Various skill mechanic changes.
Contributed by gamelike85.
This commit is contained in:
@@ -676,7 +676,7 @@
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<!-- Attacks target with $s1 Power added to P. Atk, and Atk. Spd./ Casting Spd. -$s3 for $s2. Has a chance to Silence target. If in a Two-Hand Stance, Decreases P. Def. Requires a sword or blunt weapon to be equipped. Over-hit. Critical. -->
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<icon>icon.skill10010</icon>
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<abnormalLvl>4</abnormalLvl>
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<abnormalTime>5</abnormalTime>
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<abnormalTime>3</abnormalTime>
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<abnormalType>CRITICAL_DMG_DOWN</abnormalType>
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<activateRate>
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<value fromLevel="1" toLevel="11">200</value>
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@@ -699,7 +699,7 @@
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</magicLvl>
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<trait>DERANGEMENT</trait>
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<basicProperty>MAGIC</basicProperty>
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<operateType>A2</operateType>
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<operateType>A3</operateType>
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<magicCriticalRate>5</magicCriticalRate>
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<mpConsume>
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<value level="1">80</value>
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@@ -752,9 +752,6 @@
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<overHit>true</overHit>
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<criticalChance>60</criticalChance>
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</effect>
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<effect name="BlockSkill">
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<magicTypes>1</magicTypes>
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</effect>
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<effect name="PhysicalAttackSpeed">
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<amount>-20</amount>
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<mode>PER</mode>
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@@ -769,6 +766,22 @@
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</amount>
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<mode>PER</mode>
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</effect>
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<effect name="CallSkill">
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<skillId>19575</skillId> <!-- Vanishing Stun -->
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<skillLevel>
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<value level="1">1</value>
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<value level="2">2</value>
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<value level="3">3</value>
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<value level="4">4</value>
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<value level="5">5</value>
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<value level="6">6</value>
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<value level="7">7</value>
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<value level="8">8</value>
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<value level="9">9</value>
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<value level="10">10</value>
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<value level="11">11</value>
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</skillLevel>
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</effect>
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</effects>
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</skill>
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<skill id="10011" toLevel="8" name="Shield Impact">
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@@ -1802,21 +1815,35 @@
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<magicLvl>99</magicLvl>
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<staticReuse>true</staticReuse>
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<targetType>SELF</targetType>
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<affectScope>PARTY</affectScope>
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<affectObject>FRIEND</affectObject>
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<affectScope>SINGLE</affectScope>
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<conditions>
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<condition name="EquipShield" />
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</conditions>
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<effects>
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<effect name="PullBack">
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<speed>600</speed>
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<delay>600</delay>
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<effect name="CallSkill">
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<skillId>19568</skillId> <!-- Nine Aegis -->
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<skillLevel>1</skillLevel>
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</effect>
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<effect name="TransferDamageToPlayer">
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<amount>90</amount>
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<effect name="MagicalDefence">
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<amount>50</amount>
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<mode>PER</mode>
