Various skill mechanic changes.

Contributed by gamelike85.
This commit is contained in:
MobiusDevelopment
2019-11-21 14:57:30 +00:00
parent 750fdf1d6c
commit d7b41a5d5e
43 changed files with 2360 additions and 1004 deletions

View File

@@ -690,7 +690,7 @@
<!-- Attacks target with $s1 Power added to P. Atk, and Atk. Spd./ Casting Spd. -$s2 for $s3 Has a chance to Silence target. If in a Two-Hand Stance, Decreases P. Def. Requires a sword or blunt weapon to be equipped. Over-hit. Critical. -->
<icon>icon.skill10010</icon>
<abnormalLvl>4</abnormalLvl>
<abnormalTime>5</abnormalTime>
<abnormalTime>3</abnormalTime>
<abnormalType>CRITICAL_DMG_DOWN</abnormalType>
<activateRate>
<value fromLevel="1" toLevel="13">200</value>
@@ -715,7 +715,7 @@
</magicLvl>
<trait>DERANGEMENT</trait>
<basicProperty>MAGIC</basicProperty>
<operateType>A2</operateType>
<operateType>A3</operateType>
<magicCriticalRate>5</magicCriticalRate>
<mpConsume>
<value level="1">80</value>
@@ -772,9 +772,6 @@
<overHit>true</overHit>
<criticalChance>60</criticalChance>
</effect>
<effect name="BlockSkill">
<magicTypes>1</magicTypes>
</effect>
<effect name="PhysicalAttackSpeed">
<amount>-20</amount>
<mode>PER</mode>
@@ -789,6 +786,24 @@
</amount>
<mode>PER</mode>
</effect>
<effect name="CallSkill">
<skillId>19575</skillId> <!-- Vanishing Stun -->
<skillLevel>
<value level="1">1</value>
<value level="2">2</value>
<value level="3">3</value>
<value level="4">4</value>
<value level="5">5</value>
<value level="6">6</value>
<value level="7">7</value>
<value level="8">8</value>
<value level="9">9</value>
<value level="10">10</value>
<value level="11">11</value>
<value level="12">12</value>
<value level="13">13</value>
</skillLevel>
</effect>
</effects>
</skill>
<skill id="10011" toLevel="10" name="Shield Impact">
@@ -1872,21 +1887,35 @@
<magicLvl>99</magicLvl>
<staticReuse>true</staticReuse>
<targetType>SELF</targetType>
<affectScope>PARTY</affectScope>
<affectObject>FRIEND</affectObject>
<affectScope>SINGLE</affectScope>
<conditions>
<condition name="EquipShield" />
</conditions>
<effects>
<effect name="PullBack">
<speed>600</speed>
<delay>600</delay>
<effect name="CallSkill">
<skillId>19568</skillId> <!-- Nine Aegis -->
<skillLevel>1</skillLevel>
</effect>
<effect name="TransferDamageToPlayer">
<amount>90</amount>
<effect name="MagicalDefence">
<amount>50</amount>
<mode>PER</mode>
</effect>
<effect name="GetDamageLimit">
<amount>10</amount>
<effect name="PhysicalDefence">
<amount>50</amount>
<mode>PER</mode>
</effect>
<effect name="DefenceTrait">
<BOW>50</BOW>
<CROSSBOW>50</CROSSBOW>
</effect>
<effect name="ReflectMagic">
<amount>25</amount>
</effect>
<effect name="DefenceTrait">
<KNOCKBACK>100</KNOCKBACK>
<AIRBIND>100</AIRBIND>
<KNOCKDOWN>100</KNOCKDOWN>
<ZONE>100</ZONE>
</effect>
<effect name="Speed" fromLevel="1" toLevel="1" fromSubLevel="2001" toSubLevel="2020">
<amount>
@@ -2255,7 +2284,7 @@
<abnormalType>AURA_DEBUFF</abnormalType>
<activateRate>100</activateRate>
<abnormalVisualEffect>AURA_DEBUFF</abnormalVisualEffect>
<affectRange>1000</affectRange>
<affectRange>900</affectRange>
<canBeDispelled>false</canBeDispelled>
<magicCriticalRate>5</magicCriticalRate>
<magicLvl>85</magicLvl>
@@ -3895,7 +3924,7 @@
<value level="2">2</value>
<value level="3">3</value>
<value level="4">4</value>
<value level="5">4</value>
<value level="5">5</value>
<value level="6">6</value>
<value level="7">7</value>
<value level="8">8</value>
@@ -3943,19 +3972,18 @@
<value level="2">2</value>
<value level="3">3</value>
<value level="4">4</value>
<value level="5">4</value>
<value level="5">5</value>
<value level="6">6</value>
<value level="7">7</value>
<value level="8">8</value>
<value level="9">9</value>
<value level="10">10</value>
