Various skill mechanic changes.
Contributed by gamelike85.
This commit is contained in:
		| @@ -687,10 +687,10 @@ | ||||
| 		</selfEffects> | ||||
| 	</skill> | ||||
| 	<skill id="10010" toLevel="13" name="Vanishing Stun"> | ||||
| 		<!-- Attacks the target with $s1 power. Their Atk. Spd./Casting Spd. -$s2 for $s3 Chance to silence the target. If in the Two-Hand Stance, decreases target's P. Def. Requires a sword or blunt weapon. Critical. Over-hit. Inflicted status: Obstruction (Disarm, Hold, Blind, Block, Aggression, Silence, Banishment, Bluff, Stealth). --> | ||||
| 		<!-- Attacks the target with 28631 power. Their Atk. Spd./Casting Spd. -20% for 3 sec. A chance to silence the target. If in the Two-Hand Stance, decreases target's P. Def. Requires a sword or a blunt weapon. Critical. Over-hit. Inflicted status: Obstruction (Disarm, Hold, Blind, Block, Aggression, Silence, Banishment, Bluff, Stealth). --> | ||||
| 		<icon>icon.skill10010</icon> | ||||
| 		<abnormalLvl>4</abnormalLvl> | ||||
| 		<abnormalTime>5</abnormalTime> | ||||
| 		<abnormalTime>3</abnormalTime> | ||||
| 		<abnormalType>CRITICAL_DMG_DOWN</abnormalType> | ||||
| 		<activateRate> | ||||
| 			<value fromLevel="1" toLevel="13">200</value> | ||||
| @@ -715,7 +715,7 @@ | ||||
| 		</magicLvl> | ||||
| 		<trait>DERANGEMENT</trait> | ||||
| 		<basicProperty>MAGIC</basicProperty> | ||||
| 		<operateType>A2</operateType> | ||||
| 		<operateType>A3</operateType> | ||||
| 		<magicCriticalRate>5</magicCriticalRate> | ||||
| 		<mpConsume> | ||||
| 			<value level="1">80</value> | ||||
| @@ -772,9 +772,6 @@ | ||||
| 				<overHit>true</overHit> | ||||
| 				<criticalChance>60</criticalChance> | ||||
| 			</effect> | ||||
| 			<effect name="BlockSkill"> | ||||
| 				<magicTypes>1</magicTypes> | ||||
| 			</effect> | ||||
| 			<effect name="PhysicalAttackSpeed"> | ||||
| 				<amount>-20</amount> | ||||
| 				<mode>PER</mode> | ||||
| @@ -789,6 +786,24 @@ | ||||
| 				</amount> | ||||
| 				<mode>PER</mode> | ||||
| 			</effect> | ||||
| 			<effect name="CallSkill"> | ||||
| 				<skillId>19575</skillId> <!-- Vanishing Stun --> | ||||
| 				<skillLevel> | ||||
| 					<value level="1">1</value> | ||||
| 					<value level="2">2</value> | ||||
| 					<value level="3">3</value> | ||||
| 					<value level="4">4</value> | ||||
| 					<value level="5">5</value> | ||||
| 					<value level="6">6</value> | ||||
| 					<value level="7">7</value> | ||||
| 					<value level="8">8</value> | ||||
| 					<value level="9">9</value> | ||||
| 					<value level="10">10</value> | ||||
| 					<value level="11">11</value> | ||||
| 					<value level="12">12</value> | ||||
| 					<value level="13">13</value>				 | ||||
| 				</skillLevel> | ||||
| 			</effect> | ||||
| 		</effects> | ||||
| 	</skill> | ||||
| 	<skill id="10011" toLevel="10" name="Shield Impact"> | ||||
| @@ -1872,21 +1887,35 @@ | ||||
| 		<magicLvl>99</magicLvl> | ||||
| 		<staticReuse>true</staticReuse> | ||||
| 		<targetType>SELF</targetType> | ||||
| 		<affectScope>PARTY</affectScope> | ||||
| 		<affectObject>FRIEND</affectObject> | ||||
| 		<affectScope>SINGLE</affectScope> | ||||
| 		<conditions> | ||||
| 			<condition name="EquipShield" /> | ||||
| 		</conditions> | ||||
| 		<effects> | ||||
| 			<effect name="PullBack"> | ||||
| 				<speed>600</speed> | ||||
| 				<delay>600</delay> | ||||
| 			<effect name="CallSkill"> | ||||
| 				<skillId>19568</skillId> <!-- Nine Aegis --> | ||||
| 				<skillLevel>1</skillLevel> | ||||
| 			</effect> | ||||
| 			<effect name="TransferDamageToPlayer"> | ||||
| 				<amount>90</amount> | ||||
| 			<effect name="MagicalDefence"> | ||||
| 				<amount>50</amount> | ||||
| 				<mode>PER</mode> | ||||
| 			</effect> | ||||
| 			<effect name="GetDamageLimit"> | ||||
| 				<amount>10</amount> | ||||
| 			<effect name="PhysicalDefence"> | ||||
| 				<amount>50</amount> | ||||
| 				<mode>PER</mode> | ||||
| 			</effect> | ||||
| 			<effect name="DefenceTrait"> | ||||
| 				<BOW>50</BOW> | ||||
| 				<CROSSBOW>50</CROSSBOW> | ||||
| 			</effect> | ||||
| 			<effect name="ReflectMagic"> | ||||
| 				<amount>25</amount> | ||||
| 			</effect> | ||||
| 			<effect name="DefenceTrait"> | ||||
| 				<KNOCKBACK>100</KNOCKBACK> | ||||
| 				<AIRBIND>100</AIRBIND> | ||||
| 				<KNOCKDOWN>100</KNOCKDOWN> | ||||
| 				<ZONE>100</ZONE> | ||||
| 			</effect> | ||||
| 			<effect name="Speed" fromLevel="1" toLevel="1" fromSubLevel="2001" toSubLevel="2020"> | ||||
| 				<amount> | ||||
| @@ -2255,7 +2284,7 @@ | ||||
| 		<abnormalType>AURA_DEBUFF</abnormalType> | ||||
| 		<activateRate>100</activateRate> | ||||
| 		<abnormalVisualEffect>AURA_DEBUFF</abnormalVisualEffect> | ||||
| 		<affectRange>1000</affectRange> | ||||
| 		<affectRange>900</affectRange> | ||||
| 		<canBeDispelled>false</canBeDispelled> | ||||
| 		<magicCriticalRate>5</magicCriticalRate> | ||||
| 		<magicLvl>85</magicLvl> | ||||
