Various skill mechanic changes.
Contributed by gamelike85.
This commit is contained in:
		| @@ -48,6 +48,24 @@ | ||||
| 			<effect name="SkillCritical"> | ||||
| 				<stat>STR</stat> | ||||
| 			</effect> | ||||
| 			<effect name="PAtk"> | ||||
| 				<amount> | ||||
| 					<value level="1">25</value> | ||||
| 					<value level="2">25</value> | ||||
| 					<value level="3">25</value> | ||||
| 					<value level="4">25</value> | ||||
| 					<value level="5">25</value> | ||||
| 					<value level="6">25</value> | ||||
| 					<value level="7">25</value> | ||||
| 					<value level="8">27</value> | ||||
| 					<value level="9">28</value> | ||||
| 					<value level="10">30</value> | ||||
| 				</amount> | ||||
| 				<mode>PER</mode> | ||||
| 				<weaponType> | ||||
| 					<item>DAGGER</item> | ||||
| 				</weaponType> | ||||
| 			</effect> | ||||
| 			<effect name="PAtk"> | ||||
| 				<amount> | ||||
| 					<value level="1">739</value> | ||||
| @@ -83,6 +101,9 @@ | ||||
| 			<effect name="FatalBlowRate"> | ||||
| 				<amount>5</amount> | ||||
| 				<mode>PER</mode> | ||||
| 				<weaponType> | ||||
| 					<item>DAGGER</item> | ||||
| 				</weaponType> | ||||
| 			</effect> | ||||
| 			<effect name="StatUp"> | ||||
| 				<amount>2</amount> | ||||
| @@ -108,6 +129,24 @@ | ||||
| 		</magicLvl> | ||||
| 		<operateType>P</operateType> | ||||
| 		<effects> | ||||
| 			<effect name="PAtk"> | ||||
| 				<amount> | ||||
| 					<value level="1">25</value> | ||||
| 					<value level="2">25</value> | ||||
| 					<value level="3">25</value> | ||||
| 					<value level="4">25</value> | ||||
| 					<value level="5">25</value> | ||||
| 					<value level="6">25</value> | ||||
| 					<value level="7">25</value> | ||||
| 					<value level="8">27</value> | ||||
| 					<value level="9">28</value> | ||||
| 					<value level="10">30</value> | ||||
| 				</amount> | ||||
| 				<mode>PER</mode> | ||||
| 				<weaponType> | ||||
| 					<item>DUALDAGGER</item> | ||||
| 				</weaponType> | ||||
| 			</effect> | ||||
| 			<effect name="PAtk"> | ||||
| 				<amount> | ||||
| 					<value level="1">844</value> | ||||
| @@ -143,6 +182,9 @@ | ||||
| 			<effect name="FatalBlowRate"> | ||||
| 				<amount>5</amount> | ||||
| 				<mode>PER</mode> | ||||
| 				<weaponType> | ||||
| 					<item>DUALDAGGER</item> | ||||
| 				</weaponType> | ||||
| 			</effect> | ||||
| 			<effect name="StatUp"> | ||||
| 				<amount>2</amount> | ||||
| @@ -193,6 +235,24 @@ | ||||
| 					<item>LIGHT</item> | ||||
| 				</armorType> | ||||
| 			</effect> | ||||
| 			<effect name="PhysicalDefence"> | ||||
| 				<amount> | ||||
| 					<value level="1">0</value> | ||||
| 					<value level="2">0</value> | ||||
| 					<value level="3">0</value> | ||||
| 					<value level="4">0</value> | ||||
| 					<value level="5">0</value> | ||||
| 					<value level="6">0</value> | ||||
| 					<value level="7">0</value> | ||||
| 					<value level="8">2</value> | ||||
| 					<value level="9">3</value> | ||||
| 					<value level="10">5</value> | ||||
| 				</amount> | ||||
| 				<mode>PER</mode> | ||||
| 				<armorType> | ||||
| 					<item>LIGHT</item> | ||||
