Various skill mechanic changes.
Contributed by gamelike85.
This commit is contained in:
@@ -687,10 +687,10 @@
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</selfEffects>
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</skill>
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<skill id="10010" toLevel="13" name="Vanishing Stun">
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<!-- Attacks the target with $s1 power. Their Atk. Spd./Casting Spd. -$s2 for $s3 Chance to silence the target. If in the Two-Hand Stance, decreases target's P. Def. Requires a sword or blunt weapon. Critical. Over-hit. Inflicted status: Obstruction (Disarm, Hold, Blind, Block, Aggression, Silence, Banishment, Bluff, Stealth). -->
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<!-- Attacks the target with 28631 power. Their Atk. Spd./Casting Spd. -20% for 3 sec. A chance to silence the target. If in the Two-Hand Stance, decreases target's P. Def. Requires a sword or a blunt weapon. Critical. Over-hit. Inflicted status: Obstruction (Disarm, Hold, Blind, Block, Aggression, Silence, Banishment, Bluff, Stealth). -->
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<icon>icon.skill10010</icon>
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<abnormalLvl>4</abnormalLvl>
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<abnormalTime>5</abnormalTime>
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<abnormalTime>3</abnormalTime>
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<abnormalType>CRITICAL_DMG_DOWN</abnormalType>
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<activateRate>
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<value fromLevel="1" toLevel="13">200</value>
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@@ -715,7 +715,7 @@
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</magicLvl>
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<trait>DERANGEMENT</trait>
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<basicProperty>MAGIC</basicProperty>
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<operateType>A2</operateType>
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<operateType>A3</operateType>
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<magicCriticalRate>5</magicCriticalRate>
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<mpConsume>
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<value level="1">80</value>
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@@ -772,9 +772,6 @@
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<overHit>true</overHit>
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<criticalChance>60</criticalChance>
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</effect>
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<effect name="BlockSkill">
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<magicTypes>1</magicTypes>
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</effect>
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<effect name="PhysicalAttackSpeed">
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<amount>-20</amount>
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<mode>PER</mode>
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@@ -789,6 +786,24 @@
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</amount>
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<mode>PER</mode>
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</effect>
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<effect name="CallSkill">
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<skillId>19575</skillId> <!-- Vanishing Stun -->
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<skillLevel>
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<value level="1">1</value>
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<value level="2">2</value>
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<value level="3">3</value>
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<value level="4">4</value>
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<value level="5">5</value>
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<value level="6">6</value>
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<value level="7">7</value>
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<value level="8">8</value>
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<value level="9">9</value>
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<value level="10">10</value>
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<value level="11">11</value>
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<value level="12">12</value>
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<value level="13">13</value>
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</skillLevel>
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</effect>
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</effects>
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</skill>
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<skill id="10011" toLevel="10" name="Shield Impact">
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@@ -1872,21 +1887,35 @@
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<magicLvl>99</magicLvl>
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<staticReuse>true</staticReuse>
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<targetType>SELF</targetType>
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<affectScope>PARTY</affectScope>
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<affectObject>FRIEND</affectObject>
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<affectScope>SINGLE</affectScope>
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<conditions>
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<condition name="EquipShield" />
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</conditions>
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<effects>
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<effect name="PullBack">
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<speed>600</speed>
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<delay>600</delay>
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<effect name="CallSkill">
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<skillId>19568</skillId> <!-- Nine Aegis -->
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<skillLevel>1</skillLevel>
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</effect>
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<effect name="TransferDamageToPlayer">
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<amount>90</amount>