| @@ -3895,7 +3924,7 @@ | ||||
| 					<value level="2">2</value> | ||||
| 					<value level="3">3</value> | ||||
| 					<value level="4">4</value> | ||||
| 					<value level="5">4</value> | ||||
| 					<value level="5">5</value> | ||||
| 					<value level="6">6</value> | ||||
| 					<value level="7">7</value> | ||||
| 					<value level="8">8</value> | ||||
| @@ -3936,26 +3965,25 @@ | ||||
| 		</effects> | ||||
| 	</skill> | ||||
| 	<skill id="10063" toLevel="10" name="Phoenix Spirit"> | ||||
| 		<!-- For $s1, P./ M. Def. +$s2 and Heal Received +$s3. --> | ||||
| 		<!-- For 5 Sec, P./ M. Def. 9% and Heal Received +10%. --> | ||||
| 		<icon>icon.skill11829</icon> | ||||
| 		<abnormalLvl> | ||||
| 			<value level="1">1</value> | ||||
| 			<value level="2">2</value> | ||||
| 			<value level="3">3</value> | ||||
| 			<value level="4">4</value> | ||||
| 			<value level="5">4</value> | ||||
| 			<value level="5">5</value> | ||||
| 			<value level="6">6</value> | ||||
| 			<value level="7">7</value> | ||||
| 			<value level="8">8</value> | ||||
| 			<value level="9">9</value> | ||||
| 			<value level="10">10</value> | ||||
| 		</abnormalLvl> | ||||
| 		<abnormalLvl>1</abnormalLvl> | ||||
| 		<abnormalTime>11</abnormalTime> | ||||
| 		<affectRange>1000</affectRange> <!-- TODO : check it out --> | ||||
| 		<abnormalTime>5</abnormalTime> | ||||
| 		<affectRange>900</affectRange> | ||||
| 		<canBeDispelled>false</canBeDispelled> | ||||
| 		<isTriggeredSkill>true</isTriggeredSkill> | ||||
| 		<operateType>A6</operateType> | ||||
| 		<operateType>A2</operateType> | ||||
| 		<magicLvl> | ||||
| 			<value level="1">85</value> | ||||
| 			<value level="2">90</value> | ||||
| @@ -3971,16 +3999,27 @@ | ||||
| 		<targetType>MY_PARTY</targetType> | ||||
| 		<affectScope>PARTY</affectScope> | ||||
| 		<affectObject>FRIEND</affectObject> | ||||
| 		<reuseDelay>15000</reuseDelay> | ||||
| 		<reuseDelay> | ||||
| 			<value level="1">15000</value> | ||||
| 			<value level="2">15000</value> | ||||
| 			<value level="3">15000</value> | ||||
| 			<value level="4">15000</value> | ||||
| 			<value level="5">30000</value> | ||||
| 			<value level="6">30000</value> | ||||
| 			<value level="7">30000</value> | ||||
| 			<value level="8">30000</value> | ||||
| 			<value level="9">30000</value> | ||||
| 			<value level="10">30000</value>				 | ||||
| 		</reuseDelay> | ||||
| 		<effectPoint>100</effectPoint> | ||||
| 		<isMagic>4</isMagic> | ||||
| 		<effects> | ||||
| 			<effect name="PhysicalDefence"> | ||||
| 				<amount> | ||||
| 					<value level="1">6</value> | ||||
| 					<value level="2">7</value> | ||||
| 					<value level="3">8</value> | ||||
| 					<value level="4">10</value> | ||||
| 					<value level="1">9</value> | ||||
| 					<value level="2">11</value> | ||||
| 					<value level="3">13</value> | ||||
| 					<value level="4">15</value> | ||||
| 					<value level="5">11</value> | ||||
| 					<value level="6">12</value> | ||||
| 					<value level="7">13</value> | ||||
| @@ -3992,10 +4031,10 @@ | ||||
| 			</effect> | ||||
| 			<effect name="MagicalDefence"> | ||||
| 				<amount> | ||||
| 					<value level="1">6</value> | ||||
| 					<value level="2">7</value> | ||||
| 					<value level="3">8</value> | ||||
| 					<value level="4">10</value> | ||||
| 					<value level="1">9</value> | ||||
| 					<value level="2">11</value> | ||||
| 					<value level="3">13</value> | ||||
| 					<value level="4">15</value> | ||||
| 					<value level="5">11</value> | ||||
| 					<value level="6">12</value> | ||||
| 					<value level="7">13</value> | ||||
| @@ -4005,6 +4044,10 @@ | ||||
| 				</amount> | ||||
| 				<mode>PER</mode> | ||||
| 			</effect> | ||||
| 			<effect name="HealEffect"> | ||||
| 				<amount>10</amount> | ||||
| 				<mode>PER</mode> | ||||
| 			</effect> | ||||
| 		</effects> | ||||
| 	</skill> | ||||
| 	<skill id="10064" toLevel="4" name="Holy Sacrifice"> | ||||
| @@ -4039,7 +4082,7 @@ | ||||
| 		</effects> | ||||
| 	</skill> | ||||
| 	<skill id="10065" toLevel="4" name="Grand Immortal Guardian"> | ||||
| 		<!-- P./ M. Def. +$s1, Shield Def. +$s2, and Shield Def. Rate +$s3. If Shield Block is cast as well, Phoenix Spirit is activated on allies. --> | ||||
| 		<!-- P./ M. Def. +9%, Shield Def. +5%, and Shield Def. Rate +5%. If Shield Block is cast as well, Phoenix Spirit is activated on allies. --> | ||||
| 		<icon>icon.skill10065</icon> | ||||
| 		<magicLvl> | ||||
| 			<value level="1">85</value> | ||||
| @@ -4085,6 +4128,42 @@ | ||||
| 				</amount> | ||||
| 				<mode>PER</mode> | ||||
| 			</effect> | ||||
| 			<effect name="TriggerSkillBySkill"> | ||||
| 				<castSkillId>10017</castSkillId> <!-- Final Ultimate Defense --> | ||||
| 				<skillId>10063</skillId> <!-- Phoenix Spirit --> | ||||
| 				<skillLevel> | ||||
| 					<value level="1">1</value> | ||||
| 					<value level="2">2</value> | ||||
| 					<value level="3">3</value> | ||||
