Various skill mechanic changes.

Contributed by gamelike85.
This commit is contained in:
MobiusDevelopment
2019-11-21 14:57:30 +00:00
parent 750fdf1d6c
commit d7b41a5d5e
43 changed files with 2360 additions and 1004 deletions

View File

@@ -676,7 +676,7 @@
<!-- Attacks target with $s1 Power added to P. Atk, and Attack/ Casting Spd. is reduced by $s2 for $s3. Has a chance to Silence target. If in a Two-Hand Stance, Decreases P. Def. Requires a sword or blunt weapon to be equipped. Over-hit. Critical. -->
<icon>icon.skill10010</icon>
<abnormalLvl>4</abnormalLvl>
<abnormalTime>5</abnormalTime>
<abnormalTime>3</abnormalTime>
<abnormalType>CRITICAL_DMG_DOWN</abnormalType>
<activateRate>
<value fromLevel="1" toLevel="11">200</value>
@@ -699,7 +699,7 @@
</magicLvl>
<trait>DERANGEMENT</trait>
<basicProperty>MAGIC</basicProperty>
<operateType>A2</operateType>
<operateType>A3</operateType>
<magicCriticalRate>5</magicCriticalRate>
<mpConsume>
<value level="1">80</value>
@@ -752,9 +752,6 @@
<overHit>true</overHit>
<criticalChance>60</criticalChance>
</effect>
<effect name="BlockSkill">
<magicTypes>1</magicTypes>
</effect>
<effect name="PhysicalAttackSpeed">
<amount>-20</amount>
<mode>PER</mode>
@@ -769,6 +766,22 @@
</amount>
<mode>PER</mode>
</effect>
<effect name="CallSkill">
<skillId>19575</skillId> <!-- Vanishing Stun -->
<skillLevel>
<value level="1">1</value>
<value level="2">2</value>
<value level="3">3</value>
<value level="4">4</value>
<value level="5">5</value>
<value level="6">6</value>
<value level="7">7</value>
<value level="8">8</value>
<value level="9">9</value>
<value level="10">10</value>
<value level="11">11</value>
</skillLevel>
</effect>
</effects>
</skill>
<skill id="10011" toLevel="8" name="Shield Impact">
@@ -1802,21 +1815,35 @@
<magicLvl>99</magicLvl>
<staticReuse>true</staticReuse>
<targetType>SELF</targetType>
<affectScope>PARTY</affectScope>
<affectObject>FRIEND</affectObject>
<affectScope>SINGLE</affectScope>
<conditions>
<condition name="EquipShield" />
</conditions>
<effects>
<effect name="PullBack">
<speed>600</speed>
<delay>600</delay>
<effect name="CallSkill">
<skillId>19568</skillId> <!-- Nine Aegis -->
<skillLevel>1</skillLevel>
</effect>
<effect name="TransferDamageToPlayer">
<amount>90</amount>
<effect name="MagicalDefence">
<amount>50</amount>
<mode>PER</mode>
</effect>
<effect name="GetDamageLimit">
<amount>10</amount>
<effect name="PhysicalDefence">
<amount>50</amount>
<mode>PER</mode>
</effect>
<effect name="DefenceTrait">
<BOW>50</BOW>
<CROSSBOW>50</CROSSBOW>
</effect>
<effect name="ReflectMagic">
<amount>25</amount>
</effect>
<effect name="DefenceTrait">
<KNOCKBACK>100</KNOCKBACK>
<AIRBIND>100</AIRBIND>
<KNOCKDOWN>100</KNOCKDOWN>
<ZONE>100</ZONE>
</effect>
<effect name="Speed" fromLevel="1" toLevel="1" fromSubLevel="2001" toSubLevel="2020">
<amount>
@@ -2171,7 +2198,7 @@
<abnormalType>AURA_DEBUFF</abnormalType>
<activateRate>100</activateRate>
<abnormalVisualEffect>AURA_DEBUFF</abnormalVisualEffect>
<affectRange>1000</affectRange>
<affectRange>900</affectRange>
<canBeDispelled>false</canBeDispelled>
<magicCriticalRate>5</magicCriticalRate>
<magicLvl>85</magicLvl>
@@ -3860,12 +3887,11 @@
<value level="9">9</value>
<value level="10">10</value>
</abnormalLvl>
<abnormalLvl>1</abnormalLvl>
<abnormalTime>11</abnormalTime>
<affectRange>1000</affectRange> <!-- TODO : check it out -->
<abnormalTime>5</abnormalTime>
<affectRange>900</affectRange>
<canBeDispelled>false</canBeDispelled>
<isTriggeredSkill>true</isTriggeredSkill>
<operateType>A6</operateType>