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<effect name="MagicalDefence">
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<amount>50</amount>
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<mode>PER</mode>
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</effect>
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<effect name="GetDamageLimit">
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<amount>10</amount>
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<effect name="PhysicalDefence">
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<amount>50</amount>
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<mode>PER</mode>
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</effect>
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<effect name="DefenceTrait">
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<BOW>50</BOW>
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<CROSSBOW>50</CROSSBOW>
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</effect>
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<effect name="ReflectMagic">
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<amount>25</amount>
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</effect>
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<effect name="DefenceTrait">
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<KNOCKBACK>100</KNOCKBACK>
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<AIRBIND>100</AIRBIND>
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<KNOCKDOWN>100</KNOCKDOWN>
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<ZONE>100</ZONE>
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</effect>
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<effect name="Speed" fromLevel="1" toLevel="1" fromSubLevel="2001" toSubLevel="2020">
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<amount>
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@@ -2255,7 +2284,7 @@
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<abnormalType>AURA_DEBUFF</abnormalType>
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<activateRate>100</activateRate>
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<abnormalVisualEffect>AURA_DEBUFF</abnormalVisualEffect>
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<affectRange>1000</affectRange>
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<affectRange>900</affectRange>
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<canBeDispelled>false</canBeDispelled>
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<magicCriticalRate>5</magicCriticalRate>
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<magicLvl>85</magicLvl>
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@@ -3895,7 +3924,7 @@
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<value level="2">2</value>
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<value level="3">3</value>
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<value level="4">4</value>
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<value level="5">4</value>
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<value level="5">5</value>
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<value level="6">6</value>
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<value level="7">7</value>
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<value level="8">8</value>
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@@ -3936,26 +3965,25 @@
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</effects>
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</skill>
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<skill id="10063" toLevel="10" name="Phoenix Spirit">
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<!-- For $s1, P./ M. Def. +$s2 and Heal Received +$s3. -->
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<!-- For 5 Sec, P./ M. Def. 9% and Heal Received +10%. -->
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<icon>icon.skill11829</icon>
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<abnormalLvl>
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<value level="1">1</value>
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<value level="2">2</value>
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<value level="3">3</value>
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<value level="4">4</value>
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<value level="5">4</value>
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<value level="5">5</value>
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<value level="6">6</value>
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<value level="7">7</value>
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<value level="8">8</value>
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<value level="9">9</value>
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<value level="10">10</value>
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</abnormalLvl>
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<abnormalLvl>1</abnormalLvl>
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<abnormalTime>11</abnormalTime>
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<affectRange>1000</affectRange> <!-- TODO : check it out -->
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<abnormalTime>5</abnormalTime>
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<affectRange>900</affectRange>
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<canBeDispelled>false</canBeDispelled>
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<isTriggeredSkill>true</isTriggeredSkill>
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<operateType>A6</operateType>
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<operateType>A2</operateType>
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<magicLvl>
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<value level="1">85</value>
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<value level="2">90</value>
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@@ -3971,16 +3999,27 @@
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<targetType>MY_PARTY</targetType>
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<affectScope>PARTY</affectScope>
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<affectObject>FRIEND</affectObject>
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<reuseDelay>15000</reuseDelay>
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<reuseDelay>
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<value level="1">15000</value>