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</effect>
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<effect name="GetDamageLimit">
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<amount>10</amount>
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<effect name="PhysicalDefence">
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<amount>50</amount>
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<mode>PER</mode>
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</effect>
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<effect name="DefenceTrait">
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<BOW>50</BOW>
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<CROSSBOW>50</CROSSBOW>
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</effect>
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<effect name="ReflectMagic">
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<amount>25</amount>
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</effect>
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<effect name="DefenceTrait">
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<KNOCKBACK>100</KNOCKBACK>
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<AIRBIND>100</AIRBIND>
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<KNOCKDOWN>100</KNOCKDOWN>
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<ZONE>100</ZONE>
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</effect>
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<effect name="Speed" fromLevel="1" toLevel="1" fromSubLevel="2001" toSubLevel="2020">
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<amount>
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@@ -2171,7 +2198,7 @@
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<abnormalType>AURA_DEBUFF</abnormalType>
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<activateRate>100</activateRate>
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<abnormalVisualEffect>AURA_DEBUFF</abnormalVisualEffect>
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<affectRange>1000</affectRange>
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<affectRange>900</affectRange>
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<canBeDispelled>false</canBeDispelled>
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<magicCriticalRate>5</magicCriticalRate>
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<magicLvl>85</magicLvl>
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@@ -3853,19 +3880,18 @@
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<value level="2">2</value>
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<value level="3">3</value>
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<value level="4">4</value>
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<value level="5">4</value>
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<value level="5">5</value>
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<value level="6">6</value>
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<value level="7">7</value>
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<value level="8">8</value>
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<value level="9">9</value>
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<value level="10">10</value>
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</abnormalLvl>
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<abnormalLvl>1</abnormalLvl>
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<abnormalTime>11</abnormalTime>
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<affectRange>1000</affectRange> <!-- TODO : check it out -->
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<abnormalTime>5</abnormalTime>
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<affectRange>900</affectRange>
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<canBeDispelled>false</canBeDispelled>
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<isTriggeredSkill>true</isTriggeredSkill>
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<operateType>A6</operateType>
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<operateType>A2</operateType>
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<magicLvl>
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<value level="1">85</value>
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<value level="2">90</value>
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@@ -3881,16 +3907,27 @@
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<targetType>MY_PARTY</targetType>
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<affectScope>PARTY</affectScope>
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<affectObject>FRIEND</affectObject>
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<reuseDelay>15000</reuseDelay>
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<reuseDelay>
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<value level="1">15000</value>
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<value level="2">15000</value>
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<value level="3">15000</value>
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<value level="4">15000</value>
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<value level="5">30000</value>
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<value level="6">30000</value>
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<value level="7">30000</value>
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<value level="8">30000</value>
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<value level="9">30000</value>
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<value level="10">30000</value>
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</reuseDelay>
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<effectPoint>100</effectPoint>
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<isMagic>4</isMagic>
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<effects>