<operateType>A2</operateType>
<magicLvl>
<value level="1">85</value>
<value level="2">90</value>
@@ -3881,16 +3907,27 @@
<targetType>MY_PARTY</targetType>
<affectScope>PARTY</affectScope>
<affectObject>FRIEND</affectObject>
<reuseDelay>15000</reuseDelay>
<reuseDelay>
<value level="1">15000</value>
<value level="2">15000</value>
<value level="3">15000</value>
<value level="4">15000</value>
<value level="5">30000</value>
<value level="6">30000</value>
<value level="7">30000</value>
<value level="8">30000</value>
<value level="9">30000</value>
<value level="10">30000</value>
</reuseDelay>
<effectPoint>100</effectPoint>
<isMagic>4</isMagic>
<effects>
<effect name="PhysicalDefence">
<amount>
<value level="1">6</value>
<value level="2">7</value>
<value level="3">8</value>
<value level="4">10</value>
<value level="1">9</value>
<value level="2">11</value>
<value level="3">13</value>
<value level="4">15</value>
<value level="5">11</value>
<value level="6">12</value>
<value level="7">13</value>
@@ -3902,10 +3939,10 @@
</effect>
<effect name="MagicalDefence">
<amount>
<value level="1">6</value>
<value level="2">7</value>
<value level="3">8</value>
<value level="4">10</value>
<value level="1">9</value>
<value level="2">11</value>
<value level="3">13</value>
<value level="4">15</value>
<value level="5">11</value>
<value level="6">12</value>
<value level="7">13</value>
@@ -3915,6 +3952,10 @@
</amount>
<mode>PER</mode>
</effect>
<effect name="HealEffect">
<amount>10</amount>
<mode>PER</mode>
</effect>
</effects>
</skill>
<skill id="10064" toLevel="4" name="Holy Sacrifice">
@@ -3995,6 +4036,42 @@
</amount>
<mode>PER</mode>
</effect>
<effect name="TriggerSkillBySkill">
<castSkillId>10017</castSkillId> <!-- Final Ultimate Defense -->
<skillId>10063</skillId> <!-- Phoenix Spirit -->
<skillLevel>
<value level="1">1</value>
<value level="2">2</value>
<value level="3">3</value>
<value level="4">4</value>
</skillLevel>
<chance>100</chance>
<targetType>MY_PARTY</targetType>
</effect>
<effect name="TriggerSkillBySkill"> <!-- Focus Shield -->
<castSkillId>10020</castSkillId>
<skillId>10063</skillId> <!-- Phoenix Spirit -->
<skillLevel>
<value level="1">1</value>
<value level="2">2</value>
<value level="3">3</value>
<value level="4">4</value>
</skillLevel>
<chance>100</chance>
<targetType>MY_PARTY</targetType>
</effect>
<effect name="TriggerSkillBySkill"> <!-- Raise Shield -->
<castSkillId>10021</castSkillId>
<skillId>10063</skillId> <!-- Phoenix Spirit -->
<skillLevel>
<value level="1">1</value>
<value level="2">2</value>
<value level="3">3</value>
<value level="4">4</value>
</skillLevel>
<chance>100</chance>
<targetType>MY_PARTY</targetType>
</effect>
</effects>
</skill>
<skill id="10066" toLevel="10" name="Spirit of Revenge">
@@ -4102,7 +4179,18 @@
<targetType>MY_PARTY</targetType>
<affectScope>PARTY</affectScope>
<affectObject>FRIEND</affectObject>
<reuseDelay>15000</reuseDelay>
<reuseDelay>
<value level="1">15000</value>
<value level="2">15000</value>
<value level="3">15000</value>
<value level="4">15000</value>
<value level="5">30000</value>
<value level="6">30000</value>
<value level="7">30000</value>
<value level="8">30000</value>
<value level="9">30000</value>
<value level="10">30000</value>
</reuseDelay>
<isMagic>4</isMagic>
<effects>
<effect name="PAtk">
@@ -4312,16 +4400,17 @@
<value level="9">99</value> <!-- FIXME: AUTO GENERATED LEVEL -->
<value level="10">99</value> <!-- FIXME: AUTO GENERATED LEVEL -->
</magicLvl>
<magicCriticalRate>5</magicCriticalRate>
<operateType>P</operateType>