| 					<value level="4">4</value>				 | ||||
| 				</skillLevel> | ||||
| 				<chance>100</chance> | ||||
| 				<targetType>MY_PARTY</targetType> | ||||
| 			</effect> | ||||
| 			<effect name="TriggerSkillBySkill"> <!-- Focus Shield --> | ||||
| 				<castSkillId>10020</castSkillId> | ||||
| 				<skillId>10063</skillId> <!-- Phoenix Spirit --> | ||||
| 				<skillLevel> | ||||
| 					<value level="1">1</value> | ||||
| 					<value level="2">2</value> | ||||
| 					<value level="3">3</value> | ||||
| 					<value level="4">4</value>				 | ||||
| 				</skillLevel> | ||||
| 				<chance>100</chance> | ||||
| 				<targetType>MY_PARTY</targetType> | ||||
| 			</effect> | ||||
| 			<effect name="TriggerSkillBySkill"> <!-- Raise Shield --> | ||||
| 				<castSkillId>10021</castSkillId> | ||||
| 				<skillId>10063</skillId> <!-- Phoenix Spirit --> | ||||
| 				<skillLevel> | ||||
| 					<value level="1">1</value> | ||||
| 					<value level="2">2</value> | ||||
| 					<value level="3">3</value> | ||||
| 					<value level="4">4</value>				 | ||||
| 				</skillLevel> | ||||
| 				<chance>100</chance> | ||||
| 				<targetType>MY_PARTY</targetType> | ||||
| 			</effect> | ||||
| 		</effects> | ||||
| 	</skill> | ||||
| 	<skill id="10066" toLevel="10" name="Spirit of Revenge"> | ||||
| @@ -4159,14 +4238,14 @@ | ||||
| 		</effects> | ||||
| 	</skill> | ||||
| 	<skill id="10067" toLevel="10" name="Spirit of Revenge"> | ||||
| 		<!-- Removes debuffs and for $s1 P. Atk./ M. Atk. +$s2 and Damage Reflectionion +$s3. --> | ||||
| 		<!-- Removes debuffs and for 5 sec. P. Atk./ M. Atk. 2% and Damage Reflectionion +5%. --> | ||||
| 		<icon>icon.skill11830</icon> | ||||
| 		<abnormalLvl> | ||||
| 			<value level="1">1</value> | ||||
| 			<value level="2">2</value> | ||||
| 			<value level="3">3</value> | ||||
| 			<value level="4">4</value> | ||||
| 			<value level="5">4</value> | ||||
| 			<value level="5">5</value> | ||||
| 			<value level="6">6</value> | ||||
| 			<value level="7">7</value> | ||||
| 			<value level="8">8</value> | ||||
| @@ -4192,7 +4271,18 @@ | ||||
| 		<targetType>MY_PARTY</targetType> | ||||
| 		<affectScope>PARTY</affectScope> | ||||
| 		<affectObject>FRIEND</affectObject> | ||||
| 		<reuseDelay>15000</reuseDelay> | ||||
| 		<reuseDelay> | ||||
| 			<value level="1">15000</value> | ||||
| 			<value level="2">15000</value> | ||||
| 			<value level="3">15000</value> | ||||
| 			<value level="4">15000</value> | ||||
| 			<value level="5">30000</value> | ||||
| 			<value level="6">30000</value> | ||||
| 			<value level="7">30000</value> | ||||
| 			<value level="8">30000</value> | ||||
| 			<value level="9">30000</value> | ||||
| 			<value level="10">30000</value>				 | ||||
| 		</reuseDelay> | ||||
| 		<isMagic>4</isMagic> | ||||
| 		<effects> | ||||
| 			<effect name="PAtk"> | ||||
| @@ -4406,16 +4496,17 @@ | ||||
| 			<value level="9">99</value> <!-- FIXME: AUTO GENERATED LEVEL --> | ||||
| 			<value level="10">99</value> <!-- FIXME: AUTO GENERATED LEVEL --> | ||||
| 		</magicLvl> | ||||
| 		<magicCriticalRate>5</magicCriticalRate> | ||||
| 		<operateType>P</operateType> | ||||
| 		<effects> | ||||
| 			<effect name="TriggerSkillByDamage"> | ||||
| 				<attackerType>Creature</attackerType> | ||||
| 				<minDamage>1</minDamage> | ||||
| 				<minAttackerLevel>1</minAttackerLevel> | ||||
| 				<maxAttackerLevel>127</maxAttackerLevel> | ||||
| 				<chance>30</chance> | ||||
| 				<chance>80</chance> | ||||
| 				<targetType>MY_PARTY</targetType> | ||||
| 				<minDamage>1</minDamage> | ||||
| 				<allowWeapons>ALL</allowWeapons> | ||||
| 				<affectScope>SINGLE</affectScope> | ||||
| 				<skillId>10072</skillId> <!-- Eva's Presence --> | ||||
| 				<skillLevel> | ||||
| 					<value level="1">1</value> | ||||
| @@ -4477,8 +4568,20 @@ | ||||
| 			<value level="9">10</value> | ||||
| 			<value level="10">11</value> | ||||
| 		</abnormalLvl> | ||||
| 		<abnormalTime>10</abnormalTime> | ||||
| 		<affectRange>450</affectRange> <!-- Unconfirmed --> | ||||
| 		<abnormalTime> | ||||
| 			<value level="1">5</value> | ||||
| 			<value level="2">5</value> | ||||
| 			<value level="3">5</value> | ||||
| 			<value level="4">5</value> | ||||
| 			<value level="5">10</value> | ||||
| 			<value level="6">10</value> | ||||
| 			<value level="7">10</value> | ||||
| 			<value level="8">10</value> | ||||
| 			<value level="9">10</value> | ||||
| 			<value level="10">10</value>		 | ||||
| 		</abnormalTime> | ||||
| 		<affectRange>900</affectRange> | ||||
| 		<canBeDispelled>false</canBeDispelled> | ||||
| 		<isTriggeredSkill>true</isTriggeredSkill> | ||||
| 		<magicLvl> | ||||
| 			<value level="1">85</value> | ||||
| @@ -4496,16 +4599,27 @@ | ||||
| 		<targetType>SELF</targetType> | ||||
| 		<affectScope>PARTY</affectScope> | ||||
| 		<affectObject>FRIEND</affectObject> | ||||
| 		<reuseDelay>15000</reuseDelay> | ||||
| 		<reuseDelay> | ||||