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<value level="2">15000</value>
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<value level="3">15000</value>
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<value level="4">15000</value>
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<value level="5">30000</value>
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<value level="6">30000</value>
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<value level="7">30000</value>
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<value level="8">30000</value>
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<value level="9">30000</value>
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<value level="10">30000</value>
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</reuseDelay>
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<effectPoint>100</effectPoint>
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<isMagic>4</isMagic>
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<effects>
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<effect name="PhysicalDefence">
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<amount>
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<value level="1">6</value>
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<value level="2">7</value>
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<value level="3">8</value>
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<value level="4">10</value>
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<value level="1">9</value>
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<value level="2">11</value>
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<value level="3">13</value>
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<value level="4">15</value>
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<value level="5">11</value>
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<value level="6">12</value>
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<value level="7">13</value>
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@@ -3992,10 +4031,10 @@
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</effect>
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<effect name="MagicalDefence">
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<amount>
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<value level="1">6</value>
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<value level="2">7</value>
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<value level="3">8</value>
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<value level="4">10</value>
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<value level="1">9</value>
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<value level="2">11</value>
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<value level="3">13</value>
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<value level="4">15</value>
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<value level="5">11</value>
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<value level="6">12</value>
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<value level="7">13</value>
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@@ -4005,6 +4044,10 @@
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</amount>
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<mode>PER</mode>
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</effect>
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<effect name="HealEffect">
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<amount>10</amount>
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<mode>PER</mode>
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</effect>
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</effects>
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</skill>
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<skill id="10064" toLevel="4" name="Holy Sacrifice">
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@@ -4039,7 +4082,7 @@
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</effects>
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</skill>
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<skill id="10065" toLevel="4" name="Grand Immortal Guardian">
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<!-- P./ M. Def. +$s1, Shield Def. +$s2, and Shield Def. Rate +$s3. If Shield Block is cast as well, Phoenix Spirit is activated on allies. -->
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<!-- P./ M. Def. +9%, Shield Def. +5%, and Shield Def. Rate +5%. If Shield Block is cast as well, Phoenix Spirit is activated on allies. -->
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<icon>icon.skill10065</icon>
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<magicLvl>
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<value level="1">85</value>
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@@ -4085,6 +4128,42 @@
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</amount>
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<mode>PER</mode>
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</effect>
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<effect name="TriggerSkillBySkill">
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<castSkillId>10017</castSkillId> <!-- Final Ultimate Defense -->
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<skillId>10063</skillId> <!-- Phoenix Spirit -->
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<skillLevel>
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<value level="1">1</value>
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<value level="2">2</value>
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<value level="3">3</value>
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<value level="4">4</value>
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</skillLevel>
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<chance>100</chance>
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<targetType>MY_PARTY</targetType>
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</effect>
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<effect name="TriggerSkillBySkill"> <!-- Focus Shield -->
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<castSkillId>10020</castSkillId>
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<skillId>10063</skillId> <!-- Phoenix Spirit -->
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<skillLevel>
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<value level="1">1</value>