<effects>
<effect name="TriggerSkillByDamage">
<attackerType>Creature</attackerType>
<minDamage>1</minDamage>
<minAttackerLevel>1</minAttackerLevel>
<maxAttackerLevel>127</maxAttackerLevel>
<chance>30</chance>
<chance>80</chance>
<targetType>MY_PARTY</targetType>
<minDamage>1</minDamage>
<allowWeapons>ALL</allowWeapons>
<affectScope>SINGLE</affectScope>
<skillId>10072</skillId> <!-- Eva's Presence -->
<skillLevel>
<value level="1">1</value>
@@ -4383,8 +4472,20 @@
<value level="9">10</value>
<value level="10">11</value>
</abnormalLvl>
<abnormalTime>10</abnormalTime>
<affectRange>450</affectRange> <!-- Unconfirmed -->
<abnormalTime>
<value level="1">5</value>
<value level="2">5</value>
<value level="3">5</value>
<value level="4">5</value>
<value level="5">10</value>
<value level="6">10</value>
<value level="7">10</value>
<value level="8">10</value>
<value level="9">10</value>
<value level="10">10</value>
</abnormalTime>
<affectRange>900</affectRange>
<canBeDispelled>false</canBeDispelled>
<isTriggeredSkill>true</isTriggeredSkill>
<magicLvl>
<value level="1">85</value>
@@ -4402,16 +4503,27 @@
<targetType>SELF</targetType>
<affectScope>PARTY</affectScope>
<affectObject>FRIEND</affectObject>
<reuseDelay>15000</reuseDelay>
<reuseDelay>
<value level="1">15000</value>
<value level="2">15000</value>
<value level="3">15000</value>
<value level="4">15000</value>
<value level="5">30000</value>
<value level="6">30000</value>
<value level="7">30000</value>
<value level="8">30000</value>
<value level="9">30000</value>
<value level="10">30000</value>
</reuseDelay>
<effectPoint>100</effectPoint>
<isMagic>4</isMagic>
<effects>
<effect name="MagicalDefence">
<amount>
<value level="1">6</value>
<value level="2">7</value>
<value level="3">8</value>
<value level="4">10</value>
<value level="1">9</value>
<value level="2">11</value>
<value level="3">13</value>
<value level="4">15</value>
<value level="5">11</value>
<value level="6">12</value>
<value level="7">13</value>
@@ -4423,10 +4535,10 @@
</effect>
<effect name="PhysicalDefence">
<amount>
<value level="1">6</value>
<value level="2">7</value>
<value level="3">8</value>
<value level="4">10</value>
<value level="1">9</value>
<value level="2">11</value>
<value level="3">13</value>
<value level="4">15</value>
<value level="5">11</value>
<value level="6">12</value>
<value level="7">13</value>
@@ -4436,6 +4548,96 @@
</amount>
<mode>PER</mode>
</effect>
<effect name="DefenceAttribute">
<amount>
<value level="1">45</value>
<value level="2">45</value>
<value level="3">45</value>
<value level="4">45</value>
<value level="5">20</value>
<value level="6">25</value>
<value level="7">30</value>
<value level="8">35</value>
<value level="9">40</value>
<value level="10">45</value>
</amount>
<attribute>FIRE</attribute>
</effect>
<effect name="DefenceAttribute">
<amount>
<value level="1">45</value>
<value level="2">45</value>
<value level="3">45</value>
<value level="4">45</value>
<value level="5">20</value>
<value level="6">25</value>
<value level="7">30</value>
<value level="8">35</value>
<value level="9">40</value>
<value level="10">45</value>
</amount>
<attribute>WATER</attribute>
</effect>
<effect name="DefenceAttribute">
<amount>
<value level="1">45</value>
<value level="2">45</value>
<value level="3">45</value>
<value level="4">45</value>
<value level="5">20</value>
<value level="6">25</value>
<value level="7">30</value>
<value level="8">35</value>
<value level="9">40</value>
<value level="10">45</value>
</amount>
<attribute>WIND</attribute>
</effect>
