Various skill mechanic changes.

Contributed by gamelike85.
This commit is contained in:
MobiusDevelopment
2019-11-21 14:57:30 +00:00
parent 750fdf1d6c
commit d7b41a5d5e
43 changed files with 2360 additions and 1004 deletions

View File

@@ -590,10 +590,7 @@
<skill id="10509" toLevel="11" name="Heart Breaker">
<!-- Attempts a fatal Deadly Attack by stabbing the target??s heart with $s1 power added to P. Attack. Increases your Speed by $s2, Evasion by $s3, and Critical Damage from behind by $s4. Half-kill is possible. Requires dagger/dual dagger. -->
<icon>icon.skill10509</icon>
<abnormalLvl>1</abnormalLvl>
<abnormalTime>5</abnormalTime>
<abnormalType>SPEED_UP_SPECIAL</abnormalType>
<operateType>A3</operateType>
<operateType>A1</operateType>
<magicCriticalRate>5</magicCriticalRate>
<magicLvl>
<value level="1">85</value>
@@ -651,72 +648,37 @@
</weaponType>
</condition>
</conditions>
<effects>
<effect name="FatalBlow">
<power>
<value level="1">25610</value>
<value level="2">26490</value>
<value level="3">28270</value>
<value level="4">30040</value>
<value level="5">31810</value>
<value level="6">33590</value>
<value level="7">35360</value>
<value level="8">37130</value>
<value level="9">42360</value>
<value level="10">44430</value>
<value level="11">46490</value>
<value fromLevel="7" toLevel="11" fromSubLevel="1001" toSubLevel="1020">{base + base / 100 * subIndex}</value>
</power>
<criticalChance>60</criticalChance>
<chanceBoost>365</chanceBoost>
<overHit>true</overHit>
</effect>
<effect name="Lethal">
<fullLethal>0</fullLethal>
<halfLethal>15</halfLethal>
</effect>
</effects>
<selfEffects>
<effect name="CriticalDamagePosition">
<amount>30</amount>
<mode>PER</mode>
<position>BACK</position>
</effect>
<effect name="Speed">
<amount>40</amount>
<mode>DIFF</mode>
</effect>
<effect name="PhysicalEvasion">
<amount>5</amount>
<mode>DIFF</mode>
<effect name="CallSkill">
<skillId>23739</skillId> <!-- Heart Breaker -->
<skillLevel>1</skillLevel>
</effect>
</selfEffects>
<pveEffects>
<effect name="FatalBlow">
<power>
<value level="1">25610</value>
<value level="2">26490</value>
<value level="3">28270</value>
<value level="4">30040</value>
<value level="5">31810</value>
<value level="6">33590</value>
<value level="7">35360</value>
<value level="8">37130</value>
<value level="9">42360</value>
<value level="10">44430</value>
<value level="11">46490</value>
<value fromLevel="7" toLevel="11" fromSubLevel="1001" toSubLevel="1020">{base + base / 100 * subIndex}</value>
</power>
<criticalChance>60</criticalChance>
<chanceBoost>365</chanceBoost>
<overHit>true</overHit>
</effect>
<effect name="Lethal">
<fullLethal>0</fullLethal>
<halfLethal>15</halfLethal>
</effect>
</pveEffects>
<pvpEffects>
<effect name="FatalBlow">
<power>
<value level="1">25610</value>
<value level="2">26490</value>
<value level="3">28270</value>
<value level="4">30040</value>
<value level="5">31810</value>
<value level="6">33590</value>
<value level="7">35360</value>
<value level="8">37130</value>
<value level="9">42360</value>
<value level="10">44430</value>
<value level="11">46490</value>
<value fromLevel="7" toLevel="11" fromSubLevel="1001" toSubLevel="1020">{base + base / 100 * subIndex}</value>
<value fromLevel="7" toLevel="11" fromSubLevel="2001" toSubLevel="2020">{base + base / 100 * (5 + subIndex)}</value>
</power>
<criticalChance>60</criticalChance>
<chanceBoost>365</chanceBoost>
<overHit>true</overHit>
</effect>
<effect name="Lethal">
<fullLethal>0</fullLethal>
<halfLethal>15</halfLethal>
</effect>
</pvpEffects>
</skill>
<skill id="10510" toLevel="11" name="Chain Blow">
<!-- Inflicts damage with $s1 power added to P. Attack. Use this under Bleed to inflict additional $s2 power added to the skill. Half-kill is possible. Requires dagger/dual dagger. -->
@@ -1360,6 +1322,7 @@
<coolTime>400</coolTime>
<effectPoint>687</effectPoint>
<reuseDelay>120000</reuseDelay>
<removedOnAnyActionExceptMove>true</removedOnAnyActionExceptMove>
<removedOnDamage>true</removedOnDamage>
<basicProperty>NONE</basicProperty>
<targetType>SELF</targetType>
@@ -1920,7 +1883,6 @@
</activateRate>
<affectRange>80</affectRange>
<affectLimit>5-12</affectLimit>
<fanRange>0;0;80;150</fanRange>
<operateType>A2</operateType>
<trait>DERANGEMENT</trait>
<magicCriticalRate>5</magicCriticalRate>
@@ -1940,7 +1902,8 @@
<basicProperty>NONE</basicProperty>
<isDebuff>true</isDebuff>
<targetType>ENEMY</targetType>
<affectScope>FAN</affectScope>
<affectScope>RANGE</affectScope>
<affectObject>NOT_FRIEND</affectObject>
<effects>
<effect name="DeleteHateOfMe">
<chance>80</chance>
@@ -1952,7 +1915,12 @@
<mode>DIFF</mode>
</effect>
<effect name="DefenceMagicCriticalRate">
<amount>-10</amount>
<amount>
<value level="1">-10</value>
<value level="2">-11</value>
<value level="3">-12</value>
<value level="4">-15</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="PhysicalDefence" fromLevel="1" toLevel="4" fromSubLevel="2001" toSubLevel="2020">

View File

@@ -2048,9 +2048,6 @@
<staticReuse>true</staticReuse>
<targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope>
<conditions>
<condition name="OpCheckCrtEffect" />
</conditions>
<effects>
<effect name="AirBind" />
<effect name="BlockActions" />

View File

@@ -611,6 +611,26 @@
<coolTime>700</coolTime>
<effectPoint>-708</effectPoint>
<reuseDelay>5000</reuseDelay>
<abnormalLvl>1</abnormalLvl>
<abnormalTime>5</abnormalTime>
<abnormalType>SPEED_UP_SPECIAL</abnormalType>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<effects>
<effect name="CriticalDamagePosition">
<amount>30</amount>
<mode>PER</mode>
<position>BACK</position>
</effect>
<effect name="Speed">
<amount>40</amount>
<mode>DIFF</mode>
</effect>
<effect name="PhysicalEvasion">
<amount>5</amount>
<mode>DIFF</mode>
</effect>
</effects>
</skill>
<skill id="23740" toLevel="1" name="Final Ultimate Evasion">
<!-- For 30 sec., increases P. Evasion by 70, M. Evasion by 80, M. Def. by 20%, P. Skill Evasion Rate by 60% and Debuff Resistance. Has a 40% chance of canceling the enemy's targeting when attacked. -->