASH</abnormalType>
<activateRate>
<value fromLevel="1" toLevel="4">100</value>
<value fromLevel="1" toLevel="4" fromSubLevel="1001" toSubLevel="1030">{base + base / 100 * subIndex}</value>
</activateRate>
<trait>NONE</trait>
<trait>SHOCK</trait>
<operateType>A2</operateType>
<magicCriticalRate>5</magicCriticalRate>
<magicLvl>
@@ -1890,17 +1952,11 @@
<basicProperty>NONE</basicProperty>
<effectRange>1100</effectRange>
<isMagic>4</isMagic>
<staticReuse>true</staticReuse>
<targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope>
<targetConditions>
<condition name="OpCheckFlag" />
</targetConditions>
<canBeDispelled>true</canBeDispelled>
<effects>
<effect name="TeleportToTarget" />
<effect name="BlockActions">
<allowedSkills>10279;10517;10025;10776;11770;1904;11264;11093;13314;1912</allowedSkills>
</effect>
<effect name="DefenceCriticalDamage">
<amount>40</amount>
<mode>PER</mode>
@@ -1909,12 +1965,8 @@
<amount>-50</amount>
<mode>PER</mode>
</effect>
<effect name="ReduceCancel">
<amount>-100</amount>
<mode>DIFF</mode>
</effect>
<effect name="TargetMeProbability">
<chance>100</chance>
<effect name="BlockAbnormalSlot">
<slot>HIDE</slot>
</effect>
</effects>
</skill>
@@ -1999,6 +2051,20 @@
</condition>
</conditions>
<effects>
<effect name="TriggerSkillByDamage">
<!-- Crippling Poison -->
<attackerType>Playable</attackerType>
<minAttackerLevel>1</minAttackerLevel>
<maxAttackerLevel>127</maxAttackerLevel>
<chance>80</chance>
<targetType>ENEMY</targetType>
<minDamage>1</minDamage>
<skillId>10545</skillId> <!-- Crippling Poison -->
<skillLevel>
<value level="1">1</value>
<value level="2">2</value>
</skillLevel>
</effect>
<effect name="FatalBlowRate">
<amount>
<value level="1">40</value>
@@ -3274,22 +3340,19 @@
<skill id="10556" toLevel="1" name="Illusion Hide">
<!-- Becomes hidden momentarily. -->
<icon>icon.skill10517</icon>
<operateType>A2</operateType>
<abnormalLvl>1</abnormalLvl>
<abnormalTime>2</abnormalTime>
<abnormalType>HIDE</abnormalType>
<abnormalVisualEffect>STEALTH</abnormalVisualEffect>
<magicCriticalRate>5</magicCriticalRate>
<magicLvl>99</magicLvl>
<operateType>A2</operateType>
<removedOnAnyActionExceptMove>true</removedOnAnyActionExceptMove>
<removedOnDamage>true</removedOnDamage>
<staticReuse>true</staticReuse>
<mpConsume>1</mpConsume>
<effectPoint>709</effectPoint>
<basicProperty>NONE</basicProperty>
<hitCancelTime>0</hitCancelTime>
<reuseDelay>1000</reuseDelay>
<nextAction>ATTACK</nextAction>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<effects>
@@ -3302,14 +3365,6 @@
<effect name="DispelBySlot">
<dispel>ROOT_PHYSICALLY,3</dispel>
</effect>
<effect name="Speed">
<amount>-20</amount>
<mode>PER</mode>
</effect>
<effect name="HpRegen">
<amount>15</amount>
<mode>PER</mode>
</effect>
</effects>
</skill>
<skill id="10557" toLevel="2" name="Maximize Critical">

View File

@@ -2126,9 +2126,6 @@
<staticReuse>true</staticReuse>
<targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope>
<conditions>
<condition name="OpCheckCrtEffect" />
</conditions>
<effects>
<effect name="AirBind" />
<effect name="BlockActions" />

View File

@@ -612,6 +612,26 @@
<coolTime>700</coolTime>
<effectPoint>-708</effectPoint>
<reuseDelay>5000</reuseDelay>
<abnormalLvl>1</abnormalLvl>
<abnormalTime>5</abnormalTime>
<abnormalType>SPEED_UP_SPECIAL</abnormalType>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<effects>
<effect name="CriticalDamagePosition">
<amount>30</amount>
<mode>PER</mode>
<position>BACK</position>
</effect>
<effect name="Speed">
<amount>40</amount>
<mode>DIFF</mode>
</effect>
<effect name="PhysicalEvasion">
<amount>5</amount>
<mode>DIFF</mode>
</effect>
</effects>
</skill>
<skill id="23740" toLevel="1" name="Final Ultimate Evasion">
<!-- For 30 sec., increases P. Evasion by 70, M. Evasion by 80, M. Def. by 20%, P. Skill Evasion Rate by 60% and Debuff Resistance. Has a 40% chance of canceling the enemy's targeting when attacked. -->

View File

@@ -172,6 +172,7 @@ public enum AbnormalType
RHAPSODY(-1),
SACRIFICE(-1),
SAYHAS_RING(-1),
SHADOW_FLASH(-1),
SEED_OF_CRITICAL(-1),
SEED_TALISMAN1(-1),
SHIELD_ATTACK(-1),

View File

@@ -590,10 +590,7 @@
<skill id="10509" toLevel="11" name="Heart Breaker">
<!-- Attempts a fatal Deadly Attack by stabbing the target??s heart with $s1 power added to P. Attack. Increases your Speed by $s2, Evasion by $s3, and Critical Damage from behind by $s4. Half-kill is possible. Requires dagger/dual dagger. -->
<icon>icon.skill10509</icon>
<abnormalLvl>1</abnormalLvl>
<abnormalTime>5</abnormalTime>
<abnormalType>SPEED_UP_SPECIAL</abnormalType>
<operateType>A3</operateType>
<operateType>A1</operateType>
<magicCriticalRate>5</magicCriticalRate>
<magicLvl>
<value level="1">85</value>
@@ -651,72 +648,37 @@
</weaponType>
</condition>
</conditions>
<effects>
<effect name="FatalBlow">
<power>
<value level="1">25610</value>
<value level="2">26490</value>
<value level="3">28270</value>
<value level="4">30040</value>
<value level="5">31810</value>
<value level="6">33590</value>
<value level="7">35360</value>
<value level="8">37130</value>
<value level="9">42360</value>
<value level="10">44430</value>
<value level="11">46490</value>
<value fromLevel="7" toLevel="11" fromSubLevel="1001" toSubLevel="1020">{base + base / 100 * subIndex}</value>
</power>
<criticalChance>60</criticalChance>
<chanceBoost>365</chanceBoost>
<overHit>true</overHit>
</effect>
<effect name="Lethal">
<fullLethal>0</fullLethal>
<halfLethal>15</halfLethal>
</effect>
</effects>
<selfEffects>
<effect name="CriticalDamagePosition">
<amount>30</amount>
<mode>PER</mode>
<position>BACK</position>
</effect>
<effect name="Speed">
<amount>40</amount>
<mode>DIFF</mode>
</effect>
<effect name="PhysicalEvasion">
<amount>5</amount>
<mode>DIFF</mode>
<effect name="CallSkill">
<skillId>23739</skillId> <!-- Heart Breaker -->
<skillLevel>1</skillLevel>
</effect>
</selfEffects>
<pveEffects>
<effect name="FatalBlow">
<power>
<value level="1">25610</value>
<value level="2">26490</value>
<value level="3">28270</value>
<value level="4">30040</value>
<value level="5">31810</value>
<value level="6">33590</value>
<value level="7">35360</value>
<value level="8">37130</value>
<value level="9">42360</value>
<value level="10">44430</value>
<value level="11">46490</value>
<value fromLevel="7" toLevel="11" fromSubLevel="1001" toSubLevel="1020">{base + base / 100 * subIndex}</value>
</power>
<criticalChance>60</criticalChance>
<chanceBoost>365</chanceBoost>
<overHit>true</overHit>
</effect>
<effect name="Lethal">
<fullLethal>0</fullLethal>
<halfLethal>15</halfLethal>
</effect>
</pveEffects>
<pvpEffects>
<effect name="FatalBlow">
<power>
<value level="1">25610</value>
<value level="2">26490</value>
<value level="3">28270</value>
<value level="4">30040</value>
<value level="5">31810</value>
<value level="6">33590</value>
<value level="7">35360</value>
<value level="8">37130</value>
<value level="9">42360</value>
<value level="10">44430</value>
<value level="11">46490</value>
<value fromLevel="7" toLevel="11" fromSubLevel="1001" toSubLevel="1020">{base + base / 100 * subIndex}</value>
<value fromLevel="7" toLevel="11" fromSubLevel="2001" toSubLevel="2020">{base + base / 100 * (5 + subIndex)}</value>
</power>
<criticalChance>60</criticalChance>
<chanceBoost>365</chanceBoost>
<overHit>true</overHit>
</effect>
<effect name="Lethal">
<fullLethal>0</fullLethal>
<halfLethal>15</halfLethal>
</effect>
</pvpEffects>
</skill>
<skill id="10510" toLevel="11" name="Chain Blow">
<!-- Inflicts damage with $s1 power added to P. Attack. Use this under Bleed to inflict additional $s2 power added to the skill. Half-kill is possible. Requires dagger/dual dagger. -->
@@ -1360,6 +1322,7 @@
<coolTime>400</coolTime>
<effectPoint>687</effectPoint>
<reuseDelay>120000</reuseDelay>
<removedOnAnyActionExceptMove>true</removedOnAnyActionExceptMove>
<removedOnDamage>true</removedOnDamage>
<basicProperty>NONE</basicProperty>
<targetType>SELF</targetType>
@@ -1920,7 +1883,6 @@
</activateRate>
<affectRange>80</affectRange>
<affectLimit>5-12</affectLimit>
<fanRange>0;0;80;150</fanRange>
<operateType>A2</operateType>
<trait>DERANGEMENT</trait>
<magicCriticalRate>5</magicCriticalRate>
@@ -1940,7 +1902,8 @@
<basicProperty>NONE</basicProperty>
<isDebuff>true</isDebuff>
<targetType>ENEMY</targetType>
<affectScope>FAN</affectScope>
<affectScope>RANGE</affectScope>
<affectObject>NOT_FRIEND</affectObject>
<effects>
<effect name="DeleteHateOfMe">
<chance>80</chance>
@@ -1952,7 +1915,12 @@
<mode>DIFF</mode>
</effect>
<effect name="DefenceMagicCriticalRate">
<amount>-10</amount>
<amount>
<value level="1">-10</value>
<value level="2">-11</value>
<value level="3">-12</value>
<value level="4">-15</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="PhysicalDefence" fromLevel="1" toLevel="4" fromSubLevel="2001" toSubLevel="2020">

View File

@@ -2048,9 +2048,6 @@
<staticReuse>true</staticReuse>
<targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope>
<conditions>
<condition name="OpCheckCrtEffect" />
</conditions>
<effects>
<effect name="AirBind" />
<effect name="BlockActions" />

View File

@@ -611,6 +611,26 @@
<coolTime>700</coolTime>
<effectPoint>-708</effectPoint>
<reuseDelay>5000</reuseDelay>
<abnormalLvl>1</abnormalLvl>
<abnormalTime>5</abnormalTime>
<abnormalType>SPEED_UP_SPECIAL</abnormalType>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<effects>
<effect name="CriticalDamagePosition">
<amount>30</amount>
<mode>PER</mode>
<position>BACK</position>
</effect>
<effect name="Speed">
<amount>40</amount>
<mode>DIFF</mode>
</effect>
<effect name="PhysicalEvasion">
<amount>5</amount>
<mode>DIFF</mode>
</effect>
</effects>
</skill>
<skill id="23740" toLevel="1" name="Final Ultimate Evasion">
<!-- For 30 sec., increases P. Evasion by 70, M. Evasion by 80, M. Def. by 20%, P. Skill Evasion Rate by 60% and Debuff Resistance. Has a 40% chance of canceling the enemy's targeting when attacked. -->