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<effect name="PhysicalDefence">
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<amount>
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<value level="1">6</value>
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<value level="2">7</value>
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<value level="3">8</value>
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<value level="4">10</value>
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<value level="1">9</value>
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<value level="2">11</value>
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<value level="3">13</value>
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<value level="4">15</value>
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<value level="5">11</value>
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<value level="6">12</value>
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<value level="7">13</value>
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@@ -3902,10 +3939,10 @@
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</effect>
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<effect name="MagicalDefence">
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<amount>
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<value level="1">6</value>
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<value level="2">7</value>
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<value level="3">8</value>
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<value level="4">10</value>
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<value level="1">9</value>
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<value level="2">11</value>
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<value level="3">13</value>
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<value level="4">15</value>
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<value level="5">11</value>
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<value level="6">12</value>
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<value level="7">13</value>
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@@ -3915,6 +3952,10 @@
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</amount>
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<mode>PER</mode>
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</effect>
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<effect name="HealEffect">
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<amount>10</amount>
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<mode>PER</mode>
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</effect>
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</effects>
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</skill>
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<skill id="10064" toLevel="4" name="Holy Sacrifice">
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@@ -3995,6 +4036,42 @@
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</amount>
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<mode>PER</mode>
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</effect>
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<effect name="TriggerSkillBySkill">
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<castSkillId>10017</castSkillId> <!-- Final Ultimate Defense -->
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<skillId>10063</skillId> <!-- Phoenix Spirit -->
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<skillLevel>
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<value level="1">1</value>
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<value level="2">2</value>
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<value level="3">3</value>
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<value level="4">4</value>
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</skillLevel>
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<chance>100</chance>
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<targetType>MY_PARTY</targetType>
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</effect>
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<effect name="TriggerSkillBySkill"> <!-- Focus Shield -->
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<castSkillId>10020</castSkillId>
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<skillId>10063</skillId> <!-- Phoenix Spirit -->
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<skillLevel>
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<value level="1">1</value>
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<value level="2">2</value>
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<value level="3">3</value>
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<value level="4">4</value>
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</skillLevel>
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<chance>100</chance>
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<targetType>MY_PARTY</targetType>
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</effect>
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<effect name="TriggerSkillBySkill"> <!-- Raise Shield -->
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<castSkillId>10021</castSkillId>
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<skillId>10063</skillId> <!-- Phoenix Spirit -->
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<skillLevel>
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<value level="1">1</value>
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<value level="2">2</value>
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<value level="3">3</value>
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<value level="4">4</value>
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</skillLevel>
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<chance>100</chance>