| 				</armorType> | ||||
| 			</effect> | ||||
| 			<effect name="PhysicalEvasion"> | ||||
| 				<amount>20</amount> | ||||
| 				<mode>DIFF</mode> | ||||
| @@ -312,18 +372,42 @@ | ||||
| 				</amount> | ||||
| 				<mode>DIFF</mode> | ||||
| 			</effect> | ||||
| 			<effect name="CriticalDamage"> | ||||
| 				<amount> | ||||
| 					<value level="1">0</value> | ||||
| 					<value level="2">0</value> | ||||
| 					<value level="3">0</value> | ||||
| 					<value level="4">0</value> | ||||
| 					<value level="5">0</value> | ||||
| 					<value level="6">0</value> | ||||
| 					<value level="7">0</value> | ||||
| 					<value level="8">2</value> | ||||
| 					<value level="9">3</value> | ||||
| 					<value level="10">5</value> | ||||
| 				</amount> | ||||
| 				<mode>PER</mode> | ||||
| 			</effect> | ||||
| 			<effect name="CriticalRate"> | ||||
| 				<amount>60</amount> | ||||
| 				<mode>PER</mode> | ||||
| 			</effect> | ||||
| 			<effect name="StatUp"> | ||||
| 				<amount>2</amount> | ||||
| 				<amount>10</amount> | ||||
| 				<stat>STR</stat> | ||||
| 				<mode>PER</mode> | ||||
| 			</effect> | ||||
| 			<effect name="SkillCriticalProbability"> | ||||
| 				<amount>1000</amount> | ||||
| 				<mode>PER</mode> | ||||
| 			</effect> | ||||
| 			<effect name="SkillCriticalProbability"> | ||||
| 				<amount>10</amount> | ||||
| 				<mode>PER</mode> | ||||
| 			</effect> | ||||
| 			<effect name="PhysicalSkillPower"> | ||||
| 				<amount>10</amount> | ||||
| 				<mode>PER</mode> | ||||
| 			</effect> | ||||
| 		</effects> | ||||
| 	</skill> | ||||
| 	<skill id="10506" toLevel="1" name="Superior Spirit Mastery"> | ||||
| @@ -496,7 +580,7 @@ | ||||
| 					<value fromLevel="7" toLevel="11" fromSubLevel="1001" toSubLevel="1030">{base + base / 100 * subIndex}</value> | ||||
| 					<value fromLevel="7" toLevel="11" fromSubLevel="2001" toSubLevel="2030">{base + base / 100 * (5 + subIndex)}</value> | ||||
| 				</power> | ||||
| 				<criticalChance>30</criticalChance> | ||||
| 				<criticalChance>80</criticalChance> | ||||
| 				<chanceBoost>400</chanceBoost> | ||||
| 				<overHit>true</overHit> | ||||
| 			</effect> | ||||
| @@ -505,10 +589,7 @@ | ||||
| 	<skill id="10509" toLevel="11" name="Heart Breaker"> | ||||
| 		<!-- Stabs target's heart with $s1 Power added to P. Atk. to inflict a powerful vital spot attack. Increases Spd. + $s2, Evasion + $s3, and Rear Critical Damage + $s4. Over-hit. Critical hit. Half-kill. Requires a dagger or dual dagger. --> | ||||
| 		<icon>icon.skill10509</icon> | ||||
| 		<abnormalLvl>1</abnormalLvl> | ||||
| 		<abnormalTime>5</abnormalTime> | ||||
| 		<abnormalType>SPEED_UP_SPECIAL</abnormalType> | ||||
| 		<operateType>A3</operateType> | ||||
| 		<operateType>A1</operateType> | ||||
| 		<magicCriticalRate>5</magicCriticalRate> | ||||
| 		<magicLvl> | ||||
| 			<value level="1">85</value> | ||||
| @@ -567,66 +648,34 @@ | ||||
| 			</condition> | ||||
| 		</conditions> | ||||
| 		<effects> | ||||
| 			<effect name="FatalBlow"> | ||||
| 				<power> | ||||
| 					<value level="1">21344</value> | ||||
| 					<value level="2">22083</value> | ||||