View File

@@ -676,7 +676,7 @@
<!-- Attacks target with $s1 Power added to P. Atk, and Attack/ Casting Spd. is reduced by $s2 for $s3. Has a chance to Silence target. If in a Two-Hand Stance, Decreases P. Def. Requires a sword or blunt weapon to be equipped. Over-hit. Critical. -->
<icon>icon.skill10010</icon>
<abnormalLvl>4</abnormalLvl>
<abnormalTime>5</abnormalTime>
<abnormalTime>3</abnormalTime>
<abnormalType>CRITICAL_DMG_DOWN</abnormalType>
<activateRate>
<value fromLevel="1" toLevel="11">200</value>
@@ -699,7 +699,7 @@
</magicLvl>
<trait>DERANGEMENT</trait>
<basicProperty>MAGIC</basicProperty>
<operateType>A2</operateType>
<operateType>A3</operateType>
<magicCriticalRate>5</magicCriticalRate>
<mpConsume>
<value level="1">80</value>
@@ -752,9 +752,6 @@
<overHit>true</overHit>
<criticalChance>60</criticalChance>
</effect>
<effect name="BlockSkill">
<magicTypes>1</magicTypes>
</effect>
<effect name="PhysicalAttackSpeed">
<amount>-20</amount>
<mode>PER</mode>
@@ -769,6 +766,22 @@
</amount>
<mode>PER</mode>
</effect>
<effect name="CallSkill">
<skillId>19575</skillId> <!-- Vanishing Stun -->
<skillLevel>
<value level="1">1</value>
<value level="2">2</value>
<value level="3">3</value>
<value level="4">4</value>
<value level="5">5</value>
<value level="6">6</value>
<value level="7">7</value>
<value level="8">8</value>
<value level="9">9</value>
<value level="10">10</value>
<value level="11">11</value>
</skillLevel>
</effect>
</effects>
</skill>
<skill id="10011" toLevel="8" name="Shield Impact">
@@ -1802,21 +1815,35 @@
<magicLvl>99</magicLvl>
<staticReuse>true</staticReuse>
<targetType>SELF</targetType>
<affectScope>PARTY</affectScope>
<affectObject>FRIEND</affectObject>
<affectScope>SINGLE</affectScope>
<conditions>
<condition name="EquipShield" />
</conditions>
<effects>
<effect name="PullBack">
<speed>600</speed>
<delay>600</delay>
<effect name="CallSkill">
<skillId>19568</skillId> <!-- Nine Aegis -->
<skillLevel>1</skillLevel>
</effect>
<effect name="TransferDamageToPlayer">
<amount>90</amount>
<effect name="MagicalDefence">
<amount>50</amount>
<mode>PER</mode>
</effect>
<effect name="GetDamageLimit">
<amount>10</amount>
<effect name="PhysicalDefence">
<amount>50</amount>
<mode>PER</mode>
</effect>
<effect name="DefenceTrait">
<BOW>50</BOW>
<CROSSBOW>50</CROSSBOW>
</effect>
<effect name="ReflectMagic">
<amount>25</amount>
</effect>
<effect name="DefenceTrait">
<KNOCKBACK>100</KNOCKBACK>
<AIRBIND>100</AIRBIND>
<KNOCKDOWN>100</KNOCKDOWN>
<ZONE>100</ZONE>
</effect>
<effect name="Speed" fromLevel="1" toLevel="1" fromSubLevel="2001" toSubLevel="2020">
<amount>
@@ -2171,7 +2198,7 @@
<abnormalType>AURA_DEBUFF</abnormalType>
<activateRate>100</activateRate>
<abnormalVisualEffect>AURA_DEBUFF</abnormalVisualEffect>
<affectRange>1000</affectRange>
<affectRange>900</affectRange>
<canBeDispelled>false</canBeDispelled>
<magicCriticalRate>5</magicCriticalRate>
<magicLvl>85</magicLvl>
@@ -3860,12 +3887,11 @@
<value level="9">9</value>
<value level="10">10</value>
</abnormalLvl>
<abnormalLvl>1</abnormalLvl>
<abnormalTime>11</abnormalTime>
<affectRange>1000</affectRange> <!-- TODO : check it out -->
<abnormalTime>5</abnormalTime>
<affectRange>900</affectRange>
<canBeDispelled>false</canBeDispelled>
<isTriggeredSkill>true</isTriggeredSkill>
<operateType>A6</operateType>
<operateType>A2</operateType>
<magicLvl>
<value level="1">85</value>
<value level="2">90</value>
@@ -3881,16 +3907,27 @@
<targetType>MY_PARTY</targetType>
<affectScope>PARTY</affectScope>
<affectObject>FRIEND</affectObject>
<reuseDelay>15000</reuseDelay>
<reuseDelay>
<value level="1">15000</value>
<value level="2">15000</value>
<value level="3">15000</value>
<value level="4">15000</value>
<value level="5">30000</value>
<value level="6">30000</value>
<value level="7">30000</value>
<value level="8">30000</value>
<value level="9">30000</value>
<value level="10">30000</value>
</reuseDelay>
<effectPoint>100</effectPoint>
<isMagic>4</isMagic>
<effects>
<effect name="PhysicalDefence">
<amount>
<value level="1">6</value>
<value level="2">7</value>
<value level="3">8</value>
<value level="4">10</value>
<value level="1">9</value>
<value level="2">11</value>
<value level="3">13</value>
<value level="4">15</value>
<value level="5">11</value>
<value level="6">12</value>
<value level="7">13</value>
@@ -3902,10 +3939,10 @@
</effect>
<effect name="MagicalDefence">
<amount>
<value level="1">6</value>
<value level="2">7</value>
<value level="3">8</value>
<value level="4">10</value>
<value level="1">9</value>
<value level="2">11</value>
<value level="3">13</value>
<value level="4">15</value>
<value level="5">11</value>
<value level="6">12</value>
<value level="7">13</value>
@@ -3915,6 +3952,10 @@
</amount>
<mode>PER</mode>
</effect>
<effect name="HealEffect">
<amount>10</amount>
<mode>PER</mode>
</effect>
</effects>
</skill>
<skill id="10064" toLevel="4" name="Holy Sacrifice">
@@ -3995,6 +4036,42 @@
</amount>
<mode>PER</mode>
</effect>
<effect name="TriggerSkillBySkill">
<castSkillId>10017</castSkillId> <!-- Final Ultimate Defense -->
<skillId>10063</skillId> <!-- Phoenix Spirit -->
<skillLevel>
<value level="1">1</value>
<value level="2">2</value>
<value level="3">3</value>
<value level="4">4</value>
</skillLevel>
<chance>100</chance>
<targetType>MY_PARTY</targetType>
</effect>
<effect name="TriggerSkillBySkill"> <!-- Focus Shield -->
<castSkillId>10020</castSkillId>
<skillId>10063</skillId> <!-- Phoenix Spirit -->
<skillLevel>
<value level="1">1</value>
<value level="2">2</value>
<value level="3">3</value>
<value level="4">4</value>
</skillLevel>
<chance>100</chance>
<targetType>MY_PARTY</targetType>
</effect>
<effect name="TriggerSkillBySkill"> <!-- Raise Shield -->
<castSkillId>10021</castSkillId>
<skillId>10063</skillId> <!-- Phoenix Spirit -->
<skillLevel>
<value level="1">1</value>
<value level="2">2</value>
<value level="3">3</value>
<value level="4">4</value>
</skillLevel>
<chance>100</chance>
<targetType>MY_PARTY</targetType>
</effect>
</effects>
</skill>
<skill id="10066" toLevel="10" name="Spirit of Revenge">
@@ -4102,7 +4179,18 @@
<targetType>MY_PARTY</targetType>
<affectScope>PARTY</affectScope>
<affectObject>FRIEND</affectObject>
<reuseDelay>15000</reuseDelay>
<reuseDelay>
<value level="1">15000</value>
<value level="2">15000</value>
<value level="3">15000</value>
<value level="4">15000</value>
<value level="5">30000</value>
<value level="6">30000</value>
<value level="7">30000</value>
<value level="8">30000</value>
<value level="9">30000</value>
<value level="10">30000</value>
</reuseDelay>
<isMagic>4</isMagic>
<effects>
<effect name="PAtk">
@@ -4312,16 +4400,17 @@
<value level="9">99</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="10">99</value> <!-- FIXME: AUTO GENERATED LEVEL -->
</magicLvl>
<magicCriticalRate>5</magicCriticalRate>
<operateType>P</operateType>
<effects>
<effect name="TriggerSkillByDamage">
<attackerType>Creature</attackerType>
<minDamage>1</minDamage>
<minAttackerLevel>1</minAttackerLevel>
<maxAttackerLevel>127</maxAttackerLevel>
<chance>30</chance>
<chance>80</chance>
<targetType>MY_PARTY</targetType>
<minDamage>1</minDamage>
<allowWeapons>ALL</allowWeapons>
<affectScope>SINGLE</affectScope>
<skillId>10072</skillId> <!-- Eva's Presence -->
<skillLevel>
<value level="1">1</value>
@@ -4383,8 +4472,20 @@
<value level="9">10</value>
<value level="10">11</value>
</abnormalLvl>
<abnormalTime>10</abnormalTime>
<affectRange>450</affectRange> <!-- Unconfirmed -->
<abnormalTime>
<value level="1">5</value>
<value level="2">5</value>
<value level="3">5</value>
<value level="4">5</value>
<value level="5">10</value>
<value level="6">10</value>
<value level="7">10</value>
<value level="8">10</value>
<value level="9">10</value>
<value level="10">10</value>
</abnormalTime>
<affectRange>900</affectRange>
<canBeDispelled>false</canBeDispelled>
<isTriggeredSkill>true</isTriggeredSkill>
<magicLvl>
<value level="1">85</value>
@@ -4402,16 +4503,27 @@
<targetType>SELF</targetType>
<affectScope>PARTY</affectScope>
<affectObject>FRIEND</affectObject>
<reuseDelay>15000</reuseDelay>
<reuseDelay>
<value level="1">15000</value>
<value level="2">15000</value>
<value level="3">15000</value>
<value level="4">15000</value>
<value level="5">30000</value>
<value level="6">30000</value>
<value level="7">30000</value>
<value level="8">30000</value>
<value level="9">30000</value>
<value level="10">30000</value>
</reuseDelay>
<effectPoint>100</effectPoint>
<isMagic>4</isMagic>
<effects>
<effect name="MagicalDefence">
<amount>
<value level="1">6</value>
<value level="2">7</value>
<value level="3">8</value>
<value level="4">10</value>
<value level="1">9</value>
<value level="2">11</value>
<value level="3">13</value>
<value level="4">15</value>
<value level="5">11</value>
<value level="6">12</value>
<value level="7">13</value>
@@ -4423,10 +4535,10 @@
</effect>
<effect name="PhysicalDefence">
<amount>
<value level="1">6</value>
<value level="2">7</value>
<value level="3">8</value>
<value level="4">10</value>
<value level="1">9</value>
<value level="2">11</value>
<value level="3">13</value>
<value level="4">15</value>
<value level="5">11</value>
<value level="6">12</value>
<value level="7">13</value>
@@ -4436,6 +4548,96 @@
</amount>
<mode>PER</mode>
</effect>
<effect name="DefenceAttribute">
<amount>
<value level="1">45</value>
<value level="2">45</value>
<value level="3">45</value>
<value level="4">45</value>
<value level="5">20</value>
<value level="6">25</value>
<value level="7">30</value>
<value level="8">35</value>
<value level="9">40</value>
<value level="10">45</value>
</amount>
<attribute>FIRE</attribute>
</effect>
<effect name="DefenceAttribute">
<amount>
<value level="1">45</value>
<value level="2">45</value>
<value level="3">45</value>
<value level="4">45</value>
<value level="5">20</value>
<value level="6">25</value>
<value level="7">30</value>
<value level="8">35</value>
<value level="9">40</value>
<value level="10">45</value>
</amount>
<attribute>WATER</attribute>
</effect>
<effect name="DefenceAttribute">
<amount>
<value level="1">45</value>
<value level="2">45</value>
<value level="3">45</value>
<value level="4">45</value>
<value level="5">20</value>
<value level="6">25</value>
<value level="7">30</value>
<value level="8">35</value>
<value level="9">40</value>
<value level="10">45</value>
</amount>
<attribute>WIND</attribute>
</effect>
<effect name="DefenceAttribute">
<amount>
<value level="1">45</value>
<value level="2">45</value>
<value level="3">45</value>
<value level="4">45</value>
<value level="5">20</value>
<value level="6">25</value>
<value level="7">30</value>
<value level="8">35</value>
<value level="9">40</value>
<value level="10">45</value>
</amount>
<attribute>EARTH</attribute>
</effect>
<effect name="DefenceAttribute">
<amount>
<value level="1">45</value>
<value level="2">45</value>
<value level="3">45</value>
<value level="4">45</value>
<value level="5">20</value>
<value level="6">25</value>
<value level="7">30</value>
<value level="8">35</value>
<value level="9">40</value>
<value level="10">45</value>
</amount>
<attribute>HOLY</attribute>
</effect>
<effect name="DefenceAttribute">
<amount>
<value level="1">45</value>
<value level="2">45</value>
<value level="3">45</value>
<value level="4">45</value>
<value level="5">20</value>
<value level="6">25</value>
<value level="7">30</value>
<value level="8">35</value>
<value level="9">40</value>
<value level="10">45</value>
</amount>
<attribute>DARK</attribute>
</effect>
</effects>
</skill>
<skill id="10073" toLevel="7" name="Summon Othellot Cubic">
@@ -4579,6 +4781,42 @@
<amount>-5</amount>
<mode>PER</mode>
</effect>
<effect name="TriggerSkillBySkill">
<castSkillId>10017</castSkillId> <!-- Final Ultimate Defense -->
<skillId>10072</skillId> <!-- Eva's Presence -->
<skillLevel>
<value level="1">1</value>
<value level="2">2</value>
<value level="3">3</value>
<value level="4">4</value>
</skillLevel>
<chance>100</chance>
<targetType>MY_PARTY</targetType>
</effect>
<effect name="TriggerSkillBySkill"> <!-- Focus Shield -->
<castSkillId>10020</castSkillId>
<skillId>10072</skillId> <!-- Eva's Presence -->
<skillLevel>
<value level="1">1</value>
<value level="2">2</value>
<value level="3">3</value>
<value level="4">4</value>
</skillLevel>
<chance>100</chance>
<targetType>MY_PARTY</targetType>
</effect>
<effect name="TriggerSkillBySkill"> <!-- Raise Shield -->
<castSkillId>10021</castSkillId>
<skillId>10072</skillId> <!-- Eva's Presence -->
<skillLevel>
<value level="1">1</value>
<value level="2">2</value>
<value level="3">3</value>
<value level="4">4</value>
</skillLevel>
<chance>100</chance>
<targetType>MY_PARTY</targetType>
</effect>
</effects>
</skill>
<skill id="10077" toLevel="10" name="Shilen's Presence">
@@ -4679,7 +4917,8 @@
<value level="9">10</value>
<value level="10">10</value>
</abnormalTime>
<affectRange>450</affectRange> <!-- Unconfirmed -->
<affectRange>900</affectRange>
<canBeDispelled>false</canBeDispelled>
<isTriggeredSkill>true</isTriggeredSkill>
<magicLvl>
<value level="1">85</value>
@@ -4697,7 +4936,18 @@
<targetType>SELF</targetType>
<affectScope>PARTY</affectScope>
<affectObject>FRIEND</affectObject>
<reuseDelay>15000</reuseDelay>
<reuseDelay>
<value level="1">15000</value>
<value level="2">15000</value>
<value level="3">15000</value>
<value level="4">15000</value>
<value level="5">30000</value>
<value level="6">30000</value>
<value level="7">30000</value>
<value level="8">30000</value>
<value level="9">30000</value>
<value level="10">30000</value>
</reuseDelay>
<effectPoint>100</effectPoint>
<isMagic>4</isMagic>
<effects>
@@ -4731,6 +4981,14 @@
</amount>
<mode>PER</mode>
</effect>
<effect name="AttackAttributeAdd">
<amount>
<value level="1">5</value>
<value level="2">10</value>
<value level="3">15</value>
<value level="4">20</value>
</amount>
</effect>
</effects>
</skill>
<skill id="10079" toLevel="7" name="Summon Death Cubic">

View File

@@ -215,6 +215,13 @@
</amount>
<mode>PER</mode>
</effect>
<effect name="TriggerSkillBySkillAttack">
<skillId>19571</skillId> <!-- Lightning Strike -->
<skillLevel>1</skillLevel>
<attackSkillId>10010</attackSkillId> <!-- Vanishing Stun -->
<chance>30</chance>
<targetType>TARGET</targetType>
</effect>
</effects>
</skill>
<skill id="10102" toLevel="6" name="Shadow Hunt">

View File

@@ -39,6 +39,13 @@
</amount>
<mode>PER</mode>
</effect>
<effect name="TriggerSkillBySkill">
<castSkillId>10010</castSkillId> <!-- Vanishing Stun -->
<skillId>19576</skillId> <!-- Two-Hand Smash -->
<skillLevel>1</skillLevel>
<chance>100</chance>
<targetType>TARGET</targetType>
</effect>
</effects>
</skill>
<skill id="10245" toLevel="1" name="Wizard - Individual Passive">

View File

@@ -590,10 +590,7 @@
<skill id="10509" toLevel="11" name="Heart Breaker">
<!-- Attempts a Vital Spot Attack by stabbing the target's heart with $s1 power added to P. Atk. Speed +$s2, Evasion +$s3, and P. Critical Damage from behind +$s4. Half-kill is possible. Requires dagger/ dual dagger. -->
<icon>icon.skill10509</icon>
<abnormalLvl>1</abnormalLvl>
<abnormalTime>5</abnormalTime>
<abnormalType>SPEED_UP_SPECIAL</abnormalType>
<operateType>A3</operateType>
<operateType>A1</operateType>
<magicCriticalRate>5</magicCriticalRate>
<magicLvl>
<value level="1">85</value>
@@ -651,72 +648,37 @@
</weaponType>
</condition>
</conditions>
<effects>
<effect name="FatalBlow">
<power>
<value level="1">25610</value>
<value level="2">26490</value>
<value level="3">28270</value>
<value level="4">30040</value>
<value level="5">31810</value>
<value level="6">33590</value>
<value level="7">35360</value>
<value level="8">37130</value>
<value level="9">42360</value>
<value level="10">44430</value>
<value level="11">46490</value>
<value fromLevel="7" toLevel="11" fromSubLevel="1001" toSubLevel="1020">{base + base / 100 * subIndex}</value>
</power>
<criticalChance>60</criticalChance>
<chanceBoost>365</chanceBoost>
<overHit>true</overHit>
</effect>
<effect name="Lethal">
<fullLethal>0</fullLethal>
<halfLethal>15</halfLethal>
</effect>
</effects>
<selfEffects>
<effect name="CriticalDamagePosition">
<amount>30</amount>
<mode>PER</mode>
<position>BACK</position>
</effect>
<effect name="Speed">
<amount>40</amount>
<mode>DIFF</mode>
</effect>
<effect name="PhysicalEvasion">
<amount>5</amount>
<mode>DIFF</mode>
<effect name="CallSkill">
<skillId>23739</skillId> <!-- Heart Breaker -->
<skillLevel>1</skillLevel>
</effect>
</selfEffects>
<pveEffects>
<effect name="FatalBlow">
<power>
<value level="1">25610</value>
<value level="2">26490</value>
<value level="3">28270</value>
<value level="4">30040</value>
<value level="5">31810</value>
<value level="6">33590</value>
<value level="7">35360</value>
<value level="8">37130</value>
<value level="9">42360</value>
<value level="10">44430</value>
<value level="11">46490</value>
<value fromLevel="7" toLevel="11" fromSubLevel="1001" toSubLevel="1020">{base + base / 100 * subIndex}</value>
</power>
<criticalChance>60</criticalChance>
<chanceBoost>365</chanceBoost>
<overHit>true</overHit>
</effect>
<effect name="Lethal">
<fullLethal>0</fullLethal>
<halfLethal>15</halfLethal>
</effect>
</pveEffects>
<pvpEffects>
<effect name="FatalBlow">
<power>
<value level="1">25610</value>
<value level="2">26490</value>
<value level="3">28270</value>
<value level="4">30040</value>
<value level="5">31810</value>
<value level="6">33590</value>
<value level="7">35360</value>
<value level="8">37130</value>
<value level="9">42360</value>
<value level="10">44430</value>
<value level="11">46490</value>
<value fromLevel="7" toLevel="11" fromSubLevel="1001" toSubLevel="1020">{base + base / 100 * subIndex}</value>
<value fromLevel="7" toLevel="11" fromSubLevel="2001" toSubLevel="2020">{base + base / 100 * (5 + subIndex)}</value>
</power>
<criticalChance>60</criticalChance>
<chanceBoost>365</chanceBoost>
<overHit>true</overHit>
</effect>
<effect name="Lethal">
<fullLethal>0</fullLethal>
<halfLethal>15</halfLethal>
</effect>
</pvpEffects>
</skill>
<skill id="10510" toLevel="11" name="Chain Blow">
<!-- Inflicts damage with $s1 power added to P. Atk.. Use this under Bleed to inflict additional $s2 power added to the skill. Half-kill is possible. Requires dagger/ dual dagger. -->
@@ -1360,6 +1322,7 @@
<coolTime>400</coolTime>
<effectPoint>687</effectPoint>
<reuseDelay>120000</reuseDelay>
<removedOnAnyActionExceptMove>true</removedOnAnyActionExceptMove>
<removedOnDamage>true</removedOnDamage>
<basicProperty>NONE</basicProperty>
<targetType>SELF</targetType>
@@ -1920,7 +1883,6 @@
</activateRate>
<affectRange>80</affectRange>
<affectLimit>5-12</affectLimit>
<fanRange>0;0;80;150</fanRange>
<operateType>A2</operateType>
<trait>DERANGEMENT</trait>
<magicCriticalRate>5</magicCriticalRate>
@@ -1940,7 +1902,8 @@
<basicProperty>NONE</basicProperty>
<isDebuff>true</isDebuff>
<targetType>ENEMY</targetType>
<affectScope>FAN</affectScope>
<affectScope>RANGE</affectScope>
<affectObject>NOT_FRIEND</affectObject>
<effects>
<effect name="DeleteHateOfMe">
<chance>80</chance>
@@ -1952,7 +1915,12 @@
<mode>DIFF</mode>
</effect>
<effect name="DefenceMagicCriticalRate">
<amount>-10</amount>
<amount>
<value level="1">-10</value>
<value level="2">-11</value>
<value level="3">-12</value>
<value level="4">-15</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="PhysicalDefence" fromLevel="1" toLevel="4" fromSubLevel="2001" toSubLevel="2020">