| 			<value level="1">15000</value> | ||||
| 			<value level="2">15000</value> | ||||
| 			<value level="3">15000</value> | ||||
| 			<value level="4">15000</value> | ||||
| 			<value level="5">30000</value> | ||||
| 			<value level="6">30000</value> | ||||
| 			<value level="7">30000</value> | ||||
| 			<value level="8">30000</value> | ||||
| 			<value level="9">30000</value> | ||||
| 			<value level="10">30000</value>				 | ||||
| 		</reuseDelay> | ||||
| 		<effectPoint>100</effectPoint> | ||||
| 		<isMagic>4</isMagic> | ||||
| 		<effects> | ||||
| 			<effect name="MagicalDefence"> | ||||
| 				<amount> | ||||
| 					<value level="1">6</value> | ||||
| 					<value level="2">7</value> | ||||
| 					<value level="3">8</value> | ||||
| 					<value level="4">10</value> | ||||
| 					<value level="1">9</value> | ||||
| 					<value level="2">11</value> | ||||
| 					<value level="3">13</value> | ||||
| 					<value level="4">15</value> | ||||
| 					<value level="5">11</value> | ||||
| 					<value level="6">12</value> | ||||
| 					<value level="7">13</value> | ||||
| @@ -4517,10 +4631,10 @@ | ||||
| 			</effect> | ||||
| 			<effect name="PhysicalDefence"> | ||||
| 				<amount> | ||||
| 					<value level="1">6</value> | ||||
| 					<value level="2">7</value> | ||||
| 					<value level="3">8</value> | ||||
| 					<value level="4">10</value> | ||||
| 					<value level="1">9</value> | ||||
| 					<value level="2">11</value> | ||||
| 					<value level="3">13</value> | ||||
| 					<value level="4">15</value> | ||||
| 					<value level="5">11</value> | ||||
| 					<value level="6">12</value> | ||||
| 					<value level="7">13</value> | ||||
| @@ -4530,6 +4644,96 @@ | ||||
| 				</amount> | ||||
| 				<mode>PER</mode> | ||||
| 			</effect> | ||||
| 			<effect name="DefenceAttribute"> | ||||
| 				<amount> | ||||
| 					<value level="1">45</value> | ||||
| 					<value level="2">45</value> | ||||
| 					<value level="3">45</value> | ||||
| 					<value level="4">45</value> | ||||
| 					<value level="5">20</value> | ||||
| 					<value level="6">25</value> | ||||
| 					<value level="7">30</value> | ||||
| 					<value level="8">35</value> | ||||
| 					<value level="9">40</value> | ||||
| 					<value level="10">45</value> | ||||
| 				</amount> | ||||
| 				<attribute>FIRE</attribute> | ||||
| 			</effect> | ||||
| 			<effect name="DefenceAttribute"> | ||||
| 				<amount> | ||||
| 					<value level="1">45</value> | ||||
| 					<value level="2">45</value> | ||||
| 					<value level="3">45</value> | ||||
| 					<value level="4">45</value> | ||||
| 					<value level="5">20</value> | ||||
| 					<value level="6">25</value> | ||||
| 					<value level="7">30</value> | ||||
| 					<value level="8">35</value> | ||||
| 					<value level="9">40</value> | ||||
| 					<value level="10">45</value> | ||||
| 				</amount> | ||||
| 				<attribute>WATER</attribute> | ||||
| 			</effect> | ||||
| 			<effect name="DefenceAttribute"> | ||||
| 				<amount> | ||||
| 					<value level="1">45</value> | ||||
| 					<value level="2">45</value> | ||||
| 					<value level="3">45</value> | ||||
| 					<value level="4">45</value> | ||||
| 					<value level="5">20</value> | ||||
| 					<value level="6">25</value> | ||||
| 					<value level="7">30</value> | ||||
| 					<value level="8">35</value> | ||||
| 					<value level="9">40</value> | ||||
| 					<value level="10">45</value> | ||||
| 				</amount> | ||||
| 				<attribute>WIND</attribute> | ||||
| 			</effect> | ||||
| 			<effect name="DefenceAttribute"> | ||||
| 				<amount> | ||||
| 					<value level="1">45</value> | ||||
| 					<value level="2">45</value> | ||||
| 					<value level="3">45</value> | ||||
| 					<value level="4">45</value> | ||||
| 					<value level="5">20</value> | ||||
| 					<value level="6">25</value> | ||||
| 					<value level="7">30</value> | ||||
| 					<value level="8">35</value> | ||||
| 					<value level="9">40</value> | ||||
| 					<value level="10">45</value> | ||||
| 				</amount> | ||||
| 				<attribute>EARTH</attribute> | ||||
| 			</effect> | ||||
| 			<effect name="DefenceAttribute"> | ||||
| 				<amount> | ||||
| 					<value level="1">45</value> | ||||
| 					<value level="2">45</value> | ||||
| 					<value level="3">45</value> | ||||
| 					<value level="4">45</value> | ||||
| 					<value level="5">20</value> | ||||
| 					<value level="6">25</value> | ||||
| 					<value level="7">30</value> | ||||
| 					<value level="8">35</value> | ||||
| 					<value level="9">40</value> | ||||
| 					<value level="10">45</value> | ||||
| 				</amount> | ||||
| 				<attribute>HOLY</attribute> | ||||
| 			</effect> | ||||
| 			<effect name="DefenceAttribute"> | ||||
| 				<amount> | ||||
| 					<value level="1">45</value> | ||||
| 					<value level="2">45</value> | ||||
| 					<value level="3">45</value> | ||||
| 					<value level="4">45</value> | ||||
| 					<value level="5">20</value> | ||||