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<value level="2">2</value>
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<value level="3">3</value>
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<value level="4">4</value>
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</skillLevel>
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<chance>100</chance>
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<targetType>MY_PARTY</targetType>
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</effect>
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<effect name="TriggerSkillBySkill"> <!-- Raise Shield -->
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<castSkillId>10021</castSkillId>
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<skillId>10063</skillId> <!-- Phoenix Spirit -->
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<skillLevel>
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<value level="1">1</value>
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<value level="2">2</value>
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<value level="3">3</value>
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<value level="4">4</value>
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</skillLevel>
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<chance>100</chance>
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<targetType>MY_PARTY</targetType>
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</effect>
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</effects>
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</skill>
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<skill id="10066" toLevel="10" name="Spirit of Revenge">
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@@ -4159,14 +4238,14 @@
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</effects>
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</skill>
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<skill id="10067" toLevel="10" name="Spirit of Revenge">
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<!-- Removes debuffs and for $s1 P. Atk./ M. Atk. +$s2 and Damage Reflectionion +$s3. -->
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<!-- Removes debuffs and for 5 sec. P. Atk./ M. Atk. 2% and Damage Reflectionion +5%. -->
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<icon>icon.skill11830</icon>
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<abnormalLvl>
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<value level="1">1</value>
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<value level="2">2</value>
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<value level="3">3</value>
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<value level="4">4</value>
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<value level="5">4</value>
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<value level="5">5</value>
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<value level="6">6</value>
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<value level="7">7</value>
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<value level="8">8</value>
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@@ -4192,7 +4271,18 @@
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<targetType>MY_PARTY</targetType>
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<affectScope>PARTY</affectScope>
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<affectObject>FRIEND</affectObject>
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<reuseDelay>15000</reuseDelay>
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<reuseDelay>
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<value level="1">15000</value>
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<value level="2">15000</value>
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<value level="3">15000</value>
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<value level="4">15000</value>
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<value level="5">30000</value>
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<value level="6">30000</value>
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<value level="7">30000</value>
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<value level="8">30000</value>
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<value level="9">30000</value>
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<value level="10">30000</value>
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</reuseDelay>
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<isMagic>4</isMagic>
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<effects>
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<effect name="PAtk">
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@@ -4406,16 +4496,17 @@
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<value level="9">99</value> <!-- FIXME: AUTO GENERATED LEVEL -->
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<value level="10">99</value> <!-- FIXME: AUTO GENERATED LEVEL -->
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</magicLvl>
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<magicCriticalRate>5</magicCriticalRate>
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<operateType>P</operateType>
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<effects>
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<effect name="TriggerSkillByDamage">
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<attackerType>Creature</attackerType>
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<minDamage>1</minDamage>
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<minAttackerLevel>1</minAttackerLevel>
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<maxAttackerLevel>127</maxAttackerLevel>
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<chance>30</chance>
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<chance>80</chance>
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<targetType>MY_PARTY</targetType>
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<minDamage>1</minDamage>
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<allowWeapons>ALL</allowWeapons>
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<affectScope>SINGLE</affectScope>
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<skillId>10072</skillId> <!-- Eva's Presence -->
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<skillLevel>
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<value level="1">1</value>
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@@ -4477,8 +4568,20 @@