View File

@@ -2063,9 +2063,6 @@
<staticReuse>true</staticReuse>
<targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope>
<conditions>
<condition name="OpCheckCrtEffect" />
</conditions>
<effects>
<effect name="AirBind" />
<effect name="BlockActions" />

View File

@@ -280,6 +280,7 @@
<icon>icon.skill11046</icon>
<operateType>A1</operateType>
<isMagic>4</isMagic>
<reuseDelay>8000</reuseDelay>
<effectPoint>696</effectPoint>
</skill>
<skill id="19526" toLevel="3" name="Limit of Sigel">
@@ -2059,18 +2060,26 @@
<affectScope>PARTY</affectScope>
<affectObject>FRIEND</affectObject>
<effects>
<effect name="DefenceTrait">
<KNOCKBACK>100</KNOCKBACK>
<KNOCKDOWN>100</KNOCKDOWN>
<BOW>50</BOW>
<CROSSBOW>50</CROSSBOW>
<DERANGEMENT>50</DERANGEMENT>
<effect name="MagicalDefence">
<amount>50</amount>
<mode>PER</mode>
</effect>
<effect name="TransferDamageToPlayer">
<effect name="PhysicalDefence">
<amount>50</amount>
<mode>PER</mode>
</effect>
<effect name="ReflectMagic">
<amount>25</amount>
</effect>
<effect name="GetDamageLimit">
<amount>10</amount>
<effect name="DefenceTrait">
<BOW>50</BOW>
<CROSSBOW>50</CROSSBOW>
</effect>
<effect name="DefenceTrait">
<KNOCKBACK>100</KNOCKBACK>
<AIRBIND>100</AIRBIND>
<KNOCKDOWN>100</KNOCKDOWN>
<ZONE>100</ZONE>
</effect>
</effects>
</skill>
@@ -2177,9 +2186,8 @@
<icon>icon.skill0279</icon>
<operateType>A2</operateType>
<isDebuff>true</isDebuff>
<reuseDelay>10000</reuseDelay>
<abnormalLvl>1</abnormalLvl>
<abnormalTime>5</abnormalTime>
<abnormalTime>3</abnormalTime>
<abnormalType>PARALYZE</abnormalType>
<abnormalVisualEffect>PARALYZE</abnormalVisualEffect>
<activateRate>100</activateRate>
@@ -2267,14 +2275,36 @@
<skill id="19575" toLevel="11" name="Vanishing Stun">
<!-- Silenced by Vanishing shock for $s1. -->
<icon>icon.skill10010</icon>
<operateType>A1</operateType>
<operateType>A2</operateType>
<abnormalLvl>1</abnormalLvl>
<abnormalTime>3</abnormalTime>
<activateRate>30</activateRate>
<abnormalType>SILENCE</abnormalType>
<abnormalVisualEffect>SILENCE</abnormalVisualEffect>
<isDebuff>true</isDebuff>
<targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope>
<effects>
<effect name="BlockSkill">
<magicTypes>0;1;2;3;4;5;7;22;</magicTypes>
</effect>
</effects>
</skill>
<skill id="19576" toLevel="1" name="Two-Hand Smash">
<!-- Strikes hard to decrease P. Def by 30% for 7 seconds. -->
<icon>icon.skill10009</icon>
<operateType>A1</operateType>
<operateType>A2</operateType>
<abnormalLvl>1</abnormalLvl>
<abnormalTime>7</abnormalTime>
<isDebuff>true</isDebuff>
<reuseDelay>1000</reuseDelay>
<targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope>
<effects>
<effect name="PhysicalDefence">
<amount>-30</amount>
<mode>PER</mode>
</effect>
</effects>
</skill>
</list>

View File

@@ -611,6 +611,26 @@
<coolTime>700</coolTime>
<effectPoint>-708</effectPoint>
<reuseDelay>5000</reuseDelay>
<abnormalLvl>1</abnormalLvl>
<abnormalTime>5</abnormalTime>
<abnormalType>SPEED_UP_SPECIAL</abnormalType>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<effects>
<effect name="CriticalDamagePosition">
<amount>30</amount>
<mode>PER</mode>
<position>BACK</position>
</effect>
<effect name="Speed">
<amount>40</amount>
<mode>DIFF</mode>
</effect>
<effect name="PhysicalEvasion">
<amount>5</amount>
<mode>DIFF</mode>
</effect>
</effects>
</skill>
<skill id="23740" toLevel="1" name="Final Ultimate Evasion">
<!-- For 30 sec., increases P. Evasion by 70, M. Evasion by 80, M. Def. by 20%, P. Skill Evasion Rate by 60% and Debuff Resistance. Has a 40% chance of canceling the enemy's targeting when attacked. -->

View File

@@ -676,7 +676,7 @@
<!-- Attacks target with $s1 Power added to P. Atk, and Atk. Spd./ Casting Spd. -$s3 for $s2. Has a chance to Silence target. If in a Two-Hand Stance, Decreases P. Def. Requires a sword or blunt weapon to be equipped. Over-hit. Critical. -->
<icon>icon.skill10010</icon>
<abnormalLvl>4</abnormalLvl>
<abnormalTime>5</abnormalTime>
<abnormalTime>3</abnormalTime>
<abnormalType>CRITICAL_DMG_DOWN</abnormalType>
<activateRate>
<value fromLevel="1" toLevel="11">200</value>
@@ -699,7 +699,7 @@
</magicLvl>
<trait>DERANGEMENT</trait>
<basicProperty>MAGIC</basicProperty>
<operateType>A2</operateType>
<operateType>A3</operateType>
<magicCriticalRate>5</magicCriticalRate>
<mpConsume>
<value level="1">80</value>
@@ -752,9 +752,6 @@
<overHit>true</overHit>
<criticalChance>60</criticalChance>
</effect>
<effect name="BlockSkill">
<magicTypes>1</magicTypes>
</effect>
<effect name="PhysicalAttackSpeed">
<amount>-20</amount>
<mode>PER</mode>
@@ -769,6 +766,22 @@
</amount>
<mode>PER</mode>
</effect>
<effect name="CallSkill">
<skillId>19575</skillId> <!-- Vanishing Stun -->
<skillLevel>
<value level="1">1</value>
<value level="2">2</value>
<value level="3">3</value>
<value level="4">4</value>
<value level="5">5</value>
<value level="6">6</value>
<value level="7">7</value>
<value level="8">8</value>
<value level="9">9</value>
<value level="10">10</value>
<value level="11">11</value>
</skillLevel>
</effect>
</effects>
</skill>
<skill id="10011" toLevel="8" name="Shield Impact">
@@ -1802,21 +1815,35 @@
<magicLvl>99</magicLvl>
<staticReuse>true</staticReuse>
<targetType>SELF</targetType>
<affectScope>PARTY</affectScope>
<affectObject>FRIEND</affectObject>
<affectScope>SINGLE</affectScope>
<conditions>
<condition name="EquipShield" />
</conditions>
<effects>
<effect name="PullBack">
<speed>600</speed>
<delay>600</delay>
<effect name="CallSkill">
<skillId>19568</skillId> <!-- Nine Aegis -->
<skillLevel>1</skillLevel>
</effect>
<effect name="TransferDamageToPlayer">
<amount>90</amount>
<effect name="MagicalDefence">
<amount>50</amount>
<mode>PER</mode>
</effect>
<effect name="GetDamageLimit">
<amount>10</amount>
<effect name="PhysicalDefence">
<amount>50</amount>
<mode>PER</mode>
</effect>
<effect name="DefenceTrait">
<BOW>50</BOW>
<CROSSBOW>50</CROSSBOW>
</effect>
<effect name="ReflectMagic">
<amount>25</amount>
</effect>
<effect name="DefenceTrait">
<KNOCKBACK>100</KNOCKBACK>
<AIRBIND>100</AIRBIND>
<KNOCKDOWN>100</KNOCKDOWN>
<ZONE>100</ZONE>
</effect>
<effect name="Speed" fromLevel="1" toLevel="1" fromSubLevel="2001" toSubLevel="2020">
<amount>
@@ -2171,7 +2198,7 @@
<abnormalType>AURA_DEBUFF</abnormalType>
<activateRate>100</activateRate>
<abnormalVisualEffect>AURA_DEBUFF</abnormalVisualEffect>
<affectRange>1000</affectRange>
<affectRange>900</affectRange>
<canBeDispelled>false</canBeDispelled>
<magicCriticalRate>5</magicCriticalRate>
<magicLvl>85</magicLvl>
@@ -3853,19 +3880,18 @@
<value level="2">2</value>
<value level="3">3</value>
<value level="4">4</value>
<value level="5">4</value>
<value level="5">5</value>
<value level="6">6</value>
<value level="7">7</value>
<value level="8">8</value>
<value level="9">9</value>
<value level="10">10</value>
</abnormalLvl>
<abnormalLvl>1</abnormalLvl>
<abnormalTime>11</abnormalTime>
<affectRange>1000</affectRange> <!-- TODO : check it out -->
<abnormalTime>5</abnormalTime>
<affectRange>900</affectRange>
<canBeDispelled>false</canBeDispelled>
<isTriggeredSkill>true</isTriggeredSkill>
<operateType>A6</operateType>
<operateType>A2</operateType>
<magicLvl>
<value level="1">85</value>
<value level="2">90</value>
@@ -3881,16 +3907,27 @@
<targetType>MY_PARTY</targetType>
<affectScope>PARTY</affectScope>
<affectObject>FRIEND</affectObject>
<reuseDelay>15000</reuseDelay>
<reuseDelay>
<value level="1">15000</value>
<value level="2">15000</value>
<value level="3">15000</value>
<value level="4">15000</value>
<value level="5">30000</value>
<value level="6">30000</value>
<value level="7">30000</value>
<value level="8">30000</value>
<value level="9">30000</value>
<value level="10">30000</value>
</reuseDelay>
<effectPoint>100</effectPoint>
<isMagic>4</isMagic>
<effects>
<effect name="PhysicalDefence">
<amount>
<value level="1">6</value>
<value level="2">7</value>
<value level="3">8</value>
<value level="4">10</value>
<value level="1">9</value>
<value level="2">11</value>
<value level="3">13</value>
<value level="4">15</value>
<value level="5">11</value>
<value level="6">12</value>
<value level="7">13</value>
@@ -3902,10 +3939,10 @@
</effect>
<effect name="MagicalDefence">
<amount>
<value level="1">6</value>
<value level="2">7</value>
<value level="3">8</value>
<value level="4">10</value>
<value level="1">9</value>
<value level="2">11</value>
<value level="3">13</value>
<value level="4">15</value>
<value level="5">11</value>
<value level="6">12</value>
<value level="7">13</value>
@@ -3915,6 +3952,10 @@
</amount>
<mode>PER</mode>
</effect>
<effect name="HealEffect">
<amount>10</amount>
<mode>PER</mode>
</effect>
</effects>
</skill>
<skill id="10064" toLevel="4" name="Holy Sacrifice">
@@ -3995,6 +4036,42 @@
</amount>
<mode>PER</mode>
</effect>
<effect name="TriggerSkillBySkill">
<castSkillId>10017</castSkillId> <!-- Final Ultimate Defense -->
<skillId>10063</skillId> <!-- Phoenix Spirit -->
<skillLevel>
<value level="1">1</value>
<value level="2">2</value>
<value level="3">3</value>
<value level="4">4</value>
</skillLevel>
<chance>100</chance>
<targetType>MY_PARTY</targetType>
</effect>
<effect name="TriggerSkillBySkill"> <!-- Focus Shield -->
<castSkillId>10020</castSkillId>
<skillId>10063</skillId> <!-- Phoenix Spirit -->
<skillLevel>
<value level="1">1</value>
<value level="2">2</value>
<value level="3">3</value>
<value level="4">4</value>
</skillLevel>
<chance>100</chance>
<targetType>MY_PARTY</targetType>
</effect>
<effect name="TriggerSkillBySkill"> <!-- Raise Shield -->
<castSkillId>10021</castSkillId>
<skillId>10063</skillId> <!-- Phoenix Spirit -->
<skillLevel>
<value level="1">1</value>
<value level="2">2</value>
<value level="3">3</value>
<value level="4">4</value>
</skillLevel>
<chance>100</chance>
<targetType>MY_PARTY</targetType>
</effect>
</effects>
</skill>
<skill id="10066" toLevel="10" name="Spirit of Revenge">
@@ -4102,7 +4179,18 @@
<targetType>MY_PARTY</targetType>
<affectScope>PARTY</affectScope>
<affectObject>FRIEND</affectObject>
<reuseDelay>15000</reuseDelay>
<reuseDelay>
<value level="1">15000</value>
<value level="2">15000</value>
<value level="3">15000</value>
<value level="4">15000</value>
<value level="5">30000</value>
<value level="6">30000</value>
<value level="7">30000</value>
<value level="8">30000</value>
<value level="9">30000</value>
<value level="10">30000</value>
</reuseDelay>
<isMagic>4</isMagic>
<effects>
<effect name="PAtk">
@@ -4312,16 +4400,17 @@
<value level="9">99</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="10">99</value> <!-- FIXME: AUTO GENERATED LEVEL -->
</magicLvl>
<magicCriticalRate>5</magicCriticalRate>
<operateType>P</operateType>
<effects>
<effect name="TriggerSkillByDamage">
<attackerType>Creature</attackerType>
<minDamage>1</minDamage>
<minAttackerLevel>1</minAttackerLevel>
<maxAttackerLevel>127</maxAttackerLevel>
<chance>30</chance>
<chance>80</chance>
<targetType>MY_PARTY</targetType>
<minDamage>1</minDamage>
<allowWeapons>ALL</allowWeapons>
<affectScope>SINGLE</affectScope>
<skillId>10072</skillId> <!-- Eva's Presence -->
<skillLevel>
<value level="1">1</value>
@@ -4383,8 +4472,20 @@
<value level="9">10</value>
<value level="10">11</value>
</abnormalLvl>
<abnormalTime>10</abnormalTime>
<affectRange>450</affectRange> <!-- Unconfirmed -->
<abnormalTime>
<value level="1">5</value>
<value level="2">5</value>
<value level="3">5</value>
<value level="4">5</value>
<value level="5">10</value>
<value level="6">10</value>
<value level="7">10</value>
<value level="8">10</value>
<value level="9">10</value>
<value level="10">10</value>
</abnormalTime>
<affectRange>900</affectRange>
<canBeDispelled>false</canBeDispelled>
<isTriggeredSkill>true</isTriggeredSkill>
<magicLvl>
<value level="1">85</value>
@@ -4402,16 +4503,27 @@
<targetType>SELF</targetType>
<affectScope>PARTY</affectScope>
<affectObject>FRIEND</affectObject>
<reuseDelay>15000</reuseDelay>
<reuseDelay>
<value level="1">15000</value>
<value level="2">15000</value>
<value level="3">15000</value>
<value level="4">15000</value>
<value level="5">30000</value>
<value level="6">30000</value>
<value level="7">30000</value>
<value level="8">30000</value>
<value level="9">30000</value>
<value level="10">30000</value>
</reuseDelay>
<effectPoint>100</effectPoint>
<isMagic>4</isMagic>
<effects>
<effect name="MagicalDefence">
<amount>
<value level="1">6</value>
<value level="2">7</value>
<value level="3">8</value>
<value level="4">10</value>
<value level="1">9</value>
<value level="2">11</value>
<value level="3">13</value>
<value level="4">15</value>
<value level="5">11</value>
<value level="6">12</value>
<value level="7">13</value>
@@ -4423,10 +4535,10 @@
</effect>
<effect name="PhysicalDefence">
<amount>
<value level="1">6</value>
<value level="2">7</value>
<value level="3">8</value>
<value level="4">10</value>
<value level="1">9</value>
<value level="2">11</value>
<value level="3">13</value>
<value level="4">15</value>
<value level="5">11</value>
<value level="6">12</value>
<value level="7">13</value>
@@ -4436,6 +4548,96 @@
</amount>
<mode>PER</mode>
</effect>
<effect name="DefenceAttribute">
<amount>
<value level="1">45</value>
<value level="2">45</value>
<value level="3">45</value>
<value level="4">45</value>
<value level="5">20</value>
<value level="6">25</value>
<value level="7">30</value>
<value level="8">35</value>
<value level="9">40</value>
<value level="10">45</value>
</amount>
<attribute>FIRE</attribute>
</effect>
<effect name="DefenceAttribute">
<amount>
<value level="1">45</value>
<value level="2">45</value>
<value level="3">45</value>
<value level="4">45</value>
<value level="5">20</value>
<value level="6">25</value>
<value level="7">30</value>
<value level="8">35</value>
<value level="9">40</value>
<value level="10">45</value>
</amount>
<attribute>WATER</attribute>
</effect>
<effect name="DefenceAttribute">
<amount>
<value level="1">45</value>
<value level="2">45</value>
<value level="3">45</value>
<value level="4">45</value>
<value level="5">20</value>
<value level="6">25</value>
<value level="7">30</value>
<value level="8">35</value>
<value level="9">40</value>
<value level="10">45</value>
</amount>
<attribute>WIND</attribute>
</effect>
<effect name="DefenceAttribute">
<amount>
<value level="1">45</value>
<value level="2">45</value>
<value level="3">45</value>
<value level="4">45</value>
<value level="5">20</value>
<value level="6">25</value>
<value level="7">30</value>
<value level="8">35</value>
<value level="9">40</value>
<value level="10">45</value>
</amount>
<attribute>EARTH</attribute>
</effect>
<effect name="DefenceAttribute">
<amount>
<value level="1">45</value>
<value level="2">45</value>
<value level="3">45</value>
<value level="4">45</value>
<value level="5">20</value>
<value level="6">25</value>
<value level="7">30</value>
<value level="8">35</value>
<value level="9">40</value>
<value level="10">45</value>
</amount>
<attribute>HOLY</attribute>
</effect>
<effect name="DefenceAttribute">
<amount>
<value level="1">45</value>
<value level="2">45</value>
<value level="3">45</value>
<value level="4">45</value>
<value level="5">20</value>
<value level="6">25</value>
<value level="7">30</value>
<value level="8">35</value>
<value level="9">40</value>
<value level="10">45</value>
</amount>
<attribute>DARK</attribute>
</effect>
</effects>
</skill>
<skill id="10073" toLevel="7" name="Summon Othellot Cubic">
@@ -4579,6 +4781,42 @@
<amount>-5</amount>
<mode>PER</mode>
</effect>
<effect name="TriggerSkillBySkill">
<castSkillId>10017</castSkillId> <!-- Final Ultimate Defense -->
<skillId>10072</skillId> <!-- Eva's Presence -->
<skillLevel>
<value level="1">1</value>
<value level="2">2</value>
<value level="3">3</value>
<value level="4">4</value>
</skillLevel>
<chance>100</chance>
<targetType>MY_PARTY</targetType>
</effect>
<effect name="TriggerSkillBySkill"> <!-- Focus Shield -->
<castSkillId>10020</castSkillId>
<skillId>10072</skillId> <!-- Eva's Presence -->
<skillLevel>
<value level="1">1</value>
<value level="2">2</value>
<value level="3">3</value>
<value level="4">4</value>
</skillLevel>
<chance>100</chance>
<targetType>MY_PARTY</targetType>
</effect>
<effect name="TriggerSkillBySkill"> <!-- Raise Shield -->
<castSkillId>10021</castSkillId>
<skillId>10072</skillId> <!-- Eva's Presence -->
<skillLevel>
<value level="1">1</value>
<value level="2">2</value>
<value level="3">3</value>
<value level="4">4</value>
</skillLevel>
<chance>100</chance>
<targetType>MY_PARTY</targetType>
</effect>
</effects>
</skill>
<skill id="10077" toLevel="10" name="Shilen's Presence">
@@ -4679,7 +4917,8 @@
<value level="9">10</value>
<value level="10">10</value>
</abnormalTime>
<affectRange>450</affectRange> <!-- Unconfirmed -->
<affectRange>900</affectRange>
<canBeDispelled>false</canBeDispelled>
<isTriggeredSkill>true</isTriggeredSkill>
<magicLvl>
<value level="1">85</value>
@@ -4697,7 +4936,18 @@
<targetType>SELF</targetType>
<affectScope>PARTY</affectScope>
<affectObject>FRIEND</affectObject>
<reuseDelay>15000</reuseDelay>
<reuseDelay>
<value level="1">15000</value>
<value level="2">15000</value>
<value level="3">15000</value>
<value level="4">15000</value>
<value level="5">30000</value>
<value level="6">30000</value>
<value level="7">30000</value>
<value level="8">30000</value>
<value level="9">30000</value>
<value level="10">30000</value>
</reuseDelay>
<effectPoint>100</effectPoint>
<isMagic>4</isMagic>
<effects>
@@ -4731,6 +4981,14 @@
</amount>
<mode>PER</mode>
</effect>
<effect name="AttackAttributeAdd">
<amount>
<value level="1">5</value>
<value level="2">10</value>
<value level="3">15</value>
<value level="4">20</value>
</amount>
</effect>
</effects>
</skill>
<skill id="10079" toLevel="7" name="Summon Death Cubic">