| 					<value level="6">25</value> | ||||
| 					<value level="7">30</value> | ||||
| 					<value level="8">35</value> | ||||
| 					<value level="9">40</value> | ||||
| 					<value level="10">45</value> | ||||
| 				</amount> | ||||
| 				<attribute>DARK</attribute> | ||||
| 			</effect> | ||||
| 		</effects> | ||||
| 	</skill> | ||||
| 	<skill id="10073" toLevel="9" name="Summon Othellot Cubic"> | ||||
| @@ -4679,6 +4883,42 @@ | ||||
| 				<amount>-5</amount> | ||||
| 				<mode>PER</mode> | ||||
| 			</effect> | ||||
| 			<effect name="TriggerSkillBySkill"> | ||||
| 				<castSkillId>10017</castSkillId> <!-- Final Ultimate Defense --> | ||||
| 				<skillId>10072</skillId> <!-- Eva's Presence --> | ||||
| 				<skillLevel> | ||||
| 					<value level="1">1</value> | ||||
| 					<value level="2">2</value> | ||||
| 					<value level="3">3</value> | ||||
| 					<value level="4">4</value>				 | ||||
| 				</skillLevel> | ||||
| 				<chance>100</chance> | ||||
| 				<targetType>MY_PARTY</targetType> | ||||
| 			</effect> | ||||
| 			<effect name="TriggerSkillBySkill"> <!-- Focus Shield --> | ||||
| 				<castSkillId>10020</castSkillId> | ||||
| 				<skillId>10072</skillId> <!-- Eva's Presence --> | ||||
| 				<skillLevel> | ||||
| 					<value level="1">1</value> | ||||
| 					<value level="2">2</value> | ||||
| 					<value level="3">3</value> | ||||
| 					<value level="4">4</value>				 | ||||
| 				</skillLevel> | ||||
| 				<chance>100</chance> | ||||
| 				<targetType>MY_PARTY</targetType> | ||||
| 			</effect> | ||||
| 			<effect name="TriggerSkillBySkill"> <!-- Raise Shield --> | ||||
| 				<castSkillId>10021</castSkillId> | ||||
| 				<skillId>10072</skillId> <!-- Eva's Presence --> | ||||
| 				<skillLevel> | ||||
| 					<value level="1">1</value> | ||||
| 					<value level="2">2</value> | ||||
| 					<value level="3">3</value> | ||||
| 					<value level="4">4</value>				 | ||||
| 				</skillLevel> | ||||
| 				<chance>100</chance> | ||||
| 				<targetType>MY_PARTY</targetType> | ||||
| 			</effect> | ||||
| 		</effects> | ||||
| 	</skill> | ||||
| 	<skill id="10077" toLevel="10" name="Shilen's Presence"> | ||||
| @@ -4753,7 +4993,7 @@ | ||||
| 		</effects> | ||||
| 	</skill> | ||||
| 	<skill id="10078" toLevel="10" name="Shilen's Presence"> | ||||
| 		<!-- For $s1, P. Atk./ M. Atk. +$s2 and Attack Attribute +$s3. --> | ||||
| 		<!-- For 5 Sec, P. Atk./ M. Atk. 2% and Attack Attribute +5. --> | ||||
| 		<icon>icon.skill11832</icon> | ||||
| 		<abnormalLvl> | ||||
| 			<value level="1">2</value> | ||||
| @@ -4779,7 +5019,8 @@ | ||||
| 			<value level="9">10</value> | ||||
| 			<value level="10">10</value> | ||||
| 		</abnormalTime> | ||||
| 		<affectRange>450</affectRange> <!-- Unconfirmed --> | ||||
| 		<affectRange>900</affectRange> | ||||
| 		<canBeDispelled>false</canBeDispelled> | ||||
| 		<isTriggeredSkill>true</isTriggeredSkill> | ||||
| 		<magicLvl> | ||||
| 			<value level="1">85</value> | ||||
| @@ -4797,7 +5038,18 @@ | ||||
| 		<targetType>SELF</targetType> | ||||
| 		<affectScope>PARTY</affectScope> | ||||
| 		<affectObject>FRIEND</affectObject> | ||||
| 		<reuseDelay>15000</reuseDelay> | ||||
| 		<reuseDelay> | ||||
| 			<value level="1">15000</value> | ||||
| 			<value level="2">15000</value> | ||||
| 			<value level="3">15000</value> | ||||
| 			<value level="4">15000</value> | ||||
| 			<value level="5">30000</value> | ||||
| 			<value level="6">30000</value> | ||||
| 			<value level="7">30000</value> | ||||
| 			<value level="8">30000</value> | ||||
| 			<value level="9">30000</value> | ||||
| 			<value level="10">30000</value>				 | ||||
| 		</reuseDelay> | ||||
| 		<effectPoint>100</effectPoint> | ||||
| 		<isMagic>4</isMagic> | ||||
| 		<effects> | ||||
| @@ -4831,6 +5083,14 @@ | ||||
| 				</amount> | ||||
| 				<mode>PER</mode> | ||||
| 			</effect> | ||||
| 			<effect name="AttackAttributeAdd"> | ||||
| 				<amount> | ||||
| 					<value level="1">5</value> | ||||
| 					<value level="2">10</value> | ||||
| 					<value level="3">15</value> | ||||
| 					<value level="4">20</value> | ||||
| 				</amount> | ||||
| 			</effect> | ||||
| 		</effects> | ||||
| 	</skill> | ||||
| 	<skill id="10079" toLevel="9" name="Summon Death Cubic"> | ||||
|   | ||||
| @@ -128,7 +128,7 @@ | ||||
| 		</effects> | ||||
| 	</skill> | ||||
| 	<skill id="10101" toLevel="5" name="Templar's Frenzy"> | ||||
| 		<!-- For $s1, Shield Def. +$s2, M. Def. +$s3, Atk. Spd. +$s4, P. Critical Rate/ P. Critical Damage +$s5, and P. Skill Power +$s6. A chance to activate the Lightning Strike if the Vanishing Stun is additionally cast. --> | ||||
| 		<!-- For 1 min., Shield Defense +85%, M. Def. +120%, Atk. Spd. +15%, P. Critical Rate/ Damage +60%, P. Skill Power +15%. With a certain chance, activates Lightning Strike when Vanishing Stun is applied. --> | ||||
| 		<icon>icon.skill10101</icon> | ||||