| 					<value level="3">23560</value> | ||||
| 					<value level="4">25039</value> | ||||
| 					<value level="5">26516</value> | ||||
| 					<value level="6">27993</value> | ||||
| 					<value level="7">29472</value> | ||||
| 					<value level="8">30949</value> | ||||
| 					<value level="9">35304</value> | ||||
| 					<value level="10">37026</value> | ||||
| 					<value level="11">38748</value> | ||||
| 					<value fromLevel="7" toLevel="11" fromSubLevel="1001" toSubLevel="1030">{base + base / 100 * subIndex}</value> | ||||
| 				</power> | ||||
| 				<criticalChance>60</criticalChance> | ||||
| 				<chanceBoost>365</chanceBoost> | ||||
| 				<overHit>true</overHit> | ||||
| 			</effect> | ||||
| 			<effect name="Lethal"> | ||||
| 				<fullLethal>0</fullLethal> | ||||
| 				<halfLethal>15</halfLethal> | ||||
| 			</effect> | ||||
| 		</effects> | ||||
| 		<pveEffects> | ||||
| 			<effect name="FatalBlow"> | ||||
| 				<power> | ||||
| 					<value level="1">21344</value> | ||||
| 					<value level="2">22083</value> | ||||
| 					<value level="3">23560</value> | ||||
| 					<value level="4">25039</value> | ||||
| 					<value level="5">26516</value> | ||||
| 					<value level="6">27993</value> | ||||
| 					<value level="7">29472</value> | ||||
| 					<value level="8">30949</value> | ||||
| 					<value level="9">35304</value> | ||||
| 					<value level="10">37026</value> | ||||
| 					<value level="11">38748</value> | ||||
| 					<value fromLevel="7" toLevel="11" fromSubLevel="1001" toSubLevel="1030">{base + base / 100 * subIndex}</value> | ||||
| 				</power> | ||||
| 				<criticalChance>15</criticalChance> | ||||
| 				<chanceBoost>365</chanceBoost> | ||||
| 				<overHit>true</overHit> | ||||
| 			</effect> | ||||
| 		</pveEffects> | ||||
| 		<pvpEffects> | ||||
| 			<effect name="FatalBlow"> | ||||
| 				<power> | ||||
| 					<value level="1">21344</value> | ||||
| 					<value level="2">22083</value> | ||||
| 					<value level="3">23560</value> | ||||
| 					<value level="4">25039</value> | ||||
| 					<value level="5">26516</value> | ||||
| 					<value level="6">27993</value> | ||||
| 					<value level="7">29472</value> | ||||
| 					<value level="8">30949</value> | ||||
| 					<value level="9">35304</value> | ||||
| 					<value level="10">37026</value> | ||||
| 					<value level="11">38748</value> | ||||
| 					<value fromLevel="7" toLevel="11" fromSubLevel="1001" toSubLevel="1030">{base + base / 100 * subIndex}</value> | ||||
| 					<value fromLevel="7" toLevel="11" fromSubLevel="2001" toSubLevel="2030">{base + base / 100 * (5 + subIndex)}</value> | ||||
| 				</power> | ||||
| 				<criticalChance>15</criticalChance> | ||||
| 				<chanceBoost>365</chanceBoost> | ||||
| 				<overHit>true</overHit> | ||||
| 			</effect> | ||||
| 		</pvpEffects> | ||||
| 		<selfEffects> | ||||
| 			<effect name="Speed"> | ||||
| 				<amount>40</amount> | ||||
| 				<mode>DIFF</mode> | ||||
| 			</effect> | ||||
| 			<effect name="PhysicalEvasion"> | ||||
| 				<amount>5</amount> | ||||
| 				<mode>DIFF</mode> | ||||
| 			</effect> | ||||