View File

@@ -215,6 +215,13 @@
</amount>
<mode>PER</mode>
</effect>
<effect name="TriggerSkillBySkillAttack">
<skillId>19571</skillId> <!-- Lightning Strike -->
<skillLevel>1</skillLevel>
<attackSkillId>10010</attackSkillId> <!-- Vanishing Stun -->
<chance>30</chance>
<targetType>TARGET</targetType>
</effect>
</effects>
</skill>
<skill id="10102" toLevel="6" name="Shadow Hunt">

View File

@@ -39,6 +39,13 @@
</amount>
<mode>PER</mode>
</effect>
<effect name="TriggerSkillBySkill">
<castSkillId>10010</castSkillId> <!-- Vanishing Stun -->
<skillId>19576</skillId> <!-- Two-Hand Smash -->
<skillLevel>1</skillLevel>
<chance>100</chance>
<targetType>TARGET</targetType>
</effect>
</effects>
</skill>
<skill id="10245" toLevel="1" name="Wizard - Individual Passive">

View File

@@ -590,10 +590,7 @@
<skill id="10509" toLevel="11" name="Heart Breaker">
<!-- Stabs the target's heart with $s1 Power added to P. Atk. to inflict a powerful vital spot attack. Increases Speed by $s2, Evasion by $s3, Critical Damage from the flanks and rear by $s4. Half-kill, Over-hit, and Critical are possible. Requires a dagger or dual dagger. -->
<icon>icon.skill10509</icon>
<abnormalLvl>1</abnormalLvl>
<abnormalTime>5</abnormalTime>
<abnormalType>SPEED_UP_SPECIAL</abnormalType>
<operateType>A3</operateType>
<operateType>A1</operateType>
<magicCriticalRate>5</magicCriticalRate>
<magicLvl>
<value level="1">85</value>
@@ -651,72 +648,37 @@
</weaponType>
</condition>
</conditions>
<effects>
<effect name="FatalBlow">
<power>
<value level="1">25610</value>
<value level="2">26490</value>
<value level="3">28270</value>
<value level="4">30040</value>
<value level="5">31810</value>
<value level="6">33590</value>
<value level="7">35360</value>
<value level="8">37130</value>
<value level="9">42360</value>
<value level="10">44430</value>
<value level="11">46490</value>
<value fromLevel="7" toLevel="11" fromSubLevel="1001" toSubLevel="1020">{base + base / 100 * subIndex}</value>
</power>
<criticalChance>60</criticalChance>
<chanceBoost>365</chanceBoost>
<overHit>true</overHit>
</effect>
<effect name="Lethal">
<fullLethal>0</fullLethal>
<halfLethal>15</halfLethal>
</effect>
</effects>
<selfEffects>
<effect name="CriticalDamagePosition">
<amount>30</amount>
<mode>PER</mode>
<position>BACK</position>
</effect>
<effect name="Speed">
<amount>40</amount>
<mode>DIFF</mode>
</effect>
<effect name="PhysicalEvasion">
<amount>5</amount>
<mode>DIFF</mode>
<effect name="CallSkill">
<skillId>23739</skillId> <!-- Heart Breaker -->
<skillLevel>1</skillLevel>
</effect>
</selfEffects>
<pveEffects>
<effect name="FatalBlow">
<power>
<value level="1">25610</value>
<value level="2">26490</value>
<value level="3">28270</value>
<value level="4">30040</value>
<value level="5">31810</value>
<value level="6">33590</value>
<value level="7">35360</value>
<value level="8">37130</value>
<value level="9">42360</value>
<value level="10">44430</value>
<value level="11">46490</value>
<value fromLevel="7" toLevel="11" fromSubLevel="1001" toSubLevel="1020">{base + base / 100 * subIndex}</value>
</power>
<criticalChance>60</criticalChance>
<chanceBoost>365</chanceBoost>
<overHit>true</overHit>
</effect>
<effect name="Lethal">
<fullLethal>0</fullLethal>
<halfLethal>15</halfLethal>
</effect>
</pveEffects>
<pvpEffects>
<effect name="FatalBlow">
<power>
<value level="1">25610</value>
<value level="2">26490</value>
<value level="3">28270</value>
<value level="4">30040</value>
<value level="5">31810</value>
<value level="6">33590</value>
<value level="7">35360</value>
<value level="8">37130</value>
<value level="9">42360</value>
<value level="10">44430</value>
<value level="11">46490</value>
<value fromLevel="7" toLevel="11" fromSubLevel="1001" toSubLevel="1020">{base + base / 100 * subIndex}</value>
<value fromLevel="7" toLevel="11" fromSubLevel="2001" toSubLevel="2020">{base + base / 100 * (5 + subIndex)}</value>
</power>
<criticalChance>60</criticalChance>
<chanceBoost>365</chanceBoost>
<overHit>true</overHit>
</effect>
<effect name="Lethal">
<fullLethal>0</fullLethal>
<halfLethal>15</halfLethal>
</effect>
</pvpEffects>
</skill>
<skill id="10510" toLevel="11" name="Chain Blow">
<!-- Inflicts damage with $s1 Power added to P. Atk. Increases Skill Power by $s2 if used during Bleed. Half-kill, Over-hit, and Critical are possible. Requires a dagger or dual dagger. -->
@@ -1360,6 +1322,7 @@
<coolTime>400</coolTime>
<effectPoint>687</effectPoint>
<reuseDelay>120000</reuseDelay>
<removedOnAnyActionExceptMove>true</removedOnAnyActionExceptMove>
<removedOnDamage>true</removedOnDamage>
<basicProperty>NONE</basicProperty>
<targetType>SELF</targetType>
@@ -1920,7 +1883,6 @@
</activateRate>
<affectRange>80</affectRange>
<affectLimit>5-12</affectLimit>
<fanRange>0;0;80;150</fanRange>
<operateType>A2</operateType>
<trait>DERANGEMENT</trait>
<magicCriticalRate>5</magicCriticalRate>
@@ -1940,7 +1902,8 @@
<basicProperty>NONE</basicProperty>
<isDebuff>true</isDebuff>
<targetType>ENEMY</targetType>
<affectScope>FAN</affectScope>
<affectScope>RANGE</affectScope>
<affectObject>NOT_FRIEND</affectObject>
<effects>
<effect name="DeleteHateOfMe">
<chance>80</chance>
@@ -1952,7 +1915,12 @@
<mode>DIFF</mode>
</effect>
<effect name="DefenceMagicCriticalRate">
<amount>-10</amount>
<amount>
<value level="1">-10</value>
<value level="2">-11</value>
<value level="3">-12</value>
<value level="4">-15</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="PhysicalDefence" fromLevel="1" toLevel="4" fromSubLevel="2001" toSubLevel="2020">

View File

@@ -2062,9 +2062,6 @@
<staticReuse>true</staticReuse>
<targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope>
<conditions>
<condition name="OpCheckCrtEffect" />
</conditions>
<effects>
<effect name="AirBind" />
<effect name="BlockActions" />

View File

@@ -2060,18 +2060,26 @@
<affectScope>PARTY</affectScope>
<affectObject>FRIEND</affectObject>
<effects>
<effect name="DefenceTrait">
<KNOCKBACK>100</KNOCKBACK>
<KNOCKDOWN>100</KNOCKDOWN>
<BOW>50</BOW>
<CROSSBOW>50</CROSSBOW>
<DERANGEMENT>50</DERANGEMENT>
<effect name="MagicalDefence">
<amount>50</amount>
<mode>PER</mode>
</effect>
<effect name="TransferDamageToPlayer">
<effect name="PhysicalDefence">
<amount>50</amount>
<mode>PER</mode>
</effect>
<effect name="ReflectMagic">
<amount>25</amount>
</effect>
<effect name="GetDamageLimit">
<amount>10</amount>
<effect name="DefenceTrait">
<BOW>50</BOW>
<CROSSBOW>50</CROSSBOW>
</effect>
<effect name="DefenceTrait">
<KNOCKBACK>100</KNOCKBACK>
<AIRBIND>100</AIRBIND>
<KNOCKDOWN>100</KNOCKDOWN>
<ZONE>100</ZONE>
</effect>
</effects>
</skill>
@@ -2178,9 +2186,8 @@
<icon>icon.skill0279</icon>
<operateType>A2</operateType>
<isDebuff>true</isDebuff>
<reuseDelay>10000</reuseDelay>
<abnormalLvl>1</abnormalLvl>
<abnormalTime>5</abnormalTime>
<abnormalTime>3</abnormalTime>
<abnormalType>PARALYZE</abnormalType>
<abnormalVisualEffect>PARALYZE</abnormalVisualEffect>
<activateRate>100</activateRate>
@@ -2268,14 +2275,36 @@
<skill id="19575" toLevel="11" name="Vanishing Stun">
<!-- Silenced by Vanishing shock for $s1. -->
<icon>icon.skill10010</icon>
<operateType>A1</operateType>
<operateType>A2</operateType>
<abnormalLvl>1</abnormalLvl>
<abnormalTime>3</abnormalTime>
<activateRate>30</activateRate>
<abnormalType>SILENCE</abnormalType>
<abnormalVisualEffect>SILENCE</abnormalVisualEffect>
<isDebuff>true</isDebuff>
<targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope>
<effects>
<effect name="BlockSkill">
<magicTypes>0;1;2;3;4;5;7;22;</magicTypes>
</effect>
</effects>
</skill>
<skill id="19576" toLevel="1" name="Two-Hand Smash">
<!-- Strikes hard to decrease P. Def by 30% for 7 sec. -->
<icon>icon.skill10009</icon>
<operateType>A1</operateType>
<operateType>A2</operateType>
<abnormalLvl>1</abnormalLvl>
<abnormalTime>7</abnormalTime>
<isDebuff>true</isDebuff>
<reuseDelay>1000</reuseDelay>
<targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope>
<effects>
<effect name="PhysicalDefence">
<amount>-30</amount>
<mode>PER</mode>
</effect>
</effects>
</skill>
</list>

View File

@@ -611,6 +611,26 @@
<coolTime>700</coolTime>
<effectPoint>-708</effectPoint>
<reuseDelay>5000</reuseDelay>
<abnormalLvl>1</abnormalLvl>
<abnormalTime>5</abnormalTime>
<abnormalType>SPEED_UP_SPECIAL</abnormalType>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<effects>
<effect name="CriticalDamagePosition">
<amount>30</amount>
<mode>PER</mode>
<position>BACK</position>
</effect>
<effect name="Speed">
<amount>40</amount>
<mode>DIFF</mode>
</effect>
<effect name="PhysicalEvasion">
<amount>5</amount>
<mode>DIFF</mode>
</effect>
</effects>
</skill>
<skill id="23740" toLevel="1" name="Final Ultimate Evasion">
<!-- For 30 sec., increases P. Evasion by 70, M. Evasion by 80, M. Def. by 20%, P. Skill Evasion Rate by 60% and Debuff Resistance. Has a 40% chance of canceling the enemy's targeting when attacked. -->