| 		<abnormalLvl>1</abnormalLvl> | ||||
| 		<abnormalTime> | ||||
| @@ -229,6 +229,13 @@ | ||||
| 				</amount> | ||||
| 				<mode>PER</mode> | ||||
| 			</effect> | ||||
| 			<effect name="TriggerSkillBySkillAttack"> | ||||
| 				<skillId>19571</skillId> <!-- Lightning Strike --> | ||||
| 				<skillLevel>1</skillLevel> | ||||
| 				<attackSkillId>10010</attackSkillId> <!-- Vanishing Stun --> | ||||
| 				<chance>30</chance> | ||||
| 				<targetType>TARGET</targetType> | ||||
| 			</effect> | ||||
| 		</effects> | ||||
| 	</skill> | ||||
| 	<skill id="10102" toLevel="8" name="Shadow Hunt"> | ||||
|   | ||||
| @@ -39,6 +39,13 @@ | ||||
| 				</amount> | ||||
| 				<mode>PER</mode> | ||||
| 			</effect> | ||||
| 			<effect name="TriggerSkillBySkill"> | ||||
| 				<castSkillId>10010</castSkillId> <!-- Vanishing Stun --> | ||||
| 				<skillId>19576</skillId> <!-- Two-Hand Smash --> | ||||
| 				<skillLevel>1</skillLevel> | ||||
| 				<chance>100</chance> | ||||
| 				<targetType>TARGET</targetType> | ||||
| 			</effect> | ||||
| 		</effects> | ||||
| 	</skill> | ||||
| 	<skill id="10245" toLevel="1" name="Wizard - Individual Passive"> | ||||
|   | ||||
| @@ -600,12 +600,9 @@ | ||||
| 		</pvpEffects> | ||||
| 	</skill> | ||||
| 	<skill id="10509" toLevel="13" name="Heart Breaker"> | ||||
| 		<!-- Stabs the target's heart with $s1 Power added to P. Atk. to inflict a powerful vital spot attack. Increases Speed by $s2, Evasion by $s3, Critical Damage from the flanks and rear by $s4. Half-kill, Over-hit, and Critical are possible. Requires a dagger or dual dagger. --> | ||||
| 		<!-- Stabs the target's heart with 25610 Power added to P. Atk. to inflict a powerful vital spot attack. Increases Speed by 40, Evasion by 5, Critical Damage from the flanks and rear by 30%. Half-kill, Over-hit, and Critical are possible. Requires a dagger or dual dagger. --> | ||||
| 		<icon>icon.skill10509</icon> | ||||
| 		<abnormalLvl>1</abnormalLvl> | ||||
| 		<abnormalTime>5</abnormalTime> | ||||
| 		<abnormalType>SPEED_UP_SPECIAL</abnormalType> | ||||
| 		<operateType>A3</operateType> | ||||
| 		<operateType>A1</operateType> | ||||
| 		<magicCriticalRate>5</magicCriticalRate> | ||||
| 		<magicLvl> | ||||
| 			<value level="1">85</value> | ||||
| @@ -669,49 +666,7 @@ | ||||
| 				</weaponType> | ||||
| 			</condition> | ||||
| 		</conditions> | ||||
| 		<selfEffects> | ||||
| 			<effect name="CriticalDamagePosition"> | ||||
| 				<amount>30</amount> | ||||
| 				<mode>PER</mode> | ||||
| 				<position>BACK</position> | ||||
| 			</effect> | ||||
| 			<effect name="Speed"> | ||||
| 				<amount>40</amount> | ||||
| 				<mode>DIFF</mode> | ||||
| 			</effect> | ||||
| 			<effect name="PhysicalEvasion"> | ||||
| 				<amount>5</amount> | ||||
| 				<mode>DIFF</mode> | ||||
| 			</effect> | ||||
| 		</selfEffects> | ||||
| 		<pveEffects> | ||||
| 			<effect name="FatalBlow"> | ||||
| 				<power> | ||||
| 					<value level="1">25610</value> | ||||
| 					<value level="2">26490</value> | ||||
| 					<value level="3">28270</value> | ||||
| 					<value level="4">30040</value> | ||||
| 					<value level="5">31810</value> | ||||
| 					<value level="6">33590</value> | ||||
| 					<value level="7">35360</value> | ||||
| 					<value level="8">37130</value> | ||||
| 					<value level="9">42360</value> | ||||
| 					<value level="10">44430</value> | ||||
| 					<value level="11">46490</value> | ||||
| 					<value level="12">49080</value> | ||||
| 					<value level="13">51660</value> | ||||
| 					<value fromLevel="7" toLevel="13" fromSubLevel="1001" toSubLevel="1020">{base + (base / 100 * subIndex)}</value> | ||||
| 				</power> | ||||
| 				<criticalChance>60</criticalChance> | ||||
| 				<chanceBoost>365</chanceBoost> | ||||
| 				<overHit>true</overHit> | ||||
| 			</effect> | ||||
| 			<effect name="Lethal"> | ||||
| 				<fullLethal>0</fullLethal> | ||||
| 				<halfLethal>15</halfLethal> | ||||
| 			</effect> | ||||
| 		</pveEffects> | ||||
| 		<pvpEffects> | ||||
| 		<effects> | ||||
| 			<effect name="FatalBlow"> | ||||
| 				<power> | ||||
| 					<value level="1">25610</value> | ||||
| @@ -738,7 +693,13 @@ | ||||
| 				<fullLethal>0</fullLethal> | ||||
| 				<halfLethal>15</halfLethal> | ||||
| 			</effect> | ||||
| 		</pvpEffects> | ||||
| 		</effects> | ||||
| 		<selfEffects> | ||||
| 			<effect name="CallSkill"> | ||||
| 				<skillId>23739</skillId> <!-- Heart Breaker --> | ||||
| 				<skillLevel>1</skillLevel> | ||||
| 			</effect> | ||||
| 		</selfEffects> | ||||
| 	</skill> | ||||
| 	<skill id="10510" toLevel="13" name="Chain Blow"> | ||||
| 		<!-- Inflicts damage with $s1 Power added to P. Atk. Increases Skill Power by $s2 if used during Bleed. Half-kill, Over-hit, and Critical are possible. Requires a dagger or dual dagger. --> | ||||
| @@ -1418,6 +1379,7 @@ | ||||
| 		<coolTime>400</coolTime> | ||||
| 		<effectPoint>687</effectPoint> | ||||