| 			<effect name="CriticalDamagePosition"> | ||||
| 				<amount>30</amount> | ||||
| 				<mode>PER</mode> | ||||
| 				<position>BACK</position> | ||||
| 			<effect name="CallSkill"> | ||||
| 				<skillId>23739</skillId> <!-- Heart Breaker --> | ||||
| 				<skillLevel>1</skillLevel> | ||||
| 			</effect> | ||||
| 		</selfEffects> | ||||
| 	</skill> | ||||
| @@ -1404,6 +1453,7 @@ | ||||
| 		<!-- Sprays poison onto nearby targets for $s1. Decreases P. Atk., Speed, Shield Defense, P. Def., and M. Def. Inflicts Poison that blocks the use of magic. --> | ||||
| 		<icon>icon.skill10522</icon> | ||||
| 		<operateType>A1</operateType> | ||||
| 		<coolTime>500</coolTime> | ||||
| 		<magicCriticalRate>5</magicCriticalRate> | ||||
| 		<mpConsume> | ||||
| 			<value level="1">76</value> | ||||
| @@ -1418,7 +1468,7 @@ | ||||
| 		</mpConsume> | ||||
| 		<castRange>900</castRange> | ||||
| 		<effectRange>1100</effectRange> | ||||
| 		<hitTime>800</hitTime> | ||||
| 		<hitTime>2000</hitTime> | ||||
| 		<reuseDelay>15000</reuseDelay> | ||||
| 		<effectPoint>-711</effectPoint> | ||||
| 		<magicLvl> | ||||
| @@ -1795,7 +1845,7 @@ | ||||
| 		<!-- Cancels target of frontal enemies. Eliminates their aggression and prevent them from targeting anything for $s1. --> | ||||
| 		<icon>icon.skill10527</icon> | ||||
| 		<abnormalLvl>1</abnormalLvl> | ||||
| 		<abnormalTime>3</abnormalTime> | ||||
| 		<abnormalTime>20</abnormalTime> | ||||
| 		<abnormalType>CONFUSION</abnormalType> | ||||
| 		<activateRate> | ||||
| 			<value fromLevel="1" toLevel="4">80</value> | ||||
| @@ -1803,7 +1853,6 @@ | ||||
| 		</activateRate> | ||||
| 		<affectRange>80</affectRange> | ||||
| 		<affectLimit>5-12</affectLimit> | ||||
| 		<fanRange>0;0;80;150</fanRange> | ||||
| 		<operateType>A2</operateType> | ||||
| 		<trait>DERANGEMENT</trait> | ||||
| 		<magicCriticalRate>5</magicCriticalRate> | ||||
| @@ -1814,7 +1863,7 @@ | ||||
| 			<value level="4">105</value> | ||||
| 		</magicLvl> | ||||
| 		<mpConsume>92</mpConsume> | ||||
| 		<castRange>400</castRange> | ||||
| 		<castRange>300</castRange> | ||||
| 		<effectRange>900</effectRange> | ||||
| 		<hitTime>1200</hitTime> | ||||
| 		<coolTime>300</coolTime> | ||||
| @@ -1823,13 +1872,27 @@ | ||||
| 		<basicProperty>NONE</basicProperty> | ||||
| 		<isDebuff>true</isDebuff> | ||||
| 		<targetType>ENEMY</targetType> | ||||
| 		<affectScope>FAN</affectScope> | ||||
| 		<affectScope>RANGE</affectScope> | ||||
| 		<affectObject>NOT_FRIEND</affectObject> | ||||
| 		<effects> | ||||
| 			<effect name="DeleteHateOfMe"> | ||||
| 				<chance>80</chance> | ||||
| 			</effect> | ||||
| 			<effect name="TargetCancel" /> | ||||
| 			<effect name="DisableTargeting" /> | ||||
| 			<effect name="MagicalEvasion"> | ||||
| 				<amount>-10</amount> | ||||
| 				<mode>DIFF</mode> | ||||
| 			</effect> | ||||
| 			<effect name="DefenceMagicCriticalRate"> | ||||
| 				<amount> | ||||
| 					<value level="1">-10</value> | ||||
| 					<value level="2">-11</value> | ||||
| 					<value level="3">-12</value> | ||||
| 					<value level="4">-15</value> | ||||
| 				</amount> | ||||
| 				<mode>PER</mode> | ||||