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<targetType>MY_PARTY</targetType>
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</effect>
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</effects>
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</skill>
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<skill id="10066" toLevel="10" name="Spirit of Revenge">
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@@ -4102,7 +4179,18 @@
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<targetType>MY_PARTY</targetType>
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<affectScope>PARTY</affectScope>
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<affectObject>FRIEND</affectObject>
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<reuseDelay>15000</reuseDelay>
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<reuseDelay>
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<value level="1">15000</value>
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<value level="2">15000</value>
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<value level="3">15000</value>
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<value level="4">15000</value>
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<value level="5">30000</value>
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<value level="6">30000</value>
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<value level="7">30000</value>
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<value level="8">30000</value>
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<value level="9">30000</value>
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<value level="10">30000</value>
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</reuseDelay>
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<isMagic>4</isMagic>
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<effects>
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<effect name="PAtk">
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@@ -4312,16 +4400,17 @@
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<value level="9">99</value> <!-- FIXME: AUTO GENERATED LEVEL -->
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<value level="10">99</value> <!-- FIXME: AUTO GENERATED LEVEL -->
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</magicLvl>
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<magicCriticalRate>5</magicCriticalRate>
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<operateType>P</operateType>
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<effects>
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<effect name="TriggerSkillByDamage">
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<attackerType>Creature</attackerType>
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<minDamage>1</minDamage>
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<minAttackerLevel>1</minAttackerLevel>
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<maxAttackerLevel>127</maxAttackerLevel>
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<chance>30</chance>
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<chance>80</chance>
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<targetType>MY_PARTY</targetType>
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<minDamage>1</minDamage>
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<allowWeapons>ALL</allowWeapons>
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<affectScope>SINGLE</affectScope>
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<skillId>10072</skillId> <!-- Eva's Presence -->
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<skillLevel>
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<value level="1">1</value>
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@@ -4383,8 +4472,20 @@
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<value level="9">10</value>
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<value level="10">11</value>
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</abnormalLvl>
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<abnormalTime>10</abnormalTime>
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<affectRange>450</affectRange> <!-- Unconfirmed -->
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<abnormalTime>
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<value level="1">5</value>
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<value level="2">5</value>
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<value level="3">5</value>
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<value level="4">5</value>
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<value level="5">10</value>
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<value level="6">10</value>
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<value level="7">10</value>
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<value level="8">10</value>
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<value level="9">10</value>
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<value level="10">10</value>
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</abnormalTime>
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<affectRange>900</affectRange>
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<canBeDispelled>false</canBeDispelled>
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<isTriggeredSkill>true</isTriggeredSkill>
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<magicLvl>
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<value level="1">85</value>
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@@ -4402,16 +4503,27 @@
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<targetType>SELF</targetType>
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<affectScope>PARTY</affectScope>
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<affectObject>FRIEND</affectObject>
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<reuseDelay>15000</reuseDelay>