</abnormalLvl>
<abnormalLvl>1</abnormalLvl>
<abnormalTime>11</abnormalTime>
<affectRange>1000</affectRange> <!-- TODO : check it out -->
<abnormalTime>5</abnormalTime>
<affectRange>900</affectRange>
<canBeDispelled>false</canBeDispelled>
<isTriggeredSkill>true</isTriggeredSkill>
<operateType>A6</operateType>
<operateType>A2</operateType>
<magicLvl>
<value level="1">85</value>
<value level="2">90</value>
@@ -3971,16 +3999,27 @@
<targetType>MY_PARTY</targetType>
<affectScope>PARTY</affectScope>
<affectObject>FRIEND</affectObject>
<reuseDelay>15000</reuseDelay>
<reuseDelay>
<value level="1">15000</value>
<value level="2">15000</value>
<value level="3">15000</value>
<value level="4">15000</value>
<value level="5">30000</value>
<value level="6">30000</value>
<value level="7">30000</value>
<value level="8">30000</value>
<value level="9">30000</value>
<value level="10">30000</value>
</reuseDelay>
<effectPoint>100</effectPoint>
<isMagic>4</isMagic>
<effects>
<effect name="PhysicalDefence">
<amount>
<value level="1">6</value>
<value level="2">7</value>
<value level="3">8</value>
<value level="4">10</value>
<value level="1">9</value>
<value level="2">11</value>
<value level="3">13</value>
<value level="4">15</value>
<value level="5">11</value>
<value level="6">12</value>
<value level="7">13</value>
@@ -3992,10 +4031,10 @@
</effect>
<effect name="MagicalDefence">
<amount>
<value level="1">6</value>
<value level="2">7</value>
<value level="3">8</value>
<value level="4">10</value>
<value level="1">9</value>
<value level="2">11</value>
<value level="3">13</value>
<value level="4">15</value>
<value level="5">11</value>
<value level="6">12</value>
<value level="7">13</value>
@@ -4005,6 +4044,10 @@
</amount>
<mode>PER</mode>
</effect>
<effect name="HealEffect">
<amount>10</amount>
<mode>PER</mode>
</effect>
</effects>
</skill>
<skill id="10064" toLevel="4" name="Holy Sacrifice">
@@ -4085,6 +4128,42 @@
</amount>
<mode>PER</mode>
</effect>
<effect name="TriggerSkillBySkill">
<castSkillId>10017</castSkillId> <!-- Final Ultimate Defense -->
<skillId>10063</skillId> <!-- Phoenix Spirit -->
<skillLevel>
<value level="1">1</value>
<value level="2">2</value>
<value level="3">3</value>
<value level="4">4</value>
</skillLevel>
<chance>100</chance>
<targetType>MY_PARTY</targetType>
</effect>
<effect name="TriggerSkillBySkill"> <!-- Focus Shield -->
<castSkillId>10020</castSkillId>
<skillId>10063</skillId> <!-- Phoenix Spirit -->
<skillLevel>
<value level="1">1</value>
<value level="2">2</value>
<value level="3">3</value>
<value level="4">4</value>
</skillLevel>
<chance>100</chance>
<targetType>MY_PARTY</targetType>
</effect>
<effect name="TriggerSkillBySkill"> <!-- Raise Shield -->
<castSkillId>10021</castSkillId>
<skillId>10063</skillId> <!-- Phoenix Spirit -->
<skillLevel>
<value level="1">1</value>
<value level="2">2</value>
<value level="3">3</value>
<value level="4">4</value>
</skillLevel>
<chance>100</chance>
<targetType>MY_PARTY</targetType>
</effect>
</effects>
</skill>
<skill id="10066" toLevel="10" name="Spirit of Revenge">
@@ -4166,7 +4245,7 @@
<value level="2">2</value>
<value level="3">3</value>
<value level="4">4</value>
<value level="5">4</value>
<value level="5">5</value>
<value level="6">6</value>
<value level="7">7</value>
<value level="8">8</value>
@@ -4192,7 +4271,18 @@
<targetType>MY_PARTY</targetType>
<affectScope>PARTY</affectScope>
<affectObject>FRIEND</affectObject>
<reuseDelay>15000</reuseDelay>
<reuseDelay>
<value level="1">15000</value>
<value level="2">15000</value>
<value level="3">15000</value>
<value level="4">15000</value>
<value level="5">30000</value>
<value level="6">30000</value>
<value level="7">30000</value>
<value level="8">30000</value>