<effect name="DefenceAttribute">
<amount>
<value level="1">45</value>
<value level="2">45</value>
<value level="3">45</value>
<value level="4">45</value>
<value level="5">20</value>
<value level="6">25</value>
<value level="7">30</value>
<value level="8">35</value>
<value level="9">40</value>
<value level="10">45</value>
</amount>
<attribute>EARTH</attribute>
</effect>
<effect name="DefenceAttribute">
<amount>
<value level="1">45</value>
<value level="2">45</value>
<value level="3">45</value>
<value level="4">45</value>
<value level="5">20</value>
<value level="6">25</value>
<value level="7">30</value>
<value level="8">35</value>
<value level="9">40</value>
<value level="10">45</value>
</amount>
<attribute>HOLY</attribute>
</effect>
<effect name="DefenceAttribute">
<amount>
<value level="1">45</value>
<value level="2">45</value>
<value level="3">45</value>
<value level="4">45</value>
<value level="5">20</value>
<value level="6">25</value>
<value level="7">30</value>
<value level="8">35</value>
<value level="9">40</value>
<value level="10">45</value>
</amount>
<attribute>DARK</attribute>
</effect>
</effects>
</skill>
<skill id="10073" toLevel="7" name="Summon Othellot Cubic">
@@ -4579,6 +4781,42 @@
<amount>-5</amount>
<mode>PER</mode>
</effect>
<effect name="TriggerSkillBySkill">
<castSkillId>10017</castSkillId> <!-- Final Ultimate Defense -->
<skillId>10072</skillId> <!-- Eva's Presence -->
<skillLevel>
<value level="1">1</value>
<value level="2">2</value>
<value level="3">3</value>
<value level="4">4</value>
</skillLevel>
<chance>100</chance>
<targetType>MY_PARTY</targetType>
</effect>
<effect name="TriggerSkillBySkill"> <!-- Focus Shield -->
<castSkillId>10020</castSkillId>
<skillId>10072</skillId> <!-- Eva's Presence -->
<skillLevel>
<value level="1">1</value>
<value level="2">2</value>
<value level="3">3</value>
<value level="4">4</value>
</skillLevel>
<chance>100</chance>
<targetType>MY_PARTY</targetType>
</effect>
<effect name="TriggerSkillBySkill"> <!-- Raise Shield -->
<castSkillId>10021</castSkillId>
<skillId>10072</skillId> <!-- Eva's Presence -->
<skillLevel>
<value level="1">1</value>
<value level="2">2</value>
<value level="3">3</value>
<value level="4">4</value>
</skillLevel>
<chance>100</chance>
<targetType>MY_PARTY</targetType>
</effect>
</effects>
</skill>
<skill id="10077" toLevel="10" name="Shilen's Presence">
@@ -4679,7 +4917,8 @@
<value level="9">10</value>
<value level="10">10</value>
</abnormalTime>
<affectRange>450</affectRange> <!-- Unconfirmed -->
<affectRange>900</affectRange>
<canBeDispelled>false</canBeDispelled>
<isTriggeredSkill>true</isTriggeredSkill>
<magicLvl>
<value level="1">85</value>
@@ -4697,7 +4936,18 @@
<targetType>SELF</targetType>
<affectScope>PARTY</affectScope>
<affectObject>FRIEND</affectObject>
<reuseDelay>15000</reuseDelay>
<reuseDelay>
<value level="1">15000</value>
<value level="2">15000</value>
<value level="3">15000</value>
<value level="4">15000</value>
<value level="5">30000</value>
<value level="6">30000</value>
<value level="7">30000</value>
<value level="8">30000</value>
<value level="9">30000</value>
<value level="10">30000</value>
</reuseDelay>
<effectPoint>100</effectPoint>
<isMagic>4</isMagic>
<effects>
@@ -4731,6 +4981,14 @@
</amount>
<mode>PER</mode>
</effect>
<effect name="AttackAttributeAdd">
<amount>
<value level="1">5</value>
<value level="2">10</value>
<value level="3">15</value>
<value level="4">20</value>
</amount>
</effect>
</effects>
</skill>
<skill id="10079" toLevel="7" name="Summon Death Cubic">