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<reuseDelay>
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<value level="1">15000</value>
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<value level="2">15000</value>
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<value level="3">15000</value>
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<value level="4">15000</value>
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<value level="5">30000</value>
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<value level="6">30000</value>
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<value level="7">30000</value>
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<value level="8">30000</value>
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<value level="9">30000</value>
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<value level="10">30000</value>
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</reuseDelay>
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<effectPoint>100</effectPoint>
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<isMagic>4</isMagic>
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<effects>
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<effect name="MagicalDefence">
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<amount>
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<value level="1">6</value>
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<value level="2">7</value>
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<value level="3">8</value>
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<value level="4">10</value>
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<value level="1">9</value>
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<value level="2">11</value>
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<value level="3">13</value>
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<value level="4">15</value>
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<value level="5">11</value>
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<value level="6">12</value>
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<value level="7">13</value>
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@@ -4423,10 +4535,10 @@
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</effect>
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<effect name="PhysicalDefence">
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<amount>
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<value level="1">6</value>
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<value level="2">7</value>
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<value level="3">8</value>
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<value level="4">10</value>
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<value level="1">9</value>
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<value level="2">11</value>
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<value level="3">13</value>
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<value level="4">15</value>
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<value level="5">11</value>
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<value level="6">12</value>
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<value level="7">13</value>
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@@ -4436,6 +4548,96 @@
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</amount>
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<mode>PER</mode>
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</effect>
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<effect name="DefenceAttribute">
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<amount>
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<value level="1">45</value>
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<value level="2">45</value>
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<value level="3">45</value>
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<value level="4">45</value>
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<value level="5">20</value>
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<value level="6">25</value>
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<value level="7">30</value>
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<value level="8">35</value>
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<value level="9">40</value>
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<value level="10">45</value>
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</amount>
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<attribute>FIRE</attribute>
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</effect>
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<effect name="DefenceAttribute">
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<amount>
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<value level="1">45</value>
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<value level="2">45</value>
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<value level="3">45</value>
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<value level="4">45</value>
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<value level="5">20</value>
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<value level="6">25</value>
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<value level="7">30</value>
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<value level="8">35</value>
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<value level="9">40</value>
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<value level="10">45</value>
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</amount>
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<attribute>WATER</attribute>
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</effect>
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<effect name="DefenceAttribute">