| 			</effect> | ||||
| 			<effect name="PhysicalDefence" fromLevel="1" toLevel="4" fromSubLevel="2001" toSubLevel="2030"> | ||||
| 				<amount> | ||||
| 					<value fromLevel="1" toLevel="4" fromSubLevel="2001" toSubLevel="2030">{-0.6 - 0.4 * subIndex}</value> | ||||
| @@ -1861,13 +1924,12 @@ | ||||
| 		<icon>icon.skill10529</icon> | ||||
| 		<abnormalLvl>1</abnormalLvl> | ||||
| 		<abnormalTime>10</abnormalTime> | ||||
| 		<abnormalType>CRITICAL_SPECIAL</abnormalType> | ||||
| 		<abnormalVisualEffect>DEATH_MARK</abnormalVisualEffect> | ||||
| 		<abnormalType>SHADOW_FLASH</abnormalType> | ||||
| 		<activateRate> | ||||
| 			<value fromLevel="1" toLevel="4">100</value> | ||||
| 			<value fromLevel="1" toLevel="4" fromSubLevel="1001" toSubLevel="1030">{base + base / 100 * subIndex}</value> | ||||
| 		</activateRate> | ||||
| 		<trait>NONE</trait> | ||||
| 		<trait>SHOCK</trait> | ||||
| 		<operateType>A2</operateType> | ||||
| 		<magicCriticalRate>5</magicCriticalRate> | ||||
| 		<magicLvl> | ||||
| @@ -1890,17 +1952,11 @@ | ||||
| 		<basicProperty>NONE</basicProperty> | ||||
| 		<effectRange>1100</effectRange> | ||||
| 		<isMagic>4</isMagic> | ||||
| 		<staticReuse>true</staticReuse> | ||||
| 		<targetType>ENEMY</targetType> | ||||
| 		<affectScope>SINGLE</affectScope> | ||||
| 		<targetConditions> | ||||
| 			<condition name="OpCheckFlag" /> | ||||
| 		</targetConditions> | ||||
| 		<canBeDispelled>true</canBeDispelled> | ||||
| 		<effects> | ||||
| 			<effect name="TeleportToTarget" /> | ||||
| 			<effect name="BlockActions"> | ||||
| 				<allowedSkills>10279;10517;10025;10776;11770;1904;11264;11093;13314;1912</allowedSkills> | ||||
| 			</effect> | ||||
| 			<effect name="DefenceCriticalDamage"> | ||||
| 				<amount>40</amount> | ||||
| 				<mode>PER</mode> | ||||
| @@ -1909,12 +1965,8 @@ | ||||
| 				<amount>-50</amount> | ||||
| 				<mode>PER</mode> | ||||
| 			</effect> | ||||
| 			<effect name="ReduceCancel"> | ||||
| 				<amount>-100</amount> | ||||
| 				<mode>DIFF</mode> | ||||
| 			</effect> | ||||
| 			<effect name="TargetMeProbability"> | ||||
| 				<chance>100</chance> | ||||
| 			<effect name="BlockAbnormalSlot"> | ||||
| 				<slot>HIDE</slot> | ||||
| 			</effect> | ||||
| 		</effects> | ||||
| 	</skill> | ||||
| @@ -1999,6 +2051,20 @@ | ||||
| 			</condition> | ||||
| 		</conditions> | ||||
| 		<effects> | ||||
| 			<effect name="TriggerSkillByDamage"> | ||||
| 				<!-- Crippling Poison --> | ||||
| 				<attackerType>Playable</attackerType> | ||||
| 				<minAttackerLevel>1</minAttackerLevel> | ||||
| 				<maxAttackerLevel>127</maxAttackerLevel> | ||||
| 				<chance>80</chance> | ||||
| 				<targetType>ENEMY</targetType> | ||||
| 				<minDamage>1</minDamage> | ||||
| 				<skillId>10545</skillId> <!-- Crippling Poison --> | ||||
| 				<skillLevel> | ||||
| 					<value level="1">1</value> | ||||
| 					<value level="2">2</value> | ||||
| 				</skillLevel> | ||||
| 			</effect> | ||||
| 			<effect name="FatalBlowRate"> | ||||
| 				<amount> | ||||
| 					<value level="1">40</value> | ||||
| @@ -3274,22 +3340,19 @@ | ||||