<value level="9">30000</value>
<value level="10">30000</value>
</reuseDelay>
<isMagic>4</isMagic>
<effects>
<effect name="PAtk">
@@ -4406,16 +4496,17 @@
<value level="9">99</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="10">99</value> <!-- FIXME: AUTO GENERATED LEVEL -->
</magicLvl>
<magicCriticalRate>5</magicCriticalRate>
<operateType>P</operateType>
<effects>
<effect name="TriggerSkillByDamage">
<attackerType>Creature</attackerType>
<minDamage>1</minDamage>
<minAttackerLevel>1</minAttackerLevel>
<maxAttackerLevel>127</maxAttackerLevel>
<chance>30</chance>
<chance>80</chance>
<targetType>MY_PARTY</targetType>
<minDamage>1</minDamage>
<allowWeapons>ALL</allowWeapons>
<affectScope>SINGLE</affectScope>
<skillId>10072</skillId> <!-- Eva's Presence -->
<skillLevel>
<value level="1">1</value>
@@ -4477,8 +4568,20 @@
<value level="9">10</value>
<value level="10">11</value>
</abnormalLvl>
<abnormalTime>10</abnormalTime>
<affectRange>450</affectRange> <!-- Unconfirmed -->
<abnormalTime>
<value level="1">5</value>
<value level="2">5</value>
<value level="3">5</value>
<value level="4">5</value>
<value level="5">10</value>
<value level="6">10</value>
<value level="7">10</value>
<value level="8">10</value>
<value level="9">10</value>
<value level="10">10</value>
</abnormalTime>
<affectRange>900</affectRange>
<canBeDispelled>false</canBeDispelled>
<isTriggeredSkill>true</isTriggeredSkill>
<magicLvl>
<value level="1">85</value>
@@ -4496,16 +4599,27 @@
<targetType>SELF</targetType>
<affectScope>PARTY</affectScope>
<affectObject>FRIEND</affectObject>
<reuseDelay>15000</reuseDelay>
<reuseDelay>
<value level="1">15000</value>
<value level="2">15000</value>
<value level="3">15000</value>
<value level="4">15000</value>
<value level="5">30000</value>
<value level="6">30000</value>
<value level="7">30000</value>
<value level="8">30000</value>
<value level="9">30000</value>
<value level="10">30000</value>
</reuseDelay>
<effectPoint>100</effectPoint>
<isMagic>4</isMagic>
<effects>
<effect name="MagicalDefence">
<amount>
<value level="1">6</value>
<value level="2">7</value>
<value level="3">8</value>
<value level="4">10</value>
<value level="1">9</value>
<value level="2">11</value>
<value level="3">13</value>
<value level="4">15</value>
<value level="5">11</value>
<value level="6">12</value>
<value level="7">13</value>
@@ -4517,10 +4631,10 @@
</effect>
<effect name="PhysicalDefence">
<amount>
<value level="1">6</value>
<value level="2">7</value>
<value level="3">8</value>
<value level="4">10</value>
<value level="1">9</value>
<value level="2">11</value>
<value level="3">13</value>
<value level="4">15</value>
<value level="5">11</value>
<value level="6">12</value>
<value level="7">13</value>
@@ -4530,6 +4644,96 @@
</amount>
<mode>PER</mode>
</effect>
<effect name="DefenceAttribute">
<amount>
<value level="1">45</value>
<value level="2">45</value>
<value level="3">45</value>
<value level="4">45</value>
<value level="5">20</value>
<value level="6">25</value>
<value level="7">30</value>
<value level="8">35</value>
<value level="9">40</value>
<value level="10">45</value>
</amount>
<attribute>FIRE</attribute>
</effect>
<effect name="DefenceAttribute">
<amount>
<value level="1">45</value>
<value level="2">45</value>
<value level="3">45</value>
<value level="4">45</value>
<value level="5">20</value>
<value level="6">25</value>
<value level="7">30</value>
<value level="8">35</value>
<value level="9">40</value>
<value level="10">45</value>
</amount>
<attribute>WATER</attribute>
</effect>
<effect name="DefenceAttribute">
<amount>
<value level="1">45</value>
<value level="2">45</value>
<value level="3">45</value>
<value level="4">45</value>
<value level="5">20</value>