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<value level="9">10</value>
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<value level="10">11</value>
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</abnormalLvl>
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<abnormalTime>10</abnormalTime>
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<affectRange>450</affectRange> <!-- Unconfirmed -->
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<abnormalTime>
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<value level="1">5</value>
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<value level="2">5</value>
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<value level="3">5</value>
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<value level="4">5</value>
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<value level="5">10</value>
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<value level="6">10</value>
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<value level="7">10</value>
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<value level="8">10</value>
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<value level="9">10</value>
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<value level="10">10</value>
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</abnormalTime>
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<affectRange>900</affectRange>
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<canBeDispelled>false</canBeDispelled>
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<isTriggeredSkill>true</isTriggeredSkill>
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<magicLvl>
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<value level="1">85</value>
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@@ -4496,16 +4599,27 @@
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<targetType>SELF</targetType>
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<affectScope>PARTY</affectScope>
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<affectObject>FRIEND</affectObject>
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<reuseDelay>15000</reuseDelay>
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<reuseDelay>
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<value level="1">15000</value>
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<value level="2">15000</value>
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<value level="3">15000</value>
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<value level="4">15000</value>
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<value level="5">30000</value>
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<value level="6">30000</value>
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<value level="7">30000</value>
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<value level="8">30000</value>
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<value level="9">30000</value>
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<value level="10">30000</value>
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</reuseDelay>
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<effectPoint>100</effectPoint>
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<isMagic>4</isMagic>
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<effects>
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<effect name="MagicalDefence">
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<amount>
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<value level="1">6</value>
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<value level="2">7</value>
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<value level="3">8</value>
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<value level="4">10</value>
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<value level="1">9</value>
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||||
<value level="2">11</value>
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<value level="3">13</value>
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<value level="4">15</value>
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<value level="5">11</value>
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<value level="6">12</value>
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<value level="7">13</value>
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@@ -4517,10 +4631,10 @@
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</effect>
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<effect name="PhysicalDefence">
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<amount>
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<value level="1">6</value>
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<value level="2">7</value>
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<value level="3">8</value>
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||||
<value level="4">10</value>
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||||
<value level="1">9</value>
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<value level="2">11</value>
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<value level="3">13</value>
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<value level="4">15</value>
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<value level="5">11</value>
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<value level="6">12</value>
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<value level="7">13</value>
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@@ -4530,6 +4644,96 @@
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</amount>
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<mode>PER</mode>
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</effect>
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<effect name="DefenceAttribute">
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<amount>
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<value level="1">45</value>
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<value level="2">45</value>
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<value level="3">45</value>
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||||
<value level="4">45</value>
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<value level="5">20</value>
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<value level="6">25</value>
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||||
<value level="7">30</value>
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||||
