Various skill mechanic changes.
Contributed by gamelike85.
This commit is contained in:
@@ -590,10 +590,7 @@
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<skill id="10509" toLevel="11" name="Heart Breaker">
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<!-- Attempts a fatal Deadly Attack by stabbing the target??s heart with $s1 power added to P. Attack. Increases your Speed by $s2, Evasion by $s3, and Critical Damage from behind by $s4. Half-kill is possible. Requires dagger/dual dagger. -->
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<icon>icon.skill10509</icon>
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<abnormalLvl>1</abnormalLvl>
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<abnormalTime>5</abnormalTime>
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<abnormalType>SPEED_UP_SPECIAL</abnormalType>
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<operateType>A3</operateType>
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<operateType>A1</operateType>
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<magicCriticalRate>5</magicCriticalRate>
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<magicLvl>
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<value level="1">85</value>
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@@ -651,72 +648,37 @@
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</weaponType>
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</condition>
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</conditions>
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<effects>
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<effect name="FatalBlow">
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<power>
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<value level="1">25610</value>
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<value level="2">26490</value>
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<value level="3">28270</value>
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<value level="4">30040</value>
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<value level="5">31810</value>
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<value level="6">33590</value>
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<value level="7">35360</value>
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<value level="8">37130</value>
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<value level="9">42360</value>
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<value level="10">44430</value>
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<value level="11">46490</value>
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<value fromLevel="7" toLevel="11" fromSubLevel="1001" toSubLevel="1020">{base + base / 100 * subIndex}</value>
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</power>
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<criticalChance>60</criticalChance>
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<chanceBoost>365</chanceBoost>
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<overHit>true</overHit>
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</effect>
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<effect name="Lethal">
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<fullLethal>0</fullLethal>
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<halfLethal>15</halfLethal>
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</effect>
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</effects>
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<selfEffects>
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<effect name="CriticalDamagePosition">
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<amount>30</amount>
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<mode>PER</mode>
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<position>BACK</position>
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</effect>
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<effect name="Speed">
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<amount>40</amount>
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<mode>DIFF</mode>
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</effect>
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<effect name="PhysicalEvasion">
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<amount>5</amount>
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<mode>DIFF</mode>
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<effect name="CallSkill">
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<skillId>23739</skillId> <!-- Heart Breaker -->
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<skillLevel>1</skillLevel>
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</effect>
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</selfEffects>
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<pveEffects>
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<effect name="FatalBlow">
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<power>
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<value level="1">25610</value>
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<value level="2">26490</value>
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<value level="3">28270</value>
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<value level="4">30040</value>
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<value level="5">31810</value>
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<value level="6">33590</value>
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<value level="7">35360</value>
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<value level="8">37130</value>
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<value level="9">42360</value>
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<value level="10">44430</value>
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<value level="11">46490</value>
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<value fromLevel="7" toLevel="11" fromSubLevel="1001" toSubLevel="1020">{base + base / 100 * subIndex}</value>
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</power>
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<criticalChance>60</criticalChance>
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<chanceBoost>365</chanceBoost>
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<overHit>true</overHit>
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</effect>
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<effect name="Lethal">
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<fullLethal>0</fullLethal>
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<halfLethal>15</halfLethal>
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</effect>
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</pveEffects>
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<pvpEffects>
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<effect name="FatalBlow">
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<power>
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<value level="1">25610</value>
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<value level="2">26490</value>
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<value level="3">28270</value>
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<value level="4">30040</value>
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<value level="5">31810</value>
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<value level="6">33590</value>
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<value level="7">35360</value>
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<value level="8">37130</value>
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<value level="9">42360</value>
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<value level="10">44430</value>