<value level="6">25</value>
<value level="7">30</value>
<value level="8">35</value>
<value level="9">40</value>
<value level="10">45</value>
</amount>
<attribute>WIND</attribute>
</effect>
<effect name="DefenceAttribute">
<amount>
<value level="1">45</value>
<value level="2">45</value>
<value level="3">45</value>
<value level="4">45</value>
<value level="5">20</value>
<value level="6">25</value>
<value level="7">30</value>
<value level="8">35</value>
<value level="9">40</value>
<value level="10">45</value>
</amount>
<attribute>EARTH</attribute>
</effect>
<effect name="DefenceAttribute">
<amount>
<value level="1">45</value>
<value level="2">45</value>
<value level="3">45</value>
<value level="4">45</value>
<value level="5">20</value>
<value level="6">25</value>
<value level="7">30</value>
<value level="8">35</value>
<value level="9">40</value>
<value level="10">45</value>
</amount>
<attribute>HOLY</attribute>
</effect>
<effect name="DefenceAttribute">
<amount>
<value level="1">45</value>
<value level="2">45</value>
<value level="3">45</value>
<value level="4">45</value>
<value level="5">20</value>
<value level="6">25</value>
<value level="7">30</value>
<value level="8">35</value>
<value level="9">40</value>
<value level="10">45</value>
</amount>
<attribute>DARK</attribute>
</effect>
</effects>
</skill>
<skill id="10073" toLevel="9" name="Summon Othellot Cubic">
@@ -4679,6 +4883,42 @@
<amount>-5</amount>
<mode>PER</mode>
</effect>
<effect name="TriggerSkillBySkill">
<castSkillId>10017</castSkillId> <!-- Final Ultimate Defense -->
<skillId>10072</skillId> <!-- Eva's Presence -->
<skillLevel>
<value level="1">1</value>
<value level="2">2</value>
<value level="3">3</value>
<value level="4">4</value>
</skillLevel>
<chance>100</chance>
<targetType>MY_PARTY</targetType>
</effect>
<effect name="TriggerSkillBySkill"> <!-- Focus Shield -->
<castSkillId>10020</castSkillId>
<skillId>10072</skillId> <!-- Eva's Presence -->
<skillLevel>
<value level="1">1</value>
<value level="2">2</value>
<value level="3">3</value>
<value level="4">4</value>
</skillLevel>
<chance>100</chance>
<targetType>MY_PARTY</targetType>
</effect>
<effect name="TriggerSkillBySkill"> <!-- Raise Shield -->
<castSkillId>10021</castSkillId>
<skillId>10072</skillId> <!-- Eva's Presence -->
<skillLevel>
<value level="1">1</value>
<value level="2">2</value>
<value level="3">3</value>
<value level="4">4</value>
</skillLevel>
<chance>100</chance>
<targetType>MY_PARTY</targetType>
</effect>
</effects>
</skill>
<skill id="10077" toLevel="10" name="Shilen's Presence">
@@ -4779,7 +5019,8 @@
<value level="9">10</value>
<value level="10">10</value>
</abnormalTime>
<affectRange>450</affectRange> <!-- Unconfirmed -->
<affectRange>900</affectRange>
<canBeDispelled>false</canBeDispelled>
<isTriggeredSkill>true</isTriggeredSkill>
<magicLvl>
<value level="1">85</value>
@@ -4797,7 +5038,18 @@
<targetType>SELF</targetType>
<affectScope>PARTY</affectScope>
<affectObject>FRIEND</affectObject>
<reuseDelay>15000</reuseDelay>
<reuseDelay>
<value level="1">15000</value>
<value level="2">15000</value>
<value level="3">15000</value>
<value level="4">15000</value>
<value level="5">30000</value>
<value level="6">30000</value>
<value level="7">30000</value>
<value level="8">30000</value>
<value level="9">30000</value>
<value level="10">30000</value>
</reuseDelay>
<effectPoint>100</effectPoint>
<isMagic>4</isMagic>
<effects>
@@ -4831,6 +5083,14 @@
</amount>
<mode>PER</mode>
</effect>
<effect name="AttackAttributeAdd">
<amount>
<value level="1">5</value>
<value level="2">10</value>
<value level="3">15</value>
<value level="4">20</value>
</amount>
</effect>
</effects>
</skill>
<skill id="10079" toLevel="9" name="Summon Death Cubic">