<value level="8">35</value>
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||||
<value level="9">40</value>
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<value level="10">45</value>
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</amount>
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<attribute>FIRE</attribute>
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</effect>
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<effect name="DefenceAttribute">
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<amount>
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<value level="1">45</value>
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||||
<value level="2">45</value>
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||||
<value level="3">45</value>
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||||
<value level="4">45</value>
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||||
<value level="5">20</value>
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||||
<value level="6">25</value>
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||||
<value level="7">30</value>
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||||
<value level="8">35</value>
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||||
<value level="9">40</value>
|
||||
<value level="10">45</value>
|
||||
</amount>
|
||||
<attribute>WATER</attribute>
|
||||
</effect>
|
||||
<effect name="DefenceAttribute">
|
||||
<amount>
|
||||
<value level="1">45</value>
|
||||
<value level="2">45</value>
|
||||
<value level="3">45</value>
|
||||
<value level="4">45</value>
|
||||
<value level="5">20</value>
|
||||
<value level="6">25</value>
|
||||
<value level="7">30</value>
|
||||
<value level="8">35</value>
|
||||
<value level="9">40</value>
|
||||
<value level="10">45</value>
|
||||
</amount>
|
||||
<attribute>WIND</attribute>
|
||||
</effect>
|
||||
<effect name="DefenceAttribute">
|
||||
<amount>
|
||||
<value level="1">45</value>
|
||||
<value level="2">45</value>
|
||||
<value level="3">45</value>
|
||||
<value level="4">45</value>
|
||||
<value level="5">20</value>
|
||||
<value level="6">25</value>
|
||||
<value level="7">30</value>
|
||||
<value level="8">35</value>
|
||||
<value level="9">40</value>
|
||||
<value level="10">45</value>
|
||||
</amount>
|
||||
<attribute>EARTH</attribute>
|
||||
</effect>
|
||||
<effect name="DefenceAttribute">
|
||||
<amount>
|
||||
<value level="1">45</value>
|
||||
<value level="2">45</value>
|
||||
<value level="3">45</value>
|
||||
<value level="4">45</value>
|
||||
<value level="5">20</value>
|
||||
<value level="6">25</value>
|
||||
<value level="7">30</value>
|
||||
<value level="8">35</value>
|
||||
<value level="9">40</value>
|
||||
<value level="10">45</value>
|
||||
</amount>
|
||||
<attribute>HOLY</attribute>
|
||||
</effect>
|
||||
<effect name="DefenceAttribute">
|
||||
<amount>
|
||||
<value level="1">45</value>
|
||||
<value level="2">45</value>
|
||||
<value level="3">45</value>
|
||||
<value level="4">45</value>
|
||||
<value level="5">20</value>
|
||||
<value level="6">25</value>
|
||||
<value level="7">30</value>
|
||||
<value level="8">35</value>
|
||||
<value level="9">40</value>
|
||||
<value level="10">45</value>
|
||||
</amount>
|
||||
<attribute>DARK</attribute>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="10073" toLevel="9" name="Summon Othellot Cubic">
|
||||
@@ -4679,6 +4883,42 @@
|
||||
<amount>-5</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="TriggerSkillBySkill">
|
||||
<castSkillId>10017</castSkillId> <!-- Final Ultimate Defense -->
|
||||
<skillId>10072</skillId> <!-- Eva's Presence -->
|
||||
<skillLevel>
|
||||
<value level="1">1</value>
|
||||
<value level="2">2</value>
|
||||
<value level="3">3</value>
|
||||
<value level="4">4</value>
|
||||
</skillLevel>
|
||||
<chance>100</chance>
|
||||
<targetType>MY_PARTY</targetType>
|
||||
</effect>
|
||||
<effect name="TriggerSkillBySkill"> <!-- Focus Shield -->
|
||||
<castSkillId>10020</castSkillId>
|
||||
<skillId>10072</skillId> <!-- Eva's Presence -->
|
||||
<skillLevel>
|
||||
<value level="1">1</value>
|
||||
<value level="2">2</value>
|
||||
<value level="3">3</value>
|
||||
<value level="4">4</value>
|
||||
</skillLevel>
|
||||
<chance>100</chance>
|
||||
<targetType>MY_PARTY</targetType>
|
||||
</effect>
|
||||
<effect name="TriggerSkillBySkill"> <!-- Raise Shield -->
|
||||
<castSkillId>10021</castSkillId>
|
||||
<skillId>10072</skillId> <!-- Eva's Presence -->
|
||||
<skillLevel>
|
||||
<value level="1">1</value>
|
||||
<value level="2">2</value>
|
||||
<value level="3">3</value>
|
||||
<value level="4">4</value>
|
||||
</skillLevel>
|
||||
<chance>100</chance>
|
||||
<targetType>MY_PARTY</targetType>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="10077" toLevel="10" name="Shilen's Presence">
|
||||
@@ -4753,7 +4993,7 @@
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="10078" toLevel="10" name="Shilen's Presence">
|
||||
<!-- For $s1, P. Atk./ M. Atk. +$s2 and Attack Attribute +$s3. -->
|
||||
<!-- For 5 Sec, P. Atk./ M. Atk. 2% and Attack Attribute +5. -->
|
||||
<icon>icon.skill11832</icon>
|
||||
<abnormalLvl>
|
||||
<value level="1">2</value>
|
||||
@@ -4779,7 +5019,8 @@
|
||||
<value level="9">10</value>
|
||||
<value level="10">10</value>
|
||||
</abnormalTime>
|
||||
<affectRange>450</affectRange> <!-- Unconfirmed -->
|
||||
<affectRange>900</affectRange>
|
||||
<canBeDispelled>false</canBeDispelled>
|
||||
<isTriggeredSkill>true</isTriggeredSkill>
|
||||
<magicLvl>
|
||||
<value level="1">85</value>
|
||||
@@ -4797,7 +5038,18 @@
|
||||
<targetType>SELF</targetType>
|
||||
<affectScope>PARTY</affectScope>
|
||||
<affectObject>FRIEND</affectObject>
|
||||
<reuseDelay>15000</reuseDelay>
|
||||
<reuseDelay>
|
||||
<value level="1">15000</value>
|
||||
<value level="2">15000</value>
|
||||
<value level="3">15000</value>
|
||||
<value level="4">15000</value>
|
||||
<value level="5">30000</value>
|
||||
<value level="6">30000</value>
|
||||
<value level="7">30000</value>
|
||||
<value level="8">30000</value>
|
||||
<value level="9">30000</value>
|
||||
<value level="10">30000</value>
|
||||
</reuseDelay>
|
||||
<effectPoint>100</effectPoint>
|
||||
<isMagic>4</isMagic>
|
||||
<effects>
|
||||
@@ -4831,6 +5083,14 @@
|
||||
</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="AttackAttributeAdd">
|
||||
<amount>
|
||||
<value level="1">5</value>
|
||||
<value level="2">10</value>
|
||||
<value level="3">15</value>
|
||||
<value level="4">20</value>
|
||||
</amount>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="10079" toLevel="9" name="Summon Death Cubic">