View File

@@ -690,7 +690,7 @@
<!-- Attacks target with $s1 Power added to P. Atk, and Atk. Spd./ Casting Spd. -$s2 for $s3 Has a chance to Silence target. If in a Two-Hand Stance, Decreases P. Def. Requires a sword or blunt weapon to be equipped. Over-hit. Critical. -->
<icon>icon.skill10010</icon>
<abnormalLvl>4</abnormalLvl>
<abnormalTime>5</abnormalTime>
<abnormalTime>3</abnormalTime>
<abnormalType>CRITICAL_DMG_DOWN</abnormalType>
<activateRate>
<value fromLevel="1" toLevel="13">200</value>
@@ -715,7 +715,7 @@
</magicLvl>
<trait>DERANGEMENT</trait>
<basicProperty>MAGIC</basicProperty>
<operateType>A2</operateType>
<operateType>A3</operateType>
<magicCriticalRate>5</magicCriticalRate>
<mpConsume>
<value level="1">80</value>
@@ -772,9 +772,6 @@
<overHit>true</overHit>
<criticalChance>60</criticalChance>
</effect>
<effect name="BlockSkill">
<magicTypes>1</magicTypes>
</effect>
<effect name="PhysicalAttackSpeed">
<amount>-20</amount>
<mode>PER</mode>
@@ -789,6 +786,24 @@
</amount>
<mode>PER</mode>
</effect>
<effect name="CallSkill">
<skillId>19575</skillId> <!-- Vanishing Stun -->
<skillLevel>
<value level="1">1</value>
<value level="2">2</value>
<value level="3">3</value>
<value level="4">4</value>
<value level="5">5</value>
<value level="6">6</value>
<value level="7">7</value>
<value level="8">8</value>
<value level="9">9</value>
<value level="10">10</value>
<value level="11">11</value>
<value level="12">12</value>
<value level="13">13</value>
</skillLevel>
</effect>
</effects>
</skill>
<skill id="10011" toLevel="10" name="Shield Impact">
@@ -1872,21 +1887,35 @@
<magicLvl>99</magicLvl>
<staticReuse>true</staticReuse>
<targetType>SELF</targetType>
<affectScope>PARTY</affectScope>
<affectObject>FRIEND</affectObject>
<affectScope>SINGLE</affectScope>
<conditions>
<condition name="EquipShield" />
</conditions>
<effects>
<effect name="PullBack">
<speed>600</speed>
<delay>600</delay>
<effect name="CallSkill">
<skillId>19568</skillId> <!-- Nine Aegis -->
<skillLevel>1</skillLevel>
</effect>
<effect name="TransferDamageToPlayer">
<amount>90</amount>
<effect name="MagicalDefence">
<amount>50</amount>
<mode>PER</mode>
</effect>
<effect name="GetDamageLimit">
<amount>10</amount>
<effect name="PhysicalDefence">
<amount>50</amount>
<mode>PER</mode>
</effect>
<effect name="DefenceTrait">
<BOW>50</BOW>
<CROSSBOW>50</CROSSBOW>
</effect>
<effect name="ReflectMagic">
<amount>25</amount>
</effect>
<effect name="DefenceTrait">
<KNOCKBACK>100</KNOCKBACK>
<AIRBIND>100</AIRBIND>
<KNOCKDOWN>100</KNOCKDOWN>
<ZONE>100</ZONE>
</effect>
<effect name="Speed" fromLevel="1" toLevel="1" fromSubLevel="2001" toSubLevel="2020">
<amount>
@@ -2255,7 +2284,7 @@
<abnormalType>AURA_DEBUFF</abnormalType>
<activateRate>100</activateRate>
<abnormalVisualEffect>AURA_DEBUFF</abnormalVisualEffect>
<affectRange>1000</affectRange>
<affectRange>900</affectRange>
<canBeDispelled>false</canBeDispelled>
<magicCriticalRate>5</magicCriticalRate>
<magicLvl>85</magicLvl>
@@ -3895,7 +3924,7 @@
<value level="2">2</value>
<value level="3">3</value>
<value level="4">4</value>
<value level="5">4</value>
<value level="5">5</value>
<value level="6">6</value>
<value level="7">7</value>
<value level="8">8</value>
@@ -3943,19 +3972,18 @@
<value level="2">2</value>
<value level="3">3</value>
<value level="4">4</value>
<value level="5">4</value>
<value level="5">5</value>
<value level="6">6</value>
<value level="7">7</value>
<value level="8">8</value>
<value level="9">9</value>
<value level="10">10</value>
</abnormalLvl>
<abnormalLvl>1</abnormalLvl>
<abnormalTime>11</abnormalTime>
<affectRange>1000</affectRange> <!-- TODO : check it out -->
<abnormalTime>5</abnormalTime>
<affectRange>900</affectRange>
<canBeDispelled>false</canBeDispelled>
<isTriggeredSkill>true</isTriggeredSkill>
<operateType>A6</operateType>
<operateType>A2</operateType>
<magicLvl>
<value level="1">85</value>
<value level="2">90</value>
@@ -3971,16 +3999,27 @@
<targetType>MY_PARTY</targetType>
<affectScope>PARTY</affectScope>
<affectObject>FRIEND</affectObject>
<reuseDelay>15000</reuseDelay>
<reuseDelay>
<value level="1">15000</value>
<value level="2">15000</value>
<value level="3">15000</value>
<value level="4">15000</value>
<value level="5">30000</value>
<value level="6">30000</value>
<value level="7">30000</value>
<value level="8">30000</value>
<value level="9">30000</value>
<value level="10">30000</value>
</reuseDelay>
<effectPoint>100</effectPoint>
<isMagic>4</isMagic>
<effects>
<effect name="PhysicalDefence">
<amount>
<value level="1">6</value>
<value level="2">7</value>
<value level="3">8</value>
<value level="4">10</value>
<value level="1">9</value>
<value level="2">11</value>
<value level="3">13</value>
<value level="4">15</value>
<value level="5">11</value>
<value level="6">12</value>
<value level="7">13</value>
@@ -3992,10 +4031,10 @@
</effect>
<effect name="MagicalDefence">
<amount>
<value level="1">6</value>
<value level="2">7</value>
<value level="3">8</value>
<value level="4">10</value>
<value level="1">9</value>
<value level="2">11</value>
<value level="3">13</value>
<value level="4">15</value>
<value level="5">11</value>
<value level="6">12</value>
<value level="7">13</value>
@@ -4005,6 +4044,10 @@
</amount>
<mode>PER</mode>
</effect>
<effect name="HealEffect">
<amount>10</amount>
<mode>PER</mode>
</effect>
</effects>
</skill>
<skill id="10064" toLevel="4" name="Holy Sacrifice">
@@ -4085,6 +4128,42 @@
</amount>
<mode>PER</mode>
</effect>
<effect name="TriggerSkillBySkill">
<castSkillId>10017</castSkillId> <!-- Final Ultimate Defense -->
<skillId>10063</skillId> <!-- Phoenix Spirit -->
<skillLevel>
<value level="1">1</value>
<value level="2">2</value>
<value level="3">3</value>
<value level="4">4</value>
</skillLevel>
<chance>100</chance>
<targetType>MY_PARTY</targetType>
</effect>
<effect name="TriggerSkillBySkill"> <!-- Focus Shield -->
<castSkillId>10020</castSkillId>
<skillId>10063</skillId> <!-- Phoenix Spirit -->
<skillLevel>
<value level="1">1</value>
<value level="2">2</value>
<value level="3">3</value>
<value level="4">4</value>
</skillLevel>
<chance>100</chance>
<targetType>MY_PARTY</targetType>
</effect>
<effect name="TriggerSkillBySkill"> <!-- Raise Shield -->
<castSkillId>10021</castSkillId>
<skillId>10063</skillId> <!-- Phoenix Spirit -->
<skillLevel>
<value level="1">1</value>
<value level="2">2</value>
<value level="3">3</value>
<value level="4">4</value>
</skillLevel>
<chance>100</chance>
<targetType>MY_PARTY</targetType>
</effect>
</effects>
</skill>
<skill id="10066" toLevel="10" name="Spirit of Revenge">
@@ -4166,7 +4245,7 @@
<value level="2">2</value>
<value level="3">3</value>
<value level="4">4</value>
<value level="5">4</value>
<value level="5">5</value>
<value level="6">6</value>
<value level="7">7</value>
<value level="8">8</value>
@@ -4192,7 +4271,18 @@
<targetType>MY_PARTY</targetType>
<affectScope>PARTY</affectScope>
<affectObject>FRIEND</affectObject>
<reuseDelay>15000</reuseDelay>
<reuseDelay>
<value level="1">15000</value>
<value level="2">15000</value>
<value level="3">15000</value>
<value level="4">15000</value>
<value level="5">30000</value>
<value level="6">30000</value>
<value level="7">30000</value>
<value level="8">30000</value>
<value level="9">30000</value>
<value level="10">30000</value>
</reuseDelay>
<isMagic>4</isMagic>
<effects>
<effect name="PAtk">
@@ -4406,16 +4496,17 @@
<value level="9">99</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="10">99</value> <!-- FIXME: AUTO GENERATED LEVEL -->
</magicLvl>
<magicCriticalRate>5</magicCriticalRate>
<operateType>P</operateType>
<effects>
<effect name="TriggerSkillByDamage">
<attackerType>Creature</attackerType>
<minDamage>1</minDamage>
<minAttackerLevel>1</minAttackerLevel>
<maxAttackerLevel>127</maxAttackerLevel>
<chance>30</chance>
<chance>80</chance>
<targetType>MY_PARTY</targetType>
<minDamage>1</minDamage>
<allowWeapons>ALL</allowWeapons>
<affectScope>SINGLE</affectScope>
<skillId>10072</skillId> <!-- Eva's Presence -->
<skillLevel>
<value level="1">1</value>
@@ -4477,8 +4568,20 @@
<value level="9">10</value>
<value level="10">11</value>
</abnormalLvl>
<abnormalTime>10</abnormalTime>
<affectRange>450</affectRange> <!-- Unconfirmed -->
<abnormalTime>
<value level="1">5</value>
<value level="2">5</value>
<value level="3">5</value>
<value level="4">5</value>
<value level="5">10</value>
<value level="6">10</value>
<value level="7">10</value>
<value level="8">10</value>
<value level="9">10</value>
<value level="10">10</value>
</abnormalTime>
<affectRange>900</affectRange>
<canBeDispelled>false</canBeDispelled>
<isTriggeredSkill>true</isTriggeredSkill>
<magicLvl>
<value level="1">85</value>
@@ -4496,16 +4599,27 @@
<targetType>SELF</targetType>
<affectScope>PARTY</affectScope>
<affectObject>FRIEND</affectObject>
<reuseDelay>15000</reuseDelay>
<reuseDelay>
<value level="1">15000</value>
<value level="2">15000</value>
<value level="3">15000</value>
<value level="4">15000</value>
<value level="5">30000</value>
<value level="6">30000</value>
<value level="7">30000</value>
<value level="8">30000</value>
<value level="9">30000</value>
<value level="10">30000</value>
</reuseDelay>
<effectPoint>100</effectPoint>
<isMagic>4</isMagic>
<effects>
<effect name="MagicalDefence">
<amount>
<value level="1">6</value>
<value level="2">7</value>
<value level="3">8</value>
<value level="4">10</value>
<value level="1">9</value>
<value level="2">11</value>
<value level="3">13</value>
<value level="4">15</value>
<value level="5">11</value>
<value level="6">12</value>
<value level="7">13</value>
@@ -4517,10 +4631,10 @@
</effect>
<effect name="PhysicalDefence">
<amount>
<value level="1">6</value>
<value level="2">7</value>
<value level="3">8</value>
<value level="4">10</value>
<value level="1">9</value>
<value level="2">11</value>
<value level="3">13</value>
<value level="4">15</value>
<value level="5">11</value>
<value level="6">12</value>
<value level="7">13</value>
@@ -4530,6 +4644,96 @@
</amount>
<mode>PER</mode>
</effect>
<effect name="DefenceAttribute">
<amount>
<value level="1">45</value>
<value level="2">45</value>
<value level="3">45</value>
<value level="4">45</value>
<value level="5">20</value>
<value level="6">25</value>
<value level="7">30</value>
<value level="8">35</value>
<value level="9">40</value>
<value level="10">45</value>
</amount>
<attribute>FIRE</attribute>
</effect>
<effect name="DefenceAttribute">
<amount>
<value level="1">45</value>
<value level="2">45</value>
<value level="3">45</value>
<value level="4">45</value>
<value level="5">20</value>
<value level="6">25</value>
<value level="7">30</value>
<value level="8">35</value>
<value level="9">40</value>
<value level="10">45</value>
</amount>
<attribute>WATER</attribute>
</effect>
<effect name="DefenceAttribute">
<amount>
<value level="1">45</value>
<value level="2">45</value>
<value level="3">45</value>
<value level="4">45</value>
<value level="5">20</value>
<value level="6">25</value>
<value level="7">30</value>
<value level="8">35</value>
<value level="9">40</value>
<value level="10">45</value>
</amount>
<attribute>WIND</attribute>
</effect>
<effect name="DefenceAttribute">
<amount>
<value level="1">45</value>
<value level="2">45</value>
<value level="3">45</value>
<value level="4">45</value>
<value level="5">20</value>
<value level="6">25</value>
<value level="7">30</value>
<value level="8">35</value>
<value level="9">40</value>
<value level="10">45</value>
</amount>
<attribute>EARTH</attribute>
</effect>
<effect name="DefenceAttribute">
<amount>
<value level="1">45</value>
<value level="2">45</value>
<value level="3">45</value>
<value level="4">45</value>
<value level="5">20</value>
<value level="6">25</value>
<value level="7">30</value>
<value level="8">35</value>
<value level="9">40</value>
<value level="10">45</value>
</amount>
<attribute>HOLY</attribute>
</effect>
<effect name="DefenceAttribute">
<amount>
<value level="1">45</value>
<value level="2">45</value>
<value level="3">45</value>
<value level="4">45</value>
<value level="5">20</value>
<value level="6">25</value>
<value level="7">30</value>
<value level="8">35</value>
<value level="9">40</value>
<value level="10">45</value>
</amount>
<attribute>DARK</attribute>
</effect>
</effects>
</skill>
<skill id="10073" toLevel="9" name="Summon Othellot Cubic">
@@ -4679,6 +4883,42 @@
<amount>-5</amount>
<mode>PER</mode>
</effect>
<effect name="TriggerSkillBySkill">
<castSkillId>10017</castSkillId> <!-- Final Ultimate Defense -->
<skillId>10072</skillId> <!-- Eva's Presence -->
<skillLevel>
<value level="1">1</value>
<value level="2">2</value>
<value level="3">3</value>
<value level="4">4</value>
</skillLevel>
<chance>100</chance>
<targetType>MY_PARTY</targetType>
</effect>
<effect name="TriggerSkillBySkill"> <!-- Focus Shield -->
<castSkillId>10020</castSkillId>
<skillId>10072</skillId> <!-- Eva's Presence -->
<skillLevel>
<value level="1">1</value>
<value level="2">2</value>
<value level="3">3</value>
<value level="4">4</value>
</skillLevel>
<chance>100</chance>
<targetType>MY_PARTY</targetType>
</effect>
<effect name="TriggerSkillBySkill"> <!-- Raise Shield -->
<castSkillId>10021</castSkillId>
<skillId>10072</skillId> <!-- Eva's Presence -->
<skillLevel>
<value level="1">1</value>
<value level="2">2</value>
<value level="3">3</value>
<value level="4">4</value>
</skillLevel>
<chance>100</chance>
<targetType>MY_PARTY</targetType>
</effect>
</effects>
</skill>
<skill id="10077" toLevel="10" name="Shilen's Presence">
@@ -4779,7 +5019,8 @@
<value level="9">10</value>
<value level="10">10</value>
</abnormalTime>
<affectRange>450</affectRange> <!-- Unconfirmed -->
<affectRange>900</affectRange>
<canBeDispelled>false</canBeDispelled>
<isTriggeredSkill>true</isTriggeredSkill>
<magicLvl>
<value level="1">85</value>
@@ -4797,7 +5038,18 @@
<targetType>SELF</targetType>
<affectScope>PARTY</affectScope>
<affectObject>FRIEND</affectObject>
<reuseDelay>15000</reuseDelay>
<reuseDelay>
<value level="1">15000</value>
<value level="2">15000</value>
<value level="3">15000</value>
<value level="4">15000</value>
<value level="5">30000</value>
<value level="6">30000</value>
<value level="7">30000</value>
<value level="8">30000</value>
<value level="9">30000</value>
<value level="10">30000</value>
</reuseDelay>
<effectPoint>100</effectPoint>
<isMagic>4</isMagic>
<effects>
@@ -4831,6 +5083,14 @@
</amount>
<mode>PER</mode>
</effect>
<effect name="AttackAttributeAdd">
<amount>
<value level="1">5</value>
<value level="2">10</value>
<value level="3">15</value>
<value level="4">20</value>
</amount>
</effect>
</effects>
</skill>
<skill id="10079" toLevel="9" name="Summon Death Cubic">