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@@ -215,6 +215,13 @@
</amount>
<mode>PER</mode>
</effect>
<effect name="TriggerSkillBySkillAttack">
<skillId>19571</skillId> <!-- Lightning Strike -->
<skillLevel>1</skillLevel>
<attackSkillId>10010</attackSkillId> <!-- Vanishing Stun -->
<chance>30</chance>
<targetType>TARGET</targetType>
</effect>
</effects>
</skill>
<skill id="10102" toLevel="6" name="Shadow Hunt">

View File

@@ -39,6 +39,13 @@
</amount>
<mode>PER</mode>
</effect>
<effect name="TriggerSkillBySkill">
<castSkillId>10010</castSkillId> <!-- Vanishing Stun -->
<skillId>19576</skillId> <!-- Two-Hand Smash -->
<skillLevel>1</skillLevel>
<chance>100</chance>
<targetType>TARGET</targetType>
</effect>
</effects>
</skill>
<skill id="10245" toLevel="1" name="Wizard - Individual Passive">

View File

@@ -590,10 +590,7 @@
<skill id="10509" toLevel="11" name="Heart Breaker">
<!-- Attempts a Vital Spot Attack by stabbing the target's heart with $s1 power added to P. Atk. Speed +$s2, Evasion +$s3, and P. Critical Damage from behind +$s4. Half-kill is possible. Requires dagger/ dual dagger. -->
<icon>icon.skill10509</icon>
<abnormalLvl>1</abnormalLvl>
<abnormalTime>5</abnormalTime>
<abnormalType>SPEED_UP_SPECIAL</abnormalType>
<operateType>A3</operateType>
<operateType>A1</operateType>
<magicCriticalRate>5</magicCriticalRate>
<magicLvl>
<value level="1">85</value>
@@ -651,72 +648,37 @@
</weaponType>
</condition>
</conditions>
<effects>
<effect name="FatalBlow">
<power>
<value level="1">25610</value>
<value level="2">26490</value>
<value level="3">28270</value>
<value level="4">30040</value>
<value level="5">31810</value>
<value level="6">33590</value>
<value level="7">35360</value>
<value level="8">37130</value>
<value level="9">42360</value>
<value level="10">44430</value>
<value level="11">46490</value>
<value fromLevel="7" toLevel="11" fromSubLevel="1001" toSubLevel="1020">{base + base / 100 * subIndex}</value>
</power>
<criticalChance>60</criticalChance>
<chanceBoost>365</chanceBoost>
<overHit>true</overHit>
</effect>
<effect name="Lethal">
<fullLethal>0</fullLethal>
<halfLethal>15</halfLethal>
</effect>
</effects>
<selfEffects>
<effect name="CriticalDamagePosition">
<amount>30</amount>
<mode>PER</mode>
<position>BACK</position>
</effect>
<effect name="Speed">
<amount>40</amount>
<mode>DIFF</mode>
</effect>
<effect name="PhysicalEvasion">
<amount>5</amount>
<mode>DIFF</mode>
<effect name="CallSkill">
<skillId>23739</skillId> <!-- Heart Breaker -->
<skillLevel>1</skillLevel>
</effect>
</selfEffects>
<pveEffects>
<effect name="FatalBlow">
<power>
<value level="1">25610</value>
<value level="2">26490</value>
<value level="3">28270</value>
<value level="4">30040</value>
<value level="5">31810</value>
<value level="6">33590</value>
<value level="7">35360</value>
<value level="8">37130</value>
<value level="9">42360</value>