| 	<skill id="10556" toLevel="1" name="Illusion Hide"> | ||||
| 		<!-- Becomes hidden momentarily. --> | ||||
| 		<icon>icon.skill10517</icon> | ||||
| 		<operateType>A2</operateType> | ||||
| 		<abnormalLvl>1</abnormalLvl> | ||||
| 		<abnormalTime>2</abnormalTime> | ||||
| 		<abnormalType>HIDE</abnormalType> | ||||
| 		<abnormalVisualEffect>STEALTH</abnormalVisualEffect> | ||||
| 		<magicCriticalRate>5</magicCriticalRate> | ||||
| 		<magicLvl>99</magicLvl> | ||||
| 		<operateType>A2</operateType> | ||||
| 		<removedOnAnyActionExceptMove>true</removedOnAnyActionExceptMove> | ||||
| 		<removedOnDamage>true</removedOnDamage> | ||||
| 		<staticReuse>true</staticReuse> | ||||
| 		<mpConsume>1</mpConsume> | ||||
| 		<effectPoint>709</effectPoint> | ||||
| 		<basicProperty>NONE</basicProperty> | ||||
| 		<hitCancelTime>0</hitCancelTime> | ||||
| 		<reuseDelay>1000</reuseDelay> | ||||
| 		<nextAction>ATTACK</nextAction> | ||||
| 		<targetType>SELF</targetType> | ||||
| 		<affectScope>SINGLE</affectScope> | ||||
| 		<effects> | ||||
| @@ -3302,14 +3365,6 @@ | ||||
| 			<effect name="DispelBySlot"> | ||||
| 				<dispel>ROOT_PHYSICALLY,3</dispel> | ||||
| 			</effect> | ||||
| 			<effect name="Speed"> | ||||
| 				<amount>-20</amount> | ||||
| 				<mode>PER</mode> | ||||
| 			</effect> | ||||
| 			<effect name="HpRegen"> | ||||
| 				<amount>15</amount> | ||||
| 				<mode>PER</mode> | ||||
| 			</effect> | ||||
| 		</effects> | ||||
| 	</skill> | ||||
| 	<skill id="10557" toLevel="2" name="Maximize Critical"> | ||||
|   | ||||
| @@ -2126,9 +2126,6 @@ | ||||
| 		<staticReuse>true</staticReuse> | ||||
| 		<targetType>ENEMY</targetType> | ||||
| 		<affectScope>SINGLE</affectScope> | ||||
| 		<conditions> | ||||
| 			<condition name="OpCheckCrtEffect" /> | ||||
| 		</conditions> | ||||
| 		<effects> | ||||
| 			<effect name="AirBind" /> | ||||
| 			<effect name="BlockActions" /> | ||||
|   | ||||
| @@ -612,6 +612,26 @@ | ||||
| 		<coolTime>700</coolTime> | ||||
| 		<effectPoint>-708</effectPoint> | ||||
| 		<reuseDelay>5000</reuseDelay> | ||||
| 		<abnormalLvl>1</abnormalLvl> | ||||
| 		<abnormalTime>5</abnormalTime> | ||||
| 		<abnormalType>SPEED_UP_SPECIAL</abnormalType> | ||||
| 		<targetType>SELF</targetType> | ||||
| 		<affectScope>SINGLE</affectScope> | ||||
| 		<effects> | ||||
| 			<effect name="CriticalDamagePosition"> | ||||
| 				<amount>30</amount> | ||||
| 				<mode>PER</mode> | ||||
| 				<position>BACK</position> | ||||
| 			</effect> | ||||
| 			<effect name="Speed"> | ||||
| 				<amount>40</amount> | ||||
| 				<mode>DIFF</mode> | ||||
| 			</effect> | ||||
| 			<effect name="PhysicalEvasion"> | ||||
| 				<amount>5</amount> | ||||
| 				<mode>DIFF</mode> | ||||
| 			</effect> | ||||
| 		</effects> | ||||
| 	</skill> | ||||
| 	<skill id="23740" toLevel="1" name="Final Ultimate Evasion"> | ||||
| 		<!-- For 30 sec., increases P. Evasion by 70, M. Evasion by 80, M. Def. by 20%, P. Skill Evasion Rate by 60% and Debuff Resistance. Has a 40% chance of canceling the enemy's targeting when attacked. --> | ||||
|   | ||||
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