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<amount>
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<value level="1">45</value>
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<value level="2">45</value>
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<value level="3">45</value>
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<value level="4">45</value>
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<value level="5">20</value>
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||||
<value level="6">25</value>
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||||
<value level="7">30</value>
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||||
<value level="8">35</value>
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||||
<value level="9">40</value>
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<value level="10">45</value>
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</amount>
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<attribute>WIND</attribute>
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</effect>
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<effect name="DefenceAttribute">
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<amount>
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<value level="1">45</value>
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<value level="2">45</value>
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<value level="3">45</value>
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<value level="4">45</value>
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<value level="5">20</value>
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<value level="6">25</value>
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||||
<value level="7">30</value>
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||||
<value level="8">35</value>
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||||
<value level="9">40</value>
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<value level="10">45</value>
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</amount>
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<attribute>EARTH</attribute>
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</effect>
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<effect name="DefenceAttribute">
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<amount>
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<value level="1">45</value>
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<value level="2">45</value>
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<value level="3">45</value>
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||||
<value level="4">45</value>
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||||
<value level="5">20</value>
|
||||
<value level="6">25</value>
|
||||
<value level="7">30</value>
|
||||
<value level="8">35</value>
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||||
<value level="9">40</value>
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||||
<value level="10">45</value>
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</amount>
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<attribute>HOLY</attribute>
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</effect>
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<effect name="DefenceAttribute">
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<amount>
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||||
<value level="1">45</value>
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||||
<value level="2">45</value>
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||||
<value level="3">45</value>
|
||||
<value level="4">45</value>
|
||||
<value level="5">20</value>
|
||||
<value level="6">25</value>
|
||||
<value level="7">30</value>
|
||||
<value level="8">35</value>
|
||||
<value level="9">40</value>
|
||||
<value level="10">45</value>
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||||
</amount>
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||||
<attribute>DARK</attribute>
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||||
</effect>
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||||
</effects>
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||||
</skill>
|
||||
<skill id="10073" toLevel="7" name="Summon Othellot Cubic">
|
||||
@@ -4579,6 +4781,42 @@
|
||||
<amount>-5</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="TriggerSkillBySkill">
|
||||
<castSkillId>10017</castSkillId> <!-- Final Ultimate Defense -->
|
||||
<skillId>10072</skillId> <!-- Eva's Presence -->
|
||||
<skillLevel>
|
||||
<value level="1">1</value>
|
||||
<value level="2">2</value>
|
||||
<value level="3">3</value>
|
||||
<value level="4">4</value>
|
||||
</skillLevel>
|
||||
<chance>100</chance>
|
||||
<targetType>MY_PARTY</targetType>
|
||||
</effect>
|
||||
<effect name="TriggerSkillBySkill"> <!-- Focus Shield -->
|
||||
<castSkillId>10020</castSkillId>
|
||||
<skillId>10072</skillId> <!-- Eva's Presence -->
|
||||
<skillLevel>
|
||||
<value level="1">1</value>
|
||||
<value level="2">2</value>
|
||||
<value level="3">3</value>
|
||||
<value level="4">4</value>
|
||||
</skillLevel>
|
||||
<chance>100</chance>
|
||||
<targetType>MY_PARTY</targetType>
|
||||
</effect>
|
||||
<effect name="TriggerSkillBySkill"> <!-- Raise Shield -->
|
||||
<castSkillId>10021</castSkillId>
|
||||
<skillId>10072</skillId> <!-- Eva's Presence -->
|
||||
<skillLevel>
|
||||
<value level="1">1</value>
|
||||
<value level="2">2</value>
|
||||
<value level="3">3</value>
|
||||
<value level="4">4</value>
|
||||
</skillLevel>
|
||||
<chance>100</chance>
|
||||
<targetType>MY_PARTY</targetType>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="10077" toLevel="10" name="Shilen's Presence">
|
||||
@@ -4679,7 +4917,8 @@
|
||||
<value level="9">10</value>
|
||||
<value level="10">10</value>
|
||||
</abnormalTime>
|
||||
<affectRange>450</affectRange> <!-- Unconfirmed -->