|
||||
|
@@ -128,7 +128,7 @@
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="10101" toLevel="5" name="Templar's Frenzy">
|
||||
<!-- For $s1, Shield Def. +$s2, M. Def. +$s3, Atk. Spd. +$s4, P. Critical Rate/ P. Critical Damage +$s5, and P. Skill Power +$s6. A chance to activate the Lightning Strike if the Vanishing Stun is additionally cast. -->
|
||||
<!-- For 1 min., Shield Defense +85%, M. Def. +120%, Atk. Spd. +15%, P. Critical Rate/ Damage +60%, P. Skill Power +15%. With a certain chance, activates Lightning Strike when Vanishing Stun is applied. -->
|
||||
<icon>icon.skill10101</icon>
|
||||
<abnormalLvl>1</abnormalLvl>
|
||||
<abnormalTime>
|
||||
@@ -229,6 +229,13 @@
|
||||
</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="TriggerSkillBySkillAttack">
|
||||
<skillId>19571</skillId> <!-- Lightning Strike -->
|
||||
<skillLevel>1</skillLevel>
|
||||
<attackSkillId>10010</attackSkillId> <!-- Vanishing Stun -->
|
||||
<chance>30</chance>
|
||||
<targetType>TARGET</targetType>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="10102" toLevel="8" name="Shadow Hunt">
|
||||
|
@@ -39,6 +39,13 @@
|
||||
</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="TriggerSkillBySkill">
|
||||
<castSkillId>10010</castSkillId> <!-- Vanishing Stun -->
|
||||
<skillId>19576</skillId> <!-- Two-Hand Smash -->
|
||||
<skillLevel>1</skillLevel>
|
||||
<chance>100</chance>
|
||||
<targetType>TARGET</targetType>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="10245" toLevel="1" name="Wizard - Individual Passive">
|
||||
|
@@ -600,12 +600,9 @@
|
||||
</pvpEffects>
|
||||
</skill>
|
||||
<skill id="10509" toLevel="13" name="Heart Breaker">
|
||||
<!-- Stabs the target's heart with $s1 Power added to P. Atk. to inflict a powerful vital spot attack. Increases Speed by $s2, Evasion by $s3, Critical Damage from the flanks and rear by $s4. Half-kill, Over-hit, and Critical are possible. Requires a dagger or dual dagger. -->
|
||||
<!-- Stabs the target's heart with 25610 Power added to P. Atk. to inflict a powerful vital spot attack. Increases Speed by 40, Evasion by 5, Critical Damage from the flanks and rear by 30%. Half-kill, Over-hit, and Critical are possible. Requires a dagger or dual dagger. -->
|
||||
<icon>icon.skill10509</icon>
|
||||
<abnormalLvl>1</abnormalLvl>
|
||||
<abnormalTime>5</abnormalTime>
|
||||
<abnormalType>SPEED_UP_SPECIAL</abnormalType>
|
||||
<operateType>A3</operateType>
|
||||
<operateType>A1</operateType>
|
||||
<magicCriticalRate>5</magicCriticalRate>
|
||||
<magicLvl>
|
||||
<value level="1">85</value>
|
||||
@@ -669,49 +666,7 @@
|
||||
</weaponType>
|
||||
</condition>
|
||||
</conditions>
|
||||
<selfEffects>
|
||||
<effect name="CriticalDamagePosition">
|
||||
<amount>30</amount>
|
||||
<mode>PER</mode>
|
||||
<position>BACK</position>
|
||||
</effect>
|
||||
<effect name="Speed">
|
||||
<amount>40</amount>
|
||||
<mode>DIFF</mode>
|
||||
</effect>
|
||||
<effect name="PhysicalEvasion">
|
||||
<amount>5</amount>
|
||||
<mode>DIFF</mode>
|
||||
</effect>
|
||||
</selfEffects>
|
||||
<pveEffects>
|
||||
<effect name="FatalBlow">
|
||||
<power>
|
||||
<value level="1">25610</value>
|
||||
<value level="2">26490</value>
|
||||
<value level="3">28270</value>
|
||||
<value level="4">30040</value>
|
||||
<value level="5">31810</value>
|
||||
<value level="6">33590</value>
|
||||
<value level="7">35360</value>
|
||||
<value level="8">37130</value>
|
||||
<value level="9">42360</value>
|
||||
<value level="10">44430</value>
|
||||
<value level="11">46490</value>
|
||||
<value level="12">49080</value>
|
||||
<value level="13">51660</value>
|
||||
<value fromLevel="7" toLevel="13" fromSubLevel="1001" toSubLevel="1020">{base + (base / 100 * subIndex)}</value>
|
||||
</power>
|
||||
<criticalChance>60</criticalChance>
|
||||
<chanceBoost>365</chanceBoost>
|
||||
<overHit>true</overHit>
|
||||
</effect>
|
||||
<effect name="Lethal">
|
||||
<fullLethal>0</fullLethal>
|
||||
<halfLethal>15</halfLethal>
|
||||
</effect>
|
||||
</pveEffects>
|
||||
<pvpEffects>
|
||||
<effects>
|
||||
<effect name="FatalBlow">
|
||||
<power>
|
||||
<value level="1">25610</value>
|
||||
@@ -738,7 +693,13 @@
|
||||
<fullLethal>0</fullLethal>
|
||||
<halfLethal>15</halfLethal>
|
||||
</effect>
|
||||
</pvpEffects>
|
||||
</effects>
|
||||
<selfEffects>
|
||||
<effect name="CallSkill">
|
||||
<skillId>23739</skillId> <!-- Heart Breaker -->
|
||||
<skillLevel>1</skillLevel>
|
||||
</effect>
|
||||
</selfEffects>
|
||||
</skill>
|
||||
<skill id="10510" toLevel="13" name="Chain Blow">
|
||||
<!-- Inflicts damage with $s1 Power added to P. Atk. Increases Skill Power by $s2 if used during Bleed. Half-kill, Over-hit, and Critical are possible. Requires a dagger or dual dagger. -->
|
||||
@@ -1418,6 +1379,7 @@
|
||||
<coolTime>400</coolTime>
|
||||
<effectPoint>687</effectPoint>
|
||||
<reuseDelay>120000</reuseDelay>
|
||||
<removedOnAnyActionExceptMove>true</removedOnAnyActionExceptMove>
|
||||
<removedOnDamage>true</removedOnDamage>
|
||||
<basicProperty>NONE</basicProperty>
|
||||
<targetType>SELF</targetType>
|
||||
@@ -1995,7 +1957,7 @@
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="10527" toLevel="6" name="Mass Trick">
|
||||
<!-- Inflicts confusion, for $s1 M. Evasion -$s2, and chance for M. Critical Rate Received +$s3 on the target and nearby enemies. -->
|
||||
<!-- Inflicts confusion, for 20 sec. M. Evasion -10, and chance for M. Critical Rate Received +10% on the target and nearby enemies. -->
|
||||
<icon>icon.skill10527</icon>
|
||||
<abnormalLvl>1</abnormalLvl>
|
||||
<abnormalTime>20</abnormalTime>
|
||||
@@ -2006,7 +1968,6 @@
|
||||
</activateRate>
|
||||
<affectRange>80</affectRange>
|
||||
<affectLimit>5-12</affectLimit>
|
||||
<fanRange>0;0;80;150</fanRange>
|
||||
<operateType>A2</operateType>
|
||||
<trait>DERANGEMENT</trait>
|
||||
<magicCriticalRate>5</magicCriticalRate>
|
||||
@@ -2028,7 +1989,8 @@
|
||||
<basicProperty>NONE</basicProperty>
|
||||
<isDebuff>true</isDebuff>
|
||||
<targetType>ENEMY</targetType>
|
||||
<affectScope>FAN</affectScope>
|
||||
<affectScope>RANGE</affectScope>
|
||||
<affectObject>NOT_FRIEND</affectObject>
|
||||
<effects>
|
||||
<effect name="DeleteHateOfMe">
|
||||
<chance>80</chance>
|
||||
@@ -2040,7 +2002,14 @@
|
||||
<mode>DIFF</mode>
|
||||
</effect>
|
||||
<effect name="DefenceMagicCriticalRate">
|
||||
<amount>-10</amount>
|
||||
<amount>
|
||||
<value level="1">-10</value>
|
||||
<value level="2">-11</value>
|
||||
<value level="3">-12</value>
|
||||
<value level="4">-15</value>
|
||||
<value level="5">-16</value>
|
||||
<value level="6">-17</value>
|
||||