<value level="10">44430</value>
<value level="11">46490</value>
<value fromLevel="7" toLevel="11" fromSubLevel="1001" toSubLevel="1020">{base + base / 100 * subIndex}</value>
</power>
<criticalChance>60</criticalChance>
<chanceBoost>365</chanceBoost>
<overHit>true</overHit>
</effect>
<effect name="Lethal">
<fullLethal>0</fullLethal>
<halfLethal>15</halfLethal>
</effect>
</pveEffects>
<pvpEffects>
<effect name="FatalBlow">
<power>
<value level="1">25610</value>
<value level="2">26490</value>
<value level="3">28270</value>
<value level="4">30040</value>
<value level="5">31810</value>
<value level="6">33590</value>
<value level="7">35360</value>
<value level="8">37130</value>
<value level="9">42360</value>
<value level="10">44430</value>
<value level="11">46490</value>
<value fromLevel="7" toLevel="11" fromSubLevel="1001" toSubLevel="1020">{base + base / 100 * subIndex}</value>
<value fromLevel="7" toLevel="11" fromSubLevel="2001" toSubLevel="2020">{base + base / 100 * (5 + subIndex)}</value>
</power>
<criticalChance>60</criticalChance>
<chanceBoost>365</chanceBoost>
<overHit>true</overHit>
</effect>
<effect name="Lethal">
<fullLethal>0</fullLethal>
<halfLethal>15</halfLethal>
</effect>
</pvpEffects>
</skill>
<skill id="10510" toLevel="11" name="Chain Blow">
<!-- Inflicts damage with $s1 power added to P. Atk.. Use this under Bleed to inflict additional $s2 power added to the skill. Half-kill is possible. Requires dagger/ dual dagger. -->
@@ -1360,6 +1322,7 @@
<coolTime>400</coolTime>
<effectPoint>687</effectPoint>
<reuseDelay>120000</reuseDelay>
<removedOnAnyActionExceptMove>true</removedOnAnyActionExceptMove>
<removedOnDamage>true</removedOnDamage>
<basicProperty>NONE</basicProperty>
<targetType>SELF</targetType>
@@ -1920,7 +1883,6 @@
</activateRate>
<affectRange>80</affectRange>
<affectLimit>5-12</affectLimit>
<fanRange>0;0;80;150</fanRange>
<operateType>A2</operateType>
<trait>DERANGEMENT</trait>
<magicCriticalRate>5</magicCriticalRate>
@@ -1940,7 +1902,8 @@
<basicProperty>NONE</basicProperty>
<isDebuff>true</isDebuff>
<targetType>ENEMY</targetType>
<affectScope>FAN</affectScope>
<affectScope>RANGE</affectScope>
<affectObject>NOT_FRIEND</affectObject>
<effects>
<effect name="DeleteHateOfMe">
<chance>80</chance>
@@ -1952,7 +1915,12 @@
<mode>DIFF</mode>
</effect>
<effect name="DefenceMagicCriticalRate">
<amount>-10</amount>
<amount>
<value level="1">-10</value>
<value level="2">-11</value>
<value level="3">-12</value>
<value level="4">-15</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="PhysicalDefence" fromLevel="1" toLevel="4" fromSubLevel="2001" toSubLevel="2020">

View File

@@ -2063,9 +2063,6 @@
<staticReuse>true</staticReuse>
<targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope>
<conditions>
<condition name="OpCheckCrtEffect" />
</conditions>
<effects>
<effect name="AirBind" />
<effect name="BlockActions" />