View File

@@ -128,7 +128,7 @@
</effects>
</skill>
<skill id="10101" toLevel="5" name="Templar's Frenzy">
<!-- For $s1, Shield Def. +$s2, M. Def. +$s3, Atk. Spd. +$s4, P. Critical Rate/ P. Critical Damage +$s5, and P. Skill Power +$s6. A chance to activate the Lightning Strike if the Vanishing Stun is additionally cast. -->
<!-- For 1 min., Shield Defense +85%, M. Def. +120%, Atk. Spd. +15%, P. Critical Rate/ Damage +60%, P. Skill Power +15%. With a certain chance, activates Lightning Strike when Vanishing Stun is applied. -->
<icon>icon.skill10101</icon>
<abnormalLvl>1</abnormalLvl>
<abnormalTime>
@@ -229,6 +229,13 @@
</amount>
<mode>PER</mode>
</effect>
<effect name="TriggerSkillBySkillAttack">
<skillId>19571</skillId> <!-- Lightning Strike -->
<skillLevel>1</skillLevel>
<attackSkillId>10010</attackSkillId> <!-- Vanishing Stun -->
<chance>30</chance>
<targetType>TARGET</targetType>
</effect>
</effects>
</skill>
<skill id="10102" toLevel="8" name="Shadow Hunt">

View File

@@ -39,6 +39,13 @@
</amount>
<mode>PER</mode>
</effect>
<effect name="TriggerSkillBySkill">
<castSkillId>10010</castSkillId> <!-- Vanishing Stun -->
<skillId>19576</skillId> <!-- Two-Hand Smash -->
<skillLevel>1</skillLevel>
<chance>100</chance>
<targetType>TARGET</targetType>
</effect>
</effects>
</skill>
<skill id="10245" toLevel="1" name="Wizard - Individual Passive">

View File

@@ -600,12 +600,9 @@
</pvpEffects>
</skill>
<skill id="10509" toLevel="13" name="Heart Breaker">
<!-- Stabs the target's heart with $s1 Power added to P. Atk. to inflict a powerful vital spot attack. Increases Speed by $s2, Evasion by $s3, Critical Damage from the flanks and rear by $s4. Half-kill, Over-hit, and Critical are possible. Requires a dagger or dual dagger. -->
<!-- Stabs the target's heart with 25610 Power added to P. Atk. to inflict a powerful vital spot attack. Increases Speed by 40, Evasion by 5, Critical Damage from the flanks and rear by 30%. Half-kill, Over-hit, and Critical are possible. Requires a dagger or dual dagger. -->
<icon>icon.skill10509</icon>
<abnormalLvl>1</abnormalLvl>
<abnormalTime>5</abnormalTime>
<abnormalType>SPEED_UP_SPECIAL</abnormalType>
<operateType>A3</operateType>
<operateType>A1</operateType>
<magicCriticalRate>5</magicCriticalRate>
<magicLvl>
<value level="1">85</value>
@@ -669,49 +666,7 @@
</weaponType>
</condition>
</conditions>
<selfEffects>
<effect name="CriticalDamagePosition">
<amount>30</amount>
<mode>PER</mode>
<position>BACK</position>
</effect>
<effect name="Speed">
<amount>40</amount>
<mode>DIFF</mode>
</effect>
<effect name="PhysicalEvasion">
<amount>5</amount>
<mode>DIFF</mode>
</effect>
</selfEffects>
<pveEffects>
<effect name="FatalBlow">
<power>
<value level="1">25610</value>
<value level="2">26490</value>
<value level="3">28270</value>
<value level="4">30040</value>
<value level="5">31810</value>
<value level="6">33590</value>
<value level="7">35360</value>
<value level="8">37130</value>
<value level="9">42360</value>
<value level="10">44430</value>
<value level="11">46490</value>
<value level="12">49080</value>
<value level="13">51660</value>
<value fromLevel="7" toLevel="13" fromSubLevel="1001" toSubLevel="1020">{base + (base / 100 * subIndex)}</value>
</power>
<criticalChance>60</criticalChance>
<chanceBoost>365</chanceBoost>
<overHit>true</overHit>
</effect>
<effect name="Lethal">
<fullLethal>0</fullLethal>
<halfLethal>15</halfLethal>
</effect>
</pveEffects>
<pvpEffects>
<effects>
<effect name="FatalBlow">
<power>
<value level="1">25610</value>
@@ -738,7 +693,13 @@
<fullLethal>0</fullLethal>
<halfLethal>15</halfLethal>
</effect>
</pvpEffects>
</effects>
<selfEffects>
<effect name="CallSkill">
<skillId>23739</skillId> <!-- Heart Breaker -->
<skillLevel>1</skillLevel>
</effect>
</selfEffects>
</skill>
<skill id="10510" toLevel="13" name="Chain Blow">
<!-- Inflicts damage with $s1 Power added to P. Atk. Increases Skill Power by $s2 if used during Bleed. Half-kill, Over-hit, and Critical are possible. Requires a dagger or dual dagger. -->
@@ -1418,6 +1379,7 @@
<coolTime>400</coolTime>
<effectPoint>687</effectPoint>
<reuseDelay>120000</reuseDelay>
<removedOnAnyActionExceptMove>true</removedOnAnyActionExceptMove>
<removedOnDamage>true</removedOnDamage>
<basicProperty>NONE</basicProperty>
<targetType>SELF</targetType>
@@ -1995,7 +1957,7 @@
</effects>
</skill>
<skill id="10527" toLevel="6" name="Mass Trick">
<!-- Inflicts confusion, for $s1 M. Evasion -$s2, and chance for M. Critical Rate Received +$s3 on the target and nearby enemies. -->
<!-- Inflicts confusion, for 20 sec. M. Evasion -10, and chance for M. Critical Rate Received +10% on the target and nearby enemies. -->
<icon>icon.skill10527</icon>
<abnormalLvl>1</abnormalLvl>
<abnormalTime>20</abnormalTime>
@@ -2006,7 +1968,6 @@
</activateRate>
<affectRange>80</affectRange>
<affectLimit>5-12</affectLimit>
<fanRange>0;0;80;150</fanRange>
<operateType>A2</operateType>
<trait>DERANGEMENT</trait>
<magicCriticalRate>5</magicCriticalRate>
@@ -2028,7 +1989,8 @@
<basicProperty>NONE</basicProperty>
<isDebuff>true</isDebuff>
<targetType>ENEMY</targetType>
<affectScope>FAN</affectScope>
<affectScope>RANGE</affectScope>
<affectObject>NOT_FRIEND</affectObject>
<effects>
<effect name="DeleteHateOfMe">
<chance>80</chance>
@@ -2040,7 +2002,14 @@
<mode>DIFF</mode>
</effect>
<effect name="DefenceMagicCriticalRate">
<amount>-10</amount>
<amount>
<value level="1">-10</value>
<value level="2">-11</value>
<value level="3">-12</value>
<value level="4">-15</value>
<value level="5">-16</value>
<value level="6">-17</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="PhysicalDefence" fromLevel="1" toLevel="6" fromSubLevel="2001" toSubLevel="2020">

View File

@@ -2150,9 +2150,6 @@
<staticReuse>true</staticReuse>
<targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope>
<conditions>
<condition name="OpCheckCrtEffect" />
</conditions>
<effects>
<effect name="AirBind" />
<effect name="BlockActions" />

View File

@@ -2124,18 +2124,26 @@
<affectScope>PARTY</affectScope>
<affectObject>FRIEND</affectObject>
<effects>
<effect name="DefenceTrait">
<KNOCKBACK>100</KNOCKBACK>
<KNOCKDOWN>100</KNOCKDOWN>
<BOW>50</BOW>
<CROSSBOW>50</CROSSBOW>
<DERANGEMENT>50</DERANGEMENT>
<effect name="MagicalDefence">
<amount>50</amount>
<mode>PER</mode>
</effect>
<effect name="TransferDamageToPlayer">
<effect name="PhysicalDefence">
<amount>50</amount>
<mode>PER</mode>
</effect>
<effect name="ReflectMagic">
<amount>25</amount>
</effect>
<effect name="GetDamageLimit">
<amount>10</amount>
<effect name="DefenceTrait">
<BOW>50</BOW>
<CROSSBOW>50</CROSSBOW>
</effect>
<effect name="DefenceTrait">
<KNOCKBACK>100</KNOCKBACK>
<AIRBIND>100</AIRBIND>
<KNOCKDOWN>100</KNOCKDOWN>
<ZONE>100</ZONE>
</effect>
</effects>
</skill>
@@ -2242,9 +2250,8 @@
<icon>icon.skill0279</icon>
<operateType>A2</operateType>
<isDebuff>true</isDebuff>
<reuseDelay>10000</reuseDelay>
<abnormalLvl>1</abnormalLvl>
<abnormalTime>5</abnormalTime>
<abnormalTime>3</abnormalTime>
<abnormalType>PARALYZE</abnormalType>
<abnormalVisualEffect>PARALYZE</abnormalVisualEffect>
<activateRate>100</activateRate>
@@ -2334,14 +2341,36 @@
<skill id="19575" toLevel="13" name="Vanishing Stun">
<!-- Silenced by Vanishing shock for $s1. -->
<icon>icon.skill10010</icon>
<operateType>A1</operateType>
<operateType>A2</operateType>
<abnormalLvl>1</abnormalLvl>
<abnormalTime>3</abnormalTime>
<activateRate>30</activateRate>
<abnormalType>SILENCE</abnormalType>
<abnormalVisualEffect>SILENCE</abnormalVisualEffect>
<isDebuff>true</isDebuff>
<targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope>
<effects>
<effect name="BlockSkill">
<magicTypes>0;1;2;3;4;5;7;22;</magicTypes>
</effect>
</effects>
</skill>
<skill id="19576" toLevel="1" name="Two-Hand Smash">
<!-- Strikes hard to decrease P. Def. by 30% for 7 sec. -->
<icon>icon.skill10009</icon>
<operateType>A1</operateType>
<operateType>A2</operateType>
<abnormalLvl>1</abnormalLvl>
<abnormalTime>7</abnormalTime>
<isDebuff>true</isDebuff>
<reuseDelay>1000</reuseDelay>
<targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope>
<effects>
<effect name="PhysicalDefence">
<amount>-30</amount>
<mode>PER</mode>
</effect>
</effects>
</skill>
</list>

View File

@@ -611,6 +611,26 @@
<coolTime>700</coolTime>
<effectPoint>-708</effectPoint>
<reuseDelay>5000</reuseDelay>
<abnormalLvl>1</abnormalLvl>
<abnormalTime>5</abnormalTime>
<abnormalType>SPEED_UP_SPECIAL</abnormalType>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<effects>
<effect name="CriticalDamagePosition">
<amount>30</amount>
<mode>PER</mode>
<position>BACK</position>
</effect>
<effect name="Speed">
<amount>40</amount>
<mode>DIFF</mode>
</effect>
<effect name="PhysicalEvasion">
<amount>5</amount>
<mode>DIFF</mode>
</effect>
</effects>
</skill>
<skill id="23740" toLevel="1" name="Final Ultimate Evasion">
<!-- For 30 sec., increases P. Evasion by 70, M. Evasion by 80, M. Def. by 20%, P. Skill Evasion Rate by 60% and Debuff Resistance. Has a 40% chance of canceling the enemy's targeting when attacked. -->