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@@ -128,7 +128,7 @@
</effects>
</skill>
<skill id="10101" toLevel="5" name="Templar's Frenzy">
<!-- For $s1, Shield Def. +$s2, M. Def. +$s3, Atk. Spd. +$s4, P. Critical Rate/ P. Critical Damage +$s5, and P. Skill Power +$s6. A chance to activate the Lightning Strike if the Vanishing Stun is additionally cast. -->
<!-- For 1 min., Shield Defense +85%, M. Def. +120%, Atk. Spd. +15%, P. Critical Rate/ Damage +60%, P. Skill Power +15%. With a certain chance, activates Lightning Strike when Vanishing Stun is applied. -->
<icon>icon.skill10101</icon>
<abnormalLvl>1</abnormalLvl>
<abnormalTime>
@@ -229,6 +229,13 @@
</amount>
<mode>PER</mode>
</effect>
<effect name="TriggerSkillBySkillAttack">
<skillId>19571</skillId> <!-- Lightning Strike -->
<skillLevel>1</skillLevel>
<attackSkillId>10010</attackSkillId> <!-- Vanishing Stun -->
<chance>30</chance>
<targetType>TARGET</targetType>
</effect>
</effects>
</skill>
<skill id="10102" toLevel="8" name="Shadow Hunt">