|
||||
<affectRange>900</affectRange>
|
||||
<canBeDispelled>false</canBeDispelled>
|
||||
<isTriggeredSkill>true</isTriggeredSkill>
|
||||
<magicLvl>
|
||||
<value level="1">85</value>
|
||||
@@ -4697,7 +4936,18 @@
|
||||
<targetType>SELF</targetType>
|
||||
<affectScope>PARTY</affectScope>
|
||||
<affectObject>FRIEND</affectObject>
|
||||
<reuseDelay>15000</reuseDelay>
|
||||
<reuseDelay>
|
||||
<value level="1">15000</value>
|
||||
<value level="2">15000</value>
|
||||
<value level="3">15000</value>
|
||||
<value level="4">15000</value>
|
||||
<value level="5">30000</value>
|
||||
<value level="6">30000</value>
|
||||
<value level="7">30000</value>
|
||||
<value level="8">30000</value>
|
||||
<value level="9">30000</value>
|
||||
<value level="10">30000</value>
|
||||
</reuseDelay>
|
||||
<effectPoint>100</effectPoint>
|
||||
<isMagic>4</isMagic>
|
||||
<effects>
|
||||
@@ -4731,6 +4981,14 @@
|
||||
</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="AttackAttributeAdd">
|
||||
<amount>
|
||||
<value level="1">5</value>
|
||||
<value level="2">10</value>
|
||||
<value level="3">15</value>
|
||||
<value level="4">20</value>
|
||||
</amount>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="10079" toLevel="7" name="Summon Death Cubic">
|
||||
|
@@ -215,6 +215,13 @@
|
||||
</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="TriggerSkillBySkillAttack">
|
||||
<skillId>19571</skillId> <!-- Lightning Strike -->
|
||||
<skillLevel>1</skillLevel>
|
||||
<attackSkillId>10010</attackSkillId> <!-- Vanishing Stun -->
|
||||
<chance>30</chance>
|
||||
<targetType>TARGET</targetType>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="10102" toLevel="6" name="Shadow Hunt">
|
||||
|
@@ -39,6 +39,13 @@
|
||||
</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="TriggerSkillBySkill">
|
||||
<castSkillId>10010</castSkillId> <!-- Vanishing Stun -->
|
||||
<skillId>19576</skillId> <!-- Two-Hand Smash -->
|
||||
<skillLevel>1</skillLevel>
|
||||
<chance>100</chance>
|
||||
<targetType>TARGET</targetType>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="10245" toLevel="1" name="Wizard - Individual Passive">
|
||||
|
@@ -590,10 +590,7 @@
|
||||
<skill id="10509" toLevel="11" name="Heart Breaker">
|
||||
<!-- Stabs the target's heart with $s1 Power added to P. Atk. to inflict a powerful vital spot attack. Increases Speed by $s2, Evasion by $s3, Critical Damage from the flanks and rear by $s4. Half-kill, Over-hit, and Critical are possible. Requires a dagger or dual dagger. -->
|
||||
<icon>icon.skill10509</icon>
|
||||
<abnormalLvl>1</abnormalLvl>
|
||||
<abnormalTime>5</abnormalTime>
|
||||
<abnormalType>SPEED_UP_SPECIAL</abnormalType>
|
||||
<operateType>A3</operateType>
|
||||
<operateType>A1</operateType>
|
||||
<magicCriticalRate>5</magicCriticalRate>
|
||||
<magicLvl>
|
||||
<value level="1">85</value>
|
||||
@@ -651,72 +648,37 @@
|
||||
</weaponType>
|
||||
</condition>
|
||||
</conditions>
|
||||
<effects>
|
||||
<effect name="FatalBlow">
|
||||
<power>
|
||||
<value level="1">25610</value>
|
||||
<value level="2">26490</value>
|
||||
<value level="3">28270</value>
|
||||
<value level="4">30040</value>
|
||||
<value level="5">31810</value>
|
||||
<value level="6">33590</value>
|
||||
<value level="7">35360</value>
|
||||
<value level="8">37130</value>
|
||||
<value level="9">42360</value>
|
||||
<value level="10">44430</value>
|
||||
<value level="11">46490</value>
|
||||
<value fromLevel="7" toLevel="11" fromSubLevel="1001" toSubLevel="1020">{base + base / 100 * subIndex}</value>
|
||||
</power>
|
||||
<criticalChance>60</criticalChance>
|
||||
<chanceBoost>365</chanceBoost>
|
||||
<overHit>true</overHit>
|
||||
</effect>
|
||||
<effect name="Lethal">
|
||||
<fullLethal>0</fullLethal>
|
||||
<halfLethal>15</halfLethal>
|
||||
</effect>
|
||||
</effects>
|
||||
<selfEffects>
|
||||
<effect name="CriticalDamagePosition">
|
||||
<amount>30</amount>
|
||||
<mode>PER</mode>
|
||||
<position>BACK</position>
|
||||
</effect>
|
||||
<effect name="Speed">
|
||||
<amount>40</amount>
|
||||
<mode>DIFF</mode>
|
||||
</effect>
|
||||
<effect name="PhysicalEvasion">
|
||||
<amount>5</amount>
|
||||
<mode>DIFF</mode>
|
||||
<effect name="CallSkill">
|
||||
<skillId>23739</skillId> <!-- Heart Breaker -->
|
||||
<skillLevel>1</skillLevel>
|
||||
</effect>
|
||||
</selfEffects>
|
||||
<pveEffects>
|
||||
<effect name="FatalBlow">
|
||||
<power>
|
||||
<value level="1">25610</value>
|
||||
<value level="2">26490</value>
|
||||
<value level="3">28270</value>
|
||||
<value level="4">30040</value>
|
||||
<value level="5">31810</value>
|
||||
<value level="6">33590</value>
|
||||
<value level="7">35360</value>
|
||||
<value level="8">37130</value>
|
||||
<value level="9">42360</value>
|
||||
<value level="10">44430</value>
|
||||
<value level="11">46490</value>
|
||||
<value fromLevel="7" toLevel="11" fromSubLevel="1001" toSubLevel="1020">{base + base / 100 * subIndex}</value>
|
||||
</power>
|
||||
<criticalChance>60</criticalChance>
|
||||
<chanceBoost>365</chanceBoost>
|
||||
<overHit>true</overHit>
|
||||
</effect>
|
||||
<effect name="Lethal">
|
||||
<fullLethal>0</fullLethal>
|
||||
<halfLethal>15</halfLethal>
|
||||
</effect>
|
||||
</pveEffects>
|
||||
<pvpEffects>
|
||||
<effect name="FatalBlow">
|
||||
<power>
|
||||
<value level="1">25610</value>
|
||||
<value level="2">26490</value>
|
||||
<value level="3">28270</value>
|
||||
<value level="4">30040</value>
|
||||
<value level="5">31810</value>
|
||||
<value level="6">33590</value>
|
||||
<value level="7">35360</value>
|
||||
<value level="8">37130</value>
|
||||
<value level="9">42360</value>
|
||||
<value level="10">44430</value>
|
||||
<value level="11">46490</value>
|
||||
<value fromLevel="7" toLevel="11" fromSubLevel="1001" toSubLevel="1020">{base + base / 100 * subIndex}</value>
|
||||
<value fromLevel="7" toLevel="11" fromSubLevel="2001" toSubLevel="2020">{base + base / 100 * (5 + subIndex)}</value>
|
||||
</power>
|
||||
<criticalChance>60</criticalChance>