| 		<reuseDelay>120000</reuseDelay> | ||||
| 		<removedOnAnyActionExceptMove>true</removedOnAnyActionExceptMove> | ||||
| 		<removedOnDamage>true</removedOnDamage> | ||||
| 		<basicProperty>NONE</basicProperty> | ||||
| 		<targetType>SELF</targetType> | ||||
| @@ -1995,7 +1957,7 @@ | ||||
| 		</effects> | ||||
| 	</skill> | ||||
| 	<skill id="10527" toLevel="6" name="Mass Trick"> | ||||
| 		<!-- Inflicts confusion, for $s1 M. Evasion -$s2, and chance for M. Critical Rate Received +$s3 on the target and nearby enemies. --> | ||||
| 		<!-- Inflicts confusion, for 20 sec. M. Evasion -10, and chance for M. Critical Rate Received +10% on the target and nearby enemies. --> | ||||
| 		<icon>icon.skill10527</icon> | ||||
| 		<abnormalLvl>1</abnormalLvl> | ||||
| 		<abnormalTime>20</abnormalTime> | ||||
| @@ -2006,7 +1968,6 @@ | ||||
| 		</activateRate> | ||||
| 		<affectRange>80</affectRange> | ||||
| 		<affectLimit>5-12</affectLimit> | ||||
| 		<fanRange>0;0;80;150</fanRange> | ||||
| 		<operateType>A2</operateType> | ||||
| 		<trait>DERANGEMENT</trait> | ||||
| 		<magicCriticalRate>5</magicCriticalRate> | ||||
| @@ -2028,7 +1989,8 @@ | ||||
| 		<basicProperty>NONE</basicProperty> | ||||
| 		<isDebuff>true</isDebuff> | ||||
| 		<targetType>ENEMY</targetType> | ||||
| 		<affectScope>FAN</affectScope> | ||||
| 		<affectScope>RANGE</affectScope> | ||||
| 		<affectObject>NOT_FRIEND</affectObject> | ||||
| 		<effects> | ||||
| 			<effect name="DeleteHateOfMe"> | ||||
| 				<chance>80</chance> | ||||
| @@ -2040,7 +2002,14 @@ | ||||
| 				<mode>DIFF</mode> | ||||
| 			</effect> | ||||
| 			<effect name="DefenceMagicCriticalRate"> | ||||
| 				<amount>-10</amount> | ||||
| 				<amount> | ||||
| 					<value level="1">-10</value> | ||||
| 					<value level="2">-11</value> | ||||
| 					<value level="3">-12</value> | ||||
| 					<value level="4">-15</value> | ||||
| 					<value level="5">-16</value> | ||||
| 					<value level="6">-17</value>			 | ||||
| 				</amount> | ||||
| 				<mode>PER</mode> | ||||
| 			</effect> | ||||
| 			<effect name="PhysicalDefence" fromLevel="1" toLevel="6" fromSubLevel="2001" toSubLevel="2020"> | ||||
|   | ||||
| @@ -2150,9 +2150,6 @@ | ||||
| 		<staticReuse>true</staticReuse> | ||||
| 		<targetType>ENEMY</targetType> | ||||
| 		<affectScope>SINGLE</affectScope> | ||||
| 		<conditions> | ||||
| 			<condition name="OpCheckCrtEffect" /> | ||||
| 		</conditions> | ||||
| 		<effects> | ||||
| 			<effect name="AirBind" /> | ||||
| 			<effect name="BlockActions" /> | ||||
|   | ||||
| @@ -206,27 +206,67 @@ | ||||
| 			<value level="12">176</value> | ||||
| 			<value level="13">180</value> | ||||
| 		</mpConsume> | ||||
| 		<operateType>A2</operateType> | ||||
| 		<operateType>DA3</operateType> | ||||
| 		<effectPoint>-702</effectPoint> | ||||
| 		<basicProperty>NONE</basicProperty> | ||||
| 		<magicCriticalRate>5</magicCriticalRate> | ||||
| 		<isDebuff>true</isDebuff> | ||||
| 		<targetType>SELF</targetType> | ||||
| 		<targetType>ENEMY</targetType> | ||||
| 		<affectScope>SINGLE</affectScope> | ||||
| 		<affectObject>NOT_FRIEND</affectObject> | ||||
| 		<conditions> | ||||
| 			<condition name="EquipWeapon"> | ||||
| 				<weaponType> | ||||
| 					<item>DUAL</item> | ||||
| 					<item>DUALBLUNT</item> | ||||
| 					<item>SWORD</item> | ||||
| 					<item>BLUNT</item> | ||||
| 				</weaponType> | ||||
| 			</condition> | ||||
| 			<condition name="OpCheckAbnormal"> | ||||
| 				<type>TRIAD</type> | ||||
| 				<level>3</level> | ||||
| 				<hasAbnormal>true</hasAbnormal> | ||||
| 				<affectType>CASTER</affectType> | ||||
| 			</condition> | ||||
| 		</conditions> | ||||
| 		<effects> | ||||
| 			<effect name="PhysicalDefence"> | ||||
| 				<amount>-20</amount> | ||||
| 				<mode>PER</mode> | ||||
| 			<effect name="PhysicalAttackWeaponBonus"> | ||||
| 				<power> | ||||
| 					<value level="1">20668</value> | ||||
| 					<value level="2">21494</value> | ||||
| 					<value level="3">23146</value> | ||||
| 					<value level="4">24798</value> | ||||
| 					<value level="5">26450</value> | ||||
| 					<value level="6">28102</value> | ||||
| 					<value level="7">29754</value> | ||||
| 					<value level="8">31406</value> | ||||
| 					<value level="9">33884</value> | ||||
| 					<value level="10">35536</value> | ||||
| 					<value level="11">37188</value> | ||||
| 					<value level="12">38939</value> | ||||
| 					<value level="13">40690</value> | ||||
| 				</power> | ||||
| 				<overHit>true</overHit> | ||||
| 			</effect> | ||||
| 			<effect name="MagicalDefence"> | ||||
| 				<amount>-20</amount> | ||||
| 				<mode>PER</mode> | ||||
| 			</effect> | ||||
| 			<effect name="PhysicalDefence"> | ||||
| 				<amount>-20</amount> | ||||
| 				<mode>PER</mode> | ||||
| 			</effect> | ||||
| 			<effect name="Speed"> | ||||
| 				<amount>-150</amount> | ||||
| 				<mode>DIFF</mode> | ||||
| 				<mode>PER</mode> | ||||