View File

@@ -687,10 +687,10 @@
</selfEffects>
</skill>
<skill id="10010" toLevel="13" name="Vanishing Stun">
<!-- Attacks the target with $s1 power. Their Atk. Spd./Casting Spd. -$s2 for $s3 Chance to silence the target. If in the Two-Hand Stance, decreases target's P. Def. Requires a sword or blunt weapon. Critical. Over-hit. Inflicted status: Obstruction (Disarm, Hold, Blind, Block, Aggression, Silence, Banishment, Bluff, Stealth). -->
<!-- Attacks the target with 28631 power. Their Atk. Spd./Casting Spd. -20% for 3 sec. A chance to silence the target. If in the Two-Hand Stance, decreases target's P. Def. Requires a sword or a blunt weapon. Critical. Over-hit. Inflicted status: Obstruction (Disarm, Hold, Blind, Block, Aggression, Silence, Banishment, Bluff, Stealth). -->
<icon>icon.skill10010</icon>
<abnormalLvl>4</abnormalLvl>
<abnormalTime>5</abnormalTime>
<abnormalTime>3</abnormalTime>
<abnormalType>CRITICAL_DMG_DOWN</abnormalType>
<activateRate>
<value fromLevel="1" toLevel="13">200</value>
@@ -715,7 +715,7 @@
</magicLvl>
<trait>DERANGEMENT</trait>
<basicProperty>MAGIC</basicProperty>
<operateType>A2</operateType>
<operateType>A3</operateType>
<magicCriticalRate>5</magicCriticalRate>
<mpConsume>
<value level="1">80</value>
@@ -772,9 +772,6 @@
<overHit>true</overHit>
<criticalChance>60</criticalChance>
</effect>
<effect name="BlockSkill">
<magicTypes>1</magicTypes>
</effect>
<effect name="PhysicalAttackSpeed">
<amount>-20</amount>
<mode>PER</mode>
@@ -789,6 +786,24 @@
</amount>
<mode>PER</mode>
</effect>
<effect name="CallSkill">
<skillId>19575</skillId> <!-- Vanishing Stun -->
<skillLevel>
<value level="1">1</value>
<value level="2">2</value>
<value level="3">3</value>
<value level="4">4</value>
<value level="5">5</value>
<value level="6">6</value>
<value level="7">7</value>
<value level="8">8</value>
<value level="9">9</value>
<value level="10">10</value>
<value level="11">11</value>
<value level="12">12</value>
<value level="13">13</value>
</skillLevel>
</effect>
</effects>
</skill>
<skill id="10011" toLevel="10" name="Shield Impact">
@@ -1872,21 +1887,35 @@
<magicLvl>99</magicLvl>
<staticReuse>true</staticReuse>
<targetType>SELF</targetType>
<affectScope>PARTY</affectScope>
<affectObject>FRIEND</affectObject>
<affectScope>SINGLE</affectScope>
<conditions>
<condition name="EquipShield" />
</conditions>
<effects>
<effect name="PullBack">
<speed>600</speed>
<delay>600</delay>
<effect name="CallSkill">
<skillId>19568</skillId> <!-- Nine Aegis -->
<skillLevel>1</skillLevel>
</effect>
<effect name="TransferDamageToPlayer">
<amount>90</amount>
<effect name="MagicalDefence">
<amount>50</amount>
<mode>PER</mode>
</effect>
<effect name="GetDamageLimit">
<amount>10</amount>
<effect name="PhysicalDefence">
<amount>50</amount>
<mode>PER</mode>
</effect>
<effect name="DefenceTrait">
<BOW>50</BOW>
<CROSSBOW>50</CROSSBOW>
</effect>
<effect name="ReflectMagic">
<amount>25</amount>
</effect>
<effect name="DefenceTrait">
<KNOCKBACK>100</KNOCKBACK>
<AIRBIND>100</AIRBIND>
<KNOCKDOWN>100</KNOCKDOWN>
<ZONE>100</ZONE>
</effect>
<effect name="Speed" fromLevel="1" toLevel="1" fromSubLevel="2001" toSubLevel="2020">
<amount>
@@ -2255,7 +2284,7 @@
<abnormalType>AURA_DEBUFF</abnormalType>
<activateRate>100</activateRate>
<abnormalVisualEffect>AURA_DEBUFF</abnormalVisualEffect>
<affectRange>1000</affectRange>
<affectRange>900</affectRange>
<canBeDispelled>false</canBeDispelled>
<magicCriticalRate>5</magicCriticalRate>
<magicLvl>85</magicLvl>
@@ -3895,7 +3924,7 @@
<value level="2">2</value>
<value level="3">3</value>
<value level="4">4</value>
<value level="5">4</value>
<value level="5">5</value>
<value level="6">6</value>
<value level="7">7</value>
<value level="8">8</value>
@@ -3936,26 +3965,25 @@
</effects>
</skill>
<skill id="10063" toLevel="10" name="Phoenix Spirit">
<!-- For $s1, P./ M. Def. +$s2 and Heal Received +$s3. -->
<!-- For 5 Sec, P./ M. Def. 9% and Heal Received +10%. -->
<icon>icon.skill11829</icon>
<abnormalLvl>
<value level="1">1</value>
<value level="2">2</value>
<value level="3">3</value>
<value level="4">4</value>
<value level="5">4</value>
<value level="5">5</value>
<value level="6">6</value>
<value level="7">7</value>
<value level="8">8</value>
<value level="9">9</value>
<value level="10">10</value>
</abnormalLvl>
<abnormalLvl>1</abnormalLvl>
<abnormalTime>11</abnormalTime>
<affectRange>1000</affectRange> <!-- TODO : check it out -->
<abnormalTime>5</abnormalTime>
<affectRange>900</affectRange>
<canBeDispelled>false</canBeDispelled>
<isTriggeredSkill>true</isTriggeredSkill>
<operateType>A6</operateType>
<operateType>A2</operateType>
<magicLvl>
<value level="1">85</value>
<value level="2">90</value>
@@ -3971,16 +3999,27 @@
<targetType>MY_PARTY</targetType>
<affectScope>PARTY</affectScope>
<affectObject>FRIEND</affectObject>
<reuseDelay>15000</reuseDelay>
<reuseDelay>
<value level="1">15000</value>
<value level="2">15000</value>
<value level="3">15000</value>
<value level="4">15000</value>
<value level="5">30000</value>
<value level="6">30000</value>
<value level="7">30000</value>
<value level="8">30000</value>
<value level="9">30000</value>
<value level="10">30000</value>
</reuseDelay>
<effectPoint>100</effectPoint>
<isMagic>4</isMagic>
<effects>
<effect name="PhysicalDefence">
<amount>
<value level="1">6</value>
<value level="2">7</value>
<value level="3">8</value>
<value level="4">10</value>
<value level="1">9</value>
<value level="2">11</value>
<value level="3">13</value>
<value level="4">15</value>
<value level="5">11</value>
<value level="6">12</value>
<value level="7">13</value>
@@ -3992,10 +4031,10 @@
</effect>
<effect name="MagicalDefence">
<amount>
<value level="1">6</value>
<value level="2">7</value>
<value level="3">8</value>
<value level="4">10</value>
<value level="1">9</value>
<value level="2">11</value>
<value level="3">13</value>
<value level="4">15</value>
<value level="5">11</value>
<value level="6">12</value>
<value level="7">13</value>
@@ -4005,6 +4044,10 @@
</amount>
<mode>PER</mode>
</effect>
<effect name="HealEffect">
<amount>10</amount>
<mode>PER</mode>
</effect>
</effects>
</skill>
<skill id="10064" toLevel="4" name="Holy Sacrifice">
@@ -4039,7 +4082,7 @@
</effects>
</skill>
<skill id="10065" toLevel="4" name="Grand Immortal Guardian">
<!-- P./ M. Def. +$s1, Shield Def. +$s2, and Shield Def. Rate +$s3. If Shield Block is cast as well, Phoenix Spirit is activated on allies. -->
<!-- P./ M. Def. +9%, Shield Def. +5%, and Shield Def. Rate +5%. If Shield Block is cast as well, Phoenix Spirit is activated on allies. -->
<icon>icon.skill10065</icon>
<magicLvl>
<value level="1">85</value>
@@ -4085,6 +4128,42 @@
</amount>
<mode>PER</mode>
</effect>
<effect name="TriggerSkillBySkill">
<castSkillId>10017</castSkillId> <!-- Final Ultimate Defense -->
<skillId>10063</skillId> <!-- Phoenix Spirit -->
<skillLevel>
<value level="1">1</value>
<value level="2">2</value>
<value level="3">3</value>
<value level="4">4</value>
</skillLevel>
<chance>100</chance>
<targetType>MY_PARTY</targetType>
</effect>
<effect name="TriggerSkillBySkill"> <!-- Focus Shield -->
<castSkillId>10020</castSkillId>
<skillId>10063</skillId> <!-- Phoenix Spirit -->
<skillLevel>
<value level="1">1</value>
<value level="2">2</value>
<value level="3">3</value>
<value level="4">4</value>
</skillLevel>
<chance>100</chance>
<targetType>MY_PARTY</targetType>
</effect>
<effect name="TriggerSkillBySkill"> <!-- Raise Shield -->
<castSkillId>10021</castSkillId>
<skillId>10063</skillId> <!-- Phoenix Spirit -->
<skillLevel>
<value level="1">1</value>
<value level="2">2</value>
<value level="3">3</value>
<value level="4">4</value>
</skillLevel>
<chance>100</chance>
<targetType>MY_PARTY</targetType>
</effect>
</effects>
</skill>
<skill id="10066" toLevel="10" name="Spirit of Revenge">
@@ -4159,14 +4238,14 @@
</effects>
</skill>
<skill id="10067" toLevel="10" name="Spirit of Revenge">
<!-- Removes debuffs and for $s1 P. Atk./ M. Atk. +$s2 and Damage Reflectionion +$s3. -->
<!-- Removes debuffs and for 5 sec. P. Atk./ M. Atk. 2% and Damage Reflectionion +5%. -->
<icon>icon.skill11830</icon>
<abnormalLvl>
<value level="1">1</value>
<value level="2">2</value>
<value level="3">3</value>
<value level="4">4</value>
<value level="5">4</value>
<value level="5">5</value>
<value level="6">6</value>
<value level="7">7</value>
<value level="8">8</value>
@@ -4192,7 +4271,18 @@
<targetType>MY_PARTY</targetType>
<affectScope>PARTY</affectScope>
<affectObject>FRIEND</affectObject>
<reuseDelay>15000</reuseDelay>
<reuseDelay>
<value level="1">15000</value>
<value level="2">15000</value>
<value level="3">15000</value>
<value level="4">15000</value>
<value level="5">30000</value>
<value level="6">30000</value>
<value level="7">30000</value>
<value level="8">30000</value>
<value level="9">30000</value>
<value level="10">30000</value>
</reuseDelay>
<isMagic>4</isMagic>
<effects>
<effect name="PAtk">
@@ -4406,16 +4496,17 @@
<value level="9">99</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="10">99</value> <!-- FIXME: AUTO GENERATED LEVEL -->
</magicLvl>
<magicCriticalRate>5</magicCriticalRate>
<operateType>P</operateType>
<effects>
<effect name="TriggerSkillByDamage">
<attackerType>Creature</attackerType>
<minDamage>1</minDamage>
<minAttackerLevel>1</minAttackerLevel>
<maxAttackerLevel>127</maxAttackerLevel>
<chance>30</chance>
<chance>80</chance>
<targetType>MY_PARTY</targetType>
<minDamage>1</minDamage>
<allowWeapons>ALL</allowWeapons>
<affectScope>SINGLE</affectScope>
<skillId>10072</skillId> <!-- Eva's Presence -->
<skillLevel>
<value level="1">1</value>
@@ -4477,8 +4568,20 @@
<value level="9">10</value>
<value level="10">11</value>
</abnormalLvl>
<abnormalTime>10</abnormalTime>
<affectRange>450</affectRange> <!-- Unconfirmed -->
<abnormalTime>
<value level="1">5</value>
<value level="2">5</value>
<value level="3">5</value>
<value level="4">5</value>
<value level="5">10</value>
<value level="6">10</value>
<value level="7">10</value>
<value level="8">10</value>
<value level="9">10</value>
<value level="10">10</value>
</abnormalTime>
<affectRange>900</affectRange>
<canBeDispelled>false</canBeDispelled>
<isTriggeredSkill>true</isTriggeredSkill>
<magicLvl>
<value level="1">85</value>
@@ -4496,16 +4599,27 @@
<targetType>SELF</targetType>
<affectScope>PARTY</affectScope>
<affectObject>FRIEND</affectObject>
<reuseDelay>15000</reuseDelay>
<reuseDelay>
<value level="1">15000</value>
<value level="2">15000</value>
<value level="3">15000</value>
<value level="4">15000</value>
<value level="5">30000</value>
<value level="6">30000</value>
<value level="7">30000</value>
<value level="8">30000</value>
<value level="9">30000</value>
<value level="10">30000</value>
</reuseDelay>
<effectPoint>100</effectPoint>
<isMagic>4</isMagic>
<effects>
<effect name="MagicalDefence">
<amount>
<value level="1">6</value>
<value level="2">7</value>
<value level="3">8</value>
<value level="4">10</value>
<value level="1">9</value>
<value level="2">11</value>
<value level="3">13</value>
<value level="4">15</value>
<value level="5">11</value>
<value level="6">12</value>
<value level="7">13</value>
@@ -4517,10 +4631,10 @@
</effect>
<effect name="PhysicalDefence">
<amount>
<value level="1">6</value>
<value level="2">7</value>
<value level="3">8</value>
<value level="4">10</value>
<value level="1">9</value>
<value level="2">11</value>
<value level="3">13</value>
<value level="4">15</value>
<value level="5">11</value>
<value level="6">12</value>
<value level="7">13</value>
@@ -4530,6 +4644,96 @@
</amount>
<mode>PER</mode>
</effect>
<effect name="DefenceAttribute">
<amount>
<value level="1">45</value>
<value level="2">45</value>
<value level="3">45</value>
<value level="4">45</value>
<value level="5">20</value>
<value level="6">25</value>
<value level="7">30</value>
<value level="8">35</value>
<value level="9">40</value>
<value level="10">45</value>
</amount>
<attribute>FIRE</attribute>
</effect>
<effect name="DefenceAttribute">
<amount>
<value level="1">45</value>
<value level="2">45</value>
<value level="3">45</value>
<value level="4">45</value>
<value level="5">20</value>
<value level="6">25</value>
<value level="7">30</value>
<value level="8">35</value>
<value level="9">40</value>
<value level="10">45</value>
</amount>
<attribute>WATER</attribute>
</effect>
<effect name="DefenceAttribute">
<amount>
<value level="1">45</value>
<value level="2">45</value>
<value level="3">45</value>
<value level="4">45</value>
<value level="5">20</value>
<value level="6">25</value>
<value level="7">30</value>
<value level="8">35</value>
<value level="9">40</value>
<value level="10">45</value>
</amount>
<attribute>WIND</attribute>
</effect>
<effect name="DefenceAttribute">
<amount>
<value level="1">45</value>
<value level="2">45</value>
<value level="3">45</value>
<value level="4">45</value>
<value level="5">20</value>
<value level="6">25</value>
<value level="7">30</value>
<value level="8">35</value>
<value level="9">40</value>
<value level="10">45</value>
</amount>
<attribute>EARTH</attribute>
</effect>
<effect name="DefenceAttribute">
<amount>
<value level="1">45</value>
<value level="2">45</value>
<value level="3">45</value>
<value level="4">45</value>
<value level="5">20</value>
<value level="6">25</value>
<value level="7">30</value>
<value level="8">35</value>
<value level="9">40</value>
<value level="10">45</value>
</amount>
<attribute>HOLY</attribute>
</effect>
<effect name="DefenceAttribute">
<amount>
<value level="1">45</value>
<value level="2">45</value>
<value level="3">45</value>
<value level="4">45</value>
<value level="5">20</value>
<value level="6">25</value>
<value level="7">30</value>
<value level="8">35</value>
<value level="9">40</value>
<value level="10">45</value>
</amount>
<attribute>DARK</attribute>
</effect>
</effects>
</skill>
<skill id="10073" toLevel="9" name="Summon Othellot Cubic">
@@ -4679,6 +4883,42 @@
<amount>-5</amount>
<mode>PER</mode>
</effect>
<effect name="TriggerSkillBySkill">
<castSkillId>10017</castSkillId> <!-- Final Ultimate Defense -->
<skillId>10072</skillId> <!-- Eva's Presence -->
<skillLevel>
<value level="1">1</value>
<value level="2">2</value>
<value level="3">3</value>
<value level="4">4</value>
</skillLevel>
<chance>100</chance>
<targetType>MY_PARTY</targetType>
</effect>
<effect name="TriggerSkillBySkill"> <!-- Focus Shield -->
<castSkillId>10020</castSkillId>
<skillId>10072</skillId> <!-- Eva's Presence -->
<skillLevel>
<value level="1">1</value>
<value level="2">2</value>
<value level="3">3</value>
<value level="4">4</value>
</skillLevel>
<chance>100</chance>
<targetType>MY_PARTY</targetType>
</effect>
<effect name="TriggerSkillBySkill"> <!-- Raise Shield -->
<castSkillId>10021</castSkillId>
<skillId>10072</skillId> <!-- Eva's Presence -->
<skillLevel>
<value level="1">1</value>
<value level="2">2</value>
<value level="3">3</value>
<value level="4">4</value>
</skillLevel>
<chance>100</chance>
<targetType>MY_PARTY</targetType>
</effect>
</effects>
</skill>
<skill id="10077" toLevel="10" name="Shilen's Presence">
@@ -4753,7 +4993,7 @@
</effects>
</skill>
<skill id="10078" toLevel="10" name="Shilen's Presence">
<!-- For $s1, P. Atk./ M. Atk. +$s2 and Attack Attribute +$s3. -->
<!-- For 5 Sec, P. Atk./ M. Atk. 2% and Attack Attribute +5. -->
<icon>icon.skill11832</icon>
<abnormalLvl>
<value level="1">2</value>
@@ -4779,7 +5019,8 @@
<value level="9">10</value>
<value level="10">10</value>
</abnormalTime>
<affectRange>450</affectRange> <!-- Unconfirmed -->
<affectRange>900</affectRange>
<canBeDispelled>false</canBeDispelled>
<isTriggeredSkill>true</isTriggeredSkill>
<magicLvl>
<value level="1">85</value>
@@ -4797,7 +5038,18 @@
<targetType>SELF</targetType>
<affectScope>PARTY</affectScope>
<affectObject>FRIEND</affectObject>
<reuseDelay>15000</reuseDelay>
<reuseDelay>
<value level="1">15000</value>
<value level="2">15000</value>
<value level="3">15000</value>
<value level="4">15000</value>
<value level="5">30000</value>
<value level="6">30000</value>
<value level="7">30000</value>
<value level="8">30000</value>
<value level="9">30000</value>
<value level="10">30000</value>
</reuseDelay>
<effectPoint>100</effectPoint>
<isMagic>4</isMagic>
<effects>
@@ -4831,6 +5083,14 @@
</amount>
<mode>PER</mode>
</effect>
<effect name="AttackAttributeAdd">
<amount>
<value level="1">5</value>
<value level="2">10</value>
<value level="3">15</value>
<value level="4">20</value>
</amount>
</effect>
</effects>
</skill>
<skill id="10079" toLevel="9" name="Summon Death Cubic">

View File

@@ -128,7 +128,7 @@
</effects>
</skill>
<skill id="10101" toLevel="5" name="Templar's Frenzy">
<!-- For $s1, Shield Def. +$s2, M. Def. +$s3, Atk. Spd. +$s4, P. Critical Rate/ P. Critical Damage +$s5, and P. Skill Power +$s6. A chance to activate the Lightning Strike if the Vanishing Stun is additionally cast. -->
<!-- For 1 min., Shield Defense +85%, M. Def. +120%, Atk. Spd. +15%, P. Critical Rate/ Damage +60%, P. Skill Power +15%. With a certain chance, activates Lightning Strike when Vanishing Stun is applied. -->
<icon>icon.skill10101</icon>
<abnormalLvl>1</abnormalLvl>
<abnormalTime>
@@ -229,6 +229,13 @@
</amount>
<mode>PER</mode>
</effect>
<effect name="TriggerSkillBySkillAttack">
<skillId>19571</skillId> <!-- Lightning Strike -->
<skillLevel>1</skillLevel>
<attackSkillId>10010</attackSkillId> <!-- Vanishing Stun -->
<chance>30</chance>
<targetType>TARGET</targetType>
</effect>
</effects>
</skill>
<skill id="10102" toLevel="8" name="Shadow Hunt">

View File

@@ -39,6 +39,13 @@
</amount>
<mode>PER</mode>
</effect>
<effect name="TriggerSkillBySkill">
<castSkillId>10010</castSkillId> <!-- Vanishing Stun -->
<skillId>19576</skillId> <!-- Two-Hand Smash -->
<skillLevel>1</skillLevel>
<chance>100</chance>
<targetType>TARGET</targetType>
</effect>
</effects>
</skill>
<skill id="10245" toLevel="1" name="Wizard - Individual Passive">