</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="PhysicalDefence" fromLevel="1" toLevel="6" fromSubLevel="2001" toSubLevel="2020">
|
||||
|
@@ -2150,9 +2150,6 @@
|
||||
<staticReuse>true</staticReuse>
|
||||
<targetType>ENEMY</targetType>
|
||||
<affectScope>SINGLE</affectScope>
|
||||
<conditions>
|
||||
<condition name="OpCheckCrtEffect" />
|
||||
</conditions>
|
||||
<effects>
|
||||
<effect name="AirBind" />
|
||||
<effect name="BlockActions" />
|
||||
|
@@ -206,27 +206,67 @@
|
||||
<value level="12">176</value>
|
||||
<value level="13">180</value>
|
||||
</mpConsume>
|
||||
<operateType>A2</operateType>
|
||||
<operateType>DA3</operateType>
|
||||
<effectPoint>-702</effectPoint>
|
||||
<basicProperty>NONE</basicProperty>
|
||||
<magicCriticalRate>5</magicCriticalRate>
|
||||
<isDebuff>true</isDebuff>
|
||||
<targetType>SELF</targetType>
|
||||
<targetType>ENEMY</targetType>
|
||||
<affectScope>SINGLE</affectScope>
|
||||
<affectObject>NOT_FRIEND</affectObject>
|
||||
<conditions>
|
||||
<condition name="EquipWeapon">
|
||||
<weaponType>
|
||||
<item>DUAL</item>
|
||||
<item>DUALBLUNT</item>
|
||||
<item>SWORD</item>
|
||||
<item>BLUNT</item>
|
||||
</weaponType>
|
||||
</condition>
|
||||
<condition name="OpCheckAbnormal">
|
||||
<type>TRIAD</type>
|
||||
<level>3</level>
|
||||
<hasAbnormal>true</hasAbnormal>
|
||||
<affectType>CASTER</affectType>
|
||||
</condition>
|
||||
</conditions>
|
||||
<effects>
|
||||
<effect name="PhysicalDefence">
|
||||
<amount>-20</amount>
|
||||
<mode>PER</mode>
|
||||
<effect name="PhysicalAttackWeaponBonus">
|
||||
<power>
|
||||
<value level="1">20668</value>
|
||||
<value level="2">21494</value>
|
||||
<value level="3">23146</value>
|
||||
<value level="4">24798</value>
|
||||
<value level="5">26450</value>
|
||||
<value level="6">28102</value>
|
||||
<value level="7">29754</value>
|
||||
<value level="8">31406</value>
|
||||
<value level="9">33884</value>
|
||||
<value level="10">35536</value>
|
||||
<value level="11">37188</value>
|
||||
<value level="12">38939</value>
|
||||
<value level="13">40690</value>
|
||||
</power>
|
||||
<overHit>true</overHit>
|
||||
</effect>
|
||||
<effect name="MagicalDefence">
|
||||
<amount>-20</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="PhysicalDefence">
|
||||
<amount>-20</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="Speed">
|
||||
<amount>-150</amount>
|
||||
<mode>DIFF</mode>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
</effects>
|
||||
<selfEffects>
|
||||
<effect name="DispelBySlotMyself">
|
||||
<dispel>TRIAD</dispel>
|
||||
</effect>
|
||||
</selfEffects>
|
||||
</skill>
|
||||
<skill id="19523" toLevel="1" name="Maximum Blow">
|
||||
<!-- Resets the cooldown of Heart Breaker/ Chain Blow. -->
|
||||
@@ -2083,18 +2123,26 @@
|
||||
<affectScope>PARTY</affectScope>
|
||||
<affectObject>FRIEND</affectObject>
|
||||
<effects>
|
||||
<effect name="DefenceTrait">
|
||||
<KNOCKBACK>100</KNOCKBACK>
|
||||
<KNOCKDOWN>100</KNOCKDOWN>
|
||||
<BOW>50</BOW>
|
||||
<CROSSBOW>50</CROSSBOW>
|
||||
<DERANGEMENT>50</DERANGEMENT>
|
||||
<effect name="MagicalDefence">
|
||||
<amount>50</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="TransferDamageToPlayer">
|
||||
<effect name="PhysicalDefence">
|
||||
<amount>50</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="ReflectMagic">
|
||||
<amount>25</amount>
|
||||
</effect>
|
||||
<effect name="GetDamageLimit">
|
||||
<amount>10</amount>
|
||||
<effect name="DefenceTrait">
|
||||
<BOW>50</BOW>
|
||||
<CROSSBOW>50</CROSSBOW>
|
||||
</effect>
|
||||
<effect name="DefenceTrait">
|
||||
<KNOCKBACK>100</KNOCKBACK>
|
||||
<AIRBIND>100</AIRBIND>
|
||||
<KNOCKDOWN>100</KNOCKDOWN>
|
||||
<ZONE>100</ZONE>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
@@ -2201,9 +2249,8 @@
|
||||
<icon>icon.skill0279</icon>
|
||||
<operateType>A2</operateType>
|
||||
<isDebuff>true</isDebuff>
|
||||
<reuseDelay>10000</reuseDelay>
|
||||
<abnormalLvl>1</abnormalLvl>
|
||||
<abnormalTime>5</abnormalTime>
|
||||
<abnormalTime>3</abnormalTime>
|
||||
<abnormalType>PARALYZE</abnormalType>
|
||||
<abnormalVisualEffect>PARALYZE</abnormalVisualEffect>
|
||||
<activateRate>100</activateRate>
|
||||
@@ -2293,14 +2340,36 @@
|
||||
<skill id="19575" toLevel="13" name="Vanishing Stun">
|
||||
<!-- Silenced by Vanishing Stun for $s1 Inflicted status: Obstruction (Disarm, Hold, Blind, Block, Aggression, Silence, Banishment, Bluff, Stealth). -->
|
||||
<icon>icon.skill10010</icon>
|
||||
<operateType>A1</operateType>
|
||||
<operateType>A2</operateType>
|
||||
<abnormalLvl>1</abnormalLvl>
|
||||
<abnormalTime>3</abnormalTime>
|
||||
<activateRate>30</activateRate>
|
||||
<abnormalType>SILENCE</abnormalType>
|
||||
<abnormalVisualEffect>SILENCE</abnormalVisualEffect>
|
||||
<isDebuff>true</isDebuff>
|
||||
<targetType>ENEMY</targetType>
|
||||
<affectScope>SINGLE</affectScope>
|
||||
<effects>
|
||||
<effect name="BlockSkill">
|
||||
<magicTypes>0;1;2;3;4;5;7;22;</magicTypes>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="19576" toLevel="1" name="Two-Hand Smash">
|
||||
<!-- Strikes hard to decrease P. Def. by 30% for 7 sec. -->
|
||||
<icon>icon.skill10009</icon>
|
||||
<operateType>A1</operateType>
|
||||
<operateType>A2</operateType>
|
||||
<abnormalLvl>1</abnormalLvl>
|
||||
<abnormalTime>7</abnormalTime>
|
||||
<isDebuff>true</isDebuff>
|
||||
<reuseDelay>1000</reuseDelay>
|
||||
<targetType>ENEMY</targetType>
|
||||
<affectScope>SINGLE</affectScope>
|
||||
<effects>
|
||||
<effect name="PhysicalDefence">
|
||||
<amount>-30</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
</list>
|
||||
|
@@ -611,6 +611,26 @@
|
||||
<coolTime>700</coolTime>
|
||||
<effectPoint>-708</effectPoint>
|
||||
<reuseDelay>5000</reuseDelay>
|
||||
<abnormalLvl>1</abnormalLvl>
|
||||
<abnormalTime>5</abnormalTime>
|
||||
<abnormalType>SPEED_UP_SPECIAL</abnormalType>
|
||||
<targetType>SELF</targetType>
|
||||
<affectScope>SINGLE</affectScope>
|
||||
<effects>
|
||||
<effect name="CriticalDamagePosition">
|
||||
<amount>30</amount>
|
||||
<mode>PER</mode>
|
||||
<position>BACK</position>
|
||||
</effect>
|
||||
<effect name="Speed">
|
||||
<amount>40</amount>
|
||||
<mode>DIFF</mode>
|
||||
</effect>
|
||||
<effect name="PhysicalEvasion">
|
||||
<amount>5</amount>
|
||||
<mode>DIFF</mode>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="23740" toLevel="1" name="Final Ultimate Evasion">
|
||||
<!-- For 30 sec., increases P. Evasion by 70, M. Evasion by 80, M. Def. by 20%, P. Skill Evasion Rate by 60% and Debuff Resistance. Has a 40% chance of canceling the enemy's targeting when attacked. -->
|
||||
|
Reference in New Issue
Block a user