| 			</effect> | ||||
| 		</effects> | ||||
| 		<selfEffects> | ||||
| 			<effect name="DispelBySlotMyself"> | ||||
| 				<dispel>TRIAD</dispel> | ||||
| 			</effect> | ||||
| 		</selfEffects> | ||||
| 	</skill> | ||||
| 	<skill id="19523" toLevel="1" name="Maximum Blow"> | ||||
| 		<!-- Resets the cooldown of Heart Breaker/ Chain Blow. --> | ||||
| @@ -2083,18 +2123,26 @@ | ||||
| 		<affectScope>PARTY</affectScope> | ||||
| 		<affectObject>FRIEND</affectObject> | ||||
| 		<effects> | ||||
| 			<effect name="DefenceTrait"> | ||||
| 				<KNOCKBACK>100</KNOCKBACK> | ||||
| 				<KNOCKDOWN>100</KNOCKDOWN> | ||||
| 				<BOW>50</BOW> | ||||
| 				<CROSSBOW>50</CROSSBOW> | ||||
| 				<DERANGEMENT>50</DERANGEMENT> | ||||
| 			<effect name="MagicalDefence"> | ||||
| 				<amount>50</amount> | ||||
| 				<mode>PER</mode> | ||||
| 			</effect> | ||||
| 			<effect name="TransferDamageToPlayer"> | ||||
| 			<effect name="PhysicalDefence"> | ||||
| 				<amount>50</amount> | ||||
| 				<mode>PER</mode> | ||||
| 			</effect> | ||||
| 			<effect name="ReflectMagic"> | ||||
| 				<amount>25</amount> | ||||
| 			</effect> | ||||
| 			<effect name="GetDamageLimit"> | ||||
| 				<amount>10</amount> | ||||
| 			<effect name="DefenceTrait"> | ||||
| 				<BOW>50</BOW> | ||||
| 				<CROSSBOW>50</CROSSBOW> | ||||
| 			</effect> | ||||
| 			<effect name="DefenceTrait"> | ||||
| 				<KNOCKBACK>100</KNOCKBACK> | ||||
| 				<AIRBIND>100</AIRBIND> | ||||
| 				<KNOCKDOWN>100</KNOCKDOWN> | ||||
| 				<ZONE>100</ZONE> | ||||
| 			</effect> | ||||
| 		</effects> | ||||
| 	</skill> | ||||
| @@ -2201,9 +2249,8 @@ | ||||
| 		<icon>icon.skill0279</icon> | ||||
| 		<operateType>A2</operateType> | ||||
| 		<isDebuff>true</isDebuff> | ||||
| 		<reuseDelay>10000</reuseDelay> | ||||
| 		<abnormalLvl>1</abnormalLvl> | ||||
| 		<abnormalTime>5</abnormalTime> | ||||
| 		<abnormalTime>3</abnormalTime> | ||||
| 		<abnormalType>PARALYZE</abnormalType> | ||||
| 		<abnormalVisualEffect>PARALYZE</abnormalVisualEffect> | ||||
| 		<activateRate>100</activateRate> | ||||
| @@ -2293,14 +2340,36 @@ | ||||
| 	<skill id="19575" toLevel="13" name="Vanishing Stun"> | ||||
| 		<!-- Silenced by Vanishing Stun for $s1 Inflicted status: Obstruction (Disarm, Hold, Blind, Block, Aggression, Silence, Banishment, Bluff, Stealth). --> | ||||
| 		<icon>icon.skill10010</icon> | ||||
| 		<operateType>A1</operateType> | ||||
| 		<operateType>A2</operateType> | ||||
| 		<abnormalLvl>1</abnormalLvl> | ||||
| 		<abnormalTime>3</abnormalTime> | ||||
| 		<activateRate>30</activateRate> | ||||
| 		<abnormalType>SILENCE</abnormalType> | ||||
| 		<abnormalVisualEffect>SILENCE</abnormalVisualEffect> | ||||
| 		<isDebuff>true</isDebuff> | ||||
| 		<targetType>ENEMY</targetType> | ||||
| 		<affectScope>SINGLE</affectScope> | ||||
| 		<effects> | ||||
| 			<effect name="BlockSkill"> | ||||
| 				<magicTypes>0;1;2;3;4;5;7;22;</magicTypes> | ||||
| 			</effect> | ||||
| 		</effects> | ||||
| 	</skill> | ||||
| 	<skill id="19576" toLevel="1" name="Two-Hand Smash"> | ||||
| 		<!-- Strikes hard to decrease P. Def. by 30% for 7 sec. --> | ||||
| 		<icon>icon.skill10009</icon> | ||||
| 		<operateType>A1</operateType> | ||||
| 		<operateType>A2</operateType> | ||||
| 		<abnormalLvl>1</abnormalLvl> | ||||
| 		<abnormalTime>7</abnormalTime> | ||||
| 		<isDebuff>true</isDebuff> | ||||
| 		<reuseDelay>1000</reuseDelay> | ||||
| 		<targetType>ENEMY</targetType> | ||||
| 		<affectScope>SINGLE</affectScope> | ||||
| 		<effects> | ||||
| 			<effect name="PhysicalDefence"> | ||||
| 				<amount>-30</amount> | ||||
| 				<mode>PER</mode> | ||||
| 			</effect> | ||||
| 		</effects> | ||||
| 	</skill> | ||||
| </list> | ||||
|   | ||||
| @@ -611,6 +611,26 @@ | ||||
| 		<coolTime>700</coolTime> | ||||
| 		<effectPoint>-708</effectPoint> | ||||
| 		<reuseDelay>5000</reuseDelay> | ||||
| 		<abnormalLvl>1</abnormalLvl> | ||||
| 		<abnormalTime>5</abnormalTime> | ||||
| 		<abnormalType>SPEED_UP_SPECIAL</abnormalType> | ||||
| 		<targetType>SELF</targetType> | ||||
| 		<affectScope>SINGLE</affectScope> | ||||
| 		<effects> | ||||
| 			<effect name="CriticalDamagePosition"> | ||||
| 				<amount>30</amount> | ||||
| 				<mode>PER</mode> | ||||
| 				<position>BACK</position> | ||||
| 			</effect> | ||||
| 			<effect name="Speed"> | ||||
| 				<amount>40</amount> | ||||
| 				<mode>DIFF</mode> | ||||
| 			</effect> | ||||
| 			<effect name="PhysicalEvasion"> | ||||
| 				<amount>5</amount> | ||||
| 				<mode>DIFF</mode> | ||||
| 			</effect> | ||||
| 		</effects> | ||||
| 	</skill> | ||||
| 	<skill id="23740" toLevel="1" name="Final Ultimate Evasion"> | ||||
| 		<!-- For 30 sec., increases P. Evasion by 70, M. Evasion by 80, M. Def. by 20%, P. Skill Evasion Rate by 60% and Debuff Resistance. Has a 40% chance of canceling the enemy's targeting when attacked. --> | ||||
|   | ||||
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