View File

@@ -600,12 +600,9 @@
</pvpEffects>
</skill>
<skill id="10509" toLevel="13" name="Heart Breaker">
<!-- Stabs the target's heart with $s1 Power added to P. Atk. to inflict a powerful vital spot attack. Increases Speed by $s2, Evasion by $s3, Critical Damage from the flanks and rear by $s4. Half-kill, Over-hit, and Critical are possible. Requires a dagger or dual dagger. -->
<!-- Stabs the target's heart with 25610 Power added to P. Atk. to inflict a powerful vital spot attack. Increases Speed by 40, Evasion by 5, Critical Damage from the flanks and rear by 30%. Half-kill, Over-hit, and Critical are possible. Requires a dagger or dual dagger. -->
<icon>icon.skill10509</icon>
<abnormalLvl>1</abnormalLvl>
<abnormalTime>5</abnormalTime>
<abnormalType>SPEED_UP_SPECIAL</abnormalType>
<operateType>A3</operateType>
<operateType>A1</operateType>
<magicCriticalRate>5</magicCriticalRate>
<magicLvl>
<value level="1">85</value>
@@ -669,49 +666,7 @@
</weaponType>
</condition>
</conditions>
<selfEffects>
<effect name="CriticalDamagePosition">
<amount>30</amount>
<mode>PER</mode>
<position>BACK</position>
</effect>
<effect name="Speed">
<amount>40</amount>
<mode>DIFF</mode>
</effect>
<effect name="PhysicalEvasion">
<amount>5</amount>
<mode>DIFF</mode>
</effect>
</selfEffects>
<pveEffects>
<effect name="FatalBlow">
<power>
<value level="1">25610</value>
<value level="2">26490</value>
<value level="3">28270</value>
<value level="4">30040</value>
<value level="5">31810</value>
<value level="6">33590</value>
<value level="7">35360</value>
<value level="8">37130</value>
<value level="9">42360</value>
<value level="10">44430</value>
<value level="11">46490</value>
<value level="12">49080</value>
<value level="13">51660</value>
<value fromLevel="7" toLevel="13" fromSubLevel="1001" toSubLevel="1020">{base + (base / 100 * subIndex)}</value>
</power>
<criticalChance>60</criticalChance>
<chanceBoost>365</chanceBoost>
<overHit>true</overHit>
</effect>
<effect name="Lethal">
<fullLethal>0</fullLethal>
<halfLethal>15</halfLethal>
</effect>
</pveEffects>
<pvpEffects>
<effects>
<effect name="FatalBlow">
<power>
<value level="1">25610</value>
@@ -738,7 +693,13 @@
<fullLethal>0</fullLethal>
<halfLethal>15</halfLethal>
</effect>
</pvpEffects>
</effects>
<selfEffects>
<effect name="CallSkill">
<skillId>23739</skillId> <!-- Heart Breaker -->
<skillLevel>1</skillLevel>
</effect>
</selfEffects>
</skill>
<skill id="10510" toLevel="13" name="Chain Blow">
<!-- Inflicts damage with $s1 Power added to P. Atk. Increases Skill Power by $s2 if used during Bleed. Half-kill, Over-hit, and Critical are possible. Requires a dagger or dual dagger. -->
@@ -1418,6 +1379,7 @@
<coolTime>400</coolTime>
<effectPoint>687</effectPoint>
<reuseDelay>120000</reuseDelay>
<removedOnAnyActionExceptMove>true</removedOnAnyActionExceptMove>
<removedOnDamage>true</removedOnDamage>
<basicProperty>NONE</basicProperty>
<targetType>SELF</targetType>
@@ -1995,7 +1957,7 @@
</effects>
</skill>
<skill id="10527" toLevel="6" name="Mass Trick">
<!-- Inflicts confusion, for $s1 M. Evasion -$s2, and chance for M. Critical Rate Received +$s3 on the target and nearby enemies. -->
<!-- Inflicts confusion, for 20 sec. M. Evasion -10, and chance for M. Critical Rate Received +10% on the target and nearby enemies. -->
<icon>icon.skill10527</icon>
<abnormalLvl>1</abnormalLvl>
<abnormalTime>20</abnormalTime>
@@ -2006,7 +1968,6 @@
</activateRate>
<affectRange>80</affectRange>
<affectLimit>5-12</affectLimit>
<fanRange>0;0;80;150</fanRange>
<operateType>A2</operateType>
<trait>DERANGEMENT</trait>
<magicCriticalRate>5</magicCriticalRate>
@@ -2028,7 +1989,8 @@
<basicProperty>NONE</basicProperty>
<isDebuff>true</isDebuff>
<targetType>ENEMY</targetType>
<affectScope>FAN</affectScope>
<affectScope>RANGE</affectScope>
<affectObject>NOT_FRIEND</affectObject>
<effects>
<effect name="DeleteHateOfMe">
<chance>80</chance>
@@ -2040,7 +2002,14 @@
<mode>DIFF</mode>
</effect>
<effect name="DefenceMagicCriticalRate">
<amount>-10</amount>
<amount>
<value level="1">-10</value>
<value level="2">-11</value>
<value level="3">-12</value>
<value level="4">-15</value>
<value level="5">-16</value>
<value level="6">-17</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="PhysicalDefence" fromLevel="1" toLevel="6" fromSubLevel="2001" toSubLevel="2020">

View File

@@ -2150,9 +2150,6 @@
<staticReuse>true</staticReuse>
<targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope>
<conditions>
<condition name="OpCheckCrtEffect" />
</conditions>
<effects>
<effect name="AirBind" />
<effect name="BlockActions" />

View File

@@ -206,27 +206,67 @@
<value level="12">176</value>
<value level="13">180</value>
</mpConsume>
<operateType>A2</operateType>
<operateType>DA3</operateType>
<effectPoint>-702</effectPoint>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>5</magicCriticalRate>
<isDebuff>true</isDebuff>
<targetType>SELF</targetType>
<targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope>
<affectObject>NOT_FRIEND</affectObject>
<conditions>
<condition name="EquipWeapon">
<weaponType>
<item>DUAL</item>
<item>DUALBLUNT</item>
<item>SWORD</item>
<item>BLUNT</item>
</weaponType>
</condition>
<condition name="OpCheckAbnormal">
<type>TRIAD</type>
<level>3</level>
<hasAbnormal>true</hasAbnormal>
<affectType>CASTER</affectType>
</condition>
</conditions>
<effects>
<effect name="PhysicalDefence">
<amount>-20</amount>
<mode>PER</mode>
<effect name="PhysicalAttackWeaponBonus">
<power>
<value level="1">20668</value>
<value level="2">21494</value>
<value level="3">23146</value>
<value level="4">24798</value>
<value level="5">26450</value>
<value level="6">28102</value>
<value level="7">29754</value>
<value level="8">31406</value>
<value level="9">33884</value>
<value level="10">35536</value>
<value level="11">37188</value>
<value level="12">38939</value>
<value level="13">40690</value>
</power>
<overHit>true</overHit>
</effect>
<effect name="MagicalDefence">
<amount>-20</amount>
<mode>PER</mode>
</effect>
<effect name="PhysicalDefence">
<amount>-20</amount>
<mode>PER</mode>
</effect>
<effect name="Speed">
<amount>-150</amount>
<mode>DIFF</mode>
<mode>PER</mode>
</effect>
</effects>
<selfEffects>
<effect name="DispelBySlotMyself">
<dispel>TRIAD</dispel>
</effect>
</selfEffects>
</skill>
<skill id="19523" toLevel="1" name="Maximum Blow">
<!-- Resets the cooldown of Heart Breaker/ Chain Blow. -->
@@ -2083,18 +2123,26 @@
<affectScope>PARTY</affectScope>
<affectObject>FRIEND</affectObject>
<effects>
<effect name="DefenceTrait">
<KNOCKBACK>100</KNOCKBACK>
<KNOCKDOWN>100</KNOCKDOWN>
<BOW>50</BOW>
<CROSSBOW>50</CROSSBOW>
<DERANGEMENT>50</DERANGEMENT>
<effect name="MagicalDefence">
<amount>50</amount>
<mode>PER</mode>
</effect>
<effect name="TransferDamageToPlayer">
<effect name="PhysicalDefence">
<amount>50</amount>
<mode>PER</mode>
</effect>
<effect name="ReflectMagic">
<amount>25</amount>
</effect>
<effect name="GetDamageLimit">
<amount>10</amount>
<effect name="DefenceTrait">
<BOW>50</BOW>
<CROSSBOW>50</CROSSBOW>
</effect>
<effect name="DefenceTrait">
<KNOCKBACK>100</KNOCKBACK>
<AIRBIND>100</AIRBIND>
<KNOCKDOWN>100</KNOCKDOWN>
<ZONE>100</ZONE>
</effect>
</effects>
</skill>
@@ -2201,9 +2249,8 @@
<icon>icon.skill0279</icon>
<operateType>A2</operateType>
<isDebuff>true</isDebuff>
<reuseDelay>10000</reuseDelay>
<abnormalLvl>1</abnormalLvl>
<abnormalTime>5</abnormalTime>
<abnormalTime>3</abnormalTime>
<abnormalType>PARALYZE</abnormalType>
<abnormalVisualEffect>PARALYZE</abnormalVisualEffect>
<activateRate>100</activateRate>
@@ -2293,14 +2340,36 @@
<skill id="19575" toLevel="13" name="Vanishing Stun">
<!-- Silenced by Vanishing Stun for $s1 Inflicted status: Obstruction (Disarm, Hold, Blind, Block, Aggression, Silence, Banishment, Bluff, Stealth). -->
<icon>icon.skill10010</icon>
<operateType>A1</operateType>
<operateType>A2</operateType>
<abnormalLvl>1</abnormalLvl>
<abnormalTime>3</abnormalTime>
<activateRate>30</activateRate>
<abnormalType>SILENCE</abnormalType>
<abnormalVisualEffect>SILENCE</abnormalVisualEffect>
<isDebuff>true</isDebuff>
<targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope>
<effects>
<effect name="BlockSkill">
<magicTypes>0;1;2;3;4;5;7;22;</magicTypes>
</effect>
</effects>
</skill>
<skill id="19576" toLevel="1" name="Two-Hand Smash">
<!-- Strikes hard to decrease P. Def. by 30% for 7 sec. -->
<icon>icon.skill10009</icon>
<operateType>A1</operateType>
<operateType>A2</operateType>
<abnormalLvl>1</abnormalLvl>
<abnormalTime>7</abnormalTime>
<isDebuff>true</isDebuff>
<reuseDelay>1000</reuseDelay>
<targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope>
<effects>
<effect name="PhysicalDefence">
<amount>-30</amount>
<mode>PER</mode>
</effect>
</effects>
</skill>
</list>

View File

@@ -611,6 +611,26 @@
<coolTime>700</coolTime>
<effectPoint>-708</effectPoint>
<reuseDelay>5000</reuseDelay>
<abnormalLvl>1</abnormalLvl>
<abnormalTime>5</abnormalTime>
<abnormalType>SPEED_UP_SPECIAL</abnormalType>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<effects>
<effect name="CriticalDamagePosition">
<amount>30</amount>
<mode>PER</mode>
<position>BACK</position>
</effect>
<effect name="Speed">
<amount>40</amount>
<mode>DIFF</mode>
</effect>
<effect name="PhysicalEvasion">
<amount>5</amount>
<mode>DIFF</mode>
</effect>
</effects>
</skill>
<skill id="23740" toLevel="1" name="Final Ultimate Evasion">
<!-- For 30 sec., increases P. Evasion by 70, M. Evasion by 80, M. Def. by 20%, P. Skill Evasion Rate by 60% and Debuff Resistance. Has a 40% chance of canceling the enemy's targeting when attacked. -->

View File

@@ -590,10 +590,7 @@
<skill id="10509" toLevel="11" name="Heart Breaker">
<!-- Attempts a fatal Deadly Attack by stabbing the target??s heart with $s1 power added to P. Attack. Increases your Speed by $s2, Evasion by $s3, and Critical Damage from behind by $s4. Half-kill is possible. Requires dagger/dual dagger. -->
<icon>icon.skill10509</icon>
<abnormalLvl>1</abnormalLvl>
<abnormalTime>5</abnormalTime>
<abnormalType>SPEED_UP_SPECIAL</abnormalType>
<operateType>A3</operateType>
<operateType>A1</operateType>
<magicCriticalRate>5</magicCriticalRate>
<magicLvl>
<value level="1">85</value>
@@ -651,72 +648,37 @@
</weaponType>
</condition>
</conditions>
<effects>
<effect name="FatalBlow">
<power>
<value level="1">25610</value>
<value level="2">26490</value>
<value level="3">28270</value>
<value level="4">30040</value>
<value level="5">31810</value>
<value level="6">33590</value>
<value level="7">35360</value>
<value level="8">37130</value>
<value level="9">42360</value>
<value level="10">44430</value>
<value level="11">46490</value>
<value fromLevel="7" toLevel="11" fromSubLevel="1001" toSubLevel="1020">{base + base / 100 * subIndex}</value>
</power>
<criticalChance>60</criticalChance>
<chanceBoost>365</chanceBoost>
<overHit>true</overHit>
</effect>
<effect name="Lethal">
<fullLethal>0</fullLethal>
<halfLethal>15</halfLethal>
</effect>
</effects>
<selfEffects>
<effect name="CriticalDamagePosition">
<amount>30</amount>
<mode>PER</mode>
<position>BACK</position>
</effect>
<effect name="Speed">
<amount>40</amount>
<mode>DIFF</mode>
</effect>
<effect name="PhysicalEvasion">
<amount>5</amount>
<mode>DIFF</mode>
<effect name="CallSkill">
<skillId>23739</skillId> <!-- Heart Breaker -->
<skillLevel>1</skillLevel>
</effect>
</selfEffects>
<pveEffects>
<effect name="FatalBlow">
<power>
<value level="1">25610</value>
<value level="2">26490</value>
<value level="3">28270</value>
<value level="4">30040</value>
<value level="5">31810</value>
<value level="6">33590</value>
<value level="7">35360</value>
<value level="8">37130</value>
<value level="9">42360</value>
<value level="10">44430</value>
<value level="11">46490</value>
<value fromLevel="7" toLevel="11" fromSubLevel="1001" toSubLevel="1020">{base + base / 100 * subIndex}</value>
</power>
<criticalChance>60</criticalChance>
<chanceBoost>365</chanceBoost>
<overHit>true</overHit>
</effect>
<effect name="Lethal">
<fullLethal>0</fullLethal>
<halfLethal>15</halfLethal>
</effect>
</pveEffects>
<pvpEffects>
<effect name="FatalBlow">
<power>
<value level="1">25610</value>
<value level="2">26490</value>
<value level="3">28270</value>
<value level="4">30040</value>
<value level="5">31810</value>
<value level="6">33590</value>
<value level="7">35360</value>
<value level="8">37130</value>
<value level="9">42360</value>
<value level="10">44430</value>
<value level="11">46490</value>
<value fromLevel="7" toLevel="11" fromSubLevel="1001" toSubLevel="1020">{base + base / 100 * subIndex}</value>
<value fromLevel="7" toLevel="11" fromSubLevel="2001" toSubLevel="2020">{base + base / 100 * (5 + subIndex)}</value>
</power>
<criticalChance>60</criticalChance>
<chanceBoost>365</chanceBoost>
<overHit>true</overHit>
</effect>
<effect name="Lethal">
<fullLethal>0</fullLethal>
<halfLethal>15</halfLethal>
</effect>
</pvpEffects>
</skill>
<skill id="10510" toLevel="11" name="Chain Blow">
<!-- Inflicts damage with $s1 power added to P. Attack. Use this under Bleed to inflict additional $s2 power added to the skill. Half-kill is possible. Requires dagger/dual dagger. -->
@@ -1360,6 +1322,7 @@
<coolTime>400</coolTime>
<effectPoint>687</effectPoint>
<reuseDelay>120000</reuseDelay>
<removedOnAnyActionExceptMove>true</removedOnAnyActionExceptMove>
<removedOnDamage>true</removedOnDamage>
<basicProperty>NONE</basicProperty>
<targetType>SELF</targetType>
@@ -1920,7 +1883,6 @@
</activateRate>
<affectRange>80</affectRange>
<affectLimit>5-12</affectLimit>
<fanRange>0;0;80;150</fanRange>
<operateType>A2</operateType>
<trait>DERANGEMENT</trait>
<magicCriticalRate>5</magicCriticalRate>
@@ -1940,7 +1902,8 @@
<basicProperty>NONE</basicProperty>
<isDebuff>true</isDebuff>
<targetType>ENEMY</targetType>
<affectScope>FAN</affectScope>
<affectScope>RANGE</affectScope>
<affectObject>NOT_FRIEND</affectObject>
<effects>
<effect name="DeleteHateOfMe">
<chance>80</chance>
@@ -1952,7 +1915,12 @@
<mode>DIFF</mode>
</effect>
<effect name="DefenceMagicCriticalRate">
<amount>-10</amount>
<amount>
<value level="1">-10</value>
<value level="2">-11</value>
<value level="3">-12</value>
<value level="4">-15</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="PhysicalDefence" fromLevel="1" toLevel="4" fromSubLevel="2001" toSubLevel="2020">

View File

@@ -2048,9 +2048,6 @@
<staticReuse>true</staticReuse>
<targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope>
<conditions>
<condition name="OpCheckCrtEffect" />
</conditions>
<effects>
<effect name="AirBind" />
<effect name="BlockActions" />

View File

@@ -611,6 +611,26 @@
<coolTime>700</coolTime>
<effectPoint>-708</effectPoint>
<reuseDelay>5000</reuseDelay>
<abnormalLvl>1</abnormalLvl>
<abnormalTime>5</abnormalTime>
<abnormalType>SPEED_UP_SPECIAL</abnormalType>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<effects>
<effect name="CriticalDamagePosition">
<amount>30</amount>
<mode>PER</mode>
<position>BACK</position>
</effect>
<effect name="Speed">
<amount>40</amount>
<mode>DIFF</mode>
</effect>
<effect name="PhysicalEvasion">
<amount>5</amount>
<mode>DIFF</mode>
</effect>
</effects>
</skill>
<skill id="23740" toLevel="1" name="Final Ultimate Evasion">
<!-- For 30 sec., increases P. Evasion by 70, M. Evasion by 80, M. Def. by 20%, P. Skill Evasion Rate by 60% and Debuff Resistance. Has a 40% chance of canceling the enemy's targeting when attacked. -->