View File

@@ -39,6 +39,13 @@
</amount>
<mode>PER</mode>
</effect>
<effect name="TriggerSkillBySkill">
<castSkillId>10010</castSkillId> <!-- Vanishing Stun -->
<skillId>19576</skillId> <!-- Two-Hand Smash -->
<skillLevel>1</skillLevel>
<chance>100</chance>
<targetType>TARGET</targetType>
</effect>
</effects>
</skill>
<skill id="10245" toLevel="1" name="Wizard - Individual Passive">

View File

@@ -600,12 +600,9 @@
</pvpEffects>
</skill>
<skill id="10509" toLevel="13" name="Heart Breaker">
<!-- Stabs the target's heart with $s1 Power added to P. Atk. to inflict a powerful vital spot attack. Increases Speed by $s2, Evasion by $s3, Critical Damage from the flanks and rear by $s4. Half-kill, Over-hit, and Critical are possible. Requires a dagger or dual dagger. -->
<!-- Stabs the target's heart with 25610 Power added to P. Atk. to inflict a powerful vital spot attack. Increases Speed by 40, Evasion by 5, Critical Damage from the flanks and rear by 30%. Half-kill, Over-hit, and Critical are possible. Requires a dagger or dual dagger. -->
<icon>icon.skill10509</icon>
<abnormalLvl>1</abnormalLvl>
<abnormalTime>5</abnormalTime>
<abnormalType>SPEED_UP_SPECIAL</abnormalType>
<operateType>A3</operateType>
<operateType>A1</operateType>
<magicCriticalRate>5</magicCriticalRate>
<magicLvl>
<value level="1">85</value>
@@ -669,49 +666,7 @@
</weaponType>
</condition>
</conditions>
<selfEffects>
<effect name="CriticalDamagePosition">
<amount>30</amount>
<mode>PER</mode>
<position>BACK</position>
</effect>
<effect name="Speed">
<amount>40</amount>
<mode>DIFF</mode>
</effect>
<effect name="PhysicalEvasion">
<amount>5</amount>
<mode>DIFF</mode>
</effect>
</selfEffects>
<pveEffects>
<effect name="FatalBlow">
<power>
<value level="1">25610</value>
<value level="2">26490</value>
<value level="3">28270</value>
<value level="4">30040</value>
<value level="5">31810</value>
<value level="6">33590</value>
<value level="7">35360</value>
<value level="8">37130</value>
<value level="9">42360</value>
<value level="10">44430</value>
<value level="11">46490</value>
<value level="12">49080</value>
<value level="13">51660</value>
<value fromLevel="7" toLevel="13" fromSubLevel="1001" toSubLevel="1020">{base + (base / 100 * subIndex)}</value>
</power>
<criticalChance>60</criticalChance>
<chanceBoost>365</chanceBoost>
<overHit>true</overHit>
</effect>
<effect name="Lethal">
<fullLethal>0</fullLethal>
<halfLethal>15</halfLethal>
</effect>
</pveEffects>
<pvpEffects>
<effects>
<effect name="FatalBlow">
<power>
<value level="1">25610</value>
@@ -738,7 +693,13 @@
<fullLethal>0</fullLethal>
<halfLethal>15</halfLethal>
</effect>
</pvpEffects>
</effects>
<selfEffects>
<effect name="CallSkill">
<skillId>23739</skillId> <!-- Heart Breaker -->
<skillLevel>1</skillLevel>
</effect>
</selfEffects>
</skill>
<skill id="10510" toLevel="13" name="Chain Blow">
<!-- Inflicts damage with $s1 Power added to P. Atk. Increases Skill Power by $s2 if used during Bleed. Half-kill, Over-hit, and Critical are possible. Requires a dagger or dual dagger. -->
@@ -1418,6 +1379,7 @@
<coolTime>400</coolTime>
<effectPoint>687</effectPoint>
<reuseDelay>120000</reuseDelay>
<removedOnAnyActionExceptMove>true</removedOnAnyActionExceptMove>
<removedOnDamage>true</removedOnDamage>
<basicProperty>NONE</basicProperty>
<targetType>SELF</targetType>
@@ -1995,7 +1957,7 @@
</effects>
</skill>
<skill id="10527" toLevel="6" name="Mass Trick">
<!-- Inflicts confusion, for $s1 M. Evasion -$s2, and chance for M. Critical Rate Received +$s3 on the target and nearby enemies. -->
<!-- Inflicts confusion, for 20 sec. M. Evasion -10, and chance for M. Critical Rate Received +10% on the target and nearby enemies. -->
<icon>icon.skill10527</icon>
<abnormalLvl>1</abnormalLvl>
<abnormalTime>20</abnormalTime>
@@ -2006,7 +1968,6 @@
</activateRate>
<affectRange>80</affectRange>
<affectLimit>5-12</affectLimit>
<fanRange>0;0;80;150</fanRange>
<operateType>A2</operateType>
<trait>DERANGEMENT</trait>
<magicCriticalRate>5</magicCriticalRate>
@@ -2028,7 +1989,8 @@
<basicProperty>NONE</basicProperty>
<isDebuff>true</isDebuff>
<targetType>ENEMY</targetType>
<affectScope>FAN</affectScope>
<affectScope>RANGE</affectScope>
<affectObject>NOT_FRIEND</affectObject>
<effects>
<effect name="DeleteHateOfMe">
<chance>80</chance>
@@ -2040,7 +2002,14 @@
<mode>DIFF</mode>
</effect>
<effect name="DefenceMagicCriticalRate">
<amount>-10</amount>
<amount>
<value level="1">-10</value>
<value level="2">-11</value>
<value level="3">-12</value>
<value level="4">-15</value>
<value level="5">-16</value>
<value level="6">-17</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="PhysicalDefence" fromLevel="1" toLevel="6" fromSubLevel="2001" toSubLevel="2020">

View File

@@ -2150,9 +2150,6 @@
<staticReuse>true</staticReuse>
<targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope>
<conditions>
<condition name="OpCheckCrtEffect" />
</conditions>
<effects>
<effect name="AirBind" />
<effect name="BlockActions" />