|
||||
<chanceBoost>365</chanceBoost>
|
||||
<overHit>true</overHit>
|
||||
</effect>
|
||||
<effect name="Lethal">
|
||||
<fullLethal>0</fullLethal>
|
||||
<halfLethal>15</halfLethal>
|
||||
</effect>
|
||||
</pvpEffects>
|
||||
</skill>
|
||||
<skill id="10510" toLevel="11" name="Chain Blow">
|
||||
<!-- Inflicts damage with $s1 Power added to P. Atk. Increases Skill Power by $s2 if used during Bleed. Half-kill, Over-hit, and Critical are possible. Requires a dagger or dual dagger. -->
|
||||
@@ -1360,6 +1322,7 @@
|
||||
<coolTime>400</coolTime>
|
||||
<effectPoint>687</effectPoint>
|
||||
<reuseDelay>120000</reuseDelay>
|
||||
<removedOnAnyActionExceptMove>true</removedOnAnyActionExceptMove>
|
||||
<removedOnDamage>true</removedOnDamage>
|
||||
<basicProperty>NONE</basicProperty>
|
||||
<targetType>SELF</targetType>
|
||||
@@ -1920,7 +1883,6 @@
|
||||
</activateRate>
|
||||
<affectRange>80</affectRange>
|
||||
<affectLimit>5-12</affectLimit>
|
||||
<fanRange>0;0;80;150</fanRange>
|
||||
<operateType>A2</operateType>
|
||||
<trait>DERANGEMENT</trait>
|
||||
<magicCriticalRate>5</magicCriticalRate>
|
||||
@@ -1940,7 +1902,8 @@
|
||||
<basicProperty>NONE</basicProperty>
|
||||
<isDebuff>true</isDebuff>
|
||||
<targetType>ENEMY</targetType>
|
||||
<affectScope>FAN</affectScope>
|
||||
<affectScope>RANGE</affectScope>
|
||||
<affectObject>NOT_FRIEND</affectObject>
|
||||
<effects>
|
||||
<effect name="DeleteHateOfMe">
|
||||
<chance>80</chance>
|
||||
@@ -1952,7 +1915,12 @@
|
||||
<mode>DIFF</mode>
|
||||
</effect>
|
||||
<effect name="DefenceMagicCriticalRate">
|
||||
<amount>-10</amount>
|
||||
<amount>
|
||||
<value level="1">-10</value>
|
||||
<value level="2">-11</value>
|
||||
<value level="3">-12</value>
|
||||
<value level="4">-15</value>
|
||||
</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="PhysicalDefence" fromLevel="1" toLevel="4" fromSubLevel="2001" toSubLevel="2020">
|
||||
|
@@ -2062,9 +2062,6 @@
|
||||
<staticReuse>true</staticReuse>
|
||||
<targetType>ENEMY</targetType>
|
||||
<affectScope>SINGLE</affectScope>
|
||||
<conditions>
|
||||
<condition name="OpCheckCrtEffect" />
|
||||
</conditions>
|
||||
<effects>
|
||||
<effect name="AirBind" />
|
||||
<effect name="BlockActions" />
|
||||
|
@@ -2060,18 +2060,26 @@
|
||||
<affectScope>PARTY</affectScope>
|
||||
<affectObject>FRIEND</affectObject>
|
||||
<effects>
|
||||
<effect name="DefenceTrait">
|
||||
<KNOCKBACK>100</KNOCKBACK>
|
||||
<KNOCKDOWN>100</KNOCKDOWN>
|
||||
<BOW>50</BOW>
|
||||
<CROSSBOW>50</CROSSBOW>
|
||||
<DERANGEMENT>50</DERANGEMENT>
|
||||
<effect name="MagicalDefence">
|
||||
<amount>50</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="TransferDamageToPlayer">
|
||||
<effect name="PhysicalDefence">
|
||||
<amount>50</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="ReflectMagic">
|
||||
<amount>25</amount>
|
||||
</effect>
|
||||
<effect name="GetDamageLimit">
|
||||
<amount>10</amount>
|
||||
<effect name="DefenceTrait">
|
||||
<BOW>50</BOW>
|
||||
<CROSSBOW>50</CROSSBOW>
|
||||
</effect>
|
||||
<effect name="DefenceTrait">
|
||||
<KNOCKBACK>100</KNOCKBACK>
|
||||
<AIRBIND>100</AIRBIND>
|
||||
<KNOCKDOWN>100</KNOCKDOWN>
|
||||
<ZONE>100</ZONE>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
@@ -2178,9 +2186,8 @@
|
||||
<icon>icon.skill0279</icon>
|
||||
<operateType>A2</operateType>
|
||||
<isDebuff>true</isDebuff>
|
||||
<reuseDelay>10000</reuseDelay>
|
||||
<abnormalLvl>1</abnormalLvl>
|
||||
<abnormalTime>5</abnormalTime>
|
||||
<abnormalTime>3</abnormalTime>
|
||||
<abnormalType>PARALYZE</abnormalType>
|
||||
<abnormalVisualEffect>PARALYZE</abnormalVisualEffect>
|
||||
<activateRate>100</activateRate>
|
||||
@@ -2268,14 +2275,36 @@
|
||||
<skill id="19575" toLevel="11" name="Vanishing Stun">
|
||||
<!-- Silenced by Vanishing shock for $s1. -->
|
||||
<icon>icon.skill10010</icon>
|
||||
<operateType>A1</operateType>
|
||||
<operateType>A2</operateType>
|
||||
<abnormalLvl>1</abnormalLvl>
|
||||
<abnormalTime>3</abnormalTime>
|
||||
<activateRate>30</activateRate>
|
||||
<abnormalType>SILENCE</abnormalType>
|
||||
<abnormalVisualEffect>SILENCE</abnormalVisualEffect>
|
||||
<isDebuff>true</isDebuff>
|
||||
<targetType>ENEMY</targetType>
|
||||
<affectScope>SINGLE</affectScope>
|
||||
<effects>
|
||||
<effect name="BlockSkill">
|
||||
<magicTypes>0;1;2;3;4;5;7;22;</magicTypes>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="19576" toLevel="1" name="Two-Hand Smash">
|
||||
<!-- Strikes hard to decrease P. Def by 30% for 7 sec. -->
|
||||
<icon>icon.skill10009</icon>
|
||||
<operateType>A1</operateType>
|
||||
<operateType>A2</operateType>
|
||||
<abnormalLvl>1</abnormalLvl>
|
||||
<abnormalTime>7</abnormalTime>
|
||||
<isDebuff>true</isDebuff>
|
||||
<reuseDelay>1000</reuseDelay>
|
||||
<targetType>ENEMY</targetType>
|
||||
<affectScope>SINGLE</affectScope>
|
||||
<effects>
|
||||
<effect name="PhysicalDefence">
|
||||
<amount>-30</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
</list>
|
||||
|
@@ -611,6 +611,26 @@
|
||||
<coolTime>700</coolTime>
|
||||
<effectPoint>-708</effectPoint>
|
||||
<reuseDelay>5000</reuseDelay>
|
||||
<abnormalLvl>1</abnormalLvl>
|
||||
<abnormalTime>5</abnormalTime>
|
||||
<abnormalType>SPEED_UP_SPECIAL</abnormalType>
|
||||
<targetType>SELF</targetType>
|
||||
<affectScope>SINGLE</affectScope>
|
||||
<effects>
|
||||
<effect name="CriticalDamagePosition">
|
||||
<amount>30</amount>
|
||||
<mode>PER</mode>
|
||||
<position>BACK</position>
|
||||
</effect>
|
||||
<effect name="Speed">
|
||||
<amount>40</amount>
|
||||
<mode>DIFF</mode>
|
||||
</effect>
|
||||
<effect name="PhysicalEvasion">
|
||||
<amount>5</amount>
|
||||
<mode>DIFF</mode>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="23740" toLevel="1" name="Final Ultimate Evasion">
|
||||
<!-- For 30 sec., increases P. Evasion by 70, M. Evasion by 80, M. Def. by 20%, P. Skill Evasion Rate by 60% and Debuff Resistance. Has a 40% chance of canceling the enemy's targeting when attacked. -->
|
||||
|
Reference in New Issue
Block a user