View File

@@ -280,6 +280,7 @@
<icon>icon.skill11046</icon>
<operateType>A1</operateType>
<isMagic>4</isMagic>
<reuseDelay>8000</reuseDelay>
<effectPoint>696</effectPoint>
</skill>
<skill id="19526" toLevel="3" name="Limit of Sigel">
@@ -2059,18 +2060,26 @@
<affectScope>PARTY</affectScope>
<affectObject>FRIEND</affectObject>
<effects>
<effect name="DefenceTrait">
<KNOCKBACK>100</KNOCKBACK>
<KNOCKDOWN>100</KNOCKDOWN>
<BOW>50</BOW>
<CROSSBOW>50</CROSSBOW>
<DERANGEMENT>50</DERANGEMENT>
<effect name="MagicalDefence">
<amount>50</amount>
<mode>PER</mode>
</effect>
<effect name="TransferDamageToPlayer">
<effect name="PhysicalDefence">
<amount>50</amount>
<mode>PER</mode>
</effect>
<effect name="ReflectMagic">
<amount>25</amount>
</effect>
<effect name="GetDamageLimit">
<amount>10</amount>
<effect name="DefenceTrait">
<BOW>50</BOW>
<CROSSBOW>50</CROSSBOW>
</effect>
<effect name="DefenceTrait">
<KNOCKBACK>100</KNOCKBACK>
<AIRBIND>100</AIRBIND>
<KNOCKDOWN>100</KNOCKDOWN>
<ZONE>100</ZONE>
</effect>
</effects>
</skill>
@@ -2177,9 +2186,8 @@
<icon>icon.skill0279</icon>
<operateType>A2</operateType>
<isDebuff>true</isDebuff>
<reuseDelay>10000</reuseDelay>
<abnormalLvl>1</abnormalLvl>
<abnormalTime>5</abnormalTime>
<abnormalTime>3</abnormalTime>
<abnormalType>PARALYZE</abnormalType>
<abnormalVisualEffect>PARALYZE</abnormalVisualEffect>
<activateRate>100</activateRate>
@@ -2267,14 +2275,36 @@
<skill id="19575" toLevel="11" name="Vanishing Stun">
<!-- Silenced by Vanishing shock for $s1. -->
<icon>icon.skill10010</icon>
<operateType>A1</operateType>
<operateType>A2</operateType>
<abnormalLvl>1</abnormalLvl>
<abnormalTime>3</abnormalTime>
<activateRate>30</activateRate>
<abnormalType>SILENCE</abnormalType>
<abnormalVisualEffect>SILENCE</abnormalVisualEffect>
<isDebuff>true</isDebuff>
<targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope>
<effects>
<effect name="BlockSkill">
<magicTypes>0;1;2;3;4;5;7;22;</magicTypes>
</effect>
</effects>
</skill>
<skill id="19576" toLevel="1" name="Two-Hand Smash">
<!-- Strikes hard to decrease P. Def by 30% for 7 seconds. -->
<icon>icon.skill10009</icon>
<operateType>A1</operateType>
<operateType>A2</operateType>
<abnormalLvl>1</abnormalLvl>
<abnormalTime>7</abnormalTime>
<isDebuff>true</isDebuff>
<reuseDelay>1000</reuseDelay>
<targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope>
<effects>
<effect name="PhysicalDefence">
<amount>-30</amount>
<mode>PER</mode>
</effect>
</effects>
</skill>
</list>

View File

@@ -611,6 +611,26 @@
<coolTime>700</coolTime>
<effectPoint>-708</effectPoint>
<reuseDelay>5000</reuseDelay>
<abnormalLvl>1</abnormalLvl>
<abnormalTime>5</abnormalTime>
<abnormalType>SPEED_UP_SPECIAL</abnormalType>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<effects>
<effect name="CriticalDamagePosition">
<amount>30</amount>
<mode>PER</mode>
<position>BACK</position>
</effect>
<effect name="Speed">
<amount>40</amount>
<mode>DIFF</mode>
</effect>
<effect name="PhysicalEvasion">
<amount>5</amount>
<mode>DIFF</mode>
</effect>
</effects>
</skill>
<skill id="23740" toLevel="1" name="Final Ultimate Evasion">
<!-- For 30 sec., increases P. Evasion by 70, M. Evasion by 80, M. Def. by 20%, P. Skill Evasion Rate by 60% and Debuff Resistance. Has a 40% chance of canceling the enemy's targeting when attacked. -->