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<value level="11">46490</value>
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<value fromLevel="7" toLevel="11" fromSubLevel="1001" toSubLevel="1020">{base + base / 100 * subIndex}</value>
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<value fromLevel="7" toLevel="11" fromSubLevel="2001" toSubLevel="2020">{base + base / 100 * (5 + subIndex)}</value>
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</power>
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<criticalChance>60</criticalChance>
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<chanceBoost>365</chanceBoost>
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<overHit>true</overHit>
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</effect>
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<effect name="Lethal">
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<fullLethal>0</fullLethal>
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<halfLethal>15</halfLethal>
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</effect>
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</pvpEffects>
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</skill>
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<skill id="10510" toLevel="11" name="Chain Blow">
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<!-- Inflicts damage with $s1 power added to P. Attack. Use this under Bleed to inflict additional $s2 power added to the skill. Half-kill is possible. Requires dagger/dual dagger. -->
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@@ -1360,6 +1322,7 @@
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<coolTime>400</coolTime>
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<effectPoint>687</effectPoint>
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<reuseDelay>120000</reuseDelay>
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<removedOnAnyActionExceptMove>true</removedOnAnyActionExceptMove>
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<removedOnDamage>true</removedOnDamage>
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<basicProperty>NONE</basicProperty>
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<targetType>SELF</targetType>
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@@ -1920,7 +1883,6 @@
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</activateRate>
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<affectRange>80</affectRange>
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<affectLimit>5-12</affectLimit>
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<fanRange>0;0;80;150</fanRange>
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<operateType>A2</operateType>
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<trait>DERANGEMENT</trait>
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<magicCriticalRate>5</magicCriticalRate>
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@@ -1940,7 +1902,8 @@
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<basicProperty>NONE</basicProperty>
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<isDebuff>true</isDebuff>
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<targetType>ENEMY</targetType>
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<affectScope>FAN</affectScope>
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<affectScope>RANGE</affectScope>
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<affectObject>NOT_FRIEND</affectObject>
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<effects>
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<effect name="DeleteHateOfMe">
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<chance>80</chance>
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@@ -1952,7 +1915,12 @@
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<mode>DIFF</mode>
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</effect>
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<effect name="DefenceMagicCriticalRate">
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<amount>-10</amount>
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<amount>
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<value level="1">-10</value>
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<value level="2">-11</value>
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<value level="3">-12</value>
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<value level="4">-15</value>
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</amount>
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<mode>PER</mode>
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</effect>
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<effect name="PhysicalDefence" fromLevel="1" toLevel="4" fromSubLevel="2001" toSubLevel="2020">
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@@ -2048,9 +2048,6 @@
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<staticReuse>true</staticReuse>
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<targetType>ENEMY</targetType>
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<affectScope>SINGLE</affectScope>
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<conditions>
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<condition name="OpCheckCrtEffect" />
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</conditions>
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<effects>
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<effect name="AirBind" />
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<effect name="BlockActions" />
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@@ -611,6 +611,26 @@
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<coolTime>700</coolTime>
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<effectPoint>-708</effectPoint>
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<reuseDelay>5000</reuseDelay>
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<abnormalLvl>1</abnormalLvl>
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<abnormalTime>5</abnormalTime>
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<abnormalType>SPEED_UP_SPECIAL</abnormalType>
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<targetType>SELF</targetType>
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<affectScope>SINGLE</affectScope>
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<effects>
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<effect name="CriticalDamagePosition">
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<amount>30</amount>
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<mode>PER</mode>
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<position>BACK</position>
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</effect>
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<effect name="Speed">
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<amount>40</amount>
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<mode>DIFF</mode>
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</effect>
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<effect name="PhysicalEvasion">
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<amount>5</amount>
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<mode>DIFF</mode>
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</effect>
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</effects>
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</skill>
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<skill id="23740" toLevel="1" name="Final Ultimate Evasion">
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<!-- For 30 sec., increases P. Evasion by 70, M. Evasion by 80, M. Def. by 20%, P. Skill Evasion Rate by 60% and Debuff Resistance. Has a 40% chance of canceling the enemy's targeting when attacked. -->
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