View File

@@ -2124,18 +2124,26 @@
<affectScope>PARTY</affectScope>
<affectObject>FRIEND</affectObject>
<effects>
<effect name="DefenceTrait">
<KNOCKBACK>100</KNOCKBACK>
<KNOCKDOWN>100</KNOCKDOWN>
<BOW>50</BOW>
<CROSSBOW>50</CROSSBOW>
<DERANGEMENT>50</DERANGEMENT>
<effect name="MagicalDefence">
<amount>50</amount>
<mode>PER</mode>
</effect>
<effect name="TransferDamageToPlayer">
<effect name="PhysicalDefence">
<amount>50</amount>
<mode>PER</mode>
</effect>
<effect name="ReflectMagic">
<amount>25</amount>
</effect>
<effect name="GetDamageLimit">
<amount>10</amount>
<effect name="DefenceTrait">
<BOW>50</BOW>
<CROSSBOW>50</CROSSBOW>
</effect>
<effect name="DefenceTrait">
<KNOCKBACK>100</KNOCKBACK>
<AIRBIND>100</AIRBIND>
<KNOCKDOWN>100</KNOCKDOWN>
<ZONE>100</ZONE>
</effect>
</effects>
</skill>
@@ -2242,9 +2250,8 @@
<icon>icon.skill0279</icon>
<operateType>A2</operateType>
<isDebuff>true</isDebuff>
<reuseDelay>10000</reuseDelay>
<abnormalLvl>1</abnormalLvl>
<abnormalTime>5</abnormalTime>
<abnormalTime>3</abnormalTime>
<abnormalType>PARALYZE</abnormalType>
<abnormalVisualEffect>PARALYZE</abnormalVisualEffect>
<activateRate>100</activateRate>
@@ -2334,14 +2341,36 @@
<skill id="19575" toLevel="13" name="Vanishing Stun">
<!-- Silenced by Vanishing shock for $s1. -->
<icon>icon.skill10010</icon>
<operateType>A1</operateType>
<operateType>A2</operateType>
<abnormalLvl>1</abnormalLvl>
<abnormalTime>3</abnormalTime>
<activateRate>30</activateRate>
<abnormalType>SILENCE</abnormalType>
<abnormalVisualEffect>SILENCE</abnormalVisualEffect>
<isDebuff>true</isDebuff>
<targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope>
<effects>
<effect name="BlockSkill">
<magicTypes>0;1;2;3;4;5;7;22;</magicTypes>
</effect>
</effects>
</skill>
<skill id="19576" toLevel="1" name="Two-Hand Smash">
<!-- Strikes hard to decrease P. Def. by 30% for 7 sec. -->
<icon>icon.skill10009</icon>
<operateType>A1</operateType>
<operateType>A2</operateType>
<abnormalLvl>1</abnormalLvl>
<abnormalTime>7</abnormalTime>
<isDebuff>true</isDebuff>
<reuseDelay>1000</reuseDelay>
<targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope>
<effects>
<effect name="PhysicalDefence">
<amount>-30</amount>
<mode>PER</mode>
</effect>
</effects>
</skill>
</list>

View File

@@ -611,6 +611,26 @@
<coolTime>700</coolTime>
<effectPoint>-708</effectPoint>
<reuseDelay>5000</reuseDelay>
<abnormalLvl>1</abnormalLvl>
<abnormalTime>5</abnormalTime>
<abnormalType>SPEED_UP_SPECIAL</abnormalType>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<effects>
<effect name="CriticalDamagePosition">
<amount>30</amount>
<mode>PER</mode>
<position>BACK</position>
</effect>
<effect name="Speed">
<amount>40</amount>
<mode>DIFF</mode>
</effect>
<effect name="PhysicalEvasion">
<amount>5</amount>
<mode>DIFF</mode>
</effect>
</effects>
</skill>
<skill id="23740" toLevel="1" name="Final Ultimate Evasion">
<!-- For 30 sec., increases P. Evasion by 70, M. Evasion by 80, M. Def. by 20%, P. Skill Evasion Rate by 60% and Debuff Resistance. Has a 40% chance of canceling the enemy's targeting